Free Territory of Adelart

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Twenty years after the revolution of outlaws, partisans, and Old Believers that liberated Adelart from the yoke of the Greifwaldians and their Aquileian overlords, Adelart and its green glades once again stand at the precipice of subjugation. Beset by internal strife and haunted by the impending return of its former sheriff, hardened in his own twenty years of exile, the fractured coalition of zealots, believers, idealists, and merry griffs must become something more than just a bandit confederation held together by sheer force of will... or convince their citizens fraternity transcends all boundaries after all.
— Adelart's Brief History in Country Selection
Free Territory of Adelart
The Free Bandits
IdeologySocial Banditry.png Social Banditry
Leader
Merlock Wood
Ruling partyde Bëschbridder (25%)
PopulationPopulation 1,102,558
PonypowerPonypower 20
RaceGriffon Griffon
StabilityStability 43%
War supportWar support 30%
FactoriesFactory 5
  • 3 Military factory
  • 0 Naval dockyard
  • 2 Civilian factory
CapitalEagleton
ContinentWestern Griffonia
DemonymAdelartian
TagHEL
Color  #269A31

Lore

In merry Adelart in the time of old, when the good Counts of the Golden Harp ruled the land and where our tale begins, there lived within the green glades of Bergelun, Eagleton, Lissay, Vilistel and Herlein, a people - noble, chivalrous, and jovial. It could never be said, however, that they were deferential to authority, and like a fury of arrows authority came to turn their mirth into sorrow. Beset by the Counts of Greifwald and the rising Aquileians to the South, the people of fair Adelart retreated into their sprawling forests and marshes, vowing to continue the struggle for their people's independence.

It took them three hundred years and a score more (i.e. 320), all the while Adelart remained under the control of vicious, greedy, and craven griffons - the Sheriffs of Adelart, loyal solely to the coin of their Greifwaldian masters.

For when the idol of Boreas was lost, when the Discrets slipped from the rule of the Empire and Aquileia burned with revolutionary fervor, from the depths of the forests of Adelart so too was sounded the song of the people. In 983, a small-time outlaw, bank robber, and opportunist by the name of Jan Roycen saw his personal protest against local taxation evolve into a nationwide movement against the Greifwaldian crown, their aim evolving from simple municipal squabbles to the permanent end of Adelart's subjugation. Among this disparate band were two griffons - a simple yeogriff-turned-outlaw, Merlock Wood, and a mysterious priest from deep within Adelart's woodland, the people's Prelate Luca vun Lissay - and though Roycen's movement was shattered and broken by the Counts of Cloudet, Luca and Wood were not so easily moved.

By 987, the pair properly assumed control of the country, proclaiming the Free Territory of Adelart, and guiding it to independence for the next twenty years. Their partisan coalition became something of a direct democracy, as councils, mercenary groups, revolutionary brigades, and cooperatives across the nation were tasked with forming a proper government for a reborn nation.

Bandits grow old and even nations scatter in the wind, but the people of Adelart remain - and now, upon the 20th anniversary of Adelart's renewed independence, are waiting to have their voices finally be heard, for good or for ill. Though Greifwaldian incursions may be a thing of the distant past, the Sheriff still lurks, biding his time to see his fiefdom returned to him and his Count - and Adelart's own people are anything but united. Luca vun Lissay's Old Believers preach the gospel of Eyr with an air of fire and brimstone, and the revolutionaries that have arrived in droves to a new Adelart preach a religion of their own - proper socialist theory and praxis... not to mention all that Flowenan money in the burgeoning industry of that black gold - oil.

Gameplay and Strategy

Starting Situation

Threats and Opportunities

National Focus

Adelart's Regular Focus Tree, containing all paths, except Sheriff's.

Adelart's focus tree consists of seven trees, but in a normal playthrough only three will be completable: the political/industrial tree, another political tree, and a military tree.

At the start of the game, only the first half of the initial political/industrial tree is unlocked. Completing the final focus of this half (The Head of the Snake) is required to unlock the other focuses.

Twenty Years of Freedom

Adelart's Initial Focus Tree

It has been twenty years since Adelart gained its independence, and three people have come to petition Merlock Wood, the first (and so far only) leader of the country. His responses will determine the available political paths.

  • Alexandra Descieux, representing a group of Aquileian communist émigrés, wants to centralise the government into a true vanguard of Marksism.
  • Jaume de Conard, a banker from Flowena, seeks to industrialise the relatively backwater lands of Adelart - on his terms, that is.
  • Luca vun Lissay, a mysterious but popular preacher claiming to be the Prelate of Adelart, desires a ban on the émigrés operating in rural territories.

