Barony of Arantiga

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Barony of Arantiga
Barony of Arantiga.png

ARA map.png

IdeologyDespotism.png Despotism
Leader
Margareth Featherin
Ruling partySostenitori della Baronessa (60%)
PopulationPopulation 825,448
PonypowerPonypower 6,862
RaceGriffon Griffon
StabilityStability 54%
War supportWar support 50%
FactoriesFactory 3
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalSparleto
ContinentSouthern Griffonia
DiplomacyMember of the Karthinian Pact
DemonymArantigan
TagARA
Color  #F28DD0

A tiny nation with an ancient history as a former empire, Arantiga is a shadow of its former self. Living in the shelter of the Flag of Kingdom of Wingbardy Kingdom of Wingbardy it appears to content itself to finding a new future as a modern Griffonian state.

But the ambitions of general Dorotheos imagine a new path - one where Arantiga will once again conquer a great Empire.

Can you realise this mad ambition? Or will survival be Arantiga's greatest challenge?

Lore

Arantiga is a name as old as Griffonia itself. In ancient times, back when the world was still young, Arantigos Featherin took an army of mighty griffon soldiers to conquer most of Griffonia. The great strategist had no equal on the field of battle and Arantiga was feared and respected across all the globe! However, fortune is a cruel mistress indeed. Arantigos is dead, the empire is gone. His successors squandered our conquests with petty infighting! Now there are few griffons that even remember its name...

Yet the wheel of fate turns once again. The winds of change have undone the Flag of Griffonian Empire Griffonian Empire and it is a mere shell of what it used to be. Luckily for Arantiga, the Barony aligned itself with the Flag of Kingdom of Wingbardy Kingdom of Wingbardy, so the consequences of the Empire’s collapse have not been as severe for the country as they have been for the northern half of the continent. Economically, Arantiga can choose to stick with Wingardy, whose economy is now suffering as well, or to cut itself loose from Wingbardian influence.

The Featherin dynasty still leads the country, but no griffon in their family has ever reached the height of Arantigos. Margareth Featherin, the current leader of the country, cannot compare to the greatness of ancient Arantiga. And with another generation of mediocrity, some want to bury the dreams of empire and reform the country along the lines of the ideologies that dominate recent Griffonian history. However, the Baroness’s younger brother, Dorotheos, is a promising general. His eyes shine as bright as those of the great conqueror himself! Some whisper that he should take the throne. Some still believe Arantiga can rule again. That a new Arantigos will rise to lead his people to greatness. To reshape the world in his own image and march an Arantigan army to the ends of the world. The die will soon be cast. The future of Arantiga will change forever.

Starting Situation

Arantiga is a tiny nation limited by its population. Although it can build up a small industry and has a respectable military focus tree, it will always be dwarfed by its neighbours.

Playing opportunistically, using forts to its advantage, and if playing as an expansionist, making use of the non-core manpower provided by the Dorotheos Wins branch will be essential to expansion.

Military Forces

The Arantigan Army starts off with three fully equipped, veteran divisions with an excellent template. They are all infantry, making a total deployed Ponypower of 27.09K at the start.

Threats and Opportunities

  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy - Located in Southern Griffonia, Arantiga will be affected by Wingbardy's actions. Taking the Dorotheos Wins branch will cause Arantiga to leave the Karthinian Pact and most of the time it's in the best interests of Arantiga to leave.
    • A Harmonic Wingbardy will not harm Arantiga, and will be a strong defensive alliance. However, this can severely limit the opportunity for expansion as Arantiga will have to follow the justifying rules of a democratic nation. It will take the Keep our Friends Close focus which will influence Arantiga towards Harmony.
    • A Non-Aligned Wingbardy may play more aggressively and will demand Arantiga's integration or gain a war goal via a decision after doing the Wingbardian Empire focus if Arantiga is still in the same faction.
    • A Supremacist Wingbardy plays similarly to a Non-Aligned Wingbardy and will also demand Arantiga's integration or gain a war goal via a decision after doing the Wingbardian Empire focus if Arantiga is still in the same faction. It may take the Pressure Allies focus, which will push Arantiga Supremacist.
    • A Communist Wingbardy will go into a civil war and will disband the Karthinian Part. A victorious Communist Wingbardy then may either attempt to annex its neighbours via war, including Arantiga, or influence and integrate them.

Any political influence caused by Wingbardy can be remove by a decision.

