Imperium of Griffonkind shared national focus tree/scriptoutput

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Focus Prerequisites Effects
A New Imperium icon
A New Imperium
The Mist has scattered, and the Emperor has returned to us. He returns to an empire that was all too eager to tear itself apart, yet in him burns a fire unlike any seen before. It is the fire of a new dawn for not only the empire, but for griffonkind itself.
  • No Never
  • Hidden effect:
    • Trigger country event “Meanwhile, In Another Timeline...” in 270 days
    • Set global flag GRI_AP_musicflag
Magna Purgatio icon
Magna Purgatio
The masks are torn off the griffons of the Herzland, and countless have been found out to be self-serving wretches loyal only out of convenience. It will be drawn-out, and it will be painful, but the ranks of our armed forces and our society must be purged of treason, no matter the cost.
  • Requires the following:
    • A New Imperium “A New Imperium”
  • Hidden effect:
    • Add the dynamic modifier “Magna Purgatio” to this country providing the following effects:
      • Recruitable Population Factor: GRI_AF_recruitable_population_factor_var
      • Division Organization: GRI_AF_army_org_factor_var
      • Division Speed: GRI_AF_army_speed_factor_var
      • Army Experience Gain: GRI_AF_experience_gain_factor_var
      • Limited to:
        • Yes Always
    • Set variable GRI_AF_recruitable_population_factor_var to -0.9
    • Set variable GRI_AF_army_org_factor_var to -0.9
    • Set variable GRI_AF_army_speed_factor_var to -0.9
    • Set variable GRI_AF_experience_gain_factor_var to -0.9
  • Custom effect tooltip: Add Magna Purgatio, which grants

Recruitable Population Factor: -90.00% Division Organization: -90.00% Divisions speed: -90.00% Army Experience Gain: -1.00

  • Replace the National Spirit GRI poisoned capital.png “A Poisoned Capital” with the National Spirit Generic disjointed gov.png “Bureaucracy In Tatters”
Bureaucracy In Tatters icon
Bureaucracy In Tatters
  • Daily Political Power Gain: −0.45
  • Construction Speed: −25%
  • Research Speed: −25%
  • Stability: −15%
In the Lands of The Disloyal icon
In the Lands of The Disloyal
Below our claws, in the streets and houses, the whispers of treason and deceit flourish. Even after the Mist, they still continue. They will be found. And they will be disposed of it in a fitting manner as befits those vermin.
  • Requires the following:
    • Magna Purgatio “Magna Purgatio”
  • Increase variable GRI_AF_experience_gain_factor_var by 0.3
  • Custom effect tooltip: Modify Magna Purgatio by
Army Experience Gain: +30.00%
Hearts And Minds icon
Hearts And Minds
The Emperor is not unreasonable, and those who come before him or his voice, genuinely penitent, will earn their place once more. Those who come before him with false plans or hidden agendas, however, will pay. The emperor knows their hearts and their minds, and he will judge them.
  • Requires the following:
    • Magna Purgatio “Magna Purgatio”
  • Increase variable GRI_AF_recruitable_population_factor_var by 0.2
  • Custom effect tooltip: Modify Magna Purgatio by

Recruitable Population Factor: +20.00%

A Pure Griffonian Military icon
A Pure Griffonian Military
Our armed forces serve one purpose, being an extension of the emperor's will. There can be no doubt and no hesitation about this, and outside interests and forces have no place here.
  • Requires the following:
    • In the Lands of The Disloyal “In the Lands of The Disloyal”
  • Increase variable GRI_AF_army_org_factor_var by 0.5
  • Custom effect tooltip: Modify Magna Purgatio by

Division Organization: +50.00%

  • remove_ideas = CHN_GRI_Attache_for_GRI
  • Retire Synovial
  • Retire Thranx
  • Gain 15% Supremacy Supremacist party popularity
The Fate of the Unworthy icon
The Fate of the Unworthy
Weakness is not treason per se, but failure to carry out one's duty is to betray one's oaths all the same. The weak serve only one purpose for us; a warning example to others.
  • Requires the following:
    • Hearts And Minds “Hearts And Minds”
  • Increase variable GRI_AF_experience_gain_factor_var by 0.2
  • Custom effect tooltip: Modify Magna Purgatio by

Army Experience Gain: +20.00%

  • Remove the National Spirit GRI hat.png “Reichsarmee”
  • Retire Anicetus Mudbeak
  • Retire Erich Ebonwing
  • Retire August Duskwing
  • Gain 15% Supremacy Supremacist party popularity
Make Them Suffer icon
Make Them Suffer
There are...technicians in the Imperium who are willing to work for little pay and will work very effectively. Maybe they have a few bright ideas on how to work the traitors?
  • Requires the following:
    • Magna Purgatio “Magna Purgatio”
  • Increase variable GRI_AF_army_org_factor_var by 0.4
  • Custom effect tooltip: Modify Magna Purgatio by

Division Organization: +40.00%

Find The Traitors icon
Find The Traitors
It does not matter what pits they have scurried off into. Those who fled the empire the first chance they got will be found, they will be dragged back to Griffenheim, and they will answer for their actions.
  • Requires the following:
    • Magna Purgatio “Magna Purgatio”
  • Increase variable GRI_AF_army_speed_factor_var by 0.4
  • Custom effect tooltip: Modify Magna Purgatio by

Divisions speed: +40.00%

Get The Confessions icon
Get The Confessions
We know they are guilty.
They will not admit it.
But they are.
They will confess.
  • Requires the following:
    • Make Them Suffer “Make Them Suffer”
  • Requires the following:
    • Find The Traitors “Find The Traitors”
  • Increase variable GRI_AF_recruitable_population_factor_var by 0.3
  • Custom effect tooltip: Modify Magna Purgatio by

Recruitable Population Factor: +20.00%

  • Remove the National Spirit Generic archonism idea.png “Archonate of Boreas”
  • Retire Archon Proteus III
  • Retire Archon Erion XII
  • Retire Archon Eros VII
  • Retire Ceron Greytalon
  • Retire Iris Silverclaw
  • Gain 15% Supremacy Supremacist party popularity
  • Trigger country event “The Death of the Temples”
A Clean Imperium icon
A Clean Imperium
The Imperium has been cleansed of subversive and traitorous elements. Though there are still countless traitors out there beyond the city, at least there is now a single, solitary pure core in the heart of the Herzland.
  • Requires the following:
    • A Pure Griffonian Military “A Pure Griffonian Military”
  • Requires the following:
    • The Fate of the Unworthy “The Fate of the Unworthy”
  • Requires the following:
    • Get The Confessions “Get The Confessions”
  • If:
    • Limited to:
      • Has completed national focus GRI there are traitors.png “A Pure Griffonian Military”
      • Has completed national focus GRI souls and bodies.png “The Fate of the Unworthy”
      • Has completed national focus GRI get the confessions.png “Get The Confessions”
    • Remove the dynamic modifier “Magna Purgatio”
  • Else:
    • Hidden effect:
      • Remove the dynamic modifier “Magna Purgatio”
    • Custom effect tooltip: Remove Magna Purgatio
  • Remove the National Spirit Generic disjointed gov.png “Bureaucracy In Tatters”
  • Trigger country event “There is only the Emperor”
In The Claws of The Loyal icon
In The Claws of The Loyal
Not all is lost, for there are those who stayed true to the Imperium. There remains those that want to fight against the chaos, and those that have stayed pure despite the creeping taint. These brave and true have kept the fires of the Imperium lit, and they will define this new age.
  • Requires the following:
    • A New Imperium “A New Imperium”
  • Hidden effect:
    • Add the dynamic modifier “Pillars of the Imperium” to this country providing the following effects:
      • Research Speed: GRI_AF_research_speed_factor_var
      • Consumer Goods Factories factor: GRI_AF_consumer_goods_factor_var
      • Factory Output: GRI_AF_industrial_capacity_factor_var
      • Stability: GRI_AF_stability_factor_var
      • War Penalty Stability Modifier: GRI_AF_war_stability_factor_var
      • Construction Speed: GRI_AF_production_speed_buildings_factor_var
      • Limited to:
        • Yes Always
    • Set variable GRI_AF_stability_factor_var to 0.1
  • Custom effect tooltip: Add Pillars of the Imperium, which grants

