Barony of Rumare

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Barony of Rumare
Hen Wald Fy Nhadau
Barony of Rumare.png

LAK map.png

IdeologyDespotism.png Despotism
Leader
Alaric Dawnbreaker
Ruling partyRumare Rydd - Cymedrolwyr (60%)
PopulationPopulation 149,861
PonypowerPonypower 6,450
RaceGriffon Griffon
StabilityStability 66%
War supportWar support 45%
FactoriesFactory 2
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalRumare
ContinentCentral Griffonia
DemonymRumarean
TagLAK
Color  #55A13F

One of the cradles of Griffonian civilisation, Rumare is considered by many as a paradise on earth, with its scenic beaches, beautiful landscapes, ancient architecture and interesting history. This reputation as an idyllic retreat has only been reinforced in recent years as seemingly only Rumare was capable of avoiding the bloodshed and violence of the Empire's collapse. Despite this, it has suffered from the Ruindad, the centuries-long erosion of its native culture, language, and traditions under the rule of the Imperials, and this process has continued even after its independence. However, the recent coronation of Baron Alaric Dawnbreaker, an ambitious ex-mercenary, has enkindled the hope that Rumare's cultural decline may be halted, or even reversed entirely.

Lore

Rumare once stretched from the iconic island in the middle of Lake Rumare that the Barony currently rules to the coastal areas of Griffonstone, the Stone Highlands and Wohnitz, then known as Eincartef. The ancient Rumareans were the first to worship Arcturius, and many still resent the Imperials for the "theft" of their native god.

However, over the centuries, the native Rumarean lands have experienced a decline in culture that its inhabitants term the Ruindad. Whether through Imperial coercion or merely immigration and trans-national trade, the language and culture of Rumare has been degraded to the point where only 30% of Rumareans speak the tongue of their forefathers, and even the most optimistic academics predict it is but matter of time until Rumarean culture goes truly extinct and the Ruiniad is complete. However, many Rumareans both on the island and in Griffonstone still dream undoing this decline, and recently, a terrorist organization known as the Free Rumarean Army has arisen to fight for the liberation of the Rumarean people.

The island of Rumare has been ruled for generations by the benevolent claws of the Dawnbreaker family, who are matrilineally descended from the Groverian dynasty of Emperors and Kings of Griffonstone. The recently deceased Baron Recimir was venerated by many as an upstanding leader of the small nation, as he not only protected his Barony from the turmoil of the Griffonian Revolution but also attempted to reverse Rumare's cultural degredation. His death has shaken the small country to the core, and many now turn to his newly-crowned heir, Alaric. An infamous mercenary, bandit, and outlaw who made a name for himself in the violence following the Griffonian Revolution while supporting his homeland with covert donations of money and equipment, Alaric now seeks to fulfill the dream of his father and preserve the Rumarean culture, whether by trying to save what is left, or going forth to liberate old Rumare.

Starting Situation

From a first glance, Rumare appears to be completely nonviable as a nation, as it starts off with only a single island province, 150K population, 8K manpower, 2 factories, and no resources, while it is surrounded by significantly stronger nations. However, this poor start hides that Rumare has incredible potential for growth, as its focus trees allow the player to significantly build up their industry, population, and military, as well as gain valuable Oil and Steel production.

Rumare starts with only one infantry division and no airplanes, but it holds a very defensible position, as the only way to invade it is to cross the strait from Wohnitz in the Flag of Kingdom of Griffonstone Kingdom of Griffonstone. It is also the perfect place to host an airstrip and a RADAR station, allowing the player to project power across all of South-Central Griffonia.

The player can decide via focus tree whether or not to attempt to reclaim Rumare's foreign cores held by Griffonstone or settle for what they already have and play defensively.

