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Focus
Prerequisites
Effects
Rally the Anti-Fascists
Beakolini's march is the final insult to the freedom of the Wingbardian griffons. We have one final chance to stop fascist authoritarianism from taking over our country and to break the fasces before it strikes us all down. Now is the darkest hour, when we must lay down the hammer and take up the rifle to protect our country and our ideals from Beakolini's fascist hordes!
Allow Branch if:
If:
Limited to:
Rule obsolete_focus_branches_visibility is set to HIDE
None of:
At least one of the following is true:
Has completed national focus “Declare Martial Law”
Has completed national focus “Meet with Beakolini”
Mutually exclusive with:
“Declare Martial Law”
“Meet with Beakolini”
The following will bypass the focus:
Is in a civil war
Hidden effect:
Changes the national focus tree to wingbardy_focus_tree and keep completed focuses
Refresh the focus tree restarting the checks in allow_branch
Set variable communism_civil_war_support to 0
Set variable democratic_civil_war_support to 0
Set variable civil_war_bonus_stability to 0
Unlock the Prepare Anti-Fascists Forces in State decision
Custom effect tooltip: These decisions will allow the Anti-Fascist forces to secure control of states when the civil war starts. Ensuring loyalty of states must be done fast. Time is of the essence. Wrobert will always be loyal to the anti-fascists. Asbolus and Falcor will always be under Fascist control.
Gain 60 Political Power
Hidden effect:
[Scope]Wrobert (369):
This state is already under revolutionary control. (?)
Trigger country event “Founding of the National Liberation Committee” in 4 hours to 8 hours
Arm the Red Guard
'Comrade, forget about the politicians, there is no time. The Red Guard is an organisation of tough griffons who fought the blackwing claw to claw in many street brawls. We must call them together once more and raid guns from the Karthin armoury. They are determined to teach the fascists a lesson of lead and you shouldn't turn down their help now.'
Requires the following:
“Rally the Anti-Fascists”
Mutually exclusive with:
“Evacuate the Chamber of Deputies”
The following will bypass the focus:
Is in a civil war
Custom effect tooltip: 4 additional Red Guard divisions will join our side when the civil war starts.
Increase variable communism_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Communism when the civil war starts.
Hidden effect:
Trigger country event “Raid on the Monster”
Evacuate the Chamber of Deputies
'Blackwing vanguards are patrolling the streets close to parliament with most of the liberal politicians still inside with their staff. I'm begging you, you must save our elected representatives from these thugs. Yes, they can't fight, but their support will be crucial in the upcoming conflict. In the name of democracy, please launch a rescue operation now!'
Requires the following:
“Rally the Anti-Fascists”
Mutually exclusive with:
“Arm the Red Guard”
The following will bypass the focus:
Is in a civil war
Increase variable democratic_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Harmony when the civil war starts.
Increase variable civil_war_bonus_stability by 0.1
Custom effect tooltip: Add 10 stability when the civil war starts.
Set country flag evacuated_chamber
Hidden effect:
Trigger country event “A Chamber Without Deputies”
Mobilise the Trade Unions
'Do not be fooled when Beakolini says he speaks for the working griffon, the unions are with you until the end. You must give the order for a general strike now, comrade, before the chaos is complete on the streets. That way we will be able to secure crucial factories and machinery for the war effort. The worker will win the war against fascism, comrade, put your faith in us!'
Requires the following:
“Rally the Anti-Fascists”
The following will bypass the focus:
Is in a civil war
Custom effect tooltip: We will have a bonus to our industry when the civil war starts.
Increase variable communism_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Communism when the civil war starts.
Hidden effect:
Trigger country event “Scioperate!”
Anti-Fascist Propaganda
'Beakolini has blamed the union, parliament, socialism, ponies and a thousand other things for the miserable state of our politics. In the name of freedom of speech, we have allowed his platform to poison the public's minds. No longer! We will tear down every fascist poster, silence every speaker and rally the worker to the red flag! If you but give us the order...'
Requires the following:
“Mobilise the Trade Unions”
The following will bypass the focus:
Is in a civil war
Increase variable communism_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Communism when the civil war starts.
Hidden effect:
Reach out to Stalliongrad
'Friends, I have some contacts across the ocean in Stalliongrad, the pony workers' republic. The marksists there are well armed and with luck, their support could reach us in time. Please give me the order, and I will make arrangements with their government. No griffon wants to rely on foreign support, but the reactionaries leave us little choice.'
Requires the following:
“Mobilise the Trade Unions”
The following will bypass the focus:
Is in a civil war
Custom effect tooltip: We will ask Stalliongrad for help in the fight against fascism. If they accept then we can expect support after the civil war starts.
Trigger country event “Wingbardian Communists Ask For Support”
Push the Liberals out of Power
'We are victorious, comrades. The fascists have thrown themselves at us and they have died a coward's death. The battle has proven once and for all that the harmonist liberals wavered even when all their ideals were put to the test. The griffons of Wingbardy have seen us lead the fight and they want our leadership and no more indecisiveness. Long live the Revolution!'
'The military is not completely beyond saving, it still can be our ally. I implore you, let me speak to some of generals, there are those who are not warmongering imperialists. If we show them our intentions are pure and we only act in the name of liberty and democracy, we will be able to sway them to our side. Fervour alone won't win us this war, we need military leadership.'
Requires the following:
“Rally the Anti-Fascists”
The following will bypass the focus:
Is in a civil war
Custom effect tooltip: Aditional army generals will join our side when the civil war starts.
Increase variable democratic_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Harmony when the civil war starts.
Sway the Carabinieri
'Look, we do not deny the carabinieri have been heavy clawed towards the red guard and other socialist gatherings before, but most of them hate the blackwing rabble even more. As long as they know we will not let the country descend into anarchy, the police will join forces with us. Do we not require every griffon who can shoot a rifle?'
Requires the following:
“Reach Out to Liberal Generals”
The following will bypass the focus:
Is in a civil war
Custom effect tooltip: 3 Carabinieri divisions will join our side when the civil war starts. Otherwise they will join the opposite side.
Increase variable civil_war_bonus_stability by 0.1
Custom effect tooltip: Add 10 stability when the civil war starts.
Promise Labour Reforms
'Past governments have not been able to get us out of the economic slump, that much is true. But the conservatives were the ones stopping reforms to the labour market to ensure you would all earn a living wage, and now they'd rather throw in their lot with Beakolini than pay you what you are due! Sweep them aside in the upcoming battle, and a new democratic government will deliver for every griffon in Wingbardy!'
Requires the following:
“Reach Out to Liberal Generals”
The following will bypass the focus:
Is in a civil war
Increase variable democratic_civil_war_support by 0.1
Custom effect tooltip: Add 10 support for Harmony when the civil war starts.
Hidden effect:
The Transitional Government
'The civil war is over and democracy has triumphed! The griffons of Wingbardy have saved the country from a dark path at the final moment and now the flag of the Republic flies proudly over the Chamber of Deputies! The National Transitional Government will ensure the future of Wingbardy gets decided by every griffon, by means of a truly democratic election. Long live the Republic!'
National Transitional Government becomes the leader for the Harmonic party.
National Transitional Government
Stability: +10%
Daily Harmony Support: +0.05
Set the ruling party to Harmonic
Is a republic (?)
Remove the National Spirit “Political Deadlock”
Set cosmetic tag to WNG_republic
Victory for the Unitary Socialists
The Socialist Party split due to disagreements about the bourgeois democracy of the country. The Partito Socialista Unitario argues to preserve the current democratic system and use it as a foundation to work towards socialism. This moderate democratic take on socialism has prevailed in the election with many unitary candidates taking seats from more hard-core socialists and from liberals.
Requires the following:
“The Transitional Government”
Mutually exclusive with:
“Victory for the Republicans”
Giacomo Gatteotti becomes the leader for their party
Socialist Reformist
Production Efficiency Growth: +15%
Stability: +10%
Set the Harmonic party name to (PSU) Partito Socialista Unitario
Hidden effect:
Scripted Effect: setup_WNG_psu_government=yes
Giovanni Gacci becomes the leader for their party
Socialist Journalist
Political Power Gain: +5%
Daily Communism Support: +0.05
Set the Communist party name to (PSW) Partito Socialista Wingbardo
Take over the Socialist Party
The election has massively increased the position of Giacomo Gatteotti, leader of the unitary wing of the socialist party. He has enough support from the party to call for a congress and become the leader of the Partito Socialista, side-lining the more radical socialists and clearing the way for a stable left-wing government.
Requires the following:
“Victory for the Unitary Socialists”
Set temporary variable commie_support to the value of party_popularity@communism
Multiply temporary variable commie_support by 0.5
Gain or Lose commie_support Harmonic party popularity
Gain 5% Stability
Hidden effect:
Scripted Effect: setup_WNG_psu_2_government=yes
Victory for the Republicans
The Republican Party of Wingbardy was a small party before the civil war, as many liberal voters saw the republic as a pipedream with a popular King and a conservative country. However, their fervent support for the liberal side in the civil war has proven the doubters wrong and earned the party its first election victory!
Set the Harmonic party name to (PRW) Partito Repubblicano Wingbardo
Hidden effect:
Scripted Effect: setup_WNG_prw_government=yes
The Communist Vanguard
The Partito Communista Wingbardo was only a small party appealing to die-hard communists, mostly in the port city of Wrobert, but the revolutionary fight against fascism has propelled the fringe party into the limelight. With the most zealous revolutionaries on their side, the PCW can seize power amidst the confusion the war left.
Requires the following:
“Push the Liberals out of Power”
Mutually exclusive with:
“The Socialist Party”
Custom trigger tooltip:
Tooltip: Unlocked by event
Never
Set the ruling party to Communist
Purge the Enemies of the Revolution
Now is the time to solidify the hold of communism over Wingbardy. The PCW is still outnumbered by conservative remnants, liberals and so-called 'moderate' socialists. If we cut off the heads of these snakes, their misled proletarian followers will flock to our party for leadership! Such bold action is sure to ruffle some feathers, however.
Requires the following:
“The Communist Vanguard”
Requires the following:
“The Dictatorship of the Proletariat”
Current ruling party is Communist
Gain 200 Political Power
Set temporary variable non_commie_temp to the value of party_popularity@democratic
Increase temporary variable non_commie_temp by the value of party_popularity@fascism
Increase temporary variable non_commie_temp by the value of party_popularity@neutrality
Multiply temporary variable non_commie_temp by −0.25
Gain or Lose non_commie_temp Stability
Lose 5% Harmonic party popularity
Lose 5% Supremacist party popularity
Lose 5% Non-Aligned party popularity
Hidden effect:
Trigger country event “Party Disagreements” in 30 days
Establish the Griffons' Commissariat
To protect the revolution from internal enemies, we need to guard her vigilantly. Wingbardy will found the Commissariato del popolo per gli affari interni, the People's Commissariat for Internal Affairs, whose comrades will nib fascism and revisionism in the bud. We have won the war on the battlefield, but now we need to win the invisible war!
Requires the following:
“Purge the Enemies of the Revolution”
Current ruling party is Communist
Gets the National Spirit “CPAI”
CPAI
Subversive activities cost: −50%
Reinforce Rate: +5%
Ideology drift defense: +10%
Daily Harmony Support: −0.1
Daily Supremacy Support: −0.1
Daily Support for Unaligned: −0.1
The Commissariato del popolo per gli affari interni will protect Wingbardy from counterrevolutionaries and dissidents.
Unlock the Send the CPAI After the Mafia decision
The New Communist Griffon
'A griffon will make it their purpose to master their own feelings, to raise their instincts to the heights of consciousness, to make them transparent, to extend the wires of their will into hidden recesses, and thereby to raise themselves to a new plane, to create a higher social biologic type, or, if you please, a new griffon.' -Giuliano Gimperi, in 'Our Social Future'
Requires the following:
“Establish the Griffons' Commissariat”
Current ruling party is Communist
Gets the National Spirit “New Communist Griffon”
New Communist Griffon
Production Efficiency Growth: +10%
Recruitable Population Factor: +10%
The Children of the Revolution
'Who needs a '1'? The voice of a '1' is thinner than a squeak. Who will hear it? Only your parents! A '1' is nonsense. A '1' is zero.' -Antonino Proletarino, 'Address to the Children'
Requires the following:
“The New Communist Griffon”
Current ruling party is Communist
Modify the National Spirit “New Communist Griffon”
New Communist Griffon
Production Efficiency Growth: +10%
Recruitable Population Factor: +10%
Training time: −15%
Daily Communism Support: +0.1
Make Use of the Prisoners
During and after the war, we have captured many fascists and other threats to the revolution, but ironically they sit still in their prisons while the righteous worker toils away to build a prosperous future. There is no place for irony in the workers' utopia.
Requires the following:
“Establish the Griffons' Commissariat”
Current ruling party is Communist
Trigger country event “Reactionary Labour Camps”
The Dictatorship of the Proletariat
They say that Karthin wasn't built in a day, but they also expect us to achieve communism in a year. If we don't want to disappoint the workers who put us into power, we need to get to work and not let the revolution get bogged down in meaningless terms such as 'parliament' and 'due process'.
Requires one of the following:
“The Communist Vanguard”
“The Socialist Party”
Current ruling party is Communist
Remove the National Spirit “Political Deadlock”
Gets the National Spirit “Dictatorship of the Proletariate”
Dictatorship of the Proletariate
Political Power Gain: +15%
Stability: +10%
Seize the Means of Production
There seems to have been a silver lining to the bloody civil war after all. Most of the capitalists have fled the country, the foolish bourgeoisie rats not even having the honour to stay on their sinking ship! Their assets now lay unclaimed, ripe for the taking by the workers who operated them in the first place. It is time to put these factories to use towards a more noble goal.
Now that our state is secured, it is time to look to the economic malaise that still plagues the country. Successive failures from the capitalist government have shown that the wellbeing of the worker is too important to be left up to the 'free' market. Only a well-laid plan supported by the full might of the state and her griffons will bring Wingbardy out of the crisis!
Requires the following:
“Seize the Means of Production”
Requires the following:
“Purge the Enemies of the Revolution”
Current ruling party is Communist
Gets the National Spirit “The First Five Year Plan” for 5 years
The First Five Year Plan
Construction Speed: +15%
Now that our state is secured, it is time to look to the economic malaise that still plagues the country. Successive failures from the capitalist government have shown that the wellbeing of the worker is too important to be left up to the 'free' market. Only a well-laid plan supported by the full might of the state and her griffons will bring Wingbardy out of the crisis!
Scripted Effect: WNG_improve_economy=yes
Land Collectivisation
The ownership of huge tracts of land is a feudal and thus backwards institution. Collective farms are more efficient and equalise the farmers, who no longer have to compete in an endless pursuit of profit. An added advantage of land collectivisation is that many huge estates used by the elite will be vacated, allowing space for new developments and the mining of unexploited ore deposits.
The PCW guides and loves the workers of Wingbardy. She protects them until a classless fair society is reached. To achieve that goal in a world riddled with capitalism and feudalism, total control over economic and political resources is needed. The party needs to be central in political and economic life, simply overpowering all other organisations and commanding the direction of society.
Requires the following:
“Land Collectivisation”
Requires the following:
“Establish the Griffons' Commissariat”
Current ruling party is Communist
Gain 20% Stability
Gain 100 Political Power
Restoring Normalcy
The last of the major blackwing holdouts have fallen, the economy is almost fully nationalized, and the PSW membership has either gotten onboard or has been expelled from the Communist Party. Many now clamour for Antonino to restore some kind of normalcy and allow the party to assume its proper role as the vanguard of the revolution. But exactly what kind of "normalcy" should Antonino restore?
Requires the following:
“Total Control from Karthin”
Requires the following:
“The New Economic Reality”
Current ruling party is Communist
Has leader “Antonino Proletarino”
Trigger country event “Decisions, Decisions...”
Custom effect tooltip: A choice of the following will happen:
Country leader gains trait:
Democratic Centralist
Political Power Gain: +10%
Stability: +5%
Country leader gains trait:
Organic Centralist
Political Power Gain: +10%
Political Advisor Cost: −25%
Conscription Laws Cost: −25%
Trade Laws Cost: −25%
Economy Laws Cost: −25%
Country leader gains trait:
Dictator
Political Power Gain: +25%
AI Modifier: Desired Divisions Factor: +20%
Weekly War Support (Combat Casualties): +0.1%
Establish the Red Army
It is time to reorganise the disparate militias and old army units into a fighting force worthy of the revolution. Naturally, we will call it the Esercito Rosso, the Red Army, after the colour which symbolises our struggle. The working class, comrades, is on the attack. Grasp the rifle and fix the bayonet, free labour is our ideal and communism is our program, for now and forever!.
Requires the following:
“Purge the Enemies of the Revolution”
Current ruling party is Communist
Gets the National Spirit “Esercito Rosso”
Esercito Rosso
Division Organization: +10%
Mobilization speed: +10%
International Communism
Communism is essentially incompatible with the nation state. Artificial borders created by feudal warlords and bourgeois war profiteers artificially divide those who have a common class interest!
