Kingdom of Brodfeld
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Kingdom of Brodfeld | |
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For King and Country | |
Ideology | Despotism |
Leader | |
Ruling party | Brodfeld Royalists (75%) |
Population | 2,570,550 |
Ponypower | 54 |
Race | Griffon |
Stability | 12% |
War support | 70% |
Factories | 9 |
Capital | Kivessin |
Continent | Eastern Griffonia |
Diplomacy | At war with Griffon Liberation Army |
Demonym | Brodfeldian |
Tag | BRF |
Color | #D09339 |
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The Kingdom of Brodfeld is a young nation whose recent history is full of suffering. From the Great Famine of 995 to the present civil war against communist revolutionaries, griffons of Prywhen have endured much hardship. Some seek salvation from the King and the Gods that aid him while others hope for reforms that will turn the Kingdom into a constitutional monarchy, yet both fight together against the Red Menace that seeks to undo all that they hold dear. Only if they are victorious can they have any hope of seeing their country rise from the ashes like a golden Phoenix.
Lore
Prywhen, nestled east of the hold of the Blackrock Bandits, has always been one of the more isolated realms of Griffonia. A land of forests, marshes and golden fields of wheat, barley, and oats, it remained divided between three Principalities of Brodfeld, Kivessin and Sydia for centuries. The nations never knew the prestige and power of some of their western neighbors and its griffons were content with their peaceful, simple lives. Then the Empire arrived.
Kaiser Grover I lead an army across the Creeper Mountains and subjugated the eastern griffons under his rule. But it did not take long for Prywhen to become autonomous, for its griffons were never high in the thoughts of the Imperial family. Only when Kihai de Kissau united the Principalities in 853 was the West alarmed, and even then the problem was quickly solved by Kihai's assassination seven years later which divided Prywhen once more.
After the succession of Grover V and the lost of the Idol of Boreas, the regency council had to put its focus on maintaining domestic affairs. This change allowed young Prince Kloseu de Kissau of Brodfeld to become the Domnitor (ruling prince) of Kivessin and Sydia in 965 and eventually the King of Brodfeld in 973. A new era began in Prywhen.
When the Empire collapsed in an orgy of Republican Revolution and bloodshed, Prywhen was affected only in the most minor of ways. Its griffons had never depended on the Empire for sustainability or defense in any real fashion.
Over the decades, old crops were replaced entirely with profitable rice and Brodfeld became the ricebasket of Griffonia, its landowners becoming rich from vast exports of food to urbanizing countries such as Wingbardy and Sicameon. Yet the increased power of the greedy aristocracy meant that the situation of the peasants grew worse. Kloseu's act of abolishing serfdom stripped them of their protections and many were forced to sell their lands to nobles. It did not take long for new ideas such as Communism to slowly but surely leak their way to the common griffons of Brodfeld.
The Great Famine in 995 was a disaster. Rice blight had arrived and because of monoculture its effects were devastating. Multiple harvests failed and most of the food that should have been in emergency stores had been sold abroad by crop speculators. A fifth of the population died. Years of turmoil and economic instability followed, only stopped by Kloseu signing the Emergency Constitution in 1001 which gave him dictatorial powers. Order was restored and the economy recovered, but it did not take long before everything took a turn for the worse.
In 1003 an assassination attempt was made on Kloseu as he was spectating a military parade in Kivessin with his wife. He was merely wounded on his cheek, but the Queen perished in his arms. The assassin was shot and killed immediately. Soon afterwards Kloseu blamed the terrorist Griffon Liberation Army and communists in general for the attempt and began the Hunt. Hundreds of communists and socialists were arrested, but thousands more took up arms and resisted as Filip Redglad rallied commoners into open defiance of the King. Lines were drawn, shots exchanged, and Civil War began.
The Royalist forces were pushed back into more loyal areas of the nation, whilst the Communists continued to press them. A war of Brother against Brother, blood has been spilled across the once tranquil land of Brodfeld. Families have been torn apart by differing loyalties, and what remains of hope is all too often only a dim light. Fields lay burnt and blackened even as famine looms over the nation as a whole. Now, after two years of gruesome warfare, the Communist dogs have prepared for what they hope is their final push. Those loyal to his majesty the King have determined to throw back the Red Tide and restore order to the shattered Kingdom by any means necessary.
The time has come for the Royalists and all true to the throne to come together as one and save their homeland! Long Live the King! Long Live the House of de Kissau! Brodfeld shall prevail!
National Focus
After the civil war is won and Freedom Isn't Free focus completed, three sections of the focus tree open up: Industry, military and political.
Industry
These focuses for the most part deal with Brodfeld's mass illiteracy, poverty, science base and society development. In addition, Fields of Gold removes the chance of having famine, and 100 Ways To Make Bread removes famine if it has already struck. Some foci give additional resources, infrastructure, factories and economic national spirits. Note however than to reach highest levels of society development and science base you must complete foci in the political tree.
