Prywhenian Liberation Army

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Prywhenian Liberation Army
The War of Liberation

Prywhenian Liberation Army.png

GRW map.png

IdeologyEquestrian Socialism.png Equestrian Socialism
Leader
Filip Redglad
Ruling partyPartidul Comunist Privenean (75%)
PopulationPopulation 1,587,144
PonypowerPonypower 37
RaceGriffon Griffon
StabilityStability 70%
War supportWar support 65%
FactoriesFactory 3
  • 1 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalWhiteflower
ContinentEastern Griffonia
DiplomacyDeclare warAt war with Flag of Kingdom of Brodfeld Kingdom of Brodfeld
DemonymPrywhenian
TagGRW
Color  #B62B3E

Prywhen: a forgettable Griffonian Backwater between Bandit-Infested Mountains, and the wild Griffonian Frontier.

Prywhen: an illiterate, rice-farming nation with poor infrastructure and primitive industry.

Prywhen: the birthplace of Griffonian Communism.

The Communist Rebels of the Prywhenian Liberation Army are in a revolution against Kloseu de Kissau. Starving but determined, they have big ideas and even bigger plans for a post-war Prywhen. Education, Industrialization, Equality, and even a United Communist Griffonia.

It's tough being an underdog, but when you start so low, you can only go up.

Lore

Geography

Prywhen is an impoverished country, with two major cities - Kivessin, the capital, and Sydia, the port to the outside world. Its agriculture revolves around its ricefields, and the terrain of the land is harsh, with marshes, mud, and guerrilla-filled forests. To the west, the Flag of Blackrock Bandits Blackrock Bandits raid from the mountains. To the east are the countries of the Griffonian Frnntier - militaristic, agrarian tribes in battle with the Eastern pony territories.

If infrastructure could be built and the mountain passes made accessible, it is close to both the Imperial Capital Griffenheim and the old bastion of Griffon civilisation, Flag of Kingdom of Griffonstone Griffonstone.

The Kingdom of Brodfeld

See Flag of Kingdom of Brodfeld Kingdom of Brodfeld.

The Prywhen Civil War

The civil war has torn the nation apart ~ Artist FoxinShadow

In 1005, the Prywhenian Liberation Army formed, inspired by the Communist ideals of Stalliongrad across the sea, leading an uprising against the King. Using forests, swamps, and the support of the locals to their advantage, they ran a campaign of guerrilla warfare.

Two years later, PLA forces have formed together and are preparing for a final push into Royalist held strongholds to end the conflict once and for all.

But the country won't take much more, with both sides verging on famine, industry, and trade all but non-existent, and the Kingdom of Brodfeld preparing to use any means necessary to cling to power...

Politics

National Spirits

Prywhen Civil War icon
Prywhen Civil War

  • Divisions Speed: -15%
  • Division Training Time: +20%
  • Division Recovery Rate: -10%
  • Supply Consumption: −15%
  • Stability: -10%
  • Construction Speed: -35%
  • Efficiency cap texticon.png Production Efficiency Cap: -10%
  • Research Speed: +15%
  • Factory Output: -25%
  • Max Entrenchment: +0.1
The Prywhen Civil War has been raging for quite a while now, and it has taken a toll on every griffon involved. The longer the conflict carries on, the heavier the toll on our nation and people becomes.
War of Liberation icon
War of Liberation

  • Stability: +35%
  • War Support: +35%
  • Daily Communism Support: +0.01
We will cast out the monarchist scum and liberate our people from their bourgeoisie oppression!
Risk of Famine icon
Risk of Famine

With our current state of affairs, we run the risk of running out of food to eat.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Filip Redglad
Equestrian Socialism.png
Equestrian Socialism
Communism

PCP
Partidul Comunist Privenean
None
None


Beam Bruno
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

PNL
Partidul National Liberal
None
None


Princip Meyer Brantbeak
Princip Meyer Brantbeak
National Communism.png
National Communism
Supremacy

Golden Guard
None
None


Dorian of Brodfeld
Despotism.png
Despotism
Non-Aligned

Brodfeld Royalists
None
None
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Richard Spear
Equestrian Socialism.png
Equestrian Socialism
Communism

