Kingdom of Brodfeld

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Kingdom of Brodfeld
For King and Country
Kingdom of Brodfeld.png

BRF map.png

IdeologyDespotism.png Despotism
Leader
King Kloseu de Kissau
Ruling partyBrodfeld Royalists (75%)
PopulationPopulation 2,570,550
PonypowerPonypower 54
RaceGriffon Griffon
StabilityStability 12%
War supportWar support 70%
FactoriesFactory 9
  • 3 Military factory
  • 1 Naval dockyard
  • 5 Civilian factory
CapitalKivessin
ContinentEastern Griffonia
DiplomacyDeclare warAt war with Flag of Griffon Liberation Army Griffon Liberation Army
DemonymBrodfeldian
TagBRF
Color  #D09339

This nation contains SECRETS. These are not catalogued on the Wiki. Explore and discover them all!

The Kingdom of Brodfeld is a young nation whose recent history is full of suffering. From the Great Famine of 995 to the present civil war against Flag of Griffon Liberation Army communist revolutionaries, griffons of Prywhen have endured much hardship. Some seek salvation from the King and the Gods that aid him while others hope for reforms that will turn the Kingdom into a constitutional monarchy, yet both fight together against the Red Menace that seeks to undo all that they hold dear. Only if they are victorious can they have any hope of seeing their country rise from the ashes like a golden Phoenix.

Lore

Prywhen, nestled east of the hold of the Flag of Blackrock Bandits Blackrock Bandits, has always been one of the more isolated realms of Griffonia. A land of forests, marshes and golden fields of wheat, barley, and oats, it remained divided between three Principalities of Brodfeld, Kivessin and Sydia for centuries. The nations never knew the prestige and power of some of their western neighbors and its griffons were content with their peaceful, simple lives. Then the Flag of Griffonian Empire Empire arrived.

Kaiser Grover I lead an army across the Creeper Mountains and subjugated the eastern griffons under his rule. But it did not take long for Prywhen to become autonomous, for its griffons were never high in the thoughts of the Imperial family. Only when Kihai de Kissau united the Principalities in 853 was the West alarmed, and even then the problem was quickly solved by Kihai's assassination seven years later which divided Prywhen once more.

After the succession of Grover V and the lost of the Idol of Boreas, the regency council had to put its focus on maintaining domestic affairs. This change allowed young Prince Kloseu de Kissau of Brodfeld to become the Domnitor (ruling prince) of Kivessin and Sydia in 965 and eventually the King of Brodfeld in 973. A new era began in Prywhen.

When the Empire collapsed in an orgy of Republican Revolution and bloodshed, Prywhen was affected only in the most minor of ways. Its griffons had never depended on the Empire for sustainability or defense in any real fashion.

Over the decades, old crops were replaced entirely with profitable rice and Brodfeld became the ricebasket of Griffonia, its landowners becoming rich from vast exports of food to urbanizing countries such as Flag of Wingbardy Wingbardy and Flag of Sicameon Sicameon. Yet the increased power of the greedy aristocracy meant that the situation of the peasants grew worse. Kloseu's act of abolishing serfdom stripped them of their protections and many were forced to sell their lands to nobles. It did not take long for new ideas such as Communism to slowly but surely leak their way to the common griffons of Brodfeld.

The Great Famine in 995 was a disaster. Rice blight had arrived and because of monoculture its effects were devastating. Multiple harvests failed and most of the food that should have been in emergency stores had been sold abroad by crop speculators. A fifth of the population died. Years of turmoil and economic instability followed, only stopped by Kloseu signing the Emergency Constitution in 1001 which gave him dictatorial powers. Order was restored and the economy recovered, but it did not take long before everything took a turn for the worse.

In 1003 an assassination attempt was made on Kloseu as he was spectating a military parade in Kivessin with his wife. He was merely wounded on his cheek, but the Queen perished in his arms. The assassin was shot and killed immediately. Soon afterwards Kloseu blamed the terrorist Flag of Griffon Liberation Army Griffon Liberation Army and communists in general for the attempt and began the Hunt. Hundreds of communists and socialists were arrested, but thousands more took up arms and resisted as Filip Redglad rallied commoners into open defiance of the King. Lines were drawn, shots exchanged, and Civil War began.