Threats and Opportunities

  • Flag of Kingdom of Griffonstone Kingdom of Griffonstone - The holder of Rumare's foreign claims, Griffonstone is the primary target of any player who seeks to restore Rumare's ancestral lands.On the surface, it appears to be a nigh-insurmountable foe, as even if the player takes all of the military focuses, the Rumarean army will not be able to match the number of divisions fielded by Griffonstone. Fortunately, the player has two advantages to even the odds. After taking a set of focuses in the Supremacy path, the player will be able to spend PP to supply the Free Rumare Army, and when the player declares war on Griffonstone, additional divisions will rise up in ethnically Rumarean territory to aid the player. In addition, the player does not need to capitulate Griffonstone to emerge from the war victorious, as the player will receive a decision to peace out Griffonstone when they take Wohnitz and the Stone Highlands. The optimal strategy for the war is to overwhelm Griffonstone's garrison and capture Rumare's cores as soon as possible before Griffonstone can bring the rest of their army to fight the player. Afterwards, Griffonstone will no longer be a threat to the player, and the player will be able to develop their newly acquired lands.
  • Flag of Griffonian Empire Griffonian Empire - A claimant to not only Rumare's ancestral lands in Griffonstone but to the island of Rumare itself, the Griffonian Empire is the greatest long-term threat to Rumare's independence. It will almost inevitably attack Rumare in the late game, and Rumare must prepare for the coming storm, preferably by finding an ally such as Wingbardy.
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy - Rumare can join Wingbardy as a fellow member of the Karthinian Pact. Otherwise Wingbardy may justify war on Rumare over their claims on Griffinstone. Take note not to get dragged into a war with Equestria once Wingbardy inevitably demands the Flag of Commonwealth of New Mareland Commonwealth of New Mareland.

National Focus

Barony of Rumare Focus

Alaric's Return is the political tree and where Alaric must decide what direction his government will take in leading Rumare, and how he will seek to prevent the Ruindad from destroying Rumare's culture. Both paths will grant factories, population, and Science Base.

Save What Can Be Saved (Non-Aligned) - Alaric will decide that Rumare cannot return to what it once was and will instead focus on saving what little of Rumarean culture is left. This path is purely defensive, removing Rumare's claims on Griffonstone's territory, and will instead grant buffs to the economy, additional Land forts, a Research slot, and population growth, and will eventually replace the Ruindad debuff with the powerful Tlys y Llyn buff. In addition, it will also trigger a yearly event that grants the player +25 Political Power and +25000 Population.

Yma O Hyd! (Supremacy) - The historical path for Rumare, Alaric will decide to fight for the liberation of the Rumarean people in Griffonstone and reclaim Rumare's ancestral lands. This path has a greater focus on building up industry and military, and will eventually allow the player to declare war on Griffonstone. If the player wins the war, they will gain access to a post-war section of the tree where Alaric finishes restoring Rumarean culture, granting them the powerful Tlys y Llyn buff, a Research slot, and forts like in the Non-Aligned path, as well as powerful buffs to recruitable population, mobilization speed, surrender limit, and population growth. It will also grant them access to the second portion of the economic tree.

Alaric's Return
Tree Bonus Non-Aligned Supremacy
RushTime.pngRush Time (d) (To "Light the Fuse") 742
CompleteTime.pngComplete Time (d) 574 1292
Political
22 Political Power (Flat) +25 +75
22 Political Power (Daily) +0.05 +0.10
22 Political Power (%) +30% +30%
22 Stability +0.20 +0.25
Military
22 War Support +15% +25%
22 Recruitable Pop +2000 Ponypower

