Republic of Tarrin

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Republic of Tarrin
Republic of Tarrin.png

JES map.png

IdeologyHarmonic Republicanism.png Harmonic Republicanism
Leader
Meinard Nocère
Ruling partyRassemblement Tarrin-Aquileia (62%)
PopulationPopulation 1,206,616*
PonypowerPonypower 17,282*
RaceGriffon Griffon
StabilityStability 55%
War supportWar support 56%
FactoriesFactory 3*
CapitalTarrin
ContinentSouthern Griffonia
DemonymTarrinian
TagJES
Color  #FFAF91

A small, landlocked nation in the middle of Griffonia. Tarrin may breakaway from the Flag of County of Francistria County of Francistria shortly after the Aquileian Revolution takes place. The griffons of the country are proud of their Tarrinian and Aquileian heritage, but as a small and diplomatically isolated nation, they will have to fight hard to keep their newly reacquired independence.

Lore

Information about setting, characters, etc.

Starting Situation

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

Military

(List starting military here)

Threats and Opportunities

Flag of County of Francistria County of Francistria - The nation Tarrin breaks away from, it is likely they will try to invade you to reestablish order. However you may white peace them after 90 days, which is easily doable if you stay on the defensive.

Flag of Kingdom of Aquileia Kingdom of Aquileia - Aquileia will go after you not too long into the game, they are significantly stronger than you and are very hard to fight against alone, if possible it would be ideal to fight them while they are also at war with the rest of the Periphery.

Gameplay Mechanics

A sample of nations which Tarrin can approach.

Tarrinian Diplomacy

As a newly independent nation in Griffonia, Tarrin find itself diplomatically isolated. Therefore, all paths will have decisions to try and receive recognition from few nations. These being Flag of Kingdom of Aquileia Aquileia, Flag of Kingdom of Wingbardy Wingbardy, the Flag of Griffonian Republic Griffonian Republic and the leader of the River Coalition as well as their former overlords the Flag of County of Francistria County of Francistria.

Should they accept your request, a non-aggression pact will be formed and further diplomatic options will open, which may allow you to join a variety of factions.

National Focus

Entire focus tree of the Republic of Tarrin.

The War of Independence and The Second Elections

The Independence War Tree and the Second Elections

Shortly after breaking free from the Flag of County of Francistria County of Francistria, a war of independence may be declared, allowing you to take the 5 top focuses. These focuses will give you weapons, spawn five divisions and make your troops better for the duration of the war; Water our Furrows will allow you to flood parts of the country, which will cause some damage to the factories and infrastructure but will give you increased defense and slow down movement in the provinces, the flooding will be repairable by decision after the independence war.

There are two ways to win this war. The first is to hold out for 90 days, at which point Francistria will let you go. This method is the safest, as it much easier to defend, and it will also allow you time to complete the focuses, giving you precious guns and divisions which you will keep after the war.

The second is to capitulate Francistria. This is far faster than waiting for 90 days, though it may still be desirable to complete To Arms, Citizens! and Form Your Battalions! first, as you will be sorely lacking industrially after the war. This method is also somewhat more dangerous for, if you start pushing into Francistria, they will be allowed to call in their allies, at which point you will truly need to rush their Victory Points, as the Karthinian Pact severely outnumbers you.

Once the war is over or the Flag of County of Francistria County of Francistria has allowed you to secede peacefully, you will be able to start The Second Elections which will decided the future of Tarrin. Throughout the duration of the focus there will be a number of events, which will allow you to raise the popularity of specific parties. Once the focus has been completed the party with the highest popularity will be elected to power.

Regardless of the victor you will receive a warning and a National Spirit about the monarchist Burgundy Order, which seeks to restore Discret rule. Each political path will have one focus to remove said Order. If the Flag of Kingdom of Aquileia Kingdom of Aquileia is monarchist, they will coup you within 300 days if the focus is not completed. This will be game over as you will be instantly annexed.

