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Focus
Prerequisites
Effects
Placating The Isolationists
The isolationist policies have long been championed by the seaponies, who view recent events as evidence that we should stick with isolationism instead of opening up. If we are to make progress, we have to make sure that they are placated.
Gain 15% Stability
Gets the National Spirit “Splendid Isolation”
Splendid Isolation
Lend-lease tension limit: +50%
Send volunteers tension limit: +50%
Guarantee tension limit: +50%
Custom effect tooltip: This stability bonus will be removed upon the removal of Splendid Isolation
Scripted Effect: HIP_decrease_divided_society=yes
Seapony Autarky
Hippogriffia survived for centuries on its own, and it would be beyond irresponsible to abandon this policy. Between invaders, slavers, mad foreigners and countless other threats, we must make sure to rally all the strength we possess for the benefit of our nation, not others'.
Requires the following:
“Placating The Isolationists”
Mutually exclusive with:
“Designated Trade Ports”
If:
Limited to:
None of:
Has the Trade Law “Closed Economy”
Gets the Trade Law “Closed Economy”
Gets the National Spirit “Arisian Autarky”
Arisian Autarky
Resource Gain Efficiency: +10%
Base Fuel Gain: +15%
Scripted Effect: HIP_decrease_divided_society=yes
Hidden effect:
Increase variable HIP_underwater_slots by 1
Custom effect tooltip: Will grant 1 additional underwater building slot.
The Anti-Harmonic Activities Committee
Stalliongrad, Chiropterra, Griffonia, the Stormlanders: foreign ideologies and interests can be found everywhere, and many of these are driven by interests directly opposed to ours. We must carefully weigh these ideas, and determine which ones are a threat to our way of life and which aren't.
Requires the following:
“Seapony Autarky”
Set variable HIP_AHAC_drift_defence_factor to 0.2
Set variable HIP_AHAC_stability_factor to 0
Set variable HIP_AHAC_consumer_goods_factor to 0
Set variable HIP_AHAC_conscription_factor to 0
Set variable HIP_ahac_fascism_drift to 0
Set variable HIP_AHAC_resistance_garrison_penetration_chance to 0
Set variable HIP_AHAC_resistance_damage_to_garrison to 0
Set variable HIP_AHAC_subversive_activites_upkeep to 0
Set variable HIP_AHAC_foreign_subversive_activites to 0
Set variable HIP_AHAC_intelligence_agency_defense to 0
Set variable HIP_AHAC_own_operative_detection_chance_factor to 0
Add the dynamic modifier “The Anti-Harmonic Activities Committee” to this country providing the following effects:
Unlock the Anti-Harmonic Activities Committee decisions
Custom effect tooltip: Available as Political Advisor:
Violet Facade , which grants
Chief of AHAC
Daily Political Power Gain: +0.1
Party Popularity Stability Modifier: +15%
Resistance Growth Speed: −5%
Enemy operative detection chance factor: +10%
The Committee for National Defense
War will come to our nation's borders once again, whether sooner or later. The ravages of the Storm King proved that we cannot simply hide, but the next time foreign princesses will not come along to save us. We must plan for all scenarios from now on, no matter how dire.
Requires the following:
“The Anti-Harmonic Activities Committee”
Gets the National Spirit “The Committee for National Defense”
Custom effect tooltip: Will grant 1 additional underwater building slot.
Universal Education
Every child born in our nation has the right to be given a full education, both on land and in the sea. Whether rich or poor, and whether seapony or hippogriff, we cannot leave anyone behind.
Requires one of the following:
“Seapony Autarky”
“Designated Trade Ports”
The following will bypass the focus:
Has more than 4 research slots
Gain 1 research slot
Long Distance Friendship
We want to be self-reliant, but that does not mean that we are going to forget the friends we do have. Those who give kindness can be given it in return, and we will both be stronger for it.
Requires one of the following:
“Universal Education”
“Agricultural Reforms”
Gets the National Spirit “Long Distance Friendship”
Long Distance Friendship
Improve relations opinion: +10%
Trade deal opinion factor: +10%
Improve relations maintain cost: −15%
Lend-Lease
Even if we cannot directly aid our friends in war, we can still make sure they are given the tools needed to finish the job. Our factories stand ready to churn out countless weapons needed, and our friends will have access to it for the lowest price we can charge.
Requires the following:
“Long Distance Friendship”
Replace the National Spirit “Long Distance Friendship” with the National Spirit “The Lend Lease Act”
The Lend Lease Act
Improve relations opinion: +10%
Trade deal opinion factor: +10%
Lend-lease tension limit: −100%
Send volunteers tension limit: −20%
Improve relations maintain cost: −15%
Gain 5% War Support
The Mountain Awakes
We were asleep, but now we have awaken. The mountain is no longer silent, but it resonates with the sound of labour and preparations. Beware, all who would threaten us. We are ready for you, and we will be your undoing.
Requires one of the following:
“Lend-Lease”
“National Defense Works”
At least one of the following is true:
Is at war
Has completed national focus “Stirring From Slumber”
Gets the National Spirit “The Mountain Awakes” for 70 days
The Mountain Awakes
Daily Political Power Gain: +0.1
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Mobilization speed: +50%
Weekly War Support: +2%
We were asleep, but now we have awaken. The mountain is no longer silent, but it resonates with the sound of labour and preparations. Beware, all who would threaten us. We are ready for you, and we will be your undoing.
If:
Limited to:
At least one of the following is true:
Has the Conscription Law “Volunteer Only”
Has the Conscription Law “Disarmed Nation”
Gets the Conscription Law “Limited Conscription”
Else, if:
Limited to:
Has the Conscription Law “Limited Conscription”
Gets the Conscription Law “Extensive Conscription”
Else:
Gain 50 Political Power
If:
Limited to:
Current ruling party is Harmonic
Gain 15% War Support
The following will happen when selecting the focus:
If:
Limited to:
None of:
Global flag HIP_mountain_awakes_global_flag is set
We cannot, must not, forget who we are. To ensure this, our children will receive a thorough education in our history and traditions, and all who wish to work towards its preservation and continuation will be given support in their endeavours.
Requires the following:
“The Anti-Harmonic Activities Committee”
Requires the following:
“Universal Education”
Gain 10% Stability
Gets the National Spirit “We Who Brought Down the Storm King” for 1 year
We Who Brought Down the Storm King
Weekly Ponypower: +200
Army Experience Gain: +0.1
Naval Experience Gain: +0.1
Air Experience Gain: +0.2
Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
Race-specific technology
Prepare For The Next War
The world is turning more and more violent, and it is all we can do to prepare ourselves as much as we can. If that day finally comes, it will not find us unprepared or off guard.
Requires the following:
“The Committee for National Defense”
Requires the following:
“Never Forget Our Roots”
Hidden effect:
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 15
Else:
Decrease variable HIP_underwater_mil_time by 30
Custom effect tooltip: Will reduce the time to build underwater military factories by 30 days
Gain 10% War Support
Modify the National Spirit “The Committee for National Defense”
Anycreature who sets a single hoof or claw on our islands will be met with resistance from the get-go. If they establish a beachhead, it might already be too late, so we must make sure they will never be able to.
Requires the following:
“Prepare For The Next War”
[SCOPE]Every owned state:
Limited to:
Is fully controlled by our country
Is a core state of our country
Add 2 Land Fort, on all provinces, on province with a naval base
Add 2 Coastal Fort, on all provinces, on province with a naval base
We would never place our children in harms way, but in war there are many duties necessary, including several that will keep them able to aid in the struggle, but still remain out of the way of the actual fighting.
Requires the following:
“Prepare For The Next War”
Gets the National Spirit “The Youth Defense League”
The Youth Defense League
Recruitable Population Factor: +5%
Training time: −10%
Recruitable Seapony Population Factor: +5%
1 500 units of Hippogriffia Breech-Loaded Rifles is added to the national Stockpile
As The War Approaches
When the Storm King came, we could have lost everything. The next time war comes - and it will come sooner or later - we shall be ready to meet it with all the strength we have.
Requires the following:
“The Youth Defense League”
Requires the following:
“Expand Coastal Fortifications”
None of:
Seaquestria has fallen into chaos. (?)
We have permitted or denied a major Aris First rally. (?)
Custom effect tooltip: Will reduce the time to build underwater military factories and dockyards by 10 days
Modify the National Spirit “The Committee for National Defense”
The Committee for National Defense
Supply Consumption: −10%
Division Organization: +5%
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Planning Speed: +10%
Military Factory construction speed: +15%
Hidden effect:
If:
Limited to:
None of:
Seaquestria has fallen into chaos. (?)
Set temporary variable HIP_arisfirst_support_var to the value of party_popularity@neutrality
Increase temporary variable HIP_arisfirst_support_var by the value of party_popularity@fascism
If:
Limited to:
Value of variable HIP_arisfirst_support_var is greater than party_popularity@democratic
Trigger country event “Aris First Forms Government” in 14 days
Else:
Trigger country event “Twilight for Aris First” in 14 days
Hidden effect:
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 10
Decrease variable HIP_underwater_dock_time by 10
Else:
Decrease variable HIP_underwater_mil_time by 20
Decrease variable HIP_underwater_dock_time by 20
If:
Limited to:
None of:
Seaquestria has fallen into chaos. (?)
Custom effect tooltip: If Neutrality and Supremacy support exceed Harmony support, Aris First will take over the government.
Designated Trade Ports
Contrary to what some claim, we are not looking to stick our heads in the sand and ignore the outside world. The cities of Winggarden, Howlington, and Canterford will be dedicated to trade with the outside world, and through it we can still be part of the world while watching its influence on us.
Requires the following:
“Placating The Isolationists”
Mutually exclusive with:
“Seapony Autarky”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Scripted Effect: HIP_increase_divided_society=yes
Gets the National Spirit “Designated Trade Ports”
Designated Trade Ports
Trade deal opinion factor: +50%
Improve relations maintain cost: −15%
Agricultural Reforms
The agricultural sector has been left languishing in recent times. With all the development both internally and abroad, the time has come for a dedicated effort to make sure that our farmers can keep feeding our people even if the worst happens.
Requires one of the following:
“Designated Trade Ports”
“Seapony Autarky”
Gain 10% Stability
Gets the National Spirit “Agricultural Reform”
Agricultural Reform
Monthly Population: +25%
Encourage Private Enterprises
As our nation grows, so will its industry, but it'd only bloat the nation to try to run everything centrally. There are countless talented and ambitious citizens within our nation, and if we just give them some encouragement, they will provide us with plenty of new industries.
Custom effect tooltip: Will grant 1 additional underwater building slot.
National Defense Works
Modern wars are won not just on the battlefield, but in the factories as well. We must be ready to produce immense amounts of weaponry for when the war comes, and there is no time like the present to get started.
Custom effect tooltip: Will grant 1 additional underwater building slot.
The Aris Stock Exchange
The world is woven together more tightly than ever before, and like the currents and winds, trade, wealth and prosperity is more understood as a "flow" than a fixed thing. Opening the Aris Stock Exchange will let us partake in this flow, and control it to some extent.
Requires the following:
“Designated Trade Ports”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Gets the National Spirit “Booming Economy”
Booming Economy
Political Power Gain: +5%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
Hidden effect:
Trigger country event “The Rising Lower Classes” in 30 days to 40 days
Hidden effect:
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_civ_time by 7
Else:
Decrease variable HIP_underwater_civ_time by 14
Custom effect tooltip: Will reduce the time to build underwater civilian factories by 14 days
Developing The Outer Islands
Mount Aris is the gleaming jewel of Hippogriffia, but a jewel needs a necklace to hold it. Too long, we have ignored the golden ring of islands around us, and this must be rectified.
Requires the following:
“The Aris Stock Exchange”
Requires the following:
“Agricultural Reforms”
The following will bypass the focus:
None of:
Has full control of state Feathered Isles (687)
Has full control of state Talonzarote (694)
Has full control of state Terrarife (693)
Has full control of state Trots and Canters Islands (1199)
If:
Limited to:
Has full control of state Feathered Isles (687)
[Scope]Feathered Isles (687):
Set state category to Developed Rural Region
Start construction of 2 Air Base
Start construction of 2 Naval Base, on the province (20273)
Start construction of 1 Naval Dockyard
Start construction of 1 Fuel Silo
If:
Limited to:
Has full control of state Talonzarote (694)
[Scope]Talonzarote (694):
Set state category to Small Island
If:
Limited to:
Has full control of state Terrarife (693)
[Scope]Terrarife (693):
Set state category to Rural Region
If:
Limited to:
Has full control of state Trots and Canters Islands (1199)
[Scope]Trots and Canters Islands (1199):
Set state category to Developed Rural Region
Start construction of 2 Air Base
Start construction of 2 Naval Base, on the province (20655)
Start construction of 1 Naval Dockyard
Start construction of 1 Fuel Silo
Come On Down To Hippogriffia!
Our home is among the most beautiful regions in the world, and visitors agree. Opening up for tourist enterprises will net us another source of revenue, as well as making sure that thousands of creatures across the world will go home with positive experiences of us.
Requires the following:
“Developing The Outer Islands”
The following will bypass the focus:
At least one of the following is true:
Is at war
Chiropterran Puppet (?)
The country is in chaos. (?)
Gets the National Spirit “Hippogriffian Tourism Industry”
Hippogriffian Tourism Industry
Consumer Goods Factories factor: −5%
Custom effect tooltip: We will lose our tourism industry as soon as we enter a state of war!
Cut The Industrial Red Tape
Our industry suffers from miles upon miles of red tape. It might have been well-intentioned, but it is simply stifling us. Rationalizing the bureaucracy, doing away with some of the regulatory framework and consolidating the management of the remainder into a new organization will benefit our economy immensely.
Requires the following:
“The Aris Stock Exchange”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Modify the National Spirit “Booming Economy”
Booming Economy
Production Efficiency Growth: +10%
Political Power Gain: +7%
Factory Output: +10%
Dockyard Output: +10%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
Hidden effect:
Trigger country event “The Socialist Unions” in 30 days to 45 days
Encourage The Automotive Industry
The car did have some difficulties getting established in Hippogriffia, being neither able to fly nor swim, but over time more and more of us have come to enjoy both as a tool and as entertainment. In time, our automotive industry will be one of the world's foremost.
Requires the following:
“Cut The Industrial Red Tape”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Modify the National Spirit “Booming Economy”
Booming Economy
Production Efficiency Growth: +10%
Political Power Gain: +10%
Factory Output: +10%
Dockyard Output: +10%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
Infrastructure construction speed: +10%
Civilian Factory construction speed: +10%
Hidden effect:
Trigger country event “The Motor Strike” in 30 days to 40 days
The Hippogriff Miracle
From the shadows under the sea, our civilization has risen high. Golden Skyscrapers now tower tall across Mount Aris, rising out of the sea and binding our peoples together stronger than ever before. Hippogriffia is now the shining, prosperous jewel of Zebrica, as she always was meant to be!
Requires the following:
“Come On Down To Hippogriffia!”
Requires the following:
“Encourage The Automotive Industry”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Gain 10% Stability
Gain 100 Political Power
[Scope]Mount Aris (1165):
Set state category to Megalopolis Region
Add 2 Civilian Factory
Hidden effect:
Trigger country event “The Beggar in the Throne Room” in 15 days to 20 days
Harmony Above All
We have weathered the crisis, and come out stronger for it. In light of how close we came to losing our way, Queen Novo has announced a series of reforms to bring us closer to other Harmonic nations and unite our own kingdom in friendship. Hippogriffia will always be a bastion of Harmony.
Allow Branch if:
At least one of the following is true:
None of:
Has completed national focus “The Marksist Revolution”
Has completed national focus “Empower Aris First”
Country flag HIP_Antifa_Skystar_flag is set
Queen Novo has dismissed the government. (?)
Requires one of the following:
“As The War Approaches”
“The Hippogriff Miracle”
Mutually exclusive with:
“Empower Aris First”
“Organize The Left”
None of:
Chiropterran Puppet (?)
The country is in chaos. (?)
Aris First has taken over the government. (?)
Seaquestria has fallen into chaos. (?)
The following will bypass the focus:
Queen Novo has dismissed the government. (?)
Refresh the focus tree restarting the checks in allow_branch
Gets the National Spirit “Harmony Above All”
Harmony Above All
Ideology drift defense: +25%
Daily Harmony Support: +0.02
If:
Limited to:
Country flag HIP_commies_happy_1 is set
Country flag HIP_commies_happy_2 is set
Country flag HIP_commies_happy_3 is set
None of:
Country flag HIP_socalist_and_liberal_clubs_banned is set
None of:
Country flag HIP_unions_banned is set
Trigger country event “A Drink with the Communist”
Trigger country event “An Alliance with Hippogriffia?”
Hippogriff-Seapony Friendship
The greatest threats to national unity come not from outside ideas, but from distrust between hippogriffs and seaponies. We should put every available resource into promoting understanding and friendship between our two peoples.
Requires the following:
“Harmony Above All”
Unlock the Unity Propaganda decision
Reform The Royal Advisory Council
In previous generations, the queen was advised by a council of commoners. The extreme measures necessitated by the Storm King's arrival disrupted this council, and since then its seats have been empty. We should revive the council, and give it limited legislative power, subject of course to royal veto.
Requires the following:
“Hippogriff-Seapony Friendship”
Mutually exclusive with:
“Limited Democratic Representation”
Lose 5% Stability
Gets the National Spirit “Royal Advisory Council”
Royal Advisory Council
Political Power Gain: +15%
Trigger country event “The Advisory Council Assembles” in 6 days
Our Zebra Citizens
As we integrate the lands and zebras of Zumidia into our country, we should invite them into our political institutions so that they'll feel represented and truly a part of our kingdom.
Has completed national focus “North Zebrican Research Cooperative”
Has completed national focus “North Zebrican Development Commission”
If:
Limited to:
Scripted Trigger: HIP_has_divided_society=yes
Scripted Effect: HIP_increase_divided_society=yes
If:
Limited to:
Has completed national focus “The North Zebrican Federation”
Gain 10% War Support
Else:
Gain 5% War Support
Trigger country event “The Zumidian Delegate” in 6 days
A Nation Of Three Races
As our Zumidian citizens recover from the devastation wrought by the Storm King, it becomes more and more clear that they are leaps and bounds ahead of us in metallurgy and alchemy. As a nation of not just hippogriffs and seaponies but zebras too, we should draw upon their expertise to improve our scientific and engineering capacities.
Requires the following:
“Our Zebra Citizens”
Requires the following:
“A Perfect Union”
Owns state Ain Trotgourait (697)
Has full control of state Ain Trotgourait (697)
[Scope]Ain Trotgourait (697):
Is a core state of our country
Unlock the Research Zebra Magic decisions
Shelter Dissidents
Political dissidents in Colthage are subject to persecution and outright violence. Offering them asylum would antagonize Colthage, but it is the right thing to do, and some of these dissidents may have valuable information about how to protect ourselves against Colthaginian aggression.
Our mainland provinces are only a few miles away from regimes which seek to conquer them and despoil their lands. We should build a line of trenches and bunkers along our border with Colthage and Chiropterra, so that we may thwart their ambitions.
Requires the following:
“Our Zebra Citizens”
Owns state Ain Trotgourait (697)
Has full control of state Ain Trotgourait (697)
Gain 5% War Support
[Scope]Ain Trotgourait (697):
Add 2 Land Fort, on the province (18681)
Add 2 Land Fort, on all provinces, on a border province
[Scope]Aurez Hills (698):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Annaza (711):
Add 2 Land Fort, on all provinces, on a border province
[Scope]Zirta (710):
Add 2 Land Fort, on all provinces, on a border province
Add 2 Land Fort, on all provinces, on a border province
Expand The Zumidian Refugee Zone
Our original mandate in Zumidia, although much expanded now, was to reconstruct the country and to provide a safe haven for those fleeing the chaos of the post-Storm King era. With Chiropterra on the warpath, the need for shelter from the horrors of war is greater than ever. We will expand the supports provided to newcomers, and streamline the process of attaining citizenship.
"We can't pretend to be separate from Zebrican affairs. We can't look outside our borders with indifference. If Mount Aris is to stand, it must stand for Harmony, for friendship, and for peace and justice for all creatures!" -Princess Skystar
Custom effect tooltip: We will awaken The Mountain from its long slumber!
Will unlock a decision to declare war on the Changeling Lands if the Great War still rages, it is past June 1013 and North Zebrica remains peaceful.
If:
Limited to:
Has the National Spirit “Booming Economy”
Replace the National Spirit “Booming Economy” with the National Spirit “Awakening Economy”
Awakening Economy
Production Efficiency Growth: +15%
Political Power Gain: +10%
Production Efficiency Base: +10%
Factory Output: +20%
Dockyard Output: +20%
Economy Laws Cost: −15%
Trade Laws Cost: −15%
Infrastructure construction speed: +15%
Civilian Factory construction speed: +15%
We have begun turning our powerful economy towards rearmament. Thousands of workers are receiving specialized training to prepare them for jobs in the arms industry.
Else:
Replace the National Spirit “The Committee for National Defense” with the National Spirit “Committee for the Defence of Harmony”
Committee for the Defence of Harmony
Supply Consumption: −10%
Division Organization: +5%
Division Attack on core territory: +15%
Division Defense on core territory: +15%
Planning Speed: +10%
Max Entrenchment: +3
Military Factory construction speed: +15%
The CND has been expanded into the CDH, tasked with defending not just Aris, but our Zebra citizens at all costs. It makes ample use of Zumidian guides and experts to prepare defensive positions.
Industrial Mobilisation
War has come to our fair home. We must repurpose our economy to feed the war machine if we are to stand victorious.
Requires the following:
“Harmony Above All”
Has completed national focus “The Mountain Awakes”
Gets the National Spirit “Industrial Mobilisation”
Industrial Mobilisation
Civilian to Military Factory conversion cost: −25%
Gets the National Spirit “Industrial Buildup” for 180 days
Industrial Buildup
Construction Speed: +15%
Hippogriffia is coming together to rapidly expand its industry in preparation for the threat to their homes.
Victory Plan
Hippogriffia has a world-class industry, but up until now it has been directed mainly to consumer goods. No longer. We will tighten our belts, repurpose our industry, and give everything for victory!
Requires the following:
“Industrial Mobilisation”
Is at war
Modify the National Spirit “Industrial Mobilisation”
Industrial Mobilisation
Production Efficiency Growth: +5%
Resource Gain Efficiency: +15%
Civilian to Military Factory conversion cost: −25%
Kickstart The War Economy
Where once we produced butter, we now produce guns. Our civilian industry is being rapidly converted to military industry, and soon we will have a world-class army to take this fight to our vile foes.
Requires the following:
“Industrial Mobilisation”
If:
Limited to:
All of the following must be true:
None of:
Has the Economy Law “Total Mobilization”
Has the Economy Law “War Economy”
Is at war
Gets the Economy Law “War Economy”
Else, if:
Limited to:
All of the following must be true:
None of:
Has the Economy Law “Total Mobilization”
Has the Economy Law “War Economy”
Has the Economy Law “Partial Mobilization”
Is at peace
Gets the Economy Law “Partial Mobilization”
Else, if:
Limited to:
All of the following must be true:
None of:
Has the Economy Law “Total Mobilization”
Has the Economy Law “War Economy”
Has the Economy Law “Partial Mobilization”
Is at peace
Gain 50 Political Power
Else:
Gain 150 Political Power
Raise War Taxes
Soldiers need pay, as do the army of factory workers now toiling for victory. Until the war is won, we will levy new taxes on our wealthiest businessgriffs to fund the war effort.
Requires the following:
“Victory Plan”
Requires the following:
“Kickstart The War Economy”
Is at war
Lose 5% Stability
Modify the National Spirit “Industrial Mobilisation”
Industrial Mobilisation
Production Efficiency Growth: +5%
Resource Gain Efficiency: +15%
Consumer Goods Factories factor: −5%
Civilian to Military Factory conversion cost: −25%
War Resources Board
Our rapid transition to the heavy industry of war has left our economy scrambling to allocate resources. We should centralize the distribution of raw materials across our factories, with priority given of course to producing vital military equipment.
Requires the following:
“Raise War Taxes”
Has full control of state Central Aris (684)
Is at war
Lose 5% Stability
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Has a direct land connection to the owner's capital
Add 1 building slot
Add production of 20 Aluminum to Central Aris (684)
Add production of 20 Steel to Central Aris (684)
War Production Board
We must put the direction of our industry in control of a joint board formed of both military and civilian personnel, which will be given a blank cheque to construct massive complexes of arms plants all over Aris.
Requires the following:
“Raise War Taxes”
Is at war
Lose 5% Stability
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: two_random_arms_factory=yes
Harmony Bonds
"Invest in Harmony, invest in victory! Buy Harmony Bonds today! Did I do it? Did I say the line right? Oh, the mic is still on. Tee-hee!" -Silverstream
Requires the following:
“War Resources Board”
Requires the following:
“War Production Board”
Is at war
Gets the National Spirit “Harmony Bonds”
Harmony Bonds
Daily Political Power Gain: −0.1
Consumer Goods Factories factor: −5%
The Great Forge Of Harmony
We will construct new military-industrial complexes in a vast central facility known as the "Great Forge of Harmony." We will win this war by outproducing our enemies.
Requires the following:
“War Resources Board”
Requires the following:
“War Production Board”
Is at war
Scripted Effect: one_random_arms_factory=yes
Scripted Effect: two_random_arms_factory=yes
Scripted Effect: one_random_dockyard=yes
Scripted Effect: two_random_dockyards=yes
The Economics Of War
We can tolerate no waste from our workers, no excess from our government, and no war profiteering from our businessgriffs. We will implement rationing, price controls, and whatever other measures are necessary to maximize armament production.
Requires the following:
“War Resources Board”
Requires the following:
“War Production Board”
Is at war
Modify the National Spirit “Industrial Mobilisation”
Industrial Mobilisation
Production Efficiency Growth: +10%
Daily Political Power Gain: −0.1
Resource Gain Efficiency: +15%
Consumer Goods Factories factor: −5%
Production Efficiency Retention: +10%
Construction Speed: +10%
Civilian to Military Factory conversion cost: −30%
Stability: −5%
Civilian Factory construction speed: −15%
The Hippogriff Colossus
Our economy has become a finely-tuned machine geared towards producing armaments and supplies. At the same time, we have made countless innovations in industrial techniques. Our enemies shall be crushed beneath the colossus of Hippogriff industry, and we shall emerge from this war stronger and more prosperous than ever.
Hippogriffia is currently the only harmonist nation that embraces absolutism; in practice even Equestria has local democratic institutions and political traditions which limit the princesses. 11th-century harmony requires checks on monarchical power and giving the people a voice.
Requires the following:
“Hippogriff-Seapony Friendship”
Mutually exclusive with:
“Reform The Royal Advisory Council”
Lose 50 Political Power
Gets the National Spirit “Her Majesty's Government”
Her Majesty's Government
Stability: +10%
Trigger country event “The First Royal Parliament” in 6 days
A Perfect Union
After years of disagreements, the hippogriffs and seaponies are finally seeing eye-to-eye. To mark that we are no longer just a realm of one race but two, we shall proclaim the United Kingdom of Aris, forever linking hippogriff and seapony in friendship and Harmony.
Requires one of the following:
“Limited Democratic Representation”
“Reform The Royal Advisory Council”
Scripted Trigger: HIP_has_divided_society=yes
Custom effect tooltip: We will be able to unite the hippogriffs and seaponies into a permanent union!
The Hippogriff Century
We have emerged from the trials of the last few years more united and stronger than ever before, ready to lead on the path of Harmony. No matter what the 11th century holds, we will be ready for it, and we will always stay true to our ideals.
Requires the following:
“A Perfect Union”
None of:
Hippogriffia has been defeated (?)
Has completed national focus “Defeat In Zebrica”
Hidden trigger:
Is an independent nation
Gain 200 Political Power
Gain 10% Stability
If:
Limited to:
Is not in a faction
Set the rule:
Can Create Factions
Create faction called “Middle Sea Treaty”
Unlock the The Middle Sea Treaty decisions
Else, if:
Limited to:
Is leader of a faction
Unlock the The Middle Sea Treaty decisions
Invest In Our Allies
Hippogriffia has a vast amount of industrial capital, and now that we have formalized our alliance we should export some of that capital to our friends to aid their industry and tie us closer together.
Requires the following:
“The Hippogriff Century”
Is in a faction
[SCOPE]Any allied country:
None of:
Is our country
At least one of the following is true:
Custom trigger tooltip:
Tooltip: Has fewer than 20 civilian factories.
Value of variable num_of_military_factories is less than 20
Custom trigger tooltip:
Tooltip: Has fewer than 15 military factories.
Value of variable num_of_military_factories is less than 15
[SCOPE]Every other country:
Limited to:
Is in the same faction as our country
Has not capitulated
Value of variable num_of_civilian_factories is less than 20
Value of variable num_of_military_factories is less than 15
Scripted Effect: two_random_arms_factory=yes
Defeat In Zebrica
After years of thinking ourselves the dominant power in North Zebrica, we have been forced to accept humiliation and defeat. The shock of defeat has sent shockwaves through our entire society, as seaponies and hippogriffs blame each other for this disaster.
Allow Branch if:
Hippogriffia has been defeated (?)
At least one of the following is true:
Current ruling party is Harmonic
Current ruling party is Non-Aligned
None of:
Country flag HIP_Antifa_Skystar_flag is set
Never
Activate Mission: “Countdown to Disaster”
Set the rule:
Can Create Factions
Reconciliation
We must move quickly to patch the rents between seaponies and hippogriffs before our kingdom tears itself apart. We will use what cultural and political resources we have left to remind our subjects of their ties to one another.
Requires the following:
“Defeat In Zebrica”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
If:
Limited to:
Scripted Trigger: HIP_is_going_hippogriff=yes
Scripted Effect: HIP_decrease_divided_society=yes
Else, if:
Limited to:
Scripted Trigger: HIP_is_going_seapony=yes
Scripted Effect: HIP_increase_divided_society=yes
Else:
Gain 2.5% Stability
Law And Order
While we sympathize with the pain our subjects feel, the situation is bad enough without riots and crime waves. We will restore law and order to Mount Aris and Seaquestria, enforcing a curfew until the situation subsides.
Requires the following:
“Defeat In Zebrica”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Gain 5% Stability
Lose 25 Political Power
Take A Risk
As the crisis spirals further and further, we must hold ever closer to our Harmonist values. We must restore trust between our subjects to move forward. It will be hard, it will be risky, but we can heal our wounds together.
Requires the following:
“Law And Order”
Requires the following:
“Reconciliation”
Mutually exclusive with:
“Embrace Absolutism”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Lose 5% Stability
Trigger country event “Betting On Friendship”
Skystar's Six Promises
Princess Skystar has proposed a set of six promises, each representing a point of action with the aim of restoring trust between us and our subjects, as well as between hippogriffs and seaponies.
Requires the following:
“Take A Risk”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Trigger country event “The Six Promises”
Gets the National Spirit “The Six Promises” for 140 days
The Six Promises
Consumer Goods Factories factor: 20%
Division training time: +10%
Recruitable Population Factor: −5%
Weekly Stability: +0.5%
Recruitable Seapony Population Factor: −5%
The Queen has announced a program downscaling the military, providing aid to those affected by the North Zebrican War, and restoring friendship between hippogriffs and seaponies. This campaign is summarized in the Six Promises made by her daughter Princess Skystar to the citizens of Hippogriffia.
Remove the National Spirit “The Royal Legion of Aris”
Custom effect tooltip: We will have a more professional army after the plan is complete.
Restore Faith
We will enact an ambitious series of reconstruction and veteran's welfare projects to prove to our subjects that the monarchy has not lost its strength, and has not stopped caring about them.
Requires the following:
“Skystar's Six Promises”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Gain 50 Political Power
Restore Friendship
The seaponies were not cowardly: they fought in the war same as the hippogriffs. The hippogriffs were not arrogant: they merely wanted to protect their friends from the aggression of the other regional powers. We all did our part, it just wasn't enough given the circumstances. We must stop blaming one another for losing the war, and come together as friends once again.
Requires the following:
“Skystar's Six Promises”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Gain 5% Harmonic party popularity
If:
Limited to:
Scripted Trigger: HIP_is_going_hippogriff=yes
Scripted Effect: HIP_decrease_divided_society=yes
Else, if:
Limited to:
Scripted Trigger: HIP_is_going_seapony=yes
Scripted Effect: HIP_increase_divided_society=yes
The Moment Of Truth
We have stretched ourselves thin, and with the deadline of returning to the world stage looming, the secessionists and anti-Harmonists are preparing for a final push. We can only hope that our subjects will stand with us, and put their trust in Harmony and unity once more.
Requires the following:
“Restore Faith”
Requires the following:
“Restore Friendship”
Requires one of the following:
“A Time Of Healing”
“A Time Of Strife”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Custom effect tooltip: The crisis will end, but if we cannot get our stability above 55% before taking this focus, Seaquestria will secede!
Hidden effect:
If:
Limited to:
Has more than 55% Stability
The post-war crisis has concluded. (?)
The post-war crisis has concluded without the loss of Seaquestria. (?)
Trigger country event “The Fatal Week”
If:
Limited to:
Has the National Spirit “The Royal Line of Novo”
Modify the National Spirit “The Royal Line of Novo”
The Royal Line of Novo
Political Power Gain: +10%
Division Recovery Rate: +5%
Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.
Else:
The post-war crisis has concluded. (?)
Seapony Independence (?)
Scripted Effect: HIP_seapony_breakway=yes
Trigger country event “The Fatal Week”
A Time Of Healing
Silverstream suggests we lower work quotas, ease wartime rationing measures, and redirect our economy to providing for our subjects in these difficult times. While this may hurt our ability to defend ourselves should a future war threaten us, it will help take some of the pressure off our subjects and the crown's overstretched budget.
Requires one of the following:
“Embrace Absolutism”
“Take A Risk”
Mutually exclusive with:
“A Time Of Strife”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Lose 10% War Support
Gets the National Spirit “Demobilising the Economy” for 1 year
Demobilising the Economy
Stability: +10%
If:
Limited to:
At least one of the following is true:
Has the Economy Law “Partial Mobilization”
Has the Economy Law “War Economy”
Has the Economy Law “Total Mobilization”
Gets the Economy Law “Early Mobilization”
Custom effect tooltip: We will be unable to go above early mobilisation for 1 year.
A Time Of Strife
Princess Skystar insists that we cannot compromise our war readiness. In this time of chaos and war, we must stand ready to defend ourselves and to protect our friends abroad.
Requires one of the following:
“Embrace Absolutism”
“Take A Risk”
Mutually exclusive with:
“A Time Of Healing”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Lose 5% Stability
Lose 5% War Support
Embrace Absolutism
Hippogriffia is still an absolute monarchy. While we have ruled with a light claw for many years, the present circumstances do not allow that. We will take whatever measures are necessary to restore order and unity in our kingdom, even if it means sacrificing abstract values we hold dear.
Requires the following:
“Law And Order”
Requires the following:
“Reconciliation”
Mutually exclusive with:
“Take A Risk”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Trigger country event “No Bets”
Gets the National Spirit “Arisian Absolutism”
Arisian Absolutism
Party Popularity Stability Modifier: +20%
Custom effect tooltip: By the end of this tree, Harmony will be no more.
If:
Limited to:
Has the National Spirit “Her Majesty's Government”
Remove the National Spirit “Her Majesty's Government”
If:
Limited to:
Has the National Spirit “Royal Advisory Council”
Remove the National Spirit “Royal Advisory Council”
Declare Martial Law
Queen Novo will sign a decree enacting martial law, sending out the army to restore peace and order to our kingdom by any means necessary.
Requires the following:
“Embrace Absolutism”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
If:
Limited to:
Has the National Spirit “Hippogriff Resentment - Worrying”
Remove the National Spirit “Hippogriff Resentment - Worrying”
Else, if:
Limited to:
Has the National Spirit “Hippogriff Resentment - Serious”
Remove the National Spirit “Hippogriff Resentment - Serious”
Else, if:
Limited to:
Has the National Spirit “Hippogriff Resentment - Dangerous”
Remove the National Spirit “Hippogriff Resentment - Dangerous”
Else, if:
Limited to:
Has the National Spirit “Hippogriff Resentment - Catastrophic”
Remove the National Spirit “Hippogriff Resentment - Catastrophic”
Else, if:
Limited to:
Has the National Spirit “Seapony Resentment - Worrying”
Remove the National Spirit “Seapony Resentment - Worrying”
Else, if:
Limited to:
Has the National Spirit “Seapony Resentment - Serious”
Remove the National Spirit “Seapony Resentment - Serious”
Else, if:
Limited to:
Has the National Spirit “Seapony Resentment - Dangerous”
Remove the National Spirit “Seapony Resentment - Dangerous”
Else, if:
Limited to:
Has the National Spirit “Seapony Resentment - Catastrophic”
Remove the National Spirit “Seapony Resentment - Catastrophic”
Gets the National Spirit “Martial Law” for 360 days
Martial Law
Stability: +10%
War Support: −10%
Daily Support for Unaligned: +0.1
The Queen is enforcing martial law to combat the threat of separatism.
Trigger country event “State of Emergency”
We Did What We Had To
We all fought, we all bled, we all sacrificed to win the war. And now that we have lost it, we cannot allow ourselves to fall to chaos and division. We will crush the secessionists and restore unity with the same zeal we fought the war with, but this time we shall not fail.
Requires the following:
“Declare Martial Law”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Gain 5% Stability
Trigger country event “Dissent in High Places”
Survival First
Our kingdom has never shied away from doing what was necessary to survive, whether that has meant biding our time in Seaquestria, vanquishing the Storm King, fighting the North Zebrican War, or indeed signing our surrender. We will continue to survive, and we will endure long after the enemies we faced have faded to dust and memories.
Requires the following:
“Declare Martial Law”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Replace the National Spirit “Harmony Above All” with the National Spirit “Survival Above All”
Survival Above All
Division Defense on core territory: +10%
Defensive War Penalty Stability Modifier: +10%
Daily Support for Unaligned: +0.05
History Will Vindicate Us
These last few months have fundamentally changed life in Hippogriffia. There will be no end to the emergency, not until we have re-taught our subjects how to live in Harmony without our strong guiding claw. But when future generations inherit a united, Harmonious society, they will thank us for the sacrifices we have made.
Requires the following:
“Survival First”
Requires the following:
“We Did What We Had To”
Requires one of the following:
“A Time Of Healing”
“A Time Of Strife”
The following will bypass the focus:
At least one of the following is true:
Country flag HIP_seapony_breakaway is set
Country flag HIP_hippogriff_breakway is set
Custom effect tooltip: The crisis will end, but if we cannot get our stability above 55% before taking this focus, Seaquestria will secede!
Hidden effect:
Queen Novo becomes the leader for the Non-Aligned party.
Queen of the Hippogriffs and the Seaponies
AI Modifier: Focus on Defense: +30%
AI Modifier: Focus on Peace: +20%
Stability: +25%
Set the ruling party to Non-Aligned
Set the Non-Aligned party name to (Royal Court) Royal Court
If:
Limited to:
Has more than 55% Stability
The post-war crisis has concluded without the loss of Seaquestria. (?)
The post-war crisis has concluded. (?)
Trigger country event “The Judgment of History” in 3 days
If:
Limited to:
Has the National Spirit “The Royal Line of Novo”
Modify the National Spirit “The Royal Line of Novo”
The Royal Line of Novo
Political Power Gain: +10%
Division Recovery Rate: +5%
Political Advisor Cost: −15%
Novo's royal lineage dates back over half a milennium to the ancient Novo I, and her daughter Skystar will succeed her. To the hippogriffs and seaponies, this is simply how things are. Any change from this predictable formula will be a major shock to the people of Aris.
Else:
The post-war crisis has concluded. (?)
Seapony Independence (?)
Scripted Effect: HIP_seapony_breakway=yes
Trigger country event “The Condemnation of History” in 3 days
Rejoin Our Friends
The crisis has passed. Bloodied but not broken, we return to the world stage, ready to make good on our alliances and stand strong for our friends once more.
Requires one of the following:
“History Will Vindicate Us”
“The Moment Of Truth”
The post-war crisis has concluded without the loss of Seaquestria. (?)
A military scientist by the name of Terrafin has proposed a joint research project in magic and advanced military equipment between us and our allies. We should fund this project, as combining our knowledge will surely yield discoveries we never would have made on our own.
Requires the following:
“Rejoin Our Friends”
Is in a faction
Is not leader of a faction
Trigger country event “Terrafin's Proposal”
Custom effect tooltip: Terrafin will conduct a special research project with our ally. If they accept then we both will eventually gain a tech boost to our advanced weapon and magical projects.
The Victory Of Harmony!
Rejoice, Hippogriffia! We have defeated our foes in the North Zebrican War, and restored peace to these lands.
Allow Branch if:
Current ruling party is Harmonic
We have emerged victorious from the North Zebrican War! (?)
None of:
Country flag HIP_Antifa_Skystar_flag is set
Hippogriffia has been defeated (?)
Country flag HIP_gensec_silverstream is set
Is an independent nation
Gain 200 Political Power
Gain 10% Harmonic party popularity
Hidden effect:
Trigger country event “A New Perspective” in 2 days
If:
Limited to:
The Anti-Harmonic Terrorism Act has been signed (?)
Trigger country event “The AHTA Scandal” in 32 days
Deradicalise Chiropterra
A thousand years of hatred has twisted Chiropterra into a particularly violent society. Even after our victory, they conduct guerilla warfare on our patrols. We must do everything we can to deradicalise the civilian population of Chiropterra and secure a lasting peace.
Jezabzella and the other Harmonites and constitutionalists are ready to hold a new convention to draft a new constitution for Colthage which enshrines Harmonist values and ensures no sufrit turns Colthage into a dictatorship as the Zarcids did. We wish her luck, and hope that soon Colthage will be a shining example of Harmony in North Zebrica.
North Zebrica was hardly stable before the Chiropterrans attacked. In order to ensure lasting peace in the region, we must settle old territorial disputes like the Tobuck issue, using our position as the region's dominant power to act as peacebrokers.
Trigger country event “The Fate Of Warzena” in 1 day
Request Equestrian Assistance
Equestria has some scholars and southeastern moonspeakers who may know how to untangle the webs of hatred and twisted religion which bind the Chiropterrans. We should invite them here as advisors on how to handle the Chiropterran situation.
Trigger country event “A Request From [HIP.GetNameDef]”
The Trial Of The Monsters
After months of searching, we have found the remaining records of the LMRD's archives of horror. For the sake of justice for their victims, we must reveal these crimes against sentient life publicly, and put on trial every creature we've captured who bears responsibility for them.
While the North Zebrican War is over, there still remain tyrants and dictators just across our borders every bit as terrible as those we fought. We must act quickly to topple these tyrants so that North Zebrica can finally know peace.
All of North Zebrica can breathe a sigh of relief. The enemies of Harmony are defeated, and hopefully war will not return to these lands for a long time.
While we fought the North Zebrican War, our friends in Equestria were embroiled in a far greater conflict against a power as terrible as Chiropterra: Queen Chrysalis and the Changelings. With our newly-expanded forces, we will turn the tide in the Great War!
Trigger country event “A Telegram From Mount Aris” in 1 day
Long Live Queen Skystar!
After a long and eventful reign, Queen Novo has decided to retire in favour of her capable daughter. Skystar has been a beloved yet eccentric princess, and now she will make a magnificent queen.
Requires the following:
“Request Equestrian Assistance”
Requires the following:
“The Trial Of The Monsters”
Requires the following:
“A Harmonist Sufrit”
Requires one of the following:
“Strike At The Tyrants”
“Peace In Our Time”
“Intervene In The Great War”
Mutually exclusive with:
“Long Live Queen Novo!”
Princess Skystar becomes the leader for the Harmonic party.
Eccentric Royal
Research Speed: +3%
Stability: +10%
War Support: +10%
Princess Skystar:
Change name to Queen Skystar
Gain 150 Political Power
Gets the National Spirit “Queen-Mother Novo”
Queen-Mother Novo
Stability: +5%
Queen-Mother Novo abdicated the throne to her daughter Skystar, but the younger monarch still turns to her mother for guidance and advice. The close relationship between the two is seen as a point of continuity and stability, despite Skystar's chaotic personality.
Custom effect tooltip: Allows you to justify wargoals on nations that have not generated World Tension
Hidden effect:
Set the rule:
Can justify war goals against a country that have not generated world tension
Long Live Queen Novo!
Queen Novo has ruled for a long time, but she still has many years of leadership left in her. She will remain as the serene uniting figure of our kingdom, guiding us for many years more.
Requires the following:
“Request Equestrian Assistance”
Requires the following:
“The Trial Of The Monsters”
Requires the following:
“A Harmonist Sufrit”
Requires one of the following:
“Strike At The Tyrants”
“Peace In Our Time”
“Intervene In The Great War”
Mutually exclusive with:
“Long Live Queen Skystar!”