  • Flag of County of Francistria County of Francistria - Arantiga's only claim (in the Supremacist path), it will likely be an ally of Wingbardy, unless Wingbardy should go Communist.
  • Flag of Griffonian Empire Griffonian Empire - Beyond Wingbardy, Arantiga will likely eventually have to deal with the Griffonian Empire or other expansionist powers.

National Focus

Arantiga's Focus Tree

Economic Tree

The economic tree reforms the Arantigan economy. Both will remove the national spirit which benefits Wingbardy.

Note that if the coup is successful, Dorotheos will remove all National Spirits related to Wingbardy relations. Players should pick the Our Own Path if they intend to go the Dorotheos path.

The below information includes all events along both paths.

Tree Bonus Our Own Path Go with Wingbardy
CompleteTime.pngComplete Time (d) 560 497
Political
Stability Stability -15%
Political Power Political Power (Flat) -225 +250
Political Power Political Power (Daily) +0.10 +0.05
Construction
Civilian factory Civilian factory 3 2
Constructspeed.pngConstruction Speed +5% +15%
Consumergoods.pngConsumer Goods -5%
Infrastructure Infrastructure 1
Production
Factoryout.pngFactory Output +5%
Production Efficiency Cap Production Efficiency Cap +5%
Science
Researchtime.pngResearch Time (specific)
  • -10% Industrial Research
Focusbonus.pngOne-off reductions (50%)
  • 1x 50% Industry
  • 1x 50% Electronics
Resources
Steel Steel 10
Chromium Chromium 8
Other Notes / Bonuses
  • Clear Wingbardy Penalties
  • Clear Wingbardy Penalties
  • +20% Resources to market

Political Tree

Around early April of 1008, Dorotheos will make a coup attempt against the government. If he is successful, he will reform Arantiga into a military state reminiscent of the empire of history.

If he fails, elections will be held for a new government and he will be removed as a field marshal.

Note that if the coup is successful, Dorotheos will remove all National Spirits related to Wingbardy relations and Arantiga will leave the Karthinian Pact. Players should avoid the Dorotheos path if they went the Wingbardy path.

The below information includes leader traits and all events along both paths, including the costs of the coups and associated events.

Tree Bonus Riformatore Sosenitori PCNA Dorotheos
CompleteTime.pngComplete Time (d) 763 763 763 791
Political
Stability Stability +55% +50% +35% -0%
Political Power Political Power (Flat) +375 +275 +175 +125
Political Power Political Power (Daily) +0.25 +0.05 +0.10
Military
War support War support +5% +5% +30%
PonypowerRecruitable Pop -2500 -2500 +17500 +2%,+25000
Construction
Civilian factory Civilian factory 3 1 2
Constructspeed.pngConstruction Speed +10%
Consumergoods.pngConsumer Goods -5%
Production
Military factory Military factory 1 2 1
Factoryout.pngFactory Output +5% +10%
Production Efficiency Cap Production Efficiency Cap +10%
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 15% / 0% / 0%
ReocveryIcon.pngRecovery Rate +5% +5%
Resources
Resourcegain.pngResource Gain Efficiency +5%
Other Notes / Bonuses
  • -15 Army Experience
  • 1 Research Slot
  • -50% Improve Relations Cost
  • +20% Improve Relations
  • -10% Partisan Effect
  • -15 Army Experience
  • 1 Research Slot
  • +10% Decryption
  • -20% Partisan Effect
  • -5 Army Experience
  • 1 Research Slot
  • 1 Research Slot
  • +25 Army Experience
  • +5% Non-core Manpower

Military Tree

The military tree of Arantiga is considerable, and essential, given its small size - it needs every advantage it can to survive.

  • An Armed Society branch as a whole gives a total of 40k ponypower and a recruitable population of +0.5%.
  • The Giovani Cadetti gives a Research Slot and reduces mass illiteracy. It is relatively quick to access.
  • Hunker Down adds 2 land forts to each tile along the lake (an unusual position but probably the most defensible one) - combine it with existing forts to take advantage of the "add" nature of the forts.
  • Knights of the New Age awards 3 tank battalions + 50 tanks for a total of 230 light tanks.
  • An Army Without Peer, the final focus of Arantiga, is a double-edged sword. It grants +5% to org and attack, and +10% to defence, but -1% to recruitable population, an incredibly valuable stat in such a population bottlenecked nation.
  • Has a choice between Mobile Warfare and Superior Firepower land doctrine. Along with the appropriate research bonuses, a beneficial military national spirit will be given. From the Mobile Warfare path A Cult of Speed +10% speed and +5% attack. While on the Superior Warfare path Massed Artillery Fire and Dedicated Officer Corps respectively will give +10% artillery attack, +5% artillery defence, +10% planning speed and +15% max planning.