May we one day chant: No more enemies, and no more borders! All the borders, will be red banners!
Trigger country event “Our International Comrades”
Custom effect tooltip: We will seek out Communist allies across Griffonia, or we can take the lead ourselves and found our own faction.
Custom effect tooltip: Unlocks new diplomatic decisions.
Hidden effect:
Trigger country event “Coffee Time” in 1 day
Communism in One Country
The Wingbardian worker fought for their own liberation! The griffons of this country want to help their siblings and perhaps their cousins, but we should not be expected to assimilate with total strangers. Each group of creatures has its own path towards a classless society, and that must be respected.
Requires the following:
“Establish the Red Army”
Mutually exclusive with:
“International Communism”
Is not in a faction
Current ruling party is Communist
Gain 10% Stability
Gain 15% War Support
Hidden effect:
Trigger country event “The Final Straw” in 1 hour to 2 hours
Spread the Revolution
We must ally ourselves with fellow communist parties in our neighbouring nations to help them spread the revolution. By providing support in any way we can, we will ensure that the revolution will be launched by the people.
Requires the following:
“International Communism”
Mutually exclusive with:
“Liberate the Pact”
Current ruling party is Communist
Is an independent nation
Unlock the Spread the Revolution decisions
Challenge Stalliongrad's Lead
We owe much to Marks and the revolt in Stalliongrad. Acknowledging our debt to those who have gone before us does not mean we need to deny reality to satisfy our feelings of nostalgia. Wingbardy is better suited to be the home of the international workers' movement, situated between the three continents, with a more secure position and international recognition as a state.
Requires the following:
“Spread the Revolution”
Is leader of a faction
Current ruling party is Communist
Gets the National Spirit “New Home of Communism”
New Home of Communism
Lend-lease tension limit: −20%
Send volunteers tension limit: −20%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −25%
Stability: +10%
Operative slots: +1
Liberate the Pact
We cannot allow the common griffons in our sister nations to suffer a moment longer. We must utilise the Red Army to strike at the bourgeoisie and bring their workers under our wings.
Custom effect tooltip: We will gain Annex wargoals on Talouse, Francistria, Arantiga, and Tarrin if they exists, are not communist, and are not in our faction.
Comrades, right on our borders a tragedy unfolds every dawn. Every dawn, griffon workers wake up under the tyranny of a pony elite. While we of course respect the ponies their right to their ancestral homelands in Equus and even in Eastern Griffonia, this is simply too much. Wingbardy must liberate the griffons of New Mareland.
Trigger country event “Wingbardy Demands our Annexation!”
Hidden effect:
Adds AI strategy
Liberate Falcor
Decades ago, the warlords and the war profiteers stirred up a war between Wingbardy and Falcor, which led to a tragic loss of life and much misery. The new Wingbardy no longer resents Falcorian worker for the crimes of their overlords and simply seeks to liberate them from this oppression. The oppressor surely will run before us instead of sending more of his chained workers to fight and die a needless death.
Trigger country event “An "Offer" from [WNG.GetNameDef]”
Hidden effect:
Adds AI strategy
Spread the Revolution East
Sicameon is not an evil nation and has traditionally had a government form close to socialism. Nevertheless, the worker across the Arahno Range calls for justice as well, and Wingbardy must deliver it. Sicameon will join our Union and she will love our liberation!
Gets a Annex wargoal against the previously mentioned country
The Workers' Empire
There is no real difference between a 'Wingbardian' worker and the worker of any other griffon state. We are all united in our one effort to modernise our cities and communities. We are the true Griffonian Empire: the Workers' Empire.
Requires the following:
“Spread the Revolution East”
Is an independent nation
Current ruling party is Communist
Unlock the Declare the Workers' Empire decisions
Unlock the Integrate the [From.GetAdjective] Government decision
Liberate the Minotaurs
Asterion has long oppressed the labourers within its borders. We cannot stand idly any longer, and we shall install the rightful government, one way or another!
The Aquileian proletariat is being stifled by their government, and thus not allowed to flourish as it has in Wingbardy. There can be no negotiation with the Aquileian state; the only way to achieve the liberation of the Aquileian is by force of arms.
The Empire is the source of all misery for all griffons. We must finally cut off the head of the beast and sever its corrupting limbs, so that all griffons may be liberated.
Requires the following:
“The Workers' Empire”
The Empire is resurgent, or another nation has united Herzland (?)
Economics, sociology, history and philosophy, pseudosciences in capitalist education. We shall do away with the economic logic of profit maximalisation, the sociology of class collaboration, great-griffon history and the philosophy of greed. They shall be replaced by the labour theory of value, class consciousness, material historiography and the philosophy of equality.
Requires one of the following:
“Seize the Means of Production”
“Break up Big Business”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
The following will bypass the focus:
None of:
Has the National Spirit “Stilted Education”
Has the National Spirit “Education Reform”
Replace the National Spirit “Stilted Education” with the National Spirit “Education Reform”
Education Reform
Research Speed: −15%
Encourage Equal Education
Socialists cannot be blinded by their own optimism. The history of capitalism still scars our society and nowhere is this more evident than in access to education. Rich parents afford help to their kids so that they can reach the best institutions and poorer kids are left behind. We must attempt to salvage this situation and give every griffon the education they deserve.
Requires the following:
“Open the Universities”
Requires one of the following:
“The First Five Year Plan”
“Encourage the Unions”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
Gets the National Spirit “Equal Opportunity Education”
Equal Opportunity Education
Research Speed: +5%
The New Economic Reality
The world has been reshaped before our very eyes, not by the Gods and not by Kings either. But by the claws of untold workers with a dream. A dream of an economy which is stable. A dream to never again stand in line for food while the rich feast in their mansions. A world where every worker knows they are being looked after and are working for the common good. A dream no longer, but the new reality.
Requires the following:
“Encourage Equal Education”
Requires one of the following:
“Land Collectivisation”
“Expand Smallholder Subsidies”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
If:
Limited to:
At least one of the following is true:
Has completed national focus “The Socialist Party”
Has completed national focus “Victory for the Unitary Socialists”
Gets the National Spirit “Socialist Economy”
Socialist Economy
Production Efficiency Growth: +10%
Consumer Goods Factories factor: −5%
Production Efficiency Cap: +10%
Else:
Gets the National Spirit “Command Economy”
Command Economy
Consumer Goods Factories factor: −5%
Factory Output: +10%
Dockyard Output: +10%
Scripted Effect: WNG_improve_economy=yes
The Socialist Party
The Partito Socialista Wingbardo has been one of the largest parties in Wingbardy for years now, but has been kept away from power by numerous desperate alliances of liberals and conservatives. Now it is time for the PSW to take responsibility and lead Wingbardy into a bright socialist future as the leading party of the Workers' Republic!
Requires the following:
“Push the Liberals out of Power”
Mutually exclusive with:
“The Communist Vanguard”
Custom trigger tooltip:
Tooltip: Unlocked by event
Never
Set the Communist party name to (PSW) Partito Socialista Wingbardo
Giovanni Gacci becomes the leader for their party
Socialist Journalist
Political Power Gain: +5%
Daily Communism Support: +0.05
Set the ruling party to Communist
Reconcile with the Reformers
The unitary wing of the socialist party has been getting anxious ever since the blackwings marched on Karthin. The democratically minded socialists have reluctantly followed the revolution, realising socialism was preferable over fascism even if established by force of arms. The party must stay together to stave up competition from liberals and communists, even if it means compromising with the reformists.
Requires the following:
“The Socialist Party”
Gain 10% Stability
Gain 50 Political Power
Break up Big Business
There are more important things to do than completely expropriating every capitalist. For now, a less disruptive solution is to break the might of the bourgeoisie by breaking up the biggest conglomerates and holdings in Wingbardy and taking over foreign assets. This should still free up a lot of industry for use by the state.
The trade unions and the capitalists have been struggling over control of the workplace for a long time and it is time to finally settle that battle in favour of the workers. With our encouragement unions will be allowed to run workplaces themselves and control the economy. Finally, the labourers themselves will organise their workplaces, instead of managers who don't even know how to wield a hammer.
Requires the following:
“Break up Big Business”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
Gets the National Spirit “Unionised Economy”
Unionised Economy
Production Efficiency Growth: +5%
Construction Speed: +5%
Stability: +10%
Scripted Effect: WNG_improve_economy=yes
Nationalise Key Infrastructure
Although most of the road and rail networks, along with the power plants are in state claws, the patchwork of private suppliers creates unacceptable holes in the network. We cannot allow critical infrastructure to remain in private claws any longer, especially in such a dangerous time. We will draft a law to nationalise the key players.
Requires the following:
“Encourage the Unions”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Is fully controlled by our country
Has more than 0 free building slots for Infrastructure
Add 1 Infrastructure
If:
Limited to:
[Scope]Karthin (371):
Is fully controlled by our country
[Scope]Karthin (371):
Add production of 14 Aluminum
If:
Limited to:
[Scope]Wrobert (369):
Is fully controlled by our country
[Scope]Wrobert (369):
Add production of 4 Aluminum
If:
Limited to:
[Scope]Lowing Gap (370):
Is fully controlled by our country
[Scope]Lowing Gap (370):
Add production of 4 Aluminum
National Health Bureau
For decades, the socialist parties of Wingbardy have called for a free, open and unified medical service for all Wingbardians. Now that the revolution has been won, we can make good on these promises by founding the National Health Bureau to oversee the well-being of all citizens.
Requires the following:
“Nationalise Key Infrastructure”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
Gets the National Spirit “National Health Bureau”
National Health Bureau
Stability: +5%
Monthly Population: +5%
Expand Smallholder Subsidies
To create a more equal use of our agricultural lands, the power of smallholder farms must be increased in comparison to the larger estates. With expanded subsidies for these small farmers, we will strengthen rural communities and make our food supply more stable.
Requires the following:
“Encourage the Unions”
At least one of the following is true:
Current ruling party is Communist
Current ruling party is Harmonic
Modify the National Spirit “Unionised Economy”
Unionised Economy
Production Efficiency Growth: +10%
Resource Gain Efficiency: +10%
Construction Speed: +10%
Stability: +15%
Legacy of the Carbonari
The Carbonari was a secret society that spread and grew throughout south-west Griffonia over 100 years ago. In 934 ALB the Carbonari and prominent liberals forced King Garibald Talonuel II to adopt a constitution and brought democracy to Wingbardy. While the society has all but vanished we can learn from their tactics to spread liberty.
Requires one of the following:
“Victory for the Republicans”
“Victory for the Unitary Socialists”
Current ruling party is Harmonic
Gets the National Spirit “Carbonari Societies”
Carbonari Societies
Subversive activities cost: −15%
Resistance Growth Speed in our states occupied by the enemy: +15%
Intel network strength gain factor: +15%
Own operative detection chance factor: −10%
Restore the Redwings
The Redwings where founded by Garibaldi Giuseppe as an international force of Wingbardian volunteers with the goal of spreading liberty and democracy around the world. They are most famous for the role they played in the Republican Revolution in 978, but the force was all but destroyed during the Republican Long March. Now that the Republican Dream has come to Wingbardy we should follow their example.
Requires the following:
“Legacy of the Carbonari”
Current ruling party is Harmonic
Gets the National Spirit “The Redwings”
The Redwings
Send volunteers tension limit: −50%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −50%
The Redwings were founded by Garibaldi Giuseppe as an international force of Wingbardian volunteers with the goal of spreading liberty and democracy around the world. They are most famous for the role they played in the Republican Revolution in 978, however the force was all but destroyed during the Republican Long March. Now under the eye of Redwing veterans we honour their cause and seek to spread freedom wherever it need be.
Reinstate the Pretori
The rule of law requires that criminals cannot go unpunished. The new republic cannot allow a parallel authority to exist, but previous attempts of law enforcement to crack down on the mafia have always floundered. To represent the renewal of our fight against crime and our dedication to the high ideals of the Karthinian Republic, the ancient office of the Pretori shall be restored.
Requires the following:
“Victory for the Republicans”
Current ruling party is Harmonic
Gain 100 Political Power
Unlock the Strengthen Anti-Mafia Training decision
Reform the Justice System
The Republic must seize the opportunity, while the momentum is present, to reform the justice system. The backlog and stalling of judicial procedures, the lack of impartial judges and police officers and arcane legal texts must all be dealt with. The law must protect what is good and not allow refuge for what is bad. With this reform, perhaps, we can deal a permanent blow to organised crime in this country.
Requires the following:
“Reinstate the Pretori”
Scripted Trigger: WNG_has_majority_support=yes
Current ruling party is Harmonic
Gets the National Spirit “Judiciary Reforms”
Judiciary Reforms
Political Power Gain: +10%
Stability: +5%
Unlock the End the Mafia decision
Draw up the New Constitution
"Conscious of their responsibility towards each other, inspired by the endeavours for justice and liberty in our past and by others everywhere, the griffons of this land, in the exercise of their sovereign power, have adopted this constitution. We proclaim that this nation shall be a Republic now and forevermore. We reject the tyranny of Kings." -Preamble to the Constitution of the Republic
Requires the following:
“Victory for the Republicans”
Scripted Trigger: WNG_has_majority_support=yes
Current ruling party is Harmonic
Gets the National Spirit “Republican Constitution”
Republican Constitution
Daily Political Power Gain: +0.15
Ideology drift defense: +30%
Stability: +10%
Daily Harmony Support: +0.05
Knights of the Old Republic
The Golden Age of the Karthinian Republic was a time full of great statesgriffons, philosophers, artists and military leaders. The ones who have persisted the most in the popular imagination, however, were the Knights of the Old Republic, the Celeres. With the 1700 year old memory of the golden age awakening once more, many griffons seek to emulate the ancient heroes. And the Republic will need many heroes.
Requires the following:
“Draw up the New Constitution”
Current ruling party is Harmonic
Gets the National Spirit “Knights of the Old Republic”
Knights of the Old Republic
Special Forces Capacity Multiplier: +10%
Knights Defense: +10%
Knights Attack: +10%
Rise of the Republic
We have beaten crime, restored the rule of law and brought security to the young Republic. To finish our rise and break with the old kingdom, we will restore the old Karthinian Senate in the stead of the disgraced house of deputies. And after we tidied the house, perhaps we will take a look around the neighbourhood.
Requires the following:
“Knights of the Old Republic”
Requires the following:
“Reform the Justice System”
Scripted Trigger: WNG_has_majority_support=yes
Current ruling party is Harmonic
Replace the National Spirit “Judiciary Reforms” with the National Spirit “The Senate”
The Senate
Political Power Gain: +15%
Stability: +10%
Political Advisor Cost: −15%
Trade Laws Cost: −15%
Conscription Laws Cost: −15%
Economy Laws Cost: −15%
Declare Martial Law
Prime Minister Ventriglio will petition King Talonuel III to declare martial law to stop the March on Karthin by Beakolini's fascist Blackwings. The military should make short work of the paramilitary rabble, but escalating the violence will make the political situation more precarious. This declaration must be followed up with decisive political action to save the country.
Allow Branch if:
If:
Limited to:
Rule obsolete_focus_branches_visibility is set to HIDE
None of:
At least one of the following is true:
Has completed national focus “Rally the Anti-Fascists”
Has completed national focus “Meet with Beakolini”
Mutually exclusive with:
“Rally the Anti-Fascists”
“Meet with Beakolini”
Hidden effect:
Changes the national focus tree to wingbardy_focus_tree and keep completed focuses
Refresh the focus tree restarting the checks in allow_branch
Custom effect tooltip: The March on Karthin will be stopped.
The march has been stopped. (?)
Trigger country event “Martial Law”
Lose 25 Political Power
Gets the National Spirit “Martial Law” for 183 days
Martial Law
Stability: −10%
Daily Supremacy Support: −0.1
The Wisdom of Politicians
Even if the government and the recent coalition has once again failed in times of crisis, we must not lose faith in our democracy. For the future of Wingbardy we must convince the Partito Popolare Wingbardo, now the most popular centrist party to rally together, and find a new coalition to finally bring an end to this deadlock.
Requires the following:
“Declare Martial Law”
Mutually exclusive with:
“The Royal Intervention”
Gain 75 Political Power
Custom effect tooltip: Available as Political Advisor:
Givanoe Wingomi , which grants
Social Reformer
Stability: +15%
Daily Harmony Support: +0.1
Gets the National Spirit “The Rallying Centre”
The Rallying Centre
Daily Political Power Gain: +0.05
Weekly Stability: +0.5%
Hunt Blackwing Commanders
Despite the ease of the military in defeating the Blackwings and their plans of a march on Karthin, many of their leaders still remain in hiding, continuing to plot against our government. We must crackdown and find these remnants to ensure that they will never pose a threat to our nation again.
