Free Territory of Adelart

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Twenty years after the revolution of outlaws, partisans, and Old Believers that liberated Adelart from the yoke of the Greifwaldians and their Aquileian overlords, Adelart and its green glades once again stand at the precipice of subjugation. Beset by internal strife and haunted by the impending return of its former sheriff, hardened in his own twenty years of exile, the fractured coalition of zealots, believers, idealists, and merry griffs must become something more than just a bandit confederation held together by sheer force of will... or convince their citizens fraternity transcends all boundaries after all.
— Adelart's Brief History in Country Selection
Free Territory of Adelart
The Free Bandits
Free Territory of Adelart.png

HEL map.png

IdeologySocial Banditry.png Social Banditry
Leader
Merlock Wood
Ruling partyde Bëschbridder (25%)
PopulationPopulation 1,102,558
PonypowerPonypower 20
RaceGriffon Griffon
StabilityStability 43%
War supportWar support 30%
FactoriesFactory 5
  • 3 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalEagleton
ContinentWestern Griffonia
DemonymAdelartian
TagHEL
Color  #269A31

Lore

Gameplay and Strategy

Starting Situation

Threats and Opportunities

National Focus

Adelart's Full Focus Tree

Adelart's focus tree consists of seven trees, but in a normal playthrough only three will be completable: the political/industrial tree, another political tree, and a military tree.

At the start of the game, only the first half of the initial political/industrial tree is unlocked. Completing the final focus of this half (The Head of the Snake) is required to unlock the other focuses.

Twenty Years of Freedom

Adelart's Initial Focus Tree

It has been twenty years since Adelart gained its independence, and three people have come to petition Merlock Wood, the first (and so far only) leader of the country. His responses will determine the available political paths.

  • Alexandra Descieux, representing a group of Aquileian communist émigrés, wants to centralise the government into a true vanguard of Marksism.
  • Jaume de Conard, a banker from Flowena, seeks to industrialise the relatively backwater lands of Adelart - on his terms, that is.
  • Luca vun Lissay, a mysterious but popular preacher claiming to be the Prelate of Adelart, desires a ban on the émigrés operating in rural territories.

Meanwhile, Jean de Nottemagne, the deposed Sheriff, aims to reclaim Adelart for the Count of Flag of County of Greifwald Greifwald. The player will receive multiple choices on how to defeat him, the exact choices depending on which petitions were accepted/refused. Whoever is sent will then put the faction they support in power.

Take From the Rich Communism.png

HEL Anarchist Tree.png

The anarchist tree is available if Merlock Wood maintains total control of the country. This may end up happening in one of the following circumstances.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, or Suspend Their Privileges, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose Wood is granted full confidence.
  2. Complete the focus The Outlaw Economy, but not Advance the Revolution, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne. Then, during the event A Taste of Twenty Years Ago choose Victorious, we shall form an insurrectionary army!.

Completing the focus Eint Veralt ènd' alt Veur Eint will force you to pick the anarchist options in the events At the Mercy of the Commongriff and A Taste of Twenty Years Ago, but is not itself a prerequisite for it.

A Prophet Rises Non-Aligned.png

HEL Eyrist Tree.png

The Eyrite tree is available if prelate Luca comes out on top. This may end up happening in one of the following circumstances.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, Suspend Their Privileges, or Eint Veralt ènd' alt Veur Eint, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose the Prelate is granted full confidence..
  2. Complete the focus Loyal Leagues of Green, then choose the option Time for the prelate to rev up his tractors! during the event Le Shérif de Nottemagne.
  3. Complete the focus Loyal Leagues of Green, then make choices that would normally lead to Sheriff regaining power.

Communism.png The Revolutionary Diarchy Harmony.png

HEL Confederal Tree.png

A coalition between Merlock Wood and prelate Luca has several ways to come about.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, Suspend Their Privileges, or Eint Veralt ènd' alt Veur Eint, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose The people call for a grand caucus between the two camps..
  2. Complete the focus The Outlaw Economy, but not Advance the Revolution or Eint Veralt ènd' alt Veur Eint, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne. Then, during the event A Taste of Twenty Years Ago choose Victorious, we shall form a bandit confederation!.
  3. Complete the focus Of Bankers and Bandits, then chose the option Well, we didn't take all those loans for nothing... during the event Le Shérif de Nottemagne. Then, during A Missive at Midnight pick An opportunity has presented itself....

