Hippogriff national focus tree: Rise Up! branches

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For the main page of the Hippogriff focus tree, see Hippogriff national focus tree.
For the Harmony Above All branches of the Hippogriff focus tree, see Hippogriff national focus tree: Harmony Above All branches
For the Organize The Left branches of the Hippogriff focus tree, see Hippogriff national focus tree: Organize The Left branches

desc none </imagemap> The Non-aligned/Supremacy branch of the Hippogriff national focus tree.
Clicking on a national focus icon leads to the appropriate table row.

Civil War Branch

Focus Prerequisites Effects
Rise Up! icon
Rise Up!
We have failed. As we speak, the loyalists march towards us, intending on destroying our movement and ensuring that our masters never rise from their slumber. Our sacred mission now is to stop them, to break them at any cost and bring enlightenment to all of Hippogriffia. Fight!
  • Gets the National Spirit Idea HIP CIV for abyss.png “For The Abyss!”
For The Abyss! icon
For The Abyss!
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population: 1%
  • Gets the Economy Law Idea tot economic mobilisation.png “Total Mobilization”
Summon The Seaponies icon
Summon The Seaponies
Below the waves we have thousands of seaponies who have joined us, keeping our hold over the underwater kingdom secure. But that will not matter if we lose the war on the mainland! Summon them all to the surface, have them join the war in hippogriff form, taking Aris is the only thing that matters now!
  • Requires the following:
    • Rise Up! “Rise Up!”
  • Gain Ponypower 20 000 Ponypower
Fill The Lines icon
Fill The Lines
What are you doing in your homes? If we are to push forward, not backward, we need more hippogriffs! Form new battalions, send them to the front, everygriff plays their part in our war against the non-believers!
  • Requires the following:
    • Summon The Seaponies “Summon The Seaponies”
  • Custom effect tooltip: Completing this focus will spawn another cultist division in every owned state.
  • Hidden effect:
    • [SCOPE]Every owned state:
      • Limited to:
        • Is on the continent “Zebrica”
      • Create our country unit based on the Cultist Brigade template
Hold Them Back icon
Hold Them Back
Every inch of land we lose is an inch we may not get back. Even if we are on our back hoof, it is critical that we keep what we have from the enemy! Do not falter, do not break, know that our cause is true! We are all that stands between them and a return to the dark age!
  • Requires the following:
    • Rise Up! “Rise Up!”
  • Modify the National Spirit Idea HIP CIV for abyss.png “For The Abyss!”
For The Abyss! icon
For The Abyss!
  • Division Organization: +10%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population: 1%
Everygriff To The Front icon
Everygriff To The Front
Hippogriffs hide and cower, refusing to die for our masters. This is not only a waste of our resources and time, it is unacceptable with the war still raging! Pull them from their families, make them see the truth, get all to join our forces and destroy the traitors who dare to raise arms against our cause!
  • Requires the following:
    • Hold Them Back “Hold Them Back”
  • Modify the National Spirit Idea HIP CIV for abyss.png “For The Abyss!”
For The Abyss! icon
For The Abyss!
  • Division Organization: +10%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population: 2%
Grab A Weapon icon
Grab A Weapon
Being willing to fight is good, but useless if we do not have a gun to give them. Raid the armories, scavenge what you can, take everything of use against the ignorant masses who can not see the truth!
  • Requires the following:
    • Rise Up! “Rise Up!”
  • 1 000 units of Flag of Hippogriffia Hippogriffia Infantry Equipment is added to the national Stockpile
We Need More Guns! icon
We Need More Guns!
What we have taken is a start, but we need more and the means to produce them are limited. Cut every corner possible, take quantity over quality, for numbers are what will win this war! Who cares how many die if we are victorious?
  • Requires the following:
    • Grab A Weapon “Grab A Weapon”
  • Gets the National Spirit Idea HIP CIV streamlined firearms.png “Streamlined Firearm Production”
Streamlined Firearm Production icon
Streamlined Firearm Production
  • Infantry Equipment:
    • Production cost.png Production Cost: −15%
Our Last Chance icon
Our Last Chance
This is it. If we lose, if we fall here, everything we stand for will die. Our masters will never return, and our failure will be eternal. So we must win! Take your hatred, your anger, and use it against the Hippogriffs who would take everything from you! It is our future, it is the future, and we must fight with everything we have to see it through!
  • Requires the following:
    • Fill The Lines “Fill The Lines”
  • Requires the following:
    • Everygriff To The Front “Everygriff To The Front”
  • Requires the following:
    • We Need More Guns! “We Need More Guns!”
  • Modify the National Spirit Idea HIP CIV for abyss.png “For The Abyss!”
For The Abyss! icon
For The Abyss!
  • Division Organization: +10%
  • Division Attack: +20%
  • Division Defense: +20%
  • Recruitable Population: 2.5%

Siren Branch

Focus Prerequisites Effects
Welcome To The Show icon
Welcome To The Show
Finally, after over a thousand years of banishment, we have returned. The world has changed beyond our wildest thoughts, but still, our destiny remains the same. To spread our song for all to hear, and for every creature to fall under our sway. There is no time to lose, and the show must begin.
  • No Never
  • Custom effect tooltip: The Sirens have taken over Hippogriffia!
We've Got The Music icon
We've Got The Music
Three. In all our time, the only sirens we have ever known have been ourselves. And now it is us against the entire world. So, we work together against them, our song playing above all else, because only we have the music to rule all. And if our partnership means we have to listen to each other now and again, so be it.
  • Requires the following:
    • Welcome To The Show “Welcome To The Show”
  • Gets the Political Advisor “Aria Blaze”
  • Gets the Political Advisor “Sonata Dusk”
  • Aria Blaze becomes a member of the Supremacist party.
    • Level-Headed Realist
      • Efficiency texticon.png Production Efficiency Growth: +10%
      • Division Recovery Rate: +5%
      • Research Speed: +5%
      • Recruitable Population Factor: +10%
      • Recruitable Seapony Population Factor: +10%
  • Sonata Dusk becomes a member of the Supremacist party.
    • Passionate Ditz
      • Daily Political Power Cost: +0.15
      • Stability: −10%
      • Resistance Target: −10%
      • Resistance Decay Speed: +10%
      • Resistance Growth Speed: −10%
      • Required Garrisons: −25%
  • Set variable HIP_MAGIC_drift_defence_factor to 0.5
  • Set variable HIP_MAGIC_consumer_goods_factor to 0
  • Set variable HIP_MAGIC_production_speed_buildings_factor to 0
  • Set variable HIP_MAGIC_conscription to 0
  • Set variable HIP_MAGIC_recruitable_seapony_pop to 0
  • Set variable HIP_MAGIC_production_factory_max_efficiency_factor to 0
  • Set variable HIP_MAGIC_production_factory_efficiency_gain_factor to 0
  • Set variable HIP_MAGIC_industrial_capacity_factory to 0
  • Set variable HIP_MAGIC_industrial_capacity_dockyard to 0
  • Set variable HIP_MAGIC_army_org_factor to 0
  • Set variable HIP_MAGIC_army_morale_factor to 0
  • Set variable HIP_MAGIC_army_attack_factor to 0
  • Set variable HIP_MAGIC_army_defence_factor to 0
  • Set variable HIP_MAGIC_magic_drift to 0
  • Hidden effect:
    • Add the dynamic modifier “Siren Magic” to this country providing the following effects:
      • Ideology drift defense: HIP_MAGIC_drift_defence_factor
      • Consumer Goods Factories: HIP_MAGIC_consumer_goods_factor
      • Construction Speed: HIP_MAGIC_production_speed_buildings_factor
      • Recruitable Population: HIP_MAGIC_conscription
      • Recruitable Seapony Population: HIP_MAGIC_recruitable_seapony_pop
      • Efficiency cap texticon.png Production Efficiency Cap: HIP_MAGIC_production_factory_max_efficiency_factor
      • Efficiency texticon.png Production Efficiency Growth: HIP_MAGIC_production_factory_efficiency_gain_factor
      • Factory Output: HIP_MAGIC_industrial_capacity_factory
      • Dockyard Output: HIP_MAGIC_industrial_capacity_dockyard
      • Division Organization: HIP_MAGIC_army_org_factor
      • Division Recovery Rate: HIP_MAGIC_army_morale_factor
      • Division Attack: HIP_MAGIC_army_attack_factor
      • Division Defense: HIP_MAGIC_army_defence_factor
      • Daily Magic Drift: HIP_MAGIC_magic_drift
      • Limited to:
  • Custom effect tooltip: Completing this focus will unlock the Siren Magic spirit, which can grant various bonuses in return for spending daily magic drift, and vice versa. Modifying these bonuses can be unlocked by completing foci in Aria's branch of the tree.
Ready The Masses icon
Ready The Masses
Our magic is powerful, but it is clear that magic is not the only weapon is this world now. Heroes and monsters do not win battles, armies and weapons do. Adagio may not realize it, but we will need these things if we are to survive in this era now. And the first step to this is making sure our future soldiers aren't too busy fighting themselves instead of our enemies...
  • Requires the following:
    • We've Got The Music “We've Got The Music”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The New World”
  • Hidden effect:
    • Trigger country event “Abstract: Effects of Siren Magic Through Electronic Means” in 132 days
No Time For Games icon
No Time For Games
Industrialization has changed this world to be nearly unrecognizable, with factories making up the power of a nation as much as its people or its magic. We are fortunate enough to be ahead of the rest of the world in many ways, but the system in place is... horribly inefficient for our plans. Some changes will have to be made, even if it may take some magic to do so.
  • Requires the following:
    • Ready The Masses “Ready The Masses”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gets the Economy Law Idea HIP SIR economy.png “Siren Economy”
  • Set variable HIP_MAGIC_consumer_goods_factor to 0.05
  • Set variable HIP_SIR_MAGIC_economy_level to 1
  • Custom effect tooltip: Completing this focus will unlock decisions to modify our consumer goods.
An Army Of Our Own icon
An Army Of Our Own
One pony can no longer win a war. And unfortunately, neither can one siren. Fortunately, we have a lot of spare bodies in the form of our new subjects to fight instead. It will mean that they will no longer be able to fight for us to feed on, but that is a small price we will have to pay for an army.
  • Requires the following:
    • Ready The Masses “Ready The Masses”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gets the Conscription Law Idea HIP SIR conscription.png “Siren Conscription”
  • Set variable HIP_MAGIC_conscription to 0.005
  • Set variable HIP_MAGIC_recruitable_seapony_pop to 0.005
  • Set variable HIP_SIR_MAGIC_conscription_level to 1
  • Custom effect tooltip: Completing this focus will unlock decisions to modify our conscription level.
"Seize" The Factories icon
"Seize" The Factories
In reality, there is no distinction between what is owned "privately" and what belongs to us. The hippogriffs already listen to our every command, after all. It's only a matter of making it official, and telling them to do what we want them to do.
  • Requires the following:
    • No Time For Games “No Time For Games”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
    • Custom trigger tooltip:
      • Tooltip: Magic level is above 40
      • Value of variable HIP_siren_power is greater than 40
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Add 2 Military factory Military Factory
    • Add 2 Building slot building slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Add 2 Military factory Military Factory
    • Add 2 Building slot building slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Building slot building slots
  • [SCOPE]One random owned and controlled state:
    • Limited to:
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Building slot building slots
  • Set temporary variable HIP_SIR_magic_change_var to -40
  • Scripted Effect: HIP_SIR_magic_change=yes
Defending What Matters icon
Defending What Matters
The number one priority we have is our survival. We were banished once, and we must never let it happen again. And if that means the loss of life of others, than so be it. We will raise an army to defend us first, and follow Adagio's plans of conquest second.
  • Requires the following:
    • An Army Of Our Own “An Army Of Our Own”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
    • Custom trigger tooltip:
      • Tooltip: Magic level is above 40
      • Value of variable HIP_siren_power is greater than 40
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Completing this focus will spawn in six infantry divisions.
  • Set temporary variable HIP_SIR_magic_change_var to -40
  • Scripted Effect: HIP_SIR_magic_change=yes
  • Hidden effect:
    • load_oob = "HIP_SIR_infantry_1"
Taking What We Have icon
Taking What We Have
There are many resources on this island, but much of it was wasted by the hippogriffs for trivial matters. That changes now, whether they like it or not. Ever drop of oil, every bit of metal will be used by us, for us, and we will do whatever it takes to find more to further our plans. Adagio might find the magical crystals under Mount Aris interesting as well...
