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Focus
Prerequisites
Effects
In the Vermilion Realm
With the ratification of the Hyacinth Accord and the departure of the Equestrian delegation, it is time for the Matriarch Superior to bring The Silence to an end in earnest and allow her realm to focus on modernization and rejoining the global community. A grand assembly of the brightest minds both within and without Kiria will serve as the basis upon which to begin our modernization efforts.
Hidden trigger:
None of:
All of the following must be true:
Is player-controlled
Country flag KIR_CIVIL_WAR_SCRIPTED_GAME_RULE is set
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Daybreak Over Vermilion” in 1 hour to 2 hours
Custom effect tooltip:
Begins the All-Kirin Plenum for National Revival.
Custom effect tooltip: Gains Dynamic Modifier: The All-Kirin Plenum for National Revival, which grants dynamic bonuses to Political Power Gain, Daily Harmony Support, Daily Supremacy Support, and Daily Support for Unaligned.
Hidden effect:
Set variable KIR_plenum_PP_var to 0.05
Set variable KIR_plenum_stab_var to 0
Set variable KIR_plenum_DD_var to 0
Set variable KIR_plenum_democratic_var to 0.1
Set variable KIR_plenum_fascism_var to 0.1
Set variable KIR_plenum_communism_var to 0
Set variable KIR_plenum_neutrality_var to 0.1
Add the dynamic modifier “The All-Kirin Plenum for National Revival” to this country providing the following effects:
Political Power Gain: KIR_plenum_PP_var
Daily Harmony Support: KIR_plenum_democratic_var
Daily Supremacy Support: KIR_plenum_fascism_var
Daily Communism Support: KIR_plenum_communism_var
Daily Support for Unaligned: KIR_plenum_neutrality_var
Delegates from across the Realm are arriving in Vermilion on a daily basis, bringing with them their own experiences and ideas on how to propel Kiria into the modern era in just a few short years. Many more come from beyond its borders, educated in foreign nations and exposed to their culture. All of their ideas will be useful in rewriting Kiria's future and starting a new chapter for the nation.
Requires the following:
“In the Vermilion Realm”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “A Letter from Autumn Blaze” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Advisor Cost: -10%
Hidden effect:
Decrease variable KIR_the_silence_political_advisor_var by 0.1
Dispatch the Envoys
While those living in Vermilion learned almost immediately that the imperial decrees that created The Silence have been repealed, there are countless thousands of kirin living in rural villages who are still unaware that their fortunes are soon to change for the better. Imperial heralds shall venture forth throughout the Realm and find every last village to share the Matriarch's good news.
Requires the following:
“In the Vermilion Realm”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “A Letter from the Premier” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -1.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.01
An Industrial Convocation
If the Realm is to leapfrog over a hundred years of missed progress and modernization, then it will need kirin educated and trained abroad to make it happen. Fickle Current will use his literati ties to the kirin diaspora to bring many of the kirin species' best and brightest minds home to help modernize the nation.
Requires the following:
“Welcome the Delegates”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Fickle Current.
Custom effect tooltip: Available as Industrial Concern:
Sycee Trading House , which grants
Custom effect tooltip: Available as Industrial Concern:
All-Kiria Artificers' Guild , which grants
Conversion speed modified by:: +10%
Electronics Research Speed: +10%
The 3½ Year Plan
The rapid modernization of Kiria will be a chaotic process that can only be sustained for so long. The Matriarch has proclaimed 'The Grand Gallop Onward', aiming to fast-track a century's worth of lost progress in three and a half years. The Plenum will have to deftly manage the tumultuous transformation of Kirin society and culture if Kiria is to emerge intact from this rough and hasty metamorphosis.
Requires one of the following:
“Welcome the Delegates”
“Dispatch the Envoys”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 150 Political Power
Trigger country event “The Grand Gallop Onward” in 1 hour to 2 hours
Unlock the The Grand Gallop Onward decisions
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Power Gain: +10%
Hidden effect:
Increase variable KIR_the_silence_political_power_var by 0.1
Reassemble the Banners
Kiria once possessed an impressive military supported by the Banner System, where each city contributed soldiers to a local Banner that could be rallied and commanded at the Matriarch's discretion. These soldiers would then be given land following their service, creating an entire class of proud soldier-citizens. It is time to rally these soldiers once more to face the threats of the modern era.
Requires the following:
“Dispatch the Envoys”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Command Power
Trigger country event “The Banners of Vermilion” in 1 hour to 2 hours
The Banner System has been enacted. (?)
Replace the Conscription Law “Disarmed Nation” with the Conscription Law File:KIR banner system.png“Thousand Banners System”
The Reform Bureau
The Reform Bureau is a centralized executive body created for the All-Kiria Plenum for National Revival and granted a limited amount of imperial mandate by the Matriarch herself. It serves as the central governing body of the rapidly changing Realm, and it is here that the final drafts of bills are hammered out before being presented to the Matriarch Superior.
Requires the following:
“Welcome the Delegates”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Advisor Cost: -20%
Hidden effect:
Decrease variable KIR_the_silence_political_advisor_var by 0.2
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Reestablish Rulership
Throughout The Silence's century-long stranglehold on the Realm of Kiria, the absolute authority of the Dynasty waned throughout the countryside as contact with Vermilion ceased to exist. A fresh round of imperial decrees and a reassertion of Matriarch Rain Shine's divine authority will begin to reassert her authority over the Realm, though some might chafe under our resumed governance.
Requires the following:
“Dispatch the Envoys”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “A Missive from Hyacinth” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -3.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.03
Decrease variable KIR_the_silence_consumer_goods_var by 0.06
Custom effect tooltip: Daily Political Power Gain: +0.50
Hidden effect:
Increase variable KIR_the_silence_daily_political_power_var by 0.5
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Call Upon the Diaspora
From the very beginning of The Silence, some of our most talented and educated kirin fled the Realm to look for a better life elsewhere in the world. For a century, those kirin and their descendants have flourished abroad, gaining skills, knowledge, and capital that they could not gain here at home. We must bring them back to Kiria and ask them to help contribute to the modernization of our nation.
Requires one of the following:
“An Industrial Convocation”
“The Reform Bureau”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Émigrés Return Home” in 1 hour to 2 hours
Gain +300% research bonus (Race Research Bonus) (2 uses) towards:
Premier Autumn Blaze is a young kirin left in charge of the greatest undertaking in kirin history, with consequences that will shape our history for decades to come. It is a lot of responsibility for one mare to shoulder, but she is determined to shoulder it, and Matriarch Superior Rain Shine has entrusted in her almost unlimited authority to choose the path of the nation's modernisation.
Requires the following:
“Reestablish Rulership”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 75 Political Power
Gain 5% Harmonic party popularity
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Advisor Cost: -20%
Hidden effect:
Decrease variable KIR_the_silence_political_advisor_var by 0.2
Custom effect tooltip: Stability: +3.00%
Hidden effect:
Increase variable KIR_the_silence_stability_var by 0.03
Set variable KIR_stab_decision_1_cost_var to 50
Set variable KIR_stab_decision_2_cost_var to 50
Set variable KIR_stab_decision_3_cost_var to 30
Set variable KIR_stab_decision_4_times_fired_var to 0
Custom effect tooltip:
Unlock the Bolster the Way of Fire decision
Unlock the Arts and Culture Campaign decision
Unlock the Bureaucratic Bottleneck decision
Unlock the Celebrate the Mid-Autumn Festival decision
The Road to Vermilion
The roads that once connected Vermilion with the rest of Concord's realm have long since been overgrown, owing to their disuse during The Silence. Using priests to recruit local laborers to the cause, clearing and reestablishing these roads will be crucial to once more unifying the realm under Matriarch Superior Rain Shine's rule.
Requires the following:
“An Industrial Convocation”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Unlock the Complete the Vermilion Radiance Line decision
Unlock the Restore Northern Roads decision
Unlock the Restore Central Roads decision
Unlock the Restore Coastal Roads decision
Unlock the Restore Western Roads decision
Technological Imports
If we are to advance as a nation, we cannot afford to waste time rediscovering technologies that have long since been perfected in foreign lands. By asking the returning kirin literati for help in supplying the nation with copies and examples of state-of-the-art technology, we can reverse-engineer our designs and rapidly scale up our industrial capabilities in a very short timeframe.
Requires the following:
“An Industrial Convocation”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain +200% research bonus (Industrial bonus) (2 uses) towards:
The delegates at the Plenum have begun to coalesce into different factions with their own ideas for how the modernization of Kiria should look, far from the heterogenous mixture of ideas and experiences that our Matriarch originally hoped for. But even still, the three parties that have formed at the Plenum do not represent the voices of all of her subjects...
Requires the following:
“The 3½ Year Plan”
Requires the following:
“The Reform Bureau”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “In the Hall of the Matriarch Superior” in 1 hour to 2 hours
Custom effect tooltip:
Gain 100 Political Power
Set the Harmonic party name to (RaHP) Realm and Harmony Party
Set the Non-Aligned party name to (Serene Tendency) Circle of Serene Tendency
Set the Supremacist party name to (NAKP) National Association of Kirin Patriots
The Office of Transmission
Understanding the impossibility of having every kirin in the Realm venture to Vermilion to share their ideas and complaints with the Matriarch Superior, Matriarch Rain Shine has decreed that the Office of Transmission be established to receive letters and appeals from her subjects and bring them to her immediate attention, so that they may be discussed during gatherings of the Plenum.
Requires one of the following:
“The 3½ Year Plan”
“Reestablish Rulership”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Weekly Stability: +0.50%
Hidden effect:
Increase variable KIR_the_silence_weekly_stability_var by 0.005
Custom effect tooltip:
Unlock the Accept Petitioners decision
Unlock the Reply to Letters decision
Recommission the Rhapsody Arsenal
The Rhapsody Arsenal was once the forefront of kirin weapons invention and gained fame across eastern Zebrica for the quality of the cannons they manufactured. But for a century now, the arsenal has been closed and abandoned. It is time to reopen the Rhapsody Arsenal and combine the inventions of the modern era with the ingenuity of the kirin that once made it so renowned.
Requires the following:
“Reassemble the Banners”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Army Experience
Unlocked Rhapsody Arsenal (?)
Custom effect tooltip: Available as Design Company:
Rhapsody Arsenal , which grants
Weapons and Equipment Research Speed: +10%
Artillery Research Speed: +10%
[Scope]Providence Demesne (1060):
Add 2 building slots
Add 2 Military Factory
A Vermilion Armada
Our once proud navy was mothballed and later scuttled as a result of The Silence. We control a large swath of coastline in eastern Zebrica, yet we have no navy to patrol it. We must begin to build and assemble a modern navy to keep our coastlines safe and allow us to project our force over the waves that we rightfully rule.
Requires the following:
“Reassemble the Banners”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 150 Navy Experience
Gain +200% research bonus (Naval Doctrine Research Bonus) (2 uses) towards:
Ships
Geological Surveys
Kiria is full of untapped potential when it comes to our resources. What we produce today only scratches the surface of the Realm's potential. We know that our hills are full of natural resources that have yet to be properly exploited by industrial excavation operations. All we have to do is fund geological surveys to find the best deposits and encourage excavation companies to dig them up.
Requires the following:
“Technological Imports”
Has full control of state Vermilion Basin (1059)
Has full control of state Providence Demesne (1060)
Has full control of state Peaks of Peril (1067)
Gain +200% research bonus (Geological Surveys) (1 use) towards:
Hydraulic Drills
Geological Mapping
Standardised Mechanisation
Early Open-Pit Mining Operations
Shrinkage Stoping
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Max Factories in a State: +10%
Hidden effect:
Increase variable KIR_the_silence_building_slots_var by 0.1
Custom effect tooltip:
[Scope]Peaks of Peril (1067):
Add production of 10 Tungsten
Add production of 10 Aluminum
[Scope]Vermilion Basin (1059):
Add production of 10 Steel
[Scope]Providence Demesne (1060):
Add production of 10 Steel
Scholar-Monk Travelling Syndicates
Monks and priests have long been the preeminent backbone of Kiria's education system, traveling across the land to spread their teachings of The Way of Fire with the common kirin, and training those who enter their order to read and write. By recruiting these traveling syndicates to educate the populace, we can make bold steps in combating illiteracy throughout the Realm.
Requires one of the following:
“Call Upon the Diaspora”
“The Road to Vermilion”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Research Speed: +10.00%
Hidden effect:
Increase variable KIR_the_silence_research_var by 0.1
Custom effect tooltip:
Scripted Effect: decrease_illiteracy=yes
The "Three Strengths" Campaign
The modernization efforts of the Plenum have long been championed by the 'Three Strengths' campaign, which promotes Harmony, Heritage, and Homeland as its three most important values. However, it is becoming increasingly clear that each strength has been taken up by a different clique as their championing point. One of these cliques will naturally resonate more with the kirin people than the others.
Requires the following:
“The Reform Bureau”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 3% Stability
Trigger country event “Harmony, Heritage, Homeland” in 1 hour to 2 hours
The Laws of the Realm
While we have moved to enact new laws and decrees to improve the standing of the realm, there are still many harsh laws that exist from The Silence. One such law makes transforming into the nirik state a capital offense punishable by death. Though loosely enforced throughout The Silence, a debate rages on the necessity of this law as the realm modernizes at a rate never seen before.
Requires the following:
“In the Vermilion Court”
Requires the following:
“The Office of Transmission”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 75 Political Power
Gain 3% Stability
Trigger country event “The Letter of the Law” in 1 hour to 2 hours
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
The Charter of Rights
As we move away from the society of our past to the society of a modern age, we have the opportunity to learn from the struggles of other nations. Industrialization was often brutal on the laborers that fueled it, and protections for these workers only came after they were forced to endure unimaginable suffering. Let us guarantee protections for our workers so they do not have to needlessly suffer as well.
Requires the following:
“The Autumnal Premiership”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Fickle Current.
Increase variable KIR_plenum_democratic_var by 0.1
Custom effect tooltip: Political Power Gain: +5%
Hidden effect:
Increase variable KIR_plenum_PP_var by 0.05
Custom effect tooltip: Stability: +3.00%
Hidden effect:
Increase variable KIR_plenum_stab_var by 0.03
The New Standard Army
It is difficult to create a modern army from scratch, but we will have to try regardless. Standardizing army doctrine and training regimens, laying out the benefits and terms of service, and acquiring foreign weapons and surplus equipment will go a long way in providing the basis to build the New Standard Army upon.
Requires the following:
“The Autumnal Premiership”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 45 Command Power
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Military Leader Cost: -25.0%
Hidden effect:
Decrease variable KIR_the_silence_general_cost_var by 0.25
Custom effect tooltip: Army Experience Gain: +20.0%
Hidden effect:
Increase variable KIR_the_silence_experience_gain_var by 0.2
Increase variable KIR_the_silence_army_org_var by 0.15
Custom effect tooltip: Planning Speed: +15.0%
Hidden effect:
Increase variable KIR_the_silence_planning_var by 0.15
Set variable KIR_mil_decision_1_cost_var to 50
Set variable KIR_mil_decision_2_cost_var to 50
Set variable KIR_mil_decision_3_cost_var to 50
Custom effect tooltip:
Unlock the Recruits for a Banner decision
Unlock the Purchase Equestrian Guns decision
Unlock the Request Equestrian Surplus decision
Unlock the Form the Foreign Military Mission Corps decision
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Recall, Rearm, Regroup
Reassembling the Banners was a start, but there are currently too few kirin who have answered the call to form a functional modern military. We must start by organizing limited conscription and drafting peasants and commoners to create regional militias that, with proper training, may one day join the Banners and provide the backbone for our modern army.
Requires the following:
“Reassemble the Banners”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 10 000 Ponypower
1 500 units of Infantry Equipment is added to the national Stockpile
75 units of Towed Artillery is added to the national Stockpile
Custom effect tooltip:
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -1.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.01
Custom effect tooltip: Recruitable Population Factor: +20%
Hidden effect:
Increase variable KIR_the_silence_conscription_var by 0.2
Custom effect tooltip: Minimum training level: -20%
Hidden effect:
Decrease variable KIR_the_silence_minimum_training_level_var by 0.2
Custom effect tooltip: Training time: -10.00%
Hidden effect:
Decrease variable KIR_the_silence_training_var by 0.1
Land Repossessions
Much of the Realm's land falls into one of two categories: unpopulated bastions of nature, or sprawling subsistence farms. By concentrating our efforts on reorganizing our farmland and making in-roads into untapped nature reserves, we can greatly expand the amount of available land we have for building projects, allowing us to increase the density of our growing industrial base.
Requires the following:
“Technological Imports”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Rural-Urban Migration” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -2.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.02
Custom effect tooltip: Max Factories in a State: +20%
Hidden effect:
Increase variable KIR_the_silence_building_slots_var by 0.2
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Vermilion Basin (1059)
Is state Providence Demesne (1060)
Is state Trypan Interfluve (1064)
Is state Vernal Glade (1070)
Add 1 building slot
Agrarian Consolidation
As kirin moved out of the cities at the beginning of The Silence, they set up subsistence farms across the countryside wherever they could find land. Most of these farms are small and poorly managed, reliant wholly on manual labor to grow any crops. Consolidating clusters of these farms under one manager and bringing in modern farming equipment will increase their productivity and free up valuable land.
Requires one of the following:
“The Road to Vermilion”
“Land Repossessions”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Lose 1% Stability
Trigger country event “The Seeds of Greatness” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -1.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.01
Custom effect tooltip: Max Factories in a State: +10%
Hidden effect:
Increase variable KIR_the_silence_building_slots_var by 0.1
Custom effect tooltip: Factory Output: +10.00%
Hidden effect:
Increase variable KIR_the_silence_factory_output_var by 0.1
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Peace-and-Plenty (1069)
Is state Vernal Glade (1070)
Add 1 building slot
Add 1 Civilian Factory
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Resettle Kirin Returnees
As the diaspora returns home, these long-lost sons and daughters of Kiria need a place to live. Thankfully, Kiria is a vast realm full of land, and most of its towns and cities are underpopulated, meaning it will be easy to find homes for them all. This has the added benefit of boosting the average literacy rates in our population centers, even if it comes with a wide variety of potentially subversive foreign ideas.
Requires the following:
“Call Upon the Diaspora”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Monthly Population: +10.0%
Hidden effect:
Increase variable KIR_the_silence_monthly_pop_var by 0.1
The Morning Secretariat has long served as the Matriarch Superior's counciling body, offering advice and interpretations of Concord's will to the Matriarch to inform her rule. Since its conception, it has been entirely populated by priests and mystics from The Way of Fire, whose concerns are often more spiritual than temporal. A new Morning Secretariat must be appointed to guide Kiria in a new era.
Requires the following:
“In the Vermilion Court”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Showdown at the Rotunda” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Power Gain: +10%
Hidden effect:
Increase variable KIR_the_silence_political_power_var by 0.1
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Repeal the Quiescence
The Quiescence was a series of decrees that went along with The Silence that suppressed the study of science, religion, philosophy, and many other forms of education in the realm. As a result, our society has stagnated, and much of the populace is illiterate. If we wish to educate a new generation of kirin, the Quiescence must be repealed in its entirety.
Requires the following:
“The Charter of Rights”
Requires the following:
“The Laws of the Realm”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Let a Hundred Flowers Blossom” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Power Gain: +5%
Hidden effect:
Increase variable KIR_the_silence_political_power_var by 0.05
Custom effect tooltip: Weekly Stability: -0.10%
Hidden effect:
Decrease variable KIR_the_silence_weekly_stability_var by 0.001
Decrease variable KIR_the_silence_drift_defence_var by 0.25
Custom effect tooltip:
Scripted Effect: increase_science_base=yes
Found the Motor Bureau
The days of marching an army from one end of the nation to the other is over. A truly modern army can move its troops to where they need to go using motorized equipment. Fickle Current has offered to use his funds to procure Griffonian trucks and establish a motor bureau that will aid in researching and producing trucks to allow our army to motorize.
Requires the following:
“The New Standard Army”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Army Experience
Unlocked Motor Bureau (?)
Custom effect tooltip: Available as Design Company:
Motor Bureau , which grants
Motorization Research Speed: +10%
Motorized Rocket Artillery Research Speed: +50%
Gain +200% research bonus (Motorized & Mechanized) (1 use) towards:
Truck
300 units of Griffonian Empire Truck is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = motorized_equipment
seller_tags
GRI
STW
ANG
FEA
BRZ
PYT
YAL
KAT
ROU
Kirin Rifle Designs
Our species is blessed by Concord in that every individual can use basic telekinesis to manipulate objects and hold weapons. We can use this gift that we have been blessed with to create weapons ideal for our species that only we can use, rather than relying on the designs of other nations. If we want to create a functional modern army, then we need guns made here at home, and we need a lot of them.
Requires one of the following:
“Recommission the Rhapsody Arsenal”
“The New Standard Army”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain +200% research bonus (Infantry Research Bonus) (2 uses) towards:
Infantry Weapons
Gain +200% research bonus (Infantry Weapons bonus) (2 uses) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Develop the Eastern Seaboard
The kirin living on our seaboards were almost entirely reliant on fishing to survive throughout The Silence; as a result, the eastern seaboard in particular is woefully underdeveloped. We can make use of these scattered fishing villages to cobble together local workforces for new dockyards and shipyards along the coast that will boost our naval production and economy.
Requires the following:
“A Vermilion Armada”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Viridian Coast (1061)
Is state Radiant Vale (817)
Is state Providence Demesne (1060)
Add 1 building slot
Add 1 Naval Dockyard
Northern Industry
Fragrance and Rhapsody were two important bastions of modernization before The Silence, and both cities resisted its imposition to various extents, planting the seeds for future modernization efforts. Now, they will be some of the first cities to benefit from the resurgence of modernization, and are already constructing massive industrial complexes to capitalize on this change.
Requires the following:
“Geological Surveys”
Requires the following:
“Land Repossessions”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
Since the creation of the Vermilion Realm, the nation has been ruled as a theocracy, with The Way of Fire and Concord's teachings inextricably entwined with every facet of governance and daily life. But now a proposal is crossing the Plenum floor to extricate the inextricable. Is it possible to partially secularize this centuries-old theocracy, or is the mere suggestion of that possibility nothing but heresy?
Requires one of the following:
“The Laws of the Realm”
“The Council of the Verdigris Rotunda”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “A Crisis of Faith in the Morning Secretariat” in 1 hour to 2 hours
The All-Kiria Collegium
Kiria's first modern university, the All-Kiria Collegium will train the next generation of native kirin intellectuals, with the assistance of professors and scholars educated in foreign lands such as Equestria and Yale. However, with new ideas come new dangerous thoughts. Will we let our professors teach freely, or should they be monitored by the Reform Bureau to weed out radical thought?
Requires the following:
“Scholar-Monk Travelling Syndicates”
Requires the following:
“Resettle Kirin Returnees”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “The All-Kiria Collegium” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Research Speed: +5.00%
Hidden effect:
Increase variable KIR_the_silence_research_var by 0.05
Custom effect tooltip:
Gain 1 research slot
Unlocked All-Kiria Collegium (?)
Custom effect tooltip: Available as Theorist:
All-Kiria Collegium , which grants
Research Centre
Research Speed: +5%
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
The Riverine Economy
The Great Mellifluve is the lifeblood of the Cradle of Kirinity. Its vast waterways connect distant towns and cities while providing fertile ground for farmland in between. Investing in the local economy that has grown around the river will make the strength of our nation that much stronger, allowing us to create a booming business growth in our heartlands that fuels growth throughout the Realm.
Requires one of the following:
“Agrarian Consolidation”
“Northern Industry”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Factory Output: +10.00%
Hidden effect:
Increase variable KIR_the_silence_factory_output_var by 0.1
Custom effect tooltip: Monthly Population: +10.0%
Hidden effect:
Increase variable KIR_the_silence_monthly_pop_var by 0.1
Modern wars are not fought with infantry formations, pitched battles, and sheer force of will. Modern wars are won by well-planned and coordinated actions defined by the military's doctrine that dictates how the army should act. Developing our land doctrines will be useful for modernising our army and giving it the ability to fight effectively in the field.
Requires one of the following:
“Kirin Rifle Designs”
“Found the Motor Bureau”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Army Experience
Gain 2 uses of +50% (Doctrinal Modernisation) doctrine cost reduction for:
Land Doctrine
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Planning Speed: +25.0%
Hidden effect:
Increase variable KIR_the_silence_planning_var by 0.25
Custom effect tooltip: Military Leader Cost: -25.0%
Hidden effect:
Decrease variable KIR_the_silence_general_cost_var by 0.25
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Vanguards of a New Age
The kirin vanguards have long been the best of our best soldiers. Lightly armed and armored, they fought as deadly skirmishers at the front of our armies, whittling the enemy down and threatening their flanks while the main host moved in to engage. But in the age of gunpowder and mechanized warfare, we need to adapt our vanguards to incorporate modern hit-and-gallop tactics into their arsenal.
Requires the following:
“Kirin Rifle Designs”
Requires the following:
“Recall, Rearm, Regroup”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Increase variable KIR_the_silence_army_org_var by 0.15
Custom effect tooltip:
Unlocked Aureolin Monastery (?)
Custom effect tooltip: Available as Design Company:
Aureolin Monastery , which grants
Kirin Vanguards Research Speed: +10%
Kirin Valiants Research Speed: +10%
Support Equipment:
Production Cost: −15%
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
The Role of the Matriarch Superior
The position of the Matriarch Superior is one of unlimited divine authority bestowed on the Matriarch by Concord herself. Her powers are broad and poorly defined, and any decree she issues is to be considered law as soon as it is proclaimed. Such archaic methods of governance have no place in a modern nation, and so it is time to codify the powers of the Matriarch Superior and her government.
Requires the following:
“The Council of the Verdigris Rotunda”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “An Accord with Concord” in 1 hour to 2 hours
The Fragrant Flotilla
Sitting at the bottom of the Fragrant harbor are three old warships, once the most modern ships in the Realm, but scuttled during a sailor mutiny in the city during The Silence. They have been underwater for decades now, but expeditions have confirmed that they are still in decent condition. Raising these three ships and retrofitting them will allow us to field three outdated but formidable ships in our new navy.
Requires the following:
“Develop the Eastern Seaboard”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Dredging Up Old History” in 1 hour to 2 hours
Industrialise the Breadbasket
The farmland between the branches of the Great Mellifluve River is the most fertile in the land. With the benefits of modern farming techniques and tools, it alone could produce enough food to feed every kirin in the nation three square meals a day. Investment in the breadbasket will strengthen the nation as a whole for years to come, and ensure that no kirin goes hungry ever again.
Requires the following:
“The All-Kiria Collegium”
Requires the following:
“The Riverine Economy”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain +200% research bonus (Industrial bonus) (2 uses) towards:
Construction technology
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -2.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.02
Custom effect tooltip: Construction Speed: +10.00%
Hidden effect:
Increase variable KIR_the_silence_construction_speed_var by 0.1
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Peace-and-Plenty (1069)
Is state Fecundity Wetlands (1076)
Add 1 building slot
Add 1 Civilian Factory
Gain 10 000 Ponypower
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Open Up the Ports
The port of Fragrance was once the most important in all of Kiria, connecting our nation with traders from as far away as Griffonia. Fragrance's port was shut down when The Silence began, and its harbors have fallen into decay. With enough investment, however, we can return Fragrance to its former glory, and Fragrance can once again connect us to the rest of the world.
Requires the following:
“Resettle Kirin Returnees”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Lose 2% Stability
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Stability: -2.00%
Hidden effect:
Decrease variable KIR_the_silence_stability_var by 0.02
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Fragrance Inlet (1071)
Is state Providence Demesne (1060)
Is state Radiant Vale (817)
Add 1 building slot
Add 1 Naval Dockyard
Gain 10 000 Ponypower
Custom effect tooltip:
[Scope]Fragrance Inlet (1071):
Add 1 Naval Base, on the province (20563)
[Scope]Providence Demesne (1060):
Add 1 Naval Base, on the province (20577)
[Scope]Radiant Vale (817):
Add 1 Naval Base, on the province (20480)
The Massicot War School
The training grounds of Massicot once were the pride of our army, where thousands of soldiers could be trained in the art of war. The War School has been closed for a century now, and no new students have passed through its doors. To rebuild our army, we must reopen the school and begin training the next generation of soldiers.
Requires the following:
“Kirin Rifle Designs”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Army Experience
Gain 25 Command Power
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Research Speed: +5.00%
Hidden effect:
Increase variable KIR_the_silence_research_var by 0.05
Custom effect tooltip: Army Experience Gain: +10.0%
Hidden effect:
Increase variable KIR_the_silence_experience_gain_var by 0.1
Custom effect tooltip:
Unlocked Massicot War School (?)
Custom effect tooltip: Available as Theorist:
Massicot War School , which grants
Military Academy
Land Doctrine Cost: −10%
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Seafarer Marines
The Sycee Trading House has long employed seafarer marines in Griffonia to protect its ships from pirate attack when moving valuable goods along the high seas. These marines are largely members of the diaspora and would be better served protecting their homeland rather than business interests. We will negotiate the assimilation of Sycee's seafarer marines into our Banners to bolster our army's capabilities.
Requires one of the following:
“Develop the Eastern Seaboard”
“Vanguards of a New Age”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Hidden effect:
500 units of Griffonian Empire Breech-Loaded Rifles is added to the national Stockpile
125 units of Griffonian Empire Support Equipment is added to the national Stockpile
Add technology: Marines I
Trigger country event “The Teahouse Mercenaries” in 1 hour to 2 hours
Gain +200% research bonus (Marine Infantry bonus) (1 use) towards:
Marine technology
Restoring the Bureaucracy
Following the imposition of The Silence, the system of bureaucrats and administrators that allowed the nation to function as a cohesive whole has since collapsed. It is time to appoint new advisors, governors, and administrators to once more take control of the Realm, bringing the various local administrations back under the Matriarch's control and restarting the economy.
Requires the following:
“The Role of the Way of Fire vis-à-vis the State”
Requires the following:
“The Role of the Matriarch Superior”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Weekly Stability: +0.10%
Hidden effect:
Increase variable KIR_the_silence_weekly_stability_var by 0.001
Custom effect tooltip: Political Power Gain: +20%
Hidden effect:
Increase variable KIR_the_silence_political_power_var by 0.2
Decrease variable KIR_the_silence_consumer_goods_var by 0.1
Custom effect tooltip:
Replace the Economy Law “Undisturbed Isolation” with the Economy Law “Civilian Economy”
Set variable KIR_focus_8e_event_tries_var to 0
An Imperial Constitution
It is time to draft a constitution that will lay out the powers and privileges of each branch of our new government. The authority of the Matriarch Superior will be defined, and the responsibilities of the Morning Secretariat laid out. However, the Realm lacks a modern judicial system, and it is up to the Premier to come up with a proposal for one that will best serve the interests of the Realm.
Requires the following:
“Repeal the Quiescence”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Checked Balances” in 1 hour to 2 hours
Gain 5% Harmonic party popularity
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Political Power Gain: +10%
Hidden effect:
Increase variable KIR_the_silence_political_power_var by 0.1
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Verdant Manufactories
The city of Verdant is proving to be a fertile ground for the growth of modernisation in the realm. With an abundance of labor and room to expand, the working class in Verdant is growing faster than perhaps anywhere else in Kiria. But with all this new labor comes the spread of new and radical ideas, and the workers that build factories today may get ideas about taking them back tomorrow...
Requires one of the following:
“Northern Industry”
“The Riverine Economy”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “Verdant in Bloom” in 1 hour to 2 hours
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Construction Speed: +10.00%
Hidden effect:
Increase variable KIR_the_silence_construction_speed_var by 0.1
Custom effect tooltip:
[Scope]Cerulean Lowlands (1073):
Add 2 building slots
Add 2 Civilian Factory
Gain 20 000 Ponypower
The Trans-Kiria Railway
If Kiria is to become united and modern, then a way of bringing people and goods from one side of the nation to the other is essential. While the Great Mellifluve has long served as a crucial highway for our realm, it cannot reach everywhere. The construction of modern and standardized railways throughout the realm will bring our people together like never before.
Requires the following:
“Verdant Manufactories”
Requires the following:
“Industrialise the Breadbasket”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
The far branches of the Mellifluve once carried their exports down its waters to the city of Verdant, where they were organized and recorded before being launched to the rest of the Realm as valuable products or to the world as trade goods. The towns along these branches have long since withered with the collapse of the economy, and need our help to become prosperous once more.
Requires one of the following:
“Industrialise the Breadbasket”
“Open Up the Ports”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Modify Vestiges of The Silence by:
We have come far in our reforms, and the world is beginning to take notice. It is time that we invite delegations from all across the world to Vermilion to witness not only our traditional culture but the advances we have made. This isn't all fun and games however; Kiria needs help to move into the modern era, and making a good impression on our foreign peers will make them more likely to lend us aid.
Requires the following:
“Open Up the Ports”
Requires the following:
“Restoring the Bureaucracy”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Trigger country event “In the Garden of Tranquil Florescence” in 1 hour to 2 hours
Unlock the Extend the Hyacinth Accord decision
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Custom effect tooltip:
Scripted Effect: increase_science_base=yes
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
The Experimental Armored Corps
The modern battlefield heavily features the use of bulletproof armored vehicles, which can create an unstoppable spearhead at the front of an offensive, or deliver a decisive counterattack to an enemy breakthrough. While we currently lack the industry to create state-of-the-art tanks, we can invest in light armored vehicles as a stopgap until our industrial capabilities expand further.
Requires the following:
“The Massicot War School”
Requires the following:
“Doctrinal Modernisation”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 25 Army Experience
Unlocked Armor Bureau (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
DLC La Resistance is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Basic Armoured Car
Improved Armoured Car
Advanced Armoured Car
armored_car_at_upgrade
120 units of Equestria Armored Car is added to the national Stockpile
add_equipment_subsidy
cic = 500
equipment_type = armored_car_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Else, if:
Limited to:
DLC Arms Against Tyranny is enabled
DLC No Step Back is enabled
Custom effect tooltip: Available as Military Industrial Organization:
show_mio_tooltip = KIR_armour_bureau_organization
mioKIR_armour_bureau_organization
add_mio_size = 1
add_mio_funds = 400
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Light Tank models
Create a Early Light Tank Chassis variant called “Yak Tank”
120 units of Equestria Light Tank(Yak Tank) is added to the national Stockpile
add_equipment_subsidy
cic = 500
equipment_type = light_tank_chassis
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Else, if:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
show_mio_tooltip = KIR_armour_bureau_organization
mioKIR_armour_bureau_organization
add_mio_size = 1
add_mio_funds = 400
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Light Tank models
120 units of Equestria Light Tank is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = light_tank_chassis
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Else, if:
Limited to:
DLC La Resistance is enabled
Custom effect tooltip: Available as Design Company:
Armor Bureau , which grants
Armor Research Speed: +15%
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Basic Armoured Car
Improved Armoured Car
Advanced Armoured Car
armored_car_at_upgrade
120 units of Equestria Armored Car is added to the national Stockpile
Else, if:
Limited to:
DLC No Step Back is enabled
Custom effect tooltip: Available as Design Company:
Armor Bureau , which grants
Armor Research Speed: +15%
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Light Tank models
Create a Early Light Tank Chassis variant called “Yak Tank”
120 units of Equestria Light Tank(Yak Tank) is added to the national Stockpile
Else:
Custom effect tooltip: Available as Design Company:
Armor Bureau , which grants
Armor Research Speed: +15%
Gain +200% research bonus (Tank Research Bonus) (1 use) towards:
Light Tank models
120 units of Equestria Light Tank is added to the national Stockpile
Through Flame and Fury
The Vermilion Banners were once the most feared and professional fighting force in eastern Zebrica, but The Silence has allowed it to decay into a shell of its former self. If we are to complete the rebuilding of our magnificent army, then we must encourage the bravery of our soldiers in the field and the innovation of our philosophers behind it.
Requires one of the following:
“The Massicot War School”
“Seafarer Marines”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Custom effect tooltip: Modify Vestiges of The Silence by:
Custom effect tooltip: Army Experience Gain: +10.0%
Hidden effect:
Increase variable KIR_the_silence_experience_gain_var by 0.1
Custom effect tooltip: Planning Speed: +10.0%
Hidden effect:
Increase variable KIR_the_silence_planning_var by 0.1
Custom effect tooltip: Training time: -10.00%
Hidden effect:
Decrease variable KIR_the_silence_training_var by 0.1
Custom effect tooltip: Division Attrition: -20.0%
Hidden effect:
Decrease variable KIR_the_silence_attrition_var by 0.2
Increase variable KIR_the_silence_army_org_var by 0.2
Custom effect tooltip:
Unlock the Kirin Warfare Research Scheme decision
Unlock the Infantry Support Research Scheme decision
Unlock the Artillery Research Scheme decision
Unlock the Special Forces Research Scheme decision
Unlock the Kirin Valiants Research Scheme decision
Purchase Equestrian Naval Blueprints
We do not have time to develop modern naval ships from scratch, but we do have friends who are already at the forefront of naval thought. We will benefit from our close ties to Equestria to acquire modern blueprints for ships, weapons, fire control systems, and more that will allow us to begin to construct a modern navy.
Requires the following:
“The Fragrant Flotilla”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom effect tooltip: We will be given possession of several [EQS.GetFlag] Equestrian naval blueprints and technologies.
Hidden effect:
If:
Limited to:
None of:
DLC Man the Guns is enabled
Add technology: Designated Landing Barges
Add technology: Early Destroyer
Add technology: early_light_cruiser
If:
Limited to:
DLC Man the Guns is enabled
Add technology: Designated Landing Barges
Add technology: Torpedo Boat Destroyer
Add technology: Scout and Armoured Cruisers
Add technology: Naval Gunnery
Add technology: Basic Light Battery
Add technology: Basic Medium Battery
Add technology: Basic Heavy Battery
Add technology: Basic Torpedo
Add technology: Central Fire Control
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
Urban-Led Modernisation
Modernisation, as has been seen time and time again, starts in the cities and trickles down to the countryside. Though our urban centers declined during The Silence, we can rebuild them with new infrastructure that can support the modernisation of the realm. This will have the side effect of allowing us to draw more kirin into our cities, bringing them to whole new levels of productivity.
Requires one of the following:
“Open Up the Ports”
“Riches of the Mellifluve”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
The pirates of Nacre on Auburn Isle have long been a nuisance to the Realm. Their constant raids along our coastline have destabilized us for too long, and their punishment is overdue. We will sail forth with our new navy and our modern army and put an end to the pirate menace in Nacre!
Requires the following:
“Through Flame and Fury”
Requires the following:
“Purchase Equestrian Naval Blueprints”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 5% Stability
Gain 10% War Support
Trigger country event “The Capture of Auburn Isle” in 1 hour to 2 hours
Custom effect tooltip: We will reclaim Auburn Isle from the pirates of Nacre!
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Increase variable KIR_GGO_PROG_VAR by 5
Increase variable KIR_GGO_PROG_VAR_FOCUS by 1
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “The Troubled Waters of Hyacinth” in 4 days to 7 days
Breakneck Industrialisation
Rapid industrialization of our Realm, at a rate never seen anywhere else in the world, has come with its own host of challenges. One of the most critical of these is the need for skilled and unskilled labor, and we have gone to great lengths to attain workers for our modern society. But bringing so many kirin to one place to work for the gears of capitalism comes the risk of radical leftist ideas spreading around...
Requires the following:
“Kiria on the World Stage”
Requires the following:
“Urban-Led Modernisation”
If:
Limited to:
Country flag KIR_bipartite_war_started_flag is set
Custom trigger tooltip:
Tooltip: The 3½ Year Plan has failed.
Never
Gain 50 Political Power
Trigger country event “The Bourgeoisie and the Proletariat” in 1 hour to 2 hours
Custom effect tooltip:
3½ Year Plan Progress: +5%.
Custom effect tooltip:
Replace the Society Development “Industrialising Society” with the Society Development “Newly Industrialized Society”
Free from the misguided and foolish court of Vermilion, it is up to Chairkirin Fickle Current to steer the Emergency Council of North Kiria through the troubling times ahead. But first, we must decide how to approach Vermilion: with flowers of peace, or flowers of war?
Trigger country event “The Moment of Truth” in 1 hour to 2 hours
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “The Vote of the Century” in 5 days
Patriotic Obligation
The Realm of Kiria is the home of all kirin, and it is our duty as a species to safeguard its prosperity. However, the corrupt clergy that controls the Matriarch Superior and the seat of power in Vermilion cannot be reasoned with. We must free the Matriarch by force and restore the Realm to peace!
Requires the following:
“Deliverance of the North”
Mutually exclusive with:
“Loyal to the Homeland”
Custom trigger tooltip:
Tooltip: The Salvationists have won the referendum.
Country flag KIR_council_chose_war_flag is set
Trigger country event “Flowers of War” in 1 hour to 2 hours
Custom effect tooltip: Gains Dynamic Modifier: Imperial Aspirations, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
Hidden effect:
Add the dynamic modifier “Imperial Aspirations” to this country providing the following effects:
Defensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_dwsf_var
Offensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_owsf_var
Justify war goal time: KIS.KIS_justify_war_goal_time_var
Limited to:
Original country is Empire of Kiria
Northern Armament
If we are going to fight, and more importantly, win a war against both Vermilion and the Rising Fire communists, we must embark upon a massive industrialization and conscription drive to put a capable army in the field. Through encouraging patriotic donations and a conscription lottery, we will fill both our coffers and the ranks of our armies at once!
Requires the following:
“Patriotic Obligation”
Trigger country event “Pay to Win” in 1 hour to 2 hours
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Fragrance Inlet (1071)
Is state Prosperous Dell (1087)
Is state Comely Cape (1088)
Add 1 building slot
Add 1 Military Factory
Provident Destiny
We are amazing creatures, the chosen creations of Concord, the embodiment of Her will, and the custodians of the final spark of the Primordial Flame that birthed the world. Is it not then our destiny to reclaim the glory that was robbed from us by Vermilion's incompetence and the Silence?
Requires the following:
“Patriotic Obligation”
Trigger country event “A Message from Radio Free Kiria” in 1 hour to 2 hours
Custom effect tooltip: Recruitable Population Factor: +5%
Custom effect tooltip: Reinforce Rate: +5.0%
Hidden effect:
Increase variable KIS_destiny_land_reinforce_rate_var by 0.05
Increase variable KIS_destiny_conscription_factor_var by 0.05
A Firm Hoof
Our greatest resource is the backing of the corporations that support the NAKP, but they can be incredibly stingy and selfish, loathe to part with money or machinery. We should remind them that the free market isn't exactly free, and they should be willing to donate some of their manufacturing capacity for our armament effort if they don't want to deal with new tax hikes.
Requires the following:
“Northern Armament”
Lose 25 Political Power
Custom effect tooltip:
Custom effect tooltip: Gains +2 Offmap Military Factories for 700 days.
The Order of the Iron Chrysanthemum is currently little more than a rag-tag band of street thugs and criminals operating on the NAKP's gold, and hardly what one would call a professional fighting force. But what if we change that? Given some actual training and competent command, we could turn the Order into a powerful fighting force to call upon in the war to come.
Requires the following:
“Raise the Righteous Regiments”
Requires the following:
“Militarize the Cadres”
Trigger country event “Buying Rank” in 1 hour to 2 hours
The free market is great and all, but in a struggle of life and death, wasting resources on producing frivolous things is hardly the solution to keeping our country safe. We should more forcefully insist that our industrial concerns dedicate their efforts toward the products we want them to make, at least until we have emerged victorious.
Is it not the greatest glory to die for one's country? Is there anything more rewarding than to give one's life in service of returning Kiria to the glory that Concord promised us? Death in battle is nothing to fear, for we shall all return to Concord's flames when we die, and become one with the fires of creation once more. Arm yourselves, and fight for your country!
Increase variable KIS_destiny_surrenderlimit_var by 0.05
Increase variable KIS_destiny_army_morale_factor_var by 0.05
Increase variable KIS_destiny_conscription_factor_var by 0.05
Overseas Investors
We have many contacts in Griffonia that would be willing to lend us money, equipment, and perhaps even military support, should we come to them with an acceptable deal. By providing land and resources as collateral, we can satisfy potential Griffonian investors in our cause. Or perhaps we could turn our attention further westward...
Requires the following:
“Command the Economy”
Mutually exclusive with:
“The Reliable Party”
Trigger country event “Picking Your Friends” in 1 hour to 2 hours
The Reliable Party
The NAKP is primarily funded by the donations of our wealthy party members and the party dues the corporations pay to us. But with a war on the horizon, what they currently donate is not enough. These are some of the wealthiest kirin in the world, though; surely they can spare a bit more money for the party?
Requires one of the following:
“Command the Economy”
“Pro Patria Mori”
Mutually exclusive with:
“Overseas Investors”
Lose 45 Political Power
Trigger country event “Beggar at the Ball” in 1 hour to 2 hours
Corporate Freeholds
We must encourage the corporations to increase their donations to the party treasury in the name of patriotism, and our propaganda efforts are already putting public pressure on them to do so. But it would not do to anger the corporations, lest they leave the nation entirely. Therefore, we need to provide some kind of incentive to get them to pay up and stay...
Requires the following:
“Pro Patria Mori”
Requires the following:
“Joint Venture for the Port of Sycee”
Trigger country event “Corporate Contributions” in 1 hour to 2 hours
Gain +200% research bonus (Industrial bonus) (2 uses) towards:
Industry
The Liaison Office for Military Commissions
With regional conflicts erupting throughout the world, there is no shortage of mercenary companies willing to fight for the highest bidder. Though negotiating with mercenaries and brigands is beneath us, if we simply set up an official office to negotiate with "official military commissions", we could hire the expertise of these experts of war with no difficulty at all.
Requires one of the following:
“Overseas Investors”
“The Reliable Party”
Trigger country event “The Liaison Office for Military Commissions” in 1 hour to 2 hours
Set country flag KIS_unlocked_mercenary_commissions
Set variable jager_cap_var to 10
Set variable KIS_mercenary_commissions_2_cost to 6000
Set variable KIS_mercenary_commissions_3_cost to 15000
Set variable KIS_mercenary_commissions_6_cost to 15000
Decrease variable KIS_mercenary_commissions_8_STAB_var by 0.01
Decrease variable KIS_mercenary_commissions_8_WS_var by 0.01
Decrease variable KIS_mercenary_commissions_8_PP_var by 25
The Directorate of Production
We must continue to streamline and organize the armament effort of our company, and the best way to do that is to set up the Directorate of Production. This office will instruct our industrial base on exactly what we need to produce to win the war, and will ensure that the rigid quotas it establishes are met through any means necessary.
If there is one universal truth, it is that anything can be accomplished by throwing enough money at it. Thus, we should follow these wise words and throw enough money at our infrastructure and industrial problems to hurry these projects up.
Trigger country event “kirin_utility.20” in 1 year and 335 days
Custom effect tooltip: Gains +2 Offmap Civilian Factories and +2 Offmap Military Factories for 700 days.
Crush the Fourth Column
The enemies of Kiria are fourfold; barbarians, degenerates, and infidels without, and the red menace within. Even as we fight the Rising Fire, we must safeguard the homefront against their twisted and subversive lies. We can no longer sit back and allow communist infiltration, indoctrination, subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids!
Requires the following:
“The Liaison Office for Military Commissions”
Requires the following:
“The Directorate of Production”
Trigger country event “Lessons Learned from Griffon Failures” in 1 hour to 2 hours
Scripted Effect: save_current_manpower=yes
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Fragrance Inlet (1071)
Is state Prosperous Dell (1087)
Is state Comely Cape (1088)
Is state Providence Demesne (1060)
Is state Viridian Coast (1061)
Is state Apricot Glen (1066)
Is state Vernal Glade (1070)
Is state Radiant Vale (817)
Lose 500 Ponypower
Scripted Effect: restore_previous_manpower=yes
Changeling Largesse
Now that we have agreed to terms with the Changelings, all we have to do is sign off on them with their representative, one businessbug by the name of Finicus Vesali. Though it seems that there might be some... interesting little tidbits tied up into our treaty of cooperation that warrant further examination...
Trigger country event “In Bed with the Bugs” in 1 hour to 2 hours
Custom effect tooltip: Available as Military High Command:
Odonata zu Ditrysium , which grants
Armor
(Expert)
Armor Division Attack: +10%
Armor Division Defense: +10%
Set country flag KIR_militarist_focus_7c_flag
For Realm and Rights!
The NAKP represents the triumph of the kirin spirit: anykirin can accomplish anything if they set their mind to it, and the free market rewards those with ambition and drive over the lazy in our society. Through our hard work and dedication, we will claim our ultimate destiny: to become the hegemons of Eastern Zebrica that we were always destined to be!
Requires one of the following:
“Quid Pro Quo”
“Crush the Fourth Column”
Trigger country event “Separating the Party-State from the People” in 1 hour to 2 hours
Custom effect tooltip: Maximum Command Power Increase: +25
Ideology Drift Defense: +5.00%
Political Power Gain: +5%
Puppet Cost: -10.0%
Military Leader Cost: -10.0%
Hidden effect:
Decrease variable KIS_destiny_generalcost_var by 0.1
Increase variable KIS_destiny_maxcommand_var by 25
Increase variable KIS_destiny_modifier_ppf_var by 0.05
Increase variable KIS_destiny_modifier_ddf_var by 0.05
Decrease variable KIS_destiny_annexcost_var by 0.1
Labour Reform
To encourage the productivity of our laborers, we must offer certain incentives to them. Wonderful policies such as the quota system will tie worker wages to the amount of goods they produce, rewarding productivity, and those that enlist in the service of the military will enjoy luxuries such as 30-minute lunch breaks and weekends off.
Requires the following:
“Crush the Fourth Column”
Custom effect tooltip: Reduces Cost for Subsidize Military Recruiting and Operational Allowances by (-1.50K) File:Kirin coin texticon.pngGold Coins.
Custom effect tooltip: Civilian to Military Factory Conversion Cost: -10.00%
Custom effect tooltip: Resource Gain Efficiency: +5.00%
Custom effect tooltip: Fuel Gain from Refineries: +5.00%
Custom effect tooltip: Synthetic Oil: +5.00%
Hidden effect:
Increase variable KIS_construction_localresources_var by 0.05
Increase variable KIS_construction_pof_var by 0.05
Decrease variable KIS_construction_convert_civ2mil_var by 0.1
Increase variable KIS_destiny_fuelstategain_var by 0.05
Set variable KIS_fund_recruiting_cost to 2000
Wartime Necessity
Nokirin likes taxes, least of all the corporations, but sometimes it's just what we have to do. There will probably be a lot of hurt feelings in increasing the corporate tax rate from 5% to 10%, but if we promise to lower taxes down to 2% afterward, then they'll come around to the idea eventually, right?
Requires the following:
“Quid Pro Quo”
Lose 300 Political Power
Custom effect tooltip:
Custom effect tooltip: Increases Monthly Income per Civilian Factory by (+25) File:Kirin coin texticon.pngGold Coins.
The time has finally come, and we've made all the preparations we can make. With our new army and powerful industrial base backing us up, we shall unite the Realm of Kiria once more, bringing Vermilion and the Rising Sun to heel. The NAKP will reign supreme over the Realm, and under our leadership, we shall move the kirin race into a brave new world!
