Sambovato

From Equestria at War Wiki
Jump to navigation Jump to search


WikiPropagandaicon2compress.png Attention: This page is in progress!

Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!

Sambovato
Sambovato.png

MQA map.png

IdeologyDespotism.png Despotism
Leader
Ceyda Vatosoa
Ruling partyFilankevitra Mpanolotsaina Nasionaly (44%)
PopulationPopulation 2,235,206
PonypowerPonypower 15,665
RaceZebra Zebra
StabilityStability 71%
War supportWar support 65%
FactoriesFactory 6
  • 2 Military factory
  • 2 Naval dockyard
  • 2 Civilian factory
CapitalAkorandriakarova
ContinentSoutheastern Zebrica
DemonymSambovatan
TagMQA
Color  #B784C4

Lore

Starting Situation

Military

Army

Army
Name Composition No.
InfantryLow Priority
Imperial Guard Infantry x4 1
Infantry
Infanterie Division Infantry x5

Support Artillery
4
Artillery
Artillery Division Infantry x2
Artillery x2
1
Marine
Marineinfanterie Marine x6 1
Mountain
Mountaineer Division Mountain x6 1
Army experience Total divisions 8
Ponypower Ponypower used 40,200

Navy

Navy
Type No.
Battleship Battleship 3
Heavy Cruiser Heavy Cruiser 2
Light Cruiser Light Cruiser 3
Destroyer Destroyer 7
Navy experience Total ships 15
Ponypower Ponypower used 16,350

Airforce

Sambovato starts with no airforce.

National Focus

Sambovato uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Breech-Loaded Rifles
  • Marines I
  • Mountain Infantry I
  • Support Equipment
  • Artillery
  • Torpedo Boat Destroyer
  • Basic Depth Charges
  • Scout and Armoured Cruisers
  • Fast Battleships and Deadnoughts
  • Modernised Coastal Submarine
  • Naval Gunnery
  • Casemate Secondary Battery
  • Bracket Shooting
  • Designated Landing Barges
  • Contact Mine
  • None
  • Organised Fuel Storage
Doctrine Racial
  • None
  • Fleet In Being
  • None
  • None

Politics

National Spirits

The Nacre Gate of Zebrica icon
The Nacre Gate of Zebrica
  • Consumer GoodsConsumer Goods Factories: -5.0%
  • Resources to Market: -5%
While our Feathisian economic rivals to the east may now be the ones to call the shots on all inbound and outbound trade in Southeastern Zebrica, it is Sambovato that still remains the traditional custodian of the waters of the Peaceful Sea and its Great Horns, with its lucrative sea lanes carrying goods from the Great Inland to the international market defended by our National Protection Fleet...for a commission of course.

After all, all roads may lead to Roam, but all ships shall pass by Sambovato!

Ravaged Environment icon
Ravaged Environment
  • StabilityStability: -5.00%
In spite of our best efforts at maintaining a healthy balance, the navy's heavy pressure on our fuel refining program has resulted in unsustainable deforestation and the destruction of Sambovato's natural beauty
Organic Gasification icon
Organic Gasification
  • Fuel Gain: +20
Given our lack of natural resources we had to create fuel subsidies, using everything that can be turned into biogas despite the possible long-term issues it could cause with the local fauna and flora.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Ceyda Vatosoa

See alternate portraits:
Harmonic
Despotism.png
Despotism
Non-Aligned

FMN
Filankevitra Mpanolotsaina Nasionaly
Eccentric
  • Political Power Gain: −5%
  • Division Defense: +5%
  • Encryption: +10%
  • AI Modifier: Focus on Offense: +25%
During her coronation ceremony on the eleventh month of 1006, few expected that Ceyda Vatosoa, sole daughter of the late Mpanjaka Serkan Vatosoa, would have the austere, iron-fisted attitude nor the administrative expertise needed to rule the turbulent nation of Sambovato that her father possessed, at least not at such a young age. However, what the new Mpanjakavavy does not lack is the wits of a learner, the resolve of a leader and most importantly the charisma befitting of her stunning beauty as the "Ebony Pearl of Sambovato".