Meanwhile, Jean de Nottemagne, the deposed Sheriff, aims to reclaim Adelart for the Count of Flag of County of Greifwald Greifwald. The player will receive multiple choices on how to defeat him, the exact choices depending on which petitions were accepted/refused. Whoever is sent will then put the faction they support in power.

Take From the Rich Communism.png

HEL Anarchist Tree.png

The anarchist tree is available if Merlock Wood maintains total control of the country. This may end up happening in one of the following circumstances.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, or Suspend Their Privileges, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose Wood is granted full confidence.
  2. Complete the focus The Outlaw Economy, but not Advance the Revolution, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne. Then, during the event A Taste of Twenty Years Ago choose Victorious, we shall form an insurrectionary army!.

Completing the focus Eint Veralt ènd' alt Veur Eint will force you to pick the anarchist options in the events At the Mercy of the Commongriff and A Taste of Twenty Years Ago, but is not itself a prerequisite for it.

A Prophet Rises Non-Aligned.png

HEL Eyrist Tree.png

The Eyrite tree is available if prelate Luca comes out on top. This may end up happening in one of the following circumstances.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, Suspend Their Privileges, or Eint Veralt ènd' alt Veur Eint, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose the Prelate is granted full confidence..
  2. Complete the focus Loyal Leagues of Green, then choose the option Time for the prelate to rev up his tractors! during the event Le Shérif de Nottemagne.
  3. Complete the focus Loyal Leagues of Green, then make choices that would normally lead to Sheriff regaining power.

Communism.png The Revolutionary Diarchy Harmony.png

HEL Confederal Tree.png

A coalition between Merlock Wood and prelate Luca has several ways to come about.

  1. Do not complete any of the focuses Grovel for Loans, Advance the Revolution, Suspend Their Privileges, or Eint Veralt ènd' alt Veur Eint, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne. Then, during the event At the Mercy of the Commongriff choose The people call for a grand caucus between the two camps..
  2. Complete the focus The Outlaw Economy, but not Advance the Revolution or Eint Veralt ènd' alt Veur Eint, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne. Then, during the event A Taste of Twenty Years Ago choose Victorious, we shall form a bandit confederation!.
  3. Complete the focus Of Bankers and Bandits, then chose the option Well, we didn't take all those loans for nothing... during the event Le Shérif de Nottemagne. Then, during A Missive at Midnight pick An opportunity has presented itself....

All three options will lead to The Grand Caucus. Pick either the Socialist Coalition or the Eyrist Conservatives. Although they appear to share one path, only the central branch is truly shared. The focuses on the left are exclusive to the Socialists, while the focuses on the right to Eyrites.

An Economy For All of Us

HEL Agrarian Tree.png

This is not its own separate path, but rather an economic branch of the tree, available to the Anarchist, the Prelate, or the Diarchy.

The Oil Republic Non-Aligned.png

HEL Oil Tree.png

Complete the focus Of Bankers and Bandits, then chose the option Well, we didn't take all those loans for nothing... during the event Le Shérif de Nottemagne. Then, during A Missive at Midnight, Jaume de Conard will get to decide what form of government he would like to institute. Some of his mutually-exclusive focuses are available depending on this choice. Choose My dear griffons, the time has come... for total control, or An opportunity has presented itself... for the Grand Caucus and have the NRP-FJA win the vote for the republican path.

A Purified Revolution Communism.png

HEL Vanguardist Tree.png

There is only one way to unlock this path. Simply complete the focus Well Regulated Revolutionaries, then chose the option Descieux's partisans shall prove their loyalty! during the event Le Shérif de Nottemagne.

The Six Companies

HEL Military Tree.png

This is a shared military tree, available to all paths except for the Sheriff. It is locked until you pick one of the above paths. Furthermore, certain branches are only available to certain paths.

Sheriff is back

HEL Sheriff focus tree.png

The Sheriff path is only available if Merlock makes some bad decisions during the initial focuses. This can happen in one of the following ways.

  1. Do not complete the focus Grovel for Loans, but complete either Advance the Revolution or Suspend Their Privileges, then choose the option Raise militias in the West, the griffons still stand with Wood! during the event Le Shérif de Nottemagne.
  2. Complete both the focus The Outlaw Economy, and Advance the Revolution, then chose the option The old bandit companies will drive them back once more! during the event Le Shérif de Nottemagne.
  3. Complete the focuses The Merrygriffs Shall Fly Eternal, Of Bankers and Bandits, and Suspend Their Privileges, then chose the option We can't just sell our country to them... raise any Western militia we can find! during the event Le Shérif de Nottemagne.

In addition to either of the three routes, you cannot complete the focus Loyal Leagues of Green, otherwise you will end up with the Prelate path.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Mountain Infantry I (without No Compromise, No Surrender)
  • Rangers I (with No Compromise, No Surrender)
  • Support Equipment
  • Recon Company I
  • Civilian Train
  • Artillery (Towed Artillery)
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Naval Gunnery
  • Basic Torpedo
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • We Can Fly?!

