Katerin Principality shared national focus tree/scriptoutput

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Focus Prerequisites Effects
Reign of the Mad Princess icon
Reign of the Mad Princess
Ever since the revolution ended, Diellza von Katerinburg, only surviving child of the previous regent, has reigned over the lands of Katerin. Ascending the throne at the age of 7 after her family's death, she was for many years guided by advisors and powerful nobles. These have not gone away, and they remember the power they had back then.
  • Trigger country event “Formation of the Katerintreue” in 1 day
  • Gain Political Power 50 Political Power
Expand The Katerintreue icon
Expand The Katerintreue
The Katerintreue are still somewhat limited in power and influence, and if they are to be able to guide the nation more effectively they must make sure to attract likeminded griffons to take a seat at their table. Letting go of power is not in a good politician's nature, of course, but if the power gained outweighs the one lost then it would be foolish to not invite the more useful.
  • Requires the following:
    • Reign of the Mad Princess “Reign of the Mad Princess”
  • Gain Political Power 50 Political Power
  • Gain 3% Supremacy Supremacist party popularity
Legalize Banditry icon
Legalize Banditry
None can call Diellza von Katerinburg an idle princess, and yet many a griffon has, at times, wished that maybe she was. If she had been, maybe schemes such as her last one would not rise up. There is, of course, something to be said for unorthodox solutions... but maybe this one goes a bit too far?
  • Requires the following:
    • Reign of the Mad Princess “Reign of the Mad Princess”
  • Gain Ponypower 4 000 Ponypower
  • Trigger country event “The Solution to the Bandit Issue” in 1 day
Armed Tax Collectors icon
Armed Tax Collectors
The griffons of Katerin are, to put it bluntly, destitute. Extracting tax revenues from them is akin to drawing blood from a stone. The solution to this issue is, of course, to smash the stone with a hammer. From this point onwards, the royal tax collectors of Katerin will carry arms wherever they go, in order to "incentivize" the proper payment of taxes by the populace.
  • Requires the following:
    • Legalize Banditry “Legalize Banditry”
  • Requires the following:
    • Expand The Katerintreue “Expand The Katerintreue”
  • Gets the National Spirit Idea generic oppression.png “Tax Revenues” for 180 days
Tax Revenues icon
Tax Revenues
  • Consumer Goods Factories factor: −10%
  • Monthly Population: −7.5%
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Katerin (423):
    • Lose Ponypower 1 500 Ponypower
  • [Scope]Straßmark (554):
    • Lose Ponypower 500 Ponypower
  • [Scope]Lingermill (506):
    • Lose Ponypower 500 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Hidden effect:
    • Trigger country event “A Visit from the old Prelate” in 28 days
Welcome Industrialists Into The Council icon
Welcome Industrialists Into The Council
A number of the wealthier industrialists in Katerin have expressed their concern that their interests are not being properly represented within the Katerintreue. Naturally, the most successful griffons in the Principality must have their voices heard by the government, especially when certain incentives are offered in return.
  • Requires the following:
    • Armed Tax Collectors “Armed Tax Collectors”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
  • Hidden effect:
    • Trigger country event “Katerintreue Industrialists in Strathburg” in 7 days
Restarting the Strass Industry icon
Restarting the Strass Industry
Under the Rule of Princess Diellza the Mad, What little industry was present in Katerin declined. The Strass industry in the Strassmark, once crucial in the old days as a Kingdom has remained so up until Diellza's reign and her inane orders and requests. This old heart of Katerin shall be re-organized and rejuvenated into its old glory, and it takes is a small push...
  • Requires the following:
    • Welcome Industrialists Into The Council “Welcome Industrialists Into The Council”
  • Requires the following:
    • Remind the Citizens of Their Duty “Remind the Citizens of Their Duty”
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Straßmark (554):
    • Lose Ponypower 1 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • [Scope]Straßmark (554):
    • Add 2 Building slot building slots
    • Add 1 Civilian factory Civilian Factory
Increase Peonage Conscripts icon
Increase Peonage Conscripts
The current armed forces under the direct control of the Katerintreue are, to put it bluntly, pathetic. If we are to reclaim control of the countryside then our forces must be drastically expanded, and while former prisoners might not make for the best of soldiers, they do fill out the ranks quite nicely.
  • Requires the following:
    • Welcome Industrialists Into The Council “Welcome Industrialists Into The Council”
  • Custom effect tooltip: Ex Convicts can regain the worth to society by dying for their Fatherland.
  • Lose 2% War support War Support
  • Hidden effect:
    • load_oob = "KAT_prisoners"
    • Trigger country event “Morale Crumbles!” in 21 days
Remind the Citizens of Their Duty icon
Remind the Citizens of Their Duty
As the enforcers of the Katerintreue now patrol the countryside, and the serfs have been reminded of the price of disobedience, the time has come to put them to work. Katerin is in shambles, and reconstructing it is a daunting task. If we are ever to turn the deadlands into profitable parcels of territory, then the serfs must be worked to the bone.
  • Requires the following:
    • Armed Tax Collectors “Armed Tax Collectors”
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Lingermill (506):
    • Lose Ponypower 1 000 Ponypower
  • [Scope]Straßmark (554):
    • Lose Ponypower 1 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Gain 2.5% Stability Stability
Bribe Those in Power icon
Bribe Those in Power
While the Katerintreue holds much sway over the laws of Katerin, it does not yet wield absolute power within the principality. The occasional noble lord still complains about the situation within the principality, with some even daring to write letters to the capital demanding action. With the new tax revenue, we can fix this.
  • Requires the following:
    • Remind the Citizens of Their Duty “Remind the Citizens of Their Duty”
  • If:
    • Limited to:
      • Has the National Spirit Idea rom carol emptied accounts.png “Government Expenses”
    • Gain Political Power 35 Political Power
    • Extend the National Spirit Idea rom carol emptied accounts.png “Government Expenses” by 21 days
Government Expenses icon
Government Expenses
  • Consumer Goods Factories factor: 30%
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Idea rom carol emptied accounts.png “Government Expenses”
    • Gain Political Power 35 Political Power
    • Gets the National Spirit Idea rom carol emptied accounts.png “Government Expenses” for 14 days
Government Expenses icon
Government Expenses
  • Consumer Goods Factories factor: 30%
  • Gain 5% War support War Support
  • Lose 2.5% Stability Stability
Trades Education icon
Trades Education
The Katerintreue has finally managed to wretch enough control away from the princess to make a proper, if limited, system of education. Rather than the system that Diellza started, that is forcing griffons into a library to read books at random, an education system based around teaching young griffons valuable trades shall be adopted. This is by far the most popular action the Katerintreue has ever taken.
  • Requires the following:
    • Bribe Those in Power “Bribe Those in Power”
  • Requires the following:
    • Increase Peonage Conscripts “Increase Peonage Conscripts”
  • Requires the following:
    • Restarting the Strass Industry “Restarting the Strass Industry”
  • Scripted Effect: decrease_illiteracy=yes
  • Scripted Effect: increase_science_base=yes
  • Gets the National Spirit Idea jap supremacy of will.png “Trades School” for 100 days
Trades School icon
Trades School
  • Construction Speed: +5%
  • Research Speed: +5%
  • Gain 1 research slot
Katerinburg Railroad icon
Katerinburg Railroad
Katerinburg, while being the capital of the principality, is a far cry from a modern city. The city itself is plagued with poverty and crime, and a proper railroad connecting it to the rest of the country was never realized, due to the dangers of the surrounding swamp. This state of affairs cannot be tolerated any longer, and the Katerintreue has ordered that rails be laid no matter how many serf lives it takes.
  • Requires the following:
    • Trades Education “Trades Education”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Lose Political Power 25 Political Power
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Katerin (423):
    • Lose Ponypower 600 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • Build a level 2 Railway Railway from province (1034) to province (4820)
  • Build a level 2 Railway Railway from province (1034) to province (10713)
  • Lose 2.5% Stability Stability
Stahlfabrik Katerinburg icon
Stahlfabrik Katerinburg
The mines of Andorstadt now supply the capital with a steady source of iron, and the abundance of the material supplied by the mines has given the industrialists of the Katerintreue an idea. A steel works within the capital would be the most advanced building in the entire principality, and a drain on the treasury. But the long term advantages provided by such a building far outweigh the initial cost of constructing it.
  • Requires the following:
    • Katerinburg Railroad “Katerinburg Railroad”
  • Add production of 8 Steel Steel to Katerin (423)
  • Custom effect tooltip: Available as Design Company:
  • Stahlfabrik Katerinburg , which grants
    • Industrial Research Speed: +15%
  • Lose Political Power 25 Political Power
Mines of Andorstadt icon
Mines of Andorstadt
Andorstadt is the largest city within Lingermill, and was once the seat of very profitable mines that supported the city's economy. Sadly, the chaos that engulfed the principality, coupled with labor shortages forced the mines to permanently close. But with the Katerintreue now establishing order, a plan using a few prisoners and serfs to reopen them under the authority of the Katerintreue has started.
  • Requires the following:
    • Link Lingermill “Link Lingermill”
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Lose Ponypower 500 Ponypower
  • Add production of 10 Tungsten Tungsten to Lingermill (506)
  • Lose 2.5% Stability Stability
Mechanical Land Reclamation icon
Mechanical Land Reclamation
Thanks to the large increases in "tax" revenue the Katerintreue have brought to the principality, the purchase of several trucks, tractors and steam pumps to clear out more swamplands around the capital has begun. These machines will not only serve the purpose of expanding the amount of arable land around the capital, but for a larger push of industrialization across the country too.
  • Requires the following:
    • Stahlfabrik Katerinburg “Stahlfabrik Katerinburg”
  • Requires the following:
    • Mines of Andorstadt “Mines of Andorstadt”
  • Scripted Effect: two_random_infrastructure_and_slot=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes
Get the Bandits in Line icon
Get the Bandits in Line
Though the bandits are running rampant, their actions being "legalized" has left them less prone to running away and our loyal enforcers might just have the opening they need to clasp the fetters of servitude around their necks. It is not going to be popular with neither the bandits, nor with the populace, but it will be made clear that they have no choice in the matter.
  • Requires the following:
    • Armed Tax Collectors “Armed Tax Collectors”
  • Mutually Exclusive Mutually exclusive with:
    • Conscript More Peasants “Conscript More Peasants”
  • Custom effect tooltip: The skilled and cutthroat Bandits of Katerin shall be levied into protecting their Fatherland too.
  • Lose 1% Stability Stability
  • Lose 2% Supremacy Supremacist party popularity
  • Hidden effect:
    • load_oob = "KAT_bandits"
  • Gain Ponypower 4 000 Ponypower
Loyal Gang Bosses icon
Loyal Gang Bosses
While normally trusting the leader of a group of bandits is an unwise proposition, this situation in Katerin is far from normal. In particular, several of the gang bosses we have dealt with in the past have proven to be very agreeable to working for the government, especially when certain "incentives" are presented.
  • Requires the following:
    • Get the Bandits in Line “Get the Bandits in Line”
  • Gain 10% War support War Support
Ganger Armies icon
Ganger Armies
Even though they do have their peculiarities, it cannot be denied that the gangs now loyal to us are superior to the old peasant militias in nearly every aspect. The ganger units have proven so effective that the idea of phasing out the militias entirely and replacing them with gangs at a permanent basis might not be a bad one.
  • Requires the following:
    • Get the Bandits in Line “Get the Bandits in Line”
  • Gain Ponypower 10 000 Ponypower
  • 2 000 units of Breech-Loaded Rifles is added to the national Stockpile
The Warlords of Katerin icon
The Warlords of Katerin
As the final militias are replaced by their bandit counterparts, certain quirks within our ranks have made themselves clear. Although they may be battle hardened, rival gangs are more likely to fight each other than the enemy, and their leaders expect more autonomy than the old officers. Katerin has thus been divided between these warlords, with each gang leader effectively a vassal of the Katerintreue.
  • Requires the following:
    • Ganger Armies “Ganger Armies”
  • Requires the following:
    • Loyal Gang Bosses “Loyal Gang Bosses”
  • Gets the National Spirit Griffon army3.png “The Warlords of Katerin”
The Warlords of Katerin icon
The Warlords of Katerin
  • Division Speed: +2.5%
  • Division Organization: +3%
  • Entrenchment speed: +5%
  • Division Defense: +2.5%
  • Recruitable Population: 2%
  • Recruitable Population Factor: +15%
Recruit Mercenaries icon
Recruit Mercenaries
Mercenaries have never been popular within Katerin's border, being considered little more than glorified bandits. In the current state of things though, they may be our best option. Rather glorified bandits than actual bandits.
  • Requires the following:
    • Armed Tax Collectors “Armed Tax Collectors”
  • Mutually Exclusive Mutually exclusive with:
    • Conscript More Peasants “Conscript More Peasants”
  • Custom effect tooltip: Mercenaries will be hired and integrated into the armed forces.
  • Hidden effect:
    • load_oob = "KAT_mercs"
  • Gain Ponypower 3 000 Ponypower
Knowledge From Wars Abroad icon
Knowledge From Wars Abroad
The mercenaries we're employing have seen action across Griffonia, and their expertise is one that we are sorely lacking. Thankfully, there's no shortage of mercenaries who'd rather take the comfortable career or an advisor rather than a soldier.
  • Requires the following:
    • Recruit Mercenaries “Recruit Mercenaries”
  • Gain Army experience 20 Army Experience
  • Gain +50% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Support technology
Officer Initiative icon
Officer Initiative
One advantage with these mercenaries is the width of their aggregate experience, and if we are to rely on foreigners, we might as well make sure that we make the most of it. If we listen, we can boast an army that technically has fought from Vedina to Sicaemon.
  • Requires the following:
    • Recruit Mercenaries “Recruit Mercenaries”
  • Gets the National Spirit Griffon army3.png “Veteran Mercenary Leadership”
Veteran Mercenary Leadership icon
Veteran Mercenary Leadership
  • Division Speed: +5%
  • Division Organization: +10%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Max Entrenchment: +10%
New Tactics icon
New Tactics
Mercenaries are expensive, and throwing them into battle like peasant militias will not only be wasteful, but it will lead to us losing their contracts. We must make sure to use these soldiers well: we paid a lot after all.
  • Requires the following:
    • Officer Initiative “Officer Initiative”
  • Requires the following:
    • Knowledge From Wars Abroad “Knowledge From Wars Abroad”
  • Gain 1 use of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
Conscript More Peasants icon
Conscript More Peasants
Katerin has always been a nation of warriors, even if recent times has undermined that spirit. It is time to crack the whip and levy the militias on a more permanent basis. It might not be a popular move, but it's a necessary one.
  • Requires the following:
    • Armed Tax Collectors “Armed Tax Collectors”
  • Mutually Exclusive Mutually exclusive with:
    • Recruit Mercenaries “Recruit Mercenaries”
  • Custom effect tooltip: Even more Peasant Conscripts will be called up.
  • Gain Political Power 50 Political Power
  • Gain 2% Communism Communist party popularity
  • Hidden effect:
    • load_oob = "KAT_peasants"
  • Gets the National Spirit Griffon army1.png “A Peasant-Based Army”
A Peasant-Based Army icon
A Peasant-Based Army
  • Entrenchment speed: +10%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Max Entrenchment: +1
  • Gain Ponypower 5 000 Ponypower
Equipment Modernization icon
Equipment Modernization
Few, if any, peasant militias have equipment younger than the revolution. While this has served to limit the threat they could pose, it also makes them de facto useless. It is time to update the peasant arsenal.
  • Requires the following:
    • Conscript More Peasants “Conscript More Peasants”
  • Gain +100% research bonus (Infantry Weapons bonus) (1 use) towards:
    • Infantry Weapons
Efficient Gun Production icon
Efficient Gun Production
The peasants don't need high-quality guns like those our knights use. They need something that can fire a bullet and can be carried around, and if we temper our expectations, we can arm our militias faster.
  • Requires the following:
    • Conscript More Peasants “Conscript More Peasants”
  • Gets the National Spirit Generic infantry bonus.png “Efficient Gun Production”
Efficient Gun Production icon
Efficient Gun Production
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
Streamlining the Militias icon
Streamlining the Militias
It seems that every major institution in Katerin has some kind of militia to call upon, and any kind of unified chain of command is nigh impossible. We will have to restructure the militias from the ground up, putting them under one, unified command.
  • Requires the following:
    • Efficient Gun Production “Efficient Gun Production”
  • Requires the following:
    • Equipment Modernization “Equipment Modernization”
  • Gets the National Spirit Generic deadly research bonus.png “Streamlined Command”
Streamlined Command icon
Streamlined Command
  • Military Leader Cost: −50%
  • Air Chief Cost: −50%
  • Navy Chief Cost: −50%
  • Army Chief Cost: −50%
  • High Command Cost: −50%
  • Theorist Cost: −50%
Army Reorganization icon
Army Reorganization
While it has taken creative thinking and monumental efforts alike, we have finally managed to put Katerin's armed forces back together. While our troubles are far from dealt with, we at least have a proper army to face them with.
  • Requires one of the following:
    • The Warlords of Katerin “The Warlords of Katerin”
    • New Tactics “New Tactics”
    • Streamlining the Militias “Streamlining the Militias”
  • Gain Army experience 15 Army Experience
Infiltrate the Orders icon
Infiltrate the Orders
The knightly orders of Katerin have never been very comfortable with the reign of the princess and the Katerintreue. Many within the government fear that they may be plotting to overthrow them. To ensure that such an attempt would be discovered before it can be carried out, several agents of the Katerintreue started to infiltrate the orders, hoping to subvert their power by any means necessary.
  • Requires the following:
    • Expand The Katerintreue “Expand The Katerintreue”
  • Requires the following:
    • Legalize Banditry “Legalize Banditry”
  • Lose 3% Harmony Harmonic party popularity
  • Lose 3% Neutrality Non-Aligned party popularity
  • Gain 1% Stability Stability
  • Replace the National Spirit BOI idol of boreas lost.png “Seekers of Salvation” with the National Spirit BOI idol of boreas lost.png “State Before Temples”
State Before Temples icon
State Before Temples
  • Daily Political Power Gain: +0.15
  • Stability: −2.5%
Investigate the Knights icon
Investigate the Knights
Thanks to the efforts of our agents within the knightly orders, we have gathered enough "evidence" of their "crimes" to start a public inquiry on their transgressions against Katerin and its citizens. As long as the trial goes well, the last opponents of the Katerintreue will be permanently crippled.
  • Requires the following:
    • Infiltrate the Orders “Infiltrate the Orders”
  • Trigger country event “The Investigation” in 1 day
Rough Diamonds icon
Rough Diamonds
The minor nobility of Katerin have spent years fighting and ruling in the countryside, and many of them possess a wealth of experience that utterly dwarfs the average peasant conscript. With enough training and a sense of discipline, perhaps these lordlings could be turned into something more effective.
  • Requires the following:
    • Infiltrate the Orders “Infiltrate the Orders”
  • Custom effect tooltip: One new Knight Division will form from the rough and tumble Sons and Daughters of the Lower Nobility.
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Has Knights Division I technology researched
      • Add technology: Knights Division I
    • Scripted Effect: fix_weapon_techs=yes
    • load_oob = "KAT_rough_diamonds"
    • Trigger country event “Unity in the Orders” in 7 days
Weathering the Storm icon
Weathering the Storm
If Diellza hoped to break the knights, it seems that she is going to be sorely disappointed. Rather, news are coming from the east that the Silberkrallen and the Argentumdämmerung are joining ranks and standing united against her. Diellza raves and shrieks at the news, but the council can only smile. It seems they well and truly blame only her for this mess.
  • Requires the following:
    • Rough Diamonds “Rough Diamonds”
  • Requires the following:
    • Investigate the Knights “Investigate the Knights”
  • Trigger country event “The Test for the Knights” in 1 day
Depose Diellza icon
Depose Diellza
The time has come. Every single griffon with influence wants Princess Diellza gone, and the mad princess so deluded she thinks that she still controls the principality has far outlived her usefulness. No matter the differences we have, there is no griffon in Katerin will argue against this act.
  • Requires the following:
    • Weathering the Storm “Weathering the Storm”
  • Remove the Political Advisor “Glitterhoof”
  • Katerintreue Council becomes the leader for the Supremacist party.
    • Provisional Government
      • Generate war goal tension limit: +100%
      • Join faction tension limit: +100%
      • Lend-lease tension limit: +100%
      • Send volunteers tension limit: +100%
      • Guarantee tension limit: +100%
      • Justify war goal time: +100%
  • If:
    • Limited to:
      • Has the National Spirit Idea can patriation.png “The Mad Princess' Reign”
    • Remove the National Spirit Idea can patriation.png “The Mad Princess' Reign”
    • Gets the National Spirit Idea can patriation.png “Recovering from the Madness”
Recovering from the Madness icon
Recovering from the Madness
  • Daily Political Power Gain: −0.25
  • Stability: −2.5%
  • War Support: −2.5%
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit Idea can patriation.png “True Madness”
    • Remove the National Spirit Idea can patriation.png “True Madness”
    • Gets the National Spirit Idea can patriation.png “Recovering from the Madness”
Recovering from the Madness icon
Recovering from the Madness
  • Daily Political Power Gain: −0.25
  • Stability: −2.5%
  • War Support: −2.5%
    • Gain Political Power 50 Political Power
  • Trigger country event “A United Katerin” in 1 day
New Dawn Over Katerin icon
New Dawn Over Katerin
With the mad princess finally out of the way and with tentative aid of the popular ex-Prelate and the knights, the Katerintreue now rules unchallenged within Katerin. A new dawn rises upon the deadlands, and it is one heralded by the Katerintreue, ready to reap the rewards of their long labour.
  • Requires the following:
    • Depose Diellza “Depose Diellza”
  • Requires the following:
    • Mechanical Land Reclamation “Mechanical Land Reclamation”
  • Requires the following:
    • Army Reorganization “Army Reorganization”
  • Gain 2.5% Stability Stability
  • Gain 2.5% War support War Support
  • Gain Political Power 35 Political Power
  • Trigger country event “A Hope For Katerin?” in 1 day
  • Custom effect tooltip: Katerintreue Decisions will be unlocked.
  • Hidden effect:
    • Changes the national focus tree to KAT_katerintreue_regency and keep completed focuses
Form The New Regency icon
Form The New Regency
With the mad princess consigned to the annals of history, the time has come for Katerin to receive a government that is, at the very least, not headed by an insane head of state. Several interest groups seek representation on the council, from religious socialists to the knightly orders that have maintained what little security there is to find in Katerin during Diellza's reign.
  • The Katerintreue regency holds power (?)
  • Trigger country event “Reaching Out”
Host The Ex-Prelate icon
Host The Ex-Prelate
Heinrich Duskfeather is the former prelate, and an immensely powerful griff within Katerin, and through him, it would be possible to gain the support of the public. Inviting the griffin to dinner would be a good start indeed.
  • Requires the following:
    • Form The New Regency “Form The New Regency”
  • Gain Political Power 25 Political Power
  • Gain 2.5% Communism Communist party popularity
  • Gain 2.5% Harmony Harmonic party popularity
  • Gain 2.5% Neutrality Non-Aligned party popularity
  • Gain 1.5% Supremacy Supremacist party popularity
  • Replace the National Spirit BOI idol of boreas lost.png “State Before Temples” with the National Spirit BOI idol of boreas lost.png “Mend Temple Ties”
Mend Temple Ties icon
Mend Temple Ties
  • Daily Political Power Gain: +0.05
Delegate More Power icon
Delegate More Power
Former Prelate Duskfeather has shown a most useful aptitude for the matters of state, managing to quickly and efficiently go through the many daily tasks that are required to keep the principality functioning. It would be foolish to let such talent go to waste, and delegating more power to the old prelate would surely make the Katerintreue more popular amongst the clergy.
  • Requires the following:
    • Host The Ex-Prelate “Host The Ex-Prelate”
  • Requires the following:
    • Reconcile With The Orders “Reconcile With The Orders”
  • The former Prelate has been invited to form a new Regency! (?)
  • Gain 1.5% Stability Stability
  • Gain Political Power 15 Political Power
  • Replace the National Spirit SOV scientist defect.png “Hatred in the Council” with the National Spirit SOV scientist defect.png “Delegating Power to the former Prelate”
Delegating Power to the former Prelate icon
Delegating Power to the former Prelate
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.02
  • Daily Harmony Support: +0.01
  • Daily Support for Unaligned: +0.01
  • Hidden effect:
    • Trigger country event “Reaping what was Sown” in 21 days
A New, Socialist Clergy icon
A New, Socialist Clergy
The old, rotten clergy shall no longer hold back Katerin, for we need new, revolutionary ideas to revamp our faith. For Boreas, Eyr, Arcturius and Katerin!
  • Requires the following:
    • Delegate More Power “Delegate More Power”
  • Gain Political Power 25 Political Power
  • Replace the National Spirit BOI idol of boreas lost.png “Mend Temple Ties” with the National Spirit BOI idol of boreas lost.png “Theocratic Reforms”
Theocratic Reforms icon
Theocratic Reforms
  • Daily Political Power Gain: +0.15
  • Stability: +5%
  • Daily Communism Support: +0.01
Allow For Peasant Cooperation icon
Allow For Peasant Cooperation
For many years, the peasants of Katerin have been banned from organizing even the smallest popular movement, under the misguided notion that the griffons helping each other to survive would somehow lead to a communist revolution. This ends today, as peasant organizations will finally be allowed in Katerin, letting peasants pool together their resources to create something greater.
  • Requires the following:
    • A New, Socialist Clergy “A New, Socialist Clergy”
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “The Desolation”
    • Remove the National Spirit Idea magical corruption.png “The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Remove the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
Broaden The Katerintreue icon
Broaden The Katerintreue
The Katerintreue must represent every facet of society within Katerin, it cannot remain confined to a few political elites and connected clergy members. If it is to be a government which has the best interests of its subjects at heart, then every subject must be represented within it. While we cannot invite the peasants to lead quite yet, the middle class remains unrepresented within the government, and that must change.
  • Requires the following:
    • A New, Socialist Clergy “A New, Socialist Clergy”
  • Gain 2.5% Communism Communist party popularity
  • Scripted Effect: increase_society_development=yes
Denounce The Archons icon
Denounce The Archons
Although former Prelate Duskfeather is a pious griffon, he is also a griffon that understands the plight the everygriffon goes through trying to survive. But there is nothing pious or holy about the Archons, who sit in their ivory towers unaware of the hardships the common folk endure. True piety is found within the common priests, who make no claims of rulership over the temples.
  • Requires the following:
    • A New, Socialist Clergy “A New, Socialist Clergy”
  • Lose 5% Supremacy Supremacist party popularity
  • Gain 3% Communism Communist party popularity
  • Gain 2% Harmony Harmonic party popularity
  • Gain 3% War support War Support
  • Trigger country event “The Divine Pretender-Kings”
Religious Socialism icon
Religious Socialism
While religion is often seen as a bulwark of rightism and conservatism that stands in the way of socialism, that need not necessarily be the case. Does not the temples preach kindness, and the importance of sharing your bread with your fellow griffon. The road to true socialism lies through religion, and the road to true piety lies through socialism.
  • Requires the following:
    • Allow For Peasant Cooperation “Allow For Peasant Cooperation”
  • Requires the following:
    • Denounce The Archons “Denounce The Archons”
  • Trigger country event “Mass for Everygriff” in 1 day
Invite the former Prelate To Lead icon
Invite the former Prelate To Lead
Although it is little more than a formality at this point, the time has come to officially declare former Prelate, or has he has styled himself once more, Prelate Duskfeather the leader of the Katerintreue. With him at the helm, Katerin will reform into a pious and prosperous country, a nation that cares for every griffon within its borders. And one that is prepared to defend the rights of its griffons to the last.
  • Requires the following:
    • Religious Socialism “Religious Socialism”
  • Requires the following:
    • Form the Popular Front “Form the Popular Front”
  • Requires the following:
    • Broaden The Katerintreue “Broaden The Katerintreue”
  • Trigger country event “Socialism and Religion” in 1 day
  • Custom effect tooltip: This will mark the end for the rule of the Katerintreue, BUT ALSO REMOVE KATERINTREUE DEVELOPMENT DECISIONS.
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
Local Organizations icon
Local Organizations
The cooperatives and the militias are simply not enough, if the poor masses of Katerin are to be truly freed from their shackles, then they must be allowed to form local organizations to govern themselves. No longer will the peasants be beholden to the whims of some petty lord or landowner, they will choose their own leaders and their own laws. All in accordance with the principles of religious socialism.
  • Requires the following:
    • Invite the former Prelate To Lead “Invite the former Prelate To Lead”
  • Gain 5% Communism Communist party popularity
  • Replace the National Spirit SOV scientist defect.png “Delegating Power to the former Prelate” with the National Spirit SOV scientist defect.png “Local Representation”
Local Representation icon
Local Representation
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.02
  • Replace the National Spirit BOI idol of boreas lost.png “Theocratic Reforms” with the National Spirit BOI idol of boreas lost.png “Socialism and Religion”
Socialism and Religion icon
Socialism and Religion
  • Daily Political Power Gain: +0.1
  • Stability: +10%
  • Daily Communism Support: +0.02
Reconcile With The Orders icon
Reconcile With The Orders
The Silberkralle and the Argentumdämmerung not only have the support of a wide section of the populace but are also the largest and most effective military forces within Katerin that are not directly controlled by the government. Mending the damage that Diellzas insane commands did on our relationship with the orders should be our priority, lest we face the might of the orders head-on.
  • Requires the following:
    • Form The New Regency “Form The New Regency”
  • Gain Ponypower 5 000 Ponypower
  • Gain 5% Stability Stability
Grant The Knights Autonomy icon
Grant The Knights Autonomy
The knightly orders were the sole authority keeping any semblance of order within Katerin for years, and as such, they have a great deal of experience in dealing with the peasants. Granting them more autonomy within their lands will allow them to put said knowledge to good use, as well as earning us some goodwill that will no doubt be useful in the future.
  • Requires the following:
    • Reconcile With The Orders “Reconcile With The Orders”
  • Requires the following:
    • Host The Ex-Prelate “Host The Ex-Prelate”
  • The Knights have been invited to form a new Regency! (?)
  • Gain 2.5% Stability Stability
  • Gain 10% War support War Support
  • Replace the National Spirit SOV scientist defect.png “Hatred in the Council” with the National Spirit SOV scientist defect.png “Allow the Knights Perogative”
Allow the Knights Perogative icon
