Gryphian Host

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Gryphian Host
The Lords of the Plains
Gryphian Host.png

GRY map.png

IdeologyTribal Chiefdom.png Tribal Chiefdom
Leader
Hetman Calas Bulba
Ruling partyThe Hetmanate (30%)
PopulationPopulation 3,109,928
PonypowerPonypower 26,434
RaceGriffon Griffon
StabilityStability 69%
War supportWar support 45%
FactoriesFactory 10
  • 4 Military factory
  • 0 Naval dockyard
  • 6 Civilian factory
CapitalKaiv
ContinentEastern Griffonia
DemonymGryphian
TagGRY
Color  #90A970

For centuries, the Cossacks of the Gryphian Host have plied the plains of the Evya River basin - farming, flying, fighting, and looting to make their living. Once an ancient border march of the Griffonian Empire, they have become famous as the terror of Riverponies and a protector of Griffons - though they have occasionally "slipped" and stolen from their charges. Now, in 1007, the Host faces rapidly dwindling coffers. A raid must be launched to make up for this deficit - but the world is far more dangerous than it used to be. Communists agitate in the countryside, and secret societies meet in the shadows. Many begin to doubt if the ancient Hetman Calus Bulba will even survive the next raid - if it were to go wrong, chaos would ensue.

Lore

Originally known as the Kingdom of Zaphzia, the nation was formed in a violent rebellion against the Principality of Lake City who had subjugated the tribes a few centuries before. The proud griffons of Zaphzia lived as their ancestors had, launching daring raids against neighboring countries, and this was their primary way of securing wealth for themselves. Once Grover I of the Flag of Griffonian Empire Griffonian Empire conquered Zaphzia in his vast unification campaign, an oath was sworn and the Zaphans would change their nation's name to Gryphian Host, becoming an Imperial border march against the riverponies. Over time, they became known as the terror of riverponies and the protectors of Griffonkind.

Now many years later, having declared independence when the Empire fell, the nation is in turmoil. Hetman Calas Bulba, leader of the Gryphian host for the last forty years and the griffon responsible for the relative stability of the nation, is growing old. At the same time, the nation's coffers are rapidly dwindling and this, along with the ancient semi-feudal system which forces the common griffon to be tied to their lord's lands, has made the peasant population increasingly agitated. Many join the Communist Revolutionaries, supposedly funded by the communist rebels in Prywhen. Meanwhile, there are talks of succession among the griffons in Rada, with two potential candidates: Borad Grifnitsky, a charismatic leader and an advocate for democratic and social reforms, and Yeven Krawevelets, Hetman's grandnephew, a noble backed by wealthy landowners who believes in tradition and strong centralised authority. He is an opponent one should not underestimate.

With a looming crisis at claw, it is becoming increasingly clear that a raid must be done. Though if the upcoming raid were to fail, the revolutionaries would be in a very favourable position to seize power.

Starting Situation

The Gryphian Host starts in a very poor situation. As the stubborn griffons have held too strongly to their traditions, with no attempts at industrialisation and with the ancient semi-feudal system still in place, most of the nation's economy is centered around agrarian production and most of the population are serfs under their noble lords. This, combined with your rapidly mobilising neighbors, and your poor industry and science base, will make surviving a struggle as your neighbors might attempt an invasion.

Gryphian Host starts with 8 under-equipped regular infantry divisions, using a total of 48K griffonpower and having a reserve of 26K griffonpower.

Threats and Opportunities

Flag of Griffon Liberation Army Griffon Liberation Army / Flag of Kingdom of Brodfeld Kingdom of Brodfeld - Your unstable neighbor will start the game in a civil war, and you can have some say in what happens to either side. You have the possibility of raiding either Prywhen or Brodfeld, giving them a national spirit which has some negative debuffs. There are also events regarding both of these nations, such as providing griffonpower or equipment to either side. You will later have focuses to attack or ally either one once the civil war has ended, depending on your chosen path. Should the communists win, you will have a short tree which gives special bonuses before beginning an invasion. Prywhen will also have focuses to either invade you or support remaining socialists in your country, which starts a communist uprising.