All three options will lead to The Grand Caucus. Pick either the Socialist Coalition or the Eyrist Conservatives. Although they appear to share one path, only the central branch is truly shared. The focuses on the left are exclusive to the Socialists, while the focuses on the right to Eyrites.

An Economy For All of Us

HEL Agrarian Tree.png

This is not its own separate path, but rather an economic branch of the tree, available to the Anarchist, the Prelate, or the Diarchy.

The Oil Republic Non-Aligned.png

HEL Oil Tree.png

Complete the focus Of Bankers and Bandits, then chose the option Well, we didn't take all those loans for nothing... during the event Le Shérif de Nottemagne. Then, during A Missive at Midnight, Jaume de Conard will get to decide what form of government he would like to institute. Some of his mutually-exclusive focuses are available depending on this choice. Choose My dear griffons, the time has come... for total control, or An opportunity has presented itself... for the Grand Caucus and have the NRP-FJA win the vote for the republican path.

A Purified Revolution Communism.png

HEL Vanguardist Tree.png

There is only one way to unlock this path. Simply complete the focus Well Regulated Revolutionaries, then chose the option Descieux's partisans shall prove their loyalty! during the event Le Shérif de Nottemagne.

The Six Companies

HEL Military Tree.png

This is a shared military tree, available to all paths except for the Sheriff. It is locked until you pick one of the above paths. Furthermore, certain branches are only available to certain paths.

Sheriff is back

HEL Sheriff focus tree.png

The Sheriff path is only available if Merlock makes some bad decisions during the initial focuses. This can happen in one of the following ways.

  1. Do not complete the focus Grovel for Loans, but complete either Advance the Revolution or Suspend Their Privileges, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne.
  2. Complete both the focus The Outlaw Economy, and Advance the Revolution, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne.
  3. Complete the focuses The Merrygriffs Shall Fly Eternal, Of Bankers and Bandits, and Suspend Their Privileges, then chose the option We can't just sell our country to them... raise any Western militia we can find! during the event Le Shérif de Nottemagne.

In addition to either of the three routes, you cannot complete the focus Loyal Leagues of Green, otherwise you will end up with the Prelate path.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Mountain Infantry I
  • Support Equipment
  • Recon Company I
  • Civilian Train
  • Artillery (Towed Artillery)
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Merlock Wood
Social Banditry.png
Social Banditry
Harmony

de Bëschbridder
None
Born: 11th of May, 959 in Bergelun

Biography: Merlock Wood is called many things. Traitor, bandit, murderer, hero, protector - but none can deny that he is a revolutionary above all. Wood started his revolutionary career as a little-known partisan of the First Adelartian Revolution of 983, when Jan Roycen, a famed outlaw, first inspired the people of Adelart to break the shackles of both Greifwalder and Aquileian rule, and establish a free independent territory. After Roycen found his rebellion crushed and himself beheaded, Wood took up the torch of the Adelartian revolutionaries, restructuring them among collectivist and fiercely anti-monarchist lines, with the promise of redistribution of wealth for the people and justice upon the corrupt nobles in each and every town they conquered.

Greifwald, controlled by a weak and inefficient count, was beset by an Adelartian revolution that gained most of their strongholds peacefully through the people's will, with Wood's revolutionary ideals at its helm. The Sheriff, Willam Wendenal, failed to quell the revolt, with his own trusted griffons betraying him for the promise of wealth and freedom. He was beheaded soon after, and replaced by Jean de Nottemagne, who reluctantly fled Adelart for good.