Requires the following:
“The Wisdom of Politicians”
Gain 50 Political Power
Gain 3% Harmonic party popularity
Lose 3% Supremacist party popularity
The Equestrian Connection
Without the consultation of King or Parliament, Deputy De Gaspwingi has sent out an invitation to the land of Equestria, inviting a griffon friend of the Princess of Friendship to Wingbardy. Since this was a letter sent from a Deputy to a foreign leader, it should have been authorized. After a private meeting De Gaspwingi has apologized for the incident, and we can only hope this doesn't cause any issues.
Requires the following:
“The Wisdom of Politicians”
Gain 10% Stability
Gain 5% Harmonic party popularity
Hidden effect:
Trigger country event “Gallus' Visit” in 2 days
One More Try...
It is time to try this one more time. With fresh elections, it is already certain that the PPW will be able to sweep the polls and take both a majority in parliament and the position of Prime Minister. However, they will also most likely not have enough seats to push proposals on their own, and who they will create a coalition with is yet to be decided...
Requires the following:
“The Equestrian Connection”
Requires the following:
“Hunt Blackwing Commanders”
Trigger country event “The New Elections”
Set the ruling party to Harmonic
Alliance of the Centre
A Priest of Boreas, Luigi Guturzo holds the support of many conservative and religious voters, while still maintaining a party filled with liberal politicians. Being a true Prime Minister of the center, he plans to create a coalition of both left and right parties to reach out to all parts of the political moderates.
Requires the following:
“One More Try...”
Mutually exclusive with:
“Give Way to the Left PPW”
Gain 50 Political Power
Custom effect tooltip: We will form a government with the PLD and the PLW.
With the death of Grover V, the Archon of Boreas Eros VII has taken charge as the regent of the Empire. While the rise of a fellow religious leader would normally be cause for celebration, the Archon has made it abundantly clear that the full restoration of the Empire is his only goal, which includes the destruction of Wingbardy as a nation. We must not stand for this, and denounce him to take charge of our own destinies!
Has completed national focus “The Council Of Three”
Gets the National Spirit “Independent Tritheism”
Independent Tritheism
Political Power Gain: +10%
Stability: +10%
Support the Archons
As a priest, Guturzo knows the importance of the Archons in any griffon's life. That is why, with the approval of the Wingbardian government, he has reached out to the Archons to hopefully court their support for Wingbardy and its independence. Their blessing would be a benefit not only spiritually but also politically, as their word carries great weight especially in the Imperial heartlands.
Custom modifier tooltip: If the Griffonian Empire attacks this nation Wingbardy has promised to join the war on our side.
Prepare our Defences
Though we will strive for peace, it is important that we also remain prepared in the event that conflict finds its way to us. Our military officials have proposed that we dedicate some time to train our blue-collar workers on more efficient methods of building fortifications.
Requires one of the following:
“Denounce the Archons”
“Support the Archons”
Gets the National Spirit “Defence of the Kingdom”
Defence of the Kingdom
Land Fort construction speed: +20%
Coastal Fort construction speed: +20%
Encourage Religious Schooling
Despite the severe situation in the Griffonian Empire, one thing that they have done right is having a heavy religious presence in the day-to-day lives of their citizens. We will adopt a similar program where our young chicks are taught the importance of the Gods.
Requires the following:
“Prepare our Defences”
Gets the National Spirit “Tritheist Education”
Tritheist Education
Political Power Gain: +10%
Research Speed: +2.5%
Ideology drift defense: +20%
Train the Youth
It is often said that the best soldier is one that believes in what they are fighting for. We can apply this to the recent implementation of religious teachings in our schools. Our next generation of soldiers will be numerous, devout, and eager to fight for our freedom.
Requires the following:
“Encourage Religious Schooling”
Modify the National Spirit “Tritheist Education”
Tritheist Education
Political Power Gain: +10%
Research Speed: +5%
Recruitable Population Factor: +20%
Training time: −25%
Ideology drift defense: +20%
Deregulate Industry
Throughout Wingbardy's existence, bureaucratic intervention has always hindered the ability for our manufacturers to produce goods at an optimal rate. Luigi Guturzo has proposed a plan to cut the needless red tape so that our factories and shipyards can meet the needs of a modern country.
Requires the following:
“Encourage Religious Schooling”
Gets the National Spirit “Deregulated Industry”
Deregulated Industry
Factory Output: +15%
Dockyard Output: +15%
Tritheist Democracy
Religion and democracy are not naturally opposed. Quite the contrary, as politicians too must believe in a cause greater than themselves if they wish to accomplish anything truly great in a country. By tying these two together, we can strength both institutions, and Wingbardy as a whole.
Requires the following:
“Train the Youth”
Requires the following:
“Deregulate Industry”
Gets the National Spirit “Tritheist Democracy”
Tritheist Democracy
Daily Political Power Gain: +0.15
Consumer Goods Factories factor: −10%
Division Defense on core territory: +10%
Ideology drift defense: +50%
Stability: +10%
Give Way to the Left PPW
Following an internal debate between PPW members, Luigi Guturzo has decided to step down as party leader and allow his right-claw griffon, Giovanni de Gaspwingi to lead in his stead. A much more liberal-minded figure and proponent of Equestrian ideas in Wingbardy, it seems the PPW is now on track for a much more left-leaning coalition than first imagined.
Requires the following:
“One More Try...”
Mutually exclusive with:
“Alliance of the Centre”
retire_ideology_leader = democratic
Giovanni De Gaspwingi becomes the leader for their party
Harmonic Unifier
Improve relations opinion: +50%
Improve relations maintain cost: −50%
Stability: +15%
Custom effect tooltip: We will form a government with the PLD and the PSU.
Trigger country event “The Left PPW Take the Lead”
Look to Equestria
In light of the recent conflicts within our government combined with the enlightening conversation he had with the young Equestrian griff, Gallus, Giovanni has opted to implement additional trade agreements with Equestria and her colony.
Gains opinion modifier “Equestrian Trade” (+50 Trade relation) towards Kingdom of Wingbardy
Friendship Schools
The history of ponies is filled with conflicts being settled peacefully, but the same cannot be said for the history of griffons. We will open new schools modeled after an Equestrian education so we can teach our young griffons that by working together, they can accomplish much more than they could otherwise achieve with traditional griffon methods.
Requires the following:
“Look to Equestria”
Gets the National Spirit “Friendship Schools”
Friendship Schools
Research Speed: +5%
Daily Harmony Support: +0.1
Keep our Friends Close
With conflict intensifying abroad, Wingbardy cannot stand alone against our eventual foes. As such, we must reinforce our current alliance to ensure that we're not left alone. Even Falcor, our old enemy, may prove to be a useful ally.
We have striven to liken ourselves to the Equestrians, but there are hard, biological limits that makes our two species fundamentally different. There is a Griffonian spirit that cannot be suppressed and, as such, our version of Harmony must be adapted to it.
Requires the following:
“Keep our Friends Close”
Mutually exclusive with:
“Embrace the Pony Way”
Gets the National Spirit “Harmony with Griffon Characteristics”
Harmony with Griffon Characteristics
Non-Core Ponypower: +2%
Lend-lease tension limit: −50%
Max volunteer force divisions: +2
Daily Compliance Gain: +0.02%
We have striven to liken ourselves to the Equestrians, but there are hard, biological limits that makes our two species fundamentally different. There is a Griffonian spirit that cannot be suppressed and, as such, our version of Harmony must be adapted to it.
Develop the South
The nations of Southern Griffonia, those in the Karthinian Pact have been our allies for a long time now. However, with their underdeveloped nations and economies they can barely defend themselves should a major power attack. We must remedy this immediately, starting with a major investment into their industrial sectors.
Value of variable num_of_civilian_factories is less than WNG.num_of_civilian_factories
[SCOPE]One random owned state:
Limited to:
Is a core state of the previously mentioned country
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
Invest in Talouse
Our friends in Talouse require a jumpstart for their economy so that they can put to use their factories to good use. Some investments in their industries will go a long way in improving their manufacturing capacity and improving Wingbardy's relations with Talouse.
Gets the National Spirit “Wingbardian Investments”
Wingbardian Investments
Consumer Goods Factories factor: −10%
Production Efficiency Cap: +5%
Factory Output: +5%
Invest in Francistria and Arantiga
Francistria's and Arantiga's economies have been suffering for some time now, and are in dire need of a new stimulus package. Whereas they are unable to fund one themselves, we'll step in to assist, as good neighbours do.
Gets the National Spirit “Wingbardian Investments”
Wingbardian Investments
Consumer Goods Factories factor: −10%
Production Efficiency Cap: +5%
Factory Output: +5%
Southern Economic Community
Conceived by Wingbardian civil servant Gaetano Martino, the Southern Economic Community is the formation of a common market between several south Griffonian nations. It will help ensure the mutual economic assistance and peace between all member states.
Gets the National Spirit “Southern Economic Community”
Southern Economic Community
Consumer Goods Factories factor: −14%
Production Efficiency Cap: +7%
Factory Output: +7%
Trade deal opinion factor: +30%
Improve relations maintain cost: −10%
Conceived by Wingbardian civil servant Gaetano Martino, the Southern Economic Community is the formation of a common market between several south Griffonian nations. It will help ensure the mutual economic assistance and peace between all member states.
[SCOPE]Every country in the world:
Limited to:
Has the National Spirit “Wingbardian Investments”
Trigger country event “Southern Economic Community”
Hidden effect:
Trigger news event “The Southern Economic Community” in 2 hours to 4 hours
Embrace the Pony Way
We have adopted so much from Equestria, why shouldn't we fully embrace their ways? Let the traditionalists and conservatives scoff at the idea - we know that ours is the only way to achieve true peace.
Wingbardy has never seen such an era of love and harmony before. Even in our darkest hour, we shall shine brightly, showing the way for all others. For life, freedom and happiness, Wingbardy shall be an example for all.
Trans-Celestial Defence Treaty
Though friendship can solve most problems, we still need to be ready in the event we find ourselves in an armed conflict. Senior officials within our military have proposed that we coordinate a training program with Equestria's forces so that we may all improve our combat readiness.
Requires the following:
“Embrace the Pony Way”
Is an independent nation
None of:
Is at war with event target equestria -->
[SCOPE]Event target equestria:
Exists
Is an independent nation
Current ruling party is Harmonic
[SCOPE]Event target equestria:
Trigger country event “The Trans-Celestial Defence Training Plan”
Custom effect tooltip: If they accept:
Gain 25 Army Experience
Gain 25 Navy Experience
Gain 25 Air Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
[SCOPE]Event target equestria:
Gain 25 Army Experience
Gain 25 Navy Experience
Gain 25 Air Experience
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Equestrian-Wingbardian Science Exchange
The success of our schools has proven to the naysayers that not only is the Equestrian model of education effective, it is also superior to ours in most ways. But we could go even further. To advance our flourishing science program, we will offer an exchange program with Equestria in the hopes that our future generations will also become the most intelligent.
Requires the following:
“Embrace the Pony Way”
Is an independent nation
None of:
Is at war with event target equestria -->
[SCOPE]Event target equestria:
Exists
Is an independent nation
Current ruling party is Harmonic
[SCOPE]Event target equestria:
Trigger country event “Wingbardy Proposes a Science Exchange”
Custom effect tooltip: If they accept:
Add to the technology sharing group “Equestrian-Wingbardian Science Exchange”
[SCOPE]Event target equestria:
Add to the technology sharing group “Equestrian-Wingbardian Science Exchange”
In Defence Of Harmony
There are those who are opposed to the ideals of harmony, brutish tyrants who wish to erase Equestria or Wingbardy from the map. They will learn to respect the power of friendship, as we shall aid one another as much as we can, despite the Celestial Sea separating us.
Requires the following:
“Equestrian-Wingbardian Science Exchange”
Requires the following:
“Trans-Celestial Defence Treaty”
Is an independent nation
None of:
Is at war with event target equestria -->
[SCOPE]Event target equestria:
Exists
Is an independent nation
Current ruling party is Harmonic
Custom effect tooltip: Unlocks A Decision allowing Wingbardy to support Equestria during war and vice versa.
Electoral Reform
For too long the instability of our government has hindered any significant change, but no longer. Giovanni has worked beak and talon to propose a set of reformations aimed to solidify a functional democratic system, and all that's left is to implement it.
Requires the following:
“Give Way to the Left PPW”
Gets the National Spirit “Stable Democracy”
Stable Democracy
Daily Political Power Gain: +0.15
Ideology drift defense: +50%
Stability: +10%
Vote for a Republic
The day of reckoning has come, for Wingbardy's legacy as a Kingdom is nearly over. Though Gumberto II has vehemently opposed us up to this point, he must accept that it is time for him and his family's dynasty to come to a political end. All that's left is to hold the vote, and most would agree that the outcome is already certain.
Requires the following:
“Electoral Reform”
Has the National Spirit “Gumberto II”
The following will bypass the focus:
Has cosmetic tag WNG_republic
Trigger country event “The Republic Vote”
Remove the National Spirit “Gumberto II”
Set cosmetic tag to WNG_republic
set_country_leader_ideology = liberalism
Greater Power to the Regional Governments
There has long been a schism between the state government of Wingbardy and local city governments. This is something that we must remedy, and the first step to that is to grant more control to the more rural regions over their respective lands.
Requires the following:
“Give Way to the Left PPW”
Gets the National Spirit “Rural Development”
Rural Development
Stability: +5%
Civilian Factory construction speed: +5%
Infrastructure construction speed: +5%
Give Land to the Peasants
Already the new powers we have granted to the local governments have proven to be effective, so we must move onto the next phase of our plan: To take the massive chunks of land owned by greedy landlords and give them back to those that have nothing.
Requires the following:
“Greater Power to the Regional Governments”
Modify the National Spirit “Rural Development”
Rural Development
Resource Gain Efficiency: +10%
Monthly Population: +25%
Stability: +15%
Civilian Factory construction speed: +5%
Infrastructure construction speed: +5%
Cut Economic Red Tape
The political deadlock of the last years has caused much legislation to get lost or worse, amended into a tangled mess. With the deadlock resolved, we can start tidying up legislation so that replacing a window pane does not require consultation of a lawyer. All sectors except legal firms are expected to benefit.
Requires one of the following:
“Victory for the Republicans”
“Give Way to the Left PPW”
Scripted Effect: WNG_improve_economy=yes
Gets the National Spirit “Economic Reform”
Economic Reform
Resource Gain Efficiency: +10%
Construction Speed: +10%
Protections for the Poor
Even if we get the economy out of the gutter, it is not guaranteed that we will avoid a future crash. Proper social protections must be brought into place now that the economy is improving, to protect the poor if our economy ever experiences a downturn.
Requires the following:
“Cut Economic Red Tape”
Modify the National Spirit “Economic Reform”
Economic Reform
Production Efficiency Growth: +5%
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: −5%
Construction Speed: +10%
Boost Funding for Schools
The state of schools, especially in rural areas, is abysmal. Pupils sit in class with their winter coats on, since most classrooms lack heating. Even though teachers work overtime and sometimes pay lunch for the poor students out of their own pocket, they cannot make up the difference with goodwill alone. We must ensure every child has at least a decent education.
Requires the following:
“Cut Economic Red Tape”
Replace the National Spirit “Stilted Education” with the National Spirit “Education Reform”
Education Reform
Research Speed: −15%
Fund Infrastructure
The state of the road and rail networks is regrettable. In the short term, delaying infrastructure maintenance was a good way to somewhat save the budget in the crisis years, but that delay has cost us now. We will have to connect rural areas to the network and replace asphalt, expand train stations and a thousand other small infrastructure improvements.
Requires the following:
“Protections for the Poor”
Requires the following:
“Boost Funding for Schools”
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Add 1 building slot
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Has more than 0 free building slots for Infrastructure
Add 1 Infrastructure
Modify the National Spirit “Economic Reform”
Economic Reform
Production Efficiency Growth: +5%
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: −5%
Construction Speed: +10%
Infrastructure construction speed: +5%
Welfare and Prosperity
Economic thinkers have long said welfare and prosperity are opposing goals, putting the interests of companies against those of individuals. However, with a strong internal market, increasing the welfare of the citizen with good wages and good labour protections is a path to also increasing spending and so prosperity.
Requires the following:
“Fund Infrastructure”
Scripted Effect: WNG_improve_economy=yes
Modify the National Spirit “Economic Reform”
Economic Reform
Production Efficiency Growth: +10%
Resource Gain Efficiency: +10%
Consumer Goods Factories factor: −10%
Construction Speed: +10%
Infrastructure construction speed: +5%
Reconcile with the Capitalists
The threat of fascism is existential at the moment, and must remain our foremost priority. As it stands, some of our best engineers and scientists are stuck in the employ of the capitalists, who are still hiding abroad or in remote areas of the country. For the common good, the government must swallow her pride and invite these griffons back into important positions.
