Colthaginian events

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Spoilers below, we recommend these are best experienced in game before reading

This is a partial list Flag of Colthaginian_Republic Colthaginian_Republic's events (colthage_other ids 1 - 100 from /1826643372/events/Colthage Events.txt).

For colthage_other ids 101 - 212 see Colthaginian events 2

For colthage_civil_war ids 0 - 17, colthage_coltvan ids 1 - 26, colthage_news ids 1 - 5, colthage_sicameon_murder ids 1 - 6 see Colthaginian events 3

Spoilers below, we recommend these are best experienced in game before reading

Colthage_other

id 1 - 10


colthage_other.1

The Eler Sea Agreement

We have been approached by diplomats from the state of Colthage in Northern Zebrica. Citing a history of diplomatic and trade contact between them and southern Griffonia, they offer us to sign an investment agreement. They promise to establish a special economic zone around their capital with exclusive rights for Wingbardian companies to invest and develop, and even dedicate sufficient cheap workforce for the zone. Some of the revenue will flow directly to us - we will be required to uphold our part of the deal and invest in Colthage, however. Should we take the deal?


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

Completing the national focus File:Focus wng flag.png “The Eler Sea Agreement”


Event button.png
Sounds like a good deal.
  • Gain Political Power 75 Political Power
  • Gets the National Spirit IRE heavy industry.png “Investing in Colthage”
Investing in Colthage icon
Investing in Colthage
  • Consumer Goods Factories factor: 10%
  • Flag of Colthaginian Republic Colthaginian Republic:
    • Trigger country event “Wingbardy Approves”
    • Set temporary variable CTH_factory_count to the value of CTH.num_of_factories
    • Set temporary variable CTH_factory_count_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_double by 2
    • Set temporary variable CTH_factory_count_half_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_half_double by 1.5
    • Set temporary variable WNG_factory_count to the value of WNG.num_of_factories
    • If:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −10%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +20%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_half_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +15%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −2.5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +10%
    • Else:
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement

AI logic:
  • Base weight: 95

Event button.png
They are ripping us off.

AI logic:
  • Base weight: 5


colthage_other.2

Wingbardy Approves

Our representatives return from Griffonia bearing wonderful news: the Wingbardians have agreed to sign the Eler Sea Agreement. The implementation of this agreement will promote economic development and industrialisation in Colthage, as well as represent the next step in the storied history of diplomatic and trade contact between our nations. There has been much enthusiasm in the business community about the planned special economic zone in our capital, and funding from griffon entrepreneurs has already begun to trickle into cities—surely just the tip of the iceberg. With this investment deal in place, Colthaginians can finally look forward to economic revitalisation.


 
Trigger conditions
  • None
Is triggered only by

The event “The Eler Sea Agreement” option “Sounds like a good deal.”


Event button.png
This was well worth it!
    • Set temporary variable CTH_factory_count to the value of CTH.num_of_factories
    • Set temporary variable CTH_factory_count_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_double by 2
    • Set temporary variable CTH_factory_count_half_double to the value of CTH.num_of_factories
    • Multiply temporary variable CTH_factory_count_half_double by 1.5
    • Set temporary variable WNG_factory_count to the value of WNG.num_of_factories
    • If:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −10%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +20%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count_half_double
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +15%
    • Else, if:
      • Limited to:
        • Value of variable WNG_factory_count is greater than CTH_factory_count
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Stability: −2.5%
  • (Flag of Kingdom of Wingbardy Kingdom of Wingbardy)Civilian industry to target country: +10%
    • Else:
      • Gets the National Spirit Wingbardian influence.png “The Eler Sea Agreement”
The Eler Sea Agreement icon
The Eler Sea Agreement


colthage_other.3

Wingbardy Declines

Unfortunately, the Wingbardians have refused to sign the Eler Sea Agreement. Even with a promise of exclusive rights for Wingbardian companies to invest and develop, in the end they determined our proposal just wasn't in their interest. With our efforts at reasonable negotiation coming to such a disastrous end, any desire within Colthage to begin crafting another investment deal has dried up completely. The special economic zone is dead—and along with it any chance for uplifting our economy with foreign support.


 
Trigger conditions
  • None
Is triggered only by

The event “The Eler Sea Agreement” option “They are ripping us off.”


Event button.png
Then we shall establish autarky.
  • Complete national focus Pursue National Autarky.png “Pursue National Autarky”


colthage_other.4

Colthage Demands Unification

We have just received an ultimatum from Colthage informing us of their desire to see our nation annexed into their territory. Seeking to enhance their power and prestige, the Colthaginian government has devoted itself to pursuing a policy of absorbing their neighbours, and now our country is next on the list. If we refuse, they have made it clear that they are more than prepared to back up this "request" with military action.


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Operation Steppe Charger.png “Pacify The South”
  • Completing the national focus Focus generic strike at democracy2.png “Liberate Zumidia”
  • Completing the national focus TRO Operation Steppe Charger.png “Operation: Steppe Charger”
  • Completing the national focus Operation Steppe Charger.png “Crush Quaggatai”
  • Completing the national focus Operation Steppe Charger.png “Destroy Our Nemesis”
  • Completing the national focus Retake Coltdar.png “Liberate Southern Zonicia”
  • Completing the national focus Goal generic territory or war.png “Liberate Warzena”
  • Completing the national focus Retake Coltdar.png “Expel The Invaders”

Event button.png
We have no choice but to accept.
  • Custom effect tooltip: The game will end for you.
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Accepts Annexation” in 1 day
Event button.png
We accept, on the condition that our autonomy is preserved.
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap]'s Counter-Offer” in 1 day
Event button.png
We refuse outright!
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Refuses Annexation” in 1 day


colthage_other.5

[From.GetNameDefCap] Accepts Annexation

Good news, as the [FROM.GetAdjective] government has wisely decided to accept our request for annexation. This is a glorious day, one where a new group of Zonicians will finally enter into the fold to join their estranged brethren. Units of border police have already begun the process of dismantling border posts, to much rejoicing from onlooking zebras. On this day, two nations have become one.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Demands Unification” option “We have no choice but to accept.”


Event button.png
Wonderful!
  • Annex FROM (troops transferred)


colthage_other.6

[From.GetNameDefCap]'s Counter-Offer

In response to our demand for annexation, the [FROM.GetAdjective] government stopped short of complete refusal and proposed a compromise. Although ruling out complete assimilation, they have indicated a willingness to subordinate themselves to our authority as an autonomous subject. This situation puts us in a bit of a bind: despite the fact that we possess the capability to attack them and easily secure their compliance by force, the population would no doubt be upset at such an invasion of their homeland, making them less likely to cooperate with us in the future.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Demands Unification” option “We accept, on the condition that our autonomy is preserved.”


Event button.png
We will agree to these terms.
  • FROM becomes a puppet of the current scope
Event button.png
We accept nothing less than full annexation!
  • Lose 25% War support War Support
  • Declares a Annex war against FROM


colthage_other.7

[From.GetNameDefCap] Refuses Annexation

In a show of stubborn defiance, the [FROM.GetAdjective] government has refused our demand for annexation and made clear their intent to defend their sovereignty to the end. This is an intolerable state of affairs, as [FROM.GetAdjective] leadership insists on keeping countless zebras separated from their rightful brethren. Our reconnaissance of [FROM.GetAdjective] troop movements has revealed a massing of forces on our border as they make preparations for the coming conflict. Unfortunately, force is our only option to rectify the situation.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Demands Unification” option “We refuse outright!”


Event button.png
To war!
  • Declares a Annex war against FROM


colthage_other.8

Triumph In The South

After launching our incursion to recover southern Zonicia, the campaign to push out the occupying hordes has proved to be a stunning success. Colthaginian forces successfully bypassed Quaggatai defences and were able to push deep into enemy territory before peace talks put an end to the fighting. Battlefield victory allowed our negotiators to secure highly favourable terms, and Quaggatai has agreed to cede to us all of the Zonician lands they previously occupied. This is a truly momentous occasion: a great national humiliation has been righted, and overdue justice meted out to the Khanate.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by
  • On every day
  • On every day for Flag of Trotkat Trotkat

Event button.png
Mission accomplished!
  • Remove: Limited war on Quaggatai (?)
  • Set country flag bypass_on_peaceconference_ended to 1 for 1 day
  • Make a white peace with Flag of Quaggatai Quaggatai
  • set_truce
    • target = CGI
    • days = 365
  • [SCOPE]Every other country:
    • Limited to:
      • Is in the same faction as our country
      • Is at war with Flag of Quaggatai Quaggatai
    • Set country flag bypass_on_peaceconference_ended to 1 for 1 day
    • Make a white peace with Flag of Quaggatai Quaggatai
    • set_truce
      • target = CGI
      • days = 365
  • If:
    • Limited to:
    • If:
      • Limited to:
        • Flag of Coltvan Republic Coltvan Republic:
          • Is a subject of our country
      • Flag of Coltvan Republic Coltvan Republic:
        • Becomes owner and controller of Zrumqi (933)
    • Else:
      • Becomes owner and controller of Zrumqi (933)
      • If:
        • Limited to:
          • Coltva has been cored (?)
        • [Scope]Zrumqi (933):
  • If:
    • Limited to:
    • Becomes owner and controller of Karmanegdan (1089)
  • If:
    • Limited to:
    • Becomes owner and controller of Zerankara (707)
  • If:
    • Limited to:
    • Becomes owner and controller of Ispardur (708)
  • If:
    • Limited to:
    • Becomes owner and controller of Zahal (751)
  • Flag of Quaggatai Quaggatai:
    • Trigger country event “Crushing Defeat”


colthage_other.9

Crushing Defeat

Unfortunately, the latest conflict with our belligerent northern neighbours has ended in decisive defeat. After launching their invasion of Coltdar, Colthaginian forces struck with devastating force, shattering our prepared defences and pushing into the interior of the country. This grim battlefield situation made maintaining the front untenable, and forced us to make peace before our position could deteriorate any further. In the end, we had no choice but to cede all of Coltdar, along with the southern part of Coltva, to the Colthaginians.


 
Trigger conditions
  • None
Is triggered only by

The event “Triumph In The South” option “Mission accomplished!”


Event button.png
Inexcusable!
  • Lose 25% Stability Stability
  • Lose Political Power 100 Political Power


colthage_other.10

Colthage Demands Kar-Alpaka

Although we currently control Kar-Alpaka, the Coltvan state was a part of Colthage before being seized by Llambet in the chaotic aftermath of the Storm King's invasion. Now, they have finally come back to reclaim what was once theirs. This morning, Colthaginian envoys contacted us with a demand that we withdraw all of our forces from Kar-Alpaka and cede the land to them. The government of [FROM.GetLeader] is determined to avenge the past humiliations inflicted upon their nation, and is spoiling for a fight. There is no doubt that refusing this demand will lead to armed conflict with Colthage. The only question is: should we agree to their demands?


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Retake Kar Alpaka.png “Demand The Return Of Kar-Alpaka”
  • Completing the national focus Retake Kar Alpaka.png “Retake Kar-Alpaka”
  • Completing the national focus Retake Kar Alpaka.png “Reclaim Kar-Alpaka”

Event button.png
Very well, we will cede the territory.
  • [SCOPE]FROM
    • Trigger country event “Kar-Alpaka Returned!” in 1 day
Event button.png
If they want our land, they'll have to take it!
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Rejects Our Demand” in 1 day

11 - 20


colthage_other.11

Kar-Alpaka Returned!

Wonderful news comes to us today — [FROM.GetLeader] and the [FROM.GetAdjective] government have decided not to test our mettle and have accepted our demands. Scouts at the border observe that they are already beginning to withdraw their military forces from Kar-Alpaka in preparation for its reincorporation into Colthage. This is a joyous occasion, as communities which were torn apart during the chaos of the Storm King's invasion will finally be reunited once more. Best of all, it was achieved without shedding a single new drop of blood.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Demands Kar-Alpaka” option “Very well, we will cede the territory.”


Event button.png
Excellent.
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Is a subject of our country
    • Flag of Coltvan Republic Coltvan Republic:
      • Becomes owner and controller of Kar-Alpaka (1092)
  • Else:
    • Becomes owner and controller of Kar-Alpaka (1092)
    • If:
      • Limited to:
        • Coltva has been cored (?)
      • Gains core on Kar-Alpaka (1092)
  • Gain Political Power 25 Political Power


colthage_other.12

[From.GetNameDefCap] Rejects Our Demand

Our envoys return bearing unfortunate news: the [FROM.GetAdjective] government, instead being reasonable, have refused our demand for the return of Kar-Alpaka. Since they remain set on occupying this stolen land, we have no choice but to reclaim it by force of arms. Additionally, our scouts at the border observe that they are building up their military forces in Kar-Alpaka in anticipation of the impending conflict.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Demands Kar-Alpaka” option “If they want our land, they'll have to take it!”


Event button.png
Such insolence!
  • Custom effect tooltip: Border conflict decision to retake Kar-Alpaka will be unlocked (Note: If Coltva is a subject, they will unlock the decision as well).
  • Kar-Alpaka Border War unlocked (?)
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Is a subject of our country
    • Flag of Coltvan Republic Coltvan Republic:
      • Kar-Alpaka Border War unlocked (?)


colthage_other.13

Victory In Kar-Alpaka

As expected, our daring incursion to reclaim the province of Kar-Alpaka has ended in total victory. Thanks to the bravery of our troops, Kar-Alpaka returns to the fold, and our enemies are humiliated! Officials have already begun the process of assimilating the lost territory and reestablishing Colthaginian rule.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Attack Kar-Alpaka”


Event button.png
Wonderful!
  • Becomes owner and controller of Kar-Alpaka (1092)
  • Gain Political Power 25 Political Power
  • If:
    • Limited to:
      • Coltva has been cored (?)
    • [Scope]Kar-Alpaka (1092):


colthage_other.14

Defeat In Kar-Alpaka

Our incursion to reclaim the province of Kar-Alpaka did not proceed as planned. The troops ran into more intense resistance than anticipated, and after seeing their attack bog down and suffering many casualties, they were forced to pull back. It seems achieving victory was impossible from the start of the operation. This is a humiliating setback in our quest to reclaim Kar-Alpaka.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Attack Kar-Alpaka”


Event button.png
Unfortunate.
  • Lose 5% War support War Support
  • Lose Political Power 25 Political Power


colthage_other.15

Offensive Cancelled

Unfortunately, enemy forces proved far more numerous and better prepared than we anticipated. After several skirmishes between our troops, we have decided to pull back, for now. Although we failed to reclaim Kar-Alpaka, we at least managed to save face... mostly.


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Attack Kar-Alpaka”
  • Taking the decision “Attack Kar-Alpaka”

Event button.png
We'll get them next time!

(Nothing)


colthage_other.16

Attackers Repulsed!

As expected, the latest conflict with our belligerent western neighbours has ended in total victory. After launching their incursion into Kar-Alpaka, Colthaginian forces were repelled by our defences and beaten back decisively. Those arrogant zebras never stood a chance against our brave troops, who stood valiantly in the face of relentless assaults. This is our land, and it will not be taken from us!


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Attack Kar-Alpaka”


Event button.png
Excellent.
  • Gain Political Power 25 Political Power


colthage_other.17

Kar-Alpaka Lost

Unfortunately, the latest conflict with our belligerent western neighbours has ended in decisive defeat. After launching their incursion into Kar-Alpaka, the Colthaginian assault was too strong for our troops to hold back. Despite valiant sacrifices made during the numerous skirmishes on the border, we were ultimately forced to retreat. Colthaginian troops have completely occupied Kar-Alpaka, effectively annexing it and ending our temporary hostilities.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Attack Kar-Alpaka”


Event button.png
Inexcusable!
  • Lose 5% War support War Support
  • Lose Political Power 25 Political Power


colthage_other.18

Zarca's Crossroad

The traditional start of the Colthaginian political year was a speech by one of the sufrits before the senate. As Zalathel Zarca was the only sufrit for now, it was he who stood proudly on the rostrum, like a captain staring out over the sea. Although the leader of Colthage knew this place was more treacherous than Zargon's domain. Many of the senators were old, and had seen his father deliver speeches from the stand. A few of them had been colleagues of Zalathel's grandfather even. The sufrit quickly glanced at his brothers, who sat on the first row of benches and then at the old president of the Senate. The zebra nodded and gave permission for the sufrit to speak as an honoured guest of the ancient institution.

"Colthaginians, esteemed members of the senate, we stand at a crossroad. To our west, is the road against which my father has often cautioned, a warning I will repeat today." The sufrit's eyes shone proudly, as his voice bellowed powerfully through the chamber. "Pushed on by foreign agitators and jealousy, there are those who call our noble republic a sham, and who would call the Zarca family despots. I will not stand for accusations of tyranny, when we all remember life under yeti occupation!" Murmurs of approval went through the senate. "The tyrant did not vanish. We drove him out. And it has cost us dearly. The Zarcids bled for the republic and we shall not let that sacrifice be undone by so called 'constitutionalist' agitators and saboteurs!"

The sufrit let the cheers from the non-constitutionalist senators die down before continuing, trying to disregard the cold stare from his sister Zaphod. "Then to the east, we find the opportunists. While we were weak, they armed themselves. Coltvan separatists terrorise our economy and honest citizens while some in this chamber call for dialogue and peace branches. Honourable Colthaginians, there is but one answer to treason!" Zarca's supporters roared, and Zalathel grinned, basking in the glory. "I see a path before us, venerable senators, shown by my father's sacrifice. It leads to prosperity and glory. Walk with me, and I shall lead Colthage to a new golden age!" It took minutes for the president to bring the senate to order, but Zalathel had acquired the momentum he needed.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Lean On The Zarcid Legacy.png “Lean On The Zarcid Legacy”


Event button.png
The Zarcid dynasty stands at the helm.
  • Gain Political Power 125 Political Power


colthage_other.19

Scientifid Coup!

Baltazar Zakbar had become a powerful and influential person in Colthage, to the point where his power rivaled the Sufrit. Therefore, [Root.GetLeader] had to be careful and appease him whenever possible. Lately, Baltazar's loyalty had become questionable, so an urgent meeting was arranged where disagreements could be peacefully resolved. After all, the Scientifids preferred more refined methods rather than brute force.

[Root.GetLeader] and Baltazar Zakbar met in a safe and secure conference room in the depths of the Byrza Citadel. As [Root.GetLeader] sat down on a table opposite Zakbar, the old zebra offered a cup of steaming hot Hindian tea. It would be impolite to refuse, so the offer was accepted, but not before a taster was summoned to drink first. As Zakbar drank calmly from his own cup, the taster concluded that the tea was safe to drink and tasted normal, giving the cup to [Root.GetLeader]. And so the Sufrit drank, and the negotiations began.

On the following day, both [Root.GetLeader] and the drink taster were bedridden and extremely sick. With the Sufrit unable to fulfill their duties, Baltazar Zakbar announced that he would take control of the government, claiming it was temporary. But when some officials or senators protested this, they were swiftly arrested by pro-Scientifid soldiers for conspiring treason. Meanwhile Zakbar met with the ill Sufrit who was in terrible pain. He brought with him a teapot and two cups. Into one, he poured normal tea, then flicked a switch, and poured an entirely different mixture into another. The Sufrit's eyes widened as it became clear how the poisoning had been done.
"In this cup is the antidote to your poison. I offer it to you, but with a price. You must sign this document where you officially resign due to health issues." Baltazar offered a document and a pencil.
[Root.GetLeader] hesitated, suffered a pang of pain, then hastily signed it while shaking. Baltazar Zakbar smiled gently, then gave the cure. "Thank you. Colthage is now in better hooves."


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “Imminent Scientifid Coup!”


Event button.png
A new future dawns.
  • Lose 15% Stability Stability
  • Lose Political Power 100 Political Power
  • Remove: Zarcids rule Colthage (?)
  • Remove: Constitutionalists rule Colthage (?)
  • Remove: Militarists rule Colthage (?)
  • Remove: Harmonites rule Colthage (?)
  • Scientifids rule Colthage (?)
  • Baltazar Zakbar becomes the leader for the Non-Aligned party.
    • Economist
      • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Set the ruling party to Neutrality Non-Aligned
  • Changes the national focus tree to colthage_scientifid_focus_tree and keep completed focuses
  • Set variable CTH_scientifid_power to 5
  • Set variable CTH_scientifid_loyalty to 100
  • Set variable CTH_science_production_factory_efficiency_factor_var to 0.1
  • Set variable CTH_science_eureka_factor_var to 0.1
  • Set variable CTH_military_faction_loyalty to 50
  • force_update_dynamic_modifier = yes
  • Set the Neutrality Non-Aligned party name to (Scientifids) The Scientific Clique
  • Set the Supremacy Supremacist party name to (Military Junta) Military Junta
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Remove: Zaphod Zarca has been selected as Co-Sufrit. (?)
  • Remove: Zarvad Orzagid has been selected as Co-Sufrit. (?)
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Else, if:
    • Limited to:
      • None of:
        • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Gets the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Has not selected a Co-Sufrit. (?)
  • If:
    • Limited to:
      • None of:
        • Has the Political Advisor “No Co-Sufrit”
    • Gets the Political Advisor “No Co-Sufrit”
  • Batrun Zaryes becomes the leader for the Supremacist party.
  • Hidden effect:
    • [SCOPE]Every recruited character:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”


colthage_other.20

Colthage Proposes An Alliance

Colthaginian relations with the Hippogriffs have greatly soured in recent years, and it is no secret that armed conflict between the two of them is lurking on the horizon. In light of this, [From.GetLeader] asks for our cooperation in the creation of an Anti-Hippogriff alliance: a formal pact to act together if either of us enters into a state of war with Hippogriffia.

This is our chance to ensure that we have a strong nation on our side in the case of our own war, although some ponies question exactly how reliable of an ally Colthage would be.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal bat with hat.png “Reach Out To Chiropterra”


Event button.png
We must stand together!
  • [SCOPE]FROM
    • Trigger country event “Formation Of The Anti-Aris Axis”

AI logic:
  • Base weight: 95
  • Base weight * 0 if the following is true: Colthage is a strategic threat (?)

Event button.png
I don't think they're trustworthy...
  • [SCOPE]FROM
    • Trigger country event “Chiropterra Rejects The Proposal”

AI logic:
  • Base weight: 5

21 - 30


colthage_other.21

Formation Of The Anti-Aris Axis

Our envoys return bearing good news: Chiropterra has wisely decided to accept our offer of an alliance, and so the Anti-Aris Axis is born. Their cooperation will no doubt prove invaluable in our coming conflict against the Hippogriffs, meaning victory is now easily within our reach. As part of this agreement, the Zarantian state of Zinder will be entrusted to us for strategic reasons, so we can have an extended border with Hippogriffia.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes An Alliance” option “We must stand together!”


Event button.png
A toast to our new Chiropterran friends!
  • Create faction called “Anti-Aris Axis”
  • Flag of Colthaginian Republic Colthaginian Republic:
    • Add Flag of Chiropterra Chiropterra to the current scope's faction
    • Adds AI strategy
  • Flag of Chiropterra Chiropterra:
    • Adds AI strategy
  • If:
    • Limited to:
    • Flag of Colthaginian Republic Colthaginian Republic:
      • Becomes owner of Zinder (748)
      • Becomes controller of Zinder (748)
      • Hidden effect:
        • Becomes owner and controller of Zinder (748)


colthage_other.22

Chiropterra Rejects The Proposal

Our envoys return bearing grim news: Chiropterra has foolishly rejected our offer of an alliance, dealing a deathblow to the dream of an Anti-Aris Axis. Having failed to secure the cooperation of the bats, we are now forced to face down the Hippogriffian menace all by ourselves: a truly daunting prospect, but our only option remaining. It will require the total dedication of every citizen if we are to have any chance of victory in the conflict ahead, but we are left with no alternative.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes An Alliance” option “I don't think they're trustworthy...”


Event button.png
Dark days are ahead.
  • Lose Political Power 50 Political Power
  • Set country flag CTH_BAT_rejected
  • Complete national focus Colthaginian soldier.png “On Our Own”


colthage_other.23

Amending The Constitution

The office of Admiral Zaphod Zarca had a view straight through the Round Harbour of Colthage onto the sea, and it was here where Zalathel met with her and his two brothers, Zago and Zasdrubal. The zebra mare sat behind her desk, with her brothers sitting on comfortable chairs arranged in a small circle. The Zarca siblings preferred to meet in each other's offices, sharing a disdain for decadent establishments. "Thank you for inviting us today, Zaph." Zalathel smiled. "I feel like the political winds favour us, and we should take advantage by tackling the constitution."
Zaphod smiles back, less genuinely. "Zal, you cannot just tackle one of the most ancient documents on this continent! The constitution is as old as the Stainless Banner of Aztarte, or the Round Harbour."
Zago nodded in agreement. "It survived the rule of the Khans, and of the Storm King. What are you suggesting?"
Zalathel smiled bemusedly now. "Don't worry, I would be the last to consider abolishing such a venerable document. I intend to bring to the Senate an amendment, which would stipulate that there must be a Zarcid Sufrit, and that this Sufrit has broad powers to preserve the Colthaginian Republic."

All three siblings pondered the idea for a moment, and Zasdrubal was the first to speak up. "That seems like an excellent idea. Father always said that an emergency comes before the law, but now that the worst has past, we should formalise our position and pre-empt those who think our rule is unconstitutional."
Zago shook his head. "I appreciate the sentimentality, brother. But our father did not need the constitution. It is a piece of paper, and a zebra of strength would do best not to trip on it.
Zaphod sighed deeply. "I know you three never consider my perspective, but let me frame it in your terms. The constitutionalists know how you and our father broke the law. You cannot change our tradition with the flick of a pen, those who oppose you will not be fooled. But reign in the excesses, work within the law when you can, and you calm the hearts of many in this country." She stood up and grabbed a bottle of rum and a tray with four glasses from her cabinet. "But before you decide, Zal, let me calm our hearts a little."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra question.png “The Zarcid Constitution”


Event button.png
Propose an amendment to empower the First Sufrit.
  • Gets the National Spirit Idea generic democratic opposition.png “Autocratic Constitution”
Autocratic Constitution icon
Autocratic Constitution
  • Daily Political Power Gain: +0.1
  • Stability: −10%

AI logic:
  • Base weight: 2

Event button.png
Never mind, the constitution doesn't matter.
  • Gain 5% Stability Stability
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes

AI logic:
  • Base weight: 2

Event button.png
Pay lip service to the constitution.
  • Gets the National Spirit Idea hun treaty of trianon.png “Facade Constitution”
Facade Constitution icon
Facade Constitution
  • Daily Political Power Gain: −0.1
  • Stability: +10%
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule CTH_ai_behavior is set to Default
      • Country flag CTH_AI_FASCIST_HISTORICAL is set
      • Rule CTH_ai_behavior is set to FASCIST_HISTORICAL


colthage_other.24

Anti-Corruption Campaign Successful!

Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Scientifids rule Colthage (?)
In the few months since Co-Sufrit Baltazar Zakbar and the Scientific Clique first launched their ambitious anti-corruption programme, it has already managed to produce striking results. The establishment of the Public Integrity Bureau, responsible for inspecting the conduct of civil servants, has resulted in the firing of countless corrupt officials. In addition, newly-imposed fines for acts of corruption and mandatory anti-corruption education for officials is leading to a marked decrease in unethical behaviour across all agencies.

The decline in corruption has given citizens a reason to trust the government more, and—as Baltazar has noted with pride—greatly improved the state's efficiency. These developments have ultimately helped to strengthen Zalathel's power and authority. However, as a side effect, there are far more Scientifid supporters in government now than ever before: the influence of the Scientific Clique continues to grow.

The following description is used if:

  • Scientifids rule Colthage (?)
In the few months since Baltazar Zakbar and the Scientific Clique first launched their ambitious anti-corruption programme, it has already managed to produce striking results. The establishment of the Public Integrity Bureau, responsible for inspecting the conduct of civil servants, has resulted in the firing of countless corrupt officials. In addition, newly-imposed fines for acts of corruption and mandatory anti-corruption education for officials is leading to a marked decrease in unethical behaviour across all agencies.

The decline in corruption has given citizens a reason to trust the government more, and—as Baltazar has noted with pride—greatly improved the state's efficiency. These developments have helped to strengthen the Scientifids' power and authority, serving as concrete proof that they have what it takes to run the country well.''

 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Zebra judge.png “Anti-Corruption Initiative”
  • Completing the national focus Zebra judge.png “Anti-Corruption Initiative”

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Scientifids rule Colthage (?)
Event button.png
Those eggheads certainly know what they're doing.
  • Gets the National Spirit Neutrality idea.png “Clean Government”
Clean Government icon
Clean Government
  • Daily Political Power Gain: +0.15
  • Consumer Goods Factories factor: −5%
  • Stability: +5%

Event trigger.pngEnabled if:

  • Scientifids rule Colthage (?)
Event button.png
We eggheads certainly know what we're doing!
  • Gets the National Spirit Neutrality idea.png “Clean Government”
Clean Government icon
Clean Government
  • Daily Political Power Gain: +0.15
  • Consumer Goods Factories factor: −5%
  • Stability: +5%


colthage_other.25

Colthage Proposes Technological Exchange

Shortly after Zamilcar Zarca became Sufrit of Colthage in 975, he hired a forward-looking group of academics known as the Scientific Clique to help run the nation. Their economic policies brought large-scale industrialisation to Colthage, and also cleared the path for substantial Wingbardian investment in the region. It was during this time that Zamilcar signed a treaty of friendship and mutual support with Wingbardy.

His son Zalathel's recent decision to elevate Baltazar Zakbar to the position of Co-Sufrit has greatly increased the influence of the so-called Scientifids, who are more committed than ever to building good relations with us. The empowered members of this Scientific Clique have proposed a technological exchange programme, arguing that close cooperation between Colthage and Wingbardy would be mutually beneficial, and vital in ensuring the prosperity of both our nations.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic scientific exchange pony griffon.png “Propose Technological Exchange To Wingbardy”


Event button.png
Yes, it is a wonderful idea!
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • If:
      • Limited to:
        • None of:
          • Is in the technology sharing group “Southern Society of Science”
      • Add to the technology sharing group “Colthage-Wingbardy Technological Exchange”
  • Else:
    • Gain +100% research bonus (Industrial bonus) (1 use) towards:
      • Industry
    • Gain +100% research bonus (Electronics bonus) (1 use) towards:
      • Electronics
  • [SCOPE]FROM
    • Trigger country event “Wingbardy Accepts Proposal” in 1 day

AI logic:
  • Base weight: 1

Event button.png
No, how much can they really offer us?
  • [SCOPE]FROM
    • Trigger country event “Wingbardy Rejects Proposal” in 1 day

AI logic:
  • Base weight: 0


colthage_other.26

Wingbardy Accepts Proposal

The Wingbardian government, after hearing our proposal for a technological exchange programme, proved highly receptive to the idea and wasted little time in deciding to accept. Together with representatives from Colthage, they signed an agreement for scientific and technological cooperation between our two nations. The future of this partnership looks bright, and is sure to be mutually beneficial: the knowledge shared between us will go a long way towards ensuring our shared prosperity.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes Technological Exchange” option “Yes, it is a wonderful idea!”


Event button.png
Wonderful!
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • If:
      • Limited to:
        • [SCOPE]FROM
          • Is in the technology sharing group “Southern Society of Science”
      • Add to the technology sharing group “Southern Society of Science”
    • Else:
      • Add to the technology sharing group “Colthage-Wingbardy Technological Exchange”
  • Else:
    • Gain +100% research bonus (Industrial bonus) (1 use) towards:
      • Industry
    • Gain +100% research bonus (Electronics bonus) (1 use) towards:
      • Electronics


colthage_other.27

Wingbardy Rejects Proposal

The Wingbardian government, after hearing our proposal for a technological exchange programme, proved highly resistant to the idea and wasted little time in deciding to reject it. Although we thought that the partnership would be mutually beneficial, it seems the Wingbardians did not agree, and in the end our representatives walked away empty-hooved. Hopefully this development is an isolated one, and does not portend trouble for the future relationship between our two nations.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes Technological Exchange” option “No, how much can they really offer us?”


Event button.png
How unfortunate.
  • Gains opinion modifier “Cooperation Denied” (Opinion −25 opinion) towards FROM


colthage_other.28

The Grand Sacrifice

Near the Byrza citadel of Kolt-Hadast, the most ancient part of the city, stood a large shrine, in front of the Temple of Za'al Zarakin. Normally it got few visitors, but today the steps to the shrine were decorated with silk carpet and the smell of incense filled the air. A large procession made its way to the building, circling up from the lower city crowds, through the massive gates of the citadel walls. In front was Zalathel Zarca, in ceremonial uniform, flanked on either side by a zebra dressed in the all-white uniform of the Sacred Band, Colthage's ancient honour guard. Behind him a bronze statue, decorated with silver and gemstones depicting a sailing ship was carried by dozens of sacred band soldiers. The procession was ended by a band.

Although the Zonician pantheon had six main gods, Zalathel was not seeking the favour of Dark Zargon who rules beneath the waves, lawbringer Zam or warring Aztarte. The once he courted were, naturally, Za'al, 'Lord', creator of zebra, who has a form as a King, Za'al Zarakin, and an unpredictable form as God of storms, Za'al Zephon. Along with Zanit, the mother goddess, his wife, and the patron of Colthage. His last choice was Zothar, the skillful god who patronised smiths, engineers and inventors.

The sufrit had consulted with the priesthood, who had picked today as an auspicious day for a sacrifice, and the clear skies seemed to prove them right. The High Priest led the statue's escort inside, leaving the sufrit outside. Zarca's heart pounded in his chest. His father did not believe in the ancient grand sacrifices, going no further than the official duties of a believer.
After a minute, steam started to rise from the shrine, the product of the alchemical-metallurgical reactions which could melt even the noble metals in minutes. As First Sufrit, it was Zalathel's duty to determine the dedication of the ceremony. The crowd watched silently, curious which God would be the beneficiary of such a grand sacrifice.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra religion.png “A Divine Sacrifice”


Event button.png
"Za'al Zarakin, accept our sacrifice and grant us wisdom!"
  • One of the following at random:
    • 50% (50) chance of:
      • Gets the National Spirit Spr relocate the gold reserves.png “Sacrificed To Za'al Zarakin” for 1 year
Sacrificed To Za'al Zarakin icon
Sacrificed To Za'al Zarakin
  • Daily Political Power Gain: +0.5
  • Monthly Population: +25%
  • Stability: +25%
    • 50% (50) chance of:
      • Gets the National Spirit Spr relocate the gold reserves.png “Sacrificed To Za'al Zephon” for 1 year
Sacrificed To Za'al Zephon icon
Sacrificed To Za'al Zephon
  • Division Attrition: +25%
  • Stability: −10%
  • naval_accidents_chance = 0.25
Event button.png
"Lady Zanit, accept our sacrifice and patronise your city once more!"
  • Gets the National Spirit Spr relocate the gold reserves.png “Sacrificed To Zanit” for 1 year
Sacrificed To Zanit icon
Sacrificed To Zanit
  • Daily Political Power Gain: +0.1
  • Monthly Population: +10%
  • Stability: +5%
Event button.png
"Lord Zothar, accept our sacrifice and guide us through this new age!"
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology


colthage_other.29

Colthage Demands War Reparations

Although this palace was the most refined building in the [Root.GetAdjective] capital, it was crude for Hiram Zerranid's tastes. His society in Hippone was a much more subtle place, managing a finer sort of comfort with much less wealth than the Yeti's blunt style. The sufrit had sent him, a diplomat, to wrangle reparations from the yeti government. As the zebra, clad in a heavy cloak, made his way through the halls of the government building, Hiram began to lose faith in his mission. These yeti were no better than those who occupied Colthage during the reign of the Storm King. Still, Hiram had a plan to snatch victory from the jaws of diplomatic humiliation. After waiting for an insultingly long while, the diplomat was finally let into the throne room.

[Root.GetLeader] was sitting on a throne of sorts, frowning. "So, what brings you here, Colthaginian? We do not often get official visits from up north. Tell me what [Root.GetNameDef] can do for you."
Hiram smiled politely and gave a bow. "Your splendour and grace have brought me before you today, [Root.GetLeader]. We Colthaginians still recall the might of the yeti, and it is this might which is the subject of my visit."
[Root.GetLeader] smirked, "Tribute is always welcome, northerner."
Hiram gave a polite nod, but quickly tried to turn the conversation around. "Well, we happen to be in a dire situation when it comes to our finances, so the sufrit considered it wise to ask the mightiest people we know for assistance. If you help, Colthage will consider the destruction left by the yeti settled. Such a gesture would of course, also show the yeti are a force to be reckoned with." Hiram again bowed extravagantly, awaiting the yeti leader's response.

[Root.GetLeader] smiled brightly, and then slowly began to laugh. Then the others in the room joined, while Hiram bit his lip. The fit of laughter lasted for more than a minute, before the yeti spoke again. "Go home! Tell your leader he can come collect his gold if he can take it!"


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Zebra anti yeti.png “Demand War Reparations”
  • Completing the national focus Zebra anti yeti.png “Demand War Reparations”
  • Completing the national focus Zebra anti yeti.png “Demand War Reparations”
  • Completing the national focus Zebra anti yeti.png “Demand War Reparations”

Event button.png
Those zebras need another lesson in humility...
  • Gain Political Power 25 Political Power
    • [SCOPE]FROM
      • Trigger country event “The Yeti Refuse To Pay”


colthage_other.30

The Yeti Refuse To Pay

Zalathel Zarca was sitting behind his desk in the sufrit's office. Next to him stood his brother Zasdrubal, in military uniform as always. Sitting on the other side was the Hipponian diplomat Hiram Zerranid. The latter had just returned from a diplomatic mission to the Stormlands, to demand war reparations from the yeti. The diplomat was finishing off the summary of his trip. "Valuable ties have been made with yeti diplomats and officials, but unfortunately, the yeti did not seem to want to acquiesce to our demands." Hiram's first assertion was half-true at best, but a diplomat should never report a total failure.
Zalathel had been frowning for most of the report, anger building at the blatant disrespect of those barbarians. "Those yetis do not take us seriously! I will show them what happens to those who insult Colthage's might. General, prepare your soldiers for embarkation immediately. Have Zaphod prepare a strike squadron."

Now it was Zasdrubal's turn to frown. He would only give a slight smile to his brother's anger, while Hiram watched on with great interest. "Zalathel, I agree that the yetis' insolence demands a response, but we do not have a feasible response in our arsenal right now. Supplying a campaign in a hostile land across the continent will demand too much of our logistics. With our capabilities stretched, our enemies would seize the opportunity to steal even more of Zonicia from us."
Much to the Hipponean's surprise, Zasdrubal's reasonable argument had calmed Zalathel down. When it came to dealing with the sufrit, none were more adept than his siblings. The elder Zarca spoke; "You are right, of course. We cannot forsake our duty to the Republic. We shall get our funds another way. I shall speak with Zahummid about a loan instead."


 
Trigger conditions
  • None
Is triggered only by
  • The event “Colthage Demands War Reparations” option “Those zebras need another lesson in humility...”
  • Completing the national focus Zebra anti yeti.png “Demand War Reparations”

Event button.png
"I'd have preferred to face a yeti instead of compound interest."
  • Gets the National Spirit Idea tur balkan central bank wealthy greece.png “Loan From Patricians” for 1 year
Loan From Patricians icon
Loan From Patricians
  • Consumer Goods Factories factor: 10%
  • Civilian Factory construction speed: +25%
  • Infrastructure construction speed: +25%

31 - 40


colthage_other.31

A Day In The Country

The Zarca siblings had come to Zago Zarca's estate in the countryside and were enjoying the end of a hot day from under the shade of a pavilion behind the mansion. Zalathel and Zaphod were standing over the table, looking over paperwork, while Zasdrubal was observing the slaves working in the field with a keen eye and the master of the house was reclining on the sofa. "So, what do you think Zal? The senators are quite excited, except for the oldest fossils, of course." Zago asked, before taking a sip from his wine.
"It does not sit right me, honestly." Zalathel responded. "Father cemented the power of the centralists, that's how he secured our power."
Out in the field, the overseer threatened the whip on a slave slacking off, which caused him to scurry back to his position. Zasdrubal nodded sagely at the affair, while Zaphod cringed at the sound of the cracking whip. The admiral spoke deliberately. "Your slaves work efficiently Zago, you must be proud."
"They are grateful and hardworking, I am proud of the household indeed."
"Then I do not understand your desire to federalise the Republic. Without a strong Zarcid grip, this estate would flounder, is it not the same for Colthage?"

It took a while before Zago responded. "We are talking about civilised people. A leader knows who he must control, and who he can trust to govern themselves."
Zaphod sighed. "I can't believe you see your slaves like that. Do you even talk to them?"
"Naturally, they are always grateful." Zago smiled widely.
"Of course they are. Either way, we might lose some control with this, Zal, but it is not the sort of control we need. Father's reforms led to the unrest in Coltva and in the west. Pass these concessions, and you show that you are a sufrit of all Zonicians, not just those in Colthage and Zur."
"But if I reject them, we can finish father's work and start reaping the benefits." Zalathel sat down, still considering the proposal.
"Let us have dinner first, and wine! All homegrown. We can't be all business, all day!" Zago raised his hoof, signalling to one of his slaves that it was time to bring the food.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus The Old Debate.png “The Old Debate”


Event button.png
"Zamilcar was a centralist, and so am I!"
  • Gain Political Power 100 Political Power
  • Gets the National Spirit Idea generic central management.png “Centralist Dominance”
Centralist Dominance icon
Centralist Dominance
  • Recruitable Population Factor: +10%
  • Master impact: −0.1
  • Stability: +5%
  • Daily Compliance Gain: −0.01%
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Resistance: +5%

AI logic:
  • Base weight: 2

Event button.png
"Perhaps some concessions can be made..."
  • Lose Political Power 75 Political Power
  • Gets the National Spirit Idea generic local self management.png “Concessions To Federalists”
Concessions To Federalists icon
Concessions To Federalists
  • Recruitable Population Factor: −10%
  • Master impact: +0.1
  • Stability: −5%
  • Daily Compliance Gain: +0.01%
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Resistance: −5%
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule CTH_ai_behavior is set to Default
      • Country flag CTH_AI_FASCIST_HISTORICAL is set
      • Rule CTH_ai_behavior is set to FASCIST_HISTORICAL


colthage_other.32

The Role Of The Air Force

The prospect of creating an aviation combat force has ignited a fierce debate within the military as to how this new service should be organized. Most generals agree that the natural application of combat aircraft, and therefore the aviation arm of our military, is to act in support of ground forces. They believe flying units should be placed under the operational control of Army commanders so that they can cooperate and effectively support our troops.

On the other hoof, many admirals argue that given the importance of sea power with respect to regaining Colthage's naval supremacy, it is logical to place the Air Force under the authority of the Navy. Close integration would lead to maximum efficiency for our naval aviation forces. Most of all, they emphasise the potential of air power in coastal defense, insisting that it would take only a small number of planes to sink massive enemy battleships.

Opposed to both of these views, a group of visionary generals and admirals argue that if placed under the hoof of a separate branch, we risk stifling the development of the Air Force. They believe that air power has to be autonomous and controlled by zebras who understand the new technology, new tactics, new strategies, and who will not waste precious air assets trying to assist old-fashioned armies and navies. In their view, our aerial warfare branch must be given autonomy to expand and grow efficiently, free from outside meddling.

The question lies before us: what kind of Air Force does Colthage need?


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Zebra plane.png “Founding An Air Force”
  • Completing the national focus Zebra plane.png “Establish An Air Force”
  • Completing the national focus Zebra plane.png “The Colthaginian Air Force”
  • Completing the national focus Zebra plane.png “Establish The Colthaginian Air Force”
  • Completing the national focus Zebra plane.png “The Air Force Debate”

Event button.png
An Air Force for the Army.
  • Gain Air experience 15 Air Experience
  • Gain Army experience 15 Army Experience
  • If:
  • If:
    • Limited to:
      • Militarists rule Colthage (?)
    • Scripted Effect: CTH_increase_army_dominance=yes
  • Gain +100% research bonus (Close Air Support models bonus) (1 use) towards:
    • Close Air Support models
Event button.png
An Independent Air Force.
  • Gain Air experience 30 Air Experience
  • If:
  • Gain 1 use of +50% (airdoctrine_bonus) doctrine cost reduction for:
    • Air Doctrine
Event button.png
An Air Force for the Navy.
  • Gain Air experience 15 Air Experience
  • Gain Navy experience 15 Navy Experience
  • If:
  • If:
    • Limited to:
      • Militarists rule Colthage (?)
    • Scripted Effect: CTH_increase_navy_dominance=yes
  • Gain +100% research bonus (Naval Air Effort) (1 use) towards:
    • Naval Bomber models


colthage_other.33

Trade Offer From Colthage

Representatives from Colthage have come to us proposing a trade treaty between our two nations. This agreement would remove all barriers to mutual trade, paving the way for increased cooperation and economic relations. Colthage has traditionally been known as the gateway of Zebrica, being an important nexus between east-west trade and an entrepot for goods coming across countless Zebrican trade routes. Although devastated by the Storm King's invasion in recent years, at this point they seem to have fully recovered.

Signing the treaty would fully open up Colthaginian markets to us, giving us access to valuable goods such as coffee, pearls, porcelain, ivory, and sugar, to name just a few. However, it also might result in economic disruption for us in the short term, and increased interdependence with Colthage in the longer term. Shall we accept their proposal?


 
Trigger conditions
  • None
Is triggered only by
  • Taking the decision “Propose A Trade Deal To [From.GetNameDef]”
  • Taking the decision “Propose A Trade Deal To [From.GetNameDef]”

Event button.png
Yes, who turns down more wealth?
Trading With Colthage icon
Trading With Colthage
  • Else, if:
    • Limited to:
      • [SCOPE]FROM
        • Original country is Flag of Trotkat Trotkat
    • Gets the National Spirit File:MQA Zebrica Trade.png “Trading With Colthage”
Trading With Colthage icon
Trading With Colthage
  • Daily Political Power Gain: +0.05
  • Consumer Goods Factories factor: −2%
  • Stability: +2.5%
  • (Flag of Trotkat Trotkat)Extra trade to overlord: +5%
  • (Flag of Trotkat Trotkat)Target country trade cost: −5%
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Signs Commercial Treaty” in 1 day

AI logic:
  • Base weight: 1

Event button.png
No, those zebras cannot be trusted!
  • Set country flag CTH_refused_offer
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Refuses Proposal” in 1 day

AI logic:
  • Base weight: 0


colthage_other.34

[From.GetNameDefCap] Signs Commercial Treaty

Seeing the merits of removing troublesome barriers to trade between our nations, the [FROM.GetAdjective] government has wisely decided to sign our proposed trade treaty. Their acceptance gains us a valuable economic partner, and will pave the way for future cooperation between us as we both reap the benefits of increased trade. This is sure to be the start of a long and profitable friendship.


 
Trigger conditions
  • None
Is triggered only by

The event “Trade Offer From Colthage” option “Yes, who turns down more wealth?”


Event button.png
To peace and prosperity!
  • Remove: We are waiting on a response to our proposal (?)
  • Custom effect tooltip: We gain an additional Trade Partner, giving us increased gain of Political Power. They will provide us with Supply of one Trade Good while Demanding another one. Fulfilling this demand will grant more Trade Capacity.
  • If:
    • Limited to:
      • [SCOPE]FROM
    • Custom effect tooltip: Trade with Macawia grants: 1 Supply of Coffee texticon.png Coffee, 1 Demand of Pearl texticon.png Pearls.
    • Increase variable pearl_demand by 1
    • Increase variable coffee_supply by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Hippogriffia grants: 1 Supply of Pearl texticon.png Pearls, 1 Demand of Coffee texticon.png Coffee.
    • Increase variable pearl_supply by 1
    • Increase variable coffee_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Chiropterra grants: 1 Supply of Opium.png Opium, 1 Demand of Tea texticon.png Tea.
    • Increase variable opium_supply by 1
    • Increase variable tea_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Quaggatai grants: 1 Supply of Cotton texticon.png Cotton, 1 Demand of Textiles texticon.png Textiles.
    • Increase variable cotton_supply by 1
    • Increase variable textiles_demand by 1
  • Else, if:
    • Limited to:
      • [SCOPE]FROM
    • Custom effect tooltip: Trade with Zarantia grants: 1 Supply of Ivory texticon.png Ivory, 1 Demand of Gold texticon.png Gold.
    • Increase variable ivory_supply by 1
    • Increase variable gold_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Warzena grants: 1 Supply of Textiles texticon.png Textiles, 1 Demand of Faience texticon.png Porcelain.
    • Increase variable faience_demand by 1
    • Increase variable textiles_supply by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Tobuck grants: 1 Supply of Cotton texticon.png Cotton, 1 Demand of Tobacco texticon.png Tobacco.
    • Increase variable cotton_supply by 1
    • Increase variable tobacco_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Hirvimaa grants: 1 Supply of Tea texticon.png Tea, 1 Demand of Sugar texticon.png Sugar.
    • Increase variable tea_supply by 1
    • Increase variable sugar_demand by 1
  • Else, if:
    • Limited to:
      • [SCOPE]FROM
    • Custom effect tooltip: Trade with Llambet grants: 1 Supply of Gold texticon.png Gold, 1 Demand of Sugar texticon.png Sugar.
    • Increase variable gold_supply by 1
    • Increase variable sugar_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Doelhi grants: 1 Supply of Tea texticon.png Tea, 1 Demand of Textiles texticon.png Textiles.
    • Increase variable tea_supply by 1
    • Increase variable textiles_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Chital grants: 1 Supply of Spices texticon.png Spices, 1 Demand of Cotton texticon.png Cotton.
    • Increase variable spices_supply by 1
    • Increase variable cotton_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Gryphus grants: 1 Supply of Faience texticon.png Porcelain, 1 Demand of Spices texticon.png Spices.
    • Increase variable faience_supply by 1
    • Increase variable spices_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Brodfeld grants: 1 Supply of Sugar texticon.png Sugar, 1 Demand of Gold texticon.png Gold.
    • Increase variable sugar_supply by 1
    • Increase variable gold_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Asterion grants: 1 Supply of Gold texticon.png Gold, 1 Demand of Faience texticon.png Porcelain.
    • Increase variable gold_supply by 1
    • Increase variable faience_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Cyanolisia grants: 1 Supply of Tobacco texticon.png Tobacco, 1 Demand of Ivory texticon.png Ivory.
    • Increase variable tobacco_supply by 1
    • Increase variable ivory_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Sicameon grants: 1 Supply of Sugar texticon.png Sugar, 1 Demand of Opium.png Opium.
    • Increase variable sugar_supply by 1
    • Increase variable opium_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Falcor grants: 1 Supply of Faience texticon.png Porcelain, 1 Demand of Tea texticon.png Tea.
    • Increase variable faience_supply by 1
    • Increase variable tea_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Wingbardy grants: 1 Supply of Textiles texticon.png Textiles, 1 Demand of Cotton texticon.png Cotton.
    • Increase variable textiles_supply by 1
    • Increase variable cotton_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Kása grants: 1 Supply of Pearl texticon.png Pearls, 1 Demand of Coffee texticon.png Coffee.
    • Increase variable pearl_supply by 1
    • Increase variable coffee_demand by 1
  • Else, if:
    • Limited to:
      • [SCOPE]FROM
    • Custom effect tooltip: Trade with Maregypt grants: 1 Supply of Cotton texticon.png Cotton, 1 Demand of Spices texticon.png Spices.
    • Increase variable cotton_supply by 1
    • Increase variable spices_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Abyssinia grants: 1 Supply of Coffee texticon.png Coffee, 1 Demand of Opium.png Opium.
    • Increase variable coffee_supply by 1
    • Increase variable opium_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Puerto Caballo grants: 1 Supply of Tobacco texticon.png Tobacco, 1 Demand of Textiles texticon.png Textiles.
    • Increase variable tobacco_supply by 1
    • Increase variable textiles_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Les Meridiennes grants: 1 Supply of Opium.png Opium, 1 Demand of Sugar texticon.png Sugar.
    • Increase variable opium_supply by 1
    • Increase variable sugar_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with New Mareland grants: 1 Supply of Gold texticon.png Gold, 1 Demand of Tobacco texticon.png Tobacco.
    • Increase variable gold_supply by 1
    • Increase variable tobacco_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Sambar grants: 1 Supply of Ivory texticon.png Ivory, 1 Demand of Pearl texticon.png Pearls.
    • Increase variable ivory_supply by 1
    • Increase variable pearl_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Barasingha grants: 1 Supply of Sugar texticon.png Sugar, 1 Demand of Cotton texticon.png Cotton.
    • Increase variable sugar_supply by 1
    • Increase variable cotton_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Boltria grants: 1 Supply of Spices texticon.png Spices, 1 Demand of Gold texticon.png Gold.
    • Increase variable spices_supply by 1
    • Increase variable gold_demand by 1
  • Else, if:
    • Limited to:
    • Custom effect tooltip: Trade with Austurland grants: 1 Supply of Textiles texticon.png Textiles, 1 Demand of Ivory texticon.png Ivory.
    • Increase variable textiles_supply by 1
    • Increase variable ivory_demand by 1
  • add_to_array
    • ROOT.trade_partners = FROM


colthage_other.35

[From.GetNameDefCap] Refuses Proposal

Failing to see the merits of removing the barriers to trade between our nations, the [FROM.GetAdjective] government has decided to reject our proposed trade treaty. Their foolish refusal means neither of us will be able to reap the benefits that greater cooperation would bring. In any case, we will have to look elsewhere for trade partners.


