Prywhenian Liberation Army
Prywhenian Liberation Army | |
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The War of Liberation | |
Ideology | Equestrian Socialism |
Leader | |
Ruling party | Partidul Comunist Privenean (75%) |
Population | 1,587,144 |
Ponypower | 37 |
Race | Griffon |
Stability | 70% |
War support | 65% |
Factories | 3 |
Capital | Whiteflower |
Continent | Eastern Griffonia |
Diplomacy | At war with Kingdom of Brodfeld |
Demonym | Prywhenian |
Tag | GRW |
Color | #B62B3E |
Prywhen: a forgettable Griffonian Backwater between Bandit-Infested Mountains, and the wild Griffonian Frontier.
Prywhen: an illiterate, rice-farming nation with poor infrastructure and primitive industry.
Prywhen: the birthplace of Griffonian Communism.
The Communist Rebels of the Prywhenian Liberation Army are in a revolution against Kloseu de Kissau. Starving but determined, they have big ideas and even bigger plans for a post-war Prywhen. Education, Industrialization, Equality, and even a United Communist Griffonia.
It's tough being an underdog, but when you start so low, you can only go up.
Lore
Geography
Prywhen is an impoverished country, with two major cities - Kivessin, the capital, and Sydia, the port to the outside world. Its agriculture revolves around its ricefields, and the terrain of the land is harsh, with marshes, mud, and guerrilla-filled forests. To the west, the Blackrock Bandits raid from the mountains. To the east are the countries of the Griffonian Frnntier - militaristic, agrarian tribes in battle with the Eastern pony territories.
If infrastructure could be built and the mountain passes made accessible, it is close to both the Imperial Capital Griffenheim and the old bastion of Griffon civilisation, Griffonstone.
The Kingdom of Brodfeld
See Kingdom of Brodfeld.
The Prywhen Civil War
In 1005, the Prywhenian Liberation Army formed, inspired by the Communist ideals of Stalliongrad across the sea, leading an uprising against the King. Using forests, swamps, and the support of the locals to their advantage, they ran a campaign of guerrilla warfare.
Two years later, PLA forces have formed together and are preparing for a final push into Royalist held strongholds to end the conflict once and for all.
But the country won't take much more, with both sides verging on famine, industry, and trade all but non-existent, and the Kingdom of Brodfeld preparing to use any means necessary to cling to power...
Politics
National Spirits
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
PCP Partidul Comunist Privenean |
Equestrian Socialism Communism |
Filip Redglad | 75% | ||
PNL Partidul National Liberal |
Harmonic Republicanism Harmony |
Beam Bruno | 10% | ||
Golden Guard | National Communism Supremacy |
Princip Meyer Brantbeak | 5% | ||
Brodfeld Royalists | Despotism Non-Aligned |
Dorian of Brodfeld | 10% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Silent Workbird |
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150 | ||
War Industrialist |
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150 | ||
Ruthless Industrialist | 150 | |||
Illusive Gentlebeing |
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150 |
Materiel Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Infantry Equipment Designer |
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150 | |
Artillery Designer |
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150 | |
Motorized Equipment Designer |
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150 |
Industrial Concerns | ||||
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Name | Trait | Requirement | Effect | Cost |
Industrial Concern |
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150 | |
Electronics Concern |
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150 | |
Railway Company |
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150 | ||
Agricultural Concern |
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150 | |
Construction Company |
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150 |
Theorists | ||||
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Name | Trait | Requirement | Effect | Cost |
Military Theorist |
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100 | ||
Air Warfare Theorist |
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100 |
Military Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Field Marshal | ||||
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Field Marshal | Traits | Description | Skills | Race |
Filip Redglad |
Generals | ||||
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General | Traits | Description | Skills | Race |
Theresa |
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Rain Twister |
See description:
Raised in Stalliongrad, Rain always had an inclination for helping and protecting ponies. Sharing bread with the foals, negotiating for the elderly, and always trying to sneak a little extra ration when times turned tough. When he came of age, he decided the best way he could help was to join the armored corps as an officer. The new invention of tanks was fascinating, the peak of technology surely! But it was not to be, as many other like minded ponies had already applied, and the government was not easy to persuade without a higher standing. He was instead put into the officer school for infantry, which wasn't what he wanted. But if it was the best way to protect ponies, he would do it. As time went on, however, the only protecting he did was for the books and sidewalks. Growing increasingly frustrated, he looked for other places that could use his skills. His ears and wings led him to the griffonian continent, and word of beak led him to Prywhen. There he is able to make great use of his skills in the war-torn countryside. Even if it is protecting griffons instead of ponies. |
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Witia Gryphon |
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Richard Spear |
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Koldvin |
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Gheara Ciocescu |
Admirals | ||||
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Admiral | Traits | Description | Skills | Race |
Pirate Yellow Beak |
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Alyx Pines |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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1 | 0 | 2 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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16 (-8) | 6 (-3) | 0 | 3 (-2) | 8 (-4) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Strategies and guides
Starting situation
The PLA starts overextended, with 34k deployed in the field, and 3.08k infantry equipment. This is significantly short of the 54k and 5.4k needed to fully equip its divisions.
