Central Zebrican Empire
Jump to navigation
Jump to search
| Attention: This page is in progress!
Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out! |
| Central Zebrican Empire | |
|---|---|
| Ideology | |
| Leader | |
| Ruling party | Supremacist (10%) |
| Population | |
| Ponypower | |
| Race | |
| Stability | |
| War support | |
| Factories | |
| Capital | Kamane |
| Continent | Central Zebrica |
| Demonym | Central Zebrican |
| Tag | CZR |
| Color | #666998 |
Lore
Starting Situation
Military
The Central Zebrican Empire starts whith 2 divisions of 5 infantry battalions, 2 divisions of 3 infantry battalions and 25 medium airships and 10 heavy airships.
National Focus
The Central Zebrican Empire uses the Zebrican generic focus tree.
Technology
| Army | Naval | Air | Tech / Industry |
|---|---|---|---|
|
|
|
|
| Doctrine | Racial | ||
|
|
|
|
Politics
National Spirits

Legacy of the Storm
- Daily Political Power Gain: -0.10
- Consumer Goods Factories factor: 10.0%
- Stability: -10.00%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. Although we lost much of our treasury and many of our prized artifacts, the Storm King was content with leaving us alone for the most part. Some of our citizens grumble that we should've fought back more fiercely against the yeti warlord, but at least our country remains mostly intact.
Leaders
|
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Starting leaders | |||||||
|---|---|---|---|---|---|---|---|
| Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
|
| |||||||
Parties
| Political parties | |||||
|---|---|---|---|---|---|
| Name | Ideology | Leader | Popularity | ||
| Supremacist | Autocracy Supremacy |
Emperor Alokassa I | 10% | ||
| Harmonic | Harmony | Generic leader | 34% | ||
| Communist | Communism | Generic leader | 0% | ||
| Non-Aligned | Non-Aligned | Generic leader | 56% | ||
Staff and Designers
|
|
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Communist Revolutionary |
|
|||
| Pro-Harmony Reformer |
|
|||
| Inventive Genius |
|
|||
| Supremacist Demagogue |
|
|||
| Captain of Industry |
|
|||
| Captain of Industry |
|
|||
| Fortification Engineer |
|
|||
| Fortification Engineer |
|
|||
| War Industrialist |
|
|||
| War Industrialist |
|
|||
| Backroom Backstabber |
|
|||
| Illusive Gentlebeing |
|
|
||
| Illusive Gentlebeing |
|
|||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Tank Designer |
|
|||
| Name | Trait | Requirement | Effect | Cost |
|---|---|---|---|---|
| Ship Designer |
|
|||
Military Leaders
Central Zebrican Empire starts without any military leaders.
Flags
| Flags | |
|---|---|
| Flag | Information |
![]() | |
![]() | |
![]() | |
![]() | |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
|---|---|---|---|---|
| 1 | 0 | 1 | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
|---|---|---|---|---|---|---|
| 8 (-4) | 0 | 0 | 0 | 9 (-5) | 8 (-4) | 12 (-6) |
Numbers in red indicate how many resources are reserved for export due to trade laws.





