Politics

National Spirits

Every Township A Voice icon
Every Township A Voice
  • Political Power Gain: -25%
  • Stability: +10%
  • Conscription Laws Cost: +15%
  • Trade Laws Cost: +15%
  • Economy Laws Cost: +15%
  • Political Advisor Cost: +15%
The customs and beliefs of each town are represented by its own, unique code of laws. Convincing each town to follow a country-wide decree is difficult, but the realm is kept stable and the populace feels represented.
Bandit Governance icon
Bandit Governance
  • Daily Political Power Gain: -0.1
  • Stability: -10%
  • War Support: -10%
Local and national governance is in the form of altruistic gangs, where the self-interest of local communities and crew members is prioritized. The remaining wealthy citizens hide in fear and the bandit populace isn't keen on marching to war.
Idealistic Bandits icon
Idealistic Bandits
  • Daily Political Power Gain: -0.25
  • Production Efficiency GrowthProduction Efficiency Growth: +5%
  • Division Defense on core territory: +5%
  • Factory Output: +5%

Cannot train units, disband units, or edit unit templates.

The banditry in Adelart is checked by a romantic code of conduct followed by its brigand bands. Theft is only permitted against the wealthy and abusive, and the self-determination of individuals must be respected. The hatred of monarchies and their sheriffs makes the bandits ready and willing to fight and work for the sovereignty of Adelart. However, their disdain for hierarchy makes ruling the populace difficult.
Autonomous Religious Communities icon
Autonomous Religious Communities
  • Monthly Population: +25%
  • Consumer Goods Factories factor: 6%
  • Stability: +5%
The state takes no part in the management of temples and religious organizations. Only the corrupt and decadent temples of the Three Archons were raided in the past, and the meeting grounds of the old religion were never touched. Now, the decaying faith of the Three Archons is being driven out by the militaristic and revived Old Faith under Luca vun Lissay and the Sisters of Eyr. While the state stays out of the conflict, Luca vun Lissay has been noted as a potential threat to stability due to his martial stance and hatred of socialism.


Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Merlock Wood
Social Banditry.png
Social Banditry
Harmony

de Bëschbridder
None
Born: 11th of May, 959 in Bergelun

Biography: Merlock Wood is called many things. Traitor, bandit, murderer, hero, protector - but none can deny that he is a revolutionary above all. Wood started his revolutionary career as a little-known partisan of the First Adelartian Revolution of 983, when Jan Roycen, a famed outlaw, first inspired the people of Adelart to break the shackles of both Greifwalder and Aquileian rule, and establish a free independent territory. After Roycen found his rebellion crushed and himself beheaded, Wood took up the torch of the Adelartian revolutionaries, restructuring them among collectivist and fiercely anti-monarchist lines, with the promise of redistribution of wealth for the people and justice upon the corrupt nobles in each and every town they conquered.

Greifwald, controlled by a weak and inefficient count, was beset by an Adelartian revolution that gained most of their strongholds peacefully through the people's will, with Wood's revolutionary ideals at its helm. The Sheriff, Willam Wendenal, failed to quell the revolt, with his own trusted griffons betraying him for the promise of wealth and freedom. He was beheaded soon after, and replaced by Jean de Nottemagne, who reluctantly fled Adelart for good.

Merlock began to re-organize the government upon libertarian, collectivist, and populist lines, with particular fury directed toward the Archonates and the Prelature of Greifwald, who suffered massive reprisals and murders at the claws of Wood's guerrilla armies. Fiercely anti-authoritarian attitudes among the revolutionaries, along with a hatred of what they believed was Maarite corruption in the temples, led to Wood embracing the Old Believers, a fringe religious sect, and shaking claws with the new "Elected Prelate", Luca vun Lissay.\n\nWhile Wood has ruled for 20 years with relative stability, the people are growing restless. Hardliners clamour for Wood's removal and trial for banditry and mass murder and the establishment of true socialism, while moderates call for the end of the revolutionary period and the establishment of real democracy. If Wood is to stay, only time will tell.

Portrait By: Scroup


Alexandra Descieux
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

Exilés Communistes
Parti des Aquiléens Travailleurs - Adelartian
The Theorist
  • Research Speed: +3.5%
  • Ideology drift defense: +25%
  • Supply Combat Penalties on Core Territory: −10%
Born: 28th of April, 975 in Aquila

The First Aquileian Revolution imbued young Alexandra Descieux with an implacable passion to preserve her fellow Aquileians' liberty. When her crippled father was able, he'd take her to watch the various worker strikes that King Moriset, by his irrational whims, would then either ignore or crush with extreme prejudice, showing her the crude, concrete acts of class-crushing capitalism and imperialism.