War Support: +10.00%

  • Travol the Unbreakable becomes a General
The Imperial Core icon
The Imperial Core
The Imperial Core must come first. The manufactoria and the machines that keep the Empire running must come from here. All else shall come second, for if the Empire falls, all will fall.
  • Requires the following:
    • In The Claws of The Loyal “In The Claws of The Loyal”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 1 free Building slot building slot for Military factory Military Factory
    • Add 2 Building slot building slots
    • Add 2 Military factory Military Factory
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 1 free Building slot building slot for Civilian factory Civilian Factory
    • Add 2 Building slot building slots
    • Add 2 Civilian factory Civilian Factory
Unto Itself icon
Unto Itself
They will have to learn to do with less. Nothing can impede the battle against chaos and disorder. Pleasantries and the comforts that our citizens have gotten used to must be done away with, and in their humbled existences they will find purpose.
  • Requires the following:
    • The Imperial Core “The Imperial Core”
  • Decrease variable GRI_AF_consumer_goods_factor_var by 0.1
  • Custom effect tooltip: Modify Pillars of the Imperium by

Consumer Goods Factories: -10.00%

  • Gain 5% Stability Stability
The Scientific Faith icon
The Scientific Faith
The singular genius Belisar Bolzen had always been an outcast, and yet he has proven himself beyond any scientist or scholar the imperium could produce. He will show the way to a new way of thinking that will give the Imperium the inventors it needs.
  • Requires the following:
    • In The Claws of The Loyal “In The Claws of The Loyal”
  • Scripted Effect: decrease_illiteracy=yes
The Cult of the Machine icon
The Cult of the Machine
Yale is being recast, slowly transformed by the teachings of the Archrector Dominus. Our learned griffs always had knowledge, yet it is now tempered with unwavering devotion and fanatical zeal. Science and development is no longer merely a calling, but a sacred act.
  • Requires the following:
    • The Scientific Faith “The Scientific Faith”
  • Gain 1 research slot
  • Increase variable GRI_AF_research_speed_factor_var by 0.05
  • Custom effect tooltip: Modify Pillars of the Imperium by

Research Speed: +5.00%

The Finest Soldiers of The Imperium icon
The Finest Soldiers of The Imperium
The Imperium shall not be shielded by words and diplomacy, but by the iron claws of Griffonkind's finest warriors. Not only the Imperial Military, but the implacable Star Knights, will contend with all who would dare to threaten it.
  • Requires the following:
    • In The Claws of The Loyal “In The Claws of The Loyal”
  • Gain Army experience 50 Army Experience
  • Gain Ponypower 75 000 Ponypower
  • Trigger country event “The Star Knights”
All The Sons of The Imperium icon
All The Sons of The Imperium
Those who remained true despite all that came to pass shall be recognized for it. For those to whom faith is everything, the Emperor is a mighty shield, and their example shall instruct their faithless kin.
  • Requires the following:
    • In The Claws of The Loyal “In The Claws of The Loyal”
  • Increase variable GRI_AF_industrial_capacity_factor_var by 0.1
  • Increase variable GRI_AF_stability_factor_var by 0.2
  • Custom effect tooltip: Modify Pillars of the Imperium by

Factory Output: +10.00% Stability: +20.00%

Marshal The Troops icon
Marshal The Troops
The Imperium was founded on the brave and the loyal, who would rush to the Emperor's banner in times of need. Though much of it is corrupted, the seeds of loyalty still wait in the tainted soil, and as we cleans the land, they will germinate.
  • Requires the following:
    • All The Sons of The Imperium “All The Sons of The Imperium”
  • Requires the following:
    • The Finest Soldiers of The Imperium “The Finest Soldiers of The Imperium”
  • Increase variable GRI_AF_stability_factor_var by 0.2
  • Custom effect tooltip: Modify Pillars of the Imperium by

Stability: +20.00%

A Loyal Imperium icon
A Loyal Imperium
Too long the Imperium was divided in its loyalties. The squabbling nobles and archons would have broken it apart in due time. Now, there is only the Emperor, and to the common griff there is no greater purpose than to fight and die for Him.
  • Requires the following:
    • Unto Itself “Unto Itself”
  • Requires the following:
    • The Cult of the Machine “The Cult of the Machine”
  • Requires the following:
    • Marshal The Troops “Marshal The Troops”
  • Scripted Effect: increase_society_development_with_tt=yes
  • Trigger country event “Knowledge Is Power”
The Traitor Duchess icon
The Traitor Duchess
Gabirela Eagleclaw has been a mighty voice in the imperium for a long time, and the Emperor would have accepted her service. Yet, she has made the ultimate presumption as she believes she knows best what is right for the imperium. Insubordination is treason, and treason cannot be forgiven.
  • Requires the following:
    • A Loyal Imperium “A Loyal Imperium”
  • Requires the following:
    • A Clean Imperium “A Clean Imperium”
  • Trigger country event “The Last of the Old Order”
  • [Scope]Interriver (405):
    • Add 3 Land fort Land Fort, on the province (1053)
    • Add 3 Land fort Land Fort, on the province (4081)
    • Add 3 Land fort Land Fort, on the province (4083)
    • Add 3 Land fort Land Fort, on the province (9984)
  • [Scope]Crona (437):
    • Add 3 Land fort Land Fort, on the province (10084)
    • Add 3 Land fort Land Fort, on the province (12510)
    • Add 3 Land fort Land Fort, on the province (4767)
The Traitor General icon
The Traitor General
Ferdinand Dawnclaw believed himself owed the Emperor's Blessing to become a Star Knight. When denied it, he assaulted the Archdominus, nearly killed him, then absconded with the formula as well as the technology. Of all the possible traitors, none is as flagrant, and none is as vile.
  • Requires the following:
    • A Loyal Imperium “A Loyal Imperium”
  • Requires the following:
    • A Clean Imperium “A Clean Imperium”
  • Trigger country event “The Arch-Traitor”
  • Increase variable GRI_AF_war_stability_factor_var by 0.5
  • Custom effect tooltip: Modify Pillars of the Imperium by

War Penalty Stability Modifier : 50.00%

Look Upon The Herzland icon
Look Upon The Herzland
The imperial administration is finally reorganised, and the imperial core stands strong. Now, the time has come to deal with our errant subjects. If they willingly crawl before the Emperor, they may yet be shown mercy. If they don't, they will be crushed.
  • Requires the following:
    • The Traitor Duchess “The Traitor Duchess”
  • Requires the following:
    • The Traitor General “The Traitor General”
  • Gain 10% Stability Stability
  • Gain +100% research bonus (Radio Detection) (1 use) towards:
    • RADAR technology
  • [Scope]Griffenheim (382):
    • Add 2 Radar station Radar Station
The Howl of The Custodians icon
The Howl of The Custodians
The faithful hounds of Bronzehill are no griffons, but they have given themselves, heart and soul, to the Emperor. They are one in the cause, and they are a show that the Emperor's reach extends beyond even Griffonkind.
  • Requires the following:
    • Look Upon The Herzland “Look Upon The Herzland”
  • Annex Flag of County of Bronzehill County of Bronzehill (troops transferred)
  • Custom effect tooltip: Bronzehill will come back under our rightful rule, as a core territory of the Imperium.
  • Hidden effect:
    • Gains core on Raven Lakes (424)
    • Gains core on Pinesshade (479)
    • Gains core on Highhill (568)
    • Gains core on Bronzekreuz (492)
    • Gains core on Crownspike (539)
The Heart of the Machine Cult icon
The Heart of the Machine Cult
Under Belisar Bolzen's lead, Yale has rapidly been transforming from merely a place of universities and learning to the spiritual heart of a new faith. Yet, as useful as this Machine Cult is, the time has come for the emperor to reassert his supremacy. None may stand above Him, and Belisar will bow as is needed.
  • Requires the following:
    • Look Upon The Herzland “Look Upon The Herzland”
  • Annex Flag of Yale Rectorate Yale Rectorate (troops transferred)
  • Custom effect tooltip: Yale will come back under our rightful rule, as a core territory of the Imperium.
  • Hidden effect:
    • Gains core on Falconia (665)
    • Gains core on Birthplace (402)
    • Gains core on Greenback (398)
    • Gains core on Yale (439)
The Winds of Boreas icon
The Winds of Boreas
The Emperor is Boreas' will in this world. He is the law and he is the judgement. From him stems the very state itself, and without him there can be no true Griffon state.
  • Requires one of the following:
    • The Howl of The Custodians “The Howl of The Custodians”
    • The Heart of the Machine Cult “The Heart of the Machine Cult”
  • Increase variable GRI_AF_production_speed_buildings_factor_var by 0.1
  • Custom effect tooltip: Modify Pillars of the Imperium by

