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Focus
Prerequisites
Effects
Lean On The Zarcid Legacy
The Zarca family is more than just a powerful political family. To many Colthaginians, the Zarcids are exemplars of the power and glory of the country's history. By invoking the family name, we will be able to appoint some loyalists to important bureaucratic positions, which should allow us some political momentum to deal with the hampered economy and the unrest in the provinces.
Trigger country event “Zarca's Crossroad”
Bread Or Stick Politics
Zamilcar Zarca's bread or stick politics was an informal system of patronage. Less influential chiefs, landowners and other community leaders would get bread or other help for their people in return for backing Zamilcar whenever he needed them while those who refused would be forced out of politics. The Storm King broke a lot of these informal bonds, and it will take time to reforge them.
Requires the following:
“Lean On The Zarcid Legacy”
Gain 10% Stability
Reintroduce Political Chiefs
The regional divides of Colthaginian society are not a new phenomenon. Zamilcar Zarca dealt with this problem by assigning political chiefs, a local office used to undermine dissidents, which proved effective. When we lost political control after the Storm King's invasion, the system collapsed, but we can bring the chiefs back from retirement to reassert control over the countryside.
Guarding the border with Hippogriff occupied Zumidia has been regarded as an easy assignment for years. The zebra in the area are usually loyal, unlike the meddlesome Coltvans. However, rumours of Zanno's return have fired up the local youth and the lazy garrison is doing nothing to stop their rallies. Replacing the garrison with veterans from Coltva will teach these foals the strength of Colthage.
The lazy western garrisons have let bandits fester in the west, making us look weak and aiding Zanno Mzelqatid's movement. With real soldiers now stationed in the area, we can begin to root out the criminals and restore order to the land. Our new political chiefs will investigate bandit strongholds, so we can decisively rid ourselves of this problem.
Requires the following:
“Reintroduce Political Chiefs”
Requires the following:
“Reshuffle The Western Garrisons”
None of:
Colthaginian Civil War has taken place (?)
Colthaginian Civil War has been avoided (?)
Unlock the Crackdown on the Bandits in [877.GetName] decision
Unlock the Crackdown on the Bandits in [699.GetName] decision
Unlock the Crackdown on the Bandits in [876.GetName] decision
Custom effect tooltip: We will send troops to hunt bandits in the western states. Doing so will help solidify our control over the region and will reduce the amount of possible allies for Mzelqatid.
Fortify The Zumidian Border
The greedy Hippogriffs are still occupying our brethren in Zumidia and tensions along the border are high. State of the art fortifications in the border provinces will serve as anchor points for our defence and bases for our inevitable assault. Aztarte, the war goddess, will not allow another inch of zebra land be conquered.
Requires the following:
“Reshuffle The Western Garrisons”
Has full control of state Tefemanei (877)
Has full control of state Sivmareas (709)
Has full control of state Alaudid Range (699)
Has Fortified The West (?)
[Scope]Tefemanei (877):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Sivmareas (709):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Alaudid Range (699):
Add 2 Land Fort, on the province (18305)
Zam's Redoubts
Our ports are the heart of our prosperity and the rivers the veins that spread our wealth to the rest of the people. Zam is the god who oversees this great system of life, and he does so justly. However, Zargon, Lord Under the Sea, known as The Dark One, envies Zam's wealth, striking the surface from his dark domain. Just like wise Zam, we must defend our heart from attacks out of the depths of the sea.
Requires the following:
“Lean On The Zarcid Legacy”
Is at peace
Custom effect tooltip: Will get 2 land forts and 2 coastal forts on every core naval base.
Hidden effect:
[SCOPE]Every owned state:
Limited to:
Is controlled by our country
Is a core state of our country
Add 2 Land Fort, on all provinces, on province with a naval base
Add 2 Coastal Fort, on all provinces, on province with a naval base
Bastion Zanit
Colthage is our home, our mother. Without her, we would be nothing. It is Zanit, the stalwart wife of Za'al, who wept when Colthage was sullied by the Storm King. Upon Zanit, Zalathel Zarca has taken a precious oath, swearing that never again our homes will be in peril. We will build a bastion that will become our sacred guardian, a true successor to our famed city walls. And Zanit will weep no more.
Requires one of the following:
“Fortify The Zumidian Border”
“Zam's Redoubts”
“Fortify Coltva”
Has full control of state Colthage (875)
[Scope]Colthage (875):
Add 2 Land Fort, on the province (18351)
Add 2 Land Fort, on the province (18333)
Add 2 Land Fort, on the province (18306)
Add 3 Anti-Air
Co-Sufrit Baltazar Zakbar
Zalathel is not fond of Baltazar, who is a boring zebra, seemingly without much ambition. The old stallion's greatest joy is balancing budgets and his favourite pastime is chairing board room meetings. However, Zamilcar put great faith in him back in the day, and the commercial faction of the Scientific Clique loves him. And best of all, he can do all the paperwork.
Requires the following:
“Lean On The Zarcid Legacy”
Mutually exclusive with:
“Co-Sufrit Zaron Zorrel”
Baltazar Zakbar has been selected as Co-Sufrit. (?)
Remove: Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “No Co-Sufrit”
Gets the Political Advisor “Baltazar Zakbar”
Modify the National Spirit “Political Instability”
As we attempt to restore order in the countryside, matters are not helped at all by the stench of corruption that every citizen can smell wafting off of the government. Far too many officials neglect their duties, instead using their positions to steal from the public and enrich themselves. It is clear that good, honest administration will be needed in order to get things back on track.
Requires the following:
“Co-Sufrit Baltazar Zakbar”
Has the Political Advisor “Baltazar Zakbar”
Gets the National Spirit “Fighting Against Corruption” for 90 days
Fighting Against Corruption
Political Power Gain: −25%
Consumer Goods Factories factor: 20%
Factory Output: −20%
Hidden effect:
Trigger country event “Anti-Corruption Campaign Successful!” in 90 days
If:
Limited to:
Value of variable CTH_scientifid_power is less than 5
Scripted Effect: CTH_add_1_scientifid_power=yes
Else:
Custom effect tooltip: Due to the faction already having Very HighPower:
Although decades have passed since the Industrial Revolution was first brought to Colthage, when it comes to production our way of thinking remains stuck in the old craft production mindset. Rather than staying slaves to established traditions, empirical methods should be used to determine new, efficient procedures that maximise labour productivity.
With the advent of industrialisation and the development of complex machines, farming methods have taken a truly massive leap forward. This modern equipment will be costly to acquire, but since mechanisation would allow our farmers to get more work done per day than has ever been possible before, the expense is well worth it.
Requires the following:
“Anti-Corruption Initiative”
Has the Political Advisor “Baltazar Zakbar”
Gets the National Spirit “Mechanized Agriculture”
Mechanized Agriculture
Consumer Goods Factories factor: −5%
Monthly Population: +25%
If:
Limited to:
Value of variable CTH_scientifid_power is less than 5
Scripted Effect: CTH_add_1_scientifid_power=yes
Else:
Custom effect tooltip: Due to the faction already having Very HighPower:
Non-governmental technological exchanges between Colthage and Wingbardy have taken place since the late 970s, and the resulting transfer of technical knowledge has been greatly beneficial. An official technological exchange programme would be a fantastic opportunity for our technicians to gain knowledge about the development of science and technology in the world.
In our country, education has moved from being the preserve of parents and informal communities to being the concern of trained specialists funded by public taxes. Therefore, public schools should be kept separated from any specific religious institution. Instruction in religion is the domain of parents and their religions, not the business of the state education system.
Requires the following:
“Mechanise Agriculture”
Requires the following:
“Propose Technological Exchange To Wingbardy”
Mutually exclusive with:
“Religious Education”
Has the Political Advisor “Baltazar Zakbar”
Scripted Effect: decrease_illiteracy=yes
Gain +100% research bonus (engineers_bonus) (2 uses) towards:
Engineers Technology
If:
Limited to:
Value of variable CTH_scientifid_power is less than 5
Scripted Effect: CTH_add_1_scientifid_power=yes
Else:
Custom effect tooltip: Due to the faction already having Very HighPower:
Zaron Zorrel is mild-mannered and not very ambitious: the perfect political puppet. There is no doubt that Zorrel will happily do anything the Zarcids want. However, his acute lack of imagination makes him incapable of formulating any policies of his own.
Requires the following:
“Lean On The Zarcid Legacy”
Mutually exclusive with:
“Co-Sufrit Batrun Zaryes”
Zaron Zorrel has been selected as Co-Sufrit. (?)
Remove: Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “No Co-Sufrit”
Gets the Political Advisor “Zaron Zorrel”
Modify the National Spirit “Political Instability”
A zebra of true Colthaginian passions, Batrun Zaryes is Zarca's favoured pick for Co-Sufrit. As a general, Zaryes openly disfavours the scientific clique, but has widespread popular support both among civilians and soldiers. Appointing Batrun as Co-Sufrit will not only help prepare the populace for conflict, it should also placate the military for the time being.
Requires the following:
“Lean On The Zarcid Legacy”
Mutually exclusive with:
“Co-Sufrit Zaron Zorrel”
None of:
Zaryes is dead (?)
Batrun Zaryes has been selected as Co-Sufrit. (?)
Remove: Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “No Co-Sufrit”
Gets the Political Advisor “Batrun Zaryes”
Modify the National Spirit “Political Instability”
Troublingly, reports indicate that there are many in the army who harbour sympathies toward the Constitutionalist cause. Zaryes believes a round of bribes will be the most effective way to guarantee the loyalty of our soldiers and generals: after all, self-interest is a more powerful motivator than any lofty ideal.
Requires the following:
“Co-Sufrit Batrun Zaryes”
Has the Political Advisor “Batrun Zaryes”
If:
Limited to:
Xikala The Gunslinger is active in this country
Xikala The Gunslinger:
Unit leader loses trait:
Constitutionalist
Else, if:
Limited to:
None of:
Xikala The Gunslinger is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Xikala The Gunslinger is active in this country
Xikala The Gunslinger:
Unit leader loses trait:
Constitutionalist
Set nationality to our country
If:
Limited to:
Ziliad Annizalid is active in this country
Ziliad Annizalid:
Unit leader loses trait:
Constitutionalist
If:
Limited to:
Benoam Gerza is active in this country
Benoam Gerza:
Unit leader loses trait:
Constitutionalist
Else, if:
Limited to:
None of:
Benoam Gerza is active in this country
[SCOPE]Every country that exist and could exist:
Limited to:
Benoam Gerza is active in this country
Benoam Gerza:
Unit leader loses trait:
Constitutionalist
Set nationality to our country
Gain 100 Political Power
Gain 25 000 Ponypower
If:
Limited to:
Value of variable CTH_military_faction_power is less than 5
A substantial portion of Colthage's military industry was destroyed in the aftermath of the Storm King's invasion. Given the dire threats we face, ensuring the security of the nation will require completely rebuilding this productive capacity.
Requires the following:
“Co-Sufrit Batrun Zaryes”
Has the Political Advisor “Batrun Zaryes”
Scripted Effect: two_random_arms_factory=yes
If:
Limited to:
Value of variable CTH_military_faction_power is less than 5
Although it is painful to remember, Zaryes knows that there are lessons we must learn from the Storm King's invasion, especially in regards to the importance of military air power. It would be wise for us to study the nature of our defeat, and avoid repeating the same mistakes in the future.
Requires the following:
“Re-Armament”
Has the Political Advisor “Batrun Zaryes”
Gain 30 Army Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain +100% research bonus (Air models bonus) (1 use) towards:
Aircraft
If:
Limited to:
Value of variable CTH_military_faction_power is less than 5
First established as an official constabulary by Zamilcar Zarca in 981, the Rural Guard was a ruthless and efficient organisation primarily responsible for eliminating unrest in the countryside. However, they disintegrated in the chaos that followed the Storm King's invasion. It is clear that this organisation will be needed once again if we are to maintain order in the east.
Requires the following:
“Everyone Has Their Price”
Has the Political Advisor “Batrun Zaryes”
Gets the National Spirit “Rural Guard”
Rural Guard
Trade deal opinion factor: +10%
Stability: +10%
Damage to Garrisons: −10%
If:
Limited to:
Coltvan Republic:
Does not exist
[SCOPE]Every owned state:
Limited to:
Is a core state of Coltvan Republic
None of:
Is a core state of our country
Resistance: −10%
If:
Limited to:
Value of variable CTH_military_faction_power is less than 5
Although we have made use of mercenaries as a stopgap in recent years, their unreliability makes them unsuited to serve as the core of our army, and putting our faith in them to defend the nation would be the height of foolishness. Zaryes has a plan to rebuild a truly professional army, using experienced veterans and the Sacred Band to train these new soldiers.
Requires the following:
“Lessons From The Storm”
Requires the following:
“Restore The Rural Guard”
Mutually exclusive with:
“Improve Mercenary Hiring Standards”
Has the Political Advisor “Batrun Zaryes”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
If:
Limited to:
Value of variable CTH_military_faction_power is less than 5
With all the political offices filled, it is time to fully return to political normalcy. Zalathel is accused of being a dictator, of his rule being unconstitutional. The same accusations were heard during his father's reign. But with majority support in the Senate, Zalathel can do what Zamilcar did not: Make his extensive powers enshrined in the constitution.
Requires one of the following:
“Co-Sufrit Baltazar Zakbar”
“Co-Sufrit Batrun Zaryes”
“Co-Sufrit Zaron Zorrel”
Is not in a civil war
At least one of the following is true:
Colthaginian Civil War has taken place (?)
Colthaginian Civil War has been avoided (?)
Trigger country event “Amending The Constitution”
Appease The Opposition
Now that Zalathel's hold on power is firmly secure, it would be prudent to make some liberal concessions to the senatorial opposition in order to secure their support. The best way to defuse the tensions that still linger among the elite of Colthage and restore order is by getting them on our side.
Requires the following:
“The Zarcid Constitution”
Mutually exclusive with:
“Persecute The Opposition”
Remove the National Spirit “Political Instability”
Up until now, our excessive leniency has enabled senatorial opposition to plot with radical agitators and stir up unrest across the country. Zalathel will use the power of the One Hundred Twenty Seven—the highest tribunal in the land—to persecute prominent members of the opposition and push them out of office, paving the way for future stability.
Requires the following:
“The Zarcid Constitution”
Mutually exclusive with:
“Appease The Opposition”
Remove the National Spirit “Political Instability”
Despite what some arrogant zebras may claim, the gods we worship are what bind us together as Colthaginians, being a central part of our shared culture. Having this reflected in their education will provide our foals with vital moral instruction and encourage them to be responsible, spiritually sound adults.
The aftermath of the Storm King's invasion left serious hardship throughout the country: hardship which can no longer be ignored. Zalathel plans to initiate a massive economic recovery effort. Best of all, he is generously using his own family funds to help support the project!
Requires one of the following:
“Persecute The Opposition”
“Appease The Opposition”
Remove the National Spirit “Legacy of the Storm”
Improve Mercenary Hiring Standards
In our hour of greatest need, the professional army under Zamilcar Zarca disgraced itself and failed to defend Colthage from the Storm King. With this in mind, Zalathel has decided to continue using mercenaries, albeit with increased hiring standards. He has also ordered a purge of incompetent mercenaries from our ranks.
Requires one of the following:
“Persecute The Opposition”
“Appease The Opposition”
Mutually exclusive with:
“Rebuild A Professional Army”
None of:
Has the Political Advisor “Batrun Zaryes”
Custom effect tooltip: Unlocks decisions to hire mercenary divisions.
Mercenary decisions unlocked (?)
Modify the National Spirit “Army of Mercenaries”
Army of Mercenaries
Consumer Goods Factories factor: 5%
Division training time: −10%
Division Recovery Rate: −10%
Send volunteers tension limit: −100%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −75%
Dire times such as these call for a sacrifice to the gods in order to bring us fortune. To gain divine favour for Colthage, Zalathel shall attend a grand ceremony, during which he will choose which deity of the pantheon to venerate.
Requires the following:
“Religious Education”
Trigger country event “The Grand Sacrifice”
Demand War Reparations
Although the Storm King may be dead, that does not undo all the abuses and injustices we suffered due to his onslaught. Zalathel thinks it's only right that the Yeti should pay for all the damage they did to our great homeland, and so he will dispatch a diplomat to the south to demand compensation.
Trigger country event “Colthage Demands War Reparations”
Hidden effect:
Trigger country event “The Yeti Refuse To Pay” in 20 days
The Old Debate
Troublingly, recent years have witnessed a surge in regionalist sentiment and resistance to lawful authority across the country. Centralists have dominated Colthage ever since they defeated the federalists in the civil war in 840. But after all that has happened since then, perhaps it is time to reconsider things...
Requires the following:
“National Reconstruction Programme”
Trigger country event “A Day In The Country”
Regain Naval Supremacy
Long ago, Colthage was a foremost naval power of the ancient world, holding complete dominion over the Middle Sea before suffering catastrophic defeat at the claws of Karthin. We must not despair: for if we dedicate ourselves, it is within our power to regain this glory once again.
Requires the following:
“National Reconstruction Programme”
Gets the National Spirit “Serial Ship Production”
Serial Ship Production
Standardised Coastal Submarine Hull:
Production Cost: −20%
Light Hull:
Production Cost: −20%
Cruiser:
Production Cost: −15%
Heavy Ship:
Production Cost: −15%
Carrier:
Production Cost: −15%
[Scope]Colthage (875):
Add 2 building slots
Add 2 Naval Dockyard
Invite Foreign Military Advisors
To further improve the performance of our army, we should open the door for foreign nations to aid us with military training and organization. Their valuable insights on modern warfare will help increase the effectiveness of the Colthaginian army, as well as allowing us to develop our future military leaders.
Requires the following:
“Improve Mercenary Hiring Standards”
Modify the National Spirit “Army of Mercenaries”
Army of Mercenaries
Consumer Goods Factories factor: 10%
Send volunteers tension limit: −100%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −75%
Colthage's military has always relied heavily on mercenaries, albeit during Zamilcar Zarca's reign a professional army was slowly being built. This army was unable to survive the Storm King's invasion and was scattered to the winds. All that remains is the elite Sacred Band of Colthage which faithfully followed Zalathel to victory. After the Storm King's death, the Colthaginian army was quickly rebuilt by relying once again on mercenaries, recruited both from home and abroad. These soldiers have been properly trained.
Custom effect tooltip: Available as Military High Command:
Giuliana Freshair , which grants
Army Reformer
(Expert)
Army Experience Gain: +10%
AI Modifier: Focus on Military Advancements: +10%
Custom effect tooltip: Available as Theorist:
Giovanni Steelclaw , which grants
Military Theorist
Land Doctrine Cost: −10%
Reinvigorate Commerce
Colthage was once an economic powerhouse built on overseas and overland trade: a mercantile civilisation which transported valuable luxuries across vast distances. This brought us great prosperity that we can regain by establishing a new, robust network of trade.
Requires the following:
“Demand War Reparations”
Trade decisions have been unlocked (?)
Set variable trade_capacity to 2
Set variable pearl_demand to 0
Set variable pearl_supply to 0
Set variable coffee_demand to 0
Set variable coffee_supply to 0
Set variable cotton_demand to 0
Set variable cotton_supply to 0
Set variable faience_demand to 0
Set variable faience_supply to 0
Set variable gold_demand to 0
Set variable gold_supply to 0
Set variable ivory_demand to 0
Set variable ivory_supply to 0
Set variable spices_demand to 0
Set variable spices_supply to 0
Set variable sugar_demand to 0
Set variable sugar_supply to 0
Set variable tea_demand to 0
Set variable tea_supply to 0
Set variable textiles_demand to 0
Set variable textiles_supply to 0
Set variable tobacco_demand to 0
Set variable tobacco_supply to 0
Set variable opium_demand to 0
Set variable opium_supply to 0
Custom effect tooltip: Unlocks Trade Decisions.
Distribute Food To The Poor
The causes of our lackluster agricultural output are uninteresting and unimportant. What's important is that the solution is simple: Zalathel will set up a grain dole to feed the starving and impoverished. This will help to improve their conditions, as well as build up his own popularity with the masses. He will also acquire some of his favourite food, falafel, while he's at it.
Requires one of the following:
“Demand War Reparations”
“The Old Debate”
Scripted Effect: decrease_poverty=yes
Gain 10% Supremacist party popularity
Import Weapons
It is difficult to win wars from a position of technological inferiority. If we buy modern guns from independent contractors in Tobuck and Wingbardy and study their designs, we can build up an arms stockpile while at the same time working towards developing our own models of comparable effectiveness.
Requires one of the following:
“The Old Debate”
“Regain Naval Supremacy”
Set country flag CTH_arms_trade_decisions_unlocked
1 500 units of Republic of Tobuck Infantry Equipment is added to the national Stockpile
150 units of Kingdom of Wingbardy Towed Artillery is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 250
equipment_type = infantry_equipment
seller_tags
HIP
WIN
ZUM
WAR
BAT
TBK
ZAR
CGI
MCW
add_equipment_subsidy
cic = 250
equipment_type = artillery_equipment
seller_tags
EQC
WNG
TAL
JES
ARA
FAL
SIC
MIT
CYA
FRN
Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
Infantry Weapons
Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
Support Artillery
Establish The Colthaginian Air Force
Of all the military lessons we have been forced to learn in recent years, the most pressing one is that the importance of air power cannot be overlooked any longer. It is time that we create our own dedicated branch for air service. The only question is how exactly this new air force should be organized.