Military
Brodfeld has a rather unique military tree, with four mutually exclusive branches, two of which are for land and two for air. The land path gives a large research boost for tanks while greatly reducing research for airplanes and the air path does the opposite. One land branch gives various bonuses for artillery and heavy tanks while the other for anti-tank and medium tanks, one air branch gives bonuses for light aircraft and fighters while the other gives bonuses for heavy aircraft and bombers. Finally there is one short branch for the navy which gives various bonuses and shipyards.
Politics
Following the civil war, Brodfeld must first deal with the aftermath, reforming politics and economy while punishing those responsible for the war. Note that all foci can be taken no matter which path you choose to go down. Focusing on industry and the military give temporary bonuses that come with penalties, so it might be wise to take one, wait for the idea to expire, then take the other one. The most important focus in this section is A Humble Opinion. Agreeing with the Prince leads you down the left non-aligned path while ignoring him leads down the right Supremacy path.
Non-Aligned
The King will give power to the Senate. Elections will be held and the Prince's friend, Enrico Chivaldori, will be elected Prime Minister. Pardon the Democrats decision will be unlocked, which will reverse some of the negative effects from Exile the Democrats. Following this he has to choose which path to go down. Choosing the path gives a national spirit whose effects vary.
Largo is the path of slow and peaceful recovery from the civil war. This path completely cripples your military, making you a Disarmed Nation (if you agree with the protesters' demands—disagreeing with them gives you a severe penalty) with Civilian Economy and giving large penalties especially to conscription, but does give various bonuses to economy, stability and politics. At the end of this path is a very powerful focus, Alliance of Evi, which calls neighbouring nations into a faction. They are likely to accept and the invitation is sent even if they have radical ideologies (except for example Supremacist Blackrock).
Adagio and Allegro both go down the middle path, though the two focuses themselves give different ideas. This is the moderate path that has penalties but also bonuses for both economy and military. In Decide Our Future you choose whether to go down the Path of Flowers or the Path of Steel. The national spirits they give are permanent.
Presto is the semi-Supremacy path, giving penalties to economy and stability but also relatively large military bonuses such as factories and national spirits. Choosing to put communist POWs into labour camps gives an economic bonus while disagreeing gives a mild penalty. At the end of the tree is End The Raids focus which gives a wargoal on Supremacist Blackrock.
After the selected path is done, End of a Thorny Path gives numerous bonuses as a reward and unlocks Open Borders decision that boosts your monthly population greatly. Following it is the Salmarkt Question where you must decide what to do about Salmarkt, a core state in foreign possession. You can choose to leave it be, demand it or outright seize it with force. The target nation can refuse the demand, giving you a wargoal and milder penalties than the option of instant war declaration. After Salmarkt is retaken, Brodfeld Reborn focus finishes the Non-Aligned path. Gained national spirits will for the most part be removed.
Supremacy
The King will continue to amass more power and strengthen the military, giving various bonuses such as political power and griffonpower but also increasing popularity of Supremacy. With Reward The Golden Guard focus you will turn Supremacist.
A Spark focus must be taken to progress further down the tree. Note however that it will give massive penalties, sapping your stability and damaging factories and infrastructure everywhere. It is best to be prepared for it. Afterwards you must choose whether to accept or refuse the King's Gambit. This unlocks one of the two branches.
The path unlocked by accepting the gambit gives larger bonuses to military and resource production, but increases stability much less and comes with harsher penalties as well. Refusing the gambit gives milder bonuses but more stability and less penalties. By the time you finish the gambit focuses you will be deep in the negatives when it comes to political power, so if you want to use it you should do so before taking A Spark.
After the gambit paths are completed, Operation: Horizons can be taken. While giving substantial bonuses it also unlocks decisions with the same name. These decisions give wargoals on neighbouring nations if they are Communist or Supremacist. Otherwise you will ask them for a non-aggression pact. If they refuse you will gain a wargoal.
Finally come six one week focuses giving numerous bonuses to military, resources and politics, followed by the grand finale: Carve A Future Through The Enemy, which gives wargoals on every single communist nation in the world. It's best to build a navy in preparation as some nations cannot be accessed otherwise.
