Lake City

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Lake City
The Golden City
Lake City.png

LCT map.png

IdeologyCentrism.png Centrism
Leader
Springtime Frost
Ruling partyConstitutional Democratic Party (61%)
PopulationPopulation 6,515,606
PonypowerPonypower 48,928
RacePony Pony
StabilityStability 47%
War supportWar support 65%
FactoriesFactory 11
  • 4 Military factory
  • 0 Naval dockyard
  • 7 Civilian factory
CapitalJezeragrad
ContinentEastern Griffonia
DiplomacyMember of the River Coalition
DemonymLakeish
TagLCT
Color  #A1513F

The Republic of Lake City has stood vigilant for hundreds of years against the great Griffon hordes, and the brave, fearless ponies are prepared to stand brave and tall for hundreds more. It is known as the first point of contact of Ponies and Griffons, and stands as a prosperous republic with strong, powerful merchant guilds that keep money flowing into industries. With the nations of the Griffking river basin and the lands of Southern Griffonia falling into chaos and disorder, it is Lake City's time to strike and begin a Second Golden Age, reclaiming the glory of Blessed Sword himself, and perhaps even uniting the Riverlands.

Their military is incredibly influential and has a strong hold on politics, even assassinating the previous president of the Republic. Any Harmonists must deal with the power of the military, or risk suffering a coup. The nation's fanatic militarism must be solved, either by encouraging it or discouraging it, and the army's influence must be either curtailed or strengthened.

Their economy is in shambles due to the Griffonian depression, and monopolistic guilds control the majority of the nation's wealth. A player who wants to send Lake City into the 11th century must deal with the problems of poverty and incomplete industrialisation.

Lore

History

Empire of the Lake

In 66 BLB, Grand Prince Blessed Sword faced Strategos Adynatos of Flag of Nimbusia Nimbusia in the Battle of Chaeroneigh and defeated him. The last obstacle to Lake City's domination of the Riverlands was gone and its hegemony began. It would last for centuries and would later be considered the Golden Age of Lake City's long history. Even the Flag of Gryphian Host Zaphzan tribes in the south had been subjugated.

However, all good things must come to an end. In 353 ALB the Zaphzans rose up, tired of wearing the pony yoke on their necks. Soon enough unrest spread as the East hungered for freedom. To make things worse, the Princely Civil War began. Lake City stood no chance and was defeated. The Zaphzan griffons founded the Kingdom of Zaphzia, Flag of River Republic Rijekograd formed its own Principality and all other subject nations in the Riverlands broke free.

Sacking of Jezeragrad and Subsequent Rise of the Republic

In 752, the capital of Lake City, Jezeragrad, was sacked by the Flag of Griffonian Empire Imperial Army, and in the following turmoil, Grand Prince Frail Spear was forced to abdicate the throne. Later in 752, the Guilds launched a coup, establishing a democratic republic with considerable merchant and military influence. In 898, following an attack from the Empire, Lake City signed the Treaty of Coltstream, being one of the founding members of the River Coalition.

Current Issues

Factions and Characters

Social Democratic Party (Harmonist) - The SDP is a party based on the liberalization of the economy, increased social spending for ponies in need, and the continuation of a strong, stable, equine democracy. Their goals include the socialization of healthcare, the empowering of Lake City's powerful merchant guilds, and the right for unionization and fair working rights. However, the SDP is also against the military that has held the Republic of Lake City under its thumb for the past decades. They advocate for the slashing of the military budget to ensure poverty is dealt with. Because of their advocation for democracy and their hostility towards military spending, they have become enemies of the military and if they come to power, they must watch out for a military coup. The SDP has rallied behind two major ponies - while they support Wavebreaker's candidacy against Westerly Leeward, the environmentalist and activist Deirdre Skye represents the true beliefs and goals of the SDP.

Constitutional Democratic Party (Non-Aligned) - The CDP has stood triumphant for years, coming to power on the back of a military coup that exalted Springtime Frost, CDP leader, to the highest office in the nation. The CDP's policies include continued support for the Lake City Army, the guilds, and the military-industrial complex. They are a status-quo party, a party that will safeguard the republic's stability, but will not necessarily introduce any major reforms. In addition, they are fiercely anti-griffon, advocating for a massive fortification plan that will see bunkers built all across Lake City's hostile borders. They support the independent candidate Wavebreaker against Westerly Leeward for the 1007 elections.

