Equestrian Liberation Front

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Equestrian Liberation Front
Equestrian Liberation Front.png

IdeologyLiberation Front.png Liberation Front
Leader
Starlight Glimmer & Trixie Lulamoon
PopulationPopulation 12.5M (Varies based on year of formation.)
PonypowerPonypower
RacePony Pony
StabilityStability
War supportWar support
FactoriesFactory
CapitalManehattan
DemonymEquestrian
TagELF
Color  #1252A3

The time has come. Tired of oppression, the ponies of Equestria have risen up against their Changeling occupiers. Led by the Duumvirs Starlight Glimmer and Trixie Lulamoon, the Equestrian Liberation Front will not stop until their homeland has been liberated, and the changelings driven out. Though it may be difficult, we will continue to fight until victory is achieved! For Harmony! For the Princesses! For Equestria!

Lore

The Flag of Changeling Lands Changeling Lands brought ruin to Equestria, smashing the Equestrian armies in the Great War. Overrunning any resistance that was offered, they continued to push until finally, the ponies were forced to capitulate. But while the Changelings may have broken their armies, they could not break their spirits. The Harmonic Resistance, led by two friends of Princess Twilight Sparkle, Starlight Glimmer and Trixie Lulamoon continued the fight against their occupiers, until finally things reached a breaking point. The situation escalated into a full blown revolt in form of the Equestrian Liberation Front.

Now, it is up to the Equestria Liberation Front to liberate not only Equestria, but to liberate all creatures living under Changeling oppression. For they still have the one thing that the Changelings could never take away: Hope. Creature of all ideologies and backgrounds rally under the banner of the Liberation Front and all have a single message in mind, For Freedom.

Starting Situation

The ELF starts in a fairly strong situation, centered on Manehatten, but is very fragmented. Chances are that its forces will be scattered around its territory, and a player will have to act fast to secure their situation against the Changelings. They may have to play defensively for a period of time until the ELF is ready to push, but the more territory the ELF takes the stronger it will become. For this reason, striking hard and fast is another possibility against the Queendom.

Military

The Equestrian Liberation Front starts with a total of 319.5k deployed ponypower, made up of 15 Onhooves Divisions, 18 12-width volunteers, and 6 12-width pegasi divisions. While this may not be a lot compared to their powerful enemy, the ELF also gets many focuses that spawn free divisions, allowing them to quickly bolster their army. Add in the unique mechanics the nation gets, and the ELF can easily rival the Changelings in military power if given some time and territory.

Threats and Opportunities

The Flag of Equestrian Liberation Front Equestrian Liberation Front starts the game at a war with the Flag of Changeling Lands Changelings, aiming to liberate the Equestrian core territories. They start with cores on all states that Equestria did, meaning that full manpower will be gained as you push them back towards the pre-war border. Should New Mareland exist and stayed loyal, they may aid you in fighting the Changelings with the Coalition of the Free faction.

Gameplay Mechanics

The Rise of the Resistance

For the Equestrian Liberation Front to rise, the Flag of Changeling Lands Changelings must be victorious in The Great War against Flag of Equestria Equestria or one of its successor states, and hold ownership over their lands. Should Chrysalis neglect to establish the Flag of Manehattan Protectorate Manehattan Protectorate in time, the uprising will begin all across Eastern Equestria. If the protectorate was formed, then they will have to either fail to suppress the resistance in states or take Lilac's Gamble to rise up. However, the Gamble will also start them at a disadvantage due to the Breakdown of Social Order national spirit. The ELF will start in a much stronger position if the Manehattan Protectorate is never formed, so for an easier ELF run allow the uprising to occur that way.

State Decisions

The ELF has a series of unique state decisions for their cores. Each will be unlocked by a different focus in their focus tree, and they all have their own unique effects. They either take ponypower and command power or political power to take, however, so you may want to save both up for if you need to take them.

  • Raise Volunteers is an ability that can be taken once per state that you fully control with at least 25k population, once the focus Send out the Cadres is completed. It will spawn two Volunteer divisions to fight for the ELF.
  • Install Civilian Administration can be taken on any core state that is fully controlled by the ELF once Freedom for the Liberated is completed, and has a number of charges that slowly regenerate. It will transfer state ownership to you.
  • Incite Uprising will spawn 5 partisan divisions in any state controlled by the Changelings that is your core once Brave Ponies of the Resistance, Rise Up is finished. It has a maximum of 5 charges which slowly regenerate, and can only be done once per state.

National Focus

Initial focus tree of the Equestrian Liberation Front.