Construction Speed : +10.00%

The Steel of Arcturius icon
The Steel of Arcturius
The Emperor is Arcturius' claw, and the armies of Griffonkind are wielded by him. To arm the Emperor's warriors and send them forth is a sacred duty cast into the very soul of Griffonkind.
  • Requires one of the following:
    • The Howl of The Custodians “The Howl of The Custodians”
    • The Heart of the Machine Cult “The Heart of the Machine Cult”
  • [Scope]Griffenheim (382):
    • Add production of 30 Steel Steel
  • [Scope]Helheim (397):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Crona (437):
    • Add 2 Infrastructure Infrastructure
  • [Scope]Interriver (405):
    • Add 2 Infrastructure Infrastructure
The Light of Eyr icon
The Light of Eyr
The light of the Emperor's gaze is that of Eyr herself. He sees all, and all are judged by him. The least among us are elevated, and the most hidden of treasures are brought up to feed, educate and to clothe His servants.
  • Requires one of the following:
    • The Howl of The Custodians “The Howl of The Custodians”
    • The Heart of the Machine Cult “The Heart of the Machine Cult”
  • Scripted Effect: decrease_illiteracy=yes
  • [Scope]Griffenheim (382):
    • Add production of 20 {{{caption}}} Crystals
Unification By Force icon
Unification By Force
Those who willingly would return to their rightful ruler's side have done so. The rest prevaricate or refuse. They openly spurn their oaths, and their defiance demands a response. They will be broken, and what autonomy they had shall be washed away.
  • Requires the following:
    • The Winds of Boreas “The Winds of Boreas”
  • Requires the following:
    • The Steel of Arcturius “The Steel of Arcturius”
  • Requires the following:
    • The Light of Eyr “The Light of Eyr”
Annihilate The Heresy icon
Annihilate The Heresy
The vile Arch-Traitor lurks in the north still. If he is not taken down, he will spring upon the Imperium and try to cast down the Emperor. For this absolute treason there is only one response. No mercy, no respite. Death to the traitor!
  • Requires the following:
    • Unification By Force “Unification By Force”
  • Is at peace
[GRI_AF_militarum] icon
[GRI_AF_militarum]
[GRI_AF_militarum_desc]
  • Military focuses unlocked (?)
  • Gain Army experience 30 Army Experience
  • Gain Navy experience 15 Navy Experience
  • Gain Air experience 15 Air Experience
[GRI_AF_next_generation_of_knights] icon
[GRI_AF_next_generation_of_knights]
[GRI_AF_next_generation_of_knights_desc]
  • Requires the following:
    • [GRI_AF_militarum] “[GRI_AF_militarum]”
  • Has Star Knights technology researched
  • 1 000 units of Bolzengewehr is added to the national Stockpile
  • 1 000 units of Star Knight Armor is added to the national Stockpile
[GRI_AF_star_knights_specialization] icon
[GRI_AF_star_knights_specialization]
[GRI_AF_star_knights_specialization_desc]
  • Requires the following:
    • [GRI_AF_next_generation_of_knights] “[GRI_AF_next_generation_of_knights]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_star_knights_generalization] “[GRI_AF_star_knights_generalization]”
  • Gets the National Spirit GRI specialization.png “Star Knight Specialization”
Star Knight Specialization icon
Star Knight Specialization
  • Special Forces Minimum Capacity: +150
  • Special Forces Supply Grace: +120
  • Breakthrough: +5%
  • Star Knights Attack: +10%
Our Star Knights have been primed for offence and speed.
[GRI_AF_star_knights_generalization] icon
[GRI_AF_star_knights_generalization]
[GRI_AF_star_knights_generalization_desc]
  • Requires the following:
    • [GRI_AF_next_generation_of_knights] “[GRI_AF_next_generation_of_knights]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_star_knights_specialization] “[GRI_AF_star_knights_specialization]”
  • Gets the National Spirit GRI generalization.png “Star Knight Generalization”
Star Knight Generalization icon
Star Knight Generalization
  • Special Forces Minimum Capacity: +300
  • Star Knights Defense: +5%
Our Star Knights are a bulwark, an inspiration to our regular troops.
[GRI_AF_extreme_training] icon
[GRI_AF_extreme_training]
[GRI_AF_extreme_training_desc]
  • Requires one of the following:
    • [GRI_AF_star_knights_generalization] “[GRI_AF_star_knights_generalization]”
    • [GRI_AF_star_knights_specialization] “[GRI_AF_star_knights_specialization]”
  • Gets the National Spirit GRI star knight extreme training.png “Extreme Training”
Extreme Training icon
Extreme Training
  • Division training time: +5%
  • Division Attack: +5%
  • Terrain Penalty Reduction: +5%
Our forces must be able to endure extremes at all times.
  • Gain +100% research bonus (Race Research Bonus) (1 use) towards:
    • Race-specific technology
[GRI_AF_imperiums_finest] icon
[GRI_AF_imperiums_finest]
[GRI_AF_imperiums_finest_desc]
  • Requires the following:
    • [GRI_AF_extreme_training] “[GRI_AF_extreme_training]”
  • [SCOPE]Every recruited character:
    • Limited to:
      • Is a unit leader
    • Add Plannning Skill: 1
    • Add Logistics Skill: 1
[GRI_AF_seize_industry_in_his_name] icon
[GRI_AF_seize_industry_in_his_name]
[GRI_AF_seize_industry_in_his_name_desc]
  • Requires the following:
    • [GRI_AF_extreme_training] “[GRI_AF_extreme_training]”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 3 Building slot building slots
    • Add 3 Civilian factory Civilian Factory
[GRI_AF_fire_from_afar] icon
[GRI_AF_fire_from_afar]
[GRI_AF_fire_from_afar_desc]
  • Requires the following:
    • [GRI_AF_extreme_training] “[GRI_AF_extreme_training]”
  • Gain +150% research bonus (Infantry Weapons bonus) (3 uses) towards:
    • Support Artillery
[GRI_AF_the_great_archival] icon
[GRI_AF_the_great_archival]
[GRI_AF_the_great_archival_desc]
  • Requires the following:
    • [GRI_AF_seize_industry_in_his_name] “[GRI_AF_seize_industry_in_his_name]”
  • Requires the following:
    • [GRI_AF_imperiums_finest] “[GRI_AF_imperiums_finest]”
  • Requires the following:
    • [GRI_AF_fire_from_afar] “[GRI_AF_fire_from_afar]”
  • Gain 1 research slot
  • Gain +100% research bonus (Race Research Bonus) (3 uses) towards:
    • Race-specific technology
[GRI_AF_an_unrelenting_force] icon
[GRI_AF_an_unrelenting_force]
[GRI_AF_an_unrelenting_force_desc]
  • Requires the following:
    • [GRI_AF_the_great_archival] “[GRI_AF_the_great_archival]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_an_impenetrable_wall] “[GRI_AF_an_impenetrable_wall]”
  • Gets the National Spirit GRI unrelenting force.png “An Unrelenting Force”
An Unrelenting Force icon
An Unrelenting Force
  • Star Knights Attack: +10%
  • Star Knights Speed: +15%
Our Star Knights are destruction incarnate.
[GRI_AF_an_impenetrable_wall] icon
[GRI_AF_an_impenetrable_wall]
[GRI_AF_an_impenetrable_wall_desc]
  • Requires the following:
    • [GRI_AF_the_great_archival] “[GRI_AF_the_great_archival]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_an_unrelenting_force] “[GRI_AF_an_unrelenting_force]”
  • Gets the National Spirit GRI impenetrable wall.png “An Impenetrable Wall”
An Impenetrable Wall icon
An Impenetrable Wall
  • Division Recovery Rate: +5%
  • Star Knights Defense: +10%
No foe may break our Star Knights.
[GRI_AF_a_wave_of_fire_and_metal] icon
[GRI_AF_a_wave_of_fire_and_metal]
[GRI_AF_a_wave_of_fire_and_metal_desc]
  • Requires one of the following:
    • [GRI_AF_an_impenetrable_wall] “[GRI_AF_an_impenetrable_wall]”
    • [GRI_AF_an_unrelenting_force] “[GRI_AF_an_unrelenting_force]”
  • Requires the following:
    • [GRI_AF_streamlined_and_subsidized] “[GRI_AF_streamlined_and_subsidized]”
  • Requires the following:
    • [GRI_AF_cement_the_transformation] “[GRI_AF_cement_the_transformation]”
  • Gets the National Spirit GRI a wave of fire and metal.png “A Wave of Fire and Metal”
A Wave of Fire and Metal icon
A Wave of Fire and Metal
  • Division training time: −10%
  • Division Organization: +10%
  • Division Recovery Rate: +5%
  • Division Attack: +10%
  • Division Defense: +10%
Fire, death and destruction will greet the enemy.
[GRI_AF_to_cover_the_sky] icon
[GRI_AF_to_cover_the_sky]
[GRI_AF_to_cover_the_sky_desc]
  • Requires the following:
    • [GRI_AF_militarum] “[GRI_AF_militarum]”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 1 Building slot building slot
    • Add 1 Military factory Military Factory
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Early Fighter technology researched
        • Has Early Small Airframe technology researched
    • Gain +100% research bonus (Fighter models bonus) (1 use) towards:
      • Fighter models
    • Scripted Effect: generic_early_fighter=yes
    • 100 units of Small Airframe(Early Fighter) is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Small Airframe
      • Scripted Effect: generic_early_fighter=yes
      • 100 units of Early Small Airframe(Early Fighter) is added to the national Stockpile
    • Else:
      • Add technology: Early Fighter
      • 100 units of Early Fighter is added to the national Stockpile
[GRI_AF_supremacy_of_the_skies] icon
[GRI_AF_supremacy_of_the_skies]
[GRI_AF_supremacy_of_the_skies_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_sky] “[GRI_AF_to_cover_the_sky]”
  • Gain 2 uses of +50% (Air doctrine bonus) doctrine cost reduction for:
    • Air Doctrine
[GRI_AF_reinforce_the_second_wings] icon
[GRI_AF_reinforce_the_second_wings]
[GRI_AF_reinforce_the_second_wings_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_sky] “[GRI_AF_to_cover_the_sky]”
  • Gain Air experience 30 Air Experience
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain Air experience 15 Air Experience
    • Gain +100% research bonus (Aircraft Modules) (2 uses) towards:
      • Aircraft Modules
[GRI_AF_flying_fortresses] icon
[GRI_AF_flying_fortresses]
[GRI_AF_flying_fortresses_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_sky] “[GRI_AF_to_cover_the_sky]”
  • If:
    • Limited to:
      • Has Early Bomber technology researched
    • Gain +100% research bonus (Bomber models bonus) (1 use) towards:
      • Tactical Bomber models
    • 50 units of Medium Airframe is added to the national Stockpile
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Medium Airframe
      • Scripted Effect: generic_early_tac_bomber=yes
      • 50 units of Early Medium Airframe(Early Tactical Bomber) is added to the national Stockpile
    • Else:
      • Add technology: Early Bomber
      • 50 units of Inter-War Bomber is added to the national Stockpile
[GRI_AF_the_biggest_birds] icon
[GRI_AF_the_biggest_birds]
[GRI_AF_the_biggest_birds_desc]
  • Requires the following:
    • [GRI_AF_flying_fortresses] “[GRI_AF_flying_fortresses]”
  • Gain +100% research bonus (Aircraft Modules) (1 use) towards:
    • Aircraft Modules
  • If:
    • Limited to:
      • At least one of the following is true:
        • Has Early Large Airframe technology researched
        • Has Basic Strategic Bomber technology researched
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Gain +150% research bonus (Bomber models bonus) (1 use) towards:
        • Strategic Bomber models
    • Else:
      • Gain +150% research bonus (Heavy aircraft) (1 use) towards:
        • Heavy aircraft
  • Else:
    • If:
      • Limited to:
        • DLC By Blood Alone By Blood Alone is enabled
      • Add technology: Early Large Airframe
    • Else:
      • Add technology: Basic Strategic Bomber
[GRI_AF_unleash_hellfire] icon
[GRI_AF_unleash_hellfire]
[GRI_AF_unleash_hellfire_desc]
  • Requires the following:
    • [GRI_AF_supremacy_of_the_skies] “[GRI_AF_supremacy_of_the_skies]”
  • Gets the National Spirit GRI fire in the skies.png “Fire in the Skies”
Fire in the Skies icon
Fire in the Skies
  • Air Attack: +10%
  • Air Defense: +10%
Mighty gouts of hellfire leap upon our foes, casting them aside in a rain of steel.
[GRI_AF_designs_from_the_technocrats] icon
[GRI_AF_designs_from_the_technocrats]
[GRI_AF_designs_from_the_technocrats_desc]
  • Requires one of the following:
    • [GRI_AF_reinforce_the_second_wings] “[GRI_AF_reinforce_the_second_wings]”
    • [GRI_AF_unleash_hellfire] “[GRI_AF_unleash_hellfire]”
  • Gain Air experience 50 Air Experience
  • Gets the National Spirit Specops.png “Improved Aerial Designs”
Improved Aerial Designs icon
Improved Aerial Designs
  • Small Airframe:
    • Production cost.png Production Cost: −5%
  • Medium Airframe:
    • Production cost.png Production Cost: −7.5%
  • Large Airframe:
    • Production cost.png Production Cost: −10%
Better designs for aircraft have been drafted, and will be used to wage war.
[GRI_AF_streamlined_and_subsidized] icon
[GRI_AF_streamlined_and_subsidized]
[GRI_AF_streamlined_and_subsidized_desc]
  • Requires the following:
    • [GRI_AF_designs_from_the_technocrats] “[GRI_AF_designs_from_the_technocrats]”
  • Gets the National Spirit GRI streamlined air production.png “Streamlined and Subsidised”
Streamlined and Subsidised icon
Streamlined and Subsidised
  • Air Superiority Mission Efficiency: +10%
  • Air Mission Efficiency: +10%
  • Air Base construction speed: +15%
Faster and smarter production of materiel will see us to victory.
[GRI_AF_to_cover_the_earth] icon
[GRI_AF_to_cover_the_earth]
[GRI_AF_to_cover_the_earth_desc]
  • Requires the following:
    • [GRI_AF_militarum] “[GRI_AF_militarum]”
  • Gain +100% research bonus (Infantry Weapons bonus) (2 uses) towards:
    • Infantry Weapons
  • Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
    • Support technology
[GRI_AF_mobile_battering_rams] icon
[GRI_AF_mobile_battering_rams]
[GRI_AF_mobile_battering_rams_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_earth] “[GRI_AF_to_cover_the_earth]”
  • Gain +75% research bonus (Armor models bonus) (2 uses) towards:
    • Medium Tank models
[GRI_AF_crush_them_underneath] icon
[GRI_AF_crush_them_underneath]
[GRI_AF_crush_them_underneath_desc]
  • Requires the following:
    • [GRI_AF_mobile_battering_rams] “[GRI_AF_mobile_battering_rams]”
  • Gain +150% research bonus (Armor models bonus) (1 use) towards:
    • Heavy Tank models
[GRI_AF_the_vehicles_of_war] icon
[GRI_AF_the_vehicles_of_war]
[GRI_AF_the_vehicles_of_war_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_earth] “[GRI_AF_to_cover_the_earth]”
  • Gain +100% research bonus (Armor models bonus) (1 use) towards:
    • Light Tank models
  • If:
    • Limited to:
      • DLC By Blood Alone By Blood Alone is enabled
    • Gain +100% research bonus (engine_tech_bonus) (1 use) towards:
      • Armor technology
    • Gain +100% research bonus (armor_tech_bonus) (1 use) towards:
      • Armor technology
[GRI_AF_steer_the_armories] icon
[GRI_AF_steer_the_armories]
[GRI_AF_steer_the_armories_desc]
  • Requires the following:
    • [GRI_AF_to_cover_the_earth] “[GRI_AF_to_cover_the_earth]”
  • [SCOPE]One random owned and controlled state:
    • Limited to:
      • Has more than 0 free Building slot building slots for Civilian factory Civilian Factory including locked slots
      • At least one of the following is true:
        • Has a direct land connection to the owner's capital
        • None of:
          • [SCOPE]State owner:
            • [SCOPE]Any owned state:
              • Has more than 0 free Building slot building slots for Military factory Military Factory including locked slots
              • Has a direct land connection to the owner's capital
    • Add 3 Building slot building slots
    • Add 3 Military factory Military Factory
[GRI_AF_strengthen_the_mechanized_wave] icon
[GRI_AF_strengthen_the_mechanized_wave]
[GRI_AF_strengthen_the_mechanized_wave_desc]
  • Requires the following:
    • [GRI_AF_steer_the_armories] “[GRI_AF_steer_the_armories]”
  • Gain +75% research bonus (Mechanised Research Bonus) (2 uses) towards:
    • Truck
[GRI_AF_experiment_to_exterminate] icon
[GRI_AF_experiment_to_exterminate]
[GRI_AF_experiment_to_exterminate_desc]
  • Requires one of the following:
    • [GRI_AF_strengthen_the_mechanized_wave] “[GRI_AF_strengthen_the_mechanized_wave]”
    • [GRI_AF_the_vehicles_of_war] “[GRI_AF_the_vehicles_of_war]”
  • Gain 2 uses of +50% (Land doctrines bonus) doctrine cost reduction for:
    • Land Doctrine
  • Gain +100% research bonus (Infantry Research Bonus) (1 use) towards:
    • Support technology
[GRI_AF_cement_the_transformation] icon
[GRI_AF_cement_the_transformation]
[GRI_AF_cement_the_transformation_desc]
  • Requires the following:
    • [GRI_AF_experiment_to_exterminate] “[GRI_AF_experiment_to_exterminate]”
  • Gets the National Spirit GRI an industry transformed.png “An Industry Transformed”
An Industry Transformed icon
An Industry Transformed
  • Efficiency texticon.png Production Efficiency Growth: +10%
  • Efficiency cap texticon.png Production Efficiency Cap: +10%
  • Factory Output: +10%
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
  • Support Artillery:
    • Production cost.png Production Cost: −5%
  • Support Equipment:
    • Production cost.png Production Cost: −5%
The old Empire's industry has been transformed to suit the Imperium.
[GRI_AF_sc_shared_conquest] icon
[GRI_AF_sc_shared_conquest]
[GRI_AF_sc_shared_conquest_desc]
  • No Never