Shared Focuses

The army tree shared between socialists and harmonists, and the economy tree shared between harmonists and supremacists.

Two of the branches on the tree are shared between multiple paths. The socialists and republicans share an army tree while the republicans and supremacists share an economy tree.

Re-Establish the Army

This army tree, shared between socialists and republicans, will allow you to quickly modernize your army, granting several research bonuses and unlocking motorized and planed technologies. Notorious focuses are Promote Officers which will, for 1 year, reduce the cost of hiring and promoting generals as well as raise the starting skill level of new generals in all categories. Another two important focuses are Reopen the Griffoble Military Academy and Hire Aquileian Advisors which will grant you 1 Research Slot and improve your science base, respectively.

Capitalism Within Reason

This economy tree, shared between republicans and supremacists, will grant you a few factories, resources and infrastructure. It'll also allow you to quickly improve the level of industrialization of your society and remove poverty. A few unique national spirits will diminish your Consumer Goods Factories and trade laws cost while improving construction speed, production efficiency growth, and production efficiency cap.

The Sisterly Leader

Tarrin's Communist Tree

Corina Trasviraire, an eccentric revolutionary, who promotes socialism, nationalism and religosity, has been chosen to lead the nation. She will seek to transition the economy towards socialism and will encourage moralism and direct democracy. She shares her army tree with the republicans.

Corina is able to quickly get war goals on many of her neighbours.

The first focus, Freedom, Socialism and Unity will give you decisions to acquire Puppet War Goals on any independent, neighboring country in Aquileia and the Periphery. Her unique economy tree will allow you to quickly remove debuffs related to poverty and industrialize society. She will nationalize the oil fields and start to transition towards state capitalism and, eventually, socialism which will give you a mix of industrial bonuses and change your trade law to Limited Exports.

Corina will soon disband both the parliament and political parties, in their place establishing regional basic congresses and popular committees to allow citizens to quickly vote on local matters; with a General National Congress made up of representatives from the basic congresses. Finally, she disbands the position of president and starts taking a more guiding role as the Sisterly Leader. Afterward, Corina will seek to remove monarchist and Francistrian influences in the nation, while also making education free for all and encouraging adult literacy and moralism. The focus Free University Education gives you 1 Research Slot while Erase Foreign Influences will give a notable 25% Defense on core Territory.

Through federalization Corina is able to core all of Aquileia and the Periphery.

Her final focus Pan Aquileianism will unlock decisions through which you may attempt to federalize (unite) with other communists in the regions of Aquileia and the Periphery. Your puppets will always accept, having high opinion will make other nations more likely to accept, and Aquileia itself has a reduced chance to accept your proposition. If your offer is accepted you will immediately annex the country and gain cores on their states, it is worth noting you will not receive cores if you simply annex them and so it is better to puppet them first.

The Third Revolution

Tarrin's Harmonist Tree

Meinard Nocère, the hero who liberated Tarrin not only once, but twice, has once again been elected as president of Tarrin. If the Aquileian Revolution has succeeded he will carry on his plan of reuniting Tarrin with the rest of the Aquileians and will soon be annexed into the country. On the other claw, if the Discrets still rule the Flag of Kingdom of Aquileia Kingdom of Aquileia, Meinard will bring about the Third Revolution. He shares his army tree with Corina and his economy tree with Leontina.

Meinard has to act quickly if he wishes to defeat the Discrets and as such, all of the focuses in his unique political branch take only 14 days to complete.

The low number of republics in the region will make allies far and few in between.

The Third Revolution will give you a series of bonuses, notably +25% attack and No Entrenchement Lose On Attack; Contact the Exiles will grant you 7 new generals, and Tarrinian Foreign Legions will spawn 5 20 width infantry units with support recon and artillery; Prepare the Partisans will spawn 5 10 width units in the middle of Aquileia once you declare on them, Allies in The Periphery will create the Anti-Discret Coalition faction and allow you to invite other republics in the Periphery to it. Finally, For the Republic will make you declare war on the Flag of Kingdom of Aquileia Kingdom of Aquileia.