Gain 150 Political Power
Draft A Constitution
Queen Skystar has always been an innovator, and she has decreed that modern Harmony requires more than just a benevolent autocrat. She will expand and codify the authority of Parliament, formally devolving legislative power away from the crown and vesting sovereignty in the people, while retaining executive power in the fins of the monarch.
Requires the following:
“Long Live Queen Skystar!”
Mutually exclusive with:
“Entrench Representative Institutions”
“Reaffirm Royal Sovereignty”
Gets the National Spirit “Constitutional Government”
While we have no need to embrace constitutionalism, our existing representative institutions have proven quite capable at governing. The crown shall take a step back from legislation, and over time the role of democracy in our kingdom will expand naturally.
Requires one of the following:
“Long Live Queen Skystar!”
“Long Live Queen Novo!”
Mutually exclusive with:
“Draft A Constitution”
“Reaffirm Royal Sovereignty”
Gets the National Spirit “Empowered Representatives”
Empowered Representatives
Political Power Gain: +10%
Stability: +10%
Hidden effect:
If:
Limited to:
Has the National Spirit “Her Majesty's Government”
Queen Novo asserts that Harmony in Aris has always been monarchist, and that the system has worked marvellously. While she has great respect for Harmonic republics, that is not our way. The crown's sovereignty will remain absolute, and the monarchy shall continue to look after the creatures of Aris for centuries to come.
Requires the following:
“Long Live Queen Novo!”
Mutually exclusive with:
“Draft A Constitution”
“Entrench Representative Institutions”
Gets the National Spirit “Harmonic Absolutism”
Harmonic Absolutism
Political Power Gain: +25%
Stability: −5%
Trust In Carrot Stick
Chiropterra may have done terrible things, but Harmony means giving your enemies a second chance. The insurgents have largely been pacified, and with the exposure of the crimes of the LMRD, many Chiropterrans truly are sorry and want to rebuild as something better. We will give them that chance, and hopefully we will one day be able to call them friends.
In order to make our former enemies into future allies, Silverstream has proposed issuing interest-free reconstruction loans to get them back on their hooves. This will go a long way to alleviating the grudges of the war and to making a stable North Zebrica.
Requires the following:
“Trust In Carrot Stick”
Trigger country event “The Silverstream Plan”
[SCOPE]Every other country:
Limited to:
Is in the same faction as our country
[SCOPE]Capital state:
Is on the continent “Zebrica”
Trigger country event “The Silverstream Plan”
North Zebrican Reconstruction
All the armies of the North Zebrican War had a large engineering corps. We should put these veterans and soldiers to work rebuilding and connecting the infrastructure of the lands they fought over: building bridges for peace, rather than for war.
Gets the National Spirit “Building Railways” for 49 days
Building Railways
Consumer Goods Factories factor: 20%
Civilian Factory Use: +2
Found NZFTA
While direct aid is necessary in the short term, in the long run we want all of our allies to have strong, prosperous economies. We will establish a free trade zone in North Zebrica, eliminating tariffs and using common customs standards to facilitate commerce and prosperity.
Trigger country event “The North Zebrican Free Trade Agreement”
The North Zebrican High Command
New hope is emerging in the lands of our former enemies. Old hatreds are starting to disperse, and trust is building. This presents a unique opportunity: our former enemies were magnificent soldiers, and if we can combine our expertise in a unified general staff, there's no telling what we could accomplish. The first step will be to organize a series of wargames at the Grand Alaudia training grounds.
Requires the following:
“North Zebrican Reconstruction”
Requires the following:
“Found NZFTA”
Has completed national focus “Training Grounds At Grand Alaudia”
Trigger country event “Invitation to the North Zebrican Wargames”
Hidden effect:
Trigger country event “The North Zebrican Wargames” in 15 days
Set variable HIP_wargame_participants to 1
Contact The Skapatoria Programa
There is an intelligence agency which does more than simply protect the state, but also works to help dissidents and the persecuted all over the world. The Skapatoria Programa in Kasa is that agency, and we would be honoured to work with them.
Replace the National Spirit “Zumidian Refugee Zone” with the National Spirit “Skapatoria Programa Cooperation”
Skapatoria Programa Cooperation
Monthly Population: +20%
Civilian Intelligence: +10%
Army Intelligence: +10%
Navy Intelligence: +10%
Air Intelligence: +10%
Else:
Gets the National Spirit “Skapatoria Programa Cooperation”
Skapatoria Programa Cooperation
Monthly Population: +10%
Civilian Intelligence: +10%
Army Intelligence: +10%
Navy Intelligence: +10%
Air Intelligence: +10%
In-Depth Cooperation With The OHS
While many criticize the OHS, they are without a doubt the most effective intelligence agency in the Harmonist world. We should reach out to them, sharing intelligence and data so that we can each protect Harmony better.
The Equestrians are natural allies to Hippogriffia, and their experience dealing with VOPS has probably taught them even more than our experience with the Nightmare's Hoof. We should reach out to SMILE to deepen our cooperation with them.
Aris stands now as a beacon of Harmony and justice across North Zebrica, and North Zebrica itself is an example to the world. No longer is Equestria alone in a dark world. Now, a second beacon shines.
Is in the same faction as the previously mentioned country
Is neighbor of the previously mentioned country
None of:
Has the National Spirit “Harmonist Influence”
Gets the National Spirit “Harmonist Influence” for 90 days
Harmonist Influence
Daily Harmony Support: +0.1
Acceptance of Harmonist Diplomacy: +85
Harmonist pressure has made harmonic ideas very popular, and the country is susceptible to align with other Harmonists.
Hidden effect:
[SCOPE]Every other country:
Limited to:
Current ruling party is Harmonic
Gains opinion modifier “Increase in opinion” (+5 opinion) towards the previously mentioned country
[SCOPE]Every other country:
Limited to:
Current ruling party is Harmonic
Gains opinion modifier “Increase in opinion” (+25 opinion) towards our country
The Only Beacon Of Harmony
Even as the light of Aris shines brighter than ever, the light of Equestria gutters and dims. We must do everything we can to rescue Harmony from the fall of Equestria, and to keep the light burning in this long, dark night.
Trigger country event “The Last Beacon of Harmony”
Return To Normalcy
With the end of the war, all of Aris can breathe a sigh of relief. No longer will nationalizations, rationing, and work quotas be the rule of the day. The economy can return to how it once was, and there shall be a return to normalcy.
Requires one of the following:
“Draft A Constitution”
“Entrench Representative Institutions”
“Reaffirm Royal Sovereignty”
Mutually exclusive with:
“Harmonist Syncretic Economics...”
Has leader “Queen Novo”
If:
Limited to:
Has the Economy Law “War Economy”
Has the Economy Law “Total Mobilization”
Gets the Economy Law “Partial Mobilization”
Gain 5% Stability
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 5
Decrease variable HIP_underwater_civ_time by 5
Decrease variable HIP_underwater_dock_time by 5
Decrease variable HIP_underwater_silo_time by 5
Decrease variable HIP_underwater_refinery_time by 5
Else:
Decrease variable HIP_underwater_mil_time by 10
Decrease variable HIP_underwater_civ_time by 10
Decrease variable HIP_underwater_dock_time by 10
Decrease variable HIP_underwater_silo_time by 10
Decrease variable HIP_underwater_refinery_time by 10
Custom effect tooltip: Will grant 2 additional underwater building slots.
Custom effect tooltip: Will reduce the time to construct all underwater buildings by 10 days
Harmonist Syncretic Economics...
While we only implemented it out of desperation, in many ways our wartime economy was more Harmonist than our peacetime one: the state, labour unions, and business all working together for the common good. Why return to normal when we can make something better than normal?
Requires one of the following:
“Draft A Constitution”
“Entrench Representative Institutions”
“Reaffirm Royal Sovereignty”
Mutually exclusive with:
“Return To Normalcy”
Gets the Economy Law “Early Mobilization”
Custom effect tooltip: Changes to Economic Law will be blocked.
Gets the National Spirit “Economics of the State”
Economics of the State
Consumer Goods Factories factor: −14%
Civilian Factory construction speed: +15%
Infrastructure construction speed: +15%
Increase variable HIP_underwater_slots by 2
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 5
Decrease variable HIP_underwater_civ_time by 5
Decrease variable HIP_underwater_dock_time by 5
Decrease variable HIP_underwater_silo_time by 5
Decrease variable HIP_underwater_refinery_time by 5
Else:
Decrease variable HIP_underwater_mil_time by 10
Decrease variable HIP_underwater_civ_time by 10
Decrease variable HIP_underwater_dock_time by 10
Decrease variable HIP_underwater_silo_time by 10
Decrease variable HIP_underwater_refinery_time by 10
Custom effect tooltip: Will grant 2 additional underwater building slots.
Custom effect tooltip: Will reduce the time to construct all underwater buildings by 10 days
The General Directorate Of Production
In order to get our economy back on track, the General Directorate of Production will coordinate with businesses and labor organizations to hash out new economic laws and regulations, as well as sponsoring new industrial projects across both parts of Aris.
Custom effect tooltip: Will grant 3 additional underwater building slots.
Increase variable HIP_underwater_slots by 3
...With National Syndicalist Elements
By giving the industries placed under temporary state control to the labour unions in those sectors, we can share the decision-making and the profits among the workers, and coordinate between workers, the state, and capitalists on a sectoral basis. National syndicalist economic theory predates its perversion by fascism: ensuring everygriff is benefiting is just Harmony applied to economics.
Requires the following:
“Harmonist Syncretic Economics...”
Mutually exclusive with:
“...With Centrally Planned Elements”
Replace the National Spirit “Economics of the State” with the National Spirit “The Council of Corporate Cooperation”
The Council of Corporate Cooperation
Consumer Goods Factories factor: −14%
Factory Output: +5%
Dockyard Output: +5%
Civilian Factory construction speed: +15%
Infrastructure construction speed: +15%
Increase variable HIP_underwater_slots by 2
Custom effect tooltip: Will grant 2 additional underwater building slots.
...With Centrally Planned Elements
The Marksists say that under capitalism, creatures are enslaved by the means of production rather than the other way around. While we disagree with their conflict-based worldview, we understand how it can feel that way. We will retain control of the key sectors nationalized during the war, and set up permanent planning bureaus to serve the interests of everycreature: owner, worker, and soldier alike.
Requires the following:
“Harmonist Syncretic Economics...”
Mutually exclusive with:
“...With National Syndicalist Elements”
Has leader “Princess Skystar”
Replace the National Spirit “Economics of the State” with the National Spirit “The State Economic Planning Council”
The State Economic Planning Council
Consumer Goods Factories factor: −14%
Civilian Factory construction speed: +15%
Infrastructure construction speed: +15%
Military Factory construction speed: +5%
Dockyard construction speed: +5%
Increase variable HIP_underwater_slots by 2
Custom effect tooltip: Will grant 2 additional underwater building slots.
Expand Private Industry
While wartime necessity forced the state to play a larger role in the economy, we are still a capitalist nation at heart. Private property and entrepreneurship are the base upon which our economy was built, so we should work to preserve and expand them. Ensuring our citizens have access to ample capital for investment is a good place to start.
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_civ_time by 7
Else:
Decrease variable HIP_underwater_civ_time by 14
Increase variable HIP_underwater_slots by 2
Custom effect tooltip: Will grant 2 additional underwater building slots.
Custom effect tooltip: Will reduce the time to build underwater civilian factories by 14 days
Expand State Industry
The nationalization of major industries may have been an act of wartime necessity, but it has proven very effective. When push comes to shove, the state is the only institution that can run the economy for the good of the nation. We must expand the operations of state-owned industries to increase our economic output.
Requires one of the following:
“...With National Syndicalist Elements”
“...With Centrally Planned Elements”
Mutually exclusive with:
“Expand Private Industry”
Scripted Effect: one_random_arms_factory=yes
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 7
Else:
Decrease variable HIP_underwater_mil_time by 14
Increase variable HIP_underwater_slots by 2
Custom effect tooltip: Will grant 2 additional underwater building slots.
Custom effect tooltip: Will reduce the time to build underwater military factories by 14 days
Pensions For Veterans
Hippogriffs, seaponies and zebras fought and died defending Harmony from its enemies. Just as we honor the sacrifice of those who did not return, we must also provide for those who did. Generous pensions and benefits like tuition-free higher education will ensure that veterans and their families can live happy, prosperous lives.
Requires one of the following:
“Expand Private Industry”
“Expand State Industry”
Gets the National Spirit “Veterans' Benefits”
Veterans' Benefits
Division Recovery Rate: +5%
War Support: +5%
Decommodify Food
Our citizens already have the rights of free speech and assembly, but how can they enjoy them without the right to eat? All creatures require sustenance to live, and things essential to life should not be commodified. We must create a social program capable of providing all our citizens with the food that they need.
Requires the following:
“Pensions For Veterans”
Mutually exclusive with:
“Austerity And Sound Spending”
Gets the National Spirit “The Dole”
The Dole
Monthly Population: +20%
Consumer Goods Factories factor: 4%
Stability: +10%
Austerity And Sound Spending
When we speak of austerity, it is not a sink or swim system. We can never simply give up on supporting our population. However, maintaining a low interest rate and national financial health is more important than over-generous social programs that could one day cause our state to go destitute.
Requires the following:
“Pensions For Veterans”
Mutually exclusive with:
“Decommodify Food”
Gets the National Spirit “Balance the Budget, Improve the Economy”
Balance the Budget, Improve the Economy
Consumer Goods Factories factor: −6%
Trade Laws Cost: +50%
Economy Laws Cost: +50%
The Social State
Harmony isn't just an agreement to leave the people alone, it's a commitment to look out for them and their wellbeing. We take this responsibility very seriously and have built a state that will ensure every citizen has their basic needs met. For friendship to thrive, our society must be made up of happy and healthy creatures.
Requires one of the following:
“Austerity And Sound Spending”
“Decommodify Food”
Custom effect tooltip: Will combine national spirits gained earlier in this tree into an improved version.
Hidden effect:
If:
Limited to:
Has the National Spirit “Balance the Budget, Improve the Economy”
Replace the National Spirit “Balance the Budget, Improve the Economy” with the National Spirit “The Social State”
The Social State
Consumer Goods Factories factor: −10%
Division Recovery Rate: +5%
War Support: +5%
Trade Laws Cost: +50%
Economy Laws Cost: +50%
We have centralised and rationalised various social programs, veterans' packages, and fiscal policies into an overarching framework which will support our citizens' health and welfare.
Else:
Replace the National Spirit “The Dole” with the National Spirit “The Social State”
The Social State
Monthly Population: +25%
Consumer Goods Factories factor: 6%
Division Recovery Rate: +7.5%
Stability: +10%
War Support: +7.5%
We have centralised and rationalised various social programs, veterans' packages, and universal benefits into an overarching framework which will support our citizens' health and welfare.
Remove the National Spirit “Veterans' Benefits”
Empower Aris First
Aris First leaders Raft Wood and Crack Lightning have been appointed to lead the most important institutions of our government, effectively solidifying their control over the state apparatus. From now on, Hippogriffia will stand strong under the slogan: "One Mountain, One People, One Will!"
Allow Branch if:
None of:
Has completed national focus “The Marksist Revolution”
Has completed national focus “Harmony Above All”
Queen Novo has dismissed the government. (?)
Country flag HIP_Antifa_Skystar_flag is set
Requires the following:
“As The War Approaches”
Mutually exclusive with:
“Harmony Above All”
“Organize The Left”
None of:
Seaquestria has fallen into chaos. (?)
Aris First has taken over the government. (?)
Refresh the focus tree restarting the checks in allow_branch
Replace the National Spirit “Splendid Isolation” with the National Spirit “Isolationist Development”
Isolationist Development
Consumer Goods Factories factor: −10%
Construction Speed: +10%
Lend-lease tension limit: +50%
Send volunteers tension limit: +50%
Guarantee tension limit: +50%
Military to Civilian Factory conversion cost: −10%
Civilian to Military Factory conversion cost: −10%
Stability: +15%
Fuel Capacity: +10%
Fuel Capacity: +10%
The new government has mobilised the economy into action, despite their isolationist tendencies. Hippogriffia will achieve armed neutrality and full self-sufficiency under Aris First.
Custom effect tooltip: This national spirit will be removed once we replace the isolation economic law.
Hidden effect:
Clear country flag HIP_cant_surpress_communism
Expand The AHAC's Jurisdiction
Aris First has some big ideas for expanding the power and reach of the AHAC. We will use it as a bridging point between the military police, the intelligence services, and the civil police, sharing information and practices to better root out those who would threaten our Harmony, our prosperity, or our way of life.
Requires the following:
“Empower Aris First”
Gain 5% Stability
Gain +200% research bonus (HIP_ahac_milpol) (1 use) towards:
Military Police Technology
Crime And Criminals
Raft Wood's proposal is to continue the policies of the AHAC, but with expanded jurisdiction and closer coordination with the military police and intelligence services.
Requires the following:
“Expand The AHAC's Jurisdiction”
Mutually exclusive with:
“Enemies And Undesirables”
Gain 5% Stability
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “Purging Crime and Removing Criminals”
Purging Crime and Removing Criminals
Production Efficiency Growth: +10%
Enemy operative detection chance factor: +5%
Daily Support for Unaligned: +0.01
Else:
Gets the National Spirit “Purging Crime and Removing Criminals”
Purging Crime and Removing Criminals
Production Efficiency Growth: +10%
Ideology drift defense: +10%
Daily Support for Unaligned: +0.01
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 30 days
Enemies And Undesirables
Crack Lightning's proposal is to subordinate the AHAC's mandate to the objective interests of the Hippogriff nation: it is to be used not only as a tool of national defense, but national purification, taking proactive measures to watch and if necessary detain the detractors of Aris First, and those whose racial or cultural background makes them inherently suspect.
Requires the following:
“Expand The AHAC's Jurisdiction”
Mutually exclusive with:
“Crime And Criminals”
Gain 2.5% Supremacist party popularity
Gain 5% War Support
If:
Limited to:
DLC La Resistance is enabled
Gets the National Spirit “Arresting Enemies, Hunting Undesirables”
Arresting Enemies, Hunting Undesirables
Damage to Garrisons: −15%
Decryption Power Factor: +5%
Daily Supremacy Support: +0.01
Else:
Gets the National Spirit “Arresting Enemies, Hunting Undesirables”
Arresting Enemies, Hunting Undesirables
Decryption: +5%
Damage to Garrisons: −15%
Daily Supremacy Support: +0.01
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 30 days
Monitor The Phalanx
We expected the Phalanx to disperse after our victory, but instead they have become bolder, swaggering about our streets like flipperball hooligans and disturbing the peace. Raft Wood will ensure the police know that the Phalanx are not above the law, and if the worst should happen, there is always the Anti-Harmonic Terrorism Act.
Requires the following:
“Expand The AHAC's Jurisdiction”
Mutually exclusive with:
“Unleash The Phalanx”
Gets the National Spirit “The AHAC Monitors the Phalanx” for 180 days
The AHAC Monitors the Phalanx
Weekly Stability: +0.4%
Daily Supremacy Support: −0.01
Using the AHAC to monitor the Phalanx has done wonders for our regime's legitimacy, by reassuring our citizens that they have nothing to fear from radicals and that Aris First will protect them, even from our own.
Gain 10% Stability
Lose 5% Supremacist party popularity
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 30 days
Unleash The Phalanx
The Phalanx are the most patriotic seaponies and hippogriffs in our nation, and their numbers grow daily. They could prove invaluable as rapid-response units if anti-Arisian radicals attack our way of life. A few words from Crack Lightning to the right officers, and the police won't get in the way of the Phalanx any more.
Requires the following:
“Expand The AHAC's Jurisdiction”
Mutually exclusive with:
“Monitor The Phalanx”
Gets the National Spirit “The Phalanx Unleashed” for 180 days
The Phalanx Unleashed
Weekly Ponypower: +800
Weekly War Support: +0.4%
Daily Supremacy Support: +0.01
By giving the Phalanx free reign over the streets of Aris, we have created an atmosphere of fear, ensuring pacifist and unpatriotic voices stay quiet.
Gain 5% Supremacist party popularity
Lose 5% Non-Aligned party popularity
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 60 days
The Storm Breaks
What we have warned about for so long has finally come to pass: Hippogriffia is at war with a foreign power. We must mobilize all of Aris to meet this threat. At the same time, the pressure of war pushes the Aris First coalition to the breaking point...
Requires one of the following:
“Monitor The Phalanx”
“Unleash The Phalanx”
Requires one of the following:
“Crime And Criminals”
“Enemies And Undesirables”
Is at war
The following will bypass the focus:
None of:
“The Looming Crisis” mission is active
Gain 50 Political Power
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 300 days
Fortress Aris
Raft Wood's strategy for the North Zebrican War focuses on defending our island and forcing the enemy to bleed for every inch of ground they take. We will exhaust them in Zumidia, and fortify our home such that their first steps on Aris will be their last.
Has completed national focus “Staging Ground Aris”
If:
Limited to:
Has completed national focus “Empower Stratus Skyranger”
Gets the National Spirit “The Fortress Aris”
The Fortress Aris
Max Entrenchment: +5
Land Fort construction speed: +15%
Coastal Fort construction speed: +15%
Anti Air construction speed: +15%
Else:
Gets the National Spirit “The Fortress Aris”
The Fortress Aris
Max Entrenchment: +3
Land Fort construction speed: +10%
Coastal Fort construction speed: +10%
Anti Air construction speed: +10%
[SCOPE]Every owned state:
Limited to:
Is a core state of our country
Start construction of 1 Anti-Air
Gain 2.5% Non-Aligned party popularity
Staging Ground Aris
Crack Lightning's strategy for the North Zebrican War would see us use our naval superiority to launch daring attacks on the enemy's coastal cities, which hold most of their war industry. We should not be afraid to use naval artillery to bombard these densely-populated targets.
Unlock the Devastate Cities with Shore Bombardment decisions
Gain 5% Supremacist party popularity
The Zumidian Problem
We will close the borders of Zumidia to refugees, and immediately deny all applications to move to Mount Aris. While the coalition is divided on exactly how to go about it, we will ensure that the zebras are not a problem for us much longer.
Requires the following:
“Empower Aris First”
Gain 25 Political Power
Gets the National Spirit “Diverting Resources from Zumidia” for 360 days
Diverting Resources from Zumidia
Consumer Goods Factories factor: −10%
Infrastructure construction speed: +10%
A Clean Break
Raft Wood argues that we have already wasted too much money on ungrateful Zumidians. Since most of the factories there were built with our money, we are within our rights to show them what life will be like without us by repossessing the industrial machinery and taking it back to Hippogriffia.
Requires the following:
“The Zumidian Problem”
Mutually exclusive with:
“They Have Their Uses”
Hidden effect:
Trigger country event “King Zamni Vanishes!” in 12 days
Gain 2.5% Non-Aligned party popularity
Lose 2.5% Supremacist party popularity
[Scope]Ain Trotgourait (697):
Remove Civilian Factory by up to −1
[Scope]Zirta (710):
Remove Civilian Factory by up to −1
[Scope]Winggarden (1204):
Add 1 Civilian Factory
Add 1 building slot
[Scope]Eastwings (1203):
Add 1 Civilian Factory
Add 1 building slot
Gain 100 Political Power
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 14 days
They Have Their Uses
Crack Lightning insists that Zumidia is too ore-rich to abandon entirely, and that its zebras could prove useful. A few cheap land grants here, a few repealed labour regulations there, and our mining companies will be making record profits off Zumidia, and fuelling advanced industries on Mount Aris.
Requires the following:
“The Zumidian Problem”
Mutually exclusive with:
“A Clean Break”
Hidden effect:
Trigger country event “King Zamni Vanishes!” in 12 days
Lose 2.5% Non-Aligned party popularity
Gain 2.5% Supremacist party popularity
Add production of 21 Steel to Ain Trotgourait (697)
Add production of 14 Tungsten to Aurez Hills (698)
Gain +100% research bonus (HIP_have_their_uses) (1 use) towards:
Excavation Technologies Research Speed
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 14 days
Aris For The Arisians!
We are not part of Zebrica, nor are we part of Equus. We Arisians, Hippogriffs and Seaponies both, are a unique civilization in world history with our own unique destiny and way of life, wholly independent of other civilizations.
Requires one of the following:
“They Have Their Uses”
“A Clean Break”
Unlock the Unity Propaganda decision
Custom effect tooltip: Once the Duumvirate Power Struggle has resolved, we will be able to unite the hippogriffs and seaponies into a permanent union!
Surrounded By Enemies
Aris First must pursue a "Peace through Strength" policy in light of our neighbours' aggression. We cannot be sure of the intentions of foreigners, but if we put even a fraction of our vast industry into armaments, we can deter them.
Requires the following:
“Aris For The Arisians!”
Lose 50 Political Power
Gain 2.5% Supremacist party popularity
Gain 2.5% Non-Aligned party popularity
Gain 7.5% War Support
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Add 2 building slots
Start construction of 2 Military Factory
Strike First
After much effort, Crack Lightning has convinced Arisians to support his policy of "Aggressive Defence." We will prepare a first strike against the Chiropterrans, to put down the bat menace before they become too powerful to contain.
Declares a Annex war against the previously mentioned country
Gets a Annex wargoal against the previously mentioned country
Defend Our Island
We will defend our island to the last. It is a mighty fortress and nothing will be allowed to pass. There can be no negotiation for the very survival of our island and our great nation. We swear, all together, that we will never surrender.
Requires the following:
“Aris For The Arisians!”
Modify the National Spirit “The Committee for National Defense”
The Committee for National Defense
Supply Consumption: −10%
Division Organization: +5%
Division Attack on core territory: +10%
Division Defense on core territory: +10%
Recruitable Population Factor: +10%
Planning Speed: +10%
Mobilization speed: +15%
Military Factory construction speed: +15%
Recruitable Seapony Population Factor: +10%
Gain 1 use of +25% (HIP_defend_island) doctrine cost reduction for:
Land Doctrine
Victory Bonds
It would be foolish to try to build a war economy on speeches and exhortations alone. We will begin issuing vast quantities of war bonds, redirecting Aris First's considerable charisma and influence to sell as many as possible. Are you a patriot? Put your money where your beak is.
Requires the following:
“Defend Our Island”
Mutually exclusive with:
“Sacrifice For Victory”
Is at war
The following will bypass the focus:
We have emerged victorious from the North Zebrican War! (?)
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 14 days
Gain 2.5% Non-Aligned party popularity
Lose 2.5% Supremacist party popularity
Gets the National Spirit “Victory Bonds”
Victory Bonds
Daily Political Power Gain: −0.2
Consumer Goods Factories factor: −10%
Factory Output: +10%
Dockyard Output: +10%
Set country flag HIP_arisfirst_war_bonds_flag
Sacrifice For Victory
If they can afford war bonds, it means they weren't doing enough in the first place. We will not sell war bonds so that the lazy may hope to profit from the sacrifice of patriots; we will simply appropriate funds in the name of victory, and enforce austerity and rationing to ensure that nothing is spared from the war effort.
Requires the following:
“Defend Our Island”
Mutually exclusive with:
“Victory Bonds”
Is at war
The following will bypass the focus:
We have emerged victorious from the North Zebrican War! (?)
Lose 2.5% Non-Aligned party popularity
Gain 2.5% Supremacist party popularity
If:
Limited to:
“The Looming Crisis” mission is active
Decrease duration of mision “The Looming Crisis” by 14 days
Gets the National Spirit “Strict Rationing”
Strict Rationing
Daily Political Power Gain: −0.1
Resource Gain Efficiency: +15%
Factory Output: +10%
Dockyard Output: +10%
Set country flag HIP_sacrifice_for_victory_flag
Lose 5% War Support
Never Surrender
The enemy's underhanded tactics have forced us to retreat to Ain Trotgourait, but we shall not surrender. We will rearm, defend our mountain against any who would dare sully it, and counter-attack with a thousand times the fury they unleash upon us!
Gets the National Spirit “No Retreat! No Surrender!” for 45 days
No Retreat! No Surrender!
Division Recovery Rate: +20%
Entrenchment speed: +40%
Division Defense: +30%
Training time: −30%
Encirclement penalty: −30%
Minimum training level: −10%
The enemy has pushed us back far, but we draw the line here!
Trigger country event “A Day on the Proving Grounds”
Aris Saved
We have rescued the Arisian way of life from the abyss of fascism. No more shall radicalism of the left or the right hold sway over our creatures! Now we turn to defend ourselves from the enemy without.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires the following:
“The Storm Breaks”
Gain 50 Political Power
Psychological Warfare
Violet Facade has uncovered several documents since Crack Lightning's fall which suggest major weaknesses in our enemies' organization and politics. Using new principles of psychological warfare, we can exploit these weaknesses to unravel enemy forces and sap their will to fight.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires the following:
“Aris Saved”
Is at war
Trigger country event “Applied Psychology”
Unlock the Psychological Warfare decisions
A War Of Numbers
There shall be no further dithering. This is not a sea war as our military had always planned for, nor a war of mad conquest as Crack Lightning would have it. We are in a defensive, attritional land war for the protection of Arisian pride from extremist regimes. To win such a war, all Arisians and all Zumidians must be ready to take up arms at a moment's notice.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires the following:
“Aris Saved”
Controls state Ain Trotgourait (697)
Is at war
The following will bypass the focus:
We have emerged victorious from the North Zebrican War! (?)
Trigger country event “Full Military Cooperation”
Custom effect tooltip: We will raise additional divisions and core Zumidia for the duration of the war, but we must grant Zumidia independence on the war's conclusion.
Empower Stratus Skyranger
Stratus Skyranger proved quite helpful in our power struggle against Crack Lightning, and is more than suited to lead our army. By appointing the apolitical general to Crack Lightning's old position as head of the Committee for National Defence, we can centralize command around a thoroughly competent and loyal leader.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires the following:
“Aris Saved”
Gain 30 Army Experience
If:
Limited to:
Has the Chief of Army “Thunderclap Star”
Remove the Chief of Army “Thunderclap Star”
Else, if:
Limited to:
Has the Chief of Army “Sky Beak”
Remove the Chief of Army “Sky Beak”
If:
Limited to:
None of:
Has the Chief of Army “Stratus Skyranger”
Gets the Chief of Army “Stratus Skyranger”
If:
Limited to:
Has the National Spirit “The Fortress Aris”
Modify the National Spirit “The Fortress Aris”
The Fortress Aris
Max Entrenchment: +5
Land Fort construction speed: +15%
Coastal Fort construction speed: +15%
Anti Air construction speed: +15%
Else:
Custom effect tooltip: Will improve the national spirit granted by Fortress Aris.
Series G Bonds
Years of autarky, military buildup and the present war have drained the crown coffers, but there is still plenty of capital swirling around the domestic market. We can tap into this capital by issuing a new series of high-interest Victory Bonds.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires one of the following:
“Victory Bonds”
“Sacrifice For Victory”
Is at war
If:
Limited to:
has_idea = HIP_sacrifice_for_victory
Replace the National Spirit “Strict Rationing” with the National Spirit “Rationing and Bonds”
Rationing and Bonds
Daily Political Power Gain: −0.3
Resource Gain Efficiency: +15%
Consumer Goods Factories factor: −10%
Factory Output: +20%
Dockyard Output: +20%
Else:
Replace the National Spirit “Victory Bonds” with the National Spirit “High-interest Victory Bonds”
High-interest Victory Bonds
Daily Political Power Gain: −0.25
Consumer Goods Factories factor: −10%
Factory Output: +15%
Dockyard Output: +15%
Military Factory construction speed: +10%
Set country flag HIP_wood_high_interest_bonds_flag
Negotiate With Industrialists
While Aris First has been less than business-friendly with some of our protectionist rhetoric, we can pin that on Crack Lightning and make promises of lowered taxes and the like after the war. This will secure the cooperation of major industrialists to pitch in and expand our war industry.
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Country flag HIP_raft_arrests_crack is set
Requires one of the following:
“Victory Bonds”
“Sacrifice For Victory”
Is at war
Custom effect tooltip: Will reduce the time to build underwater military factories by 10 days
Will add 2 underwater military factories and 4 underwater building slots
Hidden effect:
Add 2 off map Military Factory
Add 1 off map Naval Dockyard
Increase variable HIP_underwater_mil by 2
Decrease variable HIP_underwater_mil_remove by 2
Increase variable HIP_underwater_dockyard by 1
Increase variable HIP_underwater_slots by 4
Gets the National Spirit “Public-Private Partnerships”
Public-Private Partnerships
Production Efficiency Base: +10%
Production Efficiency Cap: −5%
Factory Output: +10%
Dockyard Output: +10%
Lack of Resources Penalty: −5%
The arms industry revolves around a few magnates. They receive huge contracts, then use those to absorb their competitors and buy victory bonds so that the state can sign another contract with them. They are quite adept at setting up new factories and output is high, although the near-monopoly on the industry leaves little room for innovation.
Seaquestria Arise!
Seaquestria sheltered us during the storm, but now it is time to show the enemy the storm Seaquestria can unleash. Seaponies, to arms!
Allow Branch if:
Aris First has taken over the government. (?)
At least one of the following is true:
None of:
Current ruling party is Supremacist
Country flag HIP_moonfeather_crisis is set
Requires the following:
“Never Surrender”
Is at war
Current ruling party is Non-Aligned
Custom effect tooltip: Four divisions of ten marines with engineers, logistics and recon will be raised in Mount Aris.
Hidden effect:
load_oob = HIP_seaquestrian_marines
Gets the National Spirit “Mass Seapony Mobilisation” for 360 days
Mass Seapony Mobilisation
Special Forces Division training time: −20%
Special forces Defense: +10%
Dockyard Output: +15%
Special Forces Capacity Multiplier: +10%
Recruitable Seapony Population: +0.2%
Lose 10% War Support
An Everlasting Victory!
All of Aris can breathe a sigh of relief: the North Zebrican War is over, and we have triumphed over those who would see us brought low. Now, we begin the difficult task of restoring Aris to normalcy and ensuring a lasting peace.
Allow Branch if:
We have emerged victorious from the North Zebrican War! (?)
Aris First has taken over the government. (?)
At least one of the following is true:
Current ruling party is Non-Aligned
Country flag HIP_moonfeather_crisis is set
None of:
Hippogriffia has been defeated (?)
Is an independent nation
Requires one of the following:
“Empower Stratus Skyranger”
“A War Of Numbers”
“Psychological Warfare”
We have emerged victorious from the North Zebrican War! (?)
Custom effect tooltip: This will load additional focuses.
Trigger country event “Zumidian Independence” in 14 days
Else:
Set country flag HIP_raft_can_release_ZUM
The Fate Of Our Enemies
We have no interest in permanently occupying North Zebrica, but we must ensure we are secure. We will begin by redrawing the borders of continental North Zebrica to reward those who are closer to us and punish the warmongers.
Requires the following:
“An Everlasting Victory!”
The following will bypass the focus:
{{{1}}}
Trigger country event “A Promise Fulfilled”
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “A Routine Operation” in 60 days
Pay The Piper
By relying only on domestic capital, we have amassed considerable war debts, much of it in the claws of a small number of businessgriffs in the arms and resource extraction industries. We shall sit down with these griffs and come to an agreement on how best to handle this situation.
Requires the following:
“The Fate Of Our Enemies”
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Trigger country event “The Issue of Debt”
A Puppet Sufrit?
Our partners have convinced us to make our enemies help pay off our war debts. To this end, we will install a pliable sufrit to keep order in Colthage so that we can make use of their natural resources. The question remains, however, whether this sufrit will control all of [CTH.GetNameDEF] or only the capital and environs.
Trigger country event “The Prodigal Businessgriff” in 3 days
Set country flag HIP_moonfeather_crisis
Handle Chiropterra
We defeated the Chiropterrans in the field and occupied their cities, but the legions never actually surrendered. We will send Violet Facade and the counterintelligence units of the AHAC to root out these terrorists once and for all.
Trigger country event “The Prodigal Businessgriff” in 3 days
Set country flag HIP_moonfeather_crisis
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “The Chiropterran Nightmare” in 2 days
The Fate Of Aris First
The reckoning with Crack Lightning has shaken Raft Wood's faith in the movement he started. We will call the first ever convention of Aris First members to decide the new direction of our movement. Or perhaps, whether our movement even has a place anymore.
Requires the following:
“An Everlasting Victory!”
Has completed national focus “The Fate Of Our Enemies”
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Custom effect tooltip: We will determine the future of our movement.
The following will happen when selecting the focus:
Hidden effect:
Trigger country event “A Conventional Start” in 10 days
A Path To Citizenship
The bravery of the Zebrican auxiliaries who fought for us in the North Zebrican War and the friends they've made within the Arisian army shows that they will make fine Arisians. We will offer a path to citizenship for past and future auxiliaries. We will also grandfather in a similar process for Zumidians who attained residence in Aris before we came to power.
Requires the following:
“The Fate Of Aris First”
Mutually exclusive with:
“There Is A Law”
At least one of the following is true:
Auxiliary Citizenship Resolution Approved (?)
The Aris First movement is politically irrelevant (?)
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Trigger country event “The Citizenship Oath”
Gets the National Spirit “Citizenship for Zebrican Auxiliaries”
Citizenship for Zebrican Auxiliaries
Non-Core Ponypower: +1%
Heat Attrition: −10%
There Is A Law
While we appreciate the service of the auxiliaries and we feel for the zebras who sought employment and a home in Aris before our government began, they cannot stay. There is a natural law in this world: Aris for the Arisians, Zebrica for the Zebricans. Those who try to evade that law cause nothing but problems for themselves and those around them.
Requires the following:
“The Fate Of Aris First”
Mutually exclusive with:
“A Path To Citizenship”
At least one of the following is true:
Auxiliary Citizenship Rejected (?)
The Aris First movement is politically irrelevant (?)
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Trigger country event “Packing Our Bags”
Gain +100% research bonus (Race Research Bonus) (1 use) towards:
Race-specific technology
Return To Isolation
With our pride defended and the threats to our security contained, we can finally fulfil the chief promise of Aris First: Aris will finally withdraw from the affairs of continental Zebrica. From now on, if they want to kill each other we will have no part in it.
Requires one of the following:
“There Is A Law”
“A Path To Citizenship”
Mutually exclusive with:
“International Obligations”
At least one of the following is true:
We have chosen to withdraw from Zebrica (?)
The Aris First movement is politically irrelevant (?)
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Trigger country event “The Prodigal Businessgriff” in 3 days
Set country flag HIP_moonfeather_crisis
International Obligations
We cannot stick our heads in the sand. Those countries which fought on our side deserve protection in case of a return of war to the region, and we deserve to stay informed and prepared about goings-on in the continent.
Requires one of the following:
“There Is A Law”
“A Path To Citizenship”
Mutually exclusive with:
“Return To Isolation”
At least one of the following is true:
We have chosen to safeguard our allies (?)
The Aris First movement is politically irrelevant (?)
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Trigger country event “The Prodigal Businessgriff” in 3 days
Set country flag HIP_moonfeather_crisis
Seaquestrian Cultural Renaissance
After so long merely reacting to threats, it is time for Raft Wood to put his own agenda into practice. We will set up agencies and funds in Seaquestria to promoting art, music, dance, film, and all the other good things in life. Raft has spent so long defending our way of life: it is time to enjoy it.
Requires one of the following:
“International Obligations”
“Return To Isolation”
Requires one of the following:
“Handle Chiropterra”
“A Puppet Sufrit?”
Current ruling party is Non-Aligned
Trigger country event “Festival of Migraines”
Increase variable HIP_underwater_slots by 2
Custom effect tooltip: Will grant 2 additional underwater building slots.
Autarky Perfected
Opening up limited exports has taken some strain off our postwar economy, but at the same time, we need to ensure we are not dependent on other nations. To that end we will search far and wide for Chromium, a vital resource for our fleet but one sadly lacking in North Zebrica. Perhaps we will find some if we search the ocean floor?
Requires the following:
“Seaquestrian Cultural Renaissance”
Current ruling party is Non-Aligned
Unlock the Deep Sea Chromium Deposits decision
Gets the Trade Law “Limited Exports”
Gain +100% research bonus (excavation_bonus) (1 use) towards:
Specialised LHD Machines
Long Hole Stoping
Geochemical Prospecting
Stope and Fill
Shrinkage Stoping
Early Open-Pit Mining Operations
Standardised Mechanisation
Geological Mapping
Hydraulic Drills
The High-Tech Industry
A key component of sustainable economic independence is a positive balance of trade. We will develop our high tech sector, which is already one of the finest in the world, and sell our vacuum tubes, transistors, circuit boards and so on to the less-advanced regions on Zebrica and Griffonia who are struggling to enter the modern age.
Requires the following:
“Autarky Perfected”
Current ruling party is Non-Aligned
Gain +100% research bonus (Electronics bonus) (3 uses) towards:
Electronics
Unlock the High-tech exports decision
The Seaquestrian Boom
Our policies of protectionism mean that seapony workers don't have to compete with foreign labour, and the high cost of building underwater facilities is offset by the boundless real estate of the seafloor. Seaquestria is rapidly turning into a center of industry and innovation to rival Mount Aris itself, and is lifting up the nation by their example.
Requires the following:
“The High-Tech Industry”
Current ruling party is Non-Aligned
If:
Limited to:
We have increased investment in underwater construction. (?)
Decrease variable HIP_underwater_mil_time by 10
Decrease variable HIP_underwater_civ_time by 10
Decrease variable HIP_underwater_dock_time by 10
Decrease variable HIP_underwater_silo_time by 10
Decrease variable HIP_underwater_refinery_time by 10
Else:
Decrease variable HIP_underwater_mil_time by 20
Decrease variable HIP_underwater_civ_time by 20
Decrease variable HIP_underwater_dock_time by 20
Decrease variable HIP_underwater_silo_time by 20
Decrease variable HIP_underwater_refinery_time by 20
Increase variable HIP_underwater_slots by 4
Custom effect tooltip: Will grant 4 additional underwater building slots.
Custom effect tooltip: Will reduce the time to construct all underwater buildings by 20 days
The Good Life
Something amazing is happening in our kingdom. With the monopolists broken and the postwar economy booming, the average hard-working Arisian is making more and living better than ever. Housing loans are becoming more affordable than ever, and millions of new homes are being built. Each hardworking Arisian can look forward to the good life: a life of cultural richness, comfort, and stability.
Requires the following:
“The Seaquestrian Boom”
Current ruling party is Non-Aligned
None of:
Has the National Spirit “Partially Monopolised Economy”
Has the National Spirit “Heavily Monopolised Economy”
Has the National Spirit “Totally Monopolised Economy”
Gets the National Spirit “The Good Life”
The Good Life
Max Factories in a State: +15%
Monthly Population: +15%
Consumer Goods Factories factor: 4%
Civilian Factory construction speed: +20%
Infrastructure construction speed: +20%
With housing becoming more affordable than ever, wages on the rise and a cultural renaissance sweeping Aris, the lifestyle of all hardworking Arisians is becoming one of prosperity and enjoyment.
Aris Strong And Free
We have emerged victorious through trials which would have broken any other nation. Today we celebrate our freedom, our way of life and our victorious soldiers. "Aris Eternal?" No, "Aris Strong and Free!"
Requires the following:
“Seaquestrian Cultural Renaissance”
Current ruling party is Non-Aligned
Gain 75 Political Power
Gain 5% War Support
Gain 7.5% Non-Aligned party popularity
The Pride Of Aris
Our military are the pride of Aris, and Aris shall take care of its pride. The implementation of conscription and the viciousness of the fighting in the North Zebrican War has left many veterans struggling to reintegrate into society. We will provide them with generous pensions and job training to help them along.
Requires the following:
“Aris Strong And Free”
Current ruling party is Non-Aligned
Gets the National Spirit “Veterans' Benefits”
Veterans' Benefits
Division Recovery Rate: +5%
War Support: +5%
Lessons of the North Zebrican War
While the North Zebrican War is now consigned to the history books, there remains a massive stack of after-action reports that remain to be read and analyzed in full from all three branches of the military: Land, Naval, and Air.
Requires the following:
“The Pride Of Aris”
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
Air Doctrine
Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
Naval Doctrine
Gain 1 use of +50% (Lessons of the North Zebrican War) doctrine cost reduction for:
Land Doctrine
Arisian Warfare Perfected
With reports thoroughly analyzed, scrutinized, and debated upon, we can now look towards the future of warfare rather than merely the past, and perfect our own flavor of warfare, should war ever return to Aris. Assuming that it hasn't already.
Requires the following:
“Lessons of the North Zebrican War”
The following will bypass the focus:
We have avoided the North Zebrican War entirely. (?)
Custom effect tooltip: Will unlock decisions to improve national spirits gained in our military tree.
Aris Eternal!