Requires the following:
“Regain Naval Supremacy”
Has full control of state Colthage (875)
The following will bypass the focus:
Airforce has been founded (?)
Airforce has been founded (?)
Custom effect tooltip: Available as Chief of Airforce:
Bodo Tabnit , which grants
Air Superiority
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
[Scope]Colthage (875):
Add 3 Air Base
Trigger country event “The Role Of The Air Force”
Strengthen Domestic Production
It is not enough to merely trade goods: exporting Colthaginian-made products to foreign markets is an equally important aspect of our revitalisation. Utilising new technology to improve our manufacturing sector will make our exports far more competitive, giving the economy a much-needed boost.
Requires the following:
“Reinvigorate Commerce”
Requires the following:
“Distribute Food To The Poor”
Trade good production has been unlocked (?)
Custom effect tooltip: Unlocks Trade Good Production decisions.
The Rise Of Mass Media
As they become accessible to more and more zebras, radios and newspapers are growing increasingly popular and becoming ever more influential on public opinion. Depending on our approach, these new innovations could serve to either bolster or weaken our rule. We must decide on how the government should handle the media, before it spirals out of our control.
Requires the following:
“Distribute Food To The Poor”
Trigger country event “Matter Of The Media”
Blood Is Thicker Than Water
In order for an administration to function effectively, the loyalty of officials in high positions must not be in doubt. To this end, Zalathel shall call on his trusted siblings Zago, Zasdrubal, and Zaphod, and ask them to take up important posts atop the government and military.
Requires the following:
“Import Weapons”
Custom effect tooltip: Available as Chief of Army:
Zasdrubal Zarca , which grants
Infantry
(Expert)
Army Experience Gain: @chief_experience_gain_medium
Infantry Division Attack: +10%
Infantry Division Defense: +15%
Custom effect tooltip: Available as Political Advisor:
Zago Zarca , which grants
Rural Populist
Resource Gain Efficiency: +5%
Recruitable Population Factor: +5%
Resistance Growth Speed in our states occupied by the enemy: +10%
Monthly Population: +15%
Custom effect tooltip: Available as Chief of Navy:
The legendary North Zebrican elephants went extinct in Colthage many centuries ago—those mighty beasts were incredibly effective at charging into enemy lines and breaking their ranks. Fortunately, new technology allows us to create new kinds of war elephants, ones equally capable of striking fear into the hearts of our foes.
Requires the following:
“Import Weapons”
Requires the following:
“Establish The Colthaginian Air Force”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Steel Elephants , which grants
Armor Research Speed: +20%
Heavy Tank:
Breakthrough: +5%
Soft attack: +10%
Production Cost: −10%
Tank designer unlocked (?)
Gain +100% research bonus (BRF_armor_research) (2 uses) towards:
Armor technology
Armoured Convoys
As we send increasing numbers of merchant ships out to sea, the corresponding threat posed by piracy grows more acute. We must develop more effective naval convoy tactics to protect this vital shipping and ward off any potential attackers.
Requires the following:
“Strengthen Domestic Production”
Add technology: Armoured Convoys
Strategic Resource Gathering Operations
A group of prominent Scientifids have proposed we begin what they call Strategic Resource Gathering Operations, or SRGOs for short. These would be a series of geological surveys all across the country, followed by state-funded mining operations to extract whatever worthwhile deposits are discovered.
Requires one of the following:
“Strengthen Domestic Production”
“The Rise Of Mass Media”
Add production of 20 Steel to Alaudid Range (699)
Add production of 10 Tungsten to Amanesya (704)
Add production of 10 Aluminum to Karamane (700)
The Naval Academy Of Colthage
Truly modernising the Navy requires us to create a new academic institution where civilian professors and military instructors will educate the next generation of Colthaginian officers. At this academy, students will be provided instruction on everything from engineering and mathematics to the value of integrity and honour.
Requires one of the following:
“The Rise Of Mass Media”
“Blood Is Thicker Than Water”
Gain 25 Navy Experience
Gain 1 use of +50% (BAK_naval_doctrine) doctrine cost reduction for:
Naval Doctrine
If:
Limited to:
Has less than 5 research slots
Gain 1 research slot
Retrain The Citizen-Marines
Marines in the Colthaginian Navy have traditionally been recruited from the citizenry rather than being mercenaries. Although they fight with undeniable zeal, their discipline has often been lacking, greatly limiting their effectiveness. Zalathel plans to rectify this by turning them into highly trained professional soldiers.
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +75% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Dedicated Military Vehicles
Rather than using forcefully-commandeered civilian vehicles, the army should begin to use dedicated military trucks in its operations. We have settled on a more robust model of truck based on existing Wingbardian designs. This model, built to withstand the stresses of combat, is sure to offer superior performance and serve our soldiers well.
Requires the following:
“Elephants Of Steel”
Custom effect tooltip: Available as Design Company:
Taloncia Colthage Branch , which grants
Motorization Research Speed: +15%
Truck:
Hardness: +10%
Motorized designer unlocked (?)
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Truck
Revitalised Economy
Thanks to flourishing trade, the economy is booming and zebras across the land are becoming richer—all a result of Zalathel's tireless efforts. Colthage rejoices, for the years of stagnation and despair are now firmly behind us!
Requires the following:
“Armoured Convoys”
Requires the following:
“Strengthen Domestic Production”
Custom trigger tooltip:
Tooltip: Has at least 3 Trade Partners
Value of variable trade_partners^num is greater than 2
Scripted Effect: decrease_poverty=yes
Gain 100 Political Power
Fate Of The One Hundred And Twenty Seven
As Zalathel continues to shape the future of Colthage, one of the most pressing questions is what to do about the One Hundred And Twenty Seven. This aristocratic judiciary has long held great power and influence, and leaving them alone could allow them to someday challenge the Sufrit's authority.
Requires the following:
“The Rise Of Mass Media”
Trigger country event “Judgement Of The Tribunal”
Zago's Agricultural Manual
Wishing to impart his extensive wisdom, Zago Zarca has written a 28-book manual on agriculture filled to the brim with farming knowledge. This manual, which is already proving a hit with landowners, shall be published with state support so that more zebras can make use of the advice within. It also includes an excellent cooking recipe for falafel.
Requires the following:
“Blood Is Thicker Than Water”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
has_state_category = rural
Set state category to Developed Rural Region
Gain 15 000 Ponypower
Scripted Effect: CTH_add_1_landowners_power=yes
Organise Auxiliary Units
The Auxiliary Units of the old Colthaginian Army were specialized combat formations made up of non-citizens and non-Zonicians recruited from the Republic's territory. These units provided vital support to the Army in the past, and restoring them will allow us to make the most of the population we have available.
Requires the following:
“Dedicated Military Vehicles”
Requires the following:
“Elephants Of Steel”
Gets the National Spirit “Army Auxiliaries”
Army Auxiliaries
Non-Core Ponypower: +4%
Special Forces Capacity Multiplier: +15%
Required Garrisons: −10%
Disband The Scientific Clique
Now that Colthage's economy has fully recovered and the nation is modernised, the Scientific Clique has outlived its usefulness. With the help of the military, Zalathel will move to arrest its most prominent members, permanently breaking Scientifid power.
Requires the following:
“Revitalised Economy”
Requires one of the following:
“Strategic Resource Gathering Operations”
“Fate Of The One Hundred And Twenty Seven”
Custom trigger tooltip:
Tooltip: Scientifid Power must be lower than High
Value of variable CTH_scientifid_power is less than 4
Has the Society Development “Modern Society”
Gain 200 Political Power
Gain 5% Supremacist party popularity
If:
Limited to:
Has the Political Advisor “Baltazar Zakbar”
Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “Baltazar Zakbar”
activate_advisor = CTH_no_co_sufrit
Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
The Popular Assembly—the lower house of the legislature—has been defunct for years with little real political power. It is also a nest of Constitutionalist supporters and other subversives: the Senate would be quite pleased if this unneeded relic were to be abolished.
With his relatives in commanding military positions and with the tribunal of One Hundred and Twenty Seven on his side, Zalathel is in a strong enough position to dismiss Zaryes and impose strict government control over the military. After all, a country's strategic decision-making belongs in the hooves of its political leader, not military officers.
Requires the following:
“Organise Auxiliary Units”
Requires one of the following:
“Zago's Agricultural Manual”
“Retrain The Citizen-Marines”
Custom trigger tooltip:
Tooltip: Military Power must be lower than High
Value of variable CTH_military_faction_power is less than 4
Gain 200 Political Power
Gain 5% Supremacist party popularity
If:
Limited to:
Has the Political Advisor “Batrun Zaryes”
Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “Batrun Zaryes”
activate_advisor = CTH_no_co_sufrit
Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
As the recent period of chaos and confusion demonstrated so clearly, Colthage is weak when divided into squabbling factions, and strong only when united behind a single leader. And so it is time for Colthage to have only a single Sufrit, who rules supreme over the entire nation.
Requires the following:
“Disband The Scientific Clique”
Requires the following:
“Abolish The Popular Assembly”
Requires the following:
“Civilian Control Of The Military”
Trigger country event “The Supreme Sufrit”
Dream Of An United Zonicia
Zinuzel Zidalid, the priest who started the revolt against the Quaggatai in 825, famously declared that all Zonician zebras should be free and united under a single banner. Although he was unable to make it a reality in his own time, the idea of a united Zonicia has not been forgotten.
Llambet seized the Coltvan state of Kar-Alpaka from us after the Storm King's invasion in order to gain sea access for themselves. Since then the territory has been out of our hooves, but the time has come to rectify this. We will demand the return of what is rightfully ours, and prepare to take it by force if necessary.
Requires the following:
“Dream Of An United Zonicia”
Is at peace
Is an independent nation
The following will bypass the focus:
Owns state Kar-Alpaka (1092)
[Scope]Kar-Alpaka (1092):
[SCOPE]State owner:
Trigger country event “Colthage Demands Kar-Alpaka”
Liberate Southern Zonicia
Taking advantage of our weakened state, Quaggatai seized all of Coltdar and the southern part of Coltva after the Storm King's invasion. Now that we have recovered, we cannot allow Zonicians to suffer under the tyranny of Quaggatai warlords any longer: this land must be liberated!
Custom effect tooltip: A limited war will be waged. Once Quaggatai reaches 30% surrender progress we will enforce peace and take all core states of Coltdar and Coltva owned by them.
Trigger country event “Colthage Demands Unification”
Destroy Our Nemesis
Quaggatai is a historic enemy of all Zonicia. It was the Quaggatai Khans who kept us enslaved for 300 dark years, and their resurgence means that a final confrontation is only a matter of time. They must be destroyed so that their hordes can never again threaten us.
Trigger country event “Colthage Demands Unification”
Denounce The Zumidian Mandate
After defeating the Storm King, Hippogriffia moved swiftly to occupy all of Zumidia, claiming it necessary in order to help the locals and protect them. Zalathel sees this act of thinly-veiled imperialism for what it really is, and wishes to liberate these fellow Zonicians from foreign oppression.
Gains opinion modifier “Distrustful Relations” (−50 opinion) towards FROM
Hidden effect:
Trigger news event “Colthage Denounces The Zumidian Mandate” in 12 hours to 1 day
On Our Own
Unfortunately, Chiropterra has fallen, leaving us with no reliable allies on the continent against Hippogriffia. Despite this, we remain undaunted: we shall begin necessary preparations at once for the coming war against the Hippogriffs. Our righteous cause will not be denied, no matter the odds.
In light of the present situation, we will need all the allies we can get for our coming war against the Hippogriffs. The bats have strategic reasons to be hostile towards Hippogriffia, so it is only logical that we should try to make friends. After all, our odds of victory are much better together than apart.
Trigger country event “Colthage Proposes An Alliance”
Liberate Zumidia
At last, our considerable preparations are complete and the entire nation stands ready. Our forces are in position: the time to strike down the Hippogriffian menace is upon us. Zumidia will finally be freed in the name of Zonician unity. Onward, to victory!
The war ultimately ended with Warzena under Chiropterran control. While this status quo is not ideal, it is one we will have to live with for reasons of realpolitik. Fortunately, it does not hinder our plans since, as best we can tell, Warzenans are not true Zonicians anyways.
Our march west has not yet reached its end. Warzena must be included in the Zonician nation — their culture may be unusual, but there is no doubt they are pure-blooded Zonicians. We will not rest until they have been united with the rest of their brethren!
Zalathel has done it! No longer divided and languishing under foreign oppression, the once-scattered Zonicians finally stand united under one, strong nation. This is a truly glorious achievement, marking the realisation of a dream deferred for centuries. At last, the heart of every patriotic Zonician swells with pride.
The Coltvan bandits have increased their activity lately. Mostly consisting of peasant rabble unable to accept their lot in life, they are a continuous nuisance for concern in the states of Kizil-Zeb, Goatlestan and Qatrain. If we do not reinforce the eastern garrisons, the rebels might seize control over the entire region.
Requires the following:
“Lean On The Zarcid Legacy”
Owns state Kizil-Zeb (1093)
Has full control of state Kizil-Zeb (1093)
Owns state Goatlestan (1094)
Has full control of state Goatlestan (1094)
Owns state Qatrain (1095)
Has full control of state Qatrain (1095)
Unlock the Crackdown on the Bandits in [1093.GetName] decision
Unlock the Crackdown on the Bandits in [1095.GetName] decision
Unlock the Crackdown on the Bandits in [1094.GetName] decision
Eastern Garrisons Reinforced (?)
Fortify Coltva
Coltva occupies a strategic but vulnerable part of Northern Zebrica, bordering Zonician land in Llambet and Quaggatai. Not only might fortifications help us in putting down a future Coltvan rebellion, they could also be of use if we ever have to fight for the reunification of our lands.
Requires the following:
“Reinforce The Eastern Garrisons”
Has full control of state Qatrain (1095)
Has full control of state Goatlestan (1094)
Has full control of state Kizil-Zeb (1093)
[Scope]Qatrain (1095):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Goatlestan (1094):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Kizil-Zeb (1093):
Add 2 Land Fort, on all provinces, on a border province
Appoint The Commander Of The East
The generals of Colthage spend much of their time plotting and politicking, and the rest on ensuring their own forces are in good shape. It is time for the First Sufrit to appoint one of them to take up the mantle of commander of the east. But who would be capable to pacify the unruly region before it spirals out of control into a full-scale rebellion?
Requires the following:
“Reinforce The Eastern Garrisons”
Trigger country event “The New Commander of The East”
Reassure The Landlords
If anyzebra will civilise the Coltvans it is going to be landlords. However, their properties have been under assault by Zeirutid's bandits. Some of the key landlords in the region are at the point of abandoning their ventures if we do not protect and help expand their businesses. By giving them our assistance, we might yet make productive land out of our eastern provinces.
Add the dynamic modifier “Dominant Landowners” to this state providing the following effects:
Max Factories in State: +2%
Resource Gain Efficiency: +15%
Daily Compliance Gain: −0.01%
Limited to:
Always
Token Land Reforms
The peasants of Coltva are up in arms about the distribution of land in their region. Hunger and lack of perspective are what drives the brunt of the unrest there. Compromising on the topic of land reforms will not sit well with the powerful landlords, but will take the wind out of the sails of Zeirutid's bandits. Surely the diehards will continue to raid us, but perhaps we can win the populace for us with this.
Add the dynamic modifier “Token Land Reforms” to this state providing the following effects:
Max Factories in State: −1%
Resource Gain Efficiency: −10%
Daily Compliance Gain: +0.02%
Limited to:
Always
"Negotiate" with Zeirutid
The Coltvan rebels are on the backhoof now, but many Coltvans still rally to their leader, the elusive Zeshmunazash Zeirutid. General Jebzel Zoblos has proposed a more permanent solution to the rebel leader. General Zerutra will approach the Coltvans and say he wants to overthrow the Zarcids. Once he has their trust, he will lure Zeirutid into a trap and break the rebels' backs.
Requires one of the following:
“Reassure The Landlords”
“Token Land Reforms”
Coltvan Republic:
Does not exist
[Scope]Kizil-Zeb (1093):
Is owned and controlled by our country
Has more than 40% compliance
Has less than 25% resistance
[Scope]Goatlestan (1094):
Is owned and controlled by our country
Has more than 40% compliance
Has less than 25% resistance
[Scope]Qatrain (1095):
Is owned and controlled by our country
Has more than 40% compliance
Has less than 25% resistance
The following will bypass the focus:
Coltva has been pacified (?)
Trigger country event “The Lion Leading Snakes”
Restore Order In Coltva
The streets of Kizil-Zeb are quiet now and most of the farms are being worked again. Most of Coltva, save for a few remote mountain areas, are under the control of the military. The spirit of Coltvan autonomism has been broken, and now the region can look forward towards a prosperous future under [Root.GetLeader]'s leadership.
The previous government was dangerously weak, and proved itself incapable of effectively confronting the revolutionary forces which still threaten to throw Colthage into anarchy. With support in both the Senate and the army, Baltazar must move quickly to seize power and begin solidifying the Scientifids' position: they now represent Colthage's best hope for political order and economic progress.
Trigger country event “Consolidating Power”
Scientific Politics
A core Scientifid principle is the idea that a nation's problems should be approached and its policies formulated scientifically. At present, there is an ongoing debate over what exact form the government should take—Scientifids are split on the question of what political system accords with the laws of nature and is best suited to the current material conditions of Colthage.
Requires the following:
“The Clique In Control”
Trigger country event “The Debate On Positivist Politics”
Secular Education
In our country, education has moved from being the preserve of parents and informal communities to being the concern of trained specialists funded by public taxes. Therefore, public schools should be kept separated from any specific religious institution. Instruction in religion is the domain of parents and their religions, not the business of the state education system.
Requires the following:
“Scientific Politics”
The following will bypass the focus:
{{{1}}}
Scripted Effect: decrease_illiteracy=yes
Gain +100% research bonus (engineers_bonus) (2 uses) towards:
Engineers Technology
Economic Calculation Debate
Although all agree on the paramount importance of promoting economic development, Scientifids are divided as to how Colthage's economy should function and what role the state should play in it. Some favour economic planning as a resource allocation mechanism, while others argue that a free market is the more efficient solution.
Requires the following:
“Scientific Politics”
Trigger country event “The Debate On Economic Planning”
Experiments & Expeditions
Our new age shall be one guided by science, with policies built upon observation, experiment, and facts, not upon dogmas and abstractions. With full access to state funds and legislation, science no longer has any monetary or legal limitations: the possibilities are endless. It's time to get to work!
Requires the following:
“Secular Education”
Custom effect tooltip: Unlocks Experiments and Expeditions decisions.
Set country flag CTH_nerd_shit_unlocked
Anti-Corruption Initiative
As we attempt to restore order in the countryside, matters are not helped at all by the stench of corruption that every citizen can smell wafting off of the government. Far too many officials neglect their duties, instead using their positions to steal from the public and enrich themselves. It is clear that good, honest administration will be needed in order to get things back on track.
Requires the following:
“Economic Calculation Debate”
The following will bypass the focus:
Has the National Spirit “Clean Government”
Gets the National Spirit “Fighting Against Corruption” for 90 days
Fighting Against Corruption
Political Power Gain: −25%
Consumer Goods Factories factor: 20%
Factory Output: −20%
Hidden effect:
Trigger country event “Anti-Corruption Campaign Successful!” in 90 days
Rapid Recovery Plan
The aftermath of the Storm King's invasion left a huge amount of devastation in its wake. These wounds are still fresh, and there are few in Colthage who emerged unscathed. We must move quickly to repair this damage, as material improvements are vital to promoting societal development.
Requires the following:
“Economic Calculation Debate”
The following will bypass the focus:
None of:
Has the National Spirit “Legacy of the Storm”
Remove the National Spirit “Legacy of the Storm”
Wonders Of Medical Science
Modern medicine is more capable than ever before of improving the physical health and well-being of creatures. In light of this, adequately funding Colthaginian medical research is of the utmost importance, and so is widely distributing medicine to the populace. After all, healthy citizens make for a healthy society!
Requires the following:
“Experiments & Expeditions”
Gets the National Spirit “Public Healthcare System”
Public Healthcare System
Monthly Population: +15%
Stability: +5%
[SCOPE]Every recruited character:
Limited to:
Is a unit leader
Unit leader gains trait:
Thoroughly Vaccinated
Chance to Get Sick: −50%
Gain +100% research bonus (Field Hospitals) (2 uses) towards:
Field Hospitals
Student Exchange Programmes
Applying the methods of science to improve our own society requires that we learn all we can from other countries' experiences. Foreigners have plenty of knowledge to share, and so we shall establish student exchange programmes to increase students' understanding of other cultures, as well as improving their language skills and broadening their horizons.
Requires the following:
“Experiments & Expeditions”
Requires the following:
“Anti-Corruption Initiative”
If:
Limited to:
DLC Together for Victory is enabled
Add to the technology sharing group “Colthaginian Student Exchange Program”
Set country flag CTH_student_decision_unlocked
Unlock the Propose Student Exchange To [FROM.GetNameDef] decision
The Status Of Religion
Tensions are rising between those who believe "superstitious practices" have no place in an age of science, and others who claim trying to suppress such traditions will lead to social anarchy. True, it has long been claimed that science and religion are the opposites, but perhaps they can co-exist? A debate must be held to determine the fate of religion in Colthage.
Requires the following:
“Rapid Recovery Plan”
Requires the following:
“Anti-Corruption Initiative”
Trigger country event “The Debate On Religion”
Mechanize Agriculture
With the advent of industrialisation and the development of complex machines, farming methods have taken a truly massive leap forward. This modern equipment will be costly to acquire, but since mechanisation would allow our farmers to get more work done per day than has ever been possible before, the expense is well worth it.