  • Requires the following:
    • "Seize" The Factories “"Seize" The Factories”
  • Requires the following:
    • Defending What Matters “Defending What Matters”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
    • Custom trigger tooltip:
      • Tooltip: Magic level is above 40
      • Value of variable HIP_siren_power is greater than 40
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Completing this focus will lock our economy law to Closed Economy.
  • Gets the Trade Law Idea generic closed economy.png “Closed Economy”
  • Trade Laws blocked (?)
  • Custom effect tooltip: Will unlock decisions to prospect for resources in Hippogriffia.
  • Set temporary variable HIP_SIR_magic_change_var to -40
  • Scripted Effect: HIP_SIR_magic_change=yes
The Means Of Production icon
The Means Of Production
Weapons are no longer made by craftsmen and blacksmiths in forges, but by ordinary creatures lined up in factories. Normally places like these would be ideal for sowing discord, but in this case we need every factory working towards our defense and our future rule. Keeping them all in line and productive may be taxing, but in the end it may be the line between our victory and defeat.
  • Requires the following:
    • Taking What We Have “Taking What We Have”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Set variable HIP_MAGIC_production_factory_max_efficiency_factor to 0.05
  • Set variable HIP_SIR_MAGIC_production_level to 1
  • Custom effect tooltip: Completing this focus will unlock decisions to modify our factory output.
Those Who Fight For Us icon
Those Who Fight For Us
A modern army is built on discipline, order and the "chain of command". Unfortunately, these are traits that do not exactly go hoof-in-hoof with the effects our magic has on creatures. If we want to have an effective, strong, and most importantly united army to fight our enemies, sacrifices may have to be made...
  • Requires the following:
    • Taking What We Have “Taking What We Have”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Set variable HIP_MAGIC_army_org_factor to 0.05
  • Set variable HIP_SIR_MAGIC_professionalism_level to 1
  • Custom effect tooltip: Completing this focus will unlock decisions to modify our army bonuses.
Last Minute Preparations icon
Last Minute Preparations
Many countries on this world have countless years of experience in warfare, battle and weapon technology, having fought each other for centuries in wars that have killed thousands for petty reasons. We do not have that luxury, nor the time to make up for it. Still, these "war games" can at least mitigate the gap, and hopefully help us catch up on military knowledge before our plans are truly set in motion.
  • Requires the following:
    • The Means Of Production “The Means Of Production”
  • Requires the following:
    • Those Who Fight For Us “Those Who Fight For Us”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain Army experience 25 Army Experience
  • Gain Navy experience 10 Navy Experience
  • Gain Air experience 10 Air Experience
  • Gain Ponypower 100 000 Ponypower
The Rising Resistance icon
The Rising Resistance
The hippogriffs may no longer be in power, but they are not done fighting yet. Even now they plot from their shadows, seeking to overthrow our rule as a thorn in our sides. Ending these games once and for all should be our highest priority.
  • Requires the following:
    • We've Got The Music “We've Got The Music”
  • The united resistance has formed against us. (?)
  • Trigger country event “Taking Action”
  • Custom effect tooltip: WARNING: If we reach zero Magic while the Resistance is active, they will overthrow our regime! Keeping Daily Magic Drift as high as possible from other foci will be key to avoiding this!
Lies And Deception icon
Lies And Deception
Can you really trust the one they call Posada? Her claims of a new society may be grand, but they are rooted in a truly insidious ideology, one which is incompatible with "Harmony" itself. Their crimes can not be allowed to continue, so why do you let them into your very ranks? Can't you see that you're playing right into her hooves?
  • Requires the following:
    • The Rising Resistance “The Rising Resistance”
  • Custom effect tooltip: Completing this focus will unlock decisions to isolate Posada from the resistance.
Fear And Doubt icon
Fear And Doubt
Aris First tells you that they only have the interests of hippogriffs at heart and nothing more. But in truth, their ambitions are far greater than they would have you believe. Nationalism is a rot, a poison that kills everything you claim to fight for. It causes pain, suffering and death, and allowing it into your nation will cause all those things to closely follow.
  • Requires the following:
    • The Rising Resistance “The Rising Resistance”
  • Custom effect tooltip: Completing this focus will unlock decisions to isolate Aris First from the resistance.
Break Them Apart icon
Break Them Apart
The resistance is at a breaking point, the various factions at each other's throats. All they need is the smallest push to go over the edge, and we are very willing to provide that push. Once their unity is in the grave, hunting down whatever remains will be foal's play.
  • Requires the following:
    • Lies And Deception “Lies And Deception”
  • Requires the following:
    • Fear And Doubt “Fear And Doubt”
  • If:
    • Limited to:
      • Is player-controlled
    • Custom trigger tooltip:
      • Tooltip: The Arisian Resistance's unity is Non-Existent.
      • Value of variable HIP_SIR_resistance_unity_level is less than 1
  • Trigger country event “The Fracture”
The Revolutionary icon
The Revolutionary
Posada. A nobody turned firebrand revolutionary, and the face of the communist faction of the resistance. She holds perhaps the most disgusting ideology we have ever heard of, holding beliefs that all creatures are "equal" and that the world is meant to achieve some sort of "revolution" together. Such ideals have no place in our new domain, and neither does she.
  • Requires the following:
    • Break Them Apart “Break Them Apart”
  • Custom effect tooltip: Completing this focus will unlock decisions to weaken Posada and the communists.
  • If:
    • Limited to:
      • Is AI-controlled
    • Increase variable HIP_RESISTANCE_magic_drift by 1
The Princess icon
The Princess
Princess Skystar is the linchpin in everything the resistance is and has done. She is the unifying figure, once for all of Aris and even now for all the remaining Harmonists hiding on this island and in Seaquestria. This annoying distraction starts, and ends, with her.
  • Requires the following:
    • Break Them Apart “Break Them Apart”
  • Custom effect tooltip: Completing this focus will unlock decisions to weaken Princess Skystar and the harmonists.
  • If:
    • Limited to:
      • Is AI-controlled
    • Increase variable HIP_RESISTANCE_political_power_gain by 0.1
    • Increase variable HIP_RESISTANCE_magic_drift by 1
The Nationalist icon
The Nationalist
Crack Lightning, a wolf in sheep's clothing. Charismatic, intelligent, and deceptive. In a different situation, he might have even been able to take over this country. Unfortunately for him, we are the ones who hunt wolves. He may think himself a big fish now, but soon he'll see just how small of a pond he was in.
  • Requires the following:
    • Break Them Apart “Break Them Apart”
  • Custom effect tooltip: Completing this focus will unlock decisions to weaken Crack Lightning and Aris First.
  • If:
    • Limited to:
      • Is AI-controlled
    • Increase variable HIP_RESISTANCE_stability_factor by 0.05
    • Increase variable HIP_RESISTANCE_war_support_factor by 0.05
    • Increase variable HIP_RESISTANCE_magic_drift by 1
Death Of The Revolution icon
Death Of The Revolution
As we knew it would, Posada and her insidious ideology has finally fallen. Her supporters gone to the wind, her dreams shattered into dust, and the seapony herself being held in Seaquestria. All we need to do now is decide what her fate shall be.
  • Requires the following:
    • The Revolutionary “The Revolutionary”
  • If:
    • Limited to:
      • Is player-controlled
    • Posada's faction has been completely weakened. (?)
  • Increase variable HIP_RESISTANCE_stability_factor by 0.05
  • Increase variable HIP_RESISTANCE_war_support_factor by 0.05
  • Increase variable HIP_RESISTANCE_political_power_gain by 0.1
  • Increase variable HIP_RESISTANCE_industrial_capacity_factory by 0.05
  • Increase variable HIP_RESISTANCE_industrial_capacity_dockyard by 0.05
  • Custom effect tooltip: Modifies The Arisian Resistance by:
  Daily Political Power Gain: +0.10
  Stability: +5.00%
  War Support: +5.00%
  Factory Output: +5.00%
  Dockyard Output: +5.00%
  • Trigger country event “Fate of the Revolutionary”
The Fall Of Aris icon
The Fall Of Aris
Aris First is no more, its leadership in our hooves. The idea of a strong Aris, of any sort of nation separate from us is dead, as it should be. And while we may hold Crack Lightning in higher regard than most of these pathetic creatures, that does not mean we will show any more mercy for daring to go against our will.
  • Requires the following:
    • The Nationalist “The Nationalist”
  • If:
    • Limited to:
      • Is player-controlled
    • Crack Lightning's faction has been completely weakened. (?)
  • Increase variable HIP_RESISTANCE_stability_factor by 0.05
  • Increase variable HIP_RESISTANCE_war_support_factor by 0.05
  • Increase variable HIP_RESISTANCE_political_power_gain by 0.1
  • Increase variable HIP_RESISTANCE_industrial_capacity_factory by 0.05
  • Increase variable HIP_RESISTANCE_industrial_capacity_dockyard by 0.05
  • Custom effect tooltip: Modifies The Arisian Resistance by:
  Daily Political Power Gain: +0.10
  Stability: +5.00%
  War Support: +5.00%
  Factory Output: +5.00%
  Dockyard Output: +5.00%
  • Trigger country event “Fate of the Nationalist”
A Shattered Crown icon
A Shattered Crown
The pieces are in place, and the board is set. With her friends gone, her resistance in complete shambles, Princess Skystar is alone. Now we move in for the kill, and end this charade once and for all. It's time for the final curtain call.
  • Requires the following:
    • The Princess “The Princess”
  • Requires the following:
    • Death Of The Revolution “Death Of The Revolution”
  • Requires the following:
    • The Fall Of Aris “The Fall Of Aris”
  • If:
    • Limited to:
      • Is player-controlled
    • Princess Skystar's faction has been completely weakened. (?)
  • Custom effect tooltip: Will remove The Arisian Resistance national spirit.
  • If:
    • Limited to:
      • Country flag HIP_SIR_elements_present is set
    • Trigger country event “Left Behind”
  • Else:
    • Trigger country event “End of the Line”
  • Set country flag HIP_SIR_resistance_defeated
The Sound Of My Voice icon
The Sound Of My Voice
A voice is a siren's very being, the core of who they are and what they do. Such a talent proved unmatched before our banishment, and it remains so today. Is there no better reason for our inherent right to rule the world and all the pathetic creatures on it? We are only giving them what they deserve; a taste of our beautiful song.
  • Requires the following:
    • We've Got The Music “We've Got The Music”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Destiny”
The Siren Constant icon
The Siren Constant
Having to manage every single affair on this island is tiring, and ultimately a waste of a siren's ability. But keeping one to absolute loyalty usually has negative effects on their capability to manage said affairs. What I need is someone new, someone else who can deal with the trivial issues in our stead, while being loyal without a song or magic.
  • Requires the following:
    • The Sound Of My Voice “The Sound Of My Voice”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Another Partner?”
The Collaboration Corps icon
The Collaboration Corps
Despite the surprisingly competent work that our new Constant has done, he is only one Hippogriff. With that in mind, he has requested permission to create his own group of non-enthralled lackeys, which he promises he will be able to keep in line with more standard threats and uses of force. As long as it does not bother us, we see no problem with this.
  • Requires the following:
    • The Siren Constant “The Siren Constant”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Gets the National Spirit Idea HIP SIR ADG collab corps.png “The Collaboration Corps”
The Collaboration Corps icon
The Collaboration Corps
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Stability: +10%
  • Enemy operative detection chance factor: +10%
  • Daily Supremacy Support: +0.05
Led by Plumage Moonfeather and informally known as the Collaboration Corps, this group of unenthralled but loyal hippogriffs help keep order on Hippogriffia, as well as enforcing Plumage's and by extension our will on the populace.
  • Hidden effect:
    • Trigger country event “In The Factories” in 7 days
The Web Of My Song icon
The Web Of My Song
We have done much already, but we are still only three sirens. We can not be everywhere at once, and enthralling entire populations would prove... troublesome, to say the least. Fortunately, I have thought of an excellent solution involving those magical crystals under the capital. Who says we have to be the only ones that can sing to a crowd?
  • Requires the following:
    • The Sound Of My Voice “The Sound Of My Voice”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Dawning”
A City Of Melody icon
A City Of Melody
Mount Aris is a city of wonder on Zebrica, one of the greatest of the continent. However, it is still not at its full potential, and its praise to us as a place and our capital is lacking. Time rectifying this would be time well spent, both rightfully and practically.