+1.50%

+5000 Ponypower

+1.50%

22Recruitable Pop Factor +50000 Population +75000 Population

+10%

Construction
22 Civilian factory 4 6
Constructspeed.pngConstruction Speed +10% +10%
Consumergoods.pngConsumer Goods -5% -3%
Production
22 Military factory 3
Science
Researchtime.pngResearch Speed +2.5%
Combat
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / +10% / 0% 0% / +10% / 0%
Other Notes / Bonuses
  • Both paths gain 1 Research Slot
  • Both paths can upgrade their science base.
  • +25% Non-Aligned popularity
  • -15% Supremacy popularity
  • +80% ideology drift defense
  • +25 Political Power every year after the "Migrants Come Home" event
  • 3 Land Fort added
  • +15% Land Fort construction speed
  • +25 Political Power every year after the "Migrants Come Home" event.
  • +2500 Ponypower into the province of Rumare every year after the "Migrants Come Home" event.
  • +20% monthly population
  • +26% Supremacy popularity
  • +80% ideology drift defense
  • +15% Land Fort construction speed
  • Level 2 fort line in Griffonstone territory
  • +15% Mobilization speed
  • +5% Surrender Limit
  • +20% Improve Relations opinion
  • -50% Improve Relations maintain cost
  • +25 Acceptance of Harmonist Diplomacy
  • +25 Acceptance of Communist Diplomacy
  • +25 Acceptance of Supremacy Diplomacy
  • +20% monthly population

The Jewel of the Lake is the industrial tree and is only available once the player has decided on a path for the Political tree. It allows the player to gain production of Steel and Oil, build up their industry, gain a Research Slot, and upgrade their Science and Industrial base. However, there is a significant portion of the tree, The Reconstruction, that is only unlocked if Rumare retakes its cores in the Supremacy path, and allows Rumare to develop the lands it took from Griffonstone, granting a boost to population, Infrastructure, additional factories, and significant production of Steel and Oil. All these bonuses will allow Rumare to punch significantly above its weight, making it a surprisingly formidable opponent.

The Gwarchodlu Cenedlaethol gives the typical research bonuses with a choice between superior firepower and grand battleplan. Notable focuses include Old Friends giving 5000 Ponypower and military bonuses, Secondary Combat Roles granting 1 Supply and 1 Logistics skill to every leader, and an exclusive choice between quantity and quality of divisions with Every Soul Counts or Quality over Quantity. Note the following focuses will provide equipment and due to Rumare's small industry they can be quite helpful.

  • Underground Contacts will give 1.0K of Infantry Equipment I, 500 Towed Artillery, and 250 Support Equipment at a cost of 75 political power.
  • Modernize the Equipment will give 750 Infantry Equipment and a 75% research bonus for Infantry Equipment.
  • Local Armories will give 750 Infantry Equipment and a Military Factory.
  • Import Imperial Artillery Pieces will give 250 Towed Artillery and a 300% research bonus for Support Artillery.

The final Military focus, Nationalist Fervor, will spawn two additional militia divisions.

The Wawr Airstrip is a small but useful air tree. Notably 30 fighters will be given from Acquire Fighters, 15 tactical bombers will be given from A Few Old Bombers, and a RADAR station and 300% research bonus will be given from Adopt the RADAR.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Truck
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Artillery (Towed Artillery)
  • Torpedo Boat Destroyer
  • Basic Depth Charges*
  • Scout Cruiser+
  • Scout and Armored Cruisers*
  • Basic Torpedo*
  • Naval Gunnery*
  • Casemate Second Battery*
  • Designated Landing Barges
  • Early Fighter
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

*Only if Man the Guns Man the Guns is absent

+Only if Man the Guns Man the Guns is present

Politics

National Spirits

Ruinad icon
Ruinad
  • Political Power Gain: -15%
  • War Support: -5.00%
  • Ideology Drift Defence: -30.0%
Ruiniad or the Ruination is a term coined by Rumarean scholars to describe the gradual decline of the Rumarean language, culture and traditions.

