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It is said that the only beings the Emperor can trust are the diamond dogs of Bronzehill. In 792, Emperor Grover II granted the Bronze Mountains to a group of ex-slaves fleeing Diamond Mountain. Since then, the County of Bronzehill has grown and prospered as a loyal subject of the Empire. However, the collapse of the Empire and the republican uprisings of 978 have taken a toll on its economy, which finds itself more and more in the claws of foreign investors. Resulting tensions have led to more and more dogs questioning the absolute rule of the count. With the health of Grover V rapidly declining, the hounds of Bronzehill are anxious for what the future might hold.
In 792, the ancestors of the dogs of Bronzehill came as refugees from the Diamond Mountain, making the arduous trek seeking freedom from slavery. In his mercy, Emperor Grover II granted the mountains north of Griffenheim as their new homeland, allowing them to settle and prosper. There, they founded city of Bronzekreuz on the slopes of the Bronzehill, which gave the name to their country.
Since then, the hounds of Bronzehill have been fiercely loyal to the Griffonian emperors, serving faithfully and diligently as guards and advisors to the imperial dynasty.
The mountains contain vast wealth and resources that have helped Bronzehill and Griffenheim grow. However, when the Industrialization reached the Heartlands, the influence of investors from outside Bronzehill started to grow, while Bronzehill became ever more entangled in the Imperial trade networks. As trade declined after the revolution of 978, this led to a steep decline in contracts for steel mills of Bronzehill, which gave rise to a wave of poverty and stagnation. The way out of the crisis is hotly debated in the political circles, with some claiming Bronzehill needs to nationalize its industry, while others putting hope in attracting even more investment.
As part of the Imperial Heartlands, Bronzehill is bordered by friendly regimes and united under Imperial Protection as a vassal state. With the Imperial Capital to the south, Strawberry Duchy and the Sunstriker Clan to the west and north, and the Knights of Hellquill to the east, the threat of the tyrannical Diamond Mountain and its allies in the River Coalition seems far away. This has both been a blessing and a curse. The years of stability and protection have resulted in Bronzehill having little military to speak of, with an ethos of stern pacifism being part of Bronzehill's founding culture after the great trek.
The main political issue facing Bronzehill is that of the future Imperial throne. It is no secret that Grover V's health is beginning to falter, and in the event of his premature death, their would-be conflict over the regency of his son, the future Grover VI. As to who the regent will be, only time will tell, and with the deep divisions growing between the Griffonian nobility and the temples, the regent choice will be unlikely to please everyone. Either way, the death of an Emperor is always a traumatic event for the dogs of Bronzehill and will cause severe distress among its citizens.
Count Ignatius Bronzetail has ruled Bronzehill since the death of his father George in 997. He is popular and well liked, however he has yet to have been tested like his father was in the Empire's collapse and the Republican Uprising of 978. Bronzehill's political landscape is otherwise being defined by three political parties. While there is no national parliament, ever since the Georgian reforms in 983, major cities have been granted self-rule under elected city councils. The three parties are Winston Copperhill's Harmonic-Conservative Party, Rufus Loudbark's National Union and Rosey Softfur's Socialist Party of Bronzehill. While their influence in Bronzehill remains limited so far, in case of a national emergency the Count is expected to call the Bronzehill Council, an advisory committee aimed to unify the political landscape and solve the crisis. However, should the council be called, there is an open question if the political leaders would dare to challenge Ignatius, and what would come out of it.
With uncertainty on the horizon, only time will tell what the future of Bronzehill will hold.
Starting Situation
Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.
Military
The Bronzehill Army stars with four divisions, which consist of three Royal Defence Divisions consisting of six infantry batallions with support from engineers and artillery. All three are at Experience Level 11 (Regular). An elite Ironpaw division consisting of six ironpaw batallions and support from engineers and artillery is also avaiable at Level 13 with 22% of the experience required to reach Level 14. All divisions are fully equipped at the start, but with practically no surplus of equipment
Threats and Opportunities
(OPTIONAL)
Gameplay Mechanics
(OPTIONAL)
National Focus
Your focus tree consists of three parts, economic, military, and political.
Economic and military trees are mostly identical between different paths. They both expand after taking control of Griffenheim and becoming the Empire's successor. Until Grover V dies, all you can do are a couple of focuses from the economic tree.
Your first important political choice comes after the focus Barnaby's Ideas, where you must decide whether you want Rosey Softfur on the council. Accepting her will allow you to embark on her path later on, but it's a good idea to do so even if you intend to play as Barnaby or Loudbark. If she is refused, Barker Steelpaw will become the new leader of the communist party. His policies are more radical, which may have negative consequences later on.