Declares a Topple Government war against Republic of Kiria
add_civil_war_target = KIC
Set cosmetic tag to KIS_salvation_front
Loyal to the Homeland
Though we may have claimed our independence, the Matriarch Superior is and always will be the spiritual leader of the kirin people. She is Concord's avatar on earth, and to let her fall is not only an affront to the Realm, but to Her very heavens themselves. We must cooperate with Vermilion to secure the safety of the Matriarch and in turn, peacefully secure our future.
Requires the following:
“Deliverance of the North”
Mutually exclusive with:
“Patriotic Obligation”
Custom trigger tooltip:
Tooltip: The Conciliationists have won the referendum.
Country flag KIR_council_chose_peaceful_flag is set
Trigger country event “Flowers of Peace” in 1 hour to 2 hours
Custom effect tooltip: Gains Dynamic Modifier: North-South Détente, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
Hidden effect:
Add the dynamic modifier “North-South Détente” to this country providing the following effects:
Defensive War Penalty Stability Modifier: KIS.KIS_reconciliation_modifier_dwsf_var
Offensive War Penalty Stability Modifier: KIS.KIS_reconciliation_modifier_owsf_var
Political Power Gain: KIS.KIS_reconciliation_modifier_ppf_var
Civilian industry to overlord: KIS.KIS_reconciliation_ctof_var
Military industry to overlord: KIS.KIS_reconciliation_mtof_var
Limited to:
Original country is Empire of Kiria
Hold a Party Congress
To achieve independence while remaining supportive of Vermilion is a task that will require careful juggling of priorities, promises, and practicality. We must hold a party congress with the entirety of the NAKP's leadership to outline our plans and make sure that we maintain our cohesion in these confusing times.
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Custom effect tooltip: Acceptance of Harmony, Unaligned, and Supremacy Diplomacy: +25
Hidden effect:
Increase variable KIS_reconciliation_demoa_var by 25
Increase variable KIS_reconciliation_fasc_var by 25
Increase variable KIS_reconciliation_neut_var by 25
The Twin Flowers Movement
Vermilion, like Fragrance, is a beautiful and vibrant flower, but it risks being cut down by the lawn mower of the Rising Fire's heresy. If all of Kiria is to one day become a beautiful garden, we must stand with Vermilion against the threat from the west and let the future bloom.
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Increase variable KIS_reconciliation_ogmsif_var by 0.1
Decrease variable KIS_reconciliation_modifier_ddf_var by 0.05
Custom effect tooltip:
Gains opinion modifier “Political Détente” (+45 opinion / 1 year and 6 months) towards Realm of Kiria
Realm of Kiria gains opinion modifier “Political Détente” (+45 opinion / 1 year and 6 months) towards this country
One Kiria Declaration
As there is only one goddess in the heavens and one Matriarch on earth, so too is their only one Kiria to protect. Though we may have severed our political engines from Vermilion's devices, we are still kirin living in the Realm of Kiria, and so it is our duty to return peace and prosperity to its fragrant fields and verdant valleys.
Trigger news event “Fragrance Stands With Vermilion” in 1 hour to 2 hours
Democratise the Association
As we move to loosely entwine our people with the idea of a safe and secure Vermilion, we must be willing to democratize the NAKP in some measure. To make sure that we do not lose our way during this cooperation, the people must be allowed to express their opinions through the vote, and thus help chart the NAKP's course alongside the planning of our Chairkirin.
Requires the following:
“Hold a Party Congress”
Trigger country event “The Enlightenment of the NAKP” in 1 hour to 2 hours
The Assembly of North Kiria
The Assembly, a loyal and toothless paradox of a tool — a legislature whose decrees are not binding; that proudly proclaims its independence from the Association, yet gathers only occasionally at the Chairkirin's behest; the (albeit democratically-elected) representatives of which travel to Fragrance on the Party member's dime, to discuss the Party's agenda within the Party's capitol.
Value of variable KIS.TreasuryWealth is greater than or equals 15 000
Custom effect tooltip: (-15.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 15 000
Trigger country event “The Assembly's Allowance” in 1 hour to 2 hours
Prune the Iron Chrysanthemum
The Iron Chrysanthemum is, at best, a group of enthusiastic patriots, or at worst, an armed gang of thugs willing to get their hooves dirty at the NAKP's bidding (and gold). Let us nip any potential problems in the bud by officially incorporating the Order as a paramilitary branch of the NAKP, complete with its strict chain of command and training to keep it under control.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Trigger country event “Putting Order in the Order” in 1 hour to 2 hours
A Northern Constitution
Our new constitution will be the first in the world to classify corporations as creatures and codify their rights alongside those of our citizens. Foremost among their rights is the right to pursue their interests unfettered by policy and regulation. While some might draw issue with the lack of workers' protections, people aren't as profitable as corporations are.
Requires the following:
“Prune the Iron Chrysanthemum”
Requires the following:
“The Assembly of North Kiria”
Custom effect tooltip: Unlocks (1) Journal Entry for Fickle Current.
Custom effect tooltip: Same Ideology Monthly Opinion: +10.0%
Custom effect tooltip: Resource Gain Efficiency: +5.00%
Custom effect tooltip: Dockyard Output: +5.00%
Custom effect tooltip: Factory Output: +5.00%
Hidden effect:
Increase variable KIS_construction_wrsf_var by 0.05
Increase variable KIS_construction_ogmsif_var by 0.1
Increase variable KIS_construction_icd_var by 0.05
Increase variable KIS_construction_icf_var by 0.05
Increase variable KIS_construction_localresources_var by 0.05
Parting Ways
We have accomplished what we have long sought after: the independence of Fragrance from the rule of Vermilion. But it is a muted affair, devoid of fanfare, as we separate from Vermilion peacefully in exchange for pledging our support for the Realm against the Rising Fire in the west. But at least we're free, right?
Trigger country event “Independence Without Fanfare” in 1 hour to 2 hours
The Junior Partner
War with Vermilion will be destructive and dangerous, and we have little hope of standing on our own. Perhaps we should arrange some limited return of Fragrance to Vermilion's rule. While guaranteeing most of our rights and independence, we will still be expected to kneel before our rivals... but isn't this preferable to the alternative?
If we are to defeat the Rising Fire, we must formalize our cooperation with Vermilion. The Peony Accords will arrange for the creation of the Kirian United Front, and as we march together in unity, Rising Sun must know that her time as the bane of Kiria's existence is coming to an end.
Trigger news event “The Peony Accord” in 6 hours to 12 hours
Enshrine Our Autonomy
We are well on the way to codifying our autonomy, and soon we can make our bold proclamation into legal reality. But a legal code means little to the average kirin of Greater Providence. We should instead make this legal declaration something tangible that they can witness with their own eyes. Perhaps the leftover pieces of the Grand Gallop Onward are a good place to start...
Subject Ponypower Requirement: -100.0%
Military Industry to Overlord: -75.0%
Civilian Industry to Overlord: -100.0%
Extra Trade to Overlord: -100.0%
Hidden effect:
Decrease variable KIS_reconciliation_ettof_var by 1
Decrease variable KIS_reconciliation_mid_var by 0.75
Decrease variable KIS_reconciliation_ams_var by 1
Decrease variable KIS_reconciliation_ctof_var by 1
Decrease variable KIS_reconciliation_mtof_var by 0.75
Promote Regionalism
Greater Providence is something of a patchwork of regions with different laws and traditions, and administering it as a common whole is a nightmare, to say the least. A blanket approach is impossible, so we have no choice but to let the regions grow independently, at the behest of the free market. Maybe we could speed that development up with some investment?
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Requires the following:
“Educate the New Generation”
Requires the following:
“Parting Ways”
Trigger country event “Fragmented Growth” in 1 hour to 2 hours
Surrender Limit: +10.0%
Division Defence on Core Territory: +10.0%
Resistance Decay Speed in Enemy-Occupied [Root.GetAdjective] States: -15.0%
Resistance Growth Speed in Enemy-Occupied [Root.GetAdjective] States: +15.0%
Hidden effect:
Increase variable KIS_reconciliation_monthpop_var by 0.25
Increase variable KIS_reconciliation_surrenderlimit_var by 0.1
Increase variable KIS_reconciliation_rgooos_var by 0.15
Decrease variable KIS_reconciliation_rdooos_var by 0.15
Increase variable KIS_reconciliation_coredf_var by 0.1
The Viceroyalty
It is time to officially reconcile our relationship with Vermilion. Our diplomats have agreed upon the terms of the establishment of a Viceroyalty in the north and the guarantee of our autonomy. Chairkirin Fickle Current will serve as the first Vermilion Viceroy and will lead a parallel government to Vermilion, but at the end of the day, we still acknowledge the supremacy of the Matriarch's domain.
Set autonomy level of Empire of Kiria to (unrecognized string "De Iure Puppet" for Template:Icon) De Iure Puppet and end wars and civil wars for subject
Set cosmetic tag to KIS_KIR
Hidden effect:
set_political_party
ideology = neutrality
popularity = 60
Becomes the leader for the Supremacist party.
Financier-Executor
Consumer Goods Factories factor: −5%
Resources to Market: +10%
Trade deal opinion factor: +50%
License purchase cost: −10%
Industrial Factory Donations: +1
Set country flag KIS_viceroyalty_formed_flag
Set the ruling party to Non-Aligned
Set the Supremacist party name to (NAKP-H) National Association of Kirin Patriots - Hardliner
Set the Non-Aligned party name to (NAKP) National Association of Kirin Patriots
Becomes the leader for the Non-Aligned party.
Custom effect tooltip:
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “The Viceroyalty of Greater Providence” in 6 hours to 12 hours
The Viceroyal Banners
Now that we have settled the diplomatic matters necessary to establish our Viceroyalty, it is time to focus on improving our military cooperation with Vermilion. We shall establish a system of viceroyal banners using soldiers provided by Vermilion and equip them with modern equipment produced here at home to represent the first of our joint military ventures.
Three Viceroyal Banners will be formed and deployed:
- Banner of the Boreal Dragon
- Banner of the Lion Rampant
- Banner of the Swift Viper
Hidden effect:
load_oob = KIS_viceregal_banners
Hidden effect:
Increase variable KIS_conscription_factor_var by 0.1
Increase variable KIS_land_reinforce_rate_var by 0.1
The Confederal Union
With the matter of our independence secured and settled, we should reorganize our territory into a more efficient nation effectively led by the NAKP. Though we claim legitimacy through the deference to Matriarch Superior Rain Shine in all spiritual matters, this is in reality simply lip service, and the Matriarch does not influence affairs within our borders.
Requires the following:
“The Peony Accords”
Requires the following:
“Promote Regionalism”
Gain 100 Political Power
Set cosmetic tag to KIS_confederal_union
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “The Confederal Union of North Kiria” in 6 hours to 12 hours
The Confederal Guard
Through the charitable donations of some of our most wealthy patrons and party members, we have organized the funds to acquire state-of-the-art Griffonian artillery pieces and motorized equipment. These arms will go a long way toward our efforts to put an end to the menace of the Rising Fire.
Increase variable KIS_army_morale_factor_var by 0.1
Increase variable KIS_experience_gain_army_unit_factor_var by 0.1
The War of Containment
The Rising Fire is a threat that we must contain before it spreads out of control like a raging wildfire. We shall fight alongside Vermilion to put it down, but we should also keep in mind that a strong Vermilion may not be to our benefit. Perhaps it may be better to contain the Rising Fire instead of extinguishing them to keep Vermilion weak...
Declares a Topple Government war against Republic of Kiria
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “North Kiria Declares War on the Republic!” in 6 hours to 12 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decision The Peace of Massicot, which allows for a partition of Kiria and the end of the War of the Double Secession.
Set country flag KIS_reconcile_focus_9_flag
The Post-War Settlement
We must make preparations for the end of the War of the Double Secession and the inevitability of our victory by organizing the means to demobilize and settle our affairs in the post-war world. After all, business will be booming, and we best be ready to capitalize on it when the post-war boom starts.
Through our influence, we have helped put an end to the War of the Double Secession. Kiria is stable once more, and the menace of the Rising Fire has been dealt with. We can take pride in knowing that it was by our hoof that peace has returned to the Vermilion Realm, and all the kirin of the Realm will see Greater Providence as its bastion of stability.
Trigger country event “The Dawn of Tomorrow” in 1 hour to 2 hours
Reform and Opening
With the business of war behind us, it is time to focus on the business of the future. The Chairkirin has prepared many reforms to pass through the NAKP that will help modernize the north and bring us up to parity with the developed nations of the world, and there's no better time than the present to start passing them.
Custom effect tooltip: (+10.00K) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
Hidden effect:
Increase variable TreasuryWealth by 10 000
Scripted Effect: increase_science_base=yes
The Kirian Raj
The deer up north are fractious and divided, engaged in internecine strife and unable to govern themselves. We should intervene to lend a strong, guiding hoof to help them rise up and above their history, as we did.
The NAKP is, in effect, an extension of the interests of the many corporate donors and partners that keep Fragrance solvent and our nation running. As such, we can leverage the significant financial resources of our prestigious corporate partners to achieve economic feats the rest of the Realm can only dream of. We just have to make sure we stay in the black and everything will be fine...
Requires one of the following:
“Patriotic Obligation”
“Loyal to the Homeland”
Trigger country event “Crude Oil? Guns? Bombs?” in 1 hour to 2 hours
Custom effect tooltip:
Enables the Party Treasury Decision Mechanic, where File:Kirin coin texticon.pngGold Coins, obtained through Decisions, Focuses, and Events, can be Exchanged for Rewards and Bonuses. Gold Coins can also be spent on Continuous Focuses.
Set country flag KIS_unlocked_treasury
Set variable TreasuryDebt to 0
Set variable KIS_treasury_debt_PP_var to 0
Set variable KIS_treasury_debt_consumer_goods_var to 0
Set variable KISTreasuryIncomePerFC to 500
Set variable KISTreasuryIncomePerFM to 425
Set variable KISTreasuryIncomePerFD to 450
Set variable KISTreasuryIncomeFC to the value of KIS.num_of_civilian_factories
Multiply variable KISTreasuryIncomeFC by the value of KISTreasuryIncomePerFC
Set variable KISTreasuryIncomeFM to the value of KIS.num_of_military_factories
Multiply variable KISTreasuryIncomeFM by the value of KISTreasuryIncomePerFM
Set variable KISTreasuryIncomeFD to the value of KIS.num_of_naval_factories
Multiply variable KISTreasuryIncomeFD by the value of KISTreasuryIncomePerFD
Set variable TreasuryIncome to 0
Increase variable TreasuryIncome by the value of KISTreasuryIncomeFC
Increase variable TreasuryIncome by the value of KISTreasuryIncomeFM
Increase variable TreasuryIncome by the value of KISTreasuryIncomeFD
Set variable TreasuryIncomePredicted to the value of TreasuryIncome
Set variable KISTreasuryIncomeMonthBefore to 0
Set variable KISTreasuryIncomeChange to 0
Set variable TreasuryAccountingError to 0.1
Set variable KIS_treasury_debt_PP_RATIO_var to 250000
Set variable KIS_treasury_debt_PP_RATIO_var_DISPLAY to 2
Set variable KIS_treasury_debt_consumer_goods_RATIO_var to 250000
Set variable KIS_treasury_debt_consumer_goods_RATIO_var_DISPLAY to 2
Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
Limited to:
Original country is Empire of Kiria
At least one of the following is true:
Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
Set variable KIS_fund_research_decision_slot_progress_var to 10
Mobilise the Party
The NAKP is only as strong and financially stable as its members, and like a saturated market, they need to be encouraged from time to time to contribute to our coffers so we can continue to grow. By incentivizing the kirin of the Greater Providence region to increase their contributions to the party, we will be able to extend our reach into sectors previously closed to us.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Trigger country event “The Modern Providence” in 1 hour to 2 hours
Custom effect tooltip: Gains Dynamic Modifier: Greater Providence Self-Government, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
Hidden effect:
Add the dynamic modifier “Greater Providence Self-Government” to this country providing the following effects:
Research Speed: KIS.KIS_construction_rsf_var
Monthly Population: KIS.KIS_construction_mp_var
Party Popularity Stability Modifier: KIS.KIS_construction_ppsf_var
Political Power Gain: KIS.KIS_construction_ppf_var
Org Loss when Moving: KIS.KIS_war_of_position_negative_var
Stability: KIS.KIS_stability_factor_var
Max Factories in a State: KIS.KIS_global_building_slots_factor_var
Limited to:
Original country is Empire of Kiria
The Northern Compact
If Fragrance will ever command enough might to guarantee our independence from Vermilion, we must tempt the other major population centers of the north away from Vermilion's rule. Championing the unique cultural differences that separate us from the kirin of the heartlands and fostering the notion of a Greater Providence will be key to making this dream a reality.
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Trigger news event “Plebiscite of the Northern Compact” in 3 days
Custom effect tooltip: Enables the Campaign for the Northern Compact Decision Mechanic, where File:Kirin coin texticon.pngGold Coins can be spent on Canvassing Efforts to garner Popular Support in the Plebiscite for Northern Self-Determination.
randomize_temp_variable
var = KIS_plebiscite_rhapsody_starting_support_var_TEMP
distribution = uniform
min = 0.2
max = 0.3
Set variable KIS_plebiscite_rhapsody_support_var to the value of KIS_plebiscite_rhapsody_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_comely_cape_starting_support_var_TEMP
distribution = uniform
min = 0.5
max = 0.65
Set variable KIS_plebiscite_comely_cape_support_var to the value of KIS_plebiscite_comely_cape_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_prosperous_dell_starting_support_var_TEMP
distribution = uniform
min = 0.5
max = 0.65
Set variable KIS_plebiscite_prosperous_dell_support_var to the value of KIS_plebiscite_prosperous_dell_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_fragrance_starting_support_var_TEMP
distribution = uniform
min = 0.6
max = 0.75
Set variable KIS_plebiscite_fragrance_support_var to the value of KIS_plebiscite_fragrance_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_viridian_coast_starting_support_var_TEMP
distribution = uniform
min = 0.2
max = 0.3
Set variable KIS_plebiscite_viridian_coast_support_var to the value of KIS_plebiscite_viridian_coast_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_radiance_starting_support_var_TEMP
distribution = uniform
min = 0.2
max = 0.4
Set variable KIS_plebiscite_radiance_support_var to the value of KIS_plebiscite_radiance_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_verdant_fields_starting_support_var_TEMP
distribution = uniform
min = 0.1
max = 0.2
Set variable KIS_plebiscite_verdant_fields_support_var to the value of KIS_plebiscite_verdant_fields_starting_support_var_TEMP
randomize_temp_variable
var = KIS_plebiscite_apricot_glen_starting_support_var_TEMP
distribution = uniform
min = 0.05
max = 0.1
Set variable KIS_plebiscite_apricot_glen_support_var to the value of KIS_plebiscite_apricot_glen_starting_support_var_TEMP
The Grand Gallop Onward and its consequences have been a disaster for the kirin race. However, using money from the NAKP's treasury, we can begin to pick up the pieces and attempt to build back better and stronger. We will hire new workers, import new machines, and subsidize new industry to overcome Vermilion's failure in modernizing our society.
Despite all of Fragrance's wealth and power, it is still a dense urban city, with little in the way of agriculture within its jurisdiction. However, the provinces of Apricot Glen and Vernal Glade just up the Carmine River are filled with fertile farmland. It is imperative that we win over Fragrance's backyard and bring this land into the fold.
Custom effect tooltip: Increases Popular Support Gain from Canvass Support in Apricot Glen and Canvass Support in Vernal Glade by +10%.
Custom effect tooltip: Popular Support for the Northern Compact in Apricot Glen and Vernal Glade will increase by 5%.
Hidden effect:
Increase variable KIS_plebiscite_apricot_glen_support_var by 0.05
Increase variable KIS_plebiscite_verdant_fields_support_var by 0.05
Rhapsodic Overtures
Rhapsody is Kiria's largest city by a large margin, and as such, it is incredibly important that we bring it into the fold if we hope to survive against Vermilion's inevitable overtures for reunification. The city is ruled by an entrenched religious group known as the Procurate, but should we focus our efforts on appeasing them or appealing to their citizens?
Has full control of state Providence Demesne (1060)
Trigger country event “Harmonizing with Rhapsody's Rhapsody” in 1 hour to 2 hours
Fund Northern Development
We have planted the seed for a renewed industrialization effort in the north; now it is time to water it and watch it grow. We must be willing to commit even more resources and funding to our nascent industries if we want to see them grow to new heights and drag Kiria out of destitution and poverty.
Requires the following:
“Picking Up the Pieces”
Trigger country event “Investing Capital” in 1 hour to 2 hours
Our greatest resource is our connections to the many wealthy members of the Kirin Diaspora, descendants of those who fled the Realm at the imposition of the Silence a century ago and who only prospered with their new businesses in Griffonia and Equus. The NAKP was made by and for this wealthy diaspora—how about we remind them of this fact with a few fundraising banquets and balls?
Requires the following:
“Picking Up the Pieces”
Custom effect tooltip: (+20.00K) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
Gains +1 Offmap Civilian Factory and +1 Offmap Naval Dockyard for 270 days.
Trigger country event “kirin_utility.5” in 270 days
Kiria's Radiant Coast
The city of Radiance has historically been the main port for foreign dignitaries visiting Vermilion from abroad, but the Silence reduced it to a dying backwater. Nowadays, it is home to a unique blend of northern natives and the returning members of the Kirin Diaspora, giving the city a unique identity that we must find a way to exploit to encourage it to throw its lot in with Fragrance.
Custom effect tooltip: Popular Support for the Northern Compact in Viridian Coast and Radiance will increase by 5%.
Trigger country event “A Gateway to the Gateway” in 1 hour to 2 hours
Hidden effect:
Increase variable KIS_plebiscite_radiance_support_var by 0.05
Increase variable KIS_plebiscite_viridian_coast_support_var by 0.05
Court the Procurate
Rhapsody's Procurate is the key to making significant headway in aligning the city's desires with our own. However, Rhapsody surely sees themselves as our equals, if not our betters. Despite how foolish such a notion may be, we must be sure to keep the Procurate happy if we want their cooperation during the plebiscite.
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Has full control of state Providence Demesne (1060)
Trigger country event “Procuring the Procurate” in 1 hour to 2 hours
Custom effect tooltip: Popular Support for the Northern Compact in Rhapsody will increase by 10%.
Provisional Industrial Central Planning
If we want to get the most out of our economy, we must be willing to find which of our partners have been underperforming and give them a firm squeeze to make up for the difference. Our corporate partners are incredibly important to the function of the NAKP, but they can be quite stingy when it comes to spreading the wealth around. Perhaps we should nationalize some of their assets to get the most out of them?
Military Factory Donations: KIS.KIS_treasury_mil_factory_investment_var
Limited to:
Original country is Empire of Kiria
At least one of the following is true:
Value of variable KIS.KIS_treasury_civ_factory_investment_var is greater than 0
Value of variable KIS.KIS_treasury_mil_factory_investment_var is greater than 0
Value of variable KIS.KIS_treasury_nav_dockyard_investment_var is greater than 0
Add −2 off map Civilian Factory
Trigger country event “kirin_utility.6” in 1 year
Secure Our Power Base
With all the time and money we have focused on winning over the surrounding states of Greater Providence that still profess loyalty to Vermilion, we cannot forget to pay attention to those that have already declared for us in and around Fragrance. But what is the best way to do that: a broader campaign in our cities, or diverting funding into tangible quality of life improvements?
Allow Branch if:
None of:
Country flag KIS_council_salvation_front_civil_war_scenario is set
Requires one of the following:
“The Verdant Glens”
“Rhapsodic Overtures”
Requires the following:
“Shelter the People”
Gain 100 Political Power
Custom effect tooltip: Popular Support for the Northern Compact in Fragrance, Comely Cape, and Prosperous Dell will increase by 5%.
Trigger country event “Shoring Up the Homefront” in 1 hour to 2 hours
Hidden effect:
Increase variable KIS_plebiscite_fragrance_support_var by 0.05
Increase variable KIS_plebiscite_comely_cape_support_var by 0.05
Increase variable KIS_plebiscite_prosperous_dell_support_var by 0.05
Radio Free Kiria
The radio is one of our most important tools in pushing the party message out to our citizens and securing their loyalty by ensuring that they hear what we want them to hear. But it could be used as a tool for profit as well, supposing we allow anykirin to buy time on the airwaves. But is such an investment worth the risks?
Requires the following:
“Aid from the Diaspora”
Trigger country event “Radio Free Kiria” in 1 hour to 2 hours
Custom effect tooltip: Unlocks Decision Subsidize RFK Broadcasts, which increases War Support.
Set variable KIS_fund_radio_broadcasts_cost to 3000
Plebiscite for Northern Self-Determination
The pollsters have been hard at work, and we have invested significant capital in drumming up support for the Plebiscite for Northern Self-Determination. It is time to allow the kirin of Greater Providence to vote on their future.
There is no turning back now.
Requires the following:
“Kiria's Radiant Coast”
Requires the following:
“Court the Procurate”
If:
Limited to:
Country flag KIR_KIS_chose_option_respect_outcome is set
Custom trigger tooltip:
Tooltip: Popular Support for the Northern Compact is at least 75% in Rhapsody, Viridian Coast, Radiance, Apricot Glen, and Vernal Glade.
Value of variable KIS.KIS_plebiscite_rhapsody_support_var is greater than or equals 0.75
Value of variable KIS.KIS_plebiscite_viridian_coast_support_var is greater than or equals 0.75
Value of variable KIS.KIS_plebiscite_radiance_support_var is greater than or equals 0.75
Value of variable KIS.KIS_plebiscite_verdant_fields_support_var is greater than or equals 0.75
Value of variable KIS.KIS_plebiscite_apricot_glen_support_var is greater than or equals 0.75
If:
Limited to:
At least one of the following is true:
Country flag KIR_KIS_chose_option_reject_outcome is set
None of:
Country flag KIR_KIS_chose_option_respect_outcome is set
Custom trigger tooltip:
Tooltip: Average Level of Popular Support for the Northern Compact exceeds 50%.
Value of variable KIS.KIS_plebiscite_average_popular_support is greater than 50
Value of variable KIS.KIS_plebiscite_verdant_fields_support_var is greater than or equals 0.75
Custom effect tooltip: Popular Support in Vernal Glade is insufficient.
Else, if:
Limited to:
At least one of the following is true:
Country flag KIR_KIS_chose_option_reject_outcome is set
None of:
Country flag KIR_KIS_chose_option_respect_outcome is set
Custom effect tooltip: Vermilion may reject the outcome of the Plebiscite regardless of Popular Support for the Northern Compact!
The City-State Economy
The ultimate ideal in a self-sustaining and growing economy requires our urban and industrial centers to be fully independent and equipped with everything they need to turn a profit. The number one roadblock to such efforts, however, is an insufficient labor pool. We shall encourage the poor kirin of the countryside to move into the cities where they can be more useful to our economic machine.
Value of variable KIS.TreasuryWealth is greater than or equals 4 000
Custom effect tooltip: (-4.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 4 000
[Scope]Fragrance Inlet (1071):
Gain 80 000 Ponypower
Add 2 building slots
Add 1 Civilian Factory
Add 1 Naval Dockyard
Resume Industrialisation
Now that we have finally achieved momentum on reversing the disastrous failure of the Grand Gallop Onward, we are beginning to see some of the fruits of our labor. The engine of industry is now running on its own, and it will only continue to grow stronger by the day.
The industrial capacity of the north is unmatched, as is the tenacity of our people. We have persevered through the economic crisis and the rumblings of a market collapse, and come out the other side stronger for it. It is time to celebrate because Fragrance has achieved what Vermilion never could: the successful rejuvenation of kirin industry and our entrepreneurial spirit!
Requires the following:
“The City-State Economy”
Requires the following:
“Resume Industrialisation”
Gain +200% research bonus (Industrial bonus) (2 uses) towards:
It is the duty of the old generation to educate and make way for the new. Today, the first children of the Diaspora are being foaled on kirin shores, marking the successful return of Kiria's long-lost sons and daughters. It is imperative that we provide them the best education we can afford to give them all the tools they need to succeed in this brave new world we have made for them.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Scripted Effect: decrease_illiteracy=yes
The Minutiae of Independence
Independence is more than just a bold statement and patriotic fervor; it takes the combined efforts of dozens of legislators and hundreds, if not thousands, of dedicated kirin to make it a reality. We must fill our administration with competent kirin to ensure that our fledgling nation can stand on its own hooves during this crucial time.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Gain 100 Political Power
Custom effect tooltip: Available as Political Advisor:
Simple Survey , which grants
Technocrat Elite
Daily Political Power Cost: −0.05
Factory Output: +5%
Dockyard Output: +5%
Factory Repair Speed: +5%
Custom effect tooltip: Available as Political Advisor:
Cherry Blossom , which grants
Silent Workirin
Political Power Gain: +15%
Set country flag KIR_council_focus_x_flag
State-Corporate Partnership
The state relies on the corporation to provide it with taxable income and goods to trade with foreign countries, while corporations rely on the state to provide them with a support structure and the means to protect their investments. If we want to get the most out of both, we must make the two all-but inseparable entities to guarantee their effective partnership.
Requires the following:
“The Minutiae of Independence”
Has full control of state Fragrance Inlet (1071)
Custom effect tooltip: (+25.00K) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
Hidden effect:
Increase variable TreasuryWealth by 25 000
[Scope]Fragrance Inlet (1071):
Add 1 building slot
Add 1 Civilian Factory
Add 1 Infrastructure
Office for Economic Development
To guarantee the productive independence of the state and the loyalty of our people, we must invest heavily in developing our society along lines that are beneficial to the NAKP and the party's infrastructure. The creation of social programs all championed with a pro-NAKP slant will ensure that our citizens are more firmly supportive of the party.
Increase variable KIS_construction_ppsf_var by 0.05
Increase variable KIS_construction_ddf_var by 0.05
Increase variable KIS_construction_ppf_var by 0.05
Joint Venture for the Port of Sycee
The port of Sycee is home to the Sycee Trading House, one of the oldest merchant banks in Kiria, and one of the strongest to survive the disastrous imposition of The Silence. We must work closely with this bank to furnish it with a new and modern home in its original city, and in return, Sycee will allow the state the use of some of its resources and infrastructure.
Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Custom effect tooltip: (-8.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 8 000
[Scope]Comely Cape (1088):
Add 2 building slots
Add 2 Naval Dockyard
Add 2 Infrastructure
Northern Defence Industrial Complex
For as long as there is war or at least the prospect of war, the military-industrial complex will remain one of the most profitable business ventures known to creatures across the world. As it so happens, a war in Kiria is a very real prospect, and we are in great need of bolstering our defenses. Perhaps we can come to a mutually beneficial arrangement with the complex...
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Prosperous Dell (1087)
Is state Comely Cape (1088)
Add 1 building slot
Add 1 Military Factory
Shelter the People
The kirin of the north, and even the weary refugees from the heartlands, need a government willing and able to look after them. By encouraging immigration to the north and spending lavishly to provide for the people, we will grow our population and begin to recoup our investment through a larger source of taxable kirin.
Every Week, For 7 Weeks:
(+1.50K) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Prosperous Dell (1087)
Is state Comely Cape (1088)
Is state Fragrance Inlet (1071)
Gain 2 500 Ponypower
Hidden effect:
Trigger country event “kirin_utility.8” in 7 days
Trigger country event “kirin_utility.8” in 14 days
Trigger country event “kirin_utility.8” in 21 days
Trigger country event “kirin_utility.8” in 28 days
Trigger country event “kirin_utility.8” in 35 days
Trigger country event “kirin_utility.8” in 42 days
Trigger country event “kirin_utility.8” in 49 days
Codify Corporatism
Like a good business, society is at its most productive when cleanly delineated into its component parts and effectively managed by capable administrators. We shall take this practice one step further and officially codify corporatism into our societal laws, making each sector of our society one self-contained part of an efficient and profitable national machine.
The All-Kiria Collegium was the brainchild of Cypress Snow and Chairkirin Fickle Current, and since our separation from Vermilion, it has languished in a state of decay under the hoof of those unwilling to invest in its success. Let us divert some funds to lure its scholars and staff away from Vermilion and give them a safe haven to continue their valuable work here in Fragrance.
Trigger news event “Vermilion's Brain Drain” in 1 hour to 2 hours
Unlocked All-Kiria Collegium (?)
Custom effect tooltip: Available as Theorist:
All-Kiria Collegium , which grants
Research Speed: +5%
Gain 1 research slot
Mobilize the Literati
Where the rest of the Realm of Kiria is filled with poor peasants and religious figures, Fragrance is a haven for the intelligentsia of the kirin race. Our enlightened and wealthy people shall pave the way for innovation and solutions to age-old problems, giving us an edge over the intellectually stagnant holds of the Matriarch and Rising Sun.
Requires the following:
“Acquire the Collegium”
Trigger country event “Teahouse Generals” in 1 hour to 2 hours
Gain 1 use of +33% (Mobilize the Literati) doctrine cost reduction for:
Land Doctrine
Gain 1 use of +25% (Mobilize the Literati) doctrine cost reduction for:
Naval Doctrine
Gain 1 use of +25% (Mobilize the Literati) doctrine cost reduction for:
Air Doctrine
Gain 150 Political Power
Set country flag KIS_unlocked_theorists
Fuel For Progress
There is a reason industrialization is often referred to as an engine of societal development: not only does it power the transformation of our society, but it needs fuel of its own to properly function. With precious few resources to fuel the engines of progress in the north, we must invest in alternative means to acquire fuel to keep our economy humming along.
Requires the following:
“Northern Defence Industrial Complex”
Requires the following:
“Codify Corporatism”
Has full control of state Comely Cape (1088)
Has Organised Fuel Storage technology researched
Unlock the Lease Petroleum Tankers decision
Unlock the Import Crude Oil decision
[Scope]Comely Cape (1088):
Add 2 building slots
Add 1 Synthetic Refinery
Add 1 Fuel Silo
The Brocade Mining and Resources Consortium
Raw materials have been the lifeblood of any nation since the dawn of time, and this has not changed in the modern age. North Kiria is pitifully underdeveloped and woefully unexploited, and so we must rectify this issue immediately. We shall establish a new mining consortium for the prospecting of desperately-needed resources and bring them to our markets as quickly as possible.
Requires the following:
“Fuel For Progress”
Has full control of state Comely Cape (1088)
Gain +100% research bonus (The Brocade Mining and Resources Consortium) (2 uses) towards:
Hydraulic Drills
Geological Mapping
Standardised Mechanisation
Early Open-Pit Mining Operations
Shrinkage Stoping
Add production of 15 Steel to Comely Cape (1088)
Add production of 3 Tungsten to Comely Cape (1088)
Add production of 2 Aluminum to Comely Cape (1088)
Raise the Righteous Regiments
The Righteous Regiments once served as part of Fragrance's local garrison, and their history goes back even further to the days of kirin warlords. Though they have been disbanded since the beginning of the Silence, reinstating these regiments will allow us to call upon the proud history of Fragrance in her defense once more!
Requires one of the following:
“Provident Destiny”
“Mobilise the Party”
Has full control of state Fragrance Inlet (1071)
Custom effect tooltip: Enables the Standard Regiment Historical Division Names Group.
The Three Righteous Regiments will be formed and deployed:
Create our country unit based on the Righteous Regiment template
Create our country unit based on the Righteous Regiment template
Create our country unit based on the Righteous Regiment template
Fragrance Aerodrome
The ability to fight in the skies and rain death down on an enemy from above was something only griffons and pegasi could do for the longest time. But with the invention of the aeroplane, that capability is now something that any species can achieve. If we control the skies, then we control our fate!
Value of variable KIS.TreasuryWealth is greater than or equals 4 000
Custom effect tooltip: (-4.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 4 000
If:
Limited to:
At least one of the following is true:
Has Early Fighter technology researched
Has Early Small Airframe technology researched
60 units of Small Airframe is added to the national Stockpile
Gain +100% research bonus (Early Fighter) (2 uses) towards:
Fighter models
Else:
If:
Limited to:
DLC By Blood Alone is enabled
Add technology: Early Small Airframe
Scripted Effect: generic_early_fighter=yes
60 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Fighter
60 units of Early Fighter is added to the national Stockpile
Gain +100% research bonus (Early Fighter) (1 use) towards:
Fighter models
[Scope]Fragrance Inlet (1071):
Add 2 Air Base
Militarize the Cadres
All aspects of our society and government need to, for the time being at least, be fully devoted to the war to come. We must make sure that the current reality is woven into everything we do, reminding our citizens that they need to be ready to fight for their country and that they should devote every day toward achieving victory!
Increase variable KIS_military_command_gain_mult_var by 0.05
Decrease variable KIS_military_experience_loss_var by 0.05
Motorization Drive
Trucks will be an important feature of the wars of today and tomorrow, and we are woefully undersupplied at the moment. The ability to quickly carry heavy equipment and supplies to an army extends and enhances our combat missions, all in all creating a stronger and more effective fighting force.
Value of variable KIS.TreasuryWealth is greater than or equals 4 000
Custom effect tooltip: (-4.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Custom effect tooltip: Motorized Equipment: Production Cost: -15.00%
600 units of Truck is added to the national Stockpile
Hidden effect:
Decrease variable TreasuryWealth by 4 000
Gets the hidden_ideas “Motorization Drive”
Analytics Initiative
Information is everything, especially so on the battlefield. Knowing the likely moves of our enemies while keeping our plans a secret can make or break a battle or a war. We must devote extra effort to our analytics departments to ensure that we gain as much of an intelligence advantage over our foes as we can!
Increase variable KIS_decryption_factor_var by 0.05
Increase variable KIS_encryption_factor_var by 0.05
War of Position
Gone are the days when two large armies would smash against each other in an open field, with the loser fleeing in disarray. Modern armies are simply too large to bring to bear all at once, and so taking and holding key positions is the way that wars will be decided. Improving the ability of our forces to move to strategic locations and defend them against enemy attack will be the key to success.
Decrease variable KIS_war_of_position_negative_var by 0.05
The First Armor Unit
With modern wars being fought with deadly automatic weapons and lethal shrapnel, putting an indestructible monster of steel on the field of battle can overwhelm enemy defenses while protecting our soldiers in the process. Tanks are the future, the armored tip of the spear that will drive through enemy lines, and we need to get them in our armies now!
Create our country unit based on the Light Armour Regiment template
Create our country unit based on the Light Armour Regiment template
A Favour Owed
Fickle Current made an ally while dealing with the pirates of Nacre. With the war in full swing, it's time to summon the pirate queen Roaring Fire to our side and bolster our forces on land and sea.
Custom effect tooltip: Roaring Fire (with traits Bold, Blockade Runner, Concealment Expert) becomes an Admiral.
Trigger country event “A Maritime Rendezvous” in 1 hour to 2 hours
Providence Dawning
At last, we are in control of the whole of the nation. The false idols have been broken, and now it is time for the NAKP to enforce their vision over all of Kiria. A new dawn is rising, where wisdom and reason rule, not the superstition of the Way of Fire or the zealotry of the Rising Fire. A happy medium, where industry is king.
Trigger country event “kirin_utility.54” in 30 days
Trigger country event “kirin_utility.54” in 60 days
Trigger country event “kirin_utility.54” in 90 days
Trigger country event “kirin_utility.54” in 120 days
Trigger country event “kirin_utility.54” in 150 days
Gets the hidden_ideas “Kiria”
Set cosmetic tag to KIR_fascism
Trigger news event “The Vermilion Empire Proclaimed” in 6 hours to 12 hours
Restore the Matriarch
Although she has been coddled by traitors and communists for years, the Matriarch Superior still lies at the heart of Kirin culture and society. A Kirian government without her would never have the backing of the Way of Fire or the majority of Kirin. It is time to restore Rain Shine to her place of spiritual power, while she concedes temporal affairs to the NAKP.
Requires the following:
“Providence Dawning”
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “The Matriarch Superior Cedes the Realm” in 3 hours to 6 hours
Custom effect tooltip: Unlocks (1) Journal Entry for Fickle Current.
For the average kirin, not much has changed for Matriarch Superior Rain Shine: she has and will continue to be Concord's avatar in this mortal dimension, and she will maintain her religious duties for The Way of Fire. The NAKP, on the other hoof, has assumed all other duties to run the nation in Her name.
Rebuild the Nation
While the Grand Gallop Onward was a complete and utter failure under the guardianship of the old government, the NAKP will not be so quick to rush headlong into destruction. We will succeed where others failed, for the Empire's industry and intelligentsia is behind us. By any cost needed, Fragrance and the realm at large must prosper.
Requires the following:
“Providence Dawning”
Trigger country event “A Prisoner's Dues” in 1 hour to 2 hours
Custom effect tooltip: The Industry of [1059.GetName] and [1073.GetName] will be relocated to Greater Providence.
There are very few in Kiria who we, and by extension, the Matriarch Superior, can trust. But if there is one thing that will always ensure loyalty, it's money. That's why we know corporations have our back. By remaining loyal to the crown we both prosper, and that is why it is time to devolve further power to the corporations, legitimizing them as great feudal vassals of old.
Requires the following:
“Restore the Matriarch”
Trigger country event “Corporate Victories” in 1 hour to 2 hours
Custom effect tooltip: Enables the Corporate Vassals State Action. Select a state on the map to view State Actions.
Vassal-Corporations can be assigned to states under our control, and grant bonuses to Military, Industrial and Resource Modifiers.
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
Just Reward
It's time to pay Roaring Fire her due. She played her part in seizing control of the southern oceans for the NAKP, and so now it's time to give her what she wants: free reign in the South Kirin Sea. Her place in the new order is secure, as long as she keeps paying her taxes.
Country flag KIR_fickle_current_allied_roaring_fire_flag is set
Requires the following:
“The Vermilion Consignation”
Has full control of state Pearl Peninsula (833)
Has full control of state Auburn Isle (1065)
Trigger country event “A Pirate's Life for Me” in 1 hour to 2 hours
Custom effect tooltip: The £ENEZ_flag Exclusive Naval Economic Zone of South Kiria will be established in [833.GetName] and [1065.GetName].
Releases ENEZ South Kiria as a Puppet.
While [833.GetName] and [1065.GetName] remain owned and controlled by ENEZ South Kiria, (+4.00K) File:Kirin coin texticon.pngGold Coins will be deposited into the Party Treasury Every Month.
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
Settling Accounts
Per the Indentured Service Compensation Scheme, those accused of financial crimes shall be bound to provide labor for the state until the point at which their debt is paid in full. While participating in the Compensation Scheme all living expenses shall be added to the debt of the laborer as per Subsection-9a. Complaints should be filed to the Bureau For Fair Kirin Treatment, which is located... somewhere.
Requires one of the following:
“Restore the Matriarch”
“Rebuild the Nation”
Trigger country event “Crime and Punishment” in 1 hour to 2 hours
Set country flag KIS_unlocked_prison_factories
Custom effect tooltip:
Unlocks Decision Establish Prison Factories, which increases Local Available Resources and Local Construction Speed in selected states, and grants a dynamic bonus to Production Efficiency Growth.
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
The Imperial Kirian Army
Rising from the ashes of the old Banners, the new Kirin military is free from the shackles of the old order. Bankrolled by the Vassal-Corporations and with the full support of the Matriarch Superior, soon there will not be a finer fighting force in the world.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Custom effect tooltip:
Trigger country event “Military-Industrial Complexity” in 1 hour to 2 hours
Gain 50 Army Experience
Gain 25 Command Power
The Chairkirin's Mandate
The Chairkirin has a vision for Kiria, one that will not be bound by old notions of tradition and the agrarian idyll. Efficiency is the greatest moral guide, and anything second to capitalist perfection is a failure in the eyes of the Matriarch and the NAKP.
Requires one of the following:
“The Vermilion Consignation”
“Settling Accounts”
Custom effect tooltip: (+30.00K) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
Hidden effect:
Increase variable TreasuryWealth by 30 000
Set country flag KIS_chairkirin_mandate_flag
Custom effect tooltip:
Unlocks Decision Demographic Redistribution, which creates Surplus Population from selected states.
Custom effect tooltip:
Unlocks Decision Urban Concentration, which upgrades the State Category level and increases Victory Points in selected states.
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
Show Them the Way
The order of the Way of Fire is filled with seditious and treasonous elements that threaten to undermine our rule. However, the Way of Fire is too important to the kirin of the Realm to abolish entirely. We will focus our efforts on shifting legitimacy away from this institution and toward one more friendly to our goals.
Requires the following:
“Settling Accounts”
Gain 75 Political Power
Gain 10% Stability
Set the Non-Aligned party name to (Divine Fire) Divine Fire Patriotic Movement
Custom effect tooltip: The Party Popularity of the Divine Fire Patriotic Movement will never rise above 10%.
Set country flag KIR_empire_focus_4b_effect_flag
Anti-Banditry Operations
Banditry continues to be a problem in the lawless and loosely policed frontiers. Let us establish a fitting doctrine to keep these lawless criminals under control and strengthen our hold on the Realm.
Much of the misguided peasantry of the Realm sees us as foreign conquerors, but that is simply not so. Unfortunately, illiterate peasants cannot be reasoned with in good faith. Thankfully, martial law and the firm hoof of a strong civil defence force will be much more persuasive.
Requires the following:
“The Imperial Kirian Army”
Set country flag KIS_civil_defence_flag
Custom effect tooltip: Three Civil Defence Divisions, each with two (2) Military Police support companies, will be formed and deployed:
Unlocks Decision Deploy Civil Defence, which reduces resistance in selected states.
Hidden effect:
Create “Civil Defence Division” division template
[SCOPE]Capital state:
Create our country unit based on the Civil Defence Division template
Create our country unit based on the Civil Defence Division template
Create our country unit based on the Civil Defence Division template
A Professional Military
Like all businesses the military must be run like a well-oiled machine. No leaks, no mistakes, no ifs, ands, or buts. Absolute discipline and absolute loyalty must be given from all our commanders and soldiers, as well as the corporations who back the defenders of Kiria. Anything less should amount to heresy, or at least be worth a fine.
Requires the following:
“The Imperial Kirian Army”
Trigger country event “A Major Promotion” in 1 hour to 2 hours
Set country flag KIS_AAA_available
Custom effect tooltip: Available as Military High Command:
Army Assets Administration , which grants
Army Logistics
(Bureau)
Division Attrition: −12%
The Twelfth Vassal-Corporation
So far we have codified a total of eleven vassal corporations in service to the Matriarch Superior. But we yet have the need for another. We can't let all our vassals get too wealthy without taking a slice of the pie for ourselves, and so shall be born the Corporation of Kiria, an extension of the NAKP and the Chairkirin's control over the economy; the ultimate tool to cement our influence in the Kirian sphere.
Requires the following:
“The Vermilion Consignation”
Custom effect tooltip: Enables the Corporate Vassals State Action for states owned and controlled by subjects. Select a state on the map to view State Actions.
Trigger country event “The Corporation of Kiria” in 1 hour to 2 hours
Custom effect tooltip: Unlocks the Corporation of Kiria Corporate Vassal:
Reduces the Autonomy of the state owner and gives the [KIS.GetName] rights to the resources in the selected state upon selection, if the owner of the state is a subject.
The New Realm Party
It is time to reinstall at least the dressings of a functional democracy; namely, the right to vote. But we would be foolish to give that right freely back to the uneducated kirin of the Realm; rather, we will focus on finding a system to make sure that the majority of votes are controlled by party loyalists.
Requires the following:
“The Chairkirin's Mandate”
Requires the following:
“Show Them the Way”
Trigger country event “Voting for the Vote” in 1 hour to 2 hours
Set the Harmonic party name to (NRP) New Realm Party
Custom effect tooltip: The Party Popularity of the New Realm Party will never rise above 10%.
Set country flag KIR_empire_focus_5b_effect_flag
Rural Pacification Campaigns
The small, unnamed villages scattered throughout the rural regions of the Realm are breeding grounds for rebel sentiment and partisan activities. We must decide how best to address these small hubs before they allow the rebel problem to fester and spread even further than it has.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Trigger country event “An Equation of Lives” in 1 hour to 2 hours
Custom effect tooltip:
add_relation_modifier
target = KIR
modifier = KIR_comprehensive_counterinsurgency
add_relation_modifier
target = KIC
modifier = KIR_comprehensive_counterinsurgency
Consolidate the West
The western reaches of the Realm are a lawless land where anything goes. We should consider pouring more money, resources, and loyal kirin into the west to consolidate our control, but this runs the risk of sucking up more resources that would be better used elsewhere.
Requires the following:
“Anti-Banditry Operations”
Requires the following:
“Civil Defence”
Trigger country event “The Rugged West”
The Imperial Code
The Realm is safely under our supervision, and it would not have been possible without the economic backing of the corporations and partners that made our victory possible. As a result, we have parceled out the land of the Realm for their use. Now, we need to convince them to reinvest the profits they'll generate using the Realm's resources back into the Realm itself.
Requires the following:
“The Twelfth Vassal-Corporation”
Requires the following:
“The New Realm Party”
Trigger country event “Reinvesting Dividends”
Set country flag KIR_state_land_tax_flag
Custom effect tooltip:
Every Month, For Each State Fully Controlled by the [KIS.GetName]:
(+200) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
Set country flag KIR_unlock_clearance_operation_flag
Custom effect tooltip:
Unlocks Decision Clearance Operation, which adds an additional Building Slot in selected states.
Torchbearers of Progress
We've made great strides in consolidating our control over the Realm, and with the aid of our loyal vassal corporations, much of the Realm has been pacified one way or another. Let's put the finishing touches on our takeover of the Realm and secure Kiria for the NAKP and progress everywhere.
One of the most important things for an army is how efficiently it can move its troops both at home and abroad. Two schools of thought have emerged among our generals and theorists: should we modernize our rail capacity to move supplies and troops in bulk, or pivot toward the flexibility air transport allows us?
Requires the following:
“Civil Defence”
Trigger country event “Moving the Troops”
Custom effect tooltip:
Custom effect tooltip: One of the following will be granted:
Custom effect tooltip: Permanent-10% Reduction in Land Doctrine Cost.
Add technology: Armoured Trains
Custom effect tooltip: Effect:
Global Stats:
Org. Loss when Moving: -5%
Reinforce Rate: +5%
Strategic Redeployment will no longer be disabled in occupied states with the Uprising modifier.
Custom effect tooltip:
Disband the Thousand Banners
The Thousand Banners has been the main system of military recruitment and organization in the Realm since the end of the warlord era, but unfortunately, this means they harbor unrealistic nostalgia for the days of old. We should disband the old banners that may have loyalties to the previous regime and install a new military with unbreakable loyalty to the NAKP.
Requires one of the following:
“Civil Defence”
“A Professional Military”
Gain 100 Political Power
Lose 25 Army Experience
Custom effect tooltip: Remove as Conscription Law: Thousand Banners System.
Set country flag KIR_removed_banner_system
Custom effect tooltip:
Custom effect tooltip: Unlocks (1) Journal Entry for Fickle Current.
If we want to make the Realm a land of commerce and wealth, we need to make sure that our shipping lanes are safe and secure. Let us lean on the Sycee Trading House's extensive experience at protecting their overseas shipping and make sure our ships are safe no matter how far from friendly ports they may roam.