Charlatans who try to hide potionmaking in a shroud of mysticism impede those who truly seek to understand the nature of magic. Greed and ignorance is all that motivates such zebras. We must train a generation of educated potionmakers: ones who will utilise the superior methods of science to develop new and even stronger recipes.
Requires the following:
“Wonders Of Medical Science”
Requires the following:
“Student Exchange Programmes”
Replace the National Spirit “Public Healthcare System” with the National Spirit “Widespread Use Of Potions”
Widespread Use Of Potions
Monthly Population: +20%
Consumer Goods Factories factor: −5%
Factory Output: +10%
Dockyard Output: +10%
Stability: +5%
Gain +100% research bonus (Race Research Bonus) (3 uses) towards:
Zebra Alchemy
Potion of Toughness
Nighteye Potion
Healing Potion
Potion of Haste
Potion of Heroism
The Eugenics Controversy
It has been theorised that the process of social evolution goes hoof and hoof with evolution of species that make up society, meaning we should be concerned with the genetic state of the population. But this view is far from universal, and there is a heated debate among Scientifids about exactly how scientific or ethical this field of eugenics is, and if a policy of "guided evolution" should be implemented at all.
Requires the following:
“Student Exchange Programmes”
Requires the following:
“The Status Of Religion”
Trigger country event “The Debate On Eugenics”
The Issue Of Land Reform
Scientifids were the architects of the current rural order where magnates control large swathes of land and dominate peasants. This system produced impressive results, greatly increasing the productivity of the land and contributing to Colthage's economic miracle after 975. However, some Scientifids are beginning to suggest reforms will be necessary to ensure future stability in the countryside.
Requires the following:
“Mechanize Agriculture”
Requires the following:
“The Status Of Religion”
Trigger country event “The Debate On Land Reform”
Construct The Grand Bagraza Dam
Forward-looking engineers have long dreamt of constructing a massive dam on the Bagraza river near the capital: one capable of providing electricity for the entire city of Colthage. Now with full national resources at our disposal, we can finally turn their dreams into reality.
Requires the following:
“Open The Academy Of Applied Alchemy”
Requires the following:
“The Eugenics Controversy”
Has full control of state Colthage (875)
[Scope]Colthage (875):
Add 3 building slots
Add 3 Civilian Factory
Add 1 Infrastructure
Social Engineering Programme
Our citizens need to be enlightened so they learn critical thinking and better appreciate the benefits of Scientifid rule. Fortunately, the rise of mass media now enables social engineering to be undertaken on a grand scale—we can mould the beliefs and behaviours of the common populace in a way never before possible.
Requires the following:
“The Issue Of Land Reform”
Requires the following:
“The Eugenics Controversy”
Gain 10% Stability
Gain 75 Political Power
Gain 15% Non-Aligned party popularity
The Yale Of Zebrica
We are bold enough to ask questions few others dare to ask and seek the truth, no matter where it might lead us. With this noble spirit, the methods of science are being applied to the practical ends of economic development, social regeneration, and political unity. Without doubt, Colthage has become the intellectual capital of northern Zebrica, if not the entire continent!
Requires the following:
“Construct The Grand Bagraza Dam”
Requires the following:
“Social Engineering Programme”
Replace the Scientific Development “Developed Science Base” with the Scientific Development File:BAR science party2.png“Advanced Science Base”
Ensure Military Loyalty
Batrun Zaryes is popular among soldiers and also commands the respect of his fellow generals. Although his dislike for the Scientifids is well known, his cooperation absolutely must be secured if our regime is to remain in power.
Requires the following:
“The Clique In Control”
The following will bypass the focus:
Zaryes is dead (?)
Trigger country event “A Meeting With A Rival”
The Coltvan Problem
While our attention has been focused elsewhere, the situation in Coltva continues to further deteriorate. Ambitious bandits are inciting peasants to revolt left and right, causing massive disruptions to the region's economy. The army is demanding that we do something about this backwater province before it slips from our grasp completely.
Requires the following:
“Ensure Military Loyalty”
Is at peace
Coltvan Republic:
Does not exist
The following will bypass the focus:
At least one of the following is true:
Coltva has been cored (?)
Coltvan Republic:
Is a subject of our country
Trigger country event “Finding A Solution”
A Foundation Of Order
Our administration is the only thing preventing Colthage from slipping into an age of ignorance and anarchy. To solidify our rule, we will use the army to maintain order in the country by repressing unrest and cracking down on dissent. As the formula goes: 'Order as the basis, progress as the goal.'
Requires the following:
“Ensure Military Loyalty”
Gets the National Spirit “Foundation of Order”
Foundation of Order
Stability: +15%
Resistance Target: −5%
Resistance Growth Speed: −25%
Retake Kar-Alpaka
Llambet seized the Coltvan state of Kar-Alpaka from us after the Storm King's invasion in order to gain sea access for themselves. Since then the territory has been out of our hooves, but the army is adamant that the time has come for these lost lands to be retaken.
Requires the following:
“The Coltvan Problem”
Is at peace
Is an independent nation
The following will bypass the focus:
Owns state Kar-Alpaka (1092)
[Scope]Kar-Alpaka (1092):
[SCOPE]State owner:
Trigger country event “Colthage Demands Kar-Alpaka”
Learning From The Insurgency
Many months of fighting in Coltva has given us a tremendous amount of experience in fighting irregular forces. This knowledge should be put to use developing our counter-insurgency tactics. We must take a holistic view and catalogue all military, political, economic, psychological, and civic actions that should be taken to defeat an insurgency.
Requires the following:
“The Coltvan Problem”
Coltvan Republic:
At least one of the following is true:
Does not exist
Is a subject of our country
Gain 20 Army Experience
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
Basic Armoured Car
Improved Armoured Car
Advanced Armoured Car
armored_car4
armored_car5
Gain +100% research bonus (Support Research Bonus) (1 use) towards:
Military Police Technology
Reform The Army
As a result of decisions made by the previous administration, high-ranking military leaders have expressed concern over the state of Colthage's army. In particular, Batrun Zaryes doubts that we are properly prepared to face an invasion from any external threat, and wishes to see us greatly reduce our reliance on mercenaries in favour of building a professional army.
Requires the following:
“A Foundation Of Order”
The following will bypass the focus:
At least one of the following is true:
Has the National Spirit “A Professional Army”
Has the National Spirit “Army of Mercenaries”
Trigger country event “Reforming The Army”
Pacify The South
Quaggatai struck in the south and seized Coltdar after the Storm King's invasion, taking advantage of our temporarily weakened state. Now that we have recovered our strength, the military is urging us to destroy the Khanate and retake Coltdar, to permanently neutralise the threat posed by their hordes.
Trigger country event “Colthage Demands Unification”
Divert Resources To Military Research
The army is asking us to dedicate more resources towards national defence, and away from our current focus on social and natural sciences. There is wisdom to this request: developing new and more formidable weapons systems will no doubt prove vital in securing Colthage's borders against foreign aggression.
Requires the following:
“Retake Kar-Alpaka”
Requires the following:
“Learning From The Insurgency”
Gets the National Spirit “Investing In Military Research”
Investing In Military Research
Consumer Goods Factories factor: 5%
Tank Designer Cost: −50%
Naval Designer Cost: −50%
Aircraft Designer Cost: −50%
Materiel Designer Cost: −50%
Industrial Concern Cost: +50%
If:
Limited to:
Is player-controlled
Activate Mission: “Sign Contracts With Design Companies”
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Establish An Air Force
The Storm King's devastating invasion clearly demonstrated the value of air power on the modern battlefield. In light of this, the military wishes for us to establish an air force, although they are not in complete agreement on what precise role it should have.
Requires the following:
“Reform The Army”
Requires the following:
“Learning From The Insurgency”
Has full control of state Colthage (875)
The following will bypass the focus:
Airforce has been founded (?)
Airforce has been founded (?)
Custom effect tooltip: Available as Chief of Airforce:
Bodo Tabnit , which grants
Air Superiority
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
[Scope]Colthage (875):
Add 3 Air Base
Trigger country event “The Role Of The Air Force”
If:
Limited to:
Is player-controlled
Activate Mission: “Expand The Air Force”
Develop New Ship Types
Long ago, Colthage was a foremost naval power of the ancient world, holding complete dominion over the Middle Sea before suffering catastrophic defeat at the claws of Karthin. Desiring to regain some of this glory once again, the military is asking us to research new hulls and armaments for our naval vessels.
Gain +100% research bonus (Naval development) (2 uses) towards:
Ships
If:
Limited to:
Is player-controlled
Activate Mission: “Expand The Navy”
Civilize The Savages
While the zebras of Coltdar are happy to rejoin civilisation, the barbaric zebras of Quaggatai and Buckhara remain backwards and brutish. They are less capable of adjusting to modernity due to centuries of stunted development. It is our duty to civilize them, and aid in their advancement to the point where they can assimilate into Colthaginian society.
Add the dynamic modifier “Civilizing Mission” to this state providing the following effects:
Local Construction Speed: +15%
Local Non-Core Ponypower: +15%
Daily Compliance Gain: +0.02%
Limited to:
Always
Open A Military Academy
A rationally organised military is incompatible with the practice of leaders rising through the ranks based solely on personal connections. And so we shall open an academy where skillful generals are promoted regardless of their familiar or political affiliation. After all, a true meritocracy does not judge zebras by their stripes.
Requires the following:
“Establish An Air Force”
Requires the following:
“Divert Resources To Military Research”
Gain 30 Army Experience
Gain 30 Navy Experience
Gain 30 Air Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain 1 use of +50% (BAK_naval_doctrine) doctrine cost reduction for:
Naval Doctrine
Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
Has completed national focus “Wonders Of Medical Science”
[SCOPE]Every recruited character:
Limited to:
At least one of the following is true:
Is character “Zarvad Orzagid”
Is character “Ziliad Annizalid”
Is character “Azruzaal Azarago”
Unit leader gains trait:
Thoroughly Vaccinated
Chance to Get Sick: −50%
Military Mechanisation
Having lacked dedicated military vehicles up to now, the army is being forced to make due with forcefully-commandeered civilian vehicles. We must make it our priority to design and produce military trucks for their operations—this will greatly increase their mobility, as they would no longer be forced to rely as heavily on arduous marches or preexisting railroads.
Requires the following:
“Establish An Air Force”
Requires the following:
“Develop New Ship Types”
The following will bypass the focus:
Motorized designer unlocked (?)
Custom effect tooltip: Available as Design Company:
Taloncia Colthage Branch , which grants
Motorization Research Speed: +15%
Truck:
Hardness: +10%
Motorized designer unlocked (?)
Gain +100% research bonus (Mechanised Research Bonus) (2 uses) towards:
Truck
Proclaim Neutrality
The Scientifids know that war is inherently destructive and harmful to progress, and that we must do all we can to avoid it if possible. As a civil government with no desire to get embroiled in regional conflicts, we will proclaim Colthage to be a neutral nation. Militarists will obviously be displeased, but that is all part of the plan...
Requires the following:
“Open A Military Academy”
Requires the following:
“Civilize The Savages”
Gets the National Spirit “Proclamation Of Neutrality”
Custom effect tooltip: Curtail Military Power decision will be available again.
Experimental Weaponry
The military has requested that we direct our research and development undertakings towards experimenting with and developing new types of weapons. As we press beyond the frontiers of current knowledge, we will no doubt uncover all kinds of exotic technologies that could be used for warfare.
Requires the following:
“Open A Military Academy”
Requires the following:
“Military Mechanisation”
Add technology: White Phosphorous Bombardment
Custom effect tooltip: Enables Tactic: White Phosphorus Barrage
Gain +100% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Jet technology
Gain +100% research bonus (Magical technology bonus) (1 use) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
Purge The Military
Militarist attempts to intimidate the government have gone on for long enough. Their protest of the neutrality proclamation was the last straw, and all the justification needed. With the support of meritocratically promoted generals, the ranks of the military will be purged and all incompetent, warmongering, and corrupt generals will be relieved of duty.
Requires the following:
“Proclaim Neutrality”
Requires the following:
“Experimental Weaponry”
Custom trigger tooltip:
Tooltip: Military Power must be lower than High
Value of variable CTH_military_faction_power is less than 4
Gain 150 Political Power
Army was purged (?)
If:
Limited to:
Has the Political Advisor “Batrun Zaryes”
Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “Batrun Zaryes”
activate_advisor = CTH_no_co_sufrit
Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
Thanks to the efforts of the Scientifids, Colthage's future now lies in the hooves of managers and administrators: wise experts who are above politics and unaffected by the play of interests. Under their direction, the citizens of Colthage now enjoy the benefits of an era of peace, economic development, and social stability. At last, the age of science has truly arrived!
Requires the following:
“The Yale Of Zebrica”
Requires the following:
“Purge The Military”
Trigger country event “On The Shoulders Of Giants”
Form The Military Junta
After much planning and preparation, our coup was successful and the old regime has fallen: Colthage is no longer being led down the path of ruin. Despite this, the situation remains precarious. Now a new military government must be formed to oversee the restoration of order and stability in the country.
Trigger country event “The Lords Of War”
Suspend The Constitution
In order to purge the weakness and corruption which has taken root within Colthage, the junta must be empowered to take drastic action. Only by suspending the constitution can such measures be taken: dissolving the Senate, imposing a nationwide curfew, taking control of the media, and cracking down on political subversives, for a start.
Requires the following:
“Form The Military Junta”
Trigger country event “Restoring Order”
Arrest The Scientifids
Contrary to their benign reputation, the Scientifids are far from harmless technocrats. We have ample evidence that they have been actively plotting to usurp our authority. In light of this, all members and supporters of the Scientific Clique are to be arrested and investigated for conspiracy and treason.
Requires the following:
“Suspend The Constitution”
Lose 100 Political Power
Gain 10% Stability
Custom effect tooltip: ScientifidPower will be set to None.
Set variable CTH_scientifid_power to 0
Set variable CTH_science_production_factory_efficiency_factor_var to 0
Instead of seeing rural magnates as a threat, they should be seen as powerful potential allies. After all, few zebras have more of an incentive to maintain order than them, and their wealth and resources will no doubt prove helpful in asserting control over the countryside. Therefore, various concessions will be offered to ensure their loyalty and support.
Add the dynamic modifier “Dominant Landowners” to this state providing the following effects:
Max Factories in State: +2%
Resource Gain Efficiency: +15%
Daily Compliance Gain: −0.01%
Limited to:
Always
Forced Disappearances Of Constitutionalists
Conveniently for us, Constitutionalist senators and supporters have begun to "disappear" in recent days. Unsubstantiated rumours swirl that they are actually being secretly arrested, imprisoned, tortured, and executed. Naturally, the junta will deny having any involvement with these mysterious abductions.
Requires the following:
“Suspend The Constitution”
Lose 50 Political Power
Lose 2 500 Ponypower
Gain 10% Stability
Custom effect tooltip: ConstitutionalistPower will be set to None.
Set variable CTH_constitutionalist_power to 0
Set variable CTH_constitutionalist_economy_cost_factor_var to 0
Set variable CTH_constitutionalist_mobilization_laws_cost_factor_var to 0
The greatest threat to order in Colthage is currently posed by Harmonites, most of whom are extremist agents on the payroll of foreign governments, who wish only to throw Colthage into anarchy. Banning their movement and publicly executing some of their more prominent supporters will send a message that disruptive agitation will no longer be tolerated.
Requires the following:
“Suspend The Constitution”
Lose 75 Political Power
Lose 1 000 Ponypower
Gain 5% Stability
Custom effect tooltip: HarmonitePower will be set to None.
Set variable CTH_harmonites_power to 0
Set variable CTH_harmonite_stability_factor_var to 0
Set variable CTH_harmonite_trade_opinion_factor_var to 0
Now that the destabilizing forces which once threatened to overwhelm the nation have been contained, we can begin to look towards the future. A new constitution needs to be approved by the populace to replace the fatally flawed one that was suspended. Therefore a referendum shall be held: one supervised closely by the military, of course.
Requires the following:
“Arrest The Scientifids”
Requires the following:
“Ally With The Landowners”
Requires the following:
“Forced Disappearances Of Constitutionalists”
Requires the following:
“Eliminate Harmonites”
Trigger country event “The New Constitution”
Appoint A Co-Sufrit
The new constitution still requires the Sufrit to rule with a Co-Sufrit, due to the demands of the officer corps. Therefore one must now be appointed. It is essential that a capable and reliable candidate is selected, or else the consequences could prove disastrous.
Requires the following:
“Hold A Constitutional Referendum”
Trigger country event “The Sufrit's Right-Hoof Zebra”
Invite The Feathara Girls
Many Colthaginian zebras have studied abroad in Wingbardy, and among them are a pair of economists known as the Feathara girls. They are proponents of libertarian economic theories and advocate pro-business policies. As they align with [Root.GetLeader]' views, they shall be invited to provide economic advice for the military junta.
Requires the following:
“Appoint A Co-Sufrit”
Trigger country event “The Feathara Girls”
Everyone Has Their Price
Our previous actions alienated many zebras who were sympathetic towards the Constitutionalist cause, causing them to retire from their positions in the military. A round of hefty bribes would surely be an effective way to entice them back into service: after all, self-interest is a more powerful motivator than any lofty ideal.
Requires the following:
“Invite The Feathara Girls”
The following will bypass the focus:
Has bribed generals (?)
If:
Limited to:
None of:
Xikala The Gunslinger is active in this country
[SCOPE]Event target CTH_Xikala_target:
Unit leader loses trait:
Constitutionalist
Set nationality to our country
If:
Limited to:
None of:
Ziliad Annizalid is active in this country
[SCOPE]Event target CTH_Ziliad_Annizalid:
Unit leader loses trait:
Constitutionalist
Set nationality to our country
If:
Limited to:
None of:
Benoam Gerza is active in this country
[SCOPE]Event target CTH_Batnoam_Zarza_target:
Unit leader loses trait:
Constitutionalist
Set nationality to our country
Gain 100 Political Power
Gain 25 000 Ponypower
Establish A Central Bank
Banking in Colthage has long been exclusively under the control of various patrician families. The Feathara girls have proposed a banking reform that would create a central, state-owned bank, allowing more direct control over monetary policy while also closely supervising the patrician banks.
Requires the following:
“Invite The Feathara Girls”
Gets the National Spirit “Central Bank of Colthage”
Central Bank of Colthage
Daily Political Power Gain: +0.1
Construction Speed: +10%
Economy Laws Cost: −25%
Loans For Recovery
Countless Colthaginians are still feeling the effects of the Storm King's invasion after the immense devastation he left in his wake. Measures must be taken to get the economy moving again: the government will begin offering low-interest loans for individuals and businesses to help them get back on their hooves.
Requires one of the following:
“Everyone Has Their Price”
“Establish A Central Bank”
The following will bypass the focus:
None of:
Has the National Spirit “Legacy of the Storm”
Remove the National Spirit “Legacy of the Storm”
Re-Armament
A substantial portion of Colthage's military industry was destroyed in the aftermath of the Storm King's invasion. Given the dire threats we face, ensuring the security of the nation will require completely rebuilding this productive capacity.
Requires the following:
“Establish A Central Bank”
Requires the following:
“Pacify Coltva”
The following will bypass the focus:
Has begun re-armament (?)
Scripted Effect: two_random_arms_factory=yes
Permit Private Education
Parents who are dissatisfied with government-funded schools should have more options when it comes to their foals' education: we will permit the creation of private schools which are not funded or operated by the government. In practice, this will also allow the army to set up its own schools which are completely independent from civilian political interference.
Requires the following:
“Establish A Central Bank”
Requires the following:
“Re-Armament”
The following will bypass the focus:
{{{1}}}
Scripted Effect: decrease_illiteracy=yes
The Boom-Bust Cycle
Our reorientation of the Colthaginian economy and the effects of the economic policies applied by the Feathara girls have already begun to yield stunning results. Liberalizing the economy and ending all state intervention has led to rapid economic growth - perhaps too rapid, but that's a problem for the future!
Requires the following:
“Loans For Recovery”
Custom effect tooltip: The economy will begin to fluctuate, entering periodic cycles of growth and decay.
Gets the National Spirit “Economic Expansion”
Economic Expansion
Consumer Goods Factories factor: −5%
Factory Output: +10%
Dockyard Output: +10%
Trade deal opinion factor: +25%
Civilian Factory construction speed: +10%
Scripted Effect: decrease_poverty=yes
Hidden effect:
Trigger country event “Financial Crisis!” in 1 year to 1 year and 100 days
Improve The Lives Of The Workers
Since rebellions can only thrive when there is disaffection among peasants and labourers, addressing their complaints is the best way to prevent future unrest. [Root.GetLeader] will approve several laws, including a workers' compensation law and a law limiting daily work hours, to help win the support of the vast lower class which forms the core of our nation's zebrapower pool.
Requires the following:
“Permit Private Education”
Requires the following:
“Anti-Insurgency Tactics”
The following will bypass the focus:
Has leader “Jebzel Zoblos”
Gain 10% Stability
Gain 100 Political Power
Gain 10% Supremacist party popularity
Scripted Effect: decrease_poverty=yes
Restore The Rural Guard
First established as an official constabulary by Zamilcar Zarca in 981, the Rural Guard was a ruthless and efficient organisation primarily responsible for eliminating unrest in the countryside. However, they disintegrated in the chaos that followed the Storm King's invasion. It is clear that this organisation will be needed once again if we are to maintain order in the east.
