Solar Empire shared national focus tree/scriptoutput

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Focus Prerequisites Effects
SOL_dummy_tree icon
SOL_dummy_tree
  • No Never
Imperium Solem icon
Imperium Solem
It is time for a new dawn for Equestria - the Solar Empire shall rise, and all will bask in the light and glory of our Empress!
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 200 Political Power
  • Gain 25% Stability Stability
    • [SCOPE]Every enemy country:
      • Gets the National Spirit EQS celestia sun.png “Scorching Sun”
Scorching Sun icon
Scorching Sun
  • Heat Attrition: +10%
The Sun feels unnaturally bright and warm, giving our troops on the field a much harder time. The civilians aren't much better off either, choosing to lock themselves in their homes to escape this fury of the Sun...
  • Hidden effect:
    • [SCOPE]Every enemy country:
      • Gets the National Spirit EQS celestia sun.png “Scorching Sun”
Scorching Sun icon
Scorching Sun
  • Heat Attrition: +10%
The Sun feels unnaturally bright and warm, giving our troops on the field a much harder time. The civilians aren't much better off either, choosing to lock themselves in their homes to escape this fury of the Sun...
  • If:
    • Limited to:
      • Is not leader of a faction
    • Create faction called “Harmony Pact”
Empress Protector icon
Empress Protector
The ponies, and other beings need protection from harm and disorder - only in this way we can uphold Harmony. The Sun is a loving, nurturing protector. She watches over us all.
  • Requires the following:
    • Imperium Solem “Imperium Solem”
  • Mutually Exclusive Mutually exclusive with:
    • Empress Mother “Empress Mother”
    • God-Empress “God-Empress”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Country leader gains trait:
    • Empress Protector
      • Division Attack on core territory: +5%
      • Division Defense on core territory: +5%
      • Reinforce Rate: +2%
      • AI Modifier: Focus on Defense: +10%
      • Mobilization speed: +15%
      • Stability: +10%
      • War Support: +5%
      • Acceptance of Harmonist Diplomacy: +30
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Hidden effect:
    • If:
      • Limited to:
        • Flag of Commonwealth of New Mareland Commonwealth of New Mareland:
          • Is a subject of our country
          • Current ruling party is Harmony Harmonic
          • Country flag EQC_dont_break_free_from_SOL is set
      • One of the following at random:
        • 70% (70) chance of:
        • 30% (30) chance of:
          • Clear country flag EQC_dont_break_free_from_SOL
    • Trigger country event “solarempire.45” in 7 days

The following will happen when selecting the focus:
  • Set temporary variable aaaaa to 1
Defence of Empire Act icon
Defence of Empire Act
It is time to formally legalise the measures to protect and defend the citizens and the Empire. This act will give broad powers to the military, law enforcement and the Imperial Government.
  • Requires the following:
    • Empress Protector “Empress Protector”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gets the National Spirit SOL defence of empire act idea.png “Defence of Empire Act”
Defence of Empire Act icon
Defence of Empire Act
  • Division training time: −10%
  • Recruitable Population: 2%
  • Justify war goal time: +30%
  • Land Fort construction speed: +15%
  • Coastal Fort construction speed: +15%
  • Anti Air construction speed: +15%
The armed forces have been given extensive leeway, in order to secure the safety of our beloved Empire.
Imperial Bureaucracy icon
Imperial Bureaucracy
A well-functioning bureaucracy is necessary for a well-functioning state. We shall not repeat the mistakes of the old Equestria, where red tape chronically obstructed any real reform until it was too late.
  • Requires the following:
    • Defence of Empire Act “Defence of Empire Act”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 50 Political Power
  • Gets the National Spirit SOL imperial bureaucracy idea.png “Imperial Bureaucracy”
Imperial Bureaucracy icon
Imperial Bureaucracy
  • Political Power Gain: +10%
  • Political Advisor Cost: −20%
Efficient and streamlined bureaucracy ensures the Empress' will is carried out quickly and orderly.
Imperial Corporation Council icon
Imperial Corporation Council
Private enterprises too need guidance, so that may support the Empire in their endeavours. Fortunately, we can make that a mutually beneficial relationship.
  • Requires one of the following:
    • Defence of Empire Act “Defence of Empire Act”
    • Maternal Guidance “Maternal Guidance”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • None of:
      • Has completed national focus Goal lux in tenebris.png “Lux in Tenebris”
  • Gets the National Spirit SOL Imperial Corporation Council idea.png “Imperial Corporation Council”
Imperial Corporation Council icon
Imperial Corporation Council
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Military Factory construction speed: +10%
  • Civilian Factory construction speed: +10%
The most influential businessponies have been gathered to organise the expansion of industry more efficiently and to provide the Empress with advice, should she require it.
  • Gain +50% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Strong Imperial Government icon
Strong Imperial Government
The Empress is, for all her might and glory, only a one pony. Therefore, she will need loyal and capable ministers, advisors and officials, so that her word may be accurately implemented even at the lowest levels of the society.
  • Requires the following:
    • Imperial Bureaucracy “Imperial Bureaucracy”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 150 Political Power
Protect the Weak icon
Protect the Weak
While defending from the threats both foreign and domestic, we need not forget about those who cannot provide for themselves. The warm and gentle Sun will make sure that the vulnerable can live with dignity.
  • Requires the following:
    • Strong Imperial Government “Strong Imperial Government”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gets the National Spirit SOL Protect the Weak idea.png “Solar Corporatism”
Solar Corporatism icon
Solar Corporatism
  • Consumer Goods Factories factor: 4%
  • Division Recovery Rate: +5%
  • Stability: +15%
  • War Support: +5%
The ponies must be provided for - nopony should be left to live in poverty. That is, if they are loyal subjects of the Empress.
Legion of Labour icon
Legion of Labour
A group of patriots has promoted the idea of an Empire-sponsored work organisation, providing the jobless with purpose and pay, while working for the betterment of the Empire.
  • Requires one of the following:
    • Strong Imperial Government “Strong Imperial Government”
    • Harmony Through Order “Harmony Through Order”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • None of:
      • Has completed national focus Goal state personified.png “State Personified”
  • Gets the National Spirit Generic production bonus.png “Legion of Labour”
Legion of Labour icon
Legion of Labour
  • Free repair: +30%
  • Infrastructure construction speed: +20%
  • Daily Supremacy Support: +0.01
A diligent and organised labour legion is working around the clock, improving roads and buildings across the nation. They spread the Empress' word with their commitment.
Freedom from Fear icon
Freedom from Fear
Under the guidance of the Sun, only the guilty have to fear. The innocent may sleep soundly, knowing that the Empress protects them - all the time.
  • Requires the following:
    • Protect the Weak “Protect the Weak”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 70 Political Power
  • Gain 10% Stability Stability
  • Gets the National Spirit SOL Freedom from Fear idea.png “Freedom from Fear”
Freedom from Fear icon
Freedom from Fear
  • Foreign subversive activities efficiency: −20%
  • Ideology drift defense: +20%
  • Stability: +10%
  • War Support: +5%
The ponies have accepted the Empress' protection and depend on her for guidance and protection. Harmony is in Order once more.
  • Unlock the Dealing with Harmonic Resistance decisions
Empress Mother icon
Empress Mother
Ponies are like children, in need of a wise, yet stern parent. It is the duty of the Empress to be a mother of all her subjects. May she watch over us.
  • Requires the following:
    • Imperium Solem “Imperium Solem”
  • Mutually Exclusive Mutually exclusive with:
    • Empress Protector “Empress Protector”
    • God-Empress “God-Empress”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Country leader gains trait:
    • Empress Mother
      • Political Power Gain: +5%
      • Division Recovery Rate: +2%
      • Division Defense: +5%
      • AI Modifier: Focus on Offense: +30%
      • Mobilization speed: +15%
      • Stability: +10%
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Trigger country event “solarempire.45” in 7 days