Eventually, you are faced with a choice:
In the path on the left, the count vetoes the council's decision, and proceeds with his original plan. If the Empire chose Gabriela as the regent, your only choice is to stay a loyal puppet, possibly for the rest of the game, while you assist her with whatever goals she pursuits. However, if they chose the Archon, you have the choice to either support his regency, which has similar consequences, or try to overthrow him with the help of Strawberry Duchy in order to install Gabriela as the regent.
In the path on the right, you go along with the council's decision to try to become the regents. The availability of this route is not affected by choices of the empire or any other country. After around 200 days, consisting of various events and a few optional decisions, a new leader shall emerge. If Rosey was rejected and Barker's influence reaches 50, he will coup the government.
The tree expands when you conquer Griffenheim and take the appropriate decision. Before Ignatius can take it, he has to decide through an event whether he wants to continue as planned, and hand regency over to Gabriela, or become the regent instead. The latter may anger Strawberry. If they are stronger than you, it will always lead to a war. If you are twice as strong as them, they will submit. Otherwise it's random.
When Grover VI reaches adulthood in mid-1021, you lose access to your regency political tree. You are still able to core any nations that you would normally be able to through those focuses, but you might have to justify manually if you were late. It is instead replaced by a short Grover VI's tree. It is not quite as big as a comparable student protests tree for the Empire, but each possible regent has their own slightly different tree.
In terms of territorial expansion, all non-puppet paths get a more or less similar experience to a regular Griffonian Empire, unifying all griffon nations on the continent under one banner. One important difference is that Diamond Mountain, the other Diamond Dog country, is also on the list, which is likely to put you in a confrontation with the River Coalition.
In addition to the above, there are two semi-secret paths for Bronzehill, each one relying on other countries taking certain paths.
If Yale resurrects Grover II, you will get the event where you will be able to become their puppet. This completely replaces your political focus tree with a very short one, with no unique events to speak of. Alternatively, you can refuse the demand and continue on a regular path as normal. AI-controlled Bronzehill always chooses to become a puppet in this situation.
Finally, if Grover VI is killed by Ferdinand Dawnclaw, Ignatius will die from the stroke, and his son Barnaby will form the Council of Six, which includes notable political figures from various other paths, who put aside their differences to exact revenge on those who committed such heinous act. Just like in Ignatius' path, if you get Griffenheim, you will get the option to either accept Gabriela from Strawberry as the new Empress, or claim the title of "regent" for yourself. The latter, too, ultimately leads you to conquering the griffon part of Griffonia and Diamond Mountain.
Many griffons in Griffenheim have invested in Bronzehill, leaving very few local-owned mines, farms and factories. While this has helped develop Bronzehill's industrial capabilities, it has caused worry among locals who fear for their County's stability and sovereignty. The issue will have to be addressed in some form, lest the whole nation ends up in the ownership of foreigners.
Pacifism
Recruitable Population Factor: -20%
War Support: -20.00%
Many of the nation's dog population can track their descent from escaped slaves, that fled from the cruelty of their eastern cousins in Diamond Mountain. The Grover dynasty has accepted them with open claws, and while they are fierce defenders of the Emperor, they prefer to solve their issues with a peaceful and logical method.
The Socialist Laws
Daily Political Power Gain: +0.05
Stability: -5.00%
Factory Output: -5.00%
Dockyard Output: -5.00%
While the Socialist Party of Bronzehill (SPB) is not outright banned, the Count has introduced various laws regarding "riotous" or "seditious" behaviour to target the socialist movement. Under these laws, most writings from socialist authors are banned, including from the leaders of the SPB, and a number of organizations with links to the SPB have been outlawed. These measures have become known as the "Socialist Laws". Despite these efforts however, the SPB seems to only grow in strength...
Born: 14th December 965, Sandstone House, Bronzehill
Biography: Count Ignatius has ruled Bronzehill since the death of his father Count Georgie in 997. When he was five years old, he travelled to the Imperial City to see Grover V's coronation and was enamoured by the splendour. He returned to the city many times, becoming a close friend to the Emperor.
In 978, he married Lady Izzy Gems, which whom he has had one pup, Barnaby.
During his rule he has been a competent administrator and a beloved defender of Bronzehill and the Emperor, however his policies on supporting griffon industry over Bronzehill's own has led to pushback from Bronzehill's burgeoning political scene. And while he has the full support of the aristocracy and the clergy, there are those who question his ability to lead effectively should Bronzehill be faced by a disaster such as the republican uprising during his father's reign.
Born: 30th November, 945 in Bellheim Estate, Bronzehill.
Former Rank: Oberst, Seiner Kaiserlichen Majestät 3. Husaren-Regiment.
Biography: Winston Copperhill is first pup of Lord Archer Copperhill and a member of the old and prestigious Copperhill family, which can date its origins back to the original founders of the county. He grew up as a member of Bronzehill's elite during the peaceful reign of Emperor Grover IV. As one of the few diamond dogs who went to the military academy in Helheim, he was commissioned as a Leutnant in 966.