It is not enough to hold your power close to your chest, so to speak. A true regional power, and even something more, knows it's best to project our power abroad, where our influence can be felt beyond our borders and our military can operate anywhere. While we still have some work to do on that front, modernizing our air power will allow us to project it like never before.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Custom effect tooltip: Permanent-10% Reduction in Air Doctrine Cost.
Hidden effect:
Gets the hidden_ideas “Power Projection”
The Shipping Lanes
The sea is incredibly important to the strength and economic security of our nation, and so it must not be neglected. The coastline of Kiria is its source of vast power, and the watersheds of the Great Mellifluve and Carmine River allow our naval power to project even inland. It would be foolish not to double down on our strengths.
Value of variable KIS.TreasuryWealth is greater than or equals 10 000
Custom effect tooltip: (-10.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 10 000
Custom effect tooltip: Permanent-10% Reduction in Naval Doctrine Cost.
Hidden effect:
Gets the hidden_ideas “The Shipping Lanes”
Carve Up the Pie
Kiria is prosperous, and business is booming. Now that we are firmly in control of the Realm, we should begin parceling out sectors of the market and industry to the highest bidder. The VasCorps will pay handsomely for lucrative government contracts, and the wild speculation over which VasCorps shall win which contracts is driving market prices up, up, up!
Requires the following:
“The Imperial Code”
Trigger country event “Speculative Speculation”
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
The Corporate Tithes
Just as we owe much of our success to the support of our loyal VasCorps, the corporations owe their newfound record profits and riches to our business-friendly policies and cooperation. The state has sacrificed much to make the corporations happy, so it is time they begin to repay the debt they owe us.
Requires one of the following:
“The Imperial Code”
“Torchbearers of Progress”
Trigger news event “Corporations Express Concerns over Tithes” in 6 hours to 12 hours
Set country flag KIR_corporate_tithes_flag
Custom effect tooltip:
Every Month, For Each Corporate Vassal Chartered by the [KIS.GetName]:
(+250) File:Kirin coin texticon.pngGold Coins will be Deposited into the Party Treasury.
The Accounting Margin of Error will be reduced to ±5% of the Monthly Income.
Set variable TreasuryAccountingError to 0.05
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Compliance:−2%
Industrial Sectorisation
The Realm of Kiria is blessed with abundant land, ease in transporting goods along its many rivers, and a vast amount of cheap peasant labor. By designating special development sectors, we can more efficiently manage our abundant resources to create more factories, faster than ever.
Requires the following:
“Torchbearers of Progress”
Set country flag KIS_industrial_sectorisation_flag
Custom effect tooltip: Unlocks Decision Construct a Factory Estate, which constructs a Civilian Factory in selected states.
[SCOPE]Every controlled state:
Limited to:
Is a core state of Empire of Kiria
At least one of the following is true:
has_state_category = town
has_state_category = large_town
has_state_category = city
has_state_category = large_city
has_state_category = metropolis
Hidden effect:
Add the dynamic modifier “Designated Development Sector” to this state providing the following effects:
Monthly Population: +100%
Max Factories in State: +20%
Limited to:
Always
Custom effect tooltip: Gain Modifier Designated Development Sector:
Monthly Population: +100%
Max Factories in State: +20%
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
The New Martial Class
The kirin who fought valiantly for us to save the Realm from superstition and socialism have become an important backbone in our society. These soldiers stand a cut above the rest and are an inspiration for all. We should impress this on the population and bolster the ranks of the new martial class, through experienced veterans or wealthy party donors purchasing commission.
Requires the following:
“Disband the Thousand Banners”
Trigger country event “Above the Rest” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Available as Conscription Law:
Neo-Banner System , which grants
Consumer Goods Factories factor: 2%
Army Experience Gain: +20%
Recruitable Population: 7.5%
Training time: +5%
Experienced soldier losses: −5%
Minimum training level: +20%
Mobilization speed: +20%
Set country flag KIR_can_have_NEO_banner_system
Renegotiate Rhapsody
There yet exists a realm within our own, where the power of the NAKP and its vassals is not yet secure. The city of Rhapsody stands defiant against us, stuck in its old ways, and shielded by the Procurate. They insist on being given special status within the Empire; a silly notion if only they didn't control the city's great Arsenal. Let us invite the Procurate to Fragrance to help resolve our differences.
Requires the following:
“Carve Up the Pie”
Trigger country event “A Tragic Opportunity” in 1 hour to 2 hours
Liberate the Markets
To ensure that the free market is, well, free, we need to make sure that there is no restrictive red tape or anti-business clauses holding back the free-flowing exchange of money. The VasCorps, while eternally loyal and cooperative with our regime, are unfortunately all too prone to stifling a good deal on our end to make their shareholders richer. Perhaps that should change...
Requires the following:
“Carve Up the Pie”
Requires the following:
“The Corporate Tithes”
Custom effect tooltip: Reduces Cost for Invest in Civilian Industry and Invest in Naval Industry by (-1.0K) File:Kirin coin texticon.pngGold Coins. Reduces Cost for Invest in Military Industry by (-1.5K) File:Kirin coin texticon.pngGold Coins.
Set variable KIS_invest_mil_fac_cost to 8000
Set variable KIS_invest_civ_fac_cost to 9000
Set variable KIS_invest_nav_dock_cost to 8000
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
Results-Oriented Tactical Warfare
Bandits linger in the west, hindering our efforts to pacify the Realm. They survive by siphoning recruits and supplies off of the local towns like a parasite. Well, if they act like parasites, then we shall treat them as such. Sometimes, the host has to endure suffering to ensure the parasite dies.
Requires one of the following:
“Rural Pacification Campaigns”
“Modernise or Consolidate?”
Trigger country event “Deworming the West” in 2 hours to 4 hours
Custom effect tooltip:
Hidden effect:
Add the dynamic modifier “Imperial Aspirations” to this country providing the following effects:
Defensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_dwsf_var
Offensive War Penalty Stability Modifier: KIS.KIS_destiny_modifier_owsf_var
Justify war goal time: KIS.KIS_justify_war_goal_time_var
Limited to:
Original country is Empire of Kiria
Decrease variable KIS_compliance_growth_var by 0.05
Increase variable KIS_resistance_decay_var by 0.1
Decrease variable KIS_resistance_garrison_penetration_chance_var by 0.1
Modify the National Spirit “Imperial Aspirations”
Imperial Aspirations
Resistance Decay Speed: +10%
Compliance Growth Speed: −5%
Garrison Penetration Chance: −10%
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
The Kirian Soldiery
Given the size of the Realm, it is infeasible to expect the professional army to quickly respond to all threats, both without and within. Let us instead invest our treasury in creating MilSets, specialized, permanent settlements that are populated by soldiers and veterans who can quickly respond to any threats and contain them until the military can respond.
We have secured the Realm, and now it is time to look outwards. It is Concord's will, and the will of our shareholders, that we expand the realm's control beyond its current borders. As the protectors of kirinkind, we will ensure the safety of our southern brethren by bringing them back into the fold and subjugating those that would subjugate us.
Kiria is a land blessed with an abundance of resources that have long remained out of reach for one reason or another. Now that the superstitious Way of Fire mystics are out of the way and the peasantry is fully utilized by our loyal VasCorps, the time has come to claim the bounty the Realm offers us so freely.
Value of variable KIS.TreasuryWealth is greater than or equals 8 000
Custom effect tooltip: (-8.00K) File:Kirin coin texticon.pngGold Coins will be Withdrawn from the Party Treasury.
Hidden effect:
Decrease variable TreasuryWealth by 8 000
Set country flag kiria_resource_develop_decisions_unlocked
Gain +200% research bonus (Tap Our Potential) (1 use) towards:
Hydraulic Drills
Geological Mapping
Standardised Mechanisation
Early Open-Pit Mining Operations
Shrinkage Stoping
Custom effect tooltip:
Unlock the Sorghum Steel Mills decision
Unlock the Excavate the Peaks of Peril decision
Unlock the Jade Expanse Crystal Fields decision
Unlock the Trypan Mountains Crystal Mines decision
Unlock the Providence Demesne Aluminium Plants decision
Unlock the Sunshine Headlands Chromium Deposits decision
Hidden effect:
[SCOPE]Every controlled state:
Limited to:
has_resistance = yes
Resistance: +2%
Nurture the Salariat
In the cutthroat world of big business, we only want the best and most devoted employees in our companies. These kirin are the ones that will drive quarterly revenue ever skyward, rather than dragging it down through laziness. We should incentivize growing a loyal and diligent salariat to push productivity into levels never seen before!
Requires the following:
“Liberate the Markets”
Trigger country event “Climbing the Ladder” in 2 hours to 4 hours
Custom effect tooltip:
Gain 1 research slot
Scripted Effect: increase_science_base=yes
Two Protectorates and Three Commanderies
Before the Silence crippled our nation, our southern borders were protected by a network of loyal protectorates and commanderies that kept the local zebra population at bay and prevented them from raiding and pillaging the Realm. In the interest of regional stability, we should resurrect these valuable institutions once more.
Requires the following:
“Imperial Vermilion”
Unlock the Protectorates and Commanderies decisions
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions to Create the Commandery of Zaikiria, Commandery of the Far South, Commandery of the Zebrides, Protectorate of the Western Regions, and Protectorate of Zongo.
Set country flag KIS_unlocked_protectorates_and_commanderies
A Fully Armed Business Concern
We push the borders of the Realm outwards not to conquer and despoil, but to expand our market's access, and the ability of the people of Zebrica to access them. Unfortunately, our backward neighbors don't seem too thrilled to participate in this opportunity. Thankfully, our business pioneers have ways of convincing them of the merits of participating in the great Kirian markets!
Requires the following:
“Imperial Vermilion”
Custom effect tooltip:
Unlocks the Extractivist Regime occupation law:
State Modifier:
Local Resources: +75%
Resource Gain Efficiency: +25%
Required Garrisons: +25%
Resource Sabotage Chance: -25%
Resource Sabotage Duration: -25%
Set country flag unlocked_extractive_regime_occupation_law
The Kiria Travel and Tourism Company
As we secure our Realm and lands beyond it, it would be ideal to reward our loyal party members with safe and memorable experiences doing something outside of the office. Enter the Kiria Travel and Tourism Company, which aims to take pristine lands, sanitize them of any troublesome elements, and present them as safe and exciting travel destinations!
Requires one of the following:
“Two Protectorates and Three Commanderies”
“A Fully Armed Business Concern”
Trigger country event “The MiliTourism Business” in 2 hours to 4 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions to Promote Tourism in Tourist Destinations across Eastern and South-Eastern Zebrica.
Set country flag KIR_unlocked_tourism_flag
Tributary Obligations
We provide safety and security for the loyal tributaries of the Empire, but the Empire is a business, not a charity. In a business, transactions flow both ways in an exchange of goods or services. We should remind our tributaries of that and make sure they hold up their end of the bargain.
Requires the following:
“A Fully Armed Business Concern”
Custom effect tooltip: Unlocks Decisions to Demand Tribute from Subjects of @KIS [KIS.GetNameDef] on a Triennial basis.
Set country flag KIS_demand_tribute_unlocked_flag
Out of the Woodwork
With the current crisis of a peasant revolt disrupting stability in the Realm, it is in the best interests of both us and the VasCorps to see it subdued in a timely fashion. Thankfully, the VasCorps are willing to offer military support, and though the cost may seem cheap on paper, nothing the VasCorps ever do comes without its proper price...
Allow Branch if:
Country flag KIC_children_of_concord_happened_flag is set
Trigger country event “Frustration in Fragrance” in 1 hour to 2 hours
Custom effect tooltip: Three Para-Auxiliary Divisions will be formed and deployed:
The Children of Concord fight with the bare minimum of supplies, and everything they have has been acquired through great difficulty and cost. We can easily snuff this revolt out by strangling their source of supplies and leaving them nothing to draw upon. Unfortunately, the loss of life and equipment will be significant, but the VasCorps are offering to pick up the slack for us.
Allow Branch if:
Country flag KIC_children_of_concord_happened_flag is set
Requires one of the following:
“Out of the Woodwork”
“Torchbearers of Progress”
Gets the hidden_ideas “Corporate Supplies” for 1 year
Custom effect tooltip: Unlocks Strategic Denial Decisions, which executes scorched earth operations in selected states.
Set country flag KIS_strategic_denial_doctrine_flag
Do It Right
To ensure that the Children of Concord revolution is put down for good, we need to convince the towns and settlements that provide aid to them that continuing to do so is no longer in their best interest. We need to make the message clear: there will be dire consequences for those who offer aid to terrorists.
Allow Branch if:
Country flag KIC_children_of_concord_happened_flag is set
Requires one of the following:
“Out of the Woodwork”
“Results-Oriented Tactical Warfare”
Trigger country event “A Report to Civil Defense” in 1 hour to 2 hours
Gets the hidden_ideas “Security Warfare” for 1 year
Wards of the State
Why did the peasantry revolt against us? Well, that question has a simple answer: like recalcitrant children, they are drawn toward rebellion and outbursts of anger when not properly disciplined. To ensure this never happens again, we must use a firmer hoof with the peasantry and prevent them from even having the opportunity to think about revolt away from the watchful eye of the state.
Allow Branch if:
Country flag KIC_children_of_concord_happened_flag is set
Resistance Decay Speed: +40%
Resistance Growth Speed: -40%
Damage to Garrisons: -20%
Local Resources: +15%
Local Factories: +15%
Local Supplies: +25%
Civilian Factory Sabotage Chance: -5%
Military Factory Sabotage Chance: -5%
Daily Compliance Gain: +0.030%
The Fiery Dawn
The unworthy in Vermilion and the faithless in Fragrance have shown their hoof, and Concord has struck it down. Their "Grand Gallop" has failed because the divine has decreed that now it is our time to rise above those who have so foolishly led Kiria to ruin. We are the Rising Fire! We are the flame that shall never die! The flame that burns brighter than the heavens themselves! Onwards with Concord's grace!
Trigger country event “A Message for the Realm” in 1 hour to 2 hours
Gain 10% War Support
Gain 250 Political Power
Gain 25 000 Ponypower
The Sacred Revolution
Kiria can only be saved from ruin if we take quick and decisive action to unseat the Way of Fire and rescue the Matriarch in Vermilion. The longer we wait, the more powerful our enemies grow, and eventually, their might will be nigh-invincible. By rallying the peasants together under the revolution and striking hard, we can defeat our enemies before they ever have a chance to resist us!
Requires the following:
“The Fiery Dawn”
Mutually exclusive with:
“On the Back Hoof”
Trigger country event “A Call to Arms” in 1 hour to 2 hours
Custom effect tooltip: Gains Dynamic Modifier: The Righteous Offensive, which grants dynamic bonuses to Offense-focused Military Modifiers.
Decreases Command Power cost for Plan Offensive in State by -5. Reduces the duration of Plan Offensive in State by (-25) days.
Hidden effect:
Decrease variable KIRIA_OFFENSIVE_CP_COST by 5
Increase variable KIRIA_OFFENSIVE_CP_COST_NEGATIVE by 5
Decrease variable KIRIA_OFFENSIVE_DAYS by 25
Set country flag KIC_chose_agressive_offensive_route
Set variable KIC_military_POSITIVE_limit_var to 0.15
Decrease variable KIC_military_NEGATIVE_limit_var by 0.15
Set variable KIC_state_actions_recruitment_TIMEOUT_var to 90
Decrease variable KIC_state_actions_recruitment_NEGATIVE_var by 10 000
Set variable KIC_state_actions_recruitment_POSITIVE_var to 10000
Set variable KIC_state_actions_recruitment_LIMIT_var to 100000
Set variable KIC_state_actions_conscription_TIMEOUT_var to 365
Set variable KIC_state_actions_conscription_NUM_O_BANNERS_var to 2
Decrease variable KIC_state_actions_conscription_NEGATIVE_var by 6 000
Set variable KIC_state_actions_conscription_LIMIT_var to 120000
Custom effect tooltip:
Increase variable KIC_state_actions_SG_DIRTY by 1
set_division_template_lock
division_template = "Incendiary Banner"
is_locked = no
Custom effect tooltip:
Custom effect tooltip: Enables Recruit Soldiers and Conscript Levies State Actions. Select a state on the map to view State Actions.
Priest-Commissars
As our forces march into battle, they shall all be accompanied by priest-commissars comprised of our most faithful and fervent mystics. With the priests' prayers spurring them onwards, our soldiers will fight even better, knowing that even if they die, their sparks will be returned to the Primordial Flame, and they shall be watched over by Concord Herself.
Requires the following:
“The Sacred Revolution”
Trigger country event “The Voice of Concord” in 1 hour to 2 hours
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Breakthrough: +5.00%
Base Org. Loss when Moving: -5.00%
Doctrine of Momentum
The further we press into Kiria, the more unstoppable we become. Success breeds success, and as Vermilion begins to crumble, the kirin of the Realm will realize that Concord has entrusted her divine will to us, not to the pretenders in the capital. Like an avalanche, what is started cannot be stopped, and instead only grows stronger until all who stand in its way are swept aside and destroyed!
Requires the following:
“The Sacred Revolution”
Trigger country event “Rising Sun's Doctrine of Momentum” in 1 hour to 2 hours
Custom effect tooltip: Bonuses granted by The Righteous Offensive will Scale Proportionally to the Capitulation Progress of the @KIR [KIR.GetName], capped at ±15%.
Custom effect tooltip:
The Capitulation Progress of the @KIR [KIR.GetName] is [?KIR.surrender_progress|Y%].
The Fury of the Pious
Oh holy Concord! Deliver onto your faithful servants triumph! Our fire shall burn hot like the fire of creation! The Primordial Flame sealed inside our Nirik forms shall be the guiding torch of our victory over those who have failed you. Give us strength so that we may be your torch, and our strength shall never be tainted by fear.
Gain +300% research bonus (The Fury of the Pious) (1 use) towards:
Twice As Bright
Add technology: Shattered Jewel Doctrine
Custom effect tooltip: Effect:
Army:
Breakthrough: +5.00%
Enables Tactic: Berserker Charge
Do Your Duty!
Everykirin must do their service to Concord. Everykirin has value to the fight ahead. Nokirin stands alone against the heretics of Vermilion. We shall exact divine justice together or we shall all meet our deaths, and as the holy missionaries of Concord, we can not afford to die.
Requires one of the following:
“Priest-Commissars”
“Doctrine of Momentum”
Gain 50 Army Experience
Gain 50 Command Power
Custom effect tooltip:
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Planning Speed: +5.0%
Set country flag KIR_republic_focus_SR_2B_flag
One Million Strong
Our cause is one held near and dear to the hearts of every patriotic and pious kirin of the Realm, and as such, we have no shortage of recruits both young and old to fill our ranks. So long as a single kirin of the west still draws breath, then the revolution has not failed!
Requires the following:
“Doctrine of Momentum”
Trigger country event “Taking Up the Cause” in 1 hour to 2 hours
Gain 5 000 Ponypower
Custom effect tooltip: Increases Ponypower Gain from Recruit Soldiers State Action by +10000.
Decrease variable KIC_state_actions_recruitment_NEGATIVE_var by 10 000
Set variable KIC_state_actions_recruitment_POSITIVE_var to 20000
Set variable KIC_state_actions_recruitment_LIMIT_var to 200000
Steel for the Forges
The lands of the west are poor in resources, but not in ingenuity. Over the years, our people have amassed collections of metal objects, from plows to woks and everything in between. We will call out to the commoners to donate what they can, and we shall use the donations of the faithful as steel for our forges.
Requires one of the following:
“The Fury of the Pious”
“Do Your Duty!”
Trigger country event “Common Metal for the Common Good” in 1 hour to 2 hours
Modify resource output by: +1
Ploughshares to Swords
Everywhere the enemy treads, if there is a kirin able to fight, then we will fight. Farmers and laborers, strong and proud from working the fields their entire lives, still have scythes and pitchforks they can use in battle if need be. Wherever the enemy advances, we shall mobilize everykirin we can to turn them back and destroy them.
Requires one of the following:
“Do Your Duty!”
“One Million Strong”
Trigger country event “For Those About to Die” in 1 hour to 2 hours
2 500 units of Pre-Gunpowder Equipment is added to the national Stockpile
Custom effect tooltip: The Conscript Levies State Action will raise 3 Banners of Militiakirin.
Set variable KIC_state_actions_conscription_NUM_O_BANNERS_var to 3
Decrease variable KIC_state_actions_conscription_NEGATIVE_var by 10 000
Set variable KIC_state_actions_conscription_LIMIT_var to 200000
The People's Workshops
Without factories, our industrial base is entirely centered around small, inefficient workshops that employ a dozen or so kirin each. But what we lack in quality, we can more than make up for in quantity. We shall organize a drive to create more workshops throughout our lands, and working together, these workshops will be able to keep pace with the industrial powerhouses of Vermilion and Fragrance.
Requires the following:
“The Fury of the Pious”
Requires the following:
“All Must Give!”
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Propitious Marches (926)
Is state Jade Expanse (1080)
Is state Azure Hollow (1082)
Add 1 building slot
Add 1 Military Factory
Charity of the People
The peasants grow food not only for themselves, but for the Realm as a whole. The fruits of their labor are meant to further the worship of Concord, and right now, there is no better way to worship Concord than to supply our soldiers in the field. Knowing that, our peasants will be more than happy to donate whatever they can to keep our soldiers in the fight.
Requires the following:
“One Million Strong”
Trigger country event “Concord Giveth...” in 1 hour to 2 hours
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Supply Consumption: -5.0%
Custom effect tooltip:
800 units of Support Equipment is added to the national Stockpile
The Sanctified Banners
If we are to be successful, we cannot afford to suffer dissent and dissidents within our holdings. Any who oppose or work to subvert the righteous path of the Rising Fire will be rooted out and destroyed. We will not suffer heretics and we will not suffer traitors. Concord will not allow it.
Requires the following:
“Do Your Duty!”
Trigger country event “The Flame that Scours, the Fire that Cleanses” in 1 hour to 2 hours
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Resistance Growth Speed: -5.0%
Our military is centered around the communes throughout the Realm, with each village and commune acting as a local command center for our forces in the field. As the war drags on, they have become more efficient and more militant in their beliefs, allowing our soldiers to fight better and with greater fervor than before.
Has completed national focus “The Sacred Revolution”
Custom effect tooltip: Modifies the Militiakirin Banner Division Template by +1Artillery support company.
Hidden effect:
add_units_to_division_template
template_name = "Militiakirin Banner"
support
artillery = 0
Leading From the Front
How can we preach the revolution if we do not show that we are willing to fight and die for it? We cannot afford to stay static and grow disconnected with the pious fight happening at the front. Where the army ventures, so too will our capital, and with Rising Sun among the soldiers at the front, they will be inspired to overcome any hurdle, no matter how difficult!
Requires one of the following:
“Ploughshares to Swords”
“Charity of the People”
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Custom effect tooltip: Unlocks Decision Relocate the Capital, which allows us to move our capital to any controlled state once every [?KIC.KIC_move_capital_duration_var|0Y] days. The capital state will also gain modifiers beneficial to the @KIC [KIC.GetName].
[KIC.Capital.GetName]:
Gain Modifiers:
Set country flag KIC_unlocked_moving_capital_flag
Hidden effect:
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
add_to_array
KIC.KIC_move_capital_eligible_states_array = THIS
If:
Limited to:
[SCOPE]Capital state:
Is a core state of Republic of Kiria
Custom effect tooltip: Division Attack on Core Territory: +25%
Add the dynamic modifier “Rising Sun's Headquarters” to this state providing the following effects:
Compliance Growth Speed: +25%
Resistance Decay Speed: +25%
Resistance Growth Speed: −25%
Garrison Penetration Chance: −25%
Limited to:
Always
Custom effect tooltip:
Seize the Libraries
The written word can be a source of great knowledge and wealth, but unfortunately, our own lands are short on books and knowledge on the latest technological advancements. Everywhere we go, we must make good use of seizing any and all knowledge we can get our hooves on, and bring it back to Chrysanthemum to study and reverse-engineer it.
Requires one of the following:
“The Sanctified Banners”
“The Path Militant”
Trigger country event “The Bookstorm” in 1 hour to 2 hours
Gain +300% research bonus (Race Research Bonus) (2 uses) towards:
Race-specific technology
Gain +200% research bonus (Industrial bonus) (2 uses) towards:
Industry
Kiria, To Arms!
Victory is close! All we must do is fight a little harder, a little longer! Now is not the time to grow lazy and complacent. Everykirin must fight twice as hard to achieve victory! Concord's divine will cannot be stopped!
Requires the following:
“Leading From the Front”
Requires the following:
“Seize the Libraries”
Set country flag KIR_republic_focus_SR_6_flag
Custom effect tooltip: The Division Attack and Division Defence modifiers granted by The Righteous Offensive will now Scale Proportionally to the Capitulation Progress of the enemy, capped at ±15%.
Kiria can only be saved from ruin if we methodically wear down our enemies until they lose the will to fight. We are guided by the sacred light of Concord through Her emissary, Rising Sun, and we will fight through a thousand years of struggle and sacrifice to see victory. We will outlast our enemies and grind them into dust, then claim our victory when they can resist us no longer!
Requires the following:
“The Fiery Dawn”
Mutually exclusive with:
“The Sacred Revolution”
Trigger country event “Divine Defense and Overwhelming Offense” in 1 hour to 2 hours
Custom effect tooltip: Gains Dynamic Modifier: War of Maneuver, which grants dynamic bonuses to Defense-focused Military Modifiers.
Custom effect tooltip: Increases Command Power cost for Plan Offensive in State by +5.
Hidden effect:
Increase variable KIRIA_OFFENSIVE_CP_COST by 5
Decrease variable KIRIA_OFFENSIVE_CP_COST_NEGATIVE by 5
Set country flag KIC_chose_defensive_maneuver_route
Set variable KIC_military_POSITIVE_limit_var to 0.25
Decrease variable KIC_military_NEGATIVE_limit_var by 0.25
Set variable KIC_state_actions_recruitment_TIMEOUT_var to 90
Decrease variable KIC_state_actions_recruitment_NEGATIVE_var by 10 000
Set variable KIC_state_actions_recruitment_POSITIVE_var to 10000
Set variable KIC_state_actions_recruitment_LIMIT_var to 100000
Set variable KIC_state_actions_uprising_TIMEOUT_var to 500
Set variable KIC_state_actions_uprising_NUM_O_BANNERS_var to 3
Decrease variable KIC_state_actions_uprising_NEGATIVE_var by 9 000
Set variable KIC_state_actions_uprising_LIMIT_var to 180000
Increase variable KIC_state_actions_SG_DIRTY by 1
Custom effect tooltip:
set_division_template_lock
division_template = "Militiakirin Banner"
is_locked = no
Custom effect tooltip:
Custom effect tooltip: Enables Recruit Soldiers, Prepare Insurgency, and Launch Uprising State Actions. Select a state on the map to view State Actions.
Calculus of Necessity
Our enemies are too strong and numerous to best in a stand up fight. But that does not mean we cannot fight. The deeper into our lands they drive, the more they will suffer. Villages will fight to the last, and they will have to pay with lives for every inch of ground taken. Through cold calculus and unwavering determination, we will defeat the unstoppable tiger with a simple stick.
Requires the following:
“On the Back Hoof”
Trigger country event “Scorched Earth” in 1 hour to 2 hours
Custom effect tooltip: Bonuses granted by War of Maneuver will Scale Proportionally to the Capitulation Progress of the @KIC [KIC.GetName], capped at ±25%.
Custom effect tooltip:
The Capitulation Progress of the @KIC [KIC.GetName] is [?KIC.surrender_progress|Y%].
The Scorched Earth
We cannot afford to let our enemy march into our lands and live off of them as they try to crush Concord's divine will. Everywhere they advance, they will find nothing but scorched fields and burned villages, and their supply lines will be constantly under attack and pressure. We may starve, but they will starve with us.
Requires the following:
“On the Back Hoof”
Lose 25 Political Power
Trigger country event “Burn It All” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Modify War of Maneuver by:
Custom effect tooltip: Supply Grace: +240.0 Hours
The Division Attack on Core Territory and Division Defence on Core Territory modifiers granted by War of Maneuver will now Scale Proportionally to the Capitulation Progress of the @KIC [KIC.GetName], capped at ±25%.
Increase variable KIC_maneuver_defence_modifier_SUPPLY_GRACE_var by 240
Set country flag KIR_republic_focus_BH_1B_flag
Do Your Part!
No matter how hard we fight, we cannot win if we do not have enough kirin willing to fight and die for the revolution. We shall send out bannerkirin into every last village and find new recruits for the army. Everykirin must do their part, and everykirin must be willing to die to achieve victory. Only then can Concord's divine will be realized.
Requires the following:
“Calculus of Necessity”
Trigger country event “Scraping the Barrel” in 1 hour to 2 hours
Custom effect tooltip: The Recruit Soldiers State Action will take 30 less days to recharge, and require 20000 less File:Population icon.png State Population to sustain.
Set variable KIC_state_actions_recruitment_TIMEOUT_var to 60
Set variable KIC_state_actions_recruitment_LIMIT_var to 80000
Concord's Apostles
The strength of the Rising Fire lies in its connection and understanding of the commonkirin, not in its opulent ceremonies and majesty like the Way of Fire. The commoners have always been receptive to our message, and so we shall send out preachers and mystics into Vermilion's lands to agitate insurgency and uprisings. Vermilion cannot defeat us if their homefront is in turmoil!
Requires one of the following:
“Calculus of Necessity”
“The Scorched Earth”
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Custom effect tooltip: The Prepare Insurgency State Action will take 90 less days to recharge.
Set variable KIC_state_actions_uprising_TIMEOUT_var to 410
Custom effect tooltip: Modifies the Incendiary Banner Division Template by +1Irregular Infantry battalion.
Hidden effect:
add_units_to_division_template
template_name = "Incendiary Banner"
regiments
irregular_infantry = 1
Fortress Chrysanthemum
Chrysanthemum is a fortress without walls, a castle without a moat, yet still it will stand stronger and more resolute than either. For the people of Chrysanthemum are its defense, the stones and mortar that hold up its walls, and should any enemy try to take our Fortress Chrysanthemum, they shall know no respite from our brave partisans fighting in the streets!
Controls state Auspicious Clouds (1081)
The following will bypass the focus:
None of:
Controls state Auspicious Clouds (1081)
Trigger country event “The Newest Generation of Kiria's Finest!” in 1 hour to 2 hours
Unlock the The Chrysanthemum Earthworks decision
Custom effect tooltip: Gain Modifiers in [1081.GetName]:
Add the dynamic modifier “Fortress Chrysanthemum” to this state providing the following effects:
Resistance Decay Speed: −15%
Resistance Growth Speed: +15%
Limited to:
Always
Metal and Mettle
We only need one thing to defeat our enemies in Vermilion, and that is the mettle to fight on when everything seems hopeless and lost. All throughout our lands, all patriotic and pious kirin will fight with whatever they can find, and everykirin will strive to strike one of Vermilion's dogs down. Every soldier we kill brings us one step closer to victory!
Requires one of the following:
“Do Your Part!”
“Concord's Apostles”
Trigger country event “When Nothing Remains, Rage” in 1 hour to 2 hours
1 500 units of Muzzle-loading Guns is added to the national Stockpile
Custom effect tooltip:
Custom effect tooltip: Modify War of Maneuver by:
Custom effect tooltip: Base Resistance Decay Speed in Enemy-Occupied [Root.GetAdjective] States: -5.0%
Base Resistance Growth Speed in Enemy-Occupied [Root.GetAdjective] States: +5.0%
Set country flag KIR_republic_focus_BH_3A_flag
Defenders of the Path
As the struggle against Vermilion grows ever bloodier, there are those that rise above the rest and make their value known. Hoof-picked by Concord herself to lead our revolution to the realization of her divine will, these kirin are true patriots that we cannot do without.
Requires one of the following:
“Concord's Apostles”
“Fortress Chrysanthemum”
Gain 30 Army Experience
Custom effect tooltip: Available as Chief of Army:
Chiffon Glow , which grants
Army Organization
(Specialist)
Army Experience Gain: @chief_experience_gain_low
Division Organization: +4%
Custom effect tooltip:
Gain 15 Navy Experience
Custom effect tooltip: Available as Chief of Navy:
Persimmon Smoke , which grants
Decisive Battle
(Specialist)
Naval Experience Gain: @chief_experience_gain_low
Capital Ship Attack: +5%
Capital Ship Armor: +5%
Screen Attack: +5%
Screen Defense: +5%
Custom effect tooltip:
Gain 15 Air Experience
Custom effect tooltip: Available as Chief of Airforce:
Umber Char , which grants
Ground Support
(Specialist)
Air Experience Gain: @chief_experience_gain_low
Air Superiority: +5%
Fight for Every Inch
Even when battles are lost, if the soldiers survive to fight another day, then we can still win. We will attack our enemy everywhere we can, whether that be on the front lines or in their reserves. Every inch of our land will be paid for in blood, and soon Vermilion's forces will drown in a sea of crimson!
Requires the following:
“Fortress Chrysanthemum”
Requires the following:
“Rally the Kirin”
At least one of the following is true:
Has completed national focus “On the Back Hoof”
Has completed national focus “The Sacred Revolution”
Trigger country event “Desperate Offense” in 1 hour to 2 hours
If:
Limited to:
Has completed national focus “On the Back Hoof”
Custom effect tooltip: Modify War of Maneuver by:
Else, if:
Limited to:
Has completed national focus “The Sacred Revolution”
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Surrender Limit: +5.0%
Base Encirclement Penalty: -5.0%
An Army of Guerillas
Everywhere the enemy turns, they will find the faithful arranged against them. If we cannot beat them on the open field of battle, then we shall attack from behind their lines. If we cannot beat them under the bright sun, then we shall beat them under the cover of night. The faithful will be everywhere, and our enemies will know no peace.
Requires one of the following:
“Defenders of the Path”
“Fight for Every Inch”
At least one of the following is true:
Has completed national focus “On the Back Hoof”
Has completed national focus “The Sacred Revolution”
Set country flag KIR_republic_focus_BH_4A_flag
If:
Limited to:
Has completed national focus “On the Back Hoof”
Custom effect tooltip: Modify War of Maneuver by:
Else, if:
Limited to:
Has completed national focus “The Sacred Revolution”
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Division Speed: +5.0%
Base Land Night Attack: +5.0%
Custom effect tooltip:
Three Banners of Guerilla Vanguards will be formed and deployed:
- Incarnadine Soldier-Banner of the Fiery Sword
- Incarnadine Soldier-Banner of the Righteous Spear
- Incarnadine Soldier-Banner of the Vengeful Flame
Hidden effect:
Create “Guerilla Vanguards” division template
[SCOPE]Capital state:
Create our country unit based on the Guerilla Vanguards template
Create our country unit based on the Guerilla Vanguards template
Create our country unit based on the Guerilla Vanguards template
Verdant's Liberation
Verdant is the place where it all began, where the island communities professed the first tenets of our faith that would become the Rising Fire. For too long, it has been held in Vermilion's hooves. It is time to take the birthplace of our revolution back, and free the City of Stilts from the Way of Fire!
Requires the following:
“Concord's Apostles”
Controls state Cerulean Lowlands (1073)
Trigger country event “The Roots of Revolution” in 1 hour to 2 hours
Custom effect tooltip:
Hidden effect:
Create “Verdant Incendiaries” division template
[Scope]Cerulean Lowlands (1073):
Custom effect tooltip: Three Banners of Verdant Incendiaries will be formed and deployed:
Create Republic of Kiria unit based on the Verdant Incendiaries template
Create Republic of Kiria unit based on the Verdant Incendiaries template
Create Republic of Kiria unit based on the Verdant Incendiaries template
Sparks that Set the Prairie Ablaze
The revolution against Vermilion is a holy revolution for the safety and future of the Realm, and kirin all throughout it grow ever-more disillusioned with Vermilion's apathy. To turn the peasants of Kiria against Vermilion and incite them to rise up everywhere, all it takes is a few well-placed agitators and a hoofful of newspapers, for even a single spark can start a prairie fire.
Requires the following:
“Do Your Part!”
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “JoIN the RisinG Fire Toda!y” in 6 hours to 12 hours
Custom effect tooltip: The Launch Uprising State Action will raise 4 Banners of Incendiaries.
Set variable KIC_state_actions_uprising_NUM_O_BANNERS_var to 4
Decrease variable KIC_state_actions_uprising_NEGATIVE_var by 3 400
Set variable KIC_state_actions_uprising_LIMIT_var to 200000
A Rifle in Every Hoof
We cannot hope to win this war using only simple weapons forever. Sooner or later, we will run out of bodies to throw at the enemy. If we are to survive, then we need to put modern rifles in the hooves of every soldier, bringing us to parity with our enemies.
Requires one of the following:
“An Army of Guerillas”
“Verdant's Liberation”
Custom effect tooltip: Every day, for 365 days:
Set country flag KIR_republic_focus_shared_4A_flag to 1 for 1 year
75 units of Breech-Loaded Rifles is added to the national Stockpile
Custom effect tooltip:
Custom effect tooltip: Upon focus selection:
Gets the National Spirit “Military Production Retooling” for 100 days
Military Production Retooling
Factory Output: −20%
The following will happen when selecting the focus:
Hidden effect:
Gets the National Spirit “Military Production Retooling” for 100 days
Military Production Retooling
Factory Output: −20%
Vanguards of the Land
As the war drags on, our soldiers in the field have gained valuable experience fighting a powerful enemy. The best of the best have been organized into our vanguard companies, our light infantry capable of punching above their weight and checking Vermilion's advances. We must put greater emphasis on Vanguard recruitment and build up a bigger force of these valuable soldiers!
Requires one of the following:
“Metal and Mettle”
“Sparks that Set the Prairie Ablaze”
Gain +300% research bonus (Race Research Bonus) (1 use) towards:
Kirin Vanguards
Custom effect tooltip: Modify War of Maneuver by:
Custom effect tooltip: Base Terrain Penalty Reduction: +5.0%
Base Recon Bonus While Entrenched: +5.0%
Base Max Entrenchment: +5.0%
Set country flag KIR_republic_focus_BH_5B_flag
Revolution or Death!
Everykirin must understand that death is preferable to defeat! If we lose, then the Realm will once more be under the grip of the hedonists and the corrupt, but if we die, then we die knowing that we did our part to stop them. Revolution or Death! There are no alternatives!
Requires the following:
“A Rifle in Every Hoof”
Requires the following:
“Vanguards of the Land”
Gain 100 Political Power
Gain 5% War Support
Trigger country event “Never Retreat, Never Surrender” in 1 hour to 2 hours
Custom effect tooltip:
Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.
Minutiae of Revolution
If the Revolution is to succeed, then we must mobilize everything and everykirin to support it. Any able-bodied fighters we can get our hooves on will be given weapons and pressed into service, and our workshops, though not as efficient as the industrial factories of Fragrance, will work day and night to produce whatever equipment we need to win!
Requires one of the following:
“On the Back Hoof”
“The Sacred Revolution”
If:
Limited to:
Has completed national focus “On the Back Hoof”
set_division_force_allow_recruiting
division_template = "Incendiary Banner"
Else, if:
Limited to:
Has completed national focus “The Sacred Revolution”
set_division_force_allow_recruiting
division_template = "Militiakirin Banner"
Scripted Effect: EAW_raise_conscription_law=yes
Scripted Effect: EAW_raise_economic_law=yes
All Must Give!
All weapons are needed for this fight for the soul of our blessed Realm. Every antique blade, black powder musket, and rusty set of armor must be turned over to Concord's holy army so that it may do battle against the forces of Vermilion. We will fight tooth and nail, and we will triumph!
8 000 units of Pre-Gunpowder Equipment is added to the national Stockpile
2 000 units of Muzzle-loading Guns is added to the national Stockpile
800 units of Breech-Loaded Rifles is added to the national Stockpile
200 units of Support Equipment is added to the national Stockpile
Rally the Kirin
Arise Kirin of the west! Concord calls you to action! The decadent and faithless have led our nation to ruin and have failed to deliver on their supposed divine mandate. It is up to all of you to forge in blood and fire a new order for the faithful!
At least one of the following is true:
Has completed national focus “On the Back Hoof”
Has completed national focus “The Sacred Revolution”
Gain 100 Political Power
Gain 10% War Support
Custom effect tooltip:
Set country flag KIR_republic_focus_shared_2B_flag
If:
Limited to:
Has completed national focus “On the Back Hoof”
Custom effect tooltip: Modify War of Maneuver by:
Else, if:
Limited to:
Has completed national focus “The Sacred Revolution”
Custom effect tooltip: Modify The Righteous Offensive by:
Custom effect tooltip: Base Training Time: -5.00%
The Matriarch-Protector
High Priestess Rising Sun has led the west through many dark moments to prepare for this struggle. Only she has Concord's divine mandate to protect Kiria and bring it back to prosperity, and while we struggle to rescue the Matriarch Superior in Vermilion, Concord has chosen Rising Sun to be our Matriarch-Protector and lead us to victory!
Requires the following:
“Minutiae of Revolution”
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
To be pious is to be patriotic, and to be a patriot is to stand among the pious. Our revolution to liberate Kiria and realize Concord's divine will cannot be accomplished without pious patriots from all throughout the Realm. Worship and give thanks to Concord, for she believes in our revolution and will bring us to paradise!
Requires the following:
“The Matriarch-Protector”
Requires the following:
“Fight for Every Inch”
Requires the following:
“The People's Workshops”
Trigger country event “The Rising Future of Kiria” in 1 hour to 2 hours
Everything we do, we do for the good of the Realm. When we call upon our followers to give what they can, they give without complaint, knowing that everything they give us, we use to the best of our abilities, unlike wasteful and apathetic Vermilion. Together, we sacrifice for the greater good, and one day, we shall partake of the fruits of our hard labors.
Requires the following:
“The Matriarch-Protector”
Requires the following:
“The People's Workshops”
Requires the following:
“Fight for Every Inch”
Trigger country event “Justification” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Available as Political Advisor:
Emerald Bright , which grants
Diehard Revolutionary
Justify war goal time: −15%
Subversive activities cost: −30%
Ideology drift defense: +15%
Custom effect tooltip: Available as Political Advisor:
Bracken Scorch , which grants
Pioneer Activist
Political Power Gain: +15%
Ideology drift defense: +5%
Industry of the West
While we lack industrialized machinery and resources, we know how to make use of our greatest resource: our patriotic and pious kirin, and the fervor they hold close to their hearts. If we decree something be constructed or assembled, they will find a way to do it, using little more than their hard work and endless labor. Say the word, and it shall be so!
Requires the following:
“A Make-Do Government”
Requires the following:
“Piety and Patriotism!”
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Propitious Marches (926)
Is state Jade Expanse (1080)
Is state Azure Hollow (1082)
Add 1 building slot
Add 1 Civilian Factory
Rising Fire Victorious
The banners of revolution fly from every rooftop, the hearts of all kirin stirred towards action. But emotion is only as good as its direction. Our rage shall be meticulous. We will calculate the revitalization of our society in the same facet as we did the war. Piece by Piece.
Trigger country event “Eight by One Hundred” in 1 hour to 2 hours
Gain 50 Political Power
Custom effect tooltip: Begins the Hundred Day Campaigns.
Gains Dynamic Modifier: The Fire Risen, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
Custom effect tooltip:
If:
Limited to:
Country flag KIC_chose_agressive_offensive_route is set
Custom effect tooltip: Disables Recruit Soldiers and Conscript Levies State Actions.
Dynamic Modifiers from The Righteous Offensive will now become Static.
Clear country flag KIR_republic_focus_SR_1B_flag
Custom effect tooltip:
set_division_template_lock
division_template = "Militiakirin Banner"
is_locked = no
If:
Limited to:
Country flag KIC_chose_defensive_maneuver_route is set
Custom effect tooltip: Disables Recruit Soldiers, Prepare Insurgency, and Launch Uprising State Actions.
Dynamic Modifiers from War of Maneuver will now become Static.
Clear country flag KIR_republic_focus_BH_1A_flag
Custom effect tooltip:
set_division_template_lock
division_template = "Incendiary Banner"
is_locked = no
Increase variable KIC_fire_rising_CP by 0.05
Hidden effect:
Add the dynamic modifier “The Fire Risen” to this country providing the following effects:
Daily Command Power Gain Multiplier: ROOT.KIC_fire_rising_CP
Recruitable Population Factor: ROOT.KIC_fire_rising_CF
Trigger country event “kirin_utility.54” in 30 days
Trigger country event “kirin_utility.54” in 60 days
Trigger country event “kirin_utility.54” in 90 days
Trigger country event “kirin_utility.54” in 120 days
Trigger country event “kirin_utility.54” in 150 days
Gets the hidden_ideas “Kiria”
The Fifty Carmine Banner-Jurisdictions
The banners of Kiria serve the realm dutifully, but they need not be confined to the land we control. Concord is not bound by the borders of our world, and neither should The Rising Fire. With the reorganization of the banners, new areas of responsibility can be granted to them for the good of all kirin, not just the ones that reside in our land.
Requires one of the following:
“Land to the People”
“Herd the Masses”
Trigger country event “The Banners' Justice” in 1 hour to 2 hours
Custom effect tooltip: Enables the Banner Jurisdictions State Action. Select a state on the map to view State Actions.
Custom effect tooltip:
Ponypower can be assigned to Bureaus and Brigades under a Banner Jurisdiction, which grants bonuses to Military, Industrial and Resource Modifiers.
Hidden effect:
Set country flag KIC_unlock_postwar_banner_jurisdiction
Set variable BANNER_JURISDICTION_VAR_8_VAR to 0.01
[Scope]Vermilion Basin (1059):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 1
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 8
[Scope]Cerulean Lowlands (1073):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 2
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 8
[Scope]Auspicious Clouds (1081):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 3
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 8
[Scope]Peace-and-Plenty (1069):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 5
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 8
[Scope]Trypan Interfluve (1064):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 6
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 8
[Scope]Radiant Vale (817):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 7
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 8
[Scope]Providence Demesne (1060):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 8
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 9
[Scope]Fragrance Inlet (1071):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 9
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 9
[Scope]Noctilucent Forest (1077):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 10
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 9
[Scope]Azure Hollow (1082):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 11
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 9
[Scope]Jade Expanse (1080):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 12
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 9
[Scope]Propitious Marches (926):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 13
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 9
[Scope]Onyx Dale (816):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 15
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 6
[Scope]Hiemal Hills (1078):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 16
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 6
[Scope]Cinereous Strath (1079):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 17
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 6
[Scope]Peaks of Peril (1067):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 18
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 6
[Scope]Fecundity Wetlands (1076):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 19
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 6
[Scope]Gossamer Woods (1074):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 20
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 6
[Scope]Sunshine Headlands (1063):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 22
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 3
[Scope]Pearl Peninsula (833):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 23
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 3
[Scope]Auburn Isle (1065):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 24
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 3
[Scope]Maretime Range (1062):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 25
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 3
[Scope]Viridian Coast (1061):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 26
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 3
[Scope]Vespertine Valley (1068):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 27
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 3
[Scope]Clement Doab (1075):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 21
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 4
[Scope]Vernal Glade (1070):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 28
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 4
[Scope]Apricot Glen (1066):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 29
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 4
[Scope]Prosperous Dell (1087):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 30
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 4
[Scope]Comely Cape (1088):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 31
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 4
[Scope]Cherry Blossom (1058):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 32
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 4
[Scope]Plumeria (1057):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 33
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 10
[Scope]Tannin Forest (1056):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 34
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 10
[Scope]Monsoon Fields (1055):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 35
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 10
[Scope]Lotus Crown (1054):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 36
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 10
[Scope]Cassia Reach (1083):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 37
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 10
[Scope]Gamboge Pale (1084):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 38
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 1
[Scope]Razorgrain Frontier (1085):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 39
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 1
[Scope]Orchid Brushwood (1086):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 40
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 1
[Scope]Saching (925):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 41
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 1
[Scope]Myanquira (1072):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 42
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 1
[Scope]Shanusca (923):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 43
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 1
[Scope]Baganta (924):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 45
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 2
[Scope]Pulalap (1160):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 46
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 2
[Scope]Zava (1157):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 47
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 2
[Scope]Ceram (1156):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 48
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 2
[Scope]Mizor (1159):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 49
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 2
[Scope]Wezuli (1158):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 50
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 2
Set variable BANNER_JURISDICTION_PRODUCTION_VARS_CAP to 0.3
Set variable BANNER_JURISDICTION_PROSPECTING_VARS_CAP to 0.5
The All-Kirian Republic
The triumph of the revolution has brought unity to Kiria once more, and action must be taken to instill confidence in this fact. With the reconstruction of Vermilion practically complete, the structure of our new government can return to the traditional city, and set about its business with the legitimacy, but not the mistakes, of the past.
Requires the following:
“The Fifty Carmine Banner-Jurisdictions”
Hidden effect:
[SCOPE]Capital state:
Remove the modifiers “Rising Sun's Headquarters”, “Rising Sun's Headquarters”, on all provinces
Remove the dynamic modifier “Rising Sun's Headquarters”
Remove the dynamic modifier “Rising Sun's Headquarters”
Remove the dynamic modifier “Rising Sun's Headquarters”
Remove the dynamic modifier “Rising Sun's Headquarters”
Gain 5% Stability
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Recruitable Population Factor: +5%
Increase variable KIC_fire_rising_CF by 0.05
Change capital to Vermilion Basin (1059)
[Scope]Vermilion Basin (1059):
Gain 20 000 Ponypower
Compliance:+10%
Resistance: −10%
Disciplined and Loyal
No popular revolution is complete without the functions of a democratic society. The words of all kirin within the realm must be represented, their viewpoints brought before Rising Sun and The Rising Fire as a whole to discuss, debate, and decide. Yet, these decisions cannot contradict the path of The Rising Fire, and when the former contradicts the latter, Concord's divine will stands unphased.
Requires the following:
“The Fifty Carmine Banner-Jurisdictions”
Gain 75 Political Power
Gain 50 Command Power
Trigger country event “The Tempered Sword” in 1 hour to 2 hours
Valorize Our Heroes
If glory is indeed to be found in war, none wear its honor more than Rising Sun, whose tenacity and grit forged the very society we find ourselves enjoying. Her, and the many other heroes of the revolution, deserve to be held in great respect and admiration, serving as a standard for the rest of kirin society to strive for.
Requires the following:
“The All-Kirian Republic”
Requires the following:
“Disciplined and Loyal”
Scripted Effect: decrease_illiteracy=yes
Trigger country event “What Makes a Hero?” in 1 hour to 2 hours
Veteran Banner Cadres
The past years have hardened our warriors into the greatest the world have ever seen. No struggle, no treason, no bitter conflict has brought low our soldiers. Not even the forces of tartarus, and their scorching flames, could bring the same fire as our loyal Banners.
Allow Branch if:
At least one of the following is true:
Rising Sun reigns supreme. (?)
Rising Sun has relinquished power. (?)
Requires the following:
“Valorize Our Heroes”
Custom effect tooltip: Unlocks Decisions to Call Up Banner Veterans, which allows us to form and deploy Banner Volunteer Standards with 7 Infantry, 2 Artillery battalions and Recon and Engineer support companies from Ponypower assigned to Banner Jurisdictions.