Allow the Knights Perogative
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.02
  • Daily Harmony Support: +0.03
  • Daily Support for Unaligned: +0.03
Support For Hector Ardennsson icon
Support For Hector Ardennsson
The Silberkralle is the more moderate knightly order of the two, and is strongly supported by their vassals as just and compassionate lords. There have even been rumors of veterans of the republican revolution secretly supporting them. Perhaps the republican dream did not die a final death all those years ago...
  • Requires the following:
    • Grant The Knights Autonomy “Grant The Knights Autonomy”
  • Mutually Exclusive Mutually exclusive with:
    • Support For Erik Grimclaw “Support For Erik Grimclaw”
  • Hector Ardennson has been supported over Erik Grimclaw. (?)
  • Replace the National Spirit SOV scientist defect.png “Allow the Knights Perogative” with the National Spirit SOV scientist defect.png “Power to the Silberkralle”
Power to the Silberkralle icon
Power to the Silberkralle
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.01
  • Daily Harmony Support: +0.03
Contact Republicans icon
Contact Republicans
Grandmaster Hector Ardennson is a venerable griffon, having served as the leader of the Silberkralle for decades. During all that time, he made a few contacts within movements that would have been considered treasonous while Katerin was still part of the Empire. But seeing as the Empire no longer holds any authority in Katerin, it might be time to draw some old friends out of hiding.
  • Requires the following:
    • Support For Hector Ardennsson “Support For Hector Ardennsson”
  • Gain Ponypower 2 500 Ponypower
  • Trigger country event “Contacting an old Friend” in 1 day
  • Hidden effect:
    • Trigger country event “The Fate of the Mad Princess” in 14 days
Industrial Orders icon
Industrial Orders
The tightly knit knightly orders have been highly successful at maintaining their cohesion and honor, even when faced with a completely insane overlord. Perhaps if the existing industrial guilds were to be restructured along the same lines as the orders, and incorporated into them, those very same benefits could be transferred to said industries.
  • Requires the following:
    • Support For Hector Ardennsson “Support For Hector Ardennsson”
  • [SCOPE]One random owned state:
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Mining Expansion icon
Mining Expansion
Some of Katerins richest ore veins lie within the autonomous territory of the Silberkralle, providing the order with the means to arm and train their fresh recruits. Expanding these mines to not only serve the Knights but the whole of Katerin would provide us with many materials we badly need for our military production.
  • Requires one of the following:
    • Profit From State Industry “Profit From State Industry”
    • Industrial Orders “Industrial Orders”
  • Add production of 7 Chromium Chromium to Lingermill (506)
  • Add production of 8 Tungsten Tungsten to Lingermill (506)
  • Add production of 5 Steel Steel to Straßmark (554)
Undermine The Regency icon
Undermine The Regency
Although the Katerintreue has attempted to reform, the fact remains that it still represent the hereditary lines of Katerin that holds absolute power over the principality, and the Silberkralle have experienced the dangers of such a system directly. A few choice words to the right people and the occasional covert action would do much to undermine the legitimacy of the Katerintreue.
  • Requires the following:
    • Contact Republicans “Contact Republicans”
  • Gain 5% Harmony Harmonic party popularity
  • Replace the National Spirit SOV scientist defect.png “Power to the Silberkralle” with the National Spirit SOV scientist defect.png “Silberkralle Posturing”
Silberkralle Posturing icon
Silberkralle Posturing
  • Daily Supremacy Support: −0.04
  • Daily Communism Support: −0.02
  • Daily Harmony Support: +0.03
Thwart The Socialists icon
Thwart The Socialists
Despite the republican inclination of the Silberkralle, they remain a conservative and traditionalist organization at heart. A healthy democracy cannot survive with socialist parties openly advocating for the destruction of that very same democracy. These socialists must be countered at an early stage before they are too emboldened.
  • Requires the following:
    • Contact Republicans “Contact Republicans”
  • Remove the National Spirit BOI idol of boreas lost.png “Mend Temple Ties”
  • Lose 15% Communism Communist party popularity
  • Lose Ponypower 2 500 Ponypower
  • Gain 2.5% Stability Stability
  • Gain Political Power 25 Political Power
Reignite The Flame icon
Reignite The Flame
Years ago, republicanism spread across the entirety of the heartlands like a great blaze, engulfing the old order of the empire, and almost reducing it to cinders. Although the flame of the republican revolution was extinguished all those years ago, embers remain. And it would only take a small spark for the blaze to flare up, and consume Katerin once more.
  • Requires the following:
    • Thwart The Socialists “Thwart The Socialists”
  • Requires the following:
    • Undermine The Regency “Undermine The Regency”
  • Gain 20% Harmony Harmonic party popularity
  • Trigger country event “All It Takes is a Single Spark” in 1 day
Support For Erik Grimclaw icon
Support For Erik Grimclaw
Many decades ago, when Katerin was not yet part of the Griffonian empire, the Grimclaw line ruled over these lands, bringing prosperity and peace to a beleaguered populace. This all changed when the Empire chose to support the Katerins instead, but now that the line of Katerin has shown a dangerous inclination towards insanity, perhaps the heir to the Grimclaw bloodline would make a better ruler.
  • Requires the following:
    • Grant The Knights Autonomy “Grant The Knights Autonomy”
  • Mutually Exclusive Mutually exclusive with:
    • Support For Hector Ardennsson “Support For Hector Ardennsson”
  • Erik Grimclaw has been supported over Hector Ardennson. (?)
  • Replace the National Spirit SOV scientist defect.png “Allow the Knights Perogative” with the National Spirit SOV scientist defect.png “Power to the Argentumdämmerung”
Power to the Argentumdämmerung icon
Power to the Argentumdämmerung
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.01
  • Daily Support for Unaligned: +0.03
The Rightful Heir icon
The Rightful Heir
Erik Grimclaw is the rightful heir to the principality of Katerin, but as it stands, there are not many who even remember a time when the Grimclaws ruled the principality. The griffons of Katerin must be reminded of their old history, and their true lord.
  • Requires the following:
    • Support For Erik Grimclaw “Support For Erik Grimclaw”
  • Gain 7.5% Stability Stability
  • Remove the National Spirit BOI idol of boreas lost.png “Mend Temple Ties”
  • Trigger country event “New Prince of the Old Blood” in 1 day
Support From The Old Blood icon
Support From The Old Blood
There are many conservative elements within the upper echelons of society that support maintaining the monarchy, and even though the Katerins have proven themselves completely incapable of upholding their duties. If a far more qualified claimant to the principality were to declare themselves the rightful heir, there is no doubt that many would support them.
  • Requires the following:
    • The Rightful Heir “The Rightful Heir”
  • Gain 5% Neutrality Non-Aligned party popularity
  • Replace the National Spirit SOV scientist defect.png “Power to the Argentumdämmerung” with the National Spirit SOV scientist defect.png “The Old Blood”
The Old Blood icon
The Old Blood
  • Daily Supremacy Support: −0.04
  • Daily Communism Support: −0.02
  • Daily Support for Unaligned: +0.03
Posture Over The New Army icon
Posture Over The New Army
The army of Katerin remains a rabble of warlords and bandits, often refusing to acknowledge the authority of the government altogether. Erik Grimclaw has demanded that he be allowed to take his knights to each of these warlords, and personally force them to kneel and acknowledge his authority over them. Should they refuse, they are free to challenge him to a duel for their position.
  • Requires the following:
    • The Rightful Heir “The Rightful Heir”
  • Gain 5% War support War Support
  • Gain Political Power 40 Political Power
  • Gain Army experience 25 Army Experience
Grandmaster And Prince icon
Grandmaster And Prince
The time has come for Erik Grimclaw to officially declare himself the rightful Prince of Katerin, reclaiming the throne that was unjustly taken away from his family decades ago. He already possesses the support of the most influential griffons within Katerin, and a highly trained military force, the only thing left to do is to make it official.
  • Requires the following:
    • Posture Over The New Army “Posture Over The New Army”
  • Requires the following:
    • Support From The Old Blood “Support From The Old Blood”
  • Gain 10% War support War Support
  • Trigger country event “Grandmaster and Prince” in 1 day
  • Hidden effect:
    • Trigger country event “The Lucid Princess” in 14 days
Profit From State Industry icon
Profit From State Industry
Erik Grimclaw and the Argentumdämmerung own several production factories and mines within their territory, and thanks to their shrewd investment and the recent uptick in the economy, the profits from these investments have greatly increased. By reinvesting said profits back into Katerin, we could stimulate new industrial growth.
  • Requires the following:
    • Support For Erik Grimclaw “Support For Erik Grimclaw”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Is a core state of our country
      • Has more than 1 free Building slot building slot for Civilian factory Civilian Factory including locked slots
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
Clear The Deadlands icon
Clear The Deadlands
Thanks to the work of the "volunteers" at the deadland labor camps, some of the regions of Katerin most devastated by years of neglect and misuse have begun to heal. The Knightly orders have officially requested that the camps and their inhabitants be turned over to their control, so that they can aid the workers there in clearing the Deadlands once and for all.
  • Requires the following:
    • Mining Expansion “Mining Expansion”
  • Scripted Effect: increase_society_development=yes
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “The Desolation”
    • Remove the National Spirit Idea magical corruption.png “The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Remove the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
Republican Sway icon
Republican Sway
Thanks to the efforts of the Silberkralle, the flames of republicanism have once again consumed Katerin. No longer will the griffons tolerate petty despots or dangerous ideologues, the time of democracy and freedom has come. Let the flag of griffonian republicanism once again fly proudly from every home in Katerin, and prepare to officially declare the Republic of Katerin.
  • Requires the following:
    • Reignite The Flame “Reignite The Flame”
  • Requires the following:
    • Clear The Deadlands “Clear The Deadlands”
  • Mutually Exclusive Mutually exclusive with:
    • Restore The Principality “Restore The Principality”
  • Trigger country event “Republican Sway” in 1 day
  • Remove: The Katerintreue regency holds power (?)
  • Custom effect tooltip: This will mark the end for the rule of the Katerintreue, BUT ALSO REMOVE KATERINTREUE DEVELOPMENT DECISIONS.
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
Restore The Principality icon
Restore The Principality
Erik Grimclaw, the rightful heir to the throne of Katerin, has officially declared himself prince, and preparations for his coronation are already underway. The Grimclaw dynasty has at last reclaimed complete control over their homelands, and the griffons of Katerin are relieved to have a griffon of honor and dignity lead them to the future.
  • Requires the following:
    • Grandmaster And Prince “Grandmaster And Prince”
  • Requires the following:
    • Clear The Deadlands “Clear The Deadlands”
  • Mutually Exclusive Mutually exclusive with:
    • Republican Sway “Republican Sway”
  • Trigger country event “Restore the Principality” in 1 day
  • Remove: The Katerintreue regency holds power (?)
  • Custom effect tooltip: This will mark the end for the rule of the Katerintreue, BUT ALSO REMOVE KATERINTREUE DEVELOPMENT DECISIONS.
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
The Katerintreue Prevails icon
The Katerintreue Prevails
The Katerintreue has effectively run Katerin for over a decade by now, and even if they might use them, they are not going to cede authority to some other faction for convenience's sake. They ARE Katerin, and if howling ex-prelates or thuggish knights want to take their rightful power from them then they can tear it from their cold, dead claws.
  • Requires the following:
    • Host The Ex-Prelate “Host The Ex-Prelate”
  • Requires the following:
    • Reconcile With The Orders “Reconcile With The Orders”
  • The Katerintreue have Solidified their Control. (?)
  • If:
    • Limited to:
      • The former Prelate has been invited to form a new Regency! (?)
    • Gain 10% Stability Stability
    • Gain Political Power 50 Political Power
    • Gain 2% Communism Communist party popularity
    • [SCOPE]One random owned state:
      • Add 1 Building slot building slot
  • If:
    • Limited to:
      • The Knights have been invited to form a new Regency! (?)
    • Gain 10% War support War Support
    • Gain Political Power 50 Political Power
    • Gain 3% Neutrality Non-Aligned party popularity
    • Gain 3% Harmony Harmonic party popularity
    • [SCOPE]One random owned state:
      • Add 1 Building slot building slot
  • Else:
    • Remove the National Spirit Idea generic oppression.png “Tax Revenues”
Profit Off Investments icon
Profit Off Investments
As Katerin starts to recover from its decade long economic downturn, there are many investment opportunities a crafty griffon could use to bolster the state coffers a bit. The griffons of Katerin need money to start up new enterprises which we will provide, and in exchange, we will receive a portion of the profits that said enterprises generate. Helping Katerin rebuild, and making a pretty penny while doing it.
  • Requires the following:
    • The Katerintreue Prevails “The Katerintreue Prevails”
  • Gets the National Spirit Idea generic fascism drift 2.png “A Modern Katerintreue”
A Modern Katerintreue icon
A Modern Katerintreue
  • Construction Speed: +1.5%
  • Factory Output: +2.5%
  • Daily Supremacy Support: +0.01
Fix the Commissariat icon
Fix the Commissariat
If we are ever to bring order back to the bandit infested countryside of Katerin, then we just start by fixing our officer core. The petty warlords we employ shall no longer be tolerated. They will either accept a proper military rank and the authority of the government, or be killed by the knights, and be replaced by a more loyal and orderly officer.
  • Requires the following:
    • The Katerintreue Prevails “The Katerintreue Prevails”
  • Replace the National Spirit Griffon army3.png “The Warlords of Katerin” with the National Spirit Griffon army3.png “A New Commissariat”
A New Commissariat icon
A New Commissariat
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Hidden effect:
    • Trigger country event “Running the Quarry Down” in 14 days
Reform the Katerintreue icon
Reform the Katerintreue
In spite of its many liberalizations, the Katerintreue remains a block of elite authoritarians controlling the country with dictatorial power. But we have seen the fate of past dictators, and what can befall a nation that is cursed with an incompetent head of state with absolute power. If the Katerintreue wants to avoid the mistakes of the past and move forward, then it as well must change with the times.
  • Requires the following:
    • Profit Off Investments “Profit Off Investments”
  • Requires the following:
    • Fix the Commissariat “Fix the Commissariat”
  • Gain 25% Supremacy Supremacist party popularity
  • Remove the National Spirit SOV scientist defect.png “Hatred in the Council”
  • Gain Political Power 25 Political Power
Propaganda Efforts icon
Propaganda Efforts
Decades of abuse and misrule have almost completely shattered the spirit of the common folk in Katerin, and as a result, many are simply apathetic to the situation of the country. These griffons must be inspired, through propaganda if need be, to return to the fields and the factories, to work for the betterment of the entire nation.
  • Requires the following:
    • Reform the Katerintreue “Reform the Katerintreue”
  • Gain Political Power 35 Political Power
  • Gets the National Spirit Generic intel bonus.png “Propaganda Push” for 100 days
Propaganda Push icon
Propaganda Push
  • Stability: +5%
  • War Support: +10%
  • Daily Supremacy Support: +0.05
Mercantile Adaptations icon
Mercantile Adaptations
Katerin lacks a central bank or any real economic authority beyond local guilds at best. If commerce is to survive, and more importantly, thrive within Katerin, then severe reforms must be undertaken. Currency must be standardized, legal frameworks established, and certain industries must be regulated.
  • Requires the following:
    • Reform the Katerintreue “Reform the Katerintreue”
  • Has the National Spirit Idea generic fascism drift 2.png “A Modern Katerintreue”
  • Replace the National Spirit Idea generic fascism drift 2.png “A Modern Katerintreue” with the National Spirit Idea hun secret rearmament.png “Knightly Industrial Council”
Knightly Industrial Council icon
Knightly Industrial Council
  • Consumer Goods Factories factor: −5%
  • Construction Speed: +2.5%
  • Factory Output: +5%
  • Daily Supremacy Support: +0.01
Deadlands Work Camps icon
Deadlands Work Camps
Due to the policies of the previous government, we have found ourselves possessing a large surplus of criminals that need to be put to use. The Deadlands of Katerin remain mostly uninhabited save for a few desperate farmers, and if any real economic use is to be gained from them, then the land must be molded and shaped back into proper form. There could not be a better use for these wretches.
  • Requires the following:
    • Reform the Katerintreue “Reform the Katerintreue”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Lose Ponypower 3 000 Ponypower
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Katerin (423):
    • Lose Ponypower 1 000 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “The Desolation”
    • Remove the National Spirit Idea magical corruption.png “The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
  • If:
    • Limited to:
      • Has the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Remove the National Spirit Idea magical corruption.png “Clearing The Desolation”
    • Gets the National Spirit Idea magical corruption.png “Desolation Fading” for 100 days
Desolation Fading icon
Desolation Fading
  • Resource Gain Efficiency: −5%
  • Consumer Goods Factories factor: 5%
  • Construction Speed: −2.5%
  • Factory Output: −5%
  • Lose 2.5% Stability Stability
Modernization of Katerin icon
Modernization of Katerin
Despite our proximity to Griffenheim, Katerin has up until recently been beset by issues with industrialization... And other, less than rational rulers. With our recent actions, however, Katerin has massively progressed in a short span of time and all that is left are minor reforms to acknowledge our more prosperous state.
  • Requires the following:
    • Propaganda Efforts “Propaganda Efforts”
  • Requires the following:
    • Mercantile Adaptations “Mercantile Adaptations”
  • Requires the following:
    • Deadlands Work Camps “Deadlands Work Camps”
  • Scripted Effect: increase_society_development=yes
A New Path icon
A New Path
With the temples now in full control of Katerin, we can finally take the first step on the long path towards religious socialism, to a society where all are equal, and the guiding light of the temples sweeps across the entirety of Katerin.
  • Requires the following:
    • Local Organizations “Local Organizations”
  • Trigger country event “A New Path” in 1 day
The Eternal Regency icon
The Eternal Regency
There is no need to go back to the old system of a single prince or princess ruling the nation. The Katerintreue have, after all, proven themselves beyond any monarch that ever has held sway here. Of course, there will still be those who will mewl about "law" and "lines of succession", but the Katerintreue will know how to... deal with them properly.
  • Requires the following:
    • Modernization of Katerin “Modernization of Katerin”
  • Trigger country event “The Katerintreue Triumphant” in 1 day
Loose Ends icon
Loose Ends
Diellza von Katerinburg was convenient at first, but grew ever more insane and uncontrollable over time. Thankfully, this insanity opens an... opportunity. If Diellza - in a moment of lucidity - agreed to invest the Katerintreue with her authority in perpetuity it would be a convenient solution for most people. We just have to make sure that she actually does that. Thankfully the council has... persuasive agents.
  • Requires the following:
    • The Eternal Regency “The Eternal Regency”
  • Trigger country event “Dealing with the Matter for Good” in 1 day
Every Cloud Has a Silver Lining icon
Every Cloud Has a Silver Lining
We finally stand triumphant. The mad princess' reign has been brought down, and the griffons of Katerin have, for the first time, a genuine chance at liberty and equality.
  • The Holy Republic has been formed. (?)
  • If:
    • Limited to:
      • Has the National Spirit Anti soviet pact.png “Rally the Just”
    • Replace the National Spirit Anti soviet pact.png “Rally the Just” with the National Spirit Generic volunteer expedition bonus.png “Rally the Republicans”
Rally the Republicans icon
Rally the Republicans
  • Daily Political Power Gain: +0.05
  • Recruitable Population Factor: +10%
  • Daily Harmony Support: +0.03
    • Gain 2.5% Harmony Harmonic party popularity
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Anti soviet pact.png “Rally the Just”
    • Gets the National Spirit Generic volunteer expedition bonus.png “Rally the Republicans”
Rally the Republicans icon
Rally the Republicans
  • Daily Political Power Gain: +0.05
  • Recruitable Population Factor: +10%
  • Daily Harmony Support: +0.03
    • Gain 2.5% Harmony Harmonic party popularity
Katerin's Constitution icon
Katerin's Constitution
We must safeguard our nation against tyranny not just from without but also from within. By limiting the powers of the government and establishing the rights of our citizens, we can hopefully stop the rise of another Diellza.
  • Requires the following:
    • Every Cloud Has a Silver Lining “Every Cloud Has a Silver Lining”
  • Trigger country event “The Constitution” in 1 day
Reform the Armed Forces icon
Reform the Armed Forces
The Katerin military is a tool of the monarchy to control the people as much as anything else. We must reorient the priorities of our soldiers so that they will stand loyal to the people and the constitution, not sorely to the ruling elite.
  • Requires the following:
    • Every Cloud Has a Silver Lining “Every Cloud Has a Silver Lining”
  • Gain Army experience 30 Army Experience
  • Gain Ponypower 1 500 Ponypower
  • Replace the National Spirit Griffon army3.png “The Warlords of Katerin” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army1.png “A Peasant-Based Army” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army3.png “Veteran Mercenary Leadership” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
Liberal Markets icon
Liberal Markets
Katerin is by and large not wealthy, but if we are to build prosperity for our people we must let go of protectionist or mercantilist notions and instead allow goods and services to flow freely. Trade builds prosperity, so dissuading it is only going to harm us.
  • Requires the following:
    • Every Cloud Has a Silver Lining “Every Cloud Has a Silver Lining”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic oppression.png “Tax Revenues”
    • Replace the National Spirit Idea generic oppression.png “Tax Revenues” with the National Spirit SRS skynavian egalitarianism.png “Republican Industrial Council”
Republican Industrial Council icon
Republican Industrial Council
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +5%
  • Factory Output: +5%
  • Daily Harmony Support: +0.01
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Idea generic oppression.png “Tax Revenues”
    • Gets the National Spirit SRS skynavian egalitarianism.png “Republican Industrial Council”
Republican Industrial Council icon
Republican Industrial Council
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +5%
  • Factory Output: +5%
  • Daily Harmony Support: +0.01
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit Idea hun secret rearmament.png “Knightly Industrial Council”
    • Replace the National Spirit Idea hun secret rearmament.png “Knightly Industrial Council” with the National Spirit SRS skynavian egalitarianism.png “Republican Industrial Council”
Republican Industrial Council icon
Republican Industrial Council
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +5%
  • Factory Output: +5%
  • Daily Harmony Support: +0.01
Cooperate with Argentumdämmerung icon
Cooperate with Argentumdämmerung
The knights of the Argentumdämmerung are principled griffons. Even if we have our differences we can find common ground with them, building a mutual cooperation for the good of the nation.
  • Requires the following:
    • Every Cloud Has a Silver Lining “Every Cloud Has a Silver Lining”
  • Gain Ponypower 2 500 Ponypower
  • Gain 5% Neutrality Non-Aligned party popularity
  • Lose 2.5% Stability Stability
Hold Regional Elections icon
Hold Regional Elections
The Katerin griffons are not only to be invested with the right to choose their own leaders on a national but also on a regional level. Instead of appointing bureaucrats centrally, let the griffons choose the most suited leaders locally.
  • Requires the following:
    • Katerin's Constitution “Katerin's Constitution”
  • Trigger country event “The First Regional Elections” in 1 day
Curtail Noble Privileges icon
Curtail Noble Privileges
The nobility are too great a threat to our fledgling republic. In order to ensure that we are not dragged back into the darkness of feudalism, we must stymie their efforts and make sure they do not possess the power needed to challenge us.
  • Requires the following:
    • Katerin's Constitution “Katerin's Constitution”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Lose Ponypower 250 Ponypower
  • Lose 2.5% Stability Stability
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
Displace the Katerintreue icon
Displace the Katerintreue
With our base of power secured, and our mandate derived from the common griffons, it is time that we make our move to shut out the Katerintreue for good. Never again shall we have another mad Diellza to lord over us!
  • Requires the following:
    • Hold Regional Elections “Hold Regional Elections”
  • Requires the following:
    • Curtail Noble Privileges “Curtail Noble Privileges”
  • If:
    • Limited to:
      • Has the National Spirit BOI idol of boreas lost.png “State Before Temples”
    • Replace the National Spirit BOI idol of boreas lost.png “State Before Temples” with the National Spirit GRF starpoint.png “Republican ideals”
Republican ideals icon
Republican ideals
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Daily Harmony Support: +0.03
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit BOI idol of boreas lost.png “State Before Temples”
    • Gets the National Spirit GRF starpoint.png “Republican ideals”
Republican ideals icon
Republican ideals
  • Daily Political Power Gain: +0.1
  • Stability: +5%
  • Daily Harmony Support: +0.03
Knights of the Republic icon
Knights of the Republic
Knights have long served a single ruler, a king, a duke, an Emperor. But we can renew the purpose of the knights. They shall no longer serve the monarch, or the crown, or indeed a noble. Instead, the knightly order will now serve the Republic, inspired by the Rijekan Office of Harmonic Services, in addition to being a special branch to protect us abroad.
  • Requires one of the following:
    • Reform the Armed Forces “Reform the Armed Forces”
    • Liberal Markets “Liberal Markets”
  • Gets the National Spirit Idea hun secret rearmament.png “Knights of the Republic”
Knights of the Republic icon
Knights of the Republic
  • Special forces Attack: +5%
  • Stability: +1.5%
  • Special Forces Capacity Multiplier: +5%
  • Daily Supremacy Support: −0.01
  • Daily Support for Unaligned: −0.01
  • Daily Harmony Support: +0.01
Knights have long served a single ruler, a king, a duke, an Emperor. But we can renew the purpose of the knights. They shall no longer serve the monarch, or the crown, or indeed a noble. Instead, the knightly order will now serve the Republic, inspired by the Rijekan Office of Harmonic Services, in addition to being a special branch to protect us abroad.
Expand Recruitment icon
Expand Recruitment
Bordering the demesne of the Empire and many of its vassals, we must expand the pool of recruits that we can draw from in order to avoid our dream being crushed by the Empire once again. Even if we need to 'encourage' them to sign up, Katerin shall forever be free.
  • Requires the following:
    • Reform the Armed Forces “Reform the Armed Forces”
  • Requires the following:
    • Knights of the Republic “Knights of the Republic”
  • Set country flag KAT_expand_recruitment_flag to 1 for 360 days
  • If:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Replace the Conscription Law Idea volunteer only.png “Volunteer Only” with the Conscription Law Idea limited conscription.png “Limited Conscription”
  • If:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Replace the Conscription Law Idea limited conscription.png “Limited Conscription” with the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • If:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Replace the Conscription Law Idea extensive conscription.png “Extensive Conscription” with the Conscription Law Idea service by requirement.png “Service by Requirement”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gain Ponypower 10 000 Ponypower
Land Reform icon
Land Reform
With Katerin once being what it was, a feudal state, large swaths of land are still in the possession of the craven nobles and the rich barons. A sweeping and thorough reform of the land and its owners must be carried out in order to prepare Katerin for the future.
  • Requires the following:
    • Liberal Markets “Liberal Markets”
  • Requires the following:
    • Knights of the Republic “Knights of the Republic”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Straßmark (554):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
    • Add 1 Infrastructure Infrastructure
Pardon Old Republicans icon
Pardon Old Republicans
All the time, there have been people who will stand under our flag. Those from the Revolution of 978 still remain imprisoned in dungeons around Katerin. With our power being on shaky ground still, we must go to those dungeons and free all that we can.
  • Requires the following:
    • Cooperate with Argentumdämmerung “Cooperate with Argentumdämmerung”
  • Gain 2.5% Harmony Harmonic party popularity
  • Lose 2.5% Communism Communist party popularity
  • Gain Ponypower 1 500 Ponypower
Elect a New Prelate icon
Elect a New Prelate
Since the removal of Duskfeather, the Throne of the Katerin Prelature has remained vacant. With our newfound power in Katerin, we should appoint a prelate more...malleable to our interests. One can, of course shape the theology of certain aspects to our advantage.
  • Requires the following:
    • Cooperate with Argentumdämmerung “Cooperate with Argentumdämmerung”
  • Gain 5% Harmony Harmonic party popularity
  • Gain Ponypower 200 Ponypower
  • Gain Political Power 25 Political Power
Restore Peace and Order icon
Restore Peace and Order
The people satisfied with our new religious model, and the Old Republicans now supporting our cause in Katerin, along with the Argentumdämmerung, if not supporting us then cooperating with us, we should now be able to assert full control over Katerin.
  • Requires the following:
    • Elect a New Prelate “Elect a New Prelate”
  • Requires the following:
    • Pardon Old Republicans “Pardon Old Republicans”
  • Gets the National Spirit Generic victors of ww1.png “Restore the Peace” for 100 days
Restore the Peace icon
Restore the Peace
  • Political Power Gain: +10%
  • Stability: +10%
  • War Support: −5%
  • Daily Harmony Support: +0.01
Our Last Stand icon
Our Last Stand
We cannot try to stand against the might of the Empire as it is. We must therefore dig ourselves into Katerinburg and make sure that they will see us as martyrs and heroes. We will let our last stand burn a memory so bright that even in a thousand years, they will say that this was their finest hour.
  • Requires the following:
    • Restore Peace and Order “Restore Peace and Order”
  • Requires the following:
    • Land Reform “Land Reform”
  • Requires the following:
    • Expand Recruitment “Expand Recruitment”
  • Requires the following:
    • Displace the Katerintreue “Displace the Katerintreue”
  • Mutually Exclusive Mutually exclusive with:
    • Liberate Griffenheim “Liberate Griffenheim”
  • [Scope]Katerin (423):
    • Is fully controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Land fort Land Fort, on the province (7571)
    • Add 1 Land fort Land Fort, on the province (1575)
    • Add 1 Land fort Land Fort, on the province (7208)
    • Add 1 Land fort Land Fort, on the province (1531)
    • Add 1 Land fort Land Fort, on the province (4634)
    • Add 2 Land fort Land Fort, on the province (1034)
Liberate Griffenheim icon
Liberate Griffenheim
Not far from our borders lies the Imperial City. Our knights and soldiers stand ready to go on the offensive against the empire and desail the bastion of imperialism. What we started with Diellza shall culminate in Griffenheim, doing what Kemerskai couldn't.
  • Requires the following:
    • Restore Peace and Order “Restore Peace and Order”
  • Requires the following:
    • Land Reform “Land Reform”
  • Requires the following:
    • Expand Recruitment “Expand Recruitment”
  • Requires the following:
    • Displace the Katerintreue “Displace the Katerintreue”
  • Mutually Exclusive Mutually exclusive with:
    • Our Last Stand “Our Last Stand”