  • Requires the following:
    • The Web Of My Song “The Web Of My Song”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Mount Aris (1165):
    • Set state category to Megalopolis Region
    • Add 4 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Military factory Military Factory
What Comes After icon
What Comes After
In shortsighted foolishness, many creatures choose to take up arms and fruitlessly fight against us, even after victory. Our magic may make their efforts futile, but it does nothing to cease their efforts directly. Should we wish to secure or pacify our future territories, we will have to take more... direct approaches.
  • Requires the following:
    • The Collaboration Corps “The Collaboration Corps”
  • Requires the following:
    • A City Of Melody “A City Of Melody”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Gets the National Spirit Idea HIP SIR ADG occupation.png “Siren Occupation”
Siren Occupation icon
Siren Occupation
  • Local Non-Core Ponypower: +10%
  • Damage to Garrisons: −50%
  • No Compliance Gain: Yes
While the magic of the sirens means that any occupation of once foreign territory is relatively easy, it also makes regular collaboration and stabilization impossible. Direct effort will be needed to promote stability in such areas.
Utilize The Seaponies icon
Utilize The Seaponies
The underwater realm we used to take over the rest of this island still has its uses, if used correctly. With it, we control the seaponies, the depths below the ocean, and most importantly, a place where we can build whatever we may need for the future that none of our enemies can touch.
  • Requires the following:
    • What Comes After “What Comes After”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Hidden effect:
    • Increase variable HIP_underwater_slots by 7
  • Custom effect tooltip: Will grant 7 additional underwater building slots.
Subjects To Serve icon
Subjects To Serve
Compliance towards us, despite all we've done and all the work our subjects have accomplished, is still lacking. In particular, the few elite that Moonfeather has been unable to convince remain annoyances. They will be brought into the fold no matter what they think, and Aria will be satisfied about the companies left behind.
  • Requires the following:
    • What Comes After “What Comes After”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • We have seized control of the corporations by force. (?)
  • If:
    • Limited to:
      • None of:
        • Has the Tank Designer Marbreeze.png “Marbreeze-Herring”
        • Has the Tank Designer Crystalcorp.png “Crystalstar Corporation”
        • Has the Tank Designer Idea army ordnance department.png “Army Ordnance Department”
        • Has the Tank Designer SCS tank 1.png “Star Tank Visions”
    • Gets the Tank Designer SCS tank 1.png “Star Tank Visions”
  • Else:
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the Materiel Designer Summershores.png “Summershores Armoury”
        • Has the Materiel Designer Lightstar.png “Lightstar Motor Company”
        • Has the Materiel Designer Rockisland.png “Royal Island Arsenal”
    • Gets the Materiel Designer Summershores.png “Summershores Armoury”
  • Else:
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the Industrial Concern HIP shell oil.png “Shell Oil Company”
        • Has the Industrial Concern Selectric.png “Standard Electric”
        • Has the Industrial Concern Gmachines.png “General Machines”
        • Has the Industrial Concern Seaquestrianline.png “Seaquestrian Line”
    • Gets the Industrial Concern HIP shell oil.png “Shell Oil Company”
  • Else:
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the Aircraft Designer Idea north american aviation.png “National Aeronautical Association”
        • Has the Aircraft Designer Bellbreeze.png “Bellbreeze”
        • Has the Aircraft Designer Lightning.png “Lightning”
        • Has the Aircraft Designer Downwind.png “Downwind Aircraft Company”
        • Has the Aircraft Designer Bluewing.png “Bluewing”
        • Has the Aircraft Designer Idea consolidated aircraft.png “Consolidated Aircraft”
        • Has the Aircraft Designer Gunmare.png “Gunmare”
    • Gets the Aircraft Designer Bellbreeze.png “Bellbreeze”
  • Else:
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the Ship Designer Clawes.png “Clawes Naval Yard”
        • Has the Ship Designer Idea electric boat company.png “Electric Boat Company”
        • Has the Ship Designer Aristrench.png “Aris Trench Naval Yard”
        • Has the Ship Designer Idea newport news shipbuilding.png “Northpoint National Shipbuilding”
    • Gets the Ship Designer Idea newport news shipbuilding.png “Northpoint National Shipbuilding”
  • Else:
    • Gain Political Power 50 Political Power
Our Time Is Now icon
Our Time Is Now
The time for planning and preparation is ending. Now is the time act, to begin to show the rest of the world what we are bringing to them. With everything in place, we will be ready to spread the song to more than just this island, which was only the start. No, this is only the beginning of our glorious rule over all.
  • Requires the following:
    • Utilize The Seaponies “Utilize The Seaponies”
  • Requires the following:
    • Subjects To Serve “Subjects To Serve”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain Political Power 100 Political Power
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
  • Gain 10% Supremacy Supremacist party popularity
  • Modify the National Spirit Idea HIP SIR UNI siren song.png “The Siren Song”
The Siren Song icon
The Siren Song
  • Daily Magic Drift: +3
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.

With our position solidified, the full power of the hippogriffs and seaponies are now at our disposal.
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.01
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.02
    • Increase variable HIP_MAGIC_conscription by 0.01
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.01
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.005
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
    • Increase variable HIP_MAGIC_army_org_factor by 0.01
    • Increase variable HIP_MAGIC_army_morale_factor by 0.005
    • Increase variable HIP_MAGIC_army_attack_factor by 0.005
    • Increase variable HIP_MAGIC_army_defence_factor by 0.005
    • Decrease variable HIP_MAGIC_magic_drift by 2
Return To The Mainland icon
Return To The Mainland
Ravaged by a "Storm King" just a few years prior, the Hippogriffs once had control over the territory known as Zumidia, who took the chaos created in our rise to break away as an independent nation. Now they will serve as the springboard for our entrance onto the continent, as the first nation of many to fall to our armies, our magic, and our song.
  • Requires one of the following:
    • Last Minute Preparations “Last Minute Preparations”
    • A Shattered Crown “A Shattered Crown”
    • Our Time Is Now “Our Time Is Now”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Gets a Annex wargoal for the state Ain Trotgourait (697) against owner of Ain Trotgourait (697)
  • Custom effect tooltip: For every optional focus requirement we have not completed, including Break Them Apart, we will lose stability.
  • Scripted Effect: HIP_SIR_zumidia_wargoal_effect=yes
Crescendo icon
Crescendo
Zumidia has fallen, as we knew it would. The new population of zebras will serve us well, as a new source of magic to feed off of. But now that we are on Zebrica itself, it is time to prepare for the next major step in our plans; the conquest of all the nations surrounding us, to bring more subjects under our control.
  • Requires the following:
    • Return To The Mainland “Return To The Mainland”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Ain Trotgourait (697)
  • Has completed national focus HIP SIR ARI preparations.png “Last Minute Preparations”
  • Has completed national focus HIP SIR UNI shattered crown.png “A Shattered Crown”
  • Has completed national focus HIP SIR ADG our time now.png “Our Time Is Now”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
  • Modify the National Spirit Idea HIP SIR UNI siren song.png “The Siren Song”
The Siren Song icon
The Siren Song
  • Daily Magic Drift: +5
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.

Our recent conquest of Zumidia has given us a new population of zebras to expand our spell to, strengthening our magic in the process.
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.01
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.02
    • Increase variable HIP_MAGIC_conscription by 0.01
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.01
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.005
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
    • Increase variable HIP_MAGIC_army_org_factor by 0.01
    • Increase variable HIP_MAGIC_army_morale_factor by 0.005
    • Increase variable HIP_MAGIC_army_attack_factor by 0.005
    • Increase variable HIP_MAGIC_army_defence_factor by 0.005
    • Decrease variable HIP_MAGIC_magic_drift by 2
  • If:
    • Limited to:
      • Country flag HIP_SIR_crack_zumidia is set
    • Hidden effect:
      • Trigger country event “The Newest Zumidian” in 16 days
  • Hidden effect:
    • Trigger country event “Good Night, Zumidia” in 7 days
    • Trigger country event “The Hostage Queen” in 83 days
Strike The Colthaginians icon
Strike The Colthaginians
To the east lie the Colthaginians, a powerful nation of North Zebrica that could potentially rival us militarily in power if given the chance. Though it is not a part of our primary goal, that being revenge against those who banished us, a preemptive attack will ensure non-interference in our future affairs.
  • Requires the following:
    • Crescendo “Crescendo”
  • Mutually Exclusive Mutually exclusive with:
    • Ignore The Distraction “Ignore The Distraction”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Colthaginian Republic Colthaginian Republic:
    • Does not exist
  • Flag of Coltvan Republic Coltvan Republic:
    • Does not exist
  • Flag of Hippone Hippone:
    • Does not exist
  • Flag of Trotkat Trotkat:
    • Does not exist
  • Owns state Colthage (875)
  • If:
  • If:
    • Limited to:
      • Flag of Coltvan Republic Coltvan Republic:
        • Exists
    • Gets a Annex wargoal against Flag of Coltvan Republic Coltvan Republic
  • If:
    • Limited to:
      • Flag of Hippone Hippone:
        • Exists
    • Gets a Annex wargoal against Flag of Hippone Hippone
  • If:
    • Limited to:
      • Flag of Trotkat Trotkat:
        • Exists
    • Gets a Annex wargoal against Flag of Trotkat Trotkat
  • If:
  • If:
    • Limited to:
      • Flag of Colthaginian Republic Colthaginian Republic:
        • Does not exist
      • Flag of Coltvan Republic Coltvan Republic:
        • Does not exist
      • Flag of Hippone Hippone:
        • Does not exist
      • Flag of Trotkat Trotkat:
        • Does not exist
      • None of:
        • Owns state Colthage (875)
    • Gets a Annex wargoal for the state Colthage (875) against owner of Colthage (875)
Ignore The Distraction icon
Ignore The Distraction
Colthage is nothing more than a distraction from our true goals, and going after such an irrelevant region would be nothing but a waste of time. Effort would be better spent fortifying the border not out of any fear, but to dissuade any thoughts from the Colthaginians of trying to press any notions of 'rightful land'. If they will leave us alone, than we shall do the same... for now.
  • Requires the following:
    • Crescendo “Crescendo”
  • Mutually Exclusive Mutually exclusive with:
    • Strike The Colthaginians “Strike The Colthaginians”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Aurez Hills (698):
    • Add 2 Land fort Land Fort, on the province (18718)
    • Add 2 Land fort Land Fort, on the province (18710)
  • [Scope]Annaza (711):
    • Add 2 Land fort Land Fort, on the province (18694)
    • Add 2 Land fort Land Fort, on the province (18685)
    • Add 2 Land fort Land Fort, on the province (18674)
  • Custom effect tooltip: We will still be able to integrate Colthage later should we own and control their core territory.
The Zonician Excuse icon
The Zonician Excuse
Much of the propaganda used in Colthage for any conflict was based on some ancient cultural construct known as 'Zonicia', or a union of zebras in the region. While such claims are obviously pathetic compared to our right to rule all, it would serve well as an excuse to grab some more land we desire...
  • Requires one of the following:
    • Strike The Colthaginians “Strike The Colthaginians”
    • Ignore The Distraction “Ignore The Distraction”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Colthage (875)
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • [SCOPE]All scopes in the array CTH.core_states:
  • [SCOPE]All scopes in the array CVA.core_states:
  • [SCOPE]All scopes in the array CDR.core_states:
  • Custom effect tooltip: Will unlock decisions to take territory associated with the nations of Zonicia.
The Southern Threat icon
The Southern Threat
Upon studying conflicts before our return, we have found that the nations of Quaggatai and Colthage have never had good relations. In fact, relations were actively hostile, with the former stealing land after the latter's weakness. The anger that the Zonicians have at such a perceived crime can now be used for an actual purpose; war against the ancient enemy of their proud culture.
  • Requires the following:
    • The Zonician Excuse “The Zonician Excuse”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Quaggatai Quaggatai:
    • Does not exist
  • Flag of Buckhara Buckhara:
    • Does not exist
  • Owns state Koltshgar (883)
  • Owns state Buckhara (881)
  • If:
  • Else, if:
    • Limited to:
    • Gets a Annex wargoal for the state Koltshgar (883) against owner of Koltshgar (883)
  • If:
  • Else, if:
    • Limited to:
    • Gets a Annex wargoal for the state Buckhara (881) against owner of Buckhara (881)
Warzena's Mistake icon
Warzena's Mistake
When Hippogriffia was still under a weak harmonic monarchy, Warzena relied on them for protection, believing that they would save them from any threats. Now, with us in charge, they have nowhere else to turn to. We are generous enough to offer a new kind of protection, however; a place as our subjects and a seat for the show.