Hidden effect:
Set country flag KIC_call_up_banner_volunteers_flag
Set variable KIC_BV_NUMBER_VAR to 1
Create “Banner Veterans” division template
Concord's Radiant Light
The material world and its constrictions are meaningless before the divine will of Concord, and thus mean nothing to us. In lands beyond the borders of our realm, kirin face scrutinity and oppression for their belief in The Rising Fire, and this is an injustice that will stop immediately, solved by the fire of the revolution which shall engulf these heretical states.
Requires one of the following:
“Valorize Our Heroes”
“Shaping the Future”
Create faction called “Concordant Dominion”
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “A Realm for All Kirin” in 6 hours to 12 hours
Redistribution of land has become a more complicated affair than expected. The overzealous attitudes of our peasantry, combined with the resistance of the previous landowners, boils into a conflict that increases in severity by the day. This contradiction must be solved, and solved quickly.
Requires the following:
“Rising Fire Victorious”
Trigger country event “Releasing Repressed Righteous Rage” in 1 hour to 2 hours
Organized in contrast to the hierarchical order of modern, capitalist modes of production, productive forces under The Rising Fire have been placed into the hooves of communal bands of laborers, with each kirin worker doing their own part to accomplish something greater than themselves. With entire factories working as synchronized teams, our production is reaching to levels never before seen!
With the conclusion of the civil war, the Aid and Work Bureau was formed to set out with the task of rebuilding the realm, and bringing the industrialisation of Kiria to a reality. However, these two goals have come into conflict, with the soldierly prioritizing the latter over the former, much to the dismay of the civilian populace.
Requires the following:
“Land to the People”
Has completed national focus “The Fifty Carmine Banner-Jurisdictions”
Trigger country event “To Labor and Languish” in 1 hour to 2 hours
Gain 15 000 Ponypower
Custom effect tooltip:
Set country flag KIC_POST_WAR_BANNER_JURISDICTION_ACTION_4_UNLOCKED
Custom effect tooltip: Unlocks the Aid & Work Bureau for Banner Jurisdictions in occupied states, which increases Compliance Growth.
Brisk, Bountiful, Better
Advancement in technology has seriously improved the productive capabilities of our farmland, and it our job to bring the realm up to date as quickly as possible. State officials, experienced in new methods of agricultural production, will travel to farmlands to provide, and instruct on the operation of, tractors, farming methods, and other new discoveries.
Requires one of the following:
“The Collective Manufactories”
“Rehabilitation In Labour”
At least one of the following is true:
Has more than 40 000 Ponypower
All of the following must be true:
Has Proliferation of Servomechanisms technology researched
At least one of the following is true:
Has Adapted Transportation Links technology researched
Has Integrated Long-Distance Transportation technology researched
If:
Limited to:
None of:
All of the following must be true:
Has Proliferation of Servomechanisms technology researched
At least one of the following is true:
Has Adapted Transportation Links technology researched
Has Integrated Long-Distance Transportation technology researched
Custom effect tooltip: Because the technological requirements for this focus have not been met, taking this focus will cost 40,000 Ponypower!
Hidden effect:
Lose 40 000 Ponypower
Increase variable KIC_marepower_consumed_VAR by 1
Custom effect tooltip: Local Supplies Bonus per 1.0K Ponypower from Production Brigades: +1.0%.
Set variable BANNER_JURISDICTION_VAR_8_VAR to 0.02
With the breakup of The Way of Fire's monopoly over the texts of Concord, we have within our hooves the capability to tackle two issues with one program. The use of religious texts will not only expand the literacy and intelligence of our populace, too long kept away from such resources by the times of before the revolution, but furthermore bring about a deeper connection of all kirin with that of Concord.
Requires the following:
“The Collective Manufactories”
Has completed national focus “Valorize Our Heroes”
Custom trigger tooltip:
Tooltip: The Third Hundred Day Campaign has succeeded.
Country flag KIC_3_hundred_days_campaign_completed_flag is set
Trigger country event “Reading with Concord” in 1 hour to 2 hours
If:
Limited to:
Has the Illiteracy “Mass Illiteracy”
Replace the Illiteracy “Mass Illiteracy” with the Illiteracy “State Religious Education”
Else, if:
Limited to:
Has the Illiteracy “Broad Illiteracy”
Replace the Illiteracy “Broad Illiteracy” with the Illiteracy “State Religious Education”
Else, if:
Limited to:
Has the Illiteracy “Modest Illiteracy”
Replace the Illiteracy “Modest Illiteracy” with the Illiteracy “State Religious Education”
Else, if:
Limited to:
Has the Illiteracy “Limited Illiteracy”
Replace the Illiteracy “Limited Illiteracy” with the Illiteracy “State Religious Education”
Else:
Gets the Illiteracy “State Religious Education”
Revolutionary Tribunals
The remnants of heretical Kirian society still lurk, and it is our divine task to rout them out. The Rhapsody Procurate is one such organization upon the chopping block. The question is, however, how much of our legal proceedings will be controlled by law, and how much by revolutionary fervor. Perhaps the sin of an ally, is not as terrible as the sin of an enemy.
Requires one of the following:
“Rehabilitation In Labour”
“Disciplined and Loyal”
Trigger country event “Subjective Justice” in 1 hour to 2 hours
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Political Power Gain: +5%
Ideology drift defense: +5%
Increase variable KIC_fire_rising_DDF by 0.05
Increase variable KIC_fire_rising_PPF by 0.05
Herd the Masses
Across our newly reunified society, there still remain doubters of the Rising Fire. The seeds of the populace reluctance is based within fear, fear that was grown by the false promises and betrayals of before. We will set out to spread the word, to meet and put faces to our cause, and invite them personally to be a part of the rebirth of our nation!
Requires the following:
“Rising Fire Victorious”
Gain 7 500 Ponypower
Gain 50 Command Power
Custom effect tooltip:
Unlocks Decision Proselytise the Faith, which decreases Resistance Growth Speed and increases Compliance Growth Speed in selected occupied states.
Set country flag KIC_proselytise_the_faith_flag
Set variable KIC_var_proselytise_the_faith_CP_cost to 15
Set variable KIC_var_proselytise_the_faith_CP_negative_cost to 0
Decrease variable KIC_var_proselytise_the_faith_CP_negative_cost by 15
Set variable KIC_proselytise_the_faith_modifier_CG_var to 0.1
Set variable KIC_proselytise_the_faith_modifier_core_LM_var to 0.05
Rein in the Preacher-Provocateurs
Differences in interpretations of Concord's divine will obviously arise in turbulent times such as these, but no matter how minor the transgression, the heresies of even those with the best of intentions must immediately be corrected, and punished if not complied with. Rising Sun walks the path of Concord, and all would be fools to think otherwise.
Requires the following:
“Herd the Masses”
Gain 5% Stability
Custom effect tooltip:
Trigger country event “Punishing Provocation?” in 1 hour to 2 hours
Empower the Clergy-Cadres
In a synergy of past organisations, there will be a new institution tasked with the blend of religious and communal aspects of The Rising Fire, spreading the good word of both in conjunction, and ensuring both work to support the other. The Priesthood shall become the cadres of the revolution, and the inverse. The way to Concord's divine path, is only found through socialism.
Requires the following:
“Herd the Masses”
Gain 100 Political Power
Custom effect tooltip:
Decision Proselytise the Faith will decrease Local Intel to Enemies and increase Local Ponypower in selected core states.
Set country flag KIC_proselytise_the_faith_core_flag
For Realm and Republic
No greater power exists in the material world than that of labor. Across all of Kiria, laborers will be mobilized into entire armies, tasked with the construction of entire wonders of architecture, of new towns, of services and monuments to our revolution. The advancement of the revolution will be forwarded as it always had, with the collective strength of millions.
Requires the following:
“Rein in the Preacher-Provocateurs”
Requires the following:
“Empower the Clergy-Cadres”
The following will bypass the focus:
Has the Society Development “Newly Industrialized Society”
Custom effect tooltip: Unlocks Decision Public Works Corvée, which increases Construction Speed at the cost of Political Power, Ponypower, and Stability.
[?KIC.KIC_var_public_works_corvee_MAREPOWER_return|Y%0] of the Ponypower allocated will be returned to the ponypower pool at the end of the corvée.
Decision Public Works Corvée will no longer be available once the [KIC.GetName] attains a Society Development level of Outdated Industrial Sector or higher.
Set country flag KIC_public_works_corvee_flag
Set variable KIC_var_public_works_corvee_PP_cost to 75
Set variable KIC_var_public_works_corvee_MAREPOWER_cost to 200000
Set variable KIC_var_public_works_corvee_MAREPOWER_returned_percent to 150000
Decrease variable KIC_var_public_works_corvee_PP_negative_cost by the value of KIC_var_public_works_corvee_PP_cost
Decrease variable KIC_var_public_works_corvee_MAREPOWER_negative_cost by the value of KIC_var_public_works_corvee_MAREPOWER_cost
Set variable KIC_var_public_works_corvee_MAREPOWER_return to 0.75
Decrease variable KIC_public_works_corvee_stability_factor_var by 0.05
Set variable KIC_public_works_corvee_production_speed_buildings_factor_var to 0.25
Shaping the Future
With control swiftly established over the past rebellious provinces of the realm, our nation can set about putting the past heresies behind us, focusing only upon the tasks ahead. To concern oneself endlessly with the past struggles is to wallow in tragedy that cannot be changed, instead of living for the future we can build, day by day.
Requires one of the following:
“The All-Kirian Republic”
“For Realm and Republic”
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Rising Sun's service to Concord, and to the realm as a whole, can never be understated. Her endless struggle against the heresy and injustice of The Way of Fire paved for us the society we have today, and it cannot go unrewarded. As the Great Helmsmare, she will be held in veneration and respect in all aspects of society, a recognition of her labor and service to Concord.
Requires the following:
“For Realm and Republic”
Gain 5% War Support
Gain 15 000 Ponypower
Custom effect tooltip:
Country leader gains trait:
Great Helmsmare
Political Power Gain: +10%
Puppet cost: −10%
Justify war goal time: −25%
Guarantee Cost: −25%
Master Ideology Drift: +0.1
Seize Northern Industry
Concentration of productive forces in urban sections of our nation gives way to imbalances of power across our realm. The resentment it causes, festeres the very divides that brought Kiria to civil war in the first place. Rising Sun has already decreed the redistribution of industry, spreading the means of production throughout our nation, and bringing all provinces into the light of modernisation.
Requires the following:
“Rising Fire Victorious”
The following will bypass the focus:
None of:
Controls state Fragrance Inlet (1071)
None of:
Controls state Providence Demesne (1060)
Hidden effect:
Trigger country event “kirin_utility.30” in 8 hours to 16 hours
Hidden effect:
Set variable KIR_loot_cities_1060_civ_level to the value of 1060.industrial_complex_level
Set variable KIR_loot_cities_1060_mil_level to the value of 1060.arms_factory_level
Set variable KIR_loot_cities_1060_nav_level to the value of 1060.building_level@dockyard
Divide variable KIR_loot_cities_1060_civ_level by 2
Divide variable KIR_loot_cities_1060_mil_level by 2
Divide variable KIR_loot_cities_1060_nav_level by 2
[Scope]Providence Demesne (1060):
Remove Civilian Factory by up to ROOT.KIR_loot_cities_1060_civ_level
Remove Military Factory by up to ROOT.KIR_loot_cities_1060_mil_level
Remove Naval Dockyard by up to ROOT.KIR_loot_cities_1060_nav_level
While:
Limited to:
Value of variable ROOT.KIR_loot_cities_1060_civ_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Add 1 building slot
Add 1 Civilian Factory
Decrease variable ROOT.KIR_loot_cities_1060_civ_level by 1
While:
Limited to:
Value of variable ROOT.KIR_loot_cities_1060_mil_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Add 1 building slot
Add 1 Military Factory
Decrease variable ROOT.KIR_loot_cities_1060_mil_level by 1
While:
Limited to:
Value of variable ROOT.KIR_loot_cities_1060_nav_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Is a coastal state
Add 1 building slot
Add 1 Naval Dockyard
Decrease variable ROOT.KIR_loot_cities_1060_nav_level by 1
If:
Limited to:
Controls state Fragrance Inlet (1071)
Set variable KIR_loot_cities_1071_civ_level to the value of 1071.industrial_complex_level
Set variable KIR_loot_cities_1071_mil_level to the value of 1071.arms_factory_level
Set variable KIR_loot_cities_1071_nav_level to the value of 1071.building_level@dockyard
Divide variable KIR_loot_cities_1071_civ_level by 2
Divide variable KIR_loot_cities_1071_mil_level by 2
Divide variable KIR_loot_cities_1071_nav_level by 2
[Scope]Fragrance Inlet (1071):
Remove Civilian Factory by up to ROOT.KIR_loot_cities_1071_civ_level
Remove Military Factory by up to ROOT.KIR_loot_cities_1071_mil_level
Remove Naval Dockyard by up to ROOT.KIR_loot_cities_1071_nav_level
While:
Limited to:
Value of variable ROOT.KIR_loot_cities_1071_mil_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Add 1 building slot
Add 1 Military Factory
Decrease variable ROOT.KIR_loot_cities_1071_mil_level by 1
While:
Limited to:
Value of variable ROOT.KIR_loot_cities_1071_nav_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Is a coastal state
Add 1 building slot
Add 1 Naval Dockyard
Decrease variable ROOT.KIR_loot_cities_1071_nav_level by 1
While:
Limited to:
Value of variable KIS.KIR_loot_cities_1071_civ_level is greater than 0
[SCOPE]One random owned and controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Add 1 building slot
Add 1 Civilian Factory
Decrease variable KIS.KIR_loot_cities_1071_civ_level by 1
If:
Limited to:
Controls state Providence Demesne (1060)
Controls state Fragrance Inlet (1071)
Custom effect tooltip: Part of the Industry of [1071.GetName] and [1060.GetName] will be relocated to Southern and Western Kiria.
If:
Limited to:
Controls state Providence Demesne (1060)
None of:
Controls state Fragrance Inlet (1071)
Custom effect tooltip: Part of the Industry of [1060.GetName] will be relocated to Southern and Western Kiria.
The scars of the civil war must be repaired, and waiting is the luxury of the heresy of before. The peasantry which suffered so much in the past, and especially in the righteous war, can not be left to squander any longer. A mobilization never before seen in our realm will be enacted, as every able bodied kirin will be put to the task of reconstructing our society. Trucks will haul, cranes will lift, engines will roar.
Requires the following:
“Seize Northern Industry”
At least one of the following is true:
Has more than 40 000 Ponypower
All of the following must be true:
Has Automatic Turret Lathes technology researched
At least one of the following is true:
Has Multiple Integrated Production Lines technology researched
Has Downscaled Lines technology researched
If:
Limited to:
None of:
All of the following must be true:
Has Automatic Turret Lathes technology researched
At least one of the following is true:
Has Multiple Integrated Production Lines technology researched
Has Downscaled Lines technology researched
Custom effect tooltip: Because the technological requirements for this focus have not been met, taking this focus will cost 40,000 Ponypower!
Hidden effect:
Lose 40 000 Ponypower
Increase variable KIC_marepower_consumed_VAR by 1
Gets the hidden_ideas “Construction Boom” for 1 year
Mere reconstruction is just the first step in the rebirth of Kiria. Labor will not just rebuild, it will connect and improve our realm. Through the reorganisation of existing factories into complexes, and the wholesale development of industry on previously unused or decaying land, with rail and road to connect each, the economy of Kiria will become national in scope at almost every level.
Requires the following:
“Seize Northern Industry”
At least one of the following is true:
Has more than 40 000 Ponypower
All of the following must be true:
Has Pneumatic Tools technology researched
Has Hydraulic Drills technology researched
If:
Limited to:
None of:
All of the following must be true:
Has Pneumatic Tools technology researched
Has Hydraulic Drills technology researched
Custom effect tooltip: Because the technological requirements for this focus have not been met, taking this focus will cost 40,000 Ponypower!
Hidden effect:
Lose 40 000 Ponypower
Increase variable KIC_marepower_consumed_VAR by 1
Gain +200% research bonus (Industrial bonus) (3 uses) towards:
Beneath the dirt that our hooves walk upon, Concord granted us all that we would ever need. But she cannot place it into our hooves for us. That is the honorable task she has granted us, to transform nature and harvest all of its fruits to the prosperity of all of Kiria. Each day, our revolution uncovers more and more resources to advance our society.
Requires one of the following:
“A Mechanised Recovery”
“Develop the Land”
At least one of the following is true:
Has more than 40 000 Ponypower
All of the following must be true:
Has Mechanised Construction technology researched
Has Geological Mapping technology researched
If:
Limited to:
None of:
All of the following must be true:
Has Mechanised Construction technology researched
Has Geological Mapping technology researched
Custom effect tooltip: Because the technological requirements for this focus have not been met, taking this focus will cost 40,000 Ponypower!
Hidden effect:
Lose 40 000 Ponypower
Increase variable KIC_marepower_consumed_VAR by 1
Set country flag kiria_resource_develop_decisions_unlocked
Unlock the Sorghum Steel Mills decision
Unlock the Excavate the Peaks of Peril decision
Unlock the Jade Expanse Crystal Fields decision
Unlock the Trypan Mountains Crystal Mines decision
Unlock the Providence Demesne Aluminium Plants decision
Unlock the Sunshine Headlands Chromium Deposits decision
Establish the Rising Sun Technical University
No shame is to be found in the honorable peasant work of farming, but much of the population was robbed of the choice to choose any other life. No longer. The Rising Sun Technical University, and educational institutions similar to it, will grow the pool of skilled labor in our society exponentially, and accelerate the realm to a modern state of advancement.
Requires the following:
“A Mechanised Recovery”
At least one of the following is true:
Has more than 40 000 Ponypower
All of the following must be true:
Has Numerological Divination technology researched
Has Architectural Geomancy technology researched
Has Early Electromechanics technology researched
If:
Limited to:
None of:
All of the following must be true:
Has Numerological Divination technology researched
Has Architectural Geomancy technology researched
Has Early Electromechanics technology researched
Custom effect tooltip: Because the technological requirements for this focus have not been met, taking this focus will cost 40,000 Ponypower!
Hidden effect:
Lose 40 000 Ponypower
Increase variable KIC_marepower_consumed_VAR by 1
Trigger country event “Course Corrections” in 1 hour to 2 hours
Unlocked Rising Sun Technical University (?)
Custom effect tooltip: Available as Theorist:
Rising Sun Technical University , which grants
Research Centre
Air Doctrine Cost: −5%
Land Doctrine Cost: −5%
Naval Doctrine Cost: −5%
Electronics Research Speed: +5%
Industrial Research Speed: +5%
Custom effect tooltip:
Scripted Effect: increase_science_base=yes
Science Serves the Faith
We cannot let up upon our vigilance just as we begin to enjoy the fruits of our labor. Always lurking in the shadows are heretical ways of thinking, opponents to The Rising Fire which fester in all sorts of institutions and aspects of life. The new Technical University is not immune, and thus must be closely monitored.
Requires the following:
“Brisk, Bountiful, Better”
Requires the following:
“Establish the Rising Sun Technical University”
Trigger country event “Corralling the Collegium” in 1 hour to 2 hours
Custom effect tooltip:
Gain 1 research slot
Unlocked Pepper Pot (?)
Unlocked Foehn Torrent (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Our movement does not merely stop at the frontline, nor does it satisfy itself only with economical questions. All aspects of culture, of the nation, of life itself are solved by the way of The Rising Fire. Academians, the priesthood, everything must feel the scorch of our revolution, and if it is worth keeping, it will endure the flame.
Requires the following:
“Rising Fire Victorious”
Trigger country event “A Plea Deal with the Revolution” in 1 hour to 2 hours
Maintaining law and order after a victorious revolution was never expected to be easy. The festering rage that resides within our forces can, in times, spill out beyond their immediate tasking. A decision must be made upon the question of the Righteous Steeds, and their conduct in the countryside of the realm.
Requires the following:
“The Revolution Has Not Yet Succeeded!”
Has completed national focus “The Fifty Carmine Banner-Jurisdictions”
Trigger country event “Reining in the Steeds” in 1 hour to 2 hours
Gain 15 000 Ponypower
Custom effect tooltip:
Set country flag KIC_POST_WAR_BANNER_JURISDICTION_ACTION_3_UNLOCKED
Custom effect tooltip: Unlocks Concord's Righteous Steeds for Banner Jurisdictions in occupied states, which decreases Resistance Target, Resistance Growth Speed, and Garrison Penetration Chance.
Farmsteads for Soldiers
The warriors of The Rising Fire have been in an endless struggle for a cause much bigger than themselves. The realm owes much to their pure grit, and it owes all to those which gave the ultimate sacrifice for the revolution. For the living, we would be remiss to not care for them. As they served the realm, so too will the realm serve them.
Requires the following:
“The Revolution Has Not Yet Succeeded!”
Set country flag KIC_veteran_settlement_flag
Custom effect tooltip: Unlocks Decision Land Warrants for Veterans, which increases Monthly Population, Recruitable Population, Daily Compliance Gain and Resistance Decay Speed and decreases Damage to Garrisons in selected occupied states.
Unlocks Decision Veterans in Local Government, which increases the Maximum Threshold for Modifiers from Mobilization Bureau and Transport Brigade in Banner Jurisdictions in selected core states.
If:
Limited to:
Country flag KIC_roaring_fire_works_for_us_flag is set
Custom effect tooltip:
Set country flag KIR_diary_SG_protag_5_AVAILABLE_flag
Custom effect tooltip: Unlocks (1) Journal Entry for Dayspring Rose.
The Nirik state is almost a personification of our revolution. Forged in fire and rage, once tamed, it can instill in the hearts of our enemies pure horror at our righteous fury. We must be trained and proficient in this state, of course cautious in its application, but unrelenting in its justified application for the revolution.
Requires the following:
“Her Righteous Steeds”
Trigger country event “Demons and Devils” in 1 hour to 2 hours
Gain 25 Army Experience
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Breakthrough: +5%
Resistance Decay Speed: +5%
Valiants Attack: +10%
Increase variable KIC_fire_rising_BF by 0.05
Increase variable KIC_fire_rising_RD by 0.05
Increase variable KIC_fire_rising_BAF by 0.1
The Incendiaries, Institutionalised
As a revolution advances, so too does its tools. As the sword is replaced by the rifle, the axe replaced by the chainsaw, so too must the tools of the revolution be replaced. Though serving in the Righteous War as nothing short of indispensible, the stabilisation of society requires the 'instutionalisation' of The Incendiaries. Their compliance will be rewarded, or their resistance will be punished.
Requires the following:
“Her Righteous Steeds”
Has more than 75 Political Power
Hidden effect:
Trigger country event “kirin_utility.29” in 8 hours to 16 hours
Lose 75 Political Power
Custom effect tooltip: Unlocks the Morale & Safety Bureau and United Front Bureau for Banner Jurisdictions in core states, which increases Political Power Gain and Stability.
Set country flag KIC_POST_WAR_BANNER_JURISDICTION_ACTION_1_2_UNLOCKED
Custom effect tooltip:
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Even as our forces march victorious through the streets of Kiria, no revolution is truly safe from acts of subversion. A new state apparatus must be forged, one with power that transcends regional banners and other lower levels of power. The Carmine Censorate will see all, hear all, and crush all who oppose The Rising Fire.
Requires the following:
“Rising Fire Victorious”
Lose 75 Political Power
Gain 5% Stability
Gain 5% Communist party popularity
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Encryption: +5%
Civilian intelligence to others: −20%
Increase variable KIC_fire_rising_EF by 0.05
Decrease variable KIC_fire_rising_CITO by 20
Unity Within
Rising Sun has carved for us a path of pure worship, one which carries out both the needs of the revolution and the divine mandate of Concord, as they are one in the same. As such, no arguments can be heard against her divine wish, and none shall needlessly oppose Rising Sun's vision for Kiria. None shall stray from the path.
Requires the following:
“The Carmine Censorate”
Has more than 75 Political Power
Increase variable KIC_authoritarian_var by 1
Hidden effect:
Trigger country event “kirin_utility.31” in 8 hours to 16 hours
Lose 75 Political Power
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
There can be no room for the toleration of heresy within Kiria. The Rising Fire will proceed without obstacles to carrying out the wishes of Concord, and those who find themselves as obstacles, as heretics, will be be excommunication, shunned, or removed for the good of the realm.
Requires the following:
“The Carmine Censorate”
Has more than 40 Command power
Increase variable KIC_authoritarian_var by 1
Hidden effect:
Trigger country event “kirin_utility.31” in 8 hours to 16 hours
Lose 40 Command Power
Trigger country event “Smothering the Fire” in 1 hour to 2 hours
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Party Popularity Stability Modifier: +6%
Gain 10% Communist party popularity
Set the Communist party name to (Rising Fire) All-Communion Path of the Rising Fire
Increase variable KIC_fire_rising_PPSF by 0.06
Custom effect tooltip:
If the Party Popularity of the All-Communion Path of the Rising Fire falls below 50%:
Set country flag KIR_republic_postwar_focus_19b_flag
Custom effect tooltip:
Use Our Enemies
The tactics and personnel of the heretical armies were clever indeed, and we would be fools to forget them. The specialized, calculated anti-partisan and terror activities laid against us in the Righteous War can now be repurposed for our own ends.
Requires the following:
“Paramountcy Without”
Increase variable KIC_authoritarian_var by 1
If:
Limited to:
Country flag KIC_roaring_fire_works_for_us_flag is set
Set country flag KIR_diary_SG_protag_5_AVAILABLE_flag
Custom effect tooltip: Unlocks (1) Journal Entry for Dayspring Rose.
Custom effect tooltip: Three Motorized Units of the Supervised Task Force, each with two (2) Military Police support companies, will be formed and deployed:
- Special Task Force 412
- Special Task Force 19
- Special Task Force 27
Hidden effect:
If:
Limited to:
None of:
Has tech_trucks technology researched
Add technology: tech_trucks
If:
Limited to:
None of:
Has Motorized Infantry technology researched
Add technology: Motorized Infantry
If:
Limited to:
None of:
Has Military Police I technology researched
Add technology: Military Police I
Create “Supervised Task Force” division template
[SCOPE]Capital state:
Create our country unit based on the Supervised Task Force template
Create our country unit based on the Supervised Task Force template
Create our country unit based on the Supervised Task Force template
Campaign Against Foreign Infiltration
Kiria will not be turned into a puppet, a mere parody of nations across the world. It is our task, and ours alone, to carry out the divine will of Concord. The Rising Fire has no need for the heresies of the rest of the world, and if it finds itself as the sole light surrounded by eternal darkness, our solution is not to change to fit in, but to burn ever brighter.
Requires the following:
“Unity Within”
Requires the following:
“Paramountcy Without”
Hidden effect:
Trigger country event “kirin_utility.31” in 8 hours to 16 hours
Trigger country event “Shedding Antlers of Lies” in 1 hour to 2 hours
Gains opinion modifier “Ideological Differences” (−25 opinion) towards Republic of Kiria
Republic of Kiria gains opinion modifier “Ideological Differences” (−25 opinion) towards this country
Anti-Separatism Drive
The kirin of Greater Providence despise us, not unfairly, as conquerers bent on eradicating their way of life, for it must go to make way for the better world that we have envisaged. That is why they resent us, and that is why they support the foreigners. And that is why we have locked them up. They should be grateful for small mercies, for there are other ways to kill an insurgency that are less costly and arduous.
Requires one of the following:
“Farmsteads for Soldiers”
“Unity Within”
Trigger country event “You Get What You Deserve” in 1 hour to 2 hours
Set country flag unlocked_forced_labor_occupation_improved_EaW
Set country flag unlocked_harsh_quotas_occupation_improved_EaW
Resistance Decay Speed: +40%
Resistance Growth Speed: -40%
Damage to Garrisons: -20%
Local Resources: +15%
Local Factories: +15%
Local Supplies: +25%
Civilian Factory Sabotage Chance: -5%
Military Factory Sabotage Chance: -5%
Daily Compliance Gain: +0.030%
The Grand Army of the Fraternal Republic
Though the Banners served The Rising Fire well in the righteous war, the march of progress does not hold the same loyalty. As such, the soldiers of the Banners must move forward from the past, and find themselves apart of a new, modern army that serves the realm above all.
Requires one of the following:
“Herd the Masses”
“The Revolution Has Not Yet Succeeded!”
Trigger country event “My Allegiance is to the Republic!” in 1 hour to 2 hours
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Recruitable Population Factor: +5%
Experienced soldier losses: −5%
Reinforce Rate: +5%
Increase variable KIC_fire_rising_CF by 0.05
Increase variable KIC_fire_rising_LRR by 0.05
Decrease variable KIC_fire_rising_ELF by 0.05
Supply the Troops
Much of the civil war was decided by the harsh environments which we fought in, as our soldiers adapted well to the shortages of equipment, often using captured enemy weapons against them. Though the sheer fighting spirit is something to be admired, it is not wise to be our consistent strategy. Our soldiers should be well equipped, ready to engage the enemy on equal, or superior, terms.
Requires the following:
“The Grand Army of the Fraternal Republic”
Modify the National Spirit “The Fire Risen”
The Fire Risen
Supply Hub construction speed: +5%
Increase variable KIC_fire_rising_PSSNF by 0.05
[SCOPE]One random owned and controlled state:
Limited to:
Is a core state of Republic of Kiria
Add 1 building slot
Add 1 Military Factory
[SCOPE]One random owned and controlled state:
Limited to:
Is a core state of Republic of Kiria
Add 1 building slot
Add 1 Military Factory
Kirian Armour
Dispensing punishment in a blazing inferno, the tank is practically a machine after a kirin's own heart. With our lessons learned in the righteous war, the development of powerful, agile, and reliable armored vehicles can strengthen our revolutionary armies tenfold.
Requires the following:
“The Grand Army of the Fraternal Republic”
Gain +200% research bonus (Armor models bonus) (1 use) towards:
Light Tank models
Gain +200% research bonus (Armor models bonus) (1 use) towards:
Medium Tank models
Unlocked Corundum (?)
Unlocked Emery Dew (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
The Nirik state is not something to be shunned, it is something to be controlled. The rage that rests within each and every kirin is exactly what propelled The Rising Fire to burn all of Kiria in a cleansing inferno to smash the injustices of our past society. This passion can be honed into a masterful craft to not blindlessly rampage, but to protect what we hold dear, by torching everything that threatens it.
Requires one of the following:
“The Incendiaries, Institutionalised”
“Supply the Troops”
Custom effect tooltip: The Incarnadine Standard of the Guards Valiant, with three (3) Valiants support companies, will be formed and deployed.
Hidden effect:
Create “Guards Valiant” division template
Increase variable KIC_GV_cap by 12
set_division_template_cap
division_template = "Guards Valiant"
division_cap = KIC_GV_cap
[SCOPE]Capital state:
Create our country unit based on the Guards Valiant template
Create our country unit based on the Guards Valiant template
No revolution is complete with progress. It is the foundation of The Rising Fire, and we would be ignorant to not facilitate the continual improvement of society. This too, extends to our technology. Shutting out the rest of the world in the Great Silence is what caused our society to fall behind as it did. To reverse this, we must pour our resources into not only catching up with the rest of the world, but surpassing them.
Requires the following:
“Supply the Troops”
Requires the following:
“Kirian Armour”
Gain 1 use of +25% (The Divine Subsidiaries) doctrine cost reduction for:
Air Doctrine
Gain 1 use of +25% (The Divine Subsidiaries) doctrine cost reduction for:
Naval Doctrine
Unlocked DM Aviation Technologies (?)
Unlocked DM Maritime Systems (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
DM Aviation Technologies , which grants
Air Research Speed: +10%
Custom effect tooltip: Available as Design Company:
DM Maritime Systems , which grants
Naval Research Speed: +10%
Artillerist Cadres
One solution to the hostile terrain of the Kirian countryside, as we learned in the Righteous War, was simply not contending with it all. Cannons were able to dish out immense firepower to breach even the strongest of reactionary strongholds, and blow open the path of our march towards Vermilion. We should maintain such immense power on the battlefield.
Requires the following:
“The Guards Valiant”
Requires the following:
“The Divine Subsidiaries”
Gain +200% research bonus (The Army is the Vanguard of Progress) (2 uses) towards:
Support Artillery
800 units of Towed Artillery is added to the national Stockpile
Custom effect tooltip:
If:
Limited to:
Has completed national focus “On the Back Hoof”
Modify the National Spirit “The Fire Risen”
The Fire Risen
Artillery Defense: +10%
Increase variable KIC_fire_rising_AADF by 0.1
Else, if:
Limited to:
Has completed national focus “The Sacred Revolution”
Modify the National Spirit “The Fire Risen”
The Fire Risen
Artillery Attack: +10%
Increase variable KIC_fire_rising_AAAF by 0.1
The Army is the Vanguard of Progress
Nothing spurs innovation like the desire to kill. The Fraternal Republic of Kiria was forged in a righteous war, and it is this baptism by fire that brought about many of the changes needed to elevate our nation to modern standards. Industry, science, labor, all aspects of production churn day and night towards the safeguarding of our revolution.
Requires one of the following:
“The Flame in Our Hearts”
“The Divine Subsidiaries”
Gain +200% research bonus (The Army is the Vanguard of Progress) (2 uses) towards:
Infantry Weapons
Gain +200% research bonus (The Army is the Vanguard of Progress) (2 uses) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Custom effect tooltip:
Scripted Effect: increase_science_base=yes
A Ring of Steel
Traitors have corralled themselves into a prison of their own design. They believe their stand will somehow be percieved as heroic, bold, or otherwise. Pure nonsense. Too late will they find out there is no realization of their greater goals in this city. They have only come here to die.
Add the modifier “Minefields”, on all provinces, on a border province
Heroic Corpses
Heretics who decry Rising Sun, and the Rising Fire, believe that their bourgeois way of life could replace her. The reactionary believes that money, the oppression of the workers, that is the new eternal religion. We are only doing our due dilligence by giving them a pyre to burn on.
Trigger country event “We Are Happy To Make Martyrs Of You All” in 1 hour to 2 hours
Infernal Columns
Rarely is there a more disgusting creature than one who 'prefers' to not participate. To live blissfully ignorant of the march of history, as they are too privileged to feel the pain of its changes, and look down upon those who are not fortunate enough to live 'above'. After this treason, however, we now know these 'moderates' can only be trusted when they live below us.
Requires the following:
“A Ring of Steel”
Requires the following:
“Use Our Enemies”
[SCOPE]Every country in the world:
Limited to:
At least one of the following is true:
Is Republic of Kiria
Country flag KIS_FRV_flag is set
Trigger country event “Fear And Trembling” in 1 hour to 2 hours
Custom effect tooltip:
Unlocks Decision Assemble an Infernal Column, which reduces or terminates the resistance in selected states.
Set country flag KIC_FRV_infernal_columns_decision_flag
Roses to Ash
...Maybe it could have been different. Where once there were buildings, there is now rubble. Where citizens, now corpses. But could we have left this to chance? Right when we have accomplished so much? No sacrifice is too great. Concord will adjust for all.
Trigger country event “What Followed After The Fire” in 1 hour to 2 hours
Custom effect tooltip:
[Scope]Fragrance Inlet (1071):
Resistance: −10%
add_resistance_target = -10
On the Right Side of History
Zealous execution has brought us far. It brought us our cherished victory over Vermilion. It propelled us forward to a true, socialist future. However...perhaps it has carried us too far. The past cannot be changed, but further transgressions can be prevented. Such a thing can never happen again.
Allow Branch if:
Country flag KIC_FRV_crisis_happened_flag is set
Requires the following:
“Roses to Ash”
Mutually exclusive with:
“A Lesson They'll Never Forget”
All eight Hundred Day Campaigns have been completed. (?)
Rising Sun has relinquished power. (?)
Trigger country event “The Faint Fragrance of Forgiveness” in 1 hour to 2 hours
A Lesson They'll Never Forget
Our revolution will never have a shortage of enemies. Of its traitors, lurking in the shadows, whose hearts become corrupted by the heretical forces that are always assembled to crush the kirin people. We can never slacken. We can never falter. Our aims will be achieved, and if a mountain of corpses is the price, it won't be ours.
Allow Branch if:
Country flag KIC_FRV_crisis_happened_flag is set
Requires the following:
“Roses to Ash”
Mutually exclusive with:
“On the Right Side of History”
Has more than 25 000 Ponypower
All eight Hundred Day Campaigns have been completed. (?)
Rising Sun reigns supreme. (?)
Trigger country event “A Brand New Scent” in 1 hour to 2 hours
Custom effect tooltip:
Scripted Effect: save_current_manpower=yes
[Scope]Fragrance Inlet (1071):
Lose 350 000 Ponypower
[SCOPE]Every neighbouring state:
Gain 100 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Hidden effect:
Lose 25 000 Ponypower
Reform and Reconciliation
Certain measure must be taken during a revolution. Measures that, when we look back upon them, we feel shame. It is a forgone conclusion that our foals will curse us for what we've done. Yet, there is still an opportunity for healing. If the realm is to move forward, we must be the ones to compromise.
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires the following:
“Campaign Against Foreign Infiltration”
Requires the following:
“Anti-Separatism Drive”
Trigger country event “Taking the Politics out of Prisons” in 1 hour to 2 hours
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Ideology drift defense: −3%
Stability: +5%
Decrease variable KIC_fire_rising_DDF by 0.03
Increase variable KIC_fire_rising_SF by 0.05
Supremacy of the Matriarchate
Rising Sun has brought the revolution to all of Kiria. We owe all to her, and without Rising Sun, there would be no new Realm of Kiria. We would never be too eager to fulfill her demands. After all, all that she desires is what we desire.
Allow Branch if:
Rising Sun reigns supreme. (?)
Requires the following:
“Campaign Against Foreign Infiltration”
Requires the following:
“Anti-Separatism Drive”
Trigger country event “Rising's New Empire” in 1 hour to 2 hours
Custom effect tooltip:
Set the Supremacist party name to (Rising Fire) All-Communion Path of the Rising Fire
Custom effect tooltip:
Country leader gains trait:
Supreme Matriarch of All Kirin
Division Recovery Rate: +5%
Division Attack: +5%
AI Modifier: Focus on Offense: +50%
Annex cost: −20%
Stability: +5%
Surrender Limit: +10%
War Support: +5%
Political Advisor Cost: −20%
Hidden effect:
Country leader loses trait:
Matriarch-Protector
Division Recovery Rate: +5%
Division Defense on core territory: +5%
Justify war goal time on us: +20%
AI Modifier: Focus on Offense: +50%
War Support: +5%
The Incarnadine Foals
The youth of Kiria hold with them the future of the realm. Our society will not survive past a single generation if the fruits of the Rising Fire's labor, and the burdens of their cultivation, are not passed from mare to foal. All will play their part in the construction of the Great Kirin Realm.
Allow Branch if:
Rising Sun reigns supreme. (?)
Requires the following:
“An Army of Demons”
Requires the following:
“Anti-Separatism Drive”
Trigger country event “Schoolhouse Blues” in 1 hour to 2 hours
Custom effect tooltip:
Modify the National Spirit “The Fire Risen”
The Fire Risen
Recruitable Population: 1%
Daily Compliance Gain: +0.05%
Increase variable KIC_fire_rising_conscription by 0.01
Increase variable KIC_fire_rising_compliance_gain by 0.05
Leaving the Nest
Rising Sun has provided us with a future that is almost impossible to fully appreciate. Yet, no revolution is truly won by just one mare. As democracy washes over Kiria in a healing warmth, Rising Sun must step away from the burdens she bears. After so long, it is now her turn to enjoy the fruits of socialist revolution.
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires the following:
“The Flame in Our Hearts”
Trigger country event “Turning Over the Reins” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Rising Sun has brought to us everything we could have ever dreamed of. With the blessing of the Matriarch Supreme and Concord both, she has joined their ranks to be one we owe our livelihoods to. We should be eternally grateful, and eternally loyal, for all that she has sacrificed.
Allow Branch if:
Rising Sun reigns supreme. (?)
Requires the following:
“Shaping the Future”
Requires the following:
“The Flame in Our Hearts”
Custom effect tooltip: First Priestess Rising Sun consummates the Kirian Revolution.
Hidden effect:
Trigger country event “Ensign Commander Amaranth Plum: Progress Report #1” in 2 days
Consolidation Deployments
A soldier is not an unthinking monster. Fear infects the heart of any soldier, as does love, as does happiness. We have asked much of our soldiers, tasks of incredible violence and destruction. We know their tenacity, their grit can be put to far more constructive uses.
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires the following:
“The Army is the Vanguard of Progress”
Requires the following:
“Leaving the Nest”
Trigger country event “Building Bridges Not Bunkers” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Increases the Maximum Threshold for Modifiers from Prospecting Bureau and Production Brigade in Banner Jurisdictions by +10%, to a total of (60%) and (40%) respectively.
Increase variable BANNER_JURISDICTION_PRODUCTION_VARS_CAP by 0.1
Increase variable BANNER_JURISDICTION_PROSPECTING_VARS_CAP by 0.1
Our Younger Sisters
One wonders if the scars of the Great Silence could ever truly fade. Though, the question persists to Kiria on how to truly heal from them. Even now, Concord's subjects live divided among borders. Is it within our right to remedy this?
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires the following:
“Concord's Radiant Light”
Requires the following:
“Leaving the Nest”
Trigger country event “What to do when the Flower Blooms?” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions to Create the Union of Zaikiria, Republic of Taungpau, Federation of the Zebrides.
Set country flag KIR_republic_postwar_focus_28a_flag
One Realm Under Concord
All opposition to us lies shattered. As typical of the reactionary forces, never within their mind will appear the idea of unification. Just as they detest the emancipation of the kirin, so too do they detest their values, and will thus never compromise or cooperate with us. Under Concord's light, the shadows will burn away.
Allow Branch if:
Rising Sun reigns supreme. (?)
Requires the following:
“Concord's Radiant Light”
Requires the following:
“Heir to the Revolution”
Trigger country event “Meet the Neighbors” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions to turn Zaikirian, Taungpauan, and Zebridean territories into core states.
Set country flag KIR_republic_postwar_focus_28b_flag
Modernity and Prosperity
On the backs of our laborers, purchased by the blood of our soldiers, reinforced by the faith of our subjects, blessed by the divine will of Concord, we have done it. We no longer fall behind, we no longer lie in poverty. Free from want and need, Kiria advances. With the march of time, and leading the march of history, we go forward.
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires one of the following:
“Science Serves the Faith”
“Establish the Rising Sun Technical University”
Scripted Effect: increase_society_development=yes
Gain 1 research slot
If:
Limited to:
Has the hidden_ideas “Science Serves the Faith”
Remove the hidden_ideas “Science Serves the Faith”
Else, if:
Limited to:
Has the hidden_ideas “Science Serves the Faith”
Remove the hidden_ideas “Science Serves the Faith”
Else:
Gain +300% research bonus (Race Research Bonus) (2 uses) towards:
Race-specific technology
The Fire of Democracy
The transition is now fully complete. After our long, terrible struggle, Kiria can finally rest. There will be issues to address, enemies to face, but the period of fearfully lashing out at shadows is far from us. Under Concord's light, we stand tall and proud, a shining city on a hill. Above all... we are free.
Allow Branch if:
Rising Sun has relinquished power. (?)
Requires the following:
“Consolidation Deployments”
Requires the following:
“Our Younger Sisters”
Set country flag KIR_diary_SG_protag_5_AVAILABLE_flag
Custom effect tooltip: Unlocks (1) Journal Entry for Dayspring Rose.
Custom effect tooltip: Available as Political Advisor:
Rising Sun , which grants
Spiritual Communalist
Surrender Limit: +10%
War Support: +5%
Daily Communism Support: +0.1
Unlocked Rising Sun (?)
Custom effect tooltip:
Rising Sun gains
Matriarch Tutelar
Political Power Gain: +10%
Division Recovery Rate: +5%
Division Defense on core territory: +5%
Justify war goal time on us: +25%
Guarantee Cost: −25%
Stability: +5%
Guided Development
The core of our life, is spirit. Concord brings to us all that we cherish and love, and we have her light to thank for everything we have. Thus, any heresies and contradictions to her divine rule are merely inventions of the reactionary to bring low Kirin society. Nothing comes before Concord, before the Rising Fire.
Allow Branch if:
Rising Sun reigns supreme. (?)
Requires the following:
“Riches of the Earth”
Requires the following:
“Establish the Rising Sun Technical University”
Gain 1 research slot
Scripted Effect: increase_society_development=yes
Pacify the Zebras
The world is a dangerous, unforgiving place. Even just beyond our borders, despots, slavers, tyrants and heretics rule with oppression over their realms. Concord has no limits. Neither shall we.
Allow Branch if:
At least one of the following is true:
Rising Sun reigns supreme. (?)
Rising Sun has relinquished power. (?)
Requires the following:
“Concord's Radiant Light”
[SCOPE]Every country in the world:
Limited to:
None of:
Is a subject of Republic of Kiria
Is at war with Republic of Kiria
At least one of the following is true:
Controls state Zamu (1126)
Controls state Mzinga (1127)
Controls state Zana (1128)
Controls state Ewaso Zebro (1129)
Controls state Ithebra (1130)
Controls state Kismaneyo (1131)
Controls state Zarawa (1132)
Controls state Zmpangu (1133)
Controls state Zuba (1134)
Controls state Zongo (1135)
[SCOPE]Every country in the world:
Limited to:
Is Republic of Kiria
Custom effect tooltip: Gains Annex war goal against this country.
[SCOPE]Every scope in the array global.countries:
If:
Limited to:
None of:
Is a subject of Republic of Kiria
Is at war with Republic of Kiria
At least one of the following is true:
Controls state Zamu (1126)
Controls state Mzinga (1127)
Controls state Zana (1128)
Controls state Ewaso Zebro (1129)
Controls state Ithebra (1130)
Controls state Kismaneyo (1131)
Controls state Zarawa (1132)
Controls state Zmpangu (1133)
Controls state Zuba (1134)
Controls state Zongo (1135)
Republic of Kiria:
Gets a Annex wargoal against MISC (scope of variable, event_target, array)
Hidden effect:
Adds AI strategy
Custom effect tooltip:
Enables Banner Jurisdictions in conquered Zebluan and Zongolese territories.
Set country flag KIR_republic_postwar_focus_XY_flag
Hidden effect:
[Scope]Zamu (1126):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 51
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 5
[Scope]Mzinga (1127):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 52
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 5
[Scope]Zana (1128):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 53
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 5
[Scope]Ewaso Zebro (1129):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 54
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 5
[Scope]Ithebra (1130):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 55
Set variable FlagCoreVar to 1
Set variable FlagBorderVar to 7
[Scope]Kismaneyo (1131):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 56
Set variable FlagCoreVar to 2
Set variable FlagBorderVar to 7
[Scope]Zarawa (1132):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 57
Set variable FlagCoreVar to 3
Set variable FlagBorderVar to 7
[Scope]Zmpangu (1133):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 58
Set variable FlagCoreVar to 4
Set variable FlagBorderVar to 7
[Scope]Zuba (1134):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 59
Set variable FlagCoreVar to 5
Set variable FlagBorderVar to 7
[Scope]Zongo (1135):
Set variable BANNER_JURISDICTION_VARS_CAP to 0.25
Set variable BANNER_JURISDICTION_NUMBER to 60
Set variable FlagCoreVar to 6
Set variable FlagBorderVar to 7
Gain 5% War Support
Pre-Emptive Strike
Kiria is harmed and imperiled by the traumas that have been wrought onto her. Our belligerent neighbours to the west, sensing weakness, will surely take advantage and come knocking sooner or later. If war is inevitable, then we would rather fight on their soil than ours.
Allow Branch if:
At least one of the following is true:
Rising Sun reigns supreme. (?)
Rising Sun has relinquished power. (?)
Requires the following:
“Concord's Radiant Light”
[SCOPE]Every neighbouring country:
Limited to:
None of:
Is ally of Republic of Kiria
Is guaranteed independence by Republic of Kiria
Is at war with Republic of Kiria
[SCOPE]Any controlled state:
At least one of the following is true:
State is in strategic area Griffon Free State (312)
State is in strategic area Roam (313)
State is in strategic area Talonsvaal (317)
[SCOPE]Every country in the world:
Limited to:
Is Republic of Kiria
Custom effect tooltip: Gains Puppet war goal against this country.
[SCOPE]Every scope in the array ROOT.neighbors:
If:
Limited to:
None of:
Is ally of Republic of Kiria
Is guaranteed independence by Republic of Kiria
Is at war with Republic of Kiria
[SCOPE]Any controlled state:
At least one of the following is true:
State is in strategic area Griffon Free State (312)
State is in strategic area Roam (313)
State is in strategic area Talonsvaal (317)
Republic of Kiria:
Gets a Puppet (Focus) wargoal against MISC (scope of variable, event_target, array)
Hidden effect:
Adds AI strategy
Custom effect tooltip:
Gain 25 Command Power
Gain 5% War Support
The New Kirian Army
The initial reforms have been remarkably successful in bringing our old Banners from obscurity caused by The Silence, and slowly turning them into a modern army. However, there is a lot of room for improvement, if we want Kiria to truly be a respectable military power once again, able to protect its kirin from the dangers from beyond.
Allow Branch if:
None of:
Country flag KIR_bipartite_war_started_flag is set
Country flag KIS_council_salvation_front_civil_war_scenario is set
Has completed national focus “[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
Trigger country event “Her Radiance's Command” in 1 hour to 2 hours
Custom effect tooltip:
Gains Dynamic Modifier: The Vermilion and Kirian Army, which grants dynamic bonuses to Land Combat, Air, Naval and Military Modifiers.
Set country flag KIR_can_remove_banner_system
Custom effect tooltip: The Thousand Banners System Conscription Law may now be changed.
Hidden effect:
Add the dynamic modifier “The Vermilion and Kirian Army” to this country providing the following effects:
War Support: KIR_VaKA_war_support_factor
Daily Command Power Gain Multiplier: KIR_VaKA_command_power_gain_mult
Extra Paratrooper Supply Grace: KIR_VaKA_extra_paratrooper_supply_grace
Limited to:
Always
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
add_to_array
KIR.KIR_VAKA_states_array = THIS
Custom effect tooltip:
Unlock the No. 88 Armored Banner 'of the Rolling Thunder' decision
Unlock the No. 108 Naval Banner 'of the Divine Wind' decision
The Army Air Corps
Unfortunately, after a century of isolation, our air force is... Pretty much nonexistent. We have a lot of catching up to do, including building new air bases and studying imported plane designs and the theories of air warfare. However, the kirin in the military are optimistic that we'll manage to catch up and create proper Kirian Air Corps in no time!
Requires the following:
“The New Kirian Army”
Gain 45 Air Experience
Gain 2 uses of +50% (The Army Air Corps) doctrine cost reduction for:
Air Doctrine
Gain +200% research bonus (The Army Air Corps) (2 uses) towards:
Aircraft
Custom effect tooltip:
[SCOPE]One random owned and controlled state:
Prioritizing the state Vermilion Basin (1059)
Limited to:
Has more than 2 free building slots for Air Base including locked slots
Add 2 Air Base
The Wingluck Whirlwind
The Wingluck Consortium, despite coming from beyond Kiria, has been the main force behind the development of the new Kirian air force. Recently, they have come forward with a new bomber design called the Whirlwind, able to fill different bomber roles with ease. We should invest in this new design, and introduce it to our air force.
