Colthaginian decisions
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Foreign Policy
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Hippogriffia, Macawia, Republic of Tobuck, Zarantia, Quaggatai, Boltrian Kingdom, Llambet, Doelhi Confederation, Kingdom of Warzena, Kingdom of Zumidia, Buckhara | |
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The Kása Free State was founded centuries ago by former Colthaginian slaves, and the memory of slavery has left deep scars even in the offspring of the nation's founders. We should formally apologize for the mistreatment and enslavement of their ancestors.
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allies | |
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Targets for decision
Hippogriffia, Macawia, Republic of Tobuck, Zarantia, Quaggatai, Boltrian Kingdom, Llambet, Doelhi Confederation, Kingdom of Warzena, Kingdom of Zumidia, Chiropterra, Buckhara | |
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has more than 100% of the number divisions than current scope's
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25 | |
Targets for decision
Commonwealth of New Mareland, Macawia, Hippogriffia, Kingdom of Wingbardy, Federated Parishes of Sicameon, Republic of Asterion, Chiropterra, Quaggatai, Zarantia, Doelhi Confederation, Yarildom of Chital, County of Cyanolisia, Free Towns of Gryphus, Llambet, Kingdom of Brodfeld, Kingdom of Warzena, Falcorian Queendom, Protectorate of Uusi Hirvimaa, Republic of Tobuck | |
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Operations
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Cooldown
180 days |
Targets for decision
owner of Kar-Alpaka (1092) | |
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Political Actions
The region of Zinder is relatively sparsely populated by semi-nomadic Zarantian savages. The local soil has unexploited potential for agriculture, so we could begin integrating the region into our nation by sending settlers to establish farms. Of course, the willing "cooperation" of the locals is required for this to go smoothly. In addition, a railway shall be built connecting the regional capital to the other side of the river.
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The event “Meeting With The Coltvans” option “We promise to tackle the land reform issue as soon as possible.” | |
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Arms Trade
As our nation's industrial base lacks the capacity to produce the equipment necessary to wage a modern war, we have been forced to take a more mercantile approach to our arms acquisition. By purchasing weapons from private arms manufacturers at home and abroad, we will be able to supply our forces with the necessary equipment they need to gain victory in any environment they find themselves in. Hopefully.
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Airpower has rapidly found a place amongst the pantheon of war, providing troops with support across the front lines to devastating effect. Typically, troops under attack would counter this by sending interceptors to disrupt and prevent this support from arriving, but they can't always count on them to arrive enter anti-air equipment. With this, soldiers will have a mobile countermeasure to any incoming enemy fighters, deterring and possibly even destroying them in the process.
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1 day |
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Tanks present a great challenge to our military, with their armoured casings and massive guns making a deadly combination that devastates infantry across the battlefield. Naturally, new technologies have been developed to counteract, or at least mitigate, the effects of tanks, thus leading to the creation of anti-tank equipment, something which can be of great use to our military should we deem it necessary.
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With artillery's ability to inflict devastation upon enemies from a distance, it is no wonder that it continues to play a major role in modern conflicts to this day. As such, it can be seen as a priority for acquisition to ensure that we maintain a competitive edge against our opponents.
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Infantry equipment makes up the core of any modern army, and as such, its procurement is of paramount importance. Though we already have placed a great emphasis on production at home, purchasing guns directly will give us a small but immediate boost to our overall arsenal.
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Already, tanks have shown themselves to be one of the most prominent and influential additions to the art of war, forcing a massive paradigm shift in how wars are fought across the world. Of course, we don't want to be left out, so the procurement and deployment of tanks into our armed forces should be of top priority.
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An innovation, both in Zebrica and the wider world, motorized equipment presents us the ability to transport troops and supplies to and from the front for various purposes, and at a rate far greater than what would be possible on foot. Additionally, they also present multiple combat applications to help give troops a mobility advantage and outmaneuver their opponents on the battlefield, thus making them of value for our military to acquire.
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Giving a soldier a weapon to fight is one thing; making sure that a soldier can fight well is another. This is the role that support equipment plays in modern warfare; whether it be by providing medical equipment, radios, or field tools to soldiers, it is always sure to improve a unit's combat effectiveness through the betterment of material, logistical, and even emotional conditions.