The Royalist forces were pushed back into more loyal areas of the nation, whilst the Communists continued to press them. A war of Brother against Brother, blood has been spilled across the once tranquil land of Brodfeld. Families have been torn apart by differing loyalties, and what remains of hope is all too often only a dim light. Fields lay burnt and blackened even as famine looms over the nation as a whole. Now, after two years of gruesome warfare, the Communist dogs have prepared for what they hope is their final push. Those loyal to his majesty the King have determined to throw back the Red Tide and restore order to the shattered Kingdom by any means necessary.

The time has come for the Royalists and all true to the throne to come together as one and save their homeland! Long Live the King! Long Live the House of de Kissau! Brodfeld shall prevail!

National Focus

Brodfeld focus tree.

After the civil war is won and Freedom Isn't Free focus completed, three sections of the focus tree open up: Industry, military and political.

Industry

These focuses for the most part deal with Brodfeld's mass illiteracy, poverty, science base and society development. In addition, Fields of Gold removes the chance of having famine, and 100 Ways To Make Bread removes famine if it has already struck. Some foci give additional resources, infrastructure, factories and economic national spirits. Note however than to reach highest levels of society development and science base you must complete foci in the political tree.

Military

Brodfeld has a rather unique military tree, with four mutually exclusive branches, two of which are for land and two for air. The land path gives a large research boost for tanks while greatly reducing research for airplanes and the air path does the opposite. One land branch gives various bonuses for artillery and heavy tanks while the other for anti-tank and medium tanks, one air branch gives bonuses for light aircraft and fighters while the other gives bonuses for heavy aircraft and bombers. Finally there is one short branch for the navy which gives various bonuses and shipyards.

Politics

Following the civil war, Brodfeld must first deal with the aftermath, reforming politics and economy while punishing those responsible for the war. Note that all foci can be taken no matter which path you choose to go down. Focusing on industry and the military give temporary bonuses that come with penalties, so it might be wise to take one, wait for the idea to expire, then take the other one. The most important focus in this section is A Humble Opinion. Agreeing with the Prince leads you down the left non-aligned path while ignoring him leads down the right Supremacy path.

Non-Aligned

The King will give power to the Senate. Elections will be held and the Prince's friend, Enrico Chivaldori, will be elected Prime Minister. Pardon the Democrats decision will be unlocked, which will reverse some of the negative effects from Exile the Democrats. Following this he has to choose which path to go down. Choosing the path gives a national spirit whose effects vary.

Largo is the path of slow and peaceful recovery from the civil war. This path completely cripples your military, making you a Disarmed Nation (if you agree with the protesters' demands—disagreeing with them gives you a severe penalty) with Civilian Economy and giving large penalties especially to conscription, but does give various bonuses to economy, stability and politics. At the end of this path is a very powerful focus, Alliance of Evi, which calls neighbouring nations into a faction. They are likely to accept and the invitation is sent even if they have radical ideologies (except for example Supremacist Blackrock).

Adagio and Allegro both go down the middle path, though the two focuses themselves give different ideas. This is the moderate path that has penalties but also bonuses for both economy and military. In Decide Our Future you choose whether to go down the Path of Flowers or the Path of Steel. The national spirits they give are permanent.

Presto is the semi-Supremacy path, giving penalties to economy and stability but also relatively large military bonuses such as factories and national spirits. Choosing to put communist POWs into labour camps gives an economic bonus while disagreeing gives a mild penalty. At the end of the tree is End The Raids focus which gives a wargoal on Supremacist Blackrock.

After the selected path is done, End of a Thorny Path gives numerous bonuses as a reward and unlocks Open Borders decision that boosts your monthly population greatly. Following it is the Salmarkt Question where you must decide what to do about Salmarkt, a core state in foreign possession. You can choose to leave it be, demand it or outright seize it with force. The target nation can refuse the demand, giving you a wargoal and milder penalties than the option of instant war declaration. After Salmarkt is retaken, Brodfeld Reborn focus finishes the Non-Aligned path. Gained national spirits will for the most part be removed.