After a time as a member of the Imperial Guard, he was granted a seat on the Bronzehill Council when it met in 984 to promulgate the Georigian reforms, which he had supported greatly. His political stances where often controversial within his circles, particularly his desire for social reform and his support of local Bronzehill businesses over Imperial ones. He was a founding member of the Harmonic Conservative Party and sought to bring greater representation of the common hound into the government of Bronzehill.
During the republican uprising he was promoted to Oberst, although did not participate in the fighting. The event however convinced him that more than ever social reform and a new outlook for the Empire were needed. While controversial among his fellow nobles, his stubbornness and oratory talent have kept him at the forefront of politics.
Biography: Rosey Softfur was born in Pfotenhausen as sixth and youngest pup of wood trader Matthey Softfur. Her family had mainline monarchist political beliefs and promoted a universal education, with her learning literature from an early age. In her youth, she saw the brutal exploitation and horrors capitalism and feudalism brought. She came to hate the tyrants, and in her young adulthood she wrote polemic after polemic against them, calling for their violent overthrow and for them to face the workers' justice - but never the Emperor. To her, the Emperor was a good griff misled by wicked advisors about the true state of his Empire, and if he found out he'd execute them all on the spot.
Her father used his modest prosperity to enable Rosey and her five brothers to study in the prestigious universities of southern Herzland, where she enrolled to study economics, engineering, sociology and biology. During her studies, she learned more of the deep relationship between the Emperor and his nobility, and suffered a brief crisis of faith. As she grappled with the fact that the Emperor was simply the noble-in-chief, she came to moderate her positions. Still a socialist, she now promoted the thought that old institutions could be kept as figureheads, something that she called "institutional continuity". To help her fellow comrades, she decided to switch to study law.
Back in Bronzehill, she was a founding member of the Socialist Party, becoming its second chairdog after August Barken. Among fellow socialists, her pro-monarchy views are a continuous topic of controversy. However, few griffons and dogs of Herzland can deny her commitment to the workers' movement, democratic reform and socialist theory.
Biography: Rufus Loudbark was born as son of peasant farmers in a small village. Being the third son out of four, he pursued a career in the military. He was accepted into the Guards, the elite unite of Bronzehill, initially as an infanterist. After five years, he was transferred to the artillerists and got a promotion, but only to Unterwachtmeister.
During his time in the military, Loudbark joined the National Union, which was initially mostly aimed at soldiers. He quickly rose through the party ranks due to his oratory skill. After becoming its chairdog in 1004, he has extended the party's platform and promoted the populist Lassie Goldcoat to be his deputy, appealing also to rural and nationalist dogs. Now that Loudbark has taken power, an strong emphasis of the military can be expected, but Loudbark has also not forgotten his early years.
Born: 14th August 985, Karfeuer, Bronzekreuz, Bronzehill.
Biography: Count Barnaby is the oldest pup of Count Ignatius and late Countess Izzy Gems. Born shortly after his parent's marriage, he got the best education available in Bronzehill. During his puphood, he came into contact with Lord Winston Copperhill, who was a friend of his mother, and started to share the ideals of harmony and democracy from the "old reformer".
With the death of Count Georgie in 997 he became crown prince, and his father started to integrate him more into political decision making, no doubt to bring the Prince's political ideas more in line with the established political system of Bronzehill. However, Barnaby's idealism was unfazed, and over time he became a renowned supporter of the HKP, despite, due to his political status, never becoming a member.
When Winston Copperhill became chancellor at the Bronzehill Council's advice – in no small part due to Barnaby's support – Ignatius decided to abdicate in favour of his son, making the former prince the new count. Some have interpreted this as Copperhill becoming the grey eminence of government, but others claim that the "young reformer" is outgrowing his former mentor. Only time will tell who is right...
Biography: Barker 'Coalnose' Steelpaw was born in the poor coal-mining village of Kaza-Narag (literally "Black Cave"). His village was Dogish-speaking, something which is looked down upon in wider Bronzehill, and he recieved only token education as a pup. At the age of 14 years, he started to work in the coal mines, where he got his nickname. There, he also formulated his ideology, based on a combination of Bronzehillian folk stories and communist agitation which had spread into the mines. After joining an underground trade union, he learned to read and write in secret, while also becoming a local agitator and organizator.
Steelpaws political believes, especially with respect to the Griffonstone dynasty, are controversial among not only the wider socialist community (which rejects many of his views outright), but even inside of the Socialist Party of Bronzehill. However, through dedication and hard work, he has won his place in the party - and after overthrowing the "liberal" Softfur, he can finally put his theory into practice.