Requires the following:
“Appoint A Co-Sufrit”
The following will bypass the focus:
Has the National Spirit “Rural Guard”
Gets the National Spirit “Rural Guard”
Rural Guard
Trade deal opinion factor: +10%
Stability: +10%
Damage to Garrisons: −10%
If:
Limited to:
Coltvan Republic:
Does not exist
[SCOPE]Every owned state:
Limited to:
Is a core state of Coltvan Republic
None of:
Is a core state of our country
Resistance: −10%
Pacify Coltva
Coltvans are in dire need of a reminder that they are Colthaginians. The troublemakers and bandits in Coltva will be cleansed with a direct and ruthless application of military force. There will be no negotiations or concessions. The rebel scum will either surrender, or they will die.
Requires the following:
“Restore The Rural Guard”
Is at peace
Coltvan Republic:
Does not exist
The following will bypass the focus:
At least one of the following is true:
Coltva has been cored (?)
Coltvan Republic:
Is a subject of our country
Coltvan Republic:
Scripted Effect: add_to_ROOT_potential_cores=yes
Coltva has been cored (?)
If:
Limited to:
None of:
Zeirutid is dead (?)
Custom effect tooltip: Coltva will violently secede from Colthage!
Hidden effect:
Trigger country event “The Coltvan Revolution”
Control The Media
When it comes to the information presented to the average citizen, we must be ever-vigilant in combating threats to national unity. The media cannot be allowed to publish seditious anti-junta content at will, and in general must be kept under the tight control of the government. The only facts worthy of public consumption are officially approved facts!
Ziempsal Zannid is a respected spymaster despite her ties to an underground cult worshipping Zargon, the Lord of the Deep. Her contacts could be very useful for ensuring the internal security of Colthage. In return for leaving their cult alone, they can use their espionage talents to help the government to track down foreign agents, agitators and dissidents.
Many months of fighting in Coltva has given us a tremendous amount of experience in fighting irregular forces. This knowledge should be put to use developing our counter-insurgency tactics. We must take a holistic view and catalogue all military, political, economic, psychological, and civic actions that should be taken to defeat an insurgency.
Requires the following:
“Pacify Coltva”
Requires the following:
“Re-Armament”
Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
Military Police Technology
Gets the National Spirit “Anti-Insurgency Tactics”
Anti-Insurgency Tactics
Resistance Decay Speed: +15%
Resistance Growth Speed: −15%
Damage to Garrisons: −15%
Required Garrisons: −15%
Project OTSULTIMA
It is proposed to continue research on problems critical to a clarification of the fundamental aspects of the stimulus-response relationship in biological systems. Can we get control of an individual to the point where they will do our bidding against their will and even against fundamental laws of nature such as self preservation?
Custom effect tooltip: If you don't own La Resistance, this focus doesn't do much, so here have some political power :)
Gain 100 Political Power
Amend The Constitution
The current constitution states that the position of Sufrit is to be a rotating one, but this has only led to disruptive conflict and infighting up to now. With the loyalty of the warlords secured, [Root.GetLeader] can finally amend the constitution and ensure that their reign lasts for the rest of their life.
Requires the following:
“The Boom-Bust Cycle”
Requires the following:
“Improve The Lives Of The Workers”
Requires the following:
“Project OTSULTIMA”
Custom trigger tooltip:
Tooltip: The Loyalty of all Warlords must be High, or their Power must be Negligible.
At least one of the following is true:
Value of variable CTH_zerutra_loyalty is greater than 2
Value of variable CTH_zerutra_power is less than 1
At least one of the following is true:
Value of variable CTH_zoblos_loyalty is greater than 2
Value of variable CTH_zoblos_power is less than 1
At least one of the following is true:
Value of variable CTH_ochzors_loyalty is greater than 2
Value of variable CTH_ochzors_power is less than 1
Trigger country event “Sufrit Now And Forever”
Secure Kar-Alpaka
Llambet seized the Coltvan state of Kar-Alpaka from us after the Storm King's invasion in order to gain sea access for themselves. Since then the territory has been out of our hooves, but the time has come to rectify this. There will be no asking nicely: we retake what is rightfully ours by force.
Requires the following:
“Hold A Constitutional Referendum”
Is at peace
Is an independent nation
The following will bypass the focus:
At least one of the following is true:
Owns state Kar-Alpaka (1092)
Kar-Alpaka Border War unlocked (?)
Custom effect tooltip: Border conflict decision to retake Kar-Alpaka will be unlocked (Note: If Coltva is a subject, they will unlock the decision as well).
Kar-Alpaka Border War unlocked (?)
Fortify The West
With the Storm King dead and gone, Hippogriffia represents the greatest threat to our future security. Although we have no intention of picking a fight with them, we must be prepared to defend ourselves from potential aggression. Constructing a line of new fortifications along our border with Zumidia will prevent a Hippogriff surprise attack and deter any cross-border assault.
Requires the following:
“Secure Kar-Alpaka”
Has full control of state Tefemanei (877)
Has full control of state Sivmareas (709)
Has full control of state Alaudid Range (699)
The following will bypass the focus:
Has Fortified The West (?)
[Scope]Tefemanei (877):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Sivmareas (709):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Alaudid Range (699):
Add 2 Land Fort, on the province (18305)
Coastal Guns
Requires the following:
“Secure Kar-Alpaka”
The following will bypass the focus:
Always
Custom effect tooltip: I wanted to add like a cool bonus for fighting naval battles near coast here but apparently its impossible to do anything like that. Can't even use an effect to add static modifiers on naval provinces smh my head. I'll keep this focus as is in case it becomes possible in the future.
Crush Quaggatai
Quaggatai is a historic enemy of Colthage—it was the Quaggatai Khans who kept us enslaved for 300 dark years, and their resurgence means that a final confrontation is only a matter of time. They must be destroyed so that their hordes can never again threaten us.
Requires one of the following:
“Fortify The West”
“Coastal Guns”
Is an independent nation
Is at peace
At least one of the following is true:
Has the National Spirit “Interservice Rivalry - Army Dominance”
Has the National Spirit “Interservice Rivalry - Army Strengthened”
Trigger country event “Colthage Demands Unification”
War Plan East
Colthage is in dire need of additional resources and labourers to rival other regional powers such as Hippogriffia and Chiropterra. The east, divided into weak and backwards feudal nations, provides plenty of both. The army urges us to prepare an invasion of Hindia as soon as possible before the region can consolidate.
Requires the following:
“Crush Quaggatai”
Has the National Spirit “Interservice Rivalry - Army Dominance”
As we begin to march east, the first target that presents itself to us is [HIN.getNameDef]—neutralising their native princes is the first vital step towards conquering all of Hindia. It is imperative that we control this land, as it will serve as an important staging area for our eventual campaigns deeper into Hindia.
Requires the following:
“War Plan East”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Army Dominance”
Our next targets are the wealthy realms of Chital and Sambar, dominated by the Olenian cousins of native deer. The locals will welcome us as liberators as we topple the regimes of these "Yarils" and such. Complete control of the northern coast is necessary if we wish to assert our military dominance in the region.
Requires the following:
“The Gateway To Hindia”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Army Dominance”
Barasingha is the untamed borderland of Hindia, most savage and uncivilized part of the region. To fully complete our conquest, this realm must be conquered as well. Only then can we call ourselves masters of Hindia.
Requires the following:
“The Gateway To Hindia”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Army Dominance”
Glorious triumph! [Root.GetLeader] has led us to total victory, leaving us the sole masters of Hindia. However, conquest and administration are two different things altogether. It is time to decide how to organise our new lands. Ruling over such a large population of deer will be difficult, but necessary in order to take advantage of the valuable resources in the territory.
Requires the following:
“The Viking Coast”
Requires the following:
“The Final Frontier”
Has the National Spirit “Interservice Rivalry - Army Dominance”
In the distant past, Colthage dominated the Middle Sea, controlling all naval commerce passing east and west. Without this control, Colthage is doomed to forever remain a minor power. According to the navy, seizing the populous islands to the north would not only give us back this control, but vastly expand our industrial base.
Requires the following:
“Crush Quaggatai”
Has the National Spirit “Interservice Rivalry - Navy Dominance”
Macawia has long been a neighbour of Colthage with a tenuous relationship to say the least: they cannot be trusted and pose a threat to the junta, especially with so many of their citizens having pro-democratic sympathies. For Colthage's security, Macawia must be destroyed.
Requires the following:
“War Plan North”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Navy Dominance”
Asterion is another rival naval power in the Middle Sea, and also potentially hostile to us after our recent takeover of Macawia. They cannot be ignored any longer. In addition, taking control of the islands they currently hold will provide us with a strategically vital staging area for our future operations in the region.
Requires the following:
“Operation Parroting”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Navy Dominance”
Sicameon was clearly behind the murder of Professor Balazar Zatid. How else could their sham "investigation" have failed to produce any suspects? The country is led by a pack of griffon supremacists who are squatting on soil which was once part of New Colthage. We have not forgotten this grievous insult to our national honour, and it will not go unavenged!
Requires the following:
“Operation Parroting”
Is an independent nation
Is at peace
Has the National Spirit “Interservice Rivalry - Navy Dominance”
1500 years ago, the colony of New Colthage was founded on Scarlet Island. Shortly afterwards, a massive war erupted with Karthinia, which Colthage eventually lost, along with our overseas colonies. In light of our newfound dominance over the Middle Sea, some zebras are suggesting that the time has come to resurrect the idea of New Colthage.
Requires the following:
“Operation Bullfighter”
Requires the following:
“Operation Trident”
Has the National Spirit “Interservice Rivalry - Navy Dominance”
Colthage has always relied on two primary pillars to support it: The army and the navy. In recent years both have been weakened severely, threatening the very foundation of the nation. They must be restored to their former glories so Colthage has dominance of both land and sea once more!
Requires the following:
“Hold A Constitutional Referendum”
If:
Limited to:
Has the National Spirit “A Professional Army”
Gets the National Spirit “Interservice Rivalry - Army Strengthened”
<div style="display:flex; align-items:center;" id="Interservice Rivalry - Army Strengthened ">
Interservice Rivalry - Army Strengthened
Factory Output: +7.5%
Dockyard Output: −7.5%
Land Doctrine Cost: −10%
Naval Doctrine Cost: +10%
Military Factory construction speed: +10%
Dockyard construction speed: −10%
Else:
Gets the National Spirit “Interservice Rivalry - Balanced”
Interservice Rivalry - Balanced
Gain 50 Army Experience
Gain 50 Navy Experience
Rebuild The Professional Army
Although we have made use of mercenaries as a stopgap in recent years, their unreliability makes them unsuited to serve as the core of our army, and putting our faith in them to defend the nation would be the height of foolishness. [Root.GetLeader] has a plan to rebuild a truly professional army, using experienced veterans and the Sacred Band to train these new soldiers.
Requires the following:
“The Two Branches Of The Military”
The following will bypass the focus:
Has the National Spirit “A Professional Army”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Scripted Effect: CTH_increase_army_dominance=yes
Blessing Of Aztarte
O Aztarte, Goddess of Fertility and War, heed the prayers of your most humble and faithful followers! Your most divine blessing is necessary if we wish to smite the enemies of Zonician civilization. Be generous and grant us a mere fraction of your sacred power!
Requires the following:
“Rebuild The Professional Army”
Gets the National Spirit “Blessed By Aztarte”
Blessed By Aztarte
MODIFIERS_ARMY_STRENGTH: +10%
Monthly Population: +10%
Division Recovery Rate: +10%
Breakthrough: +10%
Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
Race-specific technology
Scripted Effect: CTH_increase_army_dominance=yes
Lessons From The Storm
Although it is painful to remember, [Root.GetLeader] knows that there are lessons we must learn from the Storm King's invasion, especially in regards to the importance of military air power. It would be wise for us to study the nature of our defeat, and avoid repeating the same mistakes in the future.
Requires the following:
“Rebuild The Professional Army”
The following will bypass the focus:
Has learned from the Storm (?)
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain +100% research bonus (Air models bonus) (1 use) towards:
Aircraft
Scripted Effect: CTH_increase_army_dominance=yes
Sign A Contract With Ochzor
Zauro Ochzor is a famed weapons designer and businesszebra who owns several manufacturing companies. We should strike a deal with one of them to supply the army, which would allow us to equip our forces with quality arms while at the same time gaining the loyalty of the Ochzors.
Requires one of the following:
“Blessing Of Aztarte”
“Lessons From The Storm”
Custom trigger tooltip:
Tooltip: Ochzors'Loyalty must be above Dangerously Low and Power must be above Negligible.
Value of variable CTH_ochzors_loyalty is greater than 1
Value of variable CTH_ochzors_power is greater than 0
The following will bypass the focus:
At least one of the following is true:
Has the Materiel Designer “Ochzor Rifle Designs”
Has the Materiel Designer “Ochzor Cannon Designs”
Value of variable CTH_ochzors_power is less than 1
Has leader “Zauro Ochzor”
Trigger country event “Meeting With The Warlord”
The Air Force Debate
The Storm King's lightning invasion plainly demonstrated the value of air power on the modern battlefield for all to see. In light of this, we clearly need to establish an air force, although the army and navy are not in complete agreement on what precise role it should have.
Requires the following:
“Lessons From The Storm”
Requires the following:
“Promote New Admirals”
Has full control of state Colthage (875)
The following will bypass the focus:
Airforce has been founded (?)
Airforce has been founded (?)
Custom effect tooltip: Available as Chief of Airforce:
Bodo Tabnit , which grants
Air Superiority
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
[Scope]Colthage (875):
Add 3 Air Base
Trigger country event “The Role Of The Air Force”
Begin Recruitment Campaigns
North Zebrica has become an increasingly chaotic place in recent years, making national defence more important than ever. Ensuring our future security will require a substantial buildup: the army is hungry for more willing soldiers, and so nationwide propaganda campaigns need to be launched to incentivise zebras to sign up.
Requires the following:
“Lessons From The Storm”
Requires the following:
“The Air Force Debate”
Gets the National Spirit “Recruitment Campaign”
Recruitment Campaign
Recruitable Population Factor: +15%
Training time: −15%
Mobilization speed: +10%
Scripted Effect: CTH_increase_army_dominance=yes
Army Modernisation
Advances in technology have made possible the creation of new combat vehicles that can protect soldiers as well as greatly increase their offensive capabilities. We can not afford to neglect developing and incorporating these machines into our army, or else we will get left behind and pay dearly for it in the next war.
Requires the following:
“Sign A Contract With Ochzor”
Custom effect tooltip: Available as Design Company:
Taloncia Colthage Branch , which grants
Motorization Research Speed: +15%
Truck:
Hardness: +10%
Motorized designer unlocked (?)
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
Truck
Gain +100% research bonus (BRF_armor_research) (1 use) towards:
Armor technology
Scripted Effect: CTH_increase_army_dominance=yes
Military Research And Development
Our research efforts suffered a bit of a setback after purging the Scientifids, but we have finally amassed the resources and personnel needed to establish a new department specialising in military research and development. This department will be responsible for the development of emerging technologies to support the needs of national security.
Requires the following:
“Begin Recruitment Campaigns”
Requires the following:
“Establish Naval Infantry Corps”
The following will bypass the focus:
Has more than 4 research slots
Gain 1 research slot
Expand The Hippone Dockyard
Hippone has a natural harbour of great strategic and economic importance, but the infrastructure currently in place there is inadequate. It is not being utilised for ship production as effectively as it could be: we need to construct additional dry docks and repair facilities if we are to rectify this.
Requires the following:
“The Two Branches Of The Military”
Has full control of state Alaudid Range (699)
[Scope]Alaudid Range (699):
Add 3 building slots
Add 3 Naval Dockyard
Scripted Effect: CTH_increase_navy_dominance=yes
Promote New Admirals
Recent events have left us with new openings in the leadership of the navy. We must make it a priority to fill these gaps with talented, qualified zebras. Fortunately, we have identified several promising naval officers who are ideal candidates for promotion to replace the admirals who were... forcibly retired.
Requires the following:
“Expand The Hippone Dockyard”
Abizam Ummid becomes a naval commander
Gamila Adir becomes a naval commander
If:
Limited to:
None of:
Has learned from the Storm (?)
Scripted Effect: CTH_increase_navy_dominance=yes
Blessing Of Zam
O Zam, God of the Great Sea and all rivers that flow into it, heed the prayers of your most humble and faithful followers! Guide our sailors to safety and sink our foes in vicious storms. Keep the seas calm when our gunners take aim in battle. Keep your sacred rivers from drying up or flooding. Be generous and grant us a mere fraction of your sacred power!
Requires the following:
“Expand The Hippone Dockyard”
Gets the National Spirit “Blessed By Zam”
Blessed By Zam
Naval Hit Chance: +10%
Naval Experience Gain: +10%
Ship Recovery Rate: +10%
Trade deal opinion factor: +10%
Naval Damage: +10%
Gain 2 uses of +50% (BAK_naval_doctrine) doctrine cost reduction for:
Naval Doctrine
Scripted Effect: CTH_increase_navy_dominance=yes
Copy Wingbardian Torpedo Designs
Wingbardy has been at the forefront of torpedo development for many years now. Thanks to our shared history of military cooperation, it would not be so difficult to copy some of their torpedo designs. Of course, they might not be exactly pleased with this, but with a few modifications, nogriffon will ever know.
Requires one of the following:
“Promote New Admirals”
“Blessing Of Zam”
Gets the National Spirit “Wingbardian Torpedoes”
Wingbardian Torpedoes
Torpedo screen penetration: +20%
Torpedo hit chance: +10%
If:
Limited to:
DLC Man the Guns is enabled
Gain +100% research bonus (Advanced Torpedo Designs) (2 uses) towards:
Torpedo technologies
Establish Naval Infantry Corps
Occupying and asserting control over our overseas territories will require specialized naval infantry: armed sailors are simply not up to the task of conducting expeditionary and amphibious operations. And so a new service branch shall be established to serve this critical military role as an amphibious warfare force.
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +75% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Scripted Effect: CTH_increase_navy_dominance=yes
Navy Modernization
The balance of power at sea is changing, and naval warfare itself is changing along with it. If we wish to become a first-rate power in our region, we must adapt to these changes and modernize our navy. To this end, we will begin the process of upgrading our warship designs without delay.
Requires the following:
“Copy Wingbardian Torpedo Designs”
Custom effect tooltip: Available as Design Company:
Hippone Military Dockyard , which grants
Naval Research Speed: +15%
Naval designer unlocked (?)
Gain +100% research bonus (Naval development) (2 uses) towards:
Ships
Scripted Effect: CTH_increase_navy_dominance=yes
Experimental Weaponry
Past technological breakthroughs have led to advancements that forever changed the face of the battlefield. As we press beyond the frontiers of current knowledge, we will no doubt uncover all kinds of amazing discoveries that can be applied towards warfare—we should direct all our research and development undertakings towards experimenting with and developing new types of weapons.
Requires the following:
“Army Modernisation”
Requires the following:
“Military Research And Development”
Requires the following:
“Navy Modernization”
Add technology: Chemical Warfare Units
Custom effect tooltip: Effect:
Special Forces:
Breakthrough: +5%
Defense: +5%
Support Battalions:
Soft Attack: +5%
Hard Attack: +5%
Gain +100% research bonus (Helicopter Technology) (1 use) towards:
Helicopter technology
Gain +100% research bonus (Magical technology bonus) (1 use) towards:
Magical Weapons
magical_weapons1
magical_weapons2
magical_weapons3
Gain +100% research bonus (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
The Plan Of Zapsa
Now that our revolt is finally out in the open, we need to make sure the citizens of Colthage know what we are fighting for, and why armed rebellion against Zalathel is justified and necessary. Our call for an end to the Zarcids' authoritarian rule and the re-institution of democracy will ring out from Zapsa, signalling the beginning of a new age for Colthage!
Trigger country event “The Plan Of Zapsa”
Seek Support From Mount Aris
Zanno Mzelqatid has sent a request to the Hippogriffs asking for aid. Although they have an isolationist bent and are usually hesitant to intervene in the internal affairs of a foreign country, they are not exactly on friendly terms with the Zarcid dictatorship. There is no doubt that the majority of Hippogriffs would like to see Zalathel ousted and our side emerge victorious.
Trigger country event “Colthaginian Rebels Request Aid!”
Awaken The Populace
Our goal is achievable only through violent direct action on the part of the Colthaginian populace: a true nationwide uprising. Presently, most common zebras lack political consciousness and need to be roused from their slumber. Once they connect the daily humiliations they suffer with the current government's hypocrisy and corruption, they will turn sharply against it.
Zeirutid has rallied large numbers of Coltvans under the banner of his "Liberation Army", and would be a valuable ally in our war against the intolerable Zarcids. Zanno will ask that this rebel movement recognise us as the rightful government of Colthage. Once we are in full control, we will defuse the situation in the east and leave no more reason for Zeirutid's revolt to continue.
Sympathetic to our noble struggle, and not content to sit idly while much of Colthage still languishes under oppression, Macawia has generously offered to loan us guns and other military supplies. These weapons will be a great help in the battles that lie ahead.
Requires the following:
“Seek Support From Mount Aris”
Add 2 off map Military Factory
Promises To Peasants And Slaves
To encourage rural uprisings against Zarcid rule, Zanno will release a proclamation promising land reform and slave emancipation. Although landowners are sure to be displeased by these agrarian reforms, it is a worthwhile tradeoff in order to get the popular might of the rural peasantry on our side.