The following will happen when selecting the focus:
  • Set temporary variable aaaaa to 1
Maternal Guidance icon
Maternal Guidance
The guiding hoof of the Empress Mother shall illuminate the path ahead for her children and the Empire. Those who deviate will soon find themselves in the dark and cold.
  • Requires the following:
    • Empress Mother “Empress Mother”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 100 Political Power
  • Gets the National Spirit SOL Maternal Guidiance idea.png “Maternal Guidance”
Maternal Guidance icon
Maternal Guidance
  • Division Organization: +5%
  • Stability: +15%
  • War Support: +15%
  • Daily Supremacy Support: +0.02
Empress Daybreaker knows what's best for her children. She guides them, and they follow without question. Slowly, they are learning about their new role in the Empire.
Imperial Investigative Service icon
Imperial Investigative Service
Establishing a proper intelligence agency will allow the Empire to keep tabs on its enemies - away and at home. Dissidents cannot be allowed to prosper and disturb our Harmony, they shall be rooted out.
  • Requires the following:
    • Maternal Guidance “Maternal Guidance”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit SOL imperial investigation service.png “Imperial Investigative Service”
Imperial Investigative Service icon
Imperial Investigative Service
  • Foreign subversive activities efficiency: −30%
  • Stability: −5%
  • Damage to Garrisons: −10%
  • Decrypt strength icon.png Decryption Power Factor: +5%
  • Crypto defense.png Cryptology Level: +1
  • Enemy operative detection chance factor: +15%
  • Daily Supremacy Support: +0.01
Eyes and ears of the Empress, the IIS roots out corruption and troublemakers before they can spread their foul taint across Equestria.
  • Else:
    • Gets the National Spirit SOL imperial investigation service.png “Imperial Investigative Service”
Imperial Investigative Service icon
Imperial Investigative Service
  • Encryption: +7%
  • Decryption: +5%
  • Foreign subversive activities efficiency: −30%
  • Stability: −5%
  • Damage to Garrisons: −10%
  • Enemy operative detection chance factor: +15%
  • Daily Supremacy Support: +0.01
Eyes and ears of the Empress, the IIS roots out corruption and troublemakers before they can spread their foul taint across Equestria.
  • If:
    • Limited to:
      • Has the National Spirit EQS changeling spies.png “Changeling Spies”
    • Trigger country event “Spy network destroyed!”
Harmony Through Order icon
Harmony Through Order
The purest form of Harmony is Order - only when everypony is at the right place, doing the right thing, thinking the right thoughts - only then Discord and Chaos give way to Harmony.
  • Requires the following:
    • Imperial Investigative Service “Imperial Investigative Service”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit EQS order.png “Harmony in Order”
    • Modify the National Spirit SOL Harmony through Order idea0.png “Harmony in Order”
Harmony in Order icon
Harmony in Order
  • Political Power Gain: +5%
  • Division training time: −5%
  • Division Recovery Rate: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Reinforce Rate: +5%
  • Daily Supremacy Support: +0.02
  • Military Factory construction speed: +10%
Everypony needs to be in the right place to protect Equestria, which primarily includes the extension of working hours, an increased drafting campaign, and spreading an adequate message of unity and devotion for the ponies to accept that change has come.
  • Else:
    • Gets the National Spirit SOL Harmony through Order idea0.png “Harmony in Order”
Harmony in Order icon
Harmony in Order
  • Political Power Gain: +5%
  • Division training time: −5%
  • Division Recovery Rate: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
  • Reinforce Rate: +5%
  • Daily Supremacy Support: +0.02
  • Military Factory construction speed: +10%
Everypony needs to be in the right place to protect Equestria, which primarily includes the extension of working hours, an increased drafting campaign, and spreading an adequate message of unity and devotion for the ponies to accept that change has come.
Firm but Fair icon
Firm but Fair
Punish misbehaviour, reward obedience. Such is the role of a Mother - and that is what the Empress will do. The rules are very clear in our new society.
  • Requires the following:
    • Harmony Through Order “Harmony Through Order”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gets the National Spirit SOL Firm but Fair idea.png “Iron Hoof, Velvet Glove”
Iron Hoof, Velvet Glove icon
Iron Hoof, Velvet Glove
  • Supply Consumption: −5%
  • Recruitable Population Factor: +5%
  • Ideology drift defense: +10%
Prove your worth to the Empress and become rewarded. Displease her, and become struck down. You will bow or you'll be punished.
  • Unlock the Dealing with Harmonic Resistance decisions
Empress Knows Best icon
Empress Knows Best
A child does not know what is best for them - the Empress Mother will take care of them - as only she is fit to rule. To question the Empress would be unwise.
  • Requires the following:
    • Firm but Fair “Firm but Fair”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain 15% Stability Stability
  • Gain Political Power 200 Political Power
  • Gain 10% Supremacy Supremacist party popularity
God-Empress icon
God-Empress
How can a being that raises the Sun not be a god? Princess Celestia might have rejected worship, but it is only fit for Empress to be revered. May our Sun shine eternally! Forever will She be praised!
  • Requires the following:
    • Imperium Solem “Imperium Solem”
  • Mutually Exclusive Mutually exclusive with:
    • Empress Protector “Empress Protector”
    • Empress Mother “Empress Mother”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Country leader gains trait:
    • God-Empress
      • Division Attack: +5%
      • AI Modifier: Focus on Offense: +50%
      • Mobilization speed: +15%
      • Stability: +10%
      • War Support: +5%
  • Custom effect tooltip:

Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.