The Ace and the Phalanx have won out over the small-minded isolationists and the perfidious traitors. Now it is time to consolidate our rule and win this war, for Aris!
Allow Branch if:
At least one of the following is true:
Country flag HIP_hide_raft is set
Current ruling party is Supremacist
None of:
Country flag HIP_Antifa_Skystar_flag is set
Country flag HIP_raft_arrests_crack is set
Has completed national focus “Organize The Left”
Has completed national focus “Harmony Above All”
Requires the following:
“The Storm Breaks”
Current ruling party is Supremacist
Custom effect tooltip: The Ace has secured full control of Aris!
Set variable HIP_phalangist_justify_war_goal_time to 0
Set variable HIP_phalangist_war_support_factor to 0.1
Set variable HIP_phalangist_army_attack_factor to 0
Set variable HIP_phalangist_sortie_efficiency to 0
Set variable HIP_phalangist_air_carrier_night_penalty_reduction_factor to 0
Set variable HIP_phalangist_experience_gain_army_factor to 0
Set variable HIP_phalangist_experience_gain_navy_factor to 0
Set variable HIP_phalangist_experience_gain_air_factor to 0
Set variable HIP_phalangist_conscription to 0
Set variable HIP_phalangist_offensive_war_stability_factor to 0
Set variable HIP_phalangist_unit_leader_start_attack_level to 0
Add the dynamic modifier “Phalangist Rule” to this country providing the following effects:
Justify war goal time: HIP_phalangist_justify_war_goal_time
Offensive War Penalty Stability Modifier: HIP_phalangist_offensive_war_stability_factor
We will organize the Phalanx members within our army into elite assault sections and stormtrooper companies, so that their zeal and discipline can shatter our battlefield enemies as it has our internal enemies.
Requires the following:
“Aris Eternal!”
Current ruling party is Supremacist
Gets the National Spirit “Phalanx Assault Companies”
Phalanx Assault Companies
Division Organization: +5%
Division Attack: +5%
Breakthrough: +10%
Zebrican Auxiliaries
As savage creatures, the zebras and ponies of Zebrica are well suited for the savage task of infantry combat. The zebras and ponies living in Hippogriff-controlled territory will be promised additional rations and land in the lands we conquer in exchange for aiding us in the messy business of war.
Requires the following:
“Aris Eternal!”
Current ruling party is Supremacist
Gets the National Spirit “Zebra Auxiliaries”
Zebra Auxiliaries
Non-Core Ponypower: +4%
The Great Counter-Attack
Crack Lightning has devised a plan that will turn the North Zebrican War from a slow grind into a rout. We need only follow The Ace's design, and take the fight to the enemy.
Requires the following:
“Aris Eternal!”
Is at war
The following will bypass the focus:
We have emerged victorious from the North Zebrican War! (?)
Lose 5% War Support
Gets the National Spirit “The Day of Thunder” for 120 days
The Day of Thunder
Division Speed: +10%
Air Accidents Chance: +10%
Division Recovery Rate: +10%
Division Attack: +15%
Division Defense: −15%
Experienced soldier losses: +10%
War Support: +10%
Close Air Support Airframe:
Ground Attack: +10%
Medium Airframe:
Ground Attack: +10%
Carrier CAS Airframe:
Ground Attack: +10%
The Day of Thunder has arrived! We strike with overwhelming aggression and daring lightning attacks. Every infantrygriff and every aviator must fight as though The Ace himself is with them!
The Factories Or The Front
Every single Arisian must do their part, either on the factories on on the front. Laziness, intransigence, and indifference are little better than disloyalty.
Allow Branch if:
Current ruling party is Supremacist
None of:
Country flag HIP_raft_arrests_crack is set
None of:
Has completed national focus “Organize The Left”
Has completed national focus “Harmony Above All”
Requires one of the following:
“Sacrifice For Victory”
“Victory Bonds”
Current ruling party is Supremacist
Lose 5% Stability
Lose 50 Political Power
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Add 2 building slots
Start construction of 2 Military Factory
Gets the National Spirit “Forced Labor”
Forced Labor
Production Efficiency Growth: −5%
Construction Speed: +10%
Free repair: +15%
Gain 12 000 Ponypower
Embrace Solidarist Economics
Solidarist Economics is the doctrine that the economy should be organized via state-sanctioned unions covering the workers in each sector to promote harmony among classes and give the state control over the economy. To win over the trade unions against Raft Wood, Crack Lightning promised to adopt this doctrine.
Allow Branch if:
Current ruling party is Supremacist
None of:
Country flag HIP_raft_arrests_crack is set
None of:
Has completed national focus “Organize The Left”
Has completed national focus “Harmony Above All”
Requires one of the following:
“Sacrifice For Victory”
“Victory Bonds”
Current ruling party is Supremacist
Gets the National Spirit “The Solidarist System”
The Solidarist System
Consumer Goods Factories factor: 6%
Production Efficiency Base: +5%
Production Efficiency Cap: +5%
Factory Output: +10%
Dockyard Output: +10%
Trigger country event “The Finer Points of Solidarist Economics” in 1 day
Bleed And Ravage
We will come for them from the sea. We will come with our cannons, and our guns, and our planes, and our will, and we will ravage their lands until they rue the day they thought they could stand against the mountain.
Allow Branch if:
Current ruling party is Supremacist
None of:
Country flag HIP_raft_arrests_crack is set
None of:
Has completed national focus “Organize The Left”
Has completed national focus “Harmony Above All”
Requires the following:
“Defend Our Island”
Requires the following:
“Staging Ground Aris”
Is at war
Gets the National Spirit “Ravage Them!” for 120 days
Ravage Them!
Amphibious Invasion Speed: +40%
Invasion Preparation Time: −40%
Shore Bombardment Bonus: +10%
Pound their defenses into oblivion! Bring capital ships to the shore en masse, and land our troops where their defenses once stood, then advance by the shoreline!
Total War
"Though they sweep over our lands like the sands of the Zebhara, we will never simply bow before them. We will strike without warning and without mercy, fighting as one claw, one heart, one soul. We will shatter their dreams and haunt their nightmares, drenching our sacred mountain with their blood!" -Crack Lightning
Allow Branch if:
Current ruling party is Supremacist
None of:
Country flag HIP_raft_arrests_crack is set
None of:
Has completed national focus “Organize The Left”
Has completed national focus “Harmony Above All”
Requires the following:
“Never Surrender”
Is at war
Current ruling party is Supremacist
At least one of the following is true:
Has completed national focus “The Factories Or The Front”
Has completed national focus “The Great Counter-Attack”
Set country flag HIP_total_war_flag
Gets the National Spirit “Total War”
Total War
Consumer Goods Factories factor: −10%
Division training time: −10%
Factory Output: +10%
Dockyard Output: +10%
Recruitable Population: 1.5%
Minimum training level: −5%
Weekly Stability: −0.3%
Weekly War Support: −0.3%
Recruitable Seapony Population: +1.5%
Military Factory construction speed: +10%
Every facet of life is being geared towards winning the war. Every good is rationed, every frivolity cut, every scrap of material used, every minute of labour time devoted to supplying the war effort. The nation is being run to exhaustion, and if final victory is not achieved soon, it will run itself into the ground.
If:
Limited to:
None of:
Has the Economy Law “Total Mobilization”
Gets the Economy Law “Total Mobilization”
Else:
Gain 50 Political Power
If:
Limited to:
At least one of the following is true:
Has the Conscription Law “Volunteer Only”
Has the Conscription Law “Disarmed Nation”
Has the Conscription Law “Limited Conscription”
Has the Conscription Law “Extensive Conscription”
Gets the Conscription Law “Service by Requirement”
Else, if:
Limited to:
Has the Conscription Law “Service by Requirement”
Gets the Conscription Law “All Adults Serve”
Else:
Gain 50 Political Power
The Glory Of Victory
Victory has been won through blood, iron, and will. Now we shall reap the spoils of conquest, and let the glory of Aris soar ever higher!
Allow Branch if:
Current ruling party is Supremacist
None of:
Country flag HIP_raft_arrests_crack is set
We have emerged victorious from the North Zebrican War! (?)
None of:
Hippogriffia has been defeated (?)
Is an independent nation
Requires one of the following:
“Phalanx Assault Sections”
“Zebrican Auxiliaries”
“The Great Counter-Attack”
Current ruling party is Supremacist
We have emerged victorious from the North Zebrican War! (?)
Trigger country event “The Warzenan Question” in 7 days
Triumphant Will
The Ace has imposed his will upon North Zebrica, and with it the will of Aris! We shall distribute official accounts of the war, our victory, and who we have to thank for it in both book and film format as a first step to cementing the permanent unity of leader and nation.
Requires the following:
“The Glory Of Victory”
Increase variable HIP_phalangist_conscription by 0.02
Custom effect tooltip: Modify Phalangist Rule by
Recruitable Population: +2.00%
Victory Day
To commemorate our victory in the North Zebrican War, we shall add a fourth day to the Three Days of Freedom: Victory Day. It shall be the grandest of the four, celebrating our triumph and our destiny as conquerors and masters of North Zebrica.
Requires the following:
“The Glory Of Victory”
Gets the National Spirit “The Glory of Victory”
The Glory of Victory
Division Recovery Rate: +10%
Surrender Limit: +10%
War Support: +10%
Trigger country event “Victory Day”
Reward The Phalanx
The Phalanx has served us well, unruly and temperamental though they are. We shall reward our most loyal servants with lands in the conquered territories, servants, whatever they desire. So long as they remain on stand-by to die for Aris if that is what must be done.
Requires the following:
“Victory Day”
Has completed national focus “Phalanx Assault Sections”
Modify the National Spirit “Phalanx Assault Companies”
Phalanx Assault Companies
Consumer Goods Factories factor: 4%
Division Organization: +10%
Division Attack: +10%
Breakthrough: +20%
Add technology: Assault Battalion
Consolidate Authority
Up until now, The Ace has governed in an ad hoc manner, accumulating power through informal means and giving out orders which he technically had no authority to give. While we will never legally formalise his place as dictator of Aris, some consolidation of these slapdash powers will certainly make things easier in peacetime.
Requires the following:
“Triumphant Will”
Trigger country event “A Friendly Meeting”
The Dream Of Hegemony
We have taken the first steps to establishing Aris as a global superpower, and securing our hegemony over all of North Zebrica. But there is so much more to do, and The Ace's ambitions grow ever greater.
Requires the following:
“Consolidate Authority”
Requires the following:
“Reward The Phalanx”
Country leader gains trait:
Internationalist Nationalist
Trade deal opinion factor: +50%
Max volunteer force divisions: +2
Improve relations maintain cost: −100%
License purchase cost: −50%
Master Ideology Drift: +0.1
Control Trade mission effects: +100%
Diplomatic Pressure mission effects: +100%
Boost Ideology mission effects: +100%
Acceptance of Supremacist Diplomacy: +100
Set the rule:
Can Create Factions
Create faction called “Arisian Hegemony”
Hidden effect:
Trigger country event “The Communist's Exile” in 5 days
Cast Down Harmony
For there to be strength, there must be weakness. But that does not mean the strong should protect the weak. No. Harmony, the doctrine of strength serving weakness, has long been entrenched in our culture, but with the right push Crack Lightning can turn the thrill of victory into a lasting appreciation of dominating lesser creatures, and finally excise Harmony from Aris.
Requires the following:
“Triumphant Will”
Trigger country event “The Art of Forgetting”
Replace the National Spirit “The Royal Line of Novo” with the National Spirit “Harmonic Weakness Abandoned”
Harmonic Weakness Abandoned
Division Recovery Rate: +10%
Daily Harmony Support: −0.1
Conscription Laws Cost: −25%
Trade Laws Cost: −25%
Economy Laws Cost: −25%
Political Advisor Cost: −25%
Tank Designer Cost: −25%
Naval Designer Cost: −25%
Aircraft Designer Cost: −25%
Materiel Designer Cost: −25%
Industrial Concern Cost: −25%
Theorist Cost: −25%
Army Chief Cost: −25%
Navy Chief Cost: −25%
Air Chief Cost: −25%
High Command Cost: −25%
Predator Ethos
A strong civilization does not protect weaker ones; it preys on them. We must embrace our predatory nature, for it is nothing to be ashamed of. It is the best part of being a hippogriff.
Requires the following:
“Cast Down Harmony”
Decrease variable HIP_phalangist_justify_war_goal_time by 0.5
Increase variable HIP_phalangist_offensive_war_stability_factor by 0.2
Custom effect tooltip: Modify Phalangist Rule by
Justify War Goal Time: -50%
Offensive War Stability Modifier: +20%
Trigger country event “Theory and Praxis”
The Economy Of Conquest
Steel Stallion did not believe his book on imperialism was a treatise, but it was. Specialised areas, captive markets, offloading the crises of capital onto the conquered: what other empires have stumbled upon by accident, we shall implement by design. The "Barrack System" will ensure our conquests are economically sustainable, paving the way for ever greater conquests.
Requires the following:
“Victory Day”
Has completed national focus “Embrace Solidarist Economics”
Custom effect tooltip: Completing this focus will unlock the Barrack Economic Exploitation occupation law:
State Modifier:
Local Resources: +30%
Local Factories: +20%
Local Ponypower: +5%
Resistance Target: -20%
Damage to Garrisons: -50.00%
Required Garrisons: -65%
Resistance Decay Speed: +100%
Enemy intel network strength gain: -25%
Codify The Hierarchy of Species
"Arisians command, zebras obey" is a simplification at best. The Hegemony requires a more sophisticated hierarchy. From the noble Warzenan to the hardy Zarantian to the vile Colthaginian, there is so much variety among the servant races of the Hegemony. All shall have their particular talents put to service of the Arisians, and their particular weaknesses exploited to keep them from slipping our grasp.
Requires the following:
“The Economy Of Conquest”
Unlock the Special Economic Zone Designation decisions
Hidden effect:
Set variable HIP_hegemony_bureaucracy_factor to 0
Add the dynamic modifier “Hegemonic Bureaucracy” to this country providing the following effects:
Political Power Gain: HIP_hegemony_bureaucracy_factor
Limited to:
Always
Crush Chiropterra
Chiropterra is a truly martial society, easily the most worthy foe faced by Aris. Alas, the very same faith which has kept Chiropterra united and strong for a thousand years has made them most difficult to pacify. We shall take no half-measures: We shall break their collective will, such that one day we may harness their strength and add it to our own.
Trigger country event “The Chiropterran Occupation”
Clean The Remainder
Now that the major threats have been dealt with, we can sweep whatever small states remain in North Zebrica to secure our hegemony over the region. And from there, greater triumphs await.
Colthage. A den of corruption and vice. We shall descend upon them and wipe their degenerate state off the map, subjugating them in service of their betters.
The Colthaginian is the vilest of all zebras, and we have millions of them under our rule. We shall implement the Barrack system in its most perfect form here, so that these foul creatures can be put to some use. Perhaps under our tutelage they will someday escape their base natures. Best not to hold our breaths.
New Mareland and Equestria hold several islands which would be of use to us, allowing us to achieve longer-range power projection. Through aggressive diplomacy we can seize Cross Island and the Spa Islands while they are distracted or vulnerable, or else offer them a price their shot-sighted leaders will surely accept.
Requires the following:
“Break The Colthaginians”
Requires the following:
“Codify The Hierarchy of Species”
Hidden trigger:
Is an independent nation
Unlock the Strike the Weak decisions
Overseas Adventurism
We must always seek to assert our strength over weaker nations, lest we become complacent and lose our edge. Puerto Caballo and Les Meridiennes are within striking distance of Aris, so if they leave the protection of their overlords, we can seize them and secure our sphere of influence.
Requires the following:
“Clean The Remainder”
Requires the following:
“Predator Ethos”
Hidden trigger:
Is an independent nation
Unlock the Strike the Weak decisions
Hippogriffia Soars!
We have triumphed over all foes, forging a Hegemony that will last for generations. The decadent past is fading away, and a glorious future awaits us. A future in which we soar above all the other great powers, united in spirit and purpose. Aris Eternal!
Requires the following:
“The Dream Of Hegemony”
Increase variable HIP_phalangist_army_attack_factor by 0.1
Increase variable HIP_phalangist_sortie_efficiency by 0.1
Increase variable HIP_phalangist_air_carrier_night_penalty_reduction_factor by 0.33
Custom effect tooltip: Modify Phalangist Rule by
Army Attack Factor: +10%
Sortie Efficiency: +10%
Carrier Air Night Penalty Reduction: +33%
Never Another Crack Lightning!
We have overthrown the tyrant Crack Lightning, and we must now set about dismantling his legacy. We will form a new government, and assess the political, military and moral failures which led to his disastrous reign. Never again shall a demagogue rule Aris.
Allow Branch if:
Country flag HIP_Antifa_Skystar_flag is set
Custom effect tooltip: We will purge Crack Lightning's appointments from the government and assemble a new cabinet.
Trigger country event “Chain of Command” in 30 days
Trigger country event “The Blue Order: Last Days of Zebrica” in 83 days
Trigger country event “"Money and Mobs"” in 124 days
The Political Failure
Crack Lightning was able to usurp total control of Aris despite never formally deposing Queen Novo. Any political system which can be exploited that catastrophically either needs widespread reform, or total replacement.
Requires the following:
“Never Another Crack Lightning!”
At least one of the following is true:
None of:
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
None of:
We have reduced the effects of the post-war crisis in the last 70 days (?)
Trigger country event “The Rise of a Dictator”
We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Remove the National Spirit “Postwar Crisis”
Else:
Gain 25 Political Power
The Question Of Constitutions
There are some who argue that a written constitution would have prevented Lightning's rise to power, that we trusted too much on the goodwill and wisdom of government officials and the monarchy when both were easily deceived. Perhaps it is time for Aris to draft a constitution?
Requires the following:
“The Political Failure”
Trigger country event “An Arisian Constitution?”
The Question Of Political Violence
In addition to bureaucratic maneuverings and jingoistic rhetoric, Crack Lightning attained power through political violence using paramilitaries. It also took violence to depose him, and now the Pinks and the Blues are debating over what role violence should play in politics, and whether it can ever be regarded as a force for good.
Requires the following:
“The Political Failure”
Requires the following:
“The Moral Failure”
Trigger country event “On Political Violence”
Moral Politics
The question of violence has led inexorably to the question of morality. The Pinks say that tyrants can only be held back by the embrace of moral precepts, which fill the gaps left by law. The Blues argue resolutely that even the most upstanding individuals will turn to demagogues in times of social alienation, and we must combat the fraying effects of capitalism in order to restore social solidarity.
Requires the following:
“The Question Of Political Violence”
Requires the following:
“The Question Of Constitutions”
Trigger country event “On Moral Politics”
The Right To Bear Arms
The right to bear arms is a recent suggestion by Posada, who argues that the workers must be armed and organized into worker's militias, so as both to defend their homes and to overthrow any tyrant. Others see it as an legitimation of the armed gangs of "patriots" which helped Crack Lightning seize power in the first place.
Requires the following:
“The Political Failure”
Requires the following:
“The Military Failure”
Trigger country event “The Right to Bear Arms?”
The Right To Revolution?
Overthrowing Crack Lightning was clearly the right thing to do, but Skystar is being asked a vital question: why? Was it only because his rule was illegal, a usurpation of legitimate authority? Or was there something more: does every creature, usurped royal or not, have the right to rise up against their government if they believe it to be tyrannical?
Requires the following:
“The Right To Bear Arms”
Requires the following:
“The Question Of Constitutions”
Trigger country event “On Revolutions”
The Moral Failure
Apparently, we hippogriffs are not as noble as we thought. All it took was a few appeals to common prejudices and a new government to get us to act like barbarians. Where does that leave us?
Requires the following:
“Never Another Crack Lightning!”
At least one of the following is true:
None of:
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
None of:
We have reduced the effects of the post-war crisis in the last 70 days (?)
We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
Trigger country event “So Many Participants”
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Remove the National Spirit “Postwar Crisis”
Else:
Gain 25 Political Power
The Elements Revisited
Kindness, Generosity, Laughter, Loyalty, Honesty, and Magic. While never openly repudiating them, Aris First twisted and ultimately discarded the Elements of Harmony. We must restore these guiding principles, says Silverstream, but Skystar wonders if perhaps they are not enough in this new age.
Requires the following:
“The Moral Failure”
Trigger country event “On Harmony”
The Question Of Justice
The time has come. The trial date of Crack Lightning fast approaches, and Princess Skystar must make a choice between her promise of mercy to the dictator, and the demands of the bereaved for justice.
Requires the following:
“The Moral Failure”
Trigger country event “The Sword of Justice”
The Royal Family Dinner
With all the major questions of the day answered and Skystar finally being crowed Queen, Queen-Mother Novo has invited her daughter to a private dinner to talk about her reign. While Novo is no longer the ruler, there is no doubt that she and Skystar will have much to say about the future of Aris.
Requires the following:
“The Question Of Justice”
Requires the following:
“The Elements Revisited”
At least one of the following is true:
Has completed national focus “The Protector Of Harmony”
Has completed national focus “The People's Princess”
If:
Limited to:
Has completed national focus “The Protector Of Harmony”
Trigger country event “Dinner with the Queen-Mother”
Else, if:
Limited to:
Has completed national focus “The People's Princess”
Trigger country event “Dinner with the Queen-Mother”
Else:
Custom effect tooltip: Skystar must decide the Future of Aris before taking this focus.
The Military Failure
While it is tempting to pin blame for the defeat in the North Zebrican War on Crack Lightning, that is simply too easy. For all his faults, Lightning prosecuted the war with dogged determination, and we still lost. If we are ever to return to Zebrica, there is much work to be done.
Requires the following:
“Never Another Crack Lightning!”
At least one of the following is true:
None of:
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
Has the National Spirit “Postwar Crisis”
None of:
We have reduced the effects of the post-war crisis in the last 70 days (?)
Unlock the Extensive Army Reforms decisions
We have reduced the effects of the post-war crisis in the last 70 days to 1 for 70 days (?)
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Remove the National Spirit “Postwar Crisis”
Else:
Gain 25 Political Power
The North Zebrican War Commission
We will establish a Royal Commission to examine in painstaking detail everything that went wrong during the North Zebrican War, to ensure that the next time we face such foes, we will not be found wanting.
Requires the following:
“The Military Failure”
Gets the National Spirit “Military Reexamination” for 140 days
Military Reexamination
Daily Political Power Cost: +0.5
Army Experience Gain: +20%
Naval Experience Gain: +20%
Air Experience Gain: +20%
Max planning: −40%
Maximum Command Power Increase: −50
The Question Of Military Culpability
The military was the starting point for much of Crack Lightning's seizure of power, and they followed his orders even when they were monstrously wrong. Posada is calling for a wholesale purge and restructuring of our military, while others caution that could be disastrous for our chances of ever returning to North Zebrica.
Requires the following:
“The Military Failure”
Trigger country event “On Military Culpability”
Gain 30 Army Experience
Gain 30 Navy Experience
Gain 30 Air Experience
Cracking The Silver Curtain
A silver curtain has fallen over continental North Zebrica. As the very real possibility of a Second North Zebrican War looms, we must train our troops intensely on how to fight the Chiropterrans. The army of freedom will become the perfect counter to the legions of tyranny.
(Chiropterra) Breakthrough bonus against country: +5%
The Protector Of Harmony
The bad old days of fascist rule are far behind us. We have reaffirmed our commitment to Harmony and justice, and shored up our institutions so that we will never falter again. It is time for Aris to reemerge onto the world stage, sure in purpose and clear in vision.
Requires the following:
“The Right To Revolution?”
Requires the following:
“Moral Politics”
Mutually exclusive with:
“The People's Princess”
The Balance of Power is less than 0.01%
Trigger country event “The Coronation of the Protector of Harmony”
The People's Princess
Skystar has become more than just a Princess: she has become the champion of the downtrodden, the voice of a new Aris and a new world, free of the shackles of fascism and all its allies. We reemerge onto the world stage not only healed, but transformed, embracing a radical new vision of justice.
Requires the following:
“The Right To Revolution?”
Requires the following:
“Moral Politics”
Mutually exclusive with:
“The Protector Of Harmony”
The Balance of Power is less than 0.01%
Trigger country event “The Coronation of the People's Princess”
Princess Skystar becomes the leader for the Communist party.
Eccentric Royal
Research Speed: +3%
Stability: +10%
War Support: +10%
Set the ruling party to Communist
Hidden effect:
Silverstream becomes the leader for the Harmonic party.
Friendship School Graduate
Same ideology monthly opinion: +100%
Trade deal opinion factor: +10%
AI Modifier: Focus on Peace: +5%
Stability: +10%
Daily Harmony Support: +0.02
Acceptance of Harmonist Diplomacy: +70
Set cosmetic tag to HIP_monsoc_kingdom
Tone Down Revanchist Rhetoric
Much as we may want to, we simply cannot subject our people to a second North Zebrican War. We will reform our army into a smaller, more professional force, and use it as to support other nations who share our ideals and are more capable of absorbing the massive casualties of total war.
Requires one of the following:
“The Protector Of Harmony”
“The People's Princess”
Mutually exclusive with:
“Prepare For The Second War”
Gain 20% Stability
Prepare For The Second War
The time has come. Just as we threw off the tyranny of Crack Lightning, we shall throw off the tyranny of the creatures now lording over North Zebrica.
Trigger country event “The End of the Agzhat Pact?”
Custom effect tooltip: If the [CTH.GetLeader] accepts, Chiropterra will be unable to call Colthage into war for 3 years.
Round Two!
Our army is ready, our fleets are armed. We have publicly repudiated the Treaty of Ain Trotgourait, and we have sent messages to the resistance groups on the mainland: the Hippogriffs are returning. Tremble, tyrants! Your time is at claw!
Requires the following:
“Prepare For The Second War”
Hidden trigger:
Is an independent nation
Has completed national focus “The Royal Family Dinner”
Equestria has long been a staunch defender of Harmony. Whether or not we share all of those values, they are still our historical friends and need our help against the enemies surrounding them. We will throw our weight behind them to support peace and justice in this world, even as we mourn our lost friends on the mainland.
Trigger country event “An Offer from the Hippogriffs” in 3 hours to 6 hours
The Foundations Of The New Hippogriff
We must lay the foundations for a new generation of Hippogriff, one untainted by Harmonist weakness. This will take some time to come to fruition, but Razorbeak is patient.
Has leader “Razorbeak”
Gets the National Spirit “Politicized Education”
Politicized Education
Research Speed: −5%
Party Popularity Stability Modifier: +10%
Daily Supremacy Support: +0.05
The Foundations Of The New State
Crack Lightning's reforms, although tragically incomplete, will serve as a guidepost to our new military and administration: everything that was in line with them shall be made into the foundations of our state, while everything that is not in line shall be erased.
Has leader “Razorbeak”
Gets the National Spirit “Bureaucratic Purges” for 180 days
Bureaucratic Purges
Daily Political Power Cost: +0.35
Factory Output: −10%
Dockyard Output: −10%
Stability: −25%
Political Advisor Cost: +50%
Prioritise The Youth Groups
The rearing of the next generation is the single most important task of the present generation. We will make compulsory youth groups, modelled after those proposed by Wingbardian fascism but far more all-encompassing, to ensure that the next generation is raised into patriotism and discipline from the time they are four years old.
Requires the following:
“The Foundations Of The New Hippogriff”
Replace the National Spirit “The Youth Defense League” with the National Spirit “The Young Warriors League”
The Young Warriors League
Recruitable Population Factor: +5%
Training time: −10%
Mobilization speed: +20%
Recruitable Seapony Population Factor: +5%
Daily Supremacy Support: +0.05
The Youth Defense League has been radicalised into the Young Warriors League, designed to promote militarism and blind obedience. Attendence is mandatory.
Your Parents Could Be Traitors
We will have youth group leaders encourage children to spy on their parents. This will be useful in rooting out traitors, but more importantly it will help sever the next generation from the present one.
Requires the following:
“Prioritise The Youth Groups”
Gain 5% Stability
Gain 75 Political Power
Trigger country event “The Junior Spies”
Sever The Bonds Of Family
By the time a child reaches adulthood, they will have nothing but scorn for their parents and the weakness they represent.
Requires the following:
“Your Parents Could Be Traitors”
Requires the following:
“You Will Succeed Where They Failed”
Lose 15% Stability
Gain 15% War Support
Trigger country event “Family No Longer”
You Will Succeed Where They Failed
The present generation failed Crack Lightning, failed their country, and consigned Aris to humiliation and defeat. We must ensure the young know that shame, and know that their purpose is to redeem their families and triumph where their parents failed.
Requires the following:
“Prioritise The Youth Groups”
Trigger country event “The Youth Migration”
Replace the National Spirit “Divided Society - Hippogriff Total Control” with the National Spirit “Divided Society - Everygriff A Hippogriff”
Divided Society - Everygriff A Hippogriff
Daily Political Power Cost: +0.5
AI Modifier: Focus on Navy: −50%
AI Modifier: Focus on Aviation: +20%
Stability: −25%
Air Doctrine Cost: −20%
We have rejected seapony weakness. No more shall the sea call to us, promising safety: we shall defend our island, or perish.
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Remove the National Spirit “Postwar Crisis”
The School As Barracks
The model perfected in the youth groups shall extend to the entire education system. Every school down to kindergarten will teach the children how to stand in ranks, how to follow orders and how to give them, how to hate their enemies and love their country.
Requires the following:
“Sever The Bonds Of Family”
Modify the National Spirit “Politicized Education”
Politicized Education
Division Organization: +5%
Research Speed: −5%
Minimum training level: −10%
Party Popularity Stability Modifier: +10%
Daily Supremacy Support: +0.05
Violence As Exultation
Life is not a fairytale of Harmony and friendship. It is a life-or-death struggle. And is life not glorious?
Requires the following:
“Sever The Bonds Of Family”
Requires the following:
“The Culture Of Outrage”
Trigger country event “Coming Alive”
Gets the National Spirit “Callous Society”
Callous Society
Weekly War Support (Combat Casualties): +0.6%
Weekly War Support (Sunk Convoys): +0.3%
Weekly War Support (Enemy Bombing): +0.3%
Arisian society is so awash with violence that the violence of war no longer phases the general public.
Custom effect tooltip: Seapony agitation will end permanently!
Immortalize The Ace
The Ace was the most magnificent Hippogriff of his generation, let down by the weakness of his peers. His words and his deeds shall become the immortal guiding light of the new Aris, and his murder shall kindle a rage which shall burn away the very memory of Harmony.
Requires the following:
“The Foundations Of The New Hippogriff”
Requires the following:
“The Foundations Of The New State”
Gets the National Spirit “Cult of the Ace”
Cult of the Ace
Ace generation chance: +5%
Air Superiority: +5%
Daily Supremacy Support: +0.05
org_loss_at_low_org_factor = -0.15
Trigger country event “The Ace”
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Remove the National Spirit “Postwar Crisis”
Demand Skystar's Extradition
Skystar is an enemy of the state, but more important to the Equestrian weaklings, she's a murderer. She gunned down an unarmed hippogriff in his home. While it's unlikely Equestria will accede to our demands, we must publicly ask. Politics as spectacle.
Trigger country event “Aris Demands Skystar's Extradition!” in 7 days
Else:
Trigger country event “The Elusive Princess”
The Culture Of Outrage
Chiropterra, Equestria, Colthage: neighbours near and far have slighted us, have impugned us, have robbed us. Rage at your parents, rage at the traitors, rage at the foreigners, rage at the world, but most importantly, rage.
(Equestria) Breakthrough bonus against country: +10%
Our population is being fed a steady stream of anger, directed especially at those we have painted as responsible for the assassination of Crack Lightning. This makes our propaganda extra effective, as we can manipulate them into accepting great sacrifices for the eventual revenge against such a great power.
(Winggarden) Breakthrough bonus against country: +10%
Our population is being fed a steady stream of anger, stoking revanchist fires which have nowhere to go.
Else:
Gets the National Spirit “Culture of Outrage”
Culture of Outrage
Daily Political Power Cost: +0.1
Monthly Population: −10%
Weekly War Support: +0.5%
Our population is being fed a steady stream of anger, stoking revanchist fires which have nowhere to go.
What Was Stolen From You
The traitors, the weaklings, the enemy in the field and the enemy at home cost us our Hegemony, our dignity, our pride. Every Arisian shall know what was stolen from them, and shall live a life of austere discipline in preparation for reclaiming it. When the final war comes, they shall weep with joy.
(Winggarden) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
(Equestria) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity. The focus on such a distant and massive target as Equestria makes our propaganda all the more effective.
(Winggarden) Breakthrough bonus against country: +10%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
Else:
Modify the National Spirit “Culture of Outrage”
Culture of Outrage
Daily Political Power Cost: +0.1
Division Attack: +15%
Division Defense: −10%
Justify war goal time: −25%
Our propaganda has refined somewhat, and is now more focused on military aggression. Our soldiers chomp at the bit, ready to tear into the enemy at the first opportunity.
The Fear Machine
When they see the enemy as omnipresent, they will know fear. But only the weak run. The strong use their fear, turn it into aggression, into cohesion, into strength.
Requires the following:
“Demand Skystar's Extradition”
Gain 50 Political Power
Gain 5% War Support
Trigger country event “Noble Fear”
Eternal Readiness
The North Zebrican War was an act of unprovoked aggression. Aggression and violence are always a moment away: we shall impress this fundamental truth upon our people, and drill them ceaselessly for the day war returns to Aris.
Requires the following:
“The Fear Machine”
Gets the National Spirit “Eternal Readiness”
Eternal Readiness
Division Defense: +10%
Training time: −50%
Max Entrenchment: +5
The North Zebrican War was an act of unprovoked aggression. Aggression and violence are always a moment away: we shall impress this fundamental truth upon our people, and drill them ceaselessly for the day war returns to Aris.
The Twenty Year Plan
It will take twenty years for the next generation to fully mature, for our society to fully embody the Ace's values, for us to feel it down to our guts and deep in our bones. But the seeds are sewn. Now we merely wait for them to bear fruit, and then unleash our new perfection upon the world.
Requires the following:
“What Was Stolen From You”
Requires the following:
“Eternal Readiness”
Gets the National Spirit “Everything Submits to the Twenty Year Plan”
Everything Submits to the Twenty Year Plan
Weekly Stability: +0.5%
Party Popularity Stability Modifier: +15%
Weekly War Support: +0.5%
Custom effect tooltip: In twenty years' time, we will become unstoppable!
The following will happen when selecting the focus:
Trigger country event “The Long Wait” in 3 days
Aris Unconquerable
The young, the old, the soldier, and the civilian will band together to build massive flak towers, pillboxes, bunkers and earthworks all across Aris. Peace is merely a time to prepare for war.
Requires the following:
“The Fear Machine”
Requires the following:
“The Army As State; The State As Army”
[SCOPE]Every owned state:
Add 4 Coastal Fort, on all provinces, on a coastal province
The New Model Army
Crack Lightning trusted the lower ranks, and they failed him spectacularly. No more will we give vague directives and leave it to local commanders to carry them out; every action will be planned down to the minutiae.
Requires the following:
“The Foundations Of The New State”
Gets the National Spirit “Redesigning the Army” for 180 days
Redesigning the Army
Division Speed: −10%
Army Experience Gain: +0.1
Army Experience Gain: +15%
Air Experience Gain: +0.1
Division Organization: −5%
Air Superiority: −10%
Hidden effect:
Trigger country event “The Phalanx Broken” in 3 days
Absolute Hierarchy
The chain of command will be rigid, well-defined, and with clear lines of responsibility and accountability, all leading up to the supreme commander, Razorbeak. We will leave nothing to chance.
Requires the following:
“The New Model Army”
Gain 2 uses of +25% (gbp_bonus) doctrine cost reduction for:
Grand Battleplan Doctrine
Custom effect tooltip: Our entire military theory will change to implement Grand Battleplan - Assault.
Hidden effect:
If:
Limited to:
At least one of the following is true:
Has Modern Blitzkrieg technology researched
Has Werwolf Guerrillas technology researched
Has AirLand Battle technology researched
Has Shock and Awe technology researched
Has Infiltration in Depth technology researched
Has Continuous Offensive technology researched
Remove technology: Modern Blitzkrieg
Remove technology: Werwolf Guerrillas
Remove technology: AirLand Battle
Remove technology: Shock and Awe
Remove technology: Infiltration in Depth
Remove technology: Continuous Offensive
Add technology: C3I
If:
Limited to:
At least one of the following is true:
Has Backhand Blow technology researched
Has Non-Discriminatory Conscription technology researched
Has Centralized Fire Control technology researched
Has Infiltration Assault technology researched
Has Vast Offensives technology researched
Has Wave Offensive technology researched
Remove technology: Kampfgruppe
Remove technology: Concentrated Fire Plans
Remove technology: Centralized Fire Control
Remove technology: Infiltration Assault
Remove technology: Vast Offensives
Remove technology: Wave Offensive
Add technology: Branch Inter-Operation
If:
Limited to:
At least one of the following is true:
Has Mechanized Offensive technology researched
Has Blitzkrieg technology researched
Has Mechanized Offensive technology researched
Has Armored Operations technology researched
Has Operational Concentration technology researched
Has Large Front Offensive technology researched
Remove technology: Mechanized Offensive
Remove technology: Blitzkrieg
Remove technology: Mechanized Offensive
Remove technology: Armored Operations
Remove technology: Operational Concentration
Remove technology: Large Front Offensive
Add technology: Assault Concentration
If:
Limited to:
At least one of the following is true:
Has Mass Motorization technology researched
Has Schwerpunkt technology researched
Has Regimental Combat Teams technology researched
Has Overwhelming Firepower technology researched
Has Infantry Offensive technology researched
Has Deep Operations technology researched
Has Infantry Offensive technology researched
Remove technology: Mass Motorization
Remove technology: Schwerpunkt
Remove technology: Regimental Combat Teams
Remove technology: Overwhelming Firepower
Remove technology: Infantry Offensive
Remove technology: Deep Operations
Remove technology: Infantry Offensive
Add technology: Mechanized Offensive
If:
Limited to:
At least one of the following is true:
Has Mobile Infantry technology researched
Has Armored Spearhead technology researched
Has Integrated Support technology researched
Has Dispersed Support technology researched
Has Large Front Operations technology researched
Has People's Army technology researched
Remove technology: Mobile Infantry
Remove technology: Armored Spearhead
Remove technology: Integrated Support
Remove technology: Dispersed Support
Remove technology: Large Front Operations
Remove technology: People's Army
Add technology: Grand Assault
If:
Limited to:
At least one of the following is true:
Has Elastic Defense technology researched
Has Mobile Defense technology researched
Has Defense in Depth technology researched
Remove technology: Elastic Defense
Remove technology: Mobile Defense
Remove technology: Defense in Depth
Add technology: Prepared Defense
If:
Limited to:
At least one of the following is true:
Has Delay technology researched
Has Delay technology researched
Has Pocket Defense technology researched
Remove technology: Delay
Remove technology: Delay
Remove technology: Pocket Defense
Add technology: Grand Battle Plan
If:
Limited to:
At least one of the following is true:
Has Mobile Warfare technology researched
Has Superior Firepower technology researched
Has Mass Assault technology researched
Remove technology: Mobile Warfare
Remove technology: Superior Firepower
Remove technology: Mass Assault
Add technology: Trench Warfare
Unquestioning Loyalty
We must ensure that those at the top have the same level of devotion to the state and its ideals that Supreme Commander Razorbeak does. Loyalty must be proven with blood.
Custom effect tooltip: Allows Suicide Strike air missions, suicide attacks against enemy ships.
The Army As State; The State As Army
There shall be no division between civilian and military spheres in the New Arisian state. Indeed, there shall be no civilian sphere at all.
Requires the following:
“Absolute Hierarchy”
Requires the following:
“Unquestioning Loyalty”
Requires the following:
“Glory In Death”
Gets the National Spirit “Army Replaces the State”
Army Replaces the State
Recruitable Population: 1%
War Penalty Stability Modifier: +20%
Recruitable Seapony Population: +1%
Military Factory construction speed: +10%
Dockyard construction speed: +10%
Officers Of The New Generation
The first class of officers have graduated under our new training program, with the most competent ready for rapid promotion to high ranks. They will embody the New Aris far better than the weaklings who once led our army.
Requires the following:
“The Army As State; The State As Army”
Has the National Spirit “A Loyal Army”
Trigger country event “The New Generation”
Replace the National Spirit “A Loyal Army” with the National Spirit “A Fanatical Army”
A Fanatical Army
Division Recovery Rate: +5%
Entrenchment speed: +20%
Division Attack: +15%
Supply Grace: +24
Maximum Command Power Increase: +25
Daily Command Power Gain Multiplier: +20%
Positioning: +10%
The army now knows its place as an extension of the Supreme Commander's will, and is ready to assume its role as the primary institution of state. The new generation of officers in the junior ranks have proven particularly fanatical.
The newbloods make a good point. We are stronger now, and more united. Our enemies grow fat and decadent off the spoils of their conquests, even as the natives sabotage their rule. We will swoop in and avenge the North Zebrican War, building the glorious Hippogriff Hegemony the Ace always dreamed of.
It was not our enemies in the North Zebrican War who murdered our leader. We were stabbed in the back, and the arch-traitor is being sheltered in Equestria even now. Perhaps a telegram to Chrysalis is in order...
We can tolerate overenthusiasm. We cannot tolerate insubordination. If the newblood think Razorbeak weak, let us disabuse them of that notion. Violently.
Gets the National Spirit “The Second Army Purge” for 180 days
The Second Army Purge
Division Speed: −15%
Weekly Ponypower: −500
Monthly Population: −50%
Supply Consumption: +10%
Division Organization: −15%
Division Recovery Rate: −10%
Positioning: −15%
Organize The Left
The Left is a disparate group of young socialists, anarchist thinkers, and Posada's radical Revolutionary Workers' Party. If this ragtag bunch is to accomplish anything, cooperation will have to be put into place. One way or another, Hippogriffia will break free from the shackles of capitalism!
Allow Branch if:
None of:
Has completed national focus “Empower Aris First”
Has completed national focus “Harmony Above All”
Country flag HIP_Antifa_Skystar_flag is set
Requires the following:
“The Hippogriff Miracle”
Mutually exclusive with:
“Harmony Above All”
“Empower Aris First”
Custom trigger tooltip:
Tooltip: The Communists must have over 20% popularity!
Value of variable party_popularity@communism is greater than 0.2
Gain 75 Political Power
Unlock the Organize and Weaponize the Left decisions
Trigger country event “Organizing the Leftist Coalition” in 1 day
The Marksist Revolution
A stateless society is a desirable end, to be sure, but to get there will take a transitional dictatorship of the proletariat. It is absolutely essential that at this vulnerable time we not falter. Stalliongrad may have made some errors, but that simply means we must do better this time. After all, isn't dialectics the essence of communism?
Requires the following:
“Organize The Left”
Custom trigger tooltip:
Tooltip: The Communists must have over 50% popularity!
Value of variable party_popularity@communism is greater than 0.5
Refresh the focus tree restarting the checks in allow_branch
Trigger country event “The Blue Revolution”
Hidden effect:
Set country flag posada_sad_level to 0
Clear country flag HIP_cant_surpress_democratic
Clear country flag HIP_cant_censor_press
Clear country flag HIP_cant_surpress_neutral
Clear country flag HIP_cant_surpress_fascism
The Revolution Triumphant
Against all the wealth of the capitalists and cruelty of the imperialists, we prevailed. Now Hippogriffia stands ready to begin exporting the revolution globally, as it was always meant to be. To the workers of the world!
Requires the following:
“The Marksist Revolution”
Current ruling party is Communist
Is not in a civil war
Trigger country event “The Opening of the Supreme Workers' Council” in 1 day
The Matter Of Class Enemies
As described in Marks' Capital, the rich are not at fault for being rich; the system simply requires some winners, and they are as much puppets of history as we are. But that does not mean that excessive cruelty is inevitable, nor that it shouldn't be punished. We will attend to each capitalist and reactionary as they deserve, meeting kindness with mercy and wickedness with punishment.
Requires the following:
“The Revolution Triumphant”
Gain 10% Communist party popularity
Spare The Monarchy
Unlike many monarchies around the world, the Hippogriffian royal line ruled with kindness and fairness. While we must strip them of their titles in accordance with Marksist theory, we do not need to treat them harshly. We rejoice at the end of an old dynasty, and we welcome our new comrades as equals in the revolutionary workers' state.
Requires the following:
“The Matter Of Class Enemies”
Gain 20% Stability
Lose 5% Harmonic party popularity
Hidden effect:
Trigger country event “Communist Parties and Tea Parties” in 11 days
Poetic Justice For The Capitalists
While Comrade Posada was tempted with the thought of forcing former CEOs to be paid the wages of the lowest-paid employee within their companies, such ideation is contrary to the goals of the revolution. They will instead be placed with the common workers they once oppressed, to hopefully learn some humility and kindness through honest work.