Winston Copperhill will be hired after completing the “Give Power to Barnaby” focus
War Support: +10%
Daily Harmony Support: +0.1 Advisor can't be fired once hired
See description:
Born: 30th November, 945 in Barkheim Palace, Bronzehill.
Former Rank: Oberst, Seiner Kaiserlichen Majestät 3. Husaren-Regiment.
Biography: Winston Copperhill is first pup of Lord Archer Copperhill and a member of the old and prestigious Copperhill family, which can date its origins back to the original founders of the county. He grew up as a member of Bronzehill's elite during the peaceful reign of Emperor Grover IV. As one of the few diamond dogs who went to the military academy in Helheim, he was commissioned as a Leutnant in 966.
After a time as a member of the Imperial Guard, he was granted a seat on the Bronzehill Council when it met in 984 to promulgate the Georigian reforms, which he had supported greatly. His political stances where often controversial within his circles, particularly his desire for social reform and his support of local Bronzehill businesses over Imperial ones. He was a founding member of the Harmonic Conservative Party and sought to bring greater representation of the common hound into the government of Bronzehill.
During the republican uprising he was promoted to Oberst, although did not participate in the fighting. The event however convinced him that more than ever social reform and a new outlook for the Empire were needed. While controversial among his fellow nobles, his stubbornness and oratory talent have kept him at the forefront of politics.
Portrait By: Flake
150
Max Goudtand
Deal Broker Smooth-Talking Charmer
Has completed national focus “Give Support To Goudtand”
Trade Laws Cost: −25%
Conscription Laws Cost: −25%
Economy Laws Cost: −25%
Political Power Gain: +5%
Trade deal opinion factor: +10%
Improve relations maintain cost: −50%
See description:
Born: 5th April 952, Rottendedam, Feathisia.
Biography: Max Goudtand was born to a diamond dog family in Rottendedam, where his father worked as overseer in a shipyard. Due to the families good income, Goudtand could study economics. At age 25, he decided to go to Bronzehill and opened an iron mine. As his business was quite successful, he started to invest also in the refining industry. The "Hüttenwerke Goudtand" grew from there, eventually becoming the largest ore mining business in the whole country.
His success has earned him both friends and enemies, as many dogs still see him as an "outsider", and despite being a dog some see him barely better than the usual businessgriff. However, by now he has lived in Bronzehill for more than 20 years, trying his best to integrate into the local culture. And his business is one of the main investors in the Grover V Industrial Park - as he claims, to reserve it for a Bronzehillian business.
75
Gunther Blackwing
War Industrialist
Has completed national focus “Review The Military Budget”
Military Factory construction speed: +10%
Dockyard construction speed: +10%
Fuel Silo construction speed: +10%
See description:
Born: 14th May 955, Bronzekreuz, Bronzehill
Biography: Gunther Blackwing was born to a noble family in Bronzekreuz, one of the old griffon families that predate the founding of Bronzehill. He joined the army at age 18, and five years into his service saw the horrors of the revolution. Fighting for the monarchy across the Herzland left him as a changed griff, and since then, he sees his homeland as the only lands truly loyal to the Emperor. His noble attitude disappeared, and he instead argues that the dogs and griffons of Bronzehill, regardless of origin, need to work together to support the Emperor.
After twenty years as army commander, he switched to work in the military administration, where he quickly gained a reputation as an effective organizer. He has for a long time called for an increase in Bronzehill's military budget, seeing the nation as woefully unprepared for war. Only time will tell if he can get the opportunity to fix it.
150
Sweep Stake
Illusive Gentlebeing
Has created an Intelligence Agency
Operative slots: +1
Agency upgrade time: −15%
See description:
Born: 10th January 982, Dushzirak, Bronzehill.
Biography: Sweep Stake was born the small village of Dushzirak ("Dark Peak") up in the mountains near Kaza-Frelsi. She keeps a mystery around her birth name, preferring to go by her cover name as agent. Her puphood she lived in poverty, and so she joined the communist agitation groups active in the area at the early age of 14 years. She immediately turned out to be a capable agent and excellent at both disguising herself and uncovering infiltrators. However, after three years she left the agitation group to find her luck in the bigger city of Kaza-Gull, where she joined the police. Here, her talent was quickly discovered and she was trained as a secret investigator.
Despite her young years, her talent is unquestionable to everydog she worked with, and now she has shown interest in building up a spy agency for the armed forces. However, as she says, she doesn't work for any ideological considerations, but purely for the thrill of planning and executing a mission – to play a game of high risk and high reward.Portrait By: Princess_Rari
150
Roger Bloodhound
Prince of Terror
None
Non-Core Ponypower: +2%
Foreign subversive activities efficiency: −30%
Damage to Garrisons: −25%
See description:
Born: 25th March 955, Hundsfeld, Bronzehill
Biography: Roger Bloodhound was born in Hundsfeld, into a family with a long tradition of service in the Bronzehill Police. He, as well as his two siblings, all joined the police, where he quickly got a reputation of "getting stuff done". However, his approaches have not always been conventional. While he is a skilled investigator, giving honour to his family name, the operations that he commanded where often done with an unusual amount of force. But in these operations he also showed a great deal of personal courage that has earned him the respect of his fellow policedogs. Rising through the carrier ladder, he has now found himself to be the chief of the entire police, a job which he fulfils proudly.