  • Requires the following:
    • Crescendo “Crescendo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Kingdom of Warzena Kingdom of Warzena:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
Clean The Mess icon
Clean The Mess
The fact that Chiropterra still exists after a thousand years just goes to show that the Equestrians will never clean up after their own mistakes, especially their ancient ones. It's time for us to do what they won't, and wipe this mess that they left behind who plagued the region for over a thousand years. They will give up their faith and serve us alone now, whether they like it or not.
  • Requires the following:
    • Warzena's Mistake “Warzena's Mistake”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
Against The Menace icon
Against The Menace
Chiropterra is an interesting state, to put it mildly. Fanatically devoted to their goddess almost as much as our subjects are to us, they are nothing but a relic of a bygone era fighting for a failed cause. To say that others in North Zebrica hate them would be putting it mildly, and now that we are in direct conflict with them we can use those sentiments for a greater purpose.
  • Requires the following:
    • Clean The Mess “Clean The Mess”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Is at war with Flag of Chiropterra Chiropterra
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
  • Gets the National Spirit Idea HIP SIR ADG against lunarists.png “Against the Lunarists” for 150 days
Against the Lunarists icon
Against the Lunarists
  • Division Recovery Rate: +5%
  • Entrenchment speed: +10%
  • Division Defense on core territory: +10%
  • Weekly War Support: +1%
  • Daily Magic Drift: +3
Our war against the state of Chiropterra is widely supported by the creatures and soldiers even without the outside influence of magic, making them more motivated, more willing to fight, and most importantly gives them a target of hatred.
The Sandy Wastes icon
The Sandy Wastes
Zarantia is little more than a desert wasteland, with little value to be gained from taking it. Yet, they hold a key piece we need, that being a connection to Maregypt, our future target. So, they too will experience the wonder that is our song, and be subjects to our rightful rule.
  • Requires the following:
    • Crescendo “Crescendo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Zarantia Zarantia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
Wipe The Slate icon
Wipe The Slate
A false state, Tobuck does not have a right to exist. Or at least, that seems to be the popular opinion here, with it surrounded by three nations that all claim it as their own. While their rhetoric turned out to be all bark and no bite, we will show that our demands are more than just words.
  • Requires the following:
    • The Sandy Wastes “The Sandy Wastes”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Republic of Tobuck Republic of Tobuck:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with our country
Leave The Wetwork icon
Leave The Wetwork
Being depopulated, hot and unindustrialized, spending time in Zarantia would be a complete waste of time for any of us. Our Constant and a few Beacons of Magic will be sent instead to deal with any issues that appear there; the Beacons will be able to pacify such a wasteland with relative ease, and perhaps the Constant will even be able to find some use from the endless dunes.
  • Requires the following:
    • Wipe The Slate “Wipe The Slate”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Agzhat (747)
  • Owns state Menzaka (730)
  • None of:
    • Is in a Magic Deficit (?)
  • Gain 5% Stability Stability
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+15%
Under Our Spell icon
Under Our Spell
North Zebrica is ours, and all of the immediate threats to us have been dealt with. But as our spell and power expands, so too does our ambitions. It's time for us to focus on what we care about most; revenge against those who have wronged us, whether that be our neighbors to the west or our old homeland from across the seas.
  • Requires the following:
    • Against The Menace “Against The Menace”
  • Requires the following:
    • Leave The Wetwork “Leave The Wetwork”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Mayirzim (743)
  • Owns state The Imperial Hills (712)
  • Owns state Tobuck (728)
  • None of:
    • Is in a Magic Deficit (?)
  • Modify the National Spirit Idea HIP SIR UNI siren song.png “The Siren Song”
The Siren Song icon
The Siren Song
  • Daily Magic Drift: +10
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.

Now that North Zebrica has fallen under our control, its population is ours to use and feed on. Our magic grows stronger, yet we are still not done...
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.025
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.05
    • Increase variable HIP_MAGIC_conscription by 0.025
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.025
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
    • Increase variable HIP_MAGIC_army_org_factor by 0.025
    • Increase variable HIP_MAGIC_army_morale_factor by 0.012 5
    • Increase variable HIP_MAGIC_army_attack_factor by 0.012 5
    • Increase variable HIP_MAGIC_army_defence_factor by 0.012 5
    • Decrease variable HIP_MAGIC_magic_drift by 5
Homophony icon
Homophony
There are three sirens, but there can only be one leader. One voice must rise above the other two for them to follow. Our system of switching leads has worked so far, but it is time for a more permanent solution to be found in this regard. One siren must learn to fill the role, and the two must learn to follow their lead.
  • Requires the following:
    • Under Our Spell “Under Our Spell”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Whichever Siren we have in charge when the focus is taken will have their leader trait improved.
  • If:
    • Limited to:
      • Has leader “Adagio Dazzle”
    • Modify country leader trait:
      • Charismatic Manipulator
        • Daily Political Power Gain: +0.3
        • Stability: +15%
        • Offensive War Penalty Stability Modifier: +15%
        • War Support: +20%
        • Daily Magic Drift: +3
    • If:
      • Limited to:
        • Is AI-controlled
      • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.015
      • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.03
      • Increase variable HIP_MAGIC_conscription by 0.015
      • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.015
      • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.015
      • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.015
      • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.007 5
      • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.007 5
      • Increase variable HIP_MAGIC_army_org_factor by 0.015
      • Increase variable HIP_MAGIC_army_morale_factor by 0.007 5
      • Increase variable HIP_MAGIC_army_attack_factor by 0.007 5
      • Increase variable HIP_MAGIC_army_defence_factor by 0.007 5
      • Decrease variable HIP_MAGIC_magic_drift by 3
  • Else, if:
    • Limited to:
      • Has leader “Aria Blaze”
    • Modify country leader trait:
      • Level-Headed Realist
        • Efficiency texticon.png Production Efficiency Growth: +15%
        • Division Recovery Rate: +10%
        • Research Speed: +10%
        • Recruitable Population Factor: +15%
        • Max planning: +10%
        • Recruitable Seapony Population Factor: +15%
  • Else, if:
    • Limited to:
      • Has leader “Sonata Dusk”
    • Modify country leader trait:
      • Passionate Ditz
        • Daily Political Power Cost: +0.25
        • Stability: −20%
        • Resistance Target: −20%
        • Resistance Decay Speed: +20%
        • Resistance Growth Speed: −20%
        • Required Garrisons: −35%
Destroy The Insult icon
Destroy The Insult
Maregypt's existence is a stain upon this world, and a direct insult to us. They dare name their capital after one of those "Pillars of Equestria", the very same ponies who banished us all those years ago! Even now they harbor Somnambula herself, a figure of praise in their revisionist history. This will not stand.
  • Requires the following:
    • Homophony “Homophony”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Maregypt Maregypt:
    • Does not exist
  • Owns state Somnambula (733)
  • If:
  • Else, if:
    • Limited to:
    • Gets a Annex wargoal for the state Somnambula (733) against owner of Somnambula (733)
Leave No Trace icon
Leave No Trace
The city of Somnambula, in particular its name, is an offense to our existence that we can not tolerate. They glorify one of the greatest villains of the ancient times, who kept creatures from enjoying the freedom and music we bring, and delegating us to mere legend. This city must be renamed, the old one being erased from history. No one will remember that blasted "Pillar" by the time we are done.
  • Requires the following:
    • Destroy The Insult “Destroy The Insult”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Somnambula (733)
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Somnambula (733):
    • Rename state to Adagia
  • Rename the province (7321) to Adagia
  • Hidden effect:
    • Trigger country event “The First To Fall” in 23 days
The Ponies Of Maregypt icon
The Ponies Of Maregypt
The Maregyptians cannot be allowed any sort of leniency, especially with what they attempted in their history. Our Beacons must be sent en masse, their obedience guaranteed towards us. They are ours, now and forever. And we will make sure they never forget it.
  • Requires the following:
    • Destroy The Insult “Destroy The Insult”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Owns state Somnambula (733)
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
    • Limited to:
    • Compliance:+10%
The Springboard icon
The Springboard
Abyssinia is the last step in our plans westward in Zebrica. They hold no particular value themselves, but their land will be necessary for our invasion of Equestria across the ocean. With their petty territorial dispute with Maregypt and the Storm King's attack years ago, defeating them should be trivial.
  • Requires the following:
    • Leave No Trace “Leave No Trace”
  • Requires the following:
    • The Ponies Of Maregypt “The Ponies Of Maregypt”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
Primo And Secondo icon
Primo And Secondo
Every siren needs a partner. A second fiddle to their melody. An accompaniment to support their music. Each of us have our talents, yet there must be a strictly defined order on hierarchy. If there is not, that who is to say one of us will not one day betray the others?
  • Requires the following:
    • The Springboard “The Springboard”
  • Owns state Panthera (775)
  • Owns state Coltuba (741)
  • None of:
    • Is in a Magic Deficit (?)
  • Modify the National Spirit Idea HIP SIR UNI siren song.png “The Siren Song”
The Siren Song icon
The Siren Song
  • Daily Magic Drift: +15
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.

With Maregypt and Abyssinia ours, our magic is stronger than it has ever been before. We can finally turn our eyes to the last, greatest target yet; Equestria, our homeland.
  • Country leader gains trait:
    • Leader of the Three
      • Daily Political Power Gain: +0.1
      • Division Recovery Rate: +5%
      • Resistance Target: −5%
      • Daily Magic Drift: +1
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.03
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.06
    • Increase variable HIP_MAGIC_conscription by 0.03
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.03
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.03
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.03
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.015
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.015
    • Increase variable HIP_MAGIC_army_org_factor by 0.03
    • Increase variable HIP_MAGIC_army_morale_factor by 0.015
    • Increase variable HIP_MAGIC_army_attack_factor by 0.015
    • Increase variable HIP_MAGIC_army_defence_factor by 0.015
    • Decrease variable HIP_MAGIC_magic_drift by 6
  • Trigger country event “A Siren Second”
The Islands Of The Canterbbean icon
The Islands Of The Canterbbean
There are many small islands between Zebrica and Equestria, possible naval bases and staging points for our attack on the continent. Many of them are subjects of powers we do not wish to fight yet, but should that situation change, they would make easy targets for us...
  • Requires the following:
    • Primo And Secondo “Primo And Secondo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • We are able to attack the nations in the Canterbbean. (?)
  • Custom effect tooltip: Will unlock decisions allowing us to declare war on any independent nation in the Canterbbean.
Our Natural Allies icon
Our Natural Allies
We and the changelings are species that are similar yet opposites. They feed on love, we feed on hate. And yet we share a common goal; the fall of Equestria and Harmony. They too were disgraced by the ponies, banished back to their hives only a few years ago. They would make excellent, if temporary, allies against our common enemy.
  • Requires the following:
    • Primo And Secondo “Primo And Secondo”
  • Mutually Exclusive Mutually exclusive with:
    • All We Need Is Us “All We Need Is Us”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Flag of Changeling Lands Changeling Lands:
    • Exists
    • Is an independent nation
    • Current ruling party is Supremacy Supremacist
    • Is leader of a faction
    • None of:
      • Owns state Canterlot (3)
  • None of:
    • Is in a Magic Deficit (?)
All We Need Is Us icon
All We Need Is Us
We do not need anyone else in our question for vengeance. So-called 'allies' are nothing but weakness, a disgraceful idea akin to such ones as "friendship". The only thing we need is us, as sirens, to defeat anyone. We will not compromise, we will take all of our old homeland alone, no matter what it takes to do it!
  • Requires the following:
    • Primo And Secondo “Primo And Secondo”
  • Mutually Exclusive Mutually exclusive with:
    • Our Natural Allies “Our Natural Allies”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain 10% War support War Support
  • Create faction called “Siren Hegemony”
  • Gets the National Spirit Idea HIP SIR ADG vengeance.png “The War of Vengeance”
The War of Vengeance icon
The War of Vengeance
  • Division Organization: +10%
  • Division Recovery Rate: +10%
  • Division Attack: +10%
  • Daily Magic Drift: +5
We are alone in our fight against Equestria, but that just makes us all the more determined to achieve victory. There will be no sacrifice too great, no cost too high, and no life (other than our own) too valuable to ensure that at the end of it all, it is us standing as the rulers of Equestria and Canterlot.