Flag of Principality of Lushi Principality of Lushi - Lushi is a small nation to your west, with a weaker army and less industry and many negative debuffs at the start of the game. They are ideal targets for early conquest. You also have the option to ally them, depending on your chosen path. Supremacy Lushi will also have war goal justification - reduction and a focus to integrate your lands, though they are very unlikely to invade you.

Flag of Lake City Lake City - Your primary threat, as they have more ponypower, a big army, big industrial base and allies at the game start. They will often choose to attack you through the focus Stabilizing the South. Lake City will always take this focus if under Westerly's Supremacy regime, and under Wavebreaker if the focus Intervening Within Griffons Affairs has been selected. Should they attack you, they might also bring the coalition to the war as well, making the war extremely hard to win without allies. You will have your own focuses to invade Lake City, with the harmonist path requiring them to have either a Supremacy or a Communist government, and with the Supremacy path being able to invade no matter what. The Communist path will also have an option to declare war on the Flag of Kingdom of Wittenland Kingdom of Wittenland, and depending if they are in the coalition or not, they might invite Lake City to the war as well.

Flag of Free Towns of Gryphus Free Towns of Gryphus - Gryphus is a minor nation south of you, who have a smaller army and as such will generally be an easy target for conquest. You will be able to invade or ally with them through your focuses, depending on your chosen path. Gryphus has a lot of coastline, so should you wish to expand your navy, they are a good target to kick-start your naval expansion. Most of their focus paths will not result in Gryphia being threatened by them.

Flag of Wingbardy Wingbardy - If both you and Wingbardy are Supremacist and you have selected the Zaphia Pererodjuetsya! focus, you will have the option of requesting an alliance with them. It will not only significantly boost your chances of surviving but will also allow access to the faction's research, possibly allowing you to catch up in technology faster than you normally would.

Gameplay Mechanics

  • Much like raiders of Flag of Sunstriker Clan Sunstriker Clan, Gryphian Host can raid its current neighbors for different kinds of loot, like equipment. Both sides of the skirmish will have a maximum of 6 troops engage on their borders, and the Host will receive rewards if they win it. Note that since the Cossacks are known as the Protectors of Griffonkind, they will only be able to raid Riverland nations, which are Flag of Lake City Lake City and Flag of Kingdom of Wittenland Wittenland at the start of the game.
  • Once the Economy tree becomes available, Host will have the option between picking the Focus Physiocracy, which focuses towards agrarian products, or picking Rapid Industrialisation, which focuses in Construction speed and rapidly improving the nation. Depending on which path is taken, the Host will receive more or fewer factories from their chosen political tree.

National Focus

As the raid draws near, the nation's fate will be decided.

Gryphian Host focus tree

The Raid Succeeds

The Supremacy Path - Support Yeven Krawvelets

The Rada has elected Yeven as the rightful heir to the throne. Disgusted by this decision, the harmonists will attempt to raise an insurrection, but the following 6 focuses will cement Yeven's rule.

After his rule is secured, Yeven will be left with a choice.

Restoring the Kingdom of Zaphzia and crowning himself as the king, after which he will proceed to reward the peasants while stripping away the nobles' power. The main bonus of this path is the increased factory output and construction speed as well as the ability to ally Wingbardy, should they have chosen the Supremacy path as well. This path will also reward you with civilian factories and give you a new cosmetic tag and flag.

The other option is to maintain the Hetmanate, although in a form more convenient for your party. This is done to please and empower the nobles. The main bonuses of this path are the large bonuses to recruitable population and 15% more war support. This path will also reward you with military factories.

No matter what path he chooses, he will then proceed to unite the various tribes in the country.

