|
Attention: This page is in progress!
Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!
|
Lore
Bound through a royal marriage, Duchy of Maretonia and the
Aestlonia stand against the rising power of
Karkadannistan.
Starting Situation
Military
Army
Army
|
|
Name
|
Composition
|
No.
|

|
Local Levy
|
x3
|
2
|
|
Watch Badda
|
x7
|
5
|
|
Pegasi Division
|
x6
|
0
|
|
Total divisions
|
7
|
|
Ponypower used
|
41,000
|
Navy
Navy
|
|
Type
|
No.
|
|
Light Cruiser
|
10
|
|
Destroyer
|
5
|
|
Total ships
|
15
|
|
Ponypower used
|
7,250
|
Airforce
The Duchy of Maretonia starts with no airforce.
National Focus
The Duchy of Maretonia uses the Zebrican generic focus tree.
Technology
| Army
|
Naval
|
Air
|
Tech / Industry
|
- Breech Loaded Rifles
- Truck
- Support Equipment
- Engineer Company I
- Recon Company I
- Civilian Train
- Artillery
|
- Enlarged Destroyer (Enlarged Destroyer Hull)
- Basic Depth Charges
- Escort and Upgunned Cruisers (Escort and Upgunned Cruiser Hulls)
- Fast Battleships and Dreadnoughts (Fast Battleship and Dreadnought Hulls)
- Basic Torpedo
- Basic Light Battery
- Basic Medium Battery
- Turreted Secondary Battery
- Designated Landing Barges
- Contact Mine
|
|
|
| Doctrine
|
Racial
|
|
|
|
|
|
Politics
National Spirits

Legacy of the Storm
- Daily Political Power Gain: -0.10
- Consumer Goods Factories factor: 10.0%
- Stability: -10.00%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. Although we lost much of our treasury and many of our prized artifacts, the Storm King was content with leaving us alone for the most part. Some of our citizens grumble that we should've fought back more fiercely against the yeti warlord, but at least our country remains mostly intact.
Leaders
| Starting leaders
|
| Leader
|
Leader
|
Ideology and party
|
Traits
|
Description
|
Comes to power by
|
| Duke Kyrippos II
|
|
Benevolent Absolutism
Harmony
Harmonic
|
|
None
|
|
Parties
Staff and Designers
Political Advisors
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Generic Advisor
|
Communist Revolutionary
|
None
|
- Daily Communism Support: +0.1
|
150
|
| Generic Advisor
|
Pro-Harmony Reformer
|
None
|
- Daily Harmony Support: +0.1
|
150
|
| Generic Advisor
|
Supremacist Demagogue
|
None
|
- Daily Supremacy Support: +0.1
|
150
|
| Generic Advisor
|
Captain of Industry
|
None
|
- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
|
150
|
| Generic Advisor
|
Fortification Engineer
|
None
|
- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
|
150
|
| Generic Advisor
|
War Industrialist
|
None
|
- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
|
150
|
| Generic Advisor
|
Illusive Gentlebeing
|
|
- Operative slots: +1
- Agency upgrade time: −15%
|
150
|
Tank Designers
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Armor Company
|
Tank Designer
|
None
|
- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
|
150
|
Ship Designers
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Naval Company
|
Ship Designer
|
None
|
- Naval Research Speed: +15%
|
150
|
Aircraft Designers
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Light Air Company
|
Light Aircraft Designer
|
None
|
- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
|
150
|
| Medium Air Company
|
Medium Aircraft Designer
|
None
|
- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
|
150
|
| Heavy Air Company
|
Heavy Aircraft Designer
|
None
|
- Large Airframe:
- Transport Plane:
|
150
|
| Naval Air Company
|
Naval Aircraft Designer
|
None
|
- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
|
150
|
Materiel Designers
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Small Arms Company
|
Infantry Equipment Designer
|
None
|
- Weapons and Equipment Research Speed: +15%
|
150
|
| Artillery Company
|
Artillery Designer
|
None
|
- Artillery Research Speed: +15%
|
150
|
| Motorization Company
|
Motorized Equipment Designer
|
None
|
- Motorization Research Speed: +15%
|
150
|
Industrial Concerns
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Industrial Company
|
Industrial Concern
|
None
|
- Industrial Research Speed: +15%
- Coal: +6
- Coal Gain Efficiency: +5%
|
150
|
| Electronics Company
|
Electronics Concern
|
None
|
- Electronics Research Speed: +15%
|
150
|
Theorists
|
| Name
|
Trait
|
Requirement
|
Effect
|
Cost
|
| Generic Advisor
|
Military Theorist
|
None
|
|
150
|
| Generic Advisor
|
Naval Theorist
|
None
|
- Naval Doctrine Cost: −10%
|
150
|
| Generic Advisor
|
Air Warfare Theorist
|
None
|
|
150
|
Flags
| Flags
|
| Flag
|
Information
|
|
|
Duchy of Maretonia / Maretonia
 