  • If:
    • Limited to:
      • Is AI-controlled
    • Decrease variable HIP_MAGIC_consumer_goods_factor by 0.025
    • Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.05
    • Increase variable HIP_MAGIC_conscription by 0.025
    • Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.025
    • Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
    • Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
    • Increase variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
    • Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
    • Increase variable HIP_MAGIC_army_org_factor by 0.025
    • Increase variable HIP_MAGIC_army_morale_factor by 0.012 5
    • Increase variable HIP_MAGIC_army_attack_factor by 0.012 5
    • Increase variable HIP_MAGIC_army_defence_factor by 0.012 5
    • Decrease variable HIP_MAGIC_magic_drift by 5
Consolidate Zebrica icon
Consolidate Zebrica
While we fight a glorious war on Equus, we can not afford our Zebrican holdings to have any sort of insubordination or trouble, especially when our armies will be an ocean across. Necessity requires that problems no longer be a possibility, so both our loyal Constant and our Beacons of Magic will have their resources expanded to better achieve their duties at hoof.
  • Requires the following:
    • Primo And Secondo “Primo And Secondo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Modify the National Spirit Idea HIP SIR ADG collab corps.png “The Collaboration Corps”
The Collaboration Corps icon
The Collaboration Corps
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Stability: +15%
  • Enemy operative detection chance factor: +20%
  • Daily Supremacy Support: +0.1
Fully integrated in all parts under siren control, Plumage Moonfeather and his Collaboration Corps are now tied with almost every part of governance all across North Zebrica, embedding themselves everywhere from bureaucracy to the armed forces they call police.
  • Modify the National Spirit Idea HIP SIR ADG beacons.png “Beacons of Music”
Beacons of Music icon
Beacons of Music
  • Max Factories in a State: +15%
  • Division Attack on core territory: +10%
  • Division Defense on core territory: +15%
  • War Penalty Stability Modifier: +20%
  • War Support: +20%
Ensuring that every creature is enthralled, obedient and listening to the magic of music, the Beacons have slowly turned from a small group into a wide variety of races across the siren holdings, their ranks rising by the day. And every day, their purpose to keep the magic saturated becomes more and more effective.
Revenge icon
Revenge
This is it, the moment we've been waiting for. And no, it's not lunch this time. Our great return back to our old feeding grounds, our great revenge; this is what everything we have done has led up to. The lands of Equestria shall fall, and the ponies shall return to how things should be; with us as their one and only masters!
  • Requires the following:
    • The Islands Of The Canterbbean “The Islands Of The Canterbbean”
  • Requires the following:
    • Consolidate Zebrica “Consolidate Zebrica”
  • Requires one of the following:
    • Our Natural Allies “Our Natural Allies”
    • All We Need Is Us “All We Need Is Us”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
The Partition icon
The Partition
The war is over, but our rule is not secure yet. The changelings did play a part in defeating the Equestrians, and they expect their share of the spoils. They do not trust us anywhere near actual negotiations, so we will send our Constant to discuss the terms of Equestria's land and ponies. The fate of the Pillars of Equestria will, of course, be non-negotiable.
  • Custom effect tooltip: We will meet with the Changeling Queendom to discuss the partition of Equestria. Owning key cities will allow us to secure more territory in the negotiations.
  • Flag of Changeling Lands Changeling Lands:
    • Trigger country event “The Crucial Decision” in 3 days
Dealing With The "Partners" icon
Dealing With The "Partners"
Our alliance was always meant to be temporary. A means to an end until we inevitably backstab them and being them into our musical fold. But pacifying Equestria will take time, and a long war against our former allies is not in our interests at the moment. One way or another, our relationship with our new neighbors must be resolved.
  • Requires the following:
    • The Partition “The Partition”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • We have finished negotiations with the Changelings. (?)
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Rethinking Our Relationship”
Sweep The Remainder icon
Sweep The Remainder
Equestria has fallen, but our work remains unfinished. Stalliongrad remains a disgusting communist thorn in our side, and the Crystal Empire harbors the Pillar Mistmane. An illegitimate breakaway and a realm banished just as we were. Both will fall so our victory is secure.
  • Requires the following:
    • Revenge “Revenge”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • Is at peace
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Stalliongrad Stalliongrad:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with Flag of Hippogriffia Hippogriffia
  • Flag of Crystal Empire Crystal Empire:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with Flag of Hippogriffia Hippogriffia
  • Flag of Our Town Our Town:
    • At least one of the following is true:
      • Does not exist
      • Is a subject nation
      • Is at war with Flag of Hippogriffia Hippogriffia
The Jewels Of Equestria icon
The Jewels Of Equestria
Equestria has changed. Where there was once farmland and mere peasant villages, there are now sprawling cities with millions of ponies all in a single place. These are the new jewels of Equestria, and they are ours to claim, all we have to do is go and take them for ourselves.
  • Requires the following:
    • Sweep The Remainder “Sweep The Remainder”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Every major Equestrian city we own will gain compliance and lose resistance.
  • Hidden effect:
    • [SCOPE]Every state:
      • Limited to:
        • At least one of the following is true:
          • Is state Baltimare (13)
          • Is state Fillydelphia (12)
          • Is state Manehattan (75)
          • Is state Petershoof (166)
          • Is state Stalliongrad (153)
          • Is state Crystal City Centre (344)
          • Is state Whinnysota (70)
          • Is state Bales (74)
          • Is state Canterlot (3)
          • Is state Rockville (38)
          • Is state Las Pegasus (66)
          • Is state Tall Tale (59)
          • Is state Vanhoover (14)
          • Is state Tenochtitlan (16)
          • Is state Stableside (15)
          • Is state Ayacachtli (30)
          • Is state Hoofington (19)
          • Is state Dodge Junction (22)
          • Is state Prance (231)
          • Is state Albion (525)
          • Is state Starlight's Town (57)
          • Is state Ponyville (2)
          • Is state Cloudsdale (68)
          • Is state Acornage (136)
        • [SCOPE]State owner:
      • Compliance:+25%
      • Resistance: −25%
Fate Of The Pillars icon
Fate Of The Pillars
Rockhoof. Meadowbrook. Flash Magnus. Somnambula. Mistmane. Starswirl. Even Stygian, the one who originally brought them together to banish us. We have them all now, and their fates are ours to decide. Finally, they will get their just due for their crimes all those years ago.
  • Requires the following:
    • Revenge “Revenge”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Adagio Dazzle”
  • At least one of the following is true:
    • We have finished negotiations with the Changelings. (?)
    • All of the following must be true:
      • None of:
      • Owns state Canterlot (3)
      • Owns state Baltimare (13)
      • Owns state Crystal City Centre (344)
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Fate Of The Pillars Of Equestria”
  • Hidden effect:
    • If:
      • Limited to:
        • Country flag HIP_SIR_resistance_elements_flag is set
        • None of:
          • Has completed national focus HIP SIR ADG partition.png “The Partition”
      • Trigger country event “Settling Grudges” in 8 days
Nothing Can Stop Us Now icon
Nothing Can Stop Us Now
The ponies are ours. Equestria, ours. Vengeance, ours. We have all we want and more, everything we ever desired at our hooves bowing before us. Our journey may not be over yet, but with everything we've done, all the music we've spread to the unenlightened masses... nothing can stop us now.
  • Requires the following:
    • Fate Of The Pillars “Fate Of The Pillars”
  • Requires one of the following:
    • The Jewels Of Equestria “The Jewels Of Equestria”
    • Dealing With The "Partners" “Dealing With The "Partners"”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Finale”
  • If:
    • Limited to:
      • Is AI-controlled
      • Has completed national focus HIP SIR ADG all we need.png “All We Need Is Us”
    • Increase variable HIP_MAGIC_consumer_goods_factor by 0.025
    • Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.05
    • Decrease variable HIP_MAGIC_conscription by 0.025
    • Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.025
    • Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
    • Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
    • Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
    • Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
    • Decrease variable HIP_MAGIC_army_org_factor by 0.025
    • Decrease variable HIP_MAGIC_army_morale_factor by 0.012 5
    • Decrease variable HIP_MAGIC_army_attack_factor by 0.012 5
    • Decrease variable HIP_MAGIC_army_defence_factor by 0.012 5
    • Increase variable HIP_MAGIC_magic_drift by 5
Learn From Our Mistakes icon
Learn From Our Mistakes
Despite the progress we've made, we can never stop learning from the present and the new experiences we have. Both us and our military have to be constantly able to adjust to new situations, new developments, and new tactics of warfare to remain effective. In particular now is our failures in the planning and supply during our invasion of Zumidia, issues that will now be rectified.
  • Requires the following:
    • Crescendo “Crescendo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gets the National Spirit Idea HIP SIR ARI adaptation.png “Military Adaptation”
Military Adaptation icon
Military Adaptation
  • Supply Consumption: −10%
  • Planning Speed: +10%
We are in the process of adapting our military to the modern times and circumstances of warfare, actively learning from our mistakes, our successes, and the tactics of those we fight against.
The Spoils Of Zumidia icon
The Spoils Of Zumidia
Zumidia has something very important beneath the ground, reserves of Tungsten we will need for the future. The hippogriffs likely knew this, but they did little to exploit or extract the metal, either lacking the technology or not wanting to seem like imperialists or foolish reasons along those lines. We have no such qualms, and are certainly willing to put in the effort required.
  • Requires the following:
    • Learn From Our Mistakes “Learn From Our Mistakes”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Will unlock a decision to prospect for tungsten in Zumidia.
Secure The Mainland icon
Secure The Mainland
We can not rest just because Zumidia and the foothold on Zebrica is ours. If we do not act upon our gains, we could just as easily lose it. Railroads, infrastructure, defensive lines must be planned and constructed across the region so that when war inevitably comes, whether it be by us or by them, we will be prepared.
  • Requires the following:
    • Learn From Our Mistakes “Learn From Our Mistakes”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Ain Trotgourait (697):
    • Add 1 Infrastructure Infrastructure
    • Add 2 Naval base Naval Base, on the province (18681)
  • [Scope]Zirta (710):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Annaza (711):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Aurez Hills (698):
    • Add 2 Infrastructure Infrastructure
  • Build a level 1 Railway Railway on the provinces (18672), (18656), (18636), (18618)
  • If:
    • Limited to:
      • Flag of Chiropterra Chiropterra:
        • Exists
        • None of:
          • The Chiropterran Republic Has Been Established (?)
    • Custom effect tooltip: We will be able to build a defensive line against Chiropterra in Zumidia and Warzena should we control it.
    • Set country flag HIP_SIR_securing_zumidia
Lessons Of The Invasion icon
Lessons Of The Invasion
The invasion of Zumidia may have been easy compared to what the future has in store, but there are still important lessons we can take from it. Many of our enthralled soldiers did not have everything they needed to fight or occupy the territory, decreasing their effectiveness in the war. Developing specific sections of the army to fill such gaps could prove useful for later.
  • Requires the following:
    • The Spoils Of Zumidia “The Spoils Of Zumidia”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
    • Support technology
Factories On The Front icon
Factories On The Front
Zumidia is relatively unindustrialized compared to our holdings on Aris, and most of our industry remains on the latter. However, there may come a need where such an industry is required on Zumidia as well. Focusing on their capital of Ain Trotgourait would likely be a worthwhile investment.
  • Requires the following:
    • The Spoils Of Zumidia “The Spoils Of Zumidia”
  • Requires the following:
    • Secure The Mainland “Secure The Mainland”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • [Scope]Ain Trotgourait (697):
    • Is owned and controlled by our country
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Ain Trotgourait (697):
    • Add 3 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 2 Military factory Military Factory
War In The Sky icon
War In The Sky
Land and sea may be important to hold, but the sky has always been a part of warfare as well. Creatures that fly have always had an advantage over those that don't, and the invention of the plane has made this third dimension even more crucial to fight in. Victory in every way must be guaranteed to secure success.