Republican Vanguards (Supremacy) - Westerly Leeward, the xenophobic, militaristic pony, is a sworn enemy to all Griffonkind, and his party plans for massive overhauls of the pony society. Though it is more of a militant group than a party, and shows no love for Lake City's stable democracy, instead preferring a highly militarized republic controlled by the Republican Vanguards and without the influence of the traitorous SDP and the decadent guilds.

Princely Restoration Faction (Supremacy) - The Princely Restoration faction seeks a return to the old regime of Lake City, the Grand Principality that once ruled over all of the Riverlands. While it appeals to the common people's militarism and anti-Griffon sentiment, the faction has little support from the people - and its only support in the military comes from Wild Tree, a prominent general in the Lake City army. The faction proposes a traditionalist, powerful monarchy, and some figures within the group even support leaving the River Coalition and uniting the entire continent under a Holy Pony Empire.

Relations to Griffonkind

The nation of Lake City is known by the world as "the first point of contact between the Ponies and Griffons of Eastern Griffonia", leading to the nation being the frequent victim of consistent Griffon raids. This long history of brutalization has instilled the ponies of Lake City with militarism, passion, and pride in holding back "the hordes of Griffonkind", and created a largely anti-Griffon environment in the nation.

The Lake City Army

While the LCA is relatively new in its formation, it has proven a worthy adversary to the Griffon raiders of the Gryphian Host and other neighboring Griffon nations. But over the last few decades, the LCA has grown more and more influential in Lake City society, and militarism has skyrocketed. LCA troops are present in every aspect of civilian life, and they are seen as the defenders of the republic, although they often interfere in the politics of Lake City. The military's interference with the Lake City political system is downright undemocratic, and the LCA is notorious for using violence to achieve their goals, even assassinating the previous President to install Springtime Frost, a conservative military puppet.

The Guilds and the Economy

Due to Lake City's undeveloped industrial base and the Griffonian depression which has ravaged all of the continent for decades, poverty has spread rapidly, and Lake City has been forced to call upon the heavily monopolistic guilds to bail its economy out. The Guilds now have a stranglehold upon much of the nation's resources and considerable influence upon the government like the military. Both princely factions and militarists condemn the Guilds for working against the interests of common ponies, but both the CDP and SDP support the Guilds and actively further their interests. This is because the Guilds continue to support the interests of the CDP and especially the SDP, who promise to offer the guilds additional resource charters to ensure their continued support for the political party.


National Focus

Lake gang.png

Political Tree

There are four major paths in the political tree. Princely Restoration, Unify with the Military, Placate the Military, and Curtail the Military. The political path the player goes down is determined by the outcomes of a restorationist coup by radical elements of the military, which occurs on February 4, 1007.

The player can choose the outcome of the coup, which determines the political path the player goes down.

  • The coup succeeds: Princely Restoration.
  • Westerly's vanguards crush the coup: The player will have another choice on whether or not mayor Springtime Frost died during the coup.
    • The mayor has survived, and Westerly demobilizes his forces: Triggers Election of 1007 event (see below).
    • The mayor has died, and Westerly assumes "temporary" mayoral powers: Unify with the Military.
  • The rest of the military crushes the coup: Triggers Election of 1007 event (see below).

In the Election of 1007 event, the player can choose to elect Wavebreaker or Westerly Leeward:

  • Wavebreaker: Choice between Placate the Military or Curtail the Military.
  • Westerly Leeward: Unify with the Military.

Princely Restoration (Supremacy)

Lake City Princely Restoration.png

Princely Restoration will restore the Grand Principality of Lake City and create a new expansionist imperial regime. This path has opportunities to puppet Deponya, to leave the River Coalition and create the East-Griffonian Co-Prosperity Sphere with a Supremacy Diamond Mountain and other nations, to march into the River Republic and declare the creation of the River Empire, invade the Griffon-Riverlands frontier, and finally conquer Herzland to take revenge for 752 and establish the Holy Pony Empire. It is perhaps the most fun path for a player, because of its variety of war goals against the River Federation and Griffonian Empire. However, it does not get war goals on nations such as the Gryphian Host and the Principality of Lushi like other paths do.