Should you manage to defeat them and seize Aquila, a decision to move your capital there will show up. Taking it will make you form the Aquileian Republic, and their Focus Tree will load. Meinard Nocère, his job done, will retire from politics and become available as Popular Figurehead political advisor.

The National Awakening

Tarrin's Supremacist Tree

Being victorious in the election, Leontina will seek a path that diverges from her opponents; unlike them she is not an Aquileian pan-nationalist, but rather a Tarrinian nationalist and will seek to promote a revival of the local culture. She shares her economic path with the harmonists and has an unique military tree.

In her attempt to foster the national spirit, the Tarrinian language and culture will be widely promoted, with the former becoming the only one accepted in the country, leading to the erasure of Aquileian and Francistrian influences across the country. She wil also begin a mass expulsion of non-tarrinians, causing a refugee crisis in Aquileia and Francistria; as well as the asset seizure and nationalization of resources. She will also promote science and expand the University of Tarrin, giving 1 research slot and eventually bringing illiteracy to a negligible level.

While this path will give no war goals, it does allow you to declare border wars for the states of Balefire and Eire, which in the eyes of Leontina are fellow Tarrinians who are under the control of the Verenians. Aside from that, a more defensive position will be taken and forts will be built in all of Tarrin's core borders.

Finally, she will make use of the veterans of the Tarrinian Liberation Front to expand the country's military capabilities. Enabling guerrila tactics, unlocking decisions to create partisan units in enemies' territories, and greatly dimishing attrition and upkeep while boosting equipment capture. A new knight order will be established to help protect the country and several milita units will be spawned. The Military School of Engineering will give you 1 research slot and further defensive measures will be made, creating several anti-air buildings and bonuses to anti-tank guns will be given.

Technology

Tarrin inherits Flag of County of Francistria Francistria's technology.

Politics

National Spirits

Tarrin starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Meinard Nocère
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

RTA
Rassemblement Tarrin-Aquilia
National Hero
  • Political Power Gain: +5%
  • Stability: +5%
When the Aquileian revolution broke out in 980, it was Meinard Nocère who led the uprising in Tarrin against the despotic Discret Countess. It was him who ordered the execution of the tyrant by guillotine. It was him who was the first President of the Republic of Tarrin, preparing her homeland for joining the Aquileian Republic. It was him who led the desperate struggle against Count Francis VIII and his forces. It was him who fled into the hills and founded the FLNT, even as the revolution crumbled around him.

Meinard's status among Tarrinians is close to mythical. For the longest time, most did not even know if he was alive anymore, or merely a story older Tarrinians told, about a hero who would one day miraculously liberate Tarrin from foreign oppression. For a long time, even the Governor-General Vittorio Felice was unsure about the fate of Meinard.

Now that FLNT has declared Tarrin's independence, Meinard has come out of hiding and revealed himself, leaving Tarrinians in awe and Francistrians in shock. Its as if he had risen from the dead to stand aside the griffons of Tarrin as they broke their chains once more.

Meinard has close ties to the main republican movement in Aquileia, and especially to Théodore Vérany. He was born in Aquileia, but in his eyes Aquileians and Tarrinians are kinfolk with shared heritage. He has spent so many years fighting for Tarrin's freedom that no one cares where he comes from and most Tarrinians consider him a true national hero of Tarrin.


Corina Trasviraire
Democratic Socialism.png
Democratic Socialism
Communism

AST
Asunança Socialiste Tarrinenc / General National Congress
Eccentric
  • Political Power Gain: −5%
  • Division Defense: +5%
  • Encryption: +10%
  • AI Modifier: Focus on Offense: +25%
Corina Trasviraire, commonly known as Colonel Corina, is an eccentric figure. Coming from a humble background, she joined the Royal Army Academy of Tarrin, but betrayed her superiors and joined the revolutionaries in 980. During the first Tarrinian elections, she founded AST, a socialist nationalist party, despite still being fairly young and inexperienced at the time.