The following will bypass the focus:
  • Owns state Griffenheim (382)
  • Gets a Conquer (Focus) wargoal for the state Griffenheim (382) against owner of Griffenheim (382)
  • If:
    • Limited to:
      • None of:
        • [Scope]Crona (437):
          • [SCOPE]State owner:
            • Owns state Griffenheim (382)
            • None of:
              • Is our country
    • Gets a Conquer (Focus) wargoal for the state Crona (437) against owner of Crona (437)
An Argent Dawn icon
An Argent Dawn
By strength of will and arms, the Argentumdämmerung have seized control of the nation. Grandmaster Grimclaw stands poised to guide this broken nation back onto the correct path, and he calls for all loyal supporters of law and order to join him, or be swept aside as threats to Katerin.
  • Erik Grimclaw has been crowned. (?)
  • If:
    • Limited to:
      • Has the National Spirit Anti soviet pact.png “Rally the Just”
    • Replace the National Spirit Anti soviet pact.png “Rally the Just” with the National Spirit Generic volunteer expedition bonus.png “Rally the Argentumdämmerung”
Rally the Argentumdämmerung icon
Rally the Argentumdämmerung
  • Daily Political Power Gain: +0.1
  • Recruitable Population Factor: +10%
  • Daily Support for Unaligned: +0.06
    • Gain 2.5% Neutrality Non-Aligned party popularity
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Anti soviet pact.png “Rally the Just”
    • Gets the National Spirit Generic volunteer expedition bonus.png “Rally the Argentumdämmerung”
Rally the Argentumdämmerung icon
Rally the Argentumdämmerung
  • Daily Political Power Gain: +0.1
  • Recruitable Population Factor: +10%
  • Daily Support for Unaligned: +0.06
    • Gain 2.5% Neutrality Non-Aligned party popularity
Establish Legitimacy icon
Establish Legitimacy
Erik Grimclaw is not going to settle for a regency, holding down the throne for the now defunct von Katerinburg lineage. He is of royal blood himself, from a time before the Griffonian Empire, and he will not let this chance to reclaim his birthright slip him by. There will be a Grimclaw on the throne again, and it will happen lawfully.
  • Requires the following:
    • An Argent Dawn “An Argent Dawn”
  • Trigger country event “Establishing Legitimacy” in 1 day
The Princely Army icon
The Princely Army
Bandits, thugs and highwaygriffs are no substitutes for the loyal and honorable, no matter what the numbers say. These rats must be removed and the honor inherent in fighting for Katerin must be restored. Our subjects shall not stand shoulder to shoulder with those who robbed them blind last week, but with griffons of equal honor and virtue.
  • Requires the following:
    • An Argent Dawn “An Argent Dawn”
  • Gain Army experience 30 Army Experience
  • Gain Ponypower 1 500 Ponypower
  • Replace the National Spirit Griffon army3.png “The Warlords of Katerin” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army1.png “A Peasant-Based Army” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army3.png “Veteran Mercenary Leadership” with the National Spirit GRF militias.png “New Logistics Officers”
New Logistics Officers icon
New Logistics Officers
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +5%
  • Division Defense: +5%
  • Division Attack on core territory: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population: 3%
  • Recruitable Population Factor: +20%
Form the Economic Council icon
Form the Economic Council
The wise prince is the one who listens, and Erik Grimclaw knows he is not a master of economic affairs. There are, however, many in Katerin who are. Listening to the nobles and the commoners in equal measure, and being sure to keep an eye on both parties, will allow him to make use of their collective wisdom for the betterment of the nation.
  • Requires the following:
    • An Argent Dawn “An Argent Dawn”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic oppression.png “Tax Revenues”
    • Replace the National Spirit Idea generic oppression.png “Tax Revenues” with the National Spirit SRS skynavian egalitarianism.png “The Noble Economic Council”
The Noble Economic Council icon
The Noble Economic Council
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +2.5%
  • Factory Output: +2.5%
  • Daily Support for Unaligned: +0.03
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit Idea generic oppression.png “Tax Revenues”
    • Gets the National Spirit SRS skynavian egalitarianism.png “The Noble Economic Council”
The Noble Economic Council icon
The Noble Economic Council
  • Consumer Goods Factories factor: −4%
  • Construction Speed: +2.5%
  • Factory Output: +2.5%
  • Daily Support for Unaligned: +0.03
    • Gain Political Power 50 Political Power
  • If:
    • Limited to:
      • Has the National Spirit Idea hun secret rearmament.png “Knightly Industrial Council”
    • Remove the National Spirit Idea hun secret rearmament.png “Knightly Industrial Council”
Integrate the Silberkralle icon
Integrate the Silberkralle
The Silberkralle may be naive and even soft at times, but they are honorable all the same. They are devoted to Katerin, and they should be respected for their contributions and their efforts. As long as we make sure they understand who is in charge, they can and instead should become part of the apparatus of state.
  • Requires the following:
    • An Argent Dawn “An Argent Dawn”
  • Gain Ponypower 2 000 Ponypower
  • Gain 5% Harmony Harmonic party popularity
Concessions to the Peasants icon
Concessions to the Peasants
While in normal times, the peasantry should be kept on a relatively short leash to ensure they do not get ideas, these are anything but normal times. The peasants are desperate because they starve, and the righteous prince that ensures they are fed no matter the cost is not a soft prince, but a dutiful one.
  • Requires the following:
    • Establish Legitimacy “Establish Legitimacy”
  • Trigger country event “Concessions to the Peasants” in 1 day
Reform the Rights of the Nobility icon
Reform the Rights of the Nobility
Grimclaw has never held anything but contempt for the 'leisure nobility'. They are a cancer, and he will make sure they are brought in line. Their support is vital, but if they would attempt to bully him to continue their useless existences, they will learn the price of challenging a Grimclaw. Yet, those who are dedicated and wish to serve the nation will be given every chance to do so.
  • Requires the following:
    • Establish Legitimacy “Establish Legitimacy”
  • Lose 2.5% Stability Stability
  • Gain Political Power 100 Political Power
Strongarm the Katerintreue icon
Strongarm the Katerintreue
If there is one thing embodying the idea of a good idea that was poorly executed, it is the Katerintreue. They could have been just guardians of the nation, but they turned into bickering powermongers only concerned with their own enrichment. Nobles are subjects like peasants and they were given too much leeway previously. Now they will fall in line or be disposed of.
  • Requires the following:
    • Concessions to the Peasants “Concessions to the Peasants”
  • Requires the following:
    • Reform the Rights of the Nobility “Reform the Rights of the Nobility”
  • If:
    • Limited to:
      • Has the National Spirit BOI idol of boreas lost.png “State Before Temples”
    • Replace the National Spirit BOI idol of boreas lost.png “State Before Temples” with the National Spirit GRF starpoint.png “Katerintreue Curbed”
Katerintreue Curbed icon
Katerintreue Curbed
  • Daily Political Power Gain: +0.1
  • Stability: −5%
  • Daily Supremacy Support: −0.03
  • If:
    • Limited to:
      • None of:
        • Has the National Spirit BOI idol of boreas lost.png “State Before Temples”
    • Gets the National Spirit GRF starpoint.png “Katerintreue Curbed”
Katerintreue Curbed icon
Katerintreue Curbed
  • Daily Political Power Gain: +0.1
  • Stability: −5%
  • Daily Supremacy Support: −0.03
The Prince's Guard icon
The Prince's Guard
At some point, the core of the principality's finest stopped being the very best and virtuous the nation could provide and more about whoever could stomach carrying out Diellza's insane whims and saw the political power in such a position. It is time for even this elite guard to be restored to its former glory and to become knights equal to any Argentumdämmerung.
  • Requires one of the following:
    • The Princely Army “The Princely Army”
    • Form the Economic Council “Form the Economic Council”
  • Gets the National Spirit Idea hun secret rearmament.png “Knights of the Nobility”
Knights of the Nobility icon
Knights of the Nobility
  • Special forces Attack: +5%
  • Special forces Defense: +10%
  • Stability: +1.5%
  • Special Forces Capacity Multiplier: +5%
  • Daily Supremacy Support: −0.01
  • Daily Support for Unaligned: +0.01
  • Daily Harmony Support: −0.01
Mandatory Military Service icon
Mandatory Military Service
This is an age of war, and nogriff will escape war when it comes. It stands to reason that rather than seeing their homes burned and families slaughtered, the people should be rallied to fight at the front lines. In times such as these the choice stands between "death" or "death and the destruction of your home". It might be harsh, but such are the times.
  • Requires the following:
    • The Prince's Guard “The Prince's Guard”
  • Requires the following:
    • The Princely Army “The Princely Army”
  • Set country flag KAT_expand_recruitment_flag to 1 for 360 days
  • If:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Replace the Conscription Law Idea volunteer only.png “Volunteer Only” with the Conscription Law Idea service by requirement.png “Service by Requirement”
  • If:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Replace the Conscription Law Idea limited conscription.png “Limited Conscription” with the Conscription Law Idea service by requirement.png “Service by Requirement”
  • If:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Replace the Conscription Law Idea extensive conscription.png “Extensive Conscription” with the Conscription Law Idea service by requirement.png “Service by Requirement”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gain Ponypower 10 000 Ponypower
The Noble Estates icon
The Noble Estates
The nobles need to be brought in line, but Diellza's idea of being brought in line was repression and violence. Like the commoners, the nobles need to be rewarded for their service, and many estates in the principality has been left destitute. The faithful shall be rewarded for their service, and their family legacies shall endure.
  • Requires the following:
    • Form the Economic Council “Form the Economic Council”
  • Requires the following:
    • The Prince's Guard “The Prince's Guard”
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Lose 2.5% Stability Stability
  • Gain Political Power 100 Political Power
  • [Scope]Lingermill (506):
    • Add 1 Building slot building slot
  • [Scope]Straßmark (554):
    • Add 1 Building slot building slot
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
Big Guns... icon
Big Guns...
The end of the age of the airships brought with it the start of the age of planes. Whilst knights were an integral part of airship combat, planes have shown themselves to be speedier and more brutal on the battlefield than even the most savage of berserkers. This has left air operations as knights untenable, but perhaps we merely need to innovate elsewhere to equalize on this...
  • Requires the following:
    • Integrate the Silberkralle “Integrate the Silberkralle”
  • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
    • Support Artillery
...For Big Problems icon
...For Big Problems
The development of artillery pieces has brought on the idea of using similarly sized guns to shoot down planes. Initial tests have shown promise in this concept, and we should pursue it.
  • Requires the following:
    • Integrate the Silberkralle “Integrate the Silberkralle”
  • If:
    • Limited to:
      • None of:
        • Has Anti-Air technology researched
    • Add technology: Anti-Air
  • Else:
    • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
      • Anti-Air
Asymetrical Air Warfare icon
Asymetrical Air Warfare
Whilst we are unable to produce the great steel beasts in any significant capacity compared to the Empire at the moment, we could attempt to shoot them down and force their pilots to fight on our terms - on the ground.
  • Requires the following:
    • Big Guns... “Big Guns...”
  • Requires the following:
    • ...For Big Problems “...For Big Problems”
  • Gets the National Spirit Generic victors of ww1.png “Asymetrical Air Warfare”
Asymetrical Air Warfare icon
Asymetrical Air Warfare
  • Anti Air construction speed: +10%
  • Towed Anti-Air:
    • Air Attack: +10%
    • Production cost.png Production Cost: −5%
  • Towed Artillery:
    • Production cost.png Production Cost: −10%
Whilst we are unable to produce the great steel beasts in any significant capacity compared to the Empire at the moment, we could attempt to shoot them down and force their pilots to fight on our terms - on the ground.
Hold the Line icon
Hold the Line
The old empire seized Katerin through treachery and deceit, and yet it still views us as its subjects. If we are to survive, we must prepare for the inevitable attack. We have neither the numbers or industry to take on the empire, but we can make sure that our enemy, when they come, are forced to walk a gauntlet of death and destruction to have a chance at victory.
  • Requires the following:
    • Asymetrical Air Warfare “Asymetrical Air Warfare”
  • Requires the following:
    • The Noble Estates “The Noble Estates”
  • Requires the following:
    • Mandatory Military Service “Mandatory Military Service”
  • Requires the following:
    • Strongarm the Katerintreue “Strongarm the Katerintreue”
  • Mutually Exclusive Mutually exclusive with:
    • Topple the Empire “Topple the Empire”
  • [Scope]Katerin (423):
    • Is fully controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Land fort Land Fort, on the province (7571)
    • Add 1 Land fort Land Fort, on the province (1575)
    • Add 1 Land fort Land Fort, on the province (7208)
    • Add 1 Land fort Land Fort, on the province (1531)
    • Add 1 Land fort Land Fort, on the province (4634)
    • Add 2 Land fort Land Fort, on the province (1034)
Topple the Empire icon
Topple the Empire
The old empire seized Katerin through treachery and deceit, and yet it still views us as its subjects. If we are to survive, the best option is not to wait for our undoing, but to seize the initiative and charge against our unprepared enemy. Katerin's destiny is doomed to be written in blood, but it can be written on our terms or somegriff else's.
  • Requires the following:
    • Asymetrical Air Warfare “Asymetrical Air Warfare”
  • Requires the following:
    • The Noble Estates “The Noble Estates”
  • Requires the following:
    • Mandatory Military Service “Mandatory Military Service”
  • Requires the following:
    • Strongarm the Katerintreue “Strongarm the Katerintreue”
  • Mutually Exclusive Mutually exclusive with:
    • Hold the Line “Hold the Line”