Unify with the Military (Supremacy)

Lake City Unify with the Military.png

Unify with the Military will create a Supremacy government under Westerly Leeward, leader of the Vanguards. Leeward will expand into Griffonia in the name of security, with the possibility to attack Hellquill, Longsword, Lushi, the Gryphian Host, Prywhen, and possibly even the Griffonian Empire. This allows the country to become incredibly powerful in the early game by picking off weak Griffon nations. However, you will get kicked out of the River Coalition if you expand too heavily, so be wary. This path will give great bonuses to the military and will end the problem of the guilds by nationalizing them into the state.

Placate the Military (Non-Aligned)

Lake City Placate the Military.png

Placate the Military sees Wavebreaker appease the military and maintain the status quo of the Lake City's flawed democracy. Wavebreaker can, if he desires, pursue the same interventionist actions to the west and the south like Westerly, but he can also pursue a defensive policy. This path will encourage militarism but will encourage the guilds for their support of the military-puppet democracy. This path will receive election events, but the only candidate will be Wavebreaker, who will be elected either with a narrow majority, or with 110% of the vote.

Curtail the Military (Harmony)

Lake City Curtail the Military.png

Curtail the Military will create a free, prosperous, and harmonic society - if you can make sure that is it not overthrown by the military. A player who goes down this path will have to take decisions to reduce the risk of military unrest before taking the first focus to avoid a coup by Westerly Leeward. Should Wavebreaker successfully establish a democratic government, he will pursue real elections. These elections will be held between Wavebreaker and Dierdre Skye, an activist and environmentalist. They will quash militarism and pursue a more civilian-focused economy.

The Red Talons focus grants the possibility to form an anti-communist defensive alliance with non-communist Griffon nations in the Evi Valley and a possible puppet war goal on the Griffon Liberation Army. Aside from this however, this path provides no expansion opportunity. As such, the path is suitable for racing for the River Coalition and securing an independent River Federation.

Political Paths - Comparison table

Below are listed the various bonuses received from each political path. Note that since some bonuses might be received from a mutually exclusive choice, those will be marked with L (Left) or R (Right).

Tree Bonus Princely Restoration Unify with the Military Placate the Military Curtail the Military
RushTime.pngRush Time (d) 875 L (945 R) 1085 910 L (490 R) 735
CompleteTime.pngComplete Time (d) 1855 L (1995 R) 1575 1540 L (1085 R) 1085
Political
Stability Stability (+15% WT, +20% HS L) (+30% R) +10% +55% L (+45% R)
Political Power Political Power (Flat) (50 WT, 35 HS L). (25 R 500 400 L 350 L (200R
Political Power Political Power (%) +25% +2%
Political Power Political Power (Daily) -0.15 -0.50
Military
War support War support +30% +10% +10%
PonypowerRecruitable Pop +1.5% +1.5% +1.5% +1.5%
PopulationRecruitable Pop Factor +10% For 730 days
TrainingIcon.pngTraining Time -10% For 730 days -10%
Construction
Civilian factory Civilian factory +4 +1 +2 +3
Constructspeed.pngConstruction Speed +5% Mil +5% Civ +5% Mil +5% Civ -5% Mil +10% Civ
Consumergoods.pngConsumer Goods -10% +5%
Infrastructure Infrastructure +6
Production
Military factory Military factory +2 +5 +2
Factoryout.pngFactory Output +5%
Production Efficiency Cap Production Efficiency Cap +10% +5% +10%
Science
Researchtime.pngResearch Time (all) +5% +5%
Researchtime.pngResearch Time (specific)
  • +5% Land Doctrine
  • +5% Air Doctrine
  • +5% Land Doctrine
  • +5% Air Doctrine
  • +5% Industrial
  • +5% Electronic
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / +10% L (+5% R) / 0% 0% / 0% / 0% 0% / +10% L / 0% 0% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / +10% L (+5% R) / 0% 0% / 0% / 0% 0% / +10% L / 0% 0% / 0% / 0%
OrganizationIcon.pngOrganization -5% +5%
ReocveryIcon.pngRecovery Rate +5% L +10% R
Resources
Aluminum Aluminum 23 R 23 L
Tungsten Tungsten 6
Steel Steel 20 19 R 19 L
{{{caption}}} {{{caption}}} 8
Other Notes / Bonuses
  • All paths will grant 2 research slots
  • All paths will get rid of Illiteracy
  • All paths will get rid of Poverty
  • Can form an alliance of it's own. (R)
  • +5% Efficiency Growth (R)
  • +5% Efficiency Retention (R)
  • Kamikaze missions become available (R)
  • +0.05 Daily Supremacy Support (R)
  • Allows the use of "Last Stand" and "Force Attack" commands at a reduced cost (R)
  • Can puppet Deponya, and afterwards develop it.
  • +45 Army experience
  • +1 level of new army generals
  • -10% Infantry equipment production cost for 185 days
  • +25% conversion speed bonus for 185
  • +5% Efficiency Growth
  • +0.05 Daily Supremacy Support
  • +15 Army Experience
  • +10 Army Experience
  • Can fortify both western and southern borders
  • +10% Efficiency Growth
  • +10% Efficiency Retention
  • +10% Efficiency Base
  • Can embark on the same invasions as Westerly (L)
  • +10% efficiency growth
  • +10% efficiency retention
  • +10% efficiency base
  • +20% Monthly population
  • +15% Improve relations opinion
  • +50% Same ideology monthly opinion
  • +20% Lend-lease tension limit
  • +50% Guarantee tension limit
  • +50% Guarantee cost
  • +25% Ideology drift defense
  • Can from the Anti-Communist pact (R)
  • Puppet-wargoal on GLA (R)