The Equestrian Liberation Front's focus tree is short but extremely powerful, giving large bonuses and many free divisions in a short amount of time. Many of them have unique effects, and are situational depending on if you need something in particular at that moment. For example, Endorse The Bits Gun will give 200 free infantry equipment every month as well as drastically decreasing the production cost of it, and Don't Forget Democracy will rotate your political advisors for free every 90 days. Unity At All Costs will remove the Breakdown of Social Order if you have it, and If We Must Die, We Shall Die... grants a special command power ability. These should all be used to their greatest extent to ensure victory against the Changelings, and liberate Equestria.

Trust In The Duumvirs is a pivotal focus, which can not be canceled and will start an event chain where you will get to decide between two different options which have different effects. Depending on the option you choose, Trixie and Starlight will get a new leader trait later in the war. It is also necessary for Twilight to return.

Once you take Canterlot, you will get a new set of decisions to search for information on the location of Twilight. The four locations you need to control are Yukka Island in the South-East, Canter Creek in the South-West, Rockville which is just north of Canter Creek, and Mariposa which is closer to the original Changeling-Equestrian border. Once all four decisions are taken, you will have 90 days to take Acornage before time runs out. Note that in a desperate situation, you can raise partisans in the state of Acornage and attempt to temporarily take control of the state with those divisions. Either way, Twilight will return to lead the Equestrian Liberation Front, represented by a new GUI available by pressing the crown on your personal nation interface, next to your welcome screen.

Secondary focus tree for the Equestrian Liberation Front.

This interface will be expanded upon once The Magic of Friendship focus is complete, unlocking a new focus tree below the first, starting with finding each of the five Element Bearers. As each one is found, The Friends of Twilight Sparkle modifiers, which can be found in the Alicorn Monarch interface will expand, giving more and more buffs to your nation. The rest of the second section, though, can not be started until you finish Equestria Reclaimed, meaning you will have to win the war with the Changelings first.

The last part of the second section involves post-war reconstruction and decision-making, where you will get to decide the future of the new Equestria. The choices you make will decide the outcome of the next Equestria Prime Minister elections between Prince Blueblood and Starlight Glimmer. No matter who wins, Equestria will be led into a new dawn, and though many problems may remain for the reborn nation, the future looks bright for all the ponies of the land.

Technology

ELF inherits the technologies researched by Equestria before its capitulation.

Politics

National Spirits

The Harmonic Resistance icon
The Harmonic Resistance
  • Out of Supply: -20.0%
  • Supply Consumption: -20.0%
  • Supply Grace: +120.0% Hour(s)
  • Special Forces Capacity Multiplier: +20.0%
  • Resistance Growth Speed in our states occupied by the enemy: +50%
  • (The Changeling Queendom) Attack bonus against country: +20.0%
  • (The Changeling Queendom) Defense bonus against country: +20.0%
Equestria was more than just a nation to the ponies in it. It was an ideal as much as anything else, and when it was taken away and the darkness of a world without it became the truth to millions of ponies, those who remain were given more than enough reason to fight to the bitter end to restore it.
Ours Is An Invincible Army icon
Ours Is An Invincible Army
  • Mobilization speed: +20.00%
  • Recruitable Population Factor: 20%
  • Surrender Limit: +20.00%
  • Division Attack on core territory: +20.0%
  • Division Defense on core territory: +20.0%
  • Experienced soldier losses: -20.0%
The only way to truly be defeated is to give up. Front lines may collapse, cities may fall and the entire nation may be in bondage, but that does not mean we are defeated unless we accept it. If we remember this we will be invincible, for we will never, ever surrender again. Until the last fighter falls, until the last drop of blood and until the last gasp of air in our lungs: the ELF will never yield!

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Starlight Glimmer & Trixie Lulamoon
Liberation Front.png
Liberation Front
Harmony

EC-H
Everfree Coalition (Democratic Harmonist)
Revolutionary Duumvirate
  • Division Recovery Rate: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Maximum Command Power Increase: +150
When Equestria fell, Starlight Glimmer was a reformed cult leader and Trixie Lulamoon a less than scruplous travelling magician, and yet it was these talents that saw them rise to become the leaders of the Equestrian Liberation Front. Having worked since the first days of the occupation, they used misdirection, deceit and - at times - simple ruthlessness to contest the changeling occupiers. Unlike their erstwhile (and in Trixie's case, reluctant) mentor, Twilight Sparkle, they had no notions of fighting fair. Still, Equestria needs whatever heroes it can get, and if they are what is available, then that is what they must be.

