Maregypt

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Maregypt
Maregypt.png

MGY map.png

IdeologyBenevolent Absolutism.png Benevolent Absolutism
Leader
King Khefer
Ruling partyKnights of Maregypt (85%)
PopulationPopulation 10,614,809
PonypowerPonypower 108,630
RacePony Pony
StabilityStability 67%
War supportWar support 35%
FactoriesFactory 14
  • 3 Military factory
  • 3 Naval dockyard
  • 8 Civilian factory
CapitalSomnambula
ContinentNorthwestern Zebrica
DiplomacyGuaranteeGuarantees Flag of Klugetown Klugetown
DemonymMaregyptian
TagMGY
Color  #FFDC68

Lore

Starting Situation

Military

Maregypt has an army of 4 divisions of 4 infantry battalions and 1 division of 3 infantry battalions.

Its navy consists of 3 heavy cruisers, 6 light cruisers and 15 destroyers.

National Focus

Maregypt uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Truck
  • Support Equipment
  • Civilian Train
  • Pre-Industrial Artillery
  • Enlarged Destroyer (Enlarged Destroyer Hull)
  • Hydrophone
  • Smoke Generators
  • Basic Depth Charges
  • Escort and Upgunned Cruisers (Escort and Upgunned Cruiser Hulls)
  • Fast Battleships and Dreadnoughts (Fast Battleship and Dreadnought Hulls)
  • Inclined Belt Armor Scheme
  • Modernised Coastal Subarine
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Designated Landing Barges
  • Contact Mine
  • Minelaying Submarine
  • None
  • Central Fire Control
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Political PowerPolitical Power Gain: -20%
  • Division Organization: -10.0%
  • Recruitable Population Factor: -10%
  • Consumer GoodsConsumer Goods Factories: 15.0%
  • Division Recovery Rate: -15.0%
  • StabilityStability: -20.00%
When the Storm King invaded us with his army, we were determined to fight until the bitter end. And so we did. For months we resisted boldly, slowing his advance to a crawl and using scorched earth tactics to deny any gains for him. When our army was finally defeated, the Storm King proceeded to burn down and loot every town that was still intact. We tried hiding our treasures from him, but he was no fool and managed to find them, taking everything valuable for himself. Afterwards his army left us alone to lick our wounds. We have lost everything, except for our honour.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King Khefer
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Knights of Maregypt
None


Butternut Squash
Equestrian Socialism.png
Equestrian Socialism
Communism

LPMG
Liberation Party of Maregypt
None


Far Hook
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

ARM-R
Alliance for the Restoration of Maregypt-Republican Faction
None


Shepser of Manephis
Despotism.png
Despotism
Non-Aligned

ARM-R
Alliance for the Restoration of Maregypt-Monarchist Faction
None



Parties

Political parties
Name Ideology Leader Popularity
Knights of Maregypt Benevolent Absolutism.png Benevolent Absolutism
Harmony
King Khefer 85%
LPMG
Liberation Party of Maregypt
Equestrian Socialism.png Equestrian Socialism
Communism
Butternut Squash 10%
ARM-R
Alliance for the Restoration of Maregypt - Republican Faction
Authoritarian Theocracy.png Authoritarian Theocracy
Supremacy
Far Hook 0%
ARM-M
Alliance for the Restoration of Maregypt - Monarchist Faction
Despotism.png Despotism
Non-Aligned
Shepser of Manephis 5%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Far Hook
Field Marshal
Far Hook
Far Hook (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 4
Logistics.pngLogistics: 2
Pony.png
Pony
Generals
General Traits Description Skills Race
Corktantinople
General
Corktantinople
Corktantinople (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Born: 9th of September, 987 in Prospero

Biography: Though she was born and raised in Prospero of Asterion, her parents were actually from Maregypt, who had escaped from the desert just to find her a better place to get education. As the daughter of librarians, she developed great interests in books and lexicons, and started her education in an early age in the Library of Prospero.

After graduation, she was selected by local government and began her service in the Asterion Army. During the service, she heard news from Maregypt. The rumors about her homeland made it a pity for her since she knew nothing about the blood within her vain.

So, she decided to go home, to the motherland that she had never stepped on. In the Battle of R'ataphet, just one year before her birth, she was not there with her folks. But this time, things will be different.

Portrait By: Kaiser Sauce
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Annu
General
Annu
Annu (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Portrait By: Kleowolfy
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Violetta Locifer
General
Violetta Locifer
Violetta Locifer (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait desert fox.png Desert Fox
Entirely at home when fighting in a Desert.
  • Desert:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Portrait By: Stephen Sen
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Maregypt.png
Maregypt

Benevolent Absolutism.png
Maregyptian Soviet State.png
Maregyptian Soviet State

Equestrian Socialism.png
Maregypt (Supremacy).png
Maregypt

Authoritarian Theocracy.png
Kingdom of Maregypt.png
Kingdom of Maregypt

Despotism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Free Trade Free Trade
  • Construction Speed: +15.00%
  • Research Speed: +10.00%
  • Factory Output: +15.00%
  • Dockyard Output: +15.00%
  • Resources to Market: +80%
  • Trade deal opinion factor: +30.00%
  • Civilian intelligence to others: +40.0%
  • Navy intelligence to others: +20.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Extreme Poverty Extreme Poverty
  • Monthly Population: -15.0%
  • Recruitable Population: -0.90%
  • Consumer Goods Factories: 15.0%
  • Construction Speed: -20.00%
  • Research Speed: -15.00%
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 3 8 (-6) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
3 (-2) 26 (-21) 0 0 44 (-35) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.