Requires the following:
“The Army Air Corps”
Set country flag KIR_wingluck_consortium_WLWW_available
Custom effect tooltip: Modify Wingluck Consortium by
In addition to bombing crucial targets, aircraft can also be used to provide substantial support to our infantry. If used properly, we could tip the scales in our favor significantly. Of course, due to our lack of experience with the planes in general, we need to thoroughly study the strategy first, so that we will not accidentally bomb our soldiers.
Requires the following:
“The Army Air Corps”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_air_close_air_support_agility_factor by 0.05
Increase variable KIR_VaKA_air_close_air_support_org_damage_factor by 0.1
Increase variable KIR_VaKA_ground_attack_factor by 0.1
River Gunboats
The Great Mellifluve and other rivers are the lifeblood of Kiria. It is crucial that we learn how to utilize them not only for trading but also for military purposes. Through the use of gunboats, our armies will be able to navigate and attack through the rivers with unmatched efficiency.
Requires the following:
“The New Kirian Army”
Add technology: Riverine Reavers
Custom effect tooltip: All Infantry & Mot/Mech:
River
Attack: +10%
Movement: +10%
Amphibious
Attack: +10%
Movement: +10%
The Fragrance Admiralty
Fragrance used to be the center of Kiria's maritime power before The Silence. Even nowadays, a kirin can find the sunken ships from the old mothballed fleet near its coast. It is only natural that we help the city return to its former glory as the Realm's main port and the seat of power of its admiralty.
Requires the following:
“River Gunboats”
Gain 75 Navy Experience
[Scope]Fragrance Inlet (1071):
Add 2 Naval Base, on the province (20563)
Add 3 building slots
Add 3 Naval Dockyard
Native Naval Designs
It's no secret that Kiria's navy is severely outdated, having been mothballed for over a century of The Silence. We need to focus on importing and developing more new ship blueprints as soon as possible, and adapt them to the needs of the Realm.
Requires the following:
“River Gunboats”
Gain +250% research bonus (Native Naval Designs) (2 uses) towards:
Ships
Gain 2 uses of +50% (Native Naval Designs) doctrine cost reduction for:
Naval Doctrine
Modern Junks-of-War
The Fragrance Enterprise had always been the main supplier of the ships for the matriarchate. Should we subsidize it, we can use it to quickly and efficiently create a brand new fleet of modern Junk-of-Wars.
Requires the following:
“The Fragrance Admiralty”
Requires the following:
“Native Naval Designs”
Trigger country event “The Wind At Our Backs” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Modify Fragrance Enterprise by
After The Silence, Kiria lacked experienced officers and general staff, with their only experience being quelling rare revolts against the matriarch's decrees. This is beginning to change but our General Staff still requires some reforms, if we are to make Kiria's army a truly modern and competent one.
Requires the following:
“The New Kirian Army”
Trigger country event “The Army Has A Past And A Future” in 3 hours to 6 hours
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_command_power_gain_mult by 0.03
Increase variable KIR_VaKA_planning_speed by 0.03
Gain 2 uses of +50% (New Army General Staff) doctrine cost reduction for:
Land Doctrine
Bannerkirin to Cadres
Banners have been the backbone of the Kirian army for centuries, but while the system has served us well so far, it is not without its flaws. We need to start reforming the bannerkirin into a proper professional army. Their experience, combined with a more modern conscription system, will allow our army to be a force to be reckoned with.
Requires the following:
“New Army General Staff”
Gain 30 Army Experience
Modify the hidden_ideas “The Vermilion and Kirian Army”
Decrease variable KIR_VaKA_experience_loss_factor by 0.03
Increase variable KIR_VaKA_experience_gain_army_unit_factor by 0.03
Defense in Depth
The Realm is vast, and we can certainly use it to our advantage for defense purposes, should the need arise. Should we face a superior enemy, we should retreat deeper into the country, and employ scorched earth tactics to slow and spread them out, strain their supply lines, and give our soldiers time to reorganize and prepare a proper counterattack.
Requires the following:
“New Army General Staff”
Unlock the The Vermilion and Kirian Army decisions
Custom effect tooltip: Unlocks Strategic Denial Decisions, which executes scorched earth operations in selected states.
Set variable KIR_VAKA_BUTTON_3_frame to 1
Custom effect tooltip:
Gain 3 uses of +50% doctrine cost reduction for:
Mass Assault Doctrine
Wirelaying Detachments
Barbed wire can be an incredibly useful defense tool, but it needs to be constantly repaired, rebuilt and improved. For that reason, we need to train specialized wire-laying detachments that would support our regular soldiers. It will be a hard, dangerous, and thankless job, but with enough motivation, and probably a bonus to their wage, we should find enough volunteers.
Requires the following:
“Defense in Depth”
Add technology: Wire Obstacles
Custom effect tooltip: Effect:
Artificer Company:
Entrenchment: +3
Suppression Bonus: +10%
Realm Defence Network
Kiria is large and consists of different types of regions. Some of them are almost completely flat, others are mountainous, some are more urban, and others are rural. During a defensive war, we cannot treat them the same. Instead, we must prepare separate defensive plans for each of them, capitalizing on their unique characteristics.
Requires the following:
“Wirelaying Detachments”
Unlock the War Measures decisions
Unlock the The Chrysanthemum Earthworks decision
Unlock the The Hibiscus Line decision
Unlock the The Autumn-Rain Line decision
Unlock the The Maretime Range Redoubt decision
Unlock the The Monastery Redoubt decision
Unlock the The Approach to Aureolin decision
The Frontiersmare Armed Service
Kiria's borders are long and behind them are many creatures who would gladly take a piece of our Realm. We cannot devote the entirety of our army to protecting them all the time. We need to establish regiments of Frontiersmare, brave kirin who would patrol our borders, warn us of an incoming invasion, and be the first to stave it off.
Requires the following:
“Defense in Depth”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_army_core_defence_factor by 0.02
Decrease variable KIR_VaKA_modifier_unit_recon_design_cost_factor by 0.2
Decrease variable KIR_VaKA_modifier_unit_signal_company_design_cost_factor by 0.2
Realm Conscription Ordinance
If Kiria is attacked, we need to have enough marepower to defend it properly. We'll introduce new laws that will allow us to draft a significant chunk of our population to the army. However, forcing the kirin to constantly serve is not only not the harmonist way, but it would also be demoralizing to our citizens. Therefore, those laws can only be enacted during wartime.
Requires the following:
“Defense in Depth”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Decrease variable KIR_VaKA_KIR_WARCONSCRIPT_Modifier by 0.75
Increase variable KIR_VaKA_KIR_PEACECONSCRIPT_Modifier by 0.5
If:
Limited to:
Is at war
Gets the hidden_ideas “Wartime Conscription”
Else, if:
Limited to:
Is at peace
Gets the hidden_ideas “Peacetime Demobilisation”
Army Motorization
Trucks are a useful tool for the transportation of troops and supplies. Unfortunately, due to the still-lingering effects of The Silence, we do not have a lot of experience with their use for military purposes. Thankfully, our generals believe that those shortcomings should be easy to make up for if we give it enough time.
Requires the following:
“Bannerkirin to Cadres”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Decrease variable KIR_VaKA_truck_attrition_factor by 0.05
Increase variable KIR_VaKA_army_fuel_capacity_factor by 0.05
Gain +200% research bonus (Army Motorization) (2 uses) towards:
Truck
Mechanized models
Onhooves Supply Lines
The vastness of Kiria, combined with its dense forests and steep mountains, can make properly supplying troops a logistical nightmare. However, we can mobilize small groups of onhooves porters that would be in charge of delivering supplies to our troops in difficult areas. They wouldn't be as effective as a truck or a train, but they could reach places where those would fail us.
Requires one of the following:
“Army Motorization”
“The Partisan Anvil”
Unlock the The Vermilion and Kirian Army decisions
Custom effect tooltip: Unlocks Mobilise Onhooves Porters Decisions, which increases supply in selected states.
Set variable KIR_VAKA_BUTTON_6_frame to 1
Custom effect tooltip:
Modify the hidden_ideas “The Vermilion and Kirian Army”
Decrease variable KIR_VaKA_supply_combat_penalties_on_core_factor by 0.02
Pacification Police
In the event of war, we might be forced to occupy portions of the enemy's territory to achieve victory. In that case, we would have to develop methods of handling the local population. We cannot be too harsh to them and make them see us as their enemies, but we must also be strict enough to ensure they would not disturb our further military operations.
Requires the following:
“Army Motorization”
Unlock the The Vermilion and Kirian Army decisions
Custom effect tooltip: Unlocks Deploy Pacification Police Decisions, which reduces resistance in selected states.
Set variable KIR_VAKA_BUTTON_5_frame to 1
Weapons Procurement
Banal as it may sound, the Kirian army needs weapons to fight. One can say a lot of things about the Realm during The Silence, but its excelling at military production is most certainly not one of them. We will start by preparing a plan to efficiently develop our military industry, and building several weapon factories in key areas.
Requires the following:
“Defense in Depth”
Unlocked Ordnance Bureau (?)
Custom effect tooltip: Available as Industrial Concern:
Ordnance Bureau , which grants
Industrial Research Speed: +5%
Custom effect tooltip:
[Scope]Vermilion Basin (1059):
Add 1 building slot
Add 1 Military Factory
[Scope]Trypan Interfluve (1064):
Add 1 building slot
Add 1 Military Factory
Squad Weapons Development
Military technology does not remain stagnant, but unfortunately, due to The Silence, it did in Kiria. While we've barely moved on from arquebuses, some nations have already started incorporating magic crystals into their weaponry. It would be a wise move to invest in research of better, faster, and more reliable weapons for our soldiers if we are to keep up with the rest of the world.
Requires the following:
“Weapons Procurement”
Gain +200% research bonus (Infantry Research Bonus) (2 uses) towards:
Infantry Weapons
Gain +200% research bonus (Infantry Weapons bonus) (2 uses) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
The Artillery Branch
The artillery is one of the most important parts of modern warfare, in the right circumstances being able to easily shred through enemy's soldiers and fortifications. While the destruction it brings is devastating, war does not always allow for such moral qualms. Investing into the research regarding this weaponry is necessary to ensure Kiria's military victories, should the need arise.
Requires the following:
“Weapons Procurement”
Gain +200% research bonus (The Artillery Branch) (3 uses) towards:
Support Artillery
The Rocketeer Corps
For centuries, the kirin have wielded pyrotechnics for entertainment and industry. Using modern technology, military applications can be found for the rockets that the kirin are so fond of.
Requires the following:
“The Artillery Branch”
Gain +200% research bonus (The Rocketeer Corps) (2 uses) towards:
Rocketry technology
Bicycle-shop Guns
Firearms can get somewhat costly in production, which can strain Kiria's resources. Our designers and artificers believe that simplifying the designs can reduce their production costs, and help us save some resources so we can use them elsewhere. We should give this idea support as it is likely to benefit us substantially in the long term.
Set country flag KIR_military_industrial_directorate_SFDS_available
Hidden effect:
If:
Limited to:
Has the Industrial Concern “Ordnance Bureau”
Modify the Industrial Concern “Ordnance Bureau”
Permanent and Professional
The recent reforms to our army are already showing effects! The soldiers are much more effective, well-trained, and disciplined than in the past. It is time we finalize the army reforms and truly establish a permanent, professional army of the Realm.
Requires the following:
“Bannerkirin to Cadres”
Gain 30 Command Power
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_max_planning by 0.15
Increase variable KIR_VaKA_initiative_factor by 0.03
Increase variable KIR_VaKA_army_morale_factor by 0.03
Onhooves Grenadiers
Grenades are definitively one of the most useful, albeit dangerous, inventions brought by advancements in warfare. We can use qualified grenadiers who would be able to support our infantry on the battlefield. We just need time to train them to ensure there will be as efficient and safe as possible.
Requires the following:
“Permanent and Professional”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_army_infantry_attack_factor by 0.05
Assault Barding
The barding commonly used in our army is both highly protective and durable, but it limits its wearer's movements. However, recently our armor designers came up with a scheme for a new type of barding that would sacrifice some of its defensiveness for greater mobility. A switch to this new armor during assaults would afford our soldiers faster and more aggressive attacks on the enemy lines.
Requires the following:
“Onhooves Grenadiers”
Set country flag KIR_rhapsody_arsenal_LCAB_available
Fire has always been one of the most important elements of kirin nature, but it was usually associated with the Nirik state and its dangers. Nowadays, however, we can access its power in a weaker, but much more controlled way. Using the newly developed incendiary lance known as 'Molten Tongue', we'll be able to unleash the flames against our enemies more easily and safely than before.
Though melee weaponry in most nations was mostly replaced with rifles decades ago, and even Kiria starts to embrace this change, our vanguards are one of the best swordsmares in the entire world. Instead of abandoning this tradition, we should teach the vanguards how to incorporate their weapons in the hit-and-gallop tactics.
Requires the following:
“Permanent and Professional”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_modifier_army_sub_unit_kirin_vanguards_attack_factor by 0.05
Increase variable KIR_VaKA_modifier_army_sub_unit_kirin_braves_attack_factor by 0.2
The Vanguard Elite
The vanguards were and still are the fastest, deadliest, and most well-trained soldiers in our army. We need to make sure of their centuries of experience and tradition, in order to provide significant support for our regular army. We'll train them to be deadly units, adapted to modernity, yet still representing Kirian traditions.
Requires the following:
“Traditional Swordsmareship”
Requires the following:
“Onhooves Grenadiers”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_modifier_army_sub_unit_kirin_vanguards_defence_factor by 0.05
Increase variable KIR_VaKA_modifier_army_sub_unit_kirin_vanguards_speed_factor by 0.05
Gain +200% research bonus (The Vanguard Elite) (2 uses) towards:
Kirin Vanguards
The Parachute Rangers
The advent of aviation gave us access to many new tactics, that were previously not possible. One of them is using specialized banners that would drop behind enemy lines to wreak havoc. If we focus on training such divisions and creating ways to supply them better, it'll allow them to operate on enemy territory more efficiently.
Requires one of the following:
“The Vanguard Elite”
“Assault Barding”
Gain +200% research bonus (The Parachute Rangers) (2 uses) towards:
Airborne Technology
Gain +200% research bonus (The Parachute Rangers) (2 uses) towards:
Special Forces Technology
Custom effect tooltip:
Increase variable KIR_VaKA_extra_paratrooper_supply_grace by 96
Modify the hidden_ideas “The Vermilion and Kirian Army”
Unlock the No. 808 Airborne Banner 'of the Raging Easterly' decision
Soldiers of the Land
We cannot expect Kiria to forever be safe from other powers in the world. Sooner or later, we'll have to defend ourselves. We must ensure it is as difficult as possible for our enemies, by teaching our soldiers guerrilla tactics and using our homeland to our advantage.
Requires the following:
“Bannerkirin to Cadres”
Gain 3% War Support
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_army_core_defence_factor by 0.03
Increase variable KIR_VaKA_cas_damage_reduction by 0.03
Decrease variable KIR_VaKA_supply_combat_penalties_on_core_factor by 0.03
The Partisan Anvil
An enemy invasion may penetrate deep into the Realm before a counteroffensive can be marshalled. Until then, our stay-behind forces will delay the invaders as much as possible. Once the tide of battle turns, the guerillas will pivot to preventing the invaders' retreat, entrapping them so that they may be smashed on the partisan anvil by the hammer of our counterattacking armies.
Requires the following:
“Soldiers of the Land”
Unlock the The Vermilion and Kirian Army decisions
Custom effect tooltip: Unlocks Guerilla Strike Decisions, which inflicts Organisation and Strength Damage to enemy divisions in selected states.
Set variable KIR_VAKA_BUTTON_2_frame to 1
Kirian Esprit de Corps
Our special forces can tip the scales in our favour during the war. If we keep their morale high, they'll be able to perform to their best capability, therefore we need to ensure they are always satisfied with their work and ready to fight for Kiria.
Requires one of the following:
“Soldiers of the Land”
“Permanent and Professional”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Decrease variable KIR_VaKA_special_forces_out_of_supply_factor by 0.05
Increase variable KIR_VaKA_special_forces_cap by 0.1
Left-Behind Snipers
Even if our enemies manage to penetrate into our land, we can use small marksmare brigades, left behind the enemy lines on the occupied territories. They would ensure that the enemy can't hold on to the occupied land so easily, and show the conquered kirin that there is still hope.
Requires one of the following:
“The Partisan Anvil”
“Kirian Esprit de Corps”
Unlock the The Vermilion and Kirian Army decisions
Controlled State or enemy-controlled neighbouring state from Decision:
Add the dynamic modifier “Kirian Free Shooters” to this country providing the following effects:
Resistance Decay Speed: −20%
Resistance Growth Speed: +20%
Resistance Target: +20%
Garrison Penetration Chance: +20%
Limited to:
Always
Set variable KIR_VAKA_BUTTON_4_frame to 1
Designated Marksmares
Trained snipers can be incredibly beneficial for our armies, able to spot enemies and attack them from great distances, giving our soldiers room to breathe. By training marksmares and incorporating them into our divisions, we will gain a significant edge in battle.
Requires the following:
“Left-Behind Snipers”
Requires the following:
“The Partisan Anvil”
Add technology: Marksmareship Training
Custom effect tooltip: Effect:
Recon Detachment:
Soft Attack: +20%
Defense: +20%
The Alpine Corps
Around Vermilion, and on our borders with the deer and llamas in the north, Kiria is covered in steep mountains. While they are already irreplaceable for defensive purposes, trained mountaineer corps could also use them to our advantage for daring attacks. Unlike our enemies, we know these mountains, and it's time to make use of it.
Requires the following:
“Kirian Esprit de Corps”
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_modifier_army_sub_unit_mountaineers_attack_factor by 0.05
Increase variable KIR_VaKA_modifier_army_sub_unit_mountaineers_defence_factor by 0.05
Increase variable KIR_VaKA_modifier_army_sub_unit_mountaineers_speed_factor by 0.05
Gain +200% research bonus (The Alpine Corps) (2 uses) towards:
Mountaineers Technology
Territorial Volunteers
During wartime, it is very likely that even the non-conscripted kirin will want to support our war effort and take up arms in the defense of Kiria. It would be a good idea to allow them to channel this fervor and form the divisions of territorial volunteers, should the need arise.
Requires one of the following:
“Soldiers of the Land”
“Permanent and Professional”
Unlock the The Vermilion and Kirian Army decisions
Custom effect tooltip: Enables the Territorial Volunteers Decision Mechanic, where Territorial Volunteers can be deployed in Contested Core States, or neighbouring states thereof, while at war.
Hidden effect:
Create “Territorial Volunteers” division template
Set variable KIR_TERRITORIALS_NUMBER_VAR to 1
Set variable KIR_VAKA_BUTTON_1_frame to 1
Army Tanker School
Tanks are another rather recent development in warfare that didn't manage to find its way to Kiria due to The Silence. We lack not only the tanks themselves but also capable personnel able to operate them efficiently. We cannot expect that our enemies will be as far behind as us, so something needs to change in this regard.
Requires the following:
“Permanent and Professional”
Gain 25 Army Experience
Gain +200% research bonus (Army Tanker School) (3 uses) towards:
Armor technology
Mechanized Fire Support
Mechanized infantry divisions, while costly in production and maintenance, can be very useful on the battlefield. Therefore, we should do whatever we can to maximize their potential. Focusing our resources on developing state-of-the-art turreted vehicles is certainly a step in the right direction.
While tanks are powerful by themselves, they can also be used to support our infantry. Developing small and fast tankettes would us to use them alongside hoof soldiers during combat. While infantry tanks are a relatively new concept that still has yet to prove itself during war, we believe they have great potential.
While our tanks can already reach quite impressive speeds, our artificers believe that there is still room for improvements. If we reduce their weight and improve their engines, we'll certainly outmaneuver our enemies with ease.
Requires the following:
“Mechanized Fire Support”
Requires the following:
“Infantry Tankettes”
Gain 25 Army Experience
Modify the hidden_ideas “The Vermilion and Kirian Army”
Increase variable KIR_VaKA_army_armor_speed_factor by 0.05
File:A.png“Expand the Regional Conscription System”
The Kirian Civil War
The Silence and the Way of Fire, stifling they may be, certainly guaranteed one thing: stability and safety. With the Silence ripped away haphazardly, a braying cacophony of dissent and war now rings in the ears of everykirin. As Premier Autumn Blaze battles a severe mental breakdown, Kiria has been thrust into the scalding inferno of death and chaos, where its survival rests on the slimmest knife's edge.
The Grand Gallop Onward failed. (?)
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 100 Political Power
Trigger country event “Minutiae of Survival” in 2 hours to 4 hours
Rally the Realm
All loyal kirin, rise to arms! The traitors march on Vermilion, threatening both our way of life and life itself! They will not stop until every last kirin who seeks to preserve a peaceful way of life is gutted and buried in a mass grave. They come to destroy the Matriarch Superior, to annihilate the very spirit of the Kirian nation itself. By Concord, we will not succumb!
Requires the following:
“The Kirian Civil War”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 10% War Support
Gain 50 Command Power
Gain 25 000 Ponypower
The Emergency Decree
Though they may pontificate about their benevolent intentions, the Serene Tendency is a hegemon in Kirian politics. It was a common occurrence for Autumn Blaze to even reach out to the NAKP to avoid ceding influence to the Circle. Such concerns are mere memories now, and the unshakeable devotion of the Serene Tendency is precisely what we need to cool the flames which draw closer each day.
Requires the following:
“The Kirian Civil War”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Stability
Trigger country event “A New Way for the Way of Fire” in 2 hours to 4 hours
If:
Limited to:
The Rising Fire was allowed into the Plenum. (?)
Set country flag KIR_power_struggle_ongoing_flag
Custom effect tooltip:
The Frost-Sun Power Struggle will commence!
Unlock the A Song of Ice and Fire decisions
The Party's Resources
As the party favored by Premier Autumn Blaze and her successor Fern Flare, the RaHP sits atop a treasure trove of wealthy benefactors, influential connections, and popular support. We must not hesitate to open these coffers to the service of the Matriarch Superior. It is one of many sacrifices necessary to survive, not just to prevent the disintegration of the party, but to rescue Kiria itself.
Requires the following:
“Rally the Realm”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Modify the National Spirit “The Embattled Dynasty”
The Embattled Dynasty
Factory Repair Speed: +5%
Maximum Command Power Increase Multiplier: +5%
Hidden effect:
Increase variable KCWG_MCPM by 0.05
Increase variable KCWG_IRF by 0.05
1 500 units of Infantry Equipment is added to the national Stockpile
Trigger country event “Harmony in Crisis” in 2 hours to 4 hours
Mobilise the Faithful
The drums of war beat heavy in the distance as Fern Flare gives a peremptory order to Winter Frost and her Serene Tendency to mobilize fully. As masses of faithful peasantry march with fervor in their eyes to the front lines, the awe-inspiring Serene Mystics, elite shock troops of the Way of Fire, are ready for battle. Traitors tremble in fear to the beat of hooves marching under Concord's banner.
Requires the following:
“The Emergency Decree”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Non-Aligned party popularity
Custom effect tooltip:
Modify the National Spirit “The Resolute Flame”
The Resolute Flame
Weekly Ponypower: +800
Division Defense on core territory: +5%
Hidden effect:
Increase variable CWWF_WM by 800
Increase variable CWWF_ACDF by 0.05
The Matriarch's Address
In the lives of today's kirin, and their grandsires, and their grandsires before them, the Matriarch Superior was always apart. An untouchable, inaccessible figure, nearly divine to her devoted subjects. Such a foolish tradition in retrospect, now that a generation marches to die in her name. The people must know who they fight for, and remember what their efforts mean.
Requires one of the following:
“Rally the Realm”
“The Emergency Decree”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 125 Political Power
Trigger country event “A Matriarch's Hopes” in 2 hours to 4 hours
The Fire Rising
The Rising Fire has taken up arms and stands ready to throw back the NAKP's corruption. While yesterday we were enemies, today we stand together despite their iconoclasm towards the Way of Fire.
Allow Branch if:
The Rising Fire was allowed into the Plenum. (?)
Requires the following:
“The Emergency Decree”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% War Support
Custom effect tooltip: Gains Dynamic Modifier: The Rising Fire, which grants dynamic bonuses to Political, Military and Industrial Modifiers.
Trigger country event “Free Religion or Tolerated Religion?” in 2 hours to 4 hours
Hidden effect:
Add the dynamic modifier “The Rising Fire” to this country providing the following effects:
Daily Communism Support: KIR.KCRF_CD
Ideology drift defense: KIR.KCRF_DDF
Stability: KIR.KCRF_SF
Consumer Goods Factories factor: KIR.KCRF_CGF
Civilian to Military Factory conversion cost: KIR.KCRF_CCCTMF
Military to Civilian Factory conversion cost: KIR.KCRF_CCMTCF
When the Equestrians Fluttershy and Applejack stepped hoof into the shining Vermilion Realm, they came bearing one philosophy: Harmony. Rain Shine has taken the government system of Harmonic Monarchy to heart, but it is now time to call upon the other meaning: Harmony between Equestria and Kiria. If those distant ponies hold to both their word as protectors of harmony, then we expect aid in short order.
Requires the following:
“The Party's Resources”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Trigger country event “Help From Our Pony Friends?” in 2 hours to 4 hours
3 000 units of Equestria Breech-Loaded Rifles is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Appeal to the Kirin
Wars are not just won through soldiers or tactics. No war can be truly won if it is not seen as just in the eyes of the populace; such an effort is doomed to evanesce like smoke. Already the printers roar with exertion as pamphlets flood the streets, allowing nokirin to forget the war and what is at stake.
Requires the following:
“The Party's Resources”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% War Support
Modify the National Spirit “The Embattled Dynasty”
The Embattled Dynasty
Political Power Gain: +5%
Recruitable Population Factor: +5%
Hidden effect:
Increase variable KCWG_CS by 0.05
Increase variable KCWG_PPF by 0.05
Trigger country event “Resist the Traitors, Defend the Realm” in 2 hours to 4 hours
Vermilion Calls!
As an ancient sage once profoundly said, the lone branch is destroyed easily, while a bundle of branches is not. Pure, unquestioning unity is the only way forward out of annihilation. The Matriarch Superior shall bind the disparate branches of the realm using the thread of our shared faith in Vermilion.
Requires the following:
“The Matriarch's Address”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
The Vermilion Basin is the beating heart and thriving soul of our nation, the seat of the Matriarch Superior for time immemorial. Unfortunately, it is alarmingly close to the front with the North Kirian state. While the mountains which serve as natural sentries of the region will hold, for the time being, we must hastily fortify the gaps.
Requires the following:
“The Matriarch's Address”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 50 Command Power
Unlock the The Autumn-Rain Line decision
Unlock the The Hibiscus Line decision
Reinforce Aureolin
A religious and strategic bastion located in the far-flung reaches of the Western Territories, the monastery-fortress of Aureolin is our main hoofhold in the rustic northwest. While securing this remote region before it is assaulted is certainly useful, the monastery itself holds crucial symbolic importance to the Serene Tendency as a center of their proselytization efforts.
Requires the following:
“Mobilise the Faithful”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
The following will bypass the focus:
None of:
Controls state Cinereous Strath (1079)
Custom effect tooltip: Two Banners of Vermilion-loyal Aureolin Vanguards will be formed and deployed:
- Concord's Banner of the Cuneate Pommel
- Concord's Banner of the Relucent Blade
Hidden effect:
Create “Aureolin Loyalists” division template
[Scope]Cinereous Strath (1079):
Create our country unit based on the Aureolin Loyalists template
Create our country unit based on the Aureolin Loyalists template
Unlock the The Monastery Redoubt decision
Unlock the The Approach to Aureolin decision
Set country flag KIR_civil_war_focus_4e_completed_flag
[KIR.GetCivilWarFocus4fTitle]
[KIR.GetCivilWarFocus4fDesc]
Requires the following:
“Mobilise the Faithful”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
If:
Limited to:
The Rising Fire was allowed into the Plenum. (?)
Gain 75 Political Power
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Gains opinion modifier “Extraordinary Declaration” (−50 opinion) towards Realm of Kiria
Realm of Kiria gains opinion modifier “Extraordinary Declaration” (−50 opinion) towards this country
Custom effect tooltip:
Modify the National Spirit “The Resolute Flame”
The Resolute Flame
Division Attack on core territory: +5%
Ideology drift defense: +5%
Hidden effect:
Increase variable CWWF_DDF by 0.05
Increase variable CWWF_ACAF by 0.05
Unlikely Comrades
The leftists and heretics of the Rising Fire were warning us about the NAKP's greed and their corruption of Kiria for the entirety of the Autumnal Premiership. And much to our dismay, they were right. But despite that, they've shown up for us now, and we are now allies, or comrades in the parlance of some of their members, in the struggle for Kiria's soul.
Requires the following:
“The Fire Rising”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “Colt Meets World” in 2 hours to 4 hours
Custom effect tooltip:
Set country flag KIR_dayspring_rose_unlocked
Custom effect tooltip: Available as Political Advisor:
Dayspring Rose , which grants
Tempered Flame
Political Power Gain: +5%
Party Popularity Stability Modifier: +5%
Acceptance of Communist Diplomacy: +50
Set country flag KIR_kindling_flash_unlocked
Custom effect tooltip: Available as Political Advisor:
Kindling Flash , which grants
Peasant-Preacher
Non-Core Ponypower: +5%
Division Recovery Rate: +5%
Recruitable Population Factor: +5%
Compliance Growth Speed: +5%
Daily Communism Support: +0.05
The West Awakens
The Western Territories have always been the Rising Fire's base of power, operating out of its rural communities and urban centers, long cut off from Vermilion by the Silence. Rising Sun can call up legions of followers from these provinces and we would be fools to reject them in the fight against Fickle Current's mercenaries.
Requires the following:
“The Fire Rising”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Communist party popularity
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Propitious Marches (926)
Is state Noctilucent Forest (1077)
Is state Jade Expanse (1080)
Is state Auspicious Clouds (1081)
Is state Azure Hollow (1082)
Hidden effect:
Add the dynamic modifier “Rising Fire Insurgency” to this state providing the following effects:
Resistance Decay Speed: −25%
Resistance Growth Speed: +25%
Resistance Target: +25%
Garrison Penetration Chance: +25%
No Compliance Gain: Yes
Limited to:
Always
Custom effect tooltip: Gains Modifier Rising Fire Insurgency:
Even the skies roar their resentment towards the traitors as the first Kirian air squadron in history, the Thunderbolts, arrives on the battlefield. Even the dregs of the Equestrian air force, shipped across an ocean to fight for harmony, wreak unparalleled havoc on the unprepared enemy forces.
Requires the following:
“Invoke the Accord”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
add_fuel = 2500
Trigger country event “The Thunderbolts” in 3 hours to 6 hours
Custom effect tooltip: Two Squadrons of Equestrian Early Fighters and One Squadron of Equestrian Early Bombers will be formed and deployed:
Has full control of state Trypan Interfluve (1064)
[Scope]Trypan Interfluve (1064):
Add 2 Air Base
Else:
[SCOPE]One random owned and controlled state:
Add 2 Air Base
The Loyal Diaspora
Kiria is not just a nation; it is an idea, a hope. A dream of harmony between kirin, of prosperity, of peace. This is something that Fickle Current and his band of fickle traitors could never understand. A better Kiria cannot be bought, it cannot be produced by a factory. It is in the soul and spirit of those who remain loyal, even in the face of temptation, to the Matriarch Superior.
Requires the following:
“Appeal to the Kirin”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “Harmony Shines Brightly” in 1 day
Custom effect tooltip:
Modify the National Spirit “The Embattled Dynasty”
The Embattled Dynasty
Construction Speed: +5%
Daily Harmony Support: +0.15
Hidden effect:
Increase variable KCWG_DD by 0.15
Increase variable KCWG_PSBF by 0.05
Unlocked Lucent Shine (?)
Custom effect tooltip: Available as Designer:
Lucent Shine , which grants
Electronics Research Speed: +5%
Computing Tech Research: +5%
The Territorial Volunteers
In war, there are no easy choices. With a heavy heart Rain Shine has approved the formation of a new quasi-military detachment labeled the Territorial Volunteers. By definition composed of those unfit for standard military service, the Territorials serve as a reserve garrison force, the final, ragged line of defense when all else is lost.
Requires one of the following:
“Appeal to the Kirin”
“Vermilion Calls!”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 150 Political Power
Trigger country event “Defending the Homefront” in 2 hours to 4 hours
Custom effect tooltip: Enables the Territorial Volunteers Decision Mechanic, where Territorial Volunteers can be deployed in Contested Core States, or neighbouring states thereof, while at war.
KIR.KIR_raise_territorial_guard_states_array = THIS
Set variable KIR_raise_territorials_recruited_population_var to 0
Decrease variable KIR_raise_territorials_recruited_population_var by 12 000
Set variable KIR_raise_territorials_equipment_var to 300
Set variable KIR_TERRITORIALS_NUMBER_VAR to 1
Reforging the Banners
The specter of war has not haunted Kiria for centuries, permitting the once-magnificent Thousand Banners to wither away like flowers come wintertime. When compared with the unyielding unit of a modern professional army, a group of part-time soldiers qualified only by their lineage looks pathetic. Our straits are dire; nevertheless, we must at least attempt to bridge the gap.
Requires the following:
“Vermilion Calls!”
Requires the following:
“Fortify the Basin”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “Training Field Politics” in 2 hours to 4 hours
Modify the National Spirit “The Embattled Dynasty”
The Embattled Dynasty
Division Speed: +5%
Division Organization: +5%
Breakthrough: +5%
Hidden effect:
Increase variable KCWG_ASF by 0.05
Increase variable KCWG_AOF by 0.05
Increase variable KCWG_BF by 0.05
Raise Rural Resistance
While the ideology of the secessionists is by nature confined mostly to the regions they control, devotion to the Matriarch Superior transcends regional boundaries. Those loyalists caught on the wrong side of the front shall, aided by Vermilion operatives, make the traitors regret occupying every inch of land.
Requires one of the following:
“Fortify the Basin”
“Reinforce Aureolin”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 3% Non-Aligned party popularity
Trigger country event “Zealotry Behind Enemy Lines” in 2 hours to 4 hours
Purge Corrupting Influences
Just as fire can warm a house or cook food, it can devour and destroy should it burn too bright. In such a manner, the Rising Fire has become a raging inferno, some twisting the original precepts of the Way of Fire far beyond anykirin's wildest nightmares. We are drowning in heresy, and to survive, we must jettison the most extreme weights holding us back.
Requires the following:
“Reinforce Aureolin”
Requires the following:
“[KIR.GetCivilWarFocus4fTitle]”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
The following will bypass the focus:
The Rising Fire was allowed into the Plenum. (?)
Trigger country event “Drowning in Heresy” in 2 hours to 4 hours
Lose 5% Communist party popularity
The Verdant Concurrence
As the Rising Fire has become more and more essential to our war effort, Rising Sun has placed more and more pressure on Autumn Blaze, and in turn, Rain Shine, to grant the Rising Fire more concessions. Verdant, their largest stronghold, will be given full religious independence from the Serene Tendency for the kirin of the west to continue to fight.
Allow Branch if:
The Rising Fire was allowed into the Plenum. (?)
Requires one of the following:
“[KIR.GetCivilWarFocus4fTitle]”
“Unlikely Comrades”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “On the Funding of Temples” in 2 hours to 4 hours
Custom effect tooltip:
Custom effect tooltip: If the Path of the Rising Fire is supported:
Gain 3% Communist party popularity
Lose 3% Non-Aligned party popularity
Custom effect tooltip:
Modify the National Spirit “The Rising Fire”
The Rising Fire
Consumer Goods Factories factor: 6%
Military to Civilian Factory conversion cost: −15%
Civilian to Military Factory conversion cost: −15%
Free repair: +5%
Daily Communism Support: +0.1
The Chrysanthemum Concession
As the Rising Fire continues to lend the Realm their unwavering support through thick or thin, victory or defeat, their demands become more ambitious and harder to ignore. Autumn Blaze has been forced to expand Verdant's religious autonomy to many other Rising Fire strongholds in the west, as the Serene Tendency's theocratic monopoly crumbles under wartime necessity.
Requires the following:
“The Fire Rising”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “On the Selection of Administrators” in 2 hours to 4 hours
Custom effect tooltip:
Custom effect tooltip: If the Path of the Rising Fire is supported:
Gain 5% Communist party popularity
Custom effect tooltip:
Modify the National Spirit “The Rising Fire”
The Rising Fire
Production Efficiency Growth: −3%
Political Power Gain: −5%
Division Defense on core territory: +5%
Recruitable Population Factor: −3%
Daily Communism Support: +0.1
A Grim Reunion
Surrounded by a swirling maelstrom of death, a spark of hope returns with Applejack, an Equestrian element of harmony and the pony perhaps most responsible for the revolutionary events in recent Kirian history. Such momentous news has even stirred Autumn Blaze from her repose, and it is both the Premier of Kiria and the shattered mare inside who meets with her mentor and friend.
Requires the following:
“Invoke the Accord”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
300 units of Equestria Support Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = support_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Custom effect tooltip:
Set country flag KIR_mahogany_available
Custom effect tooltip: Available as Political Advisor:
Mahogany Blaze , which grants
Friendship School Graduate
Same ideology monthly opinion: +100%
Trade deal opinion factor: +10%
AI Modifier: Focus on Peace: +5%
Stability: +10%
Daily Harmony Support: +0.02
Acceptance of Harmonist Diplomacy: +70
Crusaders of Harmony
Drawing upon the generosity of our Equestrian friends, we are able to field two brigades of highly mobile shock troops capable of making offensive breakthroughs on the battlefield. These Equestrian-trained and Equestrian-equipped troops have the potential to turn the tide of the war. We will never forget the internationalist friendship of our pony friends across the ocean.
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
add_fuel = 2500
Custom effect tooltip: Forms and Deploys the No. 881 Armored Brigade 'Crusaders of Harmony', with 3 Light Tank battalions, 6 Motorized Infantry battalions and Motorized Recon Company, Artillery and Artificer support companies.
Forms and Deploys the No. 903 Mobile Brigade 'Champions of Harmony', with 9 Motorized Infantry battalions and Motorized Recon Company, Artillery and Artificer support companies.
Create a Basic Light Tank Chassis variant called “Light Tank Mk. IV Breezie”
load_oob = KIR_crusaders_of_harmony_oob_NSB
Else:
load_oob = KIR_crusaders_of_harmony_oob
The Eastern Redoubt
A relatively peripheral region of Kiria, the Maretime Range is sequestered from the areas most directly threatened by the war. Stifled by the Silence, it was a strip of fallow land devoid of industry. Now, guarded by the near-impenetrable Quartz Mountains to the west, the Range must serve as the nucleus of emergency naval production, fortified by the strongest protection on short notice.
Requires the following:
“Reforging the Banners”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Unlock the The Maretime Range Redoubt decision
[Scope]Maretime Range (1062):
Add 3 building slots
Add 1 Naval Dockyard
Add 1 Civilian Factory
Add 1 Military Factory
Galloping Battle
Unlike our enemies, Vermilion possesses one great advantage: land. We cannot afford to annihilate the entire Kirin population through grueling stationary conflict. As one general put it, "We shall gallop circles around the traitors until they can't tell north from south, and stumble into the sea."
Requires one of the following:
“The Territorial Volunteers”
“Reforging the Banners”
Mutually exclusive with:
“Resolute Defence”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gets the National Spirit “Galloping Battle”
Galloping Battle
Division Speed: +10%
Org Loss when Moving: −5%
Army Organization Regain: +5%
Division Defense: −5%
Max Entrenchment: −25%
Terrain Penalty Reduction: +5%
Breakthrough: +5%
army_fuel_capacity_factor = 0.05
"Before the battle: gangs, drums, and banners, make manifold to freeze the resolve of your opponent. Then let chaos descend, chase them down: as a rule, stop not your pursuit if you are sure your combatant shall tire herself before you."
~ "The Interrogations of Sorrowed Forsythia"
Resolute Defence
Despite the initial shock, we maintain an advantageous position in most senses compared to the insurgents. The theory prevailing in the high command is that stalemate is a defeat for the opposition. Digging our hooves in is the most surefire way to win this war.
Requires one of the following:
“The Territorial Volunteers”
“Reforging the Banners”
Mutually exclusive with:
“Galloping Battle”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
"A protracted conflict is never won, but if the general finds herself in such a one, a thorough familiarity and utilisation of one's own terrain shall leave her attackers hopeless, guaranteeing their loss before hers."
~ Realgar's "Warfare, Applied"
Inquisitor-Confessors
Today, devotion is in short supply. There yet remains one group that remains unfaltering in its faith, however. Those Way of Fire monks trained in the fundamentalist tradition are servants, body and soul, to the will of Concord and the Matriarch Superior. Though unleashing them may be dangerous, Kiria will be able to rest easy knowing that heresy and treason will soon be the faintest of memories.
Requires the following:
“[KIR.GetCivilWarFocus4fTitle]”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
The most martially talented and supremely dedicated of Kiria's monks, known as the Serene Mystics, swear a magically-binding oath to defend Concord and Her chosen with all they are. Should they betray this oath, it is said, holy flame slowly immolates them from the inside. Whatever the case, their wrath in battle is terrible to behold, and galvanizes our forces.
Requires one of the following:
“Raise Rural Resistance”
“Purge Corrupting Influences”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% War Support
Gain 3% Non-Aligned party popularity
Custom effect tooltip:
Modify the National Spirit “The Resolute Flame”
The Resolute Flame
Special Forces Capacity Multiplier: +10%
Resistance Growth Speed in our states occupied by the enemy: +5%
Hidden effect:
Increase variable CWWF_SFC by 0.1
Increase variable CWWF_RGOS by 0.05
Temporal Co-Rulership
By Matriarchal Decree from Rain Shine herself, the greatest fears of the Serene Tendency have come to pass. The Rising Fire, with Rising Sun at their head, have been granted co-equal status with the Serene Tendency, enjoying the same rights and powers that had long been the exclusive privilege of the Hierocracy for centuries.
Allow Branch if:
The Rising Fire was allowed into the Plenum. (?)
Requires one of the following:
“The Chrysanthemum Concession”
“The Verdant Concurrence”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “On the Dominance of the Serene Tendency” in 2 hours to 4 hours
Custom effect tooltip:
Custom effect tooltip: If the Path of the Rising Fire is supported:
Gain 5% Communist party popularity
Custom effect tooltip:
Modify the National Spirit “The Rising Fire”
The Rising Fire
Ideology drift defense: −3%
Stability: −3%
Develop the Interior
Kiria's western interior, long neglected under the Silence and underdeveloped during the failed Great Gallop Onwards, has always been a comparatively less prosperous region when compared with Greater Providence or the Cradle of Kirinity. But with Providence lost and the Cradle threatened by war, the interior, with its iconoclastic kirin, are what we must make do with.
Requires the following:
“The West Awakens”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “On the Industrialization of the Realm” in 2 hours to 4 hours
Custom effect tooltip:
Custom effect tooltip: If the Path of the Rising Fire is supported:
Gain 3% Communist party popularity
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
Is state Jade Expanse (1080)
Add 1 building slot
Add 1 Military Factory
[SCOPE]Every controlled state:
Limited to:
Is state Auspicious Clouds (1081)
Add 1 building slot
Add 1 Military Factory
[SCOPE]Every controlled state:
Limited to:
Is state Azure Hollow (1082)
Add 1 building slot
Add 1 Military Factory
The Student Volunteers
An entire generation marches to battle, propelled by the eternal, vigorous flame of youth. Thousands will die, thousands of mothers may grieve, and yet some will live. Live to see a new world built on the blood of those brave few, and lead Kiria into a greater tomorrow. Our Kiria cannot die, for it lives on in every youth who stands unflinchingly for what is right.
Requires the following:
“A Grim Reunion”
Requires the following:
“The Loyal Diaspora”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “Only the Good Die Young” in 2 hours to 4 hours
Custom effect tooltip: Three Volunteer Guard Corps will be formed and deployed:
- Volunteer Guard No. 1 Corps 'Realm and Harmony'
- Volunteer Guard No. 2 Corps 'Defend the Constitution'
- Volunteer Guard No. 3 Corps 'Noble Duty'
Hidden effect:
Create “Volunteer Guard Corps” division template
[SCOPE]Capital state:
Create Realm of Kiria unit based on the Volunteer Guard Corps" start_experience_factor = 0.3 start_equipment_factor = 1 force_equipment_variants = { infantry_equipment_1 = { owner = "EQS template
Create Realm of Kiria unit based on the Volunteer Guard Corps" start_experience_factor = 0.25 start_equipment_factor = 1 force_equipment_variants = { infantry_equipment_1 = { owner = "EQS template
Create Realm of Kiria unit based on the Volunteer Guard Corps" start_experience_factor = 0.25 start_equipment_factor = 1 force_equipment_variants = { infantry_equipment_1 = { owner = "EQS template
105 units of Equestria Towed Artillery is added to the national Stockpile
The Mother of Invention
While pressure may not turn coal into diamonds, it sure has a similar effect on the efforts of our scientists. Whereas the lethargic blanket of the Silence caused innovation to meander to a halt, under the catastrophic pressure of civil war advancements in the field of killing proceeds at breakneck speed. Against all odds, Kiria hurled haphazardly into the modern world, has landed on its hooves.
Requires one of the following:
“Galloping Battle”
“Resolute Defence”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 1 research slot
If:
Limited to:
Has completed national focus “Galloping Battle”
Set country flag KIR_army_chief_4_available
Custom effect tooltip: Available as Chief of Army:
Lambent Cinder , which grants
Army Maneuver
(Expert)
Division Speed: +10%
Army Experience Gain: @chief_experience_gain_medium
Else, if:
Limited to:
Has completed national focus “Resolute Defence”
Set country flag KIR_army_chief_5_available
Custom effect tooltip: Available as Chief of Army:
Burnished Stanchion , which grants
Army Defense
(Specialist)
Army Experience Gain: @chief_experience_gain_low
Division Defense: +5%
AI Modifier: Focus on Defense: +15%
Uncover the Past
Ember Wane, the Patriarch-Commander of the Banner of the Covered Cage, has loyally put himself at the disposal of the Vermilion Court to serve the Dynasty at this dire time.[GetKCW_Focus7c_Desc]
Requires the following:
“Reforging the Banners”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
If:
Limited to:
Country flag KIR_pol_7_available is set
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
Set country flag KIR_salvage_clockworks_decision_unlocked_flag
Else:
Trigger country event “A Broken Cage” in 2 hours to 4 hours
Show Them the Way
When the heretics brayed their hatred of our Matriarch Superior, the Serene Tendency silenced their words with the utmost efficiency. When the fires of war raged ever closer to Vermilion, devout followers of the Way of Fire were the first to give their lives in defense. All look to Winter Frost, the mare who led Kiria from its darkest hour. The hour of Concord has arrived, and Her Way is glorious indeed!
Allow Branch if:
None of:
The Rising Fire was allowed into the Plenum. (?)
Requires the following:
“The Mystics Militant”
Requires the following:
“Inquisitor-Confessors”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Non-Aligned party popularity
Custom effect tooltip: The Party Popularity of the Circle of Serene Tendency will never fall below 30%.
Set country flag KIR_civil_war_PS_WF_win_flag
Custom effect tooltip:
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Vermilion's recognition of the Rising Fire was necessitated by the exigencies of war, but the Serene Tendency, led by Winter Frost, has maintained its firm grip on the Way of Fire, successfully protecting the kirin faith against spiritual contamination by Rising Sun's band of quasi-reformed heretics. The old ways have stood the test of time and modernity and have prevailed in Concord's name.
Allow Branch if:
The Rising Fire was allowed into the Plenum. (?)
Requires the following:
“The Mystics Militant”
Requires the following:
“Inquisitor-Confessors”
Mutually exclusive with:
“The Ascendant Triumvir”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Non-Aligned party popularity
Custom effect tooltip: Resolves the Frost-Sun Power Struggle.
Custom effect tooltip: The Party Popularity of the Circle of Serene Tendency will never fall below 30%.
Rising Sun's influence in Vermilion has reached its peak, and the Serene Tendency is on the back hoof. Having shown their loyalty and mettle, Rising Fire has finally taken its rightful place in the halls of power. Rising Sun strides across the Secretariat floor with the same confidence and majesty she has always possessed, but when she passes, even the mystics of the Hierocracy must bend their horns to her.
Allow Branch if:
The Rising Fire was allowed into the Plenum. (?)
Requires the following:
“Temporal Co-Rulership”
Requires the following:
“Develop the Interior”
Mutually exclusive with:
“Strong, Stable, Serene”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Gain 5% Communist party popularity
Custom effect tooltip: Resolves the Frost-Sun Power Struggle.
Custom effect tooltip: The Party Popularity of the Path of the Rising Fire will never fall below 30%.
Set country flag KIR_civil_war_PS_RS_win_flag
Custom effect tooltip:
Custom effect tooltip: Unlocks (1) Journal Entry for Rising Sun.
Fresh out of military academies realm-wide, regiments of young kirin will bloom upon the field against Kiria's greatest perils. Refusing to be enslaved by the material world's trapping, they shall lay their lives down for those who remain.
Requires one of the following:
“Galloping Battle”
“Resolute Defence”
Requires the following:
“The Student Volunteers”
If:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom trigger tooltip:
Tooltip: The War of Northern Secession is over.
Never
Trigger country event “Strict Standards” in 2 hours to 4 hours
Custom effect tooltip: The Deploy the Territorials Decision will raise 3 formations of Territorial Volunteers.
Custom effect tooltip:
Modify the National Spirit “The Embattled Dynasty”
The Embattled Dynasty
Factory Repair Speed: +5%
Party Popularity Stability Modifier: +5%
Daily Harmony Support: +0.15
Hidden effect:
Increase variable KCWG_PPSF by 0.05
Increase variable KCWG_IRF by 0.05
Increase variable KCWG_DD by 0.15
Set country flag KIR_recruit_3_territorials_country_flag
Decrease variable KIR_raise_territorials_recruited_population_var by 6 000
Set variable KIR_raise_territorials_equipment_var to 550
The Guttering Flame
Once, the leviathan Sorghum Foundries swallowed thousands of laborers, gorging itself on their blood and sweat to produce steel for the greedy foreigners. But with the NAKP removed from the city and the foundries in the hooves of the people, we can use the beast of metal and coal to supply our own armies in the field.
Trigger country event “Forging the Foundations of Freedom” in 1 hour to 2 hours
Gain 150 Political Power
Decrease variable COC_9_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Peasant Army”
Peasant Army
Supply Consumption: −5%
Custom effect tooltip:
Three Divisions of Red Guards will be formed and deployed.
Hidden effect:
Create “Red Guards” division template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Red Guards template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Red Guards template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Red Guards template
March to Petuntse
The town of Petuntse, situated halfway up the treacherous Peaks of Peril, would make an excellent spot to expand our resistance operations closer to Vermilion and Fragrance. With the mountainous terrain to shield us, we can destabilize the NAKP's control over the region and force them to waste resources trying to police mountains they cannot hold.
Requires the following:
“The Guttering Flame”
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
[Scope]Peaks of Peril (1067):
Remove the core of Empire of Kiria
our country gains a core on this state
Initialize Resistance Activity
Custom effect tooltip:
add_resistance_target
id = 1067
amount = 50
occupier = KIS
days = 365
Tooltip: Peasant Uprising
Army of the Proletariat
In the burning fires of revolution, everykirin must be willing to pick up a rifle or a spade or a torch and carry it into battle. We are fighting not only for our way of life, but for our homes and families. The provinces must be made ready to supply people's militias to defend our lands from the oppressive NAKP!