Requires the following:
“The Matter Of Class Enemies”
Lose 10% Non-Aligned party popularity
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Construction technology
Gain +100% research bonus (Industrial bonus) (1 use) towards:
Excavation Technologies Research Speed
A Solution To The Imperialist Problem
Worse than even fascists are imperialists; those who would conquer and subjugate and pillage and burn simply to satisfy their own hunger for more. Hippogriffia slew one such tyrant a few years ago. The time has come to finish off the rest of them.
Requires the following:
“Poetic Justice For The Capitalists”
Requires the following:
“Spare The Monarchy”
Trigger country event “The List” in 1 day
Cooperate With The Harmonists
Comrade Silverstream leads a minority faction in the party advocating for avoiding excessive brutality or authoritarianism. Should we align with these ideas, we may find relations with Equestria thawing. The fact is that harmony is a vastly less terrible system to live under than supremacy, so why shouldn't we work together to destroy the latter?
Requires the following:
“The Revolution Triumphant”
Mutually exclusive with:
“No Compromise On Communism”
Gain 5% Harmonic party popularity
Gain 10% Stability
Trigger country event “Harmonists Form the RWP-H” in 5 days
Custom effect tooltip: Available as Political Advisor:
Silverstream , which grants
Friendship School Graduate
Same ideology monthly opinion: +100%
Trade deal opinion factor: +10%
AI Modifier: Focus on Peace: +5%
Stability: +10%
Daily Harmony Support: +0.02
Acceptance of Harmonist Diplomacy: +70
Hidden effect:
If:
Limited to:
The different factions of the left have promised to never betray each other (?)
Trigger country event “Anarchists form the RWP-A” in 2 days
No Compromise On Communism
Communism is the real movement that abolishes the current state of things. Harmonists in all honesty want simply to keep the state of things as they are now, perhaps with token reforms. Comrade Silverstream's pleas have been considered and rejected, and we will go forward without the moderates.
Requires the following:
“The Revolution Triumphant”
Mutually exclusive with:
“Cooperate With The Harmonists”
Gain 75 Political Power
Gain 5% War Support
Custom effect tooltip: Available as Political Advisor:
Hard Line , which grants
Anti-Revisionist Bureaucrat
Daily Supremacy Support: −0.05
Daily Support for Unaligned: −0.05
Daily Harmony Support: −0.05
Hidden effect:
If:
Limited to:
The different factions of the left have promised to never betray each other (?)
Trigger country event “Anarchists form the RWP-A” in 2 days
Democratic Centralism
It is only logical to follow Steel Stallion's application and allow for the majority to rule, as they do in bourgeois democracies. As we are a party, however, after the voting is concluded, everycreature must abide willingly by the ruling. This is the best and fairest way to ensure the workers' say is heard, and the reactionaries do not gain undue power over us.
Requires the following:
“Cooperate With The Harmonists”
Mutually exclusive with:
“Council Communism”
“Organic Centralism”
Gets the National Spirit “Democratic Centralism”
Democratic Centralism
Stability: +10%
War Support: +5%
We must balance the program of the Revolutionary Workers' Party with the concrete demands of the proletarians. Our political system therefore consists of a hierarchy of councils, from local councils to the Supreme Workers' Council whose decisions are final.
Hidden effect:
Trigger country event “"National Communists" want to form the RWP-NC” in 50 days to 75 days
Council Communism
The dictatorship of the proletariat must be controlled by the proletarians themselves. Power will be devolved to local workers' councils, which all workers will be encouraged to participate in, and the nation as a whole will be governed by confederalist principles. The office of the General Secretary will become contingent on the consent of the councils. All power to the people!
Requires one of the following:
“Cooperate With The Harmonists”
“No Compromise On Communism”
Mutually exclusive with:
“Democratic Centralism”
“Organic Centralism”
Gets the National Spirit “Council Communism”
Council Communism
Stability: +15%
We have devolved significant power to local worker's councils, with the guiding principle that the workers themselves will direct the revolution better than party potentates. The Supreme Workers' Council is ultimately subservient to the combined will of the lesser councils which comprise it.
Hidden effect:
If:
Limited to:
Has completed national focus “Cooperate With The Harmonists”
Trigger country event “"National Communists" want to form the RWP-NC” in 50 days to 75 days
Organic Centralism
The Party is the most class-conscious part of the proletariat. Therefore it must be willing to overrule the majority, who cling to false consciousness learned from life under capitalism. We must always consult the entire party base, and rigorous, honest debate must characterize decision-making.
Requires the following:
“No Compromise On Communism”
Mutually exclusive with:
“Democratic Centralism”
“Council Communism”
Gets the National Spirit “Organic Centralism”
Organic Centralism
Political Power Gain: +5%
Stability: +5%
War Support: +5%
We cannot allow our revolution to become bogged down with particularisms and opportunism. The high-level theoretical debates at the Party Congresses are ultimately more important than the daily politics of the councils, as they set the principles which even the Supreme Workers' Council must adhere to.
The Hearts Of The People
False consciousness is a troubling element in every state. Some workers simply do not understand how communism will aid them personally, and believe the capitalist lies that we seek to oppress and hurt them. Therefore we will begin a massive education wave, accompanied by sweeping reforms, to show the people that we are on their side. No proletarian should fear their own dictatorship.
Requires the following:
“The Revolution Triumphant”
Gain 10% War Support
Annihilate Poverty
Every worker, farmer, and soldier deserves a rich, fulfilling life. While many other left-wing states have made efforts to abolish poverty, in most of them the workers did not have the benefit of a truly prosperous economy. Here in Hippogriffia, we are blessed with one of the wealthiest economies in the world, and so we have the capability to reach a 0% poverty rate.
Requires the following:
“The Hearts Of The People”
Gets the National Spirit “People's Welfare League”
People's Welfare League
Monthly Population: +5%
Consumer Goods Factories factor: −4%
Research Speed: +2%
While most creatures in this society are doing quite well, there are still those who are weak. The old, the disabled, the orphaned, and otherwise. The Welfare League has been formed to attend to and care for them.
Raceless Society
Hippogriff, seapony, zebra, or pony; all are equals in our new communist society. Racism shall be eradicated completely, and those ethnonationalists who would drive a wedge between workers will face the workers' justice!
Requires the following:
“The Hearts Of The People”
Unlock the Unity Propaganda decision
Remove the National Spirit “Seapony Antipathy”
The Atom Burns Blue
General Secretary Posada has always known that the mighty atom is the hammer with which we shall break the back of capitalism. Our nuclear program must be the most powerful in the world. We shall develop atomic energy that will show the world just how mighty the force of international communism truly is! With weapons such as these, the Storm Kings of the world will cower in terror!
Requires one of the following:
“Annihilate Poverty”
“Raceless Society”
Gain +300% research bonus (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
The Communists Have The Music
Culture is a core part of society, and revolutionary culture must be promoted. Every form of art shall be cultivated and brought to light, so that the proletarian can truly enjoy life. Labor songs will be sung throughout the land, murals depicting the might of the worker shall be painted, and all will share in the benefits and joys!
Requires the following:
“A Solution To The Imperialist Problem”
Requires the following:
“The Atom Burns Blue”
Requires one of the following:
“Democratic Centralism”
“Council Communism”
“Organic Centralism”
Gets the National Spirit “Communist Music”
Communist Music
Division Recovery Rate: +5%
Division Attack on core territory: +5%
Compliance Growth Speed: +10%
The communist revolution has inspired a new artistic movement celebrating the worker and the bright future we are building.
Trigger country event “Choosing an Anthem” in 8 hours to 16 hours
The Blue Military
Reactionary and monarchist thinking are disappointingly common among our air force, navy, and army. We must begin reeducating our troops and establishing political commissars, to help keep their morale high and to make sure they understand what they are fighting for. We die for more than Hippogriffia now; we die for every oppressed creature everywhere!
Requires the following:
“The Revolution Triumphant”
Gets the National Spirit “Reorganization of the Military” for 360 days
Reorganization of the Military
Air Accidents Chance: +5%
Army Experience Gain: +0.05
Naval Experience Gain: +0.05
Air Experience Gain: +0.05
Division Organization: −5%
Navy Organization: −5%
Old guard officers are being sidelined and replaced with younger, loyal officers. It will take some time for the military to adjust.
If:
Limited to:
At least one of the following is true:
Has the Conscription Law “Disarmed Nation”
Has the Conscription Law “Volunteer Only”
Lose 10% Stability
Gets the Conscription Law “Extensive Conscription”
Else, if:
Limited to:
Has the Conscription Law “Limited Conscription”
Gets the Conscription Law “Extensive Conscription”
Else:
Gain 150 Political Power
Custom effect tooltip: Will remove national spirits gained in the pre-revolutionary army.
Hidden effect:
Remove the National Spirit “The Royal Legion of Aris”
Remove the National Spirit “Griffonian Advisors”
Remove the National Spirit “Storm King Military Theory”
Remove the National Spirit “Military Special Service Force”
Remove the National Spirit “Advanced Cluster Bombs”
Remove the National Spirit “Strategic Bomber Overproduction”
Remove the National Spirit “Trans-Continental Air Warfare”
Remove the National Spirit “The Young Fliers Program”
Remove the National Spirit “Academy of Aerial Science”
Remove the National Spirit “Air Industry Fund”
Remove the National Spirit “Underwater Supremacy”
Remove the National Spirit “Freedom Ships”
Remove the National Spirit “Department of Defense”
Remove the National Spirit “Rapid Strike Tactics”
Remove the National Spirit “Armament Plans”
The Revolutionary Army
The army takes, the army holds, and ultimately the army plants the flag atop the capital. Our soldiers must be more than well equipped and well trained; they must believe, to the core of their being, that it is their service and sacrifice that will save the cause of international communism.
Requires the following:
“The Blue Military”
Gets the National Spirit “The Revolutionary Army”
The Revolutionary Army
Supply Consumption: −10%
Division Recovery Rate: +5%
Supply Grace: +48
Minimum training level: −10%
The soldiers of this nation fight for a higher cause, and this spurs them to fight on when others would surrender.
Gain 25 Army Experience
The Revolutionary Air Force
Our pilots, whether shooting down enemy bombers come to destroy our homes, or dropping payloads on enemy soldiers, are the aerial vanguard of the revolution.
Requires the following:
“The Blue Military”
Gets the National Spirit “The Revolutionary Air Force”
The Revolutionary Air Force
Ace generation chance: +15%
Night Operations Penalty: −10%
Bad Weather Penalty: −10%
The air force enjoys a special place of prominence in this country's military, and are afforded great prestige.
Gain 25 Air Experience
The Revolutionary Navy
The navy will let us bring the revolution to any shores anywhere in the world. With every imperialist ship sent fleeing, with every enemy invasion sunk, the flag of communism flies higher. New admirals shall be trained, and our navy shall be geared around the most critical points, both within a ship and within a battle. One sub's good torpedo to a magazine can destroy a battleship.
Requires the following:
“The Blue Military”
Gets the National Spirit “The Revolutionary Navy”
The Revolutionary Navy
Navy Organization: +10%
Chance to score Critical Hit: +10%
Effects of sustained Critical Hits: −10%
This nation has embraced its high seas fleet as a mighty tool of global power projection to spread the revolution.
Gain 25 Navy Experience
The Committee Of Global Liberation
To have a revolution in one nation and not export it is the height of folly. We cannot abide injustice anywhere, and therefore we must begin preparing to bring our revolution to all peoples of the world. As a first step, we will establish a trained volunteer corps capable of fighting in any conflict at any time.
Requires the following:
“The Revolutionary Army”
Gets the National Spirit “The Committee for Global Liberation”
The Committee for Global Liberation
Max volunteer force divisions: +3
Divisions required for sending volunteer force: −25%
Justify war goal time: −15%
Propaganda mission effects: +5%
Boost Ideology mission effects: +5%
We are committed to lending a helping flipper to every revolutionary in the world, and our soldiers can be found fighting all across the globe.
Not One Inch
If the imperialists should ever storm our home, the atrocities they will commit will be beyond imagination. We suffered the Storm King once. Never again.
Requires the following:
“The Committee Of Global Liberation”
Gets the National Spirit “Advanced Defensive Combat”
Advanced Defensive Combat
Entrenchment speed: +10%
Division Defense on core territory: +10%
Max Entrenchment: +3
This country's commanders are committed to holding every town, every road, every farmstead, and have elaborate defence schemes prepared for every part of their territory.
Experimental Weaponry Development
The wars of the future will be fought with chemical, atomic, magical, and biological (CAMB) weaponry. We must begin training our troops in how best to counter such horrible weapons, and how to fight when the battlefield itself wants them dead. This will naturally require properly understanding such weapons ourselves, and Comrade Terrafin is eager to help.
Requires one of the following:
“Not One Inch”
“Modern Revolutionary Theory”
Gain +100% research bonus (Magical technology bonus) (1 use) towards:
Magical Technology
Add technology: CAMB Mitigation Training
Custom effect tooltip:
Army Attrition: -10%Engineers
Supply Consumption: -5%
Field Hospitals
Trickleback: +5%
Modern Revolutionary Theory
It is not sufficient to merely have a talented, adept armed forces; we must have the knowledge and skill to properly employ them. Every aspect of military doctrine shall be examined for flaws and potential improvements, and the results shall be forwarded to the military high command. There is always room for thesis and antithesis to form a synthesis!
Requires the following:
“The Committee Of Global Liberation”
Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
Land Doctrine
Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
Naval Doctrine
Gain 1 use of +50% (doctrine_bonus) doctrine cost reduction for:
Air Doctrine
Victory On The High Seas
Wars are won on the operational level, not the tactical level. Therefore naval production must be increased, yet we cannot infringe too heavily on civilian life. The only solution is to increase naval output across the board, so as to ensure we can defeat our enemies through sheer numbers.
Requires the following:
“The Revolutionary Navy”
Scripted Effect: two_random_dockyards=yes
If:
Limited to:
DLC Man the Guns is enabled
Add technology: Cruiser Submarine Hull
Else:
Add technology: Cruiser Submarine
Custom effect tooltip: Completing this focus will unlock a new decision to design a specialized cruiser!
Promote New Admirals
We will have the largest and grandest navy in the world, and such a fleet will by nature necessitate many new officers. With the sacking of several counterrevolutionary officers, the need is more urgent than ever. Perhaps we can arrange a naval wargame for members of the naval commissariat, to see which of these enthusiastic young revolutionaries is fit to command a fleet...
Requires the following:
“Victory On The High Seas”
Requires the following:
“Spare The Monarchy”
Trigger country event “The Princess Commodore”
Destroy The Methods Of War
War is a horrific affair, and nowhere is that more evident than the horrors brought with strategic bombing. Carpet bombing, napalm, and worse coat whole cities. Such suffering is incalculable, and it is doubly awful how many could have been our comrades. Nonetheless, we must engage in this dirty practice ourselves. Every bullet stopped from reaching the frontline is a comrade saved.
Requires the following:
“The Revolutionary Air Force”
Modify the National Spirit “The Revolutionary Air Force”
The Revolutionary Air Force
Ground Bombing Targeting: +10%
Strategic Bombing: +10%
Ace generation chance: +15%
Night Operations Penalty: −10%
Bad Weather Penalty: −10%
The air force enjoys a special place of prominence in this country's military, and are afforded great prestige.
War Plan Thorium
Revolutionary North Zebrica is more than just a name, it is a symbol of our aspirations. The time has come to liberate our unfortunate comrades still toiling under capitalism in neighboring Warzena. We shall free the Warzenan proletariat, by force if necessary. The vanguard of the revolution shall not abandon its kin!
Requires one of the following:
“Victory On The High Seas”
“Destroy The Methods Of War”
None of:
Has the National Spirit “Reorganization of the Military”
Trigger country event “Diplomatic Offer from [HIP.GetName]” in 1 day
Integrate North Zebrica
Zumidia and Warzena. These places have been burdened by capitalism and reaction, but at last we have freed them. Now we must reorganize their administration, rule with a kinder fin, and welcome our brothers and sisters into the fold of revolutionary communism!
Requires the following:
“War Plan Thorium”
Gets the National Spirit “Racial Egalitarianism”
Racial Egalitarianism
Non-Core Ponypower: +3%
Recruitable Population Factor: +10%
Stability: +5%
Recruitable Seapony Population Factor: +10%
This nation has embraced its immense racial diversity as a point of strength rather than division.
Unlock the Coring the North decisions
Permanent Revolution
The revolution must continue until there is nothing but communism worldwide. We stand ready to assist our comrades anywhere, anytime, with whatever they may need.
Requires the following:
“Integrate North Zebrica”
Requires the following:
“Experimental Weaponry Development”
Modify the National Spirit “The Committee for Global Liberation”
The Committee for Global Liberation
Max volunteer force divisions: +6
Divisions required for sending volunteer force: −25%
Justify war goal time: −30%
Propaganda mission effects: +10%
Boost Ideology mission effects: +10%
We are committed to lending a helping flipper to every revolutionary in the world, and our soldiers can be found fighting all across the globe.
The Factories Of The Future
It is absolutely necessary that we continue industrialization and mechanization as intensively as possible. We are surrounded by capitalist vultures eying us hungrily, and to show weakness for an instance risks being devoured. Therefore all private industries shall be seized and nationalized, subject to collectivization as quickly as possible.
Requires the following:
“The Revolution Triumphant”
Has completed national focus “A Solution To The Imperialist Problem”
Has completed national focus “The Blue Military”
At least one of the following is true:
Has completed national focus “Democratic Centralism”
Has completed national focus “Council Communism”
Has completed national focus “Organic Centralism”
Hidden effect:
Remove the National Spirit “Reverse Economic Shock Therapy”
Custom effect tooltip: The following National Spirit(s) will be active while taking this focus:
Replace the National Spirit “Booming Economy” with the National Spirit “Collectivized Economy”
Collectivized Economy
Production Efficiency Growth: +10%
Political Power Gain: +10%
Factory Output: +10%
Dockyard Output: +10%
Fuel Capacity: +10%
Fuel Capacity: +10%
Infrastructure construction speed: +10%
Civilian Factory construction speed: +10%
All resources have been put in the state and the workers.
The following will happen when selecting the focus:
Gets the National Spirit “Reverse Economic Shock Therapy”
Reverse Economic Shock Therapy
Daily Political Power Gain: −2
Construction Speed: −20%
Production Efficiency Cap: −20%
Weekly Stability: −1.5%
We are rapidly instituting price controls, establishing state subsidies, and collectivizing and nationalizing the means of production. Our economy is suffering as a result.
If:
Limited to:
None of:
Global flag HIP_mountain_awakes_global_flag is set
It is insufficient to have the state running all business, for in such a case we have simply created a new form of capitalism--state capitalism! The workers must be placed in charge of their economic production. The easiest place to start will be the seaweed and algae farms, which have always been a hotbed of shared cooperation.
Requires the following:
“The Factories Of The Future”
Replace the National Spirit “Agricultural Reform” with the National Spirit “Communal Farms”
Communal Farms
Resource Gain Efficiency: +10%
Monthly Population: +25%
Stability: −5%
Agriculture has been devolved to local farmworkers, who work and manage their algae and seaweed crops in common.
Worker-Owned Means Of Production
Every worker shall own the means of production. The state shall act as administrator when necessary, but all returns shall be directed back into the workers who toil for the good of each other. This, of course, is a temporary arrangement; once our position is secured, we will be able to move beyond the need for a profit-driven economy and into a utility or even gift economy.
Requires the following:
“Collective Farms”
Requires the following:
“Annihilate Poverty”
Add production of 6 Aluminum to Grand Alaudia (696)
Unlock the Develop Grand Alaudia Bauxite Mine decision
Unlock the Deep Sea Oil Extraction decision
Standardize Living Conditions
In some allegedly communist states, the party bureaucrats rise to wealth and privilege above their comrades. They live in luxurious palaces painted red, and profit as a new labor aristocracy. That can never happen here. Every party member's salary shall be restricted to that of the least well-off creature in the nation.
Requires the following:
“Collective Farms”
Requires the following:
“Annihilate Poverty”
Replace the National Spirit “Communal Farms” with the National Spirit “Equal Housing”
Equal Housing
Max Factories in a State: +10%
Resource Gain Efficiency: +10%
Monthly Population: +25%
Stability: −5%
Equal housing has been provided for all, with mansions converted into communal housing to shelter the once-impoverished.
Aqueous Construction Initiative
Seaquestria is as much a part of Revolutionary North Zebrica as Mount Aris, and while there are a million engineering and logistical challenges to conducting heavy industry underwater, building factories in Seaquestria will keep them out of reach of our countless enemies. None shall ever touch our aquatic industrial base!
Requires the following:
“Standardize Living Conditions”
The following will bypass the focus:
We can construct underwater buildings! (?)
Unlock the Underwater Construction decisions
Custom effect tooltip: Will unlock 3 additional underwater building slots and unlock a decision to double underwater construction speed and number of civilian factories required.
Increase variable HIP_underwater_slots by 3
Luxury For All
An adequate life is inadequate; good enough is not good enough. Luxury, previously the privilege of the wealthy, can now be the right of all workers. No more shall naysayers claim that communism is the equal sharing of miseries!
Requires the following:
“Worker-Owned Means Of Production”
Requires the following:
“The Atom Burns Blue”
Gets the National Spirit “Luxury for All”
Luxury for All
Production Efficiency Growth: +5%
Consumer Goods Factories factor: 4%
Production Efficiency Retention: +5%
Production Efficiency Base: +5%
Production Efficiency Cap: +5%
This society has rejected inequality and austerity alike; every creature has access not only to the necessities of life, but the necessities of happiness.
Establish The CSR
However much we may wish it was otherwise, there are still dangerous elements seeking to destroy our communist society. We must form an intelligence agency with strong powers of investigation to root out active and present threats. However, we cannot let such an organization become oppressive. The Committee for the Security of the Revolution will not be turned into a weapon against the people.
Requires the following:
“Luxury For All”
If:
Limited to:
DLC La Resistance is enabled
create_intelligence_agency
name = "CSR"
icon = "GFX_intelligence_agency_logo_csr"
Gets the National Spirit “The Committee for the Security of the Revolution”
The Committee for the Security of the Revolution
Counter intelligence: +1
Root Out Resistance mission effects: +25%
Operative slots: +1
We have empowered a committee to investigate and root out saboteurs and spies who would destroy our revolution, subject to public oversight and rotating membership selected by the Supreme Workers' Council.
Else:
Gets the National Spirit “The Committee for the Security of the Revolution”
The Committee for the Security of the Revolution
Subversive activities cost: −25%
Foreign subversive activities efficiency: −25%
Resistance Target: −5%
We have empowered a committee to investigate and root out saboteurs and spies who would destroy our revolution, subject to public oversight and rotating membership selected by the Supreme Workers' Council.
Hidden effect:
Trigger country event “Securing the Revolution” in 17 days
A Worker's Paradise
Healthcare, safe conditions, friendly coworkers, fair hours, and the abolition of the wage system - these are all common demands of the proletariat. As the dictatorship of the proletariat grows in power, we find ourselves in a position to answer these calls. Let us banish want forever!
Requires the following:
“Aqueous Construction Initiative”
Requires the following:
“Establish The CSR”
Replace the National Spirit “Luxury for All” with the National Spirit “Worker's Paradise”
Worker's Paradise
Production Efficiency Growth: +10%
Consumer Goods Factories factor: 10%
Production Efficiency Retention: +5%
Construction Speed: +5%
Production Efficiency Base: +10%
Production Efficiency Cap: +5%
This nation's economy is geared towards ensuring a happy and fulfilling life for its people, and has taken as its mission to banish want and suffering.
The Junior Pioneers
The children are the future of the revolution, and it is paramount that they be trained and taught. As communists we follow a process to achieve communism, and it will be the children raised in a dictatorship of the proletariat who will finally lead us there. They are not merely pioneers of their peers; they are pioneers of the future for us all.
Requires the following:
“The Communists Have The Music”
Requires the following:
“Promote New Admirals”
Gets the National Spirit “Junior Pioneers”
Junior Pioneers
Research Speed: +2%
Enemy operative detection chance factor: +10%
Daily Communism Support: +0.01
The youth of this nation are highly educated in revolutionary theory and practical skills; the country's leaders hope these children will be greater than the current generation ever could be.
Hidden effect:
Trigger country event “An Awkward Moment” in 4 days to 7 days
Praxis Backed By Theory
Theory without praxis is navel-gazing, and praxis without theory is chaos. Only together can communism be achieved, and so together we shall forge the future. Everyone in the nation will receive a full education, going as far as they desire. Be it technical, academic, or martial, no one shall be untaught!
Requires the following:
“The Communists Have The Music”
Requires the following:
“Luxury For All”
Gets the National Spirit “Communist Theory Classes”
Communist Theory Classes
Construction Speed: +5%
Research Speed: +2.5%
Free classes are available for all, to learn and discuss theory, as well as ways to bring it forth to the real world in praxis.
The Central Committee
A revolution requires central administration. While some comrades believe it should be limited and small, only anarchists seriously argue for a lack of any centralization. Therefore the Central Committee will be created to ensure activities are controlled and managed on a national level.
Requires the following:
“The Junior Pioneers”
Requires the following:
“Praxis Backed By Theory”
Gets the National Spirit “Central Committee of National Administration”
Central Committee of National Administration
Conscription Laws Cost: −10%
Trade Laws Cost: −10%
Economy Laws Cost: −10%
Political Advisor Cost: −10%
Tank Designer Cost: −10%
Naval Designer Cost: −10%
Aircraft Designer Cost: −10%
Materiel Designer Cost: −10%
Industrial Concern Cost: −10%
Theorist Cost: −10%
Army Chief Cost: −10%
Navy Chief Cost: −10%
Air Chief Cost: −10%
High Command Cost: −10%
This country's bureaucracy is highly centralized, with decisions from the top being implemented rapidly and efficiently.
The Immortal Science Of Dialectical Materialism
Caramel Marks was a great scholar, and more than that, she was a great pony. But she is dead, and to adhere to her ideas blindly is to adopt a new religion. We must always apply her methods to her own writings, and to every so-called leftist state in the world. Only then can we see true communism begin to emerge.
Requires the following:
“The Central Committee”
Requires one of the following:
“A Worker's Paradise”
“Permanent Revolution”
Custom effect tooltip: We will be able to unite the hippogriffs and seaponies into a permanent union!
Custom effect tooltip: This will load additional focuses.
Hidden effect:
Phase One of the RWP's aims have been accomplished (?)
Refresh the focus tree restarting the checks in allow_branch
The following will happen when selecting the focus:
Trigger country event “A Puppet of History” in 4 days
War Plan Uranium
Colthage and Chiropterra, two evil states. Chiropterra is an insane cult that practices slavery, sapient experimentation, and worse, and Colthaginian slaver lords profit off the backs of their subjects. We cannot abide the existence of such states any longer. The North will be swept clean of reaction, and the monsters will learn fear!
Allow Branch if:
Phase One of the RWP's aims have been accomplished (?)
Requires the following:
“The Immortal Science Of Dialectical Materialism”
Gets the National Spirit “War Plan Uranium” for 1 year
War Plan Uranium
Division Organization: +5%
Max planning: +10%
The high command is preparing for all out war against Colthage and Chiropterra.
Crush The Lunatics
Is there a more evil state than Chiropterra anywhere in the world? The Nightmare cultists are rightfully hated by all their neighbors, and the time has come to stamp them out. Workers of Chiropterra, your liberation is at claw!
Trigger country event “Diplomatic Offer from [HIP.GetName]” in 1 day
The Fate Of Chiropterra
The struggle is over, and Chiropterra lies defeated. But as ever more reports of insurgent terrorism flood in, we must determine its future. Shall we release it as a puppet state, under a sympathetic leader? Send the population to be deradicalized? Or shall we pursue justice, and punish these monsters? The decision is up to the General Secretary.
Trigger country event “The Fate of Chiropterra” in 8 hours to 16 hours
The Death Of Chiropterra
Chiropterra is gone. The Nightmareists are subjugated, and the revolution has triumphed over the most evil regime known to creaturekind. It is time to celebrate; a thousand years of planning were defeated by the strength of the workers!
Requires the following:
“The Fate Of Chiropterra”
Requires the following:
“The Fate Of The High Command”
Has completed national focus “Integrate North Zebrica”
Modify the National Spirit “Racial Egalitarianism”
Racial Egalitarianism
Non-Core Ponypower: +3%
Recruitable Population Factor: +10%
Stability: +5%
Resistance Growth Speed: −10%
Garrison Penetration Chance: −10%
Damage to Garrisons: −10%
Recruitable Seapony Population Factor: +10%
This nation has embraced its immense racial diversity as a point of strength rather than division.
The Fate Of The High Command
Three of the six ponies who ran this monstrous system have been captured, with only one fate awaiting: death. The only question remaining is how the execution is to be carried out. The guillotine and the firing squad are classics, but there are other options available, should we wish for something more unorthodox...
Trigger country event “A New Method of Execution” in 8 hours to 16 hours
The Dark Side Of The Moon
The Nightmareists discovered horrifying things in their pursuit of victory at any cost. While we cannot abide such cruel experimentation, we can certainly benefit from their findings and utilize these discoveries against other reactionaries. But it might be better to let these secrets lie buried with their researchers. In the end, Posada has the final say.
Trigger country event “The Fate of Chiropterra's Science”
Secrets Of The Night
Chiropterra has always been a reclusive, hidden nation. But no longer. We have a modern intelligence agency and we will penetrate their veil of secrecy. We will locate their weak points and strike ruthlessly. Chiropterra will not escape the righteous workers' justice!
Gets the National Spirit “Breaking Chiropterran Codes”
Breaking Chiropterran Codes
Civilian Intelligence: +20%
Army Intelligence: +20%
Navy Intelligence: +20%
Air Intelligence: +20%
Decryption Power Factor: +20%
Mathematicians have been conscripted into the espionage department to crack Chiropterran codes and ciphers.
Else:
Gets the National Spirit “Breaking Chiropterran Codes”
Breaking Chiropterran Codes
Decryption: +20%
Mathematicians have been conscripted into the espionage department to crack Chiropterran codes and ciphers.
Depleted Uranium Applications
After nuclear refining is done, we have massive surpluses of depleted uranium left behind. Of little strategic value, such residue may prove valuable at the tactical level. Depleted uranium is of comparable hardness to tungsten or chromium, and will make for excellent armor as well as munitions.
Requires the following:
“Secrets Of The Night”
Requires the following:
“Undersea Reactors”
Modify resource output by: +2
Modify resource output by: +2
Form The Exotic Weaponry Commission
Shock and awe is a powerful force on the battlefield, and few things can impose it as well as weapons never seen before. Super-heavy tanks, APCs, helicopters, ground effect vehicles, and more will be investigated, and funding devoted to find the most effective methods of application. While this might prove costly in the short run, the long-term benefits of awe-inspiring weaponry will be immense.
Requires the following:
“War Plan Uranium”
Unlock the Exotic Weaponry decisions
Undersea Reactors
Previously deemed too detrimental on the environment, undersea reactors are rapidly proving necessary. It is absolutely vital to the success of the revolution that nuclear production not be inhibited by enemy strategic bombing. A truly unassailable nuclear program will ensure our respect among the capitalist and imperialist nations of the world!
Requires the following:
“Form The Exotic Weaponry Commission”
Requires the following:
“Expand The North Zebrican Nuclear Program”
Has completed national focus “Aqueous Construction Initiative”
Has Nuclear Reactor technology researched
Unlock the Build Underwater Nuclear Reactor decision
Crystal Extraction & Synthesis
More reactors require more crystals, and we cannot rely on imports in a world filled with enemies. The crystal mines of Mount Aris must be expanded, and we must begin efforts to create synthetic crystals. Our nation needs crystals far more than rubber anyway.
Requires the following:
“Undersea Reactors”
Requires the following:
“Sweep The Remainder”
Add production of 16 Crystals to Mount Aris (1165)
Unlock the Modify Refineries for Crystals decisions
Expand The North Zebrican Nuclear Program
The time has finally come to unleash the power of the atom over our enemies. To achieve this will we require more reactors, more particle accelerators, more centrifuges. Revolutionary North Zebrica shall be synonymous with atomic power!
Requires the following:
“War Plan Uranium”
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
Gets the National Spirit “Nuclear Fever” for 180 days
Nuclear Fever
Nuclear Production: +25%
Nuclear Reactor construction speed: +30%
Spurred on by their leader's fervour, this country is racing to establish itself as the preeminent nuclear power in the world.
Free The Slaves
Colthage has long been a "republic", and yet they still have such awful institutions as slavery. Is this not the ultimate proof of the failure of reactionary democracy? It falls to the international revolution to end the cruelties of the reactionaries, and free our brothers and sisters in Colthage!
Trigger country event “Diplomatic Offer from [HIP.GetName]” in 1 day
If:
Limited to:
Hippone:
Exists
Gets a Annex wargoal against Hippone
If:
Limited to:
Trotkat:
Exists
Gets a Annex wargoal against Trotkat
Unlock the Initiate Kar-Alpaka Military Operation decision
Sweep The Remainder
Quaggatai is a nation run by reactionaries for reactionary ends. It must be defeated for the sake of the lives under it and the lives of those adjacent to it. Macawia has long been a democratic land, but unfortunately it has proven resistant to communism and focuses on free trade. We will seize these lands through diplomacy or combat as material conditions require.
Trigger country event “Diplomatic Offer from [HIP.GetName]” in 1 day
Absolute Right To Learn
Any creature that desires to learn shall be able to. From preschool to graduate, all learning will be provided for by the state. Training in all technical skills will likewise be free. Reactionaries abroad might call this a gigantic waste of money; we see it as an investment into the future of the nation and the world at large.
Allow Branch if:
Phase One of the RWP's aims have been accomplished (?)
Requires the following:
“The Immortal Science Of Dialectical Materialism”
The following will bypass the focus:
Has more than 4 research slots
Gain 1 research slot
One Party With Many Wings
Harmonic socialist, anarchist, communist, and otherwise, all are welcome in our party so long as they abide by the rules. Ideological diversity is vital to the survival of the party, just as genetic diversity is vital to the survival of a species.
Allow Branch if:
Phase One of the RWP's aims have been accomplished (?)
Requires the following:
“Absolute Right To Learn”
Mutually exclusive with:
“Devolve Authority To Workers”
“A State Built On Theory”
Has completed national focus “Democratic Centralism”
Gain 5% Stability
Gain 5% War Support
The Stalliongradian Model
Steel Stallion was a visionary and we must abide by his plans. That does not mean we will copy Stalliongrad blindly, however. Troubling elements of factionalism and personality cults have infiltrated the home of the revolution. We must make sure that never happens here. Democratic centralism will be followed completely.
Requires the following:
“One Party With Many Wings”
Gets the National Spirit “Rapid Urbanization”
Rapid Urbanization
Free repair: +10%
Infrastructure construction speed: +10%
The Stalliongrad model makes centrally planning our economy easier than ever. We are reaping the rewards as urban expansion become far easier.
Devolve Authority To Workers
Why should party bureaucrats hold authority over the people they are meant to serve? It is absolutely vital that the workers themselves hold their fate in their own fins, and so we will put in place safeguards against repression and tyranny. The Supreme Workers' Council and the office of General Secretary will have powers revoked as a precaution.
Allow Branch if:
Phase One of the RWP's aims have been accomplished (?)
Requires the following:
“Absolute Right To Learn”
Mutually exclusive with:
“One Party With Many Wings”
“A State Built On Theory”
Has completed national focus “Council Communism”
Gets the National Spirit “Council Control”
Council Control
Political Power Gain: −10%
Factory Output: +10%
Dockyard Output: +10%
Liberated workers have proven more than capable at governance, and the small changes they make at the local level to both politics and the workplace have had ripple effects which have improved our whole economy.
The North Zebrican Model
Steel Stallion was a great pony, but to call yourself a "Stallionist" is to put up a hero to be worshipped instead of another traveler along the same path. We must always improve upon those that have gone before, and Stalliongrad's system fell to infighting and factionalism after Stallion's death. We need to guarantee that will not happen here, and so our government will be built accordingly.
Requires one of the following:
“Devolve Authority To Workers”
“A State Built On Theory”
Gets the National Spirit “Communism with Hippogriff Characteristics”
Communism with Hippogriff Characteristics
Nuclear Production: +10%
Mobilization speed: +10%
Applying the dialectical process to Hippogriffia's unique material conditions has resulted in a uniquely fitting form of communism. Our soldiers are quick to take up arms, and our reactor workers are very enthusiastic about their jobs.
A State Built On Theory
We must consult every part of the party and then make decisions in accordance with revolutionary theory. This requires the party be well-informed, and for as many creatures as possible to become members so that all may be heard. Therefore the theory book clubs will be expanded, political thought encouraged, and the space of political life broadened.
Allow Branch if:
Phase One of the RWP's aims have been accomplished (?)
Requires the following:
“Absolute Right To Learn”
Mutually exclusive with:
“Devolve Authority To Workers”
“One Party With Many Wings”
Has completed national focus “Organic Centralism”
Gets the National Spirit “Theory for All”
Theory for All
Political Power Gain: +10%
Research Speed: +5%
Stability: −10%
The entire populace is being educated in Marksist theory, so that they may understand, critique, and identify with the state they live in.
Create New Design Bureaus
New state- and worker-run cooperatives must be founded, in particular in the aviation field. Consolidated will focus on long-range aircraft, while Bellbreeze will develop the most agile planes imaginable.
Requires one of the following:
“The North Zebrican Model”
“The Stalliongradian Model”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Consolidated Aircraft , which grants
Air Research Speed: +15%
Bellbreeze , which grants
Air Research Speed: +15%
Towards Post-Scarcity
One of the greatest aims of a communist society is to abolish scarcity. While we are not yet in a place to eliminate scarcity of weapons, we can do so for civilian desires, at least in peacetime. This will be a significant drain on our economy, but it will be worth it. Isn't the goal of communism a better life for the worker?
Requires one of the following:
“The North Zebrican Model”
“The Stalliongradian Model”
Has completed national focus “A Worker's Paradise”
Replace the National Spirit “Worker's Paradise” with the National Spirit “Attempting Post-Scarcity”
Attempting Post-Scarcity
Production Efficiency Growth: +10%
Consumer Goods Factories factor: 20%
Production Efficiency Retention: +10%
Construction Speed: +10%
Production Efficiency Base: +15%
Production Efficiency Cap: +10%
Factory Output: +5%
Dockyard Output: +5%
This society has devoted itself to answering every material want by providing every material need, even at a drain to the larger economy.
Found New Industrial Bureaus
Further control of the economy must be embraced, and high-level organization effected to ensure effective planning. The people of Hippogriffia must be well fed and well cared for, and their labor not put to waste.
Requires one of the following:
“The North Zebrican Model”
“The Stalliongradian Model”
Custom effect tooltip: Available as Industrial Concern:
Shell Oil Company , which grants
Refinery construction speed: +10%
Industrial Research Speed: +15%
Synthetic Resources Research Speed: +30%
Central Ministry of Agriculture , which grants
Resource Gain Efficiency: +5%
Supply Consumption: −5%
Revolutionary North Zebrica Rises!
From the ashes of monarchism and capitalism, the revolution has been entrenched across the equator. Long live the workers of the world! Long live international communism!
Requires the following:
“The Death Of Chiropterra”
Requires the following:
“The Dark Side Of The Moon”
Requires the following:
“Depleted Uranium Applications”
Requires the following:
“Crystal Extraction & Synthesis”
Requires the following:
“Create New Design Bureaus”
Requires the following:
“Towards Post-Scarcity”
Requires the following:
“Found New Industrial Bureaus”
Has completed national focus “Permanent Revolution”
Custom effect tooltip: This will load additional focuses.
Gain 10% Communist party popularity
Hidden effect:
If:
Limited to:
Country flag posada_sad_level is set Is set to more than 11.
Set country flag posada_tree_2_sad
Refresh the focus tree restarting the checks in allow_branch
Else:
Phase Two of the RWP's aims have been accomplished (?)
Refresh the focus tree restarting the checks in allow_branch
The following will happen when selecting the focus:
If:
Limited to:
Has full control of state Ain Trotgourait (697)
Trigger country event “A New Capital?”
If:
Limited to:
Country flag posada_sad_level is set Is set to more than 11.
Trigger country event “For Justice Thunders Condemnation” in 44 days
Else:
Trigger country event “The True Gift of Gifting” in 44 days
What Now?
The founder of the Revolutionary Workers' Party is dead by her own fin. She has told us that she was a monster, and not to emulate her. But some voices decry this as nonsense, that she simply felt miserable and guilty though she shouldn't have. Who will we listen to?
Allow Branch if:
Country flag posada_tree_2_sad is set
Requires the following:
“Revolutionary North Zebrica Rises!”
Gain 5% Harmonic party popularity
Gain 2% Non-Aligned party popularity
Gain 1% Supremacist party popularity
An Admitted Monster
Posada did terrible things by her own admission. We can respect the good work she did for the workers without praising or legitimizing the atrocities she committed. For the nation to begin healing, it is time for all of us to confess our own wrongdoings.
Requires the following:
“What Now?”
Mutually exclusive with:
“Our Eternal Hero”
Gain 20% Harmonic party popularity
Our Eternal Hero
Comrade Posada didn't receive the mental and emotional support she clearly needed, which is why she came to believe that she was somehow at fault for doing what had to be done to ensure the survival of the revolution. We should honor this hero of the revolution, and make sure her contributions are not forgotten.
Requires the following:
“What Now?”
Mutually exclusive with:
“An Admitted Monster”
Gain 10% War Support
Soldiering On
The time for mourning and reflection is over, and the state must progress onward. The time has come to choose a new General Secretary. But who will it be?
Requires one of the following:
“Our Eternal Hero”
“An Admitted Monster”
Trigger country event “The New General Secretary”
Ignite The Flames Of Rocketry
Rockets can be used for much more than meeting hypothetical Star People. ICBMs will allow us to strike anywhere in the world, and the ability to launch satellites may have any number of applications. It would be wise to invest in rocketry research.
Allow Branch if:
Country flag HIP_gensec_terrafin is set
Requires the following:
“Soldiering On”
Gain +300% research bonus (Wonder weapons bonus) (2 uses) towards:
Rocketry technology
Ignite The Fires Of The Atom
One of Posada's greatest legacies is her support for nuclear power. Her policies have made us a world leader in what is likely to be the energy of the future. We should continue to support nuclear research and explore the many applications of nuclear technology.
Allow Branch if:
Country flag HIP_gensec_terrafin is set
Requires the following:
“Soldiering On”
Gain +300% research bonus (Wonder weapons bonus) (2 uses) towards:
Nuclear Technology
Computer-Aided Administration!
Computing technology is still in its infancy, and yet its potential is readily apparent. Computers are already revolutionizing warfare, research and communication. Who is to say they won't revolutionize governance as well?
Requires the following:
“Ignite The Flames Of Rocketry”
Requires the following:
“Ignite The Fires Of The Atom”
Trigger country event “The Cybernetic Future”
Purge The Revisionists
Posada's greatest mistake was tolerating heterodox viewpoints within the Revolutionary Workers' Party. These unreliable elements have become a cancer, eating away at the state from the inside. It's time to right this wrong and ensure that all Party members follow the one true orthodoxy.
Allow Branch if:
Country flag HIP_gensec_hard is set
Requires the following:
“Soldiering On”
Lose 100% Harmonic party popularity
Lose 100% Non-Aligned party popularity
Lose 100% Supremacist party popularity
Hidden effect:
If:
Limited to:
The RWP-NC has been formed. (?)
remove_country_leader_role
character = HIP_crack_lightning
ideology = national_communism
Else:
remove_country_leader_role
character = HIP_crack_lightning
ideology = fascism_ideology
Remove: The RWP-NC has been formed. (?)
Clear country flag RWP_H_formed
Clear country flag RWP_A_formed
Set the Non-Aligned party name to (Enemies) Enemies of the Revolution
Set the Supremacist party name to (Enemies) Enemies of the Revolution
Set the Harmonic party name to (Enemies) Enemies of the Revolution
Crack Lightning:
Retires
Purge The Moderates
Within the Party and the populace at large, there are many who profess loyalty to our cause while objecting to our methods. We can no longer allow this kind of thinking to persist. A revolution is an inherently violent act, so those who oppose violence will be considered enemies of the revolution.
Allow Branch if:
Country flag HIP_gensec_hard is set
Requires the following:
“Soldiering On”
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Lose 12 500 Ponypower
Scripted Effect: restore_previous_manpower=yes
A Revolution Unchained By Bourgeois Morality!
The Party rules all. The Party is always finding ways to improve. Through dialectics, we develop the ideal modes of theory and praxis. Caramel Marks and Steel Stallion were only the beginning. We, the force of history itself, shall sweep away all the trappings of old. What Marks and Stallion tremblingly called "terrible necessities," we embrace as core tenets of the revolution.