PCP
Partidul Comunist Privenean
None
None



Parties

Political parties
Name Ideology Leader Popularity
PCP
Partidul Comunist Privenean
Equestrian Socialism.png Equestrian Socialism
Communism
Filip Redglad 75%
PNL
Partidul National Liberal
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Beam Bruno 10%
Golden Guard National Communism.png National Communism
Supremacy
Princip Meyer Brantbeak 5%
Brodfeld Royalists Despotism.png Despotism
Non-Aligned
Dorian of Brodfeld 10%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Cyntia
Cyntia
Silent Workbird
  • Current ruling party is CommunismCommunist
  • Political Power Gain: +15%
Political Power 150
Bart Herbs
Bart Herbs
War Industrialist
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Dakaran Begone
Dakaran Begone
Ruthless Industrialist
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Daily Political Power Gain: −0.05
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Can create an Intelligence Agency
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Brodfeld Tank Polygon
Brodfeld Tank Polygon
Mobile Tank Designer
  • Has completed national focus Focus generic license production.png "Brodfeld Polygon
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
"Prywhen Communal" Armour Concern
"Prywhen Communal" Armour Concern
Medium Tank Designer
  • Prywhen Civil War is Over
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Sydia Shipyard
Sydia Shipyard
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Salt Island Dockyard
Salt Island Dockyard
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
High-flying Birds
High-flying Birds
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Industria Aeronautica Privenean
Industria Aeronautica Privenean
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
PRYARM
PRYARM
Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Cast Iron Cannons
Cast Iron Cannons
Artillery Designer
  • Artillery Research Speed: +15%
Political Power 150
Ricefield Tractors
Ricefield Tractors
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Sydia Workers Committee
Sydia Workers Committee
Industrial Concern
  • Industrial Research Speed: +15%
Political Power 150
Kivessin University
Kivessin University
Electronics Concern
  • Kivessin: Controlled by Flag of Prywhenian Liberation Army Prywhenian Liberation Army
  • Has completed national focus Focus generic socialist science.png "Kivessin University
  • None of:
    • Has the Scientific Development Idea poor science base book.png "Poor Science Base
  • Electronics Research Speed: +15%
Political Power 150
Revolutionary Railways
Revolutionary Railways
Railway Company
None
  • Trains and Railways Research Speed: +15%
  • Railway construction speed: +15%
  • Supply Hub construction speed: +15%
  • Train:
    • Production cost.png Production Cost: −25%
    • Reliability: +10%
Political Power 150
Rice Fields Union
Rice Fields Union
Agricultural Concern
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Twelt Building Union
Twelt Building Union
Construction Company
  • Industrial Research Speed: +15%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Iegov
Iegov
Military Theorist
  • Current ruling party is CommunismCommunist
  • Land Doctrine Cost: −10%
Political Power 100
Ludochka
Ludochka
Air Warfare Theorist
  • Current ruling party is CommunismCommunist
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Mandarin Featherin
Mandarin Featherin
Army Maneuver (Expert)
  • Has not completed national focus Goal officers.png "A Pious Military
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Division Speed: +10%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Phanes
Phanes
Entrenchment (Expert)
  • Current ruling party is CommunismCommunist
  • Army Experience Gain: +0.30
  • Entrenchment speed: +16%
Political Power 100
Command power 20
Witia Gryphon
Witia Gryphon
Army Logistics (Expert)
  • Current ruling party is CommunismCommunist
  • Division Attrition: −8%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Pirate Yellow Beak
Pirate Yellow Beak
Submarines (Genius)
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Naval Experience Gain: +0.40
  • Submarine Attack: +20%
  • Submarine Defense: +15%
Political Power 200
Command power 10
Alyx Pines
Alyx Pines
Decisive Battle (Expert)
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Andor
Andor
Ground Support (Genius)
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Duskfluffian
Duskfluffian
Air Reformer (Expert)
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Theresa
Theresa
Infantry (Expert)
  • Has not completed national focus Goal officers.png "A Pious Military
  • Current ruling party is not SupremacySupremacist
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Brandon Swift
Brandon Swift
Army Maneuver (Expert)
  • Current ruling party is CommunismCommunist
  • Division Speed: +10%
Political Power 100
Command power 20
Final Bol
Final Bol
Army Morale (Expert)
  • Current ruling party is CommunismCommunist
  • Non-Combat Out of Supply Penalties: −6%
Political Power 100
Command power 20
Murkfeathers
Murkfeathers
Army Organization (Specialist)
  • Has not completed national focus Goal officers.png "A Pious Military
  • At least one of the following is true:
    • Current ruling party is HarmonyHarmonic
    • Has completed national focus Goal prywhen civilwar red.png "Victory in the Civil War
    • Has completed national focus Goal graveyard.png "Freedom Isn't Free
  • Division Organization: +4%
Political Power 50
Command power 30