Born on a stormy summer night in 988, Ceyda was surrounded by nothing but the vast opulence of the Vatosoa clan as early as she could remember, as a true silver spoon filly. However, the devastating death of her mother shortly after her birth in circumstances still mysterious to this day left her without siblings and the sole heir of the fledgling Vatosoa dynasty, a reality her father Serkan remedied to by keeping her daughter far removed from the politics, machinations and intrigue of the Rova's court culture for the preservation of her relative safety and innocence. Thus Ceyda grew up to be a cultured and beautiful, if rather eccentric young socialite mare, unwittingly becoming the popular public face of the monarchy through her lavish parties and grand public festivities, relaxing with her best friend by the pool of her family rova or watching the movements of the mighty National Protection Fleet from her seaside balcony in between occasions, all while being counseled by the best tutors money could afford. However, with the Mpanjaka's abrupt and premature death in late 1006, the barely mature Ceyda was called upon by her late father's advisory council to assume the throne of Sambovato as the second monarch of the Vatosoa dynasty.

As the young queen prepares to enter the chambers of the National Rova for the very first time of her life to confront and read the faces of these supposedly altruistic and well-meaning ministers and set the course of her country's increasingly uncertain future, she thinks to herself...

"Inexperience be damned, aren't politics after all just another party to navigate?"

Harmonic Socialism.png
Harmonic Socialism
Harmony

FA
Fikambanan'ny Avana
Resolute Social Democrat
  • Political Power Gain: +5%
  • Stability: +5%
  • Daily Harmony Support: +0.1
Rainilaiarivony
Rainilaiarivony
Anarcho-Communism.png
Anarcho-Communism
Communism

TLA
Tafika Lefona Arivo
Warrior Chief
  • Division Recovery Rate: +5%
  • War Support: +5%

Harmonist Sympathies

  • Acceptance of Harmonist Diplomacy: +70
None


Yüce Ranomasina
Autocracy.png
Autocracy
Supremacy

KFN
Komitin'ny Fiarovana Nasionaly
Anti-Harmony
  • Stability: +10%
  • Acceptance of Harmonist Diplomacy: −50
  • Daily Harmony Support: −0.02
None



Parties

Political parties
Name Ideology Leader Popularity
FMN
Filankevitra Mpanolotsaina Nasionaly
Despotism.png Despotism
Non-Aligned
Ceyda Vatosoa 44%
FA
Fikambanan'ny Avana
Harmonic Socialism.png Harmonic Socialism
Harmony
Ceyda Vatosoa 15%
TLA
Tafika Lefona Arivo
Anarcho-Communism.png Anarcho-Communism
Communism
Rainilaiarivony 28%
KFN
Komitin'ny Fiarovana Nasionaly
Autocracy.png Autocracy
Supremacy
Yüce Ranomasina 13%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Silent Workpony
None
  • Political Power Gain: +15%
Political Power 150
Generic Advisor
Generic Advisor
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Prince of Terror
None
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Has created an Intelligence Agency
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Light Tank Company
Light Tank Company
Mobile Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Medium Tank Company
Medium Tank Company
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Heavy Tank Company
Heavy Tank Company
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Battlefleet Company
Battlefleet Company
Battlefleet Designer
None
  • Naval Research Speed: +20%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%
Political Power 150
Escort Fleet Company
Escort Fleet Company
Escort Fleet Designer
None
  • Naval Research Speed: +20%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Coastal Defense Company
Coastal Defense Company
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +20%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
CAS Company
CAS Company
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Range-focused Air Company
Range-focused Air Company
Range-focused Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Range: +10%
  • Heavy Fighter Airframe:
    • Range: +10%
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Refining Company
Refining Company
Refining Concern
None
  • Industrial Research Speed: +8%
  • Synthetic Resources Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Grand Battleplan Expert
None
  • Grand Battleplan Doctrine Cost: −15%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Aviation Pioneer
None
  • Base Strike Doctrine Cost: −15%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Army Organization (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Organization: +4%
Political Power 50