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1 day |
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The Federal States
With the recent constitutional amendment, Colthage has transformed from a unitary nation into a federal one. Now, instead of being appointed by the Sufrit, the senators of the Colthaginian Senate are elected by the states, with every Federal State having its own representatives. In practice, this means that without the popular support of the citizens of each state, it is impossible to pass legislation on a federal level. In addition, the states are relatively autonomous, meaning the support of their governors is needed to implement changes on the local level. Senators from each state generally belong to one of four main political parties in Colthage:
The Colthaginian Revolutionary Party is the current ruling party of the republic. The sufrit, Zarvad Orzagid, is its founding member and original leader. The party was formed by former constitutionalists and they continue to advocate for similar policies, which are a mix of conservative and liberal ones. Generally, they support the post-revolution status quo and oppose radical changes to society.
The Party of the Harmonic Movement has for the first time drawn a clear line between former harmonites and constitutionalists, making it clear that the two are distinct groups with their own goals. Like before, the supporters of harmony continue to see Equestria as the ideal model of a perfect society which should be emulated in Colthage. In practice, they advocate for grassroots democracy, class cooperation, social welfare and a proactive foreign policy.
The National Action Front is an attempt by former Zarcid supporters and members of the military to retain their influence in Colthaginian politics. For purely pragmatic reasons, they are willing to work in a democratic framework, at least for now. Their party program contains a dazzling mixture of nationalistic, xenophobic, militant and authoritarian policies.
The Labour Party is the smallest of the four major parties, having its roots in the syndicalist RCCW organisation. Its members largely have an urban, either proletarian or academic, background, and they continue to push for better working conditions, labour reforms and radical social equality.
Currently, senators of [?CTH_total_senator_support] states support the government's policy proposals.
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1 day |
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Every state will elect new senators for a term of two years. The outcome of the elections depend on various factors: Parties have a high chance of being re-elected, but national party popularity and senator support affect chances of election as well.
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Limited to any_controlled_state states core_states | |
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The current ruling party in the state will have an increased chance of being re-elected.
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Faction Support
The Sufrits cannot rule alone. Behind every leader there are powerful political groups keeping them in power. The Zarcids that ruled over Colthage for decades cemented power with the aid of the Scientifids and the Military. During this time the Landowners grew rich and powerful, and now extend strong control over their huge tracts of land.
Recently two organisations have been rising in popularity. Constitutionalists wish for a return to democratic government and an end to the Zarcas. The Harmonites go a step further, seeking to bring radical changes to the nation and rebuilding along harmonic lines.
Loyal factions will provide bonuses to the nation and disloyal factions will grind the nation to a halt. These bonuses or penalties increase with their power. However, powerful factions may push their own agendas, or even plot against the Sufrit if they are disloyal.
Requirements for category to appear:
- Factions unlocked (?)
- Country flag CVA_complete_chaos is not set
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1 day |
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50 |
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1 day |
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50 |
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1 day |
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The event “Consolidating Power” option “We will find truth, and truth shall save Colthage.” | |
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Running out the timer on the decision “Overwhelming Constitutionalist Influence” | |
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150 |
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1 day |
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1 day |
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150 |
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1 day |
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1 day |
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Running out the timer on the decision “Overwhelming Harmonite Influence” | |
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Running out the timer on the decision “Overwhelming Military Influence” | |
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Running out the timer on the decision “Overwhelming Scientifid Influence” | |
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Soldiers Of Fortune
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Bounties Of Nature
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Colthoba has some of the only known magical crystal deposits in the country, but they remained difficult to access. With modern technology, this can change and both miners and curious visitors will be able to access the beautiful glowing caverns underground.
Karamane basin has the largest tropical jungle within Colthage, with many other ones having been cut down over the years. Many farmers want to clear more farmland, but this will not be allowed. Rather, the natural rubber trees of the forest will be preserved and harvested for resources.
Qatrain is famed for its pearls, but their harvesting has been disorganized, resulting in low yields and a diminishing population of clams. This needs to change: Oyster farms will be established and natural clams will be protected.
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The island of Zjerba is surrounded by a gorgeous coral reef known for its striking red colour. This colour could be used as a natural dye in textiles. At the same time, the reef will become a protected area where activities such as bottom trawling, waste disposal and overfishing will be banned.