Requires one of the following:
“Reconcile with the Reformers”
“Take over the Socialist Party”
At least one of the following is true:
Current ruling party is Harmonic
Current ruling party is Communist
If:
Limited to:
DLC Arms Against Tyranny is enabled
mioWNG_fwan_organization
add_mio_funds = 400
add_mio_research_bonus = 0.05
add_mio_design_team_change_cost = -0.5
mioWNG_beaketta_organization
add_mio_funds = 400
add_mio_research_bonus = 0.05
add_mio_design_team_change_cost = -0.5
mioWNG_accipitri_organization
add_mio_funds = 400
add_mio_research_bonus = 0.05
add_mio_design_team_change_cost = -0.5
Else:
If:
Limited to:
Has the Tank Designer “FWAN”
Modify the Tank Designer “FWAN”
Custom effect tooltip: Modify FWAN by
Armor: Production Cost: -5.00%
Armor Research Speed: +5%
If:
Limited to:
Has the Materiel Designer “Beaketta”
Modify the Materiel Designer “Beaketta”
Custom effect tooltip: Modify Beaketta by
Infantry Equipment: Production Cost: -5.00%
Weapons and Equipment Research Speed: +5%
If:
Limited to:
Has the Aircraft Designer “Accipitri”
Modify the Aircraft Designer “Accipitri”
Custom effect tooltip: Modify Accipitri by
Fighters: Production Cost: -5.00%
Aircraft Research: +5%
If:
Limited to:
Has the Industrial Concern “Talonieli”
Modify the Industrial Concern “Talonieli”
Custom effect tooltip: Modify Talonieli by
Civilian Factory: Production speed: +10%
Industrial Research Speed: +5%
A Socialist Constitution
'Wingbardy is a democratic and social Republic founded on labour. Sovereignty belongs to the people and is exercised within the limits of the constitution. The Republic guarantees the inviolable rights of the person. The Republic expects that the fundamental duties of political, economic and social solidarity be fulfilled.' -Articles 1 and 2 of the Wingbardian Constitution
Ever since the collapse of the Griffonian Empire, Wingbardy has been a stabilising factor in the South of Griffonia, mainly through the influence exerted by the Karthinian Pact. The old prime minister, although his pacifism was admirable, did not wish to use that influence for good. It is time to reconsider that policy and figure out Wingbardy's place in the world.
Requires one of the following:
“Rise of the Republic”
“A Socialist Constitution”
At least one of the following is true:
Current ruling party is Harmonic
Current ruling party is Communist
Is an independent nation
Gets the National Spirit “Rising Power”
Rising Power
Lend-lease tension limit: −100%
Send volunteers tension limit: −50%
Guarantee tension limit: −50%
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −50%
Guarantee Cost: −50%
For the Revolution
Prywhen is a true socialist nation in the south and is an example of what griffons can do when they seize the means of production. We should seek an alliance with them to help secure the revolution in the south.
Trigger country event “[From.GetName] seeks to join the [Root.GetFactionName]” in 2 hours to 4 hours
The Republican Cause
In 978 the griffons dared to dream and ever since then, that dream has not died yet. The cause of liberty has defenders yet on this continent! Let us align ourselves with our fellow republicans and help put an end to tyranny. We will not accept anything less than our dreams becoming a reality!
Trigger country event “[From.GetName] seeks to join the [Root.GetFactionName]” in 2 hours to 4 hours
Unite the South
To secure the Republic and prevent further bloodshed, we must align with likeminded republican nations in the south. Asterion and Sicameon are the two most likely candidates for such an alliance of free republics. A southern alliance will surely give any would be tyrant pause before attacking!
Trigger country event “[From.GetName] seeks to join the [Root.GetFactionName]” in 2 hours to 4 hours
Rebuild the Pact
Our old allies are our most reliable partners. They are the countries we understand the most and share the most history with. Our government may have changed, but our need for security has not. Thus, it makes sense to rebuild the Karthinian Pact and take the lead ourselves.
Custom effect tooltip: Unlocks new diplomatic decisions.
End Fascism in the South
Beakolini may be gone, but his perfidious ideology and its offshoots and precursors still haunt the griffons of Southern Griffonia. It is time to raise the flag of war once more and prove on the field of battle that the ideology of strength can never stand against an ideology of freedom and equality.
Gets a Puppet (Focus) wargoal against the previously mentioned country for 0 days
Restore Democracy to Aquileia
Democracy was the dream of the common Aquileians, however, their voices have been suppressed by their tyrannical king. We must intervene on their behalf to ensure the restoration of Liberté, égalité, and fraternité.
It is time to drop all pretenses. We are the inheritors of our forebears. Once again the Republic has risen from the ashes to give the same answer to tyrants we always have. It is time to claim the mantle of the Karthinian Republic. To be a Karthinian citizen was once the highest honour of Griffonia. The Senate and the Griffons of Karthin intend to restore that honour.
Trigger news event “The Return of the Karthinian Republic” in 6 hours to 12 hours
Karthinia has been restored.
(?)
Unlock the Restore Karthinia decisions
The Karthinian Citizen Soldier
The liberty of the Old Republic was guaranteed by the citizen soldier. Because it was the free citizen who fights, their wars were wars of liberation. With the sword in the claw of the citizen, no tyrant could destroy the Republic. Our freedom was threatened because the citizen was no longer the soldier. Thus we must rekindle our martial tradition for the sake of our liberty!
Requires the following:
“The Karthinian Restoration”
Current ruling party is Harmonic
Gets the National Spirit “Karthinian Martial Tradition”
Karthinian Martial Tradition
Division Attack: +10%
Recruitable Population Factor: +10%
Training time: −10%
Country leader gains trait:
Consul of Karthin
Daily Political Power Gain: +0.15
Justify war goal time: −25%
AI Modifier: Focus on Offense: +100%
Custom effect tooltip: Allows you to justify wargoals on nations that have not generated World Tension
Hidden effect:
Set the rules:
Can justify war goals against a country that have not generated world tension
Can declare war on country with the same ideology group without a war goal
Karthinia Orientale
The Province of Karthinia Orientale, or Falcor in modern terms, was one of the core parts of the Republic before. We share values and heritage, and the Falcorians must rejoin the Republic, or be forcefully integrated.
Trigger country event “An "Offer" from [WNG.GetNameDef]”
Hidden effect:
Adds AI strategy
Else:
Custom effect tooltip: Unlocks Decisions to integrate this nation peacefully.
Escarlatia and Sicameona
The Sicameonese have kept the torch of the Republic alive into the modern age, a true inspiration to us all! Surely whoever is the current Dux will see that our consul is the true leader of the Republic and will join us.
Custom effect tooltip: Unlocks Decisions to integrate this nation peacefully.
Stubborn Talonsia
Talouse, old Talonsia, was only nominally a part of Karthinia. The hills of the country protected the griffons there from the advance of civilisation. In modern times, there is no reason for Stubborn Talonsia to not be allowed into the new Karthinian Republic.
Custom effect tooltip: Unlocks Decisions to integrate this nation peacefully.
Karthinia Transfolinia
Karthinia over the Folino river has come to be known as Francistria was also a part of the old Karthinian state. Sadly, the land across the river has not been part of Karthin for centuries. However, culturally and socially the griffons of Francistria should be in union with us, and Karthinia Transfolinia integrated.
Custom effect tooltip: Unlocks Decisions to integrate this nation peacefully.
To the Shores of Lake Rumare
Ancient Arantiga conquered the Karthinian Republic all those centuries ago, but in the end, both Karthinia and Arantiga declined. Now Karthinia is on the rise again, and the land of the old conqueror should be absorbed into our Republic.
Custom effect tooltip: Unlocks Decisions to integrate this nation peacefully.
The Republic Restored
We have restored the glory of our ancestors and the virtues of the old republic of Karthin. The torch of free civilisation once again burns over the South of Griffonia and the enemies of the Senate and the Griffons of Karthin have been crushed. The Republic of Karthinia is no longer an old footnote in the history books, but a new state with a bright future!
Requires the following:
“Escarlatia and Sicameona”
Requires the following:
“To the Shores of Lake Rumare”
Current ruling party is Harmonic
Owns state Talononte (366)
Owns state Francistria (515)
Owns state Sparleto (408)
Owns state Matton (529)
Owns state Falcor (530)
Owns state Karthin (371)
Owns state Midoria (445)
Replace the National Spirit “The Senate” with the National Spirit “The New Republic”
The New Republic
Non-Core Ponypower: +3%
Political Power Gain: +15%
Ideology drift defense: +30%
Stability: +20%
War Penalty Stability Modifier: +30%
Surrender Limit: +5%
War Support: +15%
Political Advisor Cost: −15%
Trade Laws Cost: −15%
Conscription Laws Cost: −15%
Economy Laws Cost: −15%
The Royal Academy of Science
The Royal Academy of Science has long being the dream of the King and many of the educated elite. Now that political stability has been restored, we can take time to set up such a prestigious institution for the benefit of all Wingbardians.
Requires one of the following:
“Viva il Re”
“Alliance of the Centre”
None of:
Has the National Spirit “Political Deadlock”
The following will bypass the focus:
None of:
Has the National Spirit “Stilted Education”
Has the National Spirit “Education Reform”
Replace the National Spirit “Stilted Education” with the National Spirit “Education Reform”
Education Reform
Research Speed: −15%
Balance the Books
With our economy in shambles we must review our budget and tax plans. The nation shall rebuild itself, one coin at a time.
The Royal Aluminium Company is a government funded organisation tasked with increasing the nation's supplies of aluminium and other metals in order to help boost Wingbardy's industrial capabilities.
Requires the following:
“The Royal Academy of Science”
Controls state Karthin (371)
Controls state Wrobert (369)
Controls state Lowing Gap (370)
[Scope]Karthin (371):
Add production of 14 Aluminum
[Scope]Wrobert (369):
Add production of 4 Aluminum
[Scope]Lowing Gap (370):
Add production of 4 Aluminum
Privatise the Steel Industry
In the past, steel and aluminium production had been government run, but have since been burdened by red tape. By allowing private companies to take over the mills with minimal government oversight, industry experts agree that our overall output will improve.
Requires one of the following:
“Balance the Books”
“Royal Aluminium Company”
Controls state Karthin (371)
Controls state Lowing Gap (370)
Controls state Wrobert (369)
[Scope]Karthin (371):
Add production of 10 Steel
[Scope]Lowing Gap (370):
Add production of 7 Steel
[Scope]Wrobert (369):
Add production of 5 Steel
Economic Regeneration Act
If the country is to be stable, Wingbardy must be dragged out of this chronic economic misery. The Economic Regeneration Act is a comprehensive package of laws and budget measures to encourage spending and investment. Investors and the commongriff alike need to see our commitment to solving the crisis.
Due to the economic malaise of the last years the factories that were still running have not been able to make the proper investments to catch up with modern industrial standards. To finally put the crisis behind us, our industry must be equipped with modern machinery.
In light of the Chamber of Deputies' complete ineptitude at safeguarding the country against violent extremism and to restore the rule of law in Wingbardy, it has behooved King Garibald Talonuel to dismiss the current parliament until further notice and to assume in full the legislative and executive authority vested in his royal prerogative.
Requires the following:
“Declare Martial Law”
Mutually exclusive with:
“The Wisdom of Politicians”
Hidden effect:
If:
Limited to:
Is AI-controlled
Trigger country event “This is AI only”
Remove the National Spirit “Political Deadlock”
Set the Non-Aligned party name to (Consiglio Reale) Consiglio Reale
Dismissed Parliament becomes the leader for the Non-Aligned party.
Cabinet Crisis
Political Power Gain: −50%
Stability: −10%
Hidden effect:
Trigger country event “This is a Hidden Event”
Custom effect tooltip: This action will be very unpopular and the king must work fast to gain support for his rule. Firstly by raising support for the Consiglio Reale, and then winning over the hearts and minds of the common griffons.
Create a Loyal Government
For quick and decisive action to take place, the wavering liberal government must be replaced by griffons the King can trust to carry out his orders. If he is to rule effectively, the King of Soldiers needs subordinates who follow his orders precisely and unquestionably.
Requires the following:
“The Royal Intervention”
Gain 150 Political Power
Custom effect tooltip: Available as Political Advisor:
Goldie Boyardee , which grants
Royalist Bulldog
War Support: +10%
Weekly War Support (Enemy Bombing): +0.1%
Daily Support for Unaligned: +0.1
Custom effect tooltip: Available as Political Advisor:
Giovanino Guareschi , which grants
Monarchist Media Mogul
Daily Support for Unaligned: +0.1
Daily Political Power Gain: +0.15
Custom effect tooltip: Available as Political Advisor:
Gorso Gario Gorbino , which grants
Economic Reformer
Consumer Goods Factories factor: −15%
Trade Laws Cost: −33%
Economy Laws Cost: −33%
Daily Support for Unaligned: +0.1
Reach out to the Common Griffon
The citizens of Wingbardy are tired of the continuous political turmoil, but many of them are principally against the royal takeover. The King will need to sway supporters of liberal, fascist and socialist parties alike of his noble intentions or his government will collapse before it even gets started.
Requires the following:
“The Royal Intervention”
Gain 250 Political Power
Unlock the Royal Support decisions
Hidden effect:
Gets the National Spirit “Popular Support”
Popular Support
Secure Army Loyalty
The Royal Military has long been the darling of the nation, especially after the arduous conflict with Falcor. Many officers are already loyal to their King, but the military contains fascist and communist supporters as well. The King will need to use his charms and his image as the Soldier King to the fullest effect if he wants to remind these soldiers of their duty to the nation.
The universities and upper class salons have been a hotbed of pro-democracy protest ever since parliament has been dismissed. Young griffons riled up by extremist professors and socialist agitators. By promising investment and scientific and cultural programs, the government should be able to calm down all but the most idealistic intellectuals.
The griffons of Wingbardy have rallied behind their King in this dark hour for the nation. By taking decisive action to secure the support of key actors, the Royal Council now has a tight grip on power. Let Wingbardy's rallying cry be now and forevermore:
Viva il Re!
Requires the following:
“Create a Loyal Government”
Requires the following:
“Reach out to the Common Griffon”
Custom trigger tooltip:
Tooltip: Has more then 50 popular support for the King.
Value of variable WNG_popular_support is greater than 50
Gain 75 Political Power
If:
Limited to:
Has the National Spirit “Garibald Talonuel III”
Garibald Talonuel III becomes the leader for their party
Soldier King
Daily Political Power Gain: +0.15
Division Recovery Rate: +5%
Stability: +10%
Hidden effect:
Remove the National Spirit “Garibald Talonuel III”
The rotten and empty promises of communism and fascism have cast their bloody shadow over Wingbardy for too long. The government has tolerated these totalitarian philosophies for too long. Now that the King is firmly in control, it is time to take action against any organisation that propagates extremism.
Set temporary variable fascism_support to the value of party_popularity@fascism
Multiply temporary variable fascism_support by −1
Set temporary variable communism_support to the value of party_popularity@communism
Multiply temporary variable communism_support by −1
Gain 10% Stability
Gain or Lose fascism_support Supremacist party popularity
Gain or Lose communism_support Communist party popularity
Absolute Rule
The democratic experiment in Wingbardy has failed, collapsing at the first sign of adversity. Only a noble royal power can safeguard the nation against foreign and domestic threats. The King will force through a change of the constitution which will enshrine his absolute power in matters of state permanently.
Requires the following:
“Clamp Down on Political Extremism”
Mutually exclusive with:
“Appease the Moderates”
At least one of the following is true:
Has leader “Garibald Talonuel III”
Has leader “Prince Gumberto”
Lose 15% Stability
Scripted Effect: WNG_take_10_popular_support=yes
Country leader gains trait:
Absolute Monarch
Political Power Gain: +15%
Appease the Moderates
1007 was an exceptional moment in Wingbardian history, and while royal intervention was necessary, that does not prove that liberal ideas are entirely without merit. To appease the democrats, we will reduce repression and promise to gradually reform back to a parliamentary system when the crisis has abated.
Requires the following:
“Clamp Down on Political Extremism”
Mutually exclusive with:
“Absolute Rule”
Gain 5% Stability
Gain 150 Political Power
The Commoners' King
The King is loved by the people as the one figure who saved Wingbardy from civil war. Soldiers are said to tuck photos of the King into their uniforms, believing that carrying his likeness will grant them favour with Arcturius. It is time to capitalise on that popularity!
Avanti Wingbardia! Avanti Talonuel!
Requires one of the following:
“Absolute Rule”
“Appease the Moderates”
Has leader “Garibald Talonuel III”
Country leader gains trait:
Commoner's King
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Stability: +10%
Invest in the Future
Children are the future of every society, and Wingbardy is no different. We need to recognise talent at a young age and nurture it into something great. The King will personally sponsor special schools for the brightest minds of the nation, where they can learn to help Wingbardy progress into the future.