Politics
National Spirits
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Anti-Communist
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King Kloseu de Kissau is the first ruler of the Kingdom of Brodfeld. He became the Prince of Brodfeld in 963 ALB and was elected Domnitor (ruling prince) of Kivessin and Sydia in 965 ALB. In 973 ALB, when the Griffonian Empire was falling apart, Kloseu declared independence and claimed the title of King of Brodfeld. He was crowned in the Grand Temple of Eviliana in Kivessin by Prelate Denali.\n\nDuring his rule Brodfeld grew wealthier and became known as the ricebasket of Griffonia, yet blight caused the Great Famine in 995 ALB. After the economic crisis of the new millenium, Kloseu declared a state of emergency in 1001 ALB which granted him autocratic powers and cracked down on any disorder and dissent, restoring stability in Brodfeld.\n\nThe peace was brief, however, as in 1003 ALB an assassination attempt was made on him while he was spectating a military parade in Kivessin with his wife. He was merely wounded on his cheek, but his wife died in his arms. Afterwards he blamed communists and banned all communist organizations, yet members of PCP resisted arrest, formed the PLA and rebelled. The civil war began.
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Post-1007 leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Liberal Democratic Paragon
Harmonist Sympathies
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Enrico Chivaldori is a son of a Wingbardian migrant and has lived in Sydia his whole life. He has had a passion for music his entire life and is a talented violin player. Over his life he has worked as a music teacher and a conductor before finally entering politics and joining PNL. He is a supporter of democracy and harmony and a close friend of Prince Tomado who shares his liberal ideals. He was among the thousands of griffons who Kloseu banished from the country for being supporters of dangerous ideas but the Prince convinced his father to pardon him. A calm, reasonable speaker, he managed to get elected Prime Minister (possibly with some help from his royal friend) and now leads the government of Brodfeld.
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Brodfeld Royalists | Despotism Non-Aligned |
King Kloseu de Kissau | 75% | ||
PNL Partidul National Liberal |
Democratic Monarchism Harmony |
Beam Bruno | 5% | ||
PCP Partidul Comunist Privenean |
Equestrian Socialism Communism |
Comrade-General Filip Redglad | 0% | ||
Golden Guard | Reactionarism Supremacy |
King Kloseu 'Conducator' | 20% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Priest of Boreas |
See description:
Prelate Denali is an ancient griffon, rivaling Archon Eros in age. He has seen Prywhen be united and go through hard times of great suffering. Always has he been aiding those in need, the poor and downtrodden of society who find salvation in religion. To him, communists are monsters who wish to destroy the world as we know it and doom the souls of griffons by abandoning their Gods. |
150 | ||
Captain of Industry |
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150 | ||
Liberal Democratic Paragon |
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150 | ||
Voice of Reason |
See description:
Tomado de Kissau is King Kloseu's only son and legitimate heir. He is an idealistic griffon in his early twenties who lost his mother when an assassination attempt was made on his father. He has been influenced by liberal ideals, mostly thanks to his close friend Enrico Chivaldori, and wishes for Brodfeld to become a constitutional monarchy. His father's recent cruelty and despotism made him worried and afraid. |
150 | ||
Prince of Terror |
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150 | ||
Illusive Gentlebeing |
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150 |
Materiel Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Artillery Designer |
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150 | |
Infantry Equipment Designer |
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150 | |
Motorized Equipment Designer |
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150 |
Industrial Concerns | ||||
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Name | Trait | Requirement | Effect | Cost |
Industrial Concern |
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150 | |
Refining Concern |
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150 | |
Agricultural Concern |
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150 | |
Construction Company |
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150 |
Chiefs of Army | ||||
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Name | Trait | Requirement | Effect | Cost |
Entrenchment (Genius) |
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200 10 |
Military Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Generals | ||||
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General | Traits | Description | Skills | Race |
Mason of Kivessin |
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Kihai Vulturita |
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Ion Soimescu |
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Catelin Toderoiu |
Reckless
A good officer needs to lead from the front.
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Lexandru Leuescu |
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Constanti Privezan |
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Sycle Coroanargint |
See description:
Born in 966 ALB, Sycle was once one of the many peasants on the countryside, living in one of the many unknown villages. Having lived on the border near the Gryphian Host, he had faced one of the raids done by the Cossacks as a child. Having witnessed their immense speed at which they flew, agility of their moves and determination on their faces, this shaped the childhood of Sycle's life. He eagerly studied many wars of the past, and enlisted at the local garrison as soon as he became 18. Year after year of eager and loyal service saw him soon promoted to an officer, and later, a general. To him, the fact that a lowly peasant could rise to the rank of a General, proved him that the current system was indeed, fair and just, for all those willing to work for their future. After the attempted assassination of the King in 1003 ALB, he was one of the many officers involved in the arrests and executions of various socialist groups. Deeply loyal, he will follow the King to the Gates of Tartarus itself. |
Laws
Flags
Flags | |
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Flag | Information |
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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3 | 1 | 5 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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0 | 0 | 0 | 0 | 13 (-7) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.
Strategies and guides
Starting Situation
Brodfeld starts at war with the Griffon Liberation Army, with 56k griffonpower on the field, but only has 33% of needed equipment. Winning the war is the first goal and must be done relatively urgently if famine is to be avoided. Brodfeld is outnumbered at start but can spawn additional divisions via foci and decisions. These are the key to victory. With cunning tactics and a brave heart you will preserve Kihai's dream, and stop those who would destroy it. A defensive tactic can also help you achieve victory, albeit at a much slower pace. You will most certainly deal with famine in that case, but victory should be the primary concern.