The following will bypass the focus:
  • Owns state Griffenheim (382)
  • Gets a Conquer (Focus) wargoal for the state Griffenheim (382) against owner of Griffenheim (382)
  • If:
    • Limited to:
      • None of:
        • [Scope]Crona (437):
          • [SCOPE]State owner:
            • Owns state Griffenheim (382)
            • None of:
              • Is our country
    • Gets a Conquer (Focus) wargoal for the state Crona (437) against owner of Crona (437)
Strike a New Path icon
Strike a New Path
After the trials of the last years we have been battered and bruised, but we have not been broken, and despite all the opposition laid before us we have now begun to forge our own path, one of religious socialism, under which we will all stand as comrades under the gods.
  • Duskfeather has superseded the Katerintreue. (?)
  • Gain 2.5% Communism Communist party popularity
  • Heinrich Duskfeather becomes a Field Marshal
  • Custom effect tooltip: Attack Skill: 2

Defense Skill: 2 Planning Skill: 2 Logistics Skill: 1


Cement the Temples icon
Cement the Temples
Every town and every country region has its temple. They are natural places for gatherings and interaction between the locals. Instead of creating a new bureaucracy and wasting resources and time, these temples can form the foundation of government structure, making the priests not just preachers, but the voice for their flocks.
  • Requires the following:
    • Strike a New Path “Strike a New Path”
  • Replace the National Spirit SOV scientist defect.png “Local Representation” with the National Spirit SOV scientist defect.png “Cement the Temples”
Cement the Temples icon
Cement the Temples
  • Daily Political Power Gain: +0.05
  • Daily Supremacy Support: −0.02
  • Daily Communism Support: +0.04
Cult of The Three icon
Cult of The Three
Great Boreas, King of the Gods. Sweet Eyr, the All-Mother and Brave Arcturius the Eternal Warrior. These three are, and will always be, the foundation of our world and our beliefs. We may transform our society, but we are only reaffirmed in our faith, now and always.
  • Requires the following:
    • Cement the Temples “Cement the Temples”
  • Gain 5% Communism Communist party popularity
  • Gain Political Power 75 Political Power
Oust the Nobles icon
Oust the Nobles
Our cause is just and our path is clear. So much of the pain and suffering unleashed upon Katerin's people came out of the estates and the palaces of those elevated above all others through ancient claims or money. In a society of equals this cannot stand and we have already begun to prepare to break the nobility's wealth and power once for all.
  • Requires the following:
    • Cement the Temples “Cement the Temples”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Lose Ponypower 250 Ponypower
  • Lose 2.5% Stability Stability
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
No More Katerintreue icon
No More Katerintreue
The Katerintreue were the wrong answer to Katerin's woes, but their influence has permeated many parts of Katerin already. They are not going to silently fade away, and therefore we must act decisively to remove them from power. If they go quietly we will be thankful and lenient. If they don't, we won't.
  • Requires the following:
    • Cult of The Three “Cult of The Three”
  • Requires the following:
    • Oust the Nobles “Oust the Nobles”
  • Replace the National Spirit BOI idol of boreas lost.png “Socialism and Religion” with the National Spirit BOI idol of boreas lost.png “Katerin's Theocracy”
Katerin's Theocracy icon
Katerin's Theocracy
  • Daily Political Power Gain: +0.1
  • Consumer Goods Factories factor: −2%
  • Stability: +12%
  • Daily Communism Support: +0.03
Lockdown on the East icon
Lockdown on the East
Eastern Katerin was doomed to be a thorn in our side from the start. Knights, republicans and all manner of outsiders nest there, and as we move to ensure that our mission is not interrupted we must clamp down on this region and deal with all the threats to our sacred mission that lurk there.
  • Requires the following:
    • Strike a New Path “Strike a New Path”
  • Lose Ponypower 2 500 Ponypower
  • Lose 5% Harmony Harmonic party popularity
  • Lose 5% Neutrality Non-Aligned party popularity
  • Gain 2.5% War support War Support
Chase Out the Old Blood icon
Chase Out the Old Blood
The old elites are the strongest in the east, where they have used the relative lack of centralized governance to dig themselves in and make their fiefdoms more like nations in their own right. Yet, with the chaos of these last years they are weaker than ever, and there is no better time than now if we want to tear these petty would-be kings out by the roots.
  • Requires the following:
    • Lockdown on the East “Lockdown on the East”
  • Lose 5% Neutrality Non-Aligned party popularity
  • Lose Ponypower 200 Ponypower
  • Gain Political Power 75 Political Power
  • 750 units of Muzzle-loading Guns is added to the national Stockpile
  • 250 units of Breech-Loaded Rifles is added to the national Stockpile
Integrate Republicans icon
Integrate Republicans
The republicans are misguided and bound to merely thinking of the temporal, ignoring the spiritual. That does not mean that we have nothing in common though. Their commitment to the common griff is still commendable and they are open to learning. We still can, and indeed have to, bring them into the flock.
  • Requires the following:
    • Lockdown on the East “Lockdown on the East”
  • Gain 2.5% Harmony Harmonic party popularity
  • Gain 2.5% Communism Communist party popularity
  • Gain Ponypower 1 500 Ponypower
  • Lose 5% Stability Stability
Banish the Knights icon
Banish the Knights
The knights will not bow to us. In their misguided zeal, they insist on rallying the populace against us, even going so far as to accuse our revered Prelate of all manner of unholy plots. If they will not submit, they must be crushed.
  • Requires the following:
    • Integrate Republicans “Integrate Republicans”
  • Requires the following:
    • Chase Out the Old Blood “Chase Out the Old Blood”
  • Gain 10% Stability Stability
  • Gain 10% War support War Support
  • Hector Ardennson:
    • remove_unit_leader_role = yes
  • Erik Grimclaw:
    • remove_unit_leader_role = yes
Address the Military icon
Address the Military
Among the ranks of Katerin's army stand griffons from all walks of life, be it a patriotism, adventure or escaping their old life. They are all, however, forged by traditions and customs ripe for exploitation by the reactionaries. We must make sure that this force is - for lack of better words - 'leashed', lest they turn on us.
  • Requires the following:
    • Strike a New Path “Strike a New Path”
  • Gain Army experience 15 Army Experience
  • Gain Ponypower 1 500 Ponypower
Purge the Industrialists icon
Purge the Industrialists
How many in Katerin have worked, nay slaved, in factories and workshops day in and day out, yet received only pittances for it? Have our temples not been forces to divert their charitable efforts and alms to countless griffons who were impoverished, or maimed, or broken, by the relentless exploitation of the wealthy businessgriffs. No more.
  • Requires the following:
    • Strike a New Path “Strike a New Path”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Gain Political Power 75 Political Power
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
The Holy Griffon's Army icon
The Holy Griffon's Army
Our soldiers fight not only for their homeland, but for the glory of the gods and for the revolution as well. They are the vanguard of a new, more perfect order where all griffons stand united and where everything we do brings glory to the gods. Who can stand against warriors such as these, warriors ready and able to fight and if need be die for the greatest of causes.
  • Requires one of the following:
    • Address the Military “Address the Military”
    • Purge the Industrialists “Purge the Industrialists”
  • Replace the National Spirit Griffon army3.png “The Warlords of Katerin” with the National Spirit Griffon army3.png “Holy Griffon Army”
Holy Griffon Army icon
Holy Griffon Army
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +15%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army1.png “A Peasant-Based Army” with the National Spirit Griffon army3.png “Holy Griffon Army”
Holy Griffon Army icon
Holy Griffon Army
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +15%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population Factor: +20%
  • Replace the National Spirit Griffon army3.png “Veteran Mercenary Leadership” with the National Spirit Griffon army3.png “Holy Griffon Army”
Holy Griffon Army icon
Holy Griffon Army
  • Division Speed: +5%
  • Division Organization: +5%
  • Entrenchment speed: +15%
  • Division Attack: +10%
  • Division Defense: +10%
  • Recruitable Population Factor: +20%
Peasant Devolution icon
Peasant Devolution
With all threats to our flock done away with, we can now begin disassembling the political structures of the land, allowing for our peasants to finally be truly free, without lords watching over them or armies marching up and down their roads.
  • Requires the following:
    • Address the Military “Address the Military”
  • Requires the following:
    • The Holy Griffon's Army “The Holy Griffon's Army”
  • If:
    • Limited to:
      • Has the National Spirit Generic infantry bonus.png “Efficient Gun Production”
    • Replace the National Spirit Generic infantry bonus.png “Efficient Gun Production” with the National Spirit Generic infantry bonus.png “Peasant Weapon Production”
Peasant Weapon Production icon
Peasant Weapon Production
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
We must scrounge up what we can, for Katerin is an impoverished land unable to defend itself.
  • Else:
    • Gets the National Spirit Generic infantry bonus.png “Peasant Weapon Production”
Peasant Weapon Production icon
Peasant Weapon Production
  • Infantry Equipment:
    • Production cost.png Production Cost: −10%
We must scrounge up what we can, for Katerin is an impoverished land unable to defend itself.
  • Gain Ponypower 3 500 Ponypower
Anti-Imperialism icon
Anti-Imperialism
The old order is marshalling its forces in Griffenheim, reaching out to claim lordship over all its ancient domains. We are left with a choice. The first options is to meekly submit to it and cast aside our accomplishments, our dreams and our future. The second is to marshal our forces and be prepared to fight, if needs be to the bitter end, for what we believe in and what we have built.
  • Requires the following:
    • Purge the Industrialists “Purge the Industrialists”
  • Requires the following:
    • The Holy Griffon's Army “The Holy Griffon's Army”
  • Current ruling party is Communism Communist
  • Is an independent nation

The following will bypass the focus:
  • Owns state Griffenheim (382)
  • Gain Ponypower 5 000 Ponypower
  • Gain Political Power 50 Political Power
  • Gain 5% Communism Communist party popularity
The New Order icon
The New Order
The old order is torn down, by force and by decree, and now Katerin rises anew, a nation of freed peasants under the watchful eye of our beloved Prelate Duskfeather. Come what may, we will face the future confident in the wisdom of our honored teacher.
  • Requires the following:
    • No More Katerintreue “No More Katerintreue”
  • Requires the following:
    • Anti-Imperialism “Anti-Imperialism”
  • Requires the following:
    • Peasant Devolution “Peasant Devolution”
  • Requires the following:
    • Banish the Knights “Banish the Knights”
  • Mutually Exclusive Mutually exclusive with:
    • Brace Ourselves Before the Storm “Brace Ourselves Before the Storm”

The following will bypass the focus:
  • Owns state Griffenheim (382)
  • Gets a Conquer (Focus) wargoal for the state Griffenheim (382) against owner of Griffenheim (382)
  • If:
    • Limited to:
      • None of:
        • [Scope]Crona (437):
          • [SCOPE]State owner:
            • Owns state Griffenheim (382)
            • None of:
              • Is our country
    • Gets a Conquer (Focus) wargoal for the state Crona (437) against owner of Crona (437)
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
Brace Ourselves Before the Storm icon
Brace Ourselves Before the Storm
The Empire is still out there, waiting to strike and to break us. We cannot waver now though, but rather we must brace ourselves for the storm ahead. If the Empire plans to come here and to break us, then they will find a nation of brave and proud peasants ready to fight beak and claw to the bitter end!
  • Requires the following:
    • Anti-Imperialism “Anti-Imperialism”
  • Requires the following:
    • Peasant Devolution “Peasant Devolution”
  • Requires the following:
    • No More Katerintreue “No More Katerintreue”
  • Requires the following:
    • Banish the Knights “Banish the Knights”
  • Mutually Exclusive Mutually exclusive with:
    • The New Order “The New Order”
  • [Scope]Katerin (423):
    • Is fully controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Land fort Land Fort, on the province (7571)
    • Add 1 Land fort Land Fort, on the province (1575)
    • Add 1 Land fort Land Fort, on the province (7208)
    • Add 1 Land fort Land Fort, on the province (1531)
    • Add 1 Land fort Land Fort, on the province (4634)
    • Add 2 Land fort Land Fort, on the province (1034)
Consolidate Power icon
Consolidate Power
After years of maneuvering and scheming, the Katerintreue are finally in a position to officially claim the power they have unofficially held for so long. No matter what mad princesses, psychotic former prelates or delusional knights might claim, Katerin is and has always been ruled by those with the wits and the knowledge to claim lordship over her.
  • Trigger country event “Consolidating The Regency's Power” in 1 day
  • Gain Political Power 15 Political Power
  • Hidden effect:
    • Custom effect tooltip: The Katerintreue will now be able to conduct foreign policy and normal matters of governance.
The Katerintreue in Power icon
The Katerintreue in Power
Keeping Diellza in power this long was a savvy move politically, for it has poisoned the commoners' view towards the von Katerinburgs instead of rulers overall. Therefore, they are now seeking saviors wherever they can find them, and a decisive and rational council will be all that the vast majority could have dreamt of.
  • Requires the following:
    • Consolidate Power “Consolidate Power”
  • Trigger country event “Making a Good Face” in 1 day
Further Consolidation icon
Further Consolidation
While the Katerintreue Council's authority is secure for the moment, there will always be those who would challenge it. This needs to be addressed, proactively, and the council is steadily working to entrench it deeper and deeper within Katerin's political system. In time, the council will BE Katerin.
  • Requires the following:
    • Consolidate Power “Consolidate Power”
  • Gain Political Power 75 Political Power
Formation of Defense Militias icon
Formation of Defense Militias
In order to once again expand Katerin's army, we cannot rely on press-ganged bandits this time around. Instead, we must set up defensive militias that can supplement the ranks of our regular forces. They won't be given too much equipment, of course, it would not do to give the peasants weapons enough to challenge us.
  • Requires the following:
    • Consolidate Power “Consolidate Power”
  • Gain Army experience 10 Army Experience
  • Gain Ponypower 15 000 Ponypower
Further Industrial Investment icon
Further Industrial Investment
This age is one of industrialists more than agricultural estates, and the Katerintreue can see that this needs to be addressed. As it stands, it has the power to arrange for some quite radical shifts of power among the nobility. While it will cost the landowners' support, decisive action will ensure that the industrialists' support will outweigh this.
  • Requires the following:
    • Consolidate Power “Consolidate Power”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Civilian factory Civilian Factory
Border Fortifications icon
Border Fortifications
The borders of Katerin must be strengthened, and soon. Sooner or later, the Griffonian Empire will seek to reclaim its old provinces, and when it does we must have the fortifications needed to contest them. Fortunately, there are a lot of prisoners available to serve as extra workforce.
  • Requires the following:
    • Formation of Defense Militias “Formation of Defense Militias”
  • [Scope]Katerin (423):
    • Is fully controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Land fort Land Fort, on the province (12356)
    • Add 1 Land fort Land Fort, on the province (4880)
    • Add 1 Land fort Land Fort, on the province (4781)
    • Add 1 Land fort Land Fort, on the province (10713)
    • Add 1 Land fort Land Fort, on the province (1749)
    • Add 1 Land fort Land Fort, on the province (7208)
    • Add 1 Land fort Land Fort, on the province (1531)
    • Add 1 Land fort Land Fort, on the province (4174)
Create Reserves icon
Create Reserves
Thanks to lackluster censuses there's too many who have slipped out of the registers. Through a new, comprehensive census we will know who is old enough - or will soon be old enough - to provide us with another soldier, no matter where they try to hide.
  • Requires one of the following:
    • Formation of Defense Militias “Formation of Defense Militias”
    • Further Industrial Investment “Further Industrial Investment”
  • Gain Ponypower 5 000 Ponypower
Prepare For War icon
Prepare For War
In the position that the empire is in, reclaiming the nearby Herzland would be the council's first priority. Therefore, the council's current top priority must be to prepare the nation for this eventuality. If need be, every griffon, griffoness and child must be placed between the empire's army and the council.
  • Requires the following:
    • Further Industrial Investment “Further Industrial Investment”
  • Gain 2.5% War support War Support
  • Gain 2.5% Stability Stability
Disappear Dissenters icon
Disappear Dissenters
Certain individuals have become too risky to leave alive, but not enough that their diappearance will cause chaos. This is a window of opportunity to cull the number of potential threats head, and it must be taken.
  • Requires the following:
    • Further Consolidation “Further Consolidation”
  • Gain 5% Supremacy Supremacist party popularity
  • Gain Army experience 10 Army Experience
  • Lose Ponypower 100 Ponypower
  • Scripted Effect: save_current_manpower=yes
  • [Scope]Katerin (423):
    • Lose Ponypower 800 Ponypower
  • Scripted Effect: restore_previous_manpower=yes
Slander Our Opponents icon
Slander Our Opponents
In order to make sure that neither knights nor disgraced prelates can ever challenge the council again, their names must be dragged through the mud. Every little failure, every excess carried out by their sympathizers and every imaginable slander we can print shall be spread over the nation, all to make sure that they will slowly and steadily lose supporters.
  • Requires the following:
    • Further Consolidation “Further Consolidation”
  • Gets the National Spirit Idea unknown.png “Crushing Dissent” for 183 days
Crushing Dissent icon
Crushing Dissent
  • Daily Supremacy Support: +0.03
  • Daily Support for Unaligned: −0.01
  • Daily Harmony Support: −0.01
  • Daily Communism Support: −0.01
  • Hector Ardennson:
    • remove_unit_leader_role = yes
  • Erik Grimclaw:
    • remove_unit_leader_role = yes
Connecting Katerin icon
Connecting Katerin
There's too many areas where council authority is weak, and too many insolent prisoners still sitting around uselessly. Time to kill two birds with one stone and expand the road network throughout the region with the help of these miscreants.
  • Requires the following:
    • Disappear Dissenters “Disappear Dissenters”
  • Requires the following:
    • Slander Our Opponents “Slander Our Opponents”
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Straßmark (554):
    • Add 1 Infrastructure Infrastructure
  • [Scope]Katerin (423):
    • Add 1 Infrastructure Infrastructure
Feed The People icon
Feed The People
If the peasantry are going to be of any use, they need to be fed. Their mewling about starvation takes up too much time to deal with, and we can't have workers collapsing from hunger and weakness in the fields. Some temporary increases in food rations will have to do for now.
  • Requires the following:
    • The Katerintreue in Power “The Katerintreue in Power”
  • Gain 5% Stability Stability
Reward The Loyal Citizens icon
Reward The Loyal Citizens
Ruling only through the whip may be entertaining for the sadistic, but it's counterproductive in the long run. There are those among the commoners who are eager to please, and by making sure that the helpful and loyal are publicly rewarded, we can inspire the others to work harder as well.
  • Requires the following:
    • The Katerintreue in Power “The Katerintreue in Power”
  • Gain Political Power 50 Political Power
  • Gain 2.5% Stability Stability
Brace The Populace For War icon
Brace The Populace For War
When the war comes, it will be ended because the peasantry lost the stomach to fight. We must make sure they don't entertain such thoughts. Tell them the Empire considers all of Katerin cursed and plans to purify it, all of it. Let them fight against an enemy they are convinced will butcher them all, that's bound to toughen their resolve.
  • Requires the following:
    • Reward The Loyal Citizens “Reward The Loyal Citizens”
  • Requires the following:
    • Feed The People “Feed The People”
  • Gain 10% War support War Support
Bunker Down icon
Bunker Down
The old empire still views Katerin as its rightful domain, and it will come for us sooner or later. If we are to survive, we must prepare for the inevitable attack. We have neither the numbers or industry to take on the empire, but we can make sure that our enemy, when they come, are forced to walk a gauntlet of death and destruction to have a chance at victory.
  • Requires the following:
    • Connecting Katerin “Connecting Katerin”
  • Requires the following:
    • Border Fortifications “Border Fortifications”
  • Requires the following:
    • Prepare For War “Prepare For War”
  • Requires the following:
    • Brace The Populace For War “Brace The Populace For War”
  • Mutually Exclusive Mutually exclusive with:
    • Strike First “Strike First”
  • [Scope]Katerin (423):
    • Is fully controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Land fort Land Fort, on the province (7571)
    • Add 1 Land fort Land Fort, on the province (1575)
    • Add 1 Land fort Land Fort, on the province (7208)
    • Add 1 Land fort Land Fort, on the province (1531)
    • Add 1 Land fort Land Fort, on the province (4634)
    • Add 2 Land fort Land Fort, on the province (1034)
Strike First icon
Strike First
The old empire still views Katerin as its rightful domain, and it will come for us sooner or later. If we are to survive, the best option is not to wait for our undoing, but to seize the initiative and charge against our unprepared enemy. Katerin's destiny is doomed to be written in blood, but it can be written on our terms or somegriff else's.
  • Requires the following:
    • Connecting Katerin “Connecting Katerin”
  • Requires the following:
    • Border Fortifications “Border Fortifications”
  • Requires the following:
    • Prepare For War “Prepare For War”
  • Requires the following:
    • Brace The Populace For War “Brace The Populace For War”
  • Mutually Exclusive Mutually exclusive with:
    • Bunker Down “Bunker Down”
  • Is an independent nation

The following will bypass the focus:
  • Owns state Griffenheim (382)
  • Gets a Conquer (Focus) wargoal for the state Griffenheim (382) against owner of Griffenheim (382)
  • If:
    • Limited to:
      • None of:
        • [Scope]Crona (437):
          • [SCOPE]State owner:
            • Owns state Griffenheim (382)
            • None of:
              • Is our country
    • Gets a Conquer (Focus) wargoal for the state Crona (437) against owner of Crona (437)
A New Order in Griffonia icon
A New Order in Griffonia
Praise the Three and raise the red banner high! Despite all the foes arrayed against us, we stand victorious and - more importantly, as the masters of Griffenheim. It was not where we expected to end up, but it is where we are, and as the old order is driven out and a new one is built in its place, the prelate ponders what must happen next.
  • Owns state Griffenheim (382)
  • Katerin has reformed the Empire. (?)
  • Is an independent nation
  • Trigger country event “Duskfeather Victorious” in 1 day
Liberating the South icon
Liberating the South
The Herzland is still divided in petty kingdoms and states, and the gods only know what can rise there if left to fester. We must surge forwards while we still can, seizing the initiative to make sure that the Holy Revolution is never threatened again. it is vicious, but it is necessary.
  • Requires the following:
    • A New Order in Griffonia “A New Order in Griffonia”

The following will bypass the focus:
  • Flag of Free City of Romau Free City of Romau:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Yale Rectorate Yale Rectorate:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Angriver Barony of Angriver:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Greifenmarschen Greifenmarschen:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Integrate the Herzland icon
Integrate the Herzland
We have secured Herzland for the holy revolution! It's time we consolidate our gains and liberate all workers from the filthy wealthy parasites that once oppressed these lands. The Gods would be proud!
Fate of Grover VI icon
Fate of Grover VI
Grover VI is a false emperor and would only serve to be a puppet of the nobility and false archonate that would further their reactionary agenda. We must show the world of our true benevolence and reform Grover into a holy person worthy of Boreas. Let's enroll him into priesthood and showcase to fellow peasants and workers that no griffon, not even the defunct "emperor" is above Boreas!
  • Requires the following:
    • Integrate the Herzland “Integrate the Herzland”
  • Is an independent nation

The following will bypass the focus:
  • Grover VI is Dead (?)
  • Trigger country event “The Fate of Grover VI” in 1 day
Reaffirm the Trinity icon
Reaffirm the Trinity
There are too many rumors flying around, claiming everything from that our prelate is a Maar-worshipper to that he seeks to install new gods. These absurd rumors must be quelled and the people reassured that Boreas, Eyr and Arcturius are and will always be the supreme gods of griffonkind.
  • Requires the following:
    • Integrate the Herzland “Integrate the Herzland”
  • Is an independent nation
  • Gain 10% Stability Stability
  • Gain Political Power 50 Political Power
  • Trigger country event “Duskfeather reaffirms the Griffon Trinity” in 1 day
For Faith and Revolution icon
For Faith and Revolution
Our holy cause is just and righteous. We must rally the noble peasant and worker to our cause and make sure they understand they are fighting for justice for all people. The clergy must understand too that this is a fight for the people as well as for the Gods. We will revolutionize the world through faith and redistribution.
  • Requires the following:
    • Reaffirm the Trinity “Reaffirm the Trinity”
  • Is an independent nation
  • Trigger country event “A Nation under Religious Socialism” in 1 day
  • Gain 5% Communism Communist party popularity
The Red Theocracy icon
The Red Theocracy
Prelate Duskfeather has spoken on the need to ensure that temporal power never again is allowed to subvert the divine laws. For this reason, the political model of socialist theocracy that was experimented with in Katerin will now be implemented across all lands we control.
  • Requires the following:
    • Integrate the Herzland “Integrate the Herzland”
  • Is an independent nation
Never Another Mad Monarch icon
Never Another Mad Monarch
Diellza was an abomination; the final result of the unjust tyranny of nobility. She was merely a child when forced onto the throne and then used to satisfy the power-hunger of those around her. In this holy land there shall be no such thing ever again, and neither legal nor cultural opening shall be left for it.
  • Requires the following:
    • The Red Theocracy “The Red Theocracy”
  • Is an independent nation
  • Remove the National Spirit Idea can patriation.png “Recovering from the Madness”
Proclaim Duskfeather Emperor-Archon! icon
Proclaim Duskfeather Emperor-Archon!
After many years of suffering, toil, and pain, Duskfeather has became our holy Emperor of our new and holy Empire. For so long, we had an empire filled with decadence, false faith, and corruption. No more! Bless Duskfeather and long may he reign!
  • Requires the following:
    • Never Another Mad Monarch “Never Another Mad Monarch”
  • Requires the following:
    • Crush Maarites “Crush Maarites”
  • Is an independent nation
  • Trigger country event “Duskfeather's proclamation” in 1 day
Crush Maarites icon
Crush Maarites
The Maarites are a disgusting cult that have only desired to pervert and desecrate our holy Griffon workers. Their vile beliefs are not only heresy, but outright ruination of what it means to be a worker of the people's empire. They must be purged from the face of Griffonia.
  • Requires the following:
    • The Red Theocracy “The Red Theocracy”
  • Is an independent nation

The following will bypass the focus:
The Northern Herzland icon
The Northern Herzland
Feathisia, Strawberry, and Bronzehill. These lands are filled with either imperialist colonizers or rich and selfish aristocrats that steal the wealth of the peasant. They lord over those who do all their labour while they feast and party in their palaces! This must end! We shall launch a holy crusade and take these lands for the workers!
  • Requires the following:
    • A New Order in Griffonia “A New Order in Griffonia”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Grand Duchy of Feathisia Grand Duchy of Feathisia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Bronzehill County of Bronzehill:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Strawberry Duchy Strawberry Duchy:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
No Longer Sick icon
No Longer Sick
So much sickness and pain. From the plagues of Katerin, to the decadence in Griffenheim, our griffons have been suffering under the sins of our ancestors. No longer! The three holy gods have saved us from the sins of our decadent past. Eyr blesses us.
  • Requires the following:
    • Reaffirm the Trinity “Reaffirm the Trinity”
  • Is an independent nation
  • Trigger country event “The New Griffonian Order” in 1 day
  • Gets the National Spirit Triumphant will.png “Not Yet Lost”
Not Yet Lost icon
Not Yet Lost
  • Division Recovery Rate: +5%
  • Justify war goal time: −25%
  • War Support: +10%
The Empire is not yet lost. To those who considered us consigned to the wastebin of history, we have proven them wrong, and now nothing shall stand in our way of restoring the Imperial flag from Skynavia to Midoria.
  • The Empire is resurgent, or another nation has united Herzland (?)
A Shadow Over Griffonia icon
A Shadow Over Griffonia
Arcturius gives us strength and fury, Eyr gives us fertility and bounty, and Boreas gives us rational thought and peace. These three gods will be actively venerated in all of Griffonia. The workers and peasants are blessed under the Gods and we will make sure they stay blessed.
  • Requires the following:
    • No Longer Sick “No Longer Sick”
  • Requires the following:
    • For Faith and Revolution “For Faith and Revolution”
  • Is an independent nation
  • Trigger country event “A Nighttime Prayer” in 1 day
The Long March North icon
The Long March North
We shall march North to liberate the cold and miserable griffons who are both righteous in thought, and misguided in their refusal to accept the Gods. They will kneel, or Arcturius wills their death.
  • Requires the following:
    • A Shadow Over Griffonia “A Shadow Over Griffonia”
  • Requires the following:
    • Proclaim Duskfeather Emperor-Archon! “Proclaim Duskfeather Emperor-Archon!”
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Is an independent nation

The following will bypass the focus:
  • Flag of National Republican Army National Republican Army:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Haukland Haukland:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Griffonian Republic Griffonian Republic:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Northern Tribes Northern Tribes:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Educate the Skynavians icon
Educate the Skynavians
Even with their atheistic beliefs, we understand that their fight for the workers is valiant and is worthy of both Arcturius and Eyr's blessing. We must educate and show them that the Gods are on their side and if they accept their will, they will thrive.
  • Requires the following:
    • The Long March North “The Long March North”
  • Is an independent nation
Crush Vedina icon
Crush Vedina
The Empire never conquered these griffons, despite their weakness. Yet their valiant knights can pose a challenge to our cause. Let's march and crush them.
  • Requires the following:
    • The Long March North “The Long March North”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Kingdom of Vedina Kingdom of Vedina:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Gets a Puppet (Focus) wargoal against Flag of Kingdom of Vedina Kingdom of Vedina
  • Hidden effect:
    • [SCOPE]Every country in the world which is or originally was Flag of Kingdom of Vedina Kingdom of Vedina:
      • [SCOPE]Our country
        • Gets a Puppet (Focus) wargoal against the previously mentioned country
The North icon
The North
The North will soon accept the Gods into their lives, and once they do, they will realize the Worker's Empire is not only just and righteous, but is guaranteed to win against our unholy enemies.
  • Requires the following:
    • Educate the Skynavians “Educate the Skynavians”
  • Requires the following:
    • Crush Vedina “Crush Vedina”
  • Has more than 75 Political Power Political Power
The Southern Strategy icon
The Southern Strategy
It's time these degenerate republics get toppled by our holy armies. They serve nothing but gluttony for the parasites, and misery for the poor.
  • Requires the following:
    • A Shadow Over Griffonia “A Shadow Over Griffonia”
  • Requires the following:
    • Proclaim Duskfeather Emperor-Archon! “Proclaim Duskfeather Emperor-Archon!”
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Skyfall Trade Federation Skyfall Trade Federation:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Township of Fezera Township of Fezera:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Free Territory of Adelart Free Territory of Adelart:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Pomovarra Pomovarra:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of City of Flowena City of Flowena:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Marquisate of Westkeep Marquisate of Westkeep:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Duchy of Rila Duchy of Rila:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Kingdom of Aquileia Kingdom of Aquileia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Duchy of Vinovia Duchy of Vinovia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Pridea Barony of Pridea:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
The Wayward Southern Clerics icon
The Wayward Southern Clerics
Historically, clerics in the South have always had a bit more freedom thanks to the cowardice of the past Archons. It's time we put that autonomy to an end and make them kneel directly to the Emperor, as well as to the holy trinity.
  • Requires the following:
    • The Southern Strategy “The Southern Strategy”
  • Is an independent nation
  • Gets the National Spirit Idea generic army.png “Southern Ingenuity”
Southern Ingenuity icon
Southern Ingenuity
  • Construction Speed: +5%
  • Factory Output: +5%
  • Dockyard Output: +5%
End the Squabbling icon
End the Squabbling
It's time to stop this faction from torturing their poor peasants and workers. We shall re-assert control and show them the light of our holy Trinity.
  • Requires the following:
    • The Southern Strategy “The Southern Strategy”
  • Is an independent nation
  • Trigger country event “End the Squabble” in 1 day
The South-West icon
The South-West
Our priests will be able to fully re-convert the lands of Aquileia and convince the workers and peasants that our cause is righteous. Their numbers will only increase the size of our holy crusade on Griffonia.
  • Requires the following:
    • The Wayward Southern Clerics “The Wayward Southern Clerics”
  • Requires the following:
    • End the Squabbling “End the Squabbling”
  • Has more than 75 Political Power Political Power
Home of the Idol icon
Home of the Idol
For so long, the idol has been gone, out of our reach, and our sins still stinging us. We must reclaim the mountain lands and attempt to reclaim the Holy Idol that has strengthened our empire. For Boreas!
  • Requires the following:
    • A Shadow Over Griffonia “A Shadow Over Griffonia”
  • Requires the following:
    • Proclaim Duskfeather Emperor-Archon! “Proclaim Duskfeather Emperor-Archon!”
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Kingdom of Griffonstone Kingdom of Griffonstone:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Rumare Barony of Rumare:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Blackrock's Bandits Blackrock's Bandits:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of House Eyrie House Eyrie:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of House Erie House Erie:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of House Avian House Avian:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Holy Fury icon
Holy Fury
We will make sure we have the most valiant of crusaders protect our holy lands and make sure that any unholy army gets repelled and crushed in the name of the gods.
  • Requires the following:
    • Home of the Idol “Home of the Idol”
  • [Scope]Griffonstone (389):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit Generic goods red bonus.png “Holy Home of Griffons”
Holy Home of Griffons icon
Holy Home of Griffons
  • Division Organization: +5%
  • Division Recovery Rate: +5%
  • Division Defense on core territory: +5%
  • Recruitable Population Factor: +5%
Restoration of Holy sites icon
Restoration of Holy sites
The Holy Lands are ours again! We must restore them to their proper place in order to appease our benevolent gods. The holy sites of Arcturius, Eyr, and Boreas will strengthen our faith.
  • Requires the following:
    • Home of the Idol “Home of the Idol”
  • [Scope]Griffonstone (389):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • [Scope]Griffonstone (389):
    • Add 5 Building slot building slots
    • Add 3 Civilian factory Civilian Factory
    • Add 3 Infrastructure Infrastructure
The Center icon
The Center
After our priests and prelates have entered the lands within the center, we can convert more souls into the arms of our gods and have them work more in unity with us.
  • Requires the following:
    • Holy Fury “Holy Fury”
  • Requires the following:
    • Restoration of Holy sites “Restoration of Holy sites”
  • Has more than 75 Political Power Political Power
To The Rest Of Griffonia! icon
To The Rest Of Griffonia!
Now, with our Heartland consolidated, we shall bring the light of Eyr, Arcturius and Boreas to ALL of Griffonia. And I mean ALLLLLLL of it. It's time our Holy Crusade finally liberate every single worker under our empire.
  • Requires the following:
    • The North “The North”
  • Requires the following:
    • The Center “The Center”
  • Requires the following:
    • The South-West “The South-West”
  • Is an independent nation
  • Trigger country event “Finishing the Great Struggle” in 1 day
The Southern Shores icon
The Southern Shores
Wingbardy was among the first of southern lands to break free from our empire and the first to go against the will of the gods. We shall make Wingbardy and the rest bend the wing. They will submit our suffer our wrath!.
  • Requires the following:
    • To The Rest Of Griffonia! “To The Rest Of Griffonia!”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Barony of Arantiga Barony of Arantiga:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Francistria County of Francistria:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Duchy of Talouse Duchy of Talouse:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Falcorian Queendom Falcorian Queendom:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Federated Parishes of Sicameon Federated Parishes of Sicameon:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Cyanolisia County of Cyanolisia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Republic of Asterion Republic of Asterion:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Utilizing Southern Resources icon
Utilizing Southern Resources
The South has so much resources and wealth to fuel our holy armies. We must exploit these lands to the maximum in order to protect our fledging holy worker's empire.
  • Requires the following:
  • [Scope]Karthin (371):
    • [SCOPE]State owner:
      • At least one of the following is true:
        • Is our country
        • At least one of the following is true:
          • Is a subject of our country
          • Is in the same faction as our country
  • Gets the National Spirit Generic goods red bonus.png “Southern Industrial Methods”
Southern Industrial Methods icon
Southern Industrial Methods
  • Resource Gain Efficiency: +2.5%
  • Fuel gain from refineries: +1.5%
  • Fuel Capacity: +1.5%
  • Fuel Capacity: +1.5%
  • Scripted Effect: one_random_synthetic_refinery=yes
  • Add production of 4 Rubber Rubber to Karthin (371)
  • Add production of 6 Rubber Rubber to Warthog Forest (373)
  • Add production of 4 Rubber Rubber to Bloodtalon (536)
Connecting the Nation icon
Connecting the Nation
With our new conquest, we can finally start expand our road network to more of our lands in order to strengthen our economy and quicken troop transportation.
  • Requires the following:
    • Improved Army Rations “Improved Army Rations”
  • Requires the following:
    • Welfare Programs “Welfare Programs”
  • Is an independent nation
  • Gets the National Spirit Idea generic build infrastructure.png “Infrastructure Projects”
Infrastructure Projects icon
Infrastructure Projects
  • Free repair: +2%
  • Infrastructure construction speed: +15%
  • Scripted Effect: three_random_infrastructure=yes
  • Scripted Effect: two_random_infrastructure_and_slot=yes
Welfare Programs icon
Welfare Programs
We must make sure the masses are fed and given all necessities they would need to prosper. Boreas and the other gods would not want it any other way. With the masses having security, they can make families and spawn future generations to help us prosper.
  • Requires the following:
  • Is an independent nation
  • Owns state Karthin (371)
  • Gets the National Spirit Trotskyite plot purged.png “The Riches of Southern Griffonia”
The Riches of Southern Griffonia icon
The Riches of Southern Griffonia
  • Consumer Goods Factories factor: −4%
  • Recruitable Population Factor: +5%
  • Monthly Population: +10%
Promises of Autonomy icon
Promises of Autonomy
We must make sure some of the non-Herzland cultures have some of their local customs respect. The only thing they must be reminded of, is that they must make sure to obey the will of the Emperor and the gods first and make sure their customs are not heretical.
  • Requires the following:
    • Connecting the Nation “Connecting the Nation”
  • Is an independent nation
  • Trigger country event “Promises to the Far-Flung Territories” in 1 day
Reshaping Southern Griffonia icon
Reshaping Southern Griffonia
More of the masses are joining our righteous cause. Wingbardians, Sicameonese, and others have realized how great the gods are and are accepting their new rule under our worker's empire.
  • Requires the following:
    • Utilizing Southern Resources “Utilizing Southern Resources”
  • Has more than 75 Political Power Political Power
Dealing with the Frontier icon
Dealing with the Frontier
For too long, we have left the Frontier to its own devices, and in turn, heathen religions have developed that are toxic to fellow griffons there. It's time we bring order to the Frontier and stop the chaos happening.
  • Requires the following:
    • To The Rest Of Griffonia! “To The Rest Of Griffonia!”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Blackrock's Bandits Blackrock's Bandits:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Principality of Lushi Principality of Lushi:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Prywhenian Liberation Army Prywhenian Liberation Army:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Kingdom of Brodfeld Kingdom of Brodfeld:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Gryphian Host Gryphian Host:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Free Towns of Gryphus Free Towns of Gryphus:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Ordensstaat Hellquill Ordensstaat Hellquill:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Longsword County of Longsword:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Socialist Republic of Longsword Socialist Republic of Longsword:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Republic of Longsword Republic of Longsword:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Integrated Knightly Orders icon
Integrated Knightly Orders
The Knightly Orders have helped the empire of old in its past. However, the Knightly Orders are directionless, it does not help that toxic elements such as the heathen "Reformisten" has genocided and gone against the gods will. We need to integrate these knights into our holy army for good.
  • Requires the following:
    • Dealing with the Frontier “Dealing with the Frontier”
  • Is an independent nation
  • Owns state Hellquill (537)
  • Owns state Swordsson (552)
  • Gets the National Spirit HLQ knights.png “The Republican Knights”
The Republican Knights icon
The Republican Knights
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Special Forces Capacity Multiplier: +5%
Improved Army Rations icon
Improved Army Rations
With the food situation stabilizing, we can now supply better rations for our holy armies. No fighting Griffon should not go hungry fighting for Arcturius and Boreas.
  • Requires the following:
    • Dealing with the Frontier “Dealing with the Frontier”
  • Is an independent nation
  • Owns state Kivessin (508)
  • Gets the National Spirit Idea severe famine4.png “Improved Rations”
Improved Rations icon
Improved Rations
  • Non-Combat Out of Supply Penalties: −2%
  • Supply Consumption: −2%
  • Supply Grace: +24
Reintegrating the Frontier icon
Reintegrating the Frontier
We have secured the Frontier! Now let's convert these people into the holy and righteous cause that fights for all and not only for the decadent powerful.
  • Requires the following:
    • Integrated Knightly Orders “Integrated Knightly Orders”
Reclaim Nova Griffonia icon
Reclaim Nova Griffonia
Nova Griffonia is one of the last of major Griffon lands that was once part of the empire. These griffons have lost their way and fell to both capitalism and decadence. We must bring our revolutionary cause to them and save them from damnation for our final crusade!
  • Requires the following:
    • Reshaping Southern Griffonia “Reshaping Southern Griffonia”
  • Requires the following:
    • Reintegrating the Frontier “Reintegrating the Frontier”
  • Requires the following:
    • Promises of Autonomy “Promises of Autonomy”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Nova Griffonia Nova Griffonia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Griffon Frontier Griffon Frontier:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Repairing Our Industry icon
Repairing Our Industry
Katerin's industry has been tatters since the Republican Revolution and hasn't fully recovered since. It's time we repair the damage and begin anew.
  • Gain +50% research bonus (Industrial bonus) (1 use) towards:
    • Industry
  • Scripted Effect: two_random_infrastructure_and_slot=yes
Additional Research icon
Additional Research
Along with repairs, new innovations are needed to strengthen our new industrial revolution. Let's have our scientists focus on industrial research.
  • Requires the following:
    • Repairing Our Industry “Repairing Our Industry”
  • Gain +100% research bonus (Industrial bonus) (2 uses) towards:
    • Industry
Connecting the Nation icon
Connecting the Nation
The key to a modern industrial state is railroads. Without railroads, mass production of goods won't have the facilitation needed to be moved fast enough for our economy. We will build them all over.
  • Requires the following:
    • Repairing Our Industry “Repairing Our Industry”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • Build a level 2 Railway Railway from Katerin (423) to Straßmark (554)
  • Build a level 2 Railway Railway from Katerin (423) to Lingermill (506)
New Steel Mills icon
New Steel Mills
Katerin has the potential for high steel production. We should take advantage of it and build new steel mills to form a backbone for our industry.
  • Requires the following:
    • Connecting the Nation “Connecting the Nation”
  • Add production of 6 Steel Steel to Katerin (423)
  • Add production of 6 Steel Steel to Straßmark (554)
Land Grants icon
Land Grants
Let's make our land more accessible for development and offer land grants to investors and entrepeneurs. Economic development can help bring areas out of poverty.
  • Requires the following:
    • Connecting the Nation “Connecting the Nation”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Straßmark (554):
    • Add 1 Building slot building slot
    • Gain Ponypower 15 000 Ponypower
  • [Scope]Lingermill (506):
    • Add 1 Building slot building slot
    • Gain Ponypower 15 000 Ponypower
  • Gain Political Power 50 Political Power
Synthetic Research icon
Synthetic Research
We need more oil. There is not enough oil in our country to fuel our tanks, cars, and planes. We should invest in synthetics to compensate in case of a possible oil crisis.
  • Requires the following:
    • Land Grants “Land Grants”
  • Requires the following:
    • New Steel Mills “New Steel Mills”
  • Gain +100% research bonus (Synthetic resource technologies) (2 uses) towards:
    • Synthetic resources
  • Scripted Effect: one_random_synthetic_refinery=yes
Clearing out Scheißwald icon
Clearing out Scheißwald
That annoying forest has been a nuisance to Katerin's development since ancient times. With modern devices, we must clear the Scheißwald to facilitate economic development.
  • Requires the following:
    • Repairing Our Industry “Repairing Our Industry”
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Lingermill (506):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • [Scope]Lingermill (506):
    • Add 1 Building slot building slot
    • Add 1 Civilian factory Civilian Factory
  • Gain Political Power 50 Political Power
Public Schools icon
Public Schools
The days of only priests and the elite being able to read and write is over. We must establish a public education system to increase literacy rates and create a new base of professionals to strengthen our nation.
  • Requires the following:
    • Clearing out Scheißwald “Clearing out Scheißwald”