Requires the following:
“Contact Zeirutid's Rebels”
Custom effect tooltip: Once we win the civil war, Landowner loyalty will be lowered.
Three divisions of peasants and slaves will rise up, potentially in enemy territory.
Angered Landowners (?)
Hidden effect:
load_oob = "CTH_angry_peasants"
Purchase Planes
Shrewd as ever, General Orzagid has assessed our situation and proposed that we buy a new weapon, aeroplanes, to gain air supremacy against the enemy. He is adamant that military air power will be of paramount importance in this war.
Requires the following:
“Macawian Arsenal Of Liberty”
Requires the following:
“Awaken The Populace”
If:
Limited to:
Has Early Small Airframe technology researched
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
Scripted Effect: generic_early_fighter=yes
25 units of Small Airframe(Early Fighter) is added to the national Stockpile
Else, if:
Limited to:
Has Early Fighter technology researched
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Fighter models
25 units of Early Fighter is added to the national Stockpile
Else:
If:
Limited to:
DLC By Blood Alone is enabled
Add technology: Early Small Airframe
Add technology: Dedicated Aircraft Machine Guns
Add technology: Dedicated Aircraft Engines
Scripted Effect: generic_early_fighter=yes
25 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
Else:
Add technology: Early Fighter
25 units of Early Fighter is added to the national Stockpile
Appeal To The Soldiers
Many in the Colthaginian army already support our cause, but are hesitant and just need to be convinced that our movement has what it takes to fully defeat Zalathel. With the vast majority of Colthaginians behind us, the righteousness of our plight is clear, and our victory inevitable. It is only a matter of time.
Let every zebra know that we are willing to fight to the end for our sacred ideals: to restore true democracy to Colthage and put an end to Zarcid autocracy. We will suffer no more petty tyrannies, and no more dictators.
For freedom, the Constitution, and the rule of law!
Requires the following:
“Purchase Planes”
Requires the following:
“Appeal To The Soldiers”
Gets the National Spirit “Battle Cry of Freedom”
Battle Cry of Freedom
Division Speed: +10%
(File:CTA.png CTA) Attack bonus against country: +15%
(File:CTA.png CTA) Defense bonus against country: +10%
Form The Interim Government
Now that we have succeeded in capturing Zalathel and putting an end to his oppressive rule, we must move quickly to form a provisional government and begin preparations for elections. Zanno Mzelqatid will oversee this process, but in accordance with his democratic principles, he will not be claiming the title of Sufrit. Instead, an interim one will be selected to serve until elections can be held.
Trigger country event “A New Beginning”
Replace Political Chiefs
Undoubtedly the most hated aspect of the Zarcid's dictatorial regime was the petty oppression of its political chiefs. These corrupt agents functioned as miniature dictators, and trampled over the rights of their local communities while plundering them for personal gain. All of the Zarcid-era political chiefs will be replaced by democratically elected municipal officials.
Requires the following:
“Form The Interim Government”
If:
Limited to:
Has the National Spirit “Political Chiefs”
Replace the National Spirit “Political Chiefs” with the National Spirit “Municipal Democracy”
Municipal Democracy
Stability: +5%
Starting Compliance: +5%
Daily Compliance Gain: +0.01%
Else:
Gets the National Spirit “Municipal Democracy”
Municipal Democracy
Stability: +5%
Starting Compliance: +5%
Daily Compliance Gain: +0.01%
Disband The Revolutionaries
The revolutionaries did their job in helping to overthrow the Zarcids. Now that our goal has been achieved, we need to restore order: a swarm of armed radicals, most of whom are little better than bandits, should not remain as a destabilising force in the country. The ruffians must step aside and let a more respectable cohort take the reins.
Requires the following:
“Form The Interim Government”
None of:
Is at war with Coltvan Republic
Gain 5% Stability
Lose 2.5% Non-Aligned party popularity
Delete template “Abiyot Yennterib” and disband all units created from this template
Delete template “Rural Mob” and delete all units created from this template
Zacual Orozid:
remove_unit_leader_role = yes
Zannido 'Bandolier' Zidon:
remove_unit_leader_role = yes
Clear country flag CTC_has_zidon
If:
Limited to:
Coltvan Republic:
Exists
Coltvan Republic:
Trigger country event “The Constitutionalist Demand”
Else, if:
Limited to:
At least one of the following is true:
Friendship with Coltva (?)
Coltva has revolted (?)
None of:
Zeirutid is dead (?)
Hidden effect:
Trigger country event “Zeirutid's Conditions” in 1 day
Else, if:
Limited to:
None of:
Zeirutid is dead (?)
Hidden effect:
Trigger country event “Zeirutid Refuses To Comply” in 1 day
Restore The Constitution
Zamilcar Zarca cared little for the constitution, calling it "just a piece of paper" while attempting to destroy our republican traditions. Not any longer! It's time to fully restore the power of the constitution of 836, and our democracy along with it.
Requires the following:
“Form The Interim Government”
Gain 75 Political Power
Gets the National Spirit “The Colthaginian Constitution”
The Colthaginian Constitution
Daily Political Power Gain: +0.1
Stability: +10%
The constitution of Colthage is one of the oldest of its kind in the entire world. It was the foundation of a political system that was seen by ancient writers as one of the best, balancing elements of monarchy, aristocracy, and democracy. When the Colthaginian Republic was established in 836 ALB, this ancient constitution functioned as a template for the new one. As such, the venerable constitution represents a tradition of republicanism that is over a thousand years old.
Freedom Of Speech
We will not muzzle the voice of the people like the Zarcas did. Effective immediately, any and all restrictions on or state control over the media are repealed, allowing true freedom of speech. Including—and especially—permitting citizens to criticise Zanno Mzelqatid and the government.
Requires the following:
“Replace Political Chiefs”
Gets the National Spirit “Freedom of Speech”
Freedom of Speech
Daily Political Power Gain: +0.1
Stability: +10%
Party Popularity Stability Modifier: −20%
War Penalty Stability Modifier: −20%
Hidden effect:
Trigger country event “A Wave Of Criticism” in 14 days
Liberation Of Labour
In order to maintain the support of the working classes, we must provide them some relief from the many unfair hardships they have been forced to endure from cruel and predatory managers. To this end, the government will be directed to push through reforms to protect workers from abuse, as well as legalise the formation of trade unions.
Trigger country event “The Organisation of the Working Class” in 14 days
Rural Education
Although the Zarcas were happy to have millions of uneducated zebras living in ignorance and poverty, we know that education is the key to unlocking the promise and potential of every Colthaginian. Funding for rural schools should be increased and many new schools built across the countryside, where illiteracy is the highest.
Requires the following:
“Restore The Constitution”
Requires the following:
“Disband The Revolutionaries”
The following will bypass the focus:
{{{1}}}
Scripted Effect: decrease_illiteracy=yes
Hidden effect:
Trigger country event “Demand For Land Reform” in 14 days
Put Zarcid Supporters On Trial
We can not allow our enemies to simply remain locked up in prison: they must face justice. Those who supported the unconstitutional reign of Zalathel and Zamilcar need to be prosecuted and sentenced for their crimes against Colthaginian democracy.
Requires the following:
“Restore The Constitution”
If:
Limited to:
Accepted the fateful offer (?)
Trigger country event “The Rule Of Law”
Hidden effect:
Trigger country event “Trials Cancelled”
Else:
Trigger country event “The Rule Of Law”
Hold Elections
The interim reign of Zarra is over and everything is finally ready for new democratic elections where the next Sufrit will be chosen. With the apparatuses of Zarcid repression dismantled, the fate of Colthage is back in the hooves of its citizens, as it always should have been.
Requires the following:
“Freedom Of Speech”
Requires the following:
“Liberation Of Labour”
Requires the following:
“Rural Education”
Requires the following:
“Put Zarcid Supporters On Trial”
Is at peace
If:
Limited to:
Accepted the fateful offer (?)
Trigger country event “The Election Results”
Else:
Trigger country event “The Election Results”
The Republic Is Saved!
Under the leadership of Orzagid, the Constitutionalists have finally achieved their goals and can fully restore constitutional rule in the country. The dream of countless oppressed Colthaginians has been fulfilled: democracy and the rule of law have returned. The forgotten ideals of freedom and decency will guide our nation once again.
Trigger country event “The Inaugural Speech Of The Sufrit”
Fate Of The Clique
The members of the Scientific Clique have a long and controversial history. During the past few decades they greatly helped with the modernization of the nation, while at the same time providing backing for an authoritarian regime. Many disagree on what role the Scientifids ought to play in our future, and we need to decide what to do with them.
Requires the following:
“The Republic Is Saved!”
Trigger country event “Negotiating With Baltazar Zakbar”
If:
Limited to:
Has less than 5 research slots
Gain 1 research slot
The Monument To The Revolution
The struggle to overthrow the Zarcid regime and crush any other enemies of the people in Colthage was bloody and many lost their lives. In honour of their memory, we will erect a grand landmark in the centre of the city of Colthage itself to honour their brave sacrifices.
Requires the following:
“The Republic Is Saved!”
Trigger country event “Completion Of The Monument”
[Scope]Colthage (875):
Add the modifier “The Monument To The Revolution”, on the province (18351)
Hunt Down Bandits
The collapse of law and order during the Storm King's invasion resulted in a bandit infestation that continues to persist. Many bandits aligned with the Revolution, while some did not. Regardless, the truth remains that they are all criminals who must be dealt with. The time of innocent zebras living in fear of lawless violence must come to an end!
Requires the following:
“The Republic Is Saved!”
Trigger country event “Hunting A Lion”
Lose 2 500 Ponypower
Gain 5% Stability
From Factionalism Into Institutionalism
Colthaginian politics have long been dominated by informal factions which try to sway senators to their side while doing their best to undermine the ruling government. For the sake of peace and order, a Griffonian-style system of political parties must be introduced. These formal organizations will abandon cloak and daggers in favour of democratic legitimacy.
Requires the following:
“Fate Of The Clique”
Requires the following:
“The Monument To The Revolution”
Requires the following:
“Hunt Down Bandits”
Gain 10% Stability
If:
Limited to:
Has the National Spirit “Political Instability”
Modify the National Spirit “Political Instability”
Political Instability
Daily Political Power Cost: +0.25
Stability: −5%
Else, if:
Limited to:
Has the National Spirit “Political Instability”
Remove the National Spirit “Political Instability”
Set the Non-Aligned party name to (CRP) Colthaginian Revolutionary Party
Set the Harmonic party name to (PHM) Party of the Harmonic Movement
Set the Supremacist party name to (NAF) National Action Front
Set the Communist party name to (LP) Labourers' Party
Remove: Factions unlocked (?)
Remove the dynamic modifier “Factionalism”
Gets the National Spirit “Loyal Landowners”
Loyal Landowners
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −10%
If:
Limited to:
Country flag CTH_cooperate_with_nerds is set
Gets the National Spirit “Loyal Scientifids”
Loyal Scientifids
Production Efficiency Cap: +5%
Research Speed: +5%
If:
Limited to:
Value of variable CTH_harmonites_power is equals 5
Gain 15% Harmonic party popularity
Else, if:
Limited to:
Value of variable CTH_harmonites_power is equals 4
Gain 12% Harmonic party popularity
Else, if:
Limited to:
Value of variable CTH_harmonites_power is equals 3
Gain 9% Harmonic party popularity
Else, if:
Limited to:
Value of variable CTH_harmonites_power is equals 2
Gain 6% Harmonic party popularity
Else, if:
Limited to:
Value of variable CTH_harmonites_power is equals 1
Gain 3% Harmonic party popularity
If:
Limited to:
Value of variable CTH_military_faction_power is equals 5
Gain 15% Supremacist party popularity
Else, if:
Limited to:
Value of variable CTH_military_faction_power is equals 4
Gain 12% Supremacist party popularity
Else, if:
Limited to:
Value of variable CTH_military_faction_power is equals 3
Gain 9% Supremacist party popularity
Else, if:
Limited to:
Value of variable CTH_military_faction_power is equals 2
Gain 6% Supremacist party popularity
Else, if:
Limited to:
Value of variable CTH_military_faction_power is equals 1
Gain 3% Supremacist party popularity
The Federal Amendment
The constitution of Colthage did not originally specify if the nation should have a federal or a unitary structure. This resulted in a bloody civil war between centralists and federalists, which the former won. But it is clear now that the centralised model has failed. A constitutional amendment must be introduced to empower the states, turning Colthage into a federation.
Requires the following:
“From Factionalism Into Institutionalism”
If:
Limited to:
Has the National Spirit “Political Instability”
Modify the National Spirit “Political Instability”
Political Instability
Daily Political Power Cost: +0.25
Stability: −5%
Else, if:
Limited to:
Has the National Spirit “Political Instability”
Remove the National Spirit “Political Instability”
[Scope]Alaudid Range (699):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Karamane (700):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Zur (701):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Sophoovene (702):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
[Scope]Zebinop (703):
Set variable CTH_senator_party to 4
Set variable CTH_senator_support to 0
[Scope]Amanesya (704):
Set variable CTH_senator_party to 1
Set variable CTH_senator_support to 0
[Scope]Zeordu (705):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
[Scope]Trotkat (706):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
[Scope]Sivmareas (709):
Set variable CTH_senator_party to 1
Set variable CTH_senator_support to 0
[Scope]Zjerba (714):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Zamitha (852):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Colthage (875):
Set variable CTH_senator_party to 1
Set variable CTH_senator_support to 0
[Scope]Zalihli (876):
Set variable CTH_senator_party to 1
Set variable CTH_senator_support to 0
[Scope]Tefemanei (877):
Set variable CTH_senator_party to 1
Set variable CTH_senator_support to 0
If:
Limited to:
Coltva has been cored (?)
If:
Limited to:
Owns state Kar-Alpaka (1092)
[Scope]Kar-Alpaka (1092):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
Else:
[Scope]Kar-Alpaka (1092):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Kizil-Zeb (1093):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Goatlestan (1094):
Set variable CTH_senator_party to 4
Set variable CTH_senator_support to 0
[Scope]Qatrain (1095):
Set variable CTH_senator_party to 4
Set variable CTH_senator_support to 0
If:
Limited to:
Owns state Zrumqi (933)
[Scope]Zrumqi (933):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
Else:
[Scope]Zrumqi (933):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
Else:
[Scope]Kar-Alpaka (1092):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Kizil-Zeb (1093):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Goatlestan (1094):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Qatrain (1095):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Zrumqi (933):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Karmanegdan (1089):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Zerankara (707):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Ispardur (708):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
[Scope]Zahal (751):
Set variable CTH_senator_party to 0
Set variable CTH_senator_support to 0
Set variable CTH_total_senator_support to 0
Custom effect tooltip: Unlocks The Federal States decisions.
Set country flag CTH_federal_states_unlocked
Remove cosmetic tag
Set cosmetic tag to CTH_united_states_tag
Activate Mission: “Federal Elections”
National Banking Reform
Instability caused by the Revolution devastated Colthage's patrician banks, causing many to go bankrupt. We are left with little choice but to create a new institution responsible for managing the currency and monetary policy of the nation—our fractured banking system will be replaced with a new nationwide network of banks under the control of the new Central Bank of Colthage.
Requires the following:
“The Federal Amendment”
Custom trigger tooltip:
Tooltip: Senators from at least 5 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 4
The following will bypass the focus:
Has the National Spirit “Central Bank of Colthage”
Scripted Effect: decrease_poverty=yes
Gets the National Spirit “Central Bank of Colthage”
Central Bank of Colthage
Daily Political Power Gain: +0.1
Construction Speed: +10%
Economy Laws Cost: −25%
Role Of The Popular Assembly
The constitution outlines two legislative bodies for the Republic: The Senate and the Popular Assembly. However, some senators have questioned the need for a bicameral system, while others claim the Popular Assembly remains too weak. The Sufrit needs to intervene to resolve this dispute.
Requires the following:
“The Federal Amendment”
Custom trigger tooltip:
Tooltip: Senators from at least 5 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 4
Trigger country event “Debate About The Popular Assembly”
Heal The Wounds Of The Nation
The nation still bears deep scars from the Storm King's invasion, as well as from decades of Zarcid corruption and mismanagement. The economy remains devastated, but we are finally able to implement a programme of recovery to help our citizens prosper, free from oppressive tyranny.
Requires the following:
“National Banking Reform”
The following will bypass the focus:
None of:
Has the National Spirit “Legacy of the Storm”
Remove the National Spirit “Legacy of the Storm”
Moderate Land Reform
The constitution allows the government to redistribute ownership of land as it sees fit, and many smallholders barely own enough to sustain themselves. Land reform is necessary, but it should not be taken too far, as radical changes might destroy the economy of the nation and lead to a return to subsistence agriculture.
Requires one of the following:
“National Banking Reform”
“Role Of The Popular Assembly”
Custom trigger tooltip:
Tooltip: Senators from at least 8 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 7
The following will bypass the focus:
Has the National Spirit “Limited Land Reform”
Gets the National Spirit “Limited Land Reform”
Limited Land Reform
Daily Political Power Gain: +0.1
Monthly Population: +10%
Gain 5% Stability
Lose 50 Political Power
If:
Limited to:
None of:
Coltva has been cored (?)
Coltvan Republic:
Does not exist
[SCOPE]Every owned state:
Limited to:
Is a core state of Coltvan Republic
Scripted Effect: CTH_unrest_down=yes
If:
Limited to:
Has the dynamic modifier “Dominant Landowners”
Remove the dynamic modifier “Dominant Landowners”
If:
Limited to:
None of:
Has the dynamic modifier “Token Land Reforms”
Add the dynamic modifier “Token Land Reforms” to this state providing the following effects:
Max Factories in State: −1%
Resource Gain Efficiency: −10%
Daily Compliance Gain: +0.02%
Limited to:
Always
Support The Mural Movement
The government will sponsor gifted artists to paint murals on public buildings across the country, depicting not the past of Zonician civilization or following Wingbardian styles, but depicting modern Colthaginian culture with the spirit of the revolution. The aim is to unite the nation under a new shared identity and simultaneously educating those who are ignorant.
Requires the following:
“Role Of The Popular Assembly”
Gain 75 Political Power
Gain 5% Non-Aligned party popularity
Scripted Effect: decrease_illiteracy=yes
Increase Worker Wages
Many promises were made to industrial workers in order to gain their support in the past political struggle. Since the urban proletariat played an important role in the Constitutionalist victory, we owe it to them to start delivering on these promises. Every labourer deserves fair compensation for their work, and laws will be enacted to guarantee this.
Requires the following:
“Heal The Wounds Of The Nation”
Custom trigger tooltip:
Tooltip: Senators from at least 8 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 7
Gain 5% Stability
Gain 5% Non-Aligned party popularity
Scripted Effect: decrease_poverty=yes
Form The Colthaginian Federation of Labour
The RCCW has long been a thorn in the side of Colthage: their reckless mission to destroy capitalism continues to undermine the economy. It is up to us to strike a new balance between capital and labour; one that benefits workers without throwing the country into chaos. A new government organization, the CFL, will be founded and all other labour union federations will be broken up and barred from striking.
Requires the following:
“Heal The Wounds Of The Nation”
Custom trigger tooltip:
Tooltip: Senators from at least 8 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 7
Replace the National Spirit “Liberated Labour” with the National Spirit “Colthaginian Federation of Labour”
Colthaginian Federation of Labour
Production Efficiency Retention: +10%
Production Efficiency Cap: +10%
Factory Output: +10%
Dockyard Output: +10%
Stability: +5%
Custom effect tooltip: LP senators will be alienated. They will no longer support us until the next federal elections.
LP senators refuse to cooperate (?)
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Value of variable CTH_senator_party is equals 4
Value of variable CTH_senator_support is equals 1
Set variable CTH_senator_support to 0
[SCOPE]Our country
Decrease variable CTH_total_senator_support by 1
Restore Civilian Governance In Coltva
For many years now, Coltva has been governed side-by-side by a civilian governor and the Commander of the East. With the region now peaceful and liberated from foreign rule, it is time to end military intervention into civilian affairs and allow Coltvan states to elect their own senators for the Colthaginian Senate.
Requires the following:
“Moderate Land Reform”
Is at peace
Custom trigger tooltip:
Tooltip: Senators from at least 10 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 9
Custom effect tooltip: Coltvan states will now have their own federal senators.
[Scope]Kar-Alpaka (1092):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
[Scope]Kizil-Zeb (1093):
Set variable CTH_senator_party to 2
Set variable CTH_senator_support to 0
[Scope]Goatlestan (1094):
Set variable CTH_senator_party to 4
Set variable CTH_senator_support to 0
[Scope]Qatrain (1095):
Set variable CTH_senator_party to 4
Set variable CTH_senator_support to 0
[Scope]Zrumqi (933):
Set variable CTH_senator_party to 3
Set variable CTH_senator_support to 0
Hidden effect:
Coltvan Republic:
Scripted Effect: add_to_ROOT_potential_cores=yes
Separation Of Temples And State
Thus far the relationship between religious temples and the government has been somewhat ambiguous, but the constitution makes it clear that the state of Colthage is irreligious. The time has come to enforce these articles and fully separate temples from politics—both religious involvement in government affairs and government involvement in religious affairs shall be strictly forbidden.
Requires the following:
“Support The Mural Movement”
Custom trigger tooltip:
Tooltip: Senators from at least 10 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 9
Up to this point, Colthage has never really had excellent healthcare, but it's time for that to change. The government will take an expanded role in providing healthcare services to citizens, and vaccinations will be made mandatory. After all, the well-being of our citizens must always be our primary concern.