After this, the options for expansion will become available. Potential targets are Flag of Kingdom of Brodfeld Kingdom of Brodfeld, Flag of Principality of Lushi Principality of Lushi and Flag of Free Towns of Gryphus Free Towns of Gryphus. You will get focuses to integrate Gryphus and Lushi. Lastly, you will have the option to attack Flag of Lake City Lake City, which may drag into war the rest of the River Coalition.

The Harmonist Path - Support for Borad Grifnitsky

The Rada has elected Borad as the new Hetman, who now has the chance to put forth the reforms he has promised to the people. Borad's path has two options:

The Black Cloaks will not attempt an open coup, which will result in some harmonist reforms, but overall the nobles will not approve of the more radical ones, leaving Borad to attempt a compromise where a more benevolent, harmonist monarchy is created. You will get a new cosmetic tag and a flag.

The other option will have Black Coats attempting an open coup, but Borad will manage to convince them to stand down. With his new authority, he will reform the nation into a proper harmonist republic.

Borad will then start his various reforms, such as granting representation to the tribes and giving concessions to the communists by enacting some of their social reforms to better the quality of life for the common griffon. Borad will also attempt to give land from the nobles to the commonfolk. He will then have to search for a compromise with nobles, since they are still influential and powerful. He will also attempt to put forth his bureaucratic reforms to rid it of corruption and ineffectiveness.

Now starts the nation's foreign policy. Borad will have several options.

First is the path of neutrality. The main bonus of this is the "Defend the Homeland" national spirit, which will give an excellent 10% attack and defense on core territory, as well as 4% recruitable population. Other bonuses are 10% stability and 15% division recovery rate.

The second path is joining the River Coalition. This will usually only be accepted if Flag of Nimbusia Nimbusia is Harmonist along with the Flag of Kingdom of Wittenland Kingdom of Wittenland and that Flag of Lake City Lake City elected Wavebreaker as their Grand Mayor in 1007. The main bonuses of this path are the 15% construction speed, as well as buffs to your divisions' attack/defense and additional command power.

The last path is forming your own Faction, which will allow you to invite in Gryphus and Lushi. You will also have the option between inviting Flag of Griffon Liberation Army Griffon Liberation Army into your alliance or getting a puppet war goal on them. You will also get puppet war goals on Flag of Lake City Lake City and Flag of Wingbardy Wingbardy.

The Raid Fails

The Communist path - Young Socialist Coup

As the nobles are squabbling and blaming each other for the lack of loot, the Socialists will seize power from the Rada, promising radical reforms and the nation's transformation into a socialist utopia. First, the socialists will invite Khurshevich and his communist GSDLR into the government, to better organize elections for the state. They will also have decisions to unite the various tribes. They will then attempt to seize nobles' property and put forth land reforms. After these focuses have been taken, the Kaiv Commune will be proclaimed.

Now, they will have the ability to join Flag of Griffon Liberation Army Griffon Liberation Army and to either rehabilitate or purge the reactionary generals. This will either give you race-specific technology boosts or a national spirit, which provides some general buffs for your armed forces. You will also get more military and civilian factories, depending on the stance you took towards industrialisation.

Finally, the commune will choose their foreign policy. They will either follow the lead of Prywhen, which will help you get rid of Mass illiteracy faster, give some bonuses to land doctrine and political power. The other option is to take matters into your own claws. This will give you some war goals on your neighbors, as well as the option to attack the River Coalition.

Non-aligned path - Counter-revolution

Non-aligned focus tree

Should the communists have seized power, then picked the focus "Seize noble property" but not have completed the land reforms in time,the counter-revolutionaries will start a civil war to dispose of the socialist government and restore the Hetmanate. They will get a few short focuses giving them additional units, ponypower, and equipment, which will help them in the civil war. Winning the war will grant additional 15% stability.

Once the war has been won, it will be their task to rebuild the nation. This includes getting the support of nobles, rewarding loyal tribes and removing the remaining communists and the Black Cloaks. You will be able to either remain with the absolutist rule of the Rada, or implement some of the harmonic policies, so that the common griff will have more say in the government. At the end, you will have a choice between asking to become the Flag of Griffonian Empire Griffonian Empire's border march, remaining neutral or forming your own faction with Flag of Principality of Lushi Principality of Lushi, Flag of Free Towns of Gryphus Free Towns of Gryphus and Flag of Kingdom of Brodfeld Kingdom of Brodfeld if they exist.