With her father's connections to the underground republican movement, an older Descieux was then introduced to a gallery of communist faces that would rise to political fame in their latter days such as Cru, Gaudreau, and Devereux. However, it was Victor Allard that enraptured her, whether it be for his sensible ideas for a workers' vanguard, his pragmatic anti-pie-in-the-sky means to advance the workers' cause, or the naive intrigue surrounding his mysterious origins. Victor had taken a liking to Descieux's zeal and so had given her unfettered access to the writings of socialists from around the world as one of his secretaries.

Descieux's opportunity to mix Allard's theory with free-spirited action arrived in 1003 when Allard sent her to Adelart to prepare its workers for a possible Aquileian red wave of revolution, all the while garnering the trust of Merlock Wood and his gang of robbers by assisting them in the fight against the sheriff and Greifwald's forces of reaction. A coup later would see Merlock ousted from power, and in the void of power, Descieux swooped in, all of Adelart under her vanguard's jurisdiction.

Overseer of vast swathes of peaceful forests and farms, Descieux now holds a spot of communist scarlet in Western Griffonia, primed to amend the injustices done to the working class. It remains to be seen how well Allard's premier student leads from the front.

Portrait By: MonAx


Jean de Nottemagne
Surveillance State.png
Surveillance State
Supremacy

Loyalistes du Shérif
Instrument of Vengeance
  • Justify war goal time: −25%
  • Acceptance of Harmonist Diplomacy: −25
  • Acceptance of Communist Diplomacy: −25
  • Acceptance of Unaligned Diplomacy: −25
Born: 21st of November, 951 in Lissay

Biography: No one is quite sure how the Sheriff of Adelart is still alive, with all the vitriol and hatred levied against him, nor how he has continued to be a sizable thorn in the side of the Adelartian government. Twenty years ago, Jean de Nottemagne pursued the bandit Merlock Wood and his allies in the Old Believer faith, raiding towns, demanding taxes and levies from peasants who might have hoarded him and his rebel allies. Then, the tables turned - Merlock Wood became the leader of a free territory for griffons of all stripes, while Nottemagne was forced from town to town with a small army of loyal griffs and armed tax collectors.

Nottemagne, however, has emulated Wood's elusive spirit, and is never found at the same town twice. While mercenaries and Forest Brothers alike pursued him, the Sheriff of Adelart stayed one step ahead, raiding villages for taxes to fill his war chest and griffons to join his roving army - all the while biding his time until the restoration of the Shrievalty. He may have lost an eye and all of his dignity in the guerrilla war against his former domain, but his perseverance has not wavered, nor his unceasing spirit of vengeance.

It will be that spirit of vengeance that will carry a renewed Shrievalty into an era of perfect order, and this time, Jean de Nottemagne does not plan on making the same mistakes.

Portrait By: Tofus


Luca vun Lissay
Theocracy.png
Theocracy
Non-Aligned

Prélatur d'Adelart
None
Born: 22nd of December, 928 in Lissay

Biography: The origins of Luca vun Lissay, leader of the Old Believers in Adelart and devout theologian, are a mystery to even the most loyal of his supporters. Some, the most devout loyalists to the Old Believer cause, say he was placed upon the forests of Adelart by the Gods themselves, given to a local temple to become a prophet of Eyr herself and bring down the lie of the Archonate. Even the skeptics can say little of his background - with no known parents or familial connections, Luca vun Lissay was raised by the faith, bestowing upon him a fanatic devotion to the Gods and faith - and a skepticism of the Archonate's methods that would linger for the rest of his life.

So far has the cult of personality of Luca vun Lissay risen that he has now been proclaimed the "True Prelate of Greifwald" by his supporters, despite the hierarchical hyprocrisy that the name entails. The ragged, aging priest has become a beacon of hope for the people of Adelart, and after the post-revolutionary purges of Ebonwing's loyalists, now remains the only legitimate temporal authority in the wayward province.

Merlock Wood spared his sect and gave them their power, and now, Luca vun Lissay himself has taken his place. As long as he is in charge, the nobles shall once more flee in terror, and the faithless shall do nothing more but bow their heads to the Gods above.

Portrait By: MonAx


Post-start leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Jaume de Conard
Republicanism.png
Republicanism
Non-Aligned

Partei fir d'Republik
None
Born: 13th of April, 964 in Conard

Biography: Born to a family of wealthy immigrants from Flowena hoping to carve out a fortune in Greifwald's eastern territories, Jaume de Conard could never have expected that he would be continuing his family's work 43 years later in such a... different type of territory.

Though his doting parents offered the young entrepreneur the chance to return to Flowena on the eve of the Adelartian Revolution, young Jaume was too arrogant to leave his business ventures behind. He smelled black gold, black gold that would make his line rich, equal even to the patricians of his homeland, and was prepared to brave the tumultuous early days of the Free Territory to do so.