Technology

Army Naval Air Tech / Industry
  • Weapon 989 (Puska M95M)
  • Engineer Company I
  • Recon Company I
  • Pre-Industrial Artillery
  • Transport Ship
  • Pre-War Fighter (Type 91)
  • Pre-War Bomber (G3M Bucka)
  • None
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division I

Politics

National Spirits

Defenders of the East icon
Defenders of the East

  • Division Defense on Core Territory: +5%
  • Division Attack on Core Territory: +5%
  • Resistance Target in our states occupied by the enemy: +10%
Lake City has always been the first point of contact between the Ponies and Griffons of Eastern Griffonia, leading to the lands being the frequent victim of Griffon raids. This long history of brutalization has instilled our Ponies with a sense of pride in holding back the hordes of Griffonkind.
The Merchant families of Lake City own several powerful guilds. These Guilds have a near monopoly on their specialities and can pull strings within the government and military, whilst also keeping the economy tightly under control. icon
The Merchant families of Lake City own several powerful guilds. These Guilds have a near monopoly on their specialities and can pull strings within the government and military, whilst also keeping the economy tightly under control.

Rising Militarism icon
Rising Militarism

  • Daily Political Power Gain: -0.25
  • Division Organization: -15%
  • Division Recovery Rate: +5%
  • Stability: -10%
  • War Support: +20%
  • Research Speed: -5%
The Lake City Army is relatively new, but has proven itself repeatedly against Griffon raiders. Over the last few decades, its influence among citizens and the government has grown, leading to the military having considerable influence over society. LCA troops are now present in every aspect of civilian life, with their proud grey uniforms dress in flowers from passing supporters. Ponies cheer and wave military flags as these brave mares and stallions pass. They are seen as the defenders of freedom, even if they plot the occasional assassination of elected officals.
Treaty of Coltstream Member icon
Treaty of Coltstream Member

This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded, following Emperor Grover II's destructive invasion and the continuous raids by neighbouring griffons and deer. The founding members of the treaty were Lake City, Bakara, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.

The River Coalition is primarily a defensive alliance. Therefore, member states cannot join offensive wars unless they are waged by the Coalition leader.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Springtime Frost
Centrism.png
Centrism
Non-Aligned

CDP
Constitutional Democratic Party
None
None


Deirdra Skye
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

SDP
Social Democratic Party
Environmentalist
  • Political Power Gain: +2%
  • Stability: +10%
None


Tito Titovich
Democratic Socialism.png
Democratic Socialism
Communism

ULS
United Lake Syndicates
None
None


Westerly Leeward
Fascism.png
Fascism
Supremacy

Vanguards
Republican Vanguard
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
None


Post-1007 leaders [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Wavebreaker
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

SDP
Social Democratic Party
None
None
Centrism.png
Centrism
Non-Aligned

CDP
Constitutional Democratic Party
Wild Tree
Stratocracy.png
Stratocracy
Supremacy