Merlock began to re-organize the government upon libertarian, collectivist, and populist lines, with particular fury directed toward the Archonates and the Prelature of Greifwald, who suffered massive reprisals and murders at the claws of Wood's guerrilla armies. Fiercely anti-authoritarian attitudes among the revolutionaries, along with a hatred of what they believed was Maarite corruption in the temples, led to Wood embracing the Old Believers, a fringe religious sect, and shaking claws with the new "Elected Prelate", Luca vun Lissay.\n\nWhile Wood has ruled for 20 years with relative stability, the people are growing restless. Hardliners clamour for Wood's removal and trial for banditry and mass murder and the establishment of true socialism, while moderates call for the end of the revolutionary period and the establishment of real democracy. If Wood is to stay, only time will tell.

Portrait By: Scroup


Alexandra Descieux
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

Exilés Communistes
Partie des Aquileian Travailleurs - Adelartian
The Theorist
  • Research Speed: +3.5%
  • Ideology drift defense: +25%
  • Supply Combat Penalties on Core Territory: −10%
Born: 28th of April, 975 in Aquila

The First Aquileian Revolution imbued young Alexandra Descieux with an implacable passion to preserve her fellow Aquileians' liberty. When her crippled father was able, he'd take her to watch the various worker strikes that King Moriset, by his irrational whims, would then either ignore or crush with extreme prejudice, showing her the crude, concrete acts of class-crushing capitalism and imperialism.

With her father's connections to the underground republican movement, an older Descieux was then introduced to a gallery of communist faces that would rise to political fame in their latter days such as Cru, Gaudreau, and Devereux. However, it was Victor Allard that enraptured her, whether it be for his sensible ideas for a workers' vanguard, his pragmatic anti-pie-in-the-sky means to advance the workers' cause, or the naive intrigue surrounding his mysterious origins. Victor had taken a liking to Descieux's zeal and so had given her unfettered access to the writings of socialists from around the world as one of his secretaries.

Descieux's opportunity to mix Allard's theory with free-spirited action arrived in 1003 when Allard sent her to Adelart to prepare its workers for a possible Aquileian red wave of revolution, all the while garnering the trust of Merlock Wood and his gang of robbers by assisting them in the fight against the sheriff and Greifwald's forces of reaction. A coup later would see Merlock ousted from power, and in the void of power, Descieux swooped in, all of Adelart under her vanguard's jurisdiction.

Overseer of vast swathes of peaceful forests and farms, Descieux now holds a spot of communist scarlet in Western Griffonia, primed to amend the injustices done to the working class. It remains to be seen how well Allard's premier student leads from the front.

Portrait By: MonAx


Jean de Nottemagne
Surveillance State.png
Surveillance State
Supremacy

Loyalistes du Shérif
Instrument of Vengeance
  • Justify war goal time: −25%
  • Acceptance of Harmonist Diplomacy: −25
  • Acceptance of Communist Diplomacy: −25
  • Acceptance of Unaligned Diplomacy: −25
Born: 21st of November, 951 in Lissay

Biography: No one is quite sure how the Sheriff of Adelart is still alive, with all the vitriol and hatred levied against him, nor how he has continued to be a sizable thorn in the side of the Adelartian government. Twenty years ago, Jean de Nottemagne pursued the bandit Merlock Wood and his allies in the Old Believer faith, raiding towns, demanding taxes and levies from peasants who might have hoarded him and his rebel allies. Then, the tables turned - Merlock Wood became the leader of a free territory for griffons of all stripes, while Nottemagne was forced from town to town with a small army of loyal griffs and armed tax collectors.

Nottemagne, however, has emulated Wood's elusive spirit, and is never found at the same town twice. While mercenaries and Forest Brothers alike pursued him, the Sheriff of Adelart stayed one step ahead, raiding villages for taxes to fill his war chest and griffons to join his roving army - all the while biding his time until the restoration of the Shrievalty. He may have lost an eye and all of his dignity in the guerilla war against his former domain, but his perseverance has not wavered, nor his unceasing spirit of vengeance.

It will be that spirit of vengeance that will carry a renewed Shrievalty into an era of perfect order, and this time, Jean de Nottemagne does not plan on making the same mistakes.

