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| Emirate of Yemane |
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| Ideology | Despotism |
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| Leader | Omar bin Asim |
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| Ruling party | Non-Aligned (48%) |
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| Population | 3,982,636 |
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| Ponypower | 25,925 |
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| Race | Horse |
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| Stability | 22% |
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| War support | 50% |
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| Factories | 6
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| Capital | Mane'a |
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| Continent | Northwestern Zebrica |
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| Demonym | Yemanei |
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| Tag | YMN |
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| Color | #ABBE98
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Lore
Starting Situation
Military
The Emirate of Yemane has an army of 4 division of 4 infantry battalions and 2 artillery battalions.
Its navy consists of 1 light cruiser and 1 destroyer.
Its airforce consists of 2 early fighters.
National Focus
The Emirate of Yemane uses the Zebrican generic focus tree.
Technology
| Army
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Naval
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Air
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Tech / Industry
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- Breech Loaded Rifles
- Truck
- Support Equipment
- Engineer Company I
- Recon Company I
- Civilian Train
- Artillery
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- Torpedo Boat Destroyer
- Basic Depth Charges
- Scout and Armored Cruisers
- Basic Torpedo
- Naval Gunnery
- Designated Landing Barges
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| Doctrine
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Racial
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Politics
National Spirits

Legacy of the Storm
- Daily Political Power Gain: -0.20
- Division Organization: -5.0%
- Recruitable Population Factor: -5%
- Consumer Goods Factories factor: 20.0%
- Division Recovery Rate: -5.0%
- Stability: -15.00%
There's no denying that the Storm King's invasion was a calamity for our nation. Some cities were sacked by his army, and many of our prized treasures have been lost. Yet we avoided the worst, either by appeasing him, paying him tribute or by bravely resisting him. After the mad conqueror got what he wanted, he left and took his army with him. Since then, we have been recovering, but there is still much work to do.
Leaders
Parties
Staff and Designers
Political Advisors
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| Name
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Trait
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Requirement
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Effect
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Cost
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| Generic Advisor
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Communist Revolutionary
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None
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- Daily Communism Support: +0.1
|
150
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| Generic Advisor
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Pro-Harmony Reformer
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None
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- Daily Harmony Support: +0.1
|
150
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| Generic Advisor
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Supremacist Demagogue
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None
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- Daily Supremacy Support: +0.1
|
150
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| Generic Advisor
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Captain of Industry
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None
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- Civilian Factory construction speed: +10%
- Infrastructure construction speed: +10%
- Railway construction speed: +10%
- Refinery construction speed: +10%
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150
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| Generic Advisor
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Fortification Engineer
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None
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- Land Fort construction speed: +20%
- Coastal Fort construction speed: +20%
- Anti Air construction speed: +20%
|
150
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| Generic Advisor
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War Industrialist
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None
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- Military Factory construction speed: +10%
- Dockyard construction speed: +10%
- Fuel Silo construction speed: +10%
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150
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| Generic Advisor
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Illusive Gentlebeing
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- Operative slots: +1
- Agency upgrade time: −15%
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150
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Tank Designers
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| Name
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Trait
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Requirement
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Effect
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Cost
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| Armor Company
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Tank Designer
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None
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- Armor Research Speed: +15%
- Armor technology:
- Armored Car:
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150
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Ship Designers
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| Name
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Trait
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Requirement
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Effect
|
Cost
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| Naval Company
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Ship Designer
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None
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- Naval Research Speed: +15%
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150
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Aircraft Designers
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| Name
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Trait
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Requirement
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Effect
|
Cost
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| Light Air Company
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Light Aircraft Designer
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None
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- Small Airframe:
- Agility: +10%
- Max Speed: +10%
- Carrier Fighter Airframe:
- Agility: +10%
- Max Speed: +10%
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150
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| Medium Air Company
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Medium Aircraft Designer
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None
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- Heavy Fighter Airframe:
- Medium Airframe:
- Scout Plane Airframe:
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150
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| Heavy Air Company
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Heavy Aircraft Designer
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None
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- Large Airframe:
- Transport Plane:
|
150
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| Naval Air Company
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Naval Aircraft Designer
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None
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- Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Naval Bomber Airframe:
- Range: +10%
- Naval Attack: +10%
- Carrier Fighter Airframe:
- Range: +10%
- Agility: +10%
- Carrier CAS Airframe:
- Range: +10%
- Naval Attack: +10%
|
150
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Materiel Designers
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| Name
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Trait
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Requirement
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Effect
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Cost
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| Small Arms Company
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Infantry Equipment Designer
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None
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- Weapons and Equipment Research Speed: +15%
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150
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| Artillery Company
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Artillery Designer
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None
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- Artillery Research Speed: +15%
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150
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| Motorization Company
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Motorized Equipment Designer
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None
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- Motorization Research Speed: +15%
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150
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Industrial Concerns
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| Name
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Trait
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Requirement
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Effect
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Cost
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| Industrial Company
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Industrial Concern
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None
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- Industrial Research Speed: +15%
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150
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| Electronics Company
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Electronics Concern
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None
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- Electronics Research Speed: +15%
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150
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Theorists
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| Name
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Trait
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Requirement
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Effect
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Cost
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| Generic Advisor
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Military Theorist
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None
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|
150
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| Generic Advisor
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Naval Theorist
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None
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- Naval Doctrine Cost: −10%
|
150
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| Generic Advisor
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Air Warfare Theorist
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None
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|
150
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Military Leaders
Emirate of Yemane does not start with any military leaders.
