County of Cyanolisia

From Equestria at War Wiki
Jump to navigation Jump to search


WikiPropagandaicon2compress.png Attention: This page is out of date!

This article is for an earlier version of this nation. Our Wizards are at work updating it, but some information is incomplete or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!

County of Cyanolisia
May She Be Worthy Of The Name
County of Cyanolisia.png

CYA map.png

IdeologyDespotism.png Despotism
Leader
Countess Taillow Sumpfkiel
Ruling partyImperial Court (75%)
PopulationPopulation 2,608,914
PonypowerPonypower 6,198
RaceGriffon Griffon
StabilityStability 43%
War supportWar support 30%
FactoriesFactory 7
  • 1 Military factory
  • 1 Naval dockyard
  • 5 Civilian factory
CapitalThymíaustadt
ContinentSouthern Griffonia
DemonymCyanolisian
TagCYA
Color  #5768A9

The County of Cyanolisia is a medium sized nation in Southern Griffonia consisting of mainly plains, a hilly interior and a jungle within its Eastern domains.

Cyanolisia has an eternal feud with the minotaurs of Asterion, and Countess Taillow Sumpfkiel is leading a nation of mostly minotaurs ruled by a small griffon minority.

Lore

"The County of Cyanolisia; may she be worthy of the name."

The lands which the County of Cyanolisia consists of were once part of the minotaur Kingdom of Asterion. These were the four mainland states of that realm and were populated almost entirely by their race. The rule of the backwards bovines ended with the arrival of the Imperial armies of Grover I.

In 747 he lead his forces across the Creeper Mountains to invade the eastern griffon principalities, when the minotaurs protested and demanded the emperor to return the mountains to them, at which his response was a swift crushing defeat of the Asterionese forces with his more than superior armies. But unfortunately the Emperor of Griffonia had no fleet with which to invade the mainland archipelagos of Asterion, so a peace treaty was gladly signed by the minotaurs unwilling to prolong the fighting much longer. The pathetic cows lost all of their continental holdings which became part of the Griffonian Empire.

Soon after the Sumpfkiel Dynasty was established to rule the newly founded County, while the state now known as Salmarkt was ceded to the Principality of Brodfeld. The griffon nobility were given the duties of keeping the bovine populace in check, ensuring loyalty of the Kingdom of Asterion which had been subjugated at a later date by Emperor Grover II "The Warmonger" and maintaining order in the region at his behest. During the reign of Emperor Grover III, they received an additional task, their biggest challenge yet: The griffonisation of the region. Thousands of migrants would arrive from all across the lands of the Empire, primarily from the Herzland minotaurs were stripped of whatever little rights they had and their old monuments still standing were torn down to make way for newer beacons of griffon culture. The foolish savages, however, refused to embrace civilization and resisted, sparking the beginning of a guerrilla war that continues to this day.

Everything took a turn for the worse in 978 as revolution, corruption and unrest engulfed the Empire. Cyanolisia found itself stranded in a hostile environment with Asterion breaking free and becoming an independent revanchist republic to the south and their potential Allies the Federated Parishes of Sicameon to their west that could provide for safe landing grounds for the invasion of the minotaurs. However the County remained defiant, preventing the barbarians from claiming the lands of Cyanolisia. The countryside however devolved into chaos as the minotaurs rose up in support of their fellows across the sea. While in the east the Kingdom of Brodfeld struggled as well, collapsing into civil war. Countess Taillow Sumpfkiel had no choice but o intervene, seizing Salmarkt and preventing the bovines from opportunistically taking it from righteous griffon claws.

She continues to rule the unstable county with her exceptional attributes as a ruler, but even so the future remains unclear to her as Asterion prepares for war once again. Part of her has no interest in this nigh endless duty, but she stubbornly remains strong in her position of Countess, supported by a loyal military.

However, a few dissidents are starting to plot against the ever obstinate Countess. A group of socialist sympathizers known as the Group of Twenty conspires in the shadows...