Prince Faction
Princely Restoration and National Renewal Faction
None
None


Heavenly Snow
Autocracy.png
Autocracy
Supremacy

Prince Faction
Princely Restoration and National Renewal Faction
Heir of Blessed Sword
  • Daily Political Power Gain: +0.05
  • Stability: +5%
  • War Support: +5%
None


Parties

Political parties
Name Ideology Leader Popularity
CDP
Constitutional Democratic Party
Centrism.png Centrism
Non-Aligned
Springtime Frost 61%
SDP
Social Democratic Party
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Deirdra Skye 20%
ULS
United Lake Syndicates
Democratic Socialism.png Democratic Socialism
Communism
Tito Titovich 1%
Vanguards
Republican Vanguard
Fascism.png Fascism
Supremacy
Westerly Leeward 18%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Beaver Run
Beaver Run
Fortification Engineer
  • Has completed national focus Goal generic construct military.png Fortification Studies
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
River Smog
River Smog
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Tinker Tock
Tinker Tock
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Waterdew
Waterdew
Silent Workpony
None
  • Political Power Gain: +15%
Political Power 150
Small Grin
Small Grin
Prince of Terror
  • Has completed national focus Goal authority.png The Cult of the Prince
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Down River
Down River
Backroom Backstabber
None
  • Subversive activities cost: −25%
  • Ideology drift defense: +25%
Political Power 150
Sweetie Spring
Sweetie Spring
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Lake City Army Arsenal
Lake City Army Arsenal
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Neighsan
Neighsan
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Lake Guard Arsenal
Lake Guard Arsenal
Celestial Sea Fleet Designer
  • Has completed national focus Goal generic navy doctrines tactics.png Develop a Short-Range Navy
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Coltre Naval Arsenal
Coltre Naval Arsenal
Lunar Ocean Fleet Designer
  • Has completed national focus Goal generic navy doctrines tactics.png Develop a Long-Range Navy
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Griffking Freight Corporation
Griffking Freight Corporation
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
JASA
JASA
Agility-focused Aircraft Designer
  • Has completed national focus Goal generic air production.png Jezeragrad Aluminium and Steel Association
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +20%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +20%
    • Max Speed: +10%
Political Power 150
Manesibishi
Manesibishi
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Neighjima
Neighjima
Range-focused Aircraft Designer
  • Has completed national focus Goal generic air production.png Neighjima
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
Political Power 150
Aicoltchi
Aicoltchi
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Coltsuka
Coltsuka
Naval Aircraft Designer
  • Has completed national focus Goal generic navy carrier.png Hire Equestrian Experts
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Svetigrad Armaments
Svetigrad Armaments
Infantry Equipment Designer
  • Owns state Svetazemlja (550)
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Jezeragrad Arsenal
Jezeragrad Arsenal
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Trotoyta
Trotoyta
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Watersaki
Watersaki
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Pony Corporation
Pony Corporation
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Idemanesu Kosan
Idemanesu Kosan
Refining Concern
None
  • Industrial Research Speed: +8%
  • Synthetic Resources Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Fire Flash
Fire Flash
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Tied Turner
Tied Turner
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Prism Sortie
Prism Sortie
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Haster Razor
Haster Razor
Army Drill (Expert)
  • Has completed national focus Goal generic position armies.png 200 Battalion Plan
  • Army Experience Gain: +0.30
  • Division training time: −10%
Political Power 100
Command power 20
Mist Flower
Mist Flower
Army Morale (Expert)
None
  • Non-Combat Out of Supply Penalties: −6%
  • Army Experience Gain: +0.30
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Water Wings
Water Wings
Naval Aviation (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%
Political Power 100
Command power 20
Shadow Shower
Shadow Shower
Commerce Raiding (Specialist)
None
  • Naval Experience Gain: +0.20
  • Convoy Raiding Efficiency: +10%
Political Power 50
Command power 30
Cannonade
Cannonade
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Greasette Cogwheel
Greasette Cogwheel
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Windsock
Windsock
Air Safety (Expert)
None
  • Air Accidents Chance: −10%
  • Air Experience Gain: +0.30
Political Power 100
Command power 20
Cool Mist
Cool Mist
Night Operations (Specialist)
None
  • Air Experience Gain: +0.20
  • Night Operations Penalty: −10%
Political Power 50
Command power 30
Study Cloud
Study Cloud
All-Weather (Specialist)
None
  • Air Experience Gain: +0.20
  • Bad Weather Penalty: −10%
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Tito Titovich
Tito Titovich
Concealment (Expert)
None
  • Enemy Air Support: −10%
Political Power 100
Command power 20
Riversword
Riversword
Army Maneuver (Expert)
None
  • Division Speed: +10%
Political Power 100
Command power 20
Iron Water
Iron Water
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Willow Moss
Willow Moss
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20
Full Light
Full Light
Bomber Interception (Specialist)
None
  • Interception attack: +2%
  • Interception defense: +2%
  • Interception agility: +2%
Political Power 50
Command power 30
Greasette Cogwheel
Greasette Cogwheel
Tactical Bombing (Expert)
None
  • Ground support: +15%
Political Power 100
Command power 20