The following will bypass the focus:
  • Country flag GRI_AF_shared_conquest_tree_enable is set
[GRI_AF_sc_cleanup_the_north] icon
[GRI_AF_sc_cleanup_the_north]
[GRI_AF_sc_cleanup_the_north_desc]
  • Requires the following:
    • [GRI_AF_sc_shared_conquest] “[GRI_AF_sc_shared_conquest]”

The following will bypass the focus:
  • Flag of Sunstriker Clan Sunstriker Clan:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Kingdom of Vedina Kingdom of Vedina:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Socialist Republic of Skynavia Socialist Republic of Skynavia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • If:
    • Limited to:
      • Flag of Sunstriker Clan Sunstriker Clan:
        • Exists
        • None of:
          • Is a subject of our country
        • None of:
          • Is at war with our country
    • Declares a Annex war against Flag of Sunstriker Clan Sunstriker Clan
  • If:
    • Limited to:
      • Flag of Kingdom of Vedina Kingdom of Vedina:
        • Exists
        • None of:
          • Is a subject of our country
        • None of:
          • Is at war with our country
    • Hidden effect:
      • [SCOPE]Every country in the world which is or originally was Flag of Kingdom of Vedina Kingdom of Vedina:
        • [SCOPE]Our country
          • Declares a Annex war against the previously mentioned country
      • Declares a Annex war against Flag of Kingdom of Vedina Kingdom of Vedina
  • If:
[GRI_AF_sc_unite_the_heartzland] icon
[GRI_AF_sc_unite_the_heartzland]
[GRI_AF_sc_unite_the_heartzland_desc]
  • Requires the following:
    • [GRI_AF_sc_shared_conquest] “[GRI_AF_sc_shared_conquest]”