Political paths - Comparison table

Since some mutually-exclusive branches of the political trees offer different bonuses, to tell which branch is being mentioned is indicated by L (Left) or R (Right). Since the Harmonist and the Non-aligned trees have another mutually exclusive choice later down the tree, these will be indicated by LL (Lower Left), LC (Lower Center) and LR (Lower Right).

Tree Bonus Support For Yeven Support For Borad Young Socialist Coup Counter-Revolution
RushTime.pngRush Time (d) 791 616 786 434
CompleteTime.pngComplete Time (d) 1253 868 842 714
Political
Stability Stability (-20% L) (+5% R) (+40% L) (+35% R) (+12% L) (+22% R) +35%
Political Power Political Power (Flat) +200 (+30 L) (+180 R) +100
Political Power Political Power (Daily) +0.10 L (+0.35 L) (+0.40 R) +0.10 +0.10
Military
War support War support +20% R +15% LR (+15% L) (+5% R)
PopulationRecruitable Pop Factor +5%
PonypowerRecruitable Pop +4% R +3.50% (+5.50% LR) +3% (+5.50% LC)
Construction
Civilian factory Civilian factory (1 PHY L) (2 RPI L) (1 PHY) (2 RPI) (1 PHY) (2 RPI) (1 PHY) (2 RPI)
Constructspeed.pngConstruction Speed
  • +15% L
  • +15% Infra L
  • +5% (+15% LL)
  • +5% (+15% LL) Infra
  • +10%
  • +15% Infra
Consumergoods.pngConsumer Goods -5% L -5% -10% -10% LL
Production
Military factory Military factory (1 PHY) (2 RPI) 1 (1 PHY) (2 RPI) (1 PHY) (2 RPI)
Factoryout.pngFactory Output +5% L +5% +5%
Production Efficiency Cap Production Efficiency Cap
  • +10%
  • +10% Growth
Science
Researchtime.pngResearch Time (all) -10% LR
Focusbonus.pngOne-off reductions (50%)
  • 1x 50% Infantry Weapons
  • 1x 50% Race
  • 1x 50% Land Doctrine
  • 1x 50% L Race
  • 1x 50% L Knights
  • 2x 50% R Land Doctrine
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / 0% / 0% 5% LR / +5% (+10% LR) / 0% 0% / 0% / 0% +10% LC /+10% LC / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / 0% / 0% +5% LR / +5% (+10% LR) / 0% 0% / 0% / 0% 0% /+10% LC / 0%
SpeedIcon.pngSpeed +5% L / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization +10% L / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
ReocveryIcon.pngRecovery Rate +10% L (+20% R) / 0% / 0% +15% LR +5% 0% / 0% 0% / 0% / 0%
Other Notes / Bonuses
  • Every path will be able to get rid of Illiteracy and get 1 research slot.
  • Can ally Supremacy Wingbardy
  • +5% Reinforce rate
  • +45K Griffons
  • Can ally the River Federation
  • Can form it's own Faction
  • Unlocks Artillery (expert) & Infantry (expert) for High Command
  • Unlocks Army Morale (expert) for Chief of Army
  • Unlocks Silent Workbird & Propaganda Master for Political Advisor
  • +5% Reinforce rate
  • +50% Ideology drift defense
  • +40K Griffonpower
  • +10% Monthly population
  • Can form it's own Faction
  • Can become the Empire's vassal

Industrial path

The industrial path is split between two paths: Physiocracy, which focuses on agrarian products and gives bonuses to recruitable and monthly population. The other path is rapid industrialisation, which gives construction speed. Depending on which path you choose, you will get different amounts of civilian and military factories from certain focuses. Later on in the tree, you will be able to modernize both your science and industrial base.