 
Trigger conditions
  • None
Is triggered only by

The event “Trade Offer From Colthage” option “No, those zebras cannot be trusted!”


Event button.png
A minor inconvenience.
  • Remove: We are waiting on a response to our proposal (?)
  • Gain Political Power 25 Political Power


colthage_other.36

Colthage Closes Trade Route

Unable to fulfill their obligations per the treaty our nations agreed upon, Colthage has been forced to close down their trade route and cease trading with us. This development will no doubt lead to a severe economic disruption, as we will no longer have access to the valuable goods which have been flowing to us through Colthage. Regardless, we will have to look elsewhere for new trade partners.


 
Trigger conditions
  • None
Is triggered only by
  • Running out the timer on the decision “Quarterly Report”
  • Taking the decision “Cancel Trade Deal With [From.GetNameDef]”

Event button.png
The gateway of Zebrica slams shut again.


colthage_other.37

Matter Of The Media

"Maybe you should have your own radio show, Zal? 'Good Evening Sufrit!', you will top the ratings, not like there would be anything else to listen to." The sufrit and his siblings laughed at Zago's joke, as they were making their up one of the hills overlooking Colthage.
"I worry that these mass media will becomes dens of sedition and misinformation, if we do not tightly control what is said. Some commercial stations in foreign countries have a head start, they might seek to buy their way into influencing our country." Zalathel responded, looking longingly to the hilltop.
Zaphod, who was panting a bit from the climb interjected. "We could have been having a nice cruise today, I vote we never let Zas decide what to do again!" This prompted a triumphant smirk from Zasdrubal and nods of agreement from the other two. "I have to agree with you this time, Zalathel," the admiral continued. "I do not think we know the power of the mass media just yet, and we should definitely ban foreign companies. But this is also a way for us to get information from the people, without a sycophantic filter."

Zasdrubal had sprinted off while Zaphod spoke and was standing triumphantly at the top. "Come on, the view of the city is fantastic!" A minute later the others caught up, resting underneath an old tree as Zasdrubal gave them all water. "I have to admit, this is really beyond me. I can see Zal's side, but you are also right Zaph, there is value in giving the common zebras an outlet."
Zago finished his water and shook his head at the view. "From here Colthage looks so serene. You'd never tell how much damage the Storm King caused."
"There can be value in not seeing everything, I suppose." Zalathel sighed and sat back. "Maybe I'll allow you to keep meetup planning privileges, Zas."
Zasdrubal pointed to the continuation of the trail. "Just ahead is a grove of Zanit. We can rest there, and perhaps the Mother will provide counsel."
"I hope she provides food as well!" Zago exclaimed, as the siblings stood up laughing, ready to continue their trek.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra censor.png “The Rise Of Mass Media”


Event button.png
Media must be tightly controlled!
State-Controlled Media icon
State-Controlled Media
  • Daily Political Power Gain: −0.1
  • Stability: −5%
  • Party Popularity Stability Modifier: +15%
  • War Penalty Stability Modifier: +10%
  • Gain 5% Supremacy Supremacist party popularity

AI logic:
  • Base weight: 2

Event button.png
Perhaps we can allow limited freedom of speech...
  • Gets the National Spirit CES newspapers.png “Limited Freedom of Speech”
Limited Freedom of Speech icon
Limited Freedom of Speech
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Party Popularity Stability Modifier: −15%
  • War Penalty Stability Modifier: −10%
  • Gain 5% Neutrality Non-Aligned party popularity
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule CTH_ai_behavior is set to Default
      • Country flag CTH_AI_FASCIST_HISTORICAL is set
      • Rule CTH_ai_behavior is set to FASCIST_HISTORICAL


colthage_other.38

Military Coup!

Tensions between the government and the military had been growing for a while. Officers had begun to meddle more and more in politics, protesting when policies they disliked were implemented, while the government repeatedly reminded them that the military is supposed to serve the state. Eventually, these tensions reached a dangerous boiling point. Rumours began to spread of a conspiracy to overthrow [Root.GetLeader] and impose military rule upon Colthage. The Sufrit urged citizens to remain calm, while secretly trying to brace for the inevitable.

It all began before the sun rose. In the capital, all roads leading out of the city were blocked by army barricades and all communication lines were cut. Meanwhile, the navy sent ships out into the gulf to stop any maritime traffic from entering or leaving the city. Soldiers marched out of the barracks and swiftly occupied post offices, newspaper printing presses, train stations and the Byrza citadel. By dawn, most of the city was already in military control and a curfew had been imposed. The Senate attempted to gather in an emergency session, but it was too late. Batrun Zaryes, prominent leader of the army, confidently led a column of soldiers towards the Senate building. Rather than oppose them, the zebras guarding the Senate surrendered without a fight, allowing Batrun to enter and arrest any dissident senators.

Within a few hours, an official proclamation was made that emergency military rule would be instated and martial law was in full effect. The deposed Sufrit, [Root.GetLeader], tried to escape the capital but was captured and placed under house arrest. Some loyalists to the old regime tried to resist, but were swiftly crushed, and the capital soon became eerily quiet. The news spread across the country and the military secured its control of all major settlements and strategic locations.

Within one day, the military had taken complete control of the [Root.GetName]. The future was uncertain, as nozebra really knew what they were planning to do. But already, some were fleeing the country while they could, fearing what would soon happen.


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “Imminent Military Coup!”


Event button.png
A successful coup isn't treason.
  • Lose 15% Stability Stability
  • Lose Political Power 100 Political Power
  • Remove: Zarcids rule Colthage (?)
  • Remove: Constitutionalists rule Colthage (?)
  • Remove: Scientifids rule Colthage (?)
  • Remove: Harmonites rule Colthage (?)
  • Militarists rule Colthage (?)
  • Batrun Zaryes becomes the leader for the Supremacist party.
  • Set the ruling party to Supremacy Supremacist
  • Changes the national focus tree to colthage_militarist_focus_tree and keep completed focuses
  • Set variable CTH_military_faction_power to 5
  • Set variable CTH_military_faction_loyalty to 100
  • Set variable CTH_military_army_organisation_factor_var to 0.1
  • Set variable CTH_military_surrender_limit_factor_var to 0.1
  • Set variable CTH_scientifid_loyalty to 50
  • force_update_dynamic_modifier = yes
  • Set the Supremacy Supremacist party name to (Military Junta) Military Junta
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Remove: Zaphod Zarca has been selected as Co-Sufrit. (?)
  • Remove: Zarvad Orzagid has been selected as Co-Sufrit. (?)
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Else, if:
    • Limited to:
      • None of:
        • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Gets the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Has not selected a Co-Sufrit. (?)
  • If:
    • Limited to:
      • None of:
        • Has the Political Advisor “No Co-Sufrit”
    • Gets the Political Advisor “No Co-Sufrit”
  • Hidden effect:
    • [SCOPE]Every recruited character:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”


colthage_other.39

Judgement Of The Tribunal

"Mister Zarca, I came here to dissuade you from your next step." Zaalshillek Bodazthart said, just after sitting down in front of Zalathel in the sufrit's office. The owner of several estates was considered a leading proponent of the interests of the landowners.
"I suppose Zago tipped you off?" Zalathel frowned. "Although I did not imagine your interests included matters of the judiciary, mister Bodazthart."
The rural magnate smiled warmly. "Quite the contrary, my friends and I consider the One Hundred and Twenty Seven a critical institution for Colthage's continued stability and prosperity." Zaalshillek lit up a cigar, which Zalathel saw as a sign of nervousness.
"They are critical indeed, and their independence is hurting this country. Now that the people follow me, it is time we reign in the court. I will not let any zebra stand in my way, especially not those meddlesome lawyers."

Zaalshillek's smile faded. "I see you are a zebra set in his ways, Zalathel, quite unlike your father. But I can offer you an alternative. My friends and I have connections." Zalathel leaned forward, interested. "There is no need to make an enemy of a potential friend. Would it not be fortunate if some constitutationalist senators were prosecuted? If they appeared as corrupt as they claim you are?" A bit of his smile returned. "You are considering it, aren't you?"
Zalathel smirked. This offer showed how much the landowners were willing to bend to remain in his good graces. Bodazthart was right where he wanted him. "I do admit, there are more important targets than the Tribunal still at large. The thing is, I just do not like any zebra to think they are untouchable, that power might get to their head." The magnate's face tensed up as he waited to hear the sufrit's decision.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra scale.png “Fate Of The One Hundred And Twenty Seven”


Event button.png
"I applaud The One Hundred Twenty Seven's newfound devotion to justice."
  • Gain 10% Stability Stability
  • Scripted Effect: CTH_remove_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_remove_10_harmonites_loyalty=yes
  • Lose 5% Neutrality Non-Aligned party popularity
  • Lose 5% Harmony Harmonic party popularity

AI logic:
  • Base weight: 2

Event button.png
"I will use my popularity to undermine the tribunal, try and stop me."
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • Scripted Effect: CTH_remove_1_landowners_power=yes
  • Gain Political Power 100 Political Power
  • Gain 5% Supremacy Supremacist party popularity

AI logic:
  • Base weight: 2
  • Base weight * 0 if the following are true:
    • At least one of the following is true:
      • All of the following must be true:
        • Historical Focus is on
        • Rule CTH_ai_behavior is set to Default
      • Country flag CTH_AI_FASCIST_HISTORICAL is set
      • Rule CTH_ai_behavior is set to FASCIST_HISTORICAL


colthage_other.40

The Supreme Sufrit

Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • Value of variable CTH_harmonites_loyalty is less than 50
The Zarca siblings looked towards a newly erected statue of Zalathel from a balcony. "I'm sure father would appreciate getting some shade after all these years of basking in the sun." Zago smirked and patted his brother on the back, commenting on the not so subtle difference in size between his brother's statue and the one of Zamilcar, their father.
"What can I say but that I am a gentlecolt." Zalathel smiled. "I finished what he started. And you all helped too, of course."
"Colthage is strong now, and firmly under our guidance, now that the people have declared you Supreme Sufrit for life. We have vanquished the internal opposition."
Zaphod sighed, but put up a smile. "I feel like we could have done better, without losing out on this moment. Never mind the title though, will you introduce us to the mare you brought already Zal?"
The others looked curiously at the sufrit and his mystery guest now, who both smiled awkwardly. "This is Imilze." He paused for a moment. "She is Zumidian, and she is fierce as the sea and as beautiful as the dawn." His praise earned Zalathel an enamoured gaze from his lover.
"And just who are you, young lady?" Zasdrubal smirked.
"As we both hail from ancient families, we shared our passion for ancient Zonicia. My family sought refuge here after the turmoil caused by the Storm King."
"I think it is time for us to leave." Zago said, before his brother and sister could bombard Imilze with more questions, gently pushing them inside with a knowing smile to his eldest brother.

With his siblings gone, Zalathel locked his eyes with the Zumidian. "I have fought many battles to get here, Imilze. I have fought for the legacy of my family, but my victories are incomplete. I thought no zebra could be my equal. But I have met my match." Zalathel grabbed a small box from the table and presented its contents, a silver necklace set with a large ruby, without breaking his gaze. Two hearts were pounding on the balcony, while six eyes peered out from behind a curtain. "Imilze, will you take me by your side and be my wife?"

The following description is used if:

  • Value of variable CTH_harmonites_loyalty is greater than 49
The Zarca siblings looked towards a newly erected statue of Zalathel from a balcony. "I'm sure father would appreciate getting some shade after all these years of basking in the sun." Zago smirked and patted his brother on the back, commenting on the not so subtle difference in size between his brother's statue and the one of Zamilcar, their father.
"What can I say but that I am a gentlecolt." Zalathel smiled. "I finished what he started. And I could not have done it without you."
Zaphod smiled warmly. "You did the best you could, Zal. You really stepped out of father's shadow." The mare quickly stepped forward and hugged her eldest brother. "Thank you for listening."
Zasdrubal shook his head. "Well Supreme Sufrit, will you introduce us to our guest?"
The others looked curiously at the sufrit and his mystery guest now, who both smiled awkwardly. "This is Imilze." He paused for a moment. "She is Zumidian, and she is fierce as the sea and as beautiful as the dawn." His praise earned Zalathel an enamoured gaze from his lover.
"And just who are you, young lady?" Zasdrubal smirked.
"As we both hail from ancient families, we shared our passion for ancient Zonicia. My family sought refuge here after the turmoil caused by the Storm King."
"I think it is time for us to leave." Zago said, before his brother and sister could bombard Imilze with more questions, gently pushing them inside with a knowing smile to his eldest brother.

With his siblings gone, Zalathel locked his eyes with the Zumidian. "Imilze, I have fought and compromised to get here. But never did I lose sight of my goal, because I had a compass with me. A compass who I want to keep forever." Zalathel grabbed a small box from the table and presented its contents, a silver necklace set with a large ruby, without breaking his gaze. Two hearts were pounding on the balcony, while six eyes peered out from behind a curtain. "Imilze, will you take me by your side and be my wife?"''

 
Trigger conditions
  • None
Is triggered only by

Completing the national focus One Sufrit Above All.png “One Sufrit Above All”


Event button.png
Zalathel has secured the Zarcid legacy for another generation.
  • If:
    • Limited to:
      • Has the Political Advisor “Zaron Zorrel”
    • Remove the Political Advisor “Zaron Zorrel”
    • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Else, if:
    • Limited to:
      • Has the Political Advisor “No Co-Sufrit”
    • Remove: Has not selected a Co-Sufrit. (?)
    • Remove the Political Advisor “No Co-Sufrit”
  • Country leader gains trait:
    • Supreme Sufrit
      • Daily Political Power Gain: +0.1
      • Division Organization: +5%
      • Efficiency cap texticon.png Production Efficiency Cap: +5%
      • Stability: +10%
      • Surrender Limit: +5%
  • set_country_leader_ideology = nazism
  • Hidden effect:
    • Set the ruling party to Supremacy Supremacist
    • Trigger country event “Zonica” in 270 days
    • If:
      • Limited to:
        • Value of variable CTH_harmonites_loyalty is greater than 49
      • Made Zaphod happy (?)
      • If:
        • Limited to:
          • Coltva has been pacified (?)
          • Country flag annizalid_coltva is set
        • Trigger country event “A Peaceful Life” in 7 days

41 - 50


colthage_other.41

The Plan Of Zapsa

"TO ARMS FOR THE REPUBLIC

Citizens of Colthage, long has our venerable Republic stood as a beacon of freedom and decency in Northern Zebrica. Wise senators and diligent sufrits ruled, while the constitution was guarded by the One Hundred and Twenty-seven. However, the poison of corruption has taken hold of the family which now rules our country, and claims to be their saviour. Zalathel Zarca sees the constitution as an obstruction, democracy as a waste of time and the law as a suggestion. I stood against him in the election after our country was liberated, but when it seemed the people would reject him, Zarca chose to sully the election and rig it, rather than risk his power. I was forced into exile, but I have never abandoned the Republic in my heart, and neither should you.

FIGHT FOR LIBERTY! GUARD THE CONSTITUTION!

Spread this plan in secret and prepare for August first, 1007 of the Equestrian calendar. Connect with all those who wish for freedom, be they student, soldier, worker or slave. Arm yourself with knowledge and weapons both. Whenever possible, travel to the west, where our movement is strongest. Our platform is the restoration of democracy and the rule of law, as set forth by the constitution of 838. After the despot is removed, we shall hold fair elections for Sufrit and Popular Assembly, as well as reshuffle the Senate. The press shall be free. Labour shall be free. Education will be made available to all, and farmland will be redistributed.

DOWN WITH THE DESPOT! UP WITH DEMOCRACY!

Signed, Zanno Mzelqatid."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal new treaty.png “The Plan Of Zapsa”


Event button.png
Defend the Constitution!
  • Gain Political Power 100 Political Power
  • Gain 20% War support War Support
  • Gain Ponypower 10 000 Ponypower
  • Gain Command power 50 Command Power


colthage_other.42

Colthaginian Rebels Request Aid!

A letter has arrived from the Constitutionalist Army, requesting our support for their uprising. While we have chilly relations with Colthage, the Constitutionalist leadership spent some time hiding out in Zumidia. They are far friendlier towards both Hippogriffia and Harmony than the Zarcid dictatorship.

Princess Skystar has gone so far as suggesting we organize a volunteer regiment of Zumidian and Hippogriff soldiers to "Beat Zarca like we beat the Storm King!"

More conservative voices caution that Hippogriffs dying in a foreign war would upset the isolationists within our country, and suggest simply sending arms to the Constitutionalists instead.

Still others caution that such an intervention would enrage the Zarcids and bolster their claim that Hippogriffia is an imperialist power attempting to impose our way of life on others. They say that it's hardly Harmonist to topple foreign governments we disapprove of, and would have us simply state our endorsement of the Constitutionalists, but refuse to become embroiled in another country's civil war.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus HIP ggun.png “Seek Support From Mount Aris”


Event button.png
Accept Skystar's proposal.
  • Gains opinion modifier “Common Cause” (Opinion +50 opinion) towards FROM
  • [SCOPE]FROM
    • Trigger country event “A Warm Welcome” in 3 days
Event button.png
Let us just send some guns instead.
  • Gains opinion modifier “Common Cause” (Opinion +50 opinion) towards FROM
  • [SCOPE]FROM
    • Trigger country event “The Springtide of Liberty” in 3 days
Event button.png
They can have our moral support.
  • Gains opinion modifier “Common Cause” (Opinion +50 opinion) towards FROM
  • [SCOPE]FROM
    • Trigger country event “Moral Support” in 3 days


colthage_other.43

A Warm Welcome

Once again, Annaza and Zapsa were full of crowds, as the rumour of help from Hippogriffia arriving today had spread through the area like wildfire. And indeed, a troop train arrived at the station at noon, unloading a full brigade of Hippogriffian soldiers. The Khaki uniforms and the green helmets (which had an opening between the strap and the rim for the creatures' earfeathers) seemed to contrast with the colourful plumage of their wearers. These Hippogriffs were equipped for a proper war, not for ceremony. The citizens of the two cities cheered the soldiers on as they marched over the bridge, many zebras giving flowers and sweets to their half-clawed, half-hooved new friends.

General Azarago was also present to receive the volunteers from Aris, smiling broadly and approaching their commander. "Good day to you, major! As you can see, the people of Colthage are delighted to see you here!"
The hippogriff smiled back. "It's the warmest welcome we have gotten on the mainland for quite a while. But it is her Majesty the Queen's sincerest wish to help our neighbours fight for freedom."
"Mister Mzelqatid was right to count on Aris then. Here, have this as my personal gift."
The general grabbed a bottle of Colthaginian rum from his saddle bag and pressed it into the major's claws. "This is the good stuff, major. And we're fighting the good fight."

The major smiled as she put the booze away, turning to her soldiers. "Let us show that Aris is a good neighbour and that the Princess's brigade has no equal!" The soldiers cheered, eager to fight for a just cause. Many hoped that with this brigade they could forge a lasting friendship with the zebras, and would work together to make the future more peaceful.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthaginian Rebels Request Aid!” option “Accept Skystar's proposal.”


Event button.png
We are deeply grateful.
  • Gains opinion modifier “Sent Military Mission” (Opinion +75 opinion / Time 12 years and 6 months) towards FROM
  • Custom effect tooltip: An infantry division will appear in Zapsa.
  • Hidden effect:
    • load_oob = "CTH_HIP_volunteers"


colthage_other.44

The Springtide of Liberty

Once again, Annaza and Zapsa were full of crowds, as the rumour of help from Hippogriffia arriving today had spread through the area like wildfire. And indeed, a cargo train arrived at the station at noon, with a few soldiers carrying crates with the Hippogriff royal seal. The citizens of the two cities looked on curiously, and some seemed a little disappointed at the small hippogriff military presence.

General Azarago was also present with some Constitutionalist Army fighters, and as the hippogriffs placed down the crates halfway on the bridge, the zebra soldiers carried them into Zapsa. "Careful now, soldiers, you don't want to drop these!" The general said as he trotted to the bridge and offered his hoof to the hippogriff in charge. "Good afternoon, ma'am. I see you have come bearing gifts! Trust me when I say we happily accept them!"

"Good afternoon general!" The soldier saluted. "These are the Springtide rifles, just as agreed upon. Bolt-action, but you will get used to that quickly."
Azarago could not help but smile. "What an appropriate name. With your help, our wave of liberty shall indeed swell to an all-consuming tide!"
The hippogriff smirked back. "You are a stallion of metaphors, aren't you? Either way, good luck general, and may we meet again after your war is over."
The general nodded. "We will soon have this sorted, don't worry about that!"


 
Trigger conditions
  • None
Is triggered only by

The event “Colthaginian Rebels Request Aid!” option “Let us just send some guns instead.”


Event button.png
We will put them to good use.
  • Gains opinion modifier “Sent Equipment” (Opinion +25 opinion / Time 12 years and 6 months) towards FROM
  • 1 500 units of Flag of Hippogriffia Hippogriffia Infantry Equipment is added to the national Stockpile


colthage_other.45

Moral Support

Once again, Annaza and Zapsa were full of crowds, as the rumour of help from Hippogriffia arriving today had spread through the area like wildfire. However, the cheerful atmosphere would soon turn quiet and distraught as but a small passenger train arrived at Annaza's station. From the train emerged a single hippogriff, looking around in confusion at the gathered crowd. Nevertheless, she moves across the bridge into Zapsa, approaching the figures waiting on the other side.

General Azarago saw the lonely hippogriff coming and sighed to his comrades. "So much for the aid of Aris." But the zebra donned a fake smile, knowing it was not the messenger's fault. "Good afternoon, friend Hippogriff! How can we help you?" The general said, as the hippogriff retrieved a letter, which bore the royal seal, from her saddlebag.
"A message from Queen Novo herself, to the Constitutional Army."
For a moment the general held hope in his heart, quickly breaking the seal, as his soldiers tried to glance at what was written on the paper. "Nothing but words from Aris." Azarago concluded, as he stowed the letter under his coat. "Very well then. There will always be those who sit idly by when the hour comes to fight for liberty. I pray to Queen Novo that her own is never under threat." With those words he wished the messenger safe travels home, and turned around, anything but encouraged by the Queen's words.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthaginian Rebels Request Aid!” option “They can have our moral support.”


Event button.png
We need more than thoughts and prayers!
  • Gains opinion modifier “Distrustful Relations” (Opinion −50 opinion) towards FROM


colthage_other.46

A Message From Zapsa

"I suppose it was inevitable they would reach out to me." Zeshmunazash Zeirutid reread the letter he received from Zapsa, the headquarters of the Constitutionalist Army in the West. By now the rebel leader of Coltva had realized that there would be no partial victory possible against the Zarca regime. Even when pressed from west and east, he would spur his troops on until the bitter end. The letter, written by Zanno Mzelqatid himself, seemed to be a way out of having to end this war by marching to every corner of Colthage. In it, the leader gave a summary of his platform, while also promising to look into the wrongdoings by landowners in Coltva, and to take the issue of land reform seriously. All he asked is for the Liberation Army to recognise the constitutionalists as the legitimate authority in Colthage.

Outside his room, Zeirutid could hear the generals arguing about strategy and he knew that soon his presence would be needed to break up a squabble or force a decision on something-or-rather. But Zeshmunazash wanted to afford himself the time to consider his position on Zanno's faction. Certainly, their hearts seemed to be in the right place, and they were fighting for a better Colthage. However, Zeshmunazash feared that at the end of the day, Coltva would draw the short stick, and that Zanno might be tempted to renege on his promises just to push his other policies through the Senate. Adhering to the constitution would mean having to negotiate with the factions of Colthage. That meant compromises with the powers that be. Could he trust Zanno to withstand that pressure?

Zeshmunazash took a deep breath, trying to sound out the consternation outside, inked his pen and prepared to write a reply to the stallion.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal coop farms.png “Contact Zeirutid's Rebels”


Event button.png
We will recognise the authority of the Constitutionalist Army.
  • [SCOPE]FROM
    • Trigger country event “Zeirutid's Answer” in 1 day

AI logic:
  • Base weight: 2

Event button.png
Even if he is sympathetic, I cannot trust Zanno to do it right.
  • [SCOPE]FROM
    • Trigger country event “Zeirutid's Answer” in 1 day

AI logic:
  • Base weight: 1


colthage_other.47

Zeirutid's Answer

"Excuse me, excuse me!" A corporal stormed into the Zapsa Town Hall's meeting room, where Zanno Mzelqatid and other constitutionalists were having council.
General Orzagid stood up, his voice bellowing like a captain in a storm. "Corporal, can you not see we are discussing important business. Did we not ask to not be disturbed?"
The soldier, standing in the middle of the room now, glanced around nervously, until his eyes rested on Zanno, who gave the stallion a calm smile. "Kind sir, you sound as if Za'al has come down from the heavens and declared himself Emperor of Griffonia. Please tell us what is going on."
The corporal nodded and grabbed a letter from his saddle bag and gave it to Mzelqatid. "It is Zeirutid's response, sir."