The following will bypass the focus:
  • Flag of Strawberry Duchy Strawberry Duchy:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of County of Bronzehill County of Bronzehill:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Grand Duchy of Feathisia Grand Duchy of Feathisia:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Greifenmarschen Greifenmarschen:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Free City of Romau Free City of Romau:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Yale Rectorate Yale Rectorate:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Barony of Angriver Barony of Angriver:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
  • Flag of Katerin Principality Katerin Principality:
    • At least one of the following is true:
      • Does not exist
      • Is a subject of our country
      • Is at war with our country
[GRI_AF_sc_assert_our_control] icon
[GRI_AF_sc_assert_our_control]
[GRI_AF_sc_assert_our_control_desc]
  • Requires the following:
    • [GRI_AF_sc_cleanup_the_north] “[GRI_AF_sc_cleanup_the_north]”
  • Requires the following:
    • [GRI_AF_sc_unite_the_heartzland] “[GRI_AF_sc_unite_the_heartzland]”
  • Custom effect tooltip: We will begin asserting our control over the newly conquered territories!
  • Hidden effect:
  • Trigger country event “imperium.4005”
  • Hidden effect:
    • Trigger country event “imperium.4100” in 2 days
    • load_oob = "GRI_AF_inquisitors"
    • set_division_template_cap
      • division_template = "Inquisitors"
      • division_cap = 0
  • Set variable GRI_AF_tag_nmb_to_pacify to the value of @GRI_AF_SC_UNIFICATION_WAR_OVER_NB_PURIFIED
  • Set variable GRI_AF_pacified_tag_nmb to 0
[GRI_AF_sc_biotechnical_division] icon
[GRI_AF_sc_biotechnical_division]
[GRI_AF_sc_biotechnical_division_desc]
  • Requires the following:
    • [GRI_AF_sc_assert_our_control] “[GRI_AF_sc_assert_our_control]”
  • Custom effect tooltip: Available as Design Company:
  • The Biotechnical Division , which grants
    • Weapons and Equipment Research Speed: +15%
    • Support Unit Research Speed: +15%
    • Infantry Equipment:
      • Defense: +5%
      • reliability_factor = 0.05
    • Star Knight Armor:
      • Breakthrough: +10%
      • Armor: +10%
      • Defense: +10%
      • reliability_factor = 0.05
    • Bolzengewehr:
      • Soft attack: +10%
      • Hard attack: +10%
      • Piercing: +10%
[GRI_AF_sc_form_imperial_guard] icon
[GRI_AF_sc_form_imperial_guard]
[GRI_AF_sc_form_imperial_guard_desc]
  • Requires the following:
    • [GRI_AF_sc_biotechnical_division] “[GRI_AF_sc_biotechnical_division]”
  • Gets the National Spirit GRI imperial guard.png “[GRI_AF_imperial_guard_0_d]”
[GRI_AF_imperial_guard_0_d] icon
[GRI_AF_imperial_guard_0_d]
  • Division training time: −5%
  • Entrenchment speed: +10%
  • Recruitable Population: +5%
[GRI_AF_imperial_guard_0_desc_d]
[GRI_AF_sc_knight_chapters] icon
[GRI_AF_sc_knight_chapters]
[GRI_AF_sc_knight_chapters_desc]
  • Requires the following:
    • [GRI_AF_sc_biotechnical_division] “[GRI_AF_sc_biotechnical_division]”
  • Gets the National Spirit GRI super griffons chapters.png “[GRI_AF_supper_griffons_chapter_0_d]”
[GRI_AF_supper_griffons_chapter_0_d] icon
[GRI_AF_supper_griffons_chapter_0_d]
  • Special Forces Division training time: −10%
  • Special Forces Capacity Multiplier: +5%
  • Special Forces Supply Grace: +48
[GRI_AF_supper_griffons_chapter_0_desc_d]
[GRI_AF_sc_territory_integration] icon
[GRI_AF_sc_territory_integration]
[GRI_AF_sc_territory_integration_desc]
  • Requires the following:
    • [GRI_AF_sc_assert_our_control] “[GRI_AF_sc_assert_our_control]”
  • Set variable GRI_AF_number_region_events to 6
  • add_to_array
    • GRI_AF_inquisition_region_0 = FAT
  • add_to_array
    • GRI_AF_inquisition_region_1 = GRI
  • add_to_array
    • GRI_AF_inquisition_region_2 = TRD
  • add_to_array
    • GRI_AF_inquisition_region_2 = FEZ
  • add_to_array
    • GRI_AF_inquisition_region_2 = AET
  • add_to_array
    • GRI_AF_inquisition_region_2 = HEL
  • add_to_array
    • GRI_AF_inquisition_region_2 = FLO
  • add_to_array
    • GRI_AF_inquisition_region_2 = POM
  • add_to_array
    • GRI_AF_inquisition_region_2 = JER
  • add_to_array
    • GRI_AF_inquisition_region_2 = JEB
  • add_to_array
    • GRI_AF_inquisition_region_2 = JRR
  • add_to_array
    • GRI_AF_inquisition_region_2 = VIN
  • add_to_array
    • GRI_AF_inquisition_region_2 = JFT
  • add_to_array
    • GRI_AF_inquisition_region_3 = WNG
  • add_to_array
    • GRI_AF_inquisition_region_3 = TAL
  • add_to_array
    • GRI_AF_inquisition_region_3 = FRN
  • add_to_array
    • GRI_AF_inquisition_region_3 = ARA
  • add_to_array
    • GRI_AF_inquisition_region_3 = FAL
  • add_to_array
    • GRI_AF_inquisition_region_3 = SIC
  • add_to_array
    • GRI_AF_inquisition_region_3 = CYA
  • add_to_array
    • GRI_AF_inquisition_region_3 = MIT
  • add_to_array
    • GRI_AF_inquisition_region_4 = BAN
  • add_to_array
    • GRI_AF_inquisition_region_4 = BRF
  • add_to_array
    • GRI_AF_inquisition_region_4 = LUS
  • add_to_array
    • GRI_AF_inquisition_region_4 = GRY
  • add_to_array
    • GRI_AF_inquisition_region_4 = GRU
  • add_to_array
    • GRI_AF_inquisition_region_4 = BOI
  • add_to_array
    • GRI_AF_inquisition_region_4 = LAK
  • add_to_array
    • GRI_AF_inquisition_region_5 = LCT
  • add_to_array
    • GRI_AF_inquisition_region_5 = DEP
  • add_to_array
    • GRI_AF_inquisition_region_5 = DMT
  • add_to_array
    • GRI_AF_inquisition_region_5 = BAK
  • add_to_array
    • GRI_AF_inquisition_region_5 = RCT
  • add_to_array
    • GRI_AF_inquisition_region_5 = NIM
  • Trigger country event “imperium.4006”
[GRI_AF_sc_send_commissars] icon
[GRI_AF_sc_send_commissars]
[GRI_AF_sc_send_commissars_desc]
  • Requires the following:
    • [GRI_AF_sc_territory_integration] “[GRI_AF_sc_territory_integration]”
  • Gain +100% research bonus (Support Research Bonus) (2 uses) towards:
    • Military Police Technology
  • Gets the National Spirit GRI commissars.png “[GRI_AF_commissars_d]”
[GRI_AF_commissars_d] icon
[GRI_AF_commissars_d]
  • Division Organization: +5%
  • Division Recovery Rate: +5%
  • Resistance Target: −5%
  • Resistance Decay Speed: +10%
[GRI_AF_commissars_desc_d]
[GRI_AF_sc_inquisition] icon
[GRI_AF_sc_inquisition]
[GRI_AF_sc_inquisition_desc]
  • Requires the following:
    • [GRI_AF_sc_territory_integration] “[GRI_AF_sc_territory_integration]”
  • Scripted Effect: GRI_AF_add_inqusitors_f=yes
[GRI_AF_sc_expand_chapters] icon
[GRI_AF_sc_expand_chapters]
[GRI_AF_sc_expand_chapters_desc]
  • Requires the following:
    • [GRI_AF_sc_form_imperial_guard] “[GRI_AF_sc_form_imperial_guard]”
  • Requires the following:
    • [GRI_AF_sc_knight_chapters] “[GRI_AF_sc_knight_chapters]”
  • Requires the following:
    • [GRI_AF_sc_send_commissars] “[GRI_AF_sc_send_commissars]”
  • Requires the following:
    • [GRI_AF_sc_inquisition] “[GRI_AF_sc_inquisition]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_sc_expand_imperial_guard] “[GRI_AF_sc_expand_imperial_guard]”
  • Replace the National Spirit GRI super griffons chapters.png “[GRI_AF_supper_griffons_chapter_0_d]” with the National Spirit GRI super griffons chapters.png “[GRI_AF_supper_griffons_chapter_1_d]”
[GRI_AF_supper_griffons_chapter_1_d] icon
[GRI_AF_supper_griffons_chapter_1_d]
  • Special Forces Division training time: −10%
  • Special Forces Capacity Multiplier: +10%
  • Special Forces Supply Grace: +72
  • Recruitable Population: −5%
  • Star Knights Attack: +10%
  • Star Knights Defense: +10%
[GRI_AF_supper_griffons_chapter_1_desc_d]
[GRI_AF_sc_expand_imperial_guard] icon
[GRI_AF_sc_expand_imperial_guard]
[GRI_AF_sc_expand_imperial_guard_desc]
  • Requires the following:
    • [GRI_AF_sc_form_imperial_guard] “[GRI_AF_sc_form_imperial_guard]”
  • Requires the following:
    • [GRI_AF_sc_knight_chapters] “[GRI_AF_sc_knight_chapters]”
  • Requires the following:
    • [GRI_AF_sc_send_commissars] “[GRI_AF_sc_send_commissars]”
  • Requires the following:
    • [GRI_AF_sc_inquisition] “[GRI_AF_sc_inquisition]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_sc_expand_chapters] “[GRI_AF_sc_expand_chapters]”
  • Replace the National Spirit GRI imperial guard.png “[GRI_AF_imperial_guard_0_d]” with the National Spirit GRI imperial guard.png “[GRI_AF_imperial_guard_1_d]”
[GRI_AF_imperial_guard_1_d] icon
[GRI_AF_imperial_guard_1_d]
  • Division training time: −10%
  • Entrenchment speed: +15%
  • Infantry Division Defense: +5%
  • Recruitable Population: +5%
[GRI_AF_imperial_guard_1_desc_d]
[GRI_AF_sc_plan_east] icon
[GRI_AF_sc_plan_east]
[GRI_AF_sc_plan_east_desc]
  • Requires one of the following:
    • [GRI_AF_sc_expand_chapters] “[GRI_AF_sc_expand_chapters]”
    • [GRI_AF_sc_expand_imperial_guard] “[GRI_AF_sc_expand_imperial_guard]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_sc_plan_west] “[GRI_AF_sc_plan_west]”
  • Trigger country event “Eastern Domination”
[GRI_AF_sc_plan_west] icon
[GRI_AF_sc_plan_west]
[GRI_AF_sc_plan_west_desc]
  • Requires one of the following:
    • [GRI_AF_sc_expand_chapters] “[GRI_AF_sc_expand_chapters]”
    • [GRI_AF_sc_expand_imperial_guard] “[GRI_AF_sc_expand_imperial_guard]”
  • Mutually Exclusive Mutually exclusive with:
    • [GRI_AF_sc_plan_east] “[GRI_AF_sc_plan_east]”
  • Trigger country event “Western Conquest”
[GRI_AF_sc_unification_war] icon
[GRI_AF_sc_unification_war]
[GRI_AF_sc_unification_war_desc]
  • Requires one of the following:
    • [GRI_AF_sc_plan_east] “[GRI_AF_sc_plan_east]”
    • [GRI_AF_sc_plan_west] “[GRI_AF_sc_plan_west]”
  • If:
    • Limited to:
      • Has completed national focus Goal AF23 shared plan west.png “[GRI_AF_sc_plan_west]”
    • Custom effect tooltip: Will declare war on the current controller of the border states of Skyfall, Greifwald and Adelart. The attack being a surprise, guaranteeing countries and faction members will not intervene!
    • add_to_temp_array
      • temp_states = 379
    • add_to_temp_array
      • temp_states = 396
    • add_to_temp_array
      • temp_states = 457
    • add_to_temp_array
      • temp_states = 495
    • add_to_temp_array
      • temp_states = 496
    • add_to_temp_array
      • temp_states = 494
  • Else, if:
    • Limited to:
      • Has completed national focus Goal AF23 shared plan east.png “[GRI_AF_sc_plan_east]”
    • Custom effect tooltip: Will declare war on the current controller of the border states of Longsword, Hellquill, Firtree and Watertown. The attack being a surprise, guaranteeing countries will not intervene!
    • add_to_temp_array
      • temp_states = 505
    • add_to_temp_array
      • temp_states = 540
    • add_to_temp_array
      • temp_states = 553
    • add_to_temp_array
      • temp_states = 633
    • add_to_temp_array
      • temp_states = 650
    • add_to_temp_array
      • temp_states = 453
    • add_to_temp_array
      • temp_states = 643
    • add_to_temp_array
      • temp_states = 642
    • add_to_temp_array
      • temp_states = 641
  • [SCOPE]Every scope in the array temp_states:
    • If:
      • Limited to:
        • None of:
          • is_in_array
            • array = temp_targets
            • value = controller
      • add_to_temp_array
        • temp_targets = controller
      • [SCOPE]Every country in the world:
        • Limited to:
          • Has guaranteed owner of MISC (scope of variable, event_target, array)
        • meta_effect
          • text
            • Cancels it's guarantee of independence for [[File:[TAG_GUAR].png|24px|border|alt=Flag of [TAG_GUAR]|link=[TAG_GUAR]]] [[[TAG_GUAR]]]
          • TAG_GUAR = "[PREV.controller.GetTag]"
      • [SCOPE]State controller:
        • If:
          • Limited to:
            • Is in a faction
            • Is not leader of a faction
          • Leave faction
      • [SCOPE]Our country
        • Declares a Annex war against owner of MISC (scope of variable, event_target, array)
        • Hidden effect:
          • Gets a Annex wargoal against owner of MISC (scope of variable, event_target, array)