Add the dynamic modifier “Provincial People's Militia” to File:COC.png COC providing the following effects:
Division Attack: +10%
Division Defense: +10%
Recruitable Population: +5%
Limited to:
Always
Set country flag COC_provincal_peoples_militia_flag
Liberation of Kiria
As the revolution spreads across the Realm and we drive the NAKP out of more and more villages, it is important that we are not seen as conquerors, nor even liberators, but rather as partners. We are not so much saving the Realm as we are inviting it to cooperate with us in creating something better, and as we extend our hooves in friendship, the kirin of the Realm reward us in kind.
Requires the following:
“Army of the Proletariat”
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
Trigger country event “A Part of a Greater Whole” in 1 hour to 2 hours
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Western Territories (31)
Everykirin must be willing to give everything to win it all. Times of hardship may come and multiply, but if we do not give everything we have to the cause, they will only stay and fester. Food, bodies, and weapons given today will ensure peace tomorrow, no matter the cost.
Requires one of the following:
“Liberation of Kiria”
“Democracy Dreams”
Trigger country event “Take and Take and Take a Little More” in 1 hour to 2 hours
Modify the National Spirit “Peasant Army”
Peasant Army
Supply Range: +5%
Hidden effect:
Increase variable COC_26_var by 0.1
5 000 units of Infantry Equipment is added to the national Stockpile
1 000 units of Support Equipment is added to the national Stockpile
Paddy Field Guerillas
As the struggle for freedom drags on, we have to ask more and more of our freedom fighters in the field. It is not enough to merely fight the NAKP in the open; we need to operate behind their lines, no matter the danger. Sacrifices must be made, and when every mile of ground is a battlefield, even deep behind enemy lines, we will have to make a lot of sacrifices.
Requires the following:
“Needs Must”
Trigger country event “Unwilling Sacrifices” in 1 hour to 2 hours
Custom effect tooltip: Unlocks Guerilla Strike Decisions, which inflicts Organisation and Strength Damage to enemy divisions in selected states.
Set country flag COC_guerilla_strike_flag
Set variable GuerillaOrgDmgVar to 90
Set variable GuerillaStrDmgVar to 150
All Must Fight
The struggle for Kiria's freedom is greater than all of us, and nokirin is above the fighting, whether they be a lowly peasant or a leader like Kindling, Dayspring, or Mahogany. All must answer the call to fight when called upon, or we will never truly be free.
Requires the following:
“Needs Must”
Mutually exclusive with:
“For a Better Tomorrow”
Trigger country event “A Bridge Too Near” in 1 hour to 2 hours
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
Decrease variable COC_18_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Peasant Army”
Peasant Army
Encirclement penalty: −5%
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Military Factory
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Military Factory
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Military Factory
The Vermilion Heir
The kirin of the Realm have been beaten down by countless hardships, from the oppressive Silence to the ravages of civil war that left villages empty and fields burned. Now, the people of Kiria labor and toil under an oppressive regime that sees them only as a resource to be extracted, not a soul to care for. We can show them that we are different!
Trigger country event “Supporting the Weary” in 1 hour to 2 hours
Gain 50 Command Power
Increase variable COC_11_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Desperate Revolt”
Desperate Revolt
Recruitable Population: 5%
A Mare of the People
Traveling through our liberated lands and preaching resistance and unity to the people is a curious figure: a kirin by the name of Mahogany Blaze, who shares a striking resemblence to Matriarch Superior Rain Shine. Many people see him (or with some confusion, her) as the rightful heir to the Realm. Courting this kirin to the cause will be important for establishing our legitimacy.
Requires one of the following:
“The Vermilion Heir”
“The Guttering Flame”
Mutually exclusive with:
“The Scion of Concord”
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
Trigger country event “Mahogany Blaze, the Vermilion Pretender” in 1 hour to 2 hours
Increase variable COC_22_var by 0.1
Increase variable COC_23_var by 20
Custom effect tooltip:
Modify the National Spirit “Mahogany Blaze”
Mahogany Blaze
Daily Political Power Gain: +0.1
Acceptance of Communist Diplomacy: +20
Mobilise the Workers
The workers can do more for our cause than just labor in the factories, creating the instruments of our freedom. They can fight with them, too! We should canvass the workers for volunteers willing to take up arms and put their able bodies on the front lines, willing to fight with the tools that they themselves created to forge our freedom.
Requires the following:
“A Mare of the People”
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
Custom effect tooltip: Five 20-width Divisions of Worker Militias, each with two (2) Artillery Battalions, will be formed and deployed:
- First Workers' Guard Division 'Destiny'
- Second Workers' Guard Division 'Justice'
- Third Workers' Guard Division 'Freedom'
- Fourth Workers' Guard Division 'Democracy'
- Fifth Workers' Guard Division 'Dignity'
Hidden effect:
Create “Workers' Militia” division template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Workers' Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Workers' Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Workers' Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Workers' Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Workers' Militia template
set_division_template_lock
division_template = "Peasant Militia"
is_locked = no
The Scion of Concord
The kirin by the name of Mahogany Blaze shares many striking features with the Matriarch Superior, down to the exact coloration of their scales and mane. While the people flock to him as the Vermilion Pretender, he could serve as something much more. By placing Mahogany in the center of the Radiant Trinity, the people will see him as the scion of Concord, a new heir come to deliver Kiria.
Requires one of the following:
“The Vermilion Heir”
“The Radiant Trinity”
Mutually exclusive with:
“A Mare of the People”
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
Trigger country event “Theology by the Campfire” in 1 hour to 2 hours
Increase variable COC_24_var by 0.2
Increase variable COC_25_var by 0.1
Custom effect tooltip:
Modify the National Spirit “Mahogany Blaze”
Mahogany Blaze
Recruitable Population Factor: +10%
Acceptance of Harmonist Diplomacy: +20
Rouse the Peasants
The peasantry of Kiria has long had the most to lose, but they also have the most to gain. After decades of struggle and oppression, the vast peasantry of Kiria yearns for true freedom and true peace in the Realm. They are willing to fight and die for a free Kiria, making them an unstoppable and selfless force to turn the tide against the foreigners!
Requires the following:
“The Scion of Concord”
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
Custom effect tooltip: Nine Divisions of Peasant Militias will be formed and deployed:
- First Peasants' Army Division 'Vermilion Dreams'
- Second Peasants' Army Division 'Cerulean Skies'
- Third Peasants' Army Division 'Verdant Fields'
- Fourth Peasants' Army Division 'Cerise Meadows'
- Fifth Peasants' Army Division 'Azure Waves'
- Sixth Peasants' Army Division 'Indigo Nights'
- Seventh Peasants' Army Division 'Turquoise Hills'
- Eighth Peasants' Army Division 'Periwinkle Shores'
- Ninth Peasants' Army Division 'Auburn Waters'
Hidden effect:
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
[SCOPE]One random owned and controlled state:
Create the previously mentioned country unit based on the Peasant Militia template
set_division_template_lock
division_template = "Peasant Militia"
is_locked = no
Democracy Dreams
Why do we fight? Is it just to end oppression, to cast aside the evil that infests the Realm? Or is it something more? Our struggle is not merely a struggle for liberation. We do not want to throw away the chains only to stop when they are gone. We fight to build something bigger, something better, something that all kirin in the Realm can participate in, no matter their station: the dream of a true Kirian democracy.
Requires one of the following:
“Mobilise the Workers”
“Army of the Proletariat”
Mutually exclusive with:
“Divine Deliverance”
Custom effect tooltip: Increase Kindling Flash Influence by +1.
Increase variable COC_power_struggle_KF_var by 1
Increase variable COC_power_struggle_KF_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_KF_var to between 0 and 7
Clamp value of variable COC_power_struggle_KF_Progress_Bar_var to between 1 and 8
Trigger country event “Kirian Meditations” in 1 hour to 2 hours
add_relation_modifier
target = KIS
modifier = COC_urban_agitation
Divine Deliverance
The task that stands before us is monumentous, and some would believe it insurmountable. But nothing is insurmountable when we put our trust and our faith in the Radiant Trinity. As we fight to deliver the truth of their divinity to the Realm, so too will they grant us their divine deliverance to resist the oppressor.
Requires one of the following:
“Rouse the Peasants”
“A Sniper in Every Bush”
Mutually exclusive with:
“Democracy Dreams”
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
Trigger country event “The Movements of Freedom” in 1 hour to 2 hours
add_relation_modifier
target = KIS
modifier = COC_devout_conviction
The Radiant Trinity
For centuries, religion has been the tool of the oppressor. Whether we were deluded into obedience by the Way of Fire mystics of old, spurred into frenzied rage by the Rising Fire offshoots, or oppressed by the NAKP's bastardization of our faith, the kirin people have been lied to to keep them in control. No more! The truth of the Radiant Trinity, of Concord, Celestia, and Conflagration, will liberate us!
Trigger country event “Death of the Divine Fire” in 1 hour to 2 hours
Gain 30 000 Ponypower
Increase variable COC_14_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Desperate Revolt”
Desperate Revolt
Division Recovery Rate: +5%
Custom effect tooltip:
Six Divisions of Peasant Militias will be formed and deployed.
Hidden effect:
[SCOPE]Capital state:
Create the previously mentioned country unit based on the Peasant Militia template
Attack on Verdant
Verdant is one of the most important cities on the Great Mellifluve; with its many districts spread out on islands and marshland around the Mellifluve Delta, the city effectively controls movement of shipping in and out of the heartlands of Kiria. Controlling this city will be essential to securing our control over the Realm's heartlands.
Requires the following:
“The Radiant Trinity”
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
[Scope]Cerulean Lowlands (1073):
Remove the core of Empire of Kiria
our country gains a core on this state
Initialize Resistance Activity
Custom effect tooltip:
add_resistance_target
id = 1073
amount = 50
occupier = KIS
days = 365
Tooltip: Peasant Uprising
A Sniper in Every Bush
The NAKP relies on convoys of troops and supplies to keep its armies in fighting shape, but these convoys have to navigate through the rural hinterlands on narrow dirt roads. A well-placed sniper who knows the terrain like the back of her hoof can inflict disproportionate casualties and tie down large unit formations for hours if not days, buying us valuable time.
Requires one of the following:
“The Scion of Concord”
“Attack on Verdant”
Trigger country event “Her Radiant Trinity's Free Shooters” in 1 hour to 2 hours
Controlled State or enemy-controlled neighbouring state from Decision:
Add the dynamic modifier “Sorority of the Trinity-Worshipping Martyrs” to Empire of Kiria providing the following effects:
Breakthrough: −25%
Division Attack: −25%
Limited to:
Always
Set country flag COC_trinitarian_militia_flag
Emancipate the Oppressed
The NAKP has maintained control over the Realm through fear of punishment and by buying off influential local kirin to administer the Realm's settlements for them. But the downtrodded and oppressed are far more numerous than their oppressors. They have the ability to liberate themselves, if only they can be made to see it.
Requires the following:
“A Sniper in Every Bush”
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
Trigger country event “She Who Casts the First Stone” in 1 hour to 2 hours
Custom effect tooltip: Unlocks Decisions to Arm the Downtrodden and Gird the Oppressed, which reduces resistance and increases compliance in selected occupied states.
Set country flag COC_dayspring_X_flag
White Hot Devotion
Valiants are some of the strongest natural fighters our species is able to conjure, merging the power of the nirik state with the rationality of our normal kirin selves. Through embracing the unity of the Radiant Trinity, we will teach more kirin how to harness the power of their nirik state and join our ranks as powerful valiants.
Requires one of the following:
“Emancipate the Oppressed”
“Divine Deliverance”
Trigger country event “Find the Valiance in the Fire” in 1 hour to 2 hours
Gain 25 000 Ponypower
Increase variable COC_17_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Desperate Revolt”
Desperate Revolt
Breakthrough: +5%
Valiants Attack: +5%
Valiants Defense: +5%
For a Better Tomorrow
When we think of freedom, of a peaceful and harmonic society, we think of Equestria under the golden years of its immortal alicorn princess, and member of our Radiant Trinity, Celestia. Though Kiria is not Equestria, that does not mean we will cease striving to reshape the Realm into a harmonic Equestria like under the golden age of Celestia's rule.
Requires the following:
“White Hot Devotion”
Mutually exclusive with:
“All Must Fight”
Trigger country event “Tales of a Far Away Future” in 1 hour to 2 hours
Custom effect tooltip: Increase Dayspring Rose Influence by +1.
Increase variable COC_power_struggle_DR_var by 1
Increase variable COC_power_struggle_DR_Progress_Bar_var by 1
Clamp value of variable COC_power_struggle_DR_var to between 0 and 7
Clamp value of variable COC_power_struggle_DR_Progress_Bar_var to between 1 and 8
Increase variable COC_16_var by 0.05
Custom effect tooltip:
Modify the National Spirit “Desperate Revolt”
Desperate Revolt
Division Defense on core territory: +5%
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Civilian Factory
[SCOPE]One random controlled state:
Prioritizing the states Peace-and-Plenty (1069), Fecundity Wetlands (1076), Cerulean Lowlands (1073), Noctilucent Forest (1077)
Add 1 building slot
Add 1 Civilian Factory
Embrace the Conflagration
Conflagration is Celestia's alternative personality -- fury, destruction, rage, and above all, power. But unlike a tyrant, Conflagration is a protector who uses her power to shield those she cares for from suffering. We too must learn to channel Conflagration's power, her righteous fury, and use it to fight for a freer future.
Requires the following:
“White Hot Devotion”
Gain 75 Army Experience
Gain 75 Command Power
Custom effect tooltip:
Allows the use of the Last Stand and Force Attack Command Abilities at a greatly reduced cost.
We Are Free
Through great struggle and sacrifice, we have achieved what many claimed impossible. We have forged a Kiria free from the NAKP's tyrannical and oppressive rule. But now that the fighting is done, what next? How will we use our success in wartime to shape a successful Kiria during peace?
Set temporary variable COC_power_struggle_DR_var_finale_temp to the value of COC_power_struggle_DR_var
Increase temporary variable COC_power_struggle_DR_var_finale_temp by 1
Value of variable COC_power_struggle_KF_var is greater than COC_power_struggle_DR_var_finale_temp
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “A New Commonalty” in 6 hours to 12 hours
Else, if:
Limited to:
Set temporary variable COC_power_struggle_KF_var_finale_temp to the value of COC_power_struggle_KF_var
Increase temporary variable COC_power_struggle_KF_var_finale_temp by 1
Value of variable COC_power_struggle_DR_var is greater than COC_power_struggle_KF_var_finale_temp
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “A New Kingdom” in 6 hours to 12 hours
Else:
Trigger news event “A Pitch for a New Kiria” in 3 hours to 6 hours
International Fragrance
Our arrival has riled up the locals. They will not accept a changeling ruler, nor do we have the resources or marepower for a conventional military occupation. Korpskommandant Sciaridae will have to pick a suitable collaborator to head a kirin government under Changeling protection. Naturally, whichever candidate we pick must satisfy both the local kirin and interests back in Equus.
Is at peace
Trigger country event “The Meeting” in 3 hours to 6 hours
Custom effect tooltip:
Gain 75 Political Power
Gain 5% Stability
[Scope]Fragrance Inlet (1071):
Compliance:+10%
Set the Non-Aligned party name to (Civil Administration) Civil Government of Fragrance
Set cosmetic tag to FRV_international
Hidden effect:
Trigger country event “Breaking into the New Roles” in 6 days to 10 days
Urban Renewal
Fragrance is an ancient city, and it is evident from the extensive urban sprawl that its builders did not think far ahead. Additionally, there are several districts in which known agitators reside. With the appropriate application of incentives and —if need be— force, we can clear out the rabble and make way for new, modern city districts.
Requires the following:
“International Fragrance”
[Scope]Fragrance Inlet (1071):
add_resistance_target = -10
Add 2 building slots
Custom effect tooltip:
Trigger country event “The New Poplar Heights Neighbourhood” in 3 hours to 6 hours
New Dockyards
The natural harbour of the Fragrance Inlet was barely exploited by previous Kirian administrations, and the current naval facilities are wholly inadequate for an international city. Renewed efforts and investments to set up a solid foundation for the naval base and trade port will breathe new life into Fragrance and consolidate our supply lines that lead back to Vesalipolis.
Requires the following:
“International Fragrance”
[Scope]Fragrance Inlet (1071):
Add 2 Naval Base, on the province (20563)
Add 2 building slots
Add 2 Naval Dockyard
Light Manufacturing
The newly vacated locales are now available as industrial zones and await new factories. With select investments from Equus, we can jumpstart the industrial sector and begin strengthening the economic state of Fragrance. Eventually, the International City will be an industrial powerhouse in Eastern Zebrica in its own right.
Requires the following:
“Urban Renewal”
[Scope]Fragrance Inlet (1071):
Add 2 building slots
Add 2 Civilian Factory
An Interface between Zebrica and Equus
The current mandate was hastily written to satisfy early requirements by our benefactors back home. With our position in Ost-Kirin being secured, our legal experts can take the time to improve upon the mandate to facilitate investment and diplomatic efforts from our backers in Vesalipolis.
Requires the following:
“Urban Renewal”
Modify the hidden_ideas “The Changeling Ost-Zebrikan Mandate”
Set variable KIR_CFR_faction_trade_opinion_factor to 0.05
Increase variable KIR_CFR_local_resources_factor by 0.05
Increase variable KIR_CFR_research_sharing_per_country_bonus_factor by 0.05
Increase variable KIR_CFR_trade_opinion_factor by 0.05
Security Contractors
Much as we would wish it otherwise, the divisions that came with the expeditionary corps are insufficient to defend Fragrance from any potential invasion. Vesalipolis isn't willing to send any more divisions, and raising locally trained ones will take time that we do not have. In the meantime, we can supplement our current forces with contract soldiers from Griffonia.
Requires the following:
“New Dockyards”
Gain 25 Army Experience
Custom effect tooltip: Three Brigades of Contract Soldiers will be formed and deployed:
Create our country unit based on the Contract Infantry Company template
Create our country unit based on the Contract Infantry Company template
Create our country unit based on the Contract Infantry Company template
Oleno-Hindian Auxiliaries
We've done what we can to garner more volunteers to fill the ranks, but the kirin locals distrust us, and we cannot expect any further volunteers from back home. We can, however, offer incentives to unemployed the Oleno-Hindians to the west, a species that we've worked with before, to come to Fragrance. If we're particularly generous with our offer, we may also be able to recruit specialists.
Requires the following:
“New Dockyards”
Gain 25 000 Ponypower
Gain 50 Command Power
Unlocked Cervile Järvinen (?)
Custom effect tooltip: Available as Political Advisor:
Cervile Järvinen , which grants
Appeasing Technocrat
Political Power Gain: +15%
Ideology drift defense: −10%
Stability: +10%
Daily Compliance Gain: +0.02%
Unlocked Ahti Taru (?)
Custom effect tooltip: Available as Military High Command:
Ahti Taru , which grants
Commando
(Specialist)
Special forces Attack: +5%
special_forces_cap_flat = 3
Foal's Breath Research
A native flower known locally as Foal's Breath has been found in new private cultivations of some kirin homes. We are aware of its ban in all of Kiria since the Silence under pain of death; now, kirin seem happy about its return. A thorough examination of its properties by our botanists will determine whether or not we should allow the cultivation of the flower.
Requires the following:
“Light Manufacturing”
Requires the following:
“An Interface between Zebrica and Equus”
Trigger country event “The Physiological Effects of Mota Rubra (Foal's Breath) on Kirin Subjects - Page 47” in 3 hours to 6 hours
If:
Limited to:
Has less than 5 research slots
Gain 1 research slot
Safe for Investment
Fragrance has been sufficiently reinforced, and our logistical infrastructure is such that investors are now confident enough to start new industrial and financial projects in our port city. Carefully selecting the most viable propositions on offer will maximise our potential as rapidly as possible and catapult Fragrance's manufacturing sector years ahead of schedule.
Requires the following:
“Security Contractors”
Requires the following:
“Oleno-Hindian Auxiliaries”
Unlocked Thyme Bloom (?)
Custom effect tooltip: Available as Political Advisor:
Thyme Bloom , which grants
National Integralist
Political Power Gain: +15%
Weekly Stability: +0.1%
Businessmare
Industrial Factory Donations: +1
Military Factory Donations: +1
Dockyard Donations: +1
Custom effect tooltip:
Custom effect tooltip: Gains +2 Offmap Civilian Factories and +1 Offmap Military Factory.
Hidden effect:
Add 2 off map Civilian Factory
Add 1 off map Military Factory
A New Home for Old Infiltrators
Old methods of espionage have been abandoned in the homeland. There, the beauty and elegance of deep-cover infiltration has been replaced by the artless slaughter of Sickertruppen tactics. But here, Cheli Cerae has created the perfect playground for changelings who appreciate the art of impersonation. With such talented agents all amassed in Fragrance, who knows what might be possible?
Is player-controlled
Trigger country event “Prelude” in 3 hours to 6 hours
Custom effect tooltip:
Add the dynamic modifier “The Masquerade” to this country providing the following effects:
Damage to Garrisons: KIR_masquerade_resistance_damage_to_garrison
If worst comes to worst, it would be extremely difficult for us to hold Fragrance with the meagre forces we currently have at our disposal. Vesalipolis is well aware of the city's value, and so they should have no qualms about sending a substantial holding force to help shore up our defences.
Is player-controlled
Has Motorized Infantry technology researched
Has Mechanized I technology researched
If:
Limited to:
None of:
DLC No Step Back is enabled
Has Heavy Tank I technology researched
Has L. Tank I technology researched
Has basic_light_td technology researched
Has basic_light_art technology researched
If:
Limited to:
DLC Man the Guns is enabled
Has Amphibious Tank technology researched
Has Amphibious Tractors technology researched
Else, if:
Limited to:
DLC No Step Back is enabled
Has Basic Light Tank Chassis technology researched
Has Basic Heavy Tank Chassis technology researched
If:
Limited to:
DLC Man the Guns is enabled
Has Amphibious Tank technology researched
Has Amphibious Tractors technology researched
If:
Limited to:
DLC Man the Guns is enabled
Custom effect tooltip: Pellucid (with traits Armor Officer, Panzer Leader, Motorized Leader) becomes a General.
Forms and Deploys Six (6) 30-width Divisions of the Ost-Zebrika Korps:
Create our country unit based on the Korps Leichte Division template
Create our country unit based on the Korps Panzer-Grenadier Division template
Create our country unit based on the Korps Panzer Division template
Create our country unit based on the Korps Jager Division template
Create our country unit based on the Korps Infanterie Division template
If:
Limited to:
DLC Man the Guns is enabled
Create our country unit based on the Korps Marine-Panzer Division template
Else:
Create our country unit based on the Korps Marine Division template
Form Imago Parastatal
If we were to dispatch armed changelings to conflict zones all on our own, the locals would react with fear and suspicion. This is why we must create a new "non-governmental" organisation: if we instead offered them a chance to purchase the services of changeling mercenaries via this organisation, many would jump at the chance, opening the door wide open for infiltration.
Custom trigger tooltip:
Tooltip: Euodyn Volistad is a Political Advisor.
[SCOPE]Our country
Euodyn Volistad:
is_political_advisor = yes
is_character_slot = political_advisor
We have infiltrated a country. (?)
Custom effect tooltip: Unlocks Decisions Seize Arms in Transit and Fraudulent Arms Contract, which allows us to meddle in the military logistics of foreign countries.
Trigger country event “Guns for Hire” in 3 hours to 6 hours
Custom effect tooltip: Available as Design Company:
Imago Parastatal , which grants
Weapons and Equipment Research Speed: +5%
Artillery Research Speed: +5%
SIGINT Warfare
We changelings have always known the value of intelligence. However, we must not remain stuck in the past when it comes to ways of gathering it. As technology advances, communication between creatures can take place across greater and greater distances. Intercepting these communications and making sense of them is of vital importance if we wish to dominate the modern battlefield.
We would never have found ourselves in the enviable position of controlling the Pearl of Kiria if not for the efforts of Main Hive Investments. However, MHI has priorities of their own. Namely, extracting as much wealth as possible from Fragrance. Business is business, after all.
Requires the following:
“A New Home for Old Infiltrators”
Is player-controlled
Trigger country event “The Money Mare” in 3 hours to 6 hours
Custom effect tooltip:
Unlocked Euodyn Volistad (?)
Custom effect tooltip: Available as Political Advisor:
Euodyn Volistad , which grants
Corporatist Industrialist
Consumer Goods Factories factor: −6%
Daily Supremacy Support: +0.1
Projekt Chimera
Keeping the peace in Fragrance is a difficult challenge. Rowdy kirin are unbelievably ferocious in nirik form, and are capable of wreaking tremendous havoc. Fortunately, our scientists have come up with an ingenious and cost-effective way to neutralise niriks and minimise social disruption. Initial tests are quite promising.
Requires the following:
“Main Hive Investments”
Has completed national focus “Foal's Breath Research”
Is player-controlled
Trigger country event “Efficacy Report: Projekt Chimera” in 3 hours to 6 hours
Custom effect tooltip:
Modify the hidden_ideas “The Masquerade”
Decrease variable KIR_masquerade_resistance_garrison_penetration_chance by 0.25
Decrease variable KIR_masquerade_resistance_damage_to_garrison by 0.25
Chemicals in the Water
The success of Projekt Chimera has opened up exciting new possibilities. Clandestine mass-distribution of compounds similar to the one developed for Chimera would reduce disobedience among the populace and maintain social stability, with nokirin even being the wiser.
Requires the following:
“Projekt Chimera”
Is player-controlled
Trigger country event “Don't Drink the Water” in 3 hours to 6 hours
Custom effect tooltip:
Modify the hidden_ideas “The Masquerade”
Increase variable KIR_masquerade_compliance_growth by 0.05
Increase variable KIR_masquerade_stability_factor by 0.05
The Ost-Zebrikan Unterstudyschule
The simple fact is our infiltrators will not be able to perform their duties without proper training. Unfortunately, changes in policy after the Canterlot Defeat has left younger changelings lacking many necessary skills. This must be remedied: veterans need to be called upon in order to educate a new generation of deep-cover operatives.
Requires the following:
“A New Home for Old Infiltrators”
Is player-controlled
Gain 75 Command Power
Trigger country event “Arrival and Revival” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Enables the Deep Infiltration Operations Decision Mechanic, which allows us to train and deploy File:Infiltrators texticon.pngInfiltrators to manipulate developments abroad.
Set country flag CFR_infiltration_category_unlocked_flag
Set variable CFR_infiltration_school_PP_cost to 50
Set variable CFR_infiltration_school_CP_cost to 15
Decrease variable CFR_infiltration_school_PP_negative_cost by 50
Decrease variable CFR_infiltration_school_CP_negative_cost by 15
Set variable infiltrators_cohort_number_var to 1
Set variable CFR_infiltration_school_class_size_var to 50
Decrease variable CFR_infiltration_school_class_size_negative_var by 50
On a tactical level, the use of Sickertruppen—uniformed saboteurs conducting military operations behind enemy lines—is sound. The key is not to let tactical concerns override strategic ones: we must evolve and perfect the Sickertruppen Doctrine by incorporating elements of deep cover infiltration. This synthesis of old and new will give our forces all the tools necessary to prevail in future conflicts.
Requires the following:
“The Ost-Zebrikan Unterstudyschule”
Is player-controlled
Gain 50 Army Experience
Set country flag CHN_FRV_SOG_unlocked
Custom effect tooltip: Enables the Special Operations Groups Historical Division Names Group.
Custom effect tooltip: Available as Chief of Army:
Alyssum Rhyssa , which grants
Army Intelligence
(Expert)
Army Experience Gain: @chief_experience_gain_medium
Max planning factor: +10%
Reconnaissance: +20%
Terrain Penalty Reduction: +10%
Unlocked Alyssum Rhyssa (?)
Custom effect tooltip:
Gain 6 uses of +50% doctrine cost reduction for:
Grand Battleplan Doctrine — Infiltration
Die Illusionistin
Within the ranks of the Heer there exists a certain changeling of extraordinary ability, albeit with an eccentric personality, whose talents are currently being squandered in the homeland. The Operationsdirektorin is familiar with this changeling, and has requested that she be brought to Fragrance so that her talents can be put to productive use.
Requires the following:
“Neo-Orthodox Sickertruppen Doctrine”
Requires the following:
“The Ost-Zebrika Korps”
Is player-controlled
Trigger country event “Great and Powerful” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Available as Military High Command:
Tryxyi Phylliini , which grants
Army Illusionist
(Genius)
MODIFIERS_ARMY_STRENGTH: +10%
Land Night Attack: +10%
Initiative: +10%
Coordination: +10%
Unlocked Tryxyi Phylliini (?)
Agent Placements in Middle Management
Main Hive Industries has their priorities and we have ours. In situations such as these, it is axiomatic that the priorities of the state must take precedence. Fortunately, there is an easy way to ensure we get the resources we need from Fragrance without MHI syphoning everything off: by making use of the bright pupils in the Ost-Zebrikan Unterstudyschule.
Requires the following:
“The Ost-Zebrikan Unterstudyschule”
Requires the following:
“Main Hive Investments”
Is player-controlled
Trigger country event “White-Collar, Black Carapace” in 3 hours to 6 hours
Custom effect tooltip:
Modify the hidden_ideas “The Masquerade”
Decrease variable KIR_masquerade_resistance_growth by 0.05
Increase variable KIR_masquerade_production_factory_efficiency_gain_factor by 0.05
Decrease variable KIR_masquerade_production_lack_of_resource_penalty_factor by 0.05
True Deep Cover Operations
The time has finally come. After months of gruelling training, our first cohort of newly-trained infiltrators are itching for action and ready to put their skills to the test in the wider world. Their first target will be Vermilion; taking over the nerve centre of the Kirian state should be a good warm up to gauge our capabilities.
Requires the following:
“Neo-Orthodox Sickertruppen Doctrine”
Requires the following:
“Agent Placements in Middle Management”
Is player-controlled
Set country flag CFR_infiltrate_country_available
Custom effect tooltip: Unlocks Decisions Industrial Espionage, Infiltrate Bureaucracy, Black Bag Operation, and Siphon Funds, which allows us to meddle in the internal affairs of foreign countries.
Custom effect tooltip:
Trigger country event “Cloak and Dagger” in 3 hours to 6 hours
Liquidate the Opposition
Since the establishment of the International City of Fragrance, anti-government activity has continuously plagued our administration. We have allowed these malcontents to undermine our authority for long enough! The leading agitators have been identified, and we have prepared an operation to neutralise them. With any luck, it will calm things down and bring some much-needed stability to the city.
Requires the following:
“Projekt Chimera”
Requires the following:
“Agent Placements in Middle Management”
Is player-controlled
Trigger country event “Preparation” in 3 hours to 6 hours
[Scope]Fragrance Inlet (1071):
cancel_resistance = yes
Custom effect tooltip:
our country gains a core on this state
Dividends for Chrysalis
The resources we are sending to Vesalipolis are draining Fragrance dry! It seems the Queen views the city as nothing more than an endlessly replenishing vault from which to extract wealth from. That is her right, but it does make it incredibly difficult for us to accomplish our ultimate objectives. Perhaps if we ask nicely, she can be convinced to lower our tithes.
Trigger country event “Beseechment” in 3 hours to 6 hours
Custom effect tooltip:
We will try to renegotiate the terms of our tithe to Vesalipolis. However, we can expect Queen Chrysalis to drive a hard bargain.
Clandestine Takeovers
Now that our agents are settling into place inside governments across the continent, we must begin contemplating how we can best manipulate conditions within these countries to serve our own ends. In light of the variety of valuable skills our infiltrators have been taught at the Ost-Zebrikan Unterstudyschule, there is very little they would not be capable of accomplishing.
Requires the following:
“True Deep Cover Operations”
Is player-controlled
Set country flag CFR_infiltrate_country_state_available
Custom effect tooltip: Unlocks Decisions Disrupt Infrastructure, Divert Resources, and Sabotage Defences, which allows us to meddle in states controlled by foreign countries.
Custom effect tooltip:
Trigger country event “A Silent Symphony” in 3 hours to 6 hours
A False Flag over the Auburn Isle
To the southeast lies a picturesque place known as the Auburn Isle. The Kirian government allowed it to be ravaged by a notorious band of criminals: the Pirates of Nacre. Since the disappearance of Roaring Fire, the situation there seems to have stabilised, but if things were to suddenly take a turn for the worse, surely nokirin would complain if we were to step in and take control...
Trigger country event “Arrangement” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions Take Over the Pirates of Nacre, Raise a Pirate Armada, Infiltrate Agents in Hyacinth, and A Sea of Black Flags, which allows us to launch a false-flag operation to seize control of the Auburn Channel!
Incitement to Rebellion
As our sphere of influence continues to expand, more and more kirin fear and resent us for the humiliation we have inflicted upon their homeland. If we were to manipulate the population of North Kiria into rising up in a frenzy of violence, we would then be seen as victims in the eyes of the wider world, and crushing the rebels would only be exercising our legitimate right to self-defence.
Allow Branch if:
Country flag CFR_CHN_Focus_XX_unlocked_flag is set
Requires the following:
“A False Flag over the Auburn Isle”
[Scope]Vermilion Basin (1059):
[SCOPE]State owner:
Owns state Providence Demesne (1060)
Trigger country event “Threat Assessment: Righteous Realm Movement” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decisions Infiltrate Agents in Rhapsody, Arm the Righteous Army, Stoke Anti-Changeling Sentiment, and Operation Veilpiercer, which allows us to launch a false-flag operation to seize control of Providence Demesne via an anti-Changeling rebellion!
Renewable Bio-Energy
Changeling industry would not be able to function without burning oil and coal. However, these fuels cannot be replaced quickly enough to keep up with our rate of consumption. Fortunately, we now have at our disposal a natural and self-replenishing source of energy that will never run out—nirik.
Requires the following:
“Dividends for Chrysalis”
Is player-controlled
Trigger country event “Where the World Ends” in 3 hours to 6 hours
Custom effect tooltip:
[Scope]Fragrance Inlet (1071):
Add 2 building slots
Add 2 Synthetic Refinery
The Vespidae Method
Events in Zebrica have played out better than we ever could have anticipated. Thanks to the Operationsdirektorin's brilliant leadership, we are well on our way to being the unseen masters of this continent. We have adapted to local conditions while crafting our own unique strategy of domination, and once this strategy has been perfected, nocreature will be able to stop us.
Allow Branch if:
Country flag CFR_CHN_Focus_ZZ_unlocked_flag is set
Requires one of the following:
“Incitement to Rebellion”
“Renewable Bio-Energy”
Is player-controlled
Custom effect tooltip: Unlocks Decisions Call Puppets into War, Instigate Civil War, and Provoke Army Defections, which allows us to subvert and violate the sovereignty of foreign countries.
Trigger country event “The Way of the Parasitoid” in 3 hours to 6 hours
Permeate the defences of an organisation, gain control while amassing strength, and then when the time is right use it to topple a country. This is the essence of what Cheli Cerae has dubbed the "Vespidae Method." It is the method by which she plans to extend changeling influence across every corner of Zebrica. Diabolical in its simplicity, entire nations are consumed in the flames of war before emerging as compliant pawns in the Changeling shadow-empire. It is a bloody cycle that will no doubt be repeated many more times in the years ahead.
Hidden effect:
The Vespidae Method is in use. (?)
Set country flag CFR_weekly_five_infiltrators_flag
The Armed Citizenry
Our initial success came down to passion, surprise, and no small amount of luck. We need to regroup, take stock, and muster some proper formations of fighting kirin.
Trigger country event “With Trifles and Rifles” in 1 hour to 2 hours
Custom effect tooltip:
Modify the hidden_ideas “Fragrance in Revolt”
Decrease variable FRV_MTL_var by 0.1
Rally the Barricadists
Neighborhood militias are critical to our forces. With a little convincing, we should be able to talk them out of their local loyalties and get them to fight as organized units for the whole city.
Trigger country event “Just Your Friendly Neighborhood Naval Artillery” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: Modifies the Army Civic Division Template by +2Militia battalions.
Three Brigades of Barricadists will be formed and deployed:
There's no shortage of willing heroes in Fragrance, but their... remarkable zeal, is resulting in high casualties. We can try talking some sense into them, or take advantage of their fervor.
Gain 45 Command Power
Trigger country event “Ah, But Dying Is Easy” in 1 hour to 2 hours
Custom effect tooltip:
500 units of Breech-Loaded Rifles is added to the national Stockpile
50 units of Towed Artillery is added to the national Stockpile
International Comrades
Fragrance is Kiria's most cosmopolitan city, and many of our comrades are not kirin. Opening up the ranks to other creatures can only strengthen our cause.
Gain 75 Political Power
Gain 25 Command Power
Trigger country event “The Stag Of The Hour” in 1 hour to 2 hours
Custom effect tooltip:
Modify the hidden_ideas “Fragrance in Revolt”
Increase variable FRV_WEEKLY_MARES_var by 2 000
Unlocked Gael Gingernape (?)
Custom effect tooltip: Available as Political Advisor:
Gael Gingernape , which grants
Collectivization Specialist
Factory Output: +5%
Who Needs the Police?
Fragrance's former police force is still armed, and trained, though inactive. Creating a police brigade might shore up the lines, but it's sure to anger some of the more radical delegates on the Council.
Gain 50 Army Experience
Trigger country event “A Brigade of Pigs?” in 1 hour to 2 hours
Custom effect tooltip:
Custom effect tooltip: One Brigade of Fragrance Constabulary with 7 Infantry, 2 Artillery battalions and Recon and Engineer support companies will be formed and deployed:
- Fragrance Constabulary Force
The Party Remnants
The organized defence of Fragrance is being led by a former NAKP commander, Alpenstrine. She's very skilled, but sooner or later, we're going to have to confront her... problematic, beliefs.
Gain 10% War Support
Trigger country event “A Chip Off The Old Bloc” in 1 hour to 2 hours
If:
Limited to:
None of:
Country flag FRV_Focus_Inf_Eq_Bonus is set
Custom effect tooltip:
250 units of Barasingha Infantry Equipment is added to the national Stockpile
250 units of Griffonian Empire Infantry Equipment is added to the national Stockpile
200 units of Kingdom of Aquileia Infantry Equipment is added to the national Stockpile
200 units of Equestria Infantry Equipment is added to the national Stockpile
200 units of Stalliongrad Infantry Equipment is added to the national Stockpile
200 units of Changeling Lands Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
GRI
STW
ANG
FEA
BRZ
PYT
YAL
KAT
ROU
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
JER
JFT
VIN
JRR
JEB
TRD
FEZ
AET
HEL
FLO
POM
Set country flag FRV_Focus_Inf_Eq_Bonus
The Arks of Fragrance
Thousands of refugees are trying to flee Fragrance by sea, but the situation at the harbour is deteriorating into chaos. Something has to be done or there's going to be a stampede.
Gain 25 000 Ponypower
Trigger country event “Harbouring Defeatism” in 1 hour to 2 hours
If:
Limited to:
None of:
Country flag FRV_Focus_Inf_Eq_Bonus is set
Custom effect tooltip:
250 units of Barasingha Infantry Equipment is added to the national Stockpile
250 units of Griffonian Empire Infantry Equipment is added to the national Stockpile
200 units of Kingdom of Aquileia Infantry Equipment is added to the national Stockpile
200 units of Equestria Infantry Equipment is added to the national Stockpile
200 units of Stalliongrad Infantry Equipment is added to the national Stockpile
200 units of Changeling Lands Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
GRI
STW
ANG
FEA
BRZ
PYT
YAL
KAT
ROU
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
JER
JFT
VIN
JRR
JEB
TRD
FEZ
AET
HEL
FLO
POM
Set country flag FRV_Focus_Inf_Eq_Bonus
Revolution in One City?
Some in the Council feel Fragrance is doomed without help, and are suggesting we encourage the rest of Providence Demesne to join our revolution. Of course, this isn't without controversy...
Gain 150 Political Power
Trigger country event “That By Providence We May Be Saved” in 1 hour to 2 hours
The NAKP left quite a lot of gold behind in the city. In the right hooves, it could be a boon to the revolution, but the politics surrounding this windfall are delicate, to say the least.
Trigger country event “Gilding the Cherry” in 1 hour to 2 hours
Custom effect tooltip:
Scripted Effect: decrease_poverty=yes
Custom effect tooltip: (+25.00K) File:Kirin coin texticon.pngGold Coins. Gold Coins can be spent on Continuous Focuses.
Hidden effect:
Increase variable TreasuryWealth by 25 000
250 units of Truck is added to the national Stockpile
Abolish the Magistracy
Fragrance's priests have oppressed and hoarded and collaborated for too long. It's time for the Council to pass judgement on those who have spent their lives judging Fragrance.
Gain 125 Political Power
Trigger country event “In Fragrance As It Is In The Heavens” in 1 hour to 2 hours
Custom effect tooltip:
Modify the hidden_ideas “Social [GetUpheavalModifierName]”
Increase variable FRV_DDF_var by 0.1
Break the Chains
We declared ourselves free, but what does freedom mean? Nudging the Revolutionary Council to formalize and enshrine the rights we're fighting for would make it easier to rally around our cause.
Gain 10% Stability
Trigger country event “The Order Of Business” in 1 hour to 2 hours
Custom effect tooltip:
Replace the hidden_ideas “Social [GetUpheavalModifierName]” with the hidden_ideas “Social Transformation”
Increase variable FRV_PPF_var by 0.15
Increase variable FRV_STAB_var by 0.05
Increase variable FRV_RSF_var by 0.05
Increase variable FRV_SL_var by 0.05
Decrease variable FRV_PACF_var by 0.5
Hidden effect:
Remove the dynamic modifier “Social Upheaval”
Add the dynamic modifier “Social Transformation” to this country providing the following effects:
Political Power Gain: FRV_PPF_var
Stability: FRV_STAB_var
Ideology drift defense: FRV_DDF_var
Compliance Growth Speed in our states occupied by the enemy: FRV_COMPLIANCE_VAR
Resistance Decay Speed in our states occupied by the enemy: FRV_CORE_RESISTANCED_VAR
Conscription Laws Cost: FRV_Slot1_var
Trade Laws Cost: FRV_Slot2_var
Economy Laws Cost: FRV_Slot3_var
Tank Designer Cost: FRV_Slot4_var
Naval Designer Cost: FRV_Slot5_var
Aircraft Designer Cost: FRV_Slot6_var
Materiel Designer Cost: FRV_Slot7_var
Industrial Concern Cost: FRV_Slot8_var
Theorist Cost: FRV_Slot9_var
Research Speed: FRV_RSF_var
Political Advisor Cost: FRV_PACF_var
Surrender Limit: FRV_SL_var
Limited to:
Always
Councils of War
It's becoming obvious that units do, in fact, need officers. The Revolutionary Council should encourage units to elect their own leaders, and provide support to these new commanders of Fragrance.
Gain 5% Stability
Gain 5% War Support
Gain 2 uses of +50% (Councils of War) doctrine cost reduction for:
Land Doctrine
Custom effect tooltip:
Trigger country event “The Soup-Mare of Jasmine Square” in 1 hour to 2 hours
Custom effect tooltip:
Modify the hidden_ideas “Fragrance in Revolt”
Increase variable FRV_DEFENCE_var by 0.1
Custom effect tooltip: Increase duration of 'Fragrance in Revolt' by 10 days.
Hidden effect:
Remove the dynamic modifier “Fragrance in Revolt”
Increase variable KIR_FRV_uprising_modifier_duration by 10
Add the dynamic modifier “Fragrance in Revolt” to this country providing the following effects:
Division Defense on core territory: +20%
Fragrance Land Forts: FRV_Land_Forts_var
Custom modifier tooltip:
Once the Fragrance in Revolt modifier is removed, the land forts will be removed as well.
Minimum training level: FRV_MTL_var
Weekly Ponypower: FRV_WEEKLY_MARES_var
Breakthrough: FRV_BF_var
Experienced soldier losses: FRV_XPL_var
Recruitable Population: FRV_CONSCRIPTION_var
Monthly Population: FRV_MP_var
Attack: FRV_OFFENCE_var
Defense: FRV_DEFENCE_var
Limited to:
Always
Know Thy Enemy
Rising Fire prisoners are hated in Fragrance, and we're accumulating a lot of them. The Council needs to decide what we're going to do with Rising Sun's hoofsoldiers, or the crowds will decide for us.
Gain 30 Command Power
Trigger country event “Know Thy Enemy” in 1 hour to 2 hours
If:
Limited to:
None of:
Country flag FRV_Focus_Inf_Eq_Bonus is set
Custom effect tooltip:
250 units of Barasingha Infantry Equipment is added to the national Stockpile
250 units of Griffonian Empire Infantry Equipment is added to the national Stockpile
200 units of Kingdom of Aquileia Infantry Equipment is added to the national Stockpile
200 units of Equestria Infantry Equipment is added to the national Stockpile
200 units of Stalliongrad Infantry Equipment is added to the national Stockpile
200 units of Changeling Lands Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
GRI
STW
ANG
FEA
BRZ
PYT
YAL
KAT
ROU
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
JER
JFT
VIN
JRR
JEB
TRD
FEZ
AET
HEL
FLO
POM
Set country flag FRV_Focus_Inf_Eq_Bonus
The Means of Production
Our war economy is in shambles, and the Revolutionary Council is determined to turn it around. But should we collectivize, or rely on what remains of the corporations the NAKP left behind?
Gain +300% research bonus (Infantry Research Bonus) (2 uses) towards:
Infantry Weapons
Custom effect tooltip:
Trigger country event “The Anarchist's Pocketbook” in 1 hour to 2 hours
If:
Limited to:
None of:
Country flag FRV_Focus_Inf_Eq_Bonus is set
Custom effect tooltip:
250 units of Barasingha Infantry Equipment is added to the national Stockpile
250 units of Griffonian Empire Infantry Equipment is added to the national Stockpile
200 units of Kingdom of Aquileia Infantry Equipment is added to the national Stockpile
200 units of Equestria Infantry Equipment is added to the national Stockpile
200 units of Stalliongrad Infantry Equipment is added to the national Stockpile
200 units of Changeling Lands Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
YAK
JAK
GRF
GFF
PNG
STG
STL
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
GRI
STW
ANG
FEA
BRZ
PYT
YAL
KAT
ROU
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
JER
JFT
VIN
JRR
JEB
TRD
FEZ
AET
HEL
FLO
POM
Set country flag FRV_Focus_Inf_Eq_Bonus
The New Commons
Some enterprising designers have started up cooperatives and are offering to help us build some heavier weaponry. More importantly, they think they can help with our crippling shortage of steel.
Gain +200% research bonus (Industrial bonus) (3 uses) towards:
Industry
Custom effect tooltip:
Unlocked Pearl Works (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Pearl Works , which grants
Armor Research Speed: +5%
Unlocked Producers' Combine (?)
Custom effect tooltip: Available as Industrial Concern:
Producers' Combine , which grants
Steel: +3
Industrial Research Speed: +10%
Our Mission
No more half-measures, no more emergency powers, no more bickering for control. We have to decide once and for all who is carrying Fragrance's banner, and get behind them, to the last stallion, mare, and foal.
Custom trigger tooltip:
Tooltip: At least ten (10) foci have been completed.
At least 10 triggers must be true:
Has completed national focus “The Armed Citizenry”
Has completed national focus “Rally the Barricadists”
Has completed national focus “The Valiant Martyrs”
Has completed national focus “International Comrades”
Has completed national focus “Who Needs the Police?”
Has completed national focus “The Party Remnants”
Has completed national focus “The Arks of Fragrance”
Has completed national focus “Revolution in One City?”
Has completed national focus “Seize the Bank Reserves”
Has completed national focus “Abolish the Magistracy”
Has completed national focus “Break the Chains”
Has completed national focus “Councils of War”
Has completed national focus “Know Thy Enemy”
Has completed national focus “The Means of Production”
Has completed national focus “The New Commons”
Trigger country event “The Face of the Revolution” in 1 hour to 2 hours
Replace the hidden_ideas “Fledgling Independence” with the hidden_ideas “Popular Mandate”
Hidden effect:
Country leader gains trait:
Popular Mandate
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Defensive War Penalty Stability Modifier: +10%
Surrender Limit: +10%
Country leader loses trait:
Fledgling Independence
Militia Organization: +10%
Militia Defense: +10%
Militia Organization Recovery Cap: +10%
( Republic of Kiria) Defense bonus against country: +10%
( Republic of Kiria) Breakthrough bonus against country: +10%
Our Own Destiny
We've bloodied Rising Sun's nose, but we can't afford to push our luck. Sooner or later, the industry and population of Kiria under her rule will overwhelm us. Right now, while we still have the advantage, we should offer Rising Sun a tolerable out and sue for the independence of Fragrance as a city-state.
Mutually exclusive with:
“Tail Wagging the Dog”
Has completed national focus “Our Mission”
Controls state Fragrance Inlet (1071)
Republic of Kiria:
Is at war with our country
Custom effect tooltip: We will enter peace negotiations with [KIC.GetFlag] [KIC.GetNameDef]. Our goal will be the independence of Fragrance from Kiria, and an end to the war.
Republic of Kiria:
Trigger country event “Fragrance Calls For Peace” in 1 day
Custom effect tooltip:
Hidden effect:
Remove the dynamic modifier “Fragrance in Revolt”
Add the dynamic modifier “Revolutionary Fragrance” to this country providing the following effects:
Training time: −5%
Weekly Ponypower: +200
Breakthrough: +5%
Recruitable Population: 2%
Attack: +5%
Defense: +5%
Daily Command Power Gain Multiplier: FRV_REV_CPGM_var
Political Power Gain: FRV_REV_PPF_var
Stability: FRV_REV_SF_var
Same ideology monthly opinion: FRV_REV_OGMSIF_var
Guarantee Cost: FRV_REV_GC_var
War Support: FRV_REV_WSF_var
Acceptance of Supremacist Diplomacy: FRV_REV_FA_var
Recruitable Population Factor: FRV_REV_CONSCRIPTION_var
Monthly Population: FRV_REV_MP_var
Dockyard Output: FRV_REV_ICD_var
Factory Output: FRV_REV_ICF_var
Research Speed: FRV_REV_RSF_var
Resources to Market: FRV_REV_ME_var
Daily Communism Support: FRV_REV_CD_var
Production Efficiency Base: FRV_REV_PFSEF_var
Production Efficiency Cap: FRV_REV_PFMEF_var
Production Efficiency Growth: FRV_REV_PFEGF_var
Limited to:
Always
The North-South Armistice
Fundamentally, our fight is about the ancient divide between Greater Providence and the rest of Kiria. Our recent battlefield successes have hopefully convinced the Rising Fire that granting us independence will be easier than pacifying the region.
Mutually exclusive with:
“Tail Wagging the Dog”
Has completed national focus “Our Mission”
Controls state Fragrance Inlet (1071)
Republic of Kiria:
Is at war with our country
Custom trigger tooltip:
Tooltip: [FRV.GetNameDefCap] controls at least five (5) states across North Kiria and Greater Providence.