  • Requires the following:
    • Secure The Mainland “Secure The Mainland”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain +100% research bonus (Early Fighter) (1 use) towards:
    • Fighter models
  • Gain +100% research bonus (Air-Land Warfare) (1 use) towards:
    • Close Air Support models
  • Gain +100% research bonus (Tactical Bomber Initiative) (1 use) towards:
    • Tactical Bomber models
The Panopticon icon
The Panopticon
A very interesting idea has been discovered, one that may hold much potential. Rough plans, sketches for a structure called a panopticon, which in theory would be able to watch hundreds of people from a single tower, while only needing one or two creatures stationed inside. Given how difficult the resistance was to deal with, acting on such measures may not be as ridiculous as first thought...
  • Requires the following:
    • Factories On The Front “Factories On The Front”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Panopticon”
The Issue Of Races icon
The Issue Of Races
The conquest of North Zebrica has given us a multitude of races as our subjects, from the ponies and thestrals in Chiropterra to the zebras in Zarantia. While our policy of playing seaponies and hippogriffs against each other was practical and worked well before, such racial conflicts do not help us in creating a united and more importantly secure state. Something must be done.
  • Requires the following:
    • The Panopticon “The Panopticon”
  • Requires the following:
    • Under Our Spell “Under Our Spell”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Race Issue”
The Legacy Of Zonicia icon
The Legacy Of Zonicia
One thing united the zebras of Colthage beyond borders, and that was a cultural idea of Zonicia. Adagio was right in it being irrelevant in the grand scheme of things, but that does not mean the idea has no use. We control all the zebras labeled as such, and they can be lumped into one region to make dealing with any issues that may arise slightly easier.
  • Requires the following:
    • The Issue Of Races “The Issue Of Races”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • Has completed national focus HIP SIR ADG zonician excuse.png “The Zonician Excuse”
  • Owns state Colthage (875)
  • Owns state Alaudid Range (699)
  • Owns state Kizil-Zeb (1093)
  • Owns state Ispardur (708)
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is a core state of Flag of Colthaginian Republic Colthaginian Republic
        • Is a core state of Flag of Trotkat Trotkat
        • Is a core state of Flag of Hippone Hippone
        • Is a core state of Flag of Coltvan Republic Coltvan Republic
        • Is a core state of Flag of Coltdar Coltdar
    • Resistance: −10%
    • Compliance:+5%
  • Gain 5% Stability Stability
  • Gain Political Power 50 Political Power
Industrialize Hippone icon
Industrialize Hippone
Hippone is a large city with potential, wasted on frivolities that bring no use. It was left wasting, but no longer. Bringing true modernity by force, we will turn it from a backwater to a shining star that may rival Colthage, all in service of us.
  • Requires the following:
    • The Legacy Of Zonicia “The Legacy Of Zonicia”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • [Scope]Alaudid Range (699):
    • Is owned and controlled by our country
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Alaudid Range (699):
    • Add 2 Infrastructure Infrastructure
    • Add 4 Building slot building slots
    • Add 3 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
Rubber Plantations Of Kizil-Zeb icon
Rubber Plantations Of Kizil-Zeb
The Coltvans are a stubborn part of Colthage, waging a guerilla war against their masters only to try and free themselves from the perceived chains of the landowners. This may have posed a problem to many, but for us the solution is simple; the local rubber plantations need zebras to work them, and they are an excellent place to keep zebras we think may be subversive against us.
  • Requires the following:
    • The Legacy Of Zonicia “The Legacy Of Zonicia”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • [Scope]Kizil-Zeb (1093):
    • Is owned and controlled by our country
  • [Scope]Zrumqi (933):
    • Is owned and controlled by our country
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
    • Limited to:
      • Is a core state of Flag of Coltvan Republic Coltvan Republic
    • Resistance: −15%
  • [Scope]Kizil-Zeb (1093):
    • Add production of 21 Rubber Rubber
  • [Scope]Zrumqi (933):
    • Add production of 20 Rubber Rubber
The Scientifids icon
The Scientifids
In Colthage, there was a class of zebras known as the Scientifids, who had a high amount of influence in the function of the state. They are scattered to the wind now, but many of their qualities are ones that would be useful to us. We will find the intellectuals left and bring them back together to serve us, and bring order and progress to our creatures.
  • Requires the following:
    • Industrialize Hippone “Industrialize Hippone”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain 1 research slot
  • If:
    • Limited to:
      • Country flag HIP_SIR_crystal_mines_expanded is set
    • Hidden effect:
      • Trigger country event “A Study of Scientifics”
  • Else:
    • Set country flag HIP_SIR_scientifids_integrated
Order In Colthage icon
Order In Colthage
The fall of the old and obsolete state has left a hole of authority in Colthage, one that we have yet to fill. Chaos runs rampant and threatens to spiral out of control without intervention. We will have order once again, whether the zebras like it or not.
  • Requires the following:
    • Industrialize Hippone “Industrialize Hippone”
  • Requires the following:
    • Rubber Plantations Of Kizil-Zeb “Rubber Plantations Of Kizil-Zeb”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Order Restored”
The Eastern Frontier icon
The Eastern Frontier
To call Quaggatai a backwater or a wasteland would be an understatement compared to the more developed regions of North Zebrica. Should we be attacked from the east, though, it would be the first point of contact between our armies and them. The eventuality must be prepared for, and the infrastructure built up to keep the region connected to our other holdings.
  • Requires the following:
    • Rubber Plantations Of Kizil-Zeb “Rubber Plantations Of Kizil-Zeb”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Build a level 1 Railway Railway on the provinces (18266), (17956), (17946), (18198), (18188), (1410)
  • Build a level 1 Railway Railway on the provinces (18273), (18261), (18231)
  • Build a level 1 Railway Railway on the provinces (18328), (18296), (18265), (18248)
  • Build a level 1 Railway Railway on the provinces (18265), (18249), (18228), (18206), (18178), (18169), (18160), (18162)
  • [Scope]Bucklan (752):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Dazoguz (753):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Koltshgar (883):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Zaragdan (884):
    • Add 2 Infrastructure Infrastructure
Control The Cities icon
Control The Cities
It is not the land that we have conquered that we care about, but the creatures that live on it. And nowhere are they more concentrated than the urban cities. These places must be the first we focus on, keeping our hold steady and stable so they in time become loyal and obedient thralls to our rule.
  • Requires the following:
    • The Issue Of Races “The Issue Of Races”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
    • Limited to:
      • At least one of the following is true:
        • Is state The Imperial Hills (712)
        • Is state Mayirzim (743)
        • Is state Tobuck (728)
        • Is state Agzhat (747)
    • Resistance: −20%
    • Compliance:+10%
Shatter The Chiropterrans icon
Shatter The Chiropterrans
Even with our song, our armies and our might, the Chiropterrans do not give up. They are relentless in their resistance, fighting us and our lessers at every opportunity. This will not stand. Swift retribution and decisive force will be used to blow any thought of fighting back away, and they will fall in line just like everyone else.
  • Requires the following:
    • Control The Cities “Control The Cities”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Flag of Chiropterra Chiropterra:
    • The Chiropterran Republic Has Been Established (?)
  • Scripted Effect: save_current_manpower=yes
  • [SCOPE]Every state:
    • Limited to:
    • Resistance: −25%
    • Compliance:+5%
    • Lose Ponypower 25 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Hidden effect:
    • Trigger country event “After Action Report: Chiropterra”
Motorize The Armies icon
Motorize The Armies
Our armies must be mobile, flexible and well-supplied for future conflict at all times. A key part of all these points is the truck, the vehicle which allows speeds far beyond any non-mechanical method. Research will be put into improving such vital parts of warfare, so that our soldiers may always fight at their best.
  • Requires the following:
    • Control The Cities “Control The Cities”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Gain +100% research bonus (Motorized & Mechanized) (2 uses) towards:
    • Truck
  • Gain +100% research bonus (Mechanized Army bonus) (2 uses) towards:
    • Mechanized models
Use The LMRD icon
Use The LMRD
The Legionary Medical Research Department, or commonly abbreviated as the LMRD was the primary medical and biological task force working for the state of Chiropterra. Some may consider their methods and results unethical, or their members as sociopaths, but such things do not bother us if they give results. It's time to give their facilities a visit.
  • Requires the following:
    • Shatter The Chiropterrans “Shatter The Chiropterrans”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Focus Of The LMRD”
Beneath The Sand icon
Beneath The Sand
Adagio's Constant, despite his failings and his obvious self-interest, has actually found something of use for once. In Zarantia, massive wells of oil have been discovered, enough for us to possibly reach self-sufficiency with time. The "black gold" as it is called must be ours, whether it be by manipulation or force.
  • Requires the following:
    • Motorize The Armies “Motorize The Armies”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Sands Of Black Gold”
Chiropterran Military Tactics icon
Chiropterran Military Tactics
The Chiropterran military, in particular the Legions was a highly skilled combat force, using experience and tactics that made them all the more effective. We will never be able to practically recreate such units, but we can adopt their most tested and useful strategies for our own uses.
  • Requires the following:
    • Use The LMRD “Use The LMRD”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Modify the National Spirit Idea HIP SIR ARI adaptation.png “Military Adaptation”
Military Adaptation icon
Military Adaptation
  • Supply Consumption: −10%
  • Special forces Attack: +10%
  • Special forces Defense: +10%
  • Planning Speed: +10%
  • Max planning: +10%
With the conquest of Chiropterra we have learned from their military methods for our own ends, giving our special forces an extra step up and helping our staff office plan offensives.
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Connect The North icon
Connect The North
It became painfully obvious during war that the various regions in Zebrica are unacceptably underdeveloped and disconnected from each other. If we are to get the most from all the creatures under our spell, we need to be able to reach them quickly and effectively. And that means building more railroads.
  • Requires the following:
    • Use The LMRD “Use The LMRD”
  • Requires the following:
    • Beneath The Sand “Beneath The Sand”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Build a level 1 Railway Railway on the provinces (18610), (18619), (18583)
  • Build a level 1 Railway Railway on the provinces (18517), (18530), (18523)
  • Build a level 1 Railway Railway on the provinces (18508), (18500), (18485), (18480), (19289), (19280), (19282), (19278)
  • Build a level 1 Railway Railway on the provinces (18581), (18568), (18560), (18541), (18534), (18535)
  • Build a level 1 Railway Railway on the provinces (18618), (18604), (18165), (18565), (18590)
  • [Scope]Agzhat (747):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Menzaka (730):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Askalion (688):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Rashmenuch (1206):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Howling Mountains (690):
    • Add 1 Infrastructure Infrastructure
Underwater Colonies icon
Underwater Colonies
Seaquestria has already proven itself almost untouchable by our enemies by sheer virtue of being deep beneath the waves. With that in mind, it would be a folly not to replicate its success elsewhere. Seapony colony cities along the coast will extend our influence into the seas and act as invincible bases from which to coordinate action, occupation and administration.
  • Requires the following:
    • Chiropterran Military Tactics “Chiropterran Military Tactics”
  • Requires the following:
    • Connect The North “Connect The North”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Hidden effect:
    • Increase variable HIP_underwater_slots by 10
  • Custom effect tooltip: Will grant 10 additional underwater building slots.
  • Modify the National Spirit Idea HIP SIR ARI adaptation.png “Military Adaptation”
Military Adaptation icon
Military Adaptation
  • Supply Consumption: −10%
  • Special forces Attack: +10%
  • Special forces Defense: +10%
  • Recruitable Population Factor: +5%
  • Planning Speed: +10%
  • Max planning: +10%
  • Resistance Target: −5%
  • Coordination: +15%
  • Recruitable Seapony Population Factor: +15%
New underwater seapony colonies and bases make targeting their important centers by any resistance almost impossible and giving us local bases to extend anti-partisan. It is so flawless and efficient, in fact, that it is freeing up more soldiers for the front.
  • Increase variable HIP_seapony_population by 700
  • Custom effect tooltip: Seapony population will increase by 700 thousand.
Bases Of The Invasion icon
Bases Of The Invasion
The islands between Zebrica and Equus pale in comparison to our other holdings, but they have an important purpose nonetheless. They make important air and naval bases to station and maintain our air force and navy. Both of such places should be immediately expanded, so they can find a better purpose and fit better in that role.
  • Requires the following:
    • Underwater Colonies “Underwater Colonies”
  • Requires the following:
    • The Islands Of The Canterbbean “The Islands Of The Canterbbean”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Every island chain we own in the Canterbbean will be prepared for future war.