Requires the following:
“Increase Worker Wages”
Requires the following:
“Form The Colthaginian Federation of Labour”
Custom trigger tooltip:
Tooltip: Senators from at least 14 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 13
Gets the National Spirit “Public Healthcare System”
Public Healthcare System
Monthly Population: +15%
Stability: +5%
[SCOPE]Every recruited character:
Limited to:
Is a unit leader
Unit leader gains trait:
Thoroughly Vaccinated
Chance to Get Sick: −50%
Gain +100% research bonus (Field Hospitals) (2 uses) towards:
Field Hospitals
Establish The National Road Commission
While railroads do a fine enough job of connecting cities, paved roads are required to connect the countryside. This will not only increase rural economic activity, but also allow the government to exert more control over remote areas. To accomplish this, a new government agency will oversee the construction and maintenance of the federal road network.
Requires the following:
“Form The Colthaginian Federation of Labour”
Custom trigger tooltip:
Tooltip: Senators from at least 14 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 13
Gets the National Spirit “The National Road Commission”
The National Road Commission
Division Speed: +10%
Mobilization speed: +10%
Infrastructure construction speed: +25%
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Add 1 Infrastructure
The Buckarel Treaty
The recent political upheaval, and accompanying property seizures, have caused many foreign companies to take a hostile stance towards our government. In order to secure diplomatic recognition from other countries, we need to sign a treaty guaranteeing foreign property rights, and agreeing to compensate any and all losses caused by forcefully expropriated property.
Requires the following:
“Restore Civilian Governance In Coltva”
Requires the following:
“Separation Of Temples And State”
Custom trigger tooltip:
Tooltip: Senators from at least 14 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 13
Lose opinion modifier “Seized Mines” (−50 opinion) towards our country
If:
Limited to:
None of:
NAF senators refuse to cooperate (?)
Custom effect tooltip: NAF senators will be alienated. They will no longer support us until the next federal elections.
NAF senators refuse to cooperate (?)
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Value of variable CTH_senator_party is equals 3
Value of variable CTH_senator_support is equals 1
Set variable CTH_senator_support to 0
[SCOPE]Our country
Decrease variable CTH_total_senator_support by 1
Power To The Party
The Revolution is threatened from within by warring factions that—if left unchecked—will undo all of our hard work as they furiously clash for power. The only way to guarantee stability, prosperity, peace, and liberty is to entrench the position of the Colthaginian Revolutionary Party. To accomplish this, we might have to employ some... special methods in the next elections.
Requires the following:
“Establish The National Road Commission”
Requires the following:
“The Buckarel Treaty”
Custom trigger tooltip:
Tooltip: Senators from at least 18 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 17
Gain 10% Non-Aligned party popularity
Custom effect tooltip: The CRP will be much more likely to win in the next Federal Elections. In addition, the PHM can no longer win elections for the Sufrit.
Set country flag CTH_peak_democracy
If:
Limited to:
None of:
PHM senators refuse to cooperate (?)
Custom effect tooltip: PHM senators will be alienated. They will no longer support us until the next federal elections.
PHM senators refuse to cooperate (?)
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Value of variable CTH_senator_party is equals 2
Value of variable CTH_senator_support is equals 1
Set variable CTH_senator_support to 0
[SCOPE]Our country
Decrease variable CTH_total_senator_support by 1
A Modern Professional Army
Sufrit Orzagid is a staunch believer in modern principles of warfare and wishes for Colthage's army to adopt them as well. Now that the political situation has stabilised, we can finally phase out mercenaries, who are motivated purely by greed and have no loyalty to the Republic's principles, and transition to a strictly professional force fully focused on national defence.
Requires the following:
“From Factionalism Into Institutionalism”
If:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Else, if:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Else, if:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Else, if:
Limited to:
Has the National Spirit “The Popular Army”
Replace the National Spirit “The Popular Army” with the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Else:
Gets the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Improved Officer Standards
Colthage's army has long suffered under the command of officers ranging from corrupt to outright incompetent. To remedy this, formal military training will now be required, to be provided at the newly established Heroic Military College. In addition, harsh penalties will be prescribed for misconduct, alongside the introduction of a mandatory retirement age.
Llambet seized the Coltvan state of Kar-Alpaka from us after the Storm King's invasion in order to gain sea access for themselves. Since then the territory has been out of our hooves, but the time has come to rectify this. We will demand the return of what is rightfully ours, and prepare to take it by force if necessary.
Requires the following:
“A Modern Professional Army”
Is at peace
Is an independent nation
The following will bypass the focus:
Owns state Kar-Alpaka (1092)
[Scope]Kar-Alpaka (1092):
[SCOPE]State owner:
Trigger country event “Colthage Demands Kar-Alpaka”
Founding An Air Force
Of all the military lessons which have been clearly demonstrated in recent years, the most pressing is that the importance of air power cannot be overlooked any longer. We must not delay in creating our own dedicated branch for air service. The only question is how exactly this new air force should be organized.
Requires the following:
“Improved Officer Standards”
Has full control of state Colthage (875)
The following will bypass the focus:
Airforce has been founded (?)
Airforce has been founded (?)
Custom effect tooltip: Available as Chief of Airforce:
Bodo Tabnit , which grants
Air Superiority
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
[Scope]Colthage (875):
Add 3 Air Base
Trigger country event “The Role Of The Air Force”
Modernise The Navy
Years of neglect have left our navy in a sorry state. Plagued by complacency, it is barely up to the task of fighting pirates, and will need to be improved if we are to have a fighting chance against any rival fleet. We must take steps to ensure our naval personnel and ships are up to modern high quality standards.
Requires one of the following:
“Improved Officer Standards”
“Demand The Return Of Kar-Alpaka”
Gain 30 Navy Experience
Gain 1 use of +50% (BAK_naval_doctrine) doctrine cost reduction for:
Naval Doctrine
Gets the National Spirit “A Modern Navy”
A Modern Navy
Naval Hit Chance: +10%
Naval Detection: +10%
Naval Damage: +10%
Naval Defense: +10%
Expel The Invaders
Taking advantage of Colthage's weakened state, Quaggatai seized all of Coltdar and the southern part of Coltva after the Storm King's invasion. Now that Colthage is strong and united, we cannot allow these poor zebras to suffer under the tyranny of Quaggatai warlords any longer: this land must be liberated!
Custom effect tooltip: A limited war will be waged. Once Quaggatai reaches 30% surrender progress we will enforce peace and take all core states of Coltdar and Coltva owned by them.
Trigger country event “Colthage Demands Unification”
Fund Development Of Armaments
As a consequence of technological developments, the nature of warfare itself is changing rapidly. Orzagid knows that the army will need the latest weaponry in order to perform well on the battlefield, and so we shall do all we can to develop and produce these new weapons.
Requires the following:
“Founding An Air Force”
Scripted Effect: two_random_arms_factory=yes
Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
Infantry Weapons
Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
Support Artillery
Rejuvenate Shipbuilding
It is not enough to modernize the designs of our ships; we need to modernize our shipbuilding industry as well. Although existing shipyards have thus far been adequate, they still lack the capacity necessary to support our naval expansion. Additional dry docks must be constructed to meet demands.
Requires the following:
“Modernise The Navy”
[Scope]Alaudid Range (699):
Add 2 building slots
Add 2 Naval Dockyard
Gain +100% research bonus (Naval development) (2 uses) towards:
Ships
Logistics Win Wars
All too often the importance of supply is neglected, due to it not being the most glorious aspect of war. However, the industrialization of firepower has increased the amount of munitions required by soldiers, and logistical failures have the potential to cripple entire operations. The fact is that good logistics are crucial to maintaining the efficiency and reliability of our army.
Requires the following:
“Fund Development Of Armaments”
Requires the following:
“Rejuvenate Shipbuilding”
Modify the National Spirit “A Professional Army”
A Professional Army
Army Experience Gain: +10%
Division training time: +10%
Division Organization: +10%
Division Recovery Rate: +10%
Supply Efficiency: +10%
Supply Range: +10%
Supply Combat Penalties on Core Territory: −10%
Supply Hub construction speed: +15%
Gain +100% research bonus (train_tech_bonus) (1 use) towards:
Trains and Railways
Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
Truck
Out Into The World
At last, we have taken care of the nation's most pressing issues and domestic stability has returned once more. No longer needing to devote all our focus inward, the time has come to look outwards for potential allies who can help maintain our security.
Now that Coltdar has been liberated from foreign rule, Colthaginian governance can finally be restored. The population will be returned to the fold, taking their place as citizens with full rights and representation: elections for their new senators will be conducted without delay.
Requires the following:
“Expel The Invaders”
Is at peace
Has completed national focus “The Federal Amendment”
When it comes to defending both our own and allied nations during wartime, cooperation is crucial. Lack of coordination could prove disastrous in a real war, and so we should refine our military and improve preparedness by conducting war games with our new allies.
Requires the following:
“Out Into The World”
Custom effect tooltip: Unlocks Joint Military Exercise decisions.
Set country flag CTH_exercise_decisions_unlocked
The Revolution Marches On
Our recent successes have made us a tempting target for hostile foreign powers who, fearful of progress we have made towards establishing a strong and united Colthage, wish to see us subjugated once again. It is not enough that we overthrow the evil Zarcid regime in our own country: we also need to overthrow neighbouring oppressive regimes to guarantee our own safety and liberty.
Requires the following:
“Out Into The World”
Requires the following:
“Reintegrate Coltdar”
Custom effect tooltip: Unlock decision: Liberation War
Set country flag CTH_unlock_war_decisions_flag
The Finest Army On The Equator
Constant reforms and merciless training, combined with the experience amassed during our recent campaigns, has helped mould our army into the finest fighting force in Northern Zebrica. These brave zebras, steadfast in their loyalty and bravery, shall serve as the iron bastion defending Colthage from foreign domination.
Requires the following:
“Logistics Win Wars”
Requires the following:
“Joint Military Exercises”
Replace the National Spirit “A Professional Army” with the National Spirit “Finest Army On The Equator”
Finest Army On The Equator
Heat Attrition: −25%
Army Experience Gain: +20%
Division training time: +20%
Division Organization: +20%
Division Recovery Rate: +20%
Division Attack: +10%
Division Defense: +10%
Recruitable Population Factor: −10%
Supply Efficiency: +10%
Supply Range: +10%
Supply Combat Penalties on Core Territory: −10%
Supply Hub construction speed: +15%
Remove The Term Limit
According to the constitution, the Sufrit of Colthage cannot be re-elected infinitely. However, it is clear to all that without Orzagid's visionary leadership, the Republic is doomed to descend once more into chaos and civil war. An emergency amendment must be made to remedy this problem and save Colthage!
Requires the following:
“Power To The Party”
Requires the following:
“The Finest Army On The Equator”
Custom trigger tooltip:
Tooltip: Senators from at least 22 federal states need to support us.
Value of variable CTH_total_senator_support is greater than 21
Trigger country event “Sufrit Forevermore”
Arise, People Of Colthage!
Only a few years ago, nozebra believed the new harmonite faction could ever be considered a serious political contender within Colthage. Now, they have been elected to power, free to make their dreams of a better tomorrow into reality. There is no doubt the path will be long and arduous, as Colthage has many flaws that need to be addressed. The populace must be aware of what the future holds for us.
Trigger country event “The Inaugural Speech Of The Sufrit”
The Missing Half
As is tradition, the new Sufrit must appoint a Co-Sufrit to govern alongside them. This is a decision of immense importance: it is essential that a worthy and principled candidate is selected, one who can be trusted to help guide the future Colthage while ensuring the prosperity of every zebra.
Requires the following:
“Arise, People Of Colthage!”
Trigger country event “Choosing A Co-Sufrit”
Speak Softly And Carry A Big Stick
Jezabzella has always been fond of this proverb of the Great Lakes zebras. It means always trying to resolve disputes through negotiation, while wielding significant military force in case rational talks fail. Harmony does not equal weakness, yet strength must be used only when necessary and preferably in support of words and reason rather than as their replacement.
Requires the following:
“Arise, People Of Colthage!”
Gets the National Spirit “Big Stick Ideology”
Big Stick Ideology
Improve relations opinion: +25%
Trade deal opinion factor: +15%
Justify war goal time: −25%
Stability: +5%
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: one_random_dockyard=yes
Together, We Can Rebuild!
The Storm King's marauding army left tremendous destruction in its wake. Much of the nation still lies in ruins, neglected thanks to the previous government's incompetence. Although helping these zebras back on their hooves will be an arduous task, it is something we must do: for as long as we believe in the power of the Colthaginian spirit, we can achieve anything!
Requires the following:
“The Missing Half”
The following will bypass the focus:
None of:
Has the National Spirit “Legacy of the Storm”
Remove the National Spirit “Legacy of the Storm”
Fulfillment Of Basic Needs
Everyone has the right to food, water and shelter, so when some are too poor to even afford these, it is the duty of the state to intervene with subventions and aid programs to guarantee access to them. With these basic needs fulfilled, standard of living will increase and the impoverished can worry less about simple survival.
Requires the following:
“Together, We Can Rebuild!”
Gain 5% Harmonic party popularity
Gain 50 Political Power
Scripted Effect: decrease_poverty=yes
Devolution Of Power
While many harmonites and constitutionalists are federalists, Jezabzella herself prefers a middle ground between full federalization and centralization, that being devolution. Local governments will be delegated additional legislative power and given limited autonomy while still remaining under the watchful guidance of the central government in Colthage.
Requires the following:
“Together, We Can Rebuild!”
Is at peace
Replace the National Spirit “Municipal Democracy” with the National Spirit “State Devolution”
State Devolution
Max Factories in a State: +10%
Master impact: +0.1
Stability: +5%
Surrender Limit: +5%
Starting Compliance: +5%
Daily Compliance Gain: +0.01%
If:
Limited to:
None of:
Coltva has been cored (?)
At least one of the following is true:
Owns state Kizil-Zeb (1093)
Owns state Goatlestan (1094)
Owns state Qatrain (1095)
Coltvan Republic:
Does not exist
Trigger country event “Meeting With The Coltvans”
Role Of The Patricians
Although patricians lost much of their political influence under Zamilcar's regime, they remain very wealthy and powerful figures. Their wealth has the potential to improve society greatly if put to productive use. Unfortunately, recent political instability has left them reluctant to invest in the economy. Now that things have settled down, perhaps they can be convinced to loosen their purse strings.
Requires the following:
“Fulfillment Of Basic Needs”
Trigger country event “Meeting The Zeshmids”
Adopt The Hippogriff Model
The Hippogriff model of harmony is fairly authoritarian, with the queen traditionally having quite extensive powers. In Equestria, too, the alicorn rulers technically have absolute power. Since these two are strong and stable countries that embody what we strive to establish, why shouldn't we try to emulate what has worked for them?
Requires the following:
“Devolution Of Power”
Mutually exclusive with:
“Empower The Popular Assembly”
Country leader gains trait:
Empowered Sufrit
Daily Political Power Gain: +0.15
Division Recovery Rate: +10%
War Support: +5%
Empower The Popular Assembly
For too long has the Senate dominated our legislature, completely sidelining the lower house. It's time we give power to the common folk of the Popular Assembly and allow these representatives to steer the direction of the country. This course of action is far wiser than entrusting everything to a single strong ruler who, if the wrong zebra is chosen, has the potential to become a tyrant.
Requires the following:
“Devolution Of Power”
Mutually exclusive with:
“Adopt The Hippogriff Model”
Gets the National Spirit “Empowered Popular Assembly”
Empowered Popular Assembly
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Conscription Laws Cost: −25%
Trade Laws Cost: −25%
Economy Laws Cost: −25%
Outlaw Indentured Servitude
Although the practice of slavery has been ended and replaced with indentured servitude, we recognize that in truth there is little difference between the two. Even if a zebra signs an indenture of their own "free will" they are still treated as property instead of a living being. We must outlaw this barbaric practice, and fully emancipate all lower class zebras.
Requires the following:
“Role Of The Patricians”
Has the National Spirit “Indentured Servitude”
Remove the National Spirit “Indentured Servitude”
Open For Business
Establishing trade ties with other countries is a great way to encourage the exchange of both goods and ideas, while at the same time promoting economic growth in Colthage. With the support of the patricians who are sure to benefit from lowered trade barriers, it can be easily done.
Requires the following:
“Role Of The Patricians”
The following will bypass the focus:
Trade decisions have been unlocked (?)
Trade decisions have been unlocked (?)
Set variable trade_capacity to 2
Set variable pearl_demand to 0
Set variable pearl_supply to 0
Set variable coffee_demand to 0
Set variable coffee_supply to 0
Set variable cotton_demand to 0
Set variable cotton_supply to 0
Set variable faience_demand to 0
Set variable faience_supply to 0
Set variable gold_demand to 0
Set variable gold_supply to 0
Set variable ivory_demand to 0
Set variable ivory_supply to 0
Set variable spices_demand to 0
Set variable spices_supply to 0
Set variable sugar_demand to 0
Set variable sugar_supply to 0
Set variable tea_demand to 0
Set variable tea_supply to 0
Set variable textiles_demand to 0
Set variable textiles_supply to 0
Set variable tobacco_demand to 0
Set variable tobacco_supply to 0
Set variable opium_demand to 0
Set variable opium_supply to 0
Custom effect tooltip: Unlocks Trade Decisions.
Introduce Universal Suffrage
Thus far, voting rights in Colthage have been limited only to full citizens—which has meant that only a fraction of the populace had any real say in how the country is governed. It is time to change this by introducing voting rights for all adult citizens, while also granting citizenship to a much wider portion of Colthaginians.
Requires one of the following:
“Adopt The Hippogriff Model”
“Empower The Popular Assembly”
None of:
Has the Economy Law “Slave-Based Economy”
Gain 100 Political Power
Gain 10% Harmonic party popularity
Expand Our Horizons
Increased international trade has already begun to raise living standards for Colthaginians, and the competition is also resulting in more competitive prices for consumers. We must search far and wide to find new trade partners. This will grant us access to markets which otherwise would not have been available to us, allowing our economy to grow even more efficiently.
Requires the following:
“Open For Business”
Requires the following:
“Introduce Universal Suffrage”
Set country flag CTH_more_trade_partners_unlocked
Custom effect tooltip: New Trade Partners will become available.
The Bounties Of Nature
Colthage has vast tracts of wilderness that are presently being ignored as worthless land, but in truth there is incalculable value in these wonders of nature. Of course, we must be responsible and careful when taking advantage of them, making sure to protect them so that future generations can appreciate their beauty.
Requires one of the following:
“Introduce Universal Suffrage”
“Crystallized Harmonization”
Set country flag CTH_nature_reserve_decision_unlocked
Custom effect tooltip: Unlocks Bounties of Nature decisions.
Accelerated Urbanisation
There is a growing trend of zebras moving from the countryside into the cities. This is beneficial, since workers are more productive in urban areas, and urbanisation results in better education, housing, and safety conditions for the average citizen. By improving urban living conditions and incentivising expansion of housing and infrastructure, this growth can be sped up even further.
Requires the following:
“Expand Our Horizons”
Requires the following:
“The Bounties Of Nature”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
has_state_category = city
Set state category to Dense Urban Region
Gain 15 000 Ponypower
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
has_state_category = large_town
Set state category to Urban Region
Gain 15 000 Ponypower
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
has_state_category = town
Set state category to Sparse Urban Region
Gain 15 000 Ponypower
Societal Harmonization
Colthaginian society is plagued by divisions and factionalism. In a truly harmonious society, all classes should work together for the greater good. To achieve this, it is likely concessions will need to be made. Alternatively, a more radical approach could be taken, empowering the common zebra at the expense of political factions. It is up to the Sufrit to choose which path to tread.
Requires the following:
“The Missing Half”
Requires the following:
“Speak Softly And Carry A Big Stick”
Set variable CTH_popular_research_speed_factor to 0
Set variable CTH_popular_construction_speed to 0
Set variable CTH_popular_mil_leader_cost to 0
Set variable CTH_popular_army_org_factor to 0
Set variable CTH_popular_monthly_population_factor to 0
Set variable CTH_popular_consumer_goods_factor to 0
Recruitable Population Factor: CTH_popular_conscription_factor
Limited to:
Always
Set variable CTH_popular_option_choices to 0
If:
Limited to:
Has the National Spirit “Political Instability”
Remove the National Spirit “Political Instability”
Else, if:
Limited to:
Has the National Spirit “Political Instability”
Modify the National Spirit “Political Instability”
Political Instability
Daily Political Power Cost: +0.25
Stability: −5%
Rehabilitating Scientifids
Members of the Scientific Clique played an important role in the modernization of Colthage, and are thus a vital part of society today. There is no doubt their expertise would be a great asset to our administration. However, something must be done to keep their political ambitions in check and ensure they don't become too dominant.
Requires the following:
“Societal Harmonization”
If:
Limited to:
Has less than 5 research slots
Gain 1 research slot
Trigger country event “Meeting With Baltazar Zakbar”
Fate Of The Old Guard
Not all generals who fought to defend the Zarcids had undying loyalty for them. Rather, they were simply fulfilling what they saw as their duty to Colthage. Now that we are the sole legitimate authority in the country, perhaps they could be convinced to fight for us.
Requires the following:
“Societal Harmonization”
Gain 25 Army Experience
Trigger country event “Meeting With Zauro Ochzor”
Merits Of Meritocracy
The Scientifids were always strong proponents of meritocratic values and anti-corruption, and the military could benefit from these values as well. However, such ideas may conflict with democratic spirit we wish to cultivate. We must decide what to do, and if we should embrace meritocracy or not.
