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The Barony of Pridea is an Autonomous Vassal of the
Kingdom of Aquileia - one of several parts of the country parcelled out by King Moriset Discret to his family.
Pridea is currently led by Baron Dennis Discret, the King's cousin and a rather notorious Pirate lord.
Lore
During the revolution, Pridea was controlled by the Communards, who declared an autonomous Commune of Pridea. The Commune fell after Dennis Discret, notorious pirate lord and member of the deposed Discret dynasty, shelled Pridea with his navy. Dennis, after taking over the city, declared himself Pridea's new Baron in the name of the king. Harsh reprisals followed for the revolutionaries, with those captured being taken to a now-infamous wall next to the old city's centre and shot, five by five, until the Baron ran out of traitors to execute.
In the years since the revolution, Dennis has secured his position by using Pridea's large, hyperloyal pony minority as a police force, while supporting rebuilding efforts around the city; though, much of this rebuilding has gone towards helping the Baron's associates and investing in upper-class recreation, such as the new theatre and cafes of the central square.
Gameplay and Strategy
Starting Situation
Threats and Opportunities
The Revolution in Pridea
National Focus
Pridea uses the Generic Griffonia Focus Tree.
Technology
Army
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Naval
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Air
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Tech / Industry
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- Marielle 1002 (Breech-Loaded Rifles)
- Marines I
- Support Equipment
- Engineer Company I
- Recon Company I
- Artillery (Towed Artilley)
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- Torpedo Boat Destroyer (Torpedo Boat Destroyer Hull)
- Basic Depth Charges
- Enlarged Destroyer (Enlarged Destroyer Hull)
- Scout and Armoured Cruisers (Scout and Armoured Cruiser Hulls)
- Long Range Battleships (Long Range Battleship Hulls)
- Inclined Belt Armor Scheme
- Fleet Submarine (Fleet Submarine Hull)
- Basic Torpedo
- Naval Gunnery
- Basic Light Battery
- Basic Medium Battery
- Casemate Secondary Battery
- Designated Landing Barges
- Contact Mine
- Minelaying Submarine
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Doctrine
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Racial
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- Knights Division I
- We Can Fly?!
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Politics
Leaders
Parties
Staff and Designers
Political Advisors
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Communist Revolutionary
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None
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- Daily Communism Support: +0.1
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150
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Generic Advisor
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Pro-Harmony Reformer
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None
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- Daily Harmony Support: +0.1
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150
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Generic Advisor
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Supremacist Demagogue
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None
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- Daily Supremacy Support: +0.1
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150
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Generic Advisor
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Captain of Industry
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None
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- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
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150
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Generic Advisor
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Fortification Engineer
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None
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- AI Modifier: Focus on Defense: +5%
- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
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150
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Generic Advisor
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War Industrialist
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None
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- AI Modifier: Focus on War Production: +10%
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
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150
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Generic Advisor
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Illusive Gentlebeing
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- Has created an Intelligence Agency
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- Operative slots: +1
- Agency upgrade time: −15%
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150
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Tank Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Armor Company
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Tank Designer
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None
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- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
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150
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Ship Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Naval Company
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Ship Designer
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None
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- Naval Research Speed: +15%
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150
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Aircraft Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Light Air Company
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Light Aircraft Designer
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None
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- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
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150
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Medium Air Company
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Medium Aircraft Designer
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None
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- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
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150
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Heavy Air Company
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Heavy Aircraft Designer
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None
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- Large Airframe:
- Transport Plane:
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150
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Naval Air Company
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Naval Aircraft Designer
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None
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- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
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150
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Materiel Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Small Arms Company
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Infantry Equipment Designer
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None
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- Weapons and Equipment Research Speed: +15%
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150
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Artillery Company
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Artillery Designer
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None
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- Artillery Research Speed: +15%
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150
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Motorization Company
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Motorized Equipment Designer
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None
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- Motorization Research Speed: +15%
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150
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Industrial Concerns
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Name
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Trait
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Requirement
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Effect
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Cost
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Hippogriffe Pridea
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Refining Concern
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- Synthetic Resources Research Speed: +15%
- Refinery construction speed: +5%
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150
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Industrial Company
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Industrial Concern
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None
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- Industrial Research Speed: +15%
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150
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Electronics Company
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Electronics Concern
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None
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- Electronics Research Speed: +15%
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150
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Theorists
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Military Theorist
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None
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100
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Generic Advisor
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Naval Theorist
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None
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- Naval Doctrine Cost: −10%
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100
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Generic Advisor
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Air Warfare Theorist
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None
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100
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Chiefs of Army
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Army Offense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Attack: +5%
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50
30
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Generic Advisor
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Army Defense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Defense: +5%
- AI Modifier: Focus on Defense: +15%
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50
30
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Chiefs of Navy
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Decisive Battle (Expert)
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None
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- Naval Experience Gain: +0.30
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
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100
20
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Generic Advisor
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Anti-Submarine (Expert)
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None
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- Naval Experience Gain: +0.30
- Submarine Detection: +15%
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100
20
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Chiefs of Airforce
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Close Air Support (Expert)
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None
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- Air Experience Gain: +0.30
- Close air support attack: +3%
- Close air support defense: +3%
- Close air support agility: +3%
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100
20
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Generic Advisor
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All-Weather (Expert)
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None
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- Air Experience Gain: +0.30
- Bad Weather Penalty: −20%
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100
20
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Military High Command
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Artillery (Specialist)
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None
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- Artillery Attack: +10%
- Artillery Defense: +5%
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50
30
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Generic Advisor
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Army Logistics (Expert)
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None
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100
20
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Generic Advisor
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Fleet Logistics (Specialist)
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None
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- Naval max range factor: +5%
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50
30
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Generic Advisor
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Air Combat Training (Expert)
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None
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- Ace generation chance: +10%
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100
20
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Military Leaders
Field Marshal
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Field Marshal
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Traits
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Description
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Skills
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Race
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Field Marshal Maurice Gamelinotte
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Unyielding Defender
Retreat is not an option.