The room went silent. The shadow of the Liberation Army of the East had loomed large over the constitutionalists, as an unpredictable, albeit sympathetic force. Zanno casually opened the envelope and read its contents to himself, his smile not fading for a second. The politician enjoyed keeping his advisers on the edge of their seats as he let the silence linger a few moments longer. Then he spoke. "The Liberation Army of the East recognises our authority. Coltva and Colthage shall work together!" With that announcement, the decorum of the formal meeting broke down. Some generals shook their hooves in victory, with several senators banging the table in approval. General Azarago ordered the corporal to bring a bottle of wine to the room, and to grab a bottle of rum for him and his zebras. Despite broad support from the population, it was not until this moment that true unification of Colthage, and a bright future appeared within reach. The rest of the day the constitutionalists spent congratulating themselves on their newfound alliance with the Coltvans.


 
Trigger conditions
  • None
Is triggered only by
  • The event “A Message From Zapsa” option “We will recognise the authority of the Constitutionalist Army.”
  • Completing the national focus Goal coop farms.png “Contact Zeirutid's Rebels”

Event button.png
Together, we shall defeat the enemy!
  • Friendship with Coltva (?)
  • Gains opinion modifier “Accepted Friendship” (Opinion +50 opinion) towards FROM


colthage_other.48

Zeirutid's Answer

"Excuse me, excuse me!" A corporal stormed into the Zapsa Town Hall's meeting room, where Zanno Mzelqatid and other constitutionalists were having council.
General Orzagid stood up, his voice bellowing like a captain in a storm. "Corporal, can you not see we are discussing important business. Did we not ask to not be disturbed?"
The soldier, standing in the middle of the room now, glanced around nervously, until his eyes rested on Zanno, who gave the stallion a calm smile. "Kind sir, you sound as if Za'al has come down from the heavens and declared himself Emperor of Griffonia. Please tell us what is going on."
The corporal nodded and grabbed a letter from his saddle bag and gave it to Mzelqatid. "It is Zeirutid's response, sir."

The room went silent. The shadow of the Liberation Army of the East had loomed large over the constitutionalists, as an unpredictable, albeit sympathetic force. Zanno casually opened the envelope and read its contents to himself, his smile fading at the end. After a deep sigh he announced; "The Liberation Army of the East will not recognise us at this time. For now, we stand alone, although Zeirutid is keeping the door open to discuss this at a later date." Generals and senators eyed at each other in disappointment, with no zebra quite sure of what to say, as the corporal awkwardly shuffled out of the room. None of them could quite oversee the implications of this letter. There had been hope that the Coltvans could be open to a deal, preventing the need for more fighting and making it easier to fight Zarca from two fronts. Suddenly, the future appeared a lot less certain.


 
Trigger conditions
  • None
Is triggered only by
  • The event “A Message From Zapsa” option “Even if he is sympathetic, I cannot trust Zanno to do it right.”
  • Completing the national focus Goal coop farms.png “Contact Zeirutid's Rebels”

Event button.png
Can these bandits be trusted at all?
  • Tensions with Coltva (?)
  • Gains opinion modifier “Distrustful Relations” (Opinion −50 opinion) towards FROM


colthage_other.49

A New Beginning

Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Accepted the fateful offer (?)
"I swear, by the almighty Pantheon, to protect the independence of Colthage and the integrity of its territory, to preserve its republican system, to respect the constitution, to scrupulously look after the interests of the Nation, and to preserve her ancient institutions." New interrim Sufrit Zarani Za'alyon Zarra repeated the oath of office of the Sufrit, with Zanno Mzelqatid and the rest of the new senate looking on. The elderly speaker of the Senate went up to the experienced lawyer and diplomat and shook his hoof. "Congratulations on your new position. I believe I speak on behalf of the entire Senate when I pray to Za'al to grant you strength and wisdom in the execution of your office."
In response the sufrit gave a smile. "Thank you, I am grateful for your support and hope to pass all necessary reforms in this transitionary period."

With the formalities over, the senators proceeded to chat to each other in the marble hall. Senator Zenut Zaranzid smiled as he approached Zanno himself. "Many thought you would go for the top job yourself, Mzelqatid. Yet you found the least offensive stallion in all of Colthage to do it for you!"
Zanno nodded, "The people know I intend to stand in the election, I think they would prefer a neutral party be in charge until then. Although I have made arrangements with mister Zarra."
Zenut furrowed his brow, for his somewhat aloof nature, Zanno always surprised him with his slyness.

Another thing troubled him, however. The senator briefly glanced over his shoulder, bringing his friend's attention to Zaphod Zarca, in her dress uniform, and Jezabzella Zeshmid, the impeccably dressed patrician, chatting impassionedly. They were surrounded by a group of young zebras, former members of the Popular Aseembly, who replaced Zalathel's supporters in the senate. "I would urge you to keep an eye on the Harmonites. With the Zarca sister in tow they have a powerful ally."
Zanno nodded. "I think the people will see the merit in our platform and reject these experiments."
"The people. It is in their hooves now." Zenut could not help but smile. After all this time, there would finally be a real choice for them.

The following description is used if:

  • Accepted the fateful offer (?)
"I swear, by the almighty Pantheon, to protect the independence of Colthage and the integrity of its territory, to preserve its republican system, to respect the constitution, to scrupulously look after the interests of the Nation, and to preserve her ancient institutions." New interrim Sufrit Zarani Za'alyon Zarra repeated the oath of office of the Sufrit, with Zanno Mzelqatid and the rest of the senate looking on. Except for the removal of the Zarcids, there had been no reshuffle. The elderly speaker of the Senate went up to the experienced lawyer and diplomat and shook his hoof. "Congratulations on your new position. I believe I speak on behalf of the entire Senate when I pray to Za'al to grant you strength and wisdom in the execution of your office."
In response the sufrit gave a smile. "Thank you, I am grateful for your support and hope to pass all necessary reforms in this transitionary period."

With the formalities over, the senators proceeded to chat to each other in the marble hall. Senator Zenut Zaranzid smiled slightly as he approached Zanno himself. "I do not feel entirely welcome here, too many familiar faces."
Zanno nodded, "Mister Zarra and I have made arrangements, however. I believe in his integrity."
Zenut sighed, perhaps the leader of his faction had forgotten how Colthage worked in his absence.

The senator briefly glanced over his shoulder, bringing his friend's attention to Baltazar Zakbar, leader of the Scientifids and Batrun Zaryes of the militarists. Both zebras were surrounded by their own supporters, eyeing suspiciously at each other. "With the Zarcids gone, we have removed their shackles too, not just our own."
Zanno shook his head and put his hoof on Zenut's shoulder. "Simply put faith in the people, my friend. Who would vote for a group which blatantly opposes their own interest?"
"I suppose that would not make much sense, if you put it that way." Nevertheless, Zenut could not suppress the foreboding in his heart.''

 
Trigger conditions
  • None
Is triggered only by

Completing the national focus The Old Debate.png “Form The Interim Government”


Event button.png
Colthage will be born anew!
  • Set country flag CTH_has_zarra
  • activate_advisor = CTH_zarani_zaalyon_zarra
  • Factions unlocked (?)
  • If:
    • Limited to:
      • Accepted the fateful offer (?)
    • Set variable CTH_scientifid_power to 4
    • Set variable CTH_scientifid_loyalty to 50
    • Set variable CTH_military_faction_power to 4
    • Set variable CTH_military_faction_loyalty to 50
    • Set variable CTH_science_production_factory_efficiency_factor_var to 0.08
    • Set variable CTH_science_eureka_factor_var to 0.08
    • Set variable CTH_military_army_organisation_factor_var to 0.08
    • Set variable CTH_military_surrender_limit_factor_var to 0.08
  • Else:
    • Set variable CTH_scientifid_power to 2
    • Set variable CTH_scientifid_loyalty to 30
    • Set variable CTH_military_faction_power to 2
    • Set variable CTH_military_faction_loyalty to 30
    • Set variable CTH_science_production_factory_efficiency_factor_var to -0.04
    • Set variable CTH_science_eureka_factor_var to -0.04
    • Set variable CTH_military_army_organisation_factor_var to -0.04
    • Set variable CTH_military_surrender_limit_factor_var to -0.04
  • If:
    • Limited to:
      • Angered Landowners (?)
    • Set variable CTH_landowners_power to 3
    • Set variable CTH_landowners_loyalty to 40
    • Set variable CTH_landowner_political_power_factor_var to -0.3
    • Set variable CTH_landowner_consumer_goods_factor_var to 0.12
  • Else:
    • Set variable CTH_landowners_power to 3
    • Set variable CTH_landowners_loyalty to 50
    • Set variable CTH_landowner_political_power_factor_var to 0.3
    • Set variable CTH_landowner_consumer_goods_factor_var to -0.12
  • Set variable CTH_constitutionalist_power to 5
  • Set variable CTH_constitutionalist_loyalty to 100
  • Set variable CTH_harmonites_power to 3
  • Set variable CTH_harmonites_loyalty to 70
  • Set variable CTH_constitutionalist_economy_cost_factor_var to -0.5
  • Set variable CTH_constitutionalist_mobilization_laws_cost_factor_var to -0.5
  • Set variable CTH_harmonite_stability_factor_var to 0.075
  • Set variable CTH_harmonite_trade_opinion_factor_var to 0.3
  • Scripted Effect: CTH_clamp_variables=yes
  • Add the dynamic modifier “Factionalism” to this country providing the following effects:
    • Efficiency cap texticon.png Production Efficiency Cap: CTH_science_production_factory_efficiency_factor_var
    • Research Speed: CTH_science_eureka_factor_var
    • Division Organization: CTH_military_army_organisation_factor_var
    • Surrender Limit: CTH_military_surrender_limit_factor_var
    • Consumer Goods Factories factor: CTH_landowner_consumer_goods_factor_var
    • Daily Political Power Gain: CTH_landowner_political_power_factor_var
    • Economy Laws Cost: CTH_constitutionalist_economy_cost_factor_var
    • Conscription Laws Cost: CTH_constitutionalist_mobilization_laws_cost_factor_var
    • Stability: CTH_harmonite_stability_factor_var
    • Trade deal opinion factor: CTH_harmonite_trade_opinion_factor_var
    • Limited to:
      • Yes Always


colthage_other.50

The Constitutionalist Demand

With the Constitutionalist victory in Colthage, it was inevitable the new central government would shift its attention to the Liberation Army of the East. A separate armed group was a significant infringement to their authority. Zeshmunazash Zeirutid knew all this, but as he looked around at the faces of his closest compatriots and friends, there were mixed reactions. Zeirutid had just read out the demands of the new government: complete disarmament; the effective dissolution of the LAE. The group had fallen along two lines, the first in favour of negotiation. Many of the proponents of negotiation were tired of actual fighting, of nights beneath the stars and looking over their shoulders. They were hopeful that there was a real difference and a possibility for real change. The second group was more combative, not trusting any Colthaginian government and willing to keep fighting for Coltvan's full independence. It had never been Zeirutid's intention to fully break off, but separatist sentiment had grown with every step forward the LAE took.

Over the next few hours, Zeshmunazash and the more diplomatic faction worked on putting down their demands, mostly based on the Plan of Kizil-Zeb. However, they also demanded the resignation of Benoam Gerza, a general who was known in Coltva for his extreme tactics in suppressing Coltvans as an anti-Storm King insurgent. Zeirutid spent the next of the evening drawing up plans for continued resistance with the combative faction, so that at the end of the night, the Coltvan had two plans of action in front of him. Two ways to respond to the demand from Colthage. Negotiation or war.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Focus indy pacifist state.png “Disband The Revolutionaries”


Event button.png
We agree, but only if they accept our terms.
  • [SCOPE]FROM
    • Trigger country event “Zeirutid's Conditions” in 1 day

AI logic:
  • Base weight: 2

Event button.png
We need our weapons to protect ourselves!
  • [SCOPE]FROM
    • Trigger country event “Zeirutid Refuses To Comply” in 1 day

AI logic:
  • Base weight: 1

51 - 60


colthage_other.51

Zeirutid's Conditions

"It is good that you invited me here, Sufrit Zarra." Zanno Mzelqatid smiled as he sat down in front of the Sufrit in his office. There was a coloured spot on the wall where the portrait of Zamilcar Zarca used to be, which was only partially covered by a painted scene depicting Zinuzel Zidalid's revolt against the Quaggatai almost two hundred years ago. The new Sufrit was a bit more subtle in his choice of decoration at the least.
Zarra gave a nod. "The leader of the so-called Liberation Army of the East has given us his list of demands, mister Mzelqatid. And before reacting in any official capacity, I wanted to hear your opinion."
Both zebras knew well that the Sufrit was beholden to the leader of the Constitutionalists, but neither wanted to state the power dynamics explicitly out of respect for the office. So, Zanno just nodded sagely in response, summing up the conditions Zeirutid had set out; "It seems most of the conditions follow the initial declaration of the rebels, the plan of Kizil-Zeb, which calls for a measure of local autonomy for Coltva, along with land reforms. Certain rights would be especially protected in the region, although with our rule, I doubt that would be necessary."

Zarra smiled slightly. "So far the demands seems reasonable, although I had a visit from mister Bodazthart, who claimed this was a dangerous precedent for the landowning class."
"That is something to consider, but in the end we are not rocking the boat too much, I feel. Although one demand remains."
Zarra rolled his eyes, realising what the politician was getting at. "The infamous general Gerza, the zebra who never won a battle." With a sigh he shook his head. "It is telling the general staff hasn't complained about the demand that we sack him."
"Colthage can stand to lose him, even if the demand is a little, unorthodox. But tell me your professional opinion, Zarani." Zanno tapped the papers on the Sufrit's desk. "Would you negotiate further, or will we accept the opening salvo?"


 
Trigger conditions
  • None
Is triggered only by
  • The event “The Constitutionalist Demand” option “We agree, but only if they accept our terms.”
  • Completing the national focus Focus indy pacifist state.png “Disband The Revolutionaries”

Event button.png
We accept!
  • Lose Political Power 75 Political Power
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • Custom effect tooltip: Coltva will become our subject.
    • [SCOPE]FROM
      • Trigger country event “The Revolution's End” in 1 day
  • Else:
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Scripted Effect: CTH_remove_coltvan_unrest_ideas=yes
      • If:
        • Limited to:
          • Has the dynamic modifier “Dominant Landowners”
        • Remove the dynamic modifier “Dominant Landowners”
    • Benoam Gerza:
      • Retires
  • Hidden effect:

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following is true: Tensions with Coltva (?)
  • Base weight * 0 if the following are true:
    • Flag of Coltvan Republic Coltvan Republic:
      • Exists
      • Is player-controlled

Event button.png
Let us invite Zeirutid to negotiate.
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • [SCOPE]FROM
      • Trigger country event “An Invitation” in 1 day
  • Else:
    • Trigger country event “The Meeting At Colthage” in 6 days

AI logic:
  • Base weight: 2


colthage_other.52

Zeirutid Refuses To Comply

"It is good that you invited me here, Sufrit Zarra." Zanno Mzelqatid smiled as he sat down in front of the Sufrit in his office. There was a coloured spot on the wall where the portrait of Zamilcar Zarca used to be, which was only partially covered by a painted scene depicting Zinuzel Zidalid's revolt against the Quaggatai almost two hundred years ago. The new Sufrit was a bit more subtle in his choice of decoration at the least.
Zarra gave a nod. "The leader of the so-called Liberation Army of the East has rejected our call to stand down, mister Mzelqatid. And before retaliating, I wanted to discuss our options."
Both zebras knew well that the Sufrit was beholden to the leader of the Constitutionalists, but neither wanted to state the power dynamics explicitly out of respect for the office. Zanno sighed. "Regrettable, but that does not mean we should do anything rash."

Zarra smiled slightly. "I figured you would advise against it, but are you not afraid we will look weak?"
"We would look weak if we would accept no for an answer and rush into conflict with our own citizens. We should invite the stallion to Colthage, and show we are prepared to do our utmost for peace." Mzelqatid rubbed his hoof on his beard. "Zeirutid's aura is positive, although I sense calamity close by, and I would like to meet him in person."

Zarani Zarra smiled and nodded, hiding his slight discomfort at Zanno's final remark. The zebra was a skilled politician, but his spiritualism made him seem aloof. "You make an astute point, although I am wondering if now would not be the best time to strike, and restore national unity. The people do not want more bandits running around, whatever they may call themselves."


 
Trigger conditions
  • None
Is triggered only by
  • The event “The Constitutionalist Demand” option “We need our weapons to protect ourselves!”
  • Completing the national focus Focus indy pacifist state.png “Disband The Revolutionaries”

Event button.png
Let us invite him to negotiate.
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • [SCOPE]FROM
      • Trigger country event “An Invitation” in 1 day
  • Else:
    • Hidden effect:
      • Trigger country event “The Meeting At Colthage” in 1 day

AI logic:
  • Base weight: 2

Event button.png
We'll have to disarm them by force, then.
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • [SCOPE]FROM
      • Trigger country event “The War Of Justice” in 1 day
  • Else:
    • Custom effect tooltip: Coltva will violently secede from Colthage!


    • Hidden effect:
      • Trigger country event “The Coltvan Revolution”

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following is true: Friendship with Coltva (?)
  • Base weight * 0 if the following are true:
    • Flag of Coltvan Republic Coltvan Republic:
      • Exists
      • Is player-controlled


colthage_other.53

An Invitation

"Don't be such a spoilsport, Ozid, Colthage is lovely this time of year, don't you want to see the Citadel, and the Temple of Za'al?" Zeshmunazash Zeirutid laughed as he and his best friend and comrade, Zenarvo Ozid trotted along the temporary camp of the Liberation Army. The Rebel leader had just received an invitation from the Sufrit of Colthage, to negotiate peace between Coltva and Colthage.
"I am serious here Zesh. You will be going into the Snake Pit, the Lion's Den!"
"Tartarus itself, you could say!" The Coltvan leader brushed off his friend's concerns. "The new Sufrit is a diplomat, and Zanno believes in diplomacy as well, he tried to make overtures to us before, he does not seem the sort of stallion to play dirty like that." The two proceeded into Zeirutid's tent, where he started to pack his saddlebag, while Ozid stood in the entrance, sighing.

"It is not the constitutionalists, you know that, it is the other factions still skulking about. The landowners, the militarists, they have reason to hate you, since you helped push them out of power!"
Zeirutid put the saddlebag on his desk, nodding. "I suppose it is a leap of faith. But if there is a chance we can resolve this peacefully, are we not obligated to try?"
"Not at the expense of everything!" Ozid raised his voice, his eyes were pleading with Zeirutid to take his personal wellbeing more seriously, and this made his friend stop in his tracks. Zesh's friends relied on him, and so did many Coltvans. They relied on him to weigh the risks to everyone, not just himself.


 
Trigger conditions
  • None
Is triggered only by
  • The event “Zeirutid Refuses To Comply” option “Let us invite him to negotiate.”
  • The event “Zeirutid's Conditions” option “Let us invite Zeirutid to negotiate.”

Event button.png
"I will go to Colthage, we must have peace."
  • [SCOPE]FROM
    • Trigger country event “The Meeting At Colthage” in 5 days

AI logic:
  • Base weight: 2

Event button.png
"You are right Ozid, I will stay here."
  • [SCOPE]FROM
    • Trigger country event “Zeirutid Refuses To Negotiate” in 1 day

AI logic:
  • Base weight: 1
  • Base weight * 0 if the following are true:
    • [SCOPE]FROM
      • Accepted the fateful offer (?)


colthage_other.54

The Meeting At Colthage

Event trigger.png The below descriptions are available for this event.
The following description is used if:

  • None of:
    • Accepted the fateful offer (?)
The grand gate of the Citadel of Colthage was wide open, guarded by two Sacred Band guards, dressed in all white, motionless like statues. Even a Coltvan trying to get their attention by waving her hoof right before a guard's eyes did not cause him to so much as blink. Zeirutid quickly gave his friend a shove. "Excuse my friend, she has never been to the city before. Come on, we have a lot of formalities to go through." Like a teacher on a school trip, the leader of the rebels herded his entourage past all the formalities waiting for them. First up was a firing salute organised by general Orzagid, a religious ceremony at the temple of Za'al, and finally entry into the Sufrit's City Palace, which housed his office. "This courtyard cost more than every plantation we've raided put together." One Coltvan whispered to Zeirutid, as the Sufrit's aides ushered the Coltvan delegation through the mosaicked patio, where a fountain symbolising Zam as God of the Rivers provided a serene calm in the middle of the city.

The long rectangular room the delegates arrived in was no less impressive than the rest of the building, with one long side full of windows letting in light, and the other bearing a painting of a sea battle between the Old Republic and the Karthinian Empire. Many of the Coltvans stood impressed in the doorway, before the Sufrit, already seated next to Zanno Mzelqatid, urged them to take a seat on their side of the table, already marked by little Coltvan flags.
Soon the negotiations were in full swing, although few Coltvan delegates could match the decorum of their Colthaginian counterparts, who did their best to overlook their lack of formal diplomatic training to focus on results. The zebras present could see another side of Zeirutid on display entirely, however, as he matched wits with Zanno and Zarra, veterans of countless negotiations. Negotiations lasted for two weeks, but eventually wine and rum flowed freely as a treaty was signed. Coltva would retain its autonomy, land reforms would be enacted and the problematic general Gerza would be sacked. Zeirutid would return to celebrations in Kizil-Zeb; another civil war had been avoided!

The following description is used if:

  • Accepted the fateful offer (?)
The grand gate of the Citadel of Colthage was wide open, guarded by two Sacred Band guards, dressed in all white, motionless like statues. Even a Coltvan trying to get their attention by waving her hoof right before a guard's eyes did not cause him to so much as blink. Zeirutid quickly gave his friend a shove. "Excuse my friend, she has never been to the city before. Come on, we have a lot of formalities to go through." Like a teacher on a school trip, the leader of the rebels herded his entourage up the hill into the Citadel, towards the formalities waiting for them. First up was a firing salute, and the Coltvan delegation bunched up behind Zeirutid, looking nervously at the Colthaginian soldiers standing at attention with loaded rifles.

"Wait a minute, wasn't General Orzagid supposed to welcome us here?" One of the delegates whispered, as a Colthaginian general barked orders, showing off the drill of his soldiers. The soldiers aimed their rifles at the sky.

A shout. "No wait, that's Gerza!"

A dozen shots fired at the sky, but one stallion collapsed. There were screams all around as the Coltvans rushed around their Coltvan leader on the ground, and bystanders ran away from the scene.

A dozen soldiers stared at each other, frozen in disbelief.

Zeshmunazash Zeirutid was rushed to the hospital, the Sufrit and Zanno Mzelqatid arriving soon after.

Every zebra present agreed the doctors tried their best to save the Coltvan leader's life, but to no avail, as he died an hour into surgery. From there the story diverged. Official Colthaginian investigation points to a freak accident, with no culprit. However, the Coltvans who were present swear to have seen Benoam Gerza, well known for his cruelty against his fellow Coltvans during the Storm King's reign, present at the firing salute. Cooler voices are drowned out by rhetoric and Coltva and Colthage prepared for war once more, as Zesh's dream of a peaceful solution died with him.''

 
Trigger conditions
  • None
Is triggered only by
  • The event “Zeirutid Refuses To Comply” option “Let us invite him to negotiate.”
  • The event “An Invitation” option “"I will go to Colthage, we must have peace."”
  • The event “Zeirutid's Conditions” option “Let us invite Zeirutid to negotiate.”

Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Accepted the fateful offer (?)
Event button.png
Let us never fear to negotiate.
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • Custom effect tooltip: Coltva will become our subject.
    • [SCOPE]FROM
      • Set country flag CVA_allowed_to_keep_army
      • Trigger country event “The Revolution's End” in 1 day
  • Else:
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Scripted Effect: CTH_remove_coltvan_unrest_ideas=yes
      • If:
        • Limited to:
          • Has the dynamic modifier “Dominant Landowners”
        • Remove the dynamic modifier “Dominant Landowners”
      • Add the dynamic modifier “Token Land Reforms” to this state providing the following effects:
        • Max Factories in State: −1%
        • Resource Gain Efficiency: −10%
        • Daily Compliance Gain: +0.02%
        • Limited to:
          • Yes Always
    • Benoam Gerza:
      • Retires
  • Hidden effect:
    • If:
      • Limited to:
        • Benoam Gerza is active in this country
      • Benoam Gerza:

Event trigger.pngEnabled if:

  • Accepted the fateful offer (?)
Event button.png
We swear, it was an accident!
  • Lose 10% Stability Stability
    • Flag of Coltvan Republic Coltvan Republic:
      • Retire Zeshmunazash Zeirutid
  • Zeirutid is dead (?)
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • [SCOPE]FROM
      • Trigger country event “The War Of Vengeance” in 1 day
  • Else:
    • Custom effect tooltip: Coltva will violently secede from Colthage!


    • Hidden effect:
      • Set country flag CTH_zarishat_setup_flag
      • Trigger country event “The Coltvan Revolution”


colthage_other.55

Zeirutid Refuses To Negotiate

"To the honourable Interim-Sufrit of The Colthaginian Republic,
Dear Zarani,

I am honoured by your gracious words. However, it is with a heavy heart that I must refuse your invitation to Colthage at this time, knowing full well the implications of my refusal. Just as the wellbeing of your people drove you to prefer justice over peace, so must I, acknowledging my yearning for the former, prefer the latter. I appreciate the concern the government in Colthage has shown for the people of Coltva, but she cannot bring justice to us. As soon as Colthage accepts that simple fact, we can have peace. I regret that circumstance and concern for my safety and the continued functioning of the Liberation Army of the East prevent me from meeting with you to explain my position further. Nevertheless, I hope this letter serves as a sufficient answer.

Yours Sincerely,

Zeshmunazash Zeirutid."


"To the leader of the Coltvan Insurgency,
Dear Zeshmunazash,

I hope this letter finds you well. I thank you for your swift response to my letter and I have noted with regret that you refused my offer of negotiation. As Sufrit of all of Colthage, I must make you aware of the fact that this state cannot allow an armed group to decide matters on matters of justice by virtue of their strength of arms. The state exercises the sole right to enact violence by leave of the Colthaginian people and their representatives.
It is in their name that I bid you to stand down and avoid more bloodshed between ourselves. If you do not comply, know that it is the resolve of this government to disarm you by force. I pray the Gods grant you wisdom.