Requires the following:
“Rehabilitating Scientifids”
Requires the following:
“Fate Of The Old Guard”
Scripted Effect: decrease_illiteracy=yes
Trigger country event “Meritocracy And Democracy”
Implement Land Reform
Peasant unrest has been building steadily as they eagerly await the land reform that we have promised them. Now that we hold the reins of power, the time has finally come to implement it. However, it remains to be seen exactly how extensive it will be.
Requires the following:
“Societal Harmonization”
Trigger country event “Meeting With Zaalshillek Bodazthart”
Amending The Constitution
The constitution of Colthage is a great and venerable document, embodying a tradition of republicanism that dates back over a thousand years. However, it has undeniably begun to show its age. Jezabzella wishes to see it amended: times change, and our government must be able to adapt and change along with them.
Requires the following:
“Societal Harmonization”
Trigger country event “Meeting With Zarvad Orzagid”
The Plantation System
For the majority of our history, the largest percentage of the Colthaginian population was engaged in subsistence agriculture. Zamilcar's reforms ushered in large-scale commercial agriculture, creating a system of plantations focused on growing cash crops and rubber. While highly profitable, this might not be the best for our people.
Requires the following:
“Implement Land Reform”
Requires the following:
“Amending The Constitution”
Trigger country event “Fate Of The Plantation System”
Crystallized Harmonization
For many years, our citizens have wished to tear down Zarcid oppression and rebuild a free society that would allow them to finally flourish. After much hard work and struggle, this reality is beginning to take shape: our efforts have borne fruit and Colthage is becoming a truly harmonious society, with new values of freedom and cooperation taking hold across the nation.
Requires the following:
“Merits Of Meritocracy”
Requires the following:
“The Plantation System”
Custom effect tooltip: The effects of this focus are based on choices made in previous focuses.
If:
Limited to:
Value of variable CTH_popular_option_choices is equals 0
Remove the dynamic modifier “Popular Power”
Else:
Custom effect tooltip: Improved Popular Power:
Monthly Population: +10%
Increase variable CTH_popular_monthly_population_factor by 0.1
If:
Limited to:
Value of variable CTH_popular_option_choices is greater than 1
Custom effect tooltip: Army Organization Factor: +5%
Increase variable CTH_popular_army_org_factor by 0.05
If:
Limited to:
Value of variable CTH_popular_option_choices is greater than 2
Custom effect tooltip: Construction Speed: +5%
Increase variable CTH_popular_construction_speed by 0.05
If:
Limited to:
Value of variable CTH_popular_option_choices is greater than 3
Custom effect tooltip: Factory Output: +5%
Increase variable CTH_popular_industrial_capacity by 0.05
After the Storm King's defeat, the victorious Hippogriffs took the devastated lands of Zumidia under their protection. However, rather than making it a temporary affair, their occupation continues with no end in sight. The Zumidians should be able to decide their own fate: it is likely that they wish to be free once again. If so, their will must be respected.
Colthage is not a republic of Colthaginians alone, but also Coltvans, Coltdarians and even alpacas. This diversity is what makes us strong, and must not be suppressed. Minority groups within our society will be allowed to maintain their distinctive cultural identities, values, and practices: the state shall not discriminate towards any creature.
Colthage does not need an army of professional soldiers or foreign mercenaries. It needs an army of the people, by the people, for the people. It is the duty of the citizens to defend their homes and wield military power within their very own hooves. Only then can the common folk truly be empowered and democracy safeguarded from those who hunger for control.
Requires the following:
“Speak Softly And Carry A Big Stick”
Create “Popular Army Division” division template
If:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Else, if:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Else, if:
Limited to:
Has the National Spirit “Army of Mercenaries”
Replace the National Spirit “Army of Mercenaries” with the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Else, if:
Limited to:
Has the National Spirit “A Professional Army”
Replace the National Spirit “A Professional Army” with the National Spirit “The Popular Army”
Llambet unlawfully took control of the Kar-Alpaka region in the aftermath of the Storm King's invasion because they wanted access to the sea. If we agree to provide them what they want, perhaps they will give our lands back. And if not... Well, we do have a big stick.
Requires the following:
“The Popular Army”
Is at peace
Is an independent nation
The following will bypass the focus:
At least one of the following is true:
Owns state Kar-Alpaka (1092)
Coltvan Republic:
Is a subject of our country
Owns state Kar-Alpaka (1092)
[Scope]Kar-Alpaka (1092):
[SCOPE]State owner:
Trigger country event “A Proposal From Colthage”
Liberate Coltdar
Taking advantage while Colthage was engulfed in chaos, Coltdar was invaded by the brutish Quaggatai horde. The population of the region is still suffering terribly under their rule. We need to take this land back, and liberate them from such ghastly oppression.
Custom effect tooltip: A limited war will be waged. Once Quaggatai reaches 30% surrender progress we will enforce peace and take all core states of Coltdar and Coltva owned by them.
To our south, the Quaggatai Khan rules over the plains with an iron hoof, oppressing countless innocent creatures. This despicable regime will pose an existential threat to us as long as we allow them to remain in power: they must be overthrown to secure peace and democracy in the region.
It's a dangerous world out there, and we simply won't be able to confront it alone. In the face of the threat posed by the rising tide of tyranny, we need to establish alliances with other free nations nearby, so that we may stand together in defence of liberty.
Our outdated fleet is incapable of defending the country's economic and commercial interests elsewhere in the world. The time has come to construct new, modern battleships to make Colthage a real sea power once again. They will all be painted white—the national colour of Colthage and a symbol of purity and peace.
Requires the following:
“The Popular Army”
If:
Limited to:
None of:
DLC Man the Guns is enabled
Has basic_battleship technology researched
If:
Limited to:
DLC Man the Guns is enabled
Create a Long Range Battleship Hulls variant called “Colthage Class”
Custom effect tooltip: Will spawn in three battleships.
Hidden effect:
load_oob = "CTH_battleships"
Else:
Custom effect tooltip: Will spawn in three battleships.
Hidden effect:
load_oob = "CTH_battleships_legacy"
The Colthaginian Air Force
Of all the military lessons which have been clearly demonstrated in recent years, most pressing is that the importance of air power cannot be overlooked any longer. We must not delay in creating our own dedicated branch for air service. The only question is how exactly this new air force should be organized.
Requires the following:
“The Great White Fleet”
Has full control of state Colthage (875)
The following will bypass the focus:
Airforce has been founded (?)
Airforce has been founded (?)
Custom effect tooltip: Available as Chief of Airforce:
Bodo Tabnit , which grants
Air Superiority
(Expert)
Air Experience Gain: @chief_experience_gain_medium
Air superiority attack: +3%
Air superiority defense: +3%
Air superiority agility: +3%
[Scope]Colthage (875):
Add 3 Air Base
Trigger country event “The Role Of The Air Force”
Overwhelming Firepower
The best way to avoid unnecessary casualties is to bombard the enemy from afar with precise shelling and clear the way for our own forces to advance. By dedicating ourselves to artillery production and technological innovation, we can make use of superior firepower to achieve rapid dominance on the battlefield.
Requires the following:
“The Colthaginian Air Force”
If:
Limited to:
Has the National Spirit “The Popular Army”
Modify the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Artillery Attack: +15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Else, if:
Limited to:
Has the National Spirit “The Popular Army”
Modify the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Artillery Attack: +15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Special Forces Capacity Multiplier: +5%
Special Forces Supply Grace: +24
Special Forces Non-Combat Out of Supply: −10%
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain +100% research bonus (Artillery Research Bonus) (2 uses) towards:
Support Artillery
Republican Special Forces
We must accept the reality that when it comes to conducting high-risk actions such as reconnaissance, hostage rescue, and sabotage, the Sacred Band is simply not up to the task. A new force of modern, elite soldiers will need to be created and trained: one able to operate in all environments, and use unconventional combat skills and equipment.
Requires the following:
“The Colthaginian Air Force”
If:
Limited to:
Has the National Spirit “The Popular Army”
Modify the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Special Forces Capacity Multiplier: +5%
Special Forces Supply Grace: +24
Special Forces Non-Combat Out of Supply: −10%
Else, if:
Limited to:
Has the National Spirit “The Popular Army”
Modify the National Spirit “The Popular Army”
The Popular Army
Division Organization: −15%
Artillery Attack: +15%
Recruitable Population: 1.5%
Training time: −15%
Mobilization speed: +10%
Special Forces Capacity Multiplier: +5%
Special Forces Supply Grace: +24
Special Forces Non-Combat Out of Supply: −10%
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Form Volunteer Brigades
We have learned the hard way that Harmony must be fought for, but fighting for it alone can be challenging. At this very moment, there are other free nations of the world that need our help in their own struggles against tyranny. It is our sacred duty to support the cause of liberty and lend our aid to all the oppressed creatures of the world.
Requires the following:
“Seek Allies”
Requires the following:
“Overwhelming Firepower”
Gain 10% War Support
Gets the National Spirit “International Volunteer Brigades”
International Volunteer Brigades
Send volunteers tension limit: −25%
Max volunteer force divisions: +4
Divisions required for sending volunteer force: −50%
Acceptance of Harmonist Diplomacy: +15
Injustice Anywhere Is A Threat To Justice Everywhere
We can not afford to simply rest on our laurels while nearby nations oppress their citizens and rob their wealth. If we allow the seeds of evil to fester and grow within our neighbours, it will not be long before the danger threatens Colthage as well. We must be willing to act quickly and decisively to pre-empt such threats—to preserve peace, no matter the cost.
Requires the following:
“The Zumidian Question”
Requires the following:
“Form Volunteer Brigades”
Custom effect tooltip: Unlock decision: Liberation War
Set country flag CTH_unlock_war_decisions_flag
The Shining Beacon
Under our administration, Colthage has seen a wondrous renewal. Once mired in strife and injustice, it has been transformed into a true democracy: a prosperous haven of freedom. All citizens finally have a say in government, and have the liberty to live their lives however they wish. Now the eyes of creatures all across the world are upon us, looking to us for inspiration. Hope has returned at last!
Requires the following:
“Accelerated Urbanisation”
Requires the following:
“Cultural Pluralism”
Requires the following:
“Injustice Anywhere Is A Threat To Justice Everywhere”
Gets the National Spirit “Beacon Of Liberty”
Beacon Of Liberty
Weekly Ponypower: +300
Party Popularity Stability Modifier: +20%
War Penalty Stability Modifier: +30%
War Support: +10%
Trigger country event “Amending Fences”
The Iron Hoof
There is a sickness within Colthage, one of greed and power. Under the table deals, schemes, and betrayals dictate the nation's political direction, creating endemic nepotism, corruption, and inefficiencies throughout our government. Sufrit Zerutra will have none of this and will rule with an iron hoof; he will eliminate the petty bickering that has defined our modern history.
Trigger country event “The New Sufrit”
Hidden effect:
Trigger country event “A Senator Speaks Out” in 21 days
Get Rid Of Zalathel
The former Sufrit, Zalathel Zarca, proved instrumental in helping Zerutra stop the Constitutionalist's plot against the nation; however, gaining his support required us to promise him the position of Sufrit following a transitional phase with Zerutra, something that is unfeasible. The young Zarca already had his chance in governing Colthage, and he failed at it, so why should he be permitted to fail again?
Requires the following:
“The Iron Hoof”
Trigger country event “A Special Mission”
Mass Conscription
Many of the soldiers within Colthage's armed forces defected to the Constitutionalist and Coltvan remnants following Zerutra's rise to power in an attempt to prop up the failed regimes. Unfortunately, this has left a mark on our army, with our rank and file and officer corps gutted. To fill these vacancies, we will implement the mass conscription of various lower class Zebras to take back the nation.
Requires the following:
“The Iron Hoof”
Lose 10% Stability
Lose 5% Supremacist party popularity
If:
Limited to:
None of:
Has the Conscription Law “Service by Requirement”
Has the Conscription Law “All Adults Serve”
Has the Conscription Law “Scraping the Barrel”
Gets the Conscription Law “Service by Requirement”
Custom effect tooltip: Six divisions of infantry will appear in the city of Colthage.
Hidden effect:
load_oob = "CTH_forced_conscripts"
Trigger country event “Desertion” in 21 days
Reward Loyalists
Not every member of the government defected to the Constitutionalists or Coltvans, and although their numbers are limited, these loyalists are still a welcome boon to our government. To reward them for their loyalty and keep their good graces, they will be given various high-ranking offices and positions within the government to help it function effectively.
Requires the following:
“The Iron Hoof”
Trigger country event “An Exclusive Party”
Get Back To Work!
In protest of our actions, many workers and trade unions have gone on strike in the forlorn hope of forcing the Constitutionalists back to power. These strikes have ground our economy to a halt, hindering our abilities to pacify the Constitutionalist and Coltvan remnants. This is not good, and we will deploy the military to break up these strikes and send an example to anyone having similar ideas.
Requires the following:
“Get Rid Of Zalathel”
Requires the following:
“Mass Conscription”
Gain 25% Stability
Lose 10% Communist party popularity
Lose 1 000 Ponypower
Hidden effect:
If:
Limited to:
Zeirutid is dead (?)
Trigger country event “The Final Drink” in 7 days
The Hippogriff Menace
It's no secret that the Constitutionalists have received open support from the Hippogriffs under the guise of "promoting equality and harmony", when in reality, it is nothing more than an imperialist plot to weaken Colthaginian sovereignty. The people clearly need to be reminded of how Sufrit Zerutra defends Colthage against these imperialist plots to implement mob rule.
Requires the following:
“Reward Loyalists”
Requires the following:
“Mass Conscription”
Gain 25% War Support
Gain 5% Supremacist party popularity
Gains opinion modifier “Distrustful Relations” (−50 opinion) towards Hippogriffia
Gains opinion modifier “Distrustful Relations” (−50 opinion) towards our country
Militarise Government
The dominance of civilians in governing positions has failed to bring Colthage the prosperity it deserves. Although some civil servants are loyal and unquestioning servants of the nation, most are merely corrupt sycophants who care only for their well-being. Promoting military officials to these positions will rectify this issue, as they have proven themselves dutiful servants and defenders of the nation.
Custom effect tooltip: Available as Political Advisor:
Innalas Ahutzam , which grants
Grand Admiral
Naval Experience Gain: +0.12
Naval base construction speed: +9%
Dockyard construction speed: +6%
Custom effect tooltip: Available as Political Advisor:
Zauro Ochzor , which grants
Infantry Equipment Designer
Infantry Equipment:
Production Cost: −10%
Custom effect tooltip: Available as Political Advisor:
Jebzel Zoblos , which grants
Princess of Terror
Non-Core Ponypower: +2%
Foreign subversive activities efficiency: −30%
Damage to Garrisons: −25%
Permit Private Armies For Landowners
By allowing Landowners to raise and manage their own private armies, they will be able to keep the peace within their properties against troublesome tenets. In addition to gaining the support of the Colthaginian landowners, we will also be more able to keep the peace behind the front, something sorely needed given our deficiency in soldiers.
Custom effect tooltip: Three divisions of infantry will appear in Colturubis.
Hidden effect:
load_oob = "CTH_non_feudal_levies"
Militarise Economy
The economy exists to serve the needs of the state, and in times of civil war such as now, that could never be more true. We must reorient our economy towards military production to support our troops on the front lines in their quest to reclaim the territory overrun by the rebels.
Requires the following:
“The Hippogriff Menace”
Has full control of state Colthage (875)
If:
Limited to:
None of:
Has the Economy Law “War Economy”
Has the Economy Law “Total Mobilization”
Gets the Economy Law “War Economy”
[Scope]Colthage (875):
Remove Civilian Factory by up to −1
Add 1 Military Factory
A Rope For The Rebels
Sufrit Zerutra has spent many years dealing with rebellions. From unruly peasants to Coltvan separatists, he knows that the only way to deal with rebels without giving in is through total and unrelenting force. They should've known the consequences of going against the state, so they only have themselves to blame for the punishments they'll face.
Requires the following:
“Militarise Government”
Requires the following:
“Militarise Economy”
Requires the following:
“Permit Private Armies For Landowners”
Gets the National Spirit “Crushing The Rebellions”
Crushing The Rebellions
Division Speed: +10%
(File:CTC.png CTC) Attack bonus against country: +15%
(File:CTC.png CTC) Defense bonus against country: +10%
(File:CTB.png CTB) Attack bonus against country: +15%
(File:CTB.png CTB) Defense bonus against country: +10%
The Second Plan Of Zapsa
Mzelqatid was a naïve fool and the architect of the revolution's destruction. The plan of Zapsa must be revised and any promises of reform removed, making it an almost apolitical program to depose Zerutra. This way, we will not alienate anyone with false promises like Mzelqatid did, and gain wider support.
The revolution needs a strong and determined leader to guide it and ensure loyalty to the constitutionalist cause. Therefore Zaranzid will be proclaimed as the first chief of the constitutionalist army and the rightful leader of the revolution. Once the enemies are crushed, he will step down and not seek to be elected like Mzelqatid did.
Requires the following:
“The Second Plan Of Zapsa”
Country leader gains trait:
First Chief Of The Revolution
Daily Political Power Gain: +0.25
Offensive War Penalty Stability Modifier: +30%
Set country flag CTH_fuck_you_paradox
Death Penalty For Reactionaries
Mzelqatid made the mistake of trusting former supporters of the Zarcid regime. Zerutra's coup has proven that the advocates of the old order cannot be relied upon and they deserve no mercy from us, the heroes of the revolution. Any Zerutrids who end up in our hooves will be shot at once.
The loyalty of the rural populace must be gained through action, not words. The estates of the landowners who betrayed the revolution will be seized by the state at once. Some of this land will then be given to those that work on it, while the rest will remain in the government's control until Zerutra is deposed and the bandits crushed.
Requires the following:
“The First Chief Of The Revolution”
Requires the following:
“Death Penalty For Reactionaries”
Gets the National Spirit “Limited Land Reform”
Limited Land Reform
Daily Political Power Gain: +0.1
Monthly Population: +10%
Custom effect tooltip: Once we win the civil war, Landowner power and loyalty will be lowered.
Gain 5% Non-Aligned party popularity
Lose 10% Stability
Gain 15 000 Ponypower
Hidden effect:
Trigger country event “Visiting The Front” in 7 days
A Tidal Wave Of Propaganda
It is not enough to simply shoot the enemies of the revolution. The constitutionalists must appeal to the hearts and minds of the populace and spread revolutionary ideas. At the same time, any published anti-constitutionalist texts expressing support for Zerutrids or bandits must be censored.
Requires the following:
“Limited Land Redistribution”
Replace the National Spirit “Freedom of Speech” with the National Spirit File:TRO zarza society.png“Propaganda And Censorship”
There is no doubt that both Zerutra and Zidon are puppets of outside powers, who were bribed by overseas banks into doing the bidding of foreigners. For years now the foundation of Colthage has been eroded by the interests of foreign businesses and politicians. No more! All foreign assets will be seized, becoming property of the state.
Trigger country event “Colthaginian Constitutionalists Seize Wingbardian Assets”
Form Red Battalions
While the Zidonids and their Coltvan lackeys may appeal to the peasantry, they neglect the urban workers. Their support can be earned by allowing the formation of trade unions and promising better labour laws in the future. In return, the RCCW will form armed battalions of urban militia to combat the enemies of the revolution.
Requires the following:
“Limited Land Redistribution”
Custom effect tooltip: Three divisions of infantry will appear in Zapsa.
Hidden effect:
load_oob = "CTH_red_battalions"
Gain 10% Communist party popularity
Has formed Red Battalions (?)
Save The Dream!
The deluded reactionaries and bandits think that the dream of democracy and constitutional rule in Colthage can be destroyed with mere force of arms. They are badly mistaken, for the dream is invincible. It is like the brave Aquileian republicans said: You cannot kill an idea.
Requires the following:
“A Tidal Wave Of Propaganda”
Requires the following:
“Nationalize Foreign Assets”
Requires the following:
“Form Red Battalions”
Gets the National Spirit “Saving The Dream”
Saving The Dream
Division Speed: +10%
(File:CTM.png CTM) Attack bonus against country: +15%
(File:CTM.png CTM) Defense bonus against country: +10%
(File:CTB.png CTB) Attack bonus against country: +10%
(File:CTB.png CTB) Defense bonus against country: +5%
Bandolier Gallops Again!
He rode into town one evening the streets began too clear The word was passed in whisper the bandit Bandolier's here With his band of mighty outlaws many stories had been told Did he fight for the rights of us or was it lust for gold?
Trigger country event “The Revolutionaries Meet” in 21 days
"Fundraising" Campaign
War is expensive, and the Conventionist Army is in dire need of funds. Thankfully, Bandolier knows how to easily acquire them: Through forced assessments on pro-Zerutrid landowners as well as robbing trains and banks where the Zerutrids hoard their ill-gotten gold. The poor can have their fair share of the acquired land and wealth, too.
Requires the following:
“Bandolier Gallops Again!”
Custom effect tooltip: Once we win the civil war, Landowner power and loyalty will be lowered.
Gets the National Spirit “Acquired Funds”
Acquired Funds
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −20%
Stability: −5%
The Division of the North
There are many disgruntled veterans who have defected from the Zerutrids, but also do not trust the constitutionalists. They have rallied behind Bandolier's cause. The soldiers among their ranks are well-equipped experts and many of them are skilled foreign mercenaries. There is no doubt this is one of the finest military units in Colthage!
