County of Greifwald

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County of Greifwald
Trapped Between Giants
County of Greifwald.png

AET map.png

IdeologyDespotism.png Despotism
Leader
Count Cloudet
Ruling partyD'Graf vum Kabinett (50%)
PopulationPopulation 2,082,790
PonypowerPonypower 24,092
RaceGriffon Griffon
StabilityStability 77%
War supportWar support 50%
FactoriesFactory 6
  • 2 Military factory
  • 0 Naval dockyard
  • 4 Civilian factory
CapitalFalcontown
ContinentWestern Griffonia
DemonymGreifwalder
TagAET
Color  #1D8D7E

The County of Greifwald has long mastered the art of balancing many powers on the griffon continent, as its sits between the powers of Flag of Kingdom of Aquileia Aquileia and the Flag of Griffonian Empire Griffonian Empire. The current establishment of Greifwald has ruled for long already, but the County is troubled by many problems. Its citizens are poor, its industry greatly obsolete. And while the current regime tries its best to keep everything stable, there exists a small but hardworking anarchistic party there that could pose a great threat to the government. But more worryingly, there are whispers in the dark of Prelate Ebonwing's great ambition and plans.

Lore

As the Griffonian Empire collapsed in 978 the County of Greifwald was one of the many countries that left it.

In the mid 980s the territories of Lissay and Eagletown broke away from Greifwald and formed their own nation, Flag of Free Territory of Adelart Adelart. One of the few things all factions in Greifwald agree on is that territories held by Adelart must be taken back.

Count Cloudet and his cabinet currently rule Greifwald. However, in their rule poverty has remained a constant issue. This has lead to the rise of the Greifwald Anarchy Party led by Nestor Bernier which intends to overthrow the current regime and liberate their neighbours, or else. To help with the Greifwald's issues some have suggested following Prelate Ludwig Ebonwing plans to help improve the County, but many remain suspicious of his motives.

Currently, Greifwald retains its independence, but it would find itself in major danger if Aquileia were to expand or a resurgent Griffonian Empire rise.

Starting Situation

Greifwald sits in a dangerous position between the Griffonian Empire and Aquileia. Both can get war goals against Greifwald. The main problem for Greifwald will be its lack of griffonpower and industry: It starts with a core population of a meagre 2.08M and only has two military and four civilian factories. Once Adelart is annexed the core population will be 3.31M. Fortunately, all political paths give bonuses to recruitable population and griffonpower. Greifwald starts with a small military of 12.5k deployed griffons in 3 divisions.

Greifwald starts with the "Poverty" national spirit. Until it is removed Greifwald will be suffering crippling penalties. The player should seek to quickly remove it by going down whatever political path they choose.

How Greifwald deals with Aquilea and the Griffonian Empire will depend on what political path it chooses. Going non-aligned will see Greifwald allying with one against the other. However, if it goes Communist or Supremacist, then Greifwald will be rapidly expanding to be able to fight against whichever great power comes. A Supremacist and Communist Greifwald are unable to form the Empire and Aquileia.

Threats and Opportunities

  • The Flag of Griffonian Empire Griffonian Empire is the main threat to Greifwald. It will usually go after Greifwald once it has united its vassals and defeated its enemies in the north. By then it will have a massive industry and military, allowing it to easily crush an unprepared Greifwald. There are generally two ways to deal with the Empire: Either fortify the borders and wait for it to attack or if Greifwald has built up its army, attack it while it is busy in northern Griffonia.
  • Flag of Kingdom of Aquileia Aquileia is the second main threat to Greifwald. In all its political paths it will get a war goal against it.
  • Flag of Free Territory of Adelart Adelart used to be part of Greifwald and thus it has cores on them. All political paths for Greifwald give a war goal against them and they will usually be the first target.
  • Flag of Pomovarra Pomovarra, Flag of City of Flowena Flowena, and Flag of House Avian House Avian are other minor nations to the east and further targets for expansion. Depending on the political path Greifwald will get war goals and cores on them.

National Focus

Greifwald's Focus Tree

The County of Greifwald has mostly normal military, air, and navy trees. A notable focus in its army tree is the research slot at the end.

The industrial path gives its typical bonuses. A particular path to take note of is the right side: It requires states owned by Adelart and adds more oil to those states. From these focuses, Greifwald can get -5% consumer goods and 81 oil in those states allowing Greifwald to become the oil capital of Griffonia.

Political Paths

Greifwald has 3 political paths to choose from.

