
Zar-Hay
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Zar-Hay | |
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Ideology | ![]() |
Leader | Zonni Zolon |
Ruling party | Supremacist (35%) |
Population | 2,733,128 |
Ponypower | 43,010 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Zao |
Continent | Great Lakes |
Demonym | Zar-Hay |
Tag | SON |
Color | #3EAF97 |
Lore
Starting Situation
Military
Army
Name | Composition | No. | |
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Local Levy | ![]() |
0 |
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Warriors | ![]() |
4 |
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Royal Retinue | ![]() ![]() |
1 |
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Total divisions | 5 | |
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Ponypower used | 25,300 |
Zar-Hay starts with no navy.
Airforce
Zar-Hay starts with airforce.
National Focus
Zar-Hay uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
The Zar-Hay were once ruled by kings and queens of the Zughe dynasty. Under their protection the city of Zao prospered and the kingdom grew wealthy. But Mazwi saw this prosperity and wanted to seize it, invading the kingdom, slaying its ruling queen and taking her foals hostage. Almost two centuries later, Mazwi suffered divine punishment delivered by the evil Storm King, yet it is widely believed the royal family of Zar-Hay perished in the chaos. We once had hope for a triumphant return of our long-lost rulers, but there has been no sign of them. The throne remains vacant and none dare seize it, fearing that the vengeful ghosts of the Zughe dynasty will curse them.
Leaders
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Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Supremacist | ![]() |
Kratocracy Supremacy |
Zonni Zolon | 35% | |
Harmonic | ![]() |
Harmony Harmony |
Generic leader | 13% | |
Communist | ![]() |
Communism Communism |
Generic leader | 0% | |
Non-Aligned | ![]() |
Non-Aligned Non-Aligned |
Generic leader | 52% |
Staff and Designers
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Economy
Laws and Development
Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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2 | 0 | 1 (-1) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 5 (-3) | 0 | 4 (-2) | 23 (-12) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.