Yours Sincerely,

Zarani Za'alyon Zarra."


 
Trigger conditions
  • None
Is triggered only by

The event “An Invitation” option “"You are right Ozid, I will stay here."”


Event button.png
We will see this fight through to the end.
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • [SCOPE]FROM
      • Trigger country event “The War Of Justice” in 1 day
  • Else:
    • Custom effect tooltip: Coltva will violently secede from Colthage!


    • Hidden effect:
      • Trigger country event “The Coltvan Revolution”


colthage_other.56

Constitutionalist Revolution!

Discontent among the zebras of the middle class was steadily rising for a while now, providing fertile ground for the constitutionalist movement to grow. In secret, they amassed funds and smuggled weapons in preparation for an armed uprising, as it was clear democratic means of gaining power were no longer possible. [Root.GetLeader] was aware of this build-up, but failed to take decisive action against it before it was all too late.

Anti-government protests began in the cities, and initially the local law enforcement was sent to quell the unrest. But this served only to escalate tensions and drive more citizens into the streets, especially in the capital. Worse still, many military units now refused to comply with orders, having likely been infiltrated by constitutionalist supporters. As the protesters demanded the restoration of the old constitution and pro-middle class reforms, even the garrison of the capital was disobeying the central government, and pressure grew.

Rather than risk further escalation, the Sufrit instead decided to resign from office. Constitutionalist soldiers, surrounded by jubilant citizens, then marched through the capital and into the Senate building, where they met with sympathetic senators and agreed to form a new government. The leader of this government would be the leader of the soldiers: Zarvad Orzagid.


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “Imminent Constitutionalist Coup!”


Event button.png
Long live the revolution!
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_constitutionalist_2
  • Lose 15% Stability Stability
  • Lose Political Power 100 Political Power
  • Remove: Zarcids rule Colthage (?)
  • Remove: Militarists rule Colthage (?)
  • Remove: Scientifids rule Colthage (?)
  • Remove: Harmonites rule Colthage (?)
  • Constitutionalists rule Colthage (?)
  • Set variable CTH_constitutionalist_power to 5
  • Set variable CTH_constitutionalist_loyalty to 100
  • Set variable CTH_constitutionalist_economy_cost_factor_var to -0.5
  • Set variable CTH_constitutionalist_mobilization_laws_cost_factor_var to -0.5
  • force_update_dynamic_modifier = yes
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Zarvad Orzagid is active in this country
    • Zarvad Orzagid:
      • Set nationality to our country
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Azruzaal Azarago is active in this country
    • Azruzaal Azarago:
      • Set nationality to our country
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Ziliad Annizalid is active in this country
    • Ziliad Annizalid:
      • Set nationality to our country
  • Zarvad Orzagid becomes the leader for the Non-Aligned party.
    • The Father Of The Republic
      • Daily Political Power Gain: +0.1
      • Division Recovery Rate: +5%
      • War Support: +5%
  • Set the ruling party to Neutrality Non-Aligned with elections every 5 years
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Remove: Zaphod Zarca has been selected as Co-Sufrit. (?)
  • Remove: Zarvad Orzagid has been selected as Co-Sufrit. (?)
  • Clear country flag CTH_hide_orzagid
  • Changes the national focus tree to colthage_constitutionalist_focus_tree and keep completed focuses
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Else, if:
    • Limited to:
      • None of:
        • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Gets the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Hidden effect:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”
    • [SCOPE]Every recruited character:


colthage_other.57

The Elections of [GetYear]

Today the citizens of Colthage went to the polls, as elections for a new Sufrit began. As the old constitution stipulated, one Sufrit was elected by the citizenry, while the Co-Sufrit was appointed by the Sufrit. With Zalathel Zarca at the helm, and previous accusations of voter fraud, expectations for a free and fair were low from the onset. Despite this, two challengers emerged who met all bureaucratic challenges the government could throw their way. The remaining constitutionalist senators rallied behind general Zarvad Orzagid. Respected by many soldiers, and considered a safe alternative to steer the country to a more democratic course, the general campaigned vigorously, carving out a supporter base in the west. Jezabzella Zeshmid, a mare of the wealthy Zeshmid patrician dynasty, ran on a radical platform, and was considered the outsider in the election, managing to qualify despite numerous legal challenges. Her radical harmonist platform did well in university cities and among members of the RCCW Trade Union.

Despite interference from the government, the election was closely watched, as for the second time now, Zalathel Zarca faced serious opposition. Thousands of volunteers stayed up all night to count the ballots, with election officials eagerly sharing results with journalists and then radioing them to the central electoral commission in Colthage itself. Supporters of all three candidates stayed up late at night, glued to their radio as a preliminary result was declared.


 
Trigger conditions
  • None
Is triggered only by

On new term election


Option conditions

Event trigger.pngEnabled if:

  • Supremacy Supremacy popularity is more than party_popularity@neutrality
  • Supremacy Supremacy popularity is more than party_popularity@democratic
Event button.png
Another term for Zalathel Zarca!
  • Gain Political Power 25 Political Power

Event trigger.pngEnabled if:

  • Neutrality Neutrality popularity is more than party_popularity@fascism
  • Neutrality Neutrality popularity is more than party_popularity@democratic
Event button.png
Zarvad Orzagid earns the confidence of the nation!
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_constitutionalist_2
  • Lose 10% Stability Stability
  • Remove: Zarcids rule Colthage (?)
  • Remove: Militarists rule Colthage (?)
  • Remove: Scientifids rule Colthage (?)
  • Constitutionalists rule Colthage (?)
  • Set variable CTH_constitutionalist_power to 5
  • Set variable CTH_constitutionalist_loyalty to 100
  • Set variable CTH_constitutionalist_economy_cost_factor_var to -0.5
  • Set variable CTH_constitutionalist_mobilization_laws_cost_factor_var to -0.5
  • force_update_dynamic_modifier = yes
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Zarvad Orzagid is active in this country
    • Zarvad Orzagid:
      • Set nationality to our country
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Azruzaal Azarago is active in this country
    • Azruzaal Azarago:
      • Set nationality to our country
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Ziliad Annizalid is active in this country
    • Ziliad Annizalid:
      • Set nationality to our country
  • Zarvad Orzagid becomes the leader for the Non-Aligned party.
    • The Father Of The Republic
      • Daily Political Power Gain: +0.1
      • Division Recovery Rate: +5%
      • War Support: +5%
  • Set the ruling party to Neutrality Non-Aligned with elections every 5 years
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Clear country flag CTH_hide_orzagid
  • Changes the national focus tree to colthage_constitutionalist_focus_tree and keep completed focuses
  • Hidden effect:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”
    • [SCOPE]Every employed unit leader:

Event trigger.pngEnabled if:

  • Harmony Harmony popularity is more than party_popularity@fascism
  • Harmony Harmony popularity is more than party_popularity@neutrality
Event button.png
Jezabzella Zeshmid captures the imagination of the electorate!
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_constitutionalist_2
  • Lose 10% Stability Stability
  • Remove: Zarcids rule Colthage (?)
  • Remove: Militarists rule Colthage (?)
  • Remove: Scientifids rule Colthage (?)
  • Remove: Constitutionalists rule Colthage (?)
  • Harmonites rule Colthage (?)
  • Set variable CTH_harmonites_power to 5
  • Set variable CTH_harmonites_loyalty to 100
  • Set variable CTH_harmonite_stability_factor_var to 0.125
  • Set variable CTH_harmonite_trade_opinion_factor_var to 0.5
  • force_update_dynamic_modifier = yes
  • Set the ruling party to Harmony Harmonic with elections every 5 years
  • Changes the national focus tree to colthage_harmonite_focus_tree and keep completed focuses
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Has not selected a Co-Sufrit. (?)
  • If:
    • Limited to:
      • None of:
        • Has the Political Advisor “No Co-Sufrit”
    • Gets the Political Advisor “No Co-Sufrit”
  • Hidden effect:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”
    • [SCOPE]Every employed unit leader:


colthage_other.58

A Wave Of Criticism

"Zanno Mzelqatid, the Shadow Sufrit?"
"Constitutionalist ties to the Landowners, Deep Roots."
"Benoam Gerza, role of general suspected of atrocities unclear."
"Government dithers on Land Reform, slavery."

A slew of critical articles released mere weeks after the government rolled back censorship and liquidated its shares in several commercial media companies. Preliminary efforts to guarantee the independence of state radio was also underway. If Zanno Mzelqatid expected gratitude from the unmuzzled press, he was in for a rude awakening. Journalists scrutinised the interim-government's every move. Questionable decisions during the civil war, the pace of reforms, and the independence of the Sufrit were the topic of frequent reports. For the first time since the consolidation of Zarcid power, criticism of the government cut through to the masses, with a large effect on public opinion. Confidence in Zanno and Sufrit Zarra decreased in the polls, with opposition movements mobilising to capitalise, as they finally got their fair share of coverage.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal big news.png “Freedom Of Speech”


Event button.png
Stop the presses! Wait, that's illegal...
  • Lose Political Power 50 Political Power
  • Lose 5% Stability Stability
  • Lose 7.5% Neutrality Non-Aligned party popularity


colthage_other.59

The Organisation of the Working Class

Zaalshillek Bodazthart, the rural magnate in charge of the landowners, stormed into Zanno Mzelqatid's office. None of the secretaries or guards stopped him, knowing full well that he was too important to be denied access to their boss. He found Zanno sitting behind his desk, reading a Wingbardian book. "Ah, mister Bodazthart, to what do I owe the pleasure of company in my free time?" The Constitutionalist gave as a greeting.

"It is an outrage of the highest order, Zanno! And I urge you to deal with it forthwith." The landowner's hoof pointed out the window, his body shaking slightly with cropped up anger. In response, Zanno put down his book and trotted over to the balcony, followed by Bodazthart. There, on one of Colthage's Citadel's many squares, a large group of workers gathered, some waving red banners, and others carrying signs. One of the signs depicted Bodazthart as a fat dragon, another had him surrounded by parasprites. Chants reached up to the office balcony; "Justice for the workers! Free the slaves! Solidarity with Coltva!"

Bodazthart angrily pointed to the police officers lounging near the edge of the square. "Why is no zebra doing anything? These ruffians are besmirching my good name. Is this not illegal?"
Zanno smiled softly, shaking his head. "They are members of the Regional Confederation of Colthaginian Workers, or the RCCW. The Union was suppressed by the Zarcids, but now that they are no longer hindered, they have organised rapidly." Zanno's voice betrayed a hint of pride for the new free society.
The magnate, however, raged on, waving his hoof angrily. "They are good-for-nothing communists, seeking to undermine us both! I demand that you stop this attack on good morals!"

Zanno Mzelqatid sighed and laid his hoof on the other zebra's shoulder. "I cannot, and neither can the Sufrit. But do not worry about them, their anarcho-syndicalist ideals will not gain much traction, I'm sure. No senators are willing to associate with them."
"Their only ideal is thievery." Zaalshillek turned away, storming back out of the door. "You will hear from me, Zanno! This isn't over!"


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra worker.png “Liberation Of Labour”


Event button.png
Some of those signs were a bit rude.
  • Lose 5% Stability Stability
  • Gain 7.5% Communism Communist party popularity


colthage_other.60

Demand For Land Reform

"Well, these certainly aren't radicals, sir, they are just farmers." The police officer smiled slightly as she briefed Senator Zenut Zaranzid. A crowd had gathered in one of the squares of the Lower City of Colthage, composed of farmers of all corners of the country.
"Let's have a talk with them then. They are citizens as well as you and I." The Senator put up a smile and approached one of the protesters, the police officer keeping a distance. "Greetings sir, I am Senator Zaranzid. I could not help but overhear your gathering today, and I was wondering what seems to be the matter." At mentioning his name, more of the protesters came closer, curious about the senator. The farmer seemed a little taken aback by such an important figure talking to him, and he gripped his pitchfork tight. "Oh, oh. Well we thought now that we have the right to protest, we would use it, you know?"

Zaranzid nodded patiently, giving a gentle smile. "Indeed, and I appreciate you all coming out. But could you tell me what you are protesting for?"
The farmer took a deep breath. "Land reform." He takes another breath, as if to gather courage. "You see mister Senator, construction workers have been hard at work building schools in my village, and in others too. And I really appreciate that you are thinking of my children, but."
A mare cut in, "I am from Coltva, and with our meagre land, we cannot afford to send our foals to school. We need the land reform you promised!" Her words could count on support from the other farmers, which made the senator nod gravely.

"I see. That is unfortunate. I am afraid that is a matter for the new government, however, after elections." The senator wished he could tell the protesters anything else. He did not know if any new government would be able to wrangle the Landowners into parting with their land. The farmers seemed disappointed. These had been the ones willing to believe in the new Republic enough to come here to protest. Zaranzid feared that back home, they left disappointed radicals.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra school.png “Rural Education”


Event button.png
Are you not happy with the schools?
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
  • Lose 10% Stability Stability
  • Lose Political Power 25 Political Power
  • Lose 5% Neutrality Non-Aligned party popularity
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
      • [Scope]Kizil-Zeb (1093):
        • None of:
          • Has the dynamic modifier “Token Land Reforms”
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
          • Is a core state of our country
      • Resistance: +5%
      • Scripted Effect: CTH_unrest_up=yes

61 - 70


colthage_other.61

The Rule Of Law

It was an exceptional day indeed as The One Hundred and Twenty Seven, ancient justices of Colthage, were in full attendance at a day of court. Before them, the leaders of the old regime appeared. First, Baltazar Zakbar, leader of the Scientific Clique. The zebra was sentenced for abuse of office, misappropriation of government funds and blasphemy. Batrun Zaryes, leader of a clique of generals known as the militarists, was sentenced for treason against the Republic for his major role in supporting the Zarcids and fighting the Constitutionalist uprising.

Next the crowd watched as a wide eyed Bezelshazzar Zerutra and a restrained Jebzel Zoblos were tried for crimes committed during the Zarcas' reign. Zerutra interrupted the justice when she gave the list of charges, choosing to admit to all accounts rather than hear them spoken out loud. Zoblos was more combative, trying first with words, and then with hoof to intimidate the quorum of judges. It took four bailiffs to carry her out of the courtroom. Both generals were stripped of their rank and sentenced to prison for crimes against Zebrakind.

Lastly, three Zarca brothers entered the courtroom, a silent crowd gazing as the three zebras held their heads up in unison, listening to the council member who brought forth the charges. It took her a while to finish, the gaze of the ex-Sufrit making her stammer on occasion. Finally, she rounded off. "Therefore, I advise the council to sentence the suspects with capital punishment." There were gasps from the audience in the courtroom, as the presiding justice waited for a response. Three Zarcids stood unmoved before the council, but the fourth jolted up from the audience, carrying a stack of papers. "Honourable members of the Council, I would like to intervene on behalf of my brothers!" The voice of Zaphod Zarca made the brothers turn their heads. Zalathel grinned, Zago smiled, and Zasdrubal kept his feelings hidden as the zebra made her way to the court floor and began her defence. Zaphod recited ancient law and precedent, reminding the justices of the difficult position the Zarca family had been in, how they liberated Colthage from the Storm King, and how the lessons they learned from that war had been the wrong ones.

All justices met until the dark of night, but none of the audience left the courtroom. When the justices returned, not even a single breath could be heard...


 
Trigger conditions
  • None
Is triggered only by
  • Completing the national focus Zebra judge.png “Put Zarcid Supporters On Trial”
  • Completing the national focus Zebra judge.png “Put Zarcid Supporters On Trial”

Event button.png
"The One Hundred and Twenty Seven sentence the defendants to life in prison."
  • Gain Political Power 50 Political Power
  • Gain 5% Neutrality Non-Aligned party popularity
  • Scripted Effect: CTH_remove_1_scientifid_power=yes
  • Scripted Effect: CTH_remove_1_military_faction_power=yes
    • If:
      • Limited to:
        • Batrun Zaryes is active in this country
      • Batrun Zaryes:
        • remove_unit_leader_role = yes
    • If:
      • Limited to:
        • Bezelshazzar Zerutra is active in this country
      • Bezelshazzar Zerutra:
        • remove_unit_leader_role = yes
    • If:
      • Limited to:
        • Jebzel Zoblos is active in this country
      • Jebzel Zoblos:
        • remove_unit_leader_role = yes
  • Hidden effect:
    • If:
      • Limited to:
        • Batrun Zaryes is active in this country
      • Batrun Zaryes:
    • If:
      • Limited to:
        • Bezelshazzar Zerutra is active in this country
      • Bezelshazzar Zerutra:
    • If:
      • Limited to:
        • Jebzel Zoblos is active in this country
      • Jebzel Zoblos:


colthage_other.62

Trials Cancelled

"The decision of the One Hundred and Twenty Seven is final, mister Mzelqatid, and we would urge the Sufrit's government to abide by it. We will not be party to the trial of your political opponents." Zanno Mzelqatid was left speechless as the justice of the supreme legal authority of Colthage turned around and strode out of the room, leaving him with Senator Zaranzid and Sufrit Zarra. The latter tried to give an encouraging smile from behind his desk. "Come now Zanno, do not let them get to you. We will find another way to bring these zebras to justice." Zaranzid could not contain his anger any longer, however. "Stop it with your eternal nuance." He stared at Zanno with fiery eyes, but his leader only gave back a dim look. "Our supporters will be furious. They will not understand why their supposed justices will not even attempt to deliver justice."
"The people will just have to wait a little longer, Zenut. With a broad mandate I can..."
"Can you? Can you really?" Zaranzid's gaze seemed to pierce Zanno's heart.

"Mister Zaranzid, please," the Sufrit intervened. "The people will not just forget who brought them their freedom. Let us put our faith in our citizens." Zarra's voice carried calmly through the room, his smile trying to melt Zaranzid's anger.
"The election, yes, the election. You realise we have achieved nothing so far? We may as well print the Plan of Zapza as our manifesto again, because we achieved none of our promises!"
"Please, my friend. Do not desert me now. Do not give up on our dream." Mzelqatid pleaded, as Zaranzid recalled the preparations for the civil war, the triumphs and the low points. Zanno's idealism and his genuine character. Would it be enough to see him through? To see them all through?
"I am sorry, I was beside myself. Let us prepare your campaign, my friend." Zaranzid sighed, patting Zanno on the shoulder.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra judge.png “Put Zarcid Supporters On Trial”


Event button.png
The rot goes deep, it seems.
  • Lose Political Power 25 Political Power
  • Gain 5% Supremacy Supremacist party popularity


colthage_other.63

The Election Results

Today the citizens of Colthage went to the polls, as elections for a new Sufrit began. Citizenship was not universal, and not every Colthaginian qualified, despite promises from the constitutionalists to extend the franchise. As the restored constitution stipulated, one Sufrit was elected by the citizenry, while the Co-Sufrit was appointed by the Sufrit. Three major candidates emerged. The first was Batrun Zaryes, a popular general in the Colthaginian army. Secondly, there was Jezabzella Zeshmid, a harmonite patrician, whose campaign was hampered by harassment from unknown thugs and by multiple major donors inexplicably withdrawing support. Lastly, Zanno Mzelqatid, the leader of the Constitutionalists, rallied much of the moderate vote behind him, along with tactical voters afraid of Zaryes. The inability of the interim government to deal with the old order had disillusioned much of Zanno's base, however.

As election day came to a close, the electoral commission announced a turnout of 59%. Several polling stations took a long time to report any results, meaning that it took until the morning after the election for the commission to announce a preliminary result; Zanno Mzelqatid got a slight majority of the vote. Jezabzella took the opportunity to speak over the airwaves, congratulating her rival on his victory.

However, as Zanno gave his victory speech, Batrun Zaryes also came on the radio. The general announced his team was investigating several reports of voter fraud, pointing out that some of the polling booths which took the longest to report their results were in the western heartlands of Zanno. He denounced the constitutionalist as a fraud on the radio, threatening repercussions. Militarist and scientific senators, as well as several governors, soon rallied to demand a formal inquiry into the election, despite the commission's assurance the results were valid. Colthage was uneasy the next days, with citizens protesting on Zanno's behalf, but the Senate, still filled with supporters of the old order, refusing to ratify the election's result and demanding an inquiry.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic lau democracy.png “Hold Elections”


Event button.png
I would never cheat, you have to ratify the vote!
  • Clear country flag CTH_has_zarra
  • deactivate_advisor = CTH_zarani_zaalyon_zarra
  • Gain 5% Neutrality Non-Aligned party popularity
  • Hidden effect:
    • Trigger country event “Batrun Zaryes' Coup” in 1 day


colthage_other.64

The Election Results

Today the citizens of Colthage went to the polls, as elections for a new Sufrit began. Citizenship was not universal, and not every Colthaginian qualified, despite promises from the constitutionalists to extend the franchise. As the restored constitution stipulated, one Sufrit was elected by the citizenry, while the Co-Sufrit was appointed by the Sufrit. Although multiple leftist candidates ran for the position as well, their inability to ally meant there were only two contenders on election day. The first was Zanno Mzelqatid, the leader of the Constitutionalists, who enjoyed much support from the middle class, more conservative voters, and the west of the country generally. He had been taking a hit in the polls recently due to the inaction of the interim government. His opponent was Jezabzella Zeshmid, the harmonite candidate, who campaigned aggressively, managing to form a broad coalition, with a solid base in the capital and cities along the north-eastern coast.

As election day came to a close, the electoral commission announced that the turnout was 82%, the highest percentage in 30 years. Thousands of volunteers stayed up all night to count the ballots, with election officials eagerly sharing results with journalists and then radioing them to the commission in Colthage. Supporters of the two candidates stayed up late at night, glued to their radio as a preliminary result was declared;
Jezabzella had won a slight majority of the votes. Many zebras rejoiced, but some waited anxiously for Zanno's calming voice to come over the radio waves. The constitutionalist conceded and congratulated Jezabzella, reminding his voters that leading opposition was as honourable a task as being Sufrit.

Zanno had expelled any fear of post-election violence with his concession, and in the days after, the Senate convened to recognise the vote as legitimate, preparing for a new Sufrit to be instated.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal generic lau democracy.png “Hold Elections”


Event button.png
The citizens of Colthage have spoken!
  • Clear country flag CTH_has_zarra
  • deactivate_advisor = CTH_zarani_zaalyon_zarra
  • Remove: Constitutionalists rule Colthage (?)
  • Harmonites rule Colthage (?)
  • Gain 5% Harmony Harmonic party popularity
  • Set the ruling party to Harmony Harmonic with elections every 5 years
  • Scripted Effect: CTH_add_1_harmonites_power=yes
  • Scripted Effect: CTH_remove_1_constitutionalist_power=yes
  • Set variable CTH_constitutionalist_loyalty to 70
  • Set variable CTH_harmonites_power to 5
  • Set variable CTH_harmonites_loyalty to 100
  • Set variable CTH_harmonite_stability_factor_var to 0.125
  • Set variable CTH_harmonite_trade_opinion_factor_var to 0.5
  • force_update_dynamic_modifier = yes
  • Changes the national focus tree to colthage_harmonite_focus_tree and keep completed focuses


colthage_other.65

Batrun Zaryes' Coup

"Za'al's beard. Can you repeat that?" Major Pazeb stared wide-eyed at the corporal, who had just come rushing into the Colthaginian Senate building's security office.
"Sir, a battalion of soldiers is marching through the city. They took over the prison, I think they freed many prisoners. They are on their way to the Citadel."
"Whose soldiers? How did they get here?"
"Our soldiers, major. Batrun Zaryes marches at their head."
"Sweet mother Zanit..." Major Pazeb muttered, before jolting up on his hooves. "Get the senators and the delegates inside the building. Gather every zebra who can shoot a rifle. And get sandbags up here." The corporal saluted nervously and stormed out. "Commander of the Citadel! Ceremonial position, my flank. Of course, I had to be the one promoted away to the capital." Pazeb grumbled to himself, before grabbing a helm, a hipflask of rum and a rifle.

A few minutes later the entire quarter was in chaos, with many zebras fleeing into the Senate building and its surroundings, and soldiers and police officers erecting barricades and sandbag walls. On the Senate's roof, a zebra shouted: "They're coming!" The work immediately ceased, shovels and hammers dropping to the ground as guns were drawn and cover taken. Pazeb huddled behind a sandbag, rifle in hoof, as a full column of soldiers marched up the street, halting a good fifty metres from him. In front of them stood General Zaryes, in full dress uniform, his medals gleaming in the sun.
"Good afternoon, citizens. I have urgent business in the Senate building, so stand aside." The general's voice carried through the silent street.
The major bit his lip, but then spoke up. "You are in violation of the Constitution of the Republic. Stand down, general."
"I am merely coming to help the Senate ratify the right result." Zaryes smirked, staring at the Senate building, his final goal.

Major Pazeb sighed deeply. The zebras around him stared anxiously as he aimed his Ochzor rifle, and pulled the trigger. A moment later, General Zaryes' body slumped down on the street, and his soldiers dispersed into cover to fight back. The firefight lasted the rest of the day, but without their leader, many of the coup's supporters surrendered and were arrested. Batrun Zaryes would close his eyes for the final time in sight of the Senate, his coup attempt suppressed before he could even declare himself Sufrit.


 
Trigger conditions
  • None
Is triggered only by

The event “The Election Results” option “I would never cheat, you have to ratify the vote!”


Event button.png
Colthage is shaking on its foundations.
  • Batrun Zaryes:
    • Retires
  • Zaryes is dead (?)
  • Lose 5% Stability Stability
  • Lose Ponypower 397 Ponypower
  • Gain 5% Supremacy Supremacist party popularity
  • Scripted Effect: CTH_remove_1_military_faction_power=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes
  • Hidden effect:
    • Trigger country event “The Bombardment Of Colthage” in 1 day


colthage_other.66

The Bombardment Of Colthage

The City of Colthage descended into chaos. Much of the lower city, and the area around the Senate, were in control of Major Pazeb and constitutionalist supporting army units, but while Zaryes had been defeated, Zalathel Zarca escaped prison. He and what remained of his supporters had taken over much of the Byrza Citadel, raiding armouries which had been stocked with artillery and other heavy weapons for a potential attack against the capital. Citizens cowered in basements as the Zarcids aimed their howitzers at the Senate, bombarding the ancient building and demanding the 'illegitimate government' surrender. Relief came in the person of Bezelshazzar Zerutra, who led his forces to Colthage from the countryside. The general took over the defence effort, with Major Pazeb gladly giving him the title of Commander of the Citadel. He brought his own artillery, with which he took aim at the Temple of Za'al, and other citadel strongpoints of the Zarcids. Fires raged uncontrollably through the city as the two sides clashed, crushing civilians between their lines.