Threats and opportunities
Civil War Strategy
Prywhen starts with the upper hand in the civil war, holding most of the country and having cut off the capital from the rest of the Brodfeld forces. This "superiority" is relative. Both sides are incredibly poorly equipped. Prywhen only starts with 80% of its needed manpower and 50% of its needed guns.
Unfortunately, production is slow, and making up for the shortfall will be difficult - fortunately, you can call in additional units (which helpfully come with some equipment) with focuses.
Good micromanagement should allow a player to defeat Brodfeld quickly. Note also that with both sides incredibly weak, combat resolves very very slowly - a very weak unit can be used to hold up a strong unit for a long time. Use this to great effect for encirclements and cutting supply.
With low equipment reserves, be very wary of terrain; marshes provide 50% attrition, and rain tends to produce mud in Prywhen, giving a whopping 70% attrition to any unit moving or fighting in it. Wait it out instead.
An early victory may prompt the Blackrock Bandits to declare war and take advantage of your weak military. But so does a slow war - famine is a very real risk and the Kingdom of Brodfeld may be able to form an alliance with the Blackrock Bandits.
Civil War Mechanics
Famine - Prywhen is quickly running out of food - if the war drags on for longer than 6 months, there is a small but ongoing chance a famine will start, which can worsen with time, providing large maluses. This will take massive political effort and time to fix, and can only be done after the end of the war. Potato Farming, Ricefield Training, and holding the capital will reduce the chance of a famine triggering.
Calling for Support - Prywhen have some options to support their poor armies.
- Militia - will deploy 10k in ponypower with 20% equipment.
- Support in Lushi / Gryphus / Gryphian Host - Strong focuses, these will request volunteers- if successful, you will receive a 4k ponypower division with 80% equipment - practically an elite by Prywhen standards. These focuses are quick to fire but the volunteers will take a week or so to arrive. Lushi is more likely to decline than the other two. These can be really beneficial first focuses to take as you can get others done whilst you wait for the volunteers.
- Partisans - will spawn 4 divisions, with 20% equipment, each with only a single infantry, in enemy territory of the players choice - around the capital, in the rice fields, or around the port.
- Stalliongrad's help - Prywhen can mount a sea voyage to Stalliongrad, asking for support. However this can take upwards of 6 montths. The player may request tanks, planes, rifle models or advisors, but Stalliongrad gets to choose. This will give an STG licence and a token amount of the equipment. Advisors will give small bonuses to military factory production, army experience and training time for a year
Conscription - When the player takes the ricefields, capital, or port, they can run a decision to conscript ponypower from these areas.
Civil War Effort - With a hefty 100PP, the player can reduce the production penalties for a few months.
Oppress Monarchists - When the player takes monarchist held territories, they can crack down on monarchist supporters. This will give small boosts to stability and communist support, but reduce ponypower in the area. It will also help reduce monarchists causing trouble later and enable certain events.