  • Hidden effect:
    • set_country_leader_ideology = falangism
    • If:
      • Limited to:
        • Flag of Commonwealth of New Mareland Commonwealth of New Mareland:
          • Is a subject of our country
          • Current ruling party is Harmony Harmonic
          • None of:
            • Country flag EQC_dont_break_free_from_SOL is set
      • One of the following at random:
        • 60% (60) chance of:
        • 40% (40) chance of:
          • Set country flag EQC_dont_break_free_from_SOL
    • Trigger country event “solarempire.45” in 7 days

The following will happen when selecting the focus:
  • Set temporary variable aaaaa to 1
Solar Cult icon
Solar Cult
While a fringe movement in the old Equestria, the Solar Cult shall become the official state religion of the Empire, and everypony will be baptised in the light of the Sun-Goddess!
  • Requires the following:
    • God-Empress “God-Empress”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain Political Power 50 Political Power
  • Gets the National Spirit SOL Solar Cult idea.png “Cult of the Sun”
Cult of the Sun icon
Cult of the Sun
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −2%
  • Research Speed: −5%
  • Stability: +10%
  • War Support: +15%
  • Daily Supremacy Support: +0.03
Her radiance sears the eyes of the wicked. Her soaring divinity deflects the lies of the lowly and corrupt.
Imperial Inquisition icon
Imperial Inquisition
Those who reject the light shall be met with the Holy Flame of the Inquisition - such is the Empress will. Only burning out the rot and disbelief will bring Harmony.
  • Requires the following:
    • Solar Cult “Solar Cult”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • DLC La Résistance La Resistance is enabled
    • Gets the National Spirit SOL Imperial Inquisition idea.png “Imperial Inquisition”
Imperial Inquisition icon
Imperial Inquisition
  • Foreign subversive activities efficiency: −25%
  • Ideology drift defense: +25%
  • Damage to Garrisons: −50%
  • Crypto defense.png Cryptology Level: +1
  • Enemy operative detection chance factor: +25%
  • Daily Supremacy Support: +0.02
  • Monthly Population: −4%
Wickedness and allies of evil, your hour of reckoning has finally come, for divine judgement cannot be escaped. However, the path of redemption is long and arduous, and some may yet see the purifying light.
  • Else:
    • Gets the National Spirit SOL Imperial Inquisition idea.png “Imperial Inquisition”
Imperial Inquisition icon
Imperial Inquisition
  • Encryption: +5%
  • Foreign subversive activities efficiency: −25%
  • Ideology drift defense: +25%
  • Damage to Garrisons: −50%
  • Enemy operative detection chance factor: +25%
  • Daily Supremacy Support: +0.02
  • Monthly Population: −4%
Wickedness and allies of evil, your hour of reckoning has finally come, for divine judgement cannot be escaped. However, the path of redemption is long and arduous, and some may yet see the purifying light.
  • If:
    • Limited to:
      • Has the National Spirit EQS changeling spies.png “Changeling Spies”
    • Trigger country event “Spy network destroyed!”
  • Unlock the Dealing with Harmonic Resistance decisions
Lux in Tenebris icon
Lux in Tenebris
The young shall be enlightened by the Sun, lighting the torch of education. Proper, patriotic schooling will guarantee the prosperity of the Empire.
  • Requires one of the following:
    • Solar Cult “Solar Cult”
    • Maternal Guidance “Maternal Guidance”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • None of:
      • Has completed national focus Goal solar corporate council.png “Imperial Corporation Council”
  • If:
    • Limited to:
      • Has the National Spirit EQS unicorn academy.png “Spark of Knowledge”
    • Replace the National Spirit EQS unicorn academy.png “Spark of Knowledge” with the National Spirit SOL Lux et Tenebris idea.png “Enlightened Education”
Enlightened Education icon
Enlightened Education
  • Research Speed: +4%
  • Recruitable Population Factor: +5%
  • Daily Supremacy Support: +0.02
The updated Imperial education curriculum ensures that the ponies are taught exclusively the proper values. This ensures obedience to the Empress from the earliest days.
  • Else, if:
    • Limited to:
      • Has the National Spirit EQS unicorn academy.png “Spark of Knowledge”
    • Replace the National Spirit EQS unicorn academy.png “Spark of Knowledge” with the National Spirit SOL Lux et Tenebris idea.png “Enlightened Education”
Enlightened Education icon
Enlightened Education
  • Research Speed: +2%
  • Recruitable Population Factor: +5%
  • Daily Supremacy Support: +0.02
  • Magic Research Speed: +5%
Blessed be the mind too small to doubt the Empress' word.
  • Else, if:
    • Limited to:
      • Has the National Spirit EQS unicorn academy.png “Spark of Knowledge”
    • Replace the National Spirit EQS unicorn academy.png “Spark of Knowledge” with the National Spirit SOL Lux et Tenebris idea.png “Enlightened Education”
Enlightened Education icon
Enlightened Education
  • Research Speed: +4%
  • Recruitable Population Factor: +5%
  • Daily Supremacy Support: +0.02
  • Magic Research Speed: +5%
The Empress watches over our progress. It is up to us to make her proud.
  • Else:
    • Gets the National Spirit SOL Lux et Tenebris idea.png “Enlightened Education”
Enlightened Education icon
Enlightened Education
  • Research Speed: +1%
  • Recruitable Population Factor: +5%
  • Daily Supremacy Support: +0.02
The updated Imperial education curriculum ensures that the ponies are taught exclusively the proper values. This ensures obedience to the Empress from the earliest days.
  • Gain +100% research bonus or 2 years ahead of time penalty reduction (unicorn_bonus2) (1 use) towards:
    • Magical Technology
Mandatory Temple Attendance icon
Mandatory Temple Attendance
The Sun-Goddess rightfully demands worship - and her subjects shall provide. While some may need to be shown the light first, the Temples of the Sun will be full - and all shall hear the message.
  • Requires the following:
    • Imperial Inquisition “Imperial Inquisition”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Replace the National Spirit SOL Solar Cult idea.png “Cult of the Sun” with the National Spirit SOL Solar Cult idea.png “Cult of the Sol Invicta”
Cult of the Sol Invicta icon
Cult of the Sol Invicta
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −4%
  • Division Attack: +5%
  • Research Speed: −8%
  • Recruitable Population Factor: +5%
  • Stability: +15%
  • War Support: +20%
  • Daily Supremacy Support: +0.05
Her radiance sears the eyes of the wicked. Her soaring divinity deflects the lies of the lowly and corrupt. Her shining white coat that epitomises infallible justice.
State Personified icon
State Personified
Her word is law, her thought is policy, her gesture is the direction to take. As the Sun moves across the sky, so does Equestria move with it. The Sun-Empress is truly the state itself.
  • Requires one of the following:
    • Mandatory Temple Attendance “Mandatory Temple Attendance”
    • Harmony Through Order “Harmony Through Order”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • If:
    • Limited to:
      • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • None of:
      • Has completed national focus Goal solar legion of labour.png “Legion of Labour”
  • Gain 15% Stability Stability
  • Gain Political Power 250 Political Power
Faith, Sacrifice, Worship icon
Faith, Sacrifice, Worship
The warm light of the Sun, so graciously provided by the God-Empress, is not without its price. The faithful must be prepared and willing to do everything to serve the Sun - even if it means their death.
  • Requires the following:
    • Mandatory Temple Attendance “Mandatory Temple Attendance”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Replace the National Spirit SOL Solar Cult idea.png “Cult of the Sol Invicta” with the National Spirit SOL Solar Cult idea.png “Cult of the Sol Invicta Aeterna”
Cult of the Sol Invicta Aeterna icon
Cult of the Sol Invicta Aeterna
  • Political Power Gain: +10%
  • Consumer Goods Factories factor: −6%
  • Division Recovery Rate: +5%
  • Division Attack: +5%
  • Division Attack on core territory: +5%
  • Research Speed: −11%
  • Recruitable Population Factor: +10%
  • Stability: +20%
  • War Support: +25%
  • Daily Supremacy Support: +0.05
Her radiance sears the eyes of the wicked. Her soaring divinity deflects the lies of the lowly and corrupt. Her shining white coat that epitomises infallible justice.

