Les Meridiennes

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Les Meridiennes
Les Meridiennes.png

MER map.png

IdeologyOligarchy.png Oligarchy
Leader
Geneviève Volière
Ruling partyNon-Aligned (80%)
PopulationPopulation 1,038,035
PonypowerPonypower 3,484
RaceGriffon Griffon
StabilityStability 62%
War supportWar support 55%
FactoriesFactory 4
  • 1 Military factory
  • 1 Naval dockyard
  • 2 Civilian factory
CapitalPort-Giselda
ContinentSouthern Equus
Diplomacy
DemonymMeridienne
TagMER
Color  #FAE7B5

Lore

Starting Situation

Les Meridiennes is an archipelago nation located in off southeast of mainland Southern Equus. It is a dominion of the Flag of Kingdom of Aquileia Kingdom of Aquileia. In most circumstances, it will gain independence once The Second Aquileian Revolution begins (either a bloody one at the beginning of 1008, or if the republicans manage to depose the king without a fight), but will remain loyal if the revolution is prevented by the royalists. The nation is made up of the capital island Belle-Île and two archipelagic regions: Les Abondantes to the East and Les Loyales to the South. These islands mainly consist of either plains or jungle provinces.

A few nations surround the archipelago nation. To the Northwest borders Flag of Equestria Equestria's Summer Islands and the island nation of Flag of Puerto Caballo Puerto Caballo, a dominion of Equestria. To the Southeast borders Trots and Canters Islands, a region of Flag of Hippogriffia Hippogriffia.

National Focus

Les Meridiennes uses the Generic Equus Focus Tree

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifle
  • Motorised
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Civilian Train
  • Artillery I
  • 990 Destroyer Hull
  • Basic Depth Charge
  • Smoke Generators
  • Hydrophone
  • 990 Cruiser Hull
  • 990 Battleship Hull
  • 990 Submarine Hull
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ships
  • Contact Mine
  • Minelaying Submarine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

National Spirits

Les Meridiennes starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Geneviève Volière
Oligarchy.png
Oligarchy
Non-Aligned

Non-Aligned
None
Born: 969

Portrait by: Scroup


Trot Barley
Harmonic Libertarianism.png
Harmonic Libertarianism
Harmony

Harmonic
None
Born: 971

Portrait by: RyanBoi


Facilier Beauxregard
Marksism.png
Marksism
Communism

Communist
None
Born: April 14th, 978

Biography: Born the son of a fishmonger and a shipyard worker, life was not set to be easy for young Facilier. With little wealth to his family name, the young colt often turned his attention outward: to the sea, and whatever laid beyond. Noveau Aquila was a bustling port at the time, and Facilier's attention was often fixated on the stories the sailors brought with them. More crucially, they often spoke of the harsh working conditions faced by those who made their living on the seas. In an effort to put the stories of these unsung heroes to paper, Facilier would leave home and seek out likeminded individuals, travelling far and wide with little but his few belongings.

For all his effort, the stories he sought would lead him to the young Socialist Republic of Stalliongrad, where he would decide to embark upon an ideological safari to other regions in and around Equestria harboring communist sympathies. However, after spending much time within Coltjun revolutionary circles in Baltimare, he would instead leave for Les Meridiennes, influenced by his heritage and confident in their revolutionary potential.

With little more than his meagre possessions and no connections in the area, Facilier would eventually meet up with Mama Ruby, working his way through the ranks and building the PKM up to be the true party of the people. With the end of Vivienne's brief rule on the isles, they now seek to transform the former colony into an independent state with its own bright future.

Portrait by: BunnyShrubby


Salade d'Oeuf
Salade d'Oeuf
Reactionarism.png
Reactionarism
Supremacy

Supremacist
None
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Oligarchy.png Oligarchy
Non-Aligned
Geneviève Volière 80%
Harmonic Harmonic Libertarianism.png Harmonic Libertarianism
Harmony
Generic leader 7%
Communist Marksism.png Marksism
Communism
Generic leader 7%
Supremacist Reactionarism.png Reactionarism
Supremacy
Generic leader 6%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 1500
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Flags

Flags
Flag Information
Les Meridiennes.png
Les Meridiennes

Flag of Kingdom of Aquileia Aquileian puppet

Oligarchy.png
Les Meridiennes (Free).png
Les Meridiennes

Oligarchy.pngHarmonic Libertarianism.pngMarksism.pngReactionarism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 1 2 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 14 (-7) 0 0 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Les Meridiennes' ground forces consist of 4 divisions totaling 12.10K ponypower spread across the archipelago. They however do not possess any tanks