A Secret Passage? - The player may be given an opportunity to sneak into the port city, spawning a unit to capture it. However, the passage is risky and the motivations of the guide are suspect...
Blackrock Bandits - Brodfeld has a focus to call in Blackrock Bandits if they are losing the war badly. If the bandits accept, you will have a very big problem. On the plus side if you win you'll capture another country and win the civil war in one stroke.
Post Civil War
The war is won but not over yet. Don't forget to upgrade your science base if you can with the new factories - this will not happen automatically - check periodically.
Expanding into the other areas will give you the ability to both annex or puppet. Prywhen can core neighbouring territory for valuable manpower, but this will take decisions that use both factories and political power - puppets are an alternative. These decisions are available for County of Cyanolisia, Blackrock Bandits, Principality of Lushi, Gryphian Host and Free Towns of Gryphus.
Blackrock Bandits will receive a decision giving them an option to declare war - they are less likely to take it if you are stronger than them. If you are at war with them the best strategy is to use your superior numbers to encircle and opportunistically take terrain. Alternatively, if Blackrock Bandits go communist, Prywhen will gain a decision to puppet or annex them.
Counterrevolution - But they aren't your only problem. Monarchist supporters will attempt to launch a counterrevolution - this will recapture the city, spawn them some units and kick off the whole entire mess over again. Hunting down the Prince, Capturing the King, and Rooting out Monarchist Supporters will help weaken the counterrevolution or even allow you to stop it ever occurring. However, success is not guaranteed. The monarchist supporters are the biggest priority - stopping them will leave the King and Princes without a large army and little hope of success.
When you capture the King and Prince you will have options about dealing with them. Executing them is of course, incredibly satisfying and good for morale, but may begin to worry the more feudal powers...
Onwards to Griffonstone
Prywhen is defined by being continuously at war. This is your time to breathe and prepare. Because once you take Griffinstone, all major Griffonian nations may get war goals on you.
If you are lucky Wingbardy or Aquileia have gone communist - you will receive decisions to invite them to a faction or join their faction.
With the civil war over, maluses will slowly begin to fade. Taking on the Victory in the Civil War tree will remove the risk of famine, get you a research slot, and slowly change you from Pre-Industrial to Outdated Industrial. Make careful decisions about production and research - as whatever you focus on shall form the basis of your army and you will always be behind in tech.
With this done, the foreign policy tree gets you expanding once again, with a war goal against the bandits (if you haven't already beaten them. You could take the Isolation Path which will allow you to modernise quickly and gain some nice bonuses, at the expense of passing on your greater ambitions.
This leaves Expansionism or Global Revolution. Both of these paths will address the Eastern Frontier States. Through war or communist infiltration you can expand. Consider puppeting some of these countries to address your manpower shortage, as industry will likely begin to outstrip population if you are focusing on a low tech army.
Finally is the March to Griffonstone - Once you take Griffonstone, the 3 majors - Aquileia, Wingbardy and Griffonian Empire will get a choice to war against you - they will likely accept - Democracies are less likely, and Communist nations will not. Could there be a way to avoid this...?
Support your advance with infrastructure - Prywhen has very poor connections to the rest of Griffonia.
The War for Griffonia
You face a tough fight, against up to 3 major powers with poor tech. Fighting a major will offer you the decision Defence of the Revolution - this will give you a much needed 5% recruitable population. While you fight, taking focuses to pressure other nations will attempt to annex them diplomatically. You will have most success with Communist nations and ones not under Wingbardy's protection.
Occupying a major should give you the territories you need to further reform your science and trigger a decision to fully modernise. Defeating the Griffonian Empire will let you claim the mantle of the Griffon Empire and complete the Griffon Union focus. This will core all the Empire states, giving you a huge boost to ponypower.
The Union of Socialist Griffon States
A continental power! Inheritor of the Griffonian Empire!
Now all that remains is to modernize a decaying, illiterate, poverty-stricken empire recovering from the greatest war in history, unite the rest of the Griffon nations, and deal with Equestria across the sea.
We leave this brave task to you.
Guides
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