Starting Situation

Military

Cyanolisia starts with 58k total fielded ponypower, with 56k of it belonging to its 9 divisions and the remainder to its navy. The divisions are composed of two 12 width marine division with recon and engineer companies, two 12 width knight divisions with recon company and five 12 with infantry divisions with support artillery. These are decent templates, but Cyanolisia's small starting army, coupled with its incredibly limited ponypower (at only 5k, on limited conscription), means that Cyanolisia's army is smaller and weaker than almost all of its neighbors. Cyanolisia also starts with an unused 6 combat width Reserve Brigade and an unused 12 width Mountaineer division.

Cyanolisia's navy consists of 8 Destroyers and 1 Heavy Cruiser. Cyanolisia is at a large disadvantage compared to its more navaly inclined Minatour and Sicameon neighbors.

Threats and Opportunities

Cyanolisia faces threats from all directions.

  • Flag of Blackrock's Bandits Blackrock's Bandits: The bandits to the north are likely to launch raids on Cyanolisia.
  • Flag of Federated Parishes of Sicameon Federated Parishes of Sicameon: Sicameon to the west, assuming they don't stay their course and ally with the Minatour menace, are likely to attack Cyanolisia should the revolution reach them.
  • Flag of Kingdom of Brodfeld Kingdom of Brodfeld / Flag of Griffon Liberation Army Griffon Liberation Army: The wartorn Kingdom of Brodfeld to the east pose no threat to Cyanolisia at the start. However, when the civil war ends, regardless if the King or the workers win, both factions will likely want the province of Salmarkt back from Cyanolisia.
  • Flag of Republic of Asterion Republic of Asterion: Asterion to Cyanolisia's south is the County's biggest threat. The Minotaurs claim all of Cyanolisia, and will sooner or later declare war on Cyanolisia to reunify the Minotaur lands. Should Cyanolisia defeat the Minotaurs and any allies they may drag in with them, the country will be a much stronger position to deal with its other neighbors.
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy: An expansionist Kingdom of Wingbardy will very likely cross paths with Cyanolisia.
  • Flag of Griffonian Empire Griffonian Empire: The Griffonian Empire's conquests will sooner or later attempt to conquer Cyanolisia. Cyanolisia should either find allies or rejoin the Empire.

Gameplay Mechanics

Sue For Peace

If Cyanolisia is at war with the Flag of Republic of Asterion Republic of Asterion, the decision Sue for Peace will be revealed. If Cyanolisia is losing the war with the Minotaurians, taking the decision allows Cyanolisia to sue for peace, ceding all Cyanolisian territory save for the capital Thymíaushafen to Asterion in exchange for a peace treaty.

The decision requires Cyanolisia to control Thymíaushafen, while lacking control over Cannabia, Auropallieta, and Salmarkt. It costs 50 PP and requires 30 days to complete, during which PP gain is reduced by 15%. If the Minotaurs agree to the peace treaty:

  • Asterion will annex Cannabia, Auropallieta, and Salmarkt
  • Cyanolisia will lose cores on Cannabia, Auropallieta, and Salmarkt
  • Asterion will sign a white peace with Cyanolisia
  • Asterion will withdraw their claim on Thymíaushafen
  • Cyanolisia will get the event "A Change In Course", changing the national focus tree to the Freistaat Neu Thymíau tree.

The Minotaurs may reject the peace treaty, in which case the war continues as normal.

National Focus

Cyanolisia's starting focus tree

Cyanolisia's starting tree can be divided into several sections, from left to right: Army and Airforce, Industry, Navy, Communist Tree and finally the Supremacy tree.

Army and Airforce

Army and Airforce Tree

This tree's first focus will apply a 105 days long debuff to some of your military and should be taken as soon as possible. From then on the tree open up into three sections.

The left branch is focused on the army, granting you experience and bonuses to your army. Form Sailor Brigades will give you four 10 width infantry divisions with no support. You will also receive a significant research bonus for Knigths and will need to finish Army Command Office to unlock the Research Slot in this tree.