Tree Bonus Physiocracy Rapid Industrialisation
RushTime.pngRush Time (d) 460 460
CompleteTime.pngComplete Time (d) 530 530
Political
Stability Stability +10%
Military
PonypowerRecruitable Pop +2%
Construction
Civilian factory Civilian factory 3 5
Constructspeed.pngConstruction Speed
  • +25%
  • +25% Infra
Infrastructure Infrastructure 2 2
Production
Military factory Military factory 3 5
Production Efficiency Cap Production Efficiency Cap
  • +5%
  • +5% Growth
Science
Focusbonus.pngOne-off reductions (50%)
  • 2x 50%Excavation I and Excavation II
Resources
Resourcegain.pngResource Gain Efficiency +20%
Steel Steel 14 14
Other Notes / Bonuses
  • Both paths will be able to modernise Science and Industrial base
  • Both paths will give 1 research slot
  • +45% Monthly Population
  • Will give more factories from certain focuses

Army

The path of your armed forces is divided between three doctrines: Grand Battleplan, with research bonuses to engineers and mountaineers, Mass Assault, which gives additional griffonpower and research bonuses for field hospitals, and lastly, Superior Firepower which provides research bonuses to support artillery and reconnaissance companies. Later on you will get bonuses depending on which path you have chosen.

Navy

Naval path is split between Fleet in Being and Trade interdiction, each giving research bonuses to either cruisers or submarines respectively. At the end they will get a research bonus to marines. Note that this path is only available if you have coastal states.

Air

Air warfare tree is unique in that unlikely many other trees, it only gives two research bonuses to air doctrines, but gives various research bonuses to different aircraft models, Radar and airborne technologies. At the end of the tree you will unlock kamikaze missions.

Technology

Army Naval Air Tech / Industry
  • Musket
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Pre-Industrial Artillery
  • None
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

Independent Tribes icon
Independent Tribes
  • Stability: -10%
  • Recruitable Population Factor: -10%
  • Daily Political Power Gain: -0.10
The various tribes that make up our nation are disorganised and often feud with one another. This weakens our hold over our country and hampers our attempts to reform or make war.
Landed Gentry icon
Landed Gentry
  • Daily Support for Unaligned: +0.10
  • Stability: +10%
  • Monthly Population: +10%
  • Recruitable Population: +1%
  • Consumer Goods Factories: +10%
  • Factory Output: -10%
  • Construction Speed: -10%
  • Infrastructure Construction Speed: -10%
Most of the farmland in Gryphia is held by powerful barons and tribal leaders, who employ numerous serfs to work the land. Feudal obligations require these serfs to serve a set number of days in the armed forces each year, enforcing the social structure. Life in Gryphia has not changed in the past centuries, giving the people a sense of stability. However, this makes modernisation quite difficult and proper urban areas are growing very slowly.
Cossack Military icon
Cossack Military
  • Recruitable Population: +1%
  • Divisions Speed: +10%
The fearsome Cossacks of the Host are renowned for their speed and vast numbers. Their raids are a blight upon neighbouring ponies' villages and small towns.
Communist Rebels icon
Communist Rebels
  • Recruitable Population Factor: -5%
  • Daily Communism Support: +0.05
  • Stability: -5%
  • War Support: -5%
  • Production Efficiency Cap: -5%
  • Production Efficiency Growth: -5%
The GSDLR, radicalised and supported by the revolutionaries in Prywhen, are conducting a campaign of bombing and terrorism throughout the countryside.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Hetman Calas Bulba
Tribal Chiefdom.png
Tribal Chiefdom
Non-Aligned

The Hetmanate
None
Calas Bulba is a wise and wisened old griffon, and has ruled the Gryphians for over forty years. He is held in high regard by almost everyone, both for his sage advice and for his surprising youthfulness and energy, considering his age. Despite his doctors telling him that he should stop leading Raids in person like he did in his youth, he refuses to listen, for as he says "I would rather die than live the rest of my years in my bed".