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The water flowing from the wondrous waterfalls of Tefemanei can be used to irrigate sugar plantations. Not only that, but it's possible to ride down the waterfalls inside barrels!
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Patrician Investments
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Scientific Expeditions
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Maretania is famed for its magical caves, but few have actually visited them. The area is mysterious and little is known what can be found in the caverns. A scientific expedition is the only way to unveil the secrets of Maretania.
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The unfortunate death of Professor Balazar Zatid brought an end to archaeological studies on Scarlet Island. With extensive resources now available to the scientific community, it is possible to continue his work and honour his memory by finishing the excavations of the ruins of New Colthage.
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The Neighle river is the longest river in Zebrica, and likely longer than even the Griffking river in Griffonia. However, its source remains unknown in the wider world. The only way to discover it is to mount a dangerous expedition to the homelands of the fearsome Yeti in the far south.
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While the north pole was reached by the penguins many years ago, the south pole yet remains unclaimed. Whoever dares to venture into the lands of the ice dragons will have their chance to be the first civilized beings to reach the bottom of the world, figuratively speaking. Do we dare to do so?
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Griffon adventurers have long spread rumours of a magical temple hidden deep in the unnatural jungles of South-East Zebrica. Yet so far, no one has managed to find it and return to tell the tale. A proper scientific expedition must be undertaken to unravel the mystery.
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The deserts of Azir to the far south are known to be desolate and hostile to most forms of life. However, travellers have reported sightings of ancient ruins buried in the sand. Perhaps civilization once thrived there, long ago? The only way to learn the truth is to mount an expedition and study the rumoured archaeological site.
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Scientific Experiments
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While most animals clearly are not sapient, there are some exceptions especially among ungulates like cattle and sheep. They are known to be capable of speech, yet unlike us, seem to have no interest in civilization. Some compare their status to unjust slavery, but they are noticeably more content with their situations than slaves. The matter needs to be investigated to learn the truth about the morality of livestock.
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Ponies are well known for their talent symbols, which they call 'cutie marks'. These are magical images that appear on a pony's flank when they achieve their inner potential and learn their special talent. Zebras also have marks on their flanks, but their function is as of yet unknown...
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Every zebra knows how hooves function, but other races have more unusual prehensile appendages. How does a minotaur, for example, use a rifle? How does a griffon use a wrench? More study is required to explain how objects can be grasped with hands and claws.
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Some races have greater magical abilities than others, but do all races have some magical power? Previous experiments proved that zebra flank symbols are magical yet serve a different purpose than cutie marks. What if this magical energy could be removed? Would we then finally be able to see what difference the symbol makes?
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We have successfully extracted magic, but what happens when it is injected? This could be the alternate method to learn the effects of the mysterious flank symbol. With an increase of energy, any magical abilities would be strengthened. Maybe this is the key to finally solving the mystery?
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Magical crystals are often found in caverns around the world, and it was long assumed that they are minerals, which take millions of years to form. But this assumption has been proven to be false, as increased exploitation of crystal deposits has revealed the fact that crystals grow. What causes this mysterious phenomenon to occur?
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For millennia, zebras have wondered: Are we black with white stripes, or white with black stripes? No conclusive answer has been provided until now. With the power of the scientific method, the debate can finally be resolved for good.
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Demands of the Military
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Coltvan Unrest
During the Storm King's invasion, the zebras of the eastern provinces of Coltva took to their mountains with their belongings, hiding what they could from the greedy Yeti. After Storm King's death, the celebrations quickly turned sour as it became clear Colthage had been too weak to protect Coltva. The rich and powerful Colthaginian landowners justified their rule by claiming to be their defenders, yet they had failed in this duty. So what right did they have to keep the common zebra in chains?
One rebel leader, Zeshmunazash Zeirutid, managed to rally the Coltvans to his cause and is continuing his war of resistance against the Colthaginian government. If we do not deal with the unrest in the region, this could spill over to be a full-blown rebellion.
Requirements for category to appear:
- Coltvan Republic dDoes not exist.
- None of the following is true:
- Coltva has been cored (?)
- Coltva has been pacified (?)
- Country flag CVA_complete_chaos is set
- Country flag CTH_Monzano_takeover is set
- Zeirutid is dead (?)
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"Arise, zebras of Coltva. It's time to fight for what is rightfully ours!"