At least 5 triggers must be true:
Controls state Comely Cape (1088)
Controls state Prosperous Dell (1087)
Controls state Vernal Glade (1070)
Controls state Peaks of Peril (1067)
Controls state Apricot Glen (1066)
Controls state Providence Demesne (1060)
Controls state Viridian Coast (1061)
Controls state Radiant Vale (817)
Custom effect tooltip: We will enter peace negotiations with [KIC.GetFlag] [KIC.GetNameDef]. Our goal will be the independence of North Kiria and Greater Providence from [KIC.GetNameDef], and an end to the war.
Republic of Kiria:
Trigger country event “The North's Insolence” in 1 day
Custom effect tooltip:
Hidden effect:
Remove the dynamic modifier “Fragrance in Revolt”
Add the dynamic modifier “Revolutionary Fragrance” to this country providing the following effects:
Training time: −5%
Weekly Ponypower: +200
Breakthrough: +5%
Recruitable Population: 2%
Attack: +5%
Defense: +5%
Daily Command Power Gain Multiplier: FRV_REV_CPGM_var
Political Power Gain: FRV_REV_PPF_var
Stability: FRV_REV_SF_var
Same ideology monthly opinion: FRV_REV_OGMSIF_var
Guarantee Cost: FRV_REV_GC_var
War Support: FRV_REV_WSF_var
Acceptance of Supremacist Diplomacy: FRV_REV_FA_var
Recruitable Population Factor: FRV_REV_CONSCRIPTION_var
Monthly Population: FRV_REV_MP_var
Dockyard Output: FRV_REV_ICD_var
Factory Output: FRV_REV_ICF_var
Research Speed: FRV_REV_RSF_var
Resources to Market: FRV_REV_ME_var
Daily Communism Support: FRV_REV_CD_var
Production Efficiency Base: FRV_REV_PFSEF_var
Production Efficiency Cap: FRV_REV_PFMEF_var
Production Efficiency Growth: FRV_REV_PFEGF_var
Limited to:
Always
An All-Kirian Union
With control of all of the major population centers of the old Realm, we can definitively put an end to Rising Sun's flimsy claims of building communism in Kiria. With her defeat, we can begin bringing genuine socialist principles to the whole country.
Mutually exclusive with:
“Tail Wagging the Dog”
Has completed national focus “Our Mission”
Custom trigger tooltip:
Tooltip: [ROOT.GetNameDefCap] controls all eight (8) major Kirian cities.
Controls state Fragrance Inlet (1071)
Controls state Providence Demesne (1060)
Controls state Radiant Vale (817)
Controls state Vermilion Basin (1059)
Controls state Cerulean Lowlands (1073)
Controls state Auspicious Clouds (1081)
Controls state Trypan Interfluve (1064)
Controls state Peace-and-Plenty (1069)
Republic of Kiria:
At least one of the following is true:
Does not exist
Has capitulated
Is a subject of our country
Gain 150 Political Power
Set cosmetic tag to FRV_true_union
[SCOPE]Every controlled state:
Limited to:
None of:
Is a core state of our country
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Compliance:+25%
Custom effect tooltip:
Hidden effect:
Remove the dynamic modifier “Fragrance in Revolt”
Add the dynamic modifier “Revolutionary Fragrance” to this country providing the following effects:
Training time: −5%
Weekly Ponypower: +200
Breakthrough: +5%
Recruitable Population: 2%
Attack: +5%
Defense: +5%
Daily Command Power Gain Multiplier: FRV_REV_CPGM_var
Political Power Gain: FRV_REV_PPF_var
Stability: FRV_REV_SF_var
Same ideology monthly opinion: FRV_REV_OGMSIF_var
Guarantee Cost: FRV_REV_GC_var
War Support: FRV_REV_WSF_var
Acceptance of Supremacist Diplomacy: FRV_REV_FA_var
Recruitable Population Factor: FRV_REV_CONSCRIPTION_var
Monthly Population: FRV_REV_MP_var
Dockyard Output: FRV_REV_ICD_var
Factory Output: FRV_REV_ICF_var
Research Speed: FRV_REV_RSF_var
Resources to Market: FRV_REV_ME_var
Daily Communism Support: FRV_REV_CD_var
Production Efficiency Base: FRV_REV_PFSEF_var
Production Efficiency Cap: FRV_REV_PFMEF_var
Production Efficiency Growth: FRV_REV_PFEGF_var
Limited to:
Always
Fragrance Belongs to the World
We've won our freedom, but does the world know that? We should immediately send out ambassadors to any countries that might be friendly to us, and get a head start on building some diplomatic goodwill.
Requires one of the following:
“Our Own Destiny”
“The North-South Armistice”
“An All-Kirian Union”
[SCOPE]Every country in the world:
Limited to:
At least one of the following is true:
Current ruling party is Harmonic
Current ruling party is Communist
Gains opinion modifier “Ambassadorial Outreach” (+40 opinion / 1 year and 8 months) towards our country
our country gains opinion modifier “Ambassadorial Outreach” (+40 opinion / 1 year and 8 months) towards this country
Power to the Provinces
We have to govern, not occupy, the lands we've liberated, and we must also prevent the rise of another tyrant like Rising Sun. Devolving extensive autonomy to the provincial authorities will prove our commitment to governing with a gentler hoof.
Requires the following:
“An All-Kirian Union”
Gain 10% Stability
[SCOPE]Every controlled state:
Limited to:
None of:
Is a core state of our country
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Is state Auburn Isle (1065)
Add the dynamic modifier “Provincial Self-Government” to this state providing the following effects:
Compliance Growth Speed: +25%
Resistance Growth Speed: −25%
Resistance Target: −50%
Resistance Decay Speed: +50%
Local Factories: +50%
Local Available Resources: +25%
Local Construction Speed: +25%
Limited to:
Always
Rehabilitate the Republic
It may have ultimately been a mere facade, but many in Rising Sun's government truly believed in the harmonist and socialist principles of the Fraternal Republic. We should make it clear that we intend to redeem that lost dream and we might reconcile with these true believers.
Requires the following:
“An All-Kirian Union”
add_relation_modifier
target = KIC
modifier = FRV_reconciliation
Custom effect tooltip:
@KIC Kindling Flash, Dayspring Rose, Ember Glow, Coral River, Citronella Blaze, Fiery Azalea and Sage Snoot join [ROOT.GetFlag] [ROOT.GetNameDef].
Enough with anaemic proposals for provincial autonomy. Dismantling the Kirian state, granting the provinces the greatest possible liberty, and leading a confederation of regional governments is the only prophylactic against tyranny.
Set temporary variable KIRGetKSRConstituents to 14
Hidden effect:
If:
Limited to:
Controls state Cherry Blossom (1058)
Increase temporary variable KIRGetKSRConstituents by 1
If:
Limited to:
Controls state Lotus Crown (1054)
Increase temporary variable KIRGetKSRConstituents by 1
If:
Limited to:
Controls state Cassia Reach (1083)
Increase temporary variable KIRGetKSRConstituents by 1
If:
Limited to:
Controls state Baganta (924)
Increase temporary variable KIRGetKSRConstituents by 1
If:
Limited to:
Value of variable KIRGetKSRConstituents is greater than 17
The Kirian Second Republic has been formed with 18 constituent member-states. (?)
Custom effect tooltip: All [FRV.GetAdjective] forces in Kiria will withdraw to Fragrance.
Hidden effect:
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
teleport_armies
Limited to:
Is our country
to_state = 1071
Becomes owner and controller of Apricot Glen (1066)
[Scope]Apricot Glen (1066):
the previously mentioned country gains a core on this state
Custom effect tooltip:
Trigger country event “The Establishment of the Kirian Second Republic” in 1 day
Custom effect tooltip: We will establish the Kirian Second Republic, comprised of [?KIRGetKSRConstituents|0Y] constituent member-states led by [ROOT.GetNameDef]:
- £FRK_flag Fraternal Republic of Kiria
- £CHY_flag Governate of Chrysanthemum
- £RHP_flag Procurate of Rhapsody
- £CAP_flag Governate of Sycee
- £PAT_flag Lower Providence Route Army
- £RAD_flag Sailors', Soldiers' and Workers' Commune of Radiance
- £SGM_flag Central Kiria Revolutionary Headquarters
- £SRM_flag Scarlet River Storm
- £PRB_flag Proletarian Red Banner
- £NWL_flag League of South-Eastern Provinces
- £VER_flag Heavenly Mandate of Verdant
- £UKP_flag Union of Kirin Peasantry
- £SBC_flag Sword Brethren of Concord
If:
Limited to:
Controls state Cherry Blossom (1058)
Custom effect tooltip: - £BSM_flag Supervisorate of Blossom
If:
Limited to:
Controls state Lotus Crown (1054)
Custom effect tooltip: - £CRZ_flag Federal Kirin's Republic of Zaikiria
If:
Limited to:
Controls state Cassia Reach (1083)
Custom effect tooltip: - £MCR_flag Madrepore Council Republic
If:
Limited to:
Controls state Baganta (924)
Custom effect tooltip: - £MCT_flag Monastic Commune of Taungpau
Custom effect tooltip:
Hidden effect:
Remove the dynamic modifier “Fragrance in Revolt”
Add the dynamic modifier “Revolutionary Fragrance” to this country providing the following effects:
Training time: −5%
Weekly Ponypower: +200
Breakthrough: +5%
Recruitable Population: 2%
Attack: +5%
Defense: +5%
Daily Command Power Gain Multiplier: FRV_REV_CPGM_var
Political Power Gain: FRV_REV_PPF_var
Stability: FRV_REV_SF_var
Same ideology monthly opinion: FRV_REV_OGMSIF_var
Guarantee Cost: FRV_REV_GC_var
War Support: FRV_REV_WSF_var
Acceptance of Supremacist Diplomacy: FRV_REV_FA_var
Recruitable Population Factor: FRV_REV_CONSCRIPTION_var
Monthly Population: FRV_REV_MP_var
Dockyard Output: FRV_REV_ICD_var
Factory Output: FRV_REV_ICF_var
Research Speed: FRV_REV_RSF_var
Resources to Market: FRV_REV_ME_var
Daily Communism Support: FRV_REV_CD_var
Production Efficiency Base: FRV_REV_PFSEF_var
Production Efficiency Cap: FRV_REV_PFMEF_var
Production Efficiency Growth: FRV_REV_PFEGF_var
Limited to:
Always
Custom effect tooltip:
A Federation of Councils
Socialism and harmony must permeate every facet of our lives, from the plenary chamber to the dinner table. We all share the same fate, so we must all share in the privilege of choosing it and the work of realizing it.
At least one of the following is true:
Has completed national focus “Our Own Destiny”
Has completed national focus “The North-South Armistice”
Has completed national focus “An All-Kirian Union”
Has completed national focus “Tail Wagging the Dog”
None of:
Is at war with Republic of Kiria
Trigger country event “A Tree, The Sea, And You, And Me” in 1 day
Custom effect tooltip:
Gain 50 Command Power
Modify the hidden_ideas “Revolutionary Fragrance”
Increase variable FRV_REV_PPF_var by 0.15
Increase variable FRV_REV_SF_var by 0.1
Increase variable FRV_REV_CPGM_var by 0.1
Universal Declaration of Creatures' Rights
We will tolerate no intolerance, and shun only those who shun their comrades. In no uncertain terms, we will lay out our manifesto for the absolute equality of all creatures and our intention to fight for it.
At least one of the following is true:
Has completed national focus “Our Own Destiny”
Has completed national focus “The North-South Armistice”
Has completed national focus “An All-Kirian Union”
Has completed national focus “Tail Wagging the Dog”
None of:
Is at war with Republic of Kiria
Gain 100 Political Power
Modify the hidden_ideas “Revolutionary Fragrance”
Increase variable FRV_REV_OGMSIF_var by 0.5
Decrease variable FRV_REV_GC_var by 0.5
Increase variable FRV_REV_WSF_var by 0.1
Decrease variable FRV_REV_FA_var by 50
Bolster the Army Civic
The legacy of the Army Civic as the core of our revolution will never be forgotten. Our unique experiences during the fight for independence can be the foundation for a innovative and uniquely adaptive modern military.
What revolutionary is content to let tyranny reign on foreign shores? We will make expeditionary operations a core tenet of the Army Civic's organization and fight the good fight wherever we are needed.
Our beloved Fragrance has been brutalized by a century of neglect and a decade of conflict. But we will rebuild it as a shining example of a modern workers' city, the new industrial capital of not just Kiria but Zebrica!
At least one of the following is true:
Has completed national focus “Our Own Destiny”
Has completed national focus “The North-South Armistice”
Has completed national focus “An All-Kirian Union”
Has completed national focus “Tail Wagging the Dog”
None of:
Is at war with Republic of Kiria
Gain +200% research bonus (Revive Fragrancese Industry) (2 uses) towards:
Industry
Custom effect tooltip:
Every forty (40) days, for 365 days:
[Scope]Fragrance Inlet (1071):
Add 1 building slot
Custom effect tooltip: On day 40, 160, and 280:
Custom effect tooltip:
Add 1 Civilian Factory
Custom effect tooltip: On day 80, 200, and 320:
Custom effect tooltip:
Add 1 Military Factory
Custom effect tooltip: On day 120, 240, and 360:
Custom effect tooltip:
Add 1 Naval Dockyard
Hidden effect:
Trigger country event “kirin_utility.39” in 40 days
Trigger country event “kirin_utility.40” in 80 days
Trigger country event “kirin_utility.41” in 120 days
Trigger country event “kirin_utility.39” in 160 days
Trigger country event “kirin_utility.40” in 200 days
Trigger country event “kirin_utility.41” in 240 days
Trigger country event “kirin_utility.39” in 280 days
Trigger country event “kirin_utility.40” in 320 days
Trigger country event “kirin_utility.41” in 360 days
A Safe Haven for Science and Culture
Kirian religion and politics have shackled science and stifled culture for centuries, but no more. We will create a society where innovation is encouraged, not feared, and where great thinkers are free to dream.
Requires the following:
“Universal Declaration of Creatures' Rights”
Requires the following:
“Revive Fragrancese Industry”
Gain 1 research slot
Scripted Effect: increase_science_base=yes
Mother of Exiles
Even in the aftermath of our war, we are more fortunate than many. The oppressed and destitute will be welcome here, and they can share in our community and our project to build a better society.
Requires the following:
“Bolster the Army Civic”
Trigger country event “A Friendly And Fraternal Shore” in 1 day
Custom effect tooltip:
Modify the hidden_ideas “Revolutionary Fragrance”
Increase variable FRV_REV_ICD_var by 0.1
Increase variable FRV_REV_ICF_var by 0.1
Increase variable FRV_REV_CONSCRIPTION_var by 0.1
Increase variable FRV_REV_MP_var by 2
Strides Towards Communism
After all we have been through, the economics of socialism seem almost an afterthought, but at last we find ourselves in a position to fully unleash the productive power of liberated workers for the good of society.
Requires the following:
“Revive Fragrancese Industry”
Modify the hidden_ideas “Revolutionary Fragrance”
Increase variable FRV_REV_RSF_var by 0.1
Increase variable FRV_REV_CD_var by 0.1
Increase variable FRV_REV_PFSEF_var by 0.1
Increase variable FRV_REV_PFMEF_var by 0.1
Increase variable FRV_REV_PFEGF_var by 0.1
Decrease variable FRV_REV_ME_var by 0.1
Harmony Through Order
Trust in Concord, the Matriarch Superior, and the Way of Fire has been restored throughout the Realm, and though we are singed, we are not ashes, for we have passed divine tribulations. Now, we must look inwards, burning away our impurities...
[SCOPE]Every country in the world:
Limited to:
Scripted Trigger: is_kiria_country=yes
Trigger news event “Autumn Blaze Resigns; Winter Frost New Premier” in 6 hours to 12 hours
Custom effect tooltip:
Custom effect tooltip: Replaces The Embattled Dynasty and The Resolute Flame Dynamic Modifiers with Harmony Through Order.
Effective change:
Removes Daily Ideology Support modifiers.
Removes Weekly Ponypower modifier.
Hidden effect:
Remove the dynamic modifier “The Embattled Dynasty”
Remove the dynamic modifier “The Resolute Flame”
Add the dynamic modifier “Harmony Through Order” to this country providing the following effects:
Party Popularity Stability Modifier: KIR.KCWG_PPSF
Defensive War Penalty Stability Modifier: KIR.KCWG_DWSF
Political Power Gain: KIR.KCWG_PPF
Division Speed: KIR.KCWG_ASF
Division Organization: KIR.KCWG_AOF
Breakthrough: KIR.KCWG_BF
War Support: KIR.KCWG_WSF
Trade deal opinion factor: KIR.KCWG_TOF
Recruitable Population Factor: KIR.KCWG_CS
Maximum Command Power Increase Multiplier: KIR.KCWG_MCPM
Factory Repair Speed: KIR.KCWG_IRF
Construction Speed: KIR.KCWG_PSBF
Industrial Factory Donations: KIR.KCWG_IFD
Weekly Stability Gain: KIR.CWWF_SWF
Weekly Stability: KIR.CWWF_SW
Ideology drift defense: KIR.CWWF_DDF
Compliance Growth Speed in our states occupied by the enemy: KIR.CWWF_CGOS
Damage to Enemy Garrisons in our states occupied by the enemy: KIR.CWWF_RDGOS
Resistance Decay Speed in our states occupied by the enemy: KIR.CWWF_RDOS
Resistance Target in our states occupied by the enemy: KIR.CWWF_RTOS
Division Attack on core territory: KIR.CWWF_ACAF
Division Defense on core territory: KIR.CWWF_ACDF
Intel network strength gain factor: KIR.CWWF_INGF
Division Recovery Rate: KIR.CWWF_AMF
Special Forces Capacity Multiplier: KIR.CWWF_SFC
Resistance Growth Speed in our states occupied by the enemy: KIR.CWWF_RGOS
Production Efficiency Growth: KIR.CWWF_PFEGF
Production Efficiency Base: KIR.CWWF_PFSEF
Resources to Market: KIR.NE_ME
Justify war goal time on us: KIR.NE_EJWGT
Declare war tension on us: KIR.NE_EDWT
Compliance Growth Speed: KIR.NE_CG
Land Fort construction speed: KIR.NE_PSBF
Coastal Fort construction speed: KIR.NE_PSCBF
Anti Air construction speed: KIR.NE_PSAABF
Limited to:
Always
If:
Limited to:
Is AI-controlled
Empire of Kiria:
Scripted Effect: add_to_ROOT_potential_cores=yes
Republic of Kiria:
Scripted Effect: add_to_ROOT_potential_cores=yes
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is a core state of Empire of Kiria
Is a core state of Republic of Kiria
Resistance: −15%
Compliance:+15%
Trigger country event “kirin_utility.54” in 30 days
Trigger country event “kirin_utility.54” in 60 days
Trigger country event “kirin_utility.54” in 90 days
Trigger country event “kirin_utility.54” in 120 days
Trigger country event “kirin_utility.54” in 150 days
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “Set Your House in Order” in 10 days
Trigger country event “The Harmony We Make” in 12 days
Trigger country event “Rain” in 14 days
The Hivernal Premiership
Premier Autumn exceeded her place, advancing into the unknown without reflection upon what Concord would desire in a modern society. In her place, a new premier shall arise, knowing her high yet lowly position before the face of Concord, a temperate premier who is in harmony with the past and the future.
Requires the following:
“Harmony Through Order”
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Long before the Silence, the offices of the Twelve Magistracies succumbed to corruption, disuse, or obscurity; the Silence obviously precluded such a hierarchy to exist. With this in mind, any serious revival of the Concord-faithful in public service should start with re-introducing these auspicious twelve.
Requires the following:
“The Hivernal Premiership”
Trigger country event “The Twelve” in 1 hour to 2 hours
Set country flag KIR_Hierarchy_category_unlocked
Set country flag KIR_hierocracy_dismiss_upon_promotion_flag
Custom effect tooltip:
Enables the Radiant Hierocracy Decision Mechanic.
Appoint Priestesses and Mystics to each of the Twelve Magistracies of the Hierocracy so that they may govern the Realm in the name of Concord, the Matriarch Superior and the Way of Fire.
Discipline for Criminals
"Hoof to us your misers, your heretics, your traitors destined to be snuffed out! Repentance and fire shall blossom in our hearts, where there once festered freeze and filth!" ~ excerpted from a Penance Corps marching song
Requires the following:
“The Twelve Magistracies”
Is at war
Add technology: Penal Battalions
Custom effect tooltip: Four Penance Corps with 12 Penal Battalions and Artificer and Artillery support companies will be formed and deployed:
- No. 40 Penance Corps 'Piety'
- No. 43 Penance Corps 'Integrity'
- No. 44 Penance Corps 'Atonement'
- No. 45 Penance Corps 'Redemption'
Hidden effect:
Create “Penance Corps” division template
[SCOPE]Capital state:
Create Realm of Kiria unit based on the Penance Corps template
Create Realm of Kiria unit based on the Penance Corps template
Create Realm of Kiria unit based on the Penance Corps template
Create Realm of Kiria unit based on the Penance Corps template
The Retreat through the Institutions
For all her faults, Autumn Blaze has left behind an expeditious system of governance like no other, having served us well in sustaining Kiria when war threatened to tear it apart. Yet it is a double-edged blade, staffed mostly by the RaHP-leaning temporalty. We should watch these institutions closely.
Requires the following:
“Harmony Through Order”
Trigger country event “Dies the Fire” in 3 hours to 6 hours
Custom effect tooltip:
set_power_balance
id = KIR_theocracy_bop
set_value = 0.15
Review Autumn's Legacy
Polarising is Autumn's tenure as Premier, for better or for worse, necessitating [KIR.Capital.GetName] to evaluate the consequences of her reforms. For the sake of neutrality, both the Serene Tendency and the RaHP will be in attendance for the official review.
Requires the following:
“The Retreat through the Institutions”
Gain 75 Political Power
Trigger country event “Errors” in 3 hours to 6 hours
Harmonist agitators burned in their contempt for the Way of Fire, if not in words, then in their brazen push for the uninitiated in Concord, the laity, to wield weighty obligations in Her lands. It will be best to redirect those resilient fires in more productive directions, albeit against their will.
Requires the following:
“Review Autumn's Legacy”
Trigger country event “The Best” in 3 hours to 6 hours
Custom effect tooltip:
If:
Limited to:
Fern Flare:
is_advisor = yes
Fern Flare stops being a Political Advisor
Unlocked Fern Flare (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
In elections, a discreet mind is divorced from a passionate heart, leaving us at the whims of either a Concord-less egoist or a zealous ignoramus. Democracy will be restricted to local village councils to contain the aftermath of error, leaving important matters of state to those who've proven their mental and spiritual capacities beforehoof.
Requires the following:
“Review Autumn's Legacy”
Trigger country event “Candidacies” in 3 hours to 6 hours
It was the RaHP which signed the Hyacinth Accord, and so it must be the RaHP which repudiates it today as Kiria embarks on a new path of development independent of foreign meddling. The Realm's governance shall no longer be dictated by foreign dogma, but our own traditional culture and values which respects the Way of Fire, venerates the Matriarch Superior and worships Concord.
Requires the following:
“Stand Down the Radicals”
Requires the following:
“Meritocracy Above, Democracy Below”
If:
Limited to:
At least one of the following is true:
Has the National Spirit “The Hyacinth Accord”
Has the National Spirit “The Hyacinth Accord”
Trigger country event “Quiet Bunch” in 3 hours to 6 hours
Custom effect tooltip:
Modify the National Spirit “Harmony Through Order”
Harmony Through Order
Resources to Market: −5%
Declare war tension on us: +5%
Justify war goal time on us: +5%
Decrease variable NE_ME by 0.05
Increase variable NE_EJWGT by 0.05
Increase variable NE_EDWT by 0.05
If:
Limited to:
Has the National Spirit “The Hyacinth Accord”
Remove the National Spirit “The Hyacinth Accord”
Else, if:
Limited to:
Has the National Spirit “The Hyacinth Accord”
Remove the National Spirit “The Hyacinth Accord”
Benevolent Maternalism
Hear this! This is the beginning of knowledge and morality true: Just as we do not dishonour our mothers who welcomed us into this life, so shall we not disobey the will of Concord, the Mother of all Mothers—and Her avatar, our Guidance and the Light of Krinity's Home.
Requires the following:
“The Hivernal Premiership”
Has completed national focus “The Retreat through the Institutions”
Trigger country event “On Excess” in 3 hours to 6 hours
Custom effect tooltip:
Increase variable NE_CG by 0.05
Modify the National Spirit “Harmony Through Order”
Harmony Through Order
Compliance Growth Speed: +5%
add_relation_modifier
target = KIS
modifier = KIR_a_firm_hoof
add_relation_modifier
target = KIC
modifier = KIR_a_firm_hoof
Ensure Correct Values
Enshrining individuality by casting down one's parents and our very own Matriarch is a depraved thought. The wayward shall be set straight by mystic-teachers on extensive Kiria-wide tours, reaffirming unquestioning devotion to the Matriarch Superior among them by unassailable lines of reasoning.
Requires the following:
“Benevolent Maternalism”
Gain 10% Non-Aligned party popularity
If:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power moves 5%
Else, if:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power moves 5%
If:
Limited to:
Has the Illiteracy “Mass Illiteracy”
Replace the Illiteracy “Mass Illiteracy” with the Illiteracy “Religious Morality”
Else, if:
Limited to:
Has the Illiteracy “Broad Illiteracy”
Replace the Illiteracy “Broad Illiteracy” with the Illiteracy “Religious Morality”
Else, if:
Limited to:
Has the Illiteracy “Modest Illiteracy”
Replace the Illiteracy “Modest Illiteracy” with the Illiteracy “Religious Morality”
Else, if:
Limited to:
Has the Illiteracy “Limited Illiteracy”
Replace the Illiteracy “Limited Illiteracy” with the Illiteracy “Religious Morality”
Else:
Gets the Illiteracy “Religious Morality”
Harmony Between Mare and Nature
Per the Third Tenet, a mare must be in peace and harmony with the world and Concord. Today, this means doing away with soulless machines, distant companies, and Concord-defiant pollution. Instead, she must bring her hooves and magic back to working the land with her family and neighbours, sustaining herself by the fruits of her own natural labour.
Requires one of the following:
“Return To Tradition, Concord In Unity”
“Ensure Correct Values”
Gain +200% research bonus (Race Research Bonus) (2 uses) towards:
Race-specific technology
Set country flag harmony_with_nature_flag
If:
Limited to:
Has the Society Development “Newly Industrialized Society”
Replace the Society Development “Newly Industrialized Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
Has the Society Development “Newly Industrialized Society”
Replace the Society Development “Newly Industrialized Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
Has the Society Development “Industrialising Society”
Replace the Society Development “Industrialising Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
Has the Society Development “Industrialising Society”
Replace the Society Development “Industrialising Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
Has the Society Development “Industrialising Society”
Replace the Society Development “Industrialising Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
Has the Society Development “Industrialising Society”
Replace the Society Development “Industrialising Society” with the Society Development “EcoHarmonious Society”
Else, if:
Limited to:
At least one of the following is true:
Has the Society Development “Agrarian Society”
Has the Society Development “Agrarian Society”
Has the Society Development “Agrarian Society”
Has the Society Development “Agrarian Society”
Has the Society Development “Agrarian Society”
Has the Society Development “Agrarian Society”
Replace the Society Development “Agrarian Society” with the Society Development “EcoHarmonious Society”
Else:
Gets the Society Development “EcoHarmonious Society”
The Root of All Evil
The northern traitors tore the Realm apart by their greed and avarice. Trade will be strictly regulated, monopolies banned, taxation stringently enforced and the privileges of the merchant class curtailed, so that the exploitative pursuit of wealth by petty traders will not bring the Realm to ruin a second time.
Requires the following:
“Ensure Correct Values”
Gain 75 Political Power
Set country flag KIR_blocked_free_trade
Custom effect tooltip: BlocksFree Trade and Export Focus Trade Laws.
For their harmonic values, we have nothing but thanks for Equestria, but we must adapt them to kirin dispositions. Only with the Way of Fire as the key, as taught by our mystics, shall we unlock harmony for every kirin.
Requires the following:
“Harmony Between Mare and Nature”
Requires the following:
“The Root of All Evil”
Trigger country event “Mare Clausum” in 3 hours to 6 hours
A bannerkirin watches over the safety and faith of her village, but who watches over her and her own? The Brocade Commissaries are the answer, defending Kiria's defenders from foekirin within and without.
Requires the following:
“The Twelve Magistracies”
Trigger country event “Watchers” in 3 hours to 6 hours
Custom effect tooltip: Unlocks Lock Down Region Decisions, which reduces resistance and resistance target in selected occupied states.
Unlocks Sword Hunt Decisions, which reduces resistance and confiscates weaponry in selected states.
Set country flag KIR_bop_lock_down_state_decision_flag
[SCOPE]Every controlled state:
Limited to:
None of:
Is a core state of our country
At least one of the following is true:
State is in strategic area Greater Providence (283)
State is in strategic area Hidden Vale (316)
State is in strategic area South Zaikiria (94)
State is in strategic area North Zaikiria (85)
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Western Territories (31)
Resistance: −5%
Compliance:+5%
Familial Exterminations
The northern secession from the Realm had the support of the powerful Bloom, Mallow and Snow clans. Lending their vast resources to the secessionists, these families accrued much political power within Fickle Current's traitor regime, leveraging it to amass even more wealth and influence in turn. But faith in Concord prevailed in the end, and now is the time for justice to be visited upon these turncoats.
Requires the following:
“Brocade Commissaries”
Trigger country event “Unknow Thyself” in 3 hours to 6 hours
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
State is in strategic area Greater Providence (283)
Is state Radiant Vale (817)
Is state Viridian Coast (1061)
add_resistance_target = -5
Resistance: −5%
Serve the Dynasty
The banners' way of life was left to rot under Autumn's premiership. Winter Frost promises them a grand return, a restoration to repay them for a century of humiliation: a truly modern army that the Matriarch can take pride in, like seeing her foals all grown up.
Requires the following:
“Brocade Commissaries”
Gain 75 Army Experience
Trigger country event “Not a Hundred” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Available as Mystic Literarch:
Set temporary variable selected_hch_id to 0.014
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
add_to_array
array = kir_hchs_level_4_array
value = 0.014
add_to_array
array = all_hchs_array
value = 0.014
Custom effect tooltip: Available as Mystic Burearch:
Set temporary variable selected_hch_id to 0.005
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
The rare Scholar-Valiant (five or fewer per generation) is the epitome, the non-divine personification, of the Matriarch's rule: pious in mind and muscle, master of many and every field of study, with the merits and the scars to prove it. A bright future always lies before such a one, so let the Hierocracy pave the way there.
Requires the following:
“Serve the Dynasty”
Trigger country event “The Virtue of Variety” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Available as Mystic Militarch and Mystic Literarch:
Set temporary variable selected_hch_id to 0.017
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
add_to_array
array = kir_hchs_level_3_array
value = 0.017
add_to_array
array = kir_hchs_level_4_array
value = 0.017
add_to_array
array = all_hchs_array
value = 0.017
Custom effect tooltip: Available as Mystic Militarch and Mystic Literarch:
Set temporary variable selected_hch_id to 0.018
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
add_to_array
array = kir_hchs_level_3_array
value = 0.018
add_to_array
array = kir_hchs_level_4_array
value = 0.018
add_to_array
array = all_hchs_array
value = 0.018
Custom effect tooltip:
Gain 2 uses of +75% (Scholar-Valiants) doctrine cost reduction for:
Land Doctrine
The Chiliad Citadels
Kiria's untamed hills and forests of the westlands will only slow down advancing foes; they are already rendered null with the popularisation of aircraft. Our distant kirin do not need to cower, however, for monastery fortresses will be erected across the region, employed as beacons of the Way in the very act of defending it.
Requires the following:
“Serve the Dynasty”
Increase variable NE_PSBF by 0.05
Increase variable NE_PSCBF by 0.05
Increase variable NE_PSAABF by 0.05
Modify the National Spirit “Harmony Through Order”
Harmony Through Order
Land Fort construction speed: +5%
Coastal Fort construction speed: +5%
Anti Air construction speed: +5%
Set country flag KIR_WF_grand_bastion_decision_flag
Custom effect tooltip: Unlocks The Chiliad Citadels of Kiria Decisions, which allows us to construct fortifications on our borders.
Subjugate the Barbarians
The wiles of the world beyond faced no obstacle in corrupting our own kirin; what, then, of how it has seeped into our neighbours, sending them into a frenzy of the future's temptations? Only our fire can cleanse them, to restore inner balance among our fellow kirin and to awaken the will of Concord among other creatures.
Requires one of the following:
“Scholar-Valiants”
“The Chiliad Citadels”
Gain 5% War Support
Create faction called “Vermilion Demesne”
Unlock the Restore the Commandery of Zaikiria decision
Gets a Puppet (Focus) wargoal against MISC (scope of variable, event_target, array)
Hidden effect:
Trigger country event “[FROM.GetNameDefCap] Threatens War!”
Adds AI strategy
An Early Retirement for the Premier Emeritus
With the errant fire of rampant democracy quenched, the RaHP are nothing but a formality, ideological scouts the Serene Tendency can rely on to help assess the modern world and nothing more, which leaves us with divesting the former premier of whatever power she has left.
Requires the following:
“Return To Tradition, Concord In Unity”
Requires the following:
“Land of Pacific Harmony”
Mutually exclusive with:
“Open Coastal City Hyacinth”
If:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power is more than 0.75%
Else, if:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power is more than 0.75%
The following will bypass the focus:
Hidden trigger:
Country flag KIR_TRAD_new_standard_army_revolt is set
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
If you cannot put out a fire, contain it. This is the modus operandi behind an autonomous Hyacinth under RaHP control: they can be the testing grounds for harmonist democracy without plunging Kiria into chaos. We will mimic the little good they develop; the rest, we can politely reject.
Requires one of the following:
“Return To Tradition, Concord In Unity”
“Land of Pacific Harmony”
Mutually exclusive with:
“An Early Retirement for the Premier Emeritus”
If:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power is more than 0.4%
Else, if:
Limited to:
State-Hierocracy Balance of Power is active
The State-Hierocracy Balance of Power is more than 0.4%
The following will bypass the focus:
Hidden trigger:
Country flag KIR_TRAD_new_standard_army_revolt is set
Trigger country event “Rebirth” in 3 hours to 6 hours
Custom effect tooltip: The £HOC_flag Open Coastal City of Hyacinth will be established in [833.GetName].
Releases OCC Hyacinth as a Puppet.
Damnatio Memoriae
"...for, as discovered by consensus, the Weeks of Blood and Revolt were swiftly put down by the Matriarch Superior."
Requires one of the following:
“An Early Retirement for the Premier Emeritus”
“Scholar-Valiants”
Trigger country event “Unknown” in 3 hours to 6 hours
Custom effect tooltip:
If:
Limited to:
Controls state Fragrance Inlet (1071)
Rename the province (20563) to Euphony
Rename the province (20392) to Concord
Empire of Kiria:
Scripted Effect: add_to_ROOT_potential_cores=yes
Republic of Kiria:
Scripted Effect: add_to_ROOT_potential_cores=yes
Hidden effect:
Trigger country event “Erasure” in 50 days to 75 days
Cordon Sanitaire
As with any experiment, Hyacinth's democratic tests are to be walled off from Kiria proper. An array of steel, concrete, and guns shall keep the harmonists at bay should anyone get cocky about yet another blood-letting revolution.
Requires the following:
“Open Coastal City Hyacinth”
Trigger country event “Black Hole” in 3 hours to 6 hours
Unlock the Construct the Cordon Sanitaire decision
As the Matriarch Superior is Concord's avatar yet submissive to Concord Herself, so shall we—her humble servants, the keepers of this theocracy—be the Matriarch's avatar yet submissive to her.
Requires one of the following:
“An Early Retirement for the Premier Emeritus”
“Open Coastal City Hyacinth”
Trigger country event “Peace and Quiet” in 3 hours to 6 hours
Custom effect tooltip:
The State-Hierocracy Balance of Power moves 15%
Strengthen the Hierocratic Ranks
It is imperative upon Kiria for both meritocracy and flexibility to take hold of the state body, and the Hierocracy is no exception. Through this, the Imperial Premier's impartial eye will quickly lift up the heads of mystics and priestesses who deserve it, who the situation demands, who know propriety indeed.
Requires one of the following:
“The Absolute Unity of Hierocracy and State”
“Scholar-Valiants”
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Decreases the Political Power cost to Promote or Demote a Magistrate of the Radiant Hierocracy by -25.
Set country flag kir_hierarchy_reduce_promotion_cost
Divine Condemnation
"...for theirs is a fire that consumes, a fire from which betrays an indulgence of their darker tendencies. Though harmony shall be ministered to all of Kiria, we must call out their falsities and deal with them straightforwardly." — Rain Shine, official Vermilion broadcast
Allow Branch if:
Country flag KIR_TRAD_new_standard_army_revolt is set
A singular diabolic spark is the mother of violence's conflagration... but this can always and permanently be prevented. Out of a hundred flames in the army, the one that wavers the most—the one that pays heed to the lies of Massicot and Hyacinth—shall be snuffed out in the name of harmony.
Allow Branch if:
Country flag KIR_TRAD_new_standard_army_revolt is set
The RaHP's hollow cries for co-operation prove their worthlessness, foisting upon us no true harmony but a mocking spectre of it that has culminated in an ever-repeating cycle of violence. The RaHP, therefore, will be banished from the halls of Vermilion, never again to step on sacred ground.
Allow Branch if:
Country flag KIR_TRAD_new_standard_army_revolt is set
Requires the following:
“The Root of All Evil”
Requires the following:
“Army Centesimations”
Trigger country event “Put Down” in 3 hours to 6 hours
Set the Harmonic party name to (Neomillennial Rite) Neomillennial Rite of the Serene Tendency
The Realm is ancient; soon, without action, its banners will obsolete themselves in the face of modernity. Fresh faces and bright minds shall be poured forth into the army, vitalising the body as new transfused blood does in flushing out the old.
Allow Branch if:
Country flag KIR_TRAD_new_standard_army_revolt is set
Requires the following:
“Scholar-Valiants”
Custom effect tooltip: Available as Mystic Militarch:
Set temporary variable selected_hch_id to 0.019
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
add_to_array
array = kir_hchs_level_3_array
value = 0.019
add_to_array
array = all_hchs_array
value = 0.019
Custom effect tooltip: Available as Mystic Burearch:
Set temporary variable selected_hch_id to 0.02
Custom effect tooltip: [GetSelectedHCHname], [GetSelectedHCHtrait], which grants ([GetSelectedHCHmodifier]).
add_to_array
array = kir_hchs_level_5_array
value = 0.02
add_to_array
array = all_hchs_array
value = 0.02
Declare the Massicot Military Government
Direct from Massicot, as ancient scrolls and radio stations crack and crackle to spread the news like a conflagration, let democracy's ever-almighty dream burn bright against the Silence's ever-creeping frost!
Controls state Trypan Interfluve (1064)
Trigger country event “The Weary Long to be Free” in 1 day
Custom effect tooltip:
Gain 100 Political Power
Gain 5% War Support
Set cosmetic tag to KIR_MMG
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Cradle of Kirinity (82)
State is in strategic area Mellifluve Delta (79)
State is in strategic area Greater Providence (283)
State is in strategic area Western Territories (31)
150 units of Equestria Towed Artillery is added to the national Stockpile
2 500 units of Equestria Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
add_equipment_subsidy
cic = 250
equipment_type = artillery_equipment
seller_tags
EQS
CRY
NLR
VAN
SCS
LSP
NMS
CES
JUN
BAL
TEM
BUF
Revolution of Regions
Our forbearance has extinguished its final wick! Shall all of Kiria clamp their muzzles just to speak a dead language? Lift up every voice, wipe out every censor!
Custom effect tooltip: The £SNC_flag North Kiria Naval Command, led by the Northern Civic-National Union, will revolt against [KIR.GetNameDef] in [1088.GetCapitalVictoryPointName]!
Hidden effect:
create_dynamic_country
Original country is Empire of Kiria
Becomes owner and controller of Comely Cape (1088)
[SCOPE]Every state:
Limited to:
Is a core state of the previously mentioned country
Remove the core of the previously mentioned country
[Scope]Comely Cape (1088):
the previously mentioned country gains a core on this state
Custom effect tooltip: The £PRM_flag Patriotic Restoration Movement, led by the Young Kiria Party, will revolt against [KIR.GetNameDef] in [1081.GetCapitalVictoryPointName]!
Hidden effect:
create_dynamic_country
Original country is Republic of Kiria
Becomes owner and controller of Auspicious Clouds (1081)
[SCOPE]Every state:
Limited to:
Is a core state of the previously mentioned country
Remove the core of the previously mentioned country
[Scope]Auspicious Clouds (1081):
the previously mentioned country gains a core on this state
Custom effect tooltip: The £CTU_flag Trades Union Confederation, led by the All-Kiria Confederation of Trade Unions, will revolt against [KIR.GetNameDef] in [1069.GetCapitalVictoryPointName]!
Plenty of our would-be compatriots from across the battlefield remain true to their word! They shall not conform to the crumbling devilish tapestry of the Hierocracy, but under Firethorn's command, they shall awaken the rest of our generation!
Defenceless Realm you are, Kiria! Your banners and your soul-sucking hierarchy shall have their heads cut off! May the rest of kirinity be spared from your machinations!
Trigger country event “Those Who Thirst for Freedom” in 6 hours to 12 hours
South Kiria Republic
The Realm cannot stamp out liberty's eternal rally! Winter Frost and her clique cannot continue their struggle without falling apart, so we'll be the bigger kirin and extend them our only mercy: a separate peace, a divided Kiria, a long game where liberty shall outlast tyranny!
Becomes owner and controller of Maretime Range (1062)
Becomes owner and controller of Sunshine Headlands (1063)
Becomes owner and controller of Trypan Interfluve (1064)
Becomes owner and controller of Pearl Peninsula (833)
Becomes owner and controller of Auburn Isle (1065)
Becomes owner and controller of Gossamer Woods (1074)
Becomes owner and controller of Clement Doab (1075)
Becomes owner and controller of Fecundity Wetlands (1076)
If:
Limited to:
Controls state Cerulean Lowlands (1073)
Becomes owner and controller of Cerulean Lowlands (1073)
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Maretime Range (1062)
Is state Sunshine Headlands (1063)
Is state Trypan Interfluve (1064)
Is state Pearl Peninsula (833)
Is state Auburn Isle (1065)
Is state Gossamer Woods (1074)
Is state Clement Doab (1075)
Is state Fecundity Wetlands (1076)
All of the following must be true:
Is state Cerulean Lowlands (1073)
Is controlled by the previously mentioned country
the previously mentioned country gains a core on this state
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Radiant Vale (817)
All of the following must be true:
Is state Peace-and-Plenty (1069)
[Scope]Cerulean Lowlands (1073):
Is controlled by PREV.PREV
All of the following must be true:
Is state Cerulean Lowlands (1073)
[Scope]Cerulean Lowlands (1073):
None of:
Is controlled by PREV.PREV
Is demilitarized
The Kirin Republic
Our much-suffering neighbours from every quarter ring out to arm liberty's hooves with rifles and souls, but with so many kirin on our side, do we not now represent Kiria? Winter is over and the Frost has melted: the Republic prevails!
Requires the following:
“Revolution of Regions”
Mutually exclusive with:
“South Kiria Republic”
Custom trigger tooltip:
Tooltip: [ROOT.GetNameDefCap] controls all eight (8) major Kirian cities.
The hard-working merchants of the north, once bridled by the Silence, had persisted, bringing in much-needed wealth for a pauperising nation! Let these businesskirin, not the distant priests, back into our economy's good graces! To kirin prosperity!
Requires the following:
“The Kirin Republic”
[SCOPE]Every state:
Limited to:
State is in strategic area Greater Providence (283)
To sow and harvest is a sacred and reverent profession; how can Winter Frost's Hierocrats trample the literal hooves that feed them? Chrysanthemum and its surrounding villages shall be heard, raised up as equals with the the soldier and the entrepreneur!
Requires the following:
“The Kirin Republic”
[SCOPE]Every state:
Limited to:
At least one of the following is true:
State is in strategic area Western Territories (31)
Kill idle hooves and sterile minds! Only with insurmountable power shall freedom's lot be saved! Leap over those vilely rejoicing monsters, and grab your rifles!
Our national union of salvation has given power back to our budding infantry, ready to crack the Silence's cages and shackles! You cadets, let your flames spark your own revolutions across Kiria!
Requires the following:
“Firethorn's Mutiny”
Trigger country event “Induction” in 1 day
Custom effect tooltip:
Set temporary variable KIR_NSA_7_YEAR_temp_var to the value of global.year
Decrease temporary variable KIR_NSA_7_YEAR_temp_var by 1 000
If:
Limited to:
Value of variable KIR_NSA_7_YEAR_temp_var is less than 10
Custom effect tooltip: Four Revolutionary Army Brigades will be formed and deployed:
Create “Revolutionary Army Brigade” division template
[SCOPE]Capital state:
Create our country unit based on the Revolutionary Army Brigade template
Create our country unit based on the Revolutionary Army Brigade template
Create our country unit based on the Revolutionary Army Brigade template
Set variable KIR_NSA_7_YEAR_var to the value of global.year
Decrease variable KIR_NSA_7_YEAR_var by 1 000
meta_effect
text
If:
Limited to:
Value of variable KIR_NSA_7_YEAR_var is less than 10
[SCOPE]Capital state:
Create the previously mentioned country unit based on the Revolutionary Army Brigade template
Else, if:
Limited to:
Value of variable KIR_NSA_7_YEAR_var is greater than 9
[SCOPE]Capital state:
Create the previously mentioned country unit based on the Revolutionary Army Brigade template
KIR_NSA_7_YEAR = "[?KIR_NSA_7_YEAR_var]"
Citizen-Auxiliaries
Every able kirin body can pioneer freedom! You, your family, and your friends shall carry a gun, a radio, a patrol plan, and strong enough legs to do some heavy-lifting with serious materiel!
Requires the following:
“Firethorn's Mutiny”
Gets the hidden_ideas “Citizen-Auxiliaries”
Inaugurate the Presidency
The Silence's hirelings are fully vanquished! May harmony's democracy reign through our First President, Fern Flare! The valorous Bright Burn, meanwhile, shall make his one and only retreat: into good, honest civil service!
Requires the following:
“The Kirin Republic”
Trigger country event “Slaves to None...” in 1 day
Custom effect tooltip:
Becomes the leader for the Harmonic party.
President of Kiria
Improve relations opinion: +10%
Division Defense on core territory: +5%
Research Speed: +5%
Trade deal opinion factor: +10%
Stability: +5%
Daily Harmony Support: +0.1
Economy Laws Cost: −10%
Custom effect tooltip: Available as Political Advisor:
Bright Burn , which grants
First Minister
Political Power Gain: +5%
Max volunteer force divisions: +5
Air volunteer cap: +10
Mobilization speed: +10%
War Support: +5%
Conscription Laws Cost: −10%
Unlocked Bright Burn (?)
A Secular Republic
The Way of Fire's spiritual trappings blind us from its practical purpose: bludgeoning the common kirin into submission! Let us relegate this Way into personal matters, and let us summon in its stead schools, institutes, and facilities that force us to question, challenge, and innovate reality.
Requires one of the following:
“The Kirin Republic”
“South Kiria Republic”
Trigger country event “...Masters over All” in 1 day
Custom effect tooltip:
Gets the Scientific Development “Developed Science Base”
Gets the Illiteracy “Negligible Illiteracy”
Gets the Society Development “Modern Society”
[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]
[KIR_GREAT_LEAP_DECISION_GET_FOCUS_DESC]
Gain 75 Political Power
Gain 5% Harmonic party popularity
Trigger country event “The Era of [KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]” in 3 hours to 6 hours
Custom effect tooltip:
If:
Limited to:
Has the National Spirit “Modernisation!”
Extend the National Spirit “Modernisation!” by 1 year
Modernisation!
Production Efficiency Growth: +5%
Production Efficiency Base: +5%
Stability: −10%
We have embarked on one of the most ambitious projects any nation or race of people has ever endeavored to complete: the complete modernisation of our backwards and isolated country within a few short years. We will have to take care that we sever the traditional ties that hold us back with a surgical scalpel and not a bonesaw if we don't want to destroy our culture in the process.
Else, if:
Limited to:
Has the National Spirit “Modernisation!”
Extend the National Spirit “Modernisation!” by 1 year
Country flag KIR_national_focus_title_3_flag is set
Trigger country event “Thrown From The Ivory Tower” in 10 days to 20 days
If:
Limited to:
Is AI-controlled
Trigger country event “kirin_utility.54” in 30 days
Trigger country event “kirin_utility.54” in 60 days
Trigger country event “kirin_utility.54” in 90 days
Trigger country event “kirin_utility.54” in 120 days
Trigger country event “kirin_utility.54” in 150 days
Trigger country event “kirin_utility.54” in 300 days
Trigger country event “kirin_utility.54” in 360 days
Trigger country event “kirin_utility.54” in 1 year and 55 days
Trigger country event “kirin_utility.54” in 1 year and 115 days
Trigger country event “kirin_utility.54” in 1 year and 175 days
Trigger country event “kirin_utility.54” in 1 year and 235 days
Trigger country event “kirin_utility.54” in 1 year and 355 days
Gets the hidden_ideas “Kiria”
The Second First Autumnal Premiership
Under our new Constitution, the Imperial Premier will no longer govern at the Matriarch's pleasure. The new office of the Premier of Kiria will be elected by the Morning Secretariat. And after all her Imperial Premiership has endured, there is really only one mare for the job.
Requires the following:
“[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
Trigger country event “A Constitutional Matriarchate” in 3 hours to 6 hours
Custom effect tooltip:
Set country flag KIR_harmonic_constitutionalism_flag
Country flag KIR_national_focus_title_2_flag is set
Hidden effect:
deactivate_advisor = KIR_pol_1
Hidden effect:
Remove: Unlocked Autumn Blaze (?)
Gets the National Spirit “Autumn Blaze”
Autumn Blaze
Premier of Kiria
Political Power Gain: +10%
Improve relations opinion: +10%
Improve relations maintain cost: −10%
Party Popularity Stability Modifier: +5%
Daily Harmony Support: +0.01
Else, if:
Limited to:
Country flag KIR_national_focus_title_3_flag is set
Hidden effect:
deactivate_advisor = KIR_pol_1
Hidden effect:
Remove: Unlocked Autumn Blaze (?)
Becomes the leader for the Harmonic party.
Premier of Kiria
Political Power Gain: +10%
Improve relations opinion: +10%
Improve relations maintain cost: −10%
Party Popularity Stability Modifier: +5%
Daily Harmony Support: +0.01
Gets the National Spirit “Rain Shine”
Rain Shine
Matriarch Superior of Kiria
Division Recovery Rate: +10%
AI Modifier: Focus on Peace: +10%
Custom effect tooltip:
Kirian Consociationalism
The new Kirian political sphere is broken up into incompatible factions loyal to their regional strongholds. By structuring the government around balancing and mediating with these factions, we can ensure cooperation at the expense of traditional majoritarian principles.