Children are the future of every society, and Wingbardy is no different. We need to recognise talent at a young age and nurture it into something great. The King will personally sponsor special schools for the brightest minds of the nation, where they can learn to help Wingbardy progress into the future.
Royal Youth Awards
To encourage excellence, the King has deemed it necessary to instate the Royal Youth Award system. Whether it is for sports or studying, students that perform above average can be eligible for a reward, with the very best receiving their reward at the Palace itself on a newly instated National Day of the Youth.
To encourage excellence, the King has deemed it necessary to instate the Royal Youth Award system. Whether it is for sports or studying, students that perform above average can be eligible for a reward, with the very best receiving their reward at the Palace itself on a newly instated National Day of the Youth.
Expand the Regia Marina
The Regia Marina is the pride of Wingbardy and its shrunken size and outdated capital ships reflect badly on the royal house. The government will sponsor a naval build-up program to bring the Royal Navy up to the standards of the new millennium.
The Regia Marina is the pride of Wingbardy and its shrunken size and outdated capital ships reflect badly on the royal house. The government will sponsor a naval build-up program to bring the Royal Navy up to the standards of the new millennium.
Unlock the Divert Resources to the Navy decision
One Night in Griffenheim
For Emperor Grover V's 12th birthday a great party was held in Griffenheim. Prince Garibald Talonuel attended it with his father, King Gumberto I.
It was a night Garibald Talonuel has never forgotten.
Requires the following:
“Viva il Re”
The following will bypass the focus:
All of the following must be true:
None of:
Has leader “Garibald Talonuel III”
None of:
Has the National Spirit “Garibald Talonuel III”
Trigger country event “The Dream”
Custom effect tooltip: Unlocks decisions allowing the king to investigate the murder of 972 and finally put his father's ghost to rest.
Unlocks decisions allowing the king to tutor the wayward Prince Gumberto in the hopes of turning him into a good and proper king for Wingbardy.
Hidden effect:
Trigger country event “The Heir Apparent” in 5 days
Bastion of the South
Wingbardy has no need to expand beyond her current borders. Our country will weather the storm. If necessary for years, if necessary, alone. We will defy all those expansionist states who come to conquer us for some greater ideology or simply to add our jewel to their crown. Let them come. We will be prepared!
To prepare for any coming danger, it is necessary to rapidly increase our defence industry. Royal Works will be opened across the country to ensure that Wingbardy is self-sufficient when it comes to the production of what is necessary to protect our country.
Wingbardy has met the challenges of economic recession and political instability and the Pearl of the South now shines like never before. With the country united behind their King, it is time for Wingbardy to secure her place in a hostile world. We will also prepare to show the northerners once and for all that our nation has not forgiven the Griffonian Empire for what it has done to us.
Requires the following:
“One Night in Griffenheim”
Mutually exclusive with:
“The Chiazbeacle Pact”
“Bastion of the South”
Gain 15% War Support
Fortify the Border
Not an inch of Wingbardian soil must be lost to the invading foreigner again. We shall commission mighty bulwarks to break any enemy assault upon our lines and keep our troops save from even the most deadly artillery shells. And then, when the enemy assault has been weathered, we shall emerge from our forts to drive the enemy back!
Requires one of the following:
“Wingbardy Rises”
“Bastion of the South”
[Scope]Falcor (530):
Add 3 Land Fort, on the province (10296)
Add 3 Land Fort, on the province (1807)
Add 3 Land Fort, on the province (1724)
Add 3 Land Fort, on the province (4829)
Add 3 Land Fort, on the province (7754)
Add 3 Land Fort, on the province (10756)
Add 3 Land Fort, on the province (12779)
Finish the Fight
The Falcor War almost resulted in a loss for our country in 989, but the river Piumave flooded in a freak storm, halting the Falcorian offensive and giving our soldiers a chance to rout the Falcorian first army and end the war on favourable terms. The Falcorians have never truly forgiven us for the blow we dealt to their country and we have to defeat them again to secure the homeland.
For too long the Kingdoms of Falcor and Wingbardy have fought against each other. Falcorians and Wingbardians are brothers with a shared language and heritage. With the final victory over Falcor achieved it is only right to unite the two crowns once and for all into a single united realm.
The Karthinian Pact ties Wingbardy to the Transfolinian countries of Talouse, Francistria and Arantiga. Together with Wingbardy, these three countries form a strong southern block to ward off any invasion from the west, curbing Aquileian ambitions in the region. To keep it this way, the three smaller countries must pledge allegiance to Wingbardy and allow us to guide their foreign policy.
The Kingdom of Griffonstone is a shadow of its former self. It guards the most sacred sites in Griffonia and lays strategically between Wingbardy and the Herzland. Securing the mountainous region will be a tough task, but will gain us a crucial advantage in the fights to come.
Gets a Conquer (Focus) wargoal for the state Griffonstone (389) against File:Event target:BOI owner.png event_target:BOI_owner for 0 days
Else:
Gets a Conquer (Focus) wargoal for the state Griffonstone (389) against Kingdom of Griffonstone for 0 days
Secure the Lakeside
It is almost time for the grand war against Griffenheim, but first our western flank must be secured. Francistria and Arantiga are vulnerable as long as they are bordered by the weak and unstable nations of Verenia. We will take this area into our protection to ensure that the next war is not fought on the soil of pact nations.
In 972 ALB, King Gumberto I of Wingbardy was assassinated at the birthday party of Grover V. His heir, King Garibald seceded from the Empire after this heinous act, but never found out the culprit because of cover ups from Griffenheim. Wingbardy has not forgotten the murder of her beloved King. Wingbardy cries out for vengeance. Our battle cry will be: 'Justice for Gumberto!'
Requires one of the following:
“Secure Griffonstone”
“Secure the Lakeside”
The Empire is resurgent, or another nation has united Herzland (?)
Beakolini's columns of Blackwings are nearly at the gates of Karthin, and it seems impossible to stop him without violent escalation. The Prime Minister has panicked and argued for martial law to restore order, but the King is hesitating. Instead of causing a clash in the capital, he could invite the fascist leader to the palace and work out a deal to ensure stability.
Allow Branch if:
If:
Limited to:
Rule obsolete_focus_branches_visibility is set to HIDE
None of:
At least one of the following is true:
Has completed national focus “Rally the Anti-Fascists”
Has completed national focus “Declare Martial Law”
Mutually exclusive with:
“Declare Martial Law”
“Rally the Anti-Fascists”
Hidden effect:
Changes the national focus tree to wingbardy_focus_tree and keep completed focuses
Refresh the focus tree restarting the checks in allow_branch
Biography: Known as the 'Soldier King' due to his leadership during the Falcor War, Garibald Talonuel di Almieri is well respected and beloved by the Wingbardian griffons. In 972 ALB his father, King Gumberto, was murdered in the Imperial Palace in Griffenheim while attending a party for the young Grover V. The newly crowned Garibald demanded justice but was given none. In protest he severed all ties with the Empire, declaring Wingbardy to be independent for the first time in over a century. The rest of the empire soon took Wingbardy's lead, quickly leading to the Empire's collapse.
The first few years of independence was prosperous for Wingbardy, however a border dispute with Falcor in 985 lead to four long and bloody years of conflict that scarred Wingbardy to this day. During the war, King Garibald Talonuel III was known to often visit the frontline and had significant support among his troops.
However, the years since the war have only seen Wingbardy's situation grown worse. Failed government after failed government, along with a crippled economy, has lead to many Wingbardians demanding that he step in and find a way to resolve their situation. With the rise of Fascism and Communism, it became clear that only he could decide Wingbardy's future.
He sees his son, Gumberto, as a disappointment and secretly fears for the future of the monarchy unless his son can better himself. In the King's free time he is an avid stamp collector. His collection of postal stamps is the largest in the world.
Portrait By: Sinister
Trigger news event “Beakolini Becomes Prime Minister” in 6 hours to 12 hours
Legitimise the Blackwings
Beakolini's paramilitary organisation has been key to his political ambitions, and their loyalty to him above all other things is too valuable for the Duce to let go of. By signing their special status into law, the Duce will have his loyal warriors at his beck and call, no matter what happens.
Requires the following:
“Meet with Beakolini”
Gets the National Spirit “The Blackwings”
The Blackwings
Recruitable Population Factor: +10%
Ideology drift defense: +25%
Stability: −5%
Daily Supremacy Support: +0.05
Custom effect tooltip: Create Ali Nere militia template.
Hidden effect:
Create “Ali Nere” division template
[SCOPE]One random controlled state:
Limited to:
Is a core state of our country
Is fully controlled by our country
Custom effect tooltip: Create 3 Ali Nere divisions in [THIS.GetName].
Hidden effect:
Create our country unit based on the Ali Nere template
The Gacerbo Law
Beakolini has achieved several of his goals, but the parliament keeps stymying his efforts. To counter this, he has motioned for a parliamentary reform, one that will tip the balance of the scales permanently in the PNF's favour. It is a real shame for the honourable opposition politicians that they will be powerless to stop it once the king gives his approval.
Custom effect tooltip: If the new law is passed, then during the next election the party with a majority of the votes will gain a 2/3's majority in the Chamber of Deputies.
Custom effect tooltip: When the focus is selected:
Trigger country event “The Gacerbo Law”
Custom effect tooltip: When the focus is completed:
Custom effect tooltip: A vote will happen on the law. If we have over 267 deputies supporting the government the the vote will pass.
Without at least 268 deputies supporting the government the vote will fail.
If the vote passes, an election will be held a month after the focus is complete.
When the PNF wins the election the following will happen:
Custom effect tooltip: The PNF will have a safe majority in the Chamber of Deputies.
Replace country leader trait Aspiring Duce with:
Il Duce
Political Power Gain: +15%
Improve relations opinion: −15%
Justify war goal time: −15%
Remove the National Spirit “Political Deadlock”
Trigger country event “The Early Election” in 30 days
Hidden effect:
If:
Limited to:
At least one of the following is true:
Is AI-controlled
Scripted Trigger: WNG_has_majority_support=yes
Trigger country event “The Gacerbo Law Passes”
Trigger country event “The Early Election” in 30 days
Else:
Trigger country event “The Gacerbo Law Fails”
Trigger country event “A New Plan” in 2 days
The following will happen when selecting the focus:
Trigger country event “The Gacerbo Law”
Accountable Only to the King
All that Beakolini has done was for one purpose and one purpose only: the prosperity and glory of Wingbardy. All other things are vestigial issues that cannot be allowed to stand in his way. That is why he will be beholden to the king only. If courts, politicians or other meddlers plan to drag him from his position, they can try to do so by force.
Requires the following:
“The Gacerbo Law”
Current ruling party is Fascism
Scripted Trigger: WNG_has_majority_government=yes
Gain 100 Political Power
The Grand Council of Fascism
The bickering politicians almost brought Wingbardy to ruin, but that doesn't mean that the entire system is wholly rotten. If loyal birds who know what truly matters are selected on the council, we can use the flawed parliamentary system in a way that actually benefits Wingbardy.
Requires the following:
“Accountable Only to the King”
Requires the following:
“Control the Local Governments”
Current ruling party is Fascism
Scripted Trigger: WNG_has_majority_government=yes
Gets the National Spirit “The Grand Council of Fascism”
The Grand Council of Fascism
Political Power Gain: +10%
Stability: +10%
War Support: +10%
Control the Local Governments
Local authorities have been allowed to run rampant for far too long. How can the nation be united when everygriff is marching in different directions? It's time to reorganise local democracy into a strongly hierarchical system, where the national government controls the direction of policymaking and more importantly, the use of law enforcement.
Requires the following:
“The Gacerbo Law”
Current ruling party is Fascism
Scripted Trigger: WNG_has_majority_government=yes
Gain 10% Stability
Unlock the Send in Grover Gori decision
Fascism Only
The Camera dei Deputati is nothing but a waste of time allowing opposition parties to agitate against the rightful government of the strong. Fascism is the only politics suitable for Wingbardy. Our great nation will be led to a glorious future. A future in which there is no need for opposition.
Requires the following:
“Accountable Only to the King”
Requires the following:
“Control the Local Governments”
Current ruling party is Fascism
Scripted Trigger: WNG_has_majority_government=yes
The following will bypass the focus:
Has the National Spirit “Fascism Only”
Custom effect tooltip: The PNF will be the only legal political party. All others will be banned.
Wingbardy has long been the jewel of the South. Since we first spread our wings as the Karthinian Empire, our great nation has been the envy of all griffons: a beacon to look up to. We must regain these past glories. We shall rebuild our empire and seize what has always been rightfully ours.
Requires the following:
“Fascism Only”
Requires the following:
“The Grand Council of Fascism”
Current ruling party is Supremacist
Scripted Trigger: WNG_has_majority_government=yes
Gets the National Spirit “Glory to Wingbardy”
Glory to Wingbardy
Division Recovery Rate: +10%
AI Modifier: Focus on Offense: +25%
Acceptance of Supremacist Diplomacy: +10
Acceptance of Communist Diplomacy: −10
Acceptance of Harmonist Diplomacy: −10
Pressure Falcor
Falcor has hated us ever since their defeat twenty years ago resulted in the rightful conquest of their namesake city. They have continually pushed to regain their ancient capital. So long as a Falcorian nation exists, it will be a threat to Wingbardy. So, we will not allow a Falcorian nation to exist.
Trigger country event “An "Offer" from [WNG.GetNameDef]”
Hidden effect:
Adds AI strategy
The Sicameon Question
Sicameon has made it clear that they're not our friends. They have denounced our "anti-democratic" and "aggressive" policies. We should teach them a lesson of humility and remind the pathetic federation who is the true ruler of the South!
Gets a Annex wargoal against the previously mentioned country
War with Asterion
The minotaurs are a strange race with strange convictions. They occupy a strategic archipelago of islands and are fearsome in combat. It is hard to know what they are planning to do with the griffon lands surrounding them, so to ensure our national security, Wingbardy will strike them pre-emptively.
Cyanolisia has a proud military tradition as a military garrison of the Griffonian Empire, but because of the fall of that rotten structure, the country has been left stranded. The Cyanolisians are in need of a new political direction, and we should make them see that fascism is the right direction for them too.
Trigger country event “[From.GetNameDefCap]'s Influence”
Claim Griffonstone
With the South secured, the ancient cradle of all griffons lies before us. Griffonstone has long since languished in its torpor, and its former glory is but a faded memory. Under Wingbardian rule, we shall restore its prestige and add to ours!
Gets a Conquer (Focus) wargoal for the state Griffonstone (389) against owner of Griffonstone (389)
Reform the Karthinian Empire
The Karthinian Empire was the predecessor of Wingbardy which once ruled southern Griffonia. Karthinia was the strongest successor state to the Kingdom of Sparléos and every Wingbardian dreams to relive those glory days. Now that our borders once again encompass most of the ancient lands, Wingbardy can rightfully lay claim to the legacy of her ancestors. We can proudly reclaim the glory of the Karthinian Empire!
The Legions of Karthin where once the greatest fighting force in the world. Their very name commanded fear in the enemies of our ancestors. Drawn from all griffons in Karthinia, with a core of troops from Karthin herself, the army could move faster than any griffon army until the invention of the train. Now, the legions march once again and our enemies will learn to fear them as their pathetic ancestors did.
Requires the following:
“Reform the Karthinian Empire”
Has re-established the Karthinian Empire. (?)
Gets the National Spirit “Legions of Karthin”
Legions of Karthin
Division Attack: +10%
Training time: −10%
The Legions of Karthin where once the greatest fighting force in the world. Their very name commanded fear in the enemies of our ancestors. Drawn from all griffons in Karthinia, with a core of troops from Karthin herself, the army could move faster than any griffon army until the invention of the train. Now, the legions march once again and our enemies will learn to fear them as their pathetic ancestors did.
Secure Tarrin
Tarrin forms a vital borderland between the spheres of Aquileia and [Root.GetName]. Securing the western border requires control of the region, which had previously been under the control of Francistria, our ally. On their behalf, Tarrin must be reclaimed and the west secured for good!
Gets a Take claimed state wargoal for the states Tarrin (487), Transista (652), Château Accueillant (521) against File:Event target:tarrin owner.png event_target:tarrin_owner
Deal with the Bandits
Griffonstone has collapsed so much it could not even keep its own ancestral realm together. A bandit warlord has taken over the Creeper Mountains and is threatening all civilised people. We must put an end to this unlawful upstart and restore order to the ancient home of griffonkind.
It is finally time to take our final revenge for the humiliations generations of Grovers have dealt us. No longer will Karthin stand in the shadow of another empire. No longer will Wingbardians be considered second rate. The so-called Griffonian Empire will be relegated to the dustbin of history and the world will learn of Karthinian Supremacy! Onwards to final victory!
Requires one of the following:
“Formalise the Pact”
“Reform the Karthinian Empire”
The Empire is resurgent, or another nation has united Herzland (?)