In the Senate, the remnants of the constitutional government hid from the fighting, and Sufrit Zarra met with Zanno Mzelqatid. The Sufrit spoke, "Please, my friend. Let us go out there, and broker a peace between the two sides. We need to protect our people."
Zanno shook his head. "There is no negotiating with these brutes, Sufrit. They speak only for themselves. We must endure."
Zarra sighed. A loud boom echoed through the halls, as small pieces of the ceiling came down and the floor shook. Another impact. "We will be torn asunder. Zanno, Colthage does not have much endurance left. We must give way before she collapses."
"Never! My brother told me to not give up. He said the Republic is worth fighting for. We cannot give up now!" Zanno's voice echoed through the hall, lifting the heads of the senators and others hiding inside. On their faces, weariness and fear were setting in. There was no end in sight.


 
Trigger conditions
  • None
Is triggered only by

The event “Batrun Zaryes' Coup” option “Colthage is shaking on its foundations.”


Event button.png
Will someone stop this madness?
  • Lose 10% Stability Stability
  • Lose Ponypower 1 061 Ponypower
  • Gain 10% Supremacy Supremacist party popularity
  • [Scope]Colthage (875):
    • The Military factory Military Factory receives 0.5 levels of damage
  • Hidden effect:
    • Trigger country event “The Ceasefire” in 6 days


colthage_other.67

The Ceasefire

Suddenly, shells stopped falling. The sound of gunfire in the distance stopped entirely. The zebras in the Senate stared at each other, barely believing their ears. Only the soft creaking of the damaged building above them broke the silence. The Zebras were too tired to cheer, food had been rationed by the defenders for days now, and even water was running out. Zanno Mzelqatid got up from his makeshift bed, his eyes full of hope. "Maybe they won... Maybe we can go back to normal..." He muttered, making his way to the exit, talking to soldiers and finding his way to General Zerutra's headquarters. The city was in shambles, and even the small trip meant Zanno had to climb rubble multiple times. Soldiers saluted the leader of the constitutionalists as he reached Zerutra's office, and the general stood up to shake hooves with Zanno. "General, it is good to see you. I see the fighting has stopped. Do you have good news?"

Bezelshazzar Zerutra gave a small smile. "Yes, I have been able to broker a ceasefire with Zarca." His smile dropped. "However, I will need you to drop your claim to the Sufrit's office. Zarca was adamant that you would not replace him."
Zanno shook his head. "General, I cannot agree to that. You know how many have given their all for me to succeed? I cannot meet such demands, even if I wanted to."
The general put his hoof on Zanno's shoulder. "Mister Mzelqatid, there is no reason to make this difficult. Resign."
"No, no, no!" Zanno reiterated.
"Then you leave me no choice." Zerutra raised his voice and shouted. "Guards, take Mzelqatid away, he is a threat to the peace!" The leader of the constitutionalists struggled with his depleted strength, but eventually he gave up.

The Constitution of the Republic stipulated that in an emergency, a sufrit without a co-sufrit would be succeeded by the Commander of the Citadel, who was presumed to be in charge of the defence of the city. Carefully relaying the order of events to the rest of the country, Zerutra claimed the title of Sufrit, shaking hooves with Zalathel Zarca, who fully expected to be reinstated after the dust was settled. In his eyes, Zerutra had always been loyal, crushing any threats to the family. Within ten days of the coup, Bezelshazzar Zerutra was the most powerful zebra in Colthage.


 
Trigger conditions
  • None
Is triggered only by

The event “The Bombardment Of Colthage” option “Will someone stop this madness?”


Event button.png
Finally I will have the chance to set things right.
  • Lose 20% Stability Stability
  • Lose Political Power 200 Political Power
  • Lose Ponypower 2 384 Ponypower
  • [Scope]Colthage (875):
    • The Military factory Military Factory receives 0.5 levels of damage
    • The Civilian factory Civilian Factory receives 1 level of damage
    • The Infrastructure Infrastructure receives 1 level of damage
  • Bezelshazzar Zerutra becomes the leader for the Supremacist party.
    • Hedonist
      • Stability: −5%
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_zarcid
  • Set the ruling party to Supremacy Supremacist
  • Changes the national focus tree to colthage_drunkard_asshole_focus_tree and keep completed focuses
  • Set the Supremacy Supremacist party name to (Zerutrids) Zerutrids
  • Scripted Effect: CTH_remove_1_constitutionalist_power=yes
  • Set variable CTH_constitutionalist_loyalty to 50
  • Set variable CTH_harmonites_loyalty to 50
  • Set variable CTH_military_faction_loyalty to 80
  • Remove: Constitutionalists rule Colthage (?)
  • Militarists rule Colthage (?)
  • [SCOPE]Every country that exist and could exist:
    • Limited to:
      • Zalathel Zarca is active in this country
    • Zalathel Zarca:
      • Set nationality to our country
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
        • Is a subject of our country
    • end_puppet = CVA
  • Benoam Gerza:
    • Unit leader loses trait:
      • Constitutionalist
  • Hidden effect:
    • Lose opinion modifier “Sent Military Mission” (Opinion +75 opinion / Time 12 years and 6 months) towards Flag of Hippogriffia Hippogriffia
    • Lose opinion modifier “Sent Equipment” (Opinion +25 opinion / Time 12 years and 6 months) towards Flag of Hippogriffia Hippogriffia
    • Flag of Hippogriffia Hippogriffia:
      • Lose opinion modifier “Common Cause” (Opinion +50 opinion) towards our country
    • Trigger country event “The Death Of A Fallen Hero” in 3 days


colthage_other.68

The Death Of A Fallen Hero

"Are we really going to do it?" One of the soldiers escorting Zanno Mzelqatid asked her comrade, clutching her rifle as they made their way to the prison in the lower city, the same one Zalathel had escaped from 10 days ago.
"Orders are orders." The older sergeant sighed as they trotted into an alleyway. Zanno frowned, his eyes darting nervously between the two soldiers. "I don't think this is the way." He tried, while the two soldiers kept leading the would-be Sufrit to the end of the alley, until Zanno reached a brick wall. "Sergeant, private, I think we ought to head back now." Zanno tried again.
"I'm sorry, please stand still. Close your eyes. It will be over soon." The private said, as the two soldiers trotted back a little, their rifles aiming at Zanno.
The leader of the Constitutionalists froze to the ground, staring at the two barrels. "Brother, is this why you wanted me to try? You wanted me to come to you?"

Two gunshots ended the life of Zanno Mzelqatid. He would never make it to prison.

After Zanno's body was found in the alleyway, acting Sufrit Zerutra ordered a full investigation into his death, but no news came. In the west of the country, Zanno's supporters whispered that the sufrit ordered the killing to eliminate opposition. This rumour was soon fed by Zenut Zaranzid, who assumed the mantle of leader of the constitutionalists. The senior senator had fled Colthage when the fighting broke out, re-emerging in Zapsa. As the capital settled down from the fighting, the rest of the country started to stir. Protests were planned, pamphlets shared and schemes hatched. With his death, Zanno Mzelqatid turned from a disgrace to a martyr for the cause, his name carried on banners in every town in the west.


 
Trigger conditions
  • None
Is triggered only by

The event “The Ceasefire” option “Finally I will have the chance to set things right.”


Event button.png
Let them hold their little rallies.
  • Lose 20% Stability Stability
  • Scripted Effect: CTH_remove_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_remove_10_harmonites_loyalty=yes
  • Set country flag CTH_mzelqatid_ded
  • Zanno Mzelqatid:
    • Retires
  • Zenut Zaranzid becomes the leader for the Non-Aligned party.
  • Hidden effect:
    • Trigger news event “The Ten Tragic Days” in 12 hours to 1 day
    • Trigger country event “The Second Civil War” in 7 days


colthage_other.69

The Second Civil War

"So, he calls me a counter-revolutionary usurper and a traitor? Bastard." Bezelshazzar Zerutra stood on the wall of the citadel of Colthage, gazing over the badly bruised city. A fresh wind always helped clear his head when it was needed. "I am about the only zebra left in this place who is loyal to this country. The things I sacrificed for her..." His eyes widened as memories flashed before his eyes. The pain returned. "No, they do not understand. I will not let them stop me. Not now." His eyes looked down to the hipflask of rum he carried. "Later. I will endure, for now."

"Here we are again huh?" General Azruzaal Azarago smiled weakly, carefully cleaning out his ornate revolver.
"Here we are again." General Orzagid replied, staring at the map. "Again, we find ourselves in Zapsa, with our backs against the Zumidian border." Soldiers were busy putting up the Constitutionalist flag in the town hall's meeting room, while Senator Zaranzid came in, stern faced. The two generals saluted.
"Gentlecolts, how are we doing?" Zaranzid asked.
Orzagid pointed at the map. "Not too much different from last time. We control a solid front line from the sea to Zalihli, but much of the rest of the country is unaccounted for."
"I have heard rumours from Coltva that the zebras there might rise up as well!" Azarago added hopefully. "Zerutra is an old fox, sir. Let's not underestimate him."
"But the things he did," Orzagid added, "We cannot let him stay in power."
Zaranzid nodded "that is why we are here. To bring down the usurper and restore the constitution. We will not be put down!" In the back of the room, the soldiers cheered. The second civil war had begun.


 
Trigger conditions
  • None
Is triggered only by

The event “The Death Of A Fallen Hero” option “Let them hold their little rallies.”


Event button.png
The revolution is doomed to fail again.
  • Scripted Effect: CTH_second_civil_war=yes
Event button.png
Long live Zaranzid! Long live the revolution!
  • Scripted Effect: CTH_second_civil_war=yes
  • File:CTC.png CTC:
    • Country becomes our country


colthage_other.70

Uprising

As Zannido Zidon walked away from the Metzudah fortress, he felt a warmth in his chest. Ever since Zerutra's coup, the government had been teetering on the edge of collapse. A few days ago, it had finally happened.

But Zaranzid and his lot were no different than Zerutra. They had pushed to make a deal with Zerutra, allowing his old order to stay in place at the expense of true freedom. They had ordered Zidon and his freedom fighters to hoof over their weapons to the zebras now massacring activists and true democrats across the nation.

They were fools and traitors, all of them.

So Zidon had gone to the only individuals he knew he could trust, the Coltvans. They would never make allies with Zerutra or Zaranzid. It was time they and Zidon joined together to remove the tyrants from Colthage once and for all.

The convention was signed, and declared itself in revolt against the Colthaginian state.


 
Trigger conditions
  • None
Is triggered only by

When scripted effect “CTH_second_civil_war” is activated


Event button.png
These bandits will face justice!
  • Hidden effect:
    • Scripted Effect: CTH_second_civil_war_2=yes
Event button.png
The Lion of the West will lead us to victory!
  • Custom effect tooltip: Country changes to Conventionist Army.
  • Hidden effect:
    • Scripted Effect: CTH_second_civil_war_2=yes
    • File:CTB.png CTB:
      • Country becomes our country

71 - 80


colthage_other.71

The Two Lions

The tavern in Kizil-Zeb was dark and smokey, lit mainly by candles and smoldering cigars, all to preserve secrecy. In civil war, you can never be too careful.

Zidon took a drink from his glass and turned to the zebra across from him, wreathed in shadow; "You know, comrade, it took a lot of work to get here. Had to fight the navy to get to Zebinop, landlords in Zapki, and more than a few of those military brutes."

Zeshmunazash Zeirutid leaned forward and rolled his eyes, "Oh come on Zannido, you can be as suave as you like about it but you still got stabbed, now hold still for the love of Za'al, I'm trying to put the bandage on you."

Zanndio laughed, "Being suave? I'm just talking about all the fun I had! And plus, the alcohol numbs the pain. More please, madame." Zannido held out his glass in front of Zarishat, who sat off to the side wetting bandages. Opening her flask, Zarishat poured Zidon another shot, before downing at least three in one gulp for herself.

Zeshmunazash tied a knot over the gauze, and fixed in place a rubber tie before leaning back and sighing. "There, you'll be fine. I had heard you were coming to talk business, but I didn't expect for you to gallop here alone, injured and bleeding."

"I work in my own... 'unique' way." Zidon poked at the bandage, before turning back to Zesh. "But yes, on the matter of... business. I hope I can have your support in taking back Colthage? I know many of the constitutionalists aren't all that appetizing as allies, and I know you don't know me that well, and I should probably stop listing off reasons you shouldn't trust me, but I think we're in this together, there's so much that needs to be fixed I don't know if I can do it alone. I-"

Zesh firmly and carefully placed a hoof on Zannido's muzzle. "I'll be direct with you, Mr. Bandolier. I don't think someone who gallops into town being chased by a private militia with grievous injuries, comes in and drinks my sister's booze, and then cracks jokes while I try to stop him from bleeding out, is trying to trick or bribe me. My network will do everything we can to support you. Coltva is under our control already. You have my forces. Let's bring some freedom around here."


 
Trigger conditions
  • None
Is triggered only by

When scripted effect “CTH_second_civil_war_2” is activated


Event button.png
"I couldn't agree more."
  • File:CTB.png CTB:
    • Annex our country (troops transferred)
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • None of:
      • Scripted Effect: CTH_remove_coltvan_unrest_ideas=yes
      • File:CTB.png CTB gains a core on this state
    • Change capital to Kizil-Zeb (1093)
  • [SCOPE]Every recruited character:
    • Limited to:
      • Is not the country leader
      • Is a unit leader
    • Set nationality to File:CTB.png CTB
  • File:CTB.png CTB:
    • Country becomes our country


colthage_other.72

Consolidating Power

In the weeks since the Senate's confirmation of Baltazar Zakbar to the position of Sufrit, he has been busy appointing fellow Scientifids to almost all important government positions, purging supporters of the previous regime. Critics have been quick to point out that this personnel reshuffling goes against the constitution. In response, the new Sufrit has pushed back aggressively, claiming such complaints rest on "arbitrary, irrational dogma," and promising his administration will do away with "metaphysical politics" altogether.

Despite Baltazar's grand ambitions, his position is far from secure. The problems facing Colthage have not gone anywhere, and his administration will have to fix them while facing threats from both within and without.

At the moment, opposition to Baltazar within the government is concentrated mainly in the army, where only a small fraction currently support him. It goes without saying that this level of distrust between military zebras and civilian officials is harmful to both Colthage's stability and its security. If Baltazar wants to remain in power for long, the loyalty of soldiers and generals will need to be earned, and earned fast.

Another challenge facing the new Sufrit is growing divisions within the Scientific Clique itself. The most relevant one is the split between older and more conservative Scientifids and the young and progressive Scientifids. Although they all agree on the power of science and its ability to advance society for the betterment of all creatures, the two sides have differing ideas on what the new social order should look like, and what policies should be implemented to bring it about.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal CVA technocrat.png “The Clique In Control”


Event button.png
We will find truth, and truth shall save Colthage.
  • If:
    • Limited to:
      • Has less than 5 research slots
    • Gain 1 research slot
  • Else:
    • Gain Political Power 100 Political Power
  • If:
    • Limited to:
      • Is player-controlled
    • Activate Mission: “Complete 'Ensure Military Loyalty' Focus”


colthage_other.73

The Debate On Positivist Politics

One of the primary reform platforms of the Scientifids has been the overhauling of how state officials and bureaucrats receive their positions, given the widespread prevalence of nepotism, corruption, and general unsuitability of these officials under the Zarcid regime. This has drastically reduced the overall strength and efficiency of the state, lessening its ability to handle problems and crises, reducing the citizenry's confidence in the government, in turn leading them to ideologies that will only further destabilize the nation, as demonstrated in the situations with the Constitutionalists and Coltvans. To break the cycle and restore our state's capacity, the Scientifids have nearly unanimously agreed to implement a robust meritocratic appointment process to ensure that all state officials are qualified and capable to serve in the offices they occupy; however, disagreements between the Old and Young Scientifids in the implementation of this process have once again been brought to the forefront of Senatorial politics.

The Old Scientifids support a purely internal system of appointment conducted through a series of rigorous qualifications that a zebra must meet to be considered for that position (those qualifications, in turn, being drafted by an independent council of experts specific to a given field). At the same time, the Young Scientifids argue that the government should let the public decide who gets to run what through elections for various executive offices, though they still support the rigorous qualifications to qualify as candidates. Though this seems like a return to the mob rule the Constitutionalists promote, the Young Scientifids bring up valid points regarding the fact that the Old Scientifids system is based on the assumption that the fields in which the officials are working lack any room for interpretation or debate. This could allow for the possibility of bias to appear in appointments should one interpretation of a field be preferred over another, something that would be doubly concerning given the insular nature of these appointments. By allowing elections for these offices, we would be opening the door to allow a more comprehensive portion of the population to decide how their government should be run, and though it would not eliminate bias, it would certainly minimize it.

Countering, the Old Scientifids bring up the fact that the public is not well informed enough to make proper judgments on the candidates they would be voting on, thus allowing candidates to manipulate public opinion based on emotions rather than evidence, giving further likelihood to a less than ideal candidate winning an election. The Young Scientifids then refute this by bringing up the various high-quality education proposals pushed by the Old Scientifids, causing another counterargument from the Old Scientifids in a seemingly never-ending cycle for weeks on end. In truth, the goal of these debates is never to sway the other side but rather to bring the Clique onto yours, as they do have the final say in all aspects of policy.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal CVA evolution.png “Scientific Politics”


Event button.png
Power must be gained from merit alone.
  • Gets the National Spirit Generic research bonus.png “Meritocratic Technocracy”
Meritocratic Technocracy icon
Meritocratic Technocracy
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Political Advisor Cost: −25%
  • Gain Political Power 100 Political Power
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Remove the National Spirit Generic disjointed gov.png “Political Instability”
Event button.png
The citizens deserve to have a say.
  • Gets the National Spirit Idea tur etatism bonus.png “Guided Democracy”
Guided Democracy icon
Guided Democracy
  • Daily Political Power Gain: +0.1
  • Stability: +10%
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Remove the National Spirit Generic disjointed gov.png “Political Instability”
  • Scripted Effect: CTH_add_1_constitutionalist_power=yes
  • Scripted Effect: CTH_add_1_harmonites_power=yes
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes


colthage_other.74

A Meeting With A Rival

Morning light streamed into the Sufrit's office as Baltazar Zakbar sat at his desk, idly leafing through a report. "Must be running late," he muttered to himself. A few minutes later, his ears perked up at the telltale sound of clinking medals. Looking up, he saw Batrun Zaryes leisurely trotting into the office as if it was his own. After taking a seat, Batrun's eyes lingered on the conspicuously empty space where Zamilcar Zarca's portrait had once hung.

"Ah, greetings," Baltazar said, bowing his head slightly. "It's been far too long since we had a chat, but things have been very busy around here. I'm sure you understand." Baltazar chuckled. Batrun responded with stony silence. "Well... let's skip the pleasantries, then!" Baltazar tapped his desk while awkwardly clearing his throat. "What must this administration do to earn the loyalty of you and your zebras?"

"I have a few things in mind." Batrun smirked, stroking his beard. "One: Appoint me Co-Sufrit." The general kept a close eye on Baltazar as he began listing his conditions. "Two: Guarantee the autonomy of the military. Three: Heed any demands the military may have and fulfil them with all possible haste." Batrun tried to read Baltazar's expression, but the Sufrit wore a poker face. "Do this, and there will be no cause for strife between us," he continued, leaning back in his chair. "You see, I have no problem leaving domestic affairs to the relevant experts—but warfare is a science as well, and we generals are experts of war. Our expertise must be respected; surely you agree?" Batrun asked, cocking an eyebrow.

"Yes, that is all quite reasonable." Baltazar nodded after a few seconds of mock-hesitation. In his head, he knew he had no choice but to accept. "I assure you, every one of those things will be done!" Baltazar extended a hoof towards Batrun. The general smiled wide and shook his hoof, meeting Baltazar's gaze with friendly eyes. But behind those eyes, Baltazar could sense a ruthless predator, one whose ambition had not yet been sated. There was no doubt about it: his new Co-Sufrit was a dangerous stallion.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Appoint zaryes.png “Ensure Military Loyalty”


Event button.png
Keep your friends close, and your enemies closer...
  • Custom effect tooltip: Will activate Missions to complete military-related focuses.

Curtail Military Power decision will be blocked.

  • Military missions blocker (?)
  • If:
    • Limited to:
      • Is player-controlled
    • Activate Mission: “Complete 'The Coltvan Problem' Focus”
    • Activate Mission: “Expand The Army”
    • Activate Mission: “Complete 'A Foundation of Order' Focus”
  • Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Remove: Has not selected a Co-Sufrit. (?)
  • Remove the Political Advisor “No Co-Sufrit”
  • Gets the Political Advisor “Batrun Zaryes”
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.25
  • Stability: −5%
  • Else, if:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Remove the National Spirit Generic disjointed gov.png “Political Instability”
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 4
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Scripted Effect: CTH_add_10_military_faction_loyalty=yes


colthage_other.75

The Debate On Economic Planning

There is no question that our nation has made tremendous strides these past few decades. Thanks to the expert advice of the Scientific Clique, economic development was fostered and the country vaulted into the industrial age. Unfortunately, production has declined in recent years due to domestic upheavals. We need to get things back on track: achieving prosperity is critical to both maintaining our popularity among the citizenry and ensuring the future security of Colthage.

To this end, some of the Old Scientifids want the state to take a more direct role in the economy, using economic calculation and the scientific method to manage it. We would be able, via government controls and regulations, to take all necessary measures to keep conditions stable and promote economic growth. Instead of relying on countless individuals, none of whom can see the bigger picture, a strategic plan would allow our experts to make decisions about how best to allocate resources on a nationwide scale.

The Young Scientifids, however, are sceptical of this plan, arguing that the government should instead leave the economy alone and make it as free as possible. They assert that, fundamentally, it is impossible for any centralised agency to efficiently process all the information generated by a modern economy. A free market system, by contrast, requires no overall coordinating centre. Additionally, they argue economic planning necessarily leads to an irrational and inefficient allocation of resources, and that a free market is the most efficient possible method of resource allocation.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra economy.png “Economic Calculation Debate”


Event button.png
Peak efficiency can only be reached through the power of science!
  • Scripted Effect: two_random_industrial_complex=yes
  • Gets the National Spirit Idea generic central management.png “Scientific Economic Planning”
Scientific Economic Planning icon
Scientific Economic Planning
  • Construction Speed: +10%
  • Production Efficiency Base: +5%
  • Lack of Resources Penalty: −20%
Event button.png
Direct interference will break the delicate system.
  • Scripted Effect: two_random_industrial_complex=yes
  • Gets the National Spirit Idea can wartime prices and trade board.png “Unrestricted Economy”
Unrestricted Economy icon
Unrestricted Economy
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Consumer Goods Factories factor: −5%
  • Production Efficiency Retention: +10%
  • Scripted Effect: CTH_add_1_constitutionalist_power=yes
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes


colthage_other.76

Finding A Solution

With each passing day, the situation in Coltva is becoming more and more dire. Landlords are reporting countless instances of bandits attacking their properties and wreaking havoc, as well as increased unrest among their workers. In response to these developments, the military is pressuring the government to take decisive action to stamp out the fires of revolution and reassert control over Coltva. What army leadership clearly has in mind by "decisive action" is giving them permission to wage full war against the guerillas. They promise that, if given the go-ahead, they could pacify the entire region in under two weeks.

Some Scientifids are sceptical of the feasibility of a military solution and are proposing another way forward. They claim that Coltva is nothing more than a backwater province full of uneducated peasants, therefore it is not worth the cost in blood and treasure of continuing to enforce direct rule. They claim that instead of throwing ever-more resources into the Coltvan quagmire, it would be best to just give them what they want and permit them a degree of self-government. Although such a solution would still leave Coltva firmly within the Colthaginian sphere of influence, many zebras in the army would no doubt see it as a humiliating defeat.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal fire.png “The Coltvan Problem”


Option conditions

Event trigger.pngAlways enabled:

Event button.png
If the Coltvans want autonomy, let's just give it to them.
  • Release Flag of Coltvan Republic Coltvan Republic as a puppet
  • Hidden effect:
    • Flag of Coltvan Republic Coltvan Republic:
      • Scripted Effect: transfer_technology=yes
      • set_research_slots = 2
      • load_oob = CVA_civil_war
      • Complete national focus Goal revolution pony.png “The Coltvan Revolution”
      • Change capital to Kizil-Zeb (1093)
      • Set the ruling party to Harmony Harmonic
      • Remove the National Spirit STG world revolution.png “The War Of Independence”
      • Complete national focus DOM End Judicial Corruption.png “The End Of the Revolutionary Junta”
      • Party Popularities will change:
        • Harmony Harmonic: 44%
        • Supremacy Supremacist: 0%
        • Communism Communist: 42%
        • Neutrality Non-Aligned: 14%
      • Set country flag CVA_cant_ban_neutrality
      • The Coltvan Revolution Has Concluded!
(?)
      • Remove cosmetic tag
      • Set cosmetic tag to CVA_constitutionalist_puppet
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes

Event trigger.pngEnabled if:

  • Is player-controlled
Event button.png
You know, I'm something of a Coltvan myself.
  • Release Flag of Coltvan Republic Coltvan Republic as a puppet
  • Custom effect tooltip: Choosing this event option will make you play as the Liberation Army Of The East!