The central section will give one-off Army Research Bonuses to various things such as infantry weapons, artillery, army doctrine and armor. Completing Army Doctrinal Modernization as well as the previously mentioned focus on the left branch, will allow you to obtain a Research Slot by taking the focus The Army Research Division, which also grants a notable +10% Research Speed.

The right branch is focused on the airforce. Giving you several research bonuses, air experience and some Air Bases, with some bonuses to the airforce itself towards the end of the branch.

Industry

Cyanolisia's Industrial Tree

Cyanolisia's industrial tree focuses on building up the country, giving infrastructure and building slots. You will obtain 2 Military Factories, 2 Naval Dockyards and a total of 5 Civilian factories, as well as 2 Synthetic Refineries and various resources, such as aluminium, crystals, oil and tungsten. The final focus The Bright Future in Science will improve your Science Base.

Navy

Cyanolisia's Navy Tree

Cyanolisia has a separate Naval Tree. In it you will receive Naval Dockyards, Naval Bases and 1 Civilian Factory. You will also receive bonuses to both your navy and your marines as well as various one-off research bonuses for ships, marines and naval bombers. Raise the Austernfischer will allow you to rebuild the flagship of the Southern Imperial Fleet, sunk during the Asterionese Revolt, if you have not researched Early Battlecruisers you will fail in restoring the ship. Following the focuses on the right side will also give you three marine divisions and three paratrooper divisions.

Our Finest Hour

Communist Tree

Contrary to what the Duchess assumes, not all of the military is satisfied with her rule, in particular a group of twenty high-ranking officers is planning to overthrow her and bring about socialism to the creatures of the country.

The first few focuses will give you events that will either raise the popularity of communism or help you prepare for a civil war. If you raise Communism's popularity above 50% you will be able to succefully do a Putsch, which later down the line will allow you to elect the Democratic Socialist Party. If Communism's popularity is below 50% or you choose to Roll the Die, a civil war will occur, allowing you to progress down the Egalitarian path. As the Countess will inherit all of Cyanolisia's troops, it may be wise to disbad them.

Depending on how the communists came to power you will be able to follow different paths of the tree. The Democratic Socialist Party is only available in peaceful transition and will unlock the rightmost branch, in it you will elect Alexandria Rinde and receive some bonuses such as 1.50% Recruitable Population, increased factory output and research speed.

If the country went through a civil war, the egalitarians will be able to seize power and the country will be renamed to Equal Cyanolisia. This path will lower your Production Efficiency Cap, but will give various bonuses to manpower and war, including a 50% Reduction to War Goal Justification Time.

Both paths will have access to the central branch, where they'll get 4 Civilian Factories, improve the Poverty Level of the nation and change the their trade law to Close Economy. They will also decide on how to deal with the Outback and the Minotaurs, with the Democratic Socialist instituting 'Separate but Equal' laws whie the equalists pursue true equality. Both will also eventually gain access to A Communist Future, granting 1 Research Slot and improving the Science Base of the Country.

Finally Cyanolisia will choose whether to stay in relative isolation, gaining factories and bonuses for defence, or to attempt to spread Socialism to neighbouring countries, granting Puppet War Goals on the Flag of Kingdom of Brodfeld Kingdom of Brodfeld, Flag of Blackrock Bandits Blackrock Bandits, Flag of Falcor Principality Falcor and Flag of Sicameon Sicameon as well as making it easier to send volunteers abroad.

Freistaat Neu Thymíau

Freistaat Neu Thymíau Focus Tree.png

The war between Cyanolisia and Asterion went badly for Cyanolisia, and the country had either sued for peace, or was fully conquered but allowed to reestablish themselves as an Asterion puppet regime. In either case, the Cyanolisia government gave up their claims on all of their previous lands save for the state of Thymíaushafen, and Countess Taillow has declared the creation of a new state: Freistaat Neu Thymíau, or the Free State of New Thymíau, a maritime free city-state centered on the city of Thymíaustadt, now renamed to Neu Thymíau.