Despite that, he is not overly attached to the court in Bronzekreuz – while he receives little love from the socialists he helped oppress for such a long time, he has never personally spoken out against them, and only fulfilled the orders he was given, or so he tells.
Portrait By: BunnyShrubby
150
Gotthilf von Hohenau
Manager Of The Grover V Industrial Park
Has NOT completed national focus “Nationalize The Grover V Industrial Park”
If he was already hired when that focus is completed, he will be automatically replaced by Tilo Shovelpaw
Political Power Gain: −5%
Consumer Goods Factories factor: −10%
Civilian Factory construction speed: +10%
Infrastructure construction speed: +10%
Railway construction speed: +10%
Refinery construction speed: +10%
See description:
Born: 25th September 948, Hohenau, Griffonian Empire
Biography: Baron Gotthilf von Hohenau, Erbköhler zu Crona, was born on the Estate Hohenau in the village of the same name, to a family with long tradition of service to the Griffonstone dynasty. They were once granted the exclusive right to burn charcoal in the area around Crona, which made them incredibly rich. While their monopoly has long been abolished, their family wealth persists as they have invested in various businesses across Herzland. Gotthilf himself studied engineering, and since then has jumped between various positions in the Imperial bureaucracy and his families industries.
In 1005, he took the job as manager of the Grover V Industrial Park, overseeing its construction, along with managing the investments into the park. To no surprise, he also personally owns some shares in the park. With this, he has grown to become the embodiment of the foreign businessgriff trying to take advantage of Bronzehill – an accusation that he very much denies, claiming to only work for the good of everydog.
150
Tilo Shovelpaw
Captain of Industry
Has completed national focus “Nationalize The Grover V Industrial Park”
Civilian Factory construction speed: +10%
Infrastructure construction speed: +10%
Railway construction speed: +10%
Refinery construction speed: +10%
See description:
Born: 27th April 976, Kaza-Gull, Bronzehill
Biography: Tilo Shovelpaw was born in the cave city of Kaza-Gull. Even as kid, he was interested in architecture, and with a stipend from Bronzekreuz, he could study architectural engineering in Middenheim. Back home, he joined the city planning bureau. As part of his job, he built contacts to the industrialist circles. However, as he is an outspoken opponent of the foreign investment that dominates the interests in the Industrieverein, his career progress slowed down as the businessgriffs saw him as threat to their interests. Conversely, should the outlook of the government on these foreign investments change, Tilo would be happy to help reorganizing Bronzehill's industrial scene...
150
Fido Stonewall
Fortification Engineer
Has completed national focus “Home Defense”
Land Fort construction speed: +20%
Coastal Fort construction speed: +20%
Anti Air construction speed: +20%
75
Prelate Gunhild
Prelate of Ravensburg
One of the following must be true:
Has completed national focus “Help From The Prelate”
Has completed national focus “Gather The Knights”
Political Power Gain: +5%
Division Organization: +10%
Recruitable Population Factor: +5%
Weekly War Support (Combat Casualties): +0.1%
Daily Communism Support: −0.05
See description:
Born: 12th August 949, Griffenheim, Griffonian Empire.
Biography: Prelate Gunhild was born in Griffenheim into a poor family of tailors. As the third of five cubs, she decided to join the temples, devoting her life to Boreas. Becoming acolyte at just 14 years, she steadily climbed in the hierarchy, getting a stipend to study theology and finally becoming priestess at impressively young 22 years. Archon Eros followed her carrier with great interest, assigning her to various temples across Herzland. In 984, he finally sent her to Ravensburg, to serve as the Prelate for Bronzehill.
Here, she soon established herself as influential political figure, spreading support for the Emperor, for the temples and for the nobility. In her sermon, she regularly condemns the socialist movement, calling them godless traitors and worse. During her long carrier, she has developed an assertive and hard-line personality, which is however hidden behind her eloquent ways.
Portrait By: Cofido
150
Lassie Goldcoat
Vengeful Ex-Slave
Current ruling party is Supremacy
Generate war goal tension limit: −50%
Justify war goal time: −25%
War Support: +5%
Daily Supremacy Support: +0.1
See description:
Born: 12th February 973, Diamond Mountain, Kingdom of Diamond Mountain
Biography: Lassie Goldcoat is known mostly in the circles surrounding the National Union, being very much a backrooms advisor of Rufus Loudbark. But those close to Loudbark know just how much he relies on this escaped slave.
