
Solar Empire
Solar Empire | |
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Ideology | ![]() |
Leader | Daybreaker |
Ruling party | Holy Sun Reign (50%)* |
Population | 50,153,990* |
Ponypower | 301,430* |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Canterlot |
Continent | Southern Equus |
Demonym | Solar |
Tag | SOL |
Color | #FFE081 |
It is our darkest hour. The enemies of Equestria, the scourge of ponykind, these beast-like insectoids have invaded our homeland, burned down our cities and have slaughtered thousands upon thousands of innocents. They will not stop until every last foal has perished from this world. I have tried, desperately, to hold them back, but the lines are failing. My ponies are losing hope. With every day, the Changelings take another step towards Canterlot.
But I am not done yet. Through every means necessary, I will push these abominable monsters back to their hellish tundra. No longer will we lose our soil to the enemy! No longer will our foals be slaughtered! No longer shall the Glory of the Sun shine down upon these insectoid scum! Ponies of Equestria, take up your banners, rise in the glory of a new day, and push the enemy back! Forward! Forward unto Dawn!
Lore
Daybreaker's Origin - The Great War

After Luna´s redemption and the defeat of Queen Chrysalis during the Canterlot incursion, Equestria believed that peace had been restored at last. However, disasters continued. Tirek destroyed swathes of the Equestrian countryside in a cataclysmic conflict with Twilight Sparkle. The Storm King invaded, and briefly occupied Canterlot. War intensified amongst the Griffons, Olenia fell to a tyrant king, and
Changeling incursions on the border grew bolder as Queen Chrysalis planned her revenge.
Ponies began to demand action, and Celestia pushed herself for her failures to protect her ponies. The outbreak of full-blown war signaled a complete failure of past leadership. New decisions, hard decisions, had to be made in order to win this war. Not surprisingly many opposed these decisions, but many more ponies flocked to those who promised tough measures.

Those close to the Princess worried she might be turning into something worse. Princess Luna grew concerned and tried to help, but Celestia refused. As the situation on the frontlines became critical and the Changeling war machine rampaged through northern Equestria, Princess Celestia broke. Unleashing all her power and announcing a new militaristic turn, she faced Equestria as Daybreaker. Her new power stopped the changeling army in its track and turned the tides of war. Opposition to her radical policies faltered as she delivered victory after victory. Those who advocated moderation began to be attacked as traitors who sought defeat.
With the front stabilized, Daybreaker returned to her throne and prepared her reign over a new Equestria. An Equestria that would never be threatened again.
Daybreaker's Origin (Alternate) - The Civil War
Celestia's hard choices against the Changelings brought victory and many supporters. Celestia grew distant from her previous friends, ever more obsessed with victory and future threats to Equestria, both from without and within. A confrontation with Luna over Celestia's choices exploded as a furious Celestia rejected Luna's authority, transformed into Daybreaker and crowned herself sole Empress. The resulting battle forced Luna to withdraw, fleeing with her moderate supporters to Manehatten. A new war started just shortly after one ended - the Civil War. The Crystal Empire,
New Mareland, and the far-flung reaches of Equestria were torn apart - would they stay loyal to the new Empire or would they join Luna in her rebellion for harmony?
Gameplay Mechanics
Forming the Solar Empire
Celestia must ascend to Daybreaker to form the Solar Empire. Please see Equestria Secrets#Daybreaker and The Solar Empire.
Starting Situation
The Solar Empire starts with Daybreaker's ascension. All the standard maluses, including Stagnation of Harmony and Magic of Friendship, are removed. Buffs such as Alicorn Sisters and Home of Ponykind also get removed. Other buffs acquired from the focus tree are generally kept.
This triggers a number of changes - some advisors will become unavailable under a Solar government, as well as generals, departing in protest. Depending on Daybreaker's ascension path, Solar Empire may be at peace or war. Typically Daybreaker will ascend during a Civil War with the Lunar Empire or the War against the Changelings.
