Some laugh at the feudal nation of Deponya, describing it as "backwards". Others still describe it as "tyrannical". Despite this, the system is all the ponies of Deponya have ever known, and they are keen to defend both their traditions and their King.
Deponya is led by King Grimhoof.
Lore
Deponya is a very old nation, so old that its origins have been lost to history. All that is known is that they are a dutiful member of the River Coalition, which they joined in 898 ALB, and they're very committed to their traditions, regardless of what their allies think of them.
Starting Situation
Deponya starts with a very weak industry, containing one civilian factory and one military factory. Additionally, due to Deponya's development status (see below), they have slow research (-66%), construction (-81%), and production (-68%) speeds. With this all put together, Deponya starts in a very weak position, which will require a lot of time to remedy.
Military
Deponya starts with one 12-width infantry division and two 12-width pegasi divisions.
Threats and Opportunities
Lake City - Should Lake City restore the Prince to the throne, they will demand Deponya become their vassal.
River Republic - If the Republic goes Communist, it will attempt to either invade or peacefully integrate Deponya, alongside the rest of the Riverlands, into their union.
Bakara - Bakara will declare war on Deponya (and the rest of the Coalition) if either the Communist ZDS or the Supremacist BFZ win their election.
- River Coalition - Should any members of the Coalition try to form the Federation, if Deponya doesn't join, the Federation may declare war.
Hellquill and
Longsword - Both Hellquill and Longsword may declare war on Deponya (alongside the rest of the Coalition) depending on what path they go down.
National Focus
Deponya uses the Generic Griffonia Focus Tree, with the addition of the Dreams of a Federation branch.
Technology
Army
|
Naval
|
Air
|
Tech / Industry
|
- Primitive Weapons (Pre-Gunpowder Equipment)
- Support Equipment
|
|
|
|
Doctrine
|
Racial
|
|
|
|
|
Politics
National spirits

Old Country
- Political Power Gain: +25%
- Resource Gain Efficiency: -10.00%
- Military Leader Cost: +50.0%
Production Efficiency Cap: -15.00%
- Factory Output: -25.00%
- Dockyard Output: -25.00%
- Ideology drift defense: +50.0%
Deponya is an old country in with its own backwards ways. The rest of the Eastlands may laugh at us, but we are rooted in tradition and we believe in our King.

Treaty of Coltstream Member
This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.
Leaders
Parties
Staff and Designers
Political Advisors
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Communist Revolutionary
|
None
|
- Daily Communism Support: +0.1
|
150
|
Generic Advisor
|
Pro-Harmony Reformer
|
None
|
- Daily Harmony Support: +0.1
|
150
|
Generic Advisor
|
Supremacist Demagogue
|
None
|
- Daily Supremacy Support: +0.1
|
150
|
Generic Advisor
|
Captain of Industry
|
None
|
- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
|
150
|
Generic Advisor
|
Fortification Engineer
|
None
|
- AI Modifier: Focus on Defense: +5%
- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
|
150
|
Generic Advisor
|
War Industrialist
|
None
|
- AI Modifier: Focus on War Production: +10%
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
|
150
|
Generic Advisor
|
Illusive Gentlebeing
|
- Has created an Intelligence Agency
|
- Operative slots: +1
- Agency upgrade time: −15%
|
150
|
Tank Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Armor Company
|
Tank Designer
|
None
|
- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
|
150
|
Ship Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Naval Company
|
Ship Designer
|
None
|
- Naval Research Speed: +15%
|
150
|
Aircraft Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Light Air Company
|
Light Aircraft Designer
|
None
|
- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
|
150
|
Medium Air Company
|
Medium Aircraft Designer
|
None
|
- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
|
150
|
Heavy Air Company
|
Heavy Aircraft Designer
|
None
|
- Large Airframe:
- Transport Plane:
|
150
|
Naval Air Company
|
Naval Aircraft Designer
|
None
|
- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
|
150
|
Materiel Designers