Supremacy

The King will continue to amass more power and strengthen the military, giving various bonuses such as political power and griffonpower but also increasing popularity of Supremacy. With Reward The Golden Guard focus you will turn Supremacist.

A Spark focus must be taken to progress further down the tree. Note however that it will give massive penalties, sapping your stability and damaging factories and infrastructure everywhere. It is best to be prepared for it. Afterwards you must choose whether to accept or refuse the King's Gambit. This unlocks one of the two branches.

The path unlocked by accepting the gambit gives larger bonuses to military and resource production, but increases stability much less and comes with harsher penalties as well. Refusing the gambit gives milder bonuses but more stability and less penalties. By the time you finish the gambit focuses you will be deep in the negatives when it comes to political power, so if you want to use it you should do so before taking A Spark.

After the gambit paths are completed, Operation: Horizons can be taken. While giving substantial bonuses it also unlocks decisions with the same name. These decisions give wargoals on neighbouring nations if they are Communist or Supremacist. Otherwise you will ask them for a non-aggression pact. If they refuse you will gain a wargoal.

Finally come six one week focuses giving numerous bonuses to military, resources and politics, followed by the grand finale: Carve A Future Through The Enemy, which gives wargoals on every single communist nation in the world. It's best to build a navy in preparation as some nations cannot be accessed otherwise.

Politics

National Spirits

Prywhen Civil War icon
Prywhen Civil War

  • Divisions Speed: -15%
  • Division Training Time: +20%
  • Division Recovery Rate: -10%
  • Supply Consumption: −15%
  • Stability: -10%
  • Construction Speed: -35%
  • Efficiency cap texticon.png Production Efficiency Cap: -10%
  • Research Speed: +15%
  • Factory Output: -25%
  • Max Entrenchment: +0.1
The Prywhen Civil War has been raging for quite a while now, and it has taken a toll on every griffon involved. The longer the conflict carries on, the heavier the toll on our nation and people becomes.
Risk of Famine icon
Risk of Famine

With our current state of affairs, we run the risk of running out of food to eat.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King Kloseu de Kissau
Despotism.png
Despotism
Non-Aligned

Brodfeld Royalists
Anti-Communist
  • Acceptance of Communist Diplomacy: −50
  • Daily Communism Support: −0.01
King Kloseu de Kissau is the first ruler of the Kingdom of Brodfeld. He became the Prince of Brodfeld in 963 ALB and was elected Domnitor (ruling prince) of Kivessin and Sydia in 965 ALB. In 973 ALB, when the Griffonian Empire was falling apart, Kloseu declared independence and claimed the title of King of Brodfeld. He was crowned in the Grand Temple of Eviliana in Kivessin by Prelate Denali.\n\nDuring his rule Brodfeld grew wealthier and became known as the ricebasket of Griffonia, yet blight caused the Great Famine in 995 ALB. After the economic crisis of the new millenium, Kloseu declared a state of emergency in 1001 ALB which granted him autocratic powers and cracked down on any disorder and dissent, restoring stability in Brodfeld.\n\nThe peace was brief, however, as in 1003 ALB an assassination attempt was made on him while he was spectating a military parade in Kivessin with his wife. He was merely wounded on his cheek, but his wife died in his arms. Afterwards he blamed communists and banned all communist organizations, yet members of PCP resisted arrest, formed the PLA and rebelled. The civil war began.
Reactionarism.png
Reactionarism
Supremacy

Golden Guard
Beam Bruno
Democratic Monarchism.png
Democratic Monarchism
Harmony

PNL
Partidul National Liberal
None
None
Filip Redglad
Equestrian Socialism.png
Equestrian Socialism
Communism

PCP
Partidul Communist Privenean
None
None
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Enrico Chivaldori
Centrism.png
Centrism
Non-Aligned