  • Hidden effect:
    • [Scope]Feathered Isles (687):
      • Set state category to Developed Rural Region
      • Start construction of 2 Naval base Naval Base, on the province (20273)
      • Start construction of 1 Naval dockyard Naval Dockyard
      • Start construction of 1 Fuel silo Fuel Silo
    • [Scope]Trots and Canters Islands (1199):
      • Set state category to Developed Rural Region
      • Start construction of 2 Naval base Naval Base, on the province (20655)
      • Start construction of 1 Naval dockyard Naval Dockyard
      • Start construction of 1 Fuel silo Fuel Silo
    • If:
      • Limited to:
        • Owns state Belle-Île (1196)
      • [Scope]Belle-Île (1196):
        • Add 2 Building slot building slots
        • Start construction of 3 Air base Air Base
        • Start construction of 3 Naval base Naval Base, on the province (20694)
        • Start construction of 2 Naval dockyard Naval Dockyard
    • If:
      • Limited to:
        • Owns state Puerto Caballo (1193)
      • [Scope]Puerto Caballo (1193):
        • Add 2 Building slot building slots
        • Start construction of 4 Air base Air Base
        • Start construction of 3 Naval base Naval Base, on the province (20703)
        • Start construction of 2 Naval dockyard Naval Dockyard
    • If:
      • Limited to:
        • Owns state Matrotanzas (1194)
      • [Scope]Matrotanzas (1194):
        • Add 1 Building slot building slot
        • Start construction of 2 Naval base Naval Base, on the province (20724)
        • Start construction of 1 Naval dockyard Naval Dockyard
    • If:
      • Limited to:
        • Owns state Spiky North (8)
      • [Scope]Spiky North (8):
        • Start construction of 4 Naval base Naval Base, on the province (10113)
    • If:
      • Limited to:
        • Owns state The Mountain (7)
      • [Scope]The Mountain (7):
        • Start construction of 3 Air base Air Base
The Westward Railways icon
The Westward Railways
Stretching across the central seas, we have once again run into the problem of the disconnect between Abyssinia, Maregypt and the rest of the mainland possessions due to incompetence in coordination between countries. Fortunately, it seems that the regions are already connected themselves, with a few holes to cover. That, we can manage ourselves.
  • Requires the following:
    • Bases Of The Invasion “Bases Of The Invasion”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Build a level 1 Railway Railway on the provinces (19278), (19277), (19274), (19273), (19267), (19265), (19269), (19271), (19268), (7351), (7321)
  • If:
    • Limited to:
      • Owns state Zush (766)
    • Build a level 1 Railway Railway on the provinces (19169), (19156), (19142), (19127), (19107)
  • Build a level 1 Railway Railway on the provinces (15769), (15761), (15752), (15736), (15711), (15693)
  • If:
    • Limited to:
      • Owns state Klugetown (1208)
    • Build a level 1 Railway Railway on the provinces (15693), (15684), (15675), (15659), (12386)
  • [Scope]Trotanis (737):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Sineighi (738):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Maneisrata (740):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Coltuba (741):
    • Add 1 Infrastructure Infrastructure
Press The Maregyptians icon
Press The Maregyptians
We still haven't forgotten the insult the Maregyptians committed upon us by daring to vindicate and even memorialize a Pillar like Somnambula as a hero. Loss of independence and enthrallment is not enough of a punishment for them; even Adagio agrees on this for once. They need a harsh lesson in who controls who now, and perhaps some service in the military can teach them that lesson the hard way.
  • Requires the following:
    • The Westward Railways “The Westward Railways”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Somnambula (733):
    • Lose Ponypower 40 000 Ponypower
  • [Scope]Neighile Delta (734):
    • Lose Ponypower 50 000 Ponypower
  • [Scope]Manephis (735):
    • Lose Ponypower 20 000 Ponypower
  • [Scope]Hayxor (736):
    • Lose Ponypower 20 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Gain Ponypower 130 000 Ponypower
  • Set temporary variable HIP_SIR_magic_change_var to -40
  • Scripted Effect: HIP_SIR_magic_change=yes
  • [SCOPE]Every state:
    • Limited to:
    • Resistance: −25%
Four Cities Of The West icon
Four Cities Of The West
Adagia. R'ataphet. Coltuba. Panthera. These four cities make up the most important parts of Maregypt and Abyssinia, three of them being ports and shipyards along the coast. They must be expanded for that purpose, while Panthera will be turned into a city of factories producing more weapons for our war efforts.
  • Requires the following:
    • Press The Maregyptians “Press The Maregyptians”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Somnambula (733):
    • Add 6 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
    • Add 3 Naval dockyard Naval Dockyard
  • [Scope]Neighile Delta (734):
    • Add 4 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
    • Add 1 Military factory Military Factory
    • Add 2 Naval dockyard Naval Dockyard
  • [Scope]Coltuba (741):
    • Add 5 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
    • Add 2 Military factory Military Factory
    • Add 1 Naval dockyard Naval Dockyard
  • [Scope]Panthera (775):
    • Add 6 Building slot building slots
    • Add 3 Civilian factory Civilian Factory
    • Add 3 Military factory Military Factory
Hold The Seas icon
Hold The Seas
The role of our navy will play a critical part in our war with the ponies. Not only will we need to make landfall, but also keep supply lines open across the ocean to keep our soldiers supplied as they ensure the fall of Equestria for us. Temporary measures will keep our naval dominance secure, at least for the war.
  • Requires the following:
    • Bases Of The Invasion “Bases Of The Invasion”
  • Requires the following:
    • Revenge “Revenge”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • At least one of the following is true:
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Gets the National Spirit Idea HIP SIR ARI holding seas.png “Holding the Seas”
Holding the Seas icon
Holding the Seas
  • Spotting Speed: +10%
  • Supply Consumption: −15%
  • Naval max range factor: +10%
  • Fleet Coordination: +5%
  • Escort efficiency: +20%
  • Torpedo screen penetration: +10%
  • Fuel Capacity: +10%
  • Ship Refitting Speed: +15%
  • Ship Repair Speed: +15%
The navy has been given extra attention while the war with Equestria rages, to ensure that the seas remain in our control for the time being.
  • Custom effect tooltip: This National Spirit will be removed once our war with Equestria or the Lunar Empire is over!
Bolster The Garrisons icon
Bolster The Garrisons
The Equestrians will not quietly bow to our rule. That much we learned the hard way over a thousand years ago. There will be no chances taken this time; they will have no opportunity afforded to them. No matter how much it takes to send over, we will keep the ponies obedient, in line, and out of trouble until the war ends and we can focus on a more... permanent solution.
  • Requires the following:
    • Hold The Seas “Hold The Seas”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • At least one of the following is true:
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • Gets the National Spirit Idea HIP SIR ARI garrisons.png “Garrisons Bolstered”
Garrisons Bolstered icon
Garrisons Bolstered
  • Resistance Target: −25%
  • Resistance Growth Speed: −20%
  • Required Garrisons: +35%
  • Resistance Activity Chance: −20%
The armed garrisons have had their numbers and equipment vastly expanded to keep resistance secure and ponies pacified while the war with Equestria continues.
  • Custom effect tooltip: This National Spirit will be removed once our war with Equestria or the Lunar Empire is over!
The Elites Of Equestria icon
The Elites Of Equestria
Equestria has fallen, but its creatures remain. The process of integrating them as another part of our lands will be long, and unfeasible in any reasonable amount of time. That does not mean we can not start taking the first steps, though. The elites of former Equestria would be a good start; we just need to decide exactly who.
  • Requires the following:
    • Bolster The Garrisons “Bolster The Garrisons”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Aria Blaze”
  • At least one of the following is true:
    • Owns state Baltimare (13)
    • Owns state Fillydelphia (12)
    • Owns state Manehattan (75)
    • Owns state Canterlot (3)
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Equestrian Elite”
What Is Music? icon
What Is Music?
We as sirens are the greatest musicians that this world has ever seen, and our voices are matched by none, whether it be in song or in sound. But others can create music too, and some things they have played are not that bad. Maybe they have talent that we should let show too?
  • Requires the following:
    • Crescendo “Crescendo”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Theory Of Music”
Hippogriffs And Zebras icon
Hippogriffs And Zebras
The hippogriffs have experience on Zumidia, having run some sort of "mandate" for multiple years over them. We should put that experience to use, and send a few over to help keep things safe over there. After all, if they already know each other, everything will go better, right?
  • Requires the following:
    • What Is Music? “What Is Music?”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Custom trigger tooltip:
    • Tooltip: Magic level is above 5
    • Value of variable HIP_siren_power is greater than 5
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
  • Lose Political Power 50 Political Power
  • Set temporary variable HIP_SIR_magic_change_var to -5
  • Scripted Effect: HIP_SIR_magic_change=yes
The Child King icon
The Child King
Apparently the King of Zumidia or whatever is a child who had some council ruling for him instead. Now Adagio wants me to go over and make sure that he'll work with us to keep his country pacified, since he's been behaving ever since she locked him in his own palace. She never told me exactly how to convince him, though...
  • Requires the following:
    • What Is Music? “What Is Music?”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)

The following will bypass the focus:
  • After January 1 of 1013
  • Trigger country event “A Fateful Meeting”
Combine The Corporations icon
Combine The Corporations
Aria has given a pretty good suggestion, that being having all the hippogriffs merge their military corporations into one big one so we can manage them easier. We could even have them be separate from that bird Plumage for once, even if he gets mad about it. We can't have him do everything, after all.
  • Requires the following:
    • Hippogriffs And Zebras “Hippogriffs And Zebras”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Will unlock decisions to merge design companies into single entities.
  • Set country flag HIP_SIR_merge_designers
Ending The Mandate icon
Ending The Mandate
When the hippogriffs were here before, Zumidia was never meant to be more than a temporary mandate until a better solution could be found. But now, we are that better solution. With the Zumidians fully integrated under our control, any concept of another "mandate" has been replaced with full integration as a part of our lands.
  • Requires the following:
    • Hippogriffs And Zebras “Hippogriffs And Zebras”
  • Requires the following:
    • The Child King “The Child King”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
The Musical R&D Department icon
The Musical R&D Department
Another idea by Aria was to create a sort of research group that we keep unenthralled, so that they can work well together to invent and create new things for us to use to take over the world! It sounds fun, and interesting too, which is surprising for something coming from that no-fun siren...
  • Requires the following:
    • The Child King “The Child King”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Set country flag HIP_SIR_research_unlocked
  • Custom effect tooltip: Will unlock decisions to exchange Magic for research bonuses.
The Proposal icon
The Proposal
Many would assume that we do not care about the lives of our subjects. That we see them as nothing more than pawns in a game. And they are pawns, but that does not mean we do not care about them in our own special way. A predator caring for its prey may be a strange idea, but we need to keep our sources of magic alive and well.
  • Requires the following:
    • Ending The Mandate “Ending The Mandate”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Proposal”
Survey The Situation icon
Survey The Situation
There's a lot we're going to have to do in North Zebrica, each place in a different way from the others. But, being honest, we have no idea what those things we need to do are, or even what's going on. Just looking around and figuring out what we need to do will be a good first step.
  • Requires the following:
    • The Proposal “The Proposal”
  • Requires the following:
    • Under Our Spell “Under Our Spell”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Report: The Situation Of North Zebrica”
Bring Together The Zebras icon
Bring Together The Zebras
In many ways, Warzena has a lot in common with Zumidia, a region which we've already got completely under our control. Therefore, the easiest and most straightforward option is to just make it an extended part of Zumidia, with the same methods we used for the zebras. It will still take a while, but this way we can just sit back and wait for everything to fix itself.
  • Requires the following:
    • Survey The Situation “Survey The Situation”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ARI control cities.png “Control The Cities”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
  • Gets the National Spirit Idea HIP SIR SNA warzena integration.png “Warzenan-Zumidian Integration” for 140 days
Warzenan-Zumidian Integration icon
Warzenan-Zumidian Integration
  • Daily Political Power Gain: −0.2
  • Stability: −15%
  • Daily Magic Drift: −2
The former nation of Warzena is being integrated as a part of Zumidia, bringing the two nations under one recognized region. The bureaucracy and administration is struggling to adjust, and we are having to compensate with our own resources.