Portrait By: Tofus


Luca vun Lissay
Theocracy.png
Theocracy
Non-Aligned

Prélatur d'Adelart
None
Born: 22nd of December, 928 in Lissay

Biography: The origins of Luca vun Lissay, leader of the Old Believers in Adelart and devout theologian, are a mystery to even the most loyal of his supporters. Some, the most devout loyalists to the Old Believer cause, say he was placed upon the forests of Adelart by the Gods themselves, given to a local temple to become a prophet of Eyr herself and bring down the lie of the Archonate. Even the skeptics can say little of his background - with no known parents or familial connections, Luca vun Lissay was raised by the faith, bestowing upon him a fanatic devotion to the Gods and faith - and a skepticism of the Archonate's methods that would linger for the rest of his life.

So far has the cult of personality of Luca vun Lissay risen that he has now been proclaimed the "True Prelate of Greifwald" by his supporters, despite the hierarchical hyprocrisy that the name entails. The ragged, aging priest has become a beacon of hope for the people of Adelart, and after the post-revolutionary purges of Ebonwing's loyalists, now remains the only legitimate temporal authority in the wayward province.

Merlock Wood spared his sect and gave them their power, and now, Luca vun Lissay himself has taken his place. As long as he is in charge, the nobles shall once more flee in terror, and the faithless shall do nothing more but bow their heads to the Gods above.

Portrait By: MonAx


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Jaume de Conard
Republicanism.png
Republicanism
Non-Aligned

Partei fir d'Republik
None
Born: 13th of April, 964 in Conard

Biography: Born to a family of wealthy immigrants from Flowena hoping to carve out a fortune in Greifwald's eastern territories, Jaume de Conard could never have expected that he would be continuing his family's work 43 years later in such a... different type of territory.

Though his doting parents offered the young entrepreneur the chance to return to Flowena on the eve of the Adelartian Revolution, young Jaume was too arrogant to leave his business ventures behind. He smelled black gold, black gold that would make his line rich, equal even to the patricians of his homeland, and was prepared to brave the tumultuous early days of the Free Territory to do so.

When Adelart's independence was assured, Jaume reacted as any opportunist would - he took the name "de Conard" as a sign of his heritage and weaseled his way into the good graces of the new Adelartian diarchy. After all, most of the oligarchs, administrators, and penny-pinchers employed by the Sheriff had left the Eastern territory, either willingly or more often, by force, and griffons like Jaume were the few business types that remained. Jaume's industrial ventures were of just enough importance that he could get away with certain exploitative elements, and as long as the money from his mom and pop remained carefully concealed (an easy feat in bandit Adelart), his true ambitions of control would be well hidden.

From Adelart's oil fields shall emerge the industries that would make all of Griffonia go 'round, and into the pockets of the Patricians of Conard will flow an uncountable tide of idols.