Borad Grifnitsky
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

Viysko Griffonskoe
None
Borad Grifnitsky is an atypical cossack - though valiant in battle, he is not fond of violence and prefers to find peaceful, long-term solutions to serious problems where possible. In the warlike Cossack society this should have isolated and ostracised him, but a combination of battlefield valor, an amicable personality, and exceptional oratory has drawn a following to him nonetheless. Seeing the poor state of the Zapzhans, he desires to reform the Host into a democratic republic and diplomatically secure their people against reprisals from the Communists and the Riverponies.


Cornilo Khurshevich
Equestrian Socialism.png
Equestrian Socialism
Communism

GSDRP
Grifіjs'ka Socіal-Demokraticna Robіtnica Partіja
None
Cornilo Khurshevich was a confidante of Redglad's, and was one of his old drinking buddies before the Revolution in Prywhen broke out. Shortly before this, Cornilo left Prywhen to lead the resistance in his own home country. Now that he is in power, he will certainly seek out his old friend and align with him. He favors a policy of solidarity with Prywhen and caring for the vulnerable farming class as the way forward for Zaphzia.


Yeven Krawvelets
Fascism.png
Fascism
Supremacy

The Black Council
None
Despite being the grandson of old Hetman Bulba's sister, Yeven Krawvelets is something of a dark mirror of the old bird. Where Bulba was straightforward and honest, Yeven is loud-mouthed and fond of verbal abuse. Where Bulba was valiant, Yeven is violent. One thing he has got, however, is ambition - and lots of it. He dreams of restoring the Zaphzan people to ancient greatness, and is willing to use force to achieve his dream of a "Greater Zaphzia".

Portrait By: Motley


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Interim Government
Interim Government
Centrism.png
Centrism
Non-Aligned

The Hetmanate
Provisional Government
  • Generate war goal tension limit: +100%
  • Join faction tension limit: +100%
  • Lend-lease tension limit: +100%
  • Send volunteers tension limit: +100%
  • Guarantee tension limit: +100%
  • Justify war goal time: +100%
None


Pavel Vereskopadsky
Despotism.png
Despotism
Non-Aligned

The Hetmanate
Anti-Communist
  • Acceptance of Communist Diplomacy: −50
  • Daily Communism Support: −0.01
Hetman Bulba's closest associate, Vereskopadsky is determined to save his country from the brutal Communist thugs that killed his master and father-figure.