Though Freistaat Neu Thymíau can come into existence by either suing for peace or by having Cyanolisia conquered by Asterion then released as a puppet state through Asterion's focus The Nest of Vipers, for a player's purposes, the only way to play as Freistaat Neu Thymíau without using console commands or cheats is to play as Cyanolisia and sue for peace.

Taillow Sumpfkiel, now the former Countess of Cyanolisia, plans to build a new nation on the ruins of the old, and restructure the remnants of Cyanolisia into her own country free of the burdens of the past.

Technology

Army Naval Air Tech / Industry
  • Weapon 989 (Hinterladerbüchse Model 98)
  • Marines I
  • Mountain Division I
  • Engineer Company I
  • Recon Company I
  • Artillery I (Towed Artillery)
  • Destroyer I
  • Naval Gunnery+
  • Casemate Secondary Battery+
  • Transport Ship
  • Contact Mine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

Direct Rule from Thymíaustadt icon
Direct Rule from Thymíaustadt
  • Surrender Limit: +10.0%
  • Economy Laws Cost: -20%
  • Trade Laws Cost: -20%
  • Conscription Laws Cost: -20%
The County is ruled from the capital by a hierarchy of military governors reporting directly to the Countess' Court. The governorates only have a nominal degree of local autonomy, and decrees from the Court are to be followed without question.
The Hostile Outback icon
The Hostile Outback
  • Resource Gin Efficiency: -20.0%
  • Surrender Limit: -10.0%
  • Max Factories in a State: -20%
  • Construction Speed: -20.0%
The inland regions of the County are lawless, ruled over by a myriad of minotaur warlords, insurrectionists, and bandits. Only in the well-defended coastal towns are the County's griffon minority safe. Attempts to build infrastructure and make use of the natural resources in the so-called Outback are regularly stymied by fierce raids by indigene partisans. The County's minotaurian majority resent the rule of the Imperial Court, and make no secret of it.
Minotaur Indigenes icon
Minotaur Indigenes
  • Political Power Gain: -20%
  • Recruitable Population Factor: -55%
  • Stability: -20.0%
  • War Support: -20.0%
  • Division Attack on Core Territory: -20.0%
  • Division Defence on Core Territory: -20.0%
  • Ideology Drift Defence: -20.0%
  • (Flag of Republic of Asterion Republic of Asterion) Attack Bonus Against Country: -20.0%
  • (Flag of Republic of Asterion Republic of Asterion) Defence Bonus Against Country: -20.0%
When the lands now comprising the County of Cyanolisia were stripped from the Kingdom of Asterion and reorganised into an Imperial colony, the indigenous minotaur population was forcibly displaced from the lucrative coastal trading towns into the undeveloped outback. The result was that outside of the coastal towns the population was minotaur-majority. Barred from entering any of the towns but given free rein over the wild interior, these indigenes scattered, forming various tribes and factions. The outback is a hostile place to any griffon, as the authority of the Imperial court ends at the borders of the coastal towns. Governance is hard because of the suppressed yet unruly minotaur population, which outnumbers the total griffon population ten to one. Many Minotaurs in Cyanolisia long for reunion with the mother country across the channel.

Leaders


Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Countess Taillow Sumpfkiel
Despotism.png
Despotism
Non-Aligned

Imperial Court
None
The von Liváni family have been stewards of the Cyanolisian lands since they were chosen by the Imperial dynasty to act in their stead. Each of them has attended the prestigious university of Bruma, learning the art of statecraft before they were appointed to rule the County.

Countess Taillow Sumpfkiel, taking her last name after her late husband, has ruled Cyanolisia for the previous three decades. Initially idealistic and believing that the minotaur problem could be resolved with dialogue and reconciliation, the unyielding hostility from the secessionist minotaurs, as well as several assassination attempts have shattered her peaceful nature. Hardened and firm, she seeks to protect her griffons at any cost, and yearns for the day when her people will no longer live with a siege mentality. Countess Taillow holds no love for the authoritarian measures she uses to control the coastal cities, but recognises the necessity of bold measures in these difficult times.