Though their friendship is a tempestuous one, it has remained steadfast, and they have learned to play off each other. Starlight Glimmer has established herself as the strategist and the planner whereas Trixie has become (in)famous as an able tactician and guerilla commander. Their unorthodox backgrounds have informed their methods, and they managed to carry their efforts this far through these tricks.

It takes more than just tricks to lead a rebel army, however, and beyond the trickery and creativity stands two mares who, when all other heroes seemed to have failed, saw themselves called to step up and take over the fight. If they should fail, they know that other ponies will step up as well, because that is the Equestria they remember and will fight for.

Portrait by: Scroup


Peachy Sparkle
Peachy Sparkle
Syndicalism.png
Syndicalism
Communism

EC-L
Everfree Coalition (Revolutionary Socialist)
None
None


Coco McColt
Coco McColt
Ultranationalism.png
Ultranationalism
Supremacy

EC-R
Everfree Coalition (Authoritarian Revanchist)
Harmonist Sympathies
  • Acceptance of Harmonist Diplomacy: +70
None
Moonlight Leaf
Moonlight Leaf
Oligarchy.png
Oligarchy
Non-Aligned

Non-Aligned
None
None



Staff and Designers

Political Advisors

Name Trait Prereqs Effects Cost
Coloratura
 Coloratura


Inspirational Leader
  • Resource Gain Efficiency: +5.00%
  • Stability: +5.00%
  • Factory Output: +5.00%
  • Division Recovery Rate: +2.5%
150
Fine Line
 Fine Line


Financial Expert
  • Consumer Goods Factories: 3.0%
  • Economy Laws Cost: -25%
  • Trade Laws Cost: -25%
150
Mosely Orange
 Mosely Orange


Smooth-Talking Charmer
  • Resources to Market: -5.00%
  • Trade deal opinion factor: +10.00%
150
Aunt Orange
 Aunt Orange


Lady Socialite
  • Daily Political Power Gain: +0.05
  • Improve Relations Opinion: +15.00%
  • Trade Deal Opinion Factor: +15.00%
150
Ms. Harshwhinny
 Ms. Harshwhinny


Silent Workpony

Political Power Gain: +15%

150
Mayor Mare Advisor
 Mayor Mare


Grassroots Populist
  • Political Power Gain: +5%
  • Monthly Population: +10.0%
150
Sweetie Drops
 Sweetie Drops


Agent of S.M.I.L.E.
  • Operative slots: +1
  • Own operative detection chance factor: -10%
  • Enemy operative detection chance factor: +10%
  • Agency upgrade time: -5.0%
150
Joe Pescolt
 Joe Pescolt


Captain of Industry
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinary construction speed: +10.00%
150
Fancy Pants Advisor ELF
 Fancy Pants


Compassionate Grandee
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
150
Cloud Kicker
 Cloud Kicker


Morale Booster
  • Division Recovery Rate: +5.0%
  • Stability: +2.50%
150
Babs Seed
 Babs Seed


Pioneer Activist Intergrated the Cutie Mark Crusaders.
  • Political Power Gain: +15%
  • Ideology drift defence: +5.0%
150
Sweetie Belle
 Sweetie Belle


Kindhearted Crusader Intergrated the Cutie Mark Crusaders.
  • Stability: +5.00%
  • Same Ideology monthly opinion: +100.00%
150
Scootaloo
 Scootaloo


Fearless Crusader Intergrated the Cutie Mark Crusaders.
  • Division Recovery Rate: +5.0%
  • Reinforce Rate: +5.0%
150
Apple Bloom
 Apple Bloom


Determined Crusader Intergrated the Cutie Mark Crusaders.
  • Production Efficiency Growth: +5.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
150

Tank Designer

Name Trait Prereqs Effects Cost
EQS mustang
 Mustang Developments


Main Battle Tank Designer Collectivised the Equestrian War Effort
  • Armour Research Speed: +10%

Armour:

  • Reliability: +5%
  • Armor: +5%
  • Soft attack: +5%
  • Hard attack: +5%
  • Max Speed: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
EQS shoof
 Stallion Company


Medium Tank Designer Collectivised the Equestrian War Effort
  • Armor Research Speed: +10%

Armor:

  • Reliability: +5%
  • Soft attack: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
EQS sirius
 Sirius Metalworks


Heavy Tank Designer Collectivised the Equestrian War Effort
  • Armor Research Speed: +10%

Armor:

