
Re'em
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Re'em | |
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Ideology | ![]() |
Leader | Yonatan Suss |
Ruling party | Harmonic (67%) |
Population | 1,970,966 |
Ponypower | 9,592 |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Re'em |
Continent | Southwestern Zebrica |
Demonym | Re'emite |
Tag | REE |
Color | #D3B8AD |
Lore
Starting Situation
Military
Re'em starts with 4 division of 5 infantry battalions.
National Focus
Re'em uses the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Harmonic | ![]() |
Harmonic Republicanism Harmony |
Yonatan Suss | 67% | |
Communist | ![]() |
Communism Communism |
Generic leader | 17% | |
Supremacist | ![]() |
Supremacy Supremacy |
Generic leader | 3% | |
Non-Aligned | ![]() |
Non-Aligned Non-Aligned |
Generic leader | 13% |
Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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Pro-Harmony Reformer |
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Supremacist Demagogue |
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Captain of Industry |
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Fortification Engineer |
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War Industrialist |
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Illusive Gentlebeing |
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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Military Leaders
General | ||||
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General | Traits | Description | Skills | Race |
Zzeth Zeebtach |
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Economy
Laws and Development
Laws and Development | ||
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Conscription Law | Trade Law | Economy Law |
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Scientific Development | Society Development | Illiteracy |
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Poverty | Race | |
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Industry and Resources
![]() Military Factories |
![]() Naval Dockyards |
![]() Civilian Factories |
![]() Fuel Silos |
![]() Synthetic Refineries |
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2 | 0 | 4 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
![]() Oil |
![]() Aluminum |
![]() Rubber |
![]() Tungsten |
![]() Steel |
![]() Chromium |
![]() Crystal |
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0 | 0 | 0 | 0 | 13 (-7) | 0 | 0 |
Numbers in red indicate how many resources are reserved for export due to trade laws.