When Adelart's independence was assured, Jaume reacted as any opportunist would - he took the name "de Conard" as a sign of his heritage and weaseled his way into the good graces of the new Adelartian diarchy. After all, most of the oligarchs, administrators, and penny-pinchers employed by the Sheriff had left the Eastern territory, either willingly or more often, by force, and griffons like Jaume were the few business types that remained. Jaume's industrial ventures were of just enough importance that he could get away with certain exploitative elements, and as long as the money from his mom and pop remained carefully concealed (an easy feat in bandit Adelart), his true ambitions of control would be well hidden.

From Adelart's oil fields shall emerge the industries that would make all of Griffonia go 'round, and into the pockets of the Patricians of Conard will flow an uncountable tide of idols.

Portrait By: Kessel

Oligarchy.png
Oligarchy
Non-Aligned

Capitalist Communities


Parties

Political parties
Name Ideology Leader Popularity
de Bëschbridder Social Banditry.png Social Banditry
Harmony
Merlock Wood 25%
Exilés Communistes
Parti des Aquiléens Travailleurs - Adelartian
Revolutionary Dictatorship.png Revolutionary Dictatorship
Communism
Alexandra Descieux 25%
Loyalistes du Shérif Surveillance State.png Surveillance State
Supremacy
Jean de Nottemagne 25%
Prélatur d'Adelart Theocracy.png Theocracy
Non-Aligned
Luca vun Lissay 25%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Marian Déngschtmeedchen
Marian Déngschtmeedchen
Popular Figurehead
  • None of the following can be true:
    • Has completed national focus HEL de conards republic.png The Oil Republic
    • Current ruling party is Supremacy Supremacist
  • Stability: +15%

See description:
A lifelong yeogriff and adamant lover of the serene countryside, Marian has served as the Mayor of Eagleton, elected by overwhelming majority, for many years. Jovial and easy to talk to, the griffoness' demeanor and attention to both urban and rural constituents has made the politics around Adelart's major city relatively hassle free, and her word might as well be gold among the inhabitants of Eagleton.
Political Power 150
Eleanor Fontevraud
Eleanor Fontevraud
Inspirational Leader
  • None of the following can be true:
    • Has completed national focus HEL de conards republic.png The Oil Republic
    • Current ruling party is Supremacy Supremacist
  • Resource Gain Efficiency: +5%
  • Factory Output: +5%
  • Stability: +5%
Political Power 150
Alois-a-Dagl
Alois-a-Dagl
Rural Populist
  • None of the following can be true:
    • Has completed national focus HEL de conards republic.png The Oil Republic
    • Current ruling party is Supremacy Supremacist
  • Resource Gain Efficiency: +5%
  • Recruitable Population Factor: +5%
  • Resistance Growth Speed in our states occupied by the enemy: +10%
  • Monthly Population: +15%

See description:
The griffons of Adelart are quite fond of their continually agrarian economy, and the coming changes brought by industry and urbanizaton have left many of them worried that future policy might threaten their way of life. Alois-a-Dagl is among the few griffons that have stepped forward into the political scene as activists in this regard, hoping to preserve Adelart's rural territories and prevalence in both economic and political life.
Political Power 150
Wellëm Scharlachrout
Wellëm Scharlachrout
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
While Adelart remains relatively undeveloped in comparison to even the rest of the Periphery, Wellëm's efforts have somewhat reversed this trend. With only minimal support, the young engineer was responsible for the planning and construction of the short railway that connects Eagleton to Conard. Though a small and simple project in comparison to the sprawling railways that have recently connected much of Griffonia, Scharlachrout's ingenuity makes it clear that with some proper backing and resources, he will be a great asset to any large scale plan to modernize his homeland.
Political Power 150
Garrot-of-the-Shadows
Garrot-of-the-Shadows
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Has created an Intelligence Agency
  • Current ruling party is NOT Supremacy Supremacist
  • Operative slots: +1
  • Agency upgrade time: −15%

See description:
Portrait By: Printik
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Herlein Schwermotorenwerke
Herlein Schwermotorenwerke
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150


