Central Zebrican Empire
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Central Zebrican Empire | |
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Ideology | Autocracy |
Leader | |
Ruling party | Supremacist (10%) |
Population | 1,173,328 |
Ponypower | 17 |
Race | Zebra |
Stability | 0% |
War support | 50% |
Factories | 2 |
Capital | Kamane |
Continent | Central Zebrica |
Demonym | Central Zebrican |
Tag | CZR |
Color | #666998 |
Lore
Starting Situation
Military
The Central Zebrican Empire starts whith 2 divisions of 5 infantry battalions, 2 divisions of 3 infantry battalions and 25 medium airships and 10 heavy airships.
National Focus
The Central Zebrican Empire uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
The Central Zebrican Empire starts with no national spirits.
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Supremacist | Autocracy Supremacy |
Emperor Alokassa I | 10% | ||
Harmonic | Harmony | Generic leader | 34% | ||
Communist | Communism | Generic leader | 0% | ||
Non-Aligned | Non-Aligned | Generic leader | 56% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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150 | ||
Pro-Harmony Reformer |
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150 | ||
Inventive Genius |
|
150 | ||
Supremacist Demagogue |
|
150 | ||
Captain of Industry |
|
150 | ||
Captain of Industry |
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150 | ||
Fortification Engineer |
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150 | ||
Fortification Engineer |
|
150 | ||
War Industrialist |
|
150 | ||
War Industrialist |
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150 | ||
Illusive Gentlebeing |
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150 | |
Illusive Gentlebeing |
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150 |
Tank Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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150 |
Ship Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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150 |
Military Leaders
Central Zebrican Empire starts without any military leaders.
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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1 | 0 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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8 (-4) | 0 | 0 | 0 | 9 (-5) | 8 (-4) | 12 (-6) |
Numbers in red indicate how many resources are reserved for export due to trade laws.