The Arantigans have a long imperial history, but are nothing but an upstart backwater by now. Karthinia is the true heir of the Kingdom of Sparléos, and Arantiga will not stand against us in the modern age. If the Arantigans will not conform to our wishes, we will bring them back to heel.
The County of Francistria has been an interesting bicultural country, mixing griffons from Tarrin and culturally Wingbardian griffons. The ruling Martlewing dynasty has long had an alliance with our country, but it seems they have decided to follow a more independent path. Francistria is key to the Duce's ambitions and cannot be left unaligned in the battles to come.
The Duchy of Talouse has always been culturally aligned to Wingbardy and they occupy a strategic position towards pony-occupied New Mareland. It is imperative that we do not lose our influence in Talouse and that any notions of foreign-policy independence are snuffed out, by force if necessary.
For too long have the ponies of Equestria had a hoofhold on our rightful continent. They oppress the native griffons and exploit the land which rightfully belongs to griffons. We will demand our lands back, or we will back our demands with the sword.
Trigger country event “Wingbardy Demands our Annexation!”
Hidden effect:
Adds AI strategy
The Chiazbeacle Pact
The old Griffonian Empire seems to be rising from the ashes, which means Aquileia and Wingbardy must act. To stop Imperial expansionism, we must look beyond our territorial struggles and history of conflict and sign a treaty. Wingbardy will approach Aquileia and suggest a non-aggression pact and a joint guarantee of Griffonstone independence, with options for a formal military alliance.
Trigger country event “Anti-Imperial Talks in Chiazbeacle” in 10 days
The Tarrin Compromise
It is time to put an end to the most persistent source of conflict between Aquileia and Wingbardy. The question of Tarrin. We shall have a conference between us, Aquileia and Francistria to work out a compromise on the status of Tarrin. It might be prudent to sweet-talk the Francistrians before calling the conference, as they might have strong feelings about any compromise that changes their borders.
Custom effect tooltip: A deal over Tarrin will be made between Aquileia and Wingbardy. Francistria will likely object to any changes to their territory.
Make sure to save up Political Power as we will have only 60 days to win Francistria over to supporting the deal. Having good relations with Aquileia may let us get away with a compromise that's better for Francistria.
Formalise the Pact
With outsiders rapidly building up and threatening our borders, we can no longer afford to leave the Chiazbeacle Pact a mere gentlegriff's agreement. With the thorny issue of Tarrin out of the way, there is enough support to formalise the pact into a strong military alliance for a secure future in Griffonia.
Trigger country event “The Formalisation of the Chiazbeacle Pact” in 1 day
Custom effect tooltip: If they accept:
Custom effect tooltip: Aquileia and Griffonstone will join the Karthin Pact. The Karthin Pact will be renamed to the Chiazbeacle Pact.
The stronger the Empire is and the more appeased Aquileia is, the more likely they are to accept.
Support Griffonstone
Ever since the collapse of the Griffonian Empire, Griffonstone has had internal security problems which have occupied its limited military capacity. If they are to be a bulwark against northern expansionism, the Griffonstoners must be armed properly. Luckily, the national armoury has a few spare rifles and artillery pieces lying around.
2 000 units of Kingdom of Wingbardy Breech-Loaded Rifles is added to the national Stockpile
100 units of Kingdom of Wingbardy Pre-Industrial Artillery is added to the national Stockpile
Gain 25 Army Experience
Gains opinion modifier “Sent Equipment” (+25 opinion / 12 years and 6 months) towards Kingdom of Wingbardy
Joint Naval Training
Aquileia has a proud naval tradition only inferior to ours. The Regia Marina might benefit from some outside perspectives on doctrines and crew training, and a joint naval training would also help cement our newfound friendship.
Requires the following:
“The Tarrin Compromise”
Gain 25 Navy Experience
Gain 1 use of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Gain 1 use of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Naval Doctrine
Trade Deal with Aquileia
Because of the expansionism of other nations, the Chiazbeacle Pact has been mostly focussed on military security. However, Aquileia and Wingbardy have much to gain from a trade deal as well. Now that trust between our countries is at an all-time high, we could kick-start mutual investment with an economic clause to the pact.
Requires the following:
“The Tarrin Compromise”
Requires the following:
“Support Griffonstone”
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Kingdom of Wingbardy
Gets the National Spirit “Trade Treaty” for 1 year
Gains opinion modifier “trade_treaty” (+50 Trade relation) towards Kingdom of Wingbardy
Gets the National Spirit “Trade Treaty” for 1 year
Trade Treaty
Consumer Goods Factories factor: −6%
Dockyard construction speed: +10%
Wingbardian - Stalliongrad Treaty
Stalliongrad is a curious entity which split from Equestria. Though they follow the inferior communist ideology, necessity makes for strange bedfellows. Both our countries eye Equestria with suspicion, so our interests may align. Maybe they would be open to diplomatic overtures?
Gains opinion modifier “Wingbardy-Stalliongrad Treaty” (+50 Trade relation) towards Stalliongrad
Gains opinion modifier “Accepted Friendship” (+50 opinion) towards Stalliongrad
Meet with the Red Army
The Stalliongradians fought to be free of Equestrian rule, and they have experience in warfare against them, not the least in the use of the tank. While we would need to be subtle about it to not ruffle too many feathers, there is nothing saying we can't trade notes.
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Beakolini's Education Reform
If Wingbardy is to prosper, she must ensure that her children are given a good education both physically and mentally. Raising the school-leaving age, introducing new textbooks, reinforcing the status of the teachers (as well as making sure they are loyal to the nation) and giving them plenty of physical exercise will all help to strengthen our children.
Requires the following:
“Meet with Beakolini”
The following will bypass the focus:
None of:
Has the National Spirit “Stilted Education”
Has the National Spirit “Education Reform”
Replace the National Spirit “Stilted Education” with the National Spirit “Education Reform”
Education Reform
Research Speed: −15%
Gain 5% Supremacist party popularity
Make the Trains Run on Time
A tardy train is annoying, but a dozen late trains per day is economically unsustainable. By adopting new regulations based on incentives and punishments, we can maximise our railroad efficiency. This is, of course, something that even the common griffon will appreciate.
Requires the following:
“Beakolini's Education Reform”
Gets the National Spirit “The Trains Run on Time”
The Trains Run on Time
Infrastructure construction speed: +10%
Railway construction speed: +10%
Supply Hub construction speed: +10%
Train:
Production Cost: −15%
Reliability: +10%
Thanks to government intervention, the trains are finally running on time again.
Gain 5% Supremacist party popularity
Mass Public Works
Unemployment is a scourge not just economically, but morally as well. Conscripting every unemployed griff into a series of infrastructure projects will not only ensure they have a stable income, but also teach them skills useful for the upcoming struggles. It will also help recover our nation from the all-consuming economic crisis and make it strong once again.
Requires the following:
“Beakolini's Education Reform”
Scripted Effect: WNG_improve_economy=yes
Gain 5% Supremacist party popularity
Gets the National Spirit “Mass Public Works”
Mass Public Works
Consumer Goods Factories factor: −4%
Fix the Resource Deficit
It is not that Wingbardy lacks resources, it is that too much of it is wasted, whether on frivolous civilian projects or on exports to unworthy foreigners. We need to excavate resources thought unreachable and produce products here that we used to import. Still, if we truly commit to it, autarky will be within our reach.
Requires the following:
“Make the Trains Run on Time”
Requires the following:
“Mass Public Works”
Gain +100% research bonus (Fix the Resource Deficit) (2 uses) towards:
Excavation Technologies Research Speed
Gets the National Spirit “Wingbardian Autarky”
Wingbardian Autarky
Resource Gain Efficiency: +10%
Military Factory construction speed: +10%
Dockyard construction speed: +10%
Civilian Factory construction speed: +10%
Productivism
Our industry must approach its existence much like our military, and view ceaseless self-improvement as its overarching goal. The more we produce, the more Wingbardy will be able to triumph, and nothing can be allowed to stand in the way of Wingbardian Triumph.
Requires the following:
“Fix the Resource Deficit”
Scripted Effect: WNG_improve_economy=yes
Gets the National Spirit “Productivism”
Productivism
Factory Output: +10%
Dockyard Output: +10%
Found the OVRA
Subversive socialist and even liberal politicians have been organising resistance against our rule, calling our takeover undemocratic. We will found the Organizzazione per la Vigilanza e la Repressione dell'Antifascismo, the Organisation for Vigilance and the Repression of Antifascism, consisting of senior blackwings and police officers, to tear down these rotten elements of our society.
Allow Branch if:
DLC La Resistance is enabled
None of:
Has completed national focus “Declare Martial Law”
Has completed national focus “Rally the Anti-Fascists”
Requires the following:
“The Gacerbo Law”
Gets the National Spirit “OVRA”
OVRA
Ideology drift defense: +25%
Damage to Garrisons: −10%
National Recreational Club
Our citizens' time off is as important for their wellbeing as their time working. To make sure our griffons have high spirits and are well taken care off, they will be given the opportunity to take part in the National Recreational Club, which will provide useful free time activities to keep them in shape and teach skills a true patriot could need. We will expect every citizen to enrol in their local NRC.
Requires the following:
“Glory to Wingbardy”
Is at peace
Current ruling party is Supremacist
Gain 10% Stability
The Feline Association of the Lictor
Beakolini has great plans to expand Wingbardy's overseas holdings into an Empire worthy of the country's proud history. Logically, that will mean ruling over a lot of Abyssinian Felines. To prepare for this expansion the Partito Nazionale Fascista will create the Feline Association of the Lictor, a party branch open to these Zebrican natives.
Requires the following:
“Meet with Beakolini”
Current ruling party is Supremacist
Owns state Purrsia (784)
Controls state Purrsia (784)
Custom effect tooltip: Creates 3 FAINN Divisions in [784.GetName].
Wingbardy does not rule Purrsia directly, but through the traditional power on the island, the Ras. He has been less than cooperative lately, using the crisis at home to allow himself more autonomy. Now that we are ready to focus on our colonial possessions, we should extend a claw to him and sway him to our side, so that we earn the loyalty of his people.
Requires one of the following:
“The Royal Intervention”
“The Feline Association of the Lictor”
Mutually exclusive with:
“Military Rule Overseas”
Is an independent nation
Owns state Purrsia (784)
add_relation_modifier
target = ABY
modifier = WNG_ras_of_purrsia
Military Rule Overseas
Our colonial subjects have long suffered under compromises made with local powerholders such as the Ras of Purrsia. It is time for the military to remove these meddlesome figures from power and establish direct and efficient control of overseas Wingbardy. The Abyssinians will thank us in the end.
Requires the following:
“The Feline Association of the Lictor”
Mutually exclusive with:
“The Ras of Purrsia”
Owns state Purrsia (784)
Has full control of state Purrsia (784)
Owns state Katren (1200)
Has full control of state Katren (1200)
[Scope]Purrsia (784):
Start construction of 3 Air Base
Start construction of 3 Naval Base, on the province (2386)
Start construction of 4 Coastal Fort, on the province (2386)
Start construction of 4 Land Fort, on the province (2386)
[Scope]Katren (1200):
Start construction of 2 Infrastructure
Start construction of 2 Air Base
Start construction of 2 Naval Base, on the province (15863)
Start construction of 4 Coastal Fort, on the province (15863)
Start construction of 4 Land Fort, on the province (15863)
Expand into Katkat
When Wingbardy acquired the Katren concession from Abyssinia, the exact agreement on borders was vague. While there were internal issues, the government had been content to just exploit the city. If we want to expand our Zebrican holdings, however, we need to acquire the surrounding Katkat region as a staging ground for military operations.
Trigger country event “Wingbardy Expands into Katkat”
Hidden effect:
Adds AI strategy
Crush the Lion of Abyssinia
Our preparations in Purrsia and Katren have all led up to this moment. The Wingbardian people are expecting victory overseas. The military is eager to test their mettle against the felines of Zebrica. We shall crush the Lion of Abyssinia and deliver the triumph that shall transform our holdings into a great colonial empire!
Wingbardy reigns supreme! Organised Abyssinian resistance has been crushed and the felines have been forced to capitulate. The papers are full of our military's heroic actions and the atmosphere in Karthin is jubilant. Now is the time to enjoy the sweet glory of a triumph. [Root.GetLeader] will don the laurel wreath of victory and style himself an ancient victor.
To say Purrsia is not the most developed part of our nation would be an understatement. The infrastructure on the island is outdated and some of the major roads are dangerous even for military trucks. If Purrsia is to reach her full potential, an ambitious development package must be initiated.
Requires one of the following:
“The Ras of Purrsia”
“Military Rule Overseas”
Owns state Purrsia (784)
Controls state Purrsia (784)
[Scope]Purrsia (784):
Add 3 building slots
Add 3 Infrastructure
Add 2 Air Base
Add 2 Naval Base, on the province (2386)
AGWP Land Grants
The Azienda Generale Wingbardia Petroli is off to a flying start in Wingbardy proper, overseeing our refining operations. We received news that the AGWP has recently performed prospecting in our colonial possessions and has struck oil! To properly exploit these new wells, they will need acquire the oil deposits, at the cost of the local inhabitants' land rights. Such is the way of progress.
Requires the following:
“Develop Purrsia”
Has completed national focus “Create the AGWP”
Controls state Oromeowia (778)
Add production of 12 Oil to Oromeowia (778)
Unlock the Expand [778.GetName] Oil Field decision
Colonial Troops
It is expensive and unpopular to send soldiers overseas, away from their families and homes. With colonial control established, it would be best to let part of the overseas garrison be made up of native felines instead. With the promise of good pay and social status, it should be possible to find enough cats to reduce the burden on our griffon soldiers.
The invasion of Abyssinia was often hampered by the poor state of the country's infrastructure. With the country now under our rule, it is time to connect the major cities with proper railroad lines, so that we can more easily control and exploit the colony.
Requires the following:
“Crush the Lion of Abyssinia”
Controls state Katren (1200)
Controls state Katkat (1201)
Controls state Catorahe (779)
Controls state Amhapura (777)
Controls state Panthera (775)
Controls state Tigeray (776)
Controls state Medafi (786)
[Scope]Katren (1200):
Add 2 building slots
Add 2 Infrastructure
[Scope]Katkat (1201):
Add 2 Infrastructure
[Scope]Catorahe (779):
Add 2 Infrastructure
[Scope]Amhapura (777):
Add 2 Infrastructure
[Scope]Tigeray (776):
Add 2 Infrastructure
[Scope]Panthera (775):
Add 2 building slots
Add 2 Infrastructure
[Scope]Medafi (786):
Add 2 building slots
Add 2 Infrastructure
Abyssinian Riches
Abyssinia is a rich land. Rich in all the resources Wingbardy needs to defend itself and to prosper. We shall send prospectors, engineers and mining crews to extract these riches from the earth and bring them back home.
Requires the following:
“Crush the Lion of Abyssinia”
Requires the following:
“AGWP Land Grants”
Owns state Catorahe (779)
Controls state Catorahe (779)
Owns state Amhapura (777)
Controls state Amhapura (777)
Owns state Panthera (775)
Controls state Panthera (775)
Add production of 15 Steel to Catorahe (779)
Add production of 12 Steel to Panthera (775)
Add production of 10 Steel to Amhapura (777)
Feline Assimilation
The elites of Abyssinia have quickly adjusted to our rule, socialising with our ruling class and adopting Wingbardian fashions and cuisine while learning the language. With time and effort, it might be possible to assimilate the Felines into our culture and make them feel like a proper part of our Empire.
Requires the following:
“Colonial Railways”
Requires the following:
“Abyssinian Riches”
Mutually exclusive with:
“Limited Self Rule”
Owns state Panthera (775)
Has full control of state Panthera (775)
Custom effect tooltip: Every owned [ABY.GetAdjective] core state will get Feline Assimilation which grants bonuses to compliance, state resources, factories, and recruitment.
Add the dynamic modifier “Feline Assimilation” to this state providing the following effects:
Compliance Growth Speed: +10%
Resistance Growth Speed: −10%
Resistance Target: −10%
Resistance Decay Speed: +10%
Local Available Resources: +10%
Local Factories: +10%
Local Non-Core Ponypower: +25%
Limited to:
Always
Limited Self Rule
It is inefficient and undesirable to completely control the overseas territories from Karthin. Our governors, along with the local elite can react way more efficiently to the needs of the population and undermine any opposition before it materialises. If Wingbardy shows the felines the respect they expect, opposition to our rule should fade away.
Requires the following:
“Colonial Railways”
Requires the following:
“Abyssinian Riches”
Mutually exclusive with:
“Feline Assimilation”
Set autonomy level of Kingdom of Abyssinia to Integrated Puppet and end wars and civil wars for subject
Western Zebrica has long been dominated by the mighty Saddle Arabia, however, the nation has erupted into a civil war. With a timely and generous intervention, we could ensure the victors are grateful and look to our regime favourably.