No griffon is quite certain how or when it started, but the cultures more predominant in the Griffonian Empire have started to eclipse the native traditions. Some theorized this is due to immigration and simple convenience in international trade. Regardless of the cause, the numbers speak for themselves, as barely 30% of Rumare's population still speak their native language. Even the most optimistic academics predict it is but matter of time until our culture goes truly extinct and the Ruiniad is complete.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Alaric Dawnbreaker
Despotism.png
Despotism
Non-Aligned

RR-C
Rumare Rydd - Cymedrolwyr
None
None
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

PRC
Parti Rhyddfrydol Cymdeithasol
Autocracy.png
Autocracy
Supremacy

RR-R
Rumare Rydd - Radicalaidd
Rumare People's Council
Equestrian Socialism.png
Equestrian Socialism
Communism

PBCyR
Parti Bolsieficiaid Cenedlaethol yng Rumare
None
None



Parties

Political parties
Name Ideology Leader Popularity
RR-C
Rumare Rydd - Cymedrolwyr
Despotism.png Despotism
Non-Aligned
Alaric Dawnbreaker 45%
PRC
Parti Rhyddfrydol Cymdeithasol
Benevolent Absolutism.png Benevolent Absolutism
Harmony
Alaric Dawnbreaker 10%
PBCyR
Parti Bolsieficiaid Cenedlaethol yng Rumare
Equestrian Socialism.png Equestrian Socialism
Communism
Rumare People's Council 12%
RR-R
Rumare Rydd - Radicalaidd
Autocracy.png Autocracy
Supremacy
Alaric Dawnbreaker 33%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Osian ap Carwyn
Osian ap Carwyn
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Carwyn Talog
Carwyn Talog
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Elis ap Tristan
Elis ap Tristan
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Rhis Cothi
Rhis Cothi
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Derfel ap Alan
Derfel ap Alan
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Dylan ap Hywel
Dylan ap Hywel
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Dylan Morgan
Dylan Morgan
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Cai Griffiths
Cai Griffiths
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Morgan ap Alan
Morgan ap Alan
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Tristan Driscoll
Tristan Driscoll
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Hari Moss
Hari Moss
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Megan ap Hywel
Megan ap Hywel
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Alan ap Rhys
Alan ap Rhys
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Jac Moss
Jac Moss
Airborne Assault (Expert)
None
  • Air Experience Gain: +0.30
  • Paradrop attack: +2%
  • Paradrop defense: +5%
  • Air superiority agility: +5%
Political Power 100
Command power 20
Tristan Terfel
Tristan Terfel
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Aled ap Alan
Aled ap Alan
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Gwydion Cothi
Gwydion Cothi
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Jac Morgan
Jac Morgan
Commando (Expert)
None
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Bryn ap Carwyn
Bryn ap Carwyn
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Nia Driscoll
Nia Driscoll
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshals
Field Marshal Traits Description Skills Race
Alaric Dawnbreaker
Field Marshal
Alaric Dawnbreaker
Alaric Dawnbreaker (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
Trait organisational leader.png Organization First
Knows every trick to get reinforcements faster than anyone.
  • Reinforce Rate: +2%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Plane Crasher
Field Marshal
Plane Crasher
Plane Crasher (advisor).png
Trait visitor.png Visitor from Another Dimension
This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!
  • Division Recovery Rate: −10%
  • Planning Speed: +5%
  • Reconnaissance: +20%
Trait fast planner.png Fast Planner
Knows all the shortcuts when preparing for battle - Efficiency is key!
  • Planning Speed: +25%
Trait thorough planner.png Thorough Planner
A strategic master mind. Given time, the well-laid plan will be the strongest.
  • Max planning: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 5
Logistics.pngLogistics: 1
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Graid ap Sawdwr
General
Graid ap Sawdwr
Graid ap Sawdwr (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon
Dyfi Evans
General
Dyfi Evans
Generic Griffon General 12 (advisor).png
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Ioarth Uren
General
Ioarth Uren
Generic Griffon General 1 (advisor).png
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Barony of Rumare.png
Barony of Rumare

Despotism.pngBenevolent Absolutism.png
Barony of Rumare (Supremacy).png
Barony of Rumare

Autocracy.png
Rumare Commune.png
Rumare Commune

Equestrian Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 1 (-1) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.