There is nothing to fear, for She will meet the unending darkness with unyielding light. Be it from corruption or evil, from omen or chaos, She will save ponykind so long as there is light beneath Her wings.
  • Custom effect tooltip: Enable Tactic: Berserker Charge

  • Hidden effect:
    • Add technology: Berserker Charge
  • Hidden effect:
    • Set the rule:
      • Yes Can use suicide pilots
    • We have unlocked Suicide Strike missions (?)
  • Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
She Who Raises the Sun icon
She Who Raises the Sun
Without her Sun, the world would be shrouded in eternal darkness. Without her Sun, there would be no life. The God-Empress is the life-giver, the protector, the Empire itself - She Who Raises the Sun.
  • Requires the following:
    • Faith, Sacrifice, Worship “Faith, Sacrifice, Worship”
  • Is an independent nation
  • Scripted Trigger: has_DB_ruler=yes
  • Gain 10% Stability Stability
  • Modify country leader trait:
    • God-Empress
      • Heat Attrition: −20%
      • Division Attack: +5%
      • Justify war goal time: −25%
      • AI Modifier: Focus on Offense: +50%
      • Mobilization speed: +15%
      • Stability: +5%
      • War Support: +5%
Crystal Duchy icon
Crystal Duchy
[CRY.GetName] has decided that it would be better off on their own - but they cannot escape the Burning Eye of the Sky.
  • Requires one of the following:
    • She Who Raises the Sun “She Who Raises the Sun”
    • Empress Knows Best “Empress Knows Best”
    • Freedom from Fear “Freedom from Fear”
  • Is an independent nation
  • If:
    • Limited to:
      • None of:
        • Country flag sol_wartime_change is set
    • Has completed national focus Goal solar unite equestria.png “Unite Equestria”

The following will bypass the focus:
  • Flag of Crystal Empire Crystal Empire:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Rogue Province icon
Rogue Province
The misguided fools of [STG.GetName] have defied us for far too long. Their secession decades ago was but a stroke of luck and weakness, but now their great experiment comes to an end. Stalliongrad shall be Princessyn once more.
  • Requires one of the following:
    • She Who Raises the Sun “She Who Raises the Sun”
    • Empress Knows Best “Empress Knows Best”
    • Freedom from Fear “Freedom from Fear”
  • Is an independent nation
  • If:
    • Limited to:
      • None of:
        • Country flag sol_wartime_change is set
    • Has completed national focus Goal solar unite equestria.png “Unite Equestria”

The following will bypass the focus:
  • Flag of Stalliongrad Stalliongrad:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Our Town Our Town:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Blight on the Land icon
Blight on the Land
The Changelings are an abomination, a very affront to Harmony that needs to be burned and crushed. They will never harm my ponies again.
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Changeling Lands Changeling Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Pacify the Deer icon
Pacify the Deer
The Deer of Olenia have lived in fear and uncertainty for too long as a result of weak leadership. It is only right for a powerful sovereign to assert themselves over those who require protection, and the Sun has plenty to spare.
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Kingdom of Olenia Kingdom of Olenia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Dragon Nuisance icon
Dragon Nuisance
The laughable [DRG.GetName] will be brought to the fold. The Dragons may breathe fire, but what good will it do against the Sun itself?
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of United Dragon Lands United Dragon Lands:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Subjugate Griffons icon
Subjugate Griffons
The griffon colony has long languished in squalor and poverty, led by incompetent cronies and egotists. They are a threat to stability and Harmony, they need to be subjugated and pacified.
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Deal with Yaks icon
Deal with Yaks
The backwards Yaks are practically begging for guidance, with their constant bickering and fighting. It is a miracle that they haven't collapsed unto themselves after so long - let us see how their famed stubbornness matches against the might of the Sun.
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Kingdom of Yakyakistan Kingdom of Yakyakistan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Jaki-Clan Jaki-Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Melt the Ice icon
Melt the Ice
Bears and Penguins are an isolated, backwards species, but their land is worth more than their lives. To secure northern shipping routes and any minerals they are sitting on, they too will be brought to the Sun's great fold.
  • Requires one of the following:
    • Rogue Province “Rogue Province”
    • Crystal Duchy “Crystal Duchy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Polar Bear Communities Polar Bear Communities:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Kingdom of Pingland Kingdom of Pingland:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Integrate Crystal Lands icon
Integrate Crystal Lands
It is time to bring proper Imperial administration to the Crystal Lands, and to make sure that the populace knows their place.
  • Requires the following:
    • Crystal Duchy “Crystal Duchy”
  • Flag of Crystal Empire Crystal Empire:
    • Custom trigger tooltip:
      • Tooltip: All passable starting core states are owned by [Root.GetName] or one of their subjects.
      • Hidden trigger:
        • all_of
          • array = CRY.original_cores
          • [SCOPE]Variable v:
            • At least one of the following is true:
              • impassable = yes
              • State is owned by our country
              • [SCOPE]State owner/Unit owner:
                • Is a subject of our country
  • [SCOPE]Every state:
    • Limited to:
      • is_in_array
        • array = CRY.original_cores
        • value = THIS
    • our country gains a core on this state
Snuff Out the Revolution icon
Snuff Out the Revolution
The great socialist experiment ends - the misbegotten child of Marks and Steel Stallion. Their insidious structures shall be undone, society unravelled, pride and defiance crushed. All that will remain is another obedient province of the Empire.
  • Requires the following:
    • Rogue Province “Rogue Province”
  • Flag of Stalliongrad Stalliongrad:
    • Scripted Trigger: all_cores_owned_by_ROOT_or_subject=yes
  • Flag of Our Town Our Town:
    • Scripted Trigger: all_cores_owned_by_ROOT_or_subject=yes
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
    • our country gains a core on this state
Dawn Over Zebrica icon
Dawn Over Zebrica
The very existence of Chiropterra as a national entity is an affront to Daybreaker and her holy reign. The time has come to wipe their miserable regime away and destroy thousands of years of abhorrent Nightmare worship, for the good of ponies everywhere.
  • Requires the following:
    • Blight on the Land “Blight on the Land”
  • Requires the following:
    • Pacify the Deer “Pacify the Deer”
  • Requires the following:
    • Melt the Ice “Melt the Ice”
  • Requires the following:
    • Deal with Yaks “Deal with Yaks”
  • Requires the following:
    • Dragon Nuisance “Dragon Nuisance”
  • Requires the following:
    • Subjugate Griffons “Subjugate Griffons”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
Civil War Measures icon
Civil War Measures
Despite our previous reforms to the Equestrian society, it is still not enough, and drastic measures need to be taken in order secure our victory against the traitors and rebels. The Empress will have unity, whether they like it or not.
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Scripted Trigger: eqs_has_civil_war=yes