  • Hidden effect:
    • Flag of Coltvan Republic Coltvan Republic:
      • Scripted Effect: transfer_technology=yes
      • set_research_slots = 2
      • load_oob = CVA_civil_war
      • Complete national focus Goal revolution pony.png “The Coltvan Revolution”
      • Change capital to Kizil-Zeb (1093)
      • Set the ruling party to Harmony Harmonic
      • Remove the National Spirit STG world revolution.png “The War Of Independence”
      • Complete national focus DOM End Judicial Corruption.png “The End Of the Revolutionary Junta”
      • Party Popularities will change:
        • Harmony Harmonic: 44%
        • Supremacy Supremacist: 0%
        • Communism Communist: 42%
        • Neutrality Non-Aligned: 14%
      • Set country flag CVA_cant_ban_neutrality
      • The Coltvan Revolution Has Concluded!
(?)
      • Remove cosmetic tag
      • Set cosmetic tag to CVA_constitutionalist_puppet
      • Country becomes our country
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes

Event trigger.pngAlways enabled:

Event button.png
The military can handle it, it'll be fine.
  • Scripted Effect: CTH_add_10_military_faction_loyalty=yes
  • Flag of Coltvan Republic Coltvan Republic:
    • Scripted Effect: add_to_ROOT_potential_cores=yes
  • Hidden effect:
    • Trigger country event “Escalation” in 14 days


colthage_other.77

Escalation

Unfortunately, the military's mobilisation to destroy Coltvan resistance has failed utterly at pacifying the region. Instead of crushing their nascent rebellion, our show of force has inflamed tensions further among the populace and only made things worse. For every one bandit killed, two more rise up and take up arms, and with each passing day more and more Coltvans are rallying to the banner of revolt. The situation is spiralling out of control, as the fierce fighting quickly escalates into a full scale war.


 
Trigger conditions
  • None
Is triggered only by

The event “Finding A Solution” option “The military can handle it, it'll be fine.”


Event button.png
Not ideal.
  • Custom effect tooltip: Coltva will violently secede from Colthage!


  • Coltva has been cored (?)
  • Hidden effect:
    • Trigger country event “The Coltvan Revolution”


colthage_other.78

Reforming The Army

The topic of the military has once again found itself being fought over in the Senate. However, rather than the typical clashes between the Old and Young Scientifids, it instead is being waged between the Militarist and Scientifid factions of the Colthaginian state. The conflict arose once the Clique sponsored legislation implementing higher standards for mercenaries regarding their employment and contracts with the government, setting off alarm bells within the Militarist faction, who quickly made their strong opinions known to the Clique.

The Militarists, led by General Zaryes, has been pushing for the establishment of a permanent standing army, citing increased loyalty to the country they're fighting for and improved cohesion between units in carrying out military operations, all helping to build a more stable and reliable army to protect the Colthaginian nation's interests. Of course, one would be remiss in thinking that these were the only motivations for Zaryes' lobbying, for the interests he often cites as being for Colthage can tend to benefit him one way or another. The permanent standing army that Zaryes has frequently advocated for contains no measures to curb the military's influence over civilian politics, and in its current state would only serve to give Zaryes an expanded base of support for his hardline militarist rhetoric, allowing him to extort the state for the military's, and his, own benefit. It is for this reason that the Scientifids support a meritocratic mercenary force, as mercenaries are kept loyal and quiet through a stable cash flow, with the additional standards giving them a degree of professionalism to mimic a standing army. It would also provide the government a pillar to fall back on should Zaryes and his cronies ever decide to do away with civilian rule.

Still, dealing with the standing army as it exists now is a risky endeavor, as Zaryes would easily be able to move against the government before the full effects of the reforms could be put in place, and Zaryes' vigorous opposition to the bill coupled with the strained relationship between General Zaryes and Sufrit Zakbar may prove to be too much for us to handle. Though it would be safer if we appeased Zaryes with a professional army in the hopes of gaining his support, one cannot deny the benefits a primarily mercenary force would give us.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra soldier.png “Reform The Army”


Event button.png
If he wants his professional army, he can have it.
  • If:
    • Limited to:
      • Has the National Spirit TRO zarza army.png “Army of Mercenaries”
    • Replace the National Spirit TRO zarza army.png “Army of Mercenaries” with the National Spirit TRO zarza army.png “A Professional Army”
A Professional Army icon
A Professional Army
  • Army Experience Gain: +10%
  • Division training time: +10%
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Else, if:
    • Limited to:
      • Has the National Spirit TRO zarza army.png “Army of Mercenaries”
    • Replace the National Spirit TRO zarza army.png “Army of Mercenaries” with the National Spirit TRO zarza army.png “A Professional Army”
A Professional Army icon
A Professional Army
  • Army Experience Gain: +10%
  • Division training time: +10%
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • If:
    • Limited to:
      • Value of variable CTH_military_faction_power is less than 5
    • Scripted Effect: CTH_add_1_military_faction_power=yes
  • Scripted Effect: CTH_add_10_military_faction_loyalty=yes
Event button.png
Mercenaries will do the job just fine.
  • If:
    • Limited to:
      • Has the National Spirit TRO zarza army.png “Army of Mercenaries”
    • Modify the National Spirit TRO zarza army.png “Army of Mercenaries”
Army of Mercenaries icon
Army of Mercenaries
  • Consumer Goods Factories factor: 10%
  • Send volunteers tension limit: −100%
  • Max volunteer force divisions: +3
  • Divisions required for sending volunteer force: −75%
Colthage's military has always relied heavily on mercenaries, albeit during Zamilcar Zarca's reign a professional army was slowly being built. This army was unable to survive the Storm King's invasion and was scattered to the winds. All that remains is the elite Sacred Band of Colthage which faithfully followed Zalathel to victory. After the Storm King's death, the Colthaginian army was quickly rebuilt by relying once again on mercenaries, recruited both from home and abroad. These soldiers have been properly trained.
  • Else, if:
    • Limited to:
      • Has the National Spirit TRO zarza army.png “Army of Mercenaries”
    • Modify the National Spirit TRO zarza army.png “Army of Mercenaries”
Army of Mercenaries icon
Army of Mercenaries
  • Consumer Goods Factories factor: 10%
  • Send volunteers tension limit: −100%
  • Max volunteer force divisions: +3
  • Divisions required for sending volunteer force: −75%
Colthage's military has always relied heavily on mercenaries, albeit during Zamilcar Zarca's reign a professional army was slowly being built. This army was unable to survive the Storm King's invasion and was scattered to the winds. All that remains is the elite Sacred Band of Colthage which faithfully followed Zalathel to victory. After the Storm King's death, the Colthaginian army was quickly rebuilt by relying once again on mercenaries, recruited both from home and abroad. These soldiers have been properly trained.
  • Scripted Effect: CTH_remove_10_military_faction_loyalty=yes


colthage_other.79

Experiment Report: The Primary Colour Of Zebra Fur

Abstract:
The striped black-and-white colourization of a zebra's coat makes it difficult to discern what the 'primary' colour is. At first glance, it might appear that the 'base' colour is white and that the black stripes are 'secondary', or vice versa. The fact that a fully shaved zebra with no fur is black does not answer this question, as it is related to the coat, not the skin. The goal of this experiment is to discover the 'primary' or 'default' colour of fur by inhibiting melanin production.
Procedure:
The test subject, a healthy 32-year-old female zebra was administered mercury salts over a long enough time period to cause a visible reduction in melanin production.
Analysis:
With reduced melanin, the test subject's fur turned whiter as the black stripes faded. White stripes therefore represent the absence of melanin. This proves that zebras have white fur with black stripes.
Conclusions:
Further study could focus on learning the evolutionary purpose of stripes, to explain why they exist in the first place. In addition, the mechanism that causes melanocytes to cease melanin production in a stripe pattern is worth investigating as well.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “The Great Stripe Debate”


Event button.png
A groundbreaking, revolutionary discovery!
  • Gain Political Power 100 Political Power
  • Unlock the Mystery of the Marks decision
  • Set country flag CTH_zebra_experiment_1_complete


colthage_other.80

colthage_other.80

Event trigger.png The below titles are available for this event.
The following title is used if:

Strange Visitors

The following title is used if:

Expedition Report: Azir

Event trigger.png The below descriptions are available for this event.
The following description is used if:

Creatures from distant lands travelling in caravans are nothing new in Azir. But recently, a very strange group arrived from the far north. It was not a caravan of merchants, but a 'scientific expedition', whatever that means. There were old zebras with amusingly large moustaches escorted by stern soldiers. They set up camp near the settlement of Azir and appeared to investigate the nearby ruins, as if they were looking for something. They continued this for many days, before suddenly packing up their tent village and leaving. They gave no explanation for their journey and spoke very little with the locals, preferring to avoid them whenever possible. It is a shame, for we could've told them much about the ruins.

The following description is used if:

Abstract:
Colthaginian patricians have long spoken of a rumour spread by merchants who cross the Zebhara desert. According to the rumour, monolithic ruins of dark stone can be found near the settlement of Azir. This expedition aims to investigate the source of these rumours, and potentially conduct an archaeological survey of the site if it exists.
Expedition Review:
In total, around 2000 personnel attended the expedition. Vast majority of these were military or logistics personnel escorting the scientists. There were enough supplies for a two-month expedition. The expedition was launched from Colthage, heading directly south along a well known caravan route. As the expedition entered the Zebhara desert, conditions quickly worsened. While there was more than enough water, preparations for preventing afflictions such as heatstroke and sunburn proved to be insufficient. Therefore, many lives were lost during the expedition. After several weeks, Azir was reached and a base camp was established near the settlement. Ruins were soon spotted in the vicinity and further studies commenced. The ruins are clearly extremely old, as the march of time has reduced them to little more than a pile of rubble. Several excavations were made, but nothing noteworthy was found. Many photographs and other records were made for further study. The native savages caused no trouble and provided supplies for the return journey.
Conclusions:
The poor condition of the ruins and their difficult location means that further study is not worthwhile. Valuable experience was gained from the expedition, however. In the future, better preparations will be made for travel through harsh arid environments.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To Azir”
  • Finishing the decision “Expedition To Azir”

Option conditions

Event trigger.pngEnabled if:

Event button.png
How mysterious...
  • Gain Ponypower 1 831 Ponypower
  • Gain Army experience 15 Army Experience
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Desert Warfare
    • Under The Zebrican Sun

Event trigger.pngEnabled if:

Event button.png
What did they even want?

(Nothing)


81 - 90


colthage_other.81

Experiment Report: Effects Of The Cutie Pox On A Zebra

Abstract:
The stripe colour experiment proved that the spiral symbol on a zebra's flank is a magical one, as the cessation of melanin production failed to remove it. The true purpose of the symbol, shared by all zebras, has never been learned. Some theorize it to be similar to a pony's cutie mark, but this has not been scientifically proven. The goal of this experiment is to discover potential similarities between the two types of flank symbols.
Procedure:
A potion containing the Heart's Desire flower was prepared. When ingested by a pony, it causes the Cutie Pox disease, a magical affliction which causes numerous cutie marks to appear, giving the afflicted pony an excessive amount of special talents which can result in death or injury at worst. A cure was prepared in advance with the Seeds of Truth. The potion was then administered to a healthy 27-year-old male zebra.
Analysis:
The potion had no noticeable physical effects. The zebra was a woodworker, so he was requested to cut down trees. He proved to be far more efficient at the task than before. The Heart's Desire potion is known to cause a similar talent-enhancing effect on other creatures as well, so it is unrelated to the flank symbol.
Conclusions:
The experiment proves that the flank symbols of zebras are not cutie marks. However, it does not provide an explanation for their purpose. Further experimentation is required to provide additional data.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Mystery of the Marks”


Event button.png
Hey, this potion sounds useful!
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology
  • Set country flag CTH_zebra_experiment_2_complete
  • If:
    • Limited to:
      • Country flag CTH_zebra_experiment_4_complete is set
    • Unlock the Extraction of Magic decision


colthage_other.82

colthage_other.82

Event trigger.png The below titles are available for this event.
The following title is used if:

An Unusual 'Raid'

The following title is used if:

Expedition Report: Neighle River

Event trigger.png The below descriptions are available for this event.
The following description is used if:

Patrols on the northern border reported a strange group travelling up the Neighle River. They were zebras using local canoes, but their clothing and appearance were... unusual. Not only that, but they appeared to be equipped with advanced technology. An attempt to stop the group ended up with our soldiers being fired upon and retreating. There were several hundred canoes in total, so a larger force was gathered to stop them for questioning. The foreigners however had machine guns on their boats and mowed down anyone who approached. Long-range guns were fired upon them but they proved to have little effect.

Our soldiers resorted to following them at a distance and scouting their movements. They entered deep into the country, nearly unopposed, and nobody knew if this was or wasn't a raid. They travelled all the way south to the Thunder Cliffs, where they appeared to study... rivers.

After a while, the strange group turned around and travelled downstream. We let them pass as they had caused no trouble after initial confrontations. It remains unclear what their purpose was, or from where they had even come from.

The following description is used if:

Abstract:
The Neighle river covers an extremely long distance, and is often used for traffic across the Zebhara desert. However, the source of the river remains a mystery, primarily because the headwaters lie in the homeland of the Yeti. This expedition aims to discover the source of the river despite the danger.
Expedition Review:
A strong military escort was prepared to defend the expedition from potential Yeti aggression. A large quantity of supplies were gathered in preparation for the long journey. First, several naval vessels embarked from Hippone, arriving in Somnambula several days later. Then the expedition embarked on Maregyptian river ferries to travel upstream as far as possible. Several cataracts were crossed. When the Great Lakes were reached, hundreds of local canoes were loaned to continue the journey. Unrest in the region led to several skirmishes which caused many deaths. Finally, the homeland of the Yeti was reached. It did not take long for the Yeti to launch probing attacks at our expedition, but they were successfully repelled. With supplies running low, the headwaters in the region were explored extensively, with every tributary examined. Finally, the primary source of the Neighle was found in the southern Thunder Cliffs. The water comes from mountain glaciers that melt in the summer, causing flooding downstream. The expedition then turned back, resupplying in the cities of Hayzebland along the way.
Conclusions:
The Neighle is fed by many rivers flowing from the southern mountains, so there is no single clear source. However, there was one brook that is the proposed source stream due to being the furthest away from the estuary of the Neighle.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To The Source of the Neighle”
  • Finishing the decision “Expedition To The Source of the Neighle”

Option conditions

Event trigger.pngEnabled if:

Event button.png
The Neighle is settled.
  • Gain Ponypower 1 562 Ponypower
  • Gain Political Power 100 Political Power
  • Gain Army experience 15 Army Experience
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
      • Mountaineers Doctrine
    • Gain +75% research bonus (Special Forces bonus) (1 use) towards:
      • Mountaineers Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
      • Mountaineers Technology

Event trigger.pngEnabled if:

Event button.png
How... peculiar.

(Nothing)



colthage_other.83

Experiment Report: Cow Interview

Abstract:
While cattle (and other ungulates used as livestock such as sheep) are known to be capable of speech, they otherwise behave entirely like animals. Most interaction between zebras and cattle occurs in the countryside, and little study has been done on the subject. But with more and more citizens comparing the status of livestock to slavery (or vice versa) it is necessary to learn more about the mentality of cows and bulls.
Procedure:
A healthy fifteen-year-old cow named Arizona was interviewed at her home farm near Trotkat. The owner gave permission for it to be conducted. The cow spoke in a thick rural accent, so the owner acted as translator when needed.
Analysis:
The cow was asked numerous questions and the following information was learned: Cattle are intelligent, they are fully content with their situation, and they have acted as livestock for countless generations. They are used to being taken care of. In a way, they live in a symbiotic relationship, providing milk and fertilizing manure for their caretakers, and, when they die of old age, hides for leather. The cow showed no issue with lack of freedoms or rights and seemed ignorant of the concept of politics. She also appeared to be pleased with her life despite never leaving the farm. The status of livestock was willingly accepted by her.
Conclusions:
Based on this interview, the keeping of livestock is morally justified especially if all of them share the worldview of the interviewed cow. However, further study and additional interviews are required to confirm the hypothesis.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Livestock Sapience Question”


Event button.png
Why can't slaves be as happy as they are?
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
  • Gain 5% Stability Stability


colthage_other.84

Experiment Report: Magical Extraction

Abstract:
The extraction of magical energy of a creature is known to be possible. When Lord Tirek attacked Equestria, he famously drained the magic of thousands of ponies. Yet this was thought to be an innate ability. The Storm King, wielding the Staff of Sacanas, proved that it is possible to extract magical energy with an external tool. Using this method of energy extraction, it might be possible to remove a zebra's magical energy and thus discover what abilities are lost without the spiral symbol.
Procedure:
After gathering information about magical crystals and the Staff of Sacanas (primarily from Equestrian sources), over a month was spent making a machine that fulfills a similar purpose. This machine was then experimentally used on a healthy 43-year-old male zebra.
Analysis:
After several attempts the machine functioned as intended. The magical crystal within it successfully absorbed the test subject's energy, draining it entirely. The removal of magic had a severe effect on the test subject. They became weak, the pupils of their eyes faded and the spiral symbol on their flank disappeared. They were unable to stand and had to be carried to a hospital. Completion of tests to measure abilities impacted by the absence of magic was impossible for them. Their magical energy reserves are expected to recover naturally over the course of several months.
Conclusions:
The extraction of magic had such a strong effect on the zebra that it was impossible to say what had been lost with the disappearance of the flank symbol. In that regard, the experiment was a failure. However, it was the first successful attempt of using a machine to extract magical energy from a sapient creature.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Extraction of Magic”


Event button.png
That could've gone better.
  • Unlock the Injection of Magic decision
  • Set country flag CTH_zebra_experiment_3_complete


colthage_other.85

Experiment Report: Magical Injection

Abstract:
With extraction of magical energy being successful, it should be possible to simply reverse the flow and thus inject energy into a creature. The effects of such an experiment are potentially dangerous, so extensive preparations are necessary. Injecting magical energy into a zebra should, theoretically, increase the effects of the magical spiral symbol, thus making it clear to observe what those effects are.
Procedure:
The same machine that was used for extraction will be used for injection, with the flow reversed. The magical crystal that was filled with energy in the previous experiment will be used again. The test subject was a healthy 37-year-old female zebra. The experiment was made in a secure environment with the presence of armed guards.
Analysis:
The test subject grew rapidly in size and began to glow with raw energy. Their muscle strength increased noticeably. No changes were seen on their flank symbol. The test subject's mental state remained stable, and they were asked to prepare a potion, despite having no prior experience of making one. The task was fulfilled successfully. The test subject also succeeded in several tests of endurance and resilience which the control group was unable to do. Within several hours the test subject's condition began to rapidly deteriorate, their skin and flesh melting unnaturally. The test subject expired before magic could be removed from their body.
Conclusions:
The end result was similar to the previous experiment. The effect of magic was too great and it was not clear what impact the flank symbol had, if any at all. The test did prove that zebras are unable to handle excessive amounts of magical energy. It is possible that other races, such as unicorns, centaurs or changelings, have a larger innate "power capacity". A significant amount of data related to the effects of magic was gathered, which should prove useful in the future.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Injection of Magic”


Event button.png
Maybe the mystery will never be resolved?
  • Lose Ponypower 1 Ponypower
  • Gain +100% research bonus (Magical technology bonus) (2 uses) towards:
    • Magical Technology


colthage_other.86

Experiment Report: Stimulating Crystallization

Abstract:
Scholars from abroad have proven with empirical evidence that magical crystals grow naturally. The cause of this growth is as of yet unknown, and the effect has not been replicated in a laboratory environment. As crystals are inherently magical, the primary driving force is unlikely to be related to factors such as temperature or air pressure. This experiment will attempt to use magical energy to stimulate crystal growth.
Procedure:
A device similar to a magical rifle developed abroad was constructed for the purposes of the experiment. It discharges magical energy into a focused point at a slow rate. The machine will be used on a small magical crystal.
Analysis:
Continued discharge of energy over a period of a week caused the crystal to grow at a relatively rapid rate, about one centimeter every three hours. Higher rates of discharge accelerated the growth, but at a critical point, the target crystal shattered.
Conclusions:
The experiment was successful and proved that the growth of magical crystals can be artificially stimulated with the use of fully grown crystals that are charged with magical energy. It is evidence for the theory that crystals naturally grow in places with a high density of magical energy flows. These locations are most often found underground, where crystals usually appear as well.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “Growing Crystals”


Event button.png
We can make crystals ourselves? What are we waiting for!
  • Modify {{{caption}}} resource output by: +3 Synthetic refinery
  • Set country flag CTH_zebra_experiment_4_complete
  • If:
    • Limited to:
      • Country flag CTH_zebra_experiment_2_complete is set
    • Unlock the Extraction of Magic decision


colthage_other.87

Experiment Report: Functionality of Claws

Abstract:
Motor functions of hooves have been studied extensively and are well understood. Even without scientific study, it is possible to understand how hooves can be used to grasp objects. Prehensile appendages of other species are another matter: Hands and claws have long confounded both ponies and zebras. In this study, the functioning of these forelimbs will be examined closely.
Procedure:
There were two test subjects: A healthy 25-year-old female harpy and a healthy 39-year-old male minotaur. The former utilizes claws for grasping, while the latter has hands. They were given a series of tasks to complete under close monitoring. In addition, X-ray scans of both appendages will be made.
Analysis:
The two test subjects were able to complete all tasks successfully, and in some of them they proved to be more efficient than zebras. They could grasp, hold, flip and throw various objects as well as fulfill tasks requiring high degrees of precision. There was little difference between the performance of claws and hands. The X-ray scans showed their inner structures to be somewhat similar. A significant feature shared by both were opposable "thumbs", or dewclaws in the case of claws.
Conclusions:
The experiment provided a significant amount of data on the functioning of the prehensile appendages. It appears that the primary advantage of them are talons or fingers which can wrap around objects. Most important of these "digits" are "thumbs" which allows different types of grasping, most notably "precision grip" and "power grip". The versatility of the appendages is so significant that their form should be copied and utilized in one way or another. For example, it might be possible to construct machinery that functions in a similar manner, enabling easier completion of motor tasks requiring precision.


 
Trigger conditions
  • None
Is triggered only by

Finishing the decision “How Do Claws Work?”


Event button.png
Perhaps this has industrial applications?
  • Gain +100% research bonus (Industrial bonus) (1 use) towards:
    • Industry


colthage_other.88

colthage_other.88

Event trigger.png The below titles are available for this event.
The following title is used if:

Unexpected Visitors

The following title is used if:

Expedition Report: Caves of Maretania

Event trigger.png The below descriptions are available for this event.
The following description is used if:

A large group of zebras, apparently of Colthaginian origin, entered the country recently. They claimed to be a scientific expedition wishing to explore the "natural features" of Maretania. They were allowed to cross the border, but they were followed as they travelled southwards. It soon became clear that they were headed to the caves and were eager to enter areas with restricted access. Our guards intervened and ordered them to stop. They were hesitant to comply at first, saying that they hadn't come all this way for nothing, so a more forceful approach had to be taken. Military units were mobilized to keep the foreigners away from restricted areas. They soon realized they were outnumbered and couldn't forcefully enter, so they gave up. They saw nothing and heard nothing, leaving the country without causing further incidents.

The following description is used if:

Abstract:
[REDACTED]
Expedition Review:
[DATA EXPUNGED]
Conclusions:
No further expeditions to Maretania should be made.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To Maretania”
  • Finishing the decision “Expedition To Maretania”

Option conditions

Event trigger.pngEnabled if:

Event button.png
We saw nothing. We heard nothing.
  • Gain Ponypower 2 000 Ponypower

Event trigger.pngEnabled if:

Event button.png
Our secrets remain safe.

(Nothing)



colthage_other.89

Colthage Proposes Student Exchange

The Colthaginian government, now mostly made up of zebras belonging to the technocratic Scientific Clique, has dispatched envoys to us proposing that we start a mutual student exchange programme. Their suggested programme would allow students from one country to study abroad in the other for up to one full year. They claim that giving students this opportunity to become immersed in foreign history and culture will spur innovation via the transfer of ideas.

The theory goes that as new experiences shape the education of pupils, it will lay the groundwork for more technological breakthroughs while furthering the knowledge of all creatures. Additionally, they assert that it will result in increased understanding and better relations between us, eventually ensuring the future prosperity of both our nations.


 
Trigger conditions
  • None
Is triggered only by

Taking the decision “Propose Student Exchange To [FROM.GetNameDef]”


Event button.png
Sounds like a wonderful idea!
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
    • Add to the technology sharing group “Colthaginian Student Exchange Program”
  • Else:
    • Gain +100% research bonus (Industrial bonus) (1 use) towards:
      • Industry
    • Gain +100% research bonus (Electronics bonus) (1 use) towards:
      • Electronics
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Accepts Proposal” in 1 day

AI logic:
  • Base weight: 1

Event button.png
No, we have little to gain from this.
  • [SCOPE]FROM
    • Trigger country event “[From.GetNameDefCap] Rejects Proposal” in 1 day

AI logic:
  • Base weight: 0


colthage_other.90

[From.GetNameDefCap] Accepts Proposal

The [FROM.GetAdjective] government, after hearing our proposal for a student exchange programme, was receptive to the idea and wasted little time in deciding to accept. Together with [Root.GetAdjective] representatives, they signed an agreement permitting students from either country to study abroad in the other for up to one full year. It is good that more pupils will now have the opportunity to become immersed in foreign history and culture: this will surely prove beneficial for both our nations. The knowledge and experiences gained by future generations of students will go a long way towards ensuring our shared prosperity.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes Student Exchange” option “Sounds like a wonderful idea!”


Event button.png
Wonderful!
  • If:
    • Limited to:
      • DLC Together for Victory Together for Victory is enabled
      • [SCOPE]FROM
        • Add to the technology sharing group “Colthaginian Student Exchange Program”
  • Else:
    • Gain +100% research bonus (Industrial bonus) (1 use) towards:
      • Industry
    • Gain +100% research bonus (Electronics bonus) (1 use) towards:
      • Electronics

91 - 100


colthage_other.91

[From.GetNameDefCap] Rejects Proposal

The [FROM.GetAdjective] government, after hearing our proposal for a student exchange programme, proved highly resistant to the idea and wasted little time in deciding to reject it. Although we thought that it would be mutually beneficial, it seems they did not agree, and in the end our representatives walked away empty-hooved. This is an unfortunate development, as it represents a blow to our efforts to advance the knowledge of all creatures. Regardless, we will have to look elsewhere for partners in our noble endeavours.


 
Trigger conditions
  • None
Is triggered only by

The event “Colthage Proposes Student Exchange” option “No, we have little to gain from this.”