Benevolent Absolutism.png
Benevolent Absolutism
Harmony

NLP
New Liberal Party
Autocracy.png
Autocracy
Supremacy

TQP
Three Quils Party
The People's Congress
The People's Congress
Anarcho-Communism.png
Anarcho-Communism
Communism

SLL
Southern Liberation League
None
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
The People's Congress
The People's Congress
Anarcho-Communism.png
Anarcho-Communism
Communism

RGP
Radikale-Gleichheitspartei
Nationalist Symbol
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Stability: +5%
  • War Support: +5%
The tenets of equality stress that every creature is equal before the law, between each other, and that no creature has sway over another. The situation in Cyanolisia has necessitated that a council of elected leaders, ten griffons and ten minotaurs, have been chosen to lead the nation instead of placing control in a singular being. Their terms last for a year, upon which elections are held to determine who shall sit in the People's Council for the following year.


Alexandria Rinde
Democratic Socialism.png
Democratic Socialism
Communism

NDSP
Neue Demokratische-Sozialismuspartei
Staunch Constitutionalist
  • Ideology drift defense: +50%
Out of the many who constituted the Group of Twenty, Alexandria Rinde was considered to be their informal leader, settling the disputes between the moderates and radicals. Her tenure in the armed forces only reinforced her existing belief that Cyanolisia was not under good leadership, nor could the current situation continue for too long. Inspired by the revolutionaries in Prywhen, she has begun her own plot. Following the success in the civil war, the former nobility has been exiled, an uncharacteristically merciful move, and the nation has entrusted the democratic socialist the leadership after the first free elections. Alexandria Rinde has made it her personal duty to ensure democracy, liberty, and solidarity will prevail in Cyanolisia.



Parties

Political parties
Name Ideology Leader Popularity
Imperial Court Despotism.png Despotism
Non-Aligned
Countess Taillow Sumpfkiel 75%
NLP
New Liberal Party
Benevolent Absolutism.png Benevolent Absolutism
Harmony
Countess Taillow Sumpfkiel 12%
SLL
Southern Liberation League
Anarcho-Communism.png Anarcho-Communism
Communism
The People's Congress 10%
TQP
Three Quills Party
Autocracy.png Autocracy
Supremacy
Countess Taillow Sumpfkiel 3%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Jürgen von Griffing
Jürgen von Griffing
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Hans Glattaklaue
Hans Glattaklaue
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Marie Schornstien
Marie Schornstien
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
De Aguilar Tractor Company
De Aguilar Tractor Company
Mobile Tank Designer
  • Owns state Thymíaushafen (671)
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Auropallieta Motors
Auropallieta Motors
Medium Tank Designer
  • Owns state Auropallieta (510)
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Thymíaushafen Shipyards
Thymíaushafen Shipyards
Celestial Sea Fleet Designer
  • Owns state Thymíaushafen (671)
  • Naval Research Speed: +20%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 175
Port of Salmarkt
Port of Salmarkt
Escort Fleet Designer
  • Owns state Salmarkt (507)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Espelho Mar Airfield
Espelho Mar Airfield
Light Aircraft Designer
  • Owns state Thymíaushafen (671)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Cyanolisian Wings
Cyanolisian Wings
Medium Aircraft Designer
  • Owns state Thymíaushafen (671)
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Horst Rüstungsunternehmen
Horst Rüstungsunternehmen