Portrait By: Kessel

Oligarchy.png
Oligarchy
Non-Aligned

Capitalist Communities


Parties

Political parties
Name Ideology Leader Popularity
de Bëschbridder Social Banditry.png Social Banditry
Harmony
Merlock Wood 25%
Exilés Communistes
Partie des Aquileian Travailleurs - Adelartian
Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
Alexandra Descieux 25%
Loyalistes du Shérif Neo-Feudalism.png Neo-Feudalism
Supremacy
Jean de Nottemagne 25%
Prélatur d'Adelart Theocracy.png Theocracy
Non-Aligned
Luca vun Lissay 25%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Marian Déngschtmeedchen
Marian Déngschtmeedchen
Popular Figurehead
  • None of:
    • At least one of the following is true:
      • Has completed national focus Goal HEL conard start.png The Oil Republic
      • Current ruling party is Supremacy Supremacist
  • Stability: +15%
Political Power 150
Eleanor Fontevraud
Eleanor Fontevraud
Inspirational Leader
  • None of:
    • At least one of the following is true:
      • Has completed national focus Goal HEL conard start.png The Oil Republic
      • Current ruling party is Supremacy Supremacist
  • Resource Gain Efficiency: +5%
  • Factory Output: +5%
  • Stability: +5%
Political Power 150
Alois-a-Dagl
Alois-a-Dagl
Rural Populist
  • None of:
    • At least one of the following is true:
      • Has completed national focus Goal HEL conard start.png The Oil Republic
      • Current ruling party is Supremacy Supremacist
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%
Political Power 150
Wellëm Scharlachrout
Wellëm Scharlachrout
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Anaïs-of-the-Shadows
Anaïs-of-the-Shadows
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Eagleton Council of Co-Operatives
Eagleton Council of Co-Operatives
Industrial Concern
  • Has completed national focus Goal chn red military factories.png Promote Cooperative Industry
  • Industrial Research Speed: +20%
Political Power 150
Lissay Electrification Council
Lissay Electrification Council
Electronics Concern
  • Has completed national focus Goal generic lightbulb.png Electricity For The Forests
  • Electronics Research Speed: +20%
Political Power 150
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Jacob J. Garreau
Jacob J. Garreau
Submarine Specialist
None
  • Trade Interdiction Doctrine Cost: −15%
Political Power 100
Wilibert Bausch
Wilibert Bausch
Mass Assault Expert
None
  • Mass Assault Doctrine Cost: −15%
Political Power 100
Laurent Rochambeau
Laurent Rochambeau
Grand Battleplan Expert
None
  • Grand Battleplan Doctrine Cost: −15%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Jacques Duvivier
Jacques Duvivier
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Maximilian Melhof
Maximilian Melhof
Entrenchment Expert
None
  • Army Experience Gain: +0.30
  • Max Entrenchment: +5
  • Mobilization speed: −4%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Marie Gallopin
Marie Gallopin
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Kris Keup
Kris Keup
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Terrance Terrevert
Terrance Terrevert
Night Operations (Expert)
None
  • Air Experience Gain: +0.30
  • Night Operations Penalty: −20%
Political Power 100
Command power 20
Willie Sout
Willie Sout
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Abigail Zagre
Abigail Zagre
Army Defense (Expert)
None
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Cladius Chantel
Cladius Chantel
Army Drill (Genius)
None
  • Division training time: −15%
Political Power 100
Command power 20
Sally Pecqueux
Sally Pecqueux
Combined Arms (Genius)
None
  • Motorized Attack: +15%
  • Motorized Defense: +15%
  • Mechanized Attack: +15%
  • Mechanized Defense: +15%
Political Power 200
Command power 10
Yolanda Vaire
Yolanda Vaire
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20
Robbie Meisch
Robbie Meisch
Naval Air Defense (Specialist)
None
  • Naval AA attack: +8%
Political Power 50
Command power 30
Regina Plée
Regina Plée
Close Air Support (Expert)
None
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Merlock Wood
Field Marshal
Merlock Wood
Merlock Wood (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: 11th of May, 959 in Bergelun

Biography: Merlock Wood is called many things. Traitor, bandit, murderer, hero, protector - but none can deny that he is a revolutionary above all. Wood started his revolutionary career as a little-known partisan of the First Adelartian Revolution of 983, when Jan Roycen, a famed outlaw, first inspired the people of Adelart to break the shackles of both Greifwalder and Aquileian rule, and establish a free independent territory. After Roycen found his rebellion crushed and himself beheaded, Wood took up the torch of the Adelartian revolutionaries, restructuring them among collectivist and fiercely anti-monarchist lines, with the promise of redistribution of wealth for the people and justice upon the corrupt nobles in each and every town they conquered.

Although Wood's skills have soured in recent years, he is still an incredibly competent commander, and hero to Adelart's people.