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Filip Redglad
Field Marshal
Filip Redglad
Filip Redglad (advisor).png
Trait commissar general.png Red General
Staunch communist, a hero of the Revolution. An inspiration figure for every soldier in their army.
  • Division Recovery Rate: +5%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Theresa
General
Theresa
Theresa (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Rain Twister
General
Rain Twister
Rain Twister (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Raised in Stalliongrad, Rain always had an inclination for helping and protecting ponies. Sharing bread with the foals, negotiating for the elderly, and always trying to sneak a little extra ration when times turned tough. When he came of age, he decided the best way he could help was to join the armored corps as an officer. The new invention of tanks was fascinating, the peak of technology surely! But it was not to be, as many other like minded ponies had already applied, and the government was not easy to persuade without a higher standing. He was instead put into the officer school for infantry, which wasn't what he wanted. But if it was the best way to protect ponies, he would do it. As time went on, however, the only protecting he did was for the books and sidewalks. Growing increasingly frustrated, he looked for other places that could use his skills. His ears and wings led him to the griffonian continent, and word of beak led him to Prywhen. There he is able to make great use of his skills in the war-torn countryside. Even if it is protecting griffons instead of ponies.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 2
Pony.png
Pony
Witia Gryphon
General
Witia Gryphon
Witia Gryphon (advisor).png
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Richard Spear
General
Richard Spear
Richard Spear (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Koldvin
General
Koldvin
Koldvin (advisor).png
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Gheara Ciocescu
General
Gheara Ciocescu
Gheara Ciocescu (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Griffon.png
Griffon
Admirals
Admiral Traits Description Skills Race
Pirate Yellow Beak
Admiral
Pirate Yellow Beak
Pirate Yellow Beak (advisor).png
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Alyx Pines
Admiral
Alyx Pines
Alyx Pines (advisor).png
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Prywhenian Liberation Army.png
Prywhenian Liberation Army / Prywhen

Equestrian Socialism.png
Kingdom of Prywhen.png
Prywhen Republic / Kingdom of Prywhen

Harmonic Republicanism.pngDespotism.png
Prywhenian Reich.png
Prywhenian Reich / Free Territory of Prywhen

Autocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
War Economy War Economy
  • Daily Political Power Gain: -0.20
  • Consumer Goods Factories: 20.0%
  • Military to Civilian Factory conversion cost: -20.00%
  • Civilian to Military Factory conversion cost: -20.00%
  • Military Factory construction speed: +20.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
16 (-8) 6 (-3) 0 3 (-2) 8 (-4) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting situation

The PLA starts overextended, with 34k deployed in the field, and 3.08k infantry equipment. This is significantly short of the 54k and 5.4k needed to fully equip its divisions.

Threats and opportunities

Civil War Strategy

Prywhen starts with the upper hand in the civil war, holding most of the country and having cut off the capital from the rest of the Brodfeld forces. This "superiority" is relative. Both sides are incredibly poorly equipped. Prywhen only starts with 80% of its needed manpower and 50% of its needed guns.

Unfortunately, production is slow, and making up for the shortfall will be difficult - fortunately, you can call in additional units (which helpfully come with some equipment) with focuses.

Good micromanagement should allow a player to defeat Brodfeld quickly. Note also that with both sides incredibly weak, combat resolves very very slowly - a very weak unit can be used to hold up a strong unit for a long time. Use this to great effect for encirclements and cutting supply.

With low equipment reserves, be very wary of terrain; marshes provide 50% attrition, and rain tends to produce mud in Prywhen, giving a whopping 70% attrition to any unit moving or fighting in it. Wait it out instead.

An early victory may prompt the Blackrock Bandits to declare war and take advantage of your weak military. But so does a slow war - famine is a very real risk and the Kingdom of Brodfeld may be able to form an alliance with the Blackrock Bandits.

Civil War Mechanics

The Prywhen Civil War Tree

Famine - Prywhen is quickly running out of food - if the war drags on for longer than 6 months, there is a small but ongoing chance a famine will start, which can worsen with time, providing large maluses. This will take massive political effort and time to fix, and can only be done after the end of the war. Potato Farming, Ricefield Training, and holding the capital will reduce the chance of a famine triggering.

Calling for Support - Prywhen have some options to support their poor armies.

  • Militia - will deploy 10k in ponypower with 20% equipment.
  • Support in Lushi / Gryphus / Gryphian Host - Strong focuses, these will request volunteers- if successful, you will receive a 4k ponypower division with 80% equipment - practically an elite by Prywhen standards. These focuses are quick to fire but the volunteers will take a week or so to arrive. Lushi is more likely to decline than the other two. These can be really beneficial first focuses to take as you can get others done whilst you wait for the volunteers.
  • Partisans - will spawn 4 divisions, with 20% equipment, each with only a single infantry, in enemy territory of the players choice - around the capital, in the rice fields, or around the port.
  • Stalliongrad's help - Prywhen can mount a sea voyage to Stalliongrad, asking for support. However this can take upwards of 6 montths. The player may request tanks, planes, rifle models or advisors, but Stalliongrad gets to choose. This will give an STG licence and a token amount of the equipment. Advisors will give small bonuses to military factory production, army experience and training time for a year

Conscription - When the player takes the ricefields, capital, or port, they can run a decision to conscript ponypower from these areas.