Partidul National Privenean
Liberal Democratic Paragon
  • Daily Political Power Gain: +0.05
  • Improve relations opinion: +25%
  • Trade deal opinion factor: +25%
  • Ideology drift defense: +33%

Harmonist Sympathies

  • Acceptance of Harmonist Diplomacy: +70
Enrico Chivaldori is a son of a Wingbardian migrant and has lived in Sydia his whole life. He has had a passion for music his entire life and is a talented violin player. Over his life he has worked as a music teacher and a conductor before finally entering politics and joining PNL. He is a supporter of democracy and harmony and a close friend of Prince Tomado who shares his liberal ideals. He was among the thousands of griffons who Kloseu banished from the country for being supporters of dangerous ideas but the Prince convinced his father to pardon him. A calm, reasonable speaker, he managed to get elected Prime Minister (possibly with some help from his royal friend) and now leads the government of Brodfeld.



Parties

Political parties
Name Ideology Leader Popularity
Brodfeld Royalists Despotism.png Despotism
Non-Aligned
King Kloseu de Kissau 75%
PNL
Partidul National Liberal
Democratic Monarchism.png Democratic Monarchism
Harmony
Beam Bruno 5%
PCP
Partidul Comunist Privenean
Equestrian Socialism.png Equestrian Socialism
Communism
Comrade-General Filip Redglad 0%
Golden Guard Reactionarism.png Reactionarism
Supremacy
King Kloseu 'Conducator' 20%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Prelate Denali
Prelate Denali
Priest of Boreas
  • Prywhen Civil War is Over
  • Current ruling party is not CommunismCommunist
  • Current ruling party is not HarmonyHarmonic
  • Ideology drift defense: +15%
  • Stability: +10%
  • Economy Laws Cost: −10%

See description:
Prelate Denali is an ancient griffon, rivaling Archon Eros in age. He has seen Prywhen be united and go through hard times of great suffering. Always has he been aiding those in need, the poor and downtrodden of society who find salvation in religion. To him, communists are monsters who wish to destroy the world as we know it and doom the souls of griffons by abandoning their Gods.
Political Power 150
Mason of Sydia
Mason of Sydia
Captain of Industry
  • Prywhen Civil War is Over
  • Current ruling party is not CommunismCommunist
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Enrico Chivaldori
Enrico Chivaldori
Liberal Democratic Paragon
  • Prywhen Civil War is Over
  • Enrico has been pardoned.
  • Current ruling party is not CommunismCommunist
  • Current ruling party is not SupremacySupremacist
  • Has not completed national focus Focus generic self management.png A Virtuous Government
  • Daily Political Power Gain: +0.05
  • Improve relations opinion: +25%
  • Trade deal opinion factor: +25%
  • Ideology drift defense: +33%
Political Power 150
Prince Tomado de Kissau
Prince Tomado de Kissau
Voice of Reason
  • Prywhen Civil War is Over
  • Current ruling party is not CommunismCommunist
  • Current ruling party is not SupremacySupremacist
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Acceptance of Harmonist Diplomacy: +25