Requires one of the following:
“The Ras of Purrsia”
“Military Rule Overseas”
Unlock the Intervention in the Saddle Arabian Civil War decisions
Reignite the Industrial Sector
Wingbardy's industry was once the envy of all Griffonia, but it has stagnated for years, falling into disarray. We must reignite this nation's industrial spark to ensure that once again Wingbardy comes out on top.
At least one of the following is true:
Has completed national focus “Meet with Beakolini”
Has completed national focus “The Royal Intervention”
Has completed national focus “The Wisdom of Politicians”
Has completed national focus “Push the Liberals out of Power”
Has completed national focus “The Transitional Government”
Gain +100% research bonus (2 uses) towards:
Industry
Karthin-Wrobert Railway
Karthin and Wrobert are the two largest ports of Wingbardy, accounting for most of the sea-bound imports and exports. However, the railroad connecting these two economic powerhouses is outdated. By modernizing this railway and adding a connection to Talcara, all major coastal hubs will be properly serviced.
Requires the following:
“Reignite the Industrial Sector”
Mutually exclusive with:
“Connect Falcor”
Is not in a civil war
At least one of the following is true:
Has full control of state Karthin (371)
Has full control of state Wrobert (369)
Has full control of state Librarsia (372)
Build a level 2 Railway on the provinces (3144), (7117), (6153), (11092), (6642), (6997)
Build a level 2 Railway on the provinces (6997), (11880), (11976), (4115), (11970), (1363), (7383), (1276), (6166)
Build a level 2 Railway on the provinces (6997), (9231), (9078), (11156), (9118)
Build a level 2 Railway on the provinces (3144), (11175), (11094), (6090), (127), (13198), (10099), (9118)
Build a level 2 Railway on the provinces (9118), (9947), (13130), (155), (157), (183), (11979), (6166)
[Scope]Karthin (371):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
[Scope]Wrobert (369):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
[Scope]Librarsia (372):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
Connect Falcor
The large city of Falcor has been a relatively recent conquest from the Falcor War, but is still a large economic contributor. It is therefore unacceptable that the city hasn't been integrated into the Wingbardian rail network. We must start treating the city as the integral part of Wingbardy it is. And if somegriffon questions that status, we will be able to more easily deploy troops to crush that challenge.
Requires the following:
“Reignite the Industrial Sector”
Mutually exclusive with:
“Karthin-Wrobert Railway”
Is not in a civil war
Has full control of state Falcor (530)
Build a level 3 Railway from province (6991) to province (7754)
Build a level 2 Railway on the provinces (3144), (92), (992), (13121), (10399), (6991)
[Scope]Falcor (530):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
[Scope]Taloncana (374):
If:
Limited to:
Is controlled by our country
Add 2 Infrastructure
[Scope]Karthin (371):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
The Piumave Line
The northern and central parts of our country have been underdeveloped for quite some time, owing to long travel times between the cities and the countryside. It is imperative that the government invests in new infrastructure projects to bring to connect the regions, with the proposed Piumave Line being the most costly endeavour.
Requires one of the following:
“Karthin-Wrobert Railway”
“Connect Falcor”
Is not in a civil war
Has full control of state Lowing Gap (370)
Build a level 3 Railway from Asbolus (534) to Francistria (515)
Build a level 2 Railway on the provinces (6991), (4725), (1847), (7786), (12641), (1672), (9873), (11801)
[Scope]Lowing Gap (370):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
[Scope]Thick Territory (375):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
[Scope]Asbolus (534):
If:
Limited to:
Is controlled by our country
Add 1 Infrastructure
Expand the Southern Industries
The coastal south with Wrobert, Karthin and Talcara has long been the industrial heart of the nation and there is no reason for that to change. The economy will soar on top of the mighty wing of the big three once more, if we but make a hefty investment in the right companies.
Requires the following:
“Karthin-Wrobert Railway”
Mutually exclusive with:
“Develop the Lowing Gap”
Is not in a civil war
At least one of the following is true:
Has full control of state Karthin (371)
Has full control of state Wrobert (369)
Has full control of state Librarsia (372)
[SCOPE]One random owned and controlled state:
Prioritizing the states Karthin (371), Librarsia (372), Wrobert (369)
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
[SCOPE]One random owned and controlled state:
Prioritizing the states Wrobert (369), Librarsia (372), Karthin (371)
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
Develop the Lowing Gap
As the name implies, the Lowing Gap is the backwater of the country and has received little investment during the industrial revolution. That does not mean there is a lack of potential in the area, however, and it would be wise for the country to diversify its industries. With an industrial development fund, we will fill the Lowing Gap with the wealth of progress.
Requires the following:
“The Piumave Line”
Mutually exclusive with:
“Expand the Southern Industries”
[SCOPE]One random owned and controlled state:
Prioritizing the states Lowing Gap (370), Taloncana (374), Thick Territory (375)
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
[SCOPE]One random owned and controlled state:
Prioritizing the states Taloncana (374), Lowing Gap (370), Thick Territory (375)
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
Build a Military Economy
With the threat of war looming, Wingbardy must be prepared in case fighting does break out. An able-bodied Wingbardian is only half a soldier without his rifle, so let us make sure that the State will be able to provide him ten rifles!
Requires one of the following:
“Expand the Southern Industries”
“Develop the Lowing Gap”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Military Factory including locked slots
Add 2 building slots
Add 2 Military Factory
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Military Factory including locked slots
Add 2 building slots
Add 2 Military Factory
University of Feathara
The University of Feathara is the oldest education institution in South Griffonia. With some extra funding, it can open up its doors to more Wingbardians to ensure that our nation continues to stay ahead in the education leagues.
Requires one of the following:
“Karthin-Wrobert Railway”
“Connect Falcor”
Has the National Spirit “Education Reform”
Modify the National Spirit “Education Reform”
Education Reform
Research Speed: +5%
Gain 1 research slot
Economic Recovery
It has been a long time coming, but we have finally revitalised our ailing economy and industry. Not only have we brought back the spark of life to Wingbardy, but we have improved our fiscal and industrial capacity to the point that no one can honestly call our country economically or industrially backwards. Wingbardy is once more the pride of the continent!
Requires one of the following:
“Develop the Lowing Gap”
“Expand the Southern Industries”
None of:
Has the National Spirit “Economic Crisis”
Scripted Effect: WNG_improve_economy=yes
Custom effect tooltip: Change Society Development Level to 'Modern Society' which removes all penalties.
Hidden effect:
Gets the Society Development “Modern Society”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 2 building slots
Add 2 Civilian Factory
Create the AGWP
In this age of mass industry, we will need to expand and control our gasoline production if we are to compete. The Azienda Generale Wingbardia Petroli will be formed to oversee our oil industry. To prevent any private interests from harming its growth, we will nationalize our country's subsoil and ban any unapproved oil-related activities.
Requires the following:
“Reignite the Industrial Sector”
[Scope]Karthin (371):
Is controlled by our country
Custom effect tooltip: Available as Design Company:
Azienda Generale Wingbardia Petroli , which grants
Synthetic Oil: +5%
Fuel Capacity: +5%
Synthetic Resources Research Speed: +15%
[Scope]Karthin (371):
Set state flag karthin_oil_developed
Add production of 10 Oil to Karthin (371)
Hidden effect:
Trigger country event “The Gattei Way” in 1 year
Create the AGWP - DRPS
Extracting what little oil the gods have seen fit to provide us with will only take us so far. We will need alternatives to fuel our economy and military. Thus, we will create the Divisione di Raffinata e Produzione Sintetica within the AGWP to refine imported crude oil and explore synthetic gasoline production.
Requires the following:
“Create the AGWP”
[Scope]Librarsia (372):
Is controlled by our country
[Scope]Wrobert (369):
Is controlled by our country
Gain +100% research bonus (Synthetic resource technologies) (1 use) towards:
Synthetic resources
[Scope]Librarsia (372):
Add 1 building slot
Add 1 Synthetic Refinery
[Scope]Wrobert (369):
Add 1 building slot
Add 1 Synthetic Refinery
The Librarsia-Taloncana Pipeline
Like a body has veins, a modern country requires pipelines running through it. The Librarsia region is already well-connected to Karthin but we will need to build a new pipeline connecting it to Taloncana.
Requires the following:
“Create the AGWP”
[Scope]Librarsia (372):
Is controlled by our country
[Scope]Taloncana (374):
Is controlled by our country
Add production of 10 Oil to Librarsia (372)
Add production of 10 Oil to Taloncana (374)
Gain +100% research bonus (The Librarsia-Taloncana Pipeline) (1 use) towards:
Excavation Technologies Research Speed
Rubber Autarky
The DRPS has seen some success in producing artificial rubber. If we invest wisely into it, we can expand our vulcanized rubber production on a vast scale. And with it, true autarky in that sector is achievable, something that will make both our industry and military the envy of the world.
Requires the following:
“Create the AGWP - DRPS”
Requires the following:
“The Librarsia-Taloncana Pipeline”
[Scope]Bloodtalon (536):
Is controlled by our country
[Scope]Warthog Forest (373):
Is controlled by our country
[Scope]Karthin (371):
Is controlled by our country
[Scope]Thick Territory (375):
Is controlled by our country
Add production of 8 Rubber to Bloodtalon (536)
Add production of 8 Rubber to Warthog Forest (373)
Add production of 8 Rubber to Karthin (371)
Add production of 8 Rubber to Thick Territory (375)
Wingbardian Motor Industry
In the past, the name of Taloncia brought to mind top of the line cars and trucks, and Wingbardy was once the home of the griffon-made motorised vehicles. We've fallen a long way from grace since, but we can still reclaim that proud title once more!
Requires the following:
“Economic Recovery”
[SCOPE]One random owned and controlled state:
Prioritizing the state Lowing Gap (370)
Limited to:
Has more than 1 free building slot for Civilian Factory including locked slots
Add 1 building slot
Add 1 Civilian Factory
Gain +100% research bonus (Motorized Infantry bonus) (1 use) towards:
Truck
Owlivetti Electronics
Founded by Guglielmo Owlivetti, the latest in a long line of great Wingbardian scientists, Owlivetti Electronics is one of the most prestigious and well-known electronics brands in the world. We should provide support to help them expand their capabilities.
Requires one of the following:
“Economic Recovery”
“University of Feathara”
Custom effect tooltip: Available as Industrial Concern:
Owlivetti , which grants
Electronics Research Speed: +30%
The Counting Engine
Guglielmo Owlivetti, the pioneer of Wingbardian electronics, has developed a new machine capable of calculating complex mathematical equations in a fraction of a second. This machine will revolutionise the future of electronics and mathematics; he calls it the Counting Engine.
Requires the following:
“Owlivetti Electronics”
Gain +100% research bonus (Code-breaking bonus) (2 uses) towards:
Decryption methods
Computing technology
Reaffirm the Karthin Protocols
The Karthin Pact has kept the south safe for decades since the fall of the Empire. We should take time to reaffirm our commitments to our allies and celebrate our long friendship.
Gains opinion modifier “Renewed the Southern Alliance” (+50 opinion) towards Kingdom of Wingbardy
Expand The Pact
To truly ensure the freedom of the south and the leading position of Wingbardy, the Karthinian Pact must be expanded. Only together can we stand against northern expansionists and the wicked beast of communism.
Requires the following:
“Reaffirm the Karthin Protocols”
All of the following must be true:
Is leader of a faction
Is an independent nation
The following will bypass the focus:
Is leader of a faction
At least one of the following is true:
Has completed national focus “International Communism”
Has completed national focus “Rebuild the Pact”
Custom effect tooltip: Unlocks new diplomatic decisions.
Southern Security Council
With the growing tensions on the continent, we must form a unified strategy with our allies. Establishing a council of alliance members is the first step in achieving this.
Requires the following:
“Expand The Pact”
Is in a faction
Is leader of a faction
Gets the National Spirit “Southern Military Planning”
Trigger country event “The Southern Military Strategy”
Southern Society of Science
The Southern States were once the home of the greatest of griffon minds. We should build a united research and development society to help bring us back to the forefront of the world.
Requires the following:
“Expand The Pact”
Is in a faction
Is leader of a faction
Add to the technology sharing group “Southern Society of Science”
Add to the technology sharing group “Southern Society of Science”
[Root.GetRegiaMarinaName]
Wingbardy has long since had a strong naval tradition that allowed it to exert its influence far with a powerful navy. Unfortunately, our navy has fallen upon hard times, and it has both shrunk and become antiquated. It is high time that we rectify this.
At least one of the following is true:
Has completed national focus “Meet with Beakolini”
Has completed national focus “The Royal Intervention”
Has completed national focus “The Wisdom of Politicians”
The Wingbardian Civil War has started. (?)
Gain 50 Navy Experience
Gain 2 uses of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Naval Doctrine
Restart Fleet Expansion
A navy is limited by its home ports, and our port facilities have been shown to be inadequate. Before we can begin to properly modernise our navy, we must first improve our dockyards and ports.
Requires the following:
“[Root.GetRegiaMarinaName]”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 0 free building slots for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 0 free building slots for Naval Dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 1 building slot
Add 1 Naval Dockyard
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Improved Large Airframe technology researched
Scripted Effect: WNG_add_CANT_Z511_template=yes
Else:
Custom effect tooltip: If the Improved Large Airframe technology has been researched:
Scripted Effect: WNG_add_CANT_Z511_template=yes
High Seas Fleet
Naval theorists have often pondered upon the limits of up-gunning and up-armouring battleships, and some theorise that there might be such a thing as a battleship that is simply too big to sink. Such a vessel will be incredibly expensive and slow to produce, but it will instil fear into the hearts of our naval rivals.
Requires the following:
“Restart Fleet Expansion”
Mutually exclusive with:
“Raiding Fleet”
Gain +100% research bonus (High Seas Fleet) (2 uses) towards:
Light Cruiser models
Heavy Cruiser models
Battlecruiser models
Battleship models
Raiding Fleet
Our Submarine fleet is the envy of the world (hippogriffs and changelings withstanding). We should embrace these silent weapons of war and use them to their full potential.
Requires the following:
“Restart Fleet Expansion”
Mutually exclusive with:
“High Seas Fleet”
Gain +100% research bonus (Raiding Fleet) (1 use) towards:
Submarine models
Gain +100% research bonus (Raiding Fleet) (2 uses) towards:
Submarine Operations Doctrines
Froggriffs
The Froggriffs are scuba-diver trained griffons tasked with silently approaching ships at night and planting mines to their hulls. Early tests have shown much promise, and Froggriffs are expected to be highly effective supplement to our naval forces.
Requires one of the following:
“High Seas Fleet”
“Raiding Fleet”
Custom effect tooltip: Enables Froggriffs
Submarines
Torpedo Attack: +10%
Surface Visibility: -5%
Sub Visibility: -5%
Destroyers
Torpedo Attack: +10%
Surface Visibility: -5%
Light Cruisers
Torpedo Attack: +10%
Surface Visibility: -5%
Hidden effect:
Add technology: Froggriffs
Fanteria della Marina
Previous amphibious operations have proven difficult and have often ended poorly for our forces. Some experts believe that a dedicated force specifically trained in executing naval landings would not only outperform a normal landing force, but would open up a whole new world of possibilities in future conflicts.
Requires the following:
“Froggriffs”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +75% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (1 use) towards:
Marine technology
Gain +100% research bonus (Expansion of the Fucilieri Navali) (1 use) towards:
Transport models
Advanced Torpedo Designs
Torpedoes are perhaps some of the most effective weapons against ships, and Wingbardy has been at the forefront of their design for decades. We should fund extra research into these devastatingly effective weapons.
Requires the following:
“Raiding Fleet”
Gets the National Spirit “Long Ranged Torpedoes”
Long Ranged Torpedoes
Torpedo screen penetration: +20%
If:
Limited to:
DLC Man the Guns is enabled
Gain +100% research bonus (Advanced Torpedo Designs) (2 uses) towards:
Torpedo technologies
Nostra Costa
Our coast is another border that our forces must watch over, and our fleets are hard-pressed enough as it is. We could use this to our advantage however, and lull our enemies into a false sense of security. Then, when they least expect it, we can unleash our modern submarine fleets upon them!
Requires the following:
“Advanced Torpedo Designs”
Gain +100% research bonus (Nostra Costa) (2 uses) towards:
Destroyer models
Light Cruiser models
Heavy Cruiser models
Dockyard Expansion Fund
A fund should be set up to allow our dockyard owners to expand their facilities. This will provide sufficient space for our navy to grow.
Requires the following:
“High Seas Fleet”
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 2 building slots
Add 2 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 0 Naval dockyard
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 2 building slots
Add 2 Naval Dockyard
If:
Limited to:
None of:
[SCOPE]Any owned state:
Has more than 0 Naval dockyard
Has more than 0 free building slots for Naval Dockyard including locked slots
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 2 building slots
Add 2 Naval Dockyard
[SCOPE]One random owned and controlled state:
Limited to:
Has more than 1 free building slot for Naval Dockyard including locked slots
Add 2 building slots
Add 2 Naval Dockyard
Naval Projection
The seas are vast and wide. Why limit our naval actions to the Mediolano or Celestiano when the whole world is out there for us?