The following will bypass the focus:
  • Is not in a civil war
  • At least one of the following is true:
    • Equestrian Civil War has ended. (?)
    • Communist Civil War has ended (?)
    • Luna's uprising crushed (?)
  • At least one of the following is true:
  • At least one of the following is true:
    • None of:
      • event target equestria exists
    • [SCOPE]Event target equestria:
      • Is a subject nation
  • [SCOPE]Our country
    • Is an independent nation
  • Gets the National Spirit SOL civil war measures.png “Civil War Measures”
Civil War Measures icon
Civil War Measures
  • Daily Political Power Gain: +0.2
  • Division Recovery Rate: +10%
  • Stability: +5%
  • War Support: +10%
  • Damage to Garrisons: −10%
The End of Civil War icon
The End of Civil War
The unbelievers and traitors have received their harsh lesson. Life in Equestria can finally return to normal - but we shall keep a very open eye should they attempt to resist the Empress' rightful rule again.
  • Requires the following:
    • Civil War Measures “Civil War Measures”
  • Scripted Trigger: eqs_civil_war_ended=yes
  • Rename the province (6023) to Sol Invicta
  • Scripted Effect: EQS_remove_civil_war_ideas=yes
  • Hidden effect:
    • Equestria won in the Civil War (?)
  • Add to the technology sharing group “Pan-Equestrian Research”
  • Unlock the Approach Former Subjects decisions
Unite Equestria icon
Unite Equestria
The separatist states across Equestria are deluded if they think they can survive on their own in this cruel world. There can be only one Equestria - for only together we are strong. Unity is a natural law, and we shall uphold it.
  • Requires the following:
    • The End of Civil War “The End of Civil War”
  • Is an independent nation

The following will bypass the focus:
{{{1}}}
  • [SCOPE]Every other country:
    • Limited to:
      • Scripted Trigger: is_eqs_civil_war_tag=yes
      • None of:
        • Is a subject of our country
      • None of:
        • Is at war with our country
      • [SCOPE]Any owned state:
        • Is a core state of our country
    • [SCOPE]Our country
      • Gets a Annex wargoal against the previously mentioned country
  • If:
Ascension icon
Ascension
The time has come for the former student of the Empress, once known as Twilight Sparkle, to join Her Imperial Majesty in her radiating glory. No longer will she serve those who would seek to shatter the Harmony of the Empire, but she will instead work for the benefit of the Empress, and bring about Harmony through Order.
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Twilight Sparkle has been captured. (?)
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Hidden effect:
    • Twilight Sparkle has ascended. (?)
    • [SCOPE]Every country that exist and could exist:
      • Limited to:
        • Twilight Sparkle is active in this country
      • Set variable ROOT.crysparkle to the value of THIS
    • If:
      • Limited to:
        • Has variable crysparkle
      • [SCOPE]Variable crysparkle:
        • Twilight Sparkle:
          • Set character flag twilight_char_ascended_flag
          • Change name to Sunrise Sparkle
          • Becomes a member of the Supremacist party.
            • Lady Inquisitor
              • Political Power Gain: +10%
              • Division Recovery Rate: +2%
              • Research Speed: +2.5%
              • Foreign subversive activities efficiency: −10%
              • Ideology drift defense: +10%
              • AI Modifier: Focus on Military Advancements: +10%
              • Stability: +5%
              • Damage to Garrisons: −20%
          • Stops being a Political Advisor
      • If:
        • Limited to:
          • [SCOPE]Variable crysparkle:
            • None of:
              • Is our country
        • [SCOPE]Variable crysparkle:
          • [SCOPE]Every owned state:
            • Limited to:
              • None of:
                • Is controlled by MISC (scope of variable, event_target, array)
            • Set variable CRY_controller to the value of this.controller
        • Set country flag SOL_twilight_governor
        • Set autonomy level of variable crysparkle to Commissariat Commissariat and end wars and civil wars for subject
        • [SCOPE]Variable crysparkle:
          • [SCOPE]Every owned state:
            • Limited to:
              • Has variable CRY_controller
            • [SCOPE]Variable CRY_controller:
              • Becomes controller of the previously mentioned state
            • Clear variable CRY_controller
          • Set cosmetic tag to CRY_SOL
          • Lose 20% Autonomy Autonomy progress
          • Is a Solar Province (?)
          • Set the Supremacy Supremacist party name to (Holy Sun Reign) Holy Sun Reign
          • Twilight Sparkle:
            • Becomes the leader for the Supremacist party.
          • Changes the national focus tree to crystal_empire_solar_focus
          • If:
            • Limited to:
              • Shining Armour is active in this country
              • Shining Armour:
                • Is a unit leader
            • remove_unit_leader_role = CRY_shining_armour
    • Clear variable crysparkle
  • Trigger country event “Rise”

The following will happen when selecting the focus:
  • Hidden effect:
    • Trigger country event “The Errant Student” in 15 days
    • Trigger country event “The Faltering Student” in 35 days
    • Trigger country event “The Breaking Student” in 68 days
Subjugate Crystal Ponies icon
Subjugate Crystal Ponies
We need to make sure that the Crystal Ponies accept their place as our subjects.
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Requires the following:
    • Examine the Situation “Examine the Situation”
  • Scripted Trigger: eqs_not_has_civil_war=yes
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Flag of Crystal Empire Crystal Empire:
    • Is at peace
    • At least one of the following is true:
      • Is an independent nation
      • Is a subject of our country