She is strongly religious and nationalistic, yet is without a doubt a devout socialist. She advocates republican rule, yet is known for her authoritarian tendencies within the party. Due to leading a group of dissident officers who rebelled against the County, the republicans had a difficult time trusting her. Yet over the years, she slowly gained the trust she deserved by bravely fighting against the Francistrian invaders and organizing both passive and active resistance to occupation. At the same time, her popularity has grown among the citizens of Tarrin.

Reclusive, irrational and impulsive, yet also naive, intelligent and pious. To this day, Corina remains a controversial figure, but none doubt that she genuinely cares about the liberation of Tarrin and its inhabitants.


Leontina Pandionne
Ultranationalism.png
Ultranationalism
Supremacy

PNT
Partit Nacional Tarrinenc / Ultranationalist Faction
Nationalist Symbol
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +10%
  • Stability: +5%
  • War Support: +5%
Leontina Pandionne was born to a poor family of shepherds near the fortified town of Château Accueillant. Life in her small village was peaceful and quiet, and her conservative parents taught her to love her homeland of Tarrin. Even the republican revolution did not disturb her childhood, at least until Count Francis VIII decided to take advantage of the situation and invaded.

Leontina's parents joined the local militia in the fight against the foreign invaders, but it was in vain. Her parents perished and her village was burned and looted by Francistrian soldiers. She fled into the hills that surrounded her home and barely survived in the wilds, until a group of republican resistance fighters found her and provided her with shelter and food.

After Tarrin was annexed into the County of Francistria, Leontina's band of rebels joined the larger FLNT movement which was rapidly organizing in the region. Her fellow freedom fighters became her family, and she quickly learned to be useful to the resistance. At first her small size was beneficial in sabotage, and as she grew older she learned to use weapons and became skilled in setting up ambushes.

As she fought against the occupiers, her heart was filled with purpose: She had to avenge her parents and drive out the foreign invaders. Her upbringing meant she was familiar with the countryside and traditional Tarrinian values, and thus could easily recruit peasants to join the ranks of FLNT.

If FLNT achieves its goal of independence, she feels obliged to participate in the elections, as if it was her responsibility to protect Tarrin and its culture. She is especially popular among the peasantry of Tarrin.

Reclusive, irrational and impulsive, yet also naive, intelligent and pious. To this day, Corina remains a controversial figure, but none doubt that she genuinely cares about the liberation of Tarrin and its inhabitants.


Count Guillaume Discret
Despotism.png
Despotism
Non-Aligned

Dynastie des Discrets
None
His records about his past are lost. Any searches for his records have come empty-clawed...