Born in Diamond Mountain in the year of the Great Sack, Lassie's family suffered the worst of the slave mountain's society. Lassie remembers well how often her family struggled to find food, or the amount of times she worried she wouldn't make it to see another day. However, much quickly changed for Lassie and her family.
When she was 14, the Goldcoat family managed to escape from Diamond Mountain, fleeing, as so many did, to Bronzehill. There Lassie found an accepting and free society, and as so many Diamond Dogs, she, as well as her family, ascribed her freedom to the Grover Dynasty, and celebrated them as bringers of liberation for building this land of free Dogs.
Years later, Lassie would join the Bronzehill army, she would not fight in the revolution, as that had come and gone by the time she arrived in the Empire, but she would fall in with The Union Of Guardists, an organization that would later join the wider National Union. Here, Lassie met Loudbark, originally assigned to the future party leader as an assistant and bodyguard, the two would become increasingly close over the years, with Goldcoat serving as the threatening shadow over Loudbark's shoulder.
150
Carlo Redpen
Revolutionary Lawyer
Current ruling party is Communist
Rosey Softfur is the current Country Leader
Trade Laws Cost: −25%
Conscription Laws Cost: −25%
Economy Laws Cost: −25%
Daily Communism Support: +0.1
See description:
Born: 13th August 961, Ravensburg, Bronzehill.
Biography: Carlo Redpen was born in a middle class family, with his mother being a bookseller and his father working as teacher. His mother trained him in the family business, but in the aftermath of the revolution, sales in books went down and the store was closed. Instead, he decided to become a lawyer, but due to the families limited money, he couldn't go to the famous universities in Yale.
As Bronzehill hadn't institutions of higher education, Redpen moved first to Mirabelle and later to Griffenheim, were he got his law diploma. Upon his return to Bronzehill, he joined the administration as court clerk and later public prosecutor. However, due to disagreements with the socialist laws he had to enforce, he decided to become a freelancing lawyer, defending various socialists in court. Consequently, he also joined the SPB, eventually becoming a friend of the rising star Rosey Softfur.
While his knowledge of the laws is unparalleled, he hasn't published so much on socialist theory. This has certainly limited his career in the party, but has also led to him being seeing a balancing force in the frequent ideological battles.Portrait By: Riley
150
Clement Attaboy
Welfare Reformer
Current ruling party is Harmonic
Political Power Gain: +10%
Stability: +10%
See description:
Born: 3rd January, 954 in Pawdorf, Bronzehill.
Biography: Clement Attaboy was born as son of a lawyer in the small town of Pawdorf near Bellen. He studied law himself in Griffenheim and entered his father's office. As he saw the plight of the dogs working in the fields and factories, he decided to join the HKP in the hopes that this would be an avenue for social reform. Here, he befriended Winston Copperhill, and as Copperhill became leader of the party, he promoted his friend to various important party positions.
In 989, Attaboy got his first elected office as councillor in Bellen, before getting elected to the larger and more important city council of Bronzekreuz in 1003. This finally gave Copperhill the opportunity to make his loyal follower the vice-chairdog of the HKP. Here, he represents the left wing of the party, which makes him not particularly popular with the nobles, but swayed some moderate socialists away from the SPB.Portrait By: Kajko
150
Spot Bonehound
Silent Workdog
Current ruling party is NOT Communist
Political Power Gain: +15%
150
Terrence Hounder
Backroom Backstabber
None
Justify war goal time: −10%
Subversive activities cost: −25%
Ideology drift defense: +25%
150
Tank Designers
Name
Trait
Requirement
Effect
Cost
Greyhound
Mobile Tank Designer
None
Armor Research Speed: +15%
Armor technology:
Max Speed: +5%
Reliability: +10%
Armored Car:
Max Speed: +5%
Reliability: +10%
150
Rabenmetall