  • Armor: +5%
  • Hard attack: +5%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
NLR detrot
 Detrot Motors


Mobile Tank Designer Has full control of Tricorn
  • Armor Research Speed: +10%

Armor:

  • Max Speed: +5%
  • Reliability: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150

Ship Designer

Name Trait Prereqs Effects Cost
EQS seaward
 Seaward Shoals Dockyard


Celestial Sea Fleet Designer Has full control of Mirage
  • Naval Research Speed: +10%

Carrier:

  • Armor: +50%
  • HP: +10%

Capital Ship:

  • Armor: +10%
  • Heavy Attack: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
MAN armoury of detrot
 Albion Dockyard


Escort Fleet Designer Has full control of Albion
  • Naval Research Speed: +10%

Screen:

  • Max Range: +30%
  • Sub delection: +10%
  • Max Speed: +10%
  • Production Cost: +10.00%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150

Aircraft Designer

Name Trait Prereqs Effects Cost
EQS stratus
 Stratus Company


CAS Designer Has full control of Kemono Fields
  • Air Research Speed: +10%

Close Air Support:

  • Ground Attack: +10%
  • Reliability: +10%

Carrier CAS:

  • Ground Attack: +10%
  • Reliability: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Aircraft Designer
 Pterippus Cooperative


Light Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%

Fighter:

  • Agility: +10%
  • Max Speed: +10%

Carrier Fighter:

  • Agility: +10%
  • Max Speed: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Aircraft Designer 2
 Pegastallion Hangars


Heavy Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%
  • Strategic Bomber: Strategic Bombing: +10%

By selecting this Design Company they will permanently affect capabilities an all equipment researched while they are hired.

150
Generic Aircraft Designer 3
 Aeronautica Design


Naval Aircraft Designer Collectivised the Equestrian War Effort.
  • Air Research Speed: +10%

Naval Bomber

  • Range: +10%
  • Naval Attack: +10%

CV Naval Bomber

  • Range: +10%
  • Naval Attack: +10%

Carrier Fighter

  • Range: +10%
  • Agility: +10%

Carrier CAS

  • Range: +10%
  • Naval Attack: +10%
150

Materiel Designer

Name Trait Prereqs Effects Cost
EQS fillydelphia arms
 Fillydelphia Motors


Motorised Equipment Designer Has full control of Fillydelphia
  • Motorization Research Speed: +10%
  • Motorized Rocket Artillery Research Speed: +50%
150
NLR m arsenal
 Manehatten Arsenal


Infantry Equipment Designer Has full control of Manehattan
  • Weapons and Equipment Research Speed: +10%
150

Industrial Concern

Name Trait Prereqs Effects Cost
MAN prench institute
 The Prench Institute


Research Centre Has full control of Loupia
  • Research Speed: +2.50%
150
EQS manehattan
 Manehattan Polytechnic


Electronics Centre Has full control of Manehattan
  • Electronics Research Speed: +10%
150

Theorist

Name Trait Prereqs Effects Cost
Moondancer
 Moondancer


Bookworm
  • Research Speed: +5.00%
  • Rocket Research Speed: +5%
  • Nuclear Research Speed: +5%
  • Magic Research Time: +10%
150
Night Light
 Night Light


Revolutionary Intellectual Has an All-Inclusive High Command
  • Mobilization speed: +3.50%
  • Research Speed: +3.50%
  • Ideology drift defense: +5.0%
150
Duke Dapper
 Duke Dapper


Wartime Innovator Has an All-Inclusive High Command
  • Weapons and Equipment Research Speed: +5%
  • Armor Research Speed: +5%
  • Air Research Speed: +5%
150
Flash Force (advisor)
 Flash Force


Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +5%
150

Chief of Army

Name Trait Prereqs Effects Cost
On Stage
 On Stage


Army Morale (Expert) Has an All-Inclusive High Command
  • Division Recovery Rate: +8.0%
Firefly (advisor)
 Firefly


Army Defense (Genius)
  • Division Defense: +15.0%
  • AI Modifier: Focus on Defense: +15.0%
150
Fairy Light (advisor)
 Fairy Light


Army Organization (Expert)
  • Division Organization: +8.0%
150
Purple Dart (advisor)
 Purple Dart


Army Maneuver (Genius)
  • Division Speed: +15.00%
150

Chief of Navy

Name Trait Prereqs Effects Cost
Fairweather Breeze (advisor)
 Fairweather Breeze


Decisive Battle (Genius)
  • Carrier Ship Attack: +15.00%
  • Carrier Ship Armor: +15.00%
  • Screen Attack: +15.00%
  • Screen Defense: +15.00%
150
Night Thunder
 Night Thunder


Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
150

Chief of Airforce

Name Trait Prereqs Effects Cost
Wind Walker
 Wind Walker


Air Superiority (Genius)
  • Air superiority attack: +5.00%
  • Air superiority defense: +5.00%
  • Air superiority agility: +5.00%
150
Misty Fly
 Misty Fly


Ground Support (Expert)
  • Air Superiority: +10.00%
150
Lightning Dust Advisor
 Lightning Dust Advisor


Strategic Bombing (Genius)
  • Strategic Bombing: +9.0%
  • Bomber attack: +3.00%
  • Bomber defense: +3.00%
  • Bomber agility: +3.00%
150
Vapor Trail
 Vapor Trail


Air Combat Training (Expert)
  • Ace generation chance: +10.00%
150

Military High Command

Name Trait Prereqs Effects Cost
Tall Order
 Tall Order


Quartermaster General Has an All-Inclusive High Command
  • Air Base: construction speed: +15.00%
  • Naval base: construction speed: +15.00%
  • Radar Station: construction speed: +15.00%
  • Rocket Site: construction speed: +15.00%
  • Nuclear Reactor: construction speed: +15.00%
150
Raspberry Beret
 Raspberry Beret


Commando (Specialist)
  • Special forces Attack: +10.0%
  • Special forces Defense: +10.0%
150
Mr Stripes
 Mr Stripes


Armaments Organizer Has an All-Inclusive High Command
  • Civilian to Military Factory conversion cost: -20.00%
  • AI Modifier: Focus on Military Equipment: +5.0%
  • Factory Output: +5.00%
150
Coco Pommel Military High Command
 Coco Pommel


Uniform Designer Has an All-Inclusive High Command
  • Winter Attrition: -5.0%
  • Heat Attrition: -3.50%
  • Division Recovery Rate: +2.5%
150
Sunny Shine
 Sunny Shine


Army Logistics (Expert) Has an All-Inclusive High Command
  • Division Attrition: -8.0%
150
Maverick Flare (advisor)
 Maverick Flare


Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defence: +20.0%
150

Military Leaders

Note: Some of those characters are available only if the Equestrian Liberation Front formed due to Manehattan Protectorate never being established by the changelings after the Great War.

Field Marshal
Field Marshal Traits Description Skills Race
Starlight Glimmer
Field Marshal
Starlight Glimmer
ELF Starlight Glimmer (advisor).png
Trait talented coordinator.png Talented Coordinator
Leadership means picking good soldiers and helping them do their best.
  • Division Speed: +5%
  • Division Organization: +3%
  • Army reassignment duration: +100%
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait thorough planner.png Thorough Planner
A strategic master mind. Given time, the well-laid plan will be the strongest.
  • Max planning: +10%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
Trait expert delegator.png Expert Delegator
The art of delegation allows this leader to efficiently command several armies.
  • General Max Army Group Size: +2
None
Level 6
Attack.pngAttack: 5
Defense.pngDefense: 5
Planning.pngPlanning: 6
Logistics.pngLogistics: 5
Pony.png
Pony
Generals
General Traits Description Skills Race
Flash Force
General
Flash Force
Flash Force (advisor).png
Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Trixie Lulamoon
General
Trixie Lulamoon
Trixie Lulamoon (advisor).png
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
Trait unknown.png Unpredictable
Favors exotic and unconventional strategies. All warfare is based on deception.
  • Division Organization: −7.5%
  • Division Attack: +15%
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait improvisation expert.png Improvisation Expert
An expert in solving problems with whatever means are available.
  • Desert:
    • Movement: +10%
  • Hills:
    • Movement: +10%
  • Forest:
    • Movement: +10%
  • Mountain:
    • Movement: +10%
  • Plains:
    • Movement: +10%
  • Urban:
    • Movement: +10%
  • Jungle:
    • Movement: +10%
  • Marsh:
    • Movement: +10%
None
Level 6
Attack.pngAttack: 5
Defense.pngDefense: 5
Planning.pngPlanning: 5
Logistics.pngLogistics: 4
Pony.png
Pony
Firefly
General
Firefly
Firefly (advisor).png
Trait fast planner.png Fast Planner
Knows all the shortcuts when preparing for battle - Efficiency is key!
  • Planning Speed: +25%
Trait organisational leader.png Organization First
Knows every trick to get reinforcements faster than anyone.
  • Reinforce Rate: +2%
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
None
Level 5
Attack.pngAttack: 4
Defense.pngDefense: 4
Planning.pngPlanning: 4
Logistics.pngLogistics: 4
Pony.png
Pony
Fairy Light
General
Fairy Light
Fairy Light (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
Trait hill fighter.png Hill Fighter
Excels at fighting in Hilly terrain.
  • Hills:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait urban assault specialist.png Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
  • Urban:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait adaptable.png Adaptable
A natural understanding of how to fight in various terrains and adapt to different environments.
  • Cold acclimatization gain factor: +10%
  • Hot acclimatization gain factor: +10%
  • Terrain Penalty Reduction: +30%
Trait medical expert.png Medical Expert
This general has experience in medical field and will never leave their friends behind.
  • Division Recovery Rate: +3%
  • Division Defense: +3%
  • Experienced soldier losses: −5%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony
Duty Price
General
Duty Price
Duty Price (advisor).png
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
Trait skirmisher.png Skirmisher
Skilled at using probing attacks to test the enemy's strength and to wear them down.
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Maverick Flare
General
Maverick Flare
Maverick Flare (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Purple Dart
General
Purple Dart
Purple Dart (advisor).png
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
None
Level 5
Attack.pngAttack: 4
Defense.pngDefense: 4
Planning.pngPlanning: 4
Logistics.pngLogistics: 4
Pony.png
Pony
Word Filter
General
Word Filter
Word Filter (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait urban assault specialist.png Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
  • Urban:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait determined innovator.png Determined Innovator
This commander uses the most modern means of warfare. Improvise. Adapt. Overcome!
  • Division Recovery Rate: +10%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
See description:
Born: July 17th, 974, Whinnyapolis