The following will bypass the focus:
  • If:
    • Limited to:
    • Flag of Crystal Empire Crystal Empire:
      • Lose 3% Autonomy Autonomy progress
      • If:
        • Limited to:
          • None of:
            • Global flag CRY_puppet_chosen is set
          • None of:
            • Is a Solar Province (?)
          • Twilight Sparkle has ascended. (?)
        • [SCOPE]Our country
          • Trigger country event “Governing the Crystal Lands”
  • Else, if:
    • Limited to:
      • At least one of the following is true:
        • None of:
          • Twilight Sparkle has ascended. (?)
        • Flag of Crystal Empire Crystal Empire:
          • Has leader “CRY_princess_mi_amore_cadenza”
    • Flag of Crystal Empire Crystal Empire:
      • Trigger country event “Solar Influence” in 1 day
  • Else:
    • Trigger country event “Preparations”
The Bat Problem icon
The Bat Problem
Now that we have our hooves firmly planted on the ground and our rule is secured, we must solve the issue of thestrals as soon as possible. These "children of the night" have to be dealt with in an appropriate manner.
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Requires the following:
    • Examine the Situation “Examine the Situation”
  • Thestrals are rebellious (?)
  • Is at peace
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • If:
    • Limited to:
      • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Trigger country event “Imperial Integration Programs”
  • Else, if:
    • Limited to:
      • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Trigger country event “Thestral Resettlement Incentive”
  • Else, if:
    • Limited to:
      • Has completed national focus Goal daybreaker god.png “God-Empress”
    • Trigger country event “Final Solution”
Military Reorganisation icon
Military Reorganisation
The military is still a leftover from the old Equestrian state. It needs to be reorganised into a force worthy of an Empire.
  • Allow Branch if:
    • Scripted Trigger: is_EQS_SOL=yes
  • Gain Army experience 20 Army Experience
  • Gain Air experience 10 Air Experience
  • Gain Navy experience 10 Navy Experience
Ascertain Loyalty icon
Ascertain Loyalty
Some officers are still not sure of the new regime. They need to be found, so that their fate may be decided.
  • Requires the following:
    • Military Reorganisation “Military Reorganisation”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain Political Power 50 Political Power
Redemption icon
Redemption
The Empire needs experienced officers - it would be foolish to get rid of them. They just need to see the light.
  • Requires the following:
    • Ascertain Loyalty “Ascertain Loyalty”
  • Mutually Exclusive Mutually exclusive with:
    • Punishment “Punishment”
  • Lose Political Power 200 Political Power
  • Lose 5% War support War Support
  • Lose 5% Stability Stability
  • Gain 10% Harmony Harmonic party popularity
  • If:
    • Limited to:
      • None of:
        • Soarin is active in this country
        • Fast Clip is active in this country
        • Whiplash is active in this country
        • Sergeant Reckless is active in this country
        • Madoor Stronghammer is active in this country
        • Evening Squall is active in this country
        • Fizzlepop Berrytwist is active in this country
        • Bernard Hoofgonery is active in this country
        • Allen Spark is active in this country
        • Swift Wing is active in this country
        • Sun Marble is active in this country
        • Thunderbolt Sentinel is active in this country
        • Fireflight is active in this country
    • Hidden effect:
      • If:
        • Limited to:
          • None of:
            • Soarin is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Fast Clip is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Whiplash is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Sergeant Reckless is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Madoor Stronghammer is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Evening Squall is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Fizzlepop Berrytwist is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Bernard Hoofgonery is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Allen Spark is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Swift Wing is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Sun Marble is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Thunderbolt Sentinel is active in this country
        • Increase variable sol_redemption_cost by 50
      • If:
        • Limited to:
          • None of:
            • Fireflight is active in this country
        • Increase variable sol_redemption_cost by 50
    • Unlock the Rehabilitate Generals decision
Punishment icon
Punishment
Traitors and fifth-columnists cannot be trusted, especially in the military. There is only one suitable punishment. Purification by fire.
  • Requires the following:
    • Ascertain Loyalty “Ascertain Loyalty”
  • Mutually Exclusive Mutually exclusive with:
    • Redemption “Redemption”
  • Gain Political Power 150 Political Power
  • Trigger country event “Purges in General Staff”
New Blood icon
New Blood
We have no shortage of ambitious, young or overlooked officers. While their potential might have been wasted under the old regime, the Empire will most certainly make good use of their skills.
  • Requires one of the following:
    • Punishment “Punishment”
    • Redemption “Redemption”
  • Trigger country event “Rising Stars”
  • Custom effect tooltip: New Military High Command ponies will be unlocked
  • Custom effect tooltip: New Commanders will be unlocked
Industrial Warfare icon
Industrial Warfare
The Imperial War Machine is a giant waiting to be awakened. By focusing on our industrial might, we can bury the enemy with shells, without needlessly risking the lives of our soldiers.
  • Requires the following:
    • New Blood “New Blood”
  • Mutually Exclusive Mutually exclusive with:
    • Imperial Chiefs of Staff “Imperial Chiefs of Staff”
    • Deep Battle “Deep Battle”
    • Mage Army “Mage Army”
  • Gain 2 uses of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Imperial Artillery Corps icon
Imperial Artillery Corps
Artillery wins battles on the modern battlefield - we need to make sure that the Imperial Artillery Corps is well-equipped with newest armaments and ordnance.
  • Requires the following:
    • Industrial Warfare “Industrial Warfare”
  • Gain +100% research bonus (Artillery Research Bonus) (2 uses) towards:
    • Support Artillery
Mechanised Infantry icon
Mechanised Infantry
By focusing on mechanisation, our infantry will not only be better protected, but also able to exploit weak points in the enemy lines.
  • Requires the following:
    • Imperial Artillery Corps “Imperial Artillery Corps”
  • Gain +300% research bonus (Motorized Infantry bonus) (1 use) towards:
    • Truck
Artillery Saturation icon
Artillery Saturation
Doctrinal focus on artillery usage will soften, or even outright destroy the enemy before they have a chance to meet our troops.
  • Requires the following:
    • Mechanised Infantry “Mechanised Infantry”
  • Gain 1 use of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
Imperial Chiefs of Staff icon
Imperial Chiefs of Staff
The tried and tested doctrines of the old Equestrian military can be adapted to Imperial needs - we would be foolish to throw away centuries or research and experience.
  • Requires the following:
    • New Blood “New Blood”
  • Mutually Exclusive Mutually exclusive with:
    • Industrial Warfare “Industrial Warfare”
    • Deep Battle “Deep Battle”
    • Mage Army “Mage Army”
  • Gain 1 use of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Hooves on the Ground icon
Hooves on the Ground
No war is won without infantry. Our soldiers need the best weapons and equipment possible.
  • Requires the following:
    • Imperial Chiefs of Staff “Imperial Chiefs of Staff”
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Infantry Weapons
Organic Support icon
Organic Support
Better integrating support and rear-echelon companies will increase the capabilities of our front-line units.
  • Requires the following:
    • Hooves on the Ground “Hooves on the Ground”
  • Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
    • Support technology
Wargames icon
Wargames
Large scale wargames will allow us to test our plans and doctrines before combat proper.
  • Requires the following:
    • Organic Support “Organic Support”
  • Gain 1 use of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
Deep Battle icon
Deep Battle
By utilising both the vast ponypower reserves, as well as the industrial might of the Empire, we can crush the enemy with overwhelming numbers - on strategic, operational and tactical levels.
  • Requires the following:
    • New Blood “New Blood”
  • Mutually Exclusive Mutually exclusive with:
    • Industrial Warfare “Industrial Warfare”
    • Imperial Chiefs of Staff “Imperial Chiefs of Staff”
    • Mage Army “Mage Army”
  • Gain 2 uses of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
Armoured Hoof icon
Armoured Hoof
Large tank formations will be the Armoured Hoof of the Empire, crushing resistance and allowing for breakthroughs in enemy lines.
  • Requires the following:
    • Deep Battle “Deep Battle”
  • Gain +100% research bonus (Armor models bonus) (2 uses) towards:
    • Armor technology
Streamlined Firearm Designs icon
Streamlined Firearm Designs
By streamlining our firearms, we will be able to produce firearms even faster, in order to meet the demand from our growing army.
  • Requires the following:
    • Armoured Hoof “Armoured Hoof”
  • Gets the National Spirit FRA national mobilization focus.png “Streamlined Firearm Designs”
Streamlined Firearm Designs icon
Streamlined Firearm Designs
  • Division training time: −10%
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
Operational Art icon
Operational Art
Only by exploiting enemy weaknesses on multiple levels - including the operational level, bridging strategy and tactics - can we cause a total collapse of enemy's defensive system.
  • Requires the following:
    • Streamlined Firearm Designs “Streamlined Firearm Designs”
  • Gain 1 use of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
Mage Army icon
Mage Army
Basing our doctrine on usage of magic will allow us to tap into the power of our mages, with devastating results for the enemy.
  • Requires the following:
    • New Blood “New Blood”
  • Mutually Exclusive Mutually exclusive with:
    • Industrial Warfare “Industrial Warfare”
    • Imperial Chiefs of Staff “Imperial Chiefs of Staff”
    • Deep Battle “Deep Battle”
  • Gain 2 uses of +33% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Unexplored Magic icon
Unexplored Magic
There are still areas of magic with military potential that have not been explored - we need to change that.
  • Requires the following:
    • Mage Army “Mage Army”
  • Gain +100% research bonus (unicorn_bonus2) (2 uses) towards:
    • Magical Technology
Magitech Integration icon
Magitech Integration
Better integration of magic and technology will allow us to produce magical weaponry with ease.
  • Requires the following:
    • Unexplored Magic “Unexplored Magic”
  • Gets the National Spirit Idea jap supremacy of will.png “Magitech Integration”
Magitech Integration icon
Magitech Integration
  • Magic Research Speed: +5%
  • Magic Infantry Equipment:
    • Production cost.png Production Cost: −10%
Doctrinal Adjustments icon
Doctrinal Adjustments
Our strategy and tactics will need to account for the role of magic. That way, we can ensure full cooperation between the magical and non-magical elements of the army.
  • Requires the following:
    • Magitech Integration “Magitech Integration”
  • Gain 1 use of +33% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Imperial Air Force icon
Imperial Air Force
The Solar Empire needs a strong air force to be able to both defend it's own skies, and rain hellfire down upon all that would defy the Empress.
  • Requires the following:
    • Military Reorganisation “Military Reorganisation”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain Air experience 20 Air Experience
  • Custom effect tooltip: Available as Chief of Airforce:
  • Blaze "Bomber" Firehooves , which grants
    • Strategic Bombing