Requires the following:
“Purge The Revisionists”
Requires the following:
“Purge The Moderates”
Trigger country event “A Revolution that shall Defy Eternity”
Restore Stability
Recent events have shaken the people's confidence in our government. The goals of the revolution have become clouded, and the future is uncertain. We must do our best to calm and reassure those who have come to doubt us.
Allow Branch if:
Country flag HIP_gensec_skybolt is set
Requires the following:
“Soldiering On”
Gain 10% Stability
The Moderate Outlook
For Skybolt Spear, the revolution was never about turning the world upside down or creating technologies that sound like science fiction. It was about making society more just and helping those less fortunate than him. There are many who share this moderate outlook, and we should be recruiting them to help our cause.
Allow Branch if:
Country flag HIP_gensec_skybolt is set
Requires the following:
“Soldiering On”
Gain 20 000 Ponypower
The Blue Navy Brings The Revolution!
There are three institutions the people can always rely on: the Blue Army, the Blue Air Force, and the Blue Navy. Our General Secretary made his name in the Navy, and he remains a sailor at heart. With an admiral at the helm, the people of [HIP.GetName] and the gains of the revolution will be safe and secure!
Requires the following:
“Restore Stability”
Requires the following:
“The Moderate Outlook”
Trigger country event “Threading the Needle”
Classify Biological Lumpenproletariat
It was the Hippogriffs who led North Zebrica to revolution while the other races were content to be exploited by reactionary elites. Clearly this is evidence of an inherent, biological lack of class consciousness. We should entrust these lesser races with only the most menial labor, such as resource extraction.
Allow Branch if:
Country flag HIP_gensec_crack is set
Requires the following:
“Soldiering On”
Gain 10% Supremacist party popularity
Add production of 21 Steel to Ain Trotgourait (697)
Add production of 14 Tungsten to Aurez Hills (698)
Gain +100% research bonus (HIP_have_their_uses) (1 use) towards:
Excavation Technologies Research Speed
Construct The Hegemony
Crack Lightning has always known the Hippogriffs were destined to rule North Zebrica. Under Posada, our mainland subjects were led to believe that someday they would be equal partners in the state. It has become clear, however, that the current state of emergency is much more useful to the Hippogriff people.
Allow Branch if:
Country flag HIP_gensec_crack is set
Requires the following:
“Soldiering On”
Gain 10% Supremacist party popularity
Scripted Effect: save_current_manpower=yes
[SCOPE]Every owned state:
Limited to:
None of:
Is a core state of our country
Lose 20 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Class, Culture, And Race!
Crack Lightning's position is secure, and Posada's revolutionary state continues its evolution into a Hippogriff Hegemony. Cultural and racial struggle have been enshrined alongside class struggle as the key antagonisms of society. Yet one question remains: should we continue our current internationalist foreign policy, or look for more... like-minded allies?
Requires the following:
“Classify Biological Lumpenproletariat”
Requires the following:
“Construct The Hegemony”
Trigger country event “The Ultimate Question”
Codify Absolute Rights Of Creatures
There are rights that absolutely must be enjoyed by all creatures, such as the rights to life, liberty, food, and shelter. The downfall of past governments, both harmonic and communist, was their failure to protect and uphold these rights. To ensure we don't make the same mistake, we must codify these rights and their absolute importance in law.
Allow Branch if:
Country flag HIP_gensec_silverstream is set
Requires the following:
“Soldiering On”
Gain 10% Stability
Gain 10% Harmonic party popularity
Reparations For Atrocities
The crimes Posada committed against the people of Chiropterra are unforgivable. Because of her, hippogriffs are seen as monsters across North Zebrica and around the world. Although we can never undo the pain and suffering she caused, we can provide financial support to the survivors. Hopefully these reparations will show the world we are serious about making amends.
Gains opinion modifier “Friendly Government” (+170 opinion / 12 years and 6 months) towards Hippogriffia
Gains opinion modifier “Friendly Government” (+170 opinion / 12 years and 6 months) towards Equestria
Harmonic Communism!
General Secretary Silverstream is finally beginning to understand this "dialectical materialism" thing. If harmonic monarchy was the thesis and communism was the antithesis, then harmonic communism must be the synthesis! We shall combine the best parts of both ideologies to create a better system for all creatures. We just need to decide what those best parts are.
Requires the following:
“Codify Absolute Rights Of Creatures”
Requires the following:
“Reparations For Atrocities”
Trigger country event “The Ultimate Question”
War Plan Plutonium
It is inevitable that the great powers of the world will turn their hungry eyes towards our revolutionary state. When that day comes, we must be ready.
Allow Branch if:
Phase Two of the RWP's aims have been accomplished (?)
Requires the following:
“Revolutionary North Zebrica Rises!”
Trigger country event “War Plan Plutonium”
Intensify Depleted Uranium Collection
Tanks and artillery require tungsten and chromium, or a suitable substitute. We have plentiful amounts of depleted uranium ready to be used throughout our army, but we must develop the appropriate manners of collecting it safely.
Requires the following:
“War Plan Plutonium”
Modify resource output by: +2
Modify resource output by: +2
Widespread DU Weapons
Depleted uranium is harder and denser than lead, and as an added bonus it ignites on impact. Our tanks and battleships shall be armored with this material, and our anti-tank guns shall use it in their rounds!
Requires the following:
“Intensify Depleted Uranium Collection”
Trigger country event “DU Is For You!”
Internationalism Without Limits
All around the world, workers live under the cruel rule of their overlords. While we may not agree with all our comrades internationally, when it is them or an evil vastly worse, there is no choice. Even harmonists may prove allies against the terrors of supremacy. Let all in the world hear us and rejoice or tremble!
Requires the following:
“War Plan Plutonium”
Modify the National Spirit “The Committee for Global Liberation”
The Committee for Global Liberation
Max volunteer force divisions: +12
Divisions required for sending volunteer force: −25%
Justify war goal time: −45%
Propaganda mission effects: +15%
Boost Ideology mission effects: +15%
We are committed to lending a helping flipper to every revolutionary in the world, and our soldiers can be found fighting all across the globe.
Modify the National Spirit “The Revolutionary Army”
The Revolutionary Army
Supply Consumption: −10%
Division Recovery Rate: +5%
Encirclement penalty: −25%
Supply Grace: +72
Minimum training level: −10%
The soldiers of this nation fight for a higher cause, and this spurs them to fight on when others would surrender.
An Eternal Revolution
"Wait!" cry the moderates, "you're pushing too hard!" "Stop!" demands the reactionary, "or we shoot!" "Die," snarls the imperialist, "communist filth!" We shall not wait. We shall not stop. We shall not die. We shall prevail, no matter if the whole world stands against us.
Requires the following:
“Internationalism Without Limits”
Modify the National Spirit “War Plan Plutonium”
War Plan Plutonium
Division Organization: +5%
Entrenchment speed: +10%
Max planning: +5%
War Penalty Stability Modifier: +10%
Culture has been recalibrated for the certainty of a new war, and soldiers are rigorously taught the proper method of executing plans.
Unconventional Nuclear Applications
Nuclear land mines, nuclear depth charges, nuclear air-to-air missiles and more: there are so many ways to integrate nuclear power into the modern battlefield. We need to investigate all of them, as our troops will need every edge they can get.
Requires the following:
“War Plan Plutonium”
Has Nuclear Naval Power technology researched
Unlock the Project BOTTOMFEEDER decision
If:
Limited to:
DLC Man the Guns is enabled
Unlock the Project BARNACLE decision
Unlock the Project BARRACUDA decision
Radiation-Proof Armour
With the increased commonality of nuclear devices on the battlefield, our forces will need to be properly protected. This in turn requires that we develop thick lead armor for our mechanized and tank units, and reshape the tank design to allow the blast wave to flow around it. While this will be difficult and complicated, the rewards will make it worthwhile.
Requires the following:
“Unconventional Nuclear Applications”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Star Tank Visions , which grants
Armor Research Speed: +15%
The Blue Star Of The Equator
Prosperous, respected, and with plentiful power both hard and soft, Revolutionary North Zebrica stands as a shining beacon of communism. Our comrades around the world salute us, and the capitalists and reactionaries fear and despise us. Though cowards flinched, and traitors sneered, we've kept the blue flag flying here!
Requires the following:
“An Eternal Revolution”
Requires the following:
“Widespread DU Weapons”
Requires the following:
“Radiation-Proof Armour”
If:
Limited to:
Has the Trade Law “Closed Economy”
Replace the Trade Law “Closed Economy” with the Trade Law “Communist Counter-Economics”
Else, if:
Limited to:
Has the Trade Law “Limited Exports”
Replace the Trade Law “Limited Exports” with the Trade Law “Communist Counter-Economics”
Else, if:
Limited to:
Has the Trade Law “Export Focus”
Replace the Trade Law “Export Focus” with the Trade Law “Communist Counter-Economics”
Else, if:
Limited to:
Has the Trade Law “Free Trade”
Replace the Trade Law “Free Trade” with the Trade Law “Communist Counter-Economics”
Hippogriffia gains opinion modifier “Major Trade Treaty” (+100 Trade relation) towards this country
A Post-Terrestrial Manifesto
Our future, a future of revolutionary communism, is not chained to this world. Gravity's bonds can be broken. Sufficiently advanced rocketry will let us achieve spaceflight, and from there we will be able to reach out to the life spread throughout the galaxy, and join our fellow creatures in interstellar communism!
Allow Branch if:
Phase Two of the RWP's aims have been accomplished (?)
Requires the following:
“Revolutionary North Zebrica Rises!”
Trigger country event “The Interstellar Manifesto”
The Mount Aris Radar Array
To properly stargaze, we will require a gigantic radio telescope atop Mount Aris. We will look to the stars and see if we find anyone else looking back at us! As a side effect, such a radar system will likely aid in detecting any hostile planes.
Requires the following:
“A Post-Terrestrial Manifesto”
Has Radio Detection and Ranging technology researched
Trigger country event “Hard Disclosure”
[Scope]Mount Aris (1165):
Add 9 Radar Station
A Message To The Stars
"To the Star People, we come to you as friends. We have long looked up at the stars with wonder and astonishment. If you are out there, please come visit us. We would love to meet you."
-General Secretary Posada
Requires the following:
“The Mount Aris Radar Array”
Trigger country event “To the Star People”
Breaking Gravity's Chains
It is not enough to know there is life out there; we must begin a space program to be ready to visit our friends among the stars. As a first step, we should begin by seeing if we can place an object in orbit around the world. While this project's completion is years off, rockets capable of reaching space have already been created. Let us step boldly into the beautiful blackness!
Requires the following:
“A Message To The Stars”
Has Advanced Rocket Engines technology researched
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Rocketry technology
Hidden effect:
Trigger country event “Slipping the Chains of Gravity” in 6 years
Thermonuclear Aims
Nuclear weapons are valuable at the tactical and strategic level, but as they have proliferated, the shock value has decreased. To truly project our power on a planetary level, we need something more. Our scientists have hypothesized that a fusion weapon, mashing tritium and deuterium together, would be incredibly more powerful than the first nuclear weapons.
Allow Branch if:
Phase Two of the RWP's aims have been accomplished (?)
Requires the following:
“Revolutionary North Zebrica Rises!”
Gain +300% research bonus (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (2 uses) towards:
Nuclear Technology
Tritium Amassment
In order to construct such a weapon, we will need plentiful fuel. Fusion weapons require entirely different fuel than fission, and we're essentially starting from scratch. We will begin purchasing lithium-6 and bombarding it with neutrons to create our tritium.
Requires the following:
“Thermonuclear Aims”
Requires the following:
“A Post-Terrestrial Manifesto”
Gets the National Spirit “Tritium Collection” for 180 days
Tritium Collection
Nuclear Production: −50%
Consumer Goods Factories factor: 20%
Factory Output: −10%
Dockyard Output: −10%
A large portion of this civilization's economy has been repurposed to bombarding lithium-6 with neutrons.
The Power Of The Sun
Reactors are improving swiftly, and for the first time, may have civilian applications. Massive generators capable of powering an entire city through steam are the future of energy! And someday, we will develop true fusion reactors. Upon that day, the sun itself shall be caged in a prison of rods and water.
Requires the following:
“Thermonuclear Aims”
Custom effect tooltip: Every state with a Nuclear Reactor we control will receive a beneficial modifier, as will any we construct in the future.
Hidden effect:
[SCOPE]Every owned state:
Limited to:
Value of variable building_level@nuclear_reactor is greater than 0
Add the dynamic modifier “Nuclear Power Plant” to this state providing the following effects:
While pure fusion weapons are likely out of reach for the foreseeable future, we can trigger a fusion reaction with a fission reaction. Such complicated designs will naturally require further research, but that only means we will rise to the challenge. A fission-fusion weapon will be ours!
Requires the following:
“Thermonuclear Aims”
Requires the following:
“Investigate The Esoteric”
Has more than 49 nukes
add_nuclear_bombs = -50
Trigger country event “The Multi-Stage Weapon”
Cult Of The Atom
Isn't there something almost transcendental about the eternal dance of fusion and fission? The beauty of a self-sustaining reaction, the four protium atoms slammed together into helium at the core of a star, these are more than merely interesting phenomena. They have an almost spiritual quality. Religion has long been sidelined in our state, and yet could faith find an atomic resurgence?
Requires the following:
“Thermonuclear Aims”
Mutually exclusive with:
“Reason Above All”
Has completed national focus “The Junior Pioneers”
Replace the National Spirit “Junior Pioneers” with the National Spirit “Fission-Fusion Religion”
Fission-Fusion Religion
Nuclear Production: +10%
Research Speed: +2%
Enemy operative detection chance factor: +10%
Daily Communism Support: +0.02
Nuclear Reactor construction speed: +10%
This society has embraced a new atheistic religion around the divine atomic dance of fusion and fission.
Reason Above All
As magnificent as nuclear processes are, they are still entirely secular. One does not need to worship the atom to respect it, nor does one need join a cult to feel in harmony with the infinite. The scientific method shall underly society, as it does politics.
Requires the following:
“Thermonuclear Aims”
Mutually exclusive with:
“Cult Of The Atom”
Has completed national focus “Praxis Backed By Theory”
If:
Limited to:
DLC La Resistance is enabled
Replace the National Spirit “Communist Theory Classes” with the National Spirit “Reason Above All”
Reason Above All
Construction Speed: +10%
Research Speed: +10%
Decryption Power Factor: +10%
Cryptology Level: +1
State atheism has been embraced fully, and religion is placed as a strictly private affair. Superstition is a thing of the past.
Else:
Replace the National Spirit “Communist Theory Classes” with the National Spirit “Reason Above All”
Reason Above All
Construction Speed: +10%
Research Speed: +10%
Encryption: +10%
Decryption: +10%
State atheism has been embraced fully, and religion is placed as a strictly private affair. Superstition is a thing of the past.
The Sunset Atoll Test
At long last, a prototype thermonuclear bomb has been developed, and a suitably remote, secret, and uninhabited island has been selected. All that remains is to finish construction. It would be unwise to invite anyone abroad to come and see the test--what if the device doesn't work?
Requires the following:
“Tritium Amassment”
Requires the following:
“The Power Of The Sun”
Requires the following:
“Multistage Detonations”
Requires one of the following:
“Cult Of The Atom”
“Reason Above All”
Has Thermonuclear Experiments technology researched
None of:
Has the National Spirit “Tritium Collection”
Trigger country event “The Sunset Atoll Test” in 4 hours to 8 hours
Investigate The Esoteric
Even as science conquers the world, there is still so much more we don't understand. Vast aspects of magic still remain the purview of individual sorcerers instead of being widely replicable, and other questions, such as if we are alone in the universe, have yet to be answered. Let us open our minds and aim our telescopes at the unknown!
Allow Branch if:
Phase Two of the RWP's aims have been accomplished (?)
Requires the following:
“Revolutionary North Zebrica Rises!”
Trigger country event “The Department of Extranormal Affairs” in 1 hour to 2 hours
Finding Foo Fighters
Foo fighters, strange lights flickering around fighters, have been reported by many pilots when flying at night. We must uncover the true nature of these strange entities, and if they are of this world, or another altogether...
Requires the following:
“Investigate The Esoteric”
Trigger country event “DEA Report on Foo Fighters”
Our Cetacean Comrades
Dolphins are intelligent, communicative, social, and likely sapient. Although communication has been difficult, we still have many avenues to try. As we look outwards to every creature, can we forget our water-bound comrades in the sea? Dolphins shall be reclassified as creatures and killing them will be considered murder.
Requires the following:
“Finding Foo Fighters”
Trigger country event “DEA Report on Cetacean Communication”
Delve Into The Past
There is still so much we do not truly know about our history. How were the pyramids really built, and for what purpose? While mainstream archaeology holds that primitive tools were what was used, we are not so closeminded!
Requires the following:
“Our Cetacean Comrades”
Trigger country event “DEA Report on the Pyramids”
An Universal Communist Goal
Every communist worthy of the name desires an international revolution; so-called "national communists" are deluded at best. As communists, not merely socialists, we see the revolution as a global affair. Therefore we much reach out to our communist comrades and synchronize our efforts worldwide.
Allow Branch if:
Phase Two of the RWP's aims have been accomplished (?)
Requires the following:
“Revolutionary North Zebrica Rises!”
Gain 10% War Support
Unlock the Praise and Denounce Communist Regimes Worldwide decisions
Friends In Stalliongrad
Stalliongrad, the home of revolution, has always stood tall against Equestrian aggression. While our relations may have been frosty at times, surely we can reopen diplomatic channels. As fellow believers in communism, it's time to come together as one for the betterment of all creaturekind.
Trigger country event “Hippogriffia Approaches for Closer Relations” in 2 days
Subvert The Unions
Despite what many union-busting reactionaries say, unions are unfortunately usually not a fifth column ready to strangle the economy at a note from their internationalist associates. But they should be. We shall propagate propaganda throughout unions, shifting rhetoric away from "fair pay" into "abolition of the wage system".
We have contacts in unions, allowing us access to more information about other countries.
Else:
Gets the National Spirit “Union Subversion”
Union Subversion
Decryption: +5%
We have contacts in unions, allowing us access to more information about other countries.
Friends Worldwide
All throughout the world, the cause of communism rises. Everywhere creatures are fed up with capitalism, reaction, and slavery. Communism isn't inevitable because it's a cosmic force; it's inevitable because the alternative is unlivable. We shall reach out to each and every comrade we can find, to bring us all together in one great United Front!
Trigger country event “Hippogriffia Critically Supports Us” in 2 days
Spread Theory Globally
Although we have great respect for communist partisans, the fact is that theory can be inspirational as well as educational. As much of traditional theory is rather dry reading, a committee shall be formed to highlight the best and most salient points, suitable for firing up soldiers of international communism!
Against all odds, Skynavia has hung on and prevailed when surrounded by reactionaries and living in the Arctic Circle. Our goal aligns perfectly with their Internationalists, and even the Communalists have many good points, so let's make some new friends!
Trigger country event “Hippogriffia Approaches for Closer Relations” in 2 days
Internationalist Propaganda
The revolution must be spread far and wide, throughout the entire world and then beyond. We were never meant to walk this path alone. To all our comrades worldwide, we call upon you - stand up! Show the world that we are strong! Show the capitalists that the flame of communism shall not die!
Requires the following:
“Friends In Skynavia”
If:
Limited to:
Has the National Spirit “Communist Music”
Replace the National Spirit “Communist Music” with the National Spirit “Internationalism Without Limits”
Internationalism Without Limits
Division Organization: +10%
Division Recovery Rate: +10%
Division Attack on core territory: +10%
Compliance Growth Speed: +10%
Internationalism defines this nation, which is aiming at a single planetary government to unite all creaturekind.
Else:
Replace the National Spirit “Communist Music” with the National Spirit “Internationalism Without Limits”
Internationalism Without Limits
Division Organization: +10%
Division Recovery Rate: +10%
Division Attack on core territory: +10%
Compliance Growth Speed: +10%
Rocket Research Speed: +5%
Internationalism defines this nation, which is aiming at a single planetary government to unite all creaturekind.
Form The Revintern
The Revolutionary Internationale, an association of diehard communists ready to fight the forces of reaction anywhere, has been a dream of Posada's for years. Now, as we have set up a web of friends across the world, we are in a position to make this dream come true. The revolution shall burn forevermore!
Requires the following:
“Subvert The Unions”
Requires the following:
“Spread Theory Globally”
Requires the following:
“Internationalist Propaganda”
Set the rule:
Can Create Factions
Create faction called “Revintern”
If:
Limited to:
DLC Together for Victory is enabled
Add to the technology sharing group “Revintern Tech Sharing”
Unlock the Offer Associate Membership to the Revintern decision
Unlock the Offer Membership to the Revintern decision
[Root.HIPHydrogenName]
The pieces are in place, and we are ready to begin the most important journey of our lives. Forwards, to a brighter future!
Requires the following:
“The Blue Star Of The Equator”
Requires the following:
“The Sunset Atoll Test”
Requires the following:
“Form The Revintern”
Requires the following:
“Delve Into The Past”
Requires the following:
“Breaking Gravity's Chains”
Unlock the Project FALLOUT decision
Unlock the Project TATZLWURM decision
Unlock the Project TANKBUSTER decision
Unlock the Project STANDOFF decision
Unlock the Project BOMBTHROWER decision
Custom effect tooltip: This will load additional focuses.
The following will happen when selecting the focus:
Trigger country event “War Plan Hydrogen” in 44 days
To the Stars - And Beyond
We can now put our massively powerful economy to use, not for war, but for peace. We will build a shining city on the hill, so that all might see the glory of revolutionary communism and the joy it brings. As our victory is inevitable, drowning the world in blood would be counterproductive and pointlessly proud.
Allow Branch if:
Country flag posada_tree_3_nowar is set
Requires the following:
“[Root.HIPHydrogenName]”
Replace the National Spirit “Attempting Post-Scarcity” with the National Spirit “Post-Scarcity Achieved”
Post-Scarcity Achieved
Production Efficiency Growth: +10%
Consumer Goods Factories factor: 40%
Production Efficiency Retention: +10%
Construction Speed: +10%
Production Efficiency Base: +15%
Production Efficiency Cap: +10%
Factory Output: +5%
Dockyard Output: +5%
Weekly Stability: +1%
The so-called impossible has been achieved. Upper-stage communism, what the Marksist-Stallionists call "communism," has been realized here. It is the hope of this nation that eventually their achievement is shared worldwide, but they will strive towards this goal with peace instead of war.
Hydrogen's Helping Hoof
It would be unspeakably selfish not to share our economic boons with our comrades abroad. Even the harmonists, prevaricating and soft that they are, are goodhearted if misguided. We will extend offers of no-strings economic assistance to every nation in line with our values in the world.
Trigger country event “[HIP.GetName] Offers Economic Aid”
The Mission Completed
The need for an authoritarian transitional dictatorship of the proletariat has passed as the glorious mission has been completed at long last. We can now swim boldly forward into an upper-stage communist society, a society for all of us. Even those we might once have called enemy...
Requires the following:
“To the Stars - And Beyond”
Requires the following:
“Hydrogen's Helping Hoof”
Trigger country event “A Job Well Done”
The First Thermonuclear Weapon
After the Sunset Atoll test, we witnessed the power of a device in the megaton range. But Sunset Atoll was just an experiment. Now it's time to build a weapon.
Let us hope we never have to use it.
Allow Branch if:
Phase Three of the RWP's aims have been accomplished (?)
Requires the following:
“[Root.HIPHydrogenName]”
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Nuclear Technology
The Thermonuclear Arsenal
One weapon does not make an arsenal. Even as we prepare for what may be the final showdown between the great powers of the world, we must continue stockpiling more and more weaponry. Only when our atomic superiority is unquestioned will our ability to bring and keep peace be guaranteed.
Requires the following:
“The First Thermonuclear Weapon”
Unlock the Thermonuclear Weapons decisions
The Strategic Annihilation Air Fleet
In order to show the world that we do not fear the forces of reaction, fascism, and brutality, we must have the power to inject fear into them. We will build one of the largest fleets of strategic bombers, capable of dropping devastation anywhere, anytime.
Allow Branch if:
Phase Three of the RWP's aims have been accomplished (?)
Requires the following:
“[Root.HIPHydrogenName]”
Trigger country event “The Bomber of the Future”
Intercontinental Ballistic Missiles
The potential of ballistic missiles is astounding. With the push of a single button, a volley of explosives can be delivered by computer to any point on the globe. Short-range and even long-range ballistic missiles aren't enough. We need ICBMs.
Allow Branch if:
Phase Three of the RWP's aims have been accomplished (?)
Requires the following:
“[Root.HIPHydrogenName]”
Gain +300% research bonus or 2 years ahead of time penalty reduction (Wonder weapons bonus) (1 use) towards:
Rocketry technology
Island Silos
Remote islands make for perfect places to put rocket sites. Closer to our enemies, and comfortably far from our home, they make both an appealing target for the forces of imperialism and can serve as a lure to draw them to us.
Requires the following:
“The Strategic Annihilation Air Fleet”
Requires the following:
“Intercontinental Ballistic Missiles”
The following will bypass the focus:
None of:
Has full control of state Feathered Isles (687)
Has full control of state Talonzarote (694)
Has full control of state Terrarife (693)
Has full control of state Trots and Canters Islands (1199)
If:
Limited to:
Has full control of state Feathered Isles (687)
[Scope]Feathered Isles (687):
Add 2 building slots
Start construction of 2 Rocket Site
If:
Limited to:
Has full control of state Talonzarote (694)
[Scope]Talonzarote (694):
Add 2 building slots
Start construction of 2 Rocket Site
If:
Limited to:
Has full control of state Terrarife (693)
[Scope]Terrarife (693):
Add 2 building slots
Start construction of 2 Rocket Site
If:
Limited to:
Has full control of state Trots and Canters Islands (1199)
[Scope]Trots and Canters Islands (1199):
Add 2 building slots
Start construction of 2 Rocket Site
Emergency Bunkers
It is inevitable that we will eventually come into conflict with another nuclear power. On that day, our people must know how to survive bombs. We will construct blast-proof bunkers throughout the land and drill the populace on how best to use them.
Allow Branch if:
Phase Three of the RWP's aims have been accomplished (?)
Requires the following:
“[Root.HIPHydrogenName]”
Modify the National Spirit “Equal Housing”
Equal Housing
Max Factories in a State: +10%
Resource Gain Efficiency: +10%
Monthly Population: +25%
Factory Bomb Vulnerability: −15%
Stability: −5%
Static Anti Air damage factor: +10%
Defenses have been improved, making houses bomb-resistant. With poverty gone, the only remaining dangers are other states who desire to annihilate this one.
Air Raid Defenses
Every enemy bomber shot down is a life saved, and so we will require massive anti-air installations. Radar will also be necessary to accurately detect bombers ahead of time, as will modern fighters and to intercept them. Our ideal outcome is that our bunkers never need to see use.
Requires the following:
“Prepare The People”
Requires the following:
“Emergency Bunkers”
Modify the National Spirit “Equal Housing”
Equal Housing
Max Factories in a State: +10%
Resource Gain Efficiency: +10%
Monthly Population: +25%
Factory Bomb Vulnerability: −30%
Stability: −5%
Static Anti Air damage factor: +10%
Static Anti Air hit chance factor: +10%
Defenses have been improved, making houses bomb-resistant. With poverty gone, the only remaining dangers are other states who desire to annihilate this one.
Preparing For The Collapse
The fact of the matter is that in our bold aims, we run the risk of collapsing entirely. Should this come to pass, we must be ready to rebuild. The cause of international communism cannot be ended by the fall of one revolutionary state.
Requires the following:
“Intercontinental Ballistic Missiles”
Has completed national focus “Not One Inch”
Replace the National Spirit “Advanced Defensive Combat” with the National Spirit “Collapse Communism”
Collapse Communism
Entrenchment speed: +10%
Division Defense on core territory: +10%
Max Entrenchment: +5
Free repair: +20%
Surrender Limit: +5%
This society fully expects nuclear war to lead to the end of civilization, and has prepared accordingly.
[SCOPE]Capital state:
Add the dynamic modifier “Armoured Heavy Artillery” to this state providing the following effects:
Division Defense: +10%
Damage Reduction Against CAS: +10%
Entrenchment speed: +25%
Max Entrenchment: +10%
Encirclement penalty: −15%
Limited to:
Always
Prepare The People
This war is likely going to wipe out a large swath of sapient life. It will be incalculably destructive. But it must be done, because if it's not done then the imperialists will keep the world as it is now, in its endless cycles of chaos and conquest. We weep for every life we must take, but we soldier on because the alternative is too awful to consider.
Allow Branch if:
Phase Three of the RWP's aims have been accomplished (?)
Requires the following:
“[Root.HIPHydrogenName]”
Trigger country event “The War Yet To Come”
A Future For Us All
The future of communism is not merely for some lucky few, nor is it to come in an indefinite time. We are always building the future, and it is for everyone. Regardless of race, ancestry, or nationality, all are welcome to the bright future of the revolution!
Requires the following:
“Prepare The People”
Replace the National Spirit “War Plan Plutonium” with the National Spirit “War Plan Hydrogen”
War Plan Hydrogen
Division Organization: +5%
Division Recovery Rate: +5%
Entrenchment speed: +10%
Max planning: +15%
War Penalty Stability Modifier: +15%
Everything has been building to this moment. The state, the people, the army, the workers are as one, united behind a single goal: the grand War Plan Hydrogen.
Make The World Safe For Communism
Reaction, fascism, and imperialism, the most terrible and wicked forces on this world. While capitalism is and always will be our enemy, it is in those most monstrous of forms that it is the greatest danger to communism. This war is not merely one against evil, it is a war for the survival of creaturekind!
Requires the following:
“Preparing For The Collapse”
Requires the following:
“Island Silos”
Requires the following:
“The Thermonuclear Arsenal”
Requires the following:
“A Future For Us All”
Requires the following:
“Air Raid Defenses”
Trigger country event “Towards Worldwide Peace”
Abolish The CSR
The CSR has served the revolution well, but it has achieved its purpose. The time has come to replace it, and ensure the Committee never becomes a weapon to stifle dissent or silence the people. The People's Department for Spreading the Revolution will help our comrades abroad find their revolutionary voice.
Allow Branch if:
Country flag posada_endgame is set
Requires the following:
“[Root.HIPHydrogenName]”
If:
Limited to:
DLC La Resistance is enabled
If:
Limited to:
Has the National Spirit “The Committee for the Security of the Revolution”
Replace the National Spirit “The Committee for the Security of the Revolution” with the National Spirit “The People's Department for Spreading the Revolution”
The People's Department for Spreading the Revolution
Operative slots: +1
Decryption Power Factor: +10%
Cryptology Level: +1
Intel network strength gain factor: +25%
Own operative detection chance factor: −25%
A special group of diplomats and partisans has been organized, to help our comrades abroad in their own struggles for revolution. This committee has no domestic power beyond advising the military on cryptography.
Else:
Replace the National Spirit “The Committee for the Security of the Revolution” with the National Spirit “The People's Department for Spreading the Revolution”
The People's Department for Spreading the Revolution
Operative slots: +1
Decryption Power Factor: +10%
Cryptology Level: +1
Intel network strength gain factor: +25%
Own operative detection chance factor: −25%
A special group of diplomats and partisans has been organized, to help our comrades abroad in their own struggles for revolution. This committee has no domestic power beyond advising the military on cryptography.
Else:
If:
Limited to:
Has the National Spirit “The Committee for the Security of the Revolution”
Replace the National Spirit “The Committee for the Security of the Revolution” with the National Spirit “The People's Department for Spreading the Revolution”
The People's Department for Spreading the Revolution
Encryption: +10%
Decryption: +10%
Subversive activities cost: −50%
A special group of diplomats and partisans has been organized, to help our comrades abroad in their own struggles for revolution. This committee has no domestic power beyond advising the military on cryptography.
Else:
Replace the National Spirit “The Committee for the Security of the Revolution” with the National Spirit “The People's Department for Spreading the Revolution”
The People's Department for Spreading the Revolution
Encryption: +10%
Decryption: +10%
Subversive activities cost: −50%
A special group of diplomats and partisans has been organized, to help our comrades abroad in their own struggles for revolution. This committee has no domestic power beyond advising the military on cryptography.
A Rehabilitationlist Legal System
In the opening days of the revolution, we condemned people to terrible sentences to send a message to others who would do the same. Such barbarism has no more place in our revolutionary state. Henceforth, the primary duty of the judiciary will be to rehabilitate wrongdoers, even fascists or imperialists.
Allow Branch if:
Country flag posada_endgame is set
Requires the following:
“[Root.HIPHydrogenName]”
Gets the National Spirit “Rehabilitating Reactionaries”
Rehabilitating Reactionaries
Stability: −5%
Compliance Growth Speed: +10%
Rather than punishing reactionaries, they are instead given care and kindness to hopefully make them better people someday.
If:
Limited to:
Country flag HIP_razorbeak_in_prison is set
Trigger country event “Razor Feathers”
To A Brighter Future!
The world is a much better place than it was before the revolution. Reaction has never been weaker, communism has never been stronger, and the liberation of creaturekind is at hoof. But this is only the beginning. Soon, we swear, a Workers' Federation of Planets will spread across the stars!
Requires the following:
“Abolish The CSR”
Requires the following:
“A Rehabilitationlist Legal System”
Trigger country event “Starstruck”
The Catastrophic Failure
The unthinkable has happened: Revolutionary North Zebrica has failed its first great test. Our Zumidian comrades now suffer under reaction. Technological superiority was of insufficient use against our foes, and now we are faced with a grim question.
What do we do now?
Never
Gets the National Spirit “North Zebrican Loss” for 1 year
North Zebrican Loss
Ideology drift defense: −100%
Daily Harmony Support: +0.1
Daily Support for Unaligned: +0.1
Daily Supremacy Support: +0.1
A Different Approach
This war has only confirmed the fears of the anarchists relating to "Revolutionary North Zebrica": the supposedly materialist authoritarian communists are in fact themselves utopian idealists, lost in their visions of post-scarcity and blind to the real material conditions of this nation-state. We can no longer trust in benevolence among our rulers. It's time to seize our own fate!
Requires the following:
“The Catastrophic Failure”
Mutually exclusive with:
“One More Try”
Lose 5% Stability
Gain 5% Non-Aligned party popularity
Set the Non-Aligned party name to (PCCCA) Post-Civilization Coalition of Communities, Anarchist
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
Prepare An Insurrection
The blue tyrants have betrayed us before, and there is no doubt they will do so again when the opportunity presents itself. Rather than wait to be shipped off to the reactionary institution of prison, we must seize the initiative and prepare to take power by force.
Requires the following:
“A Different Approach”
Mutually exclusive with:
“The Peaceful Transfer Of Power”
None of:
The different factions of the left have promised to never betray each other (?)
Lose 10% Stability
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
The Peaceful Transfer Of Power
While the authoritarians have failed, they are not our enemies. Rather, they are misguided comrades we must help see the error of their ways. We will take power through the established channels within the Revolutionary Workers' Party and dismantle oppressive institutions from inside.
Requires the following:
“A Different Approach”
Mutually exclusive with:
“Prepare An Insurrection”
The different factions of the left have promised to never betray each other (?)
Gain 10% Non-Aligned party popularity
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
A Knife In The Dark
There are plenty of creatures angry about the failure of the "dictatorship of the proletariat" to protect its proletarians. It would be a small matter to ensure that these dictators never trouble the proletariat again...
Requires the following:
“Prepare An Insurrection”
Mutually exclusive with:
“An Emergency Meeting”
Trigger country event “Propaganda of the Deed”
A March On Seaquestria
Our movement is by far the strongest underwater, where isolationist reactionaries mingle with anarchists in a uniquely Seaquestrian blend of politics. We shall organize a gigantic protest in Seaquestria, showing the authoritarian communists that we are firm, and that the people are with us. They would be fools to crack down on their own citizens.
Requires one of the following:
“Prepare An Insurrection”
“The Peaceful Transfer Of Power”
Mutually exclusive with:
“An Emergency Meeting”
Trigger country event “The Million Seapony March”
An Emergency Meeting
Comrade Posada is a goodhearted seapony, and she must see the failures of her system starkly now. We will reach out to her and discuss our shared future. We're all comrades, so surely we can find a solution that is good for everyone.
Requires the following:
“The Peaceful Transfer Of Power”
Mutually exclusive with:
“A March On Seaquestria”
Trigger country event “Failure”
An Anarchist General Secretary
What was unthinkable merely last week is undeniable now: we have seized control of the country, having placed our dictators at the head of the dictatorship of the proletariat. All that remains is to ensure that the throne is not taken, but destroyed forever.
Requires one of the following:
“A Knife In The Dark”
“A March On Seaquestria”
“An Emergency Meeting”
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
Trigger country event “The Anarchist General Secretary”
One More Try
Revolutionary communism has not failed us; we have failed revolutionary communism. But we can't give up, or toss the chick out with the eggshells. Our comrades trapped in the shackles of the reactionaries must be saved, and the power of the imperialists must be crushed. No more may we weep - now is the time for action!
Requires the following:
“The Catastrophic Failure”
Mutually exclusive with:
“A Different Approach”
Lose 10% War Support
Underwater Heavy Industry
Seaquestria provides an unassailable industrial base that no strategic bomber can damage or scout plane detect. To be ready for our next great conflict with the imperialists, we have to be able to produce guns in a way they can neither discover nor disable.
Requires the following:
“One More Try”
Add 2 off map Military Factory
Increase variable HIP_underwater_civ by 2
Decrease variable HIP_underwater_civ_remove by 2
Increase variable HIP_underwater_buildings by 2
Increase variable HIP_underwater_slots by 4
Custom effect tooltip: Will grant 2 additional underwater building slots.
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
Cheat On The Treaty
The treaty has no legitimacy because it is signed between class enemies. While we are not yet strong enough to openly defy the treaty, a bit of clever accounting and number manipulation will allow us to upgun our ships, stockpile excess amounts of weapons, and otherwise prepare for the next and hopefully final conflict.
Requires the following:
“One More Try”
If:
Limited to:
Has the National Spirit “North Zebrican Loss”
Remove the National Spirit “North Zebrican Loss”
Gets the National Spirit “North Zebrican Loss” for 90 days
North Zebrican Loss
Ideology drift defense: −50%
Daily Harmony Support: +0.05
Daily Support for Unaligned: +0.05
Daily Supremacy Support: +0.05
Else:
Gain 5% Stability
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
Request International Aid
We have comrades from all over the world eager to help us. Militarily-enforced embargoes make open deliveries difficult, but by utilizing formerly-lumpenproletariat elements versed in smuggling, we can safely and reliably gain access to a wonderful source for our second war. Arms trafficking is magic!
Trigger country event “[HIP.GetName] Calls for Aid”
Else:
Trigger country event “Dire Circumstances”
If:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.2
Stability: −30%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else, if:
Limited to:
Has the National Spirit “Postwar Crisis”
Modify the National Spirit “Postwar Crisis”
Postwar Crisis
Daily Political Power Gain: −0.1
Stability: −20%
Defeat in the North Zebrican War has caused a crisis of faith in the government.
Else:
Remove the National Spirit “Postwar Crisis”
Acquire Anarchist Assistance
The anarchists are our comrades and their help will be invaluable. From partisan training to the support of underwater conservatives, we must deepen and strengthen our connection to our anti-state partners in the fight against reaction.
Requires the following:
“Underwater Heavy Industry”
Requires the following:
“Cheat On The Treaty”
Requires the following:
“Request International Aid”
Mutually exclusive with:
“Crack Down On The Crypto-Reactionaries”
The different factions of the left have promised to never betray each other (?)
Gain 13 000 Ponypower
Gain 10% Non-Aligned party popularity
Crack Down On The Crypto-Reactionaries
Unfortunately, the anarchists continue to serve as catspaws of reaction. They picket our party meetings, they sabotage industrial equipment, and in three cases have even been linked to assassinations. Long ago we refused to sign a pact of friendship with the anarchists, and now it is clear that that was the right decision. We will have to move swiftly to stop their terrorism.
Requires the following:
“Underwater Heavy Industry”
Requires the following:
“Cheat On The Treaty”
Requires the following:
“Request International Aid”
Mutually exclusive with:
“Acquire Anarchist Assistance”
None of:
The different factions of the left have promised to never betray each other (?)
Set temporary variable stabilitypen_temp to the value of party_popularity@neutrality
Gain or Lose stabilitypen_temp Stability
Lose 100% Non-Aligned party popularity
The Vote Of No Confidence
With the crisis finally over, it's time to reaffirm that we do indeed have the will of the people behind us. We cannot in good conscience drag a population into a new potentially-disastrous war without their consent, and some even claim that the RWP itself has failed the people. The only way to prove we are still the representatives of the people is to have a vote of no confidence. Let's hope we win.
Requires one of the following:
“Acquire Anarchist Assistance”
“Crack Down On The Crypto-Reactionaries”
Trigger country event “The Vote of No Confidence”
The Post-Civilization Manifesto
1. This civilization is, from its foundation, unsustainable. It probably cannot be salvaged, and, what's more, it would be undesirable to do so. 2. It is neither possible, nor desirable, to return to a pre-civilized state of being. 3. It is therefore desirable to imagine and enact a post-civilized culture.
Trigger country event “The Post-Civilization Manifesto”
Seaquestria's Own Anarchist Society
Anarchism is more than a word. It is the opposition to all tyrants, to all powers, to any form of control. We are not anarchists out of idealism, but cynicism! We have seen the fruits of authoritarianism in the horrors of the North Zebrican War! Our rallying cry is simple - never again.
Set variable HIP_anarchist_consumer_goods_factor to 0
Set variable HIP_anarchist_war_support_factor to 0
Set variable HIP_anarchist_stability_factor to 0
Set variable HIP_anarchist_conscription to 0
Set variable HIP_anarchist_weekly_manpower to 0
Set variable HIP_anarchist_research_speed_factor to 0
Set variable HIP_anarchist_stability_weekly to -0.01
Set variable HIP_anarchist_resistance_target_on_our_occupied_states to 0
Set variable HIP_anarchist_resistance_growth_on_our_occupied_states to 0
Set variable HIP_anarchist_resistance_decay_on_our_occupied_states to 0
Set variable HIP_anarchist_compliance_growth_on_our_occupied_states to 0
Set variable HIP_anarchist_resistance_damage_to_garrison_on_our_occupied_states to 0
Hidden effect:
Add the dynamic modifier “Anarchist Society” to this country providing the following effects:
Custom effect tooltip: Gains National Spirit Anarchist Society, which grants (Weekly Stability: -1.00%).
Set cosmetic tag to HIP_anarchy
The Anti-Hierarchy Movement
Hierarchy is the placing of one life, one will, one culture above another. While many anarchists would be satisfied with merely some reforms to hierarchy to render it less tyrannical, we would not. Our aims are far more far-reaching, and we refuse to let compromise or moderatism slow us.
Gets the Conscription Law “Volunteer Only”
Custom effect tooltip: Changes to Conscription Law will be blocked.
Conscription Laws blocked (?)
Gets the Economy Law “Partial Mobilization”
Custom effect tooltip: Changes to Economic Law will be blocked.
Economy Laws blocked (?)
Gets the Trade Law “Closed Economy”
Custom effect tooltip: Changes to Trade Law will be blocked.
Trade Laws blocked (?)
Gets the National Spirit “Last Stand Doctrine”
Last Stand Doctrine
Division Recovery Rate: +5%
Division Defense on core territory: +5%
Minimum training level: −5%
Reintroduce School-Based Life
Before the invention of agriculture, seaponies lived in communal, non-hierarchical shoals. We swam through the seas, eating kelp and simply living without any central government or supreme authority. While we are not primitivists, we do recognize that primitive life had advantages over modern life. One such was these schools.
Requires the following:
“The Post-Civilization Manifesto”
Country leader gains trait:
Anarchist Zeal
Minimum training level: −10%
War Support: +10%
Daily Communism Support: +0.05
Sustainable Rotating Aquaculture
Monoculture has been a disaster. It's a stupid, counterproductive method of feeding creatures. But horticulture, and aquaculture, are fundamentally good ideas, and we will investigate more effective methods of growing food without poisoning the soil.
Requires the following:
“The Post-Civilization Manifesto”
Requires the following:
“Seaquestria's Own Anarchist Society”
Increase variable HIP_anarchist_weekly_manpower by 500
Custom effect tooltip: Modify Anarchist Society by
Weekly Ponypower: +500
Liberate The Children
Children should not be the slaves nor pets of their parents. While some statists might consider children irresponsible or unpredictable, we recognize our younger comrades are equals in the revolution and deserve equal rights to adults.