Coltva will rise up and a war will start between us.
Zanno Mzelqatid's Rebellion
After the Storm King's invasion, the son of an influential West-Colthaginian land owner, Zanno Mzelqatid, directly contested Zalathel Zarca in the elections for the position of Sufrit. Despite the result having already been decided before the election, he still campaigned and was able to gather significant support among the urban youth and the Popular Assembly. After the election, and Zalathel Zarca's overwhelming victory, he declared that the election was rigged and invalid. But before the authorities could crackdown on him for inciting unrest he and several supporters had fled across the border to Zumidia.
We cannot for a moment believe that this would be the end we see of him and we need to prepare for a possible uprising lead by Mzelqatid's supporters.
The presumed strength of the rebel movement is: [Root.CTH_constitutionalist_civil_war_strength_loc]
Requirements for category to appear:
- None of the following is true:
- Colthaginian Civil War has taken place (?)
- Colthaginian Civil War has been avoided (?)
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Colthaginian Commerce
Since the ancient times, Colthage has been a mercantile powerhouse. While its power has waxed and waned, to this day the patricians remain highly influential. Colthage has traditionally been known as the gateway of Zebrica, being an important nexus between east-west trade and an entrepôt for goods coming across the Zebharan trade routes. Now, with the nation recovering from the wrath of the Storm King, it is time for Colthage to regain its position as an economic superpower.
Our current Trade Capacity, the limit of how many countries we can trade with, is [?trade_capacity]. We have [?trade_partners^num] Trade Partner(s). For each Trade Partner we gain 10 Political Power every 90 days.
Trade Good: Demand: Supply:
Coffee [?coffee_demand] [?coffee_supply]
Pearls [?pearl_demand] [?pearl_supply]
Cotton [?cotton_demand] [?cotton_supply]
Porcelain [?faience_demand] [?faience_supply]
Gold [?gold_demand] [?gold_supply]
Ivory [?ivory_demand] [?ivory_supply]
Spices [?spices_demand] [?spices_supply]
Sugar [?sugar_demand] [?sugar_supply]
Tea [?tea_demand] [?tea_supply]
Textiles [?textiles_demand] [?textiles_supply]
Tobacco [?tobacco_demand] [?tobacco_supply]
Opium [?opium_demand] [?opium_supply]
For each fulfilled trade good demand we gain additional Trade Capacity every 90 days.
Requirements for category to appear:
- Trade decisions have been unlocked (?)
Coltdar's hills are known to have many deposits of gold, but they have been difficult to access. In the past, the lives of hundreds of slaves were required to produce a single ounce of gold. With modern technology, such senseless waste of labourers is no longer necessary. Mechanizing the largest Coltdarian mines in Zerankara will make us one of the world's major producers of gold.
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Pearl hunting is a terribly inefficient method of producing pearls, with thousands of oysters required to produce a single natural pearl. However, cultured pearls can be produced in far greater numbers. By establishing an oyster farm and a pearl canning factory, we can greatly increase the amount of pearls produced.
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I guess it's time to say no to more profit.
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Targets for decision
Macawia, Hippogriffia, Kingdom of Wingbardy, Federated Parishes of Sicameon, Republic of Asterion, Chiropterra, Quaggatai, Zarantia, Doelhi Confederation, Yarildom of Chital, County of Cyanolisia, Free Towns of Gryphus, Llambet, Kingdom of Brodfeld, Kingdom of Warzena, Falcorian Queendom, Protectorate of Uusi Hirvimaa, Republic of Tobuck, Kása Free State, Maregypt, Kingdom of Abyssinia, Puerto Caballo, Les Meridiennes, Commonwealth of New Mareland, Yarildom of Sambar, Austurland, Boltrian Kingdom, Barasingha | |
Effects when selected
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Traditionally, cotton grown in Colthage has been gathered by hoof, primarily with the use of slaves. This method is far from efficient, resulting in small harvests. By investing into the mechanization of the harvesting process, yields can be greatly increased. One cotton picker machine can do the same amount of work as forty zebras!
Visible when
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Prerequisites
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Cost
50 | |
Effects for duration of 90 days
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Effects after 90 days
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More trade means wealthier patricians, which in turn means more political support for [Root.GetLeader]. Every 90 days, we gain 10 Political Power for each Trade Partner and additional Trade Capacity for each fulfilled trade good demand.