While the air tree is mostly filled with research bonuses notable focuses include:

  • Import Foreign Fighters gives 150 early fighters.
  • Napalm increases the effectiveness of bombers by giving +10% bomber and close air support attack, and +5% strategic bombing.
  • The Finest Aces increases ace generation chance by a whopping +25% and adds +5% to air attack and defence.

Technology

Army Naval Air Tech/Industry
  • Garcano M91 (Weapon 989)
  • ​​​Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Cannone da 75/27 modello 06 (Cannone da 75/72/Artillery I)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

The Legacy of Arantiga icon
The Legacy of Arantiga
  • Recruitable Population: 1.5%
  • Division Defense on core territory: +10.0%
  • Division Recovery Rate: +5.0%
Once, long before the Empire, long before even Equestria and her Princesses Arantigos Featherin ruled a realm that stretched from Midoria in the South to Romau in the North.

And yet here we are, the pathetic remnants of a once-mighty Kingdom whose King was feared and respected by Ponies and Griffons alike, but not all is lost. For within the heart of every Arantigan lives the same spirit that once guided the greatest conqueror Griffonia had ever seen! And even if we are now but a mere shadow of our past selves that spirit still guides our armies emboldening them as it once did the mighty Arantigos.

Economic Dependence icon
Economic Dependence
While the Arantigan economy was not as badly affected by the fall of the Griffonian Empire as the rest of Griffonia due to our economy's close ties to the Wingbardians and the rest of the Karthinian Pact.

It is quite clear however that due to this Wingbardy exerts a massive amount of influence over our economy.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Margareth Featherin
Despotism.png
Despotism
Non-Aligned

Sostenitori della Baronessa
None
Baroness Margareth Featherin has been ruling Arantiga for the past decade with a just and fair claw, but even she cannot deny that under her reign, there has been a decisive lack of progress as Wingbardian capitalists seized most of the Arantigan industry. However, she believes that the pen is mightier than the sword, and that Arantiga's current woes can be resolved with a few careful words, something her more notable brother and general in the army, Dorotheos, disagrees with.


Antioco Moro
Democratic Monarchism.png
Democratic Monarchism
Harmony

PR
Partito Riformatore
None
One of the many Wingbardian investors who made their fortune in Arantiga, Antioco Moro has made Arantiga his home. Smitten by the local culture and history, he has invested much of his profits into rebuilding Arantiga, and unlike his fellow capitalists, his workers had a fair paycheck and numerous benefits. The dreadful coup has almost destroyed his lifework, and he was one of the first to gather his political party for the elections, campaigning on the promises of a better, peaceful Arantiga. The populace have not forgotten his contribution to the society, and he now leads Arantiga to a brighter tomorrow.


Ciriaco Mediate
Ethno-Socialism.png
Ethno-Socialism
Communism

PCNA
Partito Comunista Nazionale di Arantiga
None
Ciriaco Mediate leads the new Arantiga. He was content as a common soldier in the Arantigan army, proud of his state, but much changed after he read a particularly thought provoking manifesto. The Rozenkamp brothers' unique blend of socialism and nationalism great inspired him, and he began spreading his views within his battalion. Although some suspect he was covertly supporting Dorotheos in his failed coup, he dismissed all those claims, saying that the state must achieve balance between the patriots and the proletariat. Ciriaco's extreme ideology has found fertile ground in every aspect of Arantiga's society, even as some questioned its viability.


Dorotheos Featherin
Autocracy.png
Autocracy
Supremacy

La Giunta
None
The younger brother of the former Baroness, Dorotheos Featherin has been yearning to learn about the Arantigan military as long as he could remember. He spent many hours in the national library perusing the tales of old Arantigos, how he had defeated armies more numerous than his, only to be felled by the plague after his latest conquest. Since then, Dorotheos has made it his life goal to join the Arantigan officer corps, with his brilliant mind astounding even the most senior leadership. His quick rise to success can be attributed solely to his capabilities, and once he was in position to reform the armed forces, he did so with great fervour, restoring some of their old glory. But this was not enough for Dorotheos, as he wished above all to restore the ancient Kingdom. The die was cast, and the coup was a success - he shall restore Arantiga's glory.