All military units will be inherited unless it is in a civil war.
Peacetime Ascension - Shocked by the sudden ascension, harmonists will band together to launch a civil war - under Luna if she remains, or under Republicans if she does not. The relative strength of the two sides will depend on Daybreaker's Supremacy support. All puppets or faction members will receive options on who to support or to stay neutral (New Mareland cannot remain neutral). Daybreaker will receive Harmonic resistance immediately.
Wartime Ascension (Against Lunar Empire) - Faced with yet another authoritarian alicorn, nations will receive a new opportunity to pick sides - Daybreaker, neutrality, or Nightmare Moon, even if they were already fighting for one side (New Mareland cannot remain neutral). When the war ends, all nations will get another opportunity to break away, and Daybreaker will be plagued with Harmonic Resistance.
Wartime Ascension (Not against Lunar Empire) - Although her ascension will trouble many, countries on the Solar Empire's side will not act, preferring to fight until the war is over. Luna will flee Equestria. Once it is done, all countries will get options to break free and Daybreaker will be plagued with Harmonic Resistance.
Field Marshal Daybreaker
If the Solar Empire starts at war, Daybreaker will become a field marshal for 140 days if losing badly, or 80 days if not so. Daybreaker has the Supernova trait, which gives absurd bonuses to military strength and the player should make the best use possible of this, especially if they had previously been on the defensive.
- Supernova
- Experience Gain: -66%
- Army Attack: +50%
- Army Defence: +50%
- Army Organisational Recovery Rate: +25%
- Army Speed: +20%
- Reinforce Rate: +15%
- Heat Attrition: -40%
- Supply Consumption: -20%
End of the Civil War
If Solar Empire was in a civil empire against either the Harmonists or the Lunar Empire, they may take the End of the Civil War focus - this will give the opportunity to demand the return of all prior subjects. Unite Equestria will then gain war goals anyone holding Equestrian cores.
Harmonic Resistance
If Daybreaker ascended whilst at war with an external foe, Harmonic Resistance will appear after the war ends. Otherwise, Harmonic Resistance will appear immediately.
Harmonic Resistance has 3 levels, and will worsen over time. Once level 3 is reached, and Democratic support is >30%, a civil war will be triggered after 240 days.
Description | Time to Worsen* | Removal Cost | ||
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Level 1
Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night... |
~120 days | 100PP
70 days | ||
Level 2
The resistance is becoming more and more organized, and bolder. |
~210 days | 70PP
70 days | ||
Level 3
The resistance is dangerously powerful. They are set to strike! |
240 days | 140PP
70 days |
*The times given below are indicative, as they are mean time to happen. Picking the extreme God-Empress path will speed up the rate at which resistance grows. Picking the kinder Empress Protector branch will slow it.
To remove Harmonic Resistance takes several steps
- Complete the relevant focus in the political tree. This will take different lengths of time depending on the path. Extreme paths are faster - Freedom from Fear (469d) / Firm but Fair (399d) / Imperial Inquisition (273d)
- This will unlock Infiltrate the resistance, a decision that costs 70PP and takes 70 days.
- This will unlock decisions to reduce resistance. The final level of reduction will remove the Harmonic Resistance permanently.
National Focus
The Solar Empire inherits most of its industrial tree from Equestria, with bonuses preserved. However, there are several new trees. Many Solar focuses, events and bonuses are gated behind the new political tree, which requires the player to choose what kind of leader Daybreaker shall be.
New Political Tree
The political path offers 3 choices for Daybreaker's rule -
- Empress-Protector - The "good" option - Daybreaker rules to protect Equestria - Peace through Strength and Conquest.
- Empress-Mother - The "neutral" option - The Ponies of Equestria are like children. They must be protected, disciplined and always watched over. Daybreaker is their loving mother, maternal and stern. Note the 2 sets of focuses on the sides of this path are mutually exclusive to one another.
- God-Empress - The "evil" option - Daybreaker is a God, to be worshipped. The Empire exists to serve her and the glory of the Sun. Sacrifices must be made for her protection.