It is to be noted that some civil war foci grant national spirits that will go away once the war ends, and that some can be taken during any war, not just the civil war. It might be beneficial to extend the war and complete as many of the tech boost focuses as possible while you can, but this means you take the risk of suffering from famine.
Threats and opportunities
Civil War mechanics
Famine - The land of Prywhen is quickly running out of food - if the war drags on for too long, there is a small but an increasing chance a famine will start, which can worsen with time, providing large maluses. Famine can be slowed down by Tighten The Belt focus and by holding the capital.
New Divisions - Brodfeld can spawn 8 divisions from focuses, but the more you conscript the harsher penalties you get. In addition two decisions are available: Marsh Warbands and Operation: Boiled Rice. Both are especially beneficial as they spawn divisions behind enemy lines, and the latter increases the chance of PLA getting famine.
Conscription - Brodfeld has a terrible shortage of griffonpower. This can be fixed by taking the peasant conscription decisions. However, beware of conscripting too much or else the peasants will get angry and take out their pitchforks.
Asking for aid - There are 3 focuses about asking neighbouring nations for aid. These can give varying bonuses, their amount depending on how many agree to aid you. The bonuses include national spirits and griffonpower. In addition at the end of the line is Tank Quest, an epic adventure about securing a single tank which can single-clawedly destroy all communists.
A Deep Plan - This focus will ask Wingbardy for aid. If you manage to hold the port of Sydia for 60 days, a ship will arrive with 1.5k infantry equipment and you will instantly gain the basic equipment technology (meaning you should not bother researching it). If the port is lost you gain nothing.
Situational Focuses - These focuses can give either bonuses to defence and forts in Kivessin or they can give you bonuses to attack, depending on how much surrender progress you and PLA have.
Request help from Bandits - If you have more than 50% surrender progress, you can try calling Blackrock for aid. Note however that she is likely to refuse, and cannot be called if Bandits have decided to go down the Non-Supremacy path.
Civil War Effort - With a hefty 100 pp, the player can reduce the production penalties for a few months.
Guides
Split your army in two parts, one consisting of the troops defending Kivessin and one additional weak militia division, while the other out of remaining divisions. Use one of the divisions in Kivessin to connect it with the main frontline, second one defending the city itself, third one will maneuver towards enemy victory points.
Similarly, use the rest of divisions to outmaneuver and encircle enemy divisions before they are able to organize themselves. Do not end the civil war too quickly, as certain focuses ought to be taken first (at the very least A Deep Plan), granting you certain buffs and research. Do not delay it too much, either, or you will be overwhelmed by PLA's superior manpower. If at any point you have lost divisions and cannot seem to push the enemy, you may need to restart and try again. Take the offensive approach in the civil War tree, especially since you need to lose most of your land to unlock the defensive one. If the civil war drags on for too long, you will suffer from famine which will weaken you considerably. Winning the civil war by the start of the winter of 1007 is the best case scenario.
After the Civil War
After the war, you must choose between two paths - Reformist or Autocratic. The former leads to your country becoming a constitutional monarchy, and Enrico Chivaldori its Prime Minister. The latter creates an absolutist monarchy led by the King and his loyal supporters, the Golden Guard. Gameplay-wise, the autocratic path is the strongest. Reformist one is also acceptable, except for the Largo branch, which cripples the military. The rest of this guide assumes that you took the Autocratic path. The focus tree is straightforward, improve your economy, end the famine, and improve your army. Your first priority should be the economy.
Once the famine has been taken care of and you get some good industry and an army, you should focus on expanding your borders. The focus tree gives you wargoals rather late, allowing your targets to prepare. Consider manually justifying on the Evi nations, allowing you to unite the region and gain a lot more core states and industry. Gryphus is easy, while Lushi and Gryphia are cakewalk if you have expanded your army. The longer you wait, the harder your enemies will be to defeat (especially Gryphia). If historical is on, Wingbardy is most probably attacking The Concordat of Free Nations alliance, and their leader, Asterion, is occupying Saltmark, your rightful land. Join Wingbardy in this attack to annex Cyanolisia and take the enemy fleet, if you are able (and have the DLC that allows you to do that). Wingbardy will eventually invite you to their alliance if they take the focus Expand The Pact. Join them, as they will be a good ally if the powers in Griffenheim or Rijekograd were to threaten you. The focus Carve A Future Through The Enemy unlocks decisions that allow you to start a war with any neighboring nation that is communist, though you should try to take Griffenheim and gain cores on the Herzland instead.
Awards
- Main article: Awards