The following will bypass the focus:
{{{1}}}
  • Scripted Effect: decrease_illiteracy=yes
Nuclear Research icon
Nuclear Research
Nuclear technology holds much promise in our modern world. We can possibly harness for it for renewable energy for our future and possibly develop countermeasures against powerful countries as well. Let's invest in nuclear research.
  • Requires the following:
    • Public Schools “Public Schools”
  • Requires the following:
    • Modernizing Our Industry “Modernizing Our Industry”
  • Gain +300% research bonus (Wonder weapons bonus) (1 use) towards:
    • Nuclear Technology
Modernizing Our Industry icon
Modernizing Our Industry
Our industry is still outdated and lagging behind other nations on the continent. It's time we modernizing our production standards and innovate to a newer and superior industrial complex.
  • Requires the following:
    • Clearing out Scheißwald “Clearing out Scheißwald”

The following will bypass the focus:
{{{1}}}
  • Scripted Effect: increase_society_development=yes
Electronic Experiments icon
Electronic Experiments
With our scientists having been able to successfully tinker with electronics, we can bolster our industry and communications to unprecedented degrees, along with improving research.
  • Requires the following:
    • Public Schools “Public Schools”
  • Requires the following:
    • Modernizing Our Industry “Modernizing Our Industry”
  • Gain +100% research bonus (Electronics bonus) (2 uses) towards:
    • Electronics
Magical Investments icon
Magical Investments
Magic has been the cornerstone of the world since its beginning. Yet our nation hasn't bothered to tap it to its full potential. We must invest in magical studies in order to bolster our armed forces and industry.
  • Requires the following:
    • Electronic Experiments “Electronic Experiments”
  • Requires the following:
    • Nuclear Research “Nuclear Research”
  • Gain +100% research bonus (Race Research Bonus) (2 uses) towards:
    • Race-specific technology
A Modern Scientific Base icon
A Modern Scientific Base
Our science needs to be on par with the rest of the world in order for our nation to be completely modernized. We need to invest in more colleges and universities to foster such a scientific base..
  • Requires the following:
    • Magical Investments “Magical Investments”
  • Requires the following:
    • Education for All “Education for All”
  • Scripted Effect: increase_science_base=yes
  • Gain 1 research slot
Attract Heavy Industries icon
Attract Heavy Industries
We must attract more industries to bolster our economy and increase our manufacturing capabilities. It would be prudent to get heavy industries in our nation as soon as possible.
  • Requires the following:
    • Land Grants “Land Grants”
  • Requires the following:
    • New Steel Mills “New Steel Mills”
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
  • Scripted Effect: one_random_industrial_complex=yes
Develop the Arms Industry icon
Develop the Arms Industry
A capable arms industry will mean our armies will always have rifles and ammunition ready in case of war. This means we must create a new arms industry to equip our forces in defense of Katerin.
  • Requires the following:
    • Attract Heavy Industries “Attract Heavy Industries”
  • Requires the following:
    • Synthetic Research “Synthetic Research”
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
  • Scripted Effect: one_random_arms_factory=yes
Nationalize the Banks icon
Nationalize the Banks
The banks must be nationalized in order to control our currency and to keep funds flowing in case of crisis. If possible, we can avert another economic catastrophe with financial maneuvering.
  • Requires the following:
    • Education for All “Education for All”
  • Requires the following:
    • Develop the Arms Industry “Develop the Arms Industry”
  • Gets the National Spirit Generic pp unity bonus.png “Reform the Banks”
Reform the Banks icon
Reform the Banks
  • Consumer Goods Factories factor: −4%
  • Civilian Factory construction speed: +10%
Education for All icon
Education for All
We must allow for universal education for all griffons. The education law will make sure public schools will have every young griff from all social classes to go to school and achieve in school until they reach adulthood.
  • Requires the following:
    • Electronic Experiments “Electronic Experiments”
  • Requires the following:
    • Attract Heavy Industries “Attract Heavy Industries”
  • Gets the National Spirit Idea unknown.png “New Research Process”
New Research Process icon
New Research Process
  • Research Speed: +5%
Achieve Economic Success icon
Achieve Economic Success
We have done it! Katerin as a nation has transformed from a pathetic backwater into a booming nation filled with prosperity. Let's reap the rewards!
  • Requires the following:
    • A Modern Scientific Base “A Modern Scientific Base”
  • Requires the following:
    • Nationalize the Banks “Nationalize the Banks”

The following will bypass the focus:
  • Has the Society Development Idea modern society.png “Modern Society”
  • Replace the Society Development Idea oldindustrialsector.png “Newly Industrialized Society” with the Society Development Idea modern society.png “Modern Society”
The Legacy of the Katernii icon
The Legacy of the Katernii
Before the Empire, the Katernii Kingdom was a martial great power, with its relative poverty not stopping it from producing among the finest soldiers in the Herzland. This can happen again, if we dedicate ourselves.
  • Gain Army experience 50 Army Experience
Reform icon
Reform
The age of the spear is over, but bayonets still exist. Shields are no longer used, but our knights still wear modern armor. Though warfare has changed a lot, the foundations are the same, and we must aim to preserve and enhance our strengths instead of throwing ourselves into blind experimentation.
  • Requires the following:
    • The Legacy of the Katernii “The Legacy of the Katernii”
  • Mutually Exclusive Mutually exclusive with:
    • Revolution “Revolution”
  • Gain 1 use of +50% (Mass Assault Doctrine) doctrine cost reduction for:
    • Mass Assault Doctrine
  • Gain 1 use of +50% (Grand Battleplan Doctrine) doctrine cost reduction for:
    • Grand Battleplan Doctrine
New Generation Of Rifles icon
New Generation Of Rifles
The common infantry rifle is at the core of all military might. It is the glue holding the rest together, and thus they should be properly armed.
  • Requires the following:
    • Reform “Reform”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
Modernize the Knights icon
Modernize the Knights
The knight is still the heart of our martial might, and though tanks and bombers might tempt us, we cannot forget these stalwart juggernauts. They are the symbol of griffon military prowess, and we should equip and train them so that they are fit for this purpose.
  • Requires one of the following:
    • Reform “Reform”
    • Revolution “Revolution”
  • Gain +300% research bonus (Knights Technology) (1 use) towards:
    • Knights Technology
New Artillery icon
New Artillery
What once was a support weapon meant for knocking down walls and break formations now has become a beast able to wipe out entire battalions when deployed in sufficient numbers. We must make sure that our artillery is at the cutting edge.
  • Requires the following:
    • New Generation Of Rifles “New Generation Of Rifles”
  • Gain +300% research bonus (Artillery Research Bonus) (1 use) towards:
    • New Howitzer Designs
    • Muzzle Brakes
Support Battalions icon
Support Battalions
Even in ancient times, knights needed squires. The more warfare evolves, the more omnipresent these aides become. Be it medics, engineers, scouts or mechanics, they are key to victory in these times.
  • Requires the following:
    • New Generation Of Rifles “New Generation Of Rifles”
  • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
    • Support Artillery
  • Gain +100% research bonus (Artillery Research Bonus) (1 use) towards:
    • Anti-Tank
Experimental Weapons icon
Experimental Weapons
The new era brings new weapons, and though the technology is in its infancy, these crystal-based weapons have immense potential. The idea of being able to place a magical weapon as potent as a pony wizard's horn in each of our soldier's claws is tempting to say the least.
  • Requires the following:
    • Expand The Mountaineers “Expand The Mountaineers”
  • Requires the following:
    • Special Forces “Special Forces”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Magical Weapons
    • magical_weapons1
    • magical_weapons2
    • magical_weapons3
The Katernii Spirit icon
The Katernii Spirit
Our spirit was born in the Scheißwald and tempered through a thousand battles. Our strength made even Grover I resort to cowardly treason rather than face us. Our skill is unequalled, and our courage endless. We are the apex of martial might, and we will prove this with our last dying breath.
  • Requires the following:
    • New Artillery “New Artillery”
  • Requires the following:
    • Support Battalions “Support Battalions”
  • Gets the National Spirit FRA national mobilization focus.png “Katernii Spirit”
Katernii Spirit icon
Katernii Spirit
  • Division Organization: +2.5%
  • Division Recovery Rate: +2.5%
  • Infantry Division Attack: +2.5%
  • Infantry Division Defense: +5%
  • Artillery Attack: +5%
  • Artillery Defense: +2.5%
  • Planning Speed: +2.5%
Special Forces icon
Special Forces
War takes a thousand shapes, and even the best soldier cannot excel in every field. Certain situations require specialized solutions, and we would do well to ensure that we have soldiers trained for these situations.
  • Requires the following:
    • Modernize the Knights “Modernize the Knights”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +35% (Special Forces bonus) doctrine cost reduction for:
      • Special Forces Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
  • Else:
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Special Forces Technology
Expand The Mountaineers icon
Expand The Mountaineers
Our experiences in Bronzehill proves that mountains are as awful to fight in as always, and technology will not change this as much as specialized training and doctrine.
  • Requires the following:
    • Modernize the Knights “Modernize the Knights”
  • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
    • Mountain Infantry I
    • Mountain Infantry II
Revolution icon
Revolution
The new era is not one where merely adapting the old methods will suffice. We stand before a paradigm shift, and must aim to utterly transform our strategic thinking. If not we, then somegriff else will, and we cannot yield the initiative in neither battle nor doctrine.
  • Requires the following:
    • The Legacy of the Katernii “The Legacy of the Katernii”
  • Mutually Exclusive Mutually exclusive with:
    • Reform “Reform”
  • Gain 1 use of +50% (Superior Firepower Doctrine) doctrine cost reduction for:
    • Superior Firepower Doctrine
  • Gain 1 use of +50% (Mobile Warfare Doctrine) doctrine cost reduction for:
    • Mobile Warfare Doctrine
Motorization Efforts icon
Motorization Efforts
It does not matter how many troops we have if they can't make it to the battlefield before the war is over, and all the endurance training in the world can't measure up to the speed a truck can reach.
  • Requires the following:
    • Revolution “Revolution”
  • Gain +100% research bonus (Mechanised Research Bonus) (1 use) towards:
    • Truck
Tank Designs icon
Tank Designs
Powerful enough to shrug off nearly any weapon, faster than any griffon and carrying an artillery cannon: it sounds like a dream. While, obviously, these steel behemoths aren't invulnerable, they are nevertheless the king of the modern battlefield, and this king should be given proper attention.
  • Requires the following:
    • Motorization Efforts “Motorization Efforts”
  • Gain +100% research bonus (KAT_armor_research) (1 use) towards:
    • Armor technology
Mechanized Designs icon
Mechanized Designs
The race to innovate continues. Trucks are good for transporting but they are frail. Tanks are tough, but cannot transport soldiers safely. The question is how you merge these two things in the best way.
  • Requires the following:
    • Motorization Efforts “Motorization Efforts”
  • Gain +100% research bonus (Motorized Infantry bonus) (1 use) towards:
    • Mechanized models
Steel and Thunder icon
Steel and Thunder
We are a storm of steel, unyielding and inexorable. We surge forth like the wind, strike like thunder and crash through our enemies like an avalanche. When our full might is brought to bear, we are unstoppable, and our enemy will only be able to hope they can delay us, for none can stand against the storm.
  • Requires the following:
    • Mechanized Designs “Mechanized Designs”
  • Requires the following:
    • Tank Designs “Tank Designs”
  • Gets the National Spirit FRA national mobilization focus.png “Steel And Thunder”
Steel And Thunder icon
Steel And Thunder
  • Division Organization: +2.5%
  • Motorized Attack: +2%
  • Motorized Defense: +2%
  • Mechanized Attack: +2%
  • Mechanized Defense: +2%
  • Armor Division Attack: +2%
  • Armor Division Defense: +2%
  • Planning Speed: +5%
New Training Regiment icon
New Training Regiment
Every citizen shall do their part in service to the nation, and this is why we must make sure that whether it we train one or a hundred thousand, we can prepare and equip them swiftly.
  • Requires one of the following:
    • Support Battalions “Support Battalions”
    • Mechanized Designs “Mechanized Designs”
  • Gets the National Spirit FRA national mobilization focus.png “New Training Regiment”
New Training Regiment icon
New Training Regiment
  • Training time: −7%
Projekt Himmelsauge icon
Projekt Himmelsauge
No weapon is flawless, not even these new aerial weapons. If we can see our enemy as they approach, we will face them on our terms as we scramble our airforce to intercept..
  • Requires the following:
    • New Training Regiment “New Training Regiment”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • Gain +300% research bonus (Radar Research Bonus) (1 use) towards:
    • RADAR technology
  • [Scope]Katerin (423):
    • Add 1 Radar station Radar Station
The Greatest Duty icon
The Greatest Duty
Serving the nation is not some great virtue for the highest, it should be seen as just as natural as finding employment, paying taxes or creating a family. If the worst happens, all will suffer if our nation falls, and thus we must all be ready to fight if need be.
  • Requires the following:
    • New Training Regiment “New Training Regiment”
  • If:
    • Limited to:
      • Has the Conscription Law Idea volunteer only.png “Volunteer Only”
    • Replace the Conscription Law Idea volunteer only.png “Volunteer Only” with the Conscription Law Idea limited conscription.png “Limited Conscription”
  • If:
    • Limited to:
      • Has the Conscription Law Idea limited conscription.png “Limited Conscription”
    • Replace the Conscription Law Idea limited conscription.png “Limited Conscription” with the Conscription Law Idea extensive conscription.png “Extensive Conscription”
  • If:
    • Limited to:
      • Has the Conscription Law Idea extensive conscription.png “Extensive Conscription”
    • Replace the Conscription Law Idea extensive conscription.png “Extensive Conscription” with the Conscription Law Idea service by requirement.png “Service by Requirement”
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has the Conscription Law Idea service by requirement.png “Service by Requirement”
        • Has the Conscription Law Idea all adults serve.png “All Adults Serve”
        • Has the Conscription Law Idea scraping the barrel.png “Scraping the Barrel”
    • Gain Ponypower 25 000 Ponypower
Project 627 icon
Project 627
Not all enemies are external, we must prepare a unit dedicated to fighting all hostile influences, whether foreign or domestic, and their craft will be subterfuge, not warfare.
  • Requires the following:
    • New Training Regiment “New Training Regiment”
  • Gain +100% research bonus (Computer Research Bonus) (2 uses) towards:
    • Encryption methods
    • Decryption methods
The Einfoort Academy icon
The Einfoort Academy
Situated at the edge of the Scheißwald, Einfoort is a perfect place to train a future generation of officers both through studies and exposure to some of the harshest environments possible.
  • Requires the following:
    • Projekt Himmelsauge “Projekt Himmelsauge”
  • Requires the following:
    • The Greatest Duty “The Greatest Duty”
  • Requires the following:
    • Project 627 “Project 627”
  • [SCOPE]Every recruited character:
    • Limited to:
      • Is a unit leader
    • Add Logistics Skill: 1
    • Add Plannning Skill: 1
    • Add Defense Skill: 1
    • Add Attack Skill: 1
    • Add Coordination Skill: 1
    • Add Maneuvering Skill: 1
The New Holy Republic icon
The New Holy Republic
The Republican banner waves over Griffenheim just as it did back in 978. Back then, while at the very brink of victory, we faltered, but now we have one more chance to right the wrongs done that time. Complacency will undo us, and only firm dedication to ending this fight and once for all can save us.
  • Owns state Griffenheim (382)
  • Is an independent nation
  • Trigger country event “The Katerin Republicans are Victorious!” in 1 day
  • [SCOPE]Every state:
    • Limited to:
    • our country gains a core on this state
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
Liberate the South icon
Liberate the South
To ensure that our fledgling republic can be safe we must move south and strike to secure the Scheißwald along with the surrounding regions. Too many threats are resting too close for comfort there, and if we do not move decisively, we may well spell our own undoing.
  • Requires the following:
    • The New Holy Republic “The New Holy Republic”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Free City of Romau Free City of Romau:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Yale Rectorate Yale Rectorate:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Angriver Barony of Angriver:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Greifenmarschen Greifenmarschen:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Liberate the North icon
Liberate the North
The northern Herzland was among our fiercest opponents during the revolution, be it the proud hounds of Bronzehill, the staunch Feathisians or the zealous Strawberry knights. This time we must make sure that they are defeated before they can move against us. It will be bloody, but it is necessary.
  • Requires the following:
    • The New Holy Republic “The New Holy Republic”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Grand Duchy of Feathisia Grand Duchy of Feathisia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Bronzehill County of Bronzehill:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Strawberry Duchy Strawberry Duchy:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Unite the Herzland icon
Unite the Herzland
Even during the Revolution of 978 did we ever reach this far. The Herzland has been well and truly freed from the aristocrats and the tyrants. The ideals that carried us back then have finally trumped, and for the first time in history the Griffons of Herzland are able to drink from the cup of golden liberty.
  • Requires the following:
    • Liberate the North “Liberate the North”
  • Requires the following:
    • Liberate the South “Liberate the South”
  • Owns state Readewetter (486)
  • Owns state De Vleugels (520)
  • Owns state Romau (674)
  • Owns state Greenback (398)
  • Owns state Angriver (411)
  • Owns state Bronzekreuz (492)
  • Owns state Oldwingburg (378)
  • Is an independent nation
Fate of Grover VI icon
Fate of Grover VI
The claimant to the Griffonian throne, the very symbol of all that was wrong and twisted about the empire, is a young child not even close to maturity. What could we prosecute him for? Not eating his vegetables? No, this is a child whom we just took everything from, and simple decency demands we find a path for him in life as well.
  • Requires the following:
    • Revamping the Legal System “Revamping the Legal System”
  • Is an independent nation