Parties

Political parties
Name Ideology Leader Popularity
The Hetmanate Tribal Chiefdom.png Tribal Chiefdom
Non-Aligned
Hetman Calas Bulba 30%
Viysko Griffonskoe Harmonic Republicanism.png Harmonic Republicanism
Harmony
Borad Grifnitsky 30%
GSDRP
Grifіjs'ka Socіal-Demokraticna Robіtnica Partіja
Equestrian Socialism.png Equestrian Socialism
Communism
Cornilo Khurshevich 23%
The Black Council Fascism.png Fascism
Supremacy
Yeven Krawvelets 17%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Symon Preenliura
Symon Preenliura
Popular Figurehead
None
  • Stability: +15%
Political Power 150
Mykhailo Thrushkevsky
Mykhailo Thrushkevsky
Smooth-Talking Charmer
None
  • Improve relations opinion: +15.00%
  • AI Modifier: Focus on Peace: +5.0%
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Anatoli Kreenakh
Anatoli Kreenakh
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Zapzoboronprom
Zapzoboronprom
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Roman Sikorwing
Roman Sikorwing
Silent Workbird
  • Has completed national focus Goal government icon.png Appoint the New Government
  • Political Power Gain: +15%
Political Power 150
Pyotr 'Sakharov' Greywing
Pyotr 'Sakharov' Greywing
Propaganda Master
  • Has completed national focus Goal government icon.png Appoint the New Government
  • War Support: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Mollyshev Machine Plant
Mollyshev Machine Plant
Mobile Tank Designer
  • Owns state Kaiv (598)
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Zapzoboronprom
Zapzoboronprom
Heavy Tank Designer
  • Owns state Kaiv (598)
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Kozna Rymbal
Kozna Rymbal
Raiding Fleet Designer
  • Owns state Kaiv (598)
  • Has completed national focus Goal AST maori.png Offer We Can't Refuse
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Zapzopol Shipping
Zapzopol Shipping
Coastal Defense Fleet Designer
  • Owns state Kaiv (598)
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Okan Shipbuilding
Okan Shipbuilding
Escort Fleet Designer
  • Owns state Kaiv (598)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Antoninov Aerotech
Antoninov Aerotech
Range-focused Aircraft Designer
  • Owns state Kaiv (598)
  • Has completed national focus Goal AST state of RAAF.png Antoninov Aerotech
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
Political Power 150
Aropragt
Aropragt
Medium Aircraft Designer
  • Owns state Kaiv (598)
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Enatro Aircraft
Enatro Aircraft
Heavy Aircraft Designer
  • Owns state Kaiv (598)
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Sikorbeak Aeronautics
Sikorbeak Aeronautics
Light Aircraft Designer
  • Owns state Kaiv (598)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Kaiv Arsenal
Kaiv Arsenal
Artillery Designer
  • Owns state Kaiv (598)
  • Artillery Research Speed: +15%
  • Towed Artillery:
    • Production cost Production Cost: -5.00%
Political Power 150
RBZ Fort
RBZ Fort
Infantry Equipment Designer
  • Owns state Kaiv (598)
  • Weapons and Equipment Research Speed: +15%
Political Power 150
ZrAZ
ZrAZ
Motorized Equipment Designer
  • Owns state Kaiv (598)
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
MatynVest
MatynVest
Industrial Concern
  • Owns state Kaiv (598)
  • Industrial Research Speed: +15%
Political Power 150
ZAE Electronics
ZAE Electronics
Electronics Concern
  • Owns state Kaiv (598)
  • Electronics Research Speed: +15%
Political Power 150
Vorobeyko Naftogazprom
Vorobeyko Naftogazprom
Refining Concern
  • Owns state Vorobeyko (592)
  • Synthetic Resources Research Speed: +15%
  • Refinery construction speed: +10.00%
Political Power 150
Salo and Gorilka
Salo and Gorilka
Agricultural Concern
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Oleg Antoninov
Oleg Antoninov
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Vladimir Stalskaw
Vladimir Stalskaw
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Sergei Klawrolev
Sergei Klawrolev
Rocket Scientist
None
  • Jet Techonogy Research Speed: +10%
  • Rocket Site construction speed: +20.00%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Boris 'Vladimirovich' Kestral
Boris 'Vladimirovich' Kestral
Army Morale (Expert)
  • Has completed national focus Focus generic military mission.png New Senior Staff
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Oleksander Uklawichenko
Oleksander Uklawichenko
Army Drill (Expert)
None
  • Army Experience Gain: +0.30
  • Division training time: −10%
Political Power 100
Command power 20
Shimon Protko
Shimon Protko
Army Maneuver (Specialist)
None
  • Division Speed: +5%
  • Army Experience Gain: +0.20
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Mikhail Shiblin
Mikhail Shiblin
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Boris Kozbeak
Boris Kozbeak
Submarines (Genius)
None
  • Naval Experience Gain: +0.40
  • Submarine Attack: +20%
  • Submarine Defense: +15%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Rurik Tarascreechov
Rurik Tarascreechov
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Nadiya Screechenko
Nadiya Screechenko
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100
Command power 20
Boris Tatyarokov
Boris Tatyarokov
Air Combat Training (Genius)
None
  • Ace generation chance: +15%
  • Air Experience Gain: +0.40
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Anton Nevsbeak
Anton Nevsbeak
Infantry (Expert)
  • Has completed national focus Focus generic military mission.png New Senior Staff
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Mikol Shrapnelval
Mikol Shrapnelval
Commando (Expert)
None
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Konstantin Movalotov
Konstantin Movalotov
Army Regrouping (Specialist)
None
  • Division Recovery Rate: +4%
Political Power 50
Command power 30
Vasyl Chupchukak
Vasyl Chupchukak
Army Logistics (Expert)
None
  • Division Attrition: −4%
Political Power 50
Command power 30
Mateusz Nobeak
Mateusz Nobeak
Artillery (Expert)
  • Has completed national focus Focus generic little entente.png Integrate the Clans
  • Artillery Attack: +15%
  • Artillery Defense: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Stephan Razbeak
Field Marshal
Stephan Razbeak
Stephan Razbeak (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait brilliant strategist.png Brilliant Strategist
A natural born strategist that is able to adapt to the dynamics of the battlefield.
  • Attack: +1
  • Planning: +1
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 4
Attack.pngAttack: 6
Defense.pngDefense: 3
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Ivan Feathovskyi
General
Ivan Feathovskyi
Generic Griffon General 1 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait cavalry officer.png Motorized Officer
Trained as a motorized infantry officer.
  • Motorized Leader experience factor: +100%
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Petro Zelenka
General
Petro Zelenka
Petro Zelenka (advisor).png
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Sydir Kvach
General
Sydir Kvach
Sydir Kvach (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Mykhaila Prolatov
General
Mykhaila Prolatov
Mykhaila Prolatov (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait artillery expert.png Artillery Expert
A true expert in directing artillery.
  • Artillery Attack: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Oleksander Clawkiv
General
Oleksander Clawkiv
Oleksander Clawkiv (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait artillery officer.png Artillery Officer
Trained as an artillery officer.
  • Artillery Leader experience factor: +100%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
See description:
Born: 21st of January, 968 in Kaiv