Flags
| Flags
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| Flag
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Information
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Emirate of Yemane
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Republic of Yemane
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Free Yemanei Republic
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Yemane
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Economy
Laws and Development
| Laws and Development
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| Conscription Law |
Trade Law |
Economy Law
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Volunteer Only
- Recruitable Population: 1.50%
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Export Focus
- Construction Speed: +10.00%
- Research Speed: +5.00%
- Factory Output: +10.00%
- Dockyard Output: +10.00%
- Resources to Market: +50%
- Civilian intelligence to others: +20.0%
- Navy intelligence to others: +10.0%
- Market construction boost multiplier: 10.00%
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Slave-Based Economy
- Daily Political Power Gain: -0.2
- Resource Gain Efficiency: +15.00%
- Consumer Goods Factories: 25.0%
- Stability: -20.00%
- Military to Civilian Factory conversion cost: +15.00%
- Civilian to Military Factory conversion cost: +15.00%
- Construction Speed: +15.00%
Production Efficiency Cap: -10.00%
Production Efficiency Growth: -10.00%
- Factory Output: -10.00%
- Dockyard Output: -10.00%
- Factory Repair Speed: +15.00%
- Fuel Gain per oil: -10.00%
- Acceptance of Harmonist Diplomacy: -25
- Acceptance of Communist Diplomacy: -25
- Electronics Research Speed: -5%
- Industrial Research Speed: -5%
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| Scientific Development
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Society Development
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Illiteracy
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Substantial Science Base
- Daily Political Power Gain: +0.10
- Research Speed: -30.00%
- Air Doctrine Cost: +30%
- Land Doctrine Cost: +30%
- Naval Doctrine Cost: +30%
- Special Project Speed: -25%
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Newly Industrialized Society
- Resource Gain Efficiency: -10.00%
- Supply Consumption: -10.00%
- Construction Speed: -10.00%
- Research Speed: -10.00%
- Factory Output: -10.00%
- Dockyard Output: -10.00%
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Limited Illiteracy
- Construction Speed: -5.00%
- Research Speed: -15.00%
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| Poverty
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Race
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Low Poverty
- Monthly Population: -7.0%
- Consumer Goods Factories: 14.0%
- Construction Speed: -10.00%
- Research Speed: -2.50%
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Horse Race
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Industry and Resources
Factories
 Military Factories
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 Naval Dockyards
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 Civilian Factories
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 Fuel Silos
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 Synthetic Refineries
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| 1
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1
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4 (-2)
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0
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0
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Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
 Oil
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 Aluminum
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 Rubber
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 Tungsten
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 Steel
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 Chromium
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 Crystal
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| 21 (-11)
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0
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0
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0
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12 (-6)
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20 (-10)
|
0
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Numbers in red indicate how many resources are reserved for export due to trade laws.
Country navbox |
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Zebrica |
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| Northern Zebrica | |
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| Northeastern Zebrica | |
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| Eastern Zebrica | |
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| Northwestern Zebrica | |
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| Central Zebrica | |
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| Great Lakes | |
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| Southern Zebrica | |
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| Southeastern Zebrica | |
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| Southwestern Zebrica | |
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| Special | |
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Equus |
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| Northern Equus | |
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| Southern Equus | |
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| Special | | Equestrian Civil War | |
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| Pax Chrysalia | |
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Griffonia |
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| Central Griffonia | |
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| Northern Griffonia | |
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| Evi Valley | |
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| The Riverlands | |
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| Southern Griffonia | |
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| Western Griffonia | |
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| Special | |
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