Portrait By: Scroup
Level 4
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 4
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Frère Tocque
General
Frère Tocque
Generic Griffon General 9 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Jacques Trouillard
General
Jacques Trouillard
Jacques Trouillard (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Jean Wéineg
General
Jean Wéineg
Generic Griffon General 3 (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Free Territory of Adelart.png
Free Territory of Adelart

Social Banditry.pngTheocracy.png
Free Territory of Adelart (Communism).png
Free Territory of Adelart

Merlock Wood has taken full leadership of Adelart

Anarcho-Communism.png
Free Territory of Aquileia.png
Free Territory of Aquileia

Controls Flag of Kingdom of Aquileia Aquila with Merlock Wood as leader

Anarcho-Communism.png
Free Territory of Griffonia.png
Free Territory of Griffonia

Controls Flag of Griffonian Empire Griffenheim with Merlock Wood as leader

Anarcho-Communism.png
High Prelature of Aquileia.png
High Prelature of Aquileia

Controls Flag of Kingdom of Aquileia Aquila with Luca vun Lissay as leader

Theocracy.png
Holy Assembly of Griffonia.png
Holy Assembly of Griffonia

Controls Flag of Griffonian Empire Griffenheim with Luca vun Lissay as leader

Theocracy.png
Aquileian Confederation of Cantons.png
Aquileian Confederation of Cantons

Controls Flag of Kingdom of Aquileia Aquila with an enduring Confederation of Communities

Democratic Socialism.pngIrenic Theocracy.png
Griffonian Confederation of Cantons (Communism).png
Griffonian Confederation of Cantons

Controls Flag of Griffonian Empire Griffenheim with an enduring Confederation of Communities

Democratic Socialism.png
Griffonian Confederation of Cantons (Harmony).png
Griffonian Confederation of Cantons

Controls Flag of Griffonian Empire Griffenheim with an enduring Confederation of Communities

Irenic Theocracy.png
Shrievalty of Adelart.png
Shrievalty of Adelart

Surveillance State.png
County of Greifwald.png
Shrievalty of Greifwald

Controls Flag of County of Greifwald Greifwald with Jean de Nottemagne as leader

Surveillance State.png
High Shrievalty of Aquileia.png
High Shrievalty of Aquileia

Controls Flag of Kingdom of Aquileia Aquila with Jean de Nottemagne as leader

Surveillance State.png
Cloudetian Dynasty.png
Cloudetian Dynasty

Controls Flag of Griffonian Empire Griffenheim with Jean de Nottemagne as leader

Surveillance State.png
North Aquileian Republic.png
North Aquileian Republic

Controls Flag of County of Greifwald Greifwald with Alexandra Descieux as leader

Revolutionary Dictatorship.pngEquestrian Socialism.png
People's Republic of Aquileia.png
People's Republic of Aquileia

Controls Flag of Kingdom of Aquileia Aquila with Alexandra Descieux as leader

Equestrian Socialism.png
People's Republic of Griffonia.png
People's Republic of Griffonia

Controls Flag of Griffonian Empire Griffenheim with Alexandra Descieux as leader

Equestrian Socialism.png
Republic of Greifwald.png
Republic of Greifwald

Controls Flag of County of Greifwald Greifwald with Jaume de Conard as leader

Oligarchy.png
Third Republic of Aquileia.png
Third Republic of Aquileia

Controls Flag of Kingdom of Aquileia Aquila with Jaume de Conard as leader

Oligarchy.png
Second Griffonian Republic.png
Second Griffonian Republic

Controls Flag of Griffonian Empire Griffenheim with Jaume de Conard as leader

Oligarchy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 0 2 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Free Territory of Adelart starts with 2 military factories built in their state and 1 free off-map one.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
29 0 0 0 11 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Type No.
Infantry Infantry Division 2
Infantry Partisan Division 1
Infantry Bandit Armies 2
Army experience.png Total divisions 5
Manpower.png Ponypower used 30k

With a theoretical strength of 30,000, the Adelartian military is the third largest in Western Griffonia, behind only Flag of County of Greifwald Greifwald and Flag of Kingdom of Aquileia Aquileia herself. It is also one of the best trained, with all divisions being at least regulars. However, manpower shortages mean all of its divisions are only at half strength.

Division composition list

Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Infantry Division Infantry Division 6x Infantry
NATO infantry.png Partisan Division None 6x Militia
NATO infantry.png Bandit Armies None 6x Irregular Infantry

Navy

Being landlocked, Adelart has no navy.

Air Force

Adelart does not have any aircraft at the start of the game.