After the completion of one of the 3 paths, the focuses to gain annex war goals on every other nation on the Equestrian continent become available, allowing you to hold a complete hegemony over all Equus.
The complete bonuses for each path are listed below.
The Ascension of Twilight Sparkle
With the ascension of Daybreaker, Twilight Sparkle (if she is not ruling the Crystal Empire) will attempt to flee to a Harmonic Equestria (if it exists), then the Crystal Empire. She will almost always fail, though success is far more likely if Daybreaker ascends at peace.
When Twilight is captured she may be converted into a loyal follower of Daybreaker by the Ascension focus.
She provides many bonuses as an advisor and can be appointed to rule the Crystal Empire if it is conquered by Daybreaker. Such an appointment will give the Crystal Empire a new Solar tree.
Industrial Branch
Remains relatively unchanged save for cosmetic differences. However an extra research slot is available at the end of the magical technology branch.
A Harmonic Crystal Empire will gain the option to break away from Equestria. If this occurs it will unlock a new focus Subjugate Crystal Ponies. This will send a diplomatic demand to the Crystal Empire. The events will be significantly different depending on the current status of Twilight Sparkle.
Military Branches
Army - the land forces branch is locked until Daybreaker can determine the loyalty of her generals. Choosing to redeem them costs 400 PP but allows you to keep everyone, while doing a purge will give 150 PP and remove a general from the roster. Afterward new generals and military high command will be unlocked, most notably field marshal Sunset Shimmer. Standard bonuses to specific land doctrines and equipment follow, but the Mage Army branch is notable for giving a smaller bonus to land doctrine research, however it gives an edge in magical research and production of magical infantry equipment.
Naval - offers a choice between focusing on battleships and Fleet in Being doctrine or carriers and Base Strike doctrine. Imperial Marines gives a bonus to marine research and transport models.
Aviation - gives the option between focusing on air superiority or strategic bombing. Finishes with bonuses to jet technology, rocketry and nuclear research.
Politics
National Spirits
Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night... | |
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*Only appears if Daybreaker ascended at peace. |
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Other traits: Princess of Ponies
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Born: Time Immemorial
Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. For over a thousand years, Princess Celestia has safeguarded her ponies, and the land of Equestria. Doing it solely from the goodness of her own heart, she didn't ask for any compensation, nor demanded their absolute loyalty. Everything the Princess wished was for her little ponies to be protected. Contemporary times, however, are not kind to the ideals of friendship and harmony, with the onslaught of a merciless war leaving very little room for pleasantries. Thus came the ascension of Daybreaker. Infuriated by the gall of her enemies, the former Princess, now Empress, wasted little time in reorganising the state to something far more totalitarian. Many ponies protest in the face of sudden, radical changes, but Daybreaker cares little for the complaints of a minority: all she needs is a devoted herd ready to give their all to protect Equestria. Portrait by: Twotail |
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A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.
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Staff and Designers
Political Advisers
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Princess Mi Amore Cadenza | Popular Figurehead | Ruling Party is Harmony
Crystal Royal Family Escaped / Rescued Cadence is not ruler of Crystal Empire |
|
150 |
Twilight Sparkle | Element of Magic | Ruling Party is Harmony
Twilight Sparkle is not ruler of Crystal Empire |
|
150 |
Coco Pommel | War Industrialist | Is Solar Empire
Equestria does not exist |
|
150 |
Flim and Flam | Captains of Industry | Is Solar Empire
Equestria does not exist |
|
150 |
Raven Inkwell | Silent Workpony | Celestia / Daybreaker is leader |
|
150 |
Prince Blueblood | Prince of Terror | Not Communist
Is Solar Empire OR Martial Law Instituted |
|
150 |
Fancy Pants | Compassionate Gentlemen | Ruling Party is Harmony
Not current ruler |
|
150 |
Filthy Rich | Smooth-Talking Charmer | Ruling Party