The following will bypass the focus:
  • Grover VI is Dead (?)
  • Trigger country event “The Fate of Grover VI” in 1 day
  • Gain Political Power 25 Political Power
  • Hidden effect:
    • Trigger country event “The Broken Bird” in 21 days to 23 days
A Call to All Republicans icon
A Call to All Republicans
There are still thousands if not tens of thousands of republicans hiding among the people, and our cause will still need brave champions. Every newspaper and every radio station in the country will trumpet out our call for them to join us. Only together can we make sure that our success is a lasting one.
  • Requires the following:
    • Revamping the Legal System “Revamping the Legal System”
  • Is an independent nation
  • Gain Ponypower 5 000 Ponypower
  • Gets the National Spirit Generic volunteer expedition bonus.png “Republicans from All Corners”
Republicans from All Corners icon
Republicans from All Corners
  • Non-Core Ponypower: +2.5%
Abandon the Old Ways icon
Abandon the Old Ways
Diellza von Katerinburg stands as the very essence of all that we sought to oppose, even if she to some extent was a monster of our own creation. The nobility must be removed from power utterly, their estates must be seized and we must make sure they never again will be in a situation where their influences goes beyond anygriff else.
  • Requires the following:
    • Revamping the Legal System “Revamping the Legal System”
  • Is an independent nation
  • Remove the National Spirit Idea can patriation.png “Recovering from the Madness”
Freedom at Last icon
Freedom at Last
The republic is not a mere continuation of the empire. It is something different, and it will leave its own mark on the world. Free of the old shadows of tyranny and imperialism, it can now build something new in the ruins.
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Requires the following:
    • Abandon the Old Ways “Abandon the Old Ways”
  • Is an independent nation
  • Trigger country event “The Free Herzland” in 1 day
The Harmonic Constitution icon
The Harmonic Constitution
The Katerin republicans are different from the old school Kemerskai republicans. While the pinciples of Liberty, Equality and Prosperity are ironclad, the question is how these can be the most effectively reached. Katerin has seen too much death and pain for any of its republicans to be too hungry for doctrinal purity. As long as a government is just, the republic can treat it as a friend.
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Requires the following:
    • A Call to All Republicans “A Call to All Republicans”
  • Is an independent nation
  • Gets the National Spirit Generic morale bonus.png “State of the Republic”
State of the Republic icon
State of the Republic
  • Daily Political Power Gain: +0.05
  • Daily Harmony Support: +0.05
  • Acceptance of Harmonist Diplomacy: +95
The First President icon
The First President
Though the implementation has been tricky, we have nevertheless managed to organize the first national election across the Herzland. With the political landscape being as fresh as it is, there is no serious contender to Hector Ardennsson. In time parties will rise, but even now Hector has decreed the importance of binding himself to leaving in four years if the people so choose.
  • Requires the following:
    • The Harmonic Constitution “The Harmonic Constitution”
  • Requires the following:
    • Freedom at Last “Freedom at Last”
  • Is an independent nation
  • Trigger country event “The President's Speech” in 1 day
  • Hector Ardennson:
    • remove_unit_leader_role = yes
Improve River Republic Relations icon
Improve River Republic Relations
The Riverponies are building something quite fascinating in the east; a coalition of nations that originally bounded together for protection yet now are steadily building closer and closer bonds. This experiment can go anywhere, certainly, but wherever it goes, the Riverponies shall know that they have a friend in us.
  • Requires the following:
    • The First President “The First President”
  • If:
    • Limited to:
    • Flag of River Republic River Republic:
      • Gains opinion modifier “Increase in opinion” (Opinion +25 opinion) towards our country
    • [SCOPE]Our country
      • Gains opinion modifier “Increase in opinion” (Opinion +25 opinion) towards Flag of River Republic River Republic
    • Gain Political Power 55 Political Power
Improve Equestrian Relations icon
Improve Equestrian Relations
A distant kingdom ruled over by an immortal royalty should be a natural ideological opponent for us, yet nearly all of the principles that we hold dear are held in high regard by the Equestrians as well. Maybe we don't agree politically, but we seem to morally, and in a world that can hold so many threats already, surely that can be enough to build good relations?
  • Requires the following:
    • The First President “The First President”
  • [SCOPE]Event target equestria:
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • [SCOPE]Event target equestria:
    • Gains opinion modifier “Increase in opinion” (Opinion +25 opinion) towards our country
  • [SCOPE]Our country
    • Gains opinion modifier “Increase in opinion” (Opinion +25 opinion) towards event target equestria
  • Gain Political Power 55 Political Power
The Way of Harmony icon
The Way of Harmony
Our soldiers shall now - must not - become instruments of oppression, no matter what government is in charge. They are fighting to preserve a just society in which everycreature can be free, safe and proud. That is what they are fighting for in the end, not politicians schemes.
  • Requires the following:
    • The First President “The First President”
  • Is an independent nation
  • Gets the National Spirit HLQ knights.png “The Republican Knights”
The Republican Knights icon
The Republican Knights
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Special Forces Capacity Multiplier: +5%
A New Economy icon
A New Economy
Stripping away the old noble privileges and archaic exceptions and restrictions has opened an entire world of opportunities for our people, one that we will take care to make good use of. It is true that we are offering our people freedom, but that should not be understood as a merciless free-for-all where anything goes.
  • Requires the following:
    • The Way of Harmony “The Way of Harmony”
  • Is an independent nation
  • Gain Political Power 100 Political Power
  • Gets the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Production Efficiency Retention: +2.5%
  • Factory Output: +2.5%
Strengthen our Research icon
Strengthen our Research
Our current research base is poor. We need to acquire more scientists in order to expand our scientific studies.
  • Requires the following:
    • A New Economy “A New Economy”
  • Gets the National Spirit Idea unknown.png “New Research Process”
New Research Process icon
New Research Process
  • Research Speed: +5%
Introduce Basic Tax icon
Introduce Basic Tax
It's time to modernize our tax system and introduce a modern progressive tax system to fund our fledging republic.
  • Requires the following:
    • A New Economy “A New Economy”
  • Is an independent nation
  • Gets the National Spirit Generic goods red bonus.png “Useful Taxes”
Useful Taxes icon
Useful Taxes
  • Consumer Goods Factories factor: −6%
  • Construction Speed: +2.5%
Provide Welfare icon
Provide Welfare
We must provide a robust welfare system to help those in need and help them get out of poverty in the long term.
  • Requires the following:
    • Introduce Basic Tax “Introduce Basic Tax”
  • Modify the National Spirit Generic goods red bonus.png “Useful Taxes”
Useful Taxes icon
Useful Taxes
  • Consumer Goods Factories factor: −12%
  • Construction Speed: +5%
Becoming an Industrial Powerhouse icon
Becoming an Industrial Powerhouse
Our Republic is becoming a more desirable place for manufacturing to be set up. Let's encourage more industries so we can truly become the powerhouse of Griffonia.
  • Requires the following:
    • A New Economy “A New Economy”
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +2.5%
  • Production Efficiency Retention: +2.5%
  • Efficiency cap texticon.png Production Efficiency Cap: +2.5%
  • Factory Output: +2.5%
Restructure the Factory Management icon
Restructure the Factory Management
We must implement new laws to create a more meritocratic and fair system for managers to be hired, and to make sure that they don't abuse their factory workers.
  • Requires the following:
    • Becoming an Industrial Powerhouse “Becoming an Industrial Powerhouse”
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Retention: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
Solidify our ideals icon
Solidify our ideals
We must stand by our Republican values and ensure a fair and just system for all. A liberal political system with a social welfare system that maximises our democracy.
  • Requires the following:
    • The Way of Harmony “The Way of Harmony”
  • Gets the National Spirit Generic democratic drift bonus.png “Ideals of the Republic”
Ideals of the Republic icon
Ideals of the Republic
  • Daily Political Power Gain: +0.015
  • Gain Political Power 50 Political Power
New Institutions icon
New Institutions
We must establish a new court system for fair civil and due process. We must also establish more bureaucratic systems that can manage our growing social services that benefit everygriff.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Gets the National Spirit Idea generic army.png “The New Institutions”
The New Institutions icon
The New Institutions
  • Construction Speed: +2.5%
  • Research Speed: +3%
Call for Liberty icon
Call for Liberty
Liberty is calling us! Everygriff must be free and no longer chained to monarchs or despots! Instead, we will instill in classrooms the values of our Republic and show Griffonia our values of liberty.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Modify the National Spirit Generic democratic drift bonus.png “Ideals of the Republic”
Ideals of the Republic icon
Ideals of the Republic
  • Daily Political Power Gain: +0.015
  • Recruitable Population: 1%
Freedom of the Press icon
Freedom of the Press
Freedom of the press is a civil right that is enshrined in our constitution. What that means is that the press can criticize for anything, even if we might disagree. We can never fall back to base tyranny.
  • Requires the following:
    • Call for Liberty “Call for Liberty”
  • Modify the National Spirit Generic democratic drift bonus.png “Ideals of the Republic”
Ideals of the Republic icon
Ideals of the Republic
  • Non-Core Ponypower: +2.5%
  • Daily Political Power Gain: +0.015
  • Recruitable Population: 1%
Elect New Ministers icon
Elect New Ministers
We need to elect new ministers to aid our government. These ministers will help run our daily affairs and be of merit instead of nobility.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Gain Political Power 150 Political Power
Guarantee Freedom icon
Guarantee Freedom
Everygriff has the right to their basic freedoms of life, liberty, and pursuit of happiness. Our republic will allow them to grow and foster without fears of repression because that is morally wrong.
  • Requires the following:
    • Elect New Ministers “Elect New Ministers”
  • Gain Political Power 50 Political Power
  • Gain 10% Stability Stability
A Beacon of Light icon
A Beacon of Light
We have established ourselves as shining beacon in the suffering continent of Griffonia. Despise some of the turmoil around us, our Holy Republic remains free, our populace remains free, and our lower classes are given a chance to rise from the ashes with our help. Good blessings for all.
  • Requires the following:
    • Freedom of the Press “Freedom of the Press”
  • Requires the following:
    • New Institutions “New Institutions”
  • Requires the following:
    • Guarantee Freedom “Guarantee Freedom”
  • Requires the following:
    • Provide Welfare “Provide Welfare”
  • Requires the following:
    • Strengthen our Research “Strengthen our Research”
  • Requires the following:
    • Restructure the Factory Management “Restructure the Factory Management”
  • Is an independent nation
  • Gets the National Spirit Generic victors of ww1.png “A Beacon of Light”
A Beacon of Light icon
A Beacon of Light
  • Max Factories in a State: +25%
  • Resource Gain Efficiency: +15%
  • Same ideology monthly opinion: +5%
  • Lend-lease tension limit: −2%
  • Send volunteers tension limit: −20%
  • Max volunteer force divisions: +1
  • Divisions required for sending volunteer force: −25%
  • Foreign subversive activities efficiency: −30%
  • Ideology drift defense: +5%
The True Kingdom icon
The True Kingdom
We are the true kingdom to lead griffons to salvation. Our kingdom will be stable and strong!
  • Owns state Griffenheim (382)
  • Is an independent nation
  • Trigger country event “Grimclaw Stands Victorious!” in 1 day
  • [SCOPE]Every state:
    • Limited to:
    • our country gains a core on this state
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
    • Remove the National Spirit Idea generic fascism banned.png “Shortcomings of The Katerintreue”
  • If:
    • Limited to:
      • Has the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
    • Remove the National Spirit Idea generic fascism banned.png “Katerintreue Propaganda”
Unite the South icon
Unite the South
The South has had a history a dissident resentment thanks the toxic ideologies of Republicanism and communism. It's time for the South to fold to our new kingdom! We must reconquer them and end the madness!
  • Requires the following:
    • The True Kingdom “The True Kingdom”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Free City of Romau Free City of Romau:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Yale Rectorate Yale Rectorate:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Angriver Barony of Angriver:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Greifenmarschen Greifenmarschen:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Unite the North icon
Unite the North
The Northern core has had strong loyalties to the empire. They were among the wealthier and richer to understand stability. But they have strayed within reason and they must be brought to kneel towards the Kingdom of Herzland.
  • Requires the following:
    • The True Kingdom “The True Kingdom”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Grand Duchy of Feathisia Grand Duchy of Feathisia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Bronzehill County of Bronzehill:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Strawberry Duchy Strawberry Duchy:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Unify the Herzland icon
Unify the Herzland
The griffons of Herzland must be consolidated under a new Herzlander identity in order to strengthen our core support. The kingdom will be united.
  • Requires the following:
    • Unite the North “Unite the North”
  • Requires the following:
    • Unite the South “Unite the South”
  • Owns state Readewetter (486)
  • Owns state De Vleugels (520)
  • Owns state Romau (674)
  • Owns state Greenback (398)
  • Owns state Angriver (411)
  • Owns state Bronzekreuz (492)
  • Owns state Oldwingburg (378)
  • Is an independent nation
A Royal Decree icon
A Royal Decree
I, Grimclaw of Katerin, declare myself the new King of Herzland. The old Grover dynasty is no more as the former child Emperor abdicated. The Empire is also officially disbanded. From here on, the Grimclaw Dynasty begins now!
  • Requires the following:
    • Unify the Herzland “Unify the Herzland”
  • Is an independent nation
  • Gain Political Power 100 Political Power
  • Gain 5% Neutrality Non-Aligned party popularity
Fate of Grover VI icon
Fate of Grover VI
The child that once belonged to a great dynasty now represents the stagnation and corruption of the old Empire. We must do something about the landless child that can stop him from being a problem.
  • Requires the following:
    • A Royal Decree “A Royal Decree”
  • Is an independent nation

The following will bypass the focus:
  • Grover VI is Dead (?)
  • Trigger country event “The Fate of the Would-Be Emperor” in 1 day
Gather Support icon
Gather Support
We need to mobilize the loyal nobles that support our rule. Their support will help strengthen the legitimacy of our new emperor in the face of chaos!
  • Requires the following:
    • A Royal Decree “A Royal Decree”
  • Is an independent nation
  • Gain Ponypower 2 500 Ponypower
  • Gets the National Spirit Generic volunteer expedition bonus.png “Gather Support”
Gather Support icon
Gather Support
  • Non-Core Ponypower: +5%
Remembering the Old Times icon
Remembering the Old Times
In the old days, Katerin was a prosperous land that was stable and peaceful. That was taken away when the Mad Princess Diellza took control of our lands. Let's bring back the glory days.
  • Requires the following:
    • A Royal Decree “A Royal Decree”
  • Is an independent nation
  • Remove the National Spirit Idea can patriation.png “Recovering from the Madness”
Free from the Madness icon
Free from the Madness
It's over, we are finally free from the madness and memory of Princess Diellza the Insane. Her reign over Katerin has been cruel and tragic, but with her madness gone, prosperity can begin anew.
  • Requires the following:
    • Remembering the Old Times “Remembering the Old Times”
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Is an independent nation
  • Trigger country event “The Herzland - Our Home” in 1 day
State of Herzland icon
State of Herzland
With our kingdom being newly established, we must build up our kingdom and prepare for any future conflict, even if desiring to avoid it. We must prepare for the worst.
  • Requires the following:
    • Gather Support “Gather Support”
  • Requires the following:
    • Fate of Grover VI “Fate of Grover VI”
  • Is an independent nation
  • Gets the National Spirit Soviet german friendship.png “State of the New Empire”
State of the New Empire icon
State of the New Empire
  • Daily Political Power Gain: +0.05
  • Daily Support for Unaligned: +0.05
Grimclaw Our King icon
Grimclaw Our King
May the Gods bless our stable and strong leader who will bring both Katerin and all of Herzland into a new glory age. There is no baggage that exists unlike the Grovers or Katerinburgs.
  • Requires the following:
    • State of Herzland “State of Herzland”
  • Requires the following:
    • Free from the Madness “Free from the Madness”
  • Is an independent nation
  • Trigger country event “Grimclaw Our King” in 1 day
  • Erik Grimclaw:
    • remove_unit_leader_role = yes
The Eastern Ponies icon
The Eastern Ponies
After much distance, our griffon kingdom should look to improve relations with the River equines. We have had animosity between our peoples since the reign of Grover II. Let's turn a new leaf and work towards friendship with the Riverlands.
  • Requires the following:
    • Grimclaw Our King “Grimclaw Our King”
  • If:
    • Limited to:
    • Flag of River Republic River Republic:
      • Gains opinion modifier “Increase in opinion” (Opinion +5 opinion) towards our country
    • [SCOPE]Our country
      • Gains opinion modifier “Increase in opinion” (Opinion +5 opinion) towards Flag of River Republic River Republic
    • Gain Political Power 25 Political Power
The Western Ponies icon
The Western Ponies
Despite their strange desire to stick with nonsense such as harmonism, the Equestrian princessdom prioritizes stability like our glorious kingdom. We should work on new trade relations and friendship with them.
  • Requires the following:
    • Grimclaw Our King “Grimclaw Our King”
  • [SCOPE]Event target equestria:
    • Current ruling party is Harmony Harmonic
    • None of:
      • Is at war with our country
  • [SCOPE]Event target equestria:
    • Gains opinion modifier “Increase in opinion” (Opinion +5 opinion) towards our country
  • [SCOPE]Our country
    • Gains opinion modifier “Increase in opinion” (Opinion +5 opinion) towards event target equestria
  • Gain Political Power 25 Political Power
Embracing the Old Ways icon
Embracing the Old Ways
Before Diellza's madness, Katerin was a land filled with traditional customs that kept our realm in order. We must restore our old ways in order to make things right again.
  • Requires the following:
    • Grimclaw Our King “Grimclaw Our King”
  • Is an independent nation
  • Gets the National Spirit HLQ knights.png “The Noble Knights”
The Noble Knights icon
The Noble Knights
  • Special forces Attack: +5%
  • Special forces Defense: +5%
  • Special Forces Capacity Multiplier: +5%
Reaping the Investments icon
Reaping the Investments
The industrial investments are paying off in dividends. We should use this wealth to further grow our economy and industry to new heights rivaling other major powers.
  • Requires the following:
    • Embracing the Old Ways “Embracing the Old Ways”
  • Is an independent nation
  • Gets the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Production Efficiency Retention: +2.5%
  • Factory Output: +2.5%
Invest in Research icon
Invest in Research
We should put more investment in our scientific sector in order to strengthen our scientific base and research new discoveries to enhance our kingdom.
  • Requires the following:
    • Reaping the Investments “Reaping the Investments”
  • Gets the National Spirit Idea unknown.png “New Research Process”
New Research Process icon
New Research Process
  • Research Speed: +5%
Tax the Peasants icon
Tax the Peasants
The peasants should be paying taxes in order for money to flow into our treasury. They also been living too good for what they do versus the nobility.
  • Requires the following:
    • Reaping the Investments “Reaping the Investments”
  • Is an independent nation
  • Gets the National Spirit Idea chi hyper inflation.png “Peasant Taxes”
Peasant Taxes icon
Peasant Taxes
  • Construction Speed: −5%
  • Stability: −2.5%
  • Gain Political Power 50 Political Power
Give Concessions to the Peasants icon
Give Concessions to the Peasants
Still, we should give the peasants some concessions. Maybe reduce working hours in order to give them even easier lives and keep them content.
  • Requires the following:
    • Tax the Peasants “Tax the Peasants”
  • Modify the National Spirit Idea chi hyper inflation3.png “Peasant Taxes”
Peasant Taxes icon
Peasant Taxes
  • Consumer Goods Factories factor: 6%
  • Construction Speed: +3%
  • Stability: +2.5%
Additional Investments icon
Additional Investments
More investments to our economy means more long term profit for our fledging kingdom. Industry is becoming the biggest sector and if we keep investing, we will have stronger industry.
  • Requires the following:
    • Reaping the Investments “Reaping the Investments”
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +2.5%
  • Production Efficiency Retention: +2.5%
  • Efficiency cap texticon.png Production Efficiency Cap: +2.5%
  • Factory Output: +2.5%
Restructure the Factory Management icon
Restructure the Factory Management
Factory management needs to be restructured. Management should only be appointed by CEOs approved by a board of nobles that know of their skills.
  • Requires the following:
    • Additional Investments “Additional Investments”
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Retention: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
Solidify our ideals icon
Solidify our ideals
Strength, Stability, and Conservatism. The old ways are meant to stay and the monarchy and nobility will make sure there is order against the masses.
  • Requires the following:
    • Embracing the Old Ways “Embracing the Old Ways”
  • Gets the National Spirit Neutrality idea.png “Noble ideals”
Noble ideals icon
Noble ideals
  • Daily Political Power Gain: +0.05
Noble Institutions icon
Noble Institutions
New institutions will be made to keep the king accountable. A noble council will be formed in order to make sure the king does not become tyrannical like Diellza the Mad.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Gets the National Spirit Idea generic army.png “The New Institutions”
The New Institutions icon
The New Institutions
  • Construction Speed: +2.5%
  • Research Speed: +3%
Our ideals are True icon
Our ideals are True
Our ideals have kept Katerin stable and prosperous in the past. The ideals of monarchy have kept Herzland in stability for so long before the stagnation. We will remain true to our chivalric noble ideas.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Modify the National Spirit Neutrality idea.png “Noble ideals”
Noble ideals icon
Noble ideals
  • Daily Political Power Gain: +0.05
  • Recruitable Population: 1%
Influence the Media icon
Influence the Media
Even though the media will have some liberties, they will be kept on a leash and will be prohibited from publishing or reporting anything that slanders the monarchy, nobility, or anyone else in the Kingdom of Herzland without our approval.
  • Requires the following:
    • Our ideals are True “Our ideals are True”
  • Modify the National Spirit Neutrality idea.png “Noble ideals”
Noble ideals icon
Noble ideals
  • Non-Core Ponypower: +2.5%
  • Daily Political Power Gain: +0.05
  • Recruitable Population: 1%
Picking New Leaders icon
Picking New Leaders
We must make sure the noble families of Herzland remain stable and capable of ruling without tyranny within their smaller territories. We cannot allow for another Mad Princess in these lands.
  • Requires the following:
    • Solidify our ideals “Solidify our ideals”
  • Gain Political Power 150 Political Power
Guarantee "Rights" icon
Guarantee "Rights"
Even though we might be a little bit more authoritarian, we can allow the lower-classes some rights such as right to assemble, right to speech, and rights to belong to any religion. These rights will give the lower classes some contentment.
  • Requires the following:
    • Picking New Leaders “Picking New Leaders”
  • Gain Political Power 100 Political Power
  • Gain 2.5% Stability Stability
The New Herzland icon
The New Herzland
We are the new kingdom, Love live Grimclaw! Long live Herzland! May this kingdom last for an eon and more.
  • Requires the following:
    • Influence the Media “Influence the Media”
  • Requires the following:
    • Noble Institutions “Noble Institutions”
  • Requires the following:
    • Guarantee "Rights" “Guarantee "Rights"”
  • Requires the following:
    • Give Concessions to the Peasants “Give Concessions to the Peasants”
  • Requires the following:
    • Invest in Research “Invest in Research”
  • Requires the following:
    • Restructure the Factory Management “Restructure the Factory Management”
  • Is an independent nation
  • Gets the National Spirit Vittoria mutilata.png “The New Empire”
The New Empire icon
The New Empire
  • Max Factories in a State: +25%
  • Resource Gain Efficiency: +15%
  • Same ideology monthly opinion: +5%
  • Justify war goal time: −25%
  • Foreign subversive activities efficiency: −30%
  • Ideology drift defense: +5%
Rise of the Herzlandtreue icon
Rise of the Herzlandtreue
In a stunning turn of events, the old order has fallen and the Katerintreue Council stand as the masters of Griffenheim. As in Katerin, the old order failed the nation. As in Katerin, loyal Griffons must now rise to save the Empire from falling apart, and under the guidance of the Herzlandtreue, it might still be saved.
  • Owns state Griffenheim (382)
  • Is an independent nation
  • Trigger country event “The Imperial Seat” in 1 day
  • [SCOPE]Every state:
    • Limited to:
    • our country gains a core on this state
Reign in the South icon
Reign in the South
While the pathetic state the Empire was reduced to left Katerin able to grow into its own right, extending this courtesy to the other southern breakaway states would be to invite the same misfortune that befell it. Best to... do away with the risk.
  • Requires the following:
    • Rise of the Herzlandtreue “Rise of the Herzlandtreue”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Free City of Romau Free City of Romau:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Yale Rectorate Yale Rectorate:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Barony of Angriver Barony of Angriver:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Greifenmarschen Greifenmarschen:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Reign in the North icon
Reign in the North
The Northern Herzland is much too unruly to be left to its own devices. Feathisia, the Strawberry Duchy, Bronzehill. Leaving them to plot against the council will only lead to headaches down the line. Time to cow them all.
  • Requires the following:
    • Rise of the Herzlandtreue “Rise of the Herzlandtreue”
  • Is an independent nation

The following will bypass the focus:
  • Flag of Grand Duchy of Feathisia Grand Duchy of Feathisia:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of County of Bronzehill County of Bronzehill:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
  • Flag of Strawberry Duchy Strawberry Duchy:
    • At least one of the following is true:
      • Is a subject of our country
      • Is at war with our country
      • Does not exist
Consolidate the Herzland icon
Consolidate the Herzland
With the Herzland under the council's control, it is time to do away with the old elites that could threaten the Empire. Driving them into exile, kill them, invite them onto the council; it matters not how they are removed as a threat, as long as they are, and when they are the Herzlandtreue's control over the Empire will be strong enough.
  • Requires the following:
    • Reign in the North “Reign in the North”
  • Requires the following:
    • Reign in the South “Reign in the South”
  • Owns state Readewetter (486)
  • Owns state De Vleugels (520)
  • Owns state Romau (674)
  • Owns state Greenback (398)
  • Owns state Angriver (411)
  • Owns state Bronzekreuz (492)
  • Owns state Oldwingburg (378)
  • Is an independent nation
The Fate of Grover VI icon
The Fate of Grover VI
The issue of the last of the Grovers remains to be dealt with. The Grovers are a quite... forceful lineage, and it would be a shame if the boy would end up spoiling the Herzlandtreue's plans. Who knows what inconvenient ideas the boy's old regent has gotten into his head? Fortunately, the council has plenty of experience dealing with difficult children, and this time they will not fail.
  • Requires the following:
    • Consolidate the Herzland “Consolidate the Herzland”
  • Is an independent nation

The following will bypass the focus:
  • Grover VI is Dead (?)
  • Trigger country event “The Greatest Prize” in 1 day
The Eternal Regency icon
The Eternal Regency
The Empire needs stability, and the griffons on the council are the ones who can provide it. They are its natural leaders, risen through well utilized opportunities and skill: none can claim a more worthy candidate for rulership and the rewards that come with this. For as long as they are able, these Herzlandtreue will be the ones to rule the nation.
  • Requires the following:
    • The Empire Above All “The Empire Above All”
  • Requires the following:
    • The Fate of Grover VI “The Fate of Grover VI”
  • Requires the following:
    • Securing Peasant Loyalties “Securing Peasant Loyalties”
  • Is an independent nation