Command power 30

Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Commerce Raiding (Expert)
None
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Naval Reformer (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval Experience Gain: +10%
Political Power 100

Command power 20

Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Air Reformer (Expert)
None
  • Air Experience Gain: +0.30
  • Air Experience Gain: +10%
  • AI Modifier: Focus on Aviation: +10%
Political Power 100

Command power 20

Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100

Command power 20

Generic Advisor
Generic Advisor
Capital Ships (Specialist)
None
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
Political Power 50

Command power 30

Generic Advisor
Generic Advisor
Naval Maneuver (Expert)
None
  • Naval Speed: +10%
Political Power 100

Command power 20

Military Leaders

Generals
General Traits Description Skills Race
Aziz Rakoto
General
Aziz Rakoto
Aziz Rakoto (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait artillery specialist.png Artillery Leader
Skilled at directing artillery in combat.
  • Artillery Defense: +10%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Zebra.png
Zebra
Beyza Fasika
General
Beyza Fasika
Beyza Fasika (advisor).png
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
Trait naval invader.png Invader
An expert in performing naval invasions. The perfect guy for preparing an invasion of a hostile beach and carrying it out.
  • Amphibious Invasion Speed: +30%
  • Invasion Preparation Time: −30%
None
Level 1
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Zebra.png
Zebra
Çelik Varatra
General
Çelik Varatra
Çelik Varatra (advisor).png
Trait trickster.png Trickster
Doing the unexpected in combat can give you a large advantage.
  • Reconnaissance: +25%
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
None
Level 3
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Zebra.png
Zebra
Admirals
Admiral Traits Description Skills Race
Derya Orana
Admiral
Derya Orana
Derya Orana (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait battleship adherent.png Battleship Adherent
Naval air power will never become a viable alternative to big guns.
  • Naval AA attack: −20%
  • Capital Ship Attack: +10%
Trait superior tactician.png Superior Tactician
A master of Fleet Positioning.
  • Positioning: +25%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 2
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Zebra.png
Zebra
Yüce Ranomasina
Admiral
Yüce Ranomasina
Yüce Ranomasina (advisor).png
Trait media personality.png Media Personality
This Admiral has a knack for giving the right quote to the right person.
  • Attack when in combat alongside the Pride of the Fleet: +10%
  • Defense when in combat alongside the Pride of the Fleet: +10%
Trait battleship adherent.png Battleship Adherent
Naval air power will never become a viable alternative to big guns.
  • Naval AA attack: −20%
  • Capital Ship Attack: +10%
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Zebra.png
Zebra

Flags

Flags
Flag Information
Sambovato.png
Sambovato

Despotism.pngHarmonic Socialism.pngAnarcho-Communism.pngAutocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Limited Exports Limited Exports
  • Construction Speed: +5.00%
  • Research Speed: +1.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
  • Resources to Market: +25%
  • Trade deal opinion factor: -30.00%
  • Civilian intelligence to others: +10.0%
  • Navy intelligence to others: +5.0%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
Industrialising Society Industrialising Society
  • Resource Gain Efficiency: -20.00%
  • Monthly Population: -10.0%
  • Construction Speed: -20.00%
  • Production Efficiency Cap: -10.00%
  • Research Speed: -20.00%
  • Factory Output: -20.00%
  • Dockyard Output: -20.00%
  • Factory Bomb Vulnerability: -25.00%
Modest Illiteracy Modest Illiteracy
  • Construction Speed: -10.00%
  • Research Speed: -30.00%
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Zebra Zebra
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
2 2 3 (-1) 1 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 9 (-2) 0 8 (-2) 18 (-4) 0 0

Numbers in red indicate how many resources are reserved for export due to trade laws.