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Small Arms Company
|
Infantry Equipment Designer
|
None
|
- Weapons and Equipment Research Speed: +15%
|
150
|
Artillery Company
|
Artillery Designer
|
None
|
- Artillery Research Speed: +15%
|
150
|
Motorization Company
|
Motorized Equipment Designer
|
None
|
- Motorization Research Speed: +15%
|
150
|
Industrial Concerns
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Industrial Company
|
Industrial Concern
|
None
|
- Industrial Research Speed: +15%
|
150
|
Electronics Company
|
Electronics Concern
|
None
|
- Electronics Research Speed: +15%
|
150
|
Theorists
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Military Theorist
|
None
|
|
150
|
Generic Advisor
|
Naval Theorist
|
None
|
- Naval Doctrine Cost: −10%
|
150
|
Generic Advisor
|
Air Warfare Theorist
|
None
|
|
150
|
Chiefs of Army
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Army Offense (Specialist)
|
None
|
- Army Experience Gain: +0.20
- Division Attack: +5%
|
50
30
|
Generic Advisor
|
Army Defense (Specialist)
|
None
|
- Army Experience Gain: +0.20
- Division Defense: +5%
- AI Modifier: Focus on Defense: +15%
|
50
30
|
Chiefs of Navy
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Decisive Battle (Expert)
|
None
|
- Naval Experience Gain: +0.30
- Capital Ship Attack: +10%
- Capital Ship Armor: +10%
- Screen Attack: +10%
- Screen Defense: +10%
|
100
20
|
Generic Advisor
|
Anti-Submarine (Expert)
|
None
|
- Naval Experience Gain: +0.30 daily
- Submarine Detection: +15%
|
100
20
|
Chiefs of Airforce
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Close Air Support (Expert)
|
None
|
- Air Experience Gain: +0.30 daily
- Close air support attack: +3%
- Close air support defense: +3%
- Close air support agility: +3%
|
100
20
|
Generic Advisor
|
All-Weather (Expert)
|
None
|
- Air Experience Gain: +0.30
- Bad Weather Penalty: −20%
|
100
20
|
Military High Command
|
Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
Generic Advisor
|
Artillery (Specialist)
|
None
|
- Artillery Attack: +10%
- Artillery Defense: +5%
|
50
30
|
Generic Advisor
|
Army Logistics (Expert)
|
None
|
|
100
20
|
Generic Advisor
|
Fleet Logistics (Specialist)
|
None
|
- Naval max range factor: +5%
|
50
30
|
Generic Advisor
|
Air Combat Training (Expert)
|
None
|
- Ace generation chance: +10%
|
100
20
|
Military Leaders
Generals
|
General
|
Traits
|
Description
|
Skills
|
Race
|
General Colt Shadow
|
None
|
None
|
Level 3
Attack: 1
Defense: 1
Planning: 4
Logistics: 4
|
Pony
|
General Violet Light
|
None
|
None
|
Level 3
Attack: 2
Defense: 2
Planning: 2
Logistics: 4
|
Pony
|
Flags
Flags
|
Flag
|
Information
|
|
Deponya / Kingdom of Deponya / Empire of the Shadow Trees
/ /
|
|
Tree Pony Commune
|
Economy
Laws and Development
Laws and Development
|
Conscription Law |
Trade Law |
Economy Law
|
Volunteer Only
- Recruitable Population: 1.50%
|
Limited Exports
- Construction Speed: +5.00%
- Research Speed: +1.00%
- Factory Output: +5.00%
- Dockyard Output: +5.00%
- Resources to Market: +25%
- Trade deal opinion factor: -30.00%
- Civilian intelligence to others: +10.0%
- Navy intelligence to others: +5.0%
|
Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
|
Scientific Development
|
Society Development
|
Illiteracy
|
Poor Science Base
- Daily Political Power Gain: +0.30
- Research Speed: -80.00%
|
Agrarian Society
- Resource Gain Efficiency: -50.00%
- Monthly Population: -25.0%
- Construction Speed: -50.00%
- Production Efficiency Cap: -20.00%
- Research Speed: -50.00%
- Factory Output: -50.00%
- Dockyard Output: -50.00%
- Factory Bomb Vulnerability: -50.00%
|
Negligible Illiteracy
|
Poverty
|
Race
|
High Poverty
- Monthly Population: -13.0%
- Consumer Goods Factories: 11.0%
- Construction Speed: -16.00%
- Research Speed: -7.50%
|
Pony
|
Industry and Resources
Factories
 Military Factories
|
 Naval Dockyards
|
 Civilian Factories
|
 Fuel Silos
|
 Synthetic Refineries
|
1
|
0
|
1
|
0
|
0
|
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
|
 Aluminum
|
 Rubber
|
 Tungsten
|
 Steel
|
 Chromium
|
 Crystal
|
5
|
0
|
0
|
0
|
0
|
0
|
4
|
Numbers in red indicate how many resources are reserved for export due to trade laws.
Awards
- Main article: Awards
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.
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