Requires the following:
“Bandolier Gallops Again!”
Custom effect tooltip: One division of Chargers will appear in Zur.
Hidden effect:
load_oob = "CTH_north_division"
A War Of Mobility
Thanks to conducting many train robberies in the past, Bandolier is familiar with trains and knows that they can be very useful in warfare. They allow rapid redeployment of units wherever they are needed. Therefore, Bandolier is determined to acquire trains for the Conventionist army so it can outmanouver the enemy with ease.
Requires the following:
“Bandolier Gallops Again!”
Gets the National Spirit “War of Mobility”
War of Mobility
Division Speed: +20%
Mobilization speed: +20%
5 units of Train is added to the national Stockpile
Gain +100% research bonus (train_tech_bonus) (1 use) towards:
Trains and Railways
Purchase Weapons
Thanks to the kind "donations" of the rich zebras, the Conventionst Army can now import quality weaponry from abroad. While Macawia might not fully support us, they are willing to sell military equipment to us.
Requires the following:
“"Fundraising" Campaign”
Modify the National Spirit “Acquired Funds”
Acquired Funds
Daily Political Power Gain: +0.1
Consumer Goods Factories factor: −10%
Stability: −5%
1 500 units of Macawia Infantry Equipment is added to the national Stockpile
If:
Limited to:
DLC Arms Against Tyranny is enabled
add_equipment_subsidy
cic = 500
equipment_type = infantry_equipment
seller_tags
HIP
WIN
ZUM
WAR
BAT
TBK
ZAR
CGI
MCW
Hospital Trains
Military hospital facilities need to be just as mobile as military units. For this purpose, specialized railroad cars with medical equipment and capable doctors are required, so they can keep up with the armed forces and heal any wounded soldiers among the casualties.
Requires the following:
“A War Of Mobility”
Add technology: Hospital Trains
Custom effect tooltip: Improved Field Hospitals
Field Hospitals:
Casualty Trickleback: +5%
Experience Loss From Casualties: -10%
Gain +100% research bonus (Field Hospitals) (2 uses) towards:
Field Hospitals
Volunteer Peasant Brigades
Redistribution of wealth and land from the rich to the poor has made Bandolier very popular among rural peasantry. They are eager to support his cause and are already forming brigades of lightly armed military units to fight back against the robber barons of Zerutra and the lying landowners of the Constitutionalist Army.
Requires the following:
“"Fundraising" Campaign”
Custom effect tooltip: Three divisions of infantry will appear in Kizil-Zeb.
Hidden effect:
load_oob = "CTH_volunteer_peasant_oob"
Launch Media Campaign
To further gather support among the Colthaginian populace, Bandolier has decided to take advantage of his legendary status and spread knowledge of his exploits abroad. Interviews with journalists, Applewood films, a Bandolier-themed restaurant chain, and so on will propel Bandolier to international fame.
Should the fortunes of war ever turn against us, we need to be ready to continue fighting even in dire circumstances. Thankfully, Bandolier's bandits and the peasant volunteers know local terrain well and will be able to use jungles and hills to great advantage. Even if the cities fall, the countryside will remain under our control.
Requires the following:
“Volunteer Peasant Brigades”
Requires the following:
“The Division of the North”
Requires the following:
“Launch Media Campaign”
Gain 25 Army Experience
Gets the National Spirit “Guerilla Warfare”
Guerilla Warfare
Non-Combat Out of Supply Penalties: −10%
Division Defense: +15%
Supply Grace: +24
Reconnaissance: +10%
Add technology: Guerrilla Warfare
Custom effect tooltip: Enables the Guerilla Tactics Tactic
The Pre-Constitutional Government
Victory has been won on the battlefield, but the future of Colthaginian democracy is still far from secure. The task before us now is restoring order and preparing for elections again, this time being willing to take decisive action to avoid the mistakes of Mzelqatid.
Trigger country event “Another New Beginning”
Dissolve Red Battalions
The workers' militia have served their purpose and we no longer have any need for them, especially as they are now threatening the stability of Colthage. The Red Battalions will be disarmed, by force if necessary, to ensure the working class does not have the power to threaten the constitutional government.
Requires the following:
“The Pre-Constitutional Government”
The following will bypass the focus:
None of:
Has formed Red Battalions (?)
Gain 5% Stability
Delete template “Red Battalion” and delete all units created from this template
Lose 10% Communist party popularity
Hidden effect:
Trigger country event “Workers Go On Strike” in 7 days
Return Seized Lands
The Administration of Confiscated Properties shall be established to manage any property seized during the civil war. What was unlawfully taken from loyal landowners shall be returned, as Zenut Zaranzid himself is a sympathetic landowner. But the lands of traitors and Zerutrids will remain under state ownership for the foreseeable future.
The workers have been denying the sacred recognition of the fatherland and they cannot be allowed to destabilize the fragile republic. Rather than negotiating with the RCCW, strikes will be outlawed and the constitutionalist military will be sent to suppress them. Concessions have previously been made to the workers; they better be satisfied with what they have.
Requires the following:
“Dissolve Red Battalions”
If:
Limited to:
Has the National Spirit “Strikes”
Remove the National Spirit “Strikes”
Lose 2 500 Ponypower
Gain 10% Stability
Lose 5% Communist party popularity
Custom effect tooltip: Having low stability will no longer cause strikes.
Courts should not be subject to improper influence from factional interests; to ensure this, reforms must be made to fully guarantee the independence of the judiciary so it remains an unbiased institution. Zenut firmly believes that our current judges are the good and honourable sort of zebras who can be trusted to put their duty to Colthage before their own self-interest.
The ancient Colthaginian institution of dual rule has outlived its usefulness. Bezelshazzar Zerutra rose to power due to a constitutional loophole related to the position of Co-Sufrit, and whoever is appointed to hold the title is either hungry for power or a puppet of the other Sufrit. The new Colthage that is being made needs a strong leader who rules alone.
Requires the following:
“Judicial Reforms”
Remove: Has not selected a Co-Sufrit. (?)
Remove the Political Advisor “No Co-Sufrit”
Assassinate Zeshmunazash Zeirutid
The "Lion of the West", a glorified bandit, eludes us, but we have tracked down the location of the "Lion of the East". He betrayed the Republic by joining the Conventionist Army and stirs the Coltvans to rebellion. It is therefore vital to remove him from the picture immediately. Let Colthage be reminded that Zenut Zaranzid is the only viable alternative to both anarchy and radicalism!
Requires the following:
“Judicial Reforms”
The following will bypass the focus:
Zeirutid is dead (?)
Trigger country event “Before The End”
Call The Constitutional Convention
Years of chaos have proven decisively that the much-praised constitution of Colthage is flawed and outdated. Some reforms are going to be needed, and so Zenut Zaranzid plans to convene a convention where the constitution can be amended, or even partially rewritten.
Requires the following:
“Return Seized Lands”
Requires the following:
“Outlaw Strikes”
Requires the following:
“Abolish The Title Of Co-Sufrit”
Requires the following:
“Assassinate Zeshmunazash Zeirutid”
Trigger country event “Constitutional Convention of Colturubis”
Hold Elections... Again
We have done all we can to subdue enemies of the Republic while laying the groundwork for our future freedom and stability. And so the time has come: Zenut Zaranzid's work is finished and he is finally ready to step down and facilitate the smooth transition of power to a Sufrit chosen by the citizens of Colthage.
Requires the following:
“Call The Constitutional Convention”
Trigger country event “The New Sufrit”
The following will happen when selecting the focus:
Though it is north of us, the "Jewel of the South" is well-known for its industrial might. Some in our government have proposed the idea of offering a dedicated investment zone in our capital for the Wingbardians. This will bolster our economic throughput, provided that they accept the proposition.
The severity of the Eler Sea Agreement, if approved by the Wingbardians, will depend on the balance of Total Factories count between [WNG.GetNameWithFlag] and [CTH.GetNameWithFlag]. At current balance, the result will be:
Set temporary variable CTH_factory_count to the value of CTH.num_of_factories
Set temporary variable CTH_factory_count_double to the value of CTH.num_of_factories
Multiply temporary variable CTH_factory_count_double by 2
Set temporary variable CTH_factory_count_half_double to the value of CTH.num_of_factories
Multiply temporary variable CTH_factory_count_half_double by 1.5
Set temporary variable WNG_factory_count to the value of WNG.num_of_factories
If:
Limited to:
Value of variable WNG_factory_count is greater than CTH_factory_count_double
Cotton! One of the more useful materials for clothing, and in ever-growing demand across the sea! We already have suitable land to grow cotton in; if we incentivise the growing of cash crops instead of staple foods, we will increase our export value and please the landowners.
Custom effect tooltip: If Trade Good Production decisions have been unlocked, the following decision will become available:
Unlock the Construct Cotton Harvester Machine Factories decision
Colthage-Zur Special Economic Zone
Colthage and Zur are the two regions the investors from Wingbardy are most interested in. The griffons see potential in developing the ports and industrial centres in the country's centre. By laxing investment laws and shaking the right claws, we can bring in the capital needed to build up our most promising cities.
Custom effect tooltip: Gains the modifier Colthage-Zur Special Economic Zone, which grants
Local Construction Speed: +25%
Max Factories in State: +10%
Hidden effect:
Add the dynamic modifier “Colthage-Zur SEZ” to this state providing the following effects:
Max Factories in State: +10%
Local Construction Speed: +25%
Limited to:
Always
[Scope]Zur (701):
Add 1 building slot
Add 1 Civilian Factory
Custom effect tooltip: Gains the modifier Colthage-Zur Special Economic Zone, which grants
Local Construction Speed: +25%
Max Factories in State: +10%
Hidden effect:
Add the dynamic modifier “Colthage-Zur SEZ” to this state providing the following effects:
Max Factories in State: +10%
Local Construction Speed: +25%
Limited to:
Always
AGWP Colthage
Our oil deposits in Sophoovene are quite plentiful, but we have had trouble extracting the black gold from some of the jungles in the region. Fortunately, one of the companies interested in expanding their operations is Wingbardy's own Azienda Generale Wingbardia Petroli, one of the finest experts on oil in the world.
Requires the following:
“Colthage-Zur Special Economic Zone”
Custom effect tooltip: Available as Industrial Concern:
AGWP-Colthage , which grants
Fuel Capacity: +10%
Synthetic Resources Research Speed: +15%
Add production of 20 Oil to Sophoovene (702)
CZSEZ Development Council
Though our industry in the CZSEZ has flourished, investors are being held back by intransigent locals. Our foreign friends have proposed a Development Council to oversee the growth of business in these cities. The idea of letting businessgriffons into the administration does not sit well with the citizens of Colthage and Zur, but they will not complain for long after they see the prosperity these foreigners bring.
Requires the following:
“Colthage-Zur Special Economic Zone”
Has full control of state Colthage (875)
Has full control of state Zur (701)
[Scope]Colthage (875):
Add 2 building slots
Add 1 Infrastructure
[Scope]Zur (701):
Add 2 building slots
Add 1 Infrastructure
Gets the National Spirit “CZSEZ Development Council”
CZSEZ Development Council
Production Efficiency Growth: +5%
Stability: −5%
Civilian Factory construction speed: +5%
Mass Industrial Concentration
We've made reasonable strides in industrialising some of our coastline, but [Root.GetLeader] believes that we can do more. By focusing all our efforts on our Special Economic Zones, we can turn Zur and Colthage into metropoles worthy of the legacy of our entrepreneurial people. The market of Colthage will yet be the envy of Zebrica!
Requires the following:
“Colthage-Zur Special Economic Zone”
Has full control of state Colthage (875)
Has full control of state Zur (701)
[Scope]Colthage (875):
Add 2 building slots
Add 1 Civilian Factory
Add 1 Military Factory
[Scope]Zur (701):
Add 2 building slots
Add 1 Civilian Factory
Add 1 Military Factory
Reclaim our Mercantile Legacy
With all of the effort that we have put into our main port cities, we are set to become the greatest trade hub in northern Zebrica. We are now set to follow the path of our ancestors and again sail the seas to Griffonia, to sell our wares in the markets of Midoria, Karthin and beyond and to bring back the coin of our beloved customers.
Gains opinion modifier “Investment” (+30 Trade relation) towards Colthaginian Republic
Gets the Trade Law “Free Trade”
Feathara University - Colthage Branch
Being one of the most prestigious centres of learning in Wingbardy, the University of Feathara would be an excellent school to model our higher education facilities after. As it so happens, they have expressed interest in establishing a sister school here in Colthage! We had already set aside a plot of land area for a school, so this should work out quite nicely.
Requires the following:
“AGWP Colthage”
Requires the following:
“CZSEZ Development Council”
Modify the National Spirit “CZSEZ Development Council”
CZSEZ Development Council
Production Efficiency Growth: +5%
Research Speed: +2.5%
Stability: −2.5%
Civilian Factory construction speed: +5%
Gain +100% research bonus (Feathara University - Colthage Branch) (1 use) towards:
Industry
Phase Out Slavery
Early into the Eler Sea Agreement, several investors and traders expressed concern in our continued use of slaves. This concern has grown over the past several months into veiled threats to abandon the CZSEZ unless we do something about it. In the interest of not having the metaphorical rug pulled out from under our thriving economy, we will begin preparations to transition away from slavery.
Requires the following:
“Feathara University - Colthage Branch”
Requires the following:
“Cotton Plantations”
The following will bypass the focus:
None of:
Has the Economy Law “Slave-Based Economy”
Replace the Economy Law “Slave-Based Economy” with the Economy Law “Partial Mobilization”
Investors bring capital, which is invested into production capacity. All these factories need zebras to work in them, not only labourers but all sorts of skilled engineers and technicians. The griffons have brought not only wealth, but also the knowledge needed to advance our economy. We have planted the tree of prosperity, and now she finally bears the sweet fruit of our labour.
Requires the following:
“Phase Out Slavery”
Modify the National Spirit “CZSEZ Development Council”
CZSEZ Development Council
Production Efficiency Growth: +10%
Research Speed: +2.5%
Civilian Factory construction speed: +10%
Replace the Society Development “Industrialising Society” with the Society Development “Newly Industrialized Society”
Pursue National Autarky
Beyond our borders lay ruin and chaos. Many hawkish foreigners' prey on our factories, our land and our resources. We cannot trust the recovery of the Colthaginian economy to anyone but ourselves. Self-sufficiency is the key to our survival in this hostile world. We have no need for anything that Aztarte does not provide for us, anyhow.
A modern ship sails on oil. With black gold, zebra can fly like the griffon or the pegasus. Not only is a domestic oil supply absolutely necessary for our national defence, it is also a boon to the economy. By Zothar the Skillful, we must extract every drop off the stuff we can get our hooves on.
Before the Storm King's attack ruined the country, we were well on our way to connecting the country via rail. Now that we can shift our attention to the economy once more, the central railway can finally be completed. This will show all Colthaginians that we can recover from even the most damaging blows.
Requires the following:
“Expand The Sophoovene Oil Fields”
At least one of the following is true:
Controls state Colthage (875)
Controls state Sophoovene (702)
Controls state Zalihli (876)
Controls state Sivmareas (709)
Controls state Tefemanei (877)
Controls state Amanesya (704)
Controls state Zeordu (705)
Controls state Kizil-Zeb (1093)
Build a level 2 Railway on the provinces (18300), (18311), (18339), (18345), (18356), (18371), (18381), (18362), (18363)
Build a level 2 Railway on the provinces (18365), (18372), (18360), (18350), (18361), (18384), (18395), (18439)
If:
Limited to:
Owns state Zerankara (707)
Build a level 2 Railway on the provinces (18272), (18285), (18270), (18258), (18254), (18232), (18253), (18268), (18293)
Refurbish The University of Colthage
The University of Colthage is a proud educational institution with a legendary past, but most of all, it is a collection of dusty archives and decrepit lecture halls. The government must put aside funds for its renovation and expansion, if we wish to train and employ the talent needed to research the technology of tomorrow.
Central authority has been shaky ever since the defeat of the Storm King, and many soldiers are loyal to their military leaders over the government in Colthage. Connecting the country requires more than physical infrastructure, it also requires these key figures to support our cause. Foreign luxuries, fancy titles and gold will buy Colthage the stability it needs for its recovery.
Custom effect tooltip: Increases the warlord's Loyalty.
If:
Limited to:
Value of variable CTH_zerutra_loyalty is less than 3
Increase variable CTH_zerutra_loyalty by 1
If:
Limited to:
Value of variable CTH_zoblos_loyalty is less than 3
Increase variable CTH_zoblos_loyalty by 1
If:
Limited to:
Value of variable CTH_ochzors_loyalty is less than 3
Increase variable CTH_ochzors_loyalty by 1
Import-Substitution Industrialisation
It seems a lot of critical products are still being produced abroad. Ammunition for our rifles comes from abroad, as do our toasters. We cannot keep leaning on foreign production to replace what we do not have. Let us build our own ammunition plant and open our own toaster factory! This is the road to autarky, and to prosperity.
Requires the following:
“Pursue National Autarky”
Modify the National Spirit “Colthaginian Autarky”
Colthaginian Autarky
Resource Gain Efficiency: +15%
Consumer Goods Factories factor: −10%
Military to Civilian Factory conversion cost: −15%
Civilian to Military Factory conversion cost: −15%
Military Factory construction speed: +10%
Civilian Factory construction speed: +10%
Seize Foreign Mining Companies
Under the guise of helping our economy recover, foreign companies have extracted our goods from our mines, giving nothing back to the Colthaginian economy. This ends today. Colthage's mineral wealth shall be used for its own benefit from now on. If the griffons want steel and aluminium they can go work in their own mines!
Gains opinion modifier “Seized Mines” (−50 opinion) towards our country
Rebuild The Arms Industry
To say the Storm King did not appreciate the long-term planning involved with building a sustainable domestic arms production would be an understatement. Most of the machinery used in our weapon plants was looted and repurposed into parts for weaponry itself, setting the industry back by half a century. To us, then, falls the task to repair fifty years of setback in a matter of months.
Requires the following:
“Import-Substitution Industrialisation”
Scripted Effect: three_random_arms_factory=yes
Clear Out Urban Slums
Careful urban planning gave way to urban cramming as times got tough and skilled administrators were hard to come by. The slums in our largest cities are unproductive sinks of zhekels and zebras. It is time to bulldoze these makeshift neighbourhoods to make way for proper housing and proper citizens.
Requires the following:
“Rebuild The Arms Industry”
Has full control of state Colthage (875)
Has full control of state Zur (701)
Has full control of state Alaudid Range (699)
[Scope]Colthage (875):
Add 3 building slots
Gain 25 000 Ponypower
[Scope]Zur (701):
Add 3 building slots
Gain 25 000 Ponypower
[Scope]Alaudid Range (699):
Add 3 building slots
Gain 25 000 Ponypower
Subsidise Industrial Expansion
Instead of focusing on the least profitable areas of our cities, we should look to increase our industrial output further. The industrial sector in some cities still has room to grow, and with some careful investments, we could easily increase our economic output. Spend zhekels to make zhekels!
The cities of Colthage, Zur and Hippone were once considered marvels of engineering, full of proud citizens. Our cities can once more be the envy of the world, but for that they need planning. Streets, public transportation, parks, businesses and factories must all be built correctly, in the right amounts, to service the whole of a modern city. After all, a planned city is a modern city.
Requires one of the following:
“Clear Out Urban Slums”
“Subsidise Industrial Expansion”
Replace the Society Development “Industrialising Society” with the Society Development “Newly Industrialized Society”
Reform The Slavery Laws
The slavery question has long been up to debate among the Scientifids. Many have argued that it is holding our economy back, but slavery remains a traditional staple of Colthaginian society, especially for the landowners. However, with the onset of modernity, the time for emancipation is ripe, although for the sake of stability, the newly freed must remain at their workplace for a while longer as servants.
Requires one of the following:
“Clear Out Urban Slums”
“Subsidise Industrial Expansion”
The following will bypass the focus:
None of:
Has the Economy Law “Slave-Based Economy”
Lose 10% Stability
Gets the National Spirit “Indentured Servitude”
Indentured Servitude
Resource Gain Efficiency: +10%
Construction Speed: +10%
Stability: −10%
Electronics Research Speed: −5%
Industrial Research Speed: −5%
Indentured servitude refers to a contract between two individuals, in which one works not for money but to repay an indenture, or loan, within a set time period. Although technically not slavery as individuals enter into the contract of their own free will, indentured servants can still be sold, loaned, or inherited during the duration of their contract terms.
Replace the Economy Law “Slave-Based Economy” with the Economy Law “Partial Mobilization”
Industrial Rebirth
With our country connected, our science restored and stability secured, it is time to focus on modernising our economy. One final effort is needed to modernise our production methods and bureaucracy, and then Colthage can consider itself an equal amongst the modern nations.
Requires the following:
“Refurbish The University of Colthage”
Requires the following:
“Placate Generals”
Has more than 34 factories
Has the Society Development “Newly Industrialized Society”
Replace the Society Development “Newly Industrialized Society” with the Society Development “Modern Society”
Uranium Mining Sites
Who could have known this unassuming ore holds such power? An energy source a hundred times more efficient than coal. An ore more valuable than even gold. And perhaps a weapon more terrifying than a thousand battleships. Once we unlock its secrets, we will become masters of our destiny. And nothing will be the same again.
Requires the following:
“Planned Urbanisation”
Requires the following:
“Reform The Slavery Laws”
Gain +100% research bonus (Uranium Mining Sites) (2 uses) towards: