Principality of Lushi

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Principality of Lushi
Of Nobles and Peasants
Principality of Lushi.png

LUS map.png

IdeologyDespotism.png Despotism
Leader
Prince Elias Whitecrest
Ruling partyWhitecrest Dynasty (69%)
PopulationPopulation 1,882,433
PonypowerPonypower 20
RaceGriffon Griffon
StabilityStability 49%
War supportWar support 40%
FactoriesFactory 6
  • 3 Military factory
  • 0 Naval dockyard
  • 3 Civilian factory
CapitalLumium
ContinentEastern Griffonia
DemonymLushian
TagLUS
Color  #BEE2AC

Lore

The Principality of Lushi is a small technologically backward state on the Griffon continent. Even since the breakup of the Flag of Griffonian Empire Griffonian Empire Lushi has been dominated by powerful nobles that have kept strict control over their nation through restrictive serfdom.

The current leader of Lushi is Prince Elias Whitecrest, who has big dreams for his small domain. He is a progressive reformer believing in the freeing of the serfs and the establishment of a constitutional monarchy.

Control of Lushi's fate though is held not truly with the ambitious Prince but with the Nobles who control much of the land. These Lords must be overcome if the Prince is to put into place his dreams of a Lushi free of serfdom and prosperous under a more democratic rule.

But there is no lack of challenges to the Prince's rule, his younger brother cares not for the peasant driven ideas of his brother, and would prefer to maintain the nobility's dominance of the land as long as they bend to him first and foremost.

But an ever greater specter haunts the fields of Lushi, the peasants seek salvation from a radical ideology called Communism and the hostile and expansionist Flag of Griffon Liberation Army Griffon Liberation Army is happy to aid them if the people of Lushi wish, or even if they don't.

National Focus

LUshifocustree.png

The focus tree of the Principality of Lushi is very diverse. A tree on the far left can be found that has to do with the state of the peasants in the nation that leads to branches that can only be taken with a certain monarch, with Elias supporting the peasants directly and Gerar promoting corporatism and nationalism. Gerar's Branch then leads to The Lushian Nation, leading to his governmental path of irredentism and expansion, as well as a shared technology line. To the right is the Time is Running Out branch where you deal with the various lords of the realm and establish the Diet of Lushi leading to one military expansion path and one economic expansion path, with Elias's government path also stemming from the foci State and Economic Affairs and Defence of the Realm. Leading to his path of governance based on concentrated improvement and the shared science branch. Both of these Monarch-based branches also lead to the choice between the aristocratic and meritocratic armies.

At the top again towards the right lie the 2 early expansion paths related to the GLA and the Flag of Kingdom of Brodfeld Kingdom of Brodfeld. These lead to your expansion paths early on, but can be risky to take.

Below these are the dedicated army and airforce modernization branches allowing for the rapid and significant modernization of the Lushian military. Uniquely the focus Defensive Bunkers allows for the construction of a large number of forts on the borders of Lushi if the player wishes to play defensively. One should note though these paths require the focus Defense of the Realm to access.

Spoilers below, we recommend these are best experienced in game before reading

Though within Lushi lies the secret peasants revolutionary Lushi focus tree, if the peasants of Lushi are forced into serfdom and the country remains unstable enough for the Peasants to seize weapons and leave their farms to band together a communist revolution can occur forming a new Communist state, which can then either persue ties to Prywhin or stay on its own


Spoiler end.
Tree Bonus Elias (purely political) Gerar
RushTime.pngRush Time (d) 735 1,050
CompleteTime.pngComplete Time (d) 1,211 days 1,610
Political
Stability Stability 24% 18.5%
Political Power Political Power (Flat) 150 150
Military
PonypowerRecruitable Pop 0% 5%
TrainingIcon.pngTraining Time 0% -5%
Construction
Civilian factory Civilian factory 3 4
Consumergoods.pngConsumer Goods -10%
Infrastructure Infrastructure 6 11
Production
Military factory Military factory 2 2
Factoryout.pngFactory Output 5% 0%
Naval Dockyard.pngDockyard Output 5% 0%
Production Efficiency Cap Production Efficiency Cap Cap: +15%

Gain: 0%

Cap 15%

Growth 0%

Science
Focusbonus.pngOne-off reductions (50%)
  • 1 50% Construction
  • 1 80% Industry
  • 1 50% Synthetic Resources
  • 1 70% synthetic Resources
  • 2 50% for mechanized
  • 1 50% Industry
  • A focus with a 25% chance to give each of these: 1 50% mechanized, 1 50% infantry equipment 1 50% industry, 1 50% support artillery
Combat
OrganizationIcon.pngOrganization 0 -10% then +10% so netting 0%
ReocveryIcon.pngRecovery Rate 0 +5% then -5% so netting 0%
Resources
Resourcegain.pngResource Gain Efficiency 15% 15%
Syntheticrefinery.pngSynthetic Refinery 1
Oil Oil 14 10
Rubber Rubber 14
Other Notes / Bonuses
  • These numbers do not include the reductions in the Poverty modifier which is removed through these trees

Technology

Army Naval Air Tech / Industry
  • Musket (Vorderlader Model 70)
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

National Spirits

Lushian Feudalism icon
Lushian Feudalism

  • Resource Gain Efficiency: -10.0%
  • Daily Political Power Cost: -0.20
  • Research Time: +10.0%
This country's rural population are still largely peasants with little to no rights nor say in politics.
Demands For a Batter Life icon
Demands For a Batter Life

  • Weekly Stability: -0.50%
The peasants of Lushi demand to get a better life. They think the feudal system is skewed in favour of their lords, who can feast, while they have to be hungry.
Prywhen Communist Influence icon
Prywhen Communist Influence

  • Stability: -20.0%
  • Daily Communism Support: +0.04
With most of Prywhen under the GLA, several communists elements in Lushi have come out of hiding and are growing in numbers, and as result, fervently speaking against the government and causing havoc.
Lord Marven Drak icon
Lord Marven Drak

  • Recruitable Population: -1.0%
Lord Gordon Matton icon
Lord Gordon Matton

  • Resource Gain Efficiency: -10.0%
Lord Kelvin Rosefeather icon
Lord Kelvin Rosefeather

  • Consumer Goods Factories: 5%

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Prince Elias Whitecrest
Despotism.png
Despotism
Non-Aligned

Whitecrest Dynasty
None
Prince Elias Whitecrest took power in the Principality of Lushi in January of 1006. He is still young and ambitious, with grand plans for his nation. The Prince knows that Lushi has the potential to modernise in the shortest terms and catch up to the rest of Griffonia. He has elected to pursue peaceful foreign policy and to focus primarily on improving the quality of life of the citizens. Many believe that Prince Elias is the leader Lushi needed long ago.
Democratic Monarchism.png
Democratic Monarchism
Harmony

Prosperists
Toridan
Equestrian Socialism.png
Equestrian Socialism
Communism

Green Rods' Council
None
None


Prince Gerar Whitecrest
Autocracy.png
Autocracy
Supremacy

Searchers of Harmony
None
Prince Gerar Whitecrest, younger brother of Elias, sees Lushi as a strong nation that could occupy the whole basin of the Evi river. Inspired by the writings of notorious Wingbardian Fascist Beakolini, he aims to create a corporate nationalist state, rooted in religion and military. He dreams of getting rid of the monarchy and proclaiming himself the leader of the nation.
Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Razech Oumont
Kleptocracy.png
Kleptocracy
Supremacy

