Our Wizards are hard at work writing or updating this article. Some information may be absent or outdated. Want to speed things up? Visit us on Discord and volunteer to help out!
There's no denying that the Storm King's invasion was a calamity for our nation. Some cities were sacked by his army, and many of our prized treasures have been lost. Yet we avoided the worst, either by appeasing him, paying him tribute or by bravely resisting him. After the mad conqueror got what he wanted, he left and took his army with him. Since then, we have been recovering, but there is still much work to do.
Diamond Road
Consumer Goods Factories factor: -5%
Construction Speed: +5%
Research Speed: +5%
The diamond road is an ancient trade route connecting southern Zebrica with Zonicia. Besides the eponymous diamonds, other trade goods include gold, spices, textiles, and slaves. As the industrialisation progresses, manufactured goods also make up a larger and larger share of the trade. Our country profits from this trade route running through it, giving our government a healthy stipend and bringing new ideas into our nation.
Leaders
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.
Free Camel Tribes starts without any military leaders.
Flags
Flags
Flag
Information
Free Camel Tribes / Republic of Camelia / State of Camelia
Communes of Camelia
Camelkand / Republic of Camelkand / State of Camelkand
Has completed focus Camels United, reunifiying camelkind into one state
Commune of Camelkand
Has completed focus Camels United, reunifiying camelkind into one state
Economy
Laws and Development
Laws and Development
Conscription Law
Trade Law
Economy Law
Volunteer Only
Recruitable Population: 1.50%
Export Focus
Construction Speed: +10.00%
Research Speed: +5.00%
Factory Output: +10.00%
Dockyard Output: +10.00%
Resources to Market: +50%
Civilian intelligence to others: +20.0%
Navy intelligence to others: +10.0%
Market construction boost multiplier: 10.00%
Slave-Based Economy
Daily Political Power Gain: -0.2
Resource Gain Efficiency: +15.00%
Consumer Goods Factories: 25.0%
Stability: -20.00%
Military to Civilian Factory conversion cost: +15.00%
Civilian to Military Factory conversion cost: +15.00%
Construction Speed: +15.00%
Production Efficiency Cap: -10.00%
Production Efficiency Growth: -10.00%
Factory Output: -10.00%
Dockyard Output: -10.00%
Factory Repair Speed: +15.00%
Fuel Gain per oil: -10.00%
Acceptance of Harmonist Diplomacy: -25
Acceptance of Communist Diplomacy: -25
Electronics Research Speed: -5%
Industrial Research Speed: -5%
Scientific Development
Society Development
Illiteracy
Small Science Base
Daily Political Power Gain: +0.20
Research Speed: -55.00%
Air Doctrine Cost: +55%
Land Doctrine Cost: +55%
Naval Doctrine Cost: +55%
Special Project Speed: -35%
Agrarian Society
Resource Gain Efficiency: -50.00%
Monthly Population: -25.0%
Supply Consumption: -60.00%
Construction Speed: -30.00%
Production Efficiency Cap: -20.00%
Research Speed: -50.00%
Factory Output: -30.00%
Dockyard Output: -50.00%
Factory Bomb Vulnerability: -50.00%
Fuel Capacity: -20.00%
Can not access International Market
Broad Illiteracy
Construction Speed: -15.00%
Research Speed: -45.00%
Poverty
Race
Low Poverty
Monthly Population: -7.0%
Consumer Goods Factories: 14.0%
Construction Speed: -10.00%
Research Speed: -2.50%
Camel Race
Uses Generic Racial Tree
Industry and Resources
Factories
Military Factories
Naval Dockyards
Civilian Factories
Fuel Silos
Synthetic Refineries
2
0
1 (-1)
0
0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil
Aluminum
Rubber
Tungsten
Steel
Chromium
Crystal
0
0
0
0
4 (-2)
0
0
Numbers in red indicate how many resources are reserved for export due to trade laws.