See description:
Tomado de Kissau is King Kloseu's only son and legitimate heir. He is an idealistic griffon in his early twenties who lost his mother when an assassination attempt was made on his father. He has been influenced by liberal ideals, mostly thanks to his close friend Enrico Chivaldori, and wishes for Brodfeld to become a constitutional monarchy. His father's recent cruelty and despotism made him worried and afraid.
Political Power 150
Ion Soimescu
Ion Soimescu
Prince of Terror
  • Current ruling party is SupremacySupremacist
  • Has not completed national focus Focus generic self management.png A Virtuous Government
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Can create an Intelligence Agency
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Atelierele Leonida
Atelierele Leonida
Medium Tank Designer
  • Has completed national focus Goal generic major war.png An Offensive Approach
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Brodfeld Tank Polygon
Brodfeld Tank Polygon
Mobile Tank Designer
None
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Salt Island Dockyard
Salt Island Dockyard
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Sydia Shipyard
Sydia Shipyard
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
High-flying Birds
High-flying Birds
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Industria Aeronautica Privenean
Industria Aeronautica Privenean
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Royal Arsenal
Royal Arsenal
Artillery Designer
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Soft attack: +5%
Political Power 150
PRYARM
PRYARM
Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Ricefield Tractors
Ricefield Tractors
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Kivessin Steel Works
Kivessin Steel Works
Industrial Concern
  • Industrial Research Speed: +15%
Political Power 150
PetroBrod
PetroBrod
Refining Concern
  • Prywhen Civil War is Over
  • Terrible Marsh (588): Controlled by Flag of Kingdom of Brodfeld Kingdom of Brodfeld
  • Current ruling party is not CommunismCommunist
  • Synthetic Resources Research Speed: +30%
  • Excavation Technologies Research Speed: +30%
Political Power 150
Rice Fields Union
Rice Fields Union
Agricultural Concern
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Twelt Building Union
Twelt Building Union
Construction Company
  • Industrial Research Speed: +15%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Twinkle Sprinkle
Twinkle Sprinkle
Bookworm
  • Current ruling party is not CommunismCommunist
  • Magic Research Speed: +5%
  • Research Speed: +5%

See description:
A cute purple griffon who likes magic and writes letters to the King.

Renowned author of the famous book "Twinkle Sprinkle's Abridged Guide To The Places Of The World"
Political Power 150
Mason of Kivessin
Mason of Kivessin
Military Theorist
  • Current ruling party is not CommunismCommunist
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Constanti Privezan
Constanti Privezan
Entrenchment (Genius)
  • Current ruling party is not CommunismCommunist
  • Has not completed national focus Goal officers.png A Pious Military
  • Army Experience Gain: +0.40
  • Entrenchment speed: +24%
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Kihai Vulturita
Kihai Vulturita
Army Regrouping (Expert)
  • Current ruling party is not CommunismCommunist
  • Has not completed national focus Goal officers.png A Pious Military
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Lexandru Leuescu
Lexandru Leuescu
Artillery (Expert)
  • Current ruling party is not CommunismCommunist
  • Has not completed national focus Goal officers.png A Pious Military
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Mason of Kivessin
General
Mason of Kivessin
Mason of Kivessin (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Kihai Vulturita
General
Kihai Vulturita
Kihai Vulturita (advisor).png
Trait cavalry leader.png Motorized Leader
Skilled at using mobile forces to achieve victory.
  • Motorized Attack: +12%
  • Mechanized Attack: +12%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Ion Soimescu
General
Ion Soimescu
Ion Soimescu (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Catelin Toderoiu
General
Catelin Toderoiu
Catelin Toderoiu (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait swamp fox.png Swamp Fox
While somewhat soggy, the Swamp Fox knows his way around Swamps and Marshes.
  • Marsh:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Lexandru Leuescu
General
Lexandru Leuescu
Lexandru Leuescu (advisor).png
Trait artillery officer.png Artillery Officer
Trained as an artillery officer.
  • Artillery Leader experience factor: +100%
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Planning.pngPlanning: 3
Logistics.pngLogistics: 1
Griffon.png
Griffon
Constanti Privezan
General
Constanti Privezan
Constanti Privezan (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 5
Planning.pngPlanning: 1
Logistics.pngLogistics: 4
Griffon.png
Griffon
Sycle Coroanargint
General
Sycle Coroanargint
Sycle Coroanargint (advisor).png
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Born in 966 ALB, Sycle was once one of the many peasants on the countryside, living in one of the many unknown villages. Having lived on the border near the Gryphian Host, he had faced one of the raids done by the Cossacks as a child. Having witnessed their immense speed at which they flew, agility of their moves and determination on their faces, this shaped the childhood of Sycle's life. He eagerly studied many wars of the past, and enlisted at the local garrison as soon as he became 18. Year after year of eager and loyal service saw him soon promoted to an officer, and later, a general. To him, the fact that a lowly peasant could rise to the rank of a General, proved him that the current system was indeed, fair and just, for all those willing to work for their future. After the attempted assassination of the King in 1003 ALB, he was one of the many officers involved in the arrests and executions of various socialist groups. Deeply loyal, he will follow the King to the Gates of Tartarus itself.
Level 3
Attack.pngAttack: 5
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 1
Griffon.png
Griffon