Heavy Tank Designer
None
Armor Research Speed: +15%
Armor technology:
Hard attack: +5%
Armor: +5%
Armored Car:
Hard attack: +5%
Armor: +5%
150
Ship Designers
Name
Trait
Requirement
Effect
Cost
Poodle
Coastal Defense Fleet Designer
None
Naval Research Speed: +15%
Carrier:
Production Cost: −25%
Max Range: −50%
Capital Ships:
Production Cost: −25%
Max Range: −50%
Armor: −20%
Heavy Attack: −20%
Screens:
Production Cost: −25%
Max Range: −50%
Submarine:
Production Cost: −25%
Max Range: −50%
150
Wasserhund
Raiding Fleet Designer
None
Naval Research Speed: +15%
Carrier:
Surface Visibility: −10%
Max Speed: +10%
Capital Ships:
Surface Visibility: −10%
Max Speed: +10%
Heavy Attack: −10%
Screens:
Surface Visibility: −10%
Max Speed: +10%
Submarine:
Surface Visibility: −10%
Sub Visibility: −10%
Max Speed: +10%
150
Aircraft Designers
Name
Trait
Requirement
Effect
Cost
Beakker-Bronzehill
Light Aircraft Designer
Beakker-Bronzehill has been established
Air Research Speed: +15%
Small Airframe:
Agility: +10%
Max Speed: +10%
Carrier Fighter Airframe:
Agility: +10%
Max Speed: +10%
150
BLS
CAS Designer
None
Air Research Speed: +15%
Close Air Support Airframe:
Ground Attack: +10%
Reliability: +10%
Carrier CAS Airframe:
Ground Attack: +10%
Reliability: +10%
150
Hunter-Wolf
Medium Aircraft Designer
None
Air Research Speed: +15%
Heavy Fighter Airframe:
Reliability: +20%
Medium Airframe:
Reliability: +20%
Scout Plane Airframe:
Reliability: +20%
150
Materiel Designers
Name
Trait
Requirement
Effect
Cost
BAF
Motorized Equipment Designer
None
Motorization Research Speed: +15%
Truck:
Production Cost: −10%
Max Speed: +5%
Mechanized:
Production Cost: −10%
Max Speed: +5%
75
Bronzekreuz Arsenal
Artillery Designer
None
Artillery Research Speed: +15%
150
ISAF Hundfeld
Infantry Equipment Designer
None
Weapons and Equipment Research Speed: +15%
150
Industrial Concerns
Name
Trait
Requirement
Effect
Cost
Vereinigte Stahlwerke
Industrial Concern
Has completed national focus “The Bronzehill Steel Trust”
Industrial Research Speed: +15%
Resource Gain Efficiency: +5%
Construction Speed: +5%
75
Stahlkombinat Kaza-Gull
Industrial Concern
Has completed national focus “Nationalize Key Industries”
Industrial Research Speed: +15%
Construction Speed: +10%
75
Strawberry Investment Group
Industrial Concern
Has completed national focus “Industrial Cooperation With Strawberry”
Industrial Research Speed: +15%
Civilian Factory construction speed: +15%
75
Krähe-Stahl Bronzehill
Industrial Concern
Has completed national focus “Krähe-Stahl Bronzehill”
Industrial Research Speed: +15%
Military Factory construction speed: +15%
75
Bronze Oil
Refining Concern
Has completed national focus “Drill For Oil Under Crownspike”
Synthetic Resources Research Speed: +15%
Industrial Research Speed: +8%
Synthetic Oil: +5%
Refinery construction speed: +5%
Infrastructure construction speed: +5%
75
Theorists
Name
Trait
Requirement
Effect
Cost
Bradly Bronze
Superior Firepower Expert
None
Superior Firepower Doctrine Cost: −15%
150
Griff Wingburg
Dive Bomber
Has completed national focus “A Bronzehill Air Squad”
Air Doctrine Cost: −10%
Close Air Support Airframe:
Ground Attack: +10%
50
Anna Hundfeld
Military Theorist
None
Land Doctrine Cost: −10%
100
Laika Barker
Rocket Scientist
None
Rocket Research Speed: +15%
See description:
Born: 19th February 974, Greengate, Yale
Biography: Laika Barker was born to a wealthy family from Bronzehill. Her mother worked as research assistant in Greengate, which perhaps explains her early enthusiasm about engineering. The family moved back to Bronzekreuz in 982, as her mother was invited advise the counts on aviation matters.
She and her brother Richard both followed in her mother's pawsteps and studied engineering in Greengate, but while her brother pursuit a military carrier, she focused on the newly arising rocket technologies. After getting an engineering degree, she was given a research grant from the Bronzekreuz court, which she used to further her knowledge of rocketry.
While she has now offered to advise the government in military technology, her true commitment is still to space science. As she says herself, she dreams of being the first dog to travel in space.
