Deponya

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Deponya
Deponya.png

DEP map.png

IdeologyDespotism.png Despotism
Leader
King Grimhoof
Ruling partyNon-Aligned (90%)
PopulationPopulation 2,399,652
PonypowerPonypower 18,028
RacePony Pony
StabilityStability 53%
War supportWar support 20%
FactoriesFactory 2
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalBuckbanburg
ContinentEastern Griffonia
DiplomacyMember of the River Coalition
DemonymDeponian
TagDEP
Color  #2C7917

Some laugh at the feudal nation of Deponya, describing it as "backwards". Others still describe it as "tyrannical". Despite this, the system is all the ponies of Deponya have ever known, and they are keen to defend both their traditions and their King.

Deponya is led by King Grimhoof.

Lore

Deponya is a very old nation, so old that its origins have been lost to history. All that is known is that they are a dutiful member of the River Coalition, which they joined in 898 ALB, and they're very committed to their traditions, regardless of what their allies think of them.

Starting Situation

Deponya starts with a very weak industry, containing one civilian factory and one military factory. Additionally, due to Deponya's development status (see below), they have slow research (-66%), construction (-81%), and production (-68%) speeds. With this all put together, Deponya starts in a very weak position, which will require a lot of time to remedy.

Military

Deponya starts with one 12-width infantry division and two 12-width pegasi divisions.

Threats and Opportunities

  • Flag of Lake City Lake City - Should Lake City restore the Prince to the throne, they will demand Deponya become their vassal.
  • Flag of River Republic River Republic - If the Republic goes Communist, it will attempt to either invade or peacefully integrate Deponya, alongside the rest of the Riverlands, into their union.
  • Flag of Bakaran Republic Bakara - Bakara will declare war on Deponya (and the rest of the Coalition) if either the Communist ZDS or the Supremacist BFZ win their election.
  • River Coalition - Should any members of the Coalition try to form the Federation, if Deponya doesn't join, the Federation may declare war.
  • Flag of Ordensstaat Hellquill Hellquill and Flag of County of Longsword Longsword - Both Hellquill and Longsword may declare war on Deponya (alongside the rest of the Coalition) depending on what path they go down.

National Focus

Deponya uses the Generic Griffonia Focus Tree, with the addition of the Dreams of a Federation branch.

Technology

Army Naval Air Tech / Industry
  • Primitive Weapons (Pre-Gunpowder Equipment)
  • Support Equipment
  • Transport Ship
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Pegasus Division

Politics

National spirits

Old Country icon
Old Country
  • Political Power Gain: +25%
  • Resource Gain Efficiency: -10.00%
  • Military Leader Cost: +50.0%
  • ProdEffCap.png Production Efficiency Cap: -15.00%
  • Factory Output: -25.00%
  • Dockyard Output: -25.00%
  • Ideology drift defense: +50.0%
Deponya is an old country in with its own backwards ways. The rest of the Eastlands may laugh at us, but we are rooted in tradition and we believe in our King.
Treaty of Coltstream Member icon
Treaty of Coltstream Member
This state has signed the Treaty of Coltstream. In 898 the River Coalition was founded after an attack by the Griffon Orders was pushed back. The founding members of the treaty were Lake City, Deponya, River Republic and Nimbusia. Although the treaty has been mainly a defensive alliance since its inception, some politicians and their supporters advocate to expand the treaty to allow for more cooperation between the states of the River Coalition.


Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
King Grimhoof
Despotism.png
Despotism
Non-Aligned

Non-Aligned
None
None


Pearly Dough
Pearly Dough
Benevolent Absolutism.png
Benevolent Absolutism
Harmony

Harmonic
None
None


Moonlight Dust
Moonlight Dust
Anarcho-Communism.png
Anarcho-Communism
Communism

Communist
None
None


Caramel Punch
Caramel Punch
Autocracy.png
Autocracy
Supremacy

Supremacist
Hawk
  • Stability: −5%
  • War Support: +10%
None



Parties

Political parties
Name Ideology Leader Popularity
Non-Aligned Despotism.png Despotism
Non-Aligned
King Grimhoof 90%
Harmony Benevolent Absolutism.png Benevolent Absolutism
Harmony
Pearly Dough 10%
Communism Anarcho-Communism.png Anarcho-Communism
Communism
Moonlight Dust 0%
Supremacy Autocracy.png Autocracy
Supremacy
Caramel Punch 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100
Command power 20
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%
Political Power 50
Command power 30
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Colt Shadow
General
Colt Shadow
Colt Shadow (advisor).png
None
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 4
Logistics.pngLogistics: 4
Pony.png
Pony
Violet Light
General
Violet Light
Violet Light (advisor).png
None
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Pony.png
Pony

Flags

Flags
Flag Information
Deponya.png
Deponya / Kingdom of Deponya / Empire of the Shadow Trees

Despotism.pngBenevolent Absolutism.pngAutocracy.png
Tree Pony Commune.png
Tree Pony Commune

Anarcho-Communism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Limited Exports Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Pony Pony
  • Uses Pony Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
5 0 0 0 0 0 4

Numbers in red indicate how many resources are reserved for export due to trade laws.

Awards

Main article: Awards
Ode To Joy icon
Ode To Joy
As any original member of the River Coalition, become the founder of the River Federation.