Qaylidi Dervishes
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Qaylidi Dervishes | |
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Ideology | Irenic Theocracy |
Leader | |
Ruling party | Gentle Path (45%) |
Population | 3,054,968 |
Ponypower | 35 |
Race | Diamond Dog |
Stability | 36% |
War support | 50% |
Factories | 4 |
Capital | Ciidacirood |
Continent | Southern Zebrica |
Demonym | Hyena |
Tag | HYE |
Color | #BFA38B |
Lore
Starting Situation
Military
The Qaylidi Dervishes start with 3 divisions of 6 infantry battalions. As a temporary measure, before content will be added to this country and region, there is a stub event that forces a declaration of war to Thundarian Magocracy.
National Focus
The Qaylidi Dervishes use the Zebrican generic focus tree.
Technology
Army | Naval | Air | Tech / Industry |
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Doctrine | Racial | ||
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Politics
National Spirits
When the Storm King invaded us with his army, we were determined to fight until the bitter end. And so we did. For months we resisted boldly, slowing his advance to a crawl and using scorched earth tactics to deny any gains for him. When our army was finally defeated, the Storm King proceeded to burn down and loot every town that was still intact. We tried hiding our treasures from him, but he was no fool and managed to find them, taking everything valuable for himself. Afterwards his army left us alone to lick our wounds. We have lost everything, except for our honour.
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
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Harmonist Sympathies
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Parties
Political parties | |||||
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Name | Ideology | Leader | Popularity | ||
Gentle Path School of Wadada Jilicsan |
Irenic Theocracy Harmony |
Fahamka 'The Bark' | 45% | ||
Communist Rebels | Religious Socialism Communism |
Masaska | 0% | ||
The Harsh Rule School of Xukun Adag |
Authoritarian Theocracy Supremacy |
Generic leader | 12% | ||
Unmoving Orthodoxy School of Caado Dhaqaajin |
Theocracy Non-Aligned |
Furasho | 43% |
Staff and Designers
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Communist Revolutionary |
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150 | ||
Pro-Harmony Reformer |
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150 | ||
Supremacist Demagogue |
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150 | ||
Captain of Industry |
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150 | ||
Fortification Engineer |
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150 | ||
War Industrialist |
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150 | ||
Illusive Gentlebeing |
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150 |
Tank Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Tank Designer |
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150 |
Ship Designers | ||||
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Name | Trait | Requirement | Effect | Cost |
Ship Designer |
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150 |
Flags
Flags | |
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Flag | Information |
Economy
Laws and Development
Industry and Resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
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2 | 0 | 2 (-2) | 0 | 0 |
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
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0 | 6 (-3) | 0 | 0 | 8 (-4) | 0 | 16 (-8) |
Numbers in red indicate how many resources are reserved for export due to trade laws.