Army
Name Composition No.
InfantryLow Priority
Garrison Coloniale Infantry x2

Engineers
2
Marine
La Gendarmerie Maritime Marine x2

Recon
1
Infantry
Garde du Capitole Infantry x5 1
Army experience Total divisions 4
Ponypower Ponypower used 12.10K

Les Meridiennes does not have any Generals or Field Marshals

Navy

Navy
Type No.
Battleship Battleship 1
Heavy Cruiser Heavy Cruiser 1
Light Cruiser Light Cruiser 1
Destroyer Destroyer 5
Navy experience Total ships 8
Ponypower Ponypower used 5.65K

Naval units list Les Meridiennes' naval forces serve as the backbone of that nation's defense, consisting of 1 battleship, 1 heavy cruiser, 1 light cruiser, and 5 destroyers.

The battleship Mirabeau serves as the navy's Pride of the Fleet.

Naval units list)
Type Class # No. Production cost (naval).png # No. Design note
BB Macawian-Style Battleship* 1 Generic Zebrican Battleship
CA Late Armoured Cruiser 1 Heavy Cruiser 1
CL Scout Cruiser 1 Light Cruiser 1
DD Torpedo Boat Destroyer 5 Destroyer 1
* marks a variant as "outdated".
Naval units list (With Man the Guns Man the Guns)
Type Class Hull Engine # No. Production cost (naval).png # No. Design note
BB Flamant* Macawian-Style Battleship Heavy I 1 Heavy Battery I, 2x Anti-Air I, Fire Control I, 2x Secondary Battery I, Battleship Armor I
CA Vulcain Scout and Armored Cruiser Cruiser I 1 2x Heavy Cruiser Battery I, 2x Anti-Air I, Fire Control I, Secondary Battery I, Cruiser Armor I, Torpedo Launcher I,
CL Giselda Scout and Armored Cruiser Cruiser I 1 2x Light Cruiser Battery I, 2x Anti-Air I, Fire Control I, Torpedo Launcher I, Secondary Battery I
DD Loggerhead Torpedo Boat Destroyer Light I 5 Light Battery I, Anti-Air I, Fire Control I, 2x Torpedo Launcher I, Depth Charge I
SS Hermit Modernised Coastal Submarine I 2 1x Torpedo Tubes I
* marks a variant as "outdated".
Admiral
Admiral Traits Description Skills Race
Soup Defaux
Admiral
Soup Defaux
Soup Defaux (advisor).png
Trait admiral ground pounder.png Ground Pounder
Shooting at a stationary target on land with naval artillery is almost unsporting. Almost.
  • Shore Bombardment Bonus: +25%
See description:
Born: 970

Biography: In the time of the first Aquileian Counterrevolution, Albert Berthelot and his Monarchists drew in every able-bodied creature they could to fight and die for the Discret Restoration, and of all those who went from worthlessness to importance through their role in the conflict, few have given as much as Soup Defaux.

Born to a low-class Pridean family, Defaux joined the navy as a deck-swabber on the nation's flagship. By all accounts, he did this just fine, yet on a terrible day in 985, when the city of Pridea burned and Defaux was only 15, he caught the eye of Dennis "The Menace" Discret. The captain noticed the sailor, barely more than a child, and stuffed him into the closet housing a casemate cannon with orders to keep loading shells until told otherwise. And Defaux did this, first for an hour, then three, then six, until Pridea was rubble.

Supposedly, he was scorched black when he was allowed out, and it may not have only been on the outside. He was very different when he came out, and the loss of his parents in the destruction only made it worse. Regardless, having been noticed by Dennis, he was able to become a career officer and begin climbing through the ranks. He ended the war as a Junior Lieutenant and stayed in the navy.

Then, a few years later, he beat one Lieutenant Smoke, a fellow officer, to death in a dispute. It was found that he was unable to pass a psychological evaluation. For his years of faithful service, Dennis interceded in his life one last time and managed to get him promoted to Admiral – at the cost of being sent to Les Meridiennes for the rest of his life, likely to never see any combat or adventure ever again.

It was fine by him. Being a sailor was never his dream. But sometimes, the cannons are all firing at full speed, and explosions sound off a distant coast, and the tension seems to fade from his muscles.

Portrait by: RyanBoi
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Pony.png
Pony

Airforce

Les Meridiennes does not have any air wings deployed nor any air tech researched but has an air base at Belle-Île that can station up to 200 aircraft.

Air Force
Type No.
Air experience Total planes 0
Ponypower Ponypower used 0