The following will bypass the focus:
  • Gets the National Spirit Idea unknown.png “Solicited Funds” for 45 days
Solicited Funds icon
Solicited Funds
  • Consumer Goods Factories factor: 30%
The Katerintreue have found absurd amounts of new wealth, and have decided to take some of it for themselves.
  • Gain Political Power 5 Political Power
  • Gain 1% War support War Support
  • Gain 1% Stability Stability
Burying our Sins icon
Burying our Sins
There's too many inconvenient pieces of evidence - in Katerin and elsewhere - that places the former Katerintreue in a bad light. Now as they stand as the rulers of the Herzland, it'd be for the best to wipe the record clean. Should not these lands get a fresh start? Should not the future be more important? If such is the case, troublesome evidence and witnesses must be dealt with.
  • Requires the following:
    • The Fate of Grover VI “The Fate of Grover VI”
  • Is an independent nation
  • Trigger country event “As Clean As Can Be” in 1 day
Securing Peasant Loyalties icon
Securing Peasant Loyalties
It worked in Katerin and it will work in former imperial lands: let the peasants know that they will be "well provided for" and that "they will be safe and sound" under Herzlandtreue leadership. Make sure to sell the platitudes well, and invent some new festival for them to enjoy too.
  • Requires the following:
    • Consolidate the Herzland “Consolidate the Herzland”
  • Is an independent nation
  • Gain Political Power 50 Political Power
  • Gain 5% Stability Stability
The Empire Above All icon
The Empire Above All
The Griffonian Empire is the foundation of griffon civilization and a beacon of strength and prosperity. The Herzlandtreue will not let it fall apart, but rather they will do what they always have done: preserve the order for the good of the nation, be it Katerin or the Herzland. They are, after all, very loyal griffons.
  • Requires the following:
    • Consolidate the Herzland “Consolidate the Herzland”
  • Is an independent nation
  • Gain 10% War support War Support
  • Gain Political Power 50 Political Power
  • Trigger country event “The Herzlandtreue” in 1 day
Remind the People of Diellza icon
Remind the People of Diellza
The world is a dangerous place, and mad rulers can cause so much grief for the regular and noble griffon both. Griffonia is fortunate that the loyal Herzlandtreue stepped in before things could go too poorly. After all... a child who lost their parent so tragically... it can end VERY poorly, and we should remind people about that so they remember we are the best option.
  • Requires the following:
    • Securing Peasant Loyalties “Securing Peasant Loyalties”
  • Is an independent nation
  • Remove the National Spirit Idea can patriation.png “Recovering from the Madness”
The New "Empire" icon
The New "Empire"
Truly, the Herzlandtreue have proven themselves beyond what any emperor, revolutionary or president could have. Is not the splendor of this Empire restored, and has not its prosperity been safeguarded by the wise and humble servants of the nation that now stands at its helm? Once more, the empire rises under the watchful eye of the loyal, and it will stand for a thousand years!
  • Requires the following:
    • Burying our Sins “Burying our Sins”
  • Requires the following:
    • The Eternal Regency “The Eternal Regency”
  • Requires the following:
    • Remind the People of Diellza “Remind the People of Diellza”
  • Trigger country event “Not Yet Lost” in 1 day
  • Gets the National Spirit Triumphant will.png “Not Yet Lost”
Not Yet Lost icon
Not Yet Lost
  • Division Recovery Rate: +5%
  • Justify war goal time: −25%
  • War Support: +10%
The Empire is not yet lost. To those who considered us consigned to the wastebin of history, we have proven them wrong, and now nothing shall stand in our way of restoring the Imperial flag from Skynavia to Midoria.
Restructure the Industry icon
Restructure the Industry
Fortunately, there are no shortage of griffons out there who are more than willing to provide the Herzland with the industry they need as long as they needn't be disturbed by flights of fancy such as bans on monopolies or fair competition.
  • Requires the following:
    • The New "Empire" “The New "Empire"”
  • Is an independent nation
  • Gets the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Production Efficiency Retention: +2.5%
  • Factory Output: +2.5%
New Industrial Barons icon
New Industrial Barons
The Herzlandtreue's loyal industrial barons are making good progress after they were given free reign over their workers and their industry. Apparently even the old regime had some reservations about their methods to make their industries truly efficient, but now they can go all out.
  • Requires the following:
    • The Empire Tanks “The Empire Tanks”
  • Requires the following:
    • Restructure the Industry “Restructure the Industry”
  • Is an independent nation
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +2.5%
  • Production Efficiency Retention: +2.5%
  • Efficiency cap texticon.png Production Efficiency Cap: +2.5%
  • Factory Output: +2.5%
Feed The Peasants icon
Feed The Peasants
Making sure that there's decent amounts of food for everygriff in the nation will be he key to keep the peasantry calmed down. Thankfully, the Herzland is a fertile place and government subsidized foodstuffs will firstly feed the griffons and secondly make them dependent on the nation's stability in order to eat.
  • Requires the following:
    • Restructure the Industry “Restructure the Industry”
  • Is an independent nation
  • Trigger country event “Feed the Poor” in 1 day
  • Gain Political Power 75 Political Power
Rallying the Supporters icon
Rallying the Supporters
Birds who have lived for years in uncertainty and tension are flocking to our banners, eager to serve whoever can provide order and stability. They're more than willing to carry out the more "necessary" types of actions needed for this stability to prevail, too, which is a great boon for the council.
  • Requires the following:
    • Feed The Peasants “Feed The Peasants”
  • Gets the National Spirit Idea generic fascism drift 2.png “New Conscription Laws”
New Conscription Laws icon
New Conscription Laws
  • Non-Core Ponypower: +2%
  • Gain Ponypower 10 000 Ponypower
The Empire Tanks icon
The Empire Tanks
The Empire was one of the leading nations in Griffonia when it comes to these new weapons. Thankfully, we have managed to track down most of the loyalist engineers and are working on getting them to talk. Soon, our tanks will be the envy of the world
  • Requires the following:
    • The New "Empire" “The New "Empire"”
  • Is an independent nation

The following will bypass the focus:
  • Gets the National Spirit Idea generic army problems.png “Borrowed Tank Blueprints”
Borrowed Tank Blueprints icon
Borrowed Tank Blueprints
  • Armor technology:
    • Production cost.png Production Cost: −5%
    • Armor: +5%
Herzlandtreue Management icon
Herzlandtreue Management
Everything flows through the Herzlandtreue's claws, one way or another, and therefore nothing can hide from them. Hiding anything from the Herzlandtreue or their agents amounts to sabotage, and will be punished in a suitable manner.
  • Requires the following:
    • New Industrial Barons “New Industrial Barons”
  • Is an independent nation
  • Modify the National Spirit Idea man five year plan industry.png “The New Economy”
The New Economy icon
The New Economy
  • Efficiency texticon.png Production Efficiency Growth: +5%
  • Production Efficiency Retention: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
  • Factory Output: +5%
Host A Grand Party icon
Host A Grand Party
The Herzlandtreue stand at the pinnacle of griffonian society, wealth and power both. No matter what they desire they will have it, and a grand celebration is prepared in Griffenheim for them to enjoy the fruits of their labours.
  • Requires the following:
    • The Empire Tanks “The Empire Tanks”
  • Is an independent nation
  • Trigger country event “A Grandiose Celebration” in 1 day
  • Gain Political Power 75 Political Power
Southern Resources icon
Southern Resources
There are still unexploited resources across the Empire and with the council's control now near absolute, it can see about exploiting these. If the resources happen to be on protected land or within a noble's estate doesn't matter; the resources do.
  • Requires the following:
    • Host A Grand Party “Host A Grand Party”
  • [SCOPE]One random owned state:
    • Add production of 10 Aluminum Aluminum
  • [SCOPE]One random owned state:
    • Add production of 5 Aluminum Aluminum
"Recruit" Laborers icon
"Recruit" Laborers
There's all too many vagrants and destitute beggars around the nation, and those who cannot provide their own living are a drain on the Empire. This can obviously not stand, and outlawing vagrancy and begging - with penal labor as the punishment - will solve two issues at the same time.
  • Requires the following:
    • New Industrial Barons “New Industrial Barons”
  • Is an independent nation
  • Gets the National Spirit Idea generic purge.png “Factory Slaves”
Factory Slaves icon
Factory Slaves
  • Factory Output: +1.5%
Re-assert ideals icon
Re-assert ideals
If the Empire is going to be safe from the countless enemies that our people now know is out there, then they must be reminded of who they have to thank for everything. The Herzlandtreue created order, they created stability and they created peace. All imperial citizens in these lands have this peace due to to their guidance, and none shall ever be allowed to forget that.
  • Requires the following:
    • Southern Resources “Southern Resources”
  • Requires the following:
    • Herzlandtreue Management “Herzlandtreue Management”
  • Is an independent nation
  • Gets the National Spirit Soviet german friendship.png “Enforcing ideals”
Enforcing ideals icon
Enforcing ideals
  • Daily Political Power Gain: +0.05
  • Daily Supremacy Support: +0.05
  • Gain Political Power 50 Political Power
Re-organizing Institutions icon
Re-organizing Institutions
There are still institutions out there who are bereft of the Herzlandtreue's guidance, having claimed their need for "independence" and similar nonsense. It's time to slap these errant fools down and make sure that the authority of the Herzlandtreue is utter and complete, no matter where.
  • Requires the following:
    • Rallying the Supporters “Rallying the Supporters”
  • Requires the following:
    • "Recruit" Laborers “"Recruit" Laborers”
  • Is an independent nation
  • Gets the National Spirit Idea generic army.png “The New Institutions”
The New Institutions icon
The New Institutions
  • Construction Speed: +2.5%
  • Research Speed: +3%
A Victory for the Wise and True icon
A Victory for the Wise and True
Out of the ashes of the old order, the former Katerintreue have rebuilt a strong and prosperous nation. Like the greatest of emperors and heroes, they have made history with their actions, and now the time has come for the heroes to receive their reward. It is, after all, what they deserve.
  • Requires the following:
    • Re-assert ideals “Re-assert ideals”
  • Requires the following:
    • Re-organizing Institutions “Re-organizing Institutions”
  • Is an independent nation
  • Gets the National Spirit Generic victors of ww1.png “A New Way”
A New Way icon
A New Way
  • Max Factories in a State: +25%
  • Resource Gain Efficiency: +15%
  • Same ideology monthly opinion: +5%
  • Foreign subversive activities efficiency: −30%
  • Ideology drift defense: +5%
Flying High icon
Flying High
Griffons were born to fly, to pierce the sky and enjoy true freedom. But despite the abilities granted by our wings, the limitations of biology have always prevented us from soaring too fast or too high. But with the latest innovations in airframes, we can shatter those limits, and griffonkind will know fewer limits in the sky than ever before.
  • Gain Air experience 35 Air Experience
Wings of Steel icon
Wings of Steel
Our current airframes are laughably outdated, and our first step in achieving dominance of the sky once more should be to update our fighter models. We have little to be concerned about from enemy planes if our fighters simply rip them to shreds after all.
  • Requires the following:
    • Flying High “Flying High”
  • Gain +100% research bonus (Fighter models bonus) (2 uses) towards:
    • Fighter models
High Altitude Training icon
High Altitude Training
Despite being more naturally suited to the skies than most species, excessive altitudes can still heavily hamper a griffon pilots capabilities in the field. By training our pilots at these extreme altitudes we can gradually wean them to the massive heights that they will have to endure as professional pilots, granting us a tactical advantage over our enemies.
  • Requires the following:
    • Wings of Steel “Wings of Steel”
  • Gain Air experience 10 Air Experience
  • Gain 1 use of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
The Appengen Airfields icon
The Appengen Airfields
While airplanes were never particularly popular in Angriver, there was the odd griffon known to own a plane back in the day. A defunct aerodrome now sits in Appengen, and its location makes it perfect to establish a new airfield upon. Our planes are little more than steel deathtraps with no place to land after all.
  • Requires the following:
    • Flying High “Flying High”
  • Has completed national focus Goal construction engineering.png “Clearing out Scheißwald”
  • [Scope]Angriver (411):
    • Is owned and controlled by our country
  • [Scope]Angriver (411):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
Strategic Bomber Effort icon
Strategic Bomber Effort
By striking our enemies critical wartime industries, we can potentially rob them of their abilities to supply their troops in the field with equipment. As the most critical industries are often the most well-guarded ones, a specialized type of bomber will have to be developed to carry and drop the bombs on our enemies industrial centres.
  • Requires the following:
    • The Appengen Airfields “The Appengen Airfields”
  • Gain +100% research bonus (Bomber models bonus) (2 uses) towards:
    • Strategic Bomber models
Tactical Bomber Effort icon
Tactical Bomber Effort
Why fire guns at our enemies from the ground when we can simply blow them up from the sky? By developing new tactical bombers to destroy enemy forces we can significantly damage our enemies divisions before they have a chance to engage with our ground troops.
  • Requires the following:
    • The Appengen Airfields “The Appengen Airfields”
  • Gain +100% research bonus (Tactical Bomber Research Bonus) (2 uses) towards:
    • Tactical Bomber models
Napalm icon
Napalm
Napalm has proven itself to be a particularly useful tool during wartime. Burning at the same temperature as gasoline and for far longer intervals, as well as sticking tenaciously to its targets. This substance is almost perfect for its usage in payloads for our bombers, serving as a perfect weapon to use against structures and infantry.
  • Requires the following:
    • Strategic Bomber Effort “Strategic Bomber Effort”
  • Requires the following:
    • Tactical Bomber Effort “Tactical Bomber Effort”
  • Gets the National Spirit Strategic bombing focus.png “Napalm”
Napalm icon
Napalm
  • Ground Bombing Targeting: +10%
  • Strategic Bombing: +5%
  • Bomber attack: +5%
Claws of Iron icon
Claws of Iron
Though they may lack the heavier payloads of our tactical bombers, our close air support frames still serve a vital role in our combat operations. By attacking and destroying smaller targets of opportunity during battle, close are support can easily turn the tide of battles if used properly.
  • Requires the following:
    • Flying High “Flying High”
  • Gain +100% research bonus (Close Air Support models bonus) (2 uses) towards:
    • Close Air Support models
Guarding Our Skies icon
Guarding Our Skies
In order to provide an effective escort for our strategic bombers, a new design of fighter must be developed. Sporting heavier armaments, and being all around heavier and less agile, than a regular fighter, these planes can comfortably escort our bombers. And will provide a tough foe to all enemy interceptors seeking to destroy our bombers.
  • Requires the following:
    • Claws of Iron “Claws of Iron”
  • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
    • Heavy Fighter models
Rocketry Projects icon
Rocketry Projects
While many consider them a novelty of warfare, rockets hold immense potential both as a means of propelling our aircraft and as a weapon in and of themselves. Investing in testing sites and new rocket designs is only prudent at this point.
  • Requires the following:
    • Guarding Our Skies “Guarding Our Skies”
  • Requires the following:
    • High Altitude Training “High Altitude Training”
  • Gain +300% research bonus (Rocketry technology) (1 use) towards:
    • Rocketry technology
The Screaming Eagles icon
The Screaming Eagles
Jumping from altitudes that even the bravest griffons would have considered insane only a few years ago, our elite paratroopers can easily land behind enemy lines to cause havoc. And as their equipment gets more sophisticated, their potential strategic and tactical uses increase as well.
  • Requires the following:
    • High Altitude Training “High Altitude Training”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 2 uses of +50% (Special Forces bonus) doctrine cost reduction for:
      • Paratroopers Doctrine
    • Gain +50% research bonus (Special Forces bonus) (2 uses) towards:
      • Airborne Technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (2 uses) towards:
      • Airborne Technology
Expand the Appengen Air Fields icon
Expand the Appengen Air Fields
To meet the demands of our expanding airforce, and to provide the necessary capacity for further expansion, the already sizable airfields at Appengen must be expanded once more.
  • Requires the following:
    • High Altitude Training “High Altitude Training”
  • [Scope]Katerin (423):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Is owned and controlled by our country
  • [Scope]Straßmark (554):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
  • [Scope]Katerin (423):
    • Add 1 Building slot building slot
    • Add 1 Air base Air Base
The V-1 Jet Fighter icon
The V-1 Jet Fighter
After multiple prototypes and false-starts, the first ever viable model for a jet-powered fighter produced by our designers approaches. With even more investment we can enter into a new age of aviation, flying planes at speeds that would make the common griffon speechless.
  • Requires the following:
    • Rocketry Projects “Rocketry Projects”
  • Gain +300% research bonus (Rocketry technology) (1 use) towards:
    • Jet technology
Founding a Navy icon
Founding a Navy
For the first time in our nation's history we have claimed coastline, the vast and terrifying ocean finally within our sight. Many threats lurk beyond the horizon, and we must prepare for their arrival and build ships of war. The locals will be able to aid us in this effort.
  • Scripted Trigger: any_controlled_state_is_coastal=yes
  • Gain Navy experience 30 Navy Experience
  • Scripted Effect: one_random_dockyard=yes
Strike at the Heart icon
Strike at the Heart
The core of our enemies will not always be vulnerable to a direct attack. Often a nations true naval strength lies not directly in its Navy, but in the ports and dockyards which supply and repair it. But through the use of carriers and submarines, we can deliver crippling blows to this critical portion of our foes industry, while protecting our own.
  • Requires the following:
    • Founding a Navy “Founding a Navy”
  • Mutually Exclusive Mutually exclusive with:
    • Striking at the Lifelines “Striking at the Lifelines”
  • Gain 2 uses of +50% (Base Strike Doctrine) doctrine cost reduction for:
    • Base Strike Doctrine
Carrier Experiments icon
Carrier Experiments
Carriers have the potential to completely revolutionize naval warfare. Through the combined might of the navy and the airforce, almost limitless tactical and strategic possibilities present themselves. But before any of that can be done, we need to actually develop a solid carrier model.
  • Requires one of the following:
    • Strike at the Heart “Strike at the Heart”
    • A Show of Force “A Show of Force”
    • Striking at the Lifelines “Striking at the Lifelines”
  • Gain +100% research bonus (Carrier models bonus) (2 uses) towards:
    • Carrier models
A Show of Force icon
A Show of Force
Our ports are the most critical part of our naval strength, as without them our navy would not last long unsupplied. By constructing a fleet focused on large battleships we can simply intimidate the enemy fleets, forcing them to stay away from our home waters while we build up the navy. And a few battleships certainly wouldn't hurt the national pride either.
  • Requires the following:
    • Founding a Navy “Founding a Navy”
  • Mutually Exclusive Mutually exclusive with:
    • Striking at the Lifelines “Striking at the Lifelines”
  • Gain 2 uses of +50% (Fleet in Being Doctrine) doctrine cost reduction for:
    • Fleet in Being Doctrine
A Home Port icon
A Home Port
To fuel our newly established naval efforts, a true home port is required. By constructing several new dockyards we can meet the demand for our navy, and provide a new destination for trade to arrive in our nation.
  • Requires one of the following:
    • Strike at the Heart “Strike at the Heart”
    • A Show of Force “A Show of Force”
    • Striking at the Lifelines “Striking at the Lifelines”
  • Scripted Trigger: any_controlled_state_is_coastal=yes
  • Scripted Effect: two_random_dockyards=yes
Bigger Ships icon
Bigger Ships
In order to stay competitive with the navies of other nations, we must constantly develop and expand our hulls. Bigger is better as they say, and we can certainly go bigger than our current models.
  • Requires the following:
    • A Home Port “A Home Port”
  • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
    • Battlecruiser models
Light Cruisers icon
Light Cruisers
In order to meet the ever more stringent demands of our navy, our light cruiser models must be improved. The armor and armaments of our current models can almost certainly be improved, and if we have to break a few naval treaties to accomplish this, so be it.
  • Requires the following:
    • A Home Port “A Home Port”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Light Cruiser models
    • Heavy Cruiser models
Battleships icon
Battleships
The pride of every nation, building and designing a proper battleship is a truly daunting task. But with the ever-expanding naval capacity of our nation combined with the latest advancements in naval technology have now made this feasible. The time has come to construct a true flagship for our navy.
  • Requires the following:
    • Light Cruisers “Light Cruisers”
  • Requires the following:
    • Bigger Ships “Bigger Ships”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Battleship models
Dockyard Expansion icon
Dockyard Expansion
Our ever-expanding navy now devours resources and griffonpower at a steady rate, and to meet this massive new demand multiple new dockyards will be constructed. A navy cannot exist without dockyards after all.
  • Requires the following:
    • Battleships “Battleships”
  • Requires one of the following:
    • Naval Aviation “Naval Aviation”
    • U-Boat Experiments “U-Boat Experiments”
  • Scripted Trigger: any_controlled_state_is_coastal=yes
  • Scripted Effect: two_random_dockyards=yes
Create a Marine Core icon
Create a Marine Core
The nature of modern war has rendered amphibious operations a necessity. Rather than throwing our normal forces at the beaches untrained and unready for their task, we shall create a new arm of the Navy specifically to deal with these landings, creating soldiers who can truly thrive in an amphibious environment.
  • Requires the following:
    • Dockyard Expansion “Dockyard Expansion”
  • If:
    • Limited to:
      • DLC Arms Against Tyranny Arms Against Tyranny is enabled
    • Gain 1 use of +75% (Special Forces bonus) doctrine cost reduction for:
      • Marines Doctrine
    • Gain +75% research bonus (Special Forces bonus) (1 use) towards:
      • Marine technology
  • Else:
    • Gain +100% research bonus (Special Forces bonus) (1 use) towards:
      • Marine technology
Modern Transport Vessels icon
Modern Transport Vessels
As our amphibious operations expand, the demand for new and better-equipped transport vessels does as well. By improving our existing designs we can deliver more soldiers to the battlefield faster and more efficiently than before.
  • Requires the following:
    • Dockyard Expansion “Dockyard Expansion”
  • Gain +100% research bonus (Ship Research Bonus) (1 use) towards:
    • Designated Landing Barges
    • Motor Landing Craft
    • Shallow-Draught Boats
Striking at the Lifelines icon
Striking at the Lifelines
Against a truly overwhelming opponent, we cannot risk a direct confrontation. But the latest advancements in submarine technology provide another option. By constructing a large fleet of submarines and through developing new tactics based around these submarines we can simply cut off all trade to our enemies. A massive navy is of little use when there is no oil to fuel it after all.
  • Requires the following:
    • Founding a Navy “Founding a Navy”
  • Mutually Exclusive Mutually exclusive with:
    • A Show of Force “A Show of Force”
  • Gain 2 uses of +50% (Trade Interdiction Doctrine) doctrine cost reduction for:
    • Trade Interdiction Doctrine
Patrol Boats icon
Patrol Boats
Not every task requires the biggest guns in the navy. Patroling the coastline and supporting the larger ships are roles that are much better filled with smaller ships. By leveraging their small size and ease of production our destroyers might be able to punch above their weight class.
  • Requires one of the following:
    • Strike at the Heart “Strike at the Heart”
    • A Show of Force “A Show of Force”
    • Striking at the Lifelines “Striking at the Lifelines”
  • Gain +100% research bonus (Destroyer models bonus) (2 uses) towards:
    • Destroyer models
U-Boat Experiments icon
U-Boat Experiments
The potential to strike our enemies ships unseen, hunting their fleets across the oceans and waiting for the perfect moment to strike, is truly tantalizing. By conditioning new designs of submarines, we can better realize this potential.
  • Requires the following:
    • Patrol Boats “Patrol Boats”
  • Gain +100% research bonus (Ship Research Bonus) (2 uses) towards:
    • Submarine models