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Horses are sometimes considered to be the same race as ponies, but there are several notable differences. Most obviously, horses are much larger in size than ponies and lack cutie marks. In addition, there are only two subgroups, earth horses and unicorns, with no equivalent to pegasi. Horses favour more arid environments, being able to thrive in harsher conditions than ponies.
Horse racial technology tree does not contain Pegasi Divisions and other pegasus technologies, but otherwise identical to the Pony one.
Earth Pony Tech
Since the very first wandering pony tribes, earth ponies have been the most proficient in growing and cultivating agricultural areas. Modern machinery and crop cultures would drastically increase our food surplus.
Owing to their latent connection to the soil, earth ponies are able to dig trenches and build fortifications much faster than other ponies.
Though they lack wings and horns, earth ponies have magic of their own. Their industrial capabilities are unmatched.
More earth ponies working in the mines means more resources extracted.
Earth ponies are able to grow all kinds of plants, many of which have potential medical applications.
Mage Company Research
Unicorns are able to cast many different spells which can support our troops.
- Manpower: 200
- Recover Rate: 0.30
- Breakthrough: 2.0
- Hard Attack: -0.5
- Organisation: 30
- Weight: 0.1
- Training Time: 200
- Defence: -0.5
- Soft Attack: -0.5
- Supply Use: 0.04
- HP: 1
Magical Harmony ⇐
⇒ Magical Supremacy
We can use unicorn magic to create intricate illusions to confuse and mislead our enemies.
- Mage Company Trickleback: +10%
- Mage Company Exp. Loss: -10%
- Mage Company Reliability: +2%
Healing spells can drastically reduce our casualties from combat.
Using specialised scrying spells and equipment, our mages are able to gather intelligence they wouldn't otherwise have access to.
Teleportation spells can be used to relay information over significant distances without the need for specialised equipment.
Spell Matrices allow even the most incompetent unicorn to cast complex spells.
Magical Integration Research
Specialised Training ⇐
⇒ Dispersed Training
Our unicorn mages must know how to utilise their telekinesis in combat.
We must provide our combat mages with the best spellbooks available.
An extensive magical training program reserved for our mages will increase their discipline and cohesion.
Extensive Combat Magic
- Magical Inf. Soft Attack: +2%
- Magical Inf. Hard Attack: +3%
- Magical Inf. Organisation: +5
Schooling our mages in the art of combat magic will improve their abilities on the frontline.
Healing spells can be used to perform surgery even in the heat of battle.