Military Leaders

Field Marshals
Field Marshal Traits Description Skills Race
Riversword
Field Marshal
Riversword
Riversword (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
  • Max Entrenchment: +1
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Lake Shield
Field Marshal
Lake Shield
Lake Shield (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 4
Attack.pngAttack: 5
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Cold Dew
Field Marshal
Cold Dew
Cold Dew (advisor).png
Trait offensive doctrine.png Offensive Doctrine
More Offensive-minded than most.
  • Org Loss when Moving: −30%
  • Attack: +1
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony
Generals
General Traits Description Skills Race
Tito Titovich
General
Tito Titovich
Tito Titovich (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Wild Tree
General
Wild Tree
Wild Tree (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 4
Logistics.pngLogistics: 1
Pony.png
Pony
Thunder Wing
General
Thunder Wing
Generic Pony General 9 (advisor).png
Trait armor officer.png Armor Officer
Trained as an armor officer.
  • Panzer Leader experience factor: +100%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Pony.png
Pony
Bright Star
General
Bright Star
Generic Pony General 6 (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Iron Water
General
Iron Water
Iron Water (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait fortress buster.png Fortress Buster
Assaulting a Fort holds no terror for this officer.
  • Fort:
    • Attack: +15%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Azure
General
Azure
Azure (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait renowned marksman.png Renowned Markspony
This commander excels in marksponyship, and is sure to share their knowledge and skills with their troops.
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +5%
  • Planning Speed: −5%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Starwort
General
Starwort
Generic Pony General 9 (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait media personality.png Media Personality
This general will go out of his way to talk to the media and will always try to be in the limelight.
  • Army reassignment duration: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Willow Moss
General
Willow Moss
Generic Pony General 1 (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Pony.png
Pony
Sunrise Sky
General
Sunrise Sky
Sunrise Sky (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
See description:
Born: 20th of May, 970 in Equestria

Biography:Born in a scenic oceanside village in the Sunny Shore, Sunrise's childhood was, on the surface, not unlike most Equestrian foals; However, Sunrise grew up in a household marred by alcoholism and abuse. After a particularly bad altercation which resulted in a kitchen knife being slashed over her eye, a 13 year old Sunrise ran away from home, stowing away on a merchant ship bound for Rottendedam.

In another turn of events, the merchant vessel was captured and sacked by Hauklander Pirates, taking Sunrise with them. After three years with the pirates, and another year on a Feathisian ship as a "expert guide to the crossroads pirates", Sunrise finally made it to Griffonia. Following a stint as a small-time criminal in Rottendedam, she became a mercenary under a griffon named Marcus Grimfeathers, and began travelling the continent as a soldier of fortune.

Shooting her way through the ranks (both literally and figuratively), Sunrise eventually found herself as Grimfeathers' right-hoof mare. Eventually the mercs found themselves in the employ of Count Caelan of Blackhollow in his war against Griffonstone, and Grimfeathers was met with an untimely demise, leaving Sunrise in command of the entire company. By 1001, she was hired by Lake City in an effort to maintain discipline within the Lakeish troops.