The Communist path starts with the Anarchists waging war against the current Greifwaldian government. After Nester declares Greifwald a free territory the anarchists will then focus on making Greifwald into a utopia and liberating their neighbours. This path will give war goals and cores on Flag of Pomovarra Pomovarra, Flag of House Avian House Avian and Flag of City of Flowena City of Flowena. Notably, it will gain +25% non-core griffonpower and -50% justify war goal time which makes it ideal for expansion and helps compensate for the lower griffonpower.

The Non-Aligned path is more focused on diplomacy. Initially, Greifwald can either pursue a policy of neutrality between Aquileia and the Griffonian Empire or seek cooperation with them. Eventually, Greifwald can ask for guarantees from the two major powers and remove the war goals against them from their focus tree. The left and right paths are not mutually exclusive. So a Greifwald player can seek bonuses from both Aquileia and Griffonia (left + right), or the neutral path (centre).

The Supremacist path starts with accepting the Prelate's plans to improve the military and economy before he takes over. Once the Prelate becomes the ruler he will make more radical changes. The end gives a choice between “Answer the Fatherland’s Call” and ‘Fight for Independence”. The former will have the Griffonian Empire annex Greifwald. While it's shorter than the other political paths, the poverty national spirit and science bases are immediately improved and a research slot is given earlier than in the other paths.

Spoilers below, we recommend these are best experienced in game before reading
Greifwald Non-Aligned Focus Tree.png

Greifwald has 2 hidden paths in its political tree. In the Non-Aligned path, after taking the focus "Loosen Immigration Laws" the decision "A Change of Pace" will become available if the Flag of Changeling Lands Changelings have capitulated. Taking the decision will reveal a branch below the Non-Aligned path. This branch will allow changeling refugees to come to Greifwald in exchange for their aid in improving Greifwald's military, industry, and research. In addition, the states of Greifwald will see increases in population from these focuses.

Leader Party Description Traits
Count Cloudet
Count Cloudet
Non-Aligned

GvK (D'Graf vum Kabinett)

Great War Hero
  • War Support: +5%
  • Stability: +5%
  • Division Attack on core territory: +20%
  • Division Defense on core territory: +20%
Greifwald Marrite Focus tree.png

In the Supremacy path, after taking the "Destroy Adelart" focus, the focus "Fight for Independence" will change to "Whispers in the Dark...". Its effect will change to a 40% loss in stability. Twenty days after the focus is complete you will get an event that reveals the rest of the Supremacy path. The Prelate has begun receiving visions of Maar and will follow the orders of his dark god. This path will give war goals and cores on Pomovarra, Flowena, and House Avian. The states will see decreases in population in return for strong bonuses. This path is suited for expansion as you will get -50% justify war goal time and 20% non-core griffonpower. Keep in mind after taking "Return of the Old One" the trade law will automatically change to Closed Economy and cannot be changed. The focus will also unlock "Maarite Favour" decisions, which will decrease the population of specific states in exchange for boosts to political power and stability, military, or production.

The national spirit the "Visions of Madness" focus gives the following maluses to attacked nations:

Visions of Madness
Visions of Madness
  • Planning Speed: -15.0%
  • Daily Political Power Gain: -0.15
  • Division Attack: -10.0%
  • Division Defense: -10.0%
  • Division Organization: -5.0%

Visions of madness, death and destruction plague the waking and sleeping moments of our soldiers making the war that much harder.


Spoiler end.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Truck
  • Mountain Infantry I
  • Support Equipment
  • Recon Company I
  • Artillery (Towed Artillery)
  • Torpedo Boat Destroyer (Torpedo Boat Destroyer Hull)
  • Basic Depth Charges
  • Scout and Armoured Cruisers (Scout and Armoured Cruiser Hulls)
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

National Spirits

Adelart Revanchism icon
Adelart Revanchism
  • Recruitable Population Factor: 5%
  • War Support: +10.00%
The loss of Adelart has made the population more inclined towards war.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Count Cloudet
Despotism.png
Despotism
Non-Aligned

GvK
D'Graf vum Kabinett
None
None
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

GvK
D'Graf vum Kabinett
Nestor Bernier
Anarcho-Communism.png
Anarcho-Communism
Communism