Searchers of Harmony
None
None



Parties

Political parties
Name Ideology Leader Popularity
Whitecrest Dynasty Despotism.png Despotism
Non-Aligned
Prince Elias Whitecrest 70%
Prosperists Democratic Monarchism.png Democratic Monarchism
Harmony
Prince Elias Whitecrest 2%
Green Rods' Council Equestrian Socialism.png Equestrian Socialism
Communism
Toridan 15%
Searchers of Harmony Autocracy.png Autocracy
Supremacy
Prince Gerar Whitecrest 13%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Princess Mira Whitecrest
Princess Mira Whitecrest
Popular Figurehead
  • Current ruling party is not CommunismCommunist
  • Current ruling party is not SupremacySupremacist
  • Not:Princess Mira has been married
  • Not:Princess Mira married to Prince Tornado
  • Stability: +15%
Political Power 150
Karka Rich
Karka Rich
Captain of Industry
State Investor
  • Current ruling party is not CommunismCommunist
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
  • Research Speed: +2.5%
Political Power 150
Réka Aumont
Réka Aumont
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Ferenc Szárny
Ferenc Szárny
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Can create an Intelligence Agency
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
József Galamb Design
József Galamb Design
Mobile Tank Designer
  • Owns state Lushland (608)
  • Has completed national focus Goal generic build tank.png Li-1 and Rico Design Study
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Pry River Sailing Company
Pry River Sailing Company
Escort Fleet Designer
  • Owns state Lushland (608)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Soaring Wings Design
Soaring Wings Design
Light Aircraft Designer
  • Owns state Lushland (608)
  • Has completed national focus Goal generic build airforce.png Lushi Flies High
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Erus Acel
Erus Acel
Infantry Equipment Designer
  • Owns state Lushland (608)
  • At least one of the following is true:
    • Has completed national focus Goal griffon arms focus com.png Erus Acel
    • Has taken Erus Acel focus
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −8%
Political Power 150
Nagy Fegyverek Artillery Company
Nagy Fegyverek Artillery Company
Artillery Designer
  • Owns state Lushland (608)
  • Has completed national focus Goal national artillery.png Modern Artillery
  • Artillery Research Speed: +15%
Political Power 150
Bandits Black Market
Bandits Black Market
Infantry Equipment Designer
  • Current ruling party is SupremacySupremacist
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −20%
Political Power 100
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Afli Master Guild
Afli Master Guild
Industrial Concern
  • Owns state Lushland (608)
  • Industrial Research Speed: +15%
Political Power 150
Lushi Politechnikum
Lushi Politechnikum
Electronics Concern
  • Owns state Lushland (608)
  • Has completed national focus Focus research.png Poly-Technics
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Crovin Laár
Crovin Laár
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Zsófia Nyíl
Zsófia Nyíl
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Marven Drak
Marven Drak
Army Morale (Expert)
  • Has completed national focus Goal rich focus.png Drak's Marriage
  • Owns state Draksland (632)
  • Does not have the National Spirit LUS drak lord.png Lord Marven Drak
  • Not:Marven Drak has been killed
  • Not:Lord Marven Drak has left for Angriver
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Commerce Raiding (Specialist)
None
  • Naval Experience Gain: +0.20
  • Convoy Raiding Efficiency: +10%
Political Power 50
Command power 30
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Horty Makkorty
Horty Makkorty
Night Operations (Expert)
None
  • Air Experience Gain: +0.30
  • Night Operations Penalty: −20%
Political Power 100
Command power 20
Dormin Ghalk
Dormin Ghalk
Ground Support (Genius)
None
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Artúr Csörgei
Artúr Csörgei
Infantry (Genius)
None
  • Infantry Division Attack: +15%
  • Infantry Division Defense: +20%
Political Power 200
Command power 10
Péter Brigand
Péter Brigand
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Karom Bartha
Karom Bartha
Army Logistics (Genius)
None
  • Division Attrition: −12%
Political Power 200
Command power 10

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Hilbert Forsher
Field Marshal
Hilbert Forsher
Hilbert Forsher (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
Trait thorough planner.png Thorough Planner
A strategic master mind. Given time, the well-laid plan will be the strongest.
  • Max planning: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 4
Logistics.pngLogistics: 2
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Scar 'Screaming Eagle' Blackkryl
General
Scar 'Screaming Eagle' Blackkryl
Scar 'Screaming Eagle' Blackkryl (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Bodier
General
Bodier
Bodier (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 1
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Perakeyi
General
Perakeyi
Perakeyi (advisor).png
Trait inflexible strategist.png Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
  • Defense: +1
  • Logistics: +1
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 3
Griffon.png
Griffon
Petya
General
Petya
Petya (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 1
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Punk
General
Punk
Punk (advisor).png
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Principality of Lushi.png
Principality of Lushi