Parties

Political parties
Name Ideology Leader Popularity
Sostenitori della Baronessa Despotism.png Despotism
Non-Aligned
Margareth Featherin 60%
PR
Partito Riformatore
Democratic Monarchism.png Democratic Monarchism
Harmony
Antioco Moro 10%
PCNA
Partito Comunista Nazionale di Arantiga
Ethno-Socialism.png Ethno-Socialism
Communism
Ciriaco Mediate 15%
La Giunta Autocracy.png Autocracy
Supremacy
Dorotheos Featherin 15%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Enrico Presbitero
Enrico Presbitero
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Ettore Mambretti
Ettore Mambretti
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Fiorenzo Porro
Fiorenzo Porro
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
costanzo Cadorna
costanzo Cadorna
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Giovanna Saletta
Giovanna Saletta
Armaments Organizer
None
  • Civilian to Military Factory conversion cost: −20%
  • Supply Hub construction speed: +10%
Political Power 150
Massimo Fara
Massimo Fara
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Girolamo Filomarino
Girolamo Filomarino
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Gaetano Zupelli
Gaetano Zupelli
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Mario Orengo
Mario Orengo
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Griffberto di Gavoia
Griffberto di Gavoia
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Giuseppe Emo
Giuseppe Emo
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Vincenzo Govone
Vincenzo Govone
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Tancredi Badoglio
Tancredi Badoglio
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
  • Naval Experience Gain: +0.30
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Maria Menabrea
Maria Menabrea
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Guglielmo Canevaro
Guglielmo Canevaro
Air Reformer (Genius)
None
  • Air Experience Gain: +0.40
  • Air Experience Gain: +15%
  • AI Modifier: Focus on Aviation: +10%
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Cassander
Cassander
Commando (Specialist)
None
  • Special forces Attack: +5%
  • Special Forces Cap: 3
Political Power 50
Command power 30
Girolamo Ramorino
Girolamo Ramorino
Motorized (Specialist)
None
  • Motorized Attack: +5%
  • Motorized Defense: +5%
  • Mechanized Attack: +5%
  • Mechanized Defense: +5%
Political Power 50
Command power 10
Tancredi Dezza
Tancredi Dezza
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Stella Solari
Stella Solari
Concalement (Specialist)
None
  • Enemy Air Support: −5%
Political Power 50
Command power 30
Mario Sanna
Mario Sanna
Bomber Interception (Expert)
None
  • Interception attack: +3%
  • Interception defense: +3%
  • Interception agility: +3%
Political Power 100
Command power 20
Glessandro Pallavicino
Glessandro Pallavicino
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Dorotheos Featherin
Field Marshal
Dorotheos Featherin
Dorotheos Featherin (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait aggressive assaulter.png Aggressive Assaulter
The best defence is a strong offence.
  • Breakthrough: +10%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 2
Planning.pngPlanning: 5
Logistics.pngLogistics: 3
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Soter
General
Soter
Generic Griffon General 6 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Cassander
General
Cassander
Generic Griffon General 4 (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Griffon.png
Griffon
Lysimachus
General
Lysimachus
Generic Griffon General 9 (advisor).png
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Griffon.png
Griffon
Nicator
General
Nicator
Generic Griffon General 10 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait fortress buster.png Fortress Buster
Assaulting a Fort holds no terror for this officer.
  • Fort:
    • Attack: +15%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Worek Artork
General
Worek Artork
Worek Artork (advisor).png
Trait imbecile.png Imbecile
Imbecile characters are stupid.
  • Division Attack: −15%
  • Division Defense: −15%
  • Leader Skill Bonuses: −100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Barony of Arantiga.png
Barony of Arantiga

Despotism.pngDemocratic Monarchism.pngAutocracy.png
People's Republic of Arantiga.png
People's Republic of Arantiga

Ethno-Socialism.png
Republic of Arantiga.png
Republic of Arantiga

Flag of Commonwealth of New Mareland New Marelander puppet

Despotism.png
Republic of Arantiga (Supremacy).png
Republic of Arantiga

Flag of Commonwealth of New Mareland New Marelander puppet

Fascism.png
Territory of Arantiga.png
Territory of Arantiga

Flag of Commonwealth of New Mareland Lunar New Marelander puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 13 (-7) 12 (-6) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.