GAP
Griefwald Anarchistescher Unioun
None
None


Prelate Ludwig Ebonwing
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

D'Keeser Kierch
None
None



Parties

Political parties
Name Ideology Leader Popularity
GvK
D'Graf vum Kabinett
Despotism.png Despotism
Non-Aligned
Count Cloudet 50%
GvK
D'Graf vum Kabinett
Benevolent Absolutism.png Benevolent Absolutism
Harmony
Count Cloudet 10%
GAP
Griefwald Anarchistescher Unioun
Anarcho-Communism.png Anarcho-Communism
Communism
Nestor Bernier 20%
D'Keeser Kierch Authoritarian Theocracy.png Authoritarian Theocracy
Supremacy
Prelate Ludwig Ebonwing 20%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Saskia Skarmoy
Saskia Skarmoy
Silent Workbird
None
  • Political Power Gain: +15%
Political Power 150
Reinhold Grinfeather
Reinhold Grinfeather
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Albert Greenclaw
Albert Greenclaw
Ruthless Industrialist
None
  • Daily Political Power Gain: −0.05
  • Construction Speed: +5%
  • Efficiency cap texticon.png Production Efficiency Cap: +5%
Political Power 150
Thibault Rosewing
Thibault Rosewing
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Elva Smalltail
Elva Smalltail
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Quentin Taranbeako
Quentin Taranbeako
Financial Expert
None
  • Consumer Goods Factories factor: −15%
Political Power 150
Hademar Stormbreath
Hademar Stormbreath
Occultist
None
  • Daily Political Power Gain: −0.05
  • Research Speed: +2.5%
  • Ideology drift defense: +5%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Kaspar Hellwing
Kaspar Hellwing
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Walfried Lightail
Walfried Lightail
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Edouard Lussier
Edouard Lussier
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Gunther Sunfeather
Gunther Sunfeather
Army Defense (Genius)
None
  • Army Experience Gain: +0.40
  • Division Defense: +15%
  • AI Modifier: Focus on Defense: +15%
Political Power 200
Command power 10
Landrich Goldplume
Landrich Goldplume
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Alwina Foresttalon
Alwina Foresttalon
Army Organization (Expert)
None
  • Army Experience Gain: +0.30
  • Division Organization: +8%
Political Power 100
Command power 20
Annie Boulle
Annie Boulle
Army Drill (Specialist)
None
  • Army Experience Gain: +0.20
  • Division training time: −5%
Political Power 50
Command power 30
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Sylvaine Lagarde
Sylvaine Lagarde
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Jasmin Bonnet
Jasmin Bonnet
Fleet Logistics (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval max range factor: +10%
Political Power 100
Command power 20
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Heinrich Moonfeather
Heinrich Moonfeather
Air Superiority (Expert)
None
  • Air Experience Gain: +0.30
  • Air superiority attack: +3%
  • Air superiority defense: +3%
  • Air superiority agility: +3%
Political Power 100
Command power 20
Fernand Auguste
Fernand Auguste
Strategic Bombing (Expert)
None
  • Strategic Bombing: +5%
  • Air Experience Gain: +0.30
  • Bomber attack: +2%
  • Bomber defense: +2%
  • Bomber agility: +2%
Political Power 100
Command power 20
Lydia Bluecrest
Lydia Bluecrest
All-Weather (Specialist)
None
  • Air Experience Gain: +0.20
  • Bad Weather Penalty: −10%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Jannik Petalbeak
Jannik Petalbeak
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Henry Brazier
Henry Brazier
Armor (Expert)
None
  • Armor Division Attack: +15%
  • Armor Division Defense: +15%
Political Power 100
Command power 20
Harald Mistfeather
Harald Mistfeather
Army Regrouping (Genius)
None
  • Division Recovery Rate: +12%
Political Power 200
Command power 10
Wingberta Moonwing
Wingberta Moonwing
Commando (Genius)
None
  • Special forces Attack: +15%
  • Special Forces Cap: 10
Political Power 200
Command power 10
Hans Highclaw
Hans Highclaw
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30

Military Leaders

Generals
General Traits Description Skills Race
Jannik Petalbeak
General
Jannik Petalbeak
Generic Griffon General 2 (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Henry Brazier
General
Henry Brazier
Generic Griffon General 5 (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Griffon.png
Griffon
Harald Mistfeather
General
Harald Mistfeather
Generic Griffon General 11 (advisor).png
Trait ranger.png Ranger
Rangers lead the way, especially when it involves fighting in Forests.
  • Forest:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon

Flags

Flags
Flag Information
County of Greifwald.png
County of Greifwald

Despotism.pngBenevolent Absolutism.png
People's Union of Greifwald.png
People's Union of Greifwald / Griffonian Free Territory

Anarcho-Communism.png
County of Greifwald (Supremacy).png
County of Greifwald / Imperium of Maar

Authoritarian Theocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Extreme Poverty Extreme Poverty
  • Monthly Population: -15.0%
  • Recruitable Population: -0.90%
  • Consumer Goods Factories: 15.0%
  • Construction Speed: -20.00%
  • Research Speed: -15.00%
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 0 4 (-2) 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
7 (-4) 0 0 12 (-6) 13 (-7) 0 0
Numbers in red indicate how many resources are reserved for export due to trade laws.