Parties

Political parties
Name Ideology Leader Popularity
RTA
Rassemblement Tarrin-Aquileia
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Meinard Nocère 35%
AST
Asunança Socialiste Tarrinenc
Democratic Socialism.png Democratic Socialism
Communism
Corina Trasviraire 27%
PNT
Partit Nacional Tarrinenc
Ultranationalism.png Ultranationalism
Supremacy
Leontina Pandionne 29%
Dynastie des Discrets Despotism.png Despotism
Non-Aligned
Count Guillaume Discret 9%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Olstère Dupuy
Olstère Dupuy
Industry Reformer
None
  • Consumer Goods Factories factor: −10%
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +5%
Political Power 150
Foltage Degueil
Foltage Degueil
Old Figurehead
None
  • Political Power Gain: +15%
Political Power 150
Jules Peilleux
Jules Peilleux
Education Reformer
None
  • Research Speed: +5%
Political Power 150
Lucien Bibelot
Lucien Bibelot
Economist
None
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Political Power 150
Doriana Arno
Doriana Arno
Connected Citizen
None
  • Political Power Gain: +5%
  • Stability: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency.
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
SELA
SELA
Mobile Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Atelier De Char
Atelier De Char
Medium Tank Designer
  • Owns state Tarrin (487)
  • Tarrin: Is a core of the Flag of Republic of Tarrin Republic of Tarrin
  • Has completed national focus Goal generic army tank 2.png Tank Experiments
  • Armor Research Speed: +20%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Fauchelevent
Fauchelevent
Light Aircraft Designer
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Voltigea Aéronautique
Voltigea Aéronautique
Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Compagnie De Fusil Standard
Compagnie De Fusil Standard
Infantry Equipment Designer
  • Owns state Tarrin (487)
  • Tarrin: Is a core of the Flag of Republic of Tarrin Republic of Tarrin
  • Has completed national focus Generic military equipment.png Standardize Military Equipment
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Reliability: +10%
Political Power 150
Cenétoiles Artifices
Cenétoiles Artifices
Artillery Designer
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft attack: +10%
Political Power 150
Moteurs Colmere
Moteurs Colmere
Armored Car Designer
  • Motorization Research Speed: +15%
  • Armored Car:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Conseil De Recherche Industrielle
Conseil De Recherche Industrielle
Industrial Concern
  • Owns state Tarrin (487)
  • Tarrin: Is a core of the Flag of Republic of Tarrin Republic of Tarrin
  • Current ruling party is not CommunismCommunist.
  • Has completed national focus Goal generic lau factory.png Industrial Research Council
  • Industrial Research Speed: +20%
  • Factory Output: +10%
Political Power 150
Étincelle Communications & Systems
Étincelle Communications & Systems
Electronics Concern
  • Electronics Research Speed: +15%
Political Power 150
Ingénieurie Nilvanere
Ingénieurie Nilvanere
Construction Company
  • Industrial Research Speed: +15%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Valentin de Précourt
Valentin de Précourt
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Iréne Hyacinthe
Iréne Hyacinthe
Defence Theorist
None
  • Infantry Division Defense: +10%
  • Land Doctrine Cost: −10%
  • Land Fort construction speed: +5%
Political Power 100
Aimart Aignan
Aimart Aignan
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Leontina Pandionne
Leontina Pandionne
Infantry (Expert)
None
  • Army Experience Gain: +0.30
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 50
Command power 20
Meinard Nocère
Meinard Nocère
Entrenchment Expert
Old Guard
None
  • Army Experience Gain: +0.30
  • Max Entrenchment: +5
  • Mobilization speed: −4%
  • Army Experience Gain: +0.30
  • Maximum Command Power Increase: +10
Political Power 50
Command power 20
Corina Trasviraire
Corina Trasviraire
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 50
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Plane-Vole Lesvèc
Plane-Vole Lesvèc
Air Reformer (Genius)
None
  • Air Experience Gain: +0.40
  • Air Experience Gain: +15%
  • AI Modifier: Focus on Aviation: +10%
Political Power 200
Command power 10
Emma Desvosges
Emma Desvosges
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Camila Brancai
Camila Brancai
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Colin Pontaud
Colin Pontaud
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Quentin Delisle-Prévaut
Quentin Delisle-Prévaut
Army Maneuver (Specialist)
None
  • Division Speed: +5%
Political Power 50
Command power 30
Monica Levavasseur
Monica Levavasseur
Motorized (Expert)
None
  • Motorized Attack: +10%
  • Motorized Defense: +10%
  • Mechanized Attack: +10%
  • Mechanized Defense: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Meinard Nocère
Field Marshal
Meinard Nocère
Meinard Nocère (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
See description:
When the Aquileian revolution broke out in 980, it was Meinard Nocère who led the uprising in Tarrin against the despotic Discret Countess. It was him who ordered the execution of the tyrant by guillotine. It was him who was the first President of the Republic of Tarrin, preparing her homeland for joining the Aquileian Republic. It was him who led the desperate struggle against Count Francis VIII and his forces. It was him who fled into the hills and founded the FLNT, even as the revolution crumbled around him.