Biography: Daughter of brewsters, Word Filter didn't grow up as a radical revolutionary. The earth pony earned her cutie mark writing an article to the school paper which led to her career as a local journalist. Her first (in)fame came from her scathing piece after the 997 Mill Disaster and on the noble financiers of the industries who'd esched regulations. This forced Word Filter to move into Fillydelphia where she worked for the newspaper Inquirer. She regularly targeted the incompetent aristocrats in her writings while advocating for democratic reform across Equestria. In particular she was inspired by republican writers from Griffonia and learnt Herzlander to translate them for publishment. Few times she directly targeted the royal government in the articles, even daring to criticize Celestia for maintaining the status-quo at the expense of the common pony.

The Great War only further radicalized Word Filter into an ardent republican. After the Inquirer was shuttered by the changeling occupiers, she operated an underground paper for a while before being inducted by local Harmonic Resistance cell. Over time her dedication and spirit led to her appointment as the local E.L.F commander. Even if some questioned the loyalty of somepony daring to question the right of princesses to rule Equestria.

Portrait By: Scroup
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Admiral
Admiral Traits Description Skills Race
Fairweather Breeze
Admiral
Fairweather Breeze
Fairweather Breeze (advisor).png
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Leader Experience Gain: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 4
Attack.pngAttack: 3
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 4
Coordination.pngCoordination: 3
Pony.png
Pony

Flags

Flags
Flag Information
Equestrian Liberation Front.png
Equestrian Liberation Front

Harmonic Socialism.pngSyndicalism.pngUltranationalism.pngOligarchy.png
Equestrian Liberation Front (Updated).png
Equestrian Liberation Front

After Coco's flag redesign event

Harmonic Socialism.pngSyndicalism.pngUltranationalism.pngOligarchy.png
Equestrian Commonwealth 1.png
Equestrian Commonwealth

Twilight Sparkle has reformed Equestria

Harmonic Socialism.pngSyndicalism.pngUltranationalism.pngOligarchy.png
Equestrian Commonwealth 2.png
Equestrian Commonwealth

Twilight Sparkle has reformed Equestria

Harmonic Socialism.pngSyndicalism.pngUltranationalism.pngOligarchy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Extensive Conscription Extensive Conscription
  • Recruitable Population: 5.00%
  • Training time: +10.00%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
War Economy War Economy
  • Daily Political Power Gain: -0.20
  • Consumer Goods Factories: 20.0%
  • Military to Civilian Factory conversion cost: -20.00%
  • Civilian to Military Factory conversion cost: -20.00%
  • Military Factory construction speed: +20.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Values are too variable to provide substantive information.

Awards

Main article: Awards
Friendship Always Wins icon
Friendship Always Wins
As the Equestrian Liberation Front, either annex Vesalipolis state or have Changeling Lands as a subject.