Requires the following:
“Dockyard Expansion Fund”
Gets the National Spirit “Naval Projection”
Naval Projection
Naval max range factor: +10%
Fuel Capacity: +10%
Nostro Mare
The Mediolano is split between griffons, hippogriffs, seaponies, harpies and zebra. But with our mighty new fleet, who would dare to challenge our supremacy over our sea?
Gain 2 uses of +50% (Naval Doctrines bonus) doctrine cost reduction for:
Naval Doctrine
Carriers
We have heard about Equestrians using large vessels that can act as mobile sea airstrips, and while some of the Admiralty scoff at the notion, many are intrigued by the idea. Griffons have always been inextricably linked to the sky, so why not combine our nature with our naval traditions?
Requires the following:
“Nostro Mare”
Gain +100% research bonus (Carrier models bonus) (2 uses) towards:
Carrier models
Naval Bombers
Past lessons have demonstrated that ships are particularly vulnerable to air attacks. Working in tandem with the Aeronautics Institute, new aircraft can be designed specifically to sink enemy vessels. Being far cheaper to produce than most ships, these naval bombers would prove to be an effective and cost-efficient anti-ship weapon.
Requires the following:
“Carriers”
Gain 25 Air Experience
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +75% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Naval Bombers) (1 use) towards:
Naval Bomber models
[Root.GetRegiaAeronauticaName]
Prior to the collapse of the old Empire, Wingbardy was home to one of the most vibrant and active scenes of aeronautics experts on the continent. With our government once more united, we can once again make our nation the cradle of modern aviation.
At least one of the following is true:
Has completed national focus “Meet with Beakolini”
Has completed national focus “The Royal Intervention”
Has completed national focus “The Wisdom of Politicians”
The Wingbardian Civil War has started. (?)
Gain 25 Air Experience
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
Reinvest in Air Development
Designing a good fighter aircraft requires a degree of technical skill that we currently lack. Offering generous contracts for new models would entice designers to produce a truly modern fighter that we can use to be the pride of our air force.
Requires the following:
“[Root.GetRegiaAeronauticaName]”
Gain +50% research bonus (Reinvest in Air Development) (3 uses) towards:
Fighters alone cannot win the war in the air. Bombers designed for close air support and tactical bombing will offer us a flexibility that will prove essential in establishing our supremacy of the skies.
Requires the following:
“Reinvest in Air Development”
Gain +100% research bonus (CAS) (1 use) towards:
Tactical Bomber models
Gain +100% research bonus (CAS) (1 use) towards:
Close Air Support models
If:
Limited to:
DLC By Blood Alone is enabled
Scripted Effect: WNG_add_ca311_template=yes
If:
Limited to:
Has Improved Small Airframe technology researched
Scripted Effect: WNG_add_ba201_template=yes
Else:
Custom effect tooltip: If the Improved Small Airframe technology has been researched:
Scripted Effect: WNG_add_ba201_template=yes
Airbase Expansion
We may have the aircraft, but they lack the facilities and hangars from which to carry out missions. Improving our current airbases will allow us to maintain more planes in the air for longer.
Wingbardy has a good number of competing aircraft designer companies, and while competition is normally a great motivator for innovation, it would perhaps be better if their efforts were better coordinated under a centralised body; Wingbardy needs an Aeronautics Institute.
Requires the following:
“Reinvest in Air Development”
Gain 1 research slot
Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
Air Doctrine
If:
Limited to:
DLC By Blood Alone is enabled
Scripted Effect: WNG_add_re2000_template=yes
Radar Experiments
In collaboration with the Aeronautics Institute, Guglielmo Owlivetti has come up with an advanced system for detecting aircraft using radio waves. The tactical implications that these systems provide are extremely tantalising.
Requires the following:
“[Root.GetRoyalAronauticsInstatuteName]”
Gain 25 Air Experience
Gain +100% research bonus (RADAR) (2 uses) towards:
RADAR technology
Heavy Bombers
Our current bomber designs have a limited bomb capacity and range. New designs for even larger bombers that can carry more ordnance and fly for far longer will allow us to strike harder at our foes from farther away. Not even their homes will be safe from our wrath!
Requires the following:
“[Root.GetRoyalAronauticsInstatuteName]”
Requires the following:
“CAS”
Gain +100% research bonus (Heavy Bombers) (1 use) towards:
Strategic Bomber models
If:
Limited to:
DLC By Blood Alone is enabled
Scripted Effect: WNG_add_CANT_Z1007_template=yes
If:
Limited to:
Has Improved Medium Airframe technology researched
Scripted Effect: WNG_add_CANT_Z506_template=yes
Scripted Effect: WNG_add_sm84_template=yes
Else:
Custom effect tooltip: If the Improved Medium Airframe technology has been researched:
Scripted Effect: WNG_add_CANT_Z506_template=yes
Scripted Effect: WNG_add_sm84_template=yes
If:
Limited to:
Has Improved Large Airframe technology researched
Scripted Effect: WNG_add_p108_template=yes
Else:
Custom effect tooltip: If the Improved Large Airframe technology has been researched:
Scripted Effect: WNG_add_p108_template=yes
Project Thunderflash
Some say Guglielmo Owlivetti has gone mad, while others say that his latest creation is his magnum opus. With a flash of light and the roar of thunder, our enemies will turn to ash and dust.
Requires the following:
“Heavy Bombers”
Requires the following:
“Radar Experiments”
Gain +100% research bonus or 2 years ahead of time penalty reduction (Nuclear Research Bonus) (1 use) towards:
Nuclear Technology
G202 Folgore
Accipitri has approached us with schematics for a new fighter aircraft that is fully enclosed and has a more streamlined fuselage than previous models. They've been having trouble finding an engine powerful enough to power it, and have asked us to assist them in the search for a suitable engine.
Requires the following:
“[Root.GetRoyalAronauticsInstatuteName]”
Gain +200% research bonus or 2 years ahead of time penalty reduction (G202 Folgore) (1 use) towards:
Fighter models
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Improved Small Airframe technology researched
Scripted Effect: WNG_add_c202_template=yes
Scripted Effect: WNG_add_ro58_template=yes
Else:
Custom effect tooltip: If the Improved Small Airframe technology has been researched:
Scripted Effect: WNG_add_c202_template=yes
Scripted Effect: WNG_add_ro58_template=yes
If:
Limited to:
Has Advanced Small Airframe technology researched
Scripted Effect: WNG_add_g55_template=yes
Else:
Custom effect tooltip: If the Advanced Small Airframe technology has been researched:
Scripted Effect: WNG_add_g55_template=yes
Project Slingshot
Gaetano Chocco has worked for years perfecting on a reaction engineer that uses a jet rather than a propeller to create thrust. These consume large amounts of propellant, but put out much more energy than conventional engines. What if we were to strap bombs on them? Perhaps we could even mount them on aircraft...
Requires the following:
“G202 Folgore”
Requires the following:
“Radar Experiments”
Gain +100% research bonus (Project Slingshot) (3 uses) towards:
Jet technology
Rocketry technology
If:
Limited to:
DLC By Blood Alone is enabled
If:
Limited to:
Has Semi-Modern Small Airframe technology researched
Scripted Effect: WNG_add_campini_n1_template=yes
Else:
Custom effect tooltip: If the Semi-Modern Small Airframe technology has been researched:
Scripted Effect: WNG_add_campini_n1_template=yes
[Root.GetRegioEsercitoName]
Wingbardy once had a mighty army that could once rival that of the Griffonian Empire of old. We have fallen far from grace since then, but with our government once more united, we can begin to give our army the attention that it desperately needs.
At least one of the following is true:
Has completed national focus “Meet with Beakolini”
Has completed national focus “The Royal Intervention”
Has completed national focus “The Wisdom of Politicians”
The Wingbardian Civil War has started. (?)
Gain 30 Army Experience
Refund the Firearms Industry
Our weapons are mostly comprised of old models of rifles that are beginning to show their age. Offering some incentives to firearms manufacturers like Beaketta would hasten the development of newer weapons.
Requires the following:
“[Root.GetRegioEsercitoName]”
Gain +100% research bonus (Refund the Firearms Industry) (2 uses) towards:
Infantry Weapons
Division Reformation
The Wingbardian army is organized around a somewhat archaic divisional structure, dating back to the days of the Griffonian Empire. By reorganizing our divisions among more modern lines, we can increase the flexibility of individual battalions while decreasing chain-of-command overhead.
Requires the following:
“[Root.GetRegioEsercitoName]”
Gain 10 Army Experience
Scripted Effect: WNG_improve_army=yes
[Root.GetRefundOfficersSchoolName]
Tanks, trucks and other new tools of war have their place, but in the end, war revolves around the common fighting griffon. The current General Staff is well-versed in this field, and they can improve upon their prior knowledge.
Requires the following:
“[Root.GetRegioEsercitoName]”
[SCOPE]Every employed army leader:
Add Plannning Skill: 1
Scripted Effect: WNG_improve_army=yes
Promote Young Officers
Previous wars have relied upon mass infantry, and our old doctrines are centred around them. However, with the advent of armoured fighting vehicles and trucks, it is clear that the Wingbardian General Staff needs new blood so that it can explore new doctrines based on this new way to wage war.
Requires the following:
“[Root.GetRefundOfficersSchoolName]”
Mutually exclusive with:
“Old Ideas”
Gain 2 uses of +50% (Promote Young Officers) doctrine cost reduction for:
Mobile Warfare Doctrine
Superior Firepower Doctrine
Old Ideas
Although diving headfirst into doctrinal experimentation might be tempting, we cannot afford to gamble with Wingbardy's security. The Wingbardian army has traditionally focused on a strong core of infantry, and there is no reason to stray from that now.
Requires the following:
“[Root.GetRefundOfficersSchoolName]”
Mutually exclusive with:
“Promote Young Officers”
Gain 2 uses of +50% (Old Ideas) doctrine cost reduction for:
Grand Battleplan Doctrine
Mass Assault Doctrine
Armoured Trucks
The mobility that trucks give to infantry formation has been a massive boon to our military, but their armor leaves much to be desired. By reinforcing the vehicle's body with armor and adding mounted weapons, we can ensure that small arms fire will no longer threaten our motorized formations.
Requires the following:
“Division Reformation”
Gain +100% research bonus (Armoured Trucks) (1 use) towards:
Mechanized models
Tank Designs
Following the advice from our reformed General Staff, new designs for lightweight and speedy tanks have to be drawn up to comply with the Army's new land doctrines. These vehicles will be the spearhead that will pierce through the armour of our enemies.
Requires the following:
“Division Reformation”
Gain +100% research bonus (Tank Designs) (2 uses) towards:
Armor technology
Elite Unit Training
As warfare continues to advance, the necessity of specialized formations of troops has become more apparent. By investing in the training of such troops, Wingbardy can achieve a greater degree of strategic flexibility.
Requires the following:
“Division Reformation”
Gets the National Spirit “Elite Unit Training”
Elite Unit Training
Special Forces Division training time: −5%
Special Forces Capacity Multiplier: +3%
Montanari Alati
Previous wars have given rise to certain soldiers that distinguished themselves as particularly tenacious and disciplined, the Montanari Alati, proving to be the cream of the crop of Wingbardy's infantry. This elite group traditionally fills mountaineer and airborne corps, and though they are powerful in their own right, the corps can always be expanded upon.
Requires the following:
“Elite Unit Training”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 1 use of +50% (Special Forces bonus) doctrine cost reduction for:
Special Forces Doctrine
Gain +75% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Reconnaissance Company
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Special Forces Technology
Reconnaissance Company
Alpini
The necessity of specialized training and equipment for mountain-based warfare has long been a known factor. Considering several of our neighboring states' terrain, investing in and expanding the existing Wingbardian Alpini corps would be a wise move.
Requires the following:
“Elite Unit Training”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Mountaineers Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Mountaineers Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Mountaineers Technology
Paracadutisti
The idea of attacks from the skies is hardly a new one for griffons, but the advent of powered flight has opened up several new possibilities. Planes can carry troops far further than their wings would normally allow and can crucially do so without tiring the troops out. Establishing an official parachutist corps would allow us to take full advantage of these possibilities.
Requires the following:
“Elite Unit Training”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Paratroopers Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Airborne Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Airborne Technology
New Artillery
Asides from the fighting griffon, artillery has defined the history of warfare. While the concept hasn't really changed, the equipment does, and we can improve upon our current artillery designs to rain more death upon our enemies.
Requires the following:
“[Root.GetRegioEsercitoName]”
Gain +100% research bonus (New Artillery) (2 uses) towards:
Support Artillery
Reserve Divisions
Our land forces will require massive numbers of griffons to fully strengthen our divisions, but current recruitment drives won't allow for reserves. New campaigns to instil into able-bodied Wingbardians as sense of duty to serve the nation will go a long way to resolve this issue.
Requires the following:
“Old Ideas”
Gets the National Spirit “Reserve Divisions”
Reserve Divisions
Recruitable Population Factor: +7%
Mobilization speed: +10%
Expand the Logistical Corps
Our armies are outpacing our current supply trains and messaging systems, jeopardising the integrity of our fighting forces and their capacity to drive far and deep into enemy territory. Focusing on improving and integrating logistical and signal battalions to support our faster divisions will make our forces more effective.
Requires one of the following:
“Old Ideas”
“Promote Young Officers”
Gain +100% research bonus (Expand the Logistical Corps) (2 uses) towards:
Logistics Company
Signal Company Technology
Royal Support Corps
There is more to an army than its weapons and soldiers. The support staff and medical personnel have always been integral in military history, but we can form dedicated battalions suited specifically to support the fighting griffons of an army.
Requires the following:
“Expand the Logistical Corps”
Gain +100% research bonus (Royal Support Corps) (2 uses) towards:
Field Hospitals
Gain +100% research bonus (Royal Support Corps) (2 uses) towards:
Engineers Technology
Gain +100% research bonus (Royal Support Corps) (2 uses) towards:
Maintenance Company
Beak and Claw
Improving our equipment and is all well and good, but we mustn't forget that we must account for our biology. Even when weapon-less, a griffon is a dangerous opponent, and we must take into consideration our innate fighting spirit when developing new tools and weapons to fully exploit their use.
Requires the following:
“Expand the Logistical Corps”
Gets the National Spirit “Beak and Claw”
Beak and Claw
Race Magic Research Speed: +10%
Improving our equipment and is all well and good, but we mustn't forget that we must account for our biology. Even when weapon-less, a griffon is a dangerous opponent, and we must take into consideration our innate fighting spirit when developing new tools and weapons to fully exploit their use.
Gain +100% research bonus (Beak and Claw) (2 uses) towards:
Race-specific technology
Artillery Supremacy
Modern war's greatest killer is the artillery shell. Improving on artillery crew training and firing drills, as well as designing newer howitzer designs, we can make them the pride of the Wingbardian army.
Requires the following:
“Promote Young Officers”
Gets the National Spirit “Artillery Supremacy”
Artillery Supremacy
Towed Artillery:
Production Cost: −10%
Modern war's greatest killer is the artillery shell. Improving on artillery crew training and firing drills, as well as designing newer howitzer designs, we can make them the pride of the Wingbardian army.
Gain +100% research bonus (Artillery Supremacy) (1 use) towards:
Support Artillery
Work with the Industrialists
A large part of Wingbardy's vehicle production capacity is currently occupied serving the civilian sector. By offering favorable contracts to the industrialists that manage this industrial sector, we can ensure that a larger portion of the factories will serve the military.
Requires the following:
“Artillery Supremacy”
Gets the National Spirit “Work with the Industrialists”
Work with the Industrialists
Truck:
Production Cost: −10%
Mechanized:
Production Cost: −10%
Amphibious Landing Vehicles:
Production Cost: −10%
Modern Warfare
Any remaining doubts about the validity of Wingbardy's new military doctrine have been swept away, and we can now fully commit to this modern form of warfare.
Requires the following:
“Artillery Supremacy”
Gets the National Spirit “Modern Warfare”
Modern Warfare
Division Speed: +5%
Division Organization: +5%
Scripted Effect: WNG_improve_army=yes
Infantry Supremacy
Our soldiers are brave, but they will need to be armed to fight at their fullest. Wingbardy must see to it that it will always provide the very best weapons for the soldiers fighting in the name of the State.
Our soldiers are brave, but they will need to be armed to fight at their fullest. Wingbardy must see to it that it will always provide the very best weapons for the soldiers fighting in the name of the State.
Gain +100% research bonus (Infantry Supremacy) (1 use) towards:
Infantry Weapons
Old Yet New
Although our doctrines might be old, our equipment certainly isn't. By combining the newest technological innovations with tried and tested forms of warfare, we have united the best of both old and new.