Meinard's status among Tarrinians is close to mythical. For the longest time, most did not even know if he was alive anymore, or merely a story older Tarrinians told, about a hero who would one day miraculously liberate Tarrin from foreign oppression. For a long time, even the Governor-General Vittorio Felice was unsure about the fate of Meinard.

Now that FLNT has declared Tarrin's independence, Meinard has come out of hiding and revealed himself, leaving Tarrinians in awe and Francistrians in shock. Its as if he had risen from the dead to stand aside the griffons of Tarrin as they broke their chains once more.

Meinard has close ties to the main republican movement in Aquileia, and especially to Théodore Vérany. He was born in Aquileia, but in his eyes Aquileians and Tarrinians are kinfolk with shared heritage. He has spent so many years fighting for Tarrin's freedom that no one cares where he comes from and most Tarrinians consider him a true national hero of Tarrin.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Corina Trasviraire
General
Corina Trasviraire
Corina Trasviraire (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Corina Trasviraire, commonly known as Colonel Corina, is an eccentric figure. Coming from a humble background, she joined the Royal Army Academy of Tarrin, but betrayed her superiors and joined the revolutionaries in 980. During the first Tarrinian elections, she founded AST, a socialist nationalist party, despite still being fairly young and inexperienced at the time.

She is strongly religious and nationalistic, yet is without a doubt a devout socialist. She advocates republican rule, yet is known for her authoritarian tendencies within the party. Due to leading a group of dissident officers who rebelled against the County, the republicans had a difficult time trusting her. Yet over the years, she slowly gained the trust she deserved by bravely fighting against the Francistrian invaders and organizing both passive and active resistance to occupation. At the same time, her popularity has grown among the citizens of Tarrin.

Reclusive, irrational and impulsive, yet also naive, intelligent and pious. To this day, Corina remains a controversial figure, but none doubt that she genuinely cares about the liberation of Tarrin and its inhabitants.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Leontina Pandionne
General
Leontina Pandionne
Leontina Pandionne (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
See description:
Leontina Pandionne was born to a poor family of shepherds near the fortified town of Château Accueillant. Life in her small village was peaceful and quiet, and her conservative parents taught her to love her homeland of Tarrin. Even the republican revolution did not disturb her childhood, at least until Count Francis VIII decided to take advantage of the situation and invaded.

Leontina's parents joined the local militia in the fight against the foreign invaders, but it was in vain. Her parents perished and her village was burned and looted by Francistrian soldiers. She fled into the hills that surrounded her home and barely survived in the wilds, until a group of republican resistance fighters found her and provided her with shelter and food.

After Tarrin was annexed into the County of Francistria, Leontina's band of rebels joined the larger FLNT movement which was rapidly organizing in the region. Her fellow freedom fighters became her family, and she quickly learned to be useful to the resistance. At first her small size was beneficial in sabotage, and as she grew older she learned to use weapons and became skilled in setting up ambushes.

As she fought against the occupiers, her heart was filled with purpose: She had to avenge her parents and drive out the foreign invaders. Her upbringing meant she was familiar with the countryside and traditional Tarrinian values, and thus could easily recruit peasants to join the ranks of FLNT.

If FLNT achieves its goal of independence, she feels obliged to participate in the elections, as if it was her responsibility to protect Tarrin and its culture. She is especially popular among the peasantry of Tarrin.
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Republic of Tarrin.png
Republic of Tarrin

Harmonic Republicanism.png
Free Republic of Tarrin.png
Free Republic of Tarrin

Democratic Socialism.png
Pan-Aquileian Union.png
Pan-Aquileian Union

Communist Tarrin has reunified Aquileia

Democratic Socialism.png
National Republic of Tarrin.png
National Republic of Tarrin

Ultranationalism.png
County of Tarrin.png
County of Tarrin

Despotism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
10 (-5) 0 0 0 9 (-4) 28 (-14) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.