}

Infantry and Support Equipment Designer
  • Owns state Thymíaushafen (671)
  • Has completed national focus Goal GRF military north.png The Horst Armaments Firm
  • Weapons and Equipment Research Speed: +15%
  • Support Unit Research Speed: +15%
Political Power 150
Sumpfkiel Rifles
Sumpfkiel Rifles
Infantry Equipment Designer
  • Owns state Thymíaushafen (671)
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Horst Ingenieurwesen
Horst Ingenieurwesen
Artillery Designer
  • Owns state Thymíaushafen (671)
  • Artillery Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
  • Owns state Thymíaushafen (671)
  • Industrial Research Speed: +15%
Political Power 150
Tarmuth Electronics
Tarmuth Electronics
Electronics Concern
  • Owns state Thymíaushafen (671)
  • Electronics Research Speed: +15%
Political Power 150
Horst Ólrarrinerien
Horst Ólrarrinerien
Refining Concern
  • Owns state Thymíaushafen (671)
  • Synthetic Resources Research Speed: +30%
  • Excavation Technologies Research Speed: +30%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Eduard von Löwbert
Eduard von Löwbert
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Yohn Vogelbeck
Yohn Vogelbeck
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Wilhelmina Langkrone
Wilhelmina Langkrone
Army Reformer (Expert)
None
  • Army Experience Gain: +0.30
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Ersuhl von Thymíaushafen
Ersuhl von Thymíaushafen
Amphibious Assault (Expert)
None
  • Naval Experience Gain: +0.30
  • Amphibious Invasion Speed: +10%
Political Power 100
Command power 20
Scile von Sprache
Scile von Sprache
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Curt von Aquileia
Curt von Aquileia
Commerce Raiding (Genius)
None
  • Naval Experience Gain: +0.40
  • Convoy Raiding Efficiency: +20%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Boreora Leutschnabel
Boreora Leutschnabel
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Kurt von Schneiklau
Kurt von Schneiklau
Bomber Interception (Expert)
None
  • Air Experience Gain: +0.30
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Bren von Botschaftsstadt
Bren von Botschaftsstadt
Army Drill (Expert)
None
  • Division training time: −10%
Political Power 100
Command power 20
Lothar von Trottinga
Lothar von Trottinga
Army Planning (Expert)
None
  • Planning Speed: +10%
Political Power 100
Command power 20
Bertha Eiling
Bertha Eiling
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Ludwig von Nesttorf
Ludwig von Nesttorf
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Yohn Vogelbeck
Field Marshal
Yohn Vogelbeck
Yohn Vogelbeck (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait mountaineer.png Mountaineer
An excellent climber and skilled at Mountain warfare.
  • Mountain:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Bren von Botschaftsstadt
General
Bren von Botschaftsstadt
Bren von Botschaftsstadt (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Ersuhl von Thymíaushafen
General
Ersuhl von Thymíaushafen
Ersuhl von Thymíaushafen (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait naval liason.png Naval Liaison
A good relationship with the navy will ensure that naval fire support will be more plentiful.
  • Shore Bombardment Bonus: +25%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Griffon.png
Griffon
Admiral
Admiral Traits Description Skills Race
Scile von Sprache
Admiral
Scile von Sprache
Scile von Sprache (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
Trait spotter.png Spotter
The Spotter pays special attention to keeping an eye out for enemy fleets.
  • Spotting Speed: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
County of Cyanolisia.png
County of Cyanolisia

Despotism.pngBenevolent Absolutism.pngAutocracy.png
People's Republic of Cyanolisia.png
People's Republic of Cyanolisia

Cyanolisia peacefully transitioned into an anarcho-communist state

Anarcho-Communism.png
Equal Cyanolisia.png
Equal Cyanolisia

Alexandria Rinde and the Egalitarians have taken over via a civil war

Democratic Socialism.png
Neu Thymíau.png
Freistaat Neu Thymíau

Countess Taillow has taken full control of the city-state, after signing a conditional surrender with Cyanolisia's enemies

Despotism.png
Republic of Cyanolisia.png
Republic of Cyanolisia

Flag of Commonwealth of New Mareland New Marelander puppet

Despotism.png
Republic of Cyanolisia (Supremacy).png
Republic of Cyanolisia

Flag of Commonwealth of New Mareland New Marelander puppet

Fascism.png
Territory of Cyanolisia.png
Territory of Cyanolisia

Flag of Commonwealth of New Mareland Lunar New Marelander puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Mild Poverty Mild Poverty
  • Monthly Population: -4.0%
  • Consumer Goods Factories: 4.0%
  • Construction Speed: -5.00%
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 1 5 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 7 (-4) 0 6 (-3) 8 (-4) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.