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Pomovarra |
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Ideology | Social Harmonism |
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Leader | Horman de Camris |
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Ruling party | Harz Poumovareg (80%) |
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Population | 983,511 |
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Ponypower | 8,766 |
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Race | Griffon |
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Stability | 57% |
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War support | 40% |
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Factories | 3
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Capital | Pomovarra |
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Continent | Western Griffonia |
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Demonym | Pomovarran |
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Tag | POM |
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Color | #1A6531
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Pomovarra is a small country located in Central Griffonia, led by Horman de Camris.
Pomovarra can be threatened by the
County of Greifwald, which can attack via Fascist or Communist paths, or the
City of Flowena.
The larger threat, however, is the
Kingdom of Aquileia, which will expand into the surrounding territory before its conflict with the
Griffonian Empire. With majors on both sides, Pomovarra faces an uphill battle.
Lore
Gameplay and Strategy
Starting Situation
Threats and Opportunities
National Focus
Pomovarra uses the Generic Griffonia Focus Tree.
Technology
Army
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Naval
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Air
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Tech / Industry
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- Breech-Loaded Rifles
- Support Equipment
- Recon Company I
- Pre-Industrial Artillery
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- Torpedo Boat Destroyer (Torpedo Boat Destroyer Hull)
- Basic Depth Charges
- Scout and Armoured Cruisers (Scout and Armoured Cruiser Hulls)
- Basic Torpedo
- Naval Gunnery
- Casemate Secondary Battery
- Designated Landing Barges
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Doctrine
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Racial
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Politics
Leaders
Parties
Staff and Designers
Political Advisors
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Captain of Industry
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None
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- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
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150
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Generic Advisor
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Fortification Engineer
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None
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- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
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150
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Generic Advisor
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War Industrialist
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None
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- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
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150
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Generic Advisor
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Illusive Gentlebeing
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- Has created an Intelligence Agency
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- Operative slots: +1
- Agency upgrade time: −15%
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150
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Tank Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Armor Company
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Tank Designer
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None
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- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
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150
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Ship Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Naval Company
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Ship Designer
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None
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- Naval Research Speed: +15%
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150
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Aircraft Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Light Air Company
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Light Aircraft Designer
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None
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- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
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150
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Medium Air Company
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Medium Aircraft Designer
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None
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- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
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150
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Heavy Air Company
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Heavy Aircraft Designer
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None
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- Large Airframe:
- Transport Plane:
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150
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Naval Air Company
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Naval Aircraft Designer
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None
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- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
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150
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Materiel Designers
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Name
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Trait
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Requirement
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Effect
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Cost
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Small Arms Company
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Infantry Equipment Designer
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None
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- Weapons and Equipment Research Speed: +15%
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150
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Artillery Company
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Artillery Designer
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None
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- Artillery Research Speed: +15%
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150
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Motorization Company
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Motorized Equipment Designer
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None
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- Motorization Research Speed: +15%
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150
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Industrial Concerns
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Name
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Trait
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Requirement
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Effect
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Cost
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Industrial Company
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Industrial Concern
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None
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- Industrial Research Speed: +15%
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150
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Electronics Company
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Electronics Concern
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None
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- Electronics Research Speed: +15%
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150
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Theorists
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Military Theorist
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None
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100
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Generic Advisor
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Naval Theorist
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None
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- Naval Doctrine Cost: −10%
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100
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Generic Advisor
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Air Warfare Theorist
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None
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100
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Chiefs of Army
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Army Offense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Attack: +5%
- AI Modifier: Focus on Offense: +15%
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50
30
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Generic Advisor
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Army Defense (Specialist)
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None
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- Army Experience Gain: +0.20
- Division Defense: +5%
- AI Modifier: Focus on Defense: +15%
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50
30
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Chiefs of Navy
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Decisive Battle (Expert)
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None
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- Naval Experience Gain: +0.30
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
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100
20
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Generic Advisor
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Anti-Submarine (Expert)
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None
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- Naval Experience Gain: +0.30
- Submarine Detection: +15%
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100
20
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Chiefs of Airforce
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Close Air Support (Expert)
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None
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- Air Experience Gain: +0.30
- Ground attack factor: +5%
- Air Support Mission Efficiency: +10%
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100
20
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Generic Advisor
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All-Weather (Expert)
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None
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- Air Experience Gain: +0.30
- Bad Weather Penalty: −20%
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100
20
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Military High Command
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Name
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Trait
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Requirement
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Effect
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Cost
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Generic Advisor
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Artillery (Specialist)
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None
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- Artillery Attack: +10%
- Artillery Defense: +5%
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50
30
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Generic Advisor
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Army Logistics (Expert)
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None
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100
20
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Generic Advisor
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Fleet Logistics (Specialist)
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None
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- Naval max range factor: +5%
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50
30
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Generic Advisor
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Air Combat Training (Expert)
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None
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- Ace generation chance: +10%
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100
20
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Military Leaders
Pomovarra starts without any field marshal, general, or admiral.
Flags
Flags
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Flag
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Information
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Pomovarra / Pomovarra Garrison

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Free State of Pomovarra
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Commune of Pomovarra
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Economy
Laws and Development
Laws and Development
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Conscription Law |
Trade Law |
Economy Law
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Volunteer Only
- Recruitable Population: 1.50%
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Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
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Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
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Scientific Development
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Society Development
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Illiteracy
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Small Science Base
- Daily Political Power Gain: +0.20
- Research Speed: -55.00%
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Industrialising Society
- Resource Gain Efficiency: -20.00%
- Monthly Population: -10.0%
- Construction Speed: -20.00%
- Production Efficiency Cap: -10.00%
- Research Speed: -20.00%
- Factory Output: -20.00%
- Dockyard Output: -20.00%
- Factory Bomb Vulnerability: -25.00%
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Modest Illiteracy
- Construction Speed: -10.00%
- Research Speed: -30.00%
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Poverty
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Race
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High Poverty
- Monthly Population: -13.0%
- Consumer Goods Factories: 11.0%
- Construction Speed: -16.00%
- Research Speed: -7.50%
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Griffon Race
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Industry and Resources
Factories
 Military Factories
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 Naval Dockyards
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 Civilian Factories
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 Fuel Silos
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 Synthetic Refineries
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1
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0
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2 (-1)
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0
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0
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Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
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 Aluminum
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 Rubber
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 Tungsten
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 Steel
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 Chromium
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 Crystal
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0
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0
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0
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0
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13 (-7)
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0
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0
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Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
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Griffonia |
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Central Griffonia | |
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Northern Griffonia | |
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Evi Valley | |
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The Riverlands | |
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Southern Griffonia | |
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Western Griffonia | |
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Special | |
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Equus |
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Northern Equus | |
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Southern Equus | |
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Special | Equestrian Civil War | |
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Pax Chrysalia | |
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Zebrica |
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Northern Zebrica | |
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Northeastern Zebrica | |
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Eastern Zebrica | |
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Northwestern Zebrica | |
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Central Zebrica | |
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Great Lakes | |
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Southern Zebrica | |
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Southeastern Zebrica | |
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Southwestern Zebrica | |
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Special | |
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