Biography: Oleksander, born to middle-class parents, had familial ties to the Griffonian Empire through his father. His family’s connections and wealth allowed Oleksander more opportunities and to receive an advanced education. He was able to study mathematics, the sciences, and history. He was particularly interested in the history of the cossacks; the stories of their brave fight for freedom from the Lake Empire always fascinated him. Like many griffons he dreamed of becoming a cossack and going adventures like the cossacks of old, but his father had hopes for him to attend university in Yale and continue in the family business.

Those dreams would end when the Empire began to burn in the fires of revolution. After the revolution the prospect of attending university in Yale would be only a dream. At the age of 17 he would join up with the Cossacks with hopes of using service to help his family. His knowledge of mathematics and literacy quickly singled him out and helped him rise to a junior officer of artillery and engineering. As he served he would watch as the nation he loved began to deteriorate.

Over the years he became disillusioned by the nation's deteriorating state. His path changed when he encountered Borad Grifnitsky, a griffon advocating a vision of rebirth for Zaphzia and harmonic ideals. Inspired, Oleksander became a devoted supporter of Borad and the Viysko Griffonske.
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Griffon.png
Griffon
Vasyl Clawrushkiv
General
Vasyl Clawrushkiv
Generic Griffon General 2 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon

Flags

Flags
Flag Information
Gryphian Host.png
Gryphian Host

Tribal Chiefdom.pngCentrism.pngDespotism.png
Republic of Zaphzia.png
Republic of Zaphzia

Harmonic Republicanism.png
Kingdom of Zaphzia.png
Kingdom of Zaphzia

Borad Grifnitsky has chosen to estabilish a monarchy instead of a republic

Democratic Monarchism.png
Kaiv Commune.png
Kaiv Commune

Equestrian Socialism.png
New Hetmanate.png
New Hetmanate / Zaphzian National Republic / Kingdom of Zaphzia

Fascism.pngReactionarism.png
Ordensprotektorat Kosakenland.png
Ordensprotektorat Kosakenland

Flag of Free Towns of Gryphus Ordensstaat Opinicus puppet

Zealous Knightly Order.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 0 6 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
7 (-4) 0 0 0 10 (-5) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.