(Genius)

      • Strategic Bombing: +9%
      • Air Experience Gain: @chief_experience_gain_high
      • Bomber attack: +3%
      • Bomber defense: +3%
      • Bomber agility: +3%
  • Custom effect tooltip: Available as Chief of Airforce:
  • Thunderlane , which grants
    • Tactical Bombing

(Expert)

      • Air Experience Gain: @chief_experience_gain_medium
      • Ground support: +15%
  • Custom effect tooltip: Available as Theorist:
  • Wind Rider , which grants
    • Air Warfare Theorist
      • Air Doctrine Cost: −10%
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Gain +75% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
      • Heavy Fighter models
Operational Integrity icon
Operational Integrity
The Imperial Air Force must be flexible, and be able to both devastate enemy combatants and annihilate the industrial capabilities of any enemy force. As such, we should focus our efforts on bombers which are capable of both.
  • Requires the following:
    • Imperial Air Force “Imperial Air Force”
  • Mutually Exclusive Mutually exclusive with:
    • Strategic Destruction “Strategic Destruction”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain 1 use of +50% (Operational Integrity Doctrine) doctrine cost reduction for:
    • Operational Integrity Doctrine
Fighter Prototypes icon
Fighter Prototypes
To protect our own skies and to escort our tactical bombers, new fighter models are required. There have been many advances in aeronautics recently, and we would do well to continue research in this field.
  • Requires the following:
    • Operational Integrity “Operational Integrity”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Light aircraft
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
Tactical Bomber Designs icon
Tactical Bomber Designs
Now that we have new and improved fighter models, we should focus on designing new tactical bombers capable of raining hellfire down on our enemies.
  • Requires the following:
    • Fighter Prototypes “Fighter Prototypes”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
  • Else:
    • Gain +100% research bonus (Tactical Bomber models) (1 use) towards:
      • Tactical Bomber models
Doctrinal Flexibility icon
Doctrinal Flexibility
The Imperial Air Force is based around flexibility. As such, it would be madness to limit ourselves to rigid doctrines. We shall create our own doctrine, encompassing various tactics from other fields.
  • Requires the following:
    • Tactical Bomber Designs “Tactical Bomber Designs”
  • Gain 1 use of +50% (Operational Integrity Doctrine) doctrine cost reduction for:
    • Operational Integrity Doctrine
Napalm icon
Napalm
Our scientists have recently developed a chemical they refer to as 'Napalm'. It is capable of bringing the fire of the sun down on our foes, and the best part? It can be dropped just like a regular bomb. We will teach our enemies the might of the Sun!
  • Requires the following:
    • Doctrinal Flexibility “Doctrinal Flexibility”
  • Gets the National Spirit Air war plans division focus.png “Napalm”
Napalm icon
Napalm
  • Ground Bombing Targeting: +10%
Purifying fires to cleanse away the foul rot of the world.
Jet Experiments icon
Jet Experiments
A new generation of aircraft design has been proposed. Jet aircraft use turbines instead of propellers, and this allows them to fly at unprecedented speeds. Investment into this field could provide us with immensely powerful warplanes.
  • Requires one of the following:
    • Doctrinal Flexibility “Doctrinal Flexibility”
    • Area Bombardment “Area Bombardment”
  • Gain +100% research bonus (Jet Effort) (2 uses) towards:
    • Jet technology
Military Rocketry icon
Military Rocketry
Rocketry is a field that shows great promise for military application. Further experimentation could yield astounding results, and allow us to deliver huge payloads all over the world.
  • Requires one of the following:
    • Doctrinal Flexibility “Doctrinal Flexibility”
    • Area Bombardment “Area Bombardment”
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Rocketry technology
Solar Flare icon
Solar Flare
Recent scientific and magical advances may allow us to create a weapon capable of destruction beyond any scale we could have previously imagined. The experimental bomb, code-named "Solar Flare", would be capable of wiping out entire cities in the blink of an eye! This weapon will allow us to truly bring the might of the sun down on our foes.
  • Requires one of the following:
    • Military Rocketry “Military Rocketry”
    • Jet Experiments “Jet Experiments”
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
Magic-Nuclear Power icon
Magic-Nuclear Power
After long study, we are now capable of using magic and science in one. This breakthrough will allow to us to produce almost unlimited amounts of energy for both civilian and military use.
  • Requires the following:
    • Solar Flare “Solar Flare”

