Twizanyika

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Twizanyika
IdeologyOligarchy.png Oligarchy
Leader
Tagutswa Gurira
Ruling partyKusangana Jamyurda Vakabatana (100%)
PopulationPopulation 3,797,817
PonypowerPonypower 39,370
RaceDiamond Dog Diamond Dog
StabilityStability 34%
War supportWar support 45%
FactoriesFactory 6
  • 1 Military factory
  • 2 Naval dockyard
  • 3 Civilian factory
CapitalKasigara
ContinentSoutheastern Zebrica
DemonymTwizanyikan
TagGIF
Color  #8F6E51

For the version of this page before patch 2.4.1, click here

Lore

Twizanyika is a country of hyenas with some giraffe minority.

Starting Situation

See the description of the starting situation in Roaman Kaiserate's article for a summary of the placeholder content available to the six nations in the Chisimbi region.

Military

Army

Army
Name Composition No.
InfantryLow Priority
Local Levy Infantry x3 0
Infantry
War Hyenas Infantry x5 2
Army experience Total divisions 2
Ponypower Ponypower used 10,000

Navy

Twizanyika starts with no navy.

Airforce

Twizanyika starts with no airforce.

National Focus

Twizanyika uses the Zebrican generic focus tree.

Technology

Army Naval Air Tech / Industry
  • Muzzle-loading Guns
  • Pre-Industrial Artillery
  • Designated Landing Barges
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • None

Politics

National Spirits

Legacy of the Storm icon
Legacy of the Storm
  • Daily Political Power Gain: -0.10
  • Consumer Goods Factories factor: 10.0%
  • Stability: -10.00%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. Although we lost much of our treasury and many of our prized artifacts, the Storm King was content with leaving us alone for the most part. Some of our citizens grumble that we should've fought back more fiercely against the yeti warlord, but at least our country remains mostly intact.
Giraffe Slaves icon
Giraffe Slaves
  • Resource Gain Efficiency: +15.00%
  • Recruitable Population: -0.20%
  • War Support: -5.00%
  • Daily Harmony Support: +0.01
  • Daily Communism Support: +0.01
When the hyenas arrived from the west in the 4th century ALB, they found these lands largely uninhabited, save for a few gargoyles or zebras – and the giraffes. Soon enough, the hyenas had conquered the disparate giraffe clans and enslaved them, forcing them to toil on vast plantations established by the settlers. However, the long-necked slaves never have taken their fate for granted, and vast garrisons are needed to enforce their shackles.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Tagutswa Gurira
Oligarchy.png
Oligarchy
Non-Aligned

KJV
Kusangana Jamyurda Vakabatana
None
Born: 26th of June, 953 in Gulatenga

Biography: The silent face of the republic, Tagutswa was born to a family of minor bureaucrats and opportunists. Raised by wealth and what commodities could make their way to Twizanyika, he watched as his siblings and cousins made their way to minor seats all across the republic. Their shadow, and influence, opened the path for him to rise through the ranks of government.

He climbed the ladder slowly, spending years under his cousins who barked orders from behind their desks, he learned just how to please those who believed themselves above him with his boundless optimism and friendly demeanor. From cousin, to sibling, to father he served under almost every Gurira in the republic during his career.

After years of slow and steady efforts, Tagutswa emerged at the top of the visible chain, only to find the untouchable planter-pirate alliance standing taller. Despite his efforts, he’s been unable to dislodge either without fear of the other rising in their place, leading him to simply attempt to maintain a balance between the two factions for the sake of his family and his job.

Though this has become notably more difficult as tensions between the plantation owners and pirate syndicates begin to rise...

Portrait By: BunnyShrubby


Sekai Regundenda
Kleptocracy.png
Kleptocracy
Supremacy

Ururo Chegungwa
None
None


Tariro Chikomborero
Tariro Chikomborero
Harmonic Libertarianism.png
Harmonic Libertarianism
Harmony