Portrait By: BunnyShrubby
100
Chiefs of Army
Name
Trait
Requirement
Effect
Cost
Max Bronzeshield
Army Defense (Expert)
None
Army Experience Gain: +0.30
Division Defense: +10%
AI Modifier: Focus on Defense: +15%
Max. Command Power increase ( ): +20
100
Luke Barkley-Squirrel
Army Offense (Expert)
None
Army Experience Gain: +0.30
Division Attack: +10%
AI Modifier: Focus on Offense: +15%
Max. Command Power increase ( ): +20
100
Chiefs of Navy
Name
Trait
Requirement
Effect
Cost
Leia von Wasser
Commerce Raiding (Specialist)
Has completed national focus “Dogs On The High Seas”
Naval Experience Gain: +0.20
Convoy Raiding Efficiency: +10%
Max. Command Power increase ( ): +10
50
Chiefs of Airforce
Name
Trait
Requirement
Effect
Cost
Arthur Terrier
Air Reformer (Expert)
None
Air Experience Gain: +0.30
Air Experience Gain: +10%
AI Modifier: Focus on Aviation: +10%
Max. Command Power increase ( ): +20
100
Richard Barker
Air Superiority (Genius)
None
Air Experience Gain: +0.40
Air Superiority Mission Efficiency: +15%
Max. Command Power increase ( ): +30
See description:
Born: 25th December 975, Greengate, Yale
Biography: Richard Barker was born to a wealthy family from Bronzehill. His mother worked as research assistant in Greengate, leading to him and his sister Laika being interested in engineering from an early age. The family moved back to Bronzekreuz in 982, when his mother was invited to advise the count on matters of aviation.
Richard and his sister followed in their mother's pawsteps to study engineering in Greengate. While his sister went on to focus on rocketry, Richard instead stayed in aviation, eventually leaving Greengate to instead study in the military academy of Helheim. Here, he became not only an enthusiastic pilot, but also got his engineering degree in aviation technology.
He has long dreamed of building up an air force for Bronzehill. Now that his dream might have become a reality, he is eager to offer his services to the government, hoping to lead Bronzehill's adventures into aviation towards a great future.
200
Military High Command
Name
Trait
Requirement
Effect
Cost
Rip Panter
Entrenchment (Expert)
None
Entrenchment speed: +16%
Max. Command Power increase ( ): +20
100
Thorn Alsas
Artillery (Expert)
None
Artillery Attack: +15%
Artillery Defense: +10%
Max. Command Power increase ( ): +20
100
Theo Glasshill
Infantry (Specialist)
None
Infantry Division Attack: +5%
Infantry Division Defense: +10%
Max. Command Power increase ( ): +10
50
Tich Cloudhill
Air Superiority (Specialist)
None
Air Superiority Mission Efficiency: +5%
Max. Command Power increase ( ): +10
50
Jet Hunter
Close Air Support (Specialist)
None
Ground attack factor: +3%
Air Support Mission Efficiency: +5%
Max. Command Power increase ( ): +10
50
Military Leaders
Field Marshal
Field Marshal
Traits
Description
Skills
Race
Field Marshal Shep Ironhall
Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
Leader Experience Gain: −25%
Max Entrenchment: +1
Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
Discipline is necessary to lead an army, but some leaders take it a bit too far.
Division Recovery Rate: −10%
Attack: +1
See description:
Born: 12th July 958, Meisenheim, Bronzehill
Biography: Born in 958 near the border of Bronzehill and the Strawberry Duchy, Rosalin Shorttail would make a name for herself within the military high command during the Republican Uprising of 978. A skirmish near the outskirts of Kloburg would see her rally the remnants of two decimated infantry squads, and lead them to successfully capture a Republican communications outpost. Since then she has preferred to lead from the front, as close to her soldiers as safety, and her fellow officers, will allow.
While the revolution is now long over, Shorttail still tries to encourage fierce bravery among her soldiers that some would say borders on reckless. She insists, however, that such fierce determination will be needed when the time inevitably comes to retake the Duchy of Cloudbury.
Military to Civilian Factory conversion cost: +30.00%
Civilian to Military Factory conversion cost: +30.00%
Fuel Gain per Oil: -40.00%
Fuel Capacity: -25.00%
Infrastructure construction speed: +10.00%
Military Factory construction speed: -30.00%
Civilian Factory construction speed: -30.00%
Refinery construction speed: +5.00%
Scientific Development
Society Development
Illiteracy
Small Science Base
Daily Political Power Gain: +0.20
Research Speed: -55.00%
Air Doctrine Cost: +55%
Land Doctrine Cost: +55%
Naval Doctrine Cost: +55%
Special Project Speed: -35%
Newly Industrialized Society
Resource Gain Efficiency: -10.00%
Supply Consumption: -10.00%
Construction Speed: -10.00%
Research Speed: -10.00%
Factory Output: -10.00%
Dockyard Output: -10.00%
Modest Illiteracy
Construction Speed: -10.00%
Research Speed: -30.00%
Poverty
Race
Mild Poverty
Monthly Population: -4.0%
Consumer Goods Factories: 8.0%
Construction Speed: -5.00%
Diamond Dog Race
Uses Diamond Dog Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
3
0
4 (-2)
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
There are 5 civilian factories built in Bronzehill's territory, but one is given to the Griffonian Empire due to Imperial Owned Industry national spirit.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
0
0
22 (-14)
34 (-22)
22 (-14)
36 (-23)
Numbers in red indicate how many resources are reserved for export due to trade laws.