  • Hidden effect:
    • Trigger country event “The Twin Cities Of Zebras” in 140 days
Pearl Of The Bay icon
Pearl Of The Bay
Tobuck is a central city in North Zebrica, and possibly the most important one we've taken. Fortunately, there aren't that many problems with it, besides perhaps a few underground cells and a few warlords left behind in the chaos running around. Nothing too of notice, but fixing whatever small issues we need to will go a long way in this case.
  • Requires the following:
    • Bring Together The Zebras “Bring Together The Zebras”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
The Laborers Of Chiropterra icon
The Laborers Of Chiropterra
There were two primary classes in Chiropterra; the regular loyalists, and the laborers taken from raids to work as practical slaves for their cause. Being such a totalitarian, oppressive regime, we could actually gain a major bit of goodwill for freeing them on their former masters. At the same time, the old system was efficient, and Aria wants to keep it around to keep all those creatures in check...
  • Requires the following:
    • Bring Together The Zebras “Bring Together The Zebras”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ARI shatter chiropterrans.png “Shatter The Chiropterrans”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Status Of The Labourers”
The City Reclaimed icon
The City Reclaimed
With any minor inconveniences solved, we can now go ahead and bring in Tobuck as an integral part of our lands, and as our newest creatures to fall under our complete control. We'll make better rulers than anyone else nearby anyway, right? We aren't some warlord who wants some crazy goal, and we do care about people, so that makes us the good guys!
  • Requires the following:
    • Pearl Of The Bay “Pearl Of The Bay”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
Music And The Moon icon
Music And The Moon
Chiropterra as a state, as a culture, everything about it revolved around one thing; bringing about the return of some alter-ego for an Equestrian princess. Their devotion rivaled even what those under our spell have, and it may be a good idea to pull that devotion out to make sure they praise us alone. Our song still keeps them compliant, however, so maybe that would be more trouble that it's worth?
  • Requires the following:
    • The Laborers Of Chiropterra “The Laborers Of Chiropterra”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Shadows And Moonlight”
Dunes Of Zarantia icon
Dunes Of Zarantia
Considering the little population in Zarantia and the nature of the desert they live in, the full integration of the former nation could be described as little else but tedious. Fortunately, the same things that made it difficult also made it quick, and the matter of keeping the place under our control should be wrapped up soon, just like all the rest of the creatures here.
  • Requires the following:
    • The City Reclaimed “The City Reclaimed”
  • Requires the following:
    • Music And The Moon “Music And The Moon”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ARI beneath sand.png “Beneath The Sand”
  • None of:
    • Has the National Spirit Idea HIP SIR ARI securing oil.png “Securing Zarantian Oil”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
A Mistake Rectified icon
A Mistake Rectified
After a long period of reforms, tedious decision making, and generally unfun activities, the state of Chiropterra is, for better or for worse, an integral part of our holdings. Their population now serving us, they can finally find a use serving new masters, not some young and insane moon immortal.
  • Requires the following:
    • Music And The Moon “Music And The Moon”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Has the National Spirit Idea HIP SIR ARI root lunarism.png “Rooting Out Lunarism”
  • None of:
    • Is in a Magic Deficit (?)
The Many Issues Of Colthage icon
The Many Issues Of Colthage
Colthage is, to an unfortunately degree, a place of many problems and few obvious solutions. So little solutions, in fact, that for once I don't know where to even begin with it. I should talk with Aria or Adagio; maybe they'll know how to help me deal with the zebras?
  • Requires the following:
    • Survey The Situation “Survey The Situation”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ARI order colthage.png “Order In Colthage”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Approaches”
  • Set country flag HIP_SIR_colthage_integration_start
  • Set variable HIP_SIR_colthage_authority_level to 3
  • Set variable HIP_SIR_colthage_scientifid_level to 1
  • Set variable HIP_SIR_colthage_landowners_level to 1
  • Set variable HIP_SIR_colthage_warlords_level to 1
On The Issue Of Land icon
On The Issue Of Land
Land was and still is an ever-present question in Colthage, one that has divided landowner and peasant for years now, particularly in the region of Coltva. There are no issues or rebellion from the peasant masses anymore, of course, but the fact remains we still need to take a side in this debate. Who should control and own the land on our behalf?
  • Requires the following:
    • The Many Issues Of Colthage “The Many Issues Of Colthage”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Land And Zebras”
On The Issue Of Politics icon
On The Issue Of Politics
It turns out that none of us three want to actually move to Colthage and make sure everything works there. Go figure. However, the hole in authority that we left by taking over still has to be filled by someone, even as they are still subject to us. The question in this case is; who will that be?
  • Requires the following:
    • The Many Issues Of Colthage “The Many Issues Of Colthage”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Colthaginian Leadership”
On The Issue Of Nationalism icon
On The Issue Of Nationalism
There are two tangible movements of nationalism simultaneously in Colthage; one of pan-Zonicianism and one of regionalism. Each has its own use, whether it be for keeping the Colthaginians together or driving them apart. We can't support both of them at once obviously, so the choice lies not in whether we care about Zonicia, but how divided we want them to be.
  • Requires the following:
    • On The Issue Of Land “On The Issue Of Land”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Death of Zonicia?”
On The Issue Of Collaboration icon
On The Issue Of Collaboration
No region would be complete or secure at this point without our Constant getting his claws dug somewhere in it. We can't just let him choose whoever he wants in Colthage, though. This will require a bit more finesse, and he will work with who we tell him to work with, no matter his opinion on it.
  • Requires the following:
    • On The Issue Of Land “On The Issue Of Land”
  • Requires the following:
    • On The Issue Of Politics “On The Issue Of Politics”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Collaborators in Colthage”
On The Issue Of Centralism icon
On The Issue Of Centralism
The relationship between the city of Colthage and the land it is supposed to control is a tenuous one. When it was a state, there was apparently many a debate on how centralized or federalist the nation should be. Allowing the city the total control many wanted would stabilize the nation-region, but some could say that is a bad thing in our case. The final decision is up to us.
  • Requires the following:
    • On The Issue Of Politics “On The Issue Of Politics”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Land Of The Shining City”
Expand The Systems icon
Expand The Systems
We have more land and enthralled creatures now, but just because they once fought us doesn't mean they should be treated differently from the hippogriffs and zebras of before. The systems we have created must be focused on and expanded to everyone so that they can also benefit from our decisions.
  • Requires the following:
    • Dunes Of Zarantia “Dunes Of Zarantia”
  • Requires the following:
    • A Mistake Rectified “A Mistake Rectified”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • If:
    • Limited to:
      • Has the National Spirit Idea HIP SIR SNA music patronage.png “Musical Patronage”
    • Modify the National Spirit Idea HIP SIR SNA music patronage.png “Musical Patronage”
Musical Patronage icon
Musical Patronage
  • Daily Political Power Gain: −0.2
  • Stability: +20%
  • War Support: −10%
  • Resistance Target: −5%
We are actively encouraging others with talent to create their own music to play, allowing them more privileges and inadvertently creating a new social "class" in the country.
  • If:
    • Limited to:
      • Has the National Spirit Idea HIP SIR SNA medical.png “Limited Medical Service”
    • Modify the National Spirit Idea HIP SIR SNA medical.png “Limited Medical Service”
Limited Medical Service icon
Limited Medical Service
  • Monthly Population: +20%
Keeping areas to the bare minimum, we are allowing hospitals to operate without the natural conflict-creating effects of our magic to ensure the critically injured can recover to eventually create more conflict.
  • Else, if:
    • Limited to:
      • Has the National Spirit Idea HIP SIR SNA medical.png “Extensive Medical Service”
    • Modify the National Spirit Idea HIP SIR SNA medical.png “Extensive Medical Service”
Extensive Medical Service icon
Extensive Medical Service
  • Monthly Population: +35%
  • Recruitable Population Factor: +10%
  • Daily Magic Drift: −3
  • Recruitable Seapony Population Factor: +10%
Hospitals, medical education and research... we are putting a large effort into ensuring that our subjects suffer the least amount of death possible to keep the population we can feed off of high, even if it overall takes a toll to keep the system running.
    • If:
      • Limited to:
        • Is AI-controlled
      • Increase variable HIP_MAGIC_consumer_goods_factor by 0.01
      • Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.02
      • Decrease variable HIP_MAGIC_conscription by 0.01
      • Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.01
      • Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
      • Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
      • Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.005
      • Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
      • Decrease variable HIP_MAGIC_army_org_factor by 0.01
      • Decrease variable HIP_MAGIC_army_morale_factor by 0.005
      • Decrease variable HIP_MAGIC_army_attack_factor by 0.005
      • Decrease variable HIP_MAGIC_army_defence_factor by 0.005
      • Increase variable HIP_MAGIC_magic_drift by 2
The Question Of Manedalusia icon
The Question Of Manedalusia
Manedalusia was a very contested area between Maregypt and Abyssinia, who both saw it as their own rightful land. Both of their peoples would appreciate it officially being regarded as a part of their region, and now we have ended up as the mediators. The Maregyptians are our enemies, yeah, but maybe that's exactly why they should get the region...
  • Requires the following:
    • Expand The Systems “Expand The Systems”
  • Requires the following:
    • Consolidate Zebrica “Consolidate Zebrica”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “The Ownership Of Manedalusia”
Maregyptian Integration icon
Maregyptian Integration
Now that the Manedalusia issue is solved, we can finally start the process of making sure they never think of making fun of us again. They honoured Somnambula once, and now we can make them honour us in the same way; we are now the heroes in the story, and they'll learn that soon enough.
  • Requires the following:
    • The Question Of Manedalusia “The Question Of Manedalusia”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ARI press maregyptians.png “Press The Maregyptians”
  • None of:
    • Is in a Magic Deficit (?)
  • Custom effect tooltip: Will unlock decisions to begin the integration of Maregypt.
  • Set country flag HIP_SIR_maregypt_integration_start
Business In Abyssinia icon
Business In Abyssinia
Unlike Maregypt, which was an insult to us, or North Zebrica which was an important part of our initial expansion, Abyssinia was purely a target to give us another place from which to launch invasions towards Equus. We needed the land, not the creatures, so our stance towards them can be relatively lax. As long as they stay in line and do as we say, we can leave them to their own devices.
  • Requires the following:
    • Maregyptian Integration “Maregyptian Integration”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • [SCOPE]Every state:
Reopen The Skydocks icon
Reopen The Skydocks
Criminals, thieves and murderers. All make their home in the city of Klugetown, a place that despite its seedy underground remained a thriving trading port before our takeover. That underground now serves as a hotbed of resistance against us, something that will not stand. We will root out such villains and return it to how it should be; a place of our laws, and our rules alone.
  • Requires the following:
    • Business In Abyssinia “Business In Abyssinia”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Owns state Klugetown (1208)
  • None of:
    • Is in a Magic Deficit (?)
  • [Scope]Klugetown (1208):
    • Compliance:+35%
    • Resistance: −20%
    • Set state flag HIP_SIR_clean_klugetown
  • Custom effect tooltip: We will clean out the criminal underbase of Klugetown.
State Of The Ponies icon
State Of The Ponies
We've beaten the ponies, forced the Equestrians to serve us. But, there is still the matter of the old regime to think about. Ponies loved their Princesses, some seeing them as deities that protected them. But now... let's see how they feel about us.
  • Requires the following:
    • The Question Of Manedalusia “The Question Of Manedalusia”
  • Requires the following:
    • Revenge “Revenge”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • Has completed national focus HIP SIR ADG fate of pillars.png “Fate Of The Pillars”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Situation Of The Ponies”
The Future Of Equus icon
The Future Of Equus
And yet, ultimately the opinion they have of us is ultimately irrelevant. We choose the future, we call the shots, we lead and they follow us. Whatever we say goes, and that is how sirens rule. It is not a question of whether they will follow us, but how we tell them to.
  • Requires the following:
    • State Of The Ponies “State Of The Ponies”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Remove the National Spirit Idea HIP SIR ADG occupation.png “Siren Occupation”
  • Trigger country event “The Future Of Us And Them”
Recapitulation icon
Recapitulation
A time is coming to a close. This is not the ending, but it is an ending nonetheless. I've done a lot, and I guess I've learned a lot too. Maybe I should look back and see everything now that we've won.

There's still a lot to think about, after all.
  • Requires the following:
    • The Future Of Equus “The Future Of Equus”
  • If:
    • Limited to:
      • Is player-controlled
    • Has leader “Sonata Dusk”
  • None of:
    • Is in a Magic Deficit (?)
  • Trigger country event “Sonata's Requiem”