Requires the following:
“Seaquestria's Own Anarchist Society”
Requires the following:
“The Anti-Hierarchy Movement”
Increase variable HIP_anarchist_research_speed_factor by 0.15
Custom effect tooltip: Modify Anarchist Society by
Research Speed: +15%
Hidden effect:
Trigger country event “The Tyranny of Parents”
Abolish The Office Of General Secretary
The position of General Secretary, at its best, is redundant because the general secretary is in complete accord with the wishes of the people. At its worst, it becomes a new royalty. We will eliminate this redundancy and potential threat.
Requires the following:
“Seaquestria's Own Anarchist Society”
Requires the following:
“The Anti-Hierarchy Movement”
Modify the National Spirit “Last Stand Doctrine”
Last Stand Doctrine
Division Recovery Rate: +10%
Division Defense on core territory: +10%
Minimum training level: −10%
Like In The Old Days
The past is often viewed with rosy glasses. And yet there were many ways in which life was better before modernity. We will dialectically take the best from every era of creature development, while rejecting the worst from each.
Requires the following:
“Reintroduce School-Based Life”
Modify the National Spirit “Embracing Post-Civilization”
Embracing Post-Civilization
Consumer Goods Factories factor: −10%
Construction Speed: −10%
Exodus From The Surface
There is so much to love under the sea. The beautiful wildlife, the gentle waves, the sun-dappled sand, and so much more. Why would anycreature want to live on the surface when the sea is available? No slavers, no lunarists, no sarin shells or napalm bombs. The sea shelters us, and we must become an ocean-based society.
Requires the following:
“Reintroduce School-Based Life”
Requires the following:
“Sustainable Rotating Aquaculture”
At least one of the following is true:
Has the National Spirit “A Perfect Union”
Has the National Spirit “Divided Society - Seapony Total Control”
Set temporary variable removal_pop to the value of state_population
Set temporary variable removal_pop2 to the value of state_population
Set temporary variable removal_pop3 to the value of state_population
Multiply temporary variable removal_pop by −0.25
Multiply temporary variable removal_pop2 by −0.25
Multiply temporary variable removal_pop3 by −0.25
Gain or Lose removal_pop Ponypower
Gain or Lose removal_pop2 Ponypower
Gain or Lose removal_pop3 Ponypower
If:
Limited to:
Is a coastal state
Add the dynamic modifier “Extreme Anarchist Terrorism” to this state providing the following effects:
Required Garrisons: +700%
Garrison Penetration Chance: +100%
Limited to:
Always
Else:
Add the dynamic modifier “Anarchist Terrorism” to this state providing the following effects:
Required Garrisons: +300%
Garrison Penetration Chance: +50%
Limited to:
Always
Scripted Effect: restore_previous_manpower=yes
Custom effect tooltip: Three-quarters of the surface population will be evacuated to underwater, and we will prepare to ruthlessly harass any invaders from our watery homes.
We will establish total and absolute Seapony control.
This will make constructing underwater quite cheap.
If:
Limited to:
Has the National Spirit “A Perfect Union”
Replace the National Spirit “A Perfect Union” with the National Spirit “Divided Society - Everypony A Seapony”
Divided Society - Everypony A Seapony
Daily Political Power Cost: +0.75
Construction Speed: −50%
AI Modifier: Focus on Navy: +50%
Stability: −25%
Land Doctrine Cost: +20%
Naval Doctrine Cost: −20%
The vast majority of citizens spend most of their time as seaponies, with only a few still patrolling the ruins of Hippogriffia to scavenge for useful relics and barricade against invasion.
Set variable HIP_underwater_building_cost to 5
Else, if:
Limited to:
Has the National Spirit “Divided Society - Seapony Total Control”
Replace the National Spirit “Divided Society - Seapony Total Control” with the National Spirit “Divided Society - Everypony A Seapony”
Divided Society - Everypony A Seapony
Daily Political Power Cost: +0.75
Construction Speed: −50%
AI Modifier: Focus on Navy: +50%
Stability: −25%
Land Doctrine Cost: +20%
Naval Doctrine Cost: −20%
The vast majority of citizens spend most of their time as seaponies, with only a few still patrolling the ruins of Hippogriffia to scavenge for useful relics and barricade against invasion.
Set variable HIP_underwater_building_cost to 5
No Gods, No Masters
If the gods exist, they are cruel. If authorities are benevolent, they are unnecessary. Let us do away with such ideas and swim boldly into a future free of religion or rulers!
Requires the following:
“Sustainable Rotating Aquaculture”
Requires the following:
“Liberate The Children”
Decrease variable HIP_anarchist_stability_factor by 0.1
Increase variable HIP_anarchist_resistance_target_on_our_occupied_states by 0.1
Increase variable HIP_anarchist_resistance_growth_on_our_occupied_states by 0.1
Decrease variable HIP_anarchist_resistance_decay_on_our_occupied_states by 0.1
Decrease variable HIP_anarchist_compliance_growth_on_our_occupied_states by 0.1
Increase variable HIP_anarchist_resistance_damage_to_garrison_on_our_occupied_states by 0.1
Custom effect tooltip: Modify Anarchist Society by
Stability: -10%
Resistance Target in our states occupied by the enemy: +10%
Resistance Decay Speed in our states occupied by the enemy: -10%
Resistance Growth Speed in our states occupied by the enemy: +10%
Compliance Growth Speed in our states occupied by the enemy: -10%
Damage to Enemy Garrisons in our states occupied by the enemy: +10%
Isolationism And Peace
Who stands to benefit from war? The international capitalists who manufacture guns and bullets to fuel it, and the nationalistic reactionaries who see other nations and peoples as possessions to be seized. We will never fall into this trap of reactionary thinking. War may come to our shores again, but we shall not be the ones to declare it!
Requires the following:
“Liberate The Children”
Requires the following:
“Abolish The Office Of General Secretary”
Set the rule:
Can not declare wars
Increase variable HIP_anarchist_war_support_factor by 1
Custom effect tooltip: Modify Anarchist Society by
War Support: +100.00%
Dissolve The Supreme Workers' Council
The Supreme Workers' Council was an attempt to represent the people in the central government. But why do we need a central government at all? A bureaucrat in Aris can't make good decisions for a family in Starfield, let alone Squidville. Every school should be able to manage itself and its own affairs.
Requires the following:
“Abolish The Office Of General Secretary”
Modify the National Spirit “Last Stand Doctrine”
Last Stand Doctrine
Division Recovery Rate: +10%
Division Defense on core territory: +10%
Recruitable Population: 3%
Minimum training level: −10%
Recruitable Seapony Population: +3%
We Shall Weep No More
Never again shall the people of Seaquestria be invaded, and while we cannot offer the same invulnerability to those souls still living on the surface, we can focus on building fortifications to protect them as best we can.
Requires the following:
“Like In The Old Days”
Requires the following:
“Exodus From The Surface”
Modify the National Spirit “Embracing Post-Civilization”
Embracing Post-Civilization
Consumer Goods Factories factor: −10%
Construction Speed: −10%
Land Fort construction speed: +100%
Coastal Fort construction speed: +100%
Augmented Hunter-Gatherers
In many parts of the world, hunter-gatherer society had problems, such as cultural conservatism, authority of the tribe leader, and feuds. We cannot let that happen here. The ocean is vast, and surely there's enough space for everyone - even those with ideas some of us may find distasteful.
Requires the following:
“Exodus From The Surface”
Requires the following:
“No Gods, No Masters”
Increase variable HIP_anarchist_conscription by 0.03
Custom effect tooltip: Modify Anarchist Society by
Recruitable Population: +3.00%
Gain 5% Non-Aligned party popularity
Gain 3% Harmonic party popularity
Gain 2% Supremacist party popularity
Waste Not, Want Not
The idea of recycling is a very good one, but it must be applied to everything. From glassworks to masonry, we shall scavenge the surface for anything that can be made use of. The concept of 'throwing away' will gradually wither away, to be replaced with 'find a new use'.
Requires the following:
“No Gods, No Masters”
Requires the following:
“Isolationism And Peace”
Decrease variable HIP_anarchist_consumer_goods_factor by 0.1
Custom effect tooltip: Modify Anarchist Society by
Consumer Goods Factories: -10.00%
Trigger country event “The Wreckage of the World”
A Present For The Monsters
The monsters who engineered the atrocities of the North Zebrican War may one day come for us. Upon that day, we must be ready to make them slowly attrition to death. Instead of digging in and focusing on technological superiority, we can let them occupy part of our society and harass them endlessly with hit-and-run attacks.
Requires the following:
“Isolationism And Peace”
Requires the following:
“Dissolve The Supreme Workers' Council”
Decrease variable HIP_anarchist_stability_factor by 0.1
Increase variable HIP_anarchist_resistance_target_on_our_occupied_states by 0.1
Increase variable HIP_anarchist_resistance_growth_on_our_occupied_states by 0.1
Decrease variable HIP_anarchist_resistance_decay_on_our_occupied_states by 0.1
Decrease variable HIP_anarchist_compliance_growth_on_our_occupied_states by 0.1
Increase variable HIP_anarchist_resistance_damage_to_garrison_on_our_occupied_states by 0.1
Custom effect tooltip: Modify Anarchist Society by
Stability: -10%
Resistance Target in our states occupied by the enemy: +10%
Resistance Decay Speed in our states occupied by the enemy: -10%
Resistance Growth Speed in our states occupied by the enemy: +10%
Compliance Growth Speed in our states occupied by the enemy: -10%
Damage to Enemy Garrisons in our states occupied by the enemy: +10%
The End Of Civilization
The age of civilization comes to a close as post-civilization eclipses it. While the rest of the world churns on, we know the truth - one day, everyone will live as we do. Until then, we enjoy a uniquely devastating advantage, scavenging and striking among the ashes of our skyscrapers.
Replace the Society Development “Modern Society” with the Society Development “Post-Civilization Society”
Waking From The Nightmare
The nightmares of the past are fading away, and we have rebuilt upon a new foundation. The end of history is at hoof. What the Posadists failed to do, we have achieved - a brighter future for creaturekind!
Never again shall one creature claim control over another within our lands. With a rifle behind every blade of grass, we will never be invaded again. The suffering of the people of Seaquestria is finally at an end.
Requires the following:
“Waste Not, Want Not”
Requires the following:
“A Present For The Monsters”
Modify the Conscription Law “Volunteer Only”
Enshrine Democracy At Every Level
One of the greatest flaws of the Posadist government was the identification of the state with the RWP. We will not repeat that mistake. The SLPA is one party among many competing for the hearts and minds of the people, and doing its best to win their support. We will never let the office of party leader become superior to that of head of government.
Gets the National Spirit “Broad Democratic Coalition”
Broad Democratic Coalition
Daily Political Power Gain: +0.05
AI Modifier: Focus on Defense: +20%
AI Modifier: Focus on Peace: +20%
Acceptance of Harmonist Diplomacy: +20
Acceptance of Communist Diplomacy: +20
Begin The Reconstruction Process
The decommodified economy Posada engineered, while a marvel in times of peace, was strained to the breaking point during the North Zebrican War, and it simply could not handle the catastrophic loss that followed. As much as it pains us, we have to begin a new economic policy.
Trigger country event “The State of the Nation”
Reevaluate Foreign Policy
The Posadist government shunned diplomacy with the imperialist powers of the world, and even relations with harmonists deteriorated. While we have no desire to negotiate with fascists, harmonists are another matter. It falls to us to rebuild those burnt bridges and take a place of peace and dignity among the nations.
Gets the National Spirit “Flexible Foreign Policy”
Flexible Foreign Policy
Trade deal opinion factor: +50%
Improve relations maintain cost: −100%
Diplomatic Pressure mission effects: +50%
The Recallable Delegate Principle
At any time and for any reason, a delegate can be recalled and replaced in a snap election. This one principle will ensure that the people are always in-touch with their representatives. Had we had it during the North Zebrican War, many lives may have been saved.
Requires the following:
“Enshrine Democracy At Every Level”
Modify the National Spirit “Broad Democratic Coalition”
Broad Democratic Coalition
Daily Political Power Gain: +0.1
AI Modifier: Focus on Defense: +20%
AI Modifier: Focus on Peace: +20%
Acceptance of Harmonist Diplomacy: +20
Acceptance of Communist Diplomacy: +20
Political Advisor Cost: −15%
Hidden effect:
Trigger country event “Facing the People”
Soldiers Into Construction Workers
We have a massive armed forces, but we are not at war. Reducing military resources and moving soldiers into industrial and infrastructure jobs will help salvage our dysfunctional pseudo-economy and rebuild from the damage of the North Zebrican War. "Salina's Tree Army" may be a joke now, but it won't be in ten years.
Requires the following:
“Enshrine Democracy At Every Level”
Requires the following:
“Begin The Reconstruction Process”
Increase variable HIP_coalition_production_speed_buildings_factor by 0.15
Increase variable HIP_coalition_industry_repair_factor by 0.15
Decrease variable HIP_coalition_conscription_factor by 0.2
Custom effect tooltip: Modify Reconstruction by
Construction Speed: +15%
Factory Repair Speed: +15%
Recruitable Population Factor: -20.00%
Open Limited Markets
One of the hardest decisions we've ever faced, and one that divided the Presidium to the core, is that of limited markets. The remaining RWP delegates denounced the move as a concession to capitalism, but we have no choice. It's this, war communism, or economic collapse, and this is the least terrible option. Hopefully it will be a temporary measure.
Requires the following:
“Begin The Reconstruction Process”
Requires the following:
“Reevaluate Foreign Policy”
Increase variable HIP_coalition_global_building_slots_factor by 0.15
Increase variable HIP_coalition_trade_opinion_factor by 0.5
Decrease variable HIP_coalition_war_support_factor by 0.1
Custom effect tooltip: Modify Reconstruction by
Trade deal opinion factor: +50.00%
Max Factories in state: +15%
War Support: -10.00%
Reach Out To Stalliongrad
Stalliongrad, the home of revolution, may be our best shot at saving our floundering pseudo-economy. Through the spirit of international communism, hopefully they will see our dire need and come to our aid. Fortunately, they were one of the communist states that Posada maintained warm relations with.
Gains opinion modifier “Strategic Partners” (+75 opinion) towards Stalliongrad
Stalliongrad gains opinion modifier “Strategic Partners” (+75 opinion) towards this country
What Skynavia Got Right
In a frozen hellhole at the top of the world, a band of idealistic griffons dared to dream. When the tyrant Kemerskai abolished elections, they broke away and founded their own society. While flawed in many ways, their model of democracy is an ideal one for our own.
Requires the following:
“The Recallable Delegate Principle”
Modify the National Spirit “Broad Democratic Coalition”
Broad Democratic Coalition
Daily Political Power Gain: +0.15
AI Modifier: Focus on Defense: +20%
AI Modifier: Focus on Peace: +20%
Stability: +10%
Acceptance of Harmonist Diplomacy: +20
Acceptance of Communist Diplomacy: +20
Political Advisor Cost: −15%
The Army Of Industry
Conscription will be reshuffled into industrial work. Right now, we need cement, steel, and lumber far more than guns or tanks. In twenty years, perhaps, we can look at retaking Zumidia. For now we'll focus on civilian efforts.
Requires the following:
“The Recallable Delegate Principle”
Requires the following:
“Soldiers Into Construction Workers”
Trigger country event “No Idle Claws”
Elevate The Unions
The unions largely disappeared under the Posadist decommodified society, but with the reintroduction of markets comes the necessity for the unions to return. There is no need to restore bosses; instead, workplace democracy can triumph.
Requires the following:
“Soldiers Into Construction Workers”
Requires the following:
“Open Limited Markets”
If:
Limited to:
Has the Economy Law “Isolation”
Replace the Economy Law “Isolation” with the Economy Law “New Economic Policy”
Else, if:
Limited to:
Has the Economy Law “Civilian Economy”
Replace the Economy Law “Civilian Economy” with the Economy Law “New Economic Policy”
Else, if:
Limited to:
Has the Economy Law “Early Mobilization”
Replace the Economy Law “Early Mobilization” with the Economy Law “New Economic Policy”
Else, if:
Limited to:
Has the Economy Law “Partial Mobilization”
Replace the Economy Law “Partial Mobilization” with the Economy Law “New Economic Policy”
Else, if:
Limited to:
Has the Economy Law “War Economy”
Replace the Economy Law “War Economy” with the Economy Law “New Economic Policy”
Else:
Replace the Economy Law “Total Mobilization” with the Economy Law “New Economic Policy”
Mutual Aid Societies
Unfortunately, with the return of money comes the return of poverty. But we will not let creatures starve. Charities, UBI, mutual aid networks, and credit unions will help the poor, and make life as bearable as possible for them.
Requires the following:
“Open Limited Markets”
Requires the following:
“Reach Out To Stalliongrad”
Decrease variable HIP_coalition_production_factory_max_efficiency_factor by 0.15
Increase variable HIP_coalition_stability_weekly by 0.01
Custom effect tooltip: Modify Reconstruction by
Production Efficiency Cap: -15%
Weekly Stability: +1.00%
Request Equestrian Support
Although relations with Equestria have been frosty since the revolution, they remain the greatest beacon of harmony in the world. They have one of the most powerful economies in existence, and feats deemed impossible for other nations are easy for them. We should reach out to these benevolent reactionaries and ask for ponyitarian aid.
Equestria gains opinion modifier “Major Trade Treaty” (+100 Trade relation) towards this country
Draft A Bill Of Rights
We cannot rely on the benevolence of our leaders and their proletarian nature to protect us from abuses of power. The time has come to codify, in immutable law, the rights of creatures and ensure they will be safeguarded. The revolution is important, yes, but if we get to upper-stage communism by abusing the people we are supposed to be helping, we've missed the point.
Requires the following:
“What Skynavia Got Right”
Requires the following:
“The Army Of Industry”
Modify the National Spirit “Broad Democratic Coalition”
Broad Democratic Coalition
Daily Political Power Gain: +0.15
AI Modifier: Focus on Defense: +20%
AI Modifier: Focus on Peace: +20%
Stability: +10%
Minimum Surrender Limit: +10%
Acceptance of Harmonist Diplomacy: +20
Acceptance of Communist Diplomacy: +20
Political Advisor Cost: −15%
Healthcare, Food, And Education For All
With our industries somewhat functional again, we can restore critical aspects of life to be decommodified once more. While they will no longer be as before, they will be state-subsidized, paying farmers for their food and then distributing the food as needed.
Requires the following:
“The Army Of Industry”
Requires the following:
“Elevate The Unions”
Increase variable HIP_coalition_research_speed_factor by 0.07
Custom effect tooltip: Modify Reconstruction by
Research Speed: +7.00%
The New Deal
If Posadism would be summarized in a single word, it would be "idealistic," with all the good and bad that entails. The RWP aimed for the stars, and sadly fell short. But that isn't the end of communism. We will learn from their mistakes and institute a New Deal for the people of Aris, with realistic, achievable goals in both the short and long term.
Requires the following:
“Elevate The Unions”
Requires the following:
“Mutual Aid Societies”
Modify the Economy Law “New Economic Policy”
Invite Foreign Capital
There are many hungry capitalist powers looking to exploit our resources. While it pains us, this may be the best avenue to restoring economic growth. Using the bit as our currency will require Equestria's survival, but it will also help kickstart our economy. Hopefully history will forgive us...
Requires the following:
“Mutual Aid Societies”
Requires the following:
“Request Equestrian Support”
Trigger country event “Dealing with the Bourgeoisie”
Peace, Land, Bread
These three words embody the philosophy of the SLPA. We are not hawks. We are not petty tyrants. And we are not plutocrats. While certain members of the RWP consider us revisionists, the support of the people speaks for itself. The gods smile upon Aris once more!
Requires the following:
“Draft A Bill Of Rights”
Requires the following:
“Healthcare, Food, And Education For All”
Increase variable HIP_coalition_consumer_goods_factor by 0.1
Increase variable HIP_coalition_army_core_defence_factor by 0.2
Increase variable HIP_coalition_monthly_population by 0.2
Despite all our trials, Revolutionary Aris has pulled through. While our system may not be as wonderful in good times as Posada's, it will hopefully prove to be more resilient against adversity. Glory to the workers!
Requires the following:
“Healthcare, Food, And Education For All”
Requires the following:
“The New Deal”
Trigger country event “Turning the Page”
A Powerful Friend
Our industrial focus has left us admittedly vulnerable to the predations of other North Zebrican powers. Earning the protection of Stalliongrad, Wingbardy, or even Equestria, would guarantee our independence and security.
Trigger country event “A Letter from Across the Sea”
The Great And Noble State Of Aris
Our friends in [OVERLORD.GetName] have finally saved us from the communists and the fascists, letting us return to our proper nature as a monarchy by and for the people. But our work has only just begun. The war has left us devastated, and we have to build back better.
Gain 10% Supremacist party popularity
[SCOPE]Overlord:
Gets the National Spirit “Spoils of the North Zebrican War”
Communists hate us because we're free, prosperous, and happy. They want to drag us all down into the black abyss of poverty with them. No more! Our esteemed Lord Keeper of the Royal Seal, Plumage Moonfeather, has signed an order offering 2,000 seashells for every communist--be they RWP, SLPA, PCCCA, or whatever--dead. Inquire about details at your local government office!
Requires the following:
“The Great And Noble State Of Aris”
Lose 10% Stability
Custom effect tooltip: This is a very good idea.
Hidden effect:
If:
Limited to:
Value of variable party_popularity@communism is greater than 0.5
Else:
The Serene And Regal Monarch Of All Aris
Queen Novo is a great leader, but unfortunately she has been ill recently. Moonfeather has graciously agreed to handle the busywork of running the nation while she gets the rest she so desperately needs.
Requires the following:
“The Great And Noble State Of Aris”
Gets the National Spirit “Queen Novo”
Queen Novo
Stability: +5%
Surrounded by guards clawpicked by [HIP.GetLeader], only allowed to see her subjects on ceremonial occasions, Queen Novo has become a prisoner in her own palace. Though she may wish to see her captors overthrown, she must mouth words of praise to them, knowing that they can and will dispose of her if she ceases to be useful.
Execute Aris First Leadership
Aris First chose their name to hide their true intentions to destroy Aris. Crack Lightning was infamous for his friendship with arch-communist Posada, and Raft Wood for his isolationism. Every member of the ruling commission of Aris First will be publicly executed. Glory to Aris!
Requires the following:
“The Great And Noble State Of Aris”
Lose 10% Stability
Custom effect tooltip: This is a very good idea.
Hidden effect:
If:
Limited to:
Value of variable party_popularity@neutrality is greater than 0.5
Else:
Cooperate With Newfound Allies
We have gone from a state loathed by our neighbours to one with three powerful allies. We should show them our appreciation, and make sure they don't withdraw their support due to the increasing costs of securing our freedom.
Requires the following:
“Put Bounties On Commies”
Requires the following:
“The Serene And Regal Monarch Of All Aris”
[SCOPE]Overlord:
Gets the National Spirit “Military Joint Training”
Military Joint Training
Ace generation chance: +5%
Army Experience Gain: +0.05
Naval Experience Gain: +0.05
Air Experience Gain: +0.05
Division Organization: +5%
Navy Organization: +5%
Freedom, Security, And Peace
Previous Arisian rulers never had to resort to putting tanks in the streets to keep the population in line, but that was because they exploited the complacency and indolence of the Arisian population. The new Arisian state cannot tolerate indolence, so we need a firmer claw.
Requires the following:
“Execute Aris First Leadership”
Requires the following:
“The Serene And Regal Monarch Of All Aris”
[SCOPE]Overlord:
Gets the National Spirit “Draining Resources”
Draining Resources
Weekly Ponypower: −100
Consumer Goods Factories factor: 4%
Reinvest Wisely
Aris is in a unique position in that it has 4 legal currencies: our own rapidly devaluing Seashell, but also those used by Wingbardy, Colthage and Chiropterra. This offers unique opportunities for savvy individuals to rightly compensate themselves for their great service to Aris, and to throw the moralistic do-gooders and prying auditors off our trail.
Requires the following:
“Cooperate With Newfound Allies”
Requires the following:
“Freedom, Security, And Peace”
Gets the National Spirit “Widespread Corruption”
Widespread Corruption
Consumer Goods Factories factor: 10%
Production Efficiency Base: −5%
Declare Liberation Day
The Three Days of Freedom are excessive and an anachronism. We were not free during the bad old days, and our Colthaginian allies have rightly objected to us celebrating our previous cowardice in the face of the Storm King. The three days will be replaced with one day, observed on the anniversary of the signing of the Treaty of Mount Aris, to celebrate our true liberation and our new place in the world.
Requires the following:
“Reinvest Wisely”
Gets the National Spirit “Broken Morale”
Broken Morale
Division Recovery Rate: −20%
Production Efficiency Cap: +5%
Factory Output: +10%
Dockyard Output: +10%
War Support: −20%
Daily Supremacy Support: −0.02
Being forced to celebrate the occupation of their own country has resulted in widespread hopelessness and self-loathing. The upside is that self-hating workers will accept longer hours!
Streamline Excessive Wages
Defeat is an ugly word to describe our liberation, but nonetheless it is sometimes important to remember that our new friends did defeat us, both on the battlefield and in the workplace. Let that be a lesson to us: the Chiropterran Labourer and the Colthaginian indentured worker outproduced us, so clearly their model of wages and working hours is the way of the future.
Aris is strong, Aris is stable, Aris is profitable. We could not have gotten here on our own, and in an increasingly interconnected world it would be foolish to expect us to be on our own in the future. Aris rises from the ashes, together!
Requires the following:
“Declare Liberation Day”
Requires the following:
“Streamline Excessive Wages”
Trigger country event “Prosperity, Peace, and Happiness”
Encourage Migration
Ain Trotgourait is a wonderful place to live. Why should we deny our citizens freedom of movement in our own land? The region is still depopulated from the Storm King's raids, and surely the locals would welcome assistance in rebuilding. We look forward to meeting our new neighbors!
Our mandate was only ever meant to be a temporary measure to ensure the security of Hippogriffia and Zumidia. It's time to meet with Zumidian community leaders at their historic Zerma Palace to work out the future hoof in claw.
Our surveyors have found massive deposits of tungsten under the Aurez hills. Bringing in modern heavy drilling equipment to punch down to the tungsten would let us increase the wealth of both Zumidia and Hippogriffia. We will also need to improve the roads in the region.
Requires the following:
“Encourage Migration”
Owns state Aurez Hills (698)
Has full control of state Aurez Hills (698)
Add production of 10 Tungsten to Aurez Hills (698)
[Scope]Aurez Hills (698):
Add 2 Infrastructure
[Scope]Zirta (710):
Add 1 Infrastructure
Urbanize Ain Trotgourait
Ain Trotgourait was sacked by the Storm King and has never really recovered. With our modern industry, we can restore it to its former beauty. It's time to begin a vast construction project and make Ain Trotgourait an amazing city once more.
Requires one of the following:
“Encourage Migration”
“Revisit The Zerma Accords”
Owns state Ain Trotgourait (697)
Has full control of state Ain Trotgourait (697)
[Scope]Ain Trotgourait (697):
Add 1 building slot
Set state category to Urban Region
Add 1 Infrastructure
Add 2 Civilian Factory
Add 2 Naval Base, on the province (18681)
[Scope]Zirta (710):
Add 1 Infrastructure
[Scope]Annaza (711):
Add 1 Infrastructure
Build a level 1 Railway on the provinces (18672), (18656), (18636), (18618)
Zumidian Representation
As we are administrating Zumidia, it's only fair to let the Zumidians have a say in their affairs. To that end, we'll let the Zumidians wield key powers in the local government.
Zumidia can never again suffer as it did under the Storm King. We should raise an army to protect it, guarding our flank and securing the Zumidian people against threats in one stroke.
Requires the following:
“Urbanize Ain Trotgourait”
Requires the following:
“Expand The Aurez Mines”
Owns state Ain Trotgourait (697)
Has full control of state Ain Trotgourait (697)
Custom effect tooltip: Three divisions of six infantry with engineers and recon will be raised in Ain Trotgourait.
Hidden effect:
load_oob = HIP_zumidian_volunteers
Gain 5% War Support
Integrate Zumidia
Zumidia is no longer a nation-state, but an integral part of our united kingdom. The people of Zumidia are our friends, and it's time to grant them full citizenship of Hippogriffia.
Trigger country event “A King Without a Kingdom” in 2 days
Custom effect tooltip: This will make the consequences of losing the North Zebrican War More Severe
Institute Self-Rule
It only makes sense to restore Zumidia to its own state. The Zumidian people deserve to have a ruler of their own. The only question remaining is to what extent we should grant them autonomy. A new conference at Zerma should take care of that.
Set autonomy level of Kingdom of Zumidia to Autonomous Puppet and end wars and civil wars for subject
The North Zebrican Union
It is time to formalize our cooperation with Zumidia into a North Zebrican Union. Mutual protection, economic aid and free trade, and scientific collaboration between our peoples will ensure a harmonic bulwark against any foreign threats.
Trigger country event “Hippogriffia Offers Protection” in 1 day
North Zebrican Development Commission
All of North Zebrica will need aid industrializing and urbanizing. We can help guide our friends into the modern age and ensure a brighter future for us all.
Requires the following:
“The North Zebrican Union”
Custom effect tooltip: We will unlock decisions to build factories in Zumidia and Warzena.
Has a direct land connection to the owner's capital
Add 1 Infrastructure
North Zebrican Research Cooperative
Education is what creates a people able to truly engage in politics without being swayed by rhetoric and thus to determine their own future. It also produces a culture of inspired engineers, scientists, and mathematicians. Therefore we must ensure the best academies are available to all citizens of the North Zebrican Union, regardless of race or nationality.
Requires the following:
“The North Zebrican Union”
If:
Limited to:
DLC Together for Victory is enabled
Add to the technology sharing group “North Zebrican Research Cooperative”
Gain +65% research bonus (Industrial bonus) (3 uses) towards:
Industry
Electronics
The North Zebrican Federation
At long last, we stand ready to unite hippogriff, seapony, and zebra in a Federation devoted to the interests of all. Together, we stand strong and ready to defy any who would threaten our lives or freedom.
Requires the following:
“North Zebrican Development Commission”
Requires the following:
“North Zebrican Research Cooperative”
The North Zebrican Development Commission has built factories in Zumidia (?)
Trigger country event “Hippogriffia Offers Integration” in 1 day
Hidden effect:
Set country flag HIP_cored_zumidia
Trigger country event “One King Among Many” in 5 days
Set cosmetic tag to HIP_nzf
Custom effect tooltip: We will integrate our Zumidian and Warzenan subjects into our nation!
Custom effect tooltip: This will make the consequences of losing the North Zebrican War More Severe
Continue Navy Modernisation
Although our navy is already one of the most powerful in the world, we cannot afford to be lax. We must ensure our navy is always ahead of the competition. As an island nation, the navy will determine whether we live or die.
Allow Branch if:
None of:
Has completed national focus “The Marksist Revolution”
None of:
Has completed national focus “The Marksist Revolution”
Gain 25 Navy Experience
Scripted Effect: two_random_dockyards=yes
Deep Blue War Games
A strong naval doctrine is essential to success. Traditionally we have favoured striking our enemies' ships when they are in ports, but we do have other doctrinal options available should we wish to change our course. No matter what, we must choose a path.
Requires the following:
“Continue Navy Modernisation”
Gain 25 Navy Experience
Gain 2 uses of +50% (Deep Blue War Games) doctrine cost reduction for:
Naval Doctrine
Expand The Marines
When we must invade other countries, it will be the marines who will lead the way, and the landing craft that will carry them to safety. Naval invasions are a nightmare, but with grit and determination we can prevail.
Requires the following:
“Deep Blue War Games”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Marines Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Marine technology
Gain +100% research bonus (Expand The Marines) (2 uses) towards:
Transport models
Freedom Ships
Our civilian shipping industry is invaluable to our continued development. By producing more convoys, we'll be able to trade with our friends regardless of enemy raiding. As an added bonus, readily available convoys will make naval invasions faster.
Requires the following:
“Deep Blue War Games”
Gets the National Spirit “Freedom Ships”
Freedom Ships
Amphibious Invasion Speed: +10%
Convoy:
Production Cost: −15%
Shipboard Radar
Radar will let us spot enemy ships through the worst conditions nature can throw at us. Future models may even be able to locate submarines or calculate better firing trajectories.
Requires the following:
“Continue Navy Modernisation”
Gain +100% research bonus (Shipboard Radar) (2 uses) towards:
RADAR technology
Form The Royal Shipbuilding Committee
Our many shipbuilders are skilled but disorganized. Different styles, gun measurements, and even engine designs prevail across the country. By forming a committee to centralise administrations and establish national standards, we can drastically speed up production.
Requires the following:
“Continue Navy Modernisation”
None of:
Has the Economy Law “Isolation”
Gets the National Spirit “The Royal Shipbuilding Committee”
The Royal Shipbuilding Committee
naval_equipment_upgrade_xp_cost = -0.1
Heavy Ship:
Production Cost: −5%
Carrier:
Production Cost: −5%
Cruiser:
Production Cost: −5%
Light Hull:
Production Cost: −5%
Standardised Coastal Submarine Hull:
Production Cost: −5%
Seapony Squadrons
We have a long and storied history of the use of submarines. By forming dedicated squadrons of seaponies to crew them, we can quickly adapt to looming problems with design.
Requires one of the following:
“Continue Navy Modernisation”
“Seapony Primacy”
Gain +100% research bonus (Seapony Squadrons) (2 uses) towards:
Submarine models
Underwater Supremacy
As a nation of seaponies, we can afford to invest even further in submarines. As our submarines don't have to carry air, we can hide like ghosts. Our submarines will strike at any troop transports and escape into the depths. No one will ever be able to take our home from us again!
Requires the following:
“Seapony Squadrons”
Requires the following:
“Integrate The Underwater Dockyards”
Gets the National Spirit “Underwater Supremacy”
Underwater Supremacy
Submarine:
Surface detection: +10%
Sub Visibility: −10%
If:
Limited to:
DLC Man the Guns is enabled
Add technology: Cruiser Submarine Hull
Else:
Add technology: Cruiser Submarine
Expand The Escort Fleet
When trading with other nations, it's absolutely critical to make sure our shipments arrive safely. We lack many resources other nations enjoy, and to keep our war machine operational we must protect our trade routes. Modern destroyers will keep our convoys safe.
Requires the following:
“Form The Royal Shipbuilding Committee”
Gain +100% research bonus (Expand The Escort Fleet) (1 use) towards:
Destroyer models
Gain +100% research bonus (Expand The Escort Fleet) (1 use) towards:
Light Cruiser models
Custom effect tooltip: Completing this focus will unlock a new decision to design a specialized cruiser!
Battleship Primacy
The battleship is the ultimate expression of naval dominance, and the backbone of the navy. With a large enough battlefleet, no one will ever dare to attack us.
Requires the following:
“Form The Royal Shipbuilding Committee”
Mutually exclusive with:
“Air-Sea Warfare”
Gain +100% research bonus (Battleship Primacy) (1 use) towards:
Battleship models
The Imperious Class Project
Our naval theorists have discussed a design for a new battleship. This proposed "super heavy battleship" will carry guns twenty-one meters long. It will no doubt be an enormous investment of resources, but when completed it will tear even the battleships of the future to shreds.
Requires the following:
“Battleship Primacy”
Has full control of state Westshore (1202)
If:
Limited to:
DLC Man the Guns is enabled
If:
Limited to:
None of:
Has ship_hull_super_heavy technology researched
Add technology: ship_hull_super_heavy
If:
Limited to:
Has ship_hull_super_heavy technology researched
If:
Limited to:
Has Decimetric Wavelength RADAR technology researched
Create a Battleship Killer Hull variant called “Imperious Class”
Else:
Create a Battleship Killer Hull variant called “Imperious Class”
Custom effect tooltip: Two Imperious Class ships will be added to our production line. One with 75% completion and the other with 50%. Having the Decimetric Radar technology will add radar to these ships.
Hidden effect:
add_equipment_production
equipment
type = ship_hull_super_heavy_1
creator = "HIP"
version_name = "Imperious Class"
name = "RHS Imperious"
requested_factories = 1
progress = 0.75
amount = 1
add_equipment_production
equipment
type = ship_hull_super_heavy_1
creator = "HIP"
version_name = "Imperious Class"
name = "RHS Glorious"
requested_factories = 1
progress = 0.5
amount = 1
Else:
Gain +300% research bonus (The Imperious Class Project) (1 use) towards:
Superheavy Battleship models
Air-Sea Warfare
As a people who can shift from soaring through the skies to swimming under the seas, it's only logical to focus our efforts on a navy that does the same. Pairing planes with boats will not only be a symbol of our unity, it will let us strike our enemies in their bases with ease!
Requires the following:
“Form The Royal Shipbuilding Committee”
Mutually exclusive with:
“Battleship Primacy”
Gain +100% research bonus (Air-Sea Warfare) (1 use) towards:
Carrier models
Rapid Strike Tactics
Our pilots will have to fly in quickly, execute their mission, and then return to the carrier to fuel up. We can accelerate this process by refuelling and reequipping in the air.
Requires the following:
“Air-Sea Warfare”
Gets the National Spirit “Rapid Strike Tactics”
Rapid Strike Tactics
Sortie efficiency: +20%
Naval Aeronautics Committee
With our new focus on carriers, we will also need to modernize our carrier planes. Forming a Naval Aeronautics Committee will help us move boldly into the future and strike any navy that dares oppose us.
Requires the following:
“Air-Sea Warfare”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Naval aircraft) (1 use) towards:
Naval aircraft
Gain +100% research bonus (Aircraft Modules) (1 use) towards:
Aircraft Modules
Else:
Gain +100% research bonus (Air-Sea Warfare) (2 uses) towards:
Naval Bomber models
Seapony Primacy
We survived the Storm King's invasion by hiding underwater. The sea shelters us, and it must be the sea we rely upon going forward. Even with modern submarines, our enemies can't reach the sea floor, so we'll always have a safe place to flee to.
Allow Branch if:
None of:
Has completed national focus “The Marksist Revolution”
Mutually exclusive with:
“Hippogriff Primacy”
None of:
Has completed national focus “The Marksist Revolution”
Set country flag HIP_seapony_primacy_flag
Gain 75 Political Power
If:
Limited to:
Scripted Trigger: HIP_has_divided_society=yes
Scripted Effect: HIP_decrease_divided_society=yes
Hippogriff Primacy
We can't afford to cower in the depths any longer. The world is changing, and if we are to take our place as a preeminent nation among the peoples of the world, it's time to change too.
Allow Branch if:
None of:
Has completed national focus “The Marksist Revolution”
Mutually exclusive with:
“Seapony Primacy”
None of:
Has completed national focus “The Marksist Revolution”
Set country flag HIP_hippogriff_primacy_flag
Gain 75 Political Power
If:
Limited to:
Scripted Trigger: HIP_has_divided_society=yes
Scripted Effect: HIP_increase_divided_society=yes
Integrate The Underwater Dockyards
There are some things best done in above-water dockyards, and other things best done in underwater ones. We will integrate our surface and underwater shipping facilities to better repair our vessels and streamline shipbuilding.
Requires the following:
“Seapony Primacy”
Gets the National Spirit “Underwater Dockyards Expanded”
Underwater Dockyards Expanded
Dockyard Output: +15%
Ship Repair Speed: +15%
Refine Underwater Construction Techniques
Constructing buildings underwater makes them immune to strategic bombing. As long as Seaquestria stands with us, we will have an impervious industry.
Requires one of the following:
“Seapony Primacy”
“Hippogriff Primacy”
The following will bypass the focus:
We can construct underwater buildings! (?)
Custom effect tooltip: Will unlock 3 additional underwater building slots and unlock a decision to double underwater construction speed and number of civilian factories required.
We can construct underwater buildings! (?)
Increase variable HIP_underwater_slots by 3
Shell Oil Company
Although we have a reasonable amount of crude oil, it isn't enough to fuel our massive navy. We'll need to develop our oil refining process, and synthetic refineries are also worth looking into.
Requires the following:
“Refine Underwater Construction Techniques”
Custom effect tooltip: Available as Industrial Concern:
Shell Oil Company , which grants
Refinery construction speed: +10%
Industrial Research Speed: +15%
Synthetic Resources Research Speed: +30%
Unlock the Deep Sea Oil Extraction decision
National Road Network
By constructing a nationwide road network, we can speed up all our future construction. It'll also be useful for supplying any military operations. It will move our society in favor of hippogriffs, however.
Requires one of the following:
“Seapony Primacy”
“Hippogriff Primacy”
Mutually exclusive with:
“Underwater Railways”
[SCOPE]Every owned state:
Limited to:
Has a direct land connection to the owner's capital
Add 1 Infrastructure
If:
Limited to:
Scripted Trigger: HIP_has_divided_society=yes
Scripted Effect: HIP_increase_divided_society=yes
Underwater Railways
Building underwater rails will make future underwater construction much faster, and even help us build things on the surface should we desire to. It will move our society in favor of seaponies, however.
Requires one of the following:
“Seapony Primacy”
“Hippogriff Primacy”
Mutually exclusive with:
“National Road Network”
Add 2 off map Civilian Factory
Increase variable HIP_underwater_civ by 2
Decrease variable HIP_underwater_civ_remove by 2
Increase variable HIP_underwater_buildings by 2
Increase variable HIP_underwater_slots by 4
Custom effect tooltip: Will grant 2 additional underwater building slots.
If:
Limited to:
Scripted Trigger: HIP_has_divided_society=yes
Scripted Effect: HIP_decrease_divided_society=yes
Public Infrastructure Works
We are a peaceful and isolationist people. It's only sensible to build better roads and bridges to improve our citizens' quality of life.
Requires one of the following:
“National Road Network”
“Underwater Railways”
Gets the National Spirit “Public Infrastructure Works”
Public Infrastructure Works
Infrastructure construction speed: +10%
Gain +100% research bonus (Public Infrastructure Works) (1 use) towards:
Construction technology
Form The Bellbreeze Aircraft Corporation
We are a naturally airborne people. When we fight our enemies in the skies, directing our efforts to maneuverability will let us shoot them down while dodging their attacks.
Requires the following:
“Hippogriff Primacy”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Bellbreeze , which grants
Air Research Speed: +15%
If:
Limited to:
DLC By Blood Alone is enabled
Gain +50% research bonus (Bellbreeze) (1 use) towards:
Light aircraft
Else:
Gain +50% research bonus (Bellbreeze) (1 use) towards:
Fighter models
Expand Aircraft Funds
We need more fighters. They shoot down enemy bombers and escort ours to their destination. [HIP.GetLeader] has approved a special fund for fighters, using some of the royal treasury to personally cover costs.
Requires the following:
“Form The Bellbreeze Aircraft Corporation”
Gets the National Spirit “Air Industry Fund”
Air Industry Fund
Small Airframe:
Production Cost: −10%
Heavy Fighter Airframe:
Production Cost: −10%
Form The Department Of Commerce
While we are a modern nation, the fact remains that as the world changes at breakneck speed, we run the risk of being left behind. If we are to safeguard our technological advantage, we need to keep advancing.
Requires the following:
“Refine Underwater Construction Techniques”
Gain +100% research bonus (Form The Department Of Commerce) (2 uses) towards:
Industry
Open The Office Of Industrial Sciences
There are so many topics we can be investigating, from machinery to electronics to battleships to our own biology. We need to open a new branch of the government dedicated exclusively to research and innovation. This Office of Industrial Sciences will ensure we are never behind our peers.
Requires the following:
“Form The Department Of Commerce”
Has more than 25 Civilian factory
None of:
Has the Economy Law “Isolation”
The following will bypass the focus:
Has more than 4 research slots
Gain 1 research slot
Expand Metalworking Industry
Hippogriffia is quite resource rich, but much of those resources are particularly hard to get to or require extensive refining to be made usable. To get the most out of our mineral wealth, we will expand aluminum mining operations in Grand Alaudia and develop the Starfield Steelworks so that our industries never want for materials.
Requires the following:
“Form The Department Of Commerce”
Requires the following:
“Public Infrastructure Works”
Has full control of state Grand Alaudia (696)
Add production of 6 Aluminum to Grand Alaudia (696)
Add production of 10 Steel to Central Aris (684)
[Scope]Central Aris (684):
Add 1 building slot
Add 1 Civilian Factory
Unlock the Develop Grand Alaudia Bauxite Mine decision
Department Of Defence
In a world filled with threats, we will need a strong army to safeguard our borders. This Department will both cover our army's modernisation and its central administration.
Requires one of the following:
“Seapony Primacy”
“Hippogriff Primacy”
Gets the National Spirit “Department of Defense”
Department of Defense
Maximum Command Power Increase: +25
Gain 25 Army Experience
Modern Weaponry Contests
By holding contests for the best-designed guns and grenades, we can ensure top-of-the-line performance for all our troops. Soldiers are in short supply, so our guns have to be the best we can possibly make them.