Despotism.pngDemocratic Monarchism.png
Principality of Lushi (Supremacist).png
Principality of Lushi / Kingdom of Lushi / Lushian Supremacy / Lushian Bandits

Autocracy.pngKleptocracy.png
Lushian Peasants.png
Lushian Peasants / Lushian Republic

Equestrian Socialism.png
Kingdom of Lushi-Brodfeld.png
Kingdom of Lushi-Brodfeld

Flag of Principality of Lushi Lushi decided to challenge Flag of Kingdom of Brodfeld Brodfeld's rule and claim its throne

Democratic Monarchism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 0 3 (-2) 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 1 (-1) 6 (-3) 0 1 (-1)
Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

The Military of Lushi consists of seven 12 width fully infantry divisions that lack equipment at the start, but will be supplied by numerous outdated weapons in the stockpile. Their military fields ~28k men with a division capacity of 42k.

Lushi has no navy as it is landlocked, and lacks both an air force and any airbases to put planes in.

Strategies and guides

Starting Situation

The Western Border of Lushi is occupied by the Flag of Barony of Angriver Barony of Angriver, a vassal of the Griffonian Empire at game start, who will not pose a threat to Lushi until the unification, giving Lushi some time to build up against the Imperials.

The East, on the other hand, produces an immediate concern with the Flag of Gryphian Host Gryphian Host being able to raid into Lushi and possibly even wage full-scale war later on.

The Northern Flag of County of Longsword County of Longsword border is safe for the most part and the border with Flag of Lake City Lake City will only become dangerous if the Princely coup occurs.

The South and the Flag of Griffon Liberation Army GLA pose the most severe threat with the GLA actively wishing to either subvert Lushi and gain it as an ally or conquer it and gain a new state for the revolution.

Threats and Opportunities

Lushi will be safe for the majority of the beginning of the game with only the occasional Raid from the Cossacks of the Flag of Gryphian Host Gryphian Host being the only possible threat.

Early expansion opportunities consist mainly in the 2 focus tree sections:

Befriend Prywhen - where it allows you to seek closer relations with Flag of Griffon Liberation Army Prywhen, hopefully making them hesitant to invade you. It can give you an annex wargoal against the Flag of Blackrock Bandits Blackrock Bandits, though a player should note an invasion here is one into the mountains.

Partners in Brodfeld - gives you either claims on the North of Prywhen and aggressive foci against the Flag of Kingdom of Brodfeld Kingdom of Brodfeld if they win, or it gives you a wargoal on Flag of Griffon Liberation Army Prywhen itself followed by a marriage between Lushian and Brodfeldian royalty.

The only other main expansion opportunity is through the rule of Prince Gerar and his "The Lushian Nation" national focus giving claims on many surrounding regions primarily to the South and East along with war justification speed reduction, with the following foci allowing you to core and take advantage of the land you take with these claims.

Gameplay Mechanics

Lushi possesses 3 unique decision categories corresponding to both political events for 2 and 1 for industrial modernization.

The Lushian Politics decisions involve the stability of the nation and primarily have to do with Lord Drak, whether to assassinate him, or bribe him as decisions, or deal with him through the focus tree. Otherwise, Lushi has a unique stability boosting decision Plan a Celebration, leading to other decisions of the same sort.

The second political section has to do with Prince Gerar's possible coup, at game start the player can either begin the plot for the coup, or begin suppressing the ideas of Supremacy to prevent Gerar from taking over the nation.

Lastly, Economic Problems is related to the modernization of the Lushi economy.

Lushi also has a unique decision based mechanic of the Lushi Levy, spending 20pp to raise an untrained but fully manned and equipped 6 width infantry division, this can be repeated as many times as Lushi owns and controls states, once per year.

Guides

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Gallery