Laws

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Partial Mobilization Partial Mobilization
  • Consumer Goods Factories: 25.0%
  • Military to Civilian Factory conversion cost: -10.00%
  • Civilian to Military Factory conversion cost: -10.00%
  • Fuel Gain per Oil: -10.00%
  • Military Factory construction speed: +10.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Griffon Griffon
  • Uses Griffon Racial Tree

Flags

Flags
Flag Information
Kingdom of Brodfeld.png
Kingdom of Brodfeld / Legionary Brodfeld

Despotism.pngCentrism.pngReactionarism.png
Kingdom of Prywhen.png
Kingdom of Prywhen

Democratic Monarchism.png
Prywhenian Liberation Army.png
Griffon Liberation Army

Equestrian Socialism.png

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 1 5 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 13 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

After defeating Flag of Griffon Liberation Army Griffon Liberation Army in the Civil War:

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 1 7 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
16 0 0 3 21 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting Situation

Brodfeld starts at war with the Flag of Griffon Liberation Army Griffon Liberation Army, with 56k griffonpower on the field, but only has 33% of needed equipment. Winning the war is the first goal and must be done relatively urgently if famine is to be avoided. Brodfeld is outnumbered at start but can spawn additional divisions via foci and decisions. These are the key to victory. With cunning tactics and a brave heart you will preserve Kihai's dream, and stop those who would destroy it. A defensive tactic can also help you achieve victory, albeit at a much slower pace. You will most certainly deal with famine in that case, but victory should be the primary concern.

It is to be noted that some civil war foci grant national spirits that will go away once the war ends, and that some can be taken during any war, not just the civil war. It might be beneficial to extend the war and complete as many of the tech boost focuses as possible while you can, but this means you take the risk of suffering from famine.

Threats and opportunities

Civil War mechanics

Famine - The land of Prywhen is quickly running out of food - if the war drags on for too long, there is a small but an increasing chance a famine will start, which can worsen with time, providing large maluses. Famine can be slowed down by Tighten The Belt focus and by holding the capital.

New Divisions - Brodfeld can spawn 8 divisions from focuses, but the more you conscript the harsher penalties you get. In addition two decisions are available: Marsh Warbands and Operation: Boiled Rice. Both are especially beneficial as they spawn divisions behind enemy lines, and the latter increases the chance of PLA getting famine.

Conscription - Brodfeld has a terrible shortage of griffonpower. This can be fixed by taking the peasant conscription decisions. However, beware of conscripting too much or else the peasants will get angry and take out their pitchforks.

Asking for aid - There are 3 focuses about asking neighbouring nations for aid. These can give varying bonuses, their amount depending on how many agree to aid you. The bonuses include national spirits and griffonpower. In addition at the end of the line is Tank Quest, an epic adventure about securing a single tank which can single-clawedly destroy all communists.

A Deep Plan - This focus will ask Wingbardy for aid. If you manage to hold the port of Sydia for 60 days, a ship will arrive with 1.5k infantry equipment and you will instantly gain the basic equipment technology (meaning you should not bother researching it). If the port is lost you gain nothing.

Situational Focuses - These focuses can give either bonuses to defence and forts in Kivessin or they can give you bonuses to attack, depending on how much surrender progress you and PLA have.

Request help from Bandits - If you have more than 50% surrender progress, you can try calling Blackrock for aid. Note however that she is likely to refuse, and cannot be called if Bandits have decided to go down the Non-Supremacy path.

Civil War Effort - With a hefty 100 pp, the player can reduce the production penalties for a few months.

Guides

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Awards

Main article: Awards
Secrets, Mysteries Unveiled icon
Secrets, Mysteries Unveiled
As Brodfeld, complete the initiation ceremony.