Portrait by: Scroup
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Pon Sanyć
General
Pon Sanyć
Pon Sanyć (advisor).png
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Janko Pašnjaković
General
Janko Pašnjaković
Janko Pašnjaković (advisor).png
Trait infantry officer.png Infantry Officer
Trained as an infantry officer.
  • Infantry Leader experience factor: +100%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Lake City.png
Lake City / Republic of Lake City

Centrism.pngHarmonic Republicanism.png
Ponies Republic of Lake City.png
Ponies' Republic of Lake City

Democratic Socialism.png
State of Lake City.png
State of Lake City

Fascism.png
Princely Lake City.png
Princely Lake City / Greater Lake City / River Empire

Wild Tree maintains the regency

Stratocracy.png
Grand Principality of Lake City.png
Grand Principality of Lake City / Greater Lake City / River Empire

Heavenly Snow is crowned earlier

Autocracy.png
Spoilers below, we recommend these are best experienced in game before reading
Holy Pony Empire.png

Spoiler end.
Holy Pony Empire

A monarchist Lake City has conquered Flag of Griffonian Empire Griffenheim

Autocracy.png
Groß-Seestadt.png
Groß-Seestadt

Flag of Griffonian Empire Griffonian Empire puppet

Autocracy.png
Greater Lake City (Star Father).png
Greater Lake City

Flag of Colthaginian Republic Ascendant puppet

Ultranationalism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Limited Illiteracy Limited Illiteracy
  • Construction Speed: -5.00%
  • Research Speed: -15.00%
Poverty Race
Low Poverty Low Poverty
  • Monthly Population: -7.0%
  • Consumer Goods Factories: 7.0%
  • Construction Speed: -10.00%
  • Research Speed: -2.50%
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
4 0 7 (-4) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 0 0 0 14 (-7) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.

Strategies and guides

Starting Situation

Lake City's close proximity to both the Flag of Ordensstaat Hellquill Ordensstaat Hellquill, the Flag of Gryphian Host Gryphian Host, and the Flag of Principality of Lushi Principality of Lushi allows it to pursue expansionist policies into Griffon territory and obtain a significant industrial advantage over its opponents in the River Coalition. However, expansion into Griffon territory may result in loss of critical focuses that could have been used to one-up Lake City's opponents in the Race for the River Federation or could result in expulsion from the River Coalition all together.

Lake City starts out with a weaker military of 6 Onhooves Divisions, contrived of 6 infantry brigades, 1 support artillery brigade, and 1 engineer company, and 1 Pegasus Division, contrived of 6 pegasi brigade and 1 recon company. The army has full manpower but starts with a deficit in artillery, support equipment, and infantry equipment. As such, their divisions are only 60% equipped.

Threats and Opportunities

Lake City has no major threats at the beginning of the game other than the occasional raid from the southern Griffons, and Lake City's griffon enemies such as Hellquill and the Gryphian Host will only achieve war goals later into the game. Because of this, it is easy to build up industry and focus on the Race for the River Federation, making Lake City a nation with two major strategies - attack Griffonian enemies and then move on to attack the River Coalition, or focus purely on the Race for the River Federation. These strategies will be suited to different ideologies - both non-aligned and Supremacy paths are more successful at expansion than the harmonic path.

Strategy #1 - Race for the River Federation (Every Ideology)

Because of Lake City's absence of major threats at the start of the game, the Race for the River Federation is a key strategy for a non-princely Lake City. The only ideology that cannot do this is a Co-Prosperity Sphere Princely Faction, who will break away from the River Coalition in favor of its own goals. This path is a simple one, focusing entirely on rushing down the River Coalition's shared tree to become a powerhouse of the East.

This path works better as Non-Aligned or Supremacy however, because of the war goals against the Griffons that you can pursue after you have united the Federation, but if you want to play Harmonic, this is the only viable path to secure Lake City's dominance.

Strategy #2 - Expansionism (Every Ideology except Harmonic)

Lake City's focus tree allows for a variety of war goals against Griffon nations such as the Gryphian Host, Lushi, Longsword, Hellquill, and numerous others, allowing for the nation to expand its borders into these conquered lands. With industry and manpower from these lands, they will be able to build up a sizable army to challenge the rest of the River Coalition and even the Griffonian Empire.

This strategy is best done as the Prince, however, because of his ability to puppet Deponya, but it can be done as any ideology as long as they have the ability to obtain war goals against major Griffon nations. Some ideologies may even get war goals against Prywhen, allowing them to secure a massive amount of land if Prywhen has expanded before they take the focus to destroy them.

Guides

Have a good strategy for Lake City?
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Gallery

Awards

Main article: Awards
Ode To Joy icon
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.