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Legacy of the Storm
Political Power Gain: -10%
Consumer Goods Factories: 5.0%
Stability: -10.00%
When the Storm King invaded us with his army, we managed to avoid his wrath with either humble tribute, clever diplomacy, cunning trickery or by other means. We gave away all of our valuables and artifacts and in return the Storm King was content leaving us alone for the most part, only sacking and destroying a few towns. Afterwards we became a tributary until he eventually perished. Some of our citizens grumble that we should've fought back against the warlord, but at least our country remains mostly intact.
Broken Kingdom
Daily Political Power Gain: -0.25
War Support: +10.00%
Alwani was once a great Kingdom, controlling the lands which today belong to Timbucktu and the Central Zebrican Empire. But the rising Mazwi in the south shattered them and subjugated their people. The royal family survived as they were taken hostage, while a governor from Ziani was sent out to govern the north.
After the Storm King's invasion and the collapse of Mazwi, the rightful King of Alwani fled north to his homeland and demanded fealty from all former subjects of his dynasty. Yet the rich city of Timbucktu had grown haughty and rejected him, and a mad yeti warlord seized the eastern lands. Not many zebras swore fealty to him, leaving the King in control of a tiny strip of land, and the legitimacy of the Kingdom is shaky at best.
Allied Desert Tribes
Division Speed: +10.00%
Heat Attrition: -50.00%
Division Attack: +10.0%
Among the most loyal followers of the King are the nomadic tribes of the Zubian desert and refugees from the Central Zebrican Empire. They are hardy zebras, adapted to the harsh Zebhara desert, and have mastered the art of hit-and-run warfare. Their skills are already being spread to the slowly growing Royal Army.
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Military to Civilian Factory conversion cost: +15.00%
Civilian to Military Factory conversion cost: +15.00%
Construction Speed: +15.00%
Production Efficiency Cap: -10.00%
Production Efficiency Growth: -10.00%
Factory Output: -10.00%
Factory Repair Speed: +15.00%
Fuel Gain per oil: -10.00%
Electronics Research Speed: -5%
Industrial Research Speed: -5%
Scientific Development
Society Development
Illiteracy
Small Science Base
Daily Political Power Gain: +0.20
Research Speed: -55.00%
Air Doctrine Cost: +55%
Land Doctrine Cost: +55%
Naval Doctrine Cost: +55%
Special Project Speed: -35%
Agrarian Society
Resource Gain Efficiency: -50.00%
Monthly Population: -25.0%
Supply Consumption: -60.00%
Construction Speed: -50.00%
Production Efficiency Cap: -20.00%
Research Speed: -50.00%
Factory Output: -50.00%
Dockyard Output: -50.00%
Factory Bomb Vulnerability: -50.00%
Fuel Capacity: -20.00%
Can not access International Market
Modest Illiteracy
Construction Speed: -10.00%
Research Speed: -30.00%
Poverty
Race
Moderate Poverty
Monthly Population: -12.0%
Consumer Goods Factories: 20.0%
Construction Speed: -15.00%
Research Speed: -5.00%
Zebra Race
Uses Zebra Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
1
0
1
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
0
0
0
6 (-3)
0
0
Numbers in red indicate how many resources are reserved for export due to trade laws.