|
|
|
Maretonia
|
Economy
Laws and Development
| Laws and Development
|
| Conscription Law |
Trade Law |
Economy Law
|
Volunteer Only
- Recruitable Population: 1.50%
|
Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
- Market construction boost multiplier: 10.00%
|
Civilian Economy
- Industrial Research Speed: +3%
- Electronics Research Speed: +2%
- Consumer Goods Factories: 35.0%
- Military to Civilian Factory conversion cost: +30.00%
- Civilian to Military Factory conversion cost: +30.00%
- Factory Energy Consumption: -30.00%
- Fuel Gain per Oil: -40.00%
- Fuel Capacity: -25.00%
- Infrastructure construction speed: +10.00%
- Military Factory construction speed: -30.00%
- Civilian Factory construction speed: -30.00%
- Refinery construction speed: +5.00%
|
| Scientific Development
|
Society Development
|
Illiteracy
|
Substantial Science Base
- Daily Political Power Gain: +0.10
- Research Speed: -30.00%
- Air Doctrine Cost: +30%
- Land Doctrine Cost: +30%
- Naval Doctrine Cost: +30%
- Special Project Speed: -25%
|
Newly Industrialized Society
- Resource Gain Efficiency: -10.00%
- Supply Consumption: -10.00%
- Construction Speed: -10.00%
- Research Speed: -10.00%
- Factory Output: -10.00%
- Dockyard Output: -10.00%
|
Modest Illiteracy
- Construction Speed: -10.00%
- Research Speed: -30.00%
|
| Poverty
|
Race
|
Low Poverty
- Monthly Population: -7.0%
- Consumer Goods Factories: 14.0%
- Construction Speed: -10.00%
- Research Speed: -2.50%
|
Pony Race
|
Industry and Resources
Factories
 Military Factories
|
 Naval Dockyards
|
 Civilian Factories
|
 Fuel Silos
|
 Synthetic Refineries
|
| 4
|
2
|
7 (-5)
|
0
|
0
|
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
|
 Aluminum
|
 Rubber
|
 Tungsten
|
 Steel
|
 Chromium
|
 Crystal
|
| 22 (-11)
|
0
|
0
|
9 (-5)
|
60 (-30)
|
9 (-5)
|
0
|
Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
|---|
Zebrica |
|---|
| Northern Zebrica | |
|---|
| Northeastern Zebrica | |
|---|
| Eastern Zebrica | |
|---|
| Northwestern Zebrica | |
|---|
| Central Zebrica | |
|---|
| Great Lakes | |
|---|
| Southern Zebrica | |
|---|
| Southeastern Zebrica | |
|---|
| Southwestern Zebrica | |
|---|
| Special | |
|---|
|
|
Equus |
|---|
| Northern Equus | |
|---|
| Southern Equus | |
|---|
| Special | | Equestrian Civil War | |
|---|
| Pax Chrysalia | |
|---|
|
|---|
|
|
Griffonia |
|---|
| Central Griffonia | |
|---|
| Northern Griffonia | |
|---|
| Evi Valley | |
|---|
| The Riverlands | |
|---|
| Southern Griffonia | |
|---|
| Western Griffonia | |
|---|
| Special | |
|---|
|
|