Civil War Effort - With a hefty 100PP, the player can reduce the production penalties for a few months.

Oppress Monarchists - When the player takes monarchist held territories, they can crack down on monarchist supporters. This will give small boosts to stability and communist support, but reduce ponypower in the area. It will also help reduce monarchists causing trouble later and enable certain events.

A Secret Passage? - The player may be given an opportunity to sneak into the port city, spawning a unit to capture it. However, the passage is risky and the motivations of the guide are suspect...

Blackrock Bandits - Brodfeld has a focus to call in Blackrock Bandits if they are losing the war badly. If the bandits accept, you will have a very big problem. On the plus side if you win you'll capture another country and win the civil war in one stroke.

Post Civil War

PLA Tree

The war is won but not over yet. Don't forget to upgrade your science base if you can with the new factories - this will not happen automatically - check periodically.

Expanding into the other areas will give you the ability to both annex or puppet. Prywhen can core neighbouring territory for valuable manpower, but this will take decisions that use both factories and political power - puppets are an alternative. These decisions are available for Flag of County of Cyanolisia County of Cyanolisia, Flag of Blackrock Bandits Blackrock Bandits, Flag of Principality of Lushi Principality of Lushi, Flag of Gryphian Host Gryphian Host and Flag of Free Towns of Gryphus Free Towns of Gryphus.

Flag of Blackrock Bandits Blackrock Bandits will receive a decision giving them an option to declare war - they are less likely to take it if you are stronger than them. If you are at war with them the best strategy is to use your superior numbers to encircle and opportunistically take terrain. Alternatively, if Blackrock Bandits go communist, Prywhen will gain a decision to puppet or annex them.

Counterrevolution - But they aren't your only problem. Monarchist supporters will attempt to launch a counterrevolution - this will recapture the city, spawn them some units and kick off the whole entire mess over again. Hunting down the Prince, Capturing the King, and Rooting out Monarchist Supporters will help weaken the counterrevolution or even allow you to stop it ever occurring. However, success is not guaranteed. The monarchist supporters are the biggest priority - stopping them will leave the King and Princes without a large army and little hope of success.

When you capture the King and Prince you will have options about dealing with them. Executing them is of course, incredibly satisfying and good for morale, but may begin to worry the more feudal powers...

Onwards to Griffonstone

The Recovery Tree

Prywhen is defined by being continuously at war. This is your time to breathe and prepare. Because once you take Griffinstone, all major Griffonian nations may get war goals on you.

If you are lucky Wingbardy or Aquileia have gone communist - you will receive decisions to invite them to a faction or join their faction.

With the civil war over, maluses will slowly begin to fade. Taking on the Victory in the Civil War tree will remove the risk of famine, get you a research slot, and slowly change you from Pre-Industrial to Outdated Industrial. Make careful decisions about production and research - as whatever you focus on shall form the basis of your army and you will always be behind in tech.

The Foreign Policy Tree

With this done, the foreign policy tree gets you expanding once again, with a war goal against the bandits (if you haven't already beaten them. You could take the Isolation Path which will allow you to modernise quickly and gain some nice bonuses, at the expense of passing on your greater ambitions.

This leaves Expansionism or Global Revolution. Both of these paths will address the Eastern Frontier States. Through war or communist infiltration you can expand. Consider puppeting some of these countries to address your manpower shortage, as industry will likely begin to outstrip population if you are focusing on a low tech army.

Finally is the March to Griffonstone - Once you take Flag of Kingdom of Griffonstone Griffonstone, the 3 majors - Flag of Kingdom of Aquileia Aquileia, Flag of Kingdom of Wingbardy Wingbardy and Flag of Griffonian Empire Griffonian Empire will get a choice to war against you - they will likely accept - Democracies are less likely, and Communist nations will not. Could there be a way to avoid this...?

Support your advance with infrastructure - Prywhen has very poor connections to the rest of Griffonia.

The War for Griffonia

The War for the Griffonian Empire Tree

You face a tough fight, against up to 3 major powers with poor tech. Fighting a major will offer you the decision Defence of the Revolution - this will give you a much needed 5% recruitable population. While you fight, taking focuses to pressure other nations will attempt to annex them diplomatically. You will have most success with Communist nations and ones not under Wingbardy's protection.

Occupying a major should give you the territories you need to further reform your science and trigger a decision to fully modernise. Defeating the Griffonian Empire will let you claim the mantle of the Griffon Empire and complete the Griffon Union focus. This will core all the Empire states, giving you a huge boost to ponypower.

The Union of Socialist Griffon States

A continental power! Inheritor of the Griffonian Empire!

Now all that remains is to modernize a decaying, illiterate, poverty-stricken empire recovering from the greatest war in history, unite the rest of the Griffon nations, and deal with Equestria across the sea.

We leave this brave task to you.

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