Event button.png
Regrettable.
  • Gains opinion modifier “Cooperation Denied” (Opinion −25 opinion) towards FROM


colthage_other.92

The Debate On Religion

The vast majority of zebras in [Root.GetNameDef] are religious believers. This is nothing new, but as the Scientific Clique attempts to usher in a new age of progress, it has prompted some to argue that religious superstition is holding Colthage back. Specifically, Old Scientifids say the government should take a hard-line stance against it. In light of what they see as the fundamental incompatibility between scientific rationalism and belief in supernatural causation, they advocate working toward the elimination of existing religion, and the prevention of future implanting of religious belief with the goal of implementing state atheism.

On the other hoof, Young Scientifids say that we should let the common folk have their religion if they want. Instead of seeing conflict, they see compatibility between religion and science, regarding the two as non-overlapping since they address fundamentally separate forms of knowledge and aspects of life. An additional consideration is one of practicality: they argue it would be extremely difficult, bordering on impossible, to eradicate religious belief among the citizenry. Beyond being unpopular, they view enforcing state atheism as simply not worth the effort.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Zebra Temple.png “The Status Of Religion”


Event button.png
Religion is corrosive to science!
State Atheism icon
State Atheism
  • Daily Political Power Gain: +0.2
  • Division Recovery Rate: −10%
  • Research Speed: +2.5%
  • Stability: −10%
Event button.png
Religion and science can coexist.
  • Gets the National Spirit Generic religion.png “Freedom of Faith”
Freedom of Faith icon
Freedom of Faith
  • Daily Political Power Gain: −0.2
  • Division Recovery Rate: +10%
  • Research Speed: −2.5%
  • Stability: +10%
  • Scripted Effect: CTH_add_1_constitutionalist_power=yes
  • Scripted Effect: CTH_add_1_harmonites_power=yes
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes


colthage_other.93

The Debate On Eugenics

In an effort to solve Colthage's endemic poverty issue, Old Scientifids have proposed a series of eugenics policies aimed at improving the genetic stock of our population. They claim these policies will bring us closer to the goal of eliminating disease, living longer and healthier, with greater intelligence, and better adjustment to the conditions of society. Their "guided evolution" programme includes incentives for highly educated citizens to reproduce, promotes genetic screening of newborns, encourages making birth control more accessible, and recommends implementing marriage restrictions. These measures are meant to weed out weak and lazy elements of society and refine the genetics of Colthaginian zebras, ultimately leading to a better, more fit society.

However, the proposed programme has run into fierce opposition from Young Scientifids, who see eugenics as highly unethical and scientifically invalid. They believe it is a short jump from these seemingly-benign measures to dangerous barbarism: state-sponsored genetic discrimination against individuals perceived as "inferior." They argue that given the complexity of zebra genetics, there can be no objective means of determining which traits are desirable or undesirable. They also criticise the shortsightedness of attempting to permanently and artificially disrupt countless years of evolution, which would likely lead to unintended consequences. Instead, they propose an expensive but comprehensive poverty relief programme to assist zebras in need.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Goal CTH no one is truly innocent.png “The Eugenics Controversy”


Event button.png
Eugenics is the self direction of zebra evolution!
  • Gets the National Spirit Idea generic agrarian society.png “Eugenics Program”
Eugenics Program icon
Eugenics Program
  • Monthly Population: −10%
  • Consumer Goods Factories factor: −5%
  • Stability: −5%
  • Scripted Effect: decrease_poverty=yes
Event button.png
Eugenics is nothing but pseudoscientific babble!
  • Gets the National Spirit Great depression.png “Poverty Relief Program”
Poverty Relief Program icon
Poverty Relief Program
  • Consumer Goods Factories factor: 10%
  • Stability: +5%
  • Scripted Effect: decrease_poverty=yes
  • Scripted Effect: CTH_add_1_constitutionalist_power=yes
  • Scripted Effect: CTH_add_1_harmonites_power=yes
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes


colthage_other.94

The Debate On Land Reform

The economic reforms implemented by the Scientific Clique after 975 brought large-scale commercial agriculture to Colthage, culminating in a system of plantations focused on growing cash crops and rubber. While highly profitable, the resulting wealth has largely benefited a very small number of elites, causing the income and cultural gap between rich and poor to widen ever more.

The Old Scientifids who established these large and efficient farm complexes think the current system is fine. However, Young Scientifids believe that land should be more widely distributed among the peasantry. They claim the current system causes social inequality which is leading to chronic instability.

This state of affairs in the countryside has also become controversial among the general public, and land reform is on the tip on everyzebra's tongue. Recognising that doing nothing is not an option, the Old Scientifids have responded by proposing a mandatory wage raise for rural workers to improve their living conditions. Young Scientifids think that this is not enough, and continue to argue for extensive land redistribution.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus OTT Land Reform.png “The Issue Of Land Reform”


Event button.png
A simple wage raise should be enough to alleviate the problems.
  • Lose 10% Stability Stability
  • Gain Political Power 100 Political Power
  • Scripted Effect: decrease_poverty=yes
  • Scripted Effect: CTH_add_10_landowners_loyalty=yes
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
    • [SCOPE]Every controlled state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
      • Resistance: +10%
      • Scripted Effect: CTH_unrest_up=yes
      • If:
        • Limited to:
          • Has the dynamic modifier “Token Land Reforms”
        • Remove the dynamic modifier “Token Land Reforms”
      • If:
        • Limited to:
          • None of:
            • Has the dynamic modifier “Dominant Landowners”
        • Add the dynamic modifier “Dominant Landowners” to this state providing the following effects:
          • Max Factories in State: +2%
          • Resource Gain Efficiency: +15%
          • Daily Compliance Gain: −0.01%
          • Limited to:
            • Yes Always
Event button.png
The experiment has failed, and it is time to adapt to reality.
  • Gain 10% Stability Stability
  • Lose Political Power 100 Political Power
  • Scripted Effect: decrease_poverty=yes
  • Scripted Effect: CTH_remove_1_landowners_power=yes
  • Scripted Effect: CTH_remove_10_landowners_loyalty=yes
  • Scripted Effect: CTH_add_1_constitutionalist_power=yes
  • Scripted Effect: CTH_add_1_harmonites_power=yes
  • Scripted Effect: CTH_add_10_constitutionalist_loyalty=yes
  • Scripted Effect: CTH_add_10_harmonites_loyalty=yes
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
    • [SCOPE]Every owned state:
      • Limited to:
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
      • Scripted Effect: CTH_unrest_down=yes
      • If:
        • Limited to:
          • Has the dynamic modifier “Dominant Landowners”
        • Remove the dynamic modifier “Dominant Landowners”
      • If:
        • Limited to:
          • None of:
            • Has the dynamic modifier “Token Land Reforms”
        • Add the dynamic modifier “Token Land Reforms” to this state providing the following effects:
          • Max Factories in State: −1%
          • Resource Gain Efficiency: −10%
          • Daily Compliance Gain: +0.02%
          • Limited to:
            • Yes Always


colthage_other.95

Harmonite Revolution!

The masses of the common zebras of Colthage never had much opportunity in influencing their own fates. The senators sat in their ivory towers in the capital, the landowners robbed the people while the soldiers shot anyone who stood up against them. This was how Colthaginian society had traditionally worked. But with the new modern age, this was about to change drastically. At last, the commoners would become masters of their own fates.

Unrest spread in the countryside as the zebras protested against their poor living conditions. This anger was channeled by the harmonite movement, who organized the dissatisfied people into a single, united movement, while also providing armaments. [Root.GetLeader] was aware of this, but failed to take decisive action against the harmonites before it was too late.

Soon, peasants and citizens from across the country began flooding the capital, marching in protest of the ruling government. They filled streets to the brim with their numbers. It was an alarming situation for [Root.GetLeader], so an order was sent to the garrison to restore order in the city. However, many soldiers were disillusioned by the popular discontent and refused to act against their fellow Colthaginians. Some loyalists to the Sufrit obeyed and tried to crack down on the protesters, but this only resulted in a massive riot. Soon enough, the Citadel of Byrza was stormed by armed commoners who freed many political prisoners.

The senate gathered in an emergency meeting and voted to push [Root.GetLeader] out of office, blaming them for both causing the unrest and failing to stop it. Seeing how the wind blew, the Sufrit decided to resign before the voting was over. With overwhelming popular support, the leader of the harmonites inevitably became the new Sufrit, and promised sweeping changes to improve the lives of the common zebra.


 
Trigger conditions
  • None
Is triggered only by

Running out the timer on the decision “Imminent Harmonite Coup!”


Event button.png
Land and bread for all!
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_constitutionalist_2
  • Lose 15% Stability Stability
  • Lose Political Power 100 Political Power
  • Remove: Zarcids rule Colthage (?)
  • Remove: Militarists rule Colthage (?)
  • Remove: Scientifids rule Colthage (?)
  • Remove: Constitutionalists rule Colthage (?)
  • Harmonites rule Colthage (?)
  • Set variable CTH_harmonites_power to 5
  • Set variable CTH_harmonites_loyalty to 100
  • Set variable CTH_harmonite_stability_factor_var to 0.125
  • Set variable CTH_harmonite_trade_opinion_factor_var to 0.5
  • force_update_dynamic_modifier = yes
  • Set the ruling party to Harmony Harmonic with elections every 5 years
  • Changes the national focus tree to colthage_harmonite_focus_tree and keep completed focuses
  • If:
    • Limited to:
      • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Modify the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Else, if:
    • Limited to:
      • None of:
        • Has the National Spirit Generic disjointed gov.png “Political Instability”
    • Gets the National Spirit Generic disjointed gov.png “Political Instability”
Political Instability icon
Political Instability
  • Daily Political Power Cost: +0.5
  • Stability: −10%
The Colthaginian Republic has been plagued by political instability since its establishment. A civil war was fought between Centralists and Federalists and Zamilcar Zarca practically abolished the constitution, making Colthage into an oligarchic dictatorship. Yet successful economic reforms managed to calm the populace and the situation finally seemed stable.

Then the Storm King arrived.

Now Zamilcar is dead and [Root.GetLeader]'s hold over the country is tenuous at best. Something must be done about the dissenting voices within the elite of Colthage so order can be restored.
  • Remove: Baltazar Zakbar has been selected as Co-Sufrit. (?)
  • Remove: Zaron Zorrel has been selected as Co-Sufrit. (?)
  • Remove: Batrun Zaryes has been selected as Co-Sufrit. (?)
  • Has not selected a Co-Sufrit. (?)
  • If:
    • Limited to:
      • None of:
        • Has the Political Advisor “No Co-Sufrit”
    • Gets the Political Advisor “No Co-Sufrit”
  • Hidden effect:
    • [SCOPE]Every recruited character:
    • Remove the Political Advisor “Batrun Zaryes”
    • Remove the Political Advisor “Baltazar Zakbar”
    • Remove the Political Advisor “Zaron Zorrel”


colthage_other.96

On The Shoulders Of Giants

As dusk fell upon the city of Colthage and the townspeople began to go for a night out, one zebra in the Senate building sat alone at his desk. The Sufrit's office had never felt this empty before, even though it usually was occupied by one zebra, who himself was still seated at his desk, finishing his reading of a report on bullying in schools. It had been a minor legal oversight that let the report slip to his desk as he worked on his final act, an oversight that had been quickly accounted for and corrected, but as such an act now lay finished beside him, Baltazar Zakbar couldn't help but read it out of a sense of nostalgia. It seemed like so long ago when he had first been granted the office of Sufrit by the Senate, from the chaos of the Storm King's reign, and even from when he had joined the Scientific Clique to serve Zamilcar Zarca, yet despite those feelings here he was.

Colthage had grown so much under his reign, from a relatively prosperous backwater to a modern paragon of science, technology, and progress. He took a humble pride towards these accomplishments as he looked out of the window upon the various new skyscrapers piercing the heavens, symbols of the nation's might, orderly, pristine, and precise, just as things should be. Still, he knew that he couldn't last forever and that when he did go, he would have no way of guiding the nation forwards, no way of knowing whether the nation could weather crises or even hold itself together after his departure. All that he could do was hope that the systems he had put in place over his tenure would be enough to sustain the country long past his demise, and it was this matter that was the concern of his final act, a constitutional amendment regarding the executive. Regardless of the formalities and the advisors, the position of Sufrit was one similar to that of a dictator, where the rules for the ruler were whatever they decided them to be, a fundamentally flawed form of government, as it allowed one zebra control over all matters of state, and zebras on their own always think that they are correct all of the time. Even he was not immune to it; it was a simple fact of their existence.

Still, though, there was a solution to the problem, to not vest executive power in any one zebra, but to instead vest it in a technocratic council of experts, who could talk and debate freely amongst one another until they came to a consensus on the problem at hoof. Although research had already shown that zebras made better decisions when they had to come to a consensus, he would still allow himself some time to observe the implementation of the system from his retirement so that if it were to go awry, he could always come back in one way or another to set it straight. Still, he expected his observance to be more of a hobby than anything else.

"Hey, Grandpa. Are you ready to come home yet? I promised to take some friends out for dinner, and I thought it'd be cool if you joined us," his teenage granddaughter entered the office. Filing the report away and bringing the act in front of him, he smiled as he signed his name as Sufrit for the final time before giving it a wax seal, as was tradition for amendments. "I am now."


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Order And Progress.png “Order And Progress”


Event button.png
And so the torch is passed.
  • Remove: Has not selected a Co-Sufrit. (?)
  • Remove the Political Advisor “No Co-Sufrit”
  • Retire the current country leader
  • Scientific Committee becomes the leader for the Non-Aligned party.
    • Technocratic Council
      • Daily Political Power Gain: +0.15
      • Efficiency cap texticon.png Production Efficiency Cap: +5%
      • Stability: +10%
  • Remove cosmetic tag
  • Set cosmetic tag to CTH_technocracy_cosmetic


colthage_other.97

colthage_other.97

Event trigger.png The below titles are available for this event.
The following title is used if:

Return of the Colthaginians

The following title is used if:

Expedition Report: Ruins of New Colthage

Event trigger.png The below descriptions are available for this event.
The following description is used if:

After the death of Professor Balazar Zatid, the Colthaginian archaeological studies on Scarlet Island abruptly ended due to safety concerns. The site of New Colthage was left alone afterwards, albeit maintained and protected from the elements by the local scholars of Escarlata.

Now, Colthaginian ships once again appeared in the horizon. They finally returned to finish what they had started. The dig site was reclaimed and work began once again. Feeling remorseful for what happened before, the scientists of Escarlata did their best to help, and many griffons volunteered to help with manual labour such as excavation. Heavily armed Colthaginian soldiers guarded the site.

After several months, many ruins of the city of New Colthage had been unearthed, and countless artifacts had been found. These will help historians to form a more coherent history of the site than ever before. In gratitude for their assistance, the Colthaginians donated a small portion of the discovered items to the Escarlatan scientists. They promised to open a museum dedicated to Colthaginian history on the island, where the items would be put on public display.

The Colthaginians then departed, carrying their treasures with them as they disappeared beyond the horizon.

The following description is used if:

Abstract:

Professor Balazar Zatid spent much of his life dedicated to the study of the history of Zonician civilization. From ancient sources, he learned that the Colthaginian Republic had once attempted to colonize Griffonia, establishing the settlement of New Colthage on an isle which he theorized was Scarlet Island. This settlement was destroyed by the Karthinian general Gripio Zebricanus and its location was lost from memory. Through extensive study of source material and geography, Zatid found a location which he believed to be the site of the colony. He mounted an archaeological expedition there and was proven to be correct. However, his work ended with his unexpected murder, and the expedition returned home. This expedition aims to conclude the excavations which were started years ago.
Expedition Review:
A small fleet escorted by military vessels departed the port of Hippone and sailed north to Scarlet Island. While the Sicameonese were sceptical of the military personnel accompanying the expedition, they allowed them to land and escort the scientists. The expedition then headed to the dig site, which had been preserved by the local scientific community, and proceeded with the excavation. Sicameonese griffons volunteered to help with the manual labour. After several months many ruined buildings were unearthed, along with several thousand artifacts, ranging from arrowheads to golden jewelry and coins. A full list of items is included in the appendix.
Conclusions:
The expedition concluded Professor Balazar Zatid's work and allows historians to form a far more complete image of Colthaginian history. The Sicameonese proved to be far more cooperative than before, and were given some of the discovered artifacts as compensation for their aid (donated items are marked in the list). The rest were brought back to Colthage, and some of them will be put on display in a public museum exhibit.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To Scarlet Island”
  • Finishing the decision “Expedition To Scarlet Island”

Option conditions

Event trigger.pngEnabled if:

Event button.png
We finished what he started.
  • Gain Ponypower 2 000 Ponypower
  • Gain Political Power 150 Political Power
  • If:
    • Limited to:
      • Has opinion modifier “Distrustful Relations”
    • Lose opinion modifier “Distrustful Relations” (Opinion −50 opinion) towards Flag of Federated Parishes of Sicameon Federated Parishes of Sicameon
  • Gain Navy experience 15 Navy Experience

Event trigger.pngEnabled if:

Event button.png
It seems they have forgiven the Sicameonese for what happened.
  • Gain Political Power 25 Political Power


colthage_other.98

colthage_other.98

Event trigger.png The below titles are available for this event.
The following title is used if:

Unusual Intruders

The following title is used if:

Expedition Report: The Golden Temple

Event trigger.png The below descriptions are available for this event.
The following description is used if:

Foreigners, strange creatures who are not zebras or kirin, are an increasingly common sight in south eastern Zebrica. They are for the most part greedy griffons who yearn for treasure to fill the gaping holes in their hollow hearts.

But this time, the intruders were different.

Scouts reported of a large group of zebras making their way through the jungle. Yet these zebras wore griffon clothing and spoke a strange, unfamiliar language. Some of them carried weapons, while others seemed to study their surroundings closely. The scouts remained hidden, following the strangers.

They wandered in the jungle for many days, and while it was clear they did not know the way, they were slowly but surely approaching the sacred Golden Temple. When the scouts reported this, a war party was swiftly assembled to stop the trespassers. They were soon surrounded from all sides and an ambush was launched. Panic soon spread among them, and they frantically fired their guns at the foliage. After the initial shock, they reorganized to better defend themselves, so our warriors retreated.

Another ambush was going to be launched on the following day, but thankfully the intruders understood the warning and turned back. The strange zebras were then never seen again.

The following description is used if:

Abstract:
It has long been claimed that a temple made entirely out of gold can be found somewhere within the jungles of southeastern Zebrica. While it is extremely unlikely for an entire temple to be made out of pure gold, the amount of witness accounts and stories makes it possible that some kind of unusual structure does indeed exist. If this structure is magical in nature, it could explain the unusual weather patterns in the region that create a tropical climate despite it being near the Tropic of Capricorn. An expedition is necessary to verify the validity of the claims.
Expedition Review:
Two routes were proposed for the expedition: An overland route and an overseas route. The latter was chosen despite its greater length, as it was safer and easier. A small fleet with military escort vessels set sail from Colthage and headed eastwards. Following the coast, the ships turned southwards as they sailed past Hindia and Kiria. After several weeks, the fleet landed at the destination and disembarked. Local griffon explorers and zebras were hired to guide the expedition through the jungle. The journey proved to be extremely perilous: Disease ravaged the expedition, and dangerous animals caused additional casualties. Nevertheless, slow and steady progress was made. But when the supposed location of the temple was near, a large warband of natives emerged from the jungle and ambushed the expedition. In the confusion, many fell. By the time order was restored, the natives were already gone. Due to the high number of casualties, the risk of another native attack and lack of potable water, it was decided that the expedition should be aborted. Everyone capable of walking turned back and headed to the ships.
Conclusions:
The expedition proved to be unprepared for the challenges of a tropical environment. Fatalities due to disease were especially high, and the terrain was more difficult to navigate than expected. Lack of water was another serious issue. Recommendations for future expeditions into such enviroments will be prepared. As for the temple, it was aggressively defended by local natives, so it would require an entire well-supplied army to get past them. Unfortunately, it is not logistically possible to mount such a large expedition at the present.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To The Golden Temple”
  • Finishing the decision “Expedition To The Golden Temple”

Option conditions

Event trigger.pngEnabled if:

Event button.png
One day, we will find the temple...
  • Gain Ponypower 921 Ponypower
  • Gain Army experience 20 Army Experience
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Jungle Warfare
    • Poisoned Ammunition

Event trigger.pngEnabled if:

Event button.png
Who were they?
  • Gain Political Power 50 Political Power


colthage_other.99

colthage_other.99

Event trigger.png The below titles are available for this event.
The following title is used if:

Lethal Curiosity

The following title is used if:

Expedition Report: The South Pole

Event trigger.png The below descriptions are available for this event.
The following description is used if:

Few dare to venture to the frigid lands of the ice dragons. Only those who too curious for their own good sometimes land on the frozen shores and soon regret their life choices. Everyone else keeps their distance, and if they have no choice but to sail close to the coast, they come heavily armed with the largest cannons possible.

But now, something unusual happened.

An entire fleet of ships landed on the coast, and hundreds of striped equines disembarked. Some of them wielded weapons, while others carried strange instruments. Without much hesitation, the group started heading further inland into the frozen wastes. All this time, the dragons were watching them from afar, confused yet intrigued.

The group followed a glacial river, going upstream and headed directly south. Eventually, they entered a valley surrounded by tall cliffs. This was the perfect place for an ambush, so the dragons struck. The prey fired their weapons to no avail, only felling smaller whelps. Against elder dragons, they had no chance. Soon the entire group was dispersed and scattered, forced to flee back to their ships. All this time the dragons preyed on them and hunted down those who were not fast enough.

In the end, only one ship managed to depart. The rest were left on the shore, their crewmembers and passengers slain. The dragons celebrated their victory and scavenged whatever they could. The might of the dragons had been proven once again. Perhaps the other races would from now on avoid the island forever.

The following description is used if:

Abstract:
While the north pole has already been reached by a scientific expedition, the same cannot be said of the south pole. Due to a large scale dragon infestation, such a feat has not yet been accomplished. Modern technology however presents an opportunity to attempt it. New weapons can pierce the scales of dragons, while improved insulation helps with survival in extremely cold temperatures. With proper preparations, it should be possible to reach the south pole despite the odds.
Expedition Review:
A fleet with a strong military escort was prepared. Due to the danger of the mission, most personnel in the expedition were soldiers, with only a few scientists. The fleet departed from Hippone, sailing westwards. Once it passed Abyssinia it turned southwest, following the Arabian coast, before finally turning directly south. While approaching the island of the ice dragons, several nearby ships tried to warn the expedition, telling them to turn back. These warnings were ignored. Once the island was reached, landings proceeded without problems. There were no reports of any dragon activity, so the expedition headed south as soon as it was ready to do so. A glacial river was followed as it provided the shortest and easiest route to the polar glaciers. Eventually the group reached a valley surrounded by cliffs. The soldiers were on high alert as dragons were sighted, but there was no time to prepare before the beasts launched an all out attack from all sides. Hundreds of dragons, large and small, assailed the expedition. The assumption that the guns could pierce dragon scales proved to be false, and only a few small dragons fell in the battle. The expedition was ordered to retreat back to the ships where heavy naval guns could be used, but constant attacks by dragons made this a difficult task. In the end, only 42 zebras reached a ship and managed to depart.
Conclusions:
Casualties in the expedition ended up being extremely high due to weaponry proving to be ineffective against elder dragons. Another expedition to the south pole should not be attempted until a powerful enough weapon can be mass-produced.''

 
Trigger conditions
  • None
Is triggered only by
  • Finishing the decision “Expedition To The South Pole”
  • Finishing the decision “Expedition To The South Pole”

Option conditions

Event trigger.pngEnabled if:

Event button.png
An unmitigated disaster.
  • Gain Ponypower 42 Ponypower
  • Lose Political Power 25 Political Power

Event trigger.pngEnabled if:

Event button.png
What were they thinking?
  • Lose Ponypower 42 Ponypower
  • Gain Political Power 50 Political Power


colthage_other.100

The New Sufrit

"Alright, the broadcaster is set up, general." Zerutra's adjutant smirked at the sufrit as senators took their seat in the marble hall of the Senate, quickly cleaned for the occasion. Behind them sat Zerutra's troops, rifles and booze in hoof, enjoying the show. The speaker stood up, leaning on his staff, the elderly zebra shaking slightly as he tapped his staff on the floor. "Honoured Senators, Colthaginians and esteemed listeners over the radio. Given the national emergency," The speaker sighed deeply, his voice breaking up slightly. "A motion lays before us to appoint acting Sufrit Bezelshazzar Zerutra, present here, to the office of Sufrit, until the emergency abates and the government can hold elections. All those in favour, say aye!" Zerutra's soldiers jumped on the benches, shouting their approval, making it seem to the listeners that the Senate was way more enthusiastic about this appointment than it was in reality. Zalathel Zarca, on the front row, also gave his approval, after which the remaining zarcid senators followed.

After the shouting died down, the speaker gave the floor to now Sufrit Zerutra, who slightly adjusted his glasses to read his speech. "Honoured members of the Senate, Colthaginians, all my life I have faithfully served Colthage. Under Zamilcar Zarca I guarded the frontier and fought against the Storm King. Under his son, with us today, I sought to rebuild the country. The interim government was unstable, and once again I was called upon to restore order, so like a faithful soldier of Colthage, I did." Zerutra smiled, half a dozen generals came to mind holding speeches like this in ages past, history was being made. "I pledge to you today, to continue serving Colthage in the position granted to me. I will guard our borders, I will restore order to our countryside and return Colthage to her rightful place as the envy of Zebrica!" This time more of the Senators showed their approval. Even though the Senate, and Colthage, were still badly damaged, for a moment it seemed as if Zerutra might make his pledges come true.


 
Trigger conditions
  • None
Is triggered only by

Completing the national focus Appoint zerutra.png “The Iron Hoof”


Event button.png
Now I can show my quality.
  • Gain Political Power 100 Political Power
  • Gain 5% Stability Stability
  • Gain 5% War support War Support
  • If:
    • Limited to:
      • Bezelshazzar Zerutra is active in this country
      • Bezelshazzar Zerutra:
        • is_field_marshal = no
    • Bezelshazzar Zerutra:
      • promote_leader = yes