The following will happen when selecting the focus:
  • If:
    • Limited to:
      • Has completed national focus Goal AF23 shared plan west.png “[GRI_AF_sc_plan_west]”
    • Trigger country event “Golden Glint” in 5 days
  • Else:
    • Trigger country event “Knights in Check” in 5 days
[GRI_AF_sc_skyfall] icon
[GRI_AF_sc_skyfall]
[GRI_AF_sc_skyfall_desc]
  • Requires the following:
    • [GRI_AF_sc_unification_war] “[GRI_AF_sc_unification_war]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = TRD
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = FEZ
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 381
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 390
  • Flag of Skyfall Trade Federation Skyfall Trade Federation:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Township of Fezera Township of Fezera:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_peripherie] icon
[GRI_AF_sc_peripherie]
[GRI_AF_sc_peripherie_desc]
  • Requires the following:
    • [GRI_AF_sc_unification_war] “[GRI_AF_sc_unification_war]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = AET
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = HEL
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = FLO
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = POM
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 495
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 494
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 442
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 501
  • Flag of County of Greifwald County of Greifwald:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Free Territory of Adelart Free Territory of Adelart:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of City of Flowena City of Flowena:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Pomovarra Pomovarra:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_around_the_lake] icon
[GRI_AF_sc_around_the_lake]
[GRI_AF_sc_around_the_lake_desc]
  • Requires the following:
    • [GRI_AF_sc_unification_war] “[GRI_AF_sc_unification_war]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = AVI
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = ERI
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = EYR
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = BOI
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = LAK
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 470
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 401
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 391
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 389
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 383
  • Flag of House Avian House Avian:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of House Erie House Erie:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of House Eyrie House Eyrie:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Kingdom of Griffonstone Kingdom of Griffonstone:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Barony of Rumare Barony of Rumare:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_hellquill_longsword] icon
[GRI_AF_sc_hellquill_longsword]
[GRI_AF_sc_hellquill_longsword_desc]
  • Requires the following:
    • [GRI_AF_sc_unification_war] “[GRI_AF_sc_unification_war]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = LNS
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = HLQ
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 552
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 537
  • Flag of County of Longsword County of Longsword:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Ordensstaat Hellquill Ordensstaat Hellquill:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_hillponies] icon
[GRI_AF_sc_hillponies]
[GRI_AF_sc_hillponies_desc]
  • Requires the following:
    • [GRI_AF_sc_unification_war] “[GRI_AF_sc_unification_war]”
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = FIR
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = WAT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = FBK
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 454
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 642
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 455
  • Flag of Firtree Villages Firtree Villages:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Watertowns Watertowns:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Farbrook Farbrook:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_imperium_navy] icon
[GRI_AF_sc_imperium_navy]
[GRI_AF_sc_imperium_navy_desc]
  • Requires the following:
    • [GRI_AF_sc_skyfall] “[GRI_AF_sc_skyfall]”
  • Gets the National Spirit Idea unknown.png “[GRI_AF_imperium_navy_d]”
[GRI_AF_imperium_navy_d] icon
[GRI_AF_imperium_navy_d]
  • Naval Invasion Capacity: +24
  • Naval Hit Chance: +10%
  • Naval Experience Gain: +0.15
  • Naval Experience Gain: +15%
  • Dockyard Output: +10%
  • Fleet Coordination: +10%
  • Invasion Preparation Speed: +25%
  • Positioning: +10%
  • Dockyard construction speed: +10%
[GRI_AF_imperium_navy_desc_d]
  • Add technology: Star Knights Amphibious Training
  • Custom effect tooltip: Effect:

Star Knights:

 Amphibious
   Attack: +30.0%    Defense: +30.0%   Movement: +30.0%
[GRI_AF_sc_fell_aquila] icon
[GRI_AF_sc_fell_aquila]
[GRI_AF_sc_fell_aquila_desc]
  • Requires one of the following:
    • [GRI_AF_sc_skyfall] “[GRI_AF_sc_skyfall]”
    • [GRI_AF_sc_peripherie] “[GRI_AF_sc_peripherie]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = JER
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = JEB
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = JRR
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = VIN
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = JFT
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 377
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 435
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 448
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 517
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 376
  • Flag of Kingdom of Aquileia Kingdom of Aquileia:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Duchy of Rila Duchy of Rila:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Marquisate of Westkeep Marquisate of Westkeep:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Duchy of Vinovia Duchy of Vinovia:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Barony of Pridea Barony of Pridea:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_griffonstone] icon
[GRI_AF_sc_griffonstone]
[GRI_AF_sc_griffonstone_desc]
  • Requires the following:
    • [GRI_AF_sc_around_the_lake] “[GRI_AF_sc_around_the_lake]”
  • [Scope]Griffonstone (389):
    • Is fully controlled by our country
  • Flag of Kingdom of Griffonstone Kingdom of Griffonstone:
    • Custom trigger tooltip:
      • Tooltip: The resistance need to be crushed by the [GRI_AP_GetInquisitorName]
      • is_in_array
        • array = ROOT.GRI_AF_purified_cores
        • value = THIS
  • Scripted Effect: GRI_AF_add_inqusitors_f=yes
  • [Scope]Griffonstone (389):
    • Compliance:+30%
    • Add 8 Building slot building slots
    • Add 3 Military factory Military Factory
    • Add 3 Civilian factory Civilian Factory
[GRI_AF_sc_the_frontier] icon
[GRI_AF_sc_the_frontier]
[GRI_AF_sc_the_frontier_desc]
  • Requires one of the following:
    • [GRI_AF_sc_around_the_lake] “[GRI_AF_sc_around_the_lake]”
    • [GRI_AF_sc_hellquill_longsword] “[GRI_AF_sc_hellquill_longsword]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = BAN
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = BRF
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = LUS
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = GRY
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = GRU
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 532
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 508
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 608
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 598
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 512
  • Flag of Blackrock's Bandits Blackrock's Bandits:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Kingdom of Brodfeld Kingdom of Brodfeld:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Principality of Lushi Principality of Lushi:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Gryphian Host Gryphian Host:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Free Towns of Gryphus Free Towns of Gryphus:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_river_federation] icon
[GRI_AF_sc_river_federation]
[GRI_AF_sc_river_federation_desc]
  • Requires one of the following:
    • [GRI_AF_sc_hellquill_longsword] “[GRI_AF_sc_hellquill_longsword]”
    • [GRI_AF_sc_hillponies] “[GRI_AF_sc_hillponies]”
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = LCT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = DEP
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = DMT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = BAK
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = RCT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = NIM
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 387
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 544
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 637
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 649
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 619
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 645
  • Flag of Lake City Lake City:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Deponya Deponya:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Diamond Mountain Diamond Mountain:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Bakaran Republic Bakaran Republic:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of River Republic River Republic:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Nimbusia Nimbusia:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_knights_and_dead] icon
[GRI_AF_sc_knights_and_dead]
[GRI_AF_sc_knights_and_dead_desc]
  • Requires the following:
    • [GRI_AF_sc_hillponies] “[GRI_AF_sc_hillponies]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = HLR
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 425
  • Flag of Arcturian Order Arcturian Order:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = NTR
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = DED
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 562
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 415
  • Flag of Northern Tribes Northern Tribes:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Dread League Dread League:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_the_islands] icon
[GRI_AF_sc_the_islands]
[GRI_AF_sc_the_islands_desc]
  • Requires the following:
    • [GRI_AF_sc_imperium_navy] “[GRI_AF_sc_imperium_navy]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = HAU
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 659
  • Flag of Haukland Haukland:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = NCH
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 668
  • Flag of Greneclyf Greneclyf:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_burn_wingbardy] icon
[GRI_AF_sc_burn_wingbardy]
[GRI_AF_sc_burn_wingbardy_desc]
  • Requires one of the following:
    • [GRI_AF_sc_fell_aquila] “[GRI_AF_sc_fell_aquila]”
    • [GRI_AF_sc_griffonstone] “[GRI_AF_sc_griffonstone]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = WNG
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = TAL
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = FRN
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = JES
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = ARA
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = FAL
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 371
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 366
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 515
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 487
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 408
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 529
  • Flag of Kingdom of Wingbardy Kingdom of Wingbardy:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Duchy of Talouse Duchy of Talouse:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of County of Francistria County of Francistria:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Barony of Arantiga Barony of Arantiga:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of Falcorian Queendom Falcorian Queendom:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
[GRI_AF_sc_parishes_and_minotaurs] icon
[GRI_AF_sc_parishes_and_minotaurs]
[GRI_AF_sc_parishes_and_minotaurs_desc]
  • Requires one of the following:
    • [GRI_AF_sc_griffonstone] “[GRI_AF_sc_griffonstone]”
    • [GRI_AF_sc_the_frontier] “[GRI_AF_sc_the_frontier]”
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = SIC
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_tag = CYA
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 445
  • add_to_temp_array
    • GRI_AP_inquisition_coreable_input_state = 671
  • Flag of Federated Parishes of Sicameon Federated Parishes of Sicameon:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Flag of County of Cyanolisia County of Cyanolisia:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_coreable_f=yes
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = MIT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 386
  • Flag of Republic of Asterion Republic of Asterion:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_the_south_east] icon
[GRI_AF_sc_the_south_east]
[GRI_AF_sc_the_south_east_desc]
  • Requires one of the following:
    • [GRI_AF_sc_the_frontier] “[GRI_AF_sc_the_frontier]”
    • [GRI_AF_sc_river_federation] “[GRI_AF_sc_river_federation]”
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = WIT
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = FRE
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = BAR
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = OLV
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_tag = ZES
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 617
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 580
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 624
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 412
  • add_to_temp_array
    • GRI_AP_inquisition_non_coreable_input_state = 413
  • Flag of Kingdom of Wittenland Kingdom of Wittenland:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Pònaidhean Pònaidhean:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Barrad Magocracy Barrad Magocracy:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Austurland Austurland:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Flag of Kása Free State Kása Free State:
    • Custom effect tooltip: [GRI_AF_add_to_ROOT_inquisition_non_cores_TT_d]
  • Scripted Effect: GRI_AP_inquisition_non_coreable_f=yes
[GRI_AF_sc_cleansing_magehold] icon
[GRI_AF_sc_cleansing_magehold]
[GRI_AF_sc_cleansing_magehold_desc]
  • Requires the following:
    • [GRI_AF_sc_knights_and_dead] “[GRI_AF_sc_knights_and_dead]”
  • [Scope]Magehold (415):
    • Is fully controlled by our country
  • Flag of Dread League Dread League:
    • Custom trigger tooltip:
      • Tooltip: The resistance need to be crushed by the [GRI_AP_GetInquisitorName]
      • is_in_array
        • array = ROOT.GRI_AF_purified_cores
        • value = THIS
  • Gain +50% research bonus (Race Research Bonus) (4 uses) towards:
    • Race-specific technology
  • Gets the National Spirit GRI magehold findings.png “[GRI_AF_magehold_findings_d]” for 70 days
[GRI_AF_magehold_findings_d] icon
[GRI_AF_magehold_findings_d]
  • Research Speed: +5%
  • Weekly Stability: −0.5%
[GRI_AF_magehold_findings_desc_d]
[GRI_AF_sc_griffonia_unified] icon
[GRI_AF_sc_griffonia_unified]
[GRI_AF_sc_griffonia_unified_desc]
  • Requires the following:
    • [GRI_AF_sc_the_islands] “[GRI_AF_sc_the_islands]”
  • Requires the following:
    • [GRI_AF_sc_burn_wingbardy] “[GRI_AF_sc_burn_wingbardy]”
  • Requires the following:
    • [GRI_AF_sc_parishes_and_minotaurs] “[GRI_AF_sc_parishes_and_minotaurs]”
  • Requires the following:
    • [GRI_AF_sc_the_south_east] “[GRI_AF_sc_the_south_east]”
  • Requires the following:
    • [GRI_AF_sc_cleansing_magehold] “[GRI_AF_sc_cleansing_magehold]”
  • Custom trigger tooltip:
    • Tooltip: All state of Griffonia has been pacified ([?ROOT.GRI_AF_pacified_tag_nmb]/[?ROOT.GRI_AF_tag_nmb_to_pacify])
    • Value of variable GRI_AF_pacified_tag_nmb is greater than or equals GRI_AF_tag_nmb_to_pacify
  • Custom effect tooltip: The Unification War has been won
  • Hidden effect:
    • Trigger country event “imperium.4010”
    • If:
      • Limited to:
      • Trigger news event “The Imperium of All Griffonia” in 3 days
    • Else:
      • Trigger news event “The Dark Imperium of Griffonia” in 3 days