Central Zebrican Empire

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Central Zebrican Empire
Central Zebrican Empire.png

CZR map.png

IdeologyAutocracy.png Autocracy
Leader
Emperor Alokassa I
Ruling partySupremacist (10%)
PopulationPopulation 1,173,328
PonypowerPonypower 17
RaceZebra Zebra
StabilityStability 0%
War supportWar support 50%
FactoriesFactory 2
  • 1 Military factory
  • 0 Naval dockyard
  • 1 Civilian factory
CapitalKamane
ContinentCentral Zebrica
DemonymCentral Zebrican
TagCZR
Color  #666998

Lore

Starting Situation

Military

The Central Zebrican Empire starts whith 2 divisions of 5 infantry battalions, 2 divisions of 3 infantry battalions and 25 medium airships and 10 heavy airships.

National Focus

The Central Zebrican Empire uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loaders (Muzzle-loading Guns)
  • Pre-Industrial Artillery
  • Designated Landing Barges
  • Storm-Era Airhips
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

The Central Zebrican Empire starts with no national spirits.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Emperor Alokassa I
Autocracy.png
Autocracy
Supremacy

Supremacists
None



Parties

Political parties
Name Ideology Leader Popularity
Supremacist Autocracy.png Autocracy
Supremacy
Emperor Alokassa I 10%
Harmonic Harmony.png Harmony Generic leader 34%
Communist Communism.png Communism Generic leader 0%
Non-Aligned Non-Aligned.png Non-Aligned Generic leader 56%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Balu Dibba
Balu Dibba
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Zatau Berahino
Zatau Berahino
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Rachel the Smartgoat
Inventive Genius
None
  • Daily Political Power Gain: +0.05
  • Improve relations opinion: +5%
Political Power 150
Kavus Lightningstrike
Kavus Lightningstrike
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Biz Stormcloud
Biz Stormcloud
Captain of Industry
  • Current ruling party is SupremacySupremacist.
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Kavus Frostbite
Kavus Frostbite
Fortification Engineer
  • Current ruling party is SupremacySupremacist.
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Ganfur Thunderbolt
Ganfur Thunderbolt
War Industrialist
  • Current ruling party is SupremacySupremacist.
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Gur Whirlwind
Gur Whirlwind
Illusive Gentlebeing
  • DLC La Résistance La Résistance is enabled
  • Has created an Intelligence Agency
  • Current ruling party is SupremacySupremacist.
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Rekrus Stormrider
Rekrus Stormrider
Military Theorist
  • Current ruling party is SupremacySupremacist.
  • Land Doctrine Cost: −10%
Political Power 100
Zukvid Icewind
Zukvid Icewind
Naval Theorist
  • Current ruling party is SupremacySupremacist.
  • Naval Doctrine Cost: −10%
Political Power 100
Rez Rainstorm
Rez Rainstorm
Air Warfare Theorist
  • Current ruling party is SupremacySupremacist.
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Vetus Thunderbolt
Vetus Thunderbolt
Army Offense (Specialist)
  • Current ruling party is SupremacySupremacist.
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%
Political Power 50
Command power 30
Saz Snowfall
Saz Snowfall
Army Defense (Specialist)
  • Current ruling party is SupremacySupremacist.
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Karvur Stormbringer
Karvur Stormbringer
Decisive Battle (Expert)
  • Current ruling party is SupremacySupremacist.
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Sekur Stormcloud
Sekur Stormcloud
Anti-Submarine (Expert)
  • Current ruling party is SupremacySupremacist.
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Nofur Lightningstrike
Nofur Lightningstrike
Close Air Support (Expert)
  • Current ruling party is SupremacySupremacist.
  • Air Experience Gain: +0.30
  • Close air support attack: +3%
  • Close air support defense: +3%
  • Close air support agility: +3%
Political Power 100
Command power 20
Wud Stormrider
Wud Stormrider
All-Weather (Expert)
  • Current ruling party is SupremacySupremacist.
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Karvur Thunderbolt
Karvur Thunderbolt
Artillery (Specialist)
  • Current ruling party is SupremacySupremacist.
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Vik Rainstorm
Vik Rainstorm
Army Logistics (Expert)
  • Current ruling party is SupremacySupremacist.
  • Division Attrition: −8%
Political Power 100
Command power 20
Sekur Icewind
Sekur Icewind
Fleet Logistics (Specialist)
  • Current ruling party is SupremacySupremacist.
  • Naval max range factor: +5%
Political Power 50
Command power 30
Itrus Stormcloud
Itrus Stormcloud
Air Combat Training (Expert)
  • Current ruling party is SupremacySupremacist.
  • Ace generation chance: +10%
Political Power 100
Command power 20

Military Leaders

Central Zebrican Empire starts without any military leaders.

Flags

Flags
Flag Information
Central Zebrican Empire.png
Central Zebrican Empire

Supremacy.png
Central Zebrican Republic.png
Central Zebrican Republic

Harmony.png
Zwadi.png
Zwadi

Non-Aligned.png
Central Zebrican Commune.png
Central Zebrican Commune

Communism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.25
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Poor Science Base Poor Science Base
  • Daily Political Power Gain: +0.30
  • Research Speed: -80.00%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -50.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
High Poverty High Poverty
  • Monthly Population: -13.0%
  • Consumer Goods Factories: 11.0%
  • Construction Speed: -16.00%
  • Research Speed: -7.50%
Zebra Zebra
  • Uses Zebra Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 0 1 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
8 (-4) 0 0 0 9 (-5) 8 (-4) 12 (-6)

Numbers in red indicate how many resources are reserved for export due to trade laws.