MWR
Mubatanidzwa Werusununguko Rwemhuka
None
None


Dakarai
Agrarian Socialism.png
Agrarian Socialism
Communism

HWN
Horlaka Wekugovera Nyika
None
None



Parties

Political parties
Name Ideology Leader Popularity
KJV
Kusangana Jamyurda Vakabatana
Oligarchy.png Oligarchy
Non-Aligned
Tagutswa Gurira 100%
Ururo Chegungwa Kleptocracy.png Kleptocracy
Supremacy
Sekai Regundenda 0%
MWR
Mubatanidzwa Werusununguko Rwemhuka
Harmonic Libertarianism.png Harmonic Libertarianism
Harmony
Tariro Chikomborero 0%
HWN
Horlaka Wekugovera Nyika
Agrarian Socialism.png Agrarian Socialism
Communism
Dakarai 0%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Communist Revolutionary
None
  • Daily Communism Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Pro-Harmony Reformer
None
  • Daily Harmony Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Supremacist Demagogue
None
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Generic Advisor
Generic Advisor
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Armor Company
Armor Company
Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naval Company
Naval Company
Ship Designer
None
  • Naval Research Speed: +15%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Light Air Company
Light Air Company
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Medium Air Company
Medium Air Company
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Heavy Air Company
Heavy Air Company
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Naval Air Company
Naval Air Company
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Small Arms Company
Small Arms Company
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Artillery Company
Artillery Company
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Motorization Company
Motorization Company
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Industrial Company
Industrial Company
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Electronics Company
Electronics Company
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 150
Generic Advisor
Generic Advisor
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 150
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Army Offense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Army Defense (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Defense: +5%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
Anti-Submarine (Expert)
None
  • Naval Experience Gain: +0.30
  • Submarine Detection: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Close Air Support (Expert)
None
  • Air Experience Gain: +0.30
  • Ground attack factor: +5%
  • Air Support Mission Efficiency: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Generic Advisor
Generic Advisor
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Army Logistics (Expert)
None
  • Division Attrition: −8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Generic Advisor
Generic Advisor
Fleet Logistics (Specialist)
None
  • Naval max range factor: +5%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Generic Advisor
Generic Advisor
Air Combat Training (Expert)
None
  • Ace generation chance: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100

Flags

Flags
Flag Information
Twizanyika.png
Twizanyika

Oligarchy.pngHarmonic Libertarianism.pngAgrarian Socialism.png
Twizanyika (Supremacy).png
Twizanyika

Plutocracy.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Volunteer Only Volunteer Only
  • Recruitable Population: 1.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
  • Market construction boost multiplier: 10.00%
Slave-Based Economy Slave-Based Economy
  • Daily Political Power Gain: -0.2
  • Resource Gain Efficiency: +15.00%
  • Consumer Goods Factories: 25.0%
  • Stability: -20.00%
  • Military to Civilian Factory conversion cost: +15.00%
  • Civilian to Military Factory conversion cost: +15.00%
  • Construction Speed: +15.00%
  • Production Efficiency Cap Production Efficiency Cap: -10.00%
  • Production Efficiency Growth Production Efficiency Growth: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
  • Factory Repair Speed: +15.00%
  • Fuel Gain per oil: -10.00%
  • Acceptance of Harmonist Diplomacy: -25
  • Acceptance of Communist Diplomacy: -25
  • Electronics Research Speed: -5%
  • Industrial Research Speed: -5%
Scientific Development Society Development Illiteracy
Small Science Base Small Science Base
  • Daily Political Power Gain: +0.20
  • Research Speed: -55.00%
  • Air Doctrine Cost: +55%
  • Land Doctrine Cost: +55%
  • Naval Doctrine Cost: +55%
  • Special Project Speed: -35%
Agrarian Society Agrarian Society
  • Resource Gain Efficiency: -50.00%
  • Monthly Population: -25.0%
  • Supply Consumption: -60.00%
  • Construction Speed: -30.00%
  • Production Efficiency Cap: -20.00%
  • Research Speed: -50.00%
  • Factory Output: -30.00%
  • Dockyard Output: -50.00%
  • Factory Bomb Vulnerability: -50.00%
  • Fuel Capacity: -20.00%
  • Can not access International Market
Mass Illiteracy Mass Illiteracy
  • Construction Speed: -20.00%
  • Research Speed: -60.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 20.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Diamond Dog Diamond Dog Race
  • Uses Diamond Dog Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
1 2 3 (-1) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 3 (-2) 0 0 23 (-12) 29 (-15) 0

Numbers in red indicate how many resources are reserved for export due to trade laws.