Activates when
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Failed when
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Activated by
Running out the timer on the decision “Quarterly Report” | |
Effects in 90 days
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The secrets of making porcelain have quickly spread around the world, and the artisans of Hippone have taken advantage of this. Their work has been generously funded by the city's patricians, but the production only fulfills local needs. A specialized industrial complex for mass producing porcelain would allow its exportation abroad.
Visible when
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Prerequisites
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Cost
50 | |
Effects for duration of 90 days
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Effects after 90 days |
For millennia, the famed dye of Zurian purple has been produced from several species of sea snails. Textiles dyed with the colour were highly coveted in the past. The patricians of Zur kept the manufacturing method a secret for centuries, maintaining a monopoly on the production of the famed dye. The ancient methods produce only small yields, making the dye far too expensive. Thankfully, Scientifid chemists have finally discovered a way to create a synthetic, cheaper variant of Zurian purple. Its mass production should begin at once!
Visible when
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Prerequisites
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Cost
50 | |
Effects for duration of 90 days
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Effects after 90 days |
Who can say no to more profit?
Visible when
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Prerequisites
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Cost
25 | |
Targets for decision
Kása Free State, Maregypt, Kingdom of Abyssinia, Puerto Caballo, Les Meridiennes, Commonwealth of New Mareland, Yarildom of Sambar, Austurland, Boltrian Kingdom, Barasingha | |
Effects when selected
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Who can say no to more profit?
Visible when
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Prerequisites
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Cost
25 | |
Targets for decision
Macawia, Hippogriffia, Kingdom of Wingbardy, Federated Parishes of Sicameon, Republic of Asterion, Chiropterra, Quaggatai, Zarantia, Doelhi Confederation, Yarildom of Chital, County of Cyanolisia, Free Towns of Gryphus, Llambet, Kingdom of Brodfeld, Kingdom of Warzena, Falcorian Queendom, Protectorate of Uusi Hirvimaa, Republic of Tobuck | |
Effects when selected
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Warlords Of Colthage
Batrun Zaryes' coup would not have been successful without the support of his allies in the military. In return, he promised them territory to govern. Now warlords rule parts of Colthage, nominally under the rule of the Sufrit. But the generals are ambitious, and might not be satisfied with being mere subordinates of Batrun Zaryes...
Zerutra's Power is [Root.CTH_zerutra_power_loc] and his Loyalty is [Root.CTH_zerutra_loyalty_loc].
Zoblos' Power is [Root.CTH_zoblos_power_loc] and her Loyalty is [Root.CTH_zoblos_loyalty_loc].
The Ochzors' Power is [Root.CTH_ochzors_power_loc] and their Loyalty is [Root.CTH_ochzors_loyalty_loc].
Requirements for category to appear:
Zauro and Zamalad Ochzor are very different individuals, and therefore require different types of appeasement. For Zauro, the Sufrit is willing to provide plentiful funding for his prototype weapons. Meanwhile his cousin Zamalad will be allowed to raid merchant convoys passing through Colthage, without facing any sort of consequences afterwards.
Visible when
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Prerequisites
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Cancelled when
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Cost
75 |
Cooldown
1 day |
Effects when selected
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Bezelshazzar Zerutra may be ambitious and hungry for power, but he is easily tamed with a large shipment of fine and expensive alcohol. He is especially fond of vintage wine imported from southern Griffonia. Aside from that, he'll probably be pleased with some books about famous historical figures.
Visible when
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Prerequisites
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Cancelled when
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Cost
75 |
Cooldown
1 day |
Effects when selected
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Jebzel Zoblos thirsts for only one thing: blood. The Sufrit is therefore willing to turn a blind eye to some of her more... questionable behaviour, and allow her to treat the populace of her fiefdom in whatever way she desires. In addition, she would be happy with some additional servants which she can abuse to her cold heart's content.
Visible when
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Prerequisites
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Cancelled when
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Cost
75 |
Cooldown
1 day |
Effects when selected
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The governance of Colthage has already been partially shared between members of the military junta. However, expanding the personal governorate of a warlord is an easy way to secure their loyalty, at least temporarily.