Sisters of Eyr
Sisters of Eyr
Mobile Tank Designer
  • Has completed focus The Sisters of Eyr
  • Has NOT completed focus Picking Up Where We Left Off
  • Armor Research Speed: +15%
  • Light Tank:
    • Production cost Production Cost: -10%
    • Breakthrough: +5%
    • Defense: +5%
    • Reliability: -5%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Liberty Dockyards
Liberty Dockyards
Ship Designer
  • Any controlled state is coastal
  • Has NOT completed focus Picking Up Where We Left Off
  • Naval Research Speed: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
LB - Eagleton Branch
LB - Eagleton Branch
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Atelier Coopératif d'Aéronautique
Atelier Coopératif d'Aéronautique
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Alois & Joanna Fliger Air Corps
Alois & Joanna Fliger Air Corps
Light Aircraft Designer
  • Has completed focus The Alois & Joanna Fliger Family Air Corps
  • Has NOT completed focus Picking Up Where We Left Off
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Yeogriff Militia of Bergelun
Yeogriff Militia of Bergelun
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
  • Equipment Capture Ratio Factor: +15%
  • Infantry Equipment:
    • Defense: +5%
Political Power 150
Vilistel Steelworks
Vilistel Steelworks
Artillery Designer
None
  • Artillery Research Speed: +20%
  • Towed Artillery:
    • Defense: +10%
Political Power 150
Corps Mécanisé d'Adelart
Corps Mécanisé d'Adelart
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Eagleton Council of Co-Operatives
Eagleton Council of Co-Operatives
Industrial Concern
  • Has completed national focus Goal chn red military factories.png Promote Cooperative Industry
  • Industrial Research Speed: +20%
  • Coal: +6
  • Coal Gain Efficiency: +5%
Political Power 150
Lissay Electrification Council
Lissay Electrification Council
Electronics Concern
  • Has completed national focus Goal generic lightbulb.png Electricity For The Forests
  • Electronics Research Speed: +25%
Political Power 150
Comité Industriel d'Adelart
Comité Industriel d'Adelart
Industrial Concern
None
  • Industrial Research Speed: +15%
  • Coal: +6
  • Coal Gain Efficiency: +5%
Political Power 150
Coopérative pétrochimique
Coopérative pétrochimique
Refining Concern
  • Has completed one of the following focuses:
    • Dig Shallow And Carefully
    • A Unique Advantage
    • Exploiting Our Oil Reserves
    • Oiling the Gears of the Shrievalty
  • Synthetic Resources Research Speed: +20%
  • Refinery construction speed: +15%
Political Power 150
Greifwalden Elektronikunternehmen
Greifwalden Elektronikunternehmen
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Wilibert Bausch
Wilibert Bausch
Mass Assault Expert
None
  • Mass Assault Doctrine Cost: −15%
Political Power 150
Laurent Rochambeau
Laurent Rochambeau
Grand Battleplan Expert
None
  • Grand Battleplan Doctrine Cost: −15%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Merlock Wood
Merlock Wood
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Maximilian Melhof
Maximilian Melhof
Army Entrenchment (Expert)
None
  • Army Experience Gain: +0.30
  • Max Entrenchment: +5
  • Mobilization speed: −4%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Marie Gallopin
Marie Gallopin
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Kris Keup
Kris Keup
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Terrance Terrevert
Terrance Terrevert
Night Operations (Expert)
None
  • Air Experience Gain: +0.30
  • Night Operations Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Willie Sout
Willie Sout
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Frère Tocque
Frère Tocque
Army Defense (Expert)
None
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Born: 15th of June, 953 in Bergelun

The old Friar of Bergelun fights for one purpose, and one purpose only: for the continual peace and stability of Adelart, and the freedom to continue his jovial and parochial lifestyle undisturbed. Born and raised in a rural villa, Tocque's quiet inherited vineyard and cursory education in the Eyrist faith is the only life he's ever known, and the only thing he's ever wanted. Unendingly optimistic and still bearing all the light heartedness of youth into his twilight years, the Friar would never have picked up arms with Wood and his bandits if not for the clear opportunity they presented. Seeing Adelart free of the Sheriff's tyranny was worth any disagreement he might've had with Wood and his methods, and as the threat of tyranny continues to lurk, the Friar continues to serve faithfully.

Portrait By: Egil
Political Power 100
Jacques Trouillard
Jacques Trouillard
Army Drill (Genius)
None
  • Division training time: −15%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Jean Wéineg
Jean Wéineg
Artillery (Expert)
None
  • Artillery Attack: +15%
  • Artillery Defense: +10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Born: 1st of March, 962 in Herlein

There is, in truth, not much to say about Jean - a lifelong lover of the serene countryside, born and raised in the quiet outskirts of an Adelartian town, an avid enjoyer of music and drink, Wéineg is the shining example of the average Adelartian given flesh, and he wouldn't have it any other way. His one odd quirk is his enjoyment of traditional hunting, preferring to use bow and arrow, as he was taught, and when asked on the matter, he says it's a way of keeping his parents' memory alive. One should not assume, however, that Jean is a boneheaded luddite, as no griffon would ever have made it this far under Merlock's wing without a steady claw for a rifle, and in this respect, Jean has always delivered.

Though normally light hearted and fond of levity even in the midst of danger, the mere mention of his namesake is the one thing known to drive him to the cusp of rage - Wéineg's hatred for the Sheriff is personal, and only a select few among the merryband ever got a straight answer as to why. Speculation is rampant among the troops, but as far as Wéineg cares to inform, Jean de Nottemagne stole from him something very precious, for which the only proper payment is his life - that's all one needs to know.

Portrait By: Egil
Political Power 100
Sir Gruber
Sir Gruber
Combined Arms (Genius)
None
  • Motorized Attack: +15%
  • Motorized Defense: +15%
  • Mechanized Attack: +15%
  • Mechanized Defense: +15%

Max. Command Power increase (Command power icon.png ): +30


See description:
"Let's go back to War and Violence,
I'm so bored with Peace and Silence."

Portrait By: BunnyShrubby
Political Power 200

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Merlock Wood
Field Marshal
Merlock Wood
Merlock Wood (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
See description:
Born: 11th of May, 959 in Bergelun

Biography: Merlock Wood is called many things. Traitor, bandit, murderer, hero, protector - but none can deny that he is a revolutionary above all. Wood started his revolutionary career as a little-known partisan of the First Adelartian Revolution of 983, when Jan Roycen, a famed outlaw, first inspired the people of Adelart to break the shackles of both Greifwalder and Aquileian rule, and establish a free independent territory. After Roycen found his rebellion crushed and himself beheaded, Wood took up the torch of the Adelartian revolutionaries, restructuring them among collectivist and fiercely anti-monarchist lines, with the promise of redistribution of wealth for the people and justice upon the corrupt nobles in each and every town they conquered.

Although Wood's skills have soured in recent years, he is still an incredibly competent commander, and hero to Adelart's people.

Portrait By: Scroup
Level 4
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 4
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Frère Tocque
General
Frère Tocque
Frère Tocque (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1

(unrecognized string "joy_of_living_trait" for Template:Unittrait in Module:Trait/Unittrait_data)

Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
See description:
Born: 15th of June, 953 in Bergelun

The old Friar of Bergelun fights for one purpose, and one purpose only: for the continual peace and stability of Adelart, and the freedom to continue his jovial and parochial lifestyle undisturbed. Born and raised in a rural villa, Tocque's quiet inherited vineyard and cursory education in the Eyrist faith is the only life he's ever known, and the only thing he's ever wanted. Unendingly optimistic and still bearing all the light heartedness of youth into his twilight years, the Friar would never have picked up arms with Wood and his bandits if not for the clear opportunity they presented. Seeing Adelart free of the Sheriff's tyranny was worth any disagreement he might've had with Wood and his methods, and as the threat of tyranny continues to lurk, the Friar continues to serve faithfully.

Portrait By: Egil
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Jacques Trouillard
General
Jacques Trouillard
Jacques Trouillard (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Born: 2nd of July, 965 in Vilistel

Biography: Nocreature is entirely sure why Jacques Trouillard is still fighting. A notable monarchist who does not even try to hide his distaste for the free territory's unique democracy, Trouillard fought in the revolution against Greifwald for Adelartian patriotism, not for Wood's values.

Eventually, Trouillard would leave Wood's Forest Brothers, and although he continued to serve in the armed forces, his loyalty toward Wood's government quickly faded. Now, Trouillard is perhaps Adelart's most accomplished general, and his skill among Adelart's scarce professional military staff makes him an invaluable asset, no matter what shape the country takes.

Portrait By: EmpressBridle
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Jean Wéineg
General
Jean Wéineg
Jean Wéineg (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
See description:
Born: 1st of March, 962 in Herlein

There is, in truth, not much to say about Jean - a lifelong lover of the serene countryside, born and raised in the quiet outskirts of an Adelartian town, an avid enjoyer of music and drink, Wéineg is the shining example of the average Adelartian given flesh, and he wouldn't have it any other way. His one odd quirk is his enjoyment of traditional hunting, preferring to use bow and arrow, as he was taught, and when asked on the matter, he says it's a way of keeping his parents' memory alive. One should not assume, however, that Jean is a boneheaded luddite, as no griffon would ever have made it this far under Merlock's wing without a steady claw for a rifle, and in this respect, Jean has always delivered.

Though normally light hearted and fond of levity even in the midst of danger, the mere mention of his namesake is the one thing known to drive him to the cusp of rage - Wéineg's hatred for the Sheriff is personal, and only a select few among the merryband ever got a straight answer as to why. Speculation is rampant among the troops, but as far as Wéineg cares to inform, Jean de Nottemagne stole from him something very precious, for which the only proper payment is his life - that's all one needs to know.

Portrait By: Egil
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon

Cosmetics

Cosmetics
Flag Country Name Ideologies Notes
Free Territory of Adelart.png
Free Territory of Adelart
Social Banditry.pngTheocracy.png
Free Territory of Adelart (Communism).png
Free Territory of Adelart
Anarcho-Communism.png
Merlock Wood has consolidated control
Shrievalty of Adelart.png
Shrievalty of Adelart
Surveillance State.png
The Sheriff has secured control
North Aquileian Republic.png
North Aquileian Republic
Revolutionary Dictatorship.pngVanguard Socialism.png
Controls Flag of County of Greifwald Greifwald as Alexandra Descieux
Republic of Greifwald.png
Republic of Greifwald
Oligarchy.png
Controls Flag of County of Greifwald Greifwald as Jaume de Conard
County of Greifwald.png
Shrievalty of Greifwald
Surveillance State.png
Controls Flag of County of Greifwald Greifwald as Jean de Nottemagne
Free Territory of Aquileia.png
Free Territory of Aquileia
Anarcho-Communism.png
Controls Flag of Kingdom of Aquileia Aquila as Merlock Wood
High Prelature of Aquileia.png
Holy Assembly of Aquileia
Theocracy.png
Controls Flag of Kingdom of Aquileia Aquila as Luca vun Lissay
Aquileian Confederation of Cantons.png
Aquileian Confederation of Cantons
Democratic Socialism.pngIrenic Theocracy.png
Controls Flag of Kingdom of Aquileia Aquila with an enduring Confederation of Communities
People's Republic of Aquileia.png
People's Republic of Aquileia
Vanguard Socialism.png
Controls Flag of Kingdom of Aquileia Aquila as Alexandra Descieux
Third Republic of Aquileia.png
Third Republic of Aquileia
Oligarchy.png
Controls Flag of Kingdom of Aquileia Aquila as Jaume de Conard
High Shrievalty of Aquileia.png
High Shrievalty of Aquileia
Surveillance State.png
Controls Flag of Kingdom of Aquileia Aquila as Jean de Nottemagne
Free Territory of Griffonia.png
Free Territory of Griffonia
Anarcho-Communism.png
Controls Flag of Griffonian Empire Griffenheim as Merlock Wood
Holy Assembly of Griffonia.png
Holy Assembly of Griffonia
Theocracy.png
Controls Flag of Griffonian Empire Griffenheim as Luca vun Lissay
Griffonian Confederation of Cantons (Communism).png
Griffonian Confederation of Cantons
Democratic Socialism.png
Controls Flag of Griffonian Empire Griffenheim with an enduring Confederation of Communities and the Socialist Coalition in power
Griffonian Confederation of Cantons (Harmony).png
Griffonian Confederation of Cantons
Irenic Theocracy.png
Controls Flag of Griffonian Empire Griffenheim with an enduring Confederation of Communities and the Eyrist Conservatives in power
People's Republic of Griffonia.png
People's Republic of Griffonia
Vanguard Socialism.png
Controls Flag of Griffonian Empire Griffenheim as Alexandra Descieux
Second Griffonian Republic.png
Second Griffonian Republic
Oligarchy.png
Controls Flag of Griffonian Empire Griffenheim as Jaume de Conard
Cloudetian Dynasty.png
Cloudetian Dynasty
Surveillance State.png
Controls Flag of Griffonian Empire Griffenheim as Jean de Nottemagne

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Closed Economy Closed Economy
  • Resources to Market: 0%
  • Trade deal opinion factor: -75.00%
  • Lend-lease tension limit: +40.00%
  • Base construction line speed boost: -10.00%
  • Can not access International Market
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Factory Energy Consumption: -30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
  • Air Doctrine Cost: +55%
  • Land Doctrine Cost: +55%
  • Naval Doctrine Cost: +55%
  • Special Project Speed: -35%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Supply Consumption: -30.00%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -20.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 22.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 0 2 (-2) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Free Territory of Adelart starts with 2 military factories built in their state and 1 free off-map one.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
29 0 0 0 11 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Army

Army
Type No.
Infantry Infantry Division 2
Infantry Partisan Division 1
Infantry Bandit Armies 2
Army experience.png Total divisions 5
Manpower.png Ponypower used 30k

With a theoretical strength of 30,000, the Adelartian military is the third largest in Western Griffonia, behind only Flag of County of Greifwald Greifwald and Flag of Kingdom of Aquileia Aquileia herself. It is also one of the best trained, with all divisions being at least regulars. However, manpower shortages mean all of its divisions are only at half strength.

Division composition list

Division composition list
Division Name list Support companies Combat battalions
NATO infantry.png Infantry Division Infantry Division 6x Infantry
NATO infantry.png Partisan Division None 6x Militia
NATO infantry.png Bandit Armies None 6x Irregular Infantry

Navy

Being landlocked, Adelart has no navy.

Air Force

Adelart does not have any aircraft at the start of the game.