Requires one of the following:
“Seapony Primacy”
“Hippogriff Primacy”
Gain +200% research bonus (Modern Weaponry Contests) (1 use) towards:
Infantry Weapons
Armament Plans
We will contact prominent figures in the arms industry, such as Plumage Moonfeather, to improve our arms procurement process. Factory owners must know that there will be great demand for weapons in the near future, so they will be prepared to convert their civilian factories into military ones should we be attacked.
Requires the following:
“Modern Weaponry Contests”
Gets the National Spirit “Armament Plans”
Armament Plans
Civilian to Military Factory conversion cost: −15%
Military Factory construction speed: +10%
Continue Army Modernisation
As a small nation, we have always believed that our first and foremost priority for the army should be better guns than our foes. Some military theorists advocate for changing our course, while others say that what has served us well should remain. Either way, keeping our theory of war modern is absolutely critical in these times.
Requires the following:
“Department Of Defence”
Requires the following:
“Modern Weaponry Contests”
Gain 30 Army Experience
Gain 1 use of +50% (Continue Army Modernisation) doctrine cost reduction for:
Land Doctrine
Fund The Royal Island Gunworks
We have long used cannons in our armies. Big guns let us blast our enemies from afar, keeping our own troops safe. Having Royal Island design new artillery will let us prepare for whatever our enemies throw at us!
Requires the following:
“Modern Weaponry Contests”
Gain +100% research bonus (Fund The Royal Island Gunworks) (2 uses) towards:
Support Artillery
Motorising The Army
Any attacks on our soil will have to be quickly repulsed, and any terrorist action countered swiftly. Armored cars and mechanized troop transports will keep our soldiers safe as they go wherever they are needed.
Requires one of the following:
“Continue Army Modernisation”
“Fund The Royal Island Gunworks”
Gain +100% research bonus (Motorising The Army) (2 uses) towards:
Truck
Armored Operations Training
Tanks can punch through lines and quickly encircle enemies. Even if we choose to avoid aggression, tank destroyers are very useful for stopping our enemies' armored advances.
Requires the following:
“Motorising The Army”
Gain +100% research bonus (Motorising The Army) (2 uses) towards:
Armor technology
Expand The Royal Engineer Corps
Combat engineers can dig trenches, set explosives to breach forts, and operate flamethrowers to smoke our foes out. We must not neglect our engineers, especially the defenses they can give to protect our home.
Requires the following:
“Fund The Royal Island Gunworks”
Gain +100% research bonus (Expand The Royal Engineer Corps) (2 uses) towards:
Engineers Technology
A School For Signals And Logistics
Modern warfare involves more than guns and planes; it also involves distribution of goods and quick communication. Creating a school dedicated to these less visible but still vital topics will make sure we can synchronize and plan with lightning speed.
Requires one of the following:
“Motorising The Army”
“Expand The Royal Engineer Corps”
Gain +100% research bonus (A School For Signals And Logistics) (2 uses) towards:
Signal Company Technology
Logistics Company
Invite Griffon Theorists
The Griffonian school of war has long been that maximal planning and preparation is the method by which victory is won. We can approach them for guidance on our own war machine to help us organize properly.
Requires the following:
“Continue Army Modernisation”
Mutually exclusive with:
“Lessons From The Enemy”
Gets the National Spirit “Griffonian Advisors”
Griffonian Advisors
Max planning: +15%
Lessons From The Enemy
The Storm King's tactics were brutal yet effective. Rapidly organized plans and swift offensives let him conquer most of Zebrica, and doing the same could let us take the fight to any would-be conquerors.
Requires the following:
“Continue Army Modernisation”
Mutually exclusive with:
“Invite Griffon Theorists”
Gets the National Spirit “Storm King Military Theory”
Storm King Military Theory
Division Organization: +5%
Planning Speed: +25%
Training Grounds At Grand Alaudia
Grand Alaudia has both jungles and plains, and it's respectably distant from Mount Aris. Summoning our entire army there to practice war games, and then conducting extensive surveys on the experience of both foot soldiers and generals, will help us reorganize our army and refine our military doctrine.
Requires one of the following:
“Lessons From The Enemy”
“Invite Griffon Theorists”
Gain 25 Army Experience
Gain 2 uses of +50% (Training Grounds At Grand Alaudia) doctrine cost reduction for:
Land Doctrine
Air-To-Ground Warfare
Paratroopers can land behind enemy lines and quickly disrupt their flow of supply. If we can capture their capitals and industrial centers, we might be able to win wars without ever firing a shot.
Requires the following:
“Training Grounds At Grand Alaudia”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Paratroopers Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Airborne Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Airborne Technology
Special Forces Concentration
Special forces, from mountaineers to paratroopers to even more exotic possibilities like amphibious tanks, are a defining part of the [HIP.GetAdjective] military. We'll need to train more to cover our various operations and maximize the impact of our limited soldiers.
Requires the following:
“Training Grounds At Grand Alaudia”
Gets the National Spirit “Military Special Service Force”
Military Special Service Force
Special Forces Division training time: −10%
Special Forces Capacity Multiplier: +5%
Jungle Special Forces School
Jungles are a nightmare to fight on for everyone. However, we have many jungles across our lands, and by training troops in jungle warfare, we can give our special forces a deadly edge in this dangerous terrain.
Requires one of the following:
“Air-To-Ground Warfare”
“Special Forces Concentration”
Mutually exclusive with:
“Mountain Warfare School”
Custom effect tooltip: Enables Jungle Training
All Special Forces
Jungle
Attack: +5%
Movement: +10%
Hidden effect:
Add technology: Borne Of The Jungle
Mountain Warfare School
Mountaineers are a necessity on on any mountain terrain, and as our capital lies atop a great mountain, we'll need to invest heavily to protect it. Mountaineers can make the most of our home, securing it against any attack.
Requires one of the following:
“Air-To-Ground Warfare”
“Special Forces Concentration”
Mutually exclusive with:
“Jungle Special Forces School”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
Mountaineers Doctrine
Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
Mountaineers Technology
Else:
Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
Mountaineers Technology
National Defence Draft
In these terrifying times, we have to take drastic measures. [HIP.GetLeader] has, after extensive deliberation, decided to institute a limited draft. This decision is not taken lightly, but we must ensure the safety of all seaponies and hippogriffs. [HIP.GetName] will never flee again!
Requires the following:
“Department Of Defence”
The following will bypass the focus:
At least one of the following is true:
Has the Conscription Law “Extensive Conscription”
Has the Conscription Law “Service by Requirement”
Has the Conscription Law “All Adults Serve”
Has the Conscription Law “Scraping the Barrel”
If:
Limited to:
At least one of the following is true:
Has the Conscription Law “Volunteer Only”
Has the Conscription Law “Disarmed Nation”
Gets the Conscription Law “Limited Conscription”
Else:
Gets the Conscription Law “Extensive Conscription”
The Royal Legion Of Aris
We love peace, but in a violent world, sometimes the only way to preserve peace is to fight. The Royal Legion of Aris will preserve our rights and protect our home against anyone who would take it from us.
Requires the following:
“National Defence Draft”
None of:
Has completed national focus “Skystar's Six Promises”
Gets the National Spirit “The Royal Legion of Aris”
The Royal Legion of Aris
Recruitable Population Factor: +15%
Recruitable Seapony Population Factor: +15%
Conscription Laws Cost: −25%
Establish The Air Armament Committee
As the world recovers from the Storm King's defeat, it's more important than ever to make sure we have a strong air force to keep our people safe. Whether that's fighters to protect our own airspace, or bombers to take out the enemy's ability to wage war, we have to be ready for whatever the world throws at us.
Allow Branch if:
None of:
Has completed national focus “The Marksist Revolution”
None of:
Has completed national focus “The Marksist Revolution”
Gain 50 Air Experience
[SCOPE]One random owned and controlled state:
Limited to:
Has a direct land connection to the owner's capital
Add 2 building slots
Start construction of 2 Military Factory
Air-Land Warfare
Any war must ultimately be won on land. By focusing our air force around winning land battles, we can push our enemies back whenever they advance, securing our borders forever.
Requires one of the following:
“Establish The Air Armament Committee”
“Hippogriff Primacy”
Mutually exclusive with:
“Strategic Obliteration Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Rocketry technology) (1 use) towards:
Rocketry technology
Gain +100% research bonus (Anti-Tank) (1 use) towards:
Anti-Tank
Else:
Gain +100% research bonus (Air-Land Warfare) (2 uses) towards:
Close Air Support models
Gain 2 uses of +50% (Air-Land Warfare) doctrine cost reduction for:
Battlefield Support Doctrine
Tactical Bomber Initiative
While we favor close air support to win land battles, tactical bombers are a necessity to cover other operations. They can execute any mission with reasonable effectiveness, from strategic bombing to close air support, and are thus wonderfully flexible.
Requires the following:
“Air-Land Warfare”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Tactical Bomber Initiative) (2 uses) towards:
Medium aircraft
Else:
Gain +100% research bonus (Tactical Bomber Initiative) (2 uses) towards:
Tactical Bomber models
Cluster Bombing
We have developed advanced bombs that eject smaller bomblets specifically designed to eliminate enemy personnel and vehicles. The bomblets are dispersed in a wide area in a single precision strike.
Requires the following:
“Tactical Bomber Initiative”
Gets the National Spirit “Advanced Cluster Bombs”
Advanced Cluster Bombs
Close Air Support Airframe:
Ground Attack: +10%
Medium Airframe:
Ground Attack: +10%
Carrier CAS Airframe:
Ground Attack: +10%
Strategic Obliteration Doctrine
Victory in war can only be achieved by the total obliteration of our enemy's capability to wage war. Without air bases, dockyards, railways, roads, mines, stockpiles, and industries they will have no capability to stand up to us and the morale of the enemy's population will plummet.
Requires the following:
“Establish The Air Armament Committee”
Mutually exclusive with:
“Air-Land Warfare”
Custom effect tooltip: Available as Theorist:
Raincloud Firebringer , which grants
Victory Through Airpower
Strategic Destruction Doctrine Cost: −15%
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Strategic Obliteration Doctrine) (2 uses) towards:
Heavy aircraft
Else:
Gain +100% research bonus (Strategic Obliteration Doctrine) (2 uses) towards:
Strategic Bomber models
Gain 2 uses of +50% (Strategic Obliteration Doctrine) doctrine cost reduction for:
Strategic Destruction Doctrine
Bomber Offensive
The total destruction of the enemy's capability to wage war can only be achieved by increasing the size of our bomber fleet. More bombers means more bombs, and more bombs means fewer guns for the enemy.
Requires the following:
“Strategic Obliteration Doctrine”
Gets the National Spirit “Strategic Bomber Overproduction”
Strategic Bomber Overproduction
Large Airframe:
Production Cost: −10%
Escort Fighters
Our bombers will need protection. Whether strategic bombers deep in enemy territory or CAS striking our straits, heavy fighters can reach across vast distances and defend bombers from local planes.
Requires one of the following:
“Air-Land Warfare”
“Strategic Obliteration Doctrine”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +75% research bonus or 1 year ahead of time penalty reduction (Escort Fighters) (2 uses) towards:
Medium aircraft
Gain +75% research bonus (Aircraft Guns) (1 use) towards:
Aircraft Guns
Else:
Gain +100% research bonus or 1 year ahead of time penalty reduction (Escort Fighters) (2 uses) towards:
Heavy Fighter models
Consolidated Aircraft
An airforce built for immense range will let us fight our opponents across the continents. The Consolidated Aircraft company has already offered to aid us in our development.
Requires the following:
“Escort Fighters”
If:
Limited to:
DLC Arms Against Tyranny is enabled
Custom effect tooltip: Available as Military Industrial Organization:
Custom effect tooltip: Available as Design Company:
Consolidated Aircraft , which grants
Air Research Speed: +15%
Fighter Working Group
Enemy bombers will inevitably target our homes and factories. We swam underwater to escape the Storm King's armies, but as much of our industry is on land, doing so is immensely costly. Building fighters will let us engage bombers before they strike our land.
Requires the following:
“Establish The Air Armament Committee”
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter Working Group) (2 uses) towards:
Light aircraft
Else:
Gain +100% research bonus (Fighter Working Group) (2 uses) towards:
Fighter models
Young Fliers Program
Are you doing your part? Our air force is the shield against our foes' bombs and the spear we ready against their charges. If we make this clear to our people, we're bound to have many young hippogriffs flocking to the air force!
Requires the following:
“Fighter Working Group”
Gets the National Spirit “The Young Fliers Program”
The Young Fliers Program
Ace generation chance: +25%
Air Wing Training Experience Gain: +15%
Air Wing Mission Experience Gain: +25%
Transcontinental Air Warfare
Our enemies lie across the seas on three continents. We must be able to strike them wherever they might be.
Requires the following:
“Young Fliers Program”
Requires the following:
“Bomber Offensive”
Custom effect tooltip: Replace Bomber Offensive with Transcontinental Air Warfare.
Effective change: Strategic Bomber: Range +25%.
Hidden effect:
Replace the National Spirit “Strategic Bomber Overproduction” with the National Spirit “Trans-Continental Air Warfare”
Trans-Continental Air Warfare
Large Airframe:
Range: +25%
Production Cost: −10%
Academy Of Aerial Science
With new plane models rolling off the assembly lines, we ought to found a new academy dedicated to the theory of air warfare. We'll likely be able to research other, more esoteric technologies as well...
Requires the following:
“Fighter Working Group”
Has more than 25 Civilian factory
Gets the National Spirit “Academy of Aerial Science”
Academy of Aerial Science
Air Doctrine Cost: −10%
Gain 25 Air Experience
Jet Engines
The jet engine has the potential to completely revolutionize flight. With it, we might even be able to break the sound barrier. We can't afford to neglect this promising new field of study!
Requires the following:
“Academy Of Aerial Science”
Gain +100% research bonus (Jet Engines) (2 uses) towards:
Jet technology
Department Of Rocketry
Rockets—self-propelled missiles packed with liquid or solid fuel—have the potential to strike a base in the [CHN.GetName] from the comfort of our own mountain. A way to wage war without a single hippogriff or seapony ever having to leave home is incredibly tempting for obvious reasons. We need to find out more!
Requires the following:
“Academy Of Aerial Science”
Gain +100% research bonus (Department Of Rocketry) (2 uses) towards:
Rocketry technology
Atomic Committee
Our scientists have long known that matter is made up of atoms. Recent findings suggest that certain atoms, in particular uranium and plutonium, can be split, and that such an event, properly controlled, could cause a chain reaction, unleashing incalculable destruction and loss of civilian life. We don't want to kill innocents, of course, but even having such a weapon could prove a mighty deterrent.
Requires the following:
“Academy Of Aerial Science”
Gain +100% research bonus (Atomic Committee) (2 uses) towards:
Nuclear Technology
Rise Up!
We have failed. As we speak, the loyalists march towards us, intending on destroying our movement and ensuring that our masters never rise from their slumber. Our sacred mission now is to stop them, to break them at any cost and bring enlightenment to all of Hippogriffia. Fight!
Gets the National Spirit “For The Abyss!”
For The Abyss!
Division Attack: +10%
Division Defense: +10%
Recruitable Population: 1%
Gets the Economy Law “Total Mobilization”
Summon The Seaponies
Below the waves we have thousands of seaponies who have joined us, keeping our hold over the underwater kingdom secure. But that will not matter if we lose the war on the mainland! Summon them all to the surface, have them join the war in hippogriff form, taking Aris is the only thing that matters now!
Requires the following:
“Rise Up!”
Gain 20 000 Ponypower
Fill The Lines
What are you doing in your homes? If we are to push forward, not backward, we need more hippogriffs! Form new battalions, send them to the front, everygriff plays their part in our war against the non-believers!
Requires the following:
“Summon The Seaponies”
Custom effect tooltip: Completing this focus will spawn another cultist division in every owned state.
Hidden effect:
[SCOPE]Every owned state:
Limited to:
Is on the continent “Zebrica”
Create our country unit based on the Cultist Brigade template
Hold Them Back
Every inch of land we lose is an inch we may not get back. Even if we are on our back hoof, it is critical that we keep what we have from the enemy! Do not falter, do not break, know that our cause is true! We are all that stands between them and a return to the dark age!
Requires the following:
“Rise Up!”
Modify the National Spirit “For The Abyss!”
For The Abyss!
Division Organization: +10%
Division Attack: +10%
Division Defense: +10%
Recruitable Population: 1%
Everygriff To The Front
Hippogriffs hide and cower, refusing to die for our masters. This is not only a waste of our resources and time, it is unacceptable with the war still raging! Pull them from their families, make them see the truth, get all to join our forces and destroy the traitors who dare to raise arms against our cause!
Requires the following:
“Hold Them Back”
Modify the National Spirit “For The Abyss!”
For The Abyss!
Division Organization: +10%
Division Attack: +10%
Division Defense: +10%
Recruitable Population: 2%
Grab A Weapon
Being willing to fight is good, but useless if we do not have a gun to give them. Raid the armories, scavenge what you can, take everything of use against the ignorant masses who can not see the truth!
Requires the following:
“Rise Up!”
1 000 units of Hippogriffia Infantry Equipment is added to the national Stockpile
We Need More Guns!
What we have taken is a start, but we need more and the means to produce them are limited. Cut every corner possible, take quantity over quality, for numbers are what will win this war! Who cares how many die if we are victorious?
Requires the following:
“Grab A Weapon”
Gets the National Spirit “Streamlined Firearm Production”
Streamlined Firearm Production
Infantry Equipment:
Production Cost: −15%
Our Last Chance
This is it. If we lose, if we fall here, everything we stand for will die. Our masters will never return, and our failure will be eternal. So we must win! Take your hatred, your anger, and use it against the Hippogriffs who would take everything from you! It is our future, it is the future, and we must fight with everything we have to see it through!
Requires the following:
“Fill The Lines”
Requires the following:
“Everygriff To The Front”
Requires the following:
“We Need More Guns!”
Modify the National Spirit “For The Abyss!”
For The Abyss!
Division Organization: +10%
Division Attack: +20%
Division Defense: +20%
Recruitable Population: 2.5%
Welcome To The Show
Finally, after over a thousand years of banishment, we have returned. The world has changed beyond our wildest thoughts, but still, our destiny remains the same. To spread our song for all to hear, and for every creature to fall under our sway. There is no time to lose, and the show must begin.
Never
Custom effect tooltip: The Sirens have taken over Hippogriffia!
We've Got The Music
Three. In all our time, the only sirens we have ever known have been ourselves. And now it is us against the entire world. So, we work together against them, our song playing above all else, because only we have the music to rule all. And if our partnership means we have to listen to each other now and again, so be it.
Requires the following:
“Welcome To The Show”
Gets the Political Advisor “Aria Blaze”
Gets the Political Advisor “Sonata Dusk”
Aria Blaze becomes a member of the Supremacist party.
Level-Headed Realist
Production Efficiency Growth: +10%
Division Recovery Rate: +5%
Research Speed: +5%
Recruitable Population Factor: +10%
Recruitable Seapony Population Factor: +10%
Sonata Dusk becomes a member of the Supremacist party.
Passionate Ditz
Daily Political Power Cost: +0.15
Stability: −10%
Resistance Target: −10%
Resistance Decay Speed: +10%
Resistance Growth Speed: −10%
Required Garrisons: −25%
Set variable HIP_MAGIC_drift_defence_factor to 0.5
Set variable HIP_MAGIC_consumer_goods_factor to 0
Set variable HIP_MAGIC_production_speed_buildings_factor to 0
Set variable HIP_MAGIC_conscription to 0
Set variable HIP_MAGIC_recruitable_seapony_pop to 0
Set variable HIP_MAGIC_production_factory_max_efficiency_factor to 0
Set variable HIP_MAGIC_production_factory_efficiency_gain_factor to 0
Set variable HIP_MAGIC_industrial_capacity_factory to 0
Set variable HIP_MAGIC_industrial_capacity_dockyard to 0
Set variable HIP_MAGIC_army_org_factor to 0
Set variable HIP_MAGIC_army_morale_factor to 0
Set variable HIP_MAGIC_army_attack_factor to 0
Set variable HIP_MAGIC_army_defence_factor to 0
Set variable HIP_MAGIC_magic_drift to 0
Hidden effect:
Add the dynamic modifier “Siren Magic” to this country providing the following effects:
Custom effect tooltip: Completing this focus will unlock the Siren Magic spirit, which can grant various bonuses in return for spending daily magic drift, and vice versa. Modifying these bonuses can be unlocked by completing foci in Aria's branch of the tree.
Ready The Masses
Our magic is powerful, but it is clear that magic is not the only weapon is this world now. Heroes and monsters do not win battles, armies and weapons do. Adagio may not realize it, but we will need these things if we are to survive in this era now. And the first step to this is making sure our future soldiers aren't too busy fighting themselves instead of our enemies...
Requires the following:
“We've Got The Music”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “The New World”
Hidden effect:
Trigger country event “Abstract: Effects of Siren Magic Through Electronic Means” in 132 days
No Time For Games
Industrialization has changed this world to be nearly unrecognizable, with factories making up the power of a nation as much as its people or its magic. We are fortunate enough to be ahead of the rest of the world in many ways, but the system in place is... horribly inefficient for our plans. Some changes will have to be made, even if it may take some magic to do so.
Requires the following:
“Ready The Masses”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gets the Economy Law “Siren Economy”
Set variable HIP_MAGIC_consumer_goods_factor to 0.1
Set variable HIP_SIR_MAGIC_economy_level to 1
Custom effect tooltip: Completing this focus will unlock decisions to modify our consumer goods.
An Army Of Our Own
One pony can no longer win a war. And unfortunately, neither can one siren. Fortunately, we have a lot of spare bodies in the form of our new subjects to fight instead. It will mean that they will no longer be able to fight for us to feed on, but that is a small price we will have to pay for an army.
Requires the following:
“Ready The Masses”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gets the Conscription Law “Siren Conscription”
Set variable HIP_MAGIC_conscription to 0.005
Set variable HIP_MAGIC_recruitable_seapony_pop to 0.005
Set variable HIP_SIR_MAGIC_conscription_level to 1
Custom effect tooltip: Completing this focus will unlock decisions to modify our conscription level.
"Seize" The Factories
In reality, there is no distinction between what is owned "privately" and what belongs to us. The hippogriffs already listen to our every command, after all. It's only a matter of making it official, and telling them to do what we want them to do.
Requires the following:
“No Time For Games”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
Custom trigger tooltip:
Tooltip: Magic level is above 40
Value of variable HIP_siren_power is greater than 40
Set temporary variable HIP_SIR_magic_change_var to -40
Scripted Effect: HIP_SIR_magic_change=yes
Defending What Matters
The number one priority we have is our survival. We were banished once, and we must never let it happen again. And if that means the loss of life of others, than so be it. We will raise an army to defend us first, and follow Adagio's plans of conquest second.
Requires the following:
“An Army Of Our Own”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
Custom trigger tooltip:
Tooltip: Magic level is above 40
Value of variable HIP_siren_power is greater than 40
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Completing this focus will spawn in six infantry divisions.
Set temporary variable HIP_SIR_magic_change_var to -40
Scripted Effect: HIP_SIR_magic_change=yes
Hidden effect:
load_oob = "HIP_SIR_infantry_1"
Taking What We Have
There are many resources on this island, but much of it was wasted by the hippogriffs for trivial matters. That changes now, whether they like it or not. Ever drop of oil, every bit of metal will be used by us, for us, and we will do whatever it takes to find more to further our plans. Adagio might find the magical crystals under Mount Aris interesting as well...
Requires the following:
“"Seize" The Factories”
Requires the following:
“Defending What Matters”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
Custom trigger tooltip:
Tooltip: Magic level is above 40
Value of variable HIP_siren_power is greater than 40
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Completing this focus will lock our economy law to Closed Economy.
Gets the Trade Law “Closed Economy”
Trade Laws blocked (?)
Custom effect tooltip: Will unlock decisions to prospect for resources in Hippogriffia.
Set temporary variable HIP_SIR_magic_change_var to -40
Scripted Effect: HIP_SIR_magic_change=yes
The Means Of Production
Weapons are no longer made by craftsmen and blacksmiths in forges, but by ordinary creatures lined up in factories. Normally places like these would be ideal for sowing discord, but in this case we need every factory working towards our defense and our future rule. Keeping them all in line and productive may be taxing, but in the end it may be the line between our victory and defeat.
Requires the following:
“Taking What We Have”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Set variable HIP_MAGIC_production_factory_max_efficiency_factor to 0.05
Set variable HIP_SIR_MAGIC_production_level to 1
Custom effect tooltip: Completing this focus will unlock decisions to modify our factory output.
Those Who Fight For Us
A modern army is built on discipline, order and the "chain of command". Unfortunately, these are traits that do not exactly go hoof-in-hoof with the effects our magic has on creatures. If we want to have an effective, strong, and most importantly united army to fight our enemies, sacrifices may have to be made...
Requires the following:
“Taking What We Have”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Set variable HIP_MAGIC_army_org_factor to 0.05
Set variable HIP_SIR_MAGIC_professionalism_level to 1
Custom effect tooltip: Completing this focus will unlock decisions to modify our army bonuses.
Last Minute Preparations
Many countries on this world have countless years of experience in warfare, battle and weapon technology, having fought each other for centuries in wars that have killed thousands for petty reasons. We do not have that luxury, nor the time to make up for it. Still, these "war games" can at least mitigate the gap, and hopefully help us catch up on military knowledge before our plans are truly set in motion.
Requires the following:
“The Means Of Production”
Requires the following:
“Those Who Fight For Us”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Gain 25 Army Experience
Gain 10 Navy Experience
Gain 10 Air Experience
Gain 100 000 Ponypower
The Rising Resistance
The hippogriffs may no longer be in power, but they are not done fighting yet. Even now they plot from their shadows, seeking to overthrow our rule as a thorn in our sides. Ending these games once and for all should be our highest priority.
Requires the following:
“We've Got The Music”
The united resistance has formed against us. (?)
Trigger country event “Taking Action”
Custom effect tooltip: WARNING: If we reach zeroMagic while the Resistance is active, they will overthrow our regime! Keeping Daily Magic Drift as high as possible from other foci will be key to avoiding this!
Lies And Deception
Can you really trust the one they call Posada? Her claims of a new society may be grand, but they are rooted in a truly insidious ideology, one which is incompatible with "Harmony" itself. Their crimes can not be allowed to continue, so why do you let them into your very ranks? Can't you see that you're playing right into her hooves?
Requires the following:
“The Rising Resistance”
Custom effect tooltip: Completing this focus will unlock decisions to isolate Posada from the resistance.
Fear And Doubt
Aris First tells you that they only have the interests of hippogriffs at heart and nothing more. But in truth, their ambitions are far greater than they would have you believe. Nationalism is a rot, a poison that kills everything you claim to fight for. It causes pain, suffering and death, and allowing it into your nation will cause all those things to closely follow.
Requires the following:
“The Rising Resistance”
Custom effect tooltip: Completing this focus will unlock decisions to isolate Aris First from the resistance.
Break Them Apart
The resistance is at a breaking point, the various factions at each other's throats. All they need is the smallest push to go over the edge, and we are very willing to provide that push. Once their unity is in the grave, hunting down whatever remains will be foal's play.
Requires the following:
“Lies And Deception”
Requires the following:
“Fear And Doubt”
If:
Limited to:
Is player-controlled
Custom trigger tooltip:
Tooltip: The Arisian Resistance's unity is Non-Existent.
Value of variable HIP_SIR_resistance_unity_level is less than 1
Trigger country event “The Fracture”
The Revolutionary
Posada. A nobody turned firebrand revolutionary, and the face of the communist faction of the resistance. She holds perhaps the most disgusting ideology we have ever heard of, holding beliefs that all creatures are "equal" and that the world is meant to achieve some sort of "revolution" together. Such ideals have no place in our new domain, and neither does she.
Requires the following:
“Break Them Apart”
Custom effect tooltip: Completing this focus will unlock decisions to weaken Posada and the communists.
If:
Limited to:
Is AI-controlled
Increase variable HIP_RESISTANCE_magic_drift by 1
The Princess
Princess Skystar is the linchpin in everything the resistance is and has done. She is the unifying figure, once for all of Aris and even now for all the remaining Harmonists hiding on this island and in Seaquestria. This annoying distraction starts, and ends, with her.
Requires the following:
“Break Them Apart”
Custom effect tooltip: Completing this focus will unlock decisions to weaken Princess Skystar and the harmonists.
If:
Limited to:
Is AI-controlled
Increase variable HIP_RESISTANCE_political_power_gain by 0.1
Increase variable HIP_RESISTANCE_magic_drift by 1
The Nationalist
Crack Lightning, a wolf in sheep's clothing. Charismatic, intelligent, and deceptive. In a different situation, he might have even been able to take over this country. Unfortunately for him, we are the ones who hunt wolves. He may think himself a big fish now, but soon he'll see just how small of a pond he was in.
Requires the following:
“Break Them Apart”
Custom effect tooltip: Completing this focus will unlock decisions to weaken Crack Lightning and Aris First.
If:
Limited to:
Is AI-controlled
Increase variable HIP_RESISTANCE_stability_factor by 0.05
Increase variable HIP_RESISTANCE_war_support_factor by 0.05
Increase variable HIP_RESISTANCE_magic_drift by 1
Death Of The Revolution
As we knew it would, Posada and her insidious ideology has finally fallen. Her supporters gone to the wind, her dreams shattered into dust, and the seapony herself being held in Seaquestria. All we need to do now is decide what her fate shall be.
Requires the following:
“The Revolutionary”
If:
Limited to:
Is player-controlled
Posada's faction has been completely weakened. (?)
Increase variable HIP_RESISTANCE_stability_factor by 0.05
Increase variable HIP_RESISTANCE_war_support_factor by 0.05
Increase variable HIP_RESISTANCE_political_power_gain by 0.1
Increase variable HIP_RESISTANCE_industrial_capacity_factory by 0.05
Increase variable HIP_RESISTANCE_industrial_capacity_dockyard by 0.05
Custom effect tooltip: Modifies The Arisian Resistance by:
Daily Political Power Gain: +0.10
Stability: +5.00%
War Support: +5.00%
Factory Output: +5.00%
Dockyard Output: +5.00%
Trigger country event “Fate of the Revolutionary”
The Fall Of Aris
Aris First is no more, its leadership in our hooves. The idea of a strong Aris, of any sort of nation separate from us is dead, as it should be. And while we may hold Crack Lightning in higher regard than most of these pathetic creatures, that does not mean we will show any more mercy for daring to go against our will.
Requires the following:
“The Nationalist”
If:
Limited to:
Is player-controlled
Crack Lightning's faction has been completely weakened. (?)
Increase variable HIP_RESISTANCE_stability_factor by 0.05
Increase variable HIP_RESISTANCE_war_support_factor by 0.05
Increase variable HIP_RESISTANCE_political_power_gain by 0.1
Increase variable HIP_RESISTANCE_industrial_capacity_factory by 0.05
Increase variable HIP_RESISTANCE_industrial_capacity_dockyard by 0.05
Custom effect tooltip: Modifies The Arisian Resistance by:
Daily Political Power Gain: +0.10
Stability: +5.00%
War Support: +5.00%
Factory Output: +5.00%
Dockyard Output: +5.00%
Trigger country event “Fate of the Nationalist”
A Shattered Crown
The pieces are in place, and the board is set. With her friends gone, her resistance in complete shambles, Princess Skystar is alone. Now we move in for the kill, and end this charade once and for all. It's time for the final curtain call.
Requires the following:
“The Princess”
Requires the following:
“Death Of The Revolution”
Requires the following:
“The Fall Of Aris”
If:
Limited to:
Is player-controlled
Princess Skystar's faction has been completely weakened. (?)
Custom effect tooltip: Will remove The Arisian Resistance national spirit.
If:
Limited to:
Country flag HIP_SIR_elements_present is set
Trigger country event “Left Behind”
Else:
Trigger country event “End of the Line”
Set country flag HIP_SIR_resistance_defeated
The Sound Of My Voice
A voice is a siren's very being, the core of who they are and what they do. Such a talent proved unmatched before our banishment, and it remains so today. Is there no better reason for our inherent right to rule the world and all the pathetic creatures on it? We are only giving them what they deserve; a taste of our beautiful song.
Requires the following:
“We've Got The Music”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Trigger country event “Destiny”
The Siren Constant
Having to manage every single affair on this island is tiring, and ultimately a waste of a siren's ability. But keeping one to absolute loyalty usually has negative effects on their capability to manage said affairs. What I need is someone new, someone else who can deal with the trivial issues in our stead, while being loyal without a song or magic.
Requires the following:
“The Sound Of My Voice”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Trigger country event “Another Partner?”
The Collaboration Corps
Despite the surprisingly competent work that our new Constant has done, he is only one Hippogriff. With that in mind, he has requested permission to create his own group of non-enthralled lackeys, which he promises he will be able to keep in line with more standard threats and uses of force. As long as it does not bother us, we see no problem with this.
Requires the following:
“The Siren Constant”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Gets the National Spirit “The Collaboration Corps”
The Collaboration Corps
Production Efficiency Growth: +5%
Stability: +10%
Enemy operative detection chance factor: +10%
Daily Supremacy Support: +0.05
Led by Plumage Moonfeather and informally known as the Collaboration Corps, this group of unenthralled but loyal hippogriffs help keep order on Hippogriffia, as well as enforcing Plumage's and by extension our will on the populace.
Hidden effect:
Trigger country event “In The Factories” in 7 days
The Web Of My Song
We have done much already, but we are still only three sirens. We can not be everywhere at once, and enthralling entire populations would prove... troublesome, to say the least. Fortunately, I have thought of an excellent solution involving those magical crystals under the capital. Who says we have to be the only ones that can sing to a crowd?
Requires the following:
“The Sound Of My Voice”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Dawning”
A City Of Melody
Mount Aris is a city of wonder on Zebrica, one of the greatest of the continent. However, for a city meant to serve as the heart of our new home, much of it is unfortunately... lacking. Time spent rectifying this error would be well worth the effort, so that it may be a symbol of our new rule.
Requires the following:
“The Web Of My Song”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
[Scope]Mount Aris (1165):
Set state category to Megalopolis Region
Add 4 building slots
Add 2 Civilian Factory
Add 2 Military Factory
What Comes After
In shortsighted foolishness, many creatures choose to take up arms and fruitlessly fight against us, even after victory. Our magic may make their efforts futile, but it does nothing to cease their efforts directly. Should we wish to secure or pacify our future territories, we will have to take more... direct approaches.
Requires the following:
“The Collaboration Corps”
Requires the following:
“A City Of Melody”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Gets the National Spirit “Siren Occupation”
Siren Occupation
Local Non-Core Ponypower: +10%
Damage to Garrisons: −50%
No Compliance Gain: Yes
While the magic of the sirens means that any occupation of once foreign territory is relatively easy, it also makes regular collaboration and stabilization impossible. Direct effort will be needed to promote stability in such areas.
Utilize The Seaponies
The underwater realm we used to take over the rest of this island still has its uses, if used correctly. With it, we control the seaponies, the depths below the ocean, and most importantly, a place where we can build whatever we may need for the future that none of our enemies can touch.
Requires the following:
“What Comes After”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Hidden effect:
Increase variable HIP_underwater_slots by 7
Custom effect tooltip: Will grant 7 additional underwater building slots.
Subjects To Serve
Compliance towards us, despite all we've done and all the work our subjects have accomplished, is still lacking. In particular, the few elite that Moonfeather has been unable to convince remain annoyances. They will be brought into the fold no matter what they think, and Aria will be satisfied about the companies left behind.
Requires the following:
“What Comes After”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
We have seized control of the corporations by force. (?)
If:
Limited to:
None of:
DLC Arms Against Tyranny is enabled
Has the Tank Designer “Marbreeze-Herring”
Has the Tank Designer “Crystalstar Corporation”
Has the Tank Designer “Army Ordnance Department”
Has the Tank Designer “Star Tank Visions”
Gets the Tank Designer “Star Tank Visions”
Else:
Gain 50 Political Power
If:
Limited to:
None of:
DLC Arms Against Tyranny is enabled
Has the Materiel Designer “Summershores Armoury”
Has the Materiel Designer “Lightstar Motor Company”
Has the Materiel Designer “Royal Island Arsenal”
Gets the Materiel Designer “Summershores Armoury”
Else:
Gain 50 Political Power
If:
Limited to:
None of:
DLC Arms Against Tyranny is enabled
Has the Industrial Concern “Shell Oil Company”
Has the Industrial Concern “Standard Electric”
Has the Industrial Concern “General Machines”
Has the Industrial Concern “Seaquestrian Line”
Gets the Industrial Concern “Shell Oil Company”
Else:
Gain 50 Political Power
If:
Limited to:
None of:
DLC Arms Against Tyranny is enabled
Has the Aircraft Designer “National Aeronautical Association”
Has the Aircraft Designer “Bellbreeze”
Has the Aircraft Designer “Lightning”
Has the Aircraft Designer “Downwind Aircraft Company”
Has the Aircraft Designer “Bluewing”
Has the Aircraft Designer “Consolidated Aircraft”
Has the Aircraft Designer “Gunmare”
Gets the Aircraft Designer “Bellbreeze”
Else:
Gain 50 Political Power
If:
Limited to:
None of:
DLC Arms Against Tyranny is enabled
Has the Ship Designer “Clawes Naval Yard”
Has the Ship Designer “Electric Boat Company”
Has the Ship Designer “Aris Trench Naval Yard”
Has the Ship Designer “Northpoint National Shipbuilding”
Gets the Ship Designer “Northpoint National Shipbuilding”
Else:
Gain 50 Political Power
Our Time Is Now
The time for planning and preparation is ending. Now is the time act, to begin to show the rest of the world what we are bringing to them. With everything in place, we will be ready to spread the song to more than just this island, which was only the start. No, this is only the beginning of our glorious rule over all.
Requires the following:
“Utilize The Seaponies”
Requires the following:
“Subjects To Serve”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Gain 100 Political Power
Gain 10% Stability
Gain 10% War Support
Gain 10% Supremacist party popularity
Modify the National Spirit “The Siren Song”
The Siren Song
Daily Magic Drift: +3
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.
With our position solidified, the full power of the hippogriffs and seaponies are now at our disposal.
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.02
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.02
Increase variable HIP_MAGIC_conscription by 0.01
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.01
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.005
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
Increase variable HIP_MAGIC_army_org_factor by 0.01
Increase variable HIP_MAGIC_army_morale_factor by 0.005
Increase variable HIP_MAGIC_army_attack_factor by 0.005
Increase variable HIP_MAGIC_army_defence_factor by 0.005
Decrease variable HIP_MAGIC_magic_drift by 2
Return To The Mainland
Ravaged by a "Storm King" just a few years prior, the Hippogriffs once had control over the territory known as Zumidia, who took the chaos created in our rise to break away as an independent nation. Now they will serve as the springboard for our entrance onto the continent, as the first nation of many to fall to our armies, our magic, and our song.
Zumidia has fallen, as we knew it would. The new population of zebras will serve us well, as a new source of magic to feed off of. But now that we are on Zebrica itself, it is time to prepare for the next major step in our plans; the conquest of all the nations surrounding us, to bring more subjects under our control.
Requires the following:
“Return To The Mainland”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
Owns state Ain Trotgourait (697)
Has completed national focus “Last Minute Preparations”
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.
Our recent conquest of Zumidia has given us a new population of zebras to expand our spell to, strengthening our magic in the process.
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.02
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.02
Increase variable HIP_MAGIC_conscription by 0.01
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.01
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.005
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
Increase variable HIP_MAGIC_army_org_factor by 0.01
Increase variable HIP_MAGIC_army_morale_factor by 0.005
Increase variable HIP_MAGIC_army_attack_factor by 0.005
Increase variable HIP_MAGIC_army_defence_factor by 0.005
Decrease variable HIP_MAGIC_magic_drift by 2
If:
Limited to:
Country flag HIP_SIR_crack_zumidia is set
Hidden effect:
Trigger country event “The Newest Zumidian” in 16 days
Hidden effect:
Trigger country event “Good Night, Zumidia” in 7 days
Trigger country event “The Hostage Queen” in 83 days
Strike The Colthaginians
To the east lie the Colthaginians, a powerful nation of North Zebrica that could potentially rival us militarily in power if given the chance. Though it is not a part of our primary goal, that being revenge against those who banished us, a preemptive attack will ensure non-interference in our future affairs.
Gets a Annex wargoal for the state Colthage (875) against owner of Colthage (875)
Ignore The Distraction
Colthage is nothing more than a distraction from our true goals, and going after such an irrelevant region would be nothing but a waste of time. Effort would be better spent fortifying the border not out of any fear, but to dissuade any thoughts from the Colthaginians of trying to press any notions of 'rightful land'. If they will leave us alone, than we shall do the same... for now.
Requires the following:
“Crescendo”
Mutually exclusive with:
“Strike The Colthaginians”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
[Scope]Aurez Hills (698):
Add 2 Land Fort, on the province (18718)
Add 2 Land Fort, on the province (18710)
[Scope]Annaza (711):
Add 2 Land Fort, on the province (18694)
Add 2 Land Fort, on the province (18685)
Add 2 Land Fort, on the province (18674)
Custom effect tooltip: We will still be able to integrate Colthage later should we own and control their core territory.
The Zonician Excuse
Much of the propaganda used in Colthage for any conflict was based on some ancient cultural construct known as 'Zonicia', or a union of zebras in the region. While such claims are obviously pathetic compared to our right to rule all, it would serve well as an excuse to grab some more land we desire...
Custom effect tooltip: Will unlock decisions to take territory associated with the nations of Zonicia.
The Southern Threat
Upon studying conflicts before our return, we have found that the nations of Quaggatai and Colthage have never had good relations. In fact, relations were actively hostile, with the former stealing land after the latter's weakness. The anger that the Zonicians have at such a perceived crime can now be used for an actual purpose; war against the ancient enemy of their proud culture.
Gets a Annex wargoal for the state Buckhara (881) against owner of Buckhara (881)
Warzena's Mistake
When Hippogriffia was still under a weak harmonic monarchy, Warzena relied on them for protection believing that they would save them from any threats. Now, with us in charge, they have nowhere else to turn to. We are generous enough to offer a new kind of protection, however; a place as our subjects and a seat for the show.
The fact that Chiropterra still exists after a thousand years just goes to show that the Equestrians will never clean up after their own mistakes, especially their ancient ones. It's time for us to do what they won't, and wipe this mess that they left behind who plagued the region for over a thousand years. They will give up their faith and serve us alone now, whether they like it or not.
Chiropterra is an interesting state, to put it mildly. Fanatically devoted to their goddess almost as much as our subjects are to us, they are nothing but a relic of a bygone era fighting for a failed cause. To say that others in North Zebrica hate them would be putting it mildly, and now that we are in direct conflict with them we can use those sentiments for a greater purpose.
Gets the National Spirit “Against the Lunarists” for 150 days
Against the Lunarists
Division Recovery Rate: +5%
Entrenchment speed: +10%
Division Defense on core territory: +10%
Weekly War Support: +1%
Daily Magic Drift: +3
Our war against the state of Chiropterra is widely supported by the creatures and soldiers even without the outside influence of magic, making them more motivated, more willing to fight, and most importantly gives them a target of hatred.
The Sandy Wastes
Zarantia is little more than a desert wasteland, with little value to be gained from taking it. Yet, they hold a key piece we need, that being a connection to Maregypt, our future target. So, they too will experience the wonder that is our song, and be subjects to our rightful rule.
A false state, Tobuck does not have a right to exist. Or at least, that seems to be the popular opinion here, with it surrounded by three nations that all claim it as their own. While their rhetoric turned out to be all bark and no bite, we will show that our demands are more than just words.
Being depopulated, hot and unindustrialized, spending time in Zarantia would be a complete waste of time for any of us. Our Constant and a few Beacons of Magic will be sent instead to deal with any issues that appear there; the Beacons will be able to pacify such a wasteland with relative ease, and perhaps the Constant will even be able to find some use from the endless dunes.
North Zebrica is ours, and all of the immediate threats to us have been dealt with. But as our spell and power expands, so too does our ambitions. It's time for us to focus on what we care about most; revenge against those who have wronged us, whether that be our neighbors to the west or our old homeland from across the seas.
Requires the following:
“Against The Menace”
Requires the following:
“Leave The Wetwork”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
Owns state Mayirzim (743)
Owns state The Imperial Hills (712)
Owns state Tobuck (728)
None of:
Is in a Magic Deficit (?)
Modify the National Spirit “The Siren Song”
The Siren Song
Daily Magic Drift: +10
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.
Now that North Zebrica has fallen under our control, its population is ours to use and feed on. Our magic grows stronger, yet we are still not done...