While Zauro rules the land, Zamalad rules the seas. Of course, there isn't much to rule at sea, so Zauro is responsible for most of the governance. His rule is above all focused on technological development and industrialisation, to such a degree that some suspect him to have Scientifid sympathies. Workers toil in arms manufactories where efficiency is maximised with the newest production methods, while engineers constantly develop new designs for weapons.
Visible when
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Prerequisites
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Cooldown
30 days | |
Effects when selected
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The governance of Colthage has already been partially shared between members of the military junta. However, expanding the personal governorate of a warlord is an easy way to secure their loyalty, at least temporarily.
Bezelshazzar Zerutra is a military zebra above all else. This means he is not a particularly skilled or capable governor. He manages his lands like he manages his soldiers, imposing a strict discipline and punishing any signs of disobedience. Bezelshazzar's lands are somehow even more militarized than the rest of Colthage, and those funds that do not go into further militarizing his governorate go into expanding production of alcoholic drinks.
Visible when
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Prerequisites
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Cooldown
30 days | |
Effects when selected
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The governance of Colthage has already been partially shared between members of the military junta. However, expanding the personal governorate of a warlord is an easy way to secure their loyalty, at least temporarily.
The lands of Jebzel Zoblos are a realm of suffering. Innocent civilians are arbitrarily arrested, beaten, tortured and brutally murdered. Any servants or slaves are whipped into working as hard as possible, even if it results in an early death. Relatives of citizens are kidnapped and made into hostages to ensure loyalty. Numerous forced labour camps have sprung up across Zoblos' personal Empire of Terror. It is the worst nightmare of any Colthaginian to end up under her rule.
Visible when
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Prerequisites
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Cooldown
30 days | |
Effects when selected
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One or more members of the military junta have grown dissatisfied with Zaryes and now conspire against him. Their loyalty must be secured as soon as possible, or else there will be dire consequences!
Activates when
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Completed when
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Cancelled when
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Effects when completed | |
Effects when not completed within 30 days
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One or more members of the military junta have grown so powerful that they now begin to see themselves as the rightful Sufrit. If they are not appeased or weakened, they might conspire against Zaryes!
Activates when
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Completed when
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Cancelled when
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Effects when completed | |
Effects when not completed within 180 days
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Zaryes cannot allow other members of the junta to rival his power. Should a warlord grow too powerful, immediate action should be taken to curtail this power, before it is too late.
Zauro Ochzor is an old and respected general, and thus has widespread support among the officers. Meanwhile Zamalad Ochzor is a ruthless pirate, whose supporters are those sailors who have a part-time job robbing civilians. Therefore a two-pronged approach must be taken: officers supporting Zauro can be demoted while Zamalad's followers can be sent behind bars.
Visible when
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Prerequisites
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Cancelled when
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Cost
150 |
Cooldown
1 day |
Effects when selected | |
Effects after 90 days
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Zaryes cannot allow other members of the junta to rival his power. Should a warlord grow too powerful, immediate action should be taken to curtail this power, before it is too late.
Zerutrids are primarily composed of regular soldiers, who are loyal to Zerutra because he offers them regular and reliable pay. Should this payment be disrupted or surpassed by payment offered by the central government, Zerutra's power base will dwindle swiftly.
Visible when
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Prerequisites
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Cancelled when
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Cost
150 |
Cooldown
1 day |
Effects when selected | |
Effects after 90 days
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Zaryes cannot allow other members of the junta to rival his power. Should a warlord grow too powerful, immediate action should be taken to curtail this power, before it is too late.
Many soldiers in the ranks of the Zobloids have a... questionable reputation. They take refuge under Zoblos' command, as she not only tolerates immoral behaviour, but encourages it. If their war crimes are brought to light, many of Zoblos' followers can be brought before the One Hundred and Twenty Seven, who will likely give them prison sentences or worse.
Visible when
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Prerequisites
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Cancelled when
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Cost
150 |
Cooldown
1 day |
Effects when selected | |
Effects after 90 days
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Civil War Measures
Requirements for category to appear:
- Country flag CTH_MZN_civil_war is set
- Not: We have endured. (?)
Activates when
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Failed when |
Effects in 30 days
Various loyalists across the country are rallying to our banner! This mission on timeout will spawn two 12 Width reconstituted infantry divisions in Colthage |