The following will bypass the focus:
  • [SCOPE]Event target equestria:
    • Has completed national focus Goal magical nukes.png “Magic-Nuclear Power”
  • Gets the National Spirit EQS nuclear power.png “Magical-Nuclear Plants”
Magical-Nuclear Plants icon
Magical-Nuclear Plants
  • Nuclear Reactor construction speed: +10%
  • Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
Strategic Destruction icon
Strategic Destruction
The focus of the new Imperial Air Force must be to bring destruction to any that would oppose the will of the Empress. To this end, we must develop huge new aircraft, capable of carrying unprecedented amounts of bombs to be dropped over the enemies cities.
  • Requires the following:
    • Imperial Air Force “Imperial Air Force”
  • Mutually Exclusive Mutually exclusive with:
    • Operational Integrity “Operational Integrity”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain 1 use of +50% (Strategic Destruction Doctrine) doctrine cost reduction for:
    • Strategic Destruction Doctrine
Long Range Escorts icon
Long Range Escorts
In order to maximise the effectiveness of our heavy bombers' attacks, we will need to protect them from hostile aircraft. To this end, new fighters must be developed, with a focus on range and heavy armament. This should allow them to keep up with our bombers and defend them against any enemy fighters.
  • Requires the following:
    • Strategic Destruction “Strategic Destruction”
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +75% research bonus (Medium aircraft) (1 use) towards:
      • Medium aircraft
    • Gain +75% research bonus (Aircraft Guns) (1 use) towards:
      • Aircraft Guns
  • Else:
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Heavy Fighter models
Bomber Improvements icon
Bomber Improvements
There are still many things that could be improved in the design of our heavy bombers. This should become our next priority, as having the best bombers available should allow us to exploit our doctrinal advantage to great effect.
  • Requires the following:
    • Long Range Escorts “Long Range Escorts”
  • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
    • Strategic Bomber models
Area Bombardment icon
Area Bombardment
Our aerial doctrine is focused on power. Rain down thousands of bombs on enemy cities, until there is nothing left but ashes. We will cripple any nation that would dare oppose the will of the Empress.
  • Requires the following:
    • Bomber Improvements “Bomber Improvements”
  • Gain 1 use of +50% (Strategic Destruction Doctrine) doctrine cost reduction for:
    • Strategic Destruction Doctrine
Magical Payloads icon
Magical Payloads
We can use advanced spells and matrices to create bombs imbued with special magical properties. This allows us to have bombs available for every type of situation, be it bombs loaded with magical fire or other arcane effects.
  • Requires the following:
    • Area Bombardment “Area Bombardment”
  • Gets the National Spirit Air war plans division focus.png “Magical Payloads”
Magical Payloads icon
Magical Payloads
  • Strategic Bombing: +10%
Imperial Navy icon
Imperial Navy
To secure the coast of the Empire, a large naval force is required. There are a few different ideas as to how we should go about accomplishing this, but for now we should simply do our best to reform the officer cadre and conduct training exercises.
  • Requires the following:
    • Military Reorganisation “Military Reorganisation”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain Navy experience 20 Navy Experience
  • [Scope]Manehattan (75):
    • If:
      • Limited to:
        • Is owned and controlled by our country
      • Add 3 Building slot building slots
      • Add 3 Naval dockyard Naval Dockyard
Decisive Battle icon
Decisive Battle
Our naval doctrine will be focused around ships worthy of Her Imperial Majesty. Battleships are the indisputable rulers of the seas, and as such, they will form the backbone of the Imperial Navy.
  • Requires the following:
    • Imperial Navy “Imperial Navy”
  • Mutually Exclusive Mutually exclusive with:
    • Air and Sea “Air and Sea”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain 1 use of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
    • Fleet in Being Doctrine
Dreadnoughts icon
Dreadnoughts
We will construct the biggest warships ever to have sailed the seas, capable of destroying enemy vessels at huge ranges. Their Armour will be nigh impenetrable, and their armament will be capable of wiping out small enemy fleets all on their own. We already have a proper name for these vessels who do not fear anything: Dreadnoughts.
  • Requires the following:
    • Decisive Battle “Decisive Battle”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Battleship models
The Sun Never Sets icon
The Sun Never Sets
The Empire will span the entire world one day, and to this end we shall make certain that our navy will have truly global reach. It is the destiny of Her Imperial Majesty to rule all land under the sun, and the Imperial Navy will be her best tool. The Sun will never set on the Solar Empire.
  • Requires the following:
    • Dreadnoughts “Dreadnoughts”
  • Gets the National Spirit Idea generic sea focused navy.png “The Sun Never Sets”
The Sun Never Sets icon
The Sun Never Sets
  • Naval max range factor: +10%
From west towards east, the Empress' fleet is present everywhere, maintaining vigilance.
  • Gain 1 use of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
    • Fleet in Being Doctrine
Air and Sea icon
Air and Sea
Aviation is already well established in modern warfare, and it is likely only a matter of time until naval aviation becomes a driving force in every powerful nation's navy. The Solar Empire will be no different, and we will use large aircraft carriers to dominate the sea.
  • Requires the following:
    • Imperial Navy “Imperial Navy”
  • Mutually Exclusive Mutually exclusive with:
    • Decisive Battle “Decisive Battle”
  • At least one of the following is true:
    • Has completed national focus Goal daybreaker protector.png “Empress Protector”
    • Has completed national focus Goal daybreaker mother.png “Empress Mother”
    • Has completed national focus Goal daybreaker god.png “God-Empress”
  • Gain 1 use of +50% (Base Strike Doctrine) doctrine cost reduction for:
    • Base Strike Doctrine
Floating Airfields icon
Floating Airfields
Our grand aircraft carriers will be able to carry dozens of warplanes, ready to strike hard at enemy vessels. With sufficient support, nothing will be able to resist the might of our carriers, able to execute strikes from miles away.
  • Requires the following:
    • Air and Sea “Air and Sea”
  • Gain +100% research bonus (Carrier models bonus) (2 uses) towards:
    • Carrier models
Destroyer Effort icon
Destroyer Effort
Destroyers are a vital part of any navy, both as screening vessels and as anti-submarine defence. We should invest in the development of new and improved destroyer models, capable of dealing damage and evading enemy fire easily.
  • Requires one of the following:
    • Decisive Battle “Decisive Battle”
    • Air and Sea “Air and Sea”
  • Gain +100% research bonus (Destroyer models bonus) (2 uses) towards:
    • Destroyer models
Cruiser Advancements icon
Cruiser Advancements
Cruisers are very flexible, and they are relatively inexpensive. Constructing new cruiser models with more armament, better speed and improved armour would allow us to increase our naval power by a large margin.
  • Requires one of the following:
    • Dreadnoughts “Dreadnoughts”
    • Floating Airfields “Floating Airfields”
    • Destroyer Effort “Destroyer Effort”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Heavy Cruiser models
    • Battlecruiser models
Imperial Marines icon
Imperial Marines
In order to project power all across the world, we must not only have a large and powerful navy, but it is also important for us to have a dedicated Marine Corps. These Imperial Marines will carry out naval invasions with ease, and allow us to spread the light of the Empress to even the darkest corners of the world.
  • Requires one of the following:
    • Cruiser Advancements “Cruiser Advancements”
    • The Sun Never Sets “The Sun Never Sets”
    • Naval Aviation “Naval Aviation”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Marines Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Marine technology
      • Transport models
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Marine technology
      • Transport models