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.05
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.05
Increase variable HIP_MAGIC_conscription by 0.025
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.025
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
Increase variable HIP_MAGIC_army_org_factor by 0.025
Increase variable HIP_MAGIC_army_morale_factor by 0.012 5
Increase variable HIP_MAGIC_army_attack_factor by 0.012 5
Increase variable HIP_MAGIC_army_defence_factor by 0.012 5
Decrease variable HIP_MAGIC_magic_drift by 5
Homophony
There are three sirens, but there can only be one leader. One voice must rise above the other two for them to follow. Our system of switching leads has worked so far, but it is time for a more permanent solution to be found in this regard. One siren must learn to fill the role, and the two must learn to follow their lead.
Requires the following:
“Under Our Spell”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Whichever Siren we have in charge when the focus is taken will have their leader traitimproved.
If:
Limited to:
Has leader “Adagio Dazzle”
Modify country leader trait:
Charismatic Manipulator
Daily Political Power Gain: +0.3
Stability: +15%
Offensive War Penalty Stability Modifier: +15%
War Support: +20%
Daily Magic Drift: +3
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.03
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.03
Increase variable HIP_MAGIC_conscription by 0.015
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.015
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.015
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.015
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.007 5
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.007 5
Increase variable HIP_MAGIC_army_org_factor by 0.015
Increase variable HIP_MAGIC_army_morale_factor by 0.007 5
Increase variable HIP_MAGIC_army_attack_factor by 0.007 5
Increase variable HIP_MAGIC_army_defence_factor by 0.007 5
Decrease variable HIP_MAGIC_magic_drift by 3
Else, if:
Limited to:
Has leader “Aria Blaze”
Modify country leader trait:
Level-Headed Realist
Production Efficiency Growth: +15%
Division Recovery Rate: +10%
Research Speed: +10%
Recruitable Population Factor: +15%
Max planning: +10%
Recruitable Seapony Population Factor: +15%
Else, if:
Limited to:
Has leader “Sonata Dusk”
Modify country leader trait:
Passionate Ditz
Daily Political Power Cost: +0.25
Stability: −20%
Resistance Target: −20%
Resistance Decay Speed: +20%
Resistance Growth Speed: −20%
Required Garrisons: −35%
Destroy The Insult
Maregypt's existence is a stain upon this world, and a direct insult to us. They dare name their capital after one of those "Pillars of Equestria", the very same ponies who banished us all those years ago! Even now they harbor Somnambula herself, a figure of praise in their revisionist history. This will not stand.
Gets a Annex wargoal for the state Somnambula (733) against owner of Somnambula (733)
Leave No Trace
The city of Somnambula, in particular its name, is an offense to our existence that we can not tolerate. They glorify one of the greatest villains of the ancient times, who kept creatures from enjoying the freedom and music we bring, and delegating us to mere legend. This city must be renamed, the old one being erased from history. No one will remember that blasted "Pillar" by the time we are done.
Requires the following:
“Destroy The Insult”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
Owns state Somnambula (733)
None of:
Is in a Magic Deficit (?)
[Scope]Somnambula (733):
Rename state to Adagia
Rename the province (7321) to Adagia
Hidden effect:
Trigger country event “The First To Fall” in 23 days
The Ponies Of Maregypt
The Maregyptians cannot be allowed any sort of leniency, especially with what they attempted in their history. Our Beacons must be sent en masse, their obedience guaranteed towards us. They are ours, now and forever. And we will make sure they never forget it.
Abyssinia is the last step in our plans westward in Zebrica. They hold no particular value themselves, but their land will be necessary for our invasion of Equestria across the ocean. With their petty territorial dispute with Maregypt and the Storm King's attack years ago, defeating them should be trivial.
Custom effect tooltip: We will sign a peace deal with Wingbardy once we seize all of Abyssinia's core states.
Primo And Secondo
Every siren needs a partner. A second fiddle to their melody. An accompaniment to support their music. Each of us have our talents, yet there must be a strictly defined order on hierarchy. If there is not, that who is to say one of us will not one day betray the others?
Requires the following:
“The Springboard”
Owns state Panthera (775)
Owns state Coltoba (741)
None of:
Is in a Magic Deficit (?)
Modify the National Spirit “The Siren Song”
The Siren Song
Daily Magic Drift: +15
The effects of our voices and our song is magical in nature, causing creatures to argue and fight with each other. That strife generates magical energy we can feed on to further use our magic. The more creatures under our spell, the more magic we gain.
With Maregypt and Abyssinia ours, our magic is stronger than it has ever been before. We can finally turn our eyes to the last, greatest target yet; Equestria, our homeland.
Country leader gains trait:
Leader of the Three
Daily Political Power Gain: +0.1
Division Recovery Rate: +5%
Resistance Target: −5%
Daily Magic Drift: +1
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.06
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.06
Increase variable HIP_MAGIC_conscription by 0.03
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.03
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.03
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.03
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.015
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.015
Increase variable HIP_MAGIC_army_org_factor by 0.03
Increase variable HIP_MAGIC_army_morale_factor by 0.015
Increase variable HIP_MAGIC_army_attack_factor by 0.015
Increase variable HIP_MAGIC_army_defence_factor by 0.015
Decrease variable HIP_MAGIC_magic_drift by 6
Trigger country event “A Siren Second”
The Islands Of The Canterbbean
There are many small islands between Zebrica and Equestria, possible naval bases and staging points for our attack on the continent. Many of them are subjects of powers we do not wish to fight yet, but should that situation change, they would make easy targets for us...
Requires the following:
“Primo And Secondo”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
We are able to attack the nations in the Canterbbean. (?)
Custom effect tooltip: Will unlock decisions allowing us to declare war on any independent nation in the Canterbbean.
Our Natural Allies
We and the changelings are species that are similar yet opposites. They feed on love, we feed on hate. And yet we share a common goal; the fall of Equestria and Harmony. They too were disgraced by the ponies, banished back to their hives only a few years ago. They would make excellent, if temporary, allies against our common enemy.
Trigger country event “A Strange Alliance” in 2 days
All We Need Is Us
We do not need anyone else in our question for vengeance. So-called 'allies' are nothing but weakness, a disgraceful idea akin to such ones as "friendship". The only thing we need is us, as sirens, to defeat anyone. We will not compromise, we will take all of our old homeland alone, no matter what it takes to do it!
Requires the following:
“Primo And Secondo”
Mutually exclusive with:
“Our Natural Allies”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Gain 10% War Support
Create faction called “Siren Hegemony”
Gets the National Spirit “The War of Vengeance”
The War of Vengeance
Division Organization: +10%
Division Recovery Rate: +10%
Division Attack: +10%
Daily Magic Drift: +5
We are alone in our fight against Equestria, but that just makes us all the more determined to achieve victory. There will be no sacrifice too great, no cost too high, and no life (other than our own) too valuable to ensure that at the end of it all, it is us standing as the rulers of Equestria and Canterlot.
If:
Limited to:
Is AI-controlled
Decrease variable HIP_MAGIC_consumer_goods_factor by 0.05
Increase variable HIP_MAGIC_production_speed_buildings_factor by 0.05
Increase variable HIP_MAGIC_conscription by 0.025
Increase variable HIP_MAGIC_recruitable_seapony_pop by 0.025
Increase variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
Increase variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
Increase variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
Increase variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
Increase variable HIP_MAGIC_army_org_factor by 0.025
Increase variable HIP_MAGIC_army_morale_factor by 0.012 5
Increase variable HIP_MAGIC_army_attack_factor by 0.012 5
Increase variable HIP_MAGIC_army_defence_factor by 0.012 5
Decrease variable HIP_MAGIC_magic_drift by 5
Consolidate Zebrica
While we fight a glorious war on Equus, we can not afford our Zebrican holdings to have any sort of insubordination or trouble, especially when our armies will be an ocean across. Necessity requires that problems no longer be a possibility, so both our loyal Constant and our Beacons of Magic will have their resources expanded to better achieve their duties at hoof.
Requires the following:
“Primo And Secondo”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Modify the National Spirit “The Collaboration Corps”
The Collaboration Corps
Production Efficiency Growth: +10%
Production Efficiency Cap: +5%
Stability: +15%
Enemy operative detection chance factor: +20%
Daily Supremacy Support: +0.1
Fully integrated in all parts under siren control, Plumage Moonfeather and his Collaboration Corps are now tied with almost every part of governance all across North Zebrica, embedding themselves everywhere from bureaucracy to the armed forces they call police.
Modify the National Spirit “Beacons of Music”
Beacons of Music
Max Factories in a State: +15%
Division Attack on core territory: +10%
Division Defense on core territory: +15%
War Penalty Stability Modifier: +20%
War Support: +20%
Ensuring that every creature is enthralled, obedient and listening to the magic of music, the Beacons have slowly turned from a small group into a wide variety of races across the siren holdings, their ranks rising by the day. And every day, their purpose to keep the magic saturated becomes more and more effective.
Revenge
This is it, the moment we've been waiting for. And no, it's not lunch this time. Our great return back to our old feeding grounds, our great revenge; this is what everything we have done has led up to. The lands of Equestria shall fall, and the ponies shall return to how things should be; with us as their one and only masters!
Declares a Annex war against owner of Canterlot (3)
The Partition
The war is over, but our rule is not secure yet. The changelings did play a part in defeating the Equestrians, and they expect their share of the spoils. They do not trust us anywhere near actual negotiations, so we will send our Constant to discuss the terms of Equestria's land and ponies. The fate of the Pillars of Equestria will, of course, be non-negotiable.
Custom effect tooltip: We will meet with the Changeling Queendom to discuss the partition of Equestria. Owning key cities will allow us to secure more territory in the negotiations.
Trigger country event “The Crucial Decision” in 3 days
Dealing With The "Partners"
Our alliance was always meant to be temporary. A means to an end until we inevitably backstab them and being them into our musical fold. But pacifying Equestria will take time, and a long war against our former allies is not in our interests at the moment. One way or another, our relationship with our new neighbors must be resolved.
Requires the following:
“The Partition”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
We have finished negotiations with the Changelings. (?)
None of:
Is in a Magic Deficit (?)
Trigger country event “Rethinking Our Relationship”
Sweep The Remainder
Equestria has fallen, but our work remains unfinished. Stalliongrad remains a disgusting communist thorn in our side, and the Crystal Empire harbors the Pillar Mistmane. An illegitimate breakaway and a realm banished just as we were. Both will fall so our victory is secure.
Gets a Annex wargoal for the state Starlight's Town (57) against owner of Starlight's Town (57)
The Jewels Of Equestria
Equestria has changed. Where there was once farmland and mere peasant villages, there are now sprawling cities with millions of ponies all in a single place. These are the new jewels of Equestria, and they are ours to claim, all we have to do is go and take them for ourselves.
Requires the following:
“Sweep The Remainder”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Every major Equestrian city we own will gain compliance and lose resistance.
Rockhoof. Meadowbrook. Flash Magnus. Somnambula. Mistmane. Starswirl. Even Stygian, the one who originally brought them together to banish us. We have them all now, and their fates are ours to decide. Finally, they will get their just due for their crimes all those years ago.
Requires the following:
“Revenge”
If:
Limited to:
Is player-controlled
Has leader “Adagio Dazzle”
At least one of the following is true:
We have finished negotiations with the Changelings. (?)
Trigger country event “Fate Of The Pillars Of Equestria”
Hidden effect:
If:
Limited to:
Country flag HIP_SIR_resistance_elements_flag is set
None of:
Has completed national focus “The Partition”
Trigger country event “Settling Grudges” in 8 days
Nothing Can Stop Us Now
The ponies are ours. Equestria, ours. Vengeance, ours. We have all we want and more, everything we ever desired at our hooves bowing before us. Our journey may not be over yet, but with everything we've done, all the music we've spread to the unenlightened masses... nothing can stop us now.
Requires the following:
“Fate Of The Pillars”
Requires one of the following:
“The Jewels Of Equestria”
“Dealing With The "Partners"”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Finale”
If:
Limited to:
Is AI-controlled
Has completed national focus “All We Need Is Us”
Increase variable HIP_MAGIC_consumer_goods_factor by 0.05
Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.05
Decrease variable HIP_MAGIC_conscription by 0.025
Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.025
Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.025
Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.025
Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.012 5
Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.012 5
Decrease variable HIP_MAGIC_army_org_factor by 0.025
Decrease variable HIP_MAGIC_army_morale_factor by 0.012 5
Decrease variable HIP_MAGIC_army_attack_factor by 0.012 5
Decrease variable HIP_MAGIC_army_defence_factor by 0.012 5
Increase variable HIP_MAGIC_magic_drift by 5
Learn From Our Mistakes
Despite the progress we've made, we can never stop learning from the present and the new experiences we have. Both us and our military have to be constantly able to adjust to new situations, new developments, and new tactics of warfare to remain effective. In particular now is our failures in the planning and supply during our invasion of Zumidia, issues that will now be rectified.
Requires the following:
“Crescendo”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gets the National Spirit “Military Adaptation”
Military Adaptation
Supply Consumption: −10%
Planning Speed: +10%
We are in the process of adapting our military to the modern times and circumstances of warfare, actively learning from our mistakes, our successes, and the tactics of those we fight against.
The Spoils Of Zumidia
Zumidia has something very important beneath the ground, reserves of Tungsten we will need for the future. The hippogriffs likely knew this, but they did little to exploit or extract the metal, either lacking the technology or not wanting to seem like imperialists or foolish reasons along those lines. We have no such qualms, and are certainly willing to put in the effort required.
Requires the following:
“Learn From Our Mistakes”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Will unlock a decision to prospect for tungsten in Zumidia.
Secure The Mainland
We can not rest just because Zumidia and the foothold on Zebrica is ours. If we do not act upon our gains, we could just as easily lose it. Railroads, infrastructure, defensive lines must be planned and constructed across the region so that when war inevitably comes, whether it be by us or by them, we will be prepared.
Requires the following:
“Learn From Our Mistakes”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
[Scope]Ain Trotgourait (697):
Add 1 Infrastructure
Add 2 Naval Base, on the province (18681)
[Scope]Zirta (710):
Add 2 Infrastructure
[Scope]Annaza (711):
Add 1 Infrastructure
[Scope]Aurez Hills (698):
Add 2 Infrastructure
Build a level 1 Railway on the provinces (18672), (18656), (18636), (18618)
The Chiropterran Republic Has Been Established (?)
Custom effect tooltip: We will be able to build a defensive line against Chiropterra in Zumidia and Warzena should we control it.
Set country flag HIP_SIR_securing_zumidia
Lessons Of The Invasion
The invasion of Zumidia may have been easy compared to what the future has in store, but there are still important lessons we can take from it. Many of our enthralled soldiers did not have everything they needed to fight or occupy the territory, decreasing their effectiveness in the war. Developing specific sections of the army to fill such gaps could prove useful for later.
Requires the following:
“The Spoils Of Zumidia”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gain +100% research bonus (Infantry Research Bonus) (2 uses) towards:
Support technology
Factories On The Front
Zumidia is relatively unindustrialized compared to our holdings on Aris, and most of our industry remains on the latter. However, there may come a need where such an industry is required on Zumidia as well. Focusing on their capital of Ain Trotgourait would likely be a worthwhile investment.
Requires the following:
“The Spoils Of Zumidia”
Requires the following:
“Secure The Mainland”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
[Scope]Ain Trotgourait (697):
Is owned and controlled by our country
None of:
Is in a Magic Deficit (?)
[Scope]Ain Trotgourait (697):
Add 3 building slots
Add 1 Civilian Factory
Add 2 Military Factory
War In The Sky
Land and sea may be important to hold, but the sky has always been a part of warfare as well. Creatures that fly have always had an advantage over those that don't, and the invention of the plane has made this third dimension even more crucial to fight in. Victory in every way must be guaranteed to secure success.
Requires the following:
“Secure The Mainland”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
If:
Limited to:
DLC By Blood Alone is enabled
Gain +100% research bonus (Fighter models bonus) (1 use) towards:
Light aircraft
Gain +100% research bonus (Bomber models bonus) (1 use) towards:
Medium aircraft
Else:
Gain +100% research bonus (Early Fighter) (1 use) towards:
Fighter models
Gain +100% research bonus (Air-Land Warfare) (1 use) towards:
Close Air Support models
Gain +100% research bonus (Tactical Bomber Initiative) (1 use) towards:
Tactical Bomber models
The Panopticon
A very interesting idea has been discovered, one that may hold much potential. Rough plans, sketches for a structure called a panopticon, which in theory would be able to watch hundreds of people from a single tower, while only needing one or two creatures stationed inside. Given how difficult the resistance was to deal with, acting on such measures may not be as ridiculous as first thought...
Requires the following:
“Factories On The Front”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Panopticon”
The Issue Of Races
The conquest of North Zebrica has given us a multitude of races as our subjects, from the ponies and thestrals in Chiropterra to the zebras in Zarantia. While our policy of playing seaponies and hippogriffs against each other was practical and worked well before, such racial conflicts do not help us in creating a united and more importantly secure state. Something must be done.
Requires the following:
“The Panopticon”
Requires the following:
“Under Our Spell”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Race Issue”
The Legacy Of Zonicia
One thing united the zebras of Colthage beyond borders, and that was a cultural idea of Zonicia. Adagio was right in it being irrelevant in the grand scheme of things, but that does not mean the idea has no use. We control all the zebras labeled as such, and they can be lumped into one region to make dealing with any issues that may arise slightly easier.
Requires the following:
“The Issue Of Races”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
Has completed national focus “The Zonician Excuse”
Hippone is a large city with potential, wasted on frivolities that bring no use. It was left wasting, but no longer. Bringing true modernity by force, we will turn it from a backwater to a shining star that may rival Colthage, all in service of us.
Requires the following:
“The Legacy Of Zonicia”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
[Scope]Alaudid Range (699):
Is owned and controlled by our country
None of:
Is in a Magic Deficit (?)
[Scope]Alaudid Range (699):
Add 2 Infrastructure
Add 4 building slots
Add 3 Civilian Factory
Add 1 Military Factory
Rubber Plantations Of Kizil-Zeb
The Coltvans are a stubborn part of Colthage, waging a guerilla war against their masters only to try and free themselves from the perceived chains of the landowners. This may have posed a problem to many, but for us the solution is simple; the local rubber plantations need zebras to work them, and they are an excellent place to keep zebras we think may be subversive against us.
Requires the following:
“The Legacy Of Zonicia”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
[Scope]Kizil-Zeb (1093):
Is owned and controlled by our country
[Scope]Zrumqi (933):
Is owned and controlled by our country
None of:
Is in a Magic Deficit (?)
[SCOPE]Every state:
Limited to:
Is a core state of Coltvan Republic
Resistance: −15%
[Scope]Kizil-Zeb (1093):
Add production of 21 Rubber
[Scope]Zrumqi (933):
Add production of 20 Rubber
The Scientifids
In Colthage, there was a class of zebras known as the Scientifids, who had a high amount of influence in the function of the state. They are scattered to the wind now, but many of their qualities are ones that would be useful to us. We will find the intellectuals left and bring them back together to serve us, and bring order and progress to our creatures.
Requires the following:
“Industrialize Hippone”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gain 1 research slot
If:
Limited to:
Country flag HIP_SIR_crystal_mines_expanded is set
Hidden effect:
Trigger country event “A Study of Scientifics”
Else:
Set country flag HIP_SIR_scientifids_integrated
Order In Colthage
The fall of the old and obsolete state has left a hole of authority in Colthage, one that we have yet to fill. Chaos runs rampant and threatens to spiral out of control without intervention. We will have order once again, whether the zebras like it or not.
Requires the following:
“Industrialize Hippone”
Requires the following:
“Rubber Plantations Of Kizil-Zeb”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “Order Restored”
The Eastern Frontier
To call Quaggatai a backwater or a wasteland would be an understatement compared to the more developed regions of North Zebrica. Should we be attacked from the east, though, it would be the first point of contact between our armies and them. The eventuality must be prepared for, and the infrastructure built up to keep the region connected to our other holdings.
Requires the following:
“Rubber Plantations Of Kizil-Zeb”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Build a level 1 Railway on the provinces (18266), (17956), (17946), (18198), (18188), (1410)
Build a level 1 Railway on the provinces (18273), (18261), (18231)
Build a level 1 Railway on the provinces (18328), (18296), (18265), (18248)
Build a level 1 Railway on the provinces (18265), (18249), (18228), (18206), (18178), (18169), (18160), (18162)
[Scope]Bucklan (752):
Add 2 Infrastructure
[Scope]Dazoguz (753):
Add 1 Infrastructure
[Scope]Koltshgar (883):
Add 1 Infrastructure
[Scope]Zaragdan (884):
Add 2 Infrastructure
Control The Cities
It is not the land that we have conquered that we care about, but the creatures that live on it. And nowhere are they more concentrated than the urban cities. These places must be the first we focus on, keeping our hold steady and stable so they in time become loyal and obedient thralls to our rule.
Requires the following:
“The Issue Of Races”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
[SCOPE]Every state:
Limited to:
At least one of the following is true:
Is state The Imperial Hills (712)
Is state Mayirzim (743)
Is state Tobuck (728)
Is state Agzhat (747)
Resistance: −20%
Compliance:+10%
Shatter The Chiropterrans
Even with our song, our armies and our might, the Chiropterrans do not give up. They are relentless in their resistance, fighting us and our lessers at every opportunity. This will not stand. Swift retribution and decisive force will be used to blow any thought of fighting back away, and they will fall in line just like everyone else.
Trigger country event “After Action Report: Chiropterra”
Motorize The Armies
Our armies must be mobile, flexible and well-supplied for future conflict at all times. A key part of all these points is the truck, the vehicle which allows speeds far beyond any non-mechanical method. Research will be put into improving such vital parts of warfare, so that our soldiers may always fight at their best.
Requires the following:
“Control The Cities”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Gain +100% research bonus (Motorized & Mechanized) (2 uses) towards:
Truck
Gain +100% research bonus (Mechanized Army bonus) (2 uses) towards:
Mechanized models
Use The LMRD
The Legionary Medical Research Department, or commonly abbreviated as the LMRD was the primary medical and biological task force working for the state of Chiropterra. Some may consider their methods and results unethical, or their members as sociopaths, but such things do not bother us if they give results. It's time to give their facilities a visit.
Requires the following:
“Shatter The Chiropterrans”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “Focus Of The LMRD”
Beneath The Sand
Adagio's Constant, despite his failings and his obvious self-interest, has actually found something of use for once. In Zarantia, massive wells of oil have been discovered, enough for us to possibly reach self-sufficiency with time. The "black gold" as it is called must be ours, whether it be by manipulation or force.
Requires the following:
“Motorize The Armies”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Trigger country event “Sands Of Black Gold”
Chiropterran Military Tactics
The Chiropterran military, in particular the Legions was a highly skilled combat force, using experience and tactics that made them all the more effective. We will never be able to practically recreate such units, but we can adopt their most tested and useful strategies for our own uses.
Requires the following:
“Use The LMRD”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Modify the National Spirit “Military Adaptation”
Military Adaptation
Supply Consumption: −10%
Special forces Attack: +10%
Special forces Defense: +10%
Planning Speed: +10%
Max planning: +10%
With the conquest of Chiropterra we have learned from their military methods for our own ends, giving our special forces an extra step up and helping our staff office plan offensives.
Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
Land Doctrine
Connect The North
It became painfully obvious during war that the various regions in Zebrica are unacceptably underdeveloped and disconnected from each other. If we are to get the most from all the creatures under our spell, we need to be able to reach them quickly and effectively. And that means building more railroads.
Requires the following:
“Use The LMRD”
Requires the following:
“Beneath The Sand”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Build a level 1 Railway on the provinces (18610), (18619), (18583)
Build a level 1 Railway on the provinces (18517), (18530), (18523)
Build a level 1 Railway on the provinces (18508), (18500), (18485), (18480), (19289), (19280), (19282), (19278)
Build a level 1 Railway on the provinces (18581), (18568), (18560), (18541), (18534), (18535)
Build a level 1 Railway on the provinces (18618), (18604), (18165), (18565), (18590)
[Scope]Agzhat (747):
Add 1 Infrastructure
[Scope]Menzaka (730):
Add 2 Infrastructure
[Scope]Askalion (688):
Add 1 Infrastructure
[Scope]Rashmenuch (1206):
Add 1 Infrastructure
[Scope]Howling Mountains (690):
Add 1 Infrastructure
Underwater Colonies
Seaquestria has already proven itself almost untouchable by our enemies by sheer virtue of being deep beneath the waves. With that in mind, it would be a folly not to replicate its success elsewhere. Seapony colony cities along the coast will extend our influence into the seas and act as invincible bases from which to coordinate action, occupation and administration.
Requires the following:
“Chiropterran Military Tactics”
Requires the following:
“Connect The North”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Hidden effect:
Increase variable HIP_underwater_slots by 10
Custom effect tooltip: Will grant 10 additional underwater building slots.
Modify the National Spirit “Military Adaptation”
Military Adaptation
Supply Consumption: −10%
Special forces Attack: +10%
Special forces Defense: +10%
Recruitable Population Factor: +5%
Planning Speed: +10%
Max planning: +10%
Resistance Target: −5%
Coordination: +15%
Recruitable Seapony Population Factor: +15%
New underwater seapony colonies and bases make targeting their important centers by any resistance almost impossible and giving us local bases to extend anti-partisan. It is so flawless and efficient, in fact, that it is freeing up more soldiers for the front.
Increase variable HIP_seapony_population by 700
Custom effect tooltip: Seapony population will increase by 700 thousand.
Bases Of The Invasion
The islands between Zebrica and Equus pale in comparison to our other holdings, but they have an important purpose nonetheless. They make important air and naval bases to station and maintain our air force and navy. Both of such places should be immediately expanded, so they can find a better purpose and fit better in that role.
Requires the following:
“Underwater Colonies”
Requires the following:
“The Islands Of The Canterbbean”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Every island chain we own in the Canterbbean will be prepared for future war.
Hidden effect:
[Scope]Feathered Isles (687):
Set state category to Developed Rural Region
Start construction of 2 Naval Base, on the province (20273)
Start construction of 1 Naval Dockyard
Start construction of 1 Fuel Silo
[Scope]Trots and Canters Islands (1199):
Set state category to Developed Rural Region
Start construction of 2 Naval Base, on the province (20655)
Start construction of 1 Naval Dockyard
Start construction of 1 Fuel Silo
If:
Limited to:
Owns state Belle-Île (1196)
[Scope]Belle-Île (1196):
Add 2 building slots
Start construction of 3 Air Base
Start construction of 3 Naval Base, on the province (20694)
Start construction of 2 Naval Dockyard
If:
Limited to:
Owns state Puerto Caballo (1193)
[Scope]Puerto Caballo (1193):
Add 2 building slots
Start construction of 4 Air Base
Start construction of 3 Naval Base, on the province (20703)
Start construction of 2 Naval Dockyard
If:
Limited to:
Owns state Matrotanzas (1194)
[Scope]Matrotanzas (1194):
Add 1 building slot
Start construction of 2 Naval Base, on the province (20724)
Start construction of 1 Naval Dockyard
If:
Limited to:
Owns state Spiky North (8)
[Scope]Spiky North (8):
Start construction of 4 Naval Base, on the province (10113)
If:
Limited to:
Owns state The Mountain (7)
[Scope]The Mountain (7):
Start construction of 3 Air Base
The Westward Railways
Stretching across the central seas, we have once again run into the problem of the disconnect between Abyssinia, Maregypt and the rest of the mainland possessions due to incompetence in coordination between countries. Fortunately, it seems that the regions are already connected themselves, with a few holes to cover. That, we can manage ourselves.
Requires the following:
“Bases Of The Invasion”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Build a level 1 Railway on the provinces (19278), (19277), (19274), (19273), (19267), (19265), (19269), (19271), (19268), (7351), (7321)
If:
Limited to:
Owns state Zush (766)
Build a level 1 Railway on the provinces (19169), (19156), (19142), (19127), (19107)
Build a level 1 Railway on the provinces (15769), (15761), (15752), (15736), (15711), (15693)
If:
Limited to:
Owns state Klugetown (1208)
Build a level 1 Railway on the provinces (15693), (15684), (15675), (15659), (12386)
[Scope]Trotanis (737):
Add 2 Infrastructure
[Scope]Sineighi (738):
Add 1 Infrastructure
[Scope]Maneisrata (740):
Add 1 Infrastructure
[Scope]Coltoba (741):
Add 1 Infrastructure
Press The Maregyptians
We still haven't forgotten the insult the Maregyptians committed upon us by daring to vindicate and even memorialize a Pillar like Somnambula as a hero. Loss of independence and enthrallment is not enough of a punishment for them; even Adagio agrees on this for once. They need a harsh lesson in who controls who now, and perhaps some service in the military can teach them that lesson the hard way.
Requires the following:
“The Westward Railways”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
Scripted Effect: save_current_manpower=yes
[Scope]Somnambula (733):
Lose 40 000 Ponypower
[Scope]Neighile Delta (734):
Lose 50 000 Ponypower
[Scope]Manephis (735):
Lose 20 000 Ponypower
[Scope]Hayxor (736):
Lose 20 000 Ponypower
Scripted Effect: restore_previous_manpower=yes
Gain 130 000 Ponypower
Set temporary variable HIP_SIR_magic_change_var to -40
Adagia. R'ataphet. Coltoba. Panthera. These four cities make up the most important parts of Maregypt and Abyssinia, three of them being ports and shipyards along the coast. They must be expanded for that purpose, while Panthera will be turned into a city of factories producing more weapons for our war efforts.
Requires the following:
“Press The Maregyptians”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
None of:
Is in a Magic Deficit (?)
[Scope]Somnambula (733):
Add 6 building slots
Add 2 Civilian Factory
Add 1 Military Factory
Add 3 Naval Dockyard
[Scope]Neighile Delta (734):
Add 4 building slots
Add 1 Civilian Factory
Add 1 Military Factory
Add 2 Naval Dockyard
[Scope]Coltoba (741):
Add 5 building slots
Add 2 Civilian Factory
Add 2 Military Factory
Add 1 Naval Dockyard
[Scope]Panthera (775):
Add 6 building slots
Add 3 Civilian Factory
Add 3 Military Factory
Hold The Seas
The role of our navy will play a critical part in our war with the ponies. Not only will we need to make landfall, but also keep supply lines open across the ocean to keep our soldiers supplied as they ensure the fall of Equestria for us. Temporary measures will keep our naval dominance secure, at least for the war.
The navy has been given extra attention while the war with Equestria rages, to ensure that the seas remain in our control for the time being.
Custom effect tooltip: This National Spirit will be removed once our war with Equestria or the Lunar Empire is over!
Bolster The Garrisons
The Equestrians will not quietly bow to our rule. That much we learned the hard way over a thousand years ago. There will be no chances taken this time; they will have no opportunity afforded to them. No matter how much it takes to send over, we will keep the ponies obedient, in line, and out of trouble until the war ends and we can focus on a more... permanent solution.
The armed garrisons have had their numbers and equipment vastly expanded to keep resistance secure and ponies pacified while the war with Equestria continues.
Custom effect tooltip: This National Spirit will be removed once our war with Equestria or the Lunar Empire is over!
The Elites Of Equestria
Equestria has fallen, but its creatures remain. The process of integrating them as another part of our lands will be long, and unfeasible in any reasonable amount of time. That does not mean we can not start taking the first steps, though. The elites of former Equestria would be a good start; we just need to decide exactly who.
Requires the following:
“Bolster The Garrisons”
If:
Limited to:
Is player-controlled
Has leader “Aria Blaze”
At least one of the following is true:
Owns state Baltimare (13)
Owns state Fillydelphia (12)
Owns state Manehattan (75)
Owns state Canterlot (3)
None of:
Is in a Magic Deficit (?)
Trigger country event “The Equestrian Elite”
What Is Music?
We as sirens are the greatest musicians that this world has ever seen, and our voices are matched by none, whether it be in song or in sound. But others can create music too, and some things they have played are not that bad. Maybe they have talent that we should let show too?
Requires the following:
“Crescendo”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Theory Of Music”
Hippogriffs And Zebras
The hippogriffs have experience on Zumidia, having run some sort of "mandate" for multiple years over them. We should put that experience to use, and send a few over to help keep things safe over there. After all, if they already know each other, everything will go better, right?
Requires the following:
“What Is Music?”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Custom trigger tooltip:
Tooltip: Magic level is above 5
Value of variable HIP_siren_power is greater than 5
Set temporary variable HIP_SIR_magic_change_var to -5
Scripted Effect: HIP_SIR_magic_change=yes
The Child King
Apparently the King of Zumidia or whatever is a child who had some council ruling for him instead. Now Adagio wants me to go over and make sure that he'll work with us to keep his country pacified, since he's been behaving ever since she locked him in his own palace. She never told me exactly how to convince him, though...
Requires the following:
“What Is Music?”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
The following will bypass the focus:
After January 1 of 1013
Trigger country event “A Fateful Meeting”
Combine The Corporations
Aria has given a pretty good suggestion, that being having all the hippogriffs merge their military corporations into one big one so we can manage them easier. We could even have them be separate from that bird Plumage for once, even if he gets mad about it. We can't have him do everything, after all.
Requires the following:
“Hippogriffs And Zebras”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Will unlock decisions to merge design companies into single entities.
Set country flag HIP_SIR_merge_designers
Ending The Mandate
When the hippogriffs were here before, Zumidia was never meant to be more than a temporary mandate until a better solution could be found. But now, we are that better solution. With the Zumidians fully integrated under our control, any concept of another "mandate" has been replaced with full integration as a part of our lands.
Another idea by Aria was to create a sort of research group that we keep unenthralled, so that they can work well together to invent and create new things for us to use to take over the world! It sounds fun, and interesting too, which is surprising for something coming from that no-fun siren...
Requires the following:
“The Child King”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Set country flag HIP_SIR_research_unlocked
Custom effect tooltip: Will unlock decisions to exchange Magic for research bonuses.
The Proposal
Many would assume that we do not care about the lives of our subjects. That we see them as nothing more than pawns in a game. And they are pawns, but that does not mean we do not care about them in our own special way. A predator caring for its prey may be a strange idea, but we need to keep our sources of magic alive and well.
Requires the following:
“Ending The Mandate”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Proposal”
Survey The Situation
There's a lot we're going to have to do in North Zebrica, each place in a different way from the others. But, being honest, we have no idea what those things we need to do are, or even what's going on. Just looking around and figuring out what we need to do will be a good first step.
Requires the following:
“The Proposal”
Requires the following:
“Under Our Spell”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “Report: The Situation Of North Zebrica”
Bring Together The Zebras
In many ways, Warzena has a lot in common with Zumidia, a region which we've already got completely under our control. Therefore, the easiest and most straightforward option is to just make it an extended part of Zumidia, with the same methods we used for the zebras. It will still take a while, but this way we can just sit back and wait for everything to fix itself.
Gets the National Spirit “Warzenan-Zumidian Integration” for 140 days
Warzenan-Zumidian Integration
Daily Political Power Gain: −0.2
Stability: −15%
Daily Magic Drift: −2
The former nation of Warzena is being integrated as a part of Zumidia, bringing the two nations under one recognized region. The bureaucracy and administration is struggling to adjust, and we are having to compensate with our own resources.
Hidden effect:
Trigger country event “The Twin Cities Of Zebras” in 140 days
Pearl Of The Bay
Tobuck is a central city in North Zebrica, and possibly the most important one we've taken. Fortunately, there aren't that many problems with it, besides perhaps a few underground cells and a few warlords left behind in the chaos running around. Nothing too of notice, but fixing whatever small issues we need to will go a long way in this case.
There were two primary classes in Chiropterra; the regular loyalists, and the laborers taken from raids to work as practical slaves for their cause. Being such a totalitarian, oppressive regime, we could actually gain a major bit of goodwill for freeing them on their former masters. At the same time, the old system was efficient, and Aria wants to keep it around to keep all those creatures in check...
Requires the following:
“Bring Together The Zebras”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Has completed national focus “Shatter The Chiropterrans”
None of:
Is in a Magic Deficit (?)
Trigger country event “Status Of The Labourers”
The City Reclaimed
With any minor inconveniences solved, we can now go ahead and bring in Tobuck as an integral part of our lands, and as our newest creatures to fall under our complete control. We'll make better rulers than anyone else nearby anyway, right? We aren't some warlord who wants some crazy goal, and we do care about people, so that makes us the good guys!
Chiropterra as a state, as a culture, everything about it revolved around one thing; bringing about the return of some alter-ego for an Equestrian princess. Their devotion rivaled even what those under our spell have, and it may be a good idea to pull that devotion out to make sure they praise us alone. Our song still keeps them compliant, however, so maybe that would be more trouble that it's worth?
Requires the following:
“The Laborers Of Chiropterra”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “Shadows And Moonlight”
Dunes Of Zarantia
Considering the little population in Zarantia and the nature of the desert they live in, the full integration of the former nation could be described as little else but tedious. Fortunately, the same things that made it difficult also made it quick, and the matter of keeping the place under our control should be wrapped up soon, just like all the rest of the creatures here.
After a long period of reforms, tedious decision making, and generally unfun activities, the state of Chiropterra is, for better or for worse, an integral part of our holdings. Their population now serving us, they can finally find a use serving new masters, not some young and insane moon immortal.
Colthage is, to an unfortunately degree, a place of many problems and few obvious solutions. So little solutions, in fact, that for once I don't know where to even begin with it. I should talk with Aria or Adagio; maybe they'll know how to help me deal with the zebras?
Requires the following:
“Survey The Situation”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Has completed national focus “Order In Colthage”
None of:
Is in a Magic Deficit (?)
Trigger country event “Approaches”
Set country flag HIP_SIR_colthage_integration_start
Set variable HIP_SIR_colthage_authority_level to 3
Set variable HIP_SIR_colthage_scientifid_level to 1
Set variable HIP_SIR_colthage_landowners_level to 1
Set variable HIP_SIR_colthage_warlords_level to 1
On The Issue Of Land
Land was and still is an ever-present question in Colthage, one that has divided landowner and peasant for years now, particularly in the region of Coltva. There are no issues or rebellion from the peasant masses anymore, of course, but the fact remains we still need to take a side in this debate. Who should control and own the land on our behalf?
Requires the following:
“The Many Issues Of Colthage”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “Land And Zebras”
On The Issue Of Politics
It turns out that none of us three want to actually move to Colthage and make sure everything works there. Go figure. However, the hole in authority that we left by taking over still has to be filled by someone, even as they are still subject to us. The question in this case is; who will that be?
Requires the following:
“The Many Issues Of Colthage”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Colthaginian Leadership”
On The Issue Of Nationalism
There are two tangible movements of nationalism simultaneously in Colthage; one of pan-Zonicianism and one of regionalism. Each has its own use, whether it be for keeping the Colthaginians together or driving them apart. We can't support both of them at once obviously, so the choice lies not in whether we care about Zonicia, but how divided we want them to be.
Requires the following:
“On The Issue Of Land”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Death of Zonicia?”
On The Issue Of Collaboration
No region would be complete or secure at this point without our Constant getting his claws dug somewhere in it. We can't just let him choose whoever he wants in Colthage, though. This will require a bit more finesse, and he will work with who we tell him to work with, no matter his opinion on it.
Requires the following:
“On The Issue Of Land”
Requires the following:
“On The Issue Of Politics”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “Collaborators in Colthage”
On The Issue Of Centralism
The relationship between the city of Colthage and the land it is supposed to control is a tenuous one. When it was a state, there was apparently many a debate on how centralized or federalist the nation should be. Allowing the city the total control many wanted would stabilize the nation-region, but some could say that is a bad thing in our case. The final decision is up to us.
Requires the following:
“On The Issue Of Politics”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “Land Of The Shining City”
Expand The Systems
We have more land and enthralled creatures now, but just because they once fought us doesn't mean they should be treated differently from the hippogriffs and zebras of before. The systems we have created must be focused on and expanded to everyone so that they can also benefit from our decisions.
Requires the following:
“Dunes Of Zarantia”
Requires the following:
“A Mistake Rectified”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
If:
Limited to:
Has the National Spirit “Musical Patronage”
Modify the National Spirit “Musical Patronage”
Musical Patronage
Daily Political Power Gain: −0.2
Stability: +20%
War Support: −10%
Resistance Target: −5%
We are actively encouraging others with talent to create their own music to play, allowing them more privileges and inadvertently creating a new social "class" in the country.
If:
Limited to:
Has the National Spirit “Limited Medical Service”
Modify the National Spirit “Limited Medical Service”
Limited Medical Service
Monthly Population: +20%
Keeping areas to the bare minimum, we are allowing hospitals to operate without the natural conflict-creating effects of our magic to ensure the critically injured can recover to eventually create more conflict.
Else, if:
Limited to:
Has the National Spirit “Extensive Medical Service”
Modify the National Spirit “Extensive Medical Service”
Extensive Medical Service
Monthly Population: +35%
Recruitable Population Factor: +10%
Daily Magic Drift: −3
Recruitable Seapony Population Factor: +10%
Hospitals, medical education and research... we are putting a large effort into ensuring that our subjects suffer the least amount of death possible to keep the population we can feed off of high, even if it overall takes a toll to keep the system running.
If:
Limited to:
Is AI-controlled
Increase variable HIP_MAGIC_consumer_goods_factor by 0.02
Decrease variable HIP_MAGIC_production_speed_buildings_factor by 0.02
Decrease variable HIP_MAGIC_conscription by 0.01
Decrease variable HIP_MAGIC_recruitable_seapony_pop by 0.01
Decrease variable HIP_MAGIC_production_factory_max_efficiency_factor by 0.01
Decrease variable HIP_MAGIC_production_factory_efficiency_gain_factor by 0.01
Decrease variable HIP_MAGIC_industrial_capacity_factory by 0.005
Decrease variable HIP_MAGIC_industrial_capacity_dockyard by 0.005
Decrease variable HIP_MAGIC_army_org_factor by 0.01
Decrease variable HIP_MAGIC_army_morale_factor by 0.005
Decrease variable HIP_MAGIC_army_attack_factor by 0.005
Decrease variable HIP_MAGIC_army_defence_factor by 0.005
Increase variable HIP_MAGIC_magic_drift by 2
The Question Of Manedalusia
Manedalusia was a very contested area between Maregypt and Abyssinia, who both saw it as their own rightful land. Both of their peoples would appreciate it officially being regarded as a part of their region, and now we have ended up as the mediators. The Maregyptians are our enemies, yeah, but maybe that's exactly why they should get the region...
Requires the following:
“Expand The Systems”
Requires the following:
“Consolidate Zebrica”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Trigger country event “The Ownership Of Manedalusia”
Maregyptian Integration
Now that the Manedalusia issue is solved, we can finally start the process of making sure they never think of making fun of us again. They honoured Somnambula once, and now we can make them honour us in the same way; we are now the heroes in the story, and they'll learn that soon enough.
Requires the following:
“The Question Of Manedalusia”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Has completed national focus “Press The Maregyptians”
None of:
Is in a Magic Deficit (?)
Custom effect tooltip: Will unlock decisions to begin the integration of Maregypt.
Set country flag HIP_SIR_maregypt_integration_start
Business In Abyssinia
Unlike Maregypt, which was an insult to us, or North Zebrica which was an important part of our initial expansion, Abyssinia was purely a target to give us another place from which to launch invasions towards Equus. We needed the land, not the creatures, so our stance towards them can be relatively lax. As long as they stay in line and do as we say, we can leave them to their own devices.
Criminals, thieves and murderers. All make their home in the city of Klugetown, a place that despite its seedy underground remained a thriving trading port before our takeover. That underground now serves as a hotbed of resistance against us, something that will not stand. We will root out such villains and return it to how it should be; a place of our laws, and our rules alone.
Requires the following:
“Business In Abyssinia”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Owns state Klugetown (1208)
None of:
Is in a Magic Deficit (?)
[Scope]Klugetown (1208):
Compliance:+35%
Resistance: −20%
Set state flag HIP_SIR_clean_klugetown
Custom effect tooltip: We will clean out the criminal underbase of Klugetown.
State Of The Ponies
We've beaten the ponies, forced the Equestrians to serve us. But, there is still the matter of the old regime to think about. Ponies loved their Princesses, some seeing them as deities that protected them. But now... let's see how they feel about us.
Requires the following:
“The Question Of Manedalusia”
Requires the following:
“Revenge”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
Has completed national focus “Fate Of The Pillars”
None of:
Is in a Magic Deficit (?)
Trigger country event “Situation Of The Ponies”
The Future Of Equus
And yet, ultimately the opinion they have of us is ultimately irrelevant. We choose the future, we call the shots, we lead and they follow us. Whatever we say goes, and that is how sirens rule. It is not a question of whether they will follow us, but how we tell them to.
Requires the following:
“State Of The Ponies”
If:
Limited to:
Is player-controlled
Has leader “Sonata Dusk”
None of:
Is in a Magic Deficit (?)
Remove the National Spirit “Siren Occupation”
Trigger country event “The Future Of Us And Them”
Recapitulation
A time is coming to a close. This is not the ending, but it is an ending nonetheless. I've done a lot, and I guess I've learned a lot too. Maybe I should look back and see everything now that we've won.