Requires the following:
“[KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE]”
Trigger country event “Of Consociationalism and Concordance Democracy” in 3 hours to 6 hours
Custom effect tooltip:
Set the Harmonic party name to (UfH) United for Harmony
Set the Non-Aligned party name to (NAForBeR) Non-Aligned Forum for the Betterment of the Realm
Set the Communist party name to (KA) Kiria Awoken
Set the Supremacist party name to (RA) Right Alliance
If:
Limited to:
Country flag KIR_national_focus_title_3_flag is set
Set country flag KIR_POST_1B_flag
Custom effect tooltip:
The Party Popularity of United for Harmony, the Non-Aligned Forum, Kiria Awoken or the Right Alliance will never fall below 15%.
Else, if:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Set country flag KIR_POST_1B_2_flag
Custom effect tooltip:
The Party Popularity of United for Harmony, the Non-Aligned Forum or Kiria Awoken will never fall below 15%.
State Undersecretariat for Fire Control
Kiria may have caught up with modernity, but modernity has its issues. Inequalities breed discontent, and discontent is inspiring a streak of nirik attacks. Until we can address these social issues, we need a modern and sophisticated nirik suppression force.
Requires the following:
“The Second First Autumnal Premiership”
Requires the following:
“Kirian Consociationalism”
Trigger country event “The Amiant Few” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Forms and Deploys the No. 268 Fire Control Rapid Response Brigade 'of the Quenching Torrent', with 9 Motorized battalions and Artificer, Artillery and Field Hospital support companies.
Create our country unit based on the Militarized Firefighting Brigade template
Gets the hidden_ideas “National Fire-Fighting Service”
PluriJurisdictional Devolution
A new system of Provincial Diets will allow us to increase local autonomy and offer some olive branches to regional radicals. And by reducing the power of the Secretariat, we'll also lower the stakes of the national elections.
Requires the following:
“The Second First Autumnal Premiership”
Requires the following:
“Kirian Consociationalism”
Gain 150 Political Power
Trigger country event “The National Plenum of the Provinces” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Replaces The All-Kirin Plenum for National Revival Dynamic Modifier with The National Plenum of the Provinces.
Custom effect tooltip:
Custom effect tooltip: Enables the Provincial Diets State Action. Select a state on the map to view State Actions.
Establishes a Provincial Diet in each of the @KIR Realm of Kiria's [?KIR.num_core_states|*0Y] core states.
The Constitutional Standard-Bearers
We must protect our new constitution with the same fervour afforded the Matriarch. The Thousand Banners guard against foreign adversaries, but to counter domestic extremism, we need to create a specialized and capable gendarmareie.
Requires the following:
“The Second First Autumnal Premiership”
Requires the following:
“Kirian Consociationalism”
Trigger country event “For Realm And Constitution” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Forms and Deploys the No. 600 Constitutional Protection Brigade 'of the Elemental Quincunx', with 9 Mechanized battalions and Armored Recon, Military Police and Artillery support companies.
Hidden effect:
If:
Limited to:
None of:
Has Mechanized I technology researched
Add technology: Mechanized I
Create “Standard-Bearers of the Constitution” division template
[Scope]Vermilion Basin (1059):
Create our country unit based on the Standard-Bearers of the Constitution template
Gets the hidden_ideas “Standard-Bearers of the Constitution”
Keepers of Balance
By guaranteeing the radical parties a certain degree of influence in the Provincial Diets, we can keep tempers soothed and the political situation stable - as long as we keep our promises.
Requires the following:
“State Undersecretariat for Fire Control”
Requires the following:
“PluriJurisdictional Devolution”
Requires the following:
“The Constitutional Standard-Bearers”
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Custom effect tooltip: Gains Dynamic Modifier: The Balance of the Realm, which grants dynamic bonuses or maluses to Political, Military and Industrial Modifiers depending on the level of Institutional Stability.
Set country flag KIR_Balance_of_the_Realm_Enabled
Scripted Effect: KIR_Get_Balance_of_the_Realm=yes
Long Live the Matriarch!
The kirin have emerged from the Silence strong and confident, with a sense of national identity and citizenship, but the Matriarch Superior still plays an immense role presiding over the Kirian polity. Under the Constitutional Matriarchate, Rain Shine shall continue to inspire unity and pride among her kirin while entrusting them with their own self-determination and governance.
Requires the following:
“State Undersecretariat for Fire Control”
Requires the following:
“PluriJurisdictional Devolution”
Requires the following:
“The Constitutional Standard-Bearers”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Trigger country event “The Work Of Future Gardeners” in 3 hours to 6 hours
Apprize the Kirian Tael
The kirian tael is in dire need of some discipline. Sharply devaluing it and backing the new value with a gold standard will hurt the poor, but it will also attract investment and, importantly, enable the government to borrow internationally.
Requires the following:
“State Undersecretariat for Fire Control”
Requires the following:
“PluriJurisdictional Devolution”
Requires the following:
“The Constitutional Standard-Bearers”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Custom effect tooltip: Available as Design Company:
Taurus Concerns , which grants
Armor Research Speed: +10%
Custom effect tooltip: Available as Design Company:
Crane Heavy Industries , which grants
Air Research Speed: +10%
Custom effect tooltip: Available as Design Company:
Wingluck Consortium , which grants
Air Research Speed: +10%
Custom effect tooltip: Available as Design Company:
Dreamboat International , which grants
Naval Research Speed: +10%
Custom effect tooltip: Available as Design Company:
Scarlet Sails Shipping , which grants
Naval Research Speed: +10%
The RemDev-PlanCom
The Realm Development Planning Commission is a new investment bank, funded by the state, which will work to expand Kiria's industry in line with the government's economic priorities.
Requires the following:
“State Undersecretariat for Fire Control”
Requires the following:
“PluriJurisdictional Devolution”
Requires the following:
“The Constitutional Standard-Bearers”
Trigger country event “Industry, In Full Bloom” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Enables the Realm Development Planning Commission Decision Mechanic, which allows us to build new factories across Kiria.
To overcome the schism in the Way of Fire between the Path of the Rising Fire and the Circle of Serene Tendency, the government will remove all restrictions on dissident sects such as the Rising Fire - are we not all still brothers and sisters under Concord, regardless of the details?
Requires the following:
“Keepers of Balance”
Requires the following:
“Long Live the Matriarch!”
Requires the following:
“Apprize the Kirian Tael”
Requires the following:
“The RemDev-PlanCom”
Custom effect tooltip: Unlocks (1) Journal Entry for Winter Frost.
Custom effect tooltip: The Path of the Rising Fire will spread its influence to the north and east, and the Way of Fire will gain a hoofhold in the lands west of the Great Mellifluve.
Set country flag KIR_STATE_RF_Exclusion_Resolved_flag
Set country flag KIR_STATE_WoF_Exclusion_Resolved_flag
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
The Mystics Magisterial
The Kirian bureaucracy is a mish-mash of religious and temporal organizations accumulated over centuries of successive Matriarchs. Premier Blaze intends to begin the long process of standardizing, streamlining, and secularizing the civil service with a common oath.
Requires the following:
“Keepers of Balance”
Requires the following:
“Long Live the Matriarch!”
Requires the following:
“Apprize the Kirian Tael”
Requires the following:
“The RemDev-PlanCom”
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
Custom effect tooltip: Available as Political Synarchy between Provincial Diet and Mayoralty:
The Confessional Concordat, between the Realm and Harmony Party (Constitution Caucus) and the Circle of Serene Tendency.
Set country flag KIR_YAMEN_SYNERGY_CC_flag
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
A Dual-Track Judiciary
We must moderate our passion for modernity with due respect for Kiria's age-old traditions and institutions. There will be a phased introduction of secular law courts operating on a legal system mixing Equestrian common law with Griffonian civil code. Trials before priestesses and magistrates under Way of Fire scripture will be retained, and accorded equal and protected status.
Requires the following:
“Keepers of Balance”
Requires the following:
“Long Live the Matriarch!”
Requires the following:
“Apprize the Kirian Tael”
Requires the following:
“The RemDev-PlanCom”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Custom effect tooltip: [1060.GetName] becomes a Stronghold of the Procurate of Rhapsody.
[1060.GetName] Provincial Diet:
Realm and Harmony Party (Concord Caucus) Cost: -66%Circle of Serene Tendency Cost: -66%
Other Parties Cost: +100%
Set country flag KIR_STATE_PALACE_COST_RHP_flag
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
The Realm Lands Commission
The rapid industrialisation of the Realm requires massive quantities of natural resources as well as land on which to construct new factories and industrial complexes, alongside all the attendant infrastructure to sustain the new economy. The Realm Lands Commission will be given statutory powers to find and acquire land for development and resource extraction.
Requires the following:
“Keepers of Balance”
Requires the following:
“Long Live the Matriarch!”
Requires the following:
“Apprize the Kirian Tael”
Requires the following:
“The RemDev-PlanCom”
Trigger country event “Make A Little Room” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Land Resumption and Clearance Decisions, which allows us to increase State Building Slots.
A Homegrown KirCorpn
Kaolin National has rocketed to a dominant position in the Kirian economy, and uniquely among the Realm's largest corporations, it has no major foreign entanglements. That might make it a useful vehicle for the state's sensitive military-industrial development.
Requires the following:
“Keepers of Balance”
Requires the following:
“Long Live the Matriarch!”
Requires the following:
“Apprize the Kirian Tael”
Requires the following:
“The RemDev-PlanCom”
Trigger country event “The Measure of Success” in 3 hours to 6 hours
Custom effect tooltip:
Unlocked Kaolin National (?)
Custom effect tooltip: Available as Design Company:
Kaolin National , which grants
Resource Gain Efficiency: +10%
Excavation Technology Research Speed: +20%
The 'New Times' Express
Railways are what bind the multitudinous threads of modern civilisation together. To commemorate the beginning of the [KIR_GREAT_LEAP_DECISION_GET_FOCUS_TITLE], the 'New Times' Express Rail Network will be constructed to bring the kirin of the Realm more close to each other than ever before.
Trigger country event “Last Stop 'Til Fragrance!” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Builds the 'New Times' Rail Network, a Level 2 Railway connecting:
Sumach through Sycee and Fragrance to RhapsodyRhapsody through Jubilee to RadianceRadiance to JasmineRadiance through Vermilion to MassicotMassicot through Sorghum and Chrysanthemum to AureolinMassicot through Kaolin to HyacinthSorghum to PetuntseSorghum through Perianth to HyacinthSorghum through Verdant to TeakChrysanthemum through Amaranth and Antimony to CrabgrassChrysanthemum to Cinabrese
Hidden effect:
Build a level 2 Railway from province (20649) to province (20480)
Build a level 2 Railway from province (20480) to province (20396)
Build a level 2 Railway from province (2342) to province (20600)
Build a level 2 Railway from province (20600) to province (20563)
Build a level 2 Railway from province (20563) to province (20524)
Build a level 2 Railway from province (20524) to province (20649)
Build a level 2 Railway from province (20480) to province (20456)
Build a level 2 Railway from province (20456) to province (20416)
Build a level 2 Railway from province (20416) to province (20626)
Build a level 2 Railway from province (20626) to province (20392)
Build a level 2 Railway from province (20392) to province (10206)
Build a level 2 Railway from province (20416) to province (20357)
Build a level 2 Railway from province (20357) to province (20320)
Build a level 2 Railway from province (20626) to province (11011)
Build a level 2 Railway from province (20626) to province (20331)
Build a level 2 Railway from province (20331) to province (20320)
Build a level 2 Railway from province (20626) to province (16672)
Build a level 2 Railway from province (16672) to province (16653)
Build a level 2 Railway from province (20392) to province (20341)
Build a level 2 Railway from province (20341) to province (16698)
Build a level 2 Railway from province (16698) to province (16665)
Build a level 2 Railway from province (20392) to province (20378)
Custom effect tooltip: Unlocks a Decision to build the 'New Times' Rail Network, a Level 2 Railway connecting:
Sumach through Sycee and Fragrance to RhapsodyRhapsody through Jubilee to RadianceRadiance to JasmineRadiance through Vermilion to MassicotMassicot through Sorghum and Chrysanthemum to AureolinMassicot through Kaolin to HyacinthSorghum to PetuntseSorghum through Perianth to HyacinthSorghum through Verdant to TeakChrysanthemum through Amaranth and Antimony to CrabgrassChrysanthemum to Cinabrese
Set country flag KIR_build_new_times_rail_network_decision_flag
Her Divinity's Legations
Kiria's ascension to the world stage requires a network of embassies and consulates in friendly—and not-so-friendly—countries around the world. We must send forth representatives of our new Kiria to establish inter-national friendships and trading ties with fellow harmonic nations as we become a full member of the international community.
Trigger country event “The [1165.GetCapitalVictoryPointName] Incandescent Legation” in 3 days
Custom effect tooltip:
Custom effect tooltip: Unlocks Incandescent Legation Decisions, which allows us to establish Kirian Legations in the capital cities of friendly countries.
Hidden effect:
[SCOPE]Every scope in the array global.states:
If:
Limited to:
Is the country's capital
add_to_array
array = KIR.KIR_EMBASSY_ARRAY
value = THIS
Set country flag KIR_EMBASSY_DECISION_unlocked
Kirian National Police
Policing in the Realm had long been the task of a myriad of local, regional, paramilitary, and religious organisations. The complexities of modern society require the formation of a centralised and secular national police agency to fight crime, keep the peace, and protect the kirin.
Requires the following:
“A MultiDenominational Confessional State”
Requires the following:
“The Mystics Magisterial”
Requires the following:
“A Dual-Track Judiciary”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +5%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.05
A World-Class Institution
The All-Kiria Collegium has proved its worth as a key engine of Kiria's scientific and technological modernisation. More funding and support must be devoted to the Collegium to make it not merely a national or regional, but global academic institution worthy of the Realm and the Kirian people.
Requires the following:
“The Realm Lands Commission”
Requires the following:
“A Homegrown KirCorpn”
Requires the following:
“The 'New Times' Express”
Gain 1 research slot
Custom effect tooltip:
Unlocked Tawny Hornbeam (?)
Custom effect tooltip: Available as Theorist:
Tawny Hornbeam , which grants
Materials Engineer
Construction Tech Research: +20%
Unlocked Ixora (?)
Custom effect tooltip: Available as Theorist:
Ixora , which grants
Industrial Chemist
Synthetic Resources Research Speed: +20%
Unlocked Hay Wire (?)
Custom effect tooltip: Available as Theorist:
Hay Wire , which grants
Computer Programmer
Computing Tech Research: +20%
Unlocked Gwyneth Goldfinch (?)
Custom effect tooltip: Available as Theorist:
Gwyneth Goldfinch , which grants
Nuclear Scientist
Nuclear Research Speed: +15%
The Realm's Resources
The vast Realm contains abundant untapped natural resources left neglected because of the Silence, and Kaolin National has proven itself useful. With new grants of authority, we could use it to overhaul our industry towards resource production in order to ensure Kirian autarky.
Requires the following:
“The Realm Lands Commission”
Requires the following:
“A Homegrown KirCorpn”
Requires the following:
“The 'New Times' Express”
Trigger country event “The Establishment of KoNRAD” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Enables the Kaolin National Resource Allocation Division Decision Mechanic, which allows us to increase resource output from Civilian Factories and Synthetic Refineries.
Custom effect tooltip:
Gain +200% research bonus (The Realm's Resources) (1 use) towards:
Hydraulic Drills
Geological Mapping
Standardised Mechanisation
Early Open-Pit Mining Operations
Shrinkage Stoping
Custom effect tooltip:
Unlock the Sorghum Steel Mills decision
Unlock the Excavate the Peaks of Peril decision
Unlock the Jade Expanse Crystal Fields decision
Unlock the Trypan Mountains Crystal Mines decision
Unlock the Providence Demesne Aluminium Plants decision
Unlock the Sunshine Headlands Chromium Deposits decision
Set country flag kiria_resource_develop_decisions_unlocked
Land of Harmony
Autumn Blaze has successfully brought Kiria out of the Silence, in the process remoulding the Realm according to her harmonic vision and ideals. The Kiria of today is not only modern and industrial, but democratic, harmonic, and progressive—inalienable characteristics of our new Kiria.
Requires the following:
“Her Divinity's Legations”
Requires the following:
“Kirian National Police”
Custom effect tooltip: Unlocks (1) Journal Entry for Autumn Blaze.
Custom effect tooltip: The Party Popularity of United for Harmony will never fall below 25%.
Increases the number of Provincial Diets[KIRGetMayoralties] controllable by the Realm and Harmony Party by +1.
Increase variable KIR_STATE_H1H2_PALACE_NUM_CAP by 1
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
Harmonic Liberalism
In the wake of the RaHP's success leading Kiria through the Grand Gallop Onward, new ideological currents have emerged within the party, each advocating for their own imagining of Kiria's future. The most prominent are the Radicals of the Constitutional Caucus, advocating for a secular state and free market liberalism within the political and philosophical framework of harmonic democracy.
Available as Political Synarchy between Provincial Diet and Mayoralty:
The Liberal Platform, between the Realm and Harmony Party (Constitution Caucus - Radical) and the National Association of Kirin Patriots (Snow Clique).
The Confessional Concordat will no longer be available as a Political Synarchy.
Hidden effect:
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Comely Cape (1088)
Is state Fragrance Inlet (1071)
Is state Viridian Coast (1061)
Is state Radiant Vale (817)
Is state Maretime Range (1062)
Set state flag KIR_Harmonic_Liberalism_RaHP_CCR
Guardian of Zebrica
As a fast-emerging harmonic hegemon in Zebrica, Kiria has a moral responsibility to uphold and protect harmony against those who would seek to destroy it. Zebrica is a divided place full of rival ideologies and powers, and we do not have the luxury of ignoring the world beyond our borders. The Silence is over; Kiria is a part of the world, and thus must play an active part in shaping it.
Requires the following:
“A World-Class Institution”
Requires the following:
“The Realm's Resources”
Trigger country event “The Laws of War” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Enables the Defender of Harmony Decision Mechanic, which allows us to demand disarmament from war-mongering, expansionist or otherwise un-harmonic countries in Zebrica. If they refuse, we may choose to launch a military intervention against them.
Set country flag KIR_guardian_of_zebrica_flag
Set variable KIR_demand_disarmament_threshold to 3
Gets the hidden_ideas “Proportional Warfare Doctrine”
Custom effect tooltip:
Unlocks New Foci.
Set country flag KIR_POST_WAR_Zebrides_flag
Refresh the focus tree restarting the checks in allow_branch
Eight Golden Mayoralties
The Eight Great Cities of Kiria are powerhouses of industry, commerce, and political influence, and each have unique needs that are difficult to address at the national level. Expansive autonomy under the new Mayoralty system will allow them to manage their local affairs and further uphold the principles of consociationalism.
Requires one of the following:
“A Dual-Track Judiciary”
“The Realm Lands Commission”
Hidden effect:
Set country flag KIR_STATE_SGUI_YAMEN_ENABLED
Set variable KIR_STATE_YAMEN_COST_VAR to 25
Decrease variable KIR_STATE_YAMEN_COST_VAR_NEGATIVE by 25
Set variable KIR_CONSOCSYS_YAMEN_political_power_gain_var to 0.1
Set variable KIR_CONSOCSYS_YAMEN_command_power_gain_var to 0.1
Set variable KIR_CONSOCSYS_YAMEN_consumer_goods_factor_var to 0.004
Set variable KIR_CONSOCSYS_YAMEN_research_speed_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_war_support_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_local_resources_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_production_factory_efficiency_gain_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_stability_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_conscription_factor_var to 0.01
Set variable KIR_CONSOCSYS_YAMEN_monthly_population_var to 0.05
Set variable KIR_CONSOCSYS_YAMEN_production_speed_buildings_factor_var to 0.01
Set variable KIR_CONSOCSYS_SYNERGY_political_power_gain_var to 0.2
Set variable KIR_CONSOCSYS_SYNERGY_command_power_gain_var to 0.2
Set variable KIR_CONSOCSYS_SYNERGY_consumer_goods_factor_var to 0.008
Set variable KIR_CONSOCSYS_SYNERGY_research_speed_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_war_support_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_local_resources_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_production_factory_efficiency_gain_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_stability_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_conscription_factor_var to 0.02
Set variable KIR_CONSOCSYS_SYNERGY_monthly_population_var to 0.1
Set variable KIR_CONSOCSYS_SYNERGY_production_speed_buildings_factor_var to 0.02
Increase variable KIR_STATE_H1H2_PALACE_NUM_CAP by 2
Increase variable KIR_STATE_H3N1_PALACE_NUM_CAP by 2
Increase variable KIR_STATE_N2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_N3N4_PALACE_NUM_CAP by 2
Increase variable KIR_STATE_N5_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C1_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C3_PALACE_NUM_CAP by 1
Custom effect tooltip: Enables the Mayoralties State Action. Select a state on the map to view State Actions.
Establishes the Mayoralties of Vermilion, Massicot, Radiance, Rhapsody, Fragrance, Verdant, Sorghum and Chrysanthemum.
The Cityfication Commission
The rapid urbanisation of Kiria's settlements is not restricted to the big cities, but innumerable smaller towns and villages as well. The Cityfication Commission will oversee and regulate these radically-transformative processes, ensuring that they happen in a sustainable and equitable way and that nokirin will slip through the cracks as Kiria reshapes and redefines itself at breakneck pace.
Requires the following:
“Eight Golden Mayoralties”
Set country flag KIR_CITY_DEVELOPMENT_available
Custom effect tooltip: Unlocks Promote Urban Growth Decisions, which upgrades the State Category level and increases Victory Points in selected states.
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
The Board of Elections
The creation of a special Board of Elections with the exclusive responsibility of overseeing the almost continuous Kirian election season on a national, provincial, municipal, and local level will ensure that Kirian democratic processes, practices, and norms are protected and upheld to the highest standard.
Requires the following:
“Eight Golden Mayoralties”
Trigger country event “Minor Civic Duties” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Unlocks Decision Declare Election Season, which decreases the Political Power cost of Provincial Diet and Mayoralty State Actions by -80%.
Custom effect tooltip:
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
Five Maritime Mayoralties
Five of Kiria's coastal towns have risen to prominence as key ports through which international trade and commerce—key drivers of the Realm's integration into the global economy—flow. Their kirin have begun to clamour for the same rights and privileges of self-government afforded to the Eight Great Cities, and who are we to deny these enterprising kirin their laudable aspirations?
Allow Branch if:
Country flag KIR_POST_7C_allowed_flag is set
Requires the following:
“The Cityfication Commission”
Requires the following:
“The Board of Elections”
Hidden effect:
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state Comely Cape (1088)
Is state Gossamer Woods (1074)
Is state Viridian Coast (1061)
Is state Maretime Range (1062)
Is state Pearl Peninsula (833)
Set state flag KIR_STATE_HAS_YAMEN
Set variable KIR_STATE_SGUI_PALACE_SLOT_Y to 59
Set variable KIR_STATE_SGUI_PLUS_PALACE_Y to 52
Set variable KIR_STATE_SGUI_PALACE_Y to 8
Set variable KIR_STATE_H1_PALACE_BICON_Y to 67
Set variable KIR_STATE_H2_PALACE_BICON_Y to 67
Set variable KIR_STATE_H3_PALACE_BICON_Y to 67
Set variable KIR_STATE_N1_PALACE_BICON_Y to 68
Set variable KIR_STATE_N2_PALACE_BICON_Y to 68
Set variable KIR_STATE_N3_PALACE_BICON_Y to 68
Set variable KIR_STATE_N4_PALACE_BICON_Y to 68
Set variable KIR_STATE_N5_PALACE_BICON_Y to 68
Set variable KIR_STATE_C1_PALACE_BICON_Y to 67
Set variable KIR_STATE_C2_PALACE_BICON_Y to 67
Set variable KIR_STATE_C3_PALACE_BICON_Y to 67
Set variable KIR_STATE_SGUI_YAMEN_SLOT_Y to 159
Set variable KIR_STATE_SGUI_PLUS_YAMEN_Y to 152
Set variable KIR_STATE_SGUI_YAMEN_Y to 121
Set variable KIR_STATE_H1_YAMEN_BICON_Y to 167
Set variable KIR_STATE_H2_YAMEN_BICON_Y to 167
Set variable KIR_STATE_H3_YAMEN_BICON_Y to 167
Set variable KIR_STATE_N1_YAMEN_BICON_Y to 168
Set variable KIR_STATE_N2_YAMEN_BICON_Y to 168
Set variable KIR_STATE_N3_YAMEN_BICON_Y to 168
Set variable KIR_STATE_N4_YAMEN_BICON_Y to 168
Set variable KIR_STATE_N5_YAMEN_BICON_Y to 168
Set variable KIR_STATE_C1_YAMEN_BICON_Y to 167
Set variable KIR_STATE_C2_YAMEN_BICON_Y to 167
Set variable KIR_STATE_C3_YAMEN_BICON_Y to 167
Set variable KIR_STATE_H1_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_H2_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_H3_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_N1_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_N2_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_N3_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_N4_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_N5_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_C1_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_C2_YAMEN_BUTTON_FRAME to 2
Set variable KIR_STATE_C3_YAMEN_BUTTON_FRAME to 2
If:
Limited to:
[SCOPE]Our country
At least one of the following is true:
Country flag KIR_bipartite_war_started_flag is set
Country flag KIS_council_salvation_front_civil_war_scenario is set
Country flag KIR_national_focus_title_2_flag is set
Set variable KIR_STATE_N5_YAMEN_BUTTON_Y to 218
Set variable KIR_STATE_N5_YAMEN_ICON_Y to 217
Set variable KIR_STATE_N5_YAMEN_Y to 223
Set variable KIR_STATE_C1_YAMEN_BUTTON_Y to 250
Set variable KIR_STATE_C1_YAMEN_ICON_Y to 249
Set variable KIR_STATE_C1_YAMEN_Y to 255
Set variable KIR_STATE_C2_YAMEN_BUTTON_Y to 282
Set variable KIR_STATE_C2_YAMEN_ICON_Y to 281
Set variable KIR_STATE_C2_YAMEN_Y to 287
Set variable KIR_STATE_C3_YAMEN_BUTTON_Y to 314
Set variable KIR_STATE_C3_YAMEN_ICON_Y to 313
Set variable KIR_STATE_C3_YAMEN_Y to 319
Else:
Set variable KIR_STATE_N5_YAMEN_BUTTON_Y to 282
Set variable KIR_STATE_N5_YAMEN_ICON_Y to 281
Set variable KIR_STATE_N5_YAMEN_Y to 287
Set variable KIR_STATE_C1_YAMEN_BUTTON_Y to 314
Set variable KIR_STATE_C1_YAMEN_ICON_Y to 313
Set variable KIR_STATE_C1_YAMEN_Y to 319
Set variable KIR_STATE_C2_YAMEN_BUTTON_Y to 346
Set variable KIR_STATE_C2_YAMEN_ICON_Y to 345
Set variable KIR_STATE_C2_YAMEN_Y to 351
Set variable KIR_STATE_C3_YAMEN_BUTTON_Y to 378
Set variable KIR_STATE_C3_YAMEN_ICON_Y to 377
Set variable KIR_STATE_C3_YAMEN_Y to 383
Increase variable KIR_STATE_SGUI_DIRTY by 1
If:
Limited to:
Country flag KIR_national_focus_title_3_flag is set
Custom effect tooltip: Establishes the Mayoralties of Sycee, Jubilee, Jasmine, Hyacinth and Teak.
Increases the number of Provincial Diets[KIRGetMayoralties] controllable by the Realm and Harmony Party, the Movement for a Modern Kiria, the National Association of Kirin Patriots and the Marksist Workers' Party of Kiria by +1.
Increase variable KIR_STATE_N3N4_PALACE_NUM_CAP by 1
Else, if:
Limited to:
Country flag KIR_national_focus_title_2_flag is set
Custom effect tooltip: Establishes the Mayoralties of Sycee, Jubilee, Jasmine, Hyacinth and Teak.
Increases the number of Provincial Diets[KIRGetMayoralties] controllable by the Realm and Harmony Party, the Movement for a Modern Kiria, the Young Kiria Party and the Marksist Workers' Party of Kiria by +1.
Increase variable KIR_STATE_N2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_H1H2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_H3N1_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C3_PALACE_NUM_CAP by 1
Scripted Effect: KIR_STATE_PALACE_CALL_ALERT=yes
Apologise to Rising Sun
Rising Sun and the western kirin loyal to her were excluded from the Plenum at a critical juncture in Kiria's history. That was a mistake, and while it can never be fully fixed, we can at least begin to reconcile with the Rising Fire.
Allow Branch if:
Country flag KIR_expelled_communists is set
None of:
The Rising Fire was allowed into the Plenum. (?)
Requires one of the following:
“Keepers of Balance”
“Long Live the Matriarch!”
Trigger country event “To Those Who Waited” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Available as Political Advisor:
Rising Sun , which grants
Spiritual Communalist
Surrender Limit: +10%
War Support: +5%
Daily Communism Support: +0.1
Unlocked Rising Sun (?)
Give Us Our Daily Bread
Poverty in Kiria is extensive, exacerbated by the rapid movement of the peasant class to the cities. We must begin to address their needs, even if the process will be slow and expensive.
Requires one of the following:
“Keepers of Balance”
“Long Live the Matriarch!”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
The needs of the urban and rural poor are distinct, but they are united by a common desire: better conditions for the working classes. As such, an alliance is brewing between the three largest left-wing parties in Kiria, unifying their disparate bases into a potent political bloc.
Requires the following:
“Give Us Our Daily Bread”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Custom effect tooltip: The land and labour struggles shall unite, and the Progressive movement shall stand in solidarity with them!
Available as Political Synarchy between Provincial Diet and Mayoralty:
The League for Labour and Liberty, between the Movement for a Modern Kiria (Progress Bloc) and the All-Kiria Union of Farmers and Peasants and the Marksist Workers' Party of Kiria.
Set country flag KIR_STATE_PEASANT_Exclusion_Resolved_flag
Set country flag KIR_STATE_WORKER_Exclusion_Resolved_flag
Set country flag KIR_YAMEN_SYNERGY_LLL_flag
The Flame of Faith
Verdant is a bastion of Kirian faith, and its position at the delta of the Mellifluve allows all of the Realm's religious tendencies to meet here. As such, Verdant has become the heartland of a new political movement meant to unify fervent followers of Concord, regardless of their sect.
Requires the following:
“Give Us Our Daily Bread”
Custom effect tooltip: [1073.GetName] becomes a Stronghold of the Congregation of the Common Hearth.
[1073.GetName] Provincial Diet:
Realm and Harmony Party (Concord Caucus) Cost: -66%Circle of Serene Tendency Cost: -66%Path of the Rising Fire Cost: -66%
Other Parties Cost: +100%
Set country flag KIR_STATE_PALACE_COST_CCH_flag
The Institutional Left
The League for Labour and Liberty's efforts to unify the left are bearing fruit - in Sorghum, the beating heart of central Kiria, they are quickly establishing a strong presence and securing the city's influential Diet.
Requires the following:
“For Land and Labour, Let's Fight Together!”
Requires the following:
“The Flame of Faith”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Custom effect tooltip: [1069.GetName] and [1076.GetName] become Strongholds of the League for Labour and Liberty.
[1069.GetName] and [1076.GetName] Provincial Diets:
Movement for a Modern Kiria (Progress Bloc) Cost: -66%All-Kiria Union of Farmers and Peasants Cost: -66%Marksist Workers' Party of Kiria Cost: -66%
Other Parties Cost: +100%
Set country flag KIR_STATE_PALACE_COST_LLL_flag
Mayor Mayflower
Mayflower Bloom's quick wit, enduring popularity, and seemingly bottomless compassion and humility have all but guaranteed the electoral success of her party. The Movement for a Modern Kiria has an opportunity to capitalize on her reputation and turn the Radiance Diet and Mayoralty into safe seats.
Allow Branch if:
Country flag KIR_POST_COM_3X_flag is set
Requires the following:
“The Institutional Left”
Custom trigger tooltip:
Tooltip: The Movement for a Modern Kiria (Progress Bloc) is the Mayoral Ruling Party for [817.GetCapitalVictoryPointName].
[Scope]Radiant Vale (817):
State flag KIR_STATE_HAS_H3_YAMEN is set
Gain 25 Political Power
Gain 2.5% Harmonic party popularity
Trigger country event “The Key To The City” in 1 day
Unlock the Appoint Mayflower Bloom as Political Advisor decision
Custom effect tooltip: [817.GetName] becomes a Stronghold of the Movement for a Modern Kiria.
[817.GetName] Provincial Diet:
Movement for a Modern Kiria (Progress Bloc) Cost: -66%
Other Parties Cost: +100%
Set country flag KIR_STATE_PALACE_COST_MMK_flag
Rural Self-Defence Syndicates
Our southern frontier against the Zaikirin, the Zeblu, and Roam has been frequently raided over the centuries, and the locals are famous for their militias. Organizing and supporting those militias will bolster this relatively exposed flank.
Requires the following:
“Left-Behind Snipers”
Controls state Propitious Marches (926)
Controls state Jade Expanse (1080)
Controls state Azure Hollow (1082)
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Propitious Marches (926)
Is state Jade Expanse (1080)
Is state Azure Hollow (1082)
Add the dynamic modifier “Frontier Defence Syndicate” to KIR providing the following effects:
Local Factories: −10%
Local Supplies: +10%
Max Entrenchment: +10%
Intel to Enemies: −10%
Organization Regain: +10%
Mobilization speed: +10%
Division Defense: +10%
Limited to:
Always
Custom effect tooltip:
To Rage is Kirin
Forget not the Fourth Tenet of the Way of Fire! We must embrace the spark Concord has trusted us to carry, and use it to guide us. While we are right to fear the nirik state, we cannot allow that to suppress the boundless energy of our passions. Ours can be a society of raw emotion channeled towards the work of righteousness.
Requires the following:
“For Land and Labour, Let's Fight Together!”
Requires the following:
“The Flame of Faith”
Mutually exclusive with:
“Teach Them Temperance”
Gain 3% Communist party popularity
Set country flag KIR_to_rage_is_kirin
Set temporary variable KBYM6_T_VAR to the value of KBXM_VAR
Set temporary variable KBYM7_T_VAR to the value of KBXM_VAR
Set temporary variable KBYM9_T_VAR to the value of KBXM_VAR
Multiply temporary variable KBYM6_T_VAR by 0.08
Multiply temporary variable KBYM7_T_VAR by 0.15
Multiply temporary variable KBYM9_T_VAR by 0.15
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Effects from Institutional Stability ([?KBXM_VAR|1+%]):
The industrialization of Kiria has created a new industrial working class, and it will not be denied! Let the government protect their right to organize, but otherwise, allow the unions free reign to strike and stand up for the Kirian worker!
Requires the following:
“For Land and Labour, Let's Fight Together!”
Requires the following:
“The Flame of Faith”
Gain 3% Stability
Gain 3% Communist party popularity
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
Custom effect tooltip:
Dismiss the Chairkirin
Fickle Current has outlived his usefulness. His inability to compromise with the harmonist mainstream in Kiria is rendering his leadership of the NAKP distinctly unprofitable - and elements within the party are organizing to protect their interests.
Allow Branch if:
Country flag KIR_national_focus_title_3_flag is set
None of:
Country flag KIR_national_focus_title_2_flag is set
Requires one of the following:
“Apprize the Kirian Tael”
“The RemDev-PlanCom”
Trigger country event “Times Change...” in 3 hours to 6 hours
Custom effect tooltip:
Custom effect tooltip: Ardent Bloom and Cypress Snow become leaders for the Supremacist party.
Custom effect tooltip:
Custom effect tooltip: Available as Political Advisor:
Ardent Bloom , which grants
Financier-Executor
Consumer Goods Factories factor: −5%
Resources to Market: +10%
Trade deal opinion factor: +50%
License purchase cost: −10%
Industrial Factory Donations: +1
Unlocked Ardent Bloom (?)
Hidden effect:
Becomes the leader for the Supremacist party.
The Patriotic Renewal
No longer beholden to Fickle Current's peculiar vision for Kiria, the NAKP must modernize and diversify to survive - and that means campaigning and competiting outside of its traditional strongholds and appealing to a broader base across the Realm.
Requires the following:
“Dismiss the Chairkirin”
Custom effect tooltip: The National Association of Kirin Patriots shall break out of its North Kirian heartlands and expand its reach over the entirety of the Realm!
Set country flag KIR_STATE_NAKP_Exclusion_Resolved_flag
KIRIN Holding Corpn
Northern business interests are increasingly conglomerating into an immense KirCorpn known simply as KIRIN. Its extensive holdings across dozens of industries make it a useful private partner for the Realm's government.
Requires the following:
“Dismiss the Chairkirin”
Trigger country event “Buy Kiria - Buy KIRIN!” in 3 hours to 6 hours
Custom effect tooltip:
Unlocked KIRIN Holding Group (?)
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
KIRIN Holding Group , which grants
Factory Output: +10%
Weapons and Equipment Research Speed: +10%
Artillery Research Speed: +10%
Agitate for Blossom
Blossom was once a bastion of our influence over the Zaikirin city-states, and it has more in common with our Realm than its southern neighbors. We will press the issue of Blossom's status with Sen Kinh and encourage them to respect the region's self-determination.
The [ROOT.GetFlag] [ROOT.GetName] will enter into negotiations with [1058.Owner.GetFlag] [1058.Owner.GetName] concerning the acquisition of Kirian sovereignty over [1058.GetName] by cession, with regard to the democratic will of the [1058.GetCapitalVictoryPointName] kirin.
The [1058.GetCapitalVictoryPointName] kirin [ROOT.GetBlossomRefOutcome] union with Kiria.
Factors affecting the Blossom kirin's support for union with Kiria ([?ROOT.GetBlossomRefSupport|+0%]):
The following will happen when selecting the focus:
{{{1}}}
Changing Tack
The NAKP has something of a bad reputation from Fickle Current's confrontational chairkirinship. And our armed paramilitaries don't exactly give off a friendly image. If we want a future in a harmonic Kiria we need to reassess our priorities.
Requires the following:
“The Patriotic Renewal”
Requires the following:
“KIRIN Holding Corpn”
Trigger country event “Amending the Party Charter” in 3 hours to 6 hours
Northern Mariculture
The northern kirin have a long and storied maritime tradition, and their skill at small shipbuilding is unrivaled. Encouraging their art and adopting their designs will serve the Realm's navy well.
Requires the following:
“The Patriotic Renewal”
Requires the following:
“KIRIN Holding Corpn”
Gets the hidden_ideas “North Coast Mariculture”
The South Sea Venture
Riches and plenty await us in the jungles of Talarayi, if only we have the boldness to seek our fortunes there! With the NAKP's military assets dissolved, the party has the funding to begin a completely new enterprise - the South Sea Venture Company.
The nascent Kirian state still faces many teething problems. Funding and support non-governmental Benevolent Associations, run by willing kirin on their own initiative, to provide much-needed services and opportunities which the state is too ill-equipped, overstretched, or inflexible to deliver—to nurture the development of a new Kirian civil society that both compliments the state and holds it accountable.
Requires one of the following:
“A MultiDenominational Confessional State”
“Give Us Our Daily Bread”
If:
Limited to:
Country flag KIR_diary_SG_protag_6_AVAILABLE_flag is set
Custom effect tooltip: Unlocks (1) Journal Entry for Mayflower Bloom.
Country flag KIR_POST_8_failed_to_prevent_poverty is set
Trigger country event “The Blessings Of Humility” in 1 hour to 2 hours
Scripted Effect: decrease_poverty=yes
Else, if:
Limited to:
None of:
Country flag KIR_POST_8_failed_to_prevent_poverty is set
Custom effect tooltip: The Way of Fire will fund Benevolent Associations to assist the needy and combat poverty.
Trigger country event “The Blessings Of Humility” in 1 hour to 2 hours
Scripted Effect: decrease_illiteracy=yes
Teach Them Temperance
Forget not the Fifth Tenet of the Way of Fire! Mutual respect and tolerance, in addition to respect for the rule of law, equal rights, and political inclusivity are essential for Kirian democracy to flourish. Together, we will help each other to resolve our disputes using words, not hooves, so that our differences can be overcome through peaceful dialogue and understanding.
Requires one of the following:
“Her Divinity's Legations”
“The Flame of Faith”
Mutually exclusive with:
“To Rage is Kirin”
Gain 3% Non-Aligned party popularity
Set country flag KIR_teach_them_temperance
Set temporary variable KBYM6_T_VAR to the value of KBXM_VAR
Set temporary variable KBYM8_T_VAR to the value of KBXM_VAR
Set temporary variable KBYM10_T_VAR to the value of KBXM_VAR
Multiply temporary variable KBYM6_T_VAR by 0.12
Multiply temporary variable KBYM8_T_VAR by 0.15
Multiply temporary variable KBYM10_T_VAR by 0.15
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Effects from Institutional Stability ([?KBXM_VAR|1+%]):
The Rising Fire was barred from formal political representation during the Grand Gallop Onward. Historians will judge Autumn Blaze on her decision to do so. Nevertheless, any possible justification for the Rising Fire's political exclusion and disenfranchisement arising from the exigencies of the 3½ Year Plan have since disappeared. The Rising Fire must be allowed to enter Kirian politics!
Allow Branch if:
Country flag KIR_expelled_communists is set
None of:
The Rising Fire was allowed into the Plenum. (?)
Requires one of the following:
“Keepers of Balance”
“Long Live the Matriarch!”
Gain 5% Communist party popularity
Custom effect tooltip: Increases the number of Provincial Diets[KIRGetMayoralties] controllable by the Path of the Rising Fire by +1.
Increase variable KIR_STATE_C1_PALACE_NUM_CAP by 1
The Providence Rangers
The rugged terrain of Northern Kiria west of Fragrance gives rise to especially hardy kirin. Creating local companies of rangers familiar with the terrain would improve the defenses of the Hindian frontier - and help further integrate the northern kirin with the rest of the Realm.
Allow Branch if:
Country flag KIR_national_focus_title_3_flag is set
None of:
Country flag KIR_national_focus_title_2_flag is set
Requires one of the following:
“The 'New Times' Express”
“Dismiss the Chairkirin”
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
Custom effect tooltip:
[SCOPE]Every controlled state:
Limited to:
At least one of the following is true:
Is state Peaks of Peril (1067)
Is state Prosperous Dell (1087)
Is state Comely Cape (1088)
Add the dynamic modifier “Providence Ranger Division” to KIR providing the following effects:
Local Ponypower: −10%
Divisions speed: +10%
Planning Speed: +10%
Intel to Enemies: −10%
Organization Regain: +10%
Mobilization speed: +10%
Division Defense: +10%
Limited to:
Always
Protect Zaikiria
Prior to the Silence, Kiria was an imperial suzerain over its Zaikirian vassals. In the intervening century, as Kiria languished under the Silence, the kirin of Zaikiria took their destiny into their own hooves and forged a future for themselves independent of Vermilion. In our dealings with our Zaikirian neighbours today, we must respect and protect their self-determination and nationhood.
Allow Branch if:
Country flag KIR_national_focus_title_3_flag is set
None of:
Country flag KIR_national_focus_title_2_flag is set
Gains opinion modifier “Friendship between Kirin” (+50 opinion) towards Realm of Kiria
Zebridean Naval Bases
The Zebrides are critical to control of trade in the South Sea - as their Feathisian colonizers recognized. As the preeminent regional trade power, we should extend the offer to assist in the islands' development and secure our own access to the critical sea-lanes they guard.
Grants guarantee of independence for the previously mentioned country
Custom effect tooltip: Is Guaranteed by [KIR.GetFlag][KIR.GetName].
Gains opinion modifier “Kirian Maritime Investment” (+25 opinion) towards Realm of Kiria
Gains opinion modifier “Kirian Maritime Investment” (+25 Trade relation) towards Realm of Kiria
Custom effect tooltip: Kirian Naval Bases (Level 2) will be constructed in [1160.GetName], [1159.GetName], [1156.GetName] and [1155.GetName]. The Azure Tide Joint Naval Installation (Level 3 Naval Base, Level 2 Coastal Fort, Level 1 Infrastructure) will be constructed in [1158.GetCapitalVictoryPointName].
Hidden effect:
[Scope]Wezuli (1158):
Add 2 Coastal Fort, on the province (13371)
Add 3 Naval Base, on the province (13371)
Add 1 Infrastructure
If:
Limited to:
[Scope]Wezuli (1158):
[SCOPE]State owner:
Has full control of state Pulalap (1160)
[Scope]Pulalap (1160):
Add 2 Naval Base, on the province (20096)
If:
Limited to:
[Scope]Wezuli (1158):
[SCOPE]State owner:
Has full control of state Mizor (1159)
[Scope]Mizor (1159):
Add 2 Naval Base, on the province (13368)
If:
Limited to:
[Scope]Wezuli (1158):
[SCOPE]State owner:
Has full control of state Wadang (1155)
[Scope]Wadang (1155):
Add 2 Naval Base, on the province (13377)
If:
Limited to:
[Scope]Wezuli (1158):
[SCOPE]State owner:
Has full control of state Ceram (1156)
[Scope]Ceram (1156):
Add 2 Naval Base, on the province (20257)
Kirin Volitionary Corps
It was Equestria's harmony that lifted the Silence, and now Equestria's harmony is under assault! The Matriarch Superior Herself has pressed the Secretariat for the decree that the Realm will stand alongside Fluttershy and Applejack, our first and oldest friends.
Forms and Deploys Three (3) Brigades of the Kirin Volitionary Corps:
- Volitionary 1st Corps 'Concordant Solidarity', led by General Bright Burn
- Volitionary 2nd Corps 'Hyacinth Blossom'
- Volitionary 3rd Corps 'Autumn's Fury'
Gets the National Spirit “Kirin Volitionary Corps” for 1 year
Kirin Volitionary Corps
Consumer Goods Factories factor: −5%
Construction Speed: +5%
Factory Repair Speed: +10%
Free repair: +10%
Hundred Beacons Accord
Being secure in harmony at home is not enough when harmony is threatened across the world. We will invite the harmonist nations of Zebrica to a grand alliance and join to stop the march of cruel tyranny. Let a hundred shining beacons warn the enemies of peace that they will be met with sacred fire.
Allow Branch if:
Country flag KIR_POST_WAR_Zebrides_flag is set
Requires the following:
“Guardian of Zebrica”
Gain 75 Political Power
Create faction called “Hundred Beacons Accord”
Custom effect tooltip:
Unlock the Foreign Policy decisions
Custom effect tooltip: Unlocks Decisions to Invite Countries to the Hundred Beacons Accord.
Set country flag KIR_HUNDRED_BEACONS_ACCORD_Created_Flag
Endowment for Harmony and Prosperity
Dictators and despots are unafraid to spill oceans of blood for their conquests. For harmony to stand strong, the Realm and her allies must pool their knowledge to maintain the technological advantage.
Allow Branch if:
Country flag KIR_POST_WAR_Zebrides_flag is set
Requires the following:
“Hundred Beacons Accord”
num_faction_members > 1
Add to the technology sharing group “Endowment for Harmony and Prosperity”
Add to the technology sharing group “Endowment for Harmony and Prosperity”
Custom effect tooltip:
All new Hundred Beacons Accord faction members will automatically join the Endowment for Harmony and Prosperity research sharing group upon joining the faction.
Custom effect tooltip:
Gain +65% research bonus (Industrial bonus) (3 uses) towards:
Industry
Electronics
Inviolable Sovereignty
Conquerors are empowered by the promise of easy conquests. But by extending our protection to nations under threat across Zebrica, we can make would-be warlords think twice.
Allow Branch if:
Country flag KIR_POST_WAR_Zebrides_flag is set
Requires the following:
“Hundred Beacons Accord”
Gain 5% War Support
Custom effect tooltip:
Unlock the Foreign Policy decisions
Custom effect tooltip: Unlocks Decisions to Guarantee the Independence of friendly countries.
Unlocks Decisions to Enact a Mutual Defence Pact with friendly countries.
Set variable KIR_guarantee_decision_cost to 20
Set country flag KIR_POST_WAR_Beacons_Guarantees_Flag
The Conciliation Bureau
The aftermath of the War of the Northern Succession must be addressed, not merely in terms of rebuilding what was bombed but in restoring the trust that was lost. To this end, Rain Shine has decreed the establishment of the State Undersecretariat For Northern Conciliation to begin the long task of bringing the northern kirin back into the fold.
Allow Branch if:
Country flag KIR_national_focus_title_2_flag is set
None of:
Country flag KIR_national_focus_title_3_flag is set
Sycee was a hotbed of the diaspora's foreign contacts and industrial development. By nationalizing those assets for the reconstruction of the Realm, they may atone for their rebellion.
Tens of thousands of kirin loyal to the NAKP surrendered or were captured during the war. Standardizing a process for their humane treatment, demobilization, and release will go a long way to healing the Realm's scars.
The northern kirin cannot remain occupied enemies forever. We must begin the process of re-integrating Greater Providence's prefectures into the civilian government - one at a time, if necessary.
Allow Branch if:
Country flag KIR_national_focus_title_2_flag is set
None of:
Country flag KIR_national_focus_title_3_flag is set
Requires one of the following:
“The Second First Autumnal Premiership”
“The Conciliation Bureau”
Custom effect tooltip: Modify The Balance of the Realm by:
Custom effect tooltip: Base Institutional Stability: +2%
Increase variable KIR_BASE_INSTITUTIONAL_STAB_VAR by 0.02
Custom effect tooltip:
Empire of Kiria:
Scripted Effect: add_to_ROOT_potential_cores=yes
Sort Out the Collegium
The All-Kiria Collegium is in shambles after the war, with many of its academics having loyalties to the NAKP and its operations disrupted by the conflict. Vetting its staff and restoring its educational mission must be a top priority.
The North is not exempt from the need for autonomy that has been granted to the rest of Kiria. Let us grant them the privileges the rest of the Realm enjoys and ease them into the notion of our new consociational Kiria.
Requires the following:
“Confiscate Sycee Assets”
Requires the following:
“Process Secessionist POWs”
Has completed national focus “PluriJurisdictional Devolution”
Has completed national focus “Eight Golden Mayoralties”
Custom effect tooltip: Provincial Diets and Mayoralties shall be established across North Kiria and Greater Providence, and the universal suffrage of their kirin restored!
Increases the number of Provincial Diets[KIRGetMayoralties] controllable by All Parties by +1.
Set country flag KIR_north_kiria_enfranchised_flag
Increase variable KIR_STATE_H1H2_PALACE_NUM_CAP by 2
Increase variable KIR_STATE_H3N1_PALACE_NUM_CAP by 2
Increase variable KIR_STATE_N2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_N5_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C1_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C2_PALACE_NUM_CAP by 1
Increase variable KIR_STATE_C3_PALACE_NUM_CAP by 1
Aid and Investment
The war has left the North's industry ravaged, and as an industrial heartland of the Realm, this is a hobble we cannot afford. We will not only reconstruct the North's factories, we will invest in their future as a powerhouse of the nation, now that they are part of it once again.
The Realm was broken, but it has been reborn by fire. The scars will not fade within our lifetimes, but we owe it to our children not just to restore but to continue striving forward, that they might inherit a Realm more peaceful and prosperous than we have.
Requires one of the following:
“Sort Out the Collegium”
“Enfranchise North Kiria”
Custom effect tooltip: Unlocks Modernise Kiria Decisions, which increases the level of Scientific Development, Society Development and Literacy.