Duchy of Vinovia

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Duchy of Vinovia
Duchy of Vinovia.png

VIN map.png

IdeologyDespotism.png Despotism
Leader
Duke Gadiffer Discret
Ruling partyDynastie des Discrets (52%)
PopulationPopulation 1,293,787
PonypowerPonypower 31,625
RaceGriffon Griffon
StabilityStability 77%
War supportWar support 35%
FactoriesFactory 4
  • 1 Military factory
  • 0 Naval dockyard
  • 3 Civilian factory
CapitalVioniva
ContinentWestern Griffonia
DiplomacyMember of the Crown of Aquileia
Nominal VassalNominal Vassal of Flag of Kingdom of Aquileia Kingdom of Aquileia
DemonymVinovian
TagVIN
Color  #D2E289

The Duchy of Vinovia is a Nominal Vassal of the Flag of Kingdom of Aquileia Kingdom of Aquileia - one of several parts of the country parceled out by King Moriset Discret to his family.

Vinovia's is currently lead by Duke Gadiffer Discret, the King's uncle.

The fate of Aquileia's client states depends on the actions of Aquileia. If they take the focus "Fight For Your Freedom!", eventually, rebels will oust The King and declare war on all of the client states that haven't flipped with them.

If they take the focus "Second Reign of Terror", the King will usually secure 2 of his 4 client states. The other states, overrun by revolutionaries, will flip to the Revolutionaries, declaring war upon Aquileia itself and the other loyalist client states

Lore

Gameplay and Strategy

Starting Situation

Threats and Opportunities

The Revolution in Vinovia

National Focus

Vinovia uses the Generic Griffonia Focus Tree.

Technology

Army Naval Air Tech / Industry
  • Marielle 1002 (Basic Rifles)
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Artillery I (Towed Artilley)
  • Early Destroyer
  • Basic Depth Charges
  • Early Cruiser
  • Early Heavy Ship
  • Basic Torpedo
  • Naval Gunnery
  • Casemate Secondary Battery
  • Transport Ship
  • Contact Mine
  • NiD-112 (Early Fighter)
  • None
Doctrine Racial
  • None
  • None
  • None
  • Knights Division I
  • We Can Fly?!

Politics

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Duke Gadiffer Discret
Despotism.png
Despotism
Non-Aligned

Dynastie des Discrets
None
None


Achille Laflèche
Achille Laflèche
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

FJA
Front des Jeunes Aquileia
None
None


Clémentine Chastain
Clémentine Chastain
Equestrian Socialism.png
Equestrian Socialism
Communism

PAT-M
Partie des Aquileian Travailleurs - Modéré
None
None


Félix Brugière
Félix Brugière
Autocracy.png
Autocracy
Supremacy

MPA
Mouvement Patriote d'Aquileia
None
None



Parties

Political parties
Name Ideology Leader Popularity
Dynastie des Discrets Despotism.png Despotism
Non-Aligned
Duke Gadiffer Discret 52%
FJA
Front des Jeunes Aquileia
Benevolent Absolutism.png Benevolent Absolutism
Harmony
Achille Laflèche 18%
PAT-M
Partie des Aquileian Travailleurs - Modéré
Equestrian Socialism.png Equestrian Socialism
Communism
Clémentine Chastain 22%
MPA
Mouvement Patriote d'Aquileia
Autocracy.png Autocracy
Supremacy
Félix Brugière 8%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Manufacture des Armes de Vinovia
Manufacture des Armes de Vinovia
Support Equipment Designer
  • Owns state Vinovia (517)
  • Support Unit Research Speed: +15%
  • Infantry Equipment:
    • Breakthrough: +5%
Political Power 150
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Robert Niverolle
Field Marshal
Robert Niverolle
Generic Griffon General 4 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait artillery expert.png Artillery Expert
A true expert in directing artillery.
  • Artillery Attack: +10%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Marie Magdelaine Mouron
General
Marie Magdelaine Mouron
Generic Griffon General 10 (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
Trait scavenger.png Scavenger
More likely to scavenge and repair captured equipment for use by their own troops.
  • Equipment Capture Ratio Gain: +3%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Griffon.png
Griffon
Bernard de Cormoragnac
General
Bernard de Cormoragnac
Generic Griffon General 7 (advisor).png
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
Trait camouflage expert.png Camouflage Expert
The proper use of camouflage can significantly reduce the threat of enemy air strikes.
  • Damage Reduction Against CAS: +50%
  • Air Superiority Bonus in Combat: −50%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Griffon.png
Griffon
Hubert Roitelet
General
Hubert Roitelet
Generic Griffon General 6 (advisor).png
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
Trait ambusher.png Ambusher
Expertly able to trick enemy forces into ambushes.
  • Max Entrenchment: +5
  • Recon Bonus While Entrenched: +25%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
Auguste des Acres de l’Aigle
General
Auguste des Acres de l’Aigle
Generic Griffon General 13 (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon

Flags

Flags
Flag Information
Duchy of Vinovia.png
Duchy of Vinovia

Despotism.pngAutocracy.png
Duchy of Vinovia (Harmony).png
Duchy of Vinovia

Benevolent Absolutism.png
Vinovian People's Front.png
Vinovian People's Front

Equestrian Socialism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 16 (-8) 21 (-11) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.