Inflexible Strategist
Skilled but stubborn. A good enough plan can survive contact with the enemy.
- Defense: +1
- Logistics: +1
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None
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Level 3
Attack: 2
Defense: 4
Planning: 3
Logistics: 3
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Griffon
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Generals
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General
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Traits
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Description
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Skills
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Race
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General André Abeille
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Organizer
Able to plan and organize the movement of large armies.
Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
- General Max Army Size: +6
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None
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Level 3
Attack: 2
Defense: 2
Planning: 3
Logistics: 3
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Griffon
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General Fleur Bloom
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Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
- Leader Experience Gain: −10%
- Promotion Cost: −50%
Organisatrice
This mare has a knack for passionately planning the combat ahead.
- Division Organization: +3%
- Reinforce Rate: +1%
- Planning Speed: +10%
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See description:
Now a knowledgeable and cultured mare, the soft-spoken Fleur was born in one of the villages near the city of Vanguardigo, into a humble and courteous family of ponies that had lived in these lands for decades prior. As a filly, Fleur quickly found an interest in history books, and came to look forward for the next glimpse of history to learn about. Her enthusiasm was compensated as she was sent to a higher institute of learning within the city itself, and while being passionate over what she loved helped her greatly in her studies.
After graduating with commendable grades and honours, she joined the military to make not only her career, but to play her part in history. Silently helping out and thoughtfully assisting her superiors in planning and organising, her workload steadily increased as her superiors saw her keenness and silent demeanour, delegating their tasks to her. But as she worked as a literal silent workhorse, she also impressed and built connections with her seniors, catapulting her rise to the top once she was finally noticed by the army's higher-ups, at the envy of many now under her. With her career in the military guaranteed, she is eager to find her place in this new chapter of history.
Portrait by: Echo
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Level 3
Attack: 2
Defense: 2
Planning: 3
Logistics: 3
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Pony
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General Jacques Pivert
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Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
- Urban:
- Movement: +5%
- Attack: +10%
- Defense: +10%
Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
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None
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Level 3
Attack: 3
Defense: 3
Planning: 2
Logistics: 2
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Griffon
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General Jeanne de Belleville
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Trickster
Doing the unexpected in combat can give you a large advantage.
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None
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Level 2
Attack: 1
Defense: 2
Planning: 2
Logistics: 2
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Griffon
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General Marie Anne d’Armond
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Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
- Amphibious Invasion Speed: +30%
- Invasion Preparation Time: −30%
Naval Liaison
A good relationship with the navy will ensure that naval fire support will be more plentiful.
- Shore Bombardment Bonus: +25%
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None
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Level 3
Attack: 2
Defense: 2
Planning: 3
Logistics: 3
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Griffon
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Admiral
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Admiral
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Traits
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Description
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Skills
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Race
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Admiral Baron Dennis Discret
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Superior Tactician
A master of Fleet Positioning.
Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
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None
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Level 5
Attack: 5
Defense: 3
Maneuvering: 1
Coordination: 1
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Griffon
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Flags
Flags
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Flag
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Information
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Barony of Pridea

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Barony of Pridea / Pridean Republic
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Economy
Laws and Development
Laws and Development
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Conscription Law |
Trade Law |
Economy Law
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Volunteer Only
- Recruitable Population: 1.50%
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Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
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Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
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Scientific Development
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Society Development
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Illiteracy
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Substantial Science Base
- Daily Political Power Gain: +0.10
- Research Speed: -30.00%
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Outdated Industrial Sector
- Resource Gain Efficiency: -10.00%
- Construction Speed: -10.00%
- Research Speed: -10.00%
- Factory Output: -10.00%
- Dockyard Output: -10.00%
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Negligible Illiteracy
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Poverty
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Race
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Negligible Poverty
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Griffon
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Industry and Resources
Factories
 Military Factories
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 Naval Dockyards
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 Civilian Factories
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 Fuel Silos
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 Synthetic Refineries
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2
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3
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2 (-1)
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0
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0
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Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
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 Aluminum
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 Rubber
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 Tungsten
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 Steel
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 Chromium
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 Crystal
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0
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0
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0
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0
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7 (-4)
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0
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0
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Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
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Griffonia |
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Central Griffonia | |
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Northern Griffonia | |
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Evi Valley | |
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The Riverlands | |
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Southern Griffonia | |
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Western Griffonia | |
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Equus |
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Northern Equus | |
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Southern Equus | |
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Special | Equestrian Civil War | |
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Pax Chrysalia | |
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Zebrica |
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Northern Zebrica | |
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Northeastern Zebrica | |
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Eastern Zebrica | |
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Northwestern Zebrica | |
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Central Zebrica | |
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Great Lakes | |
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Southern Zebrica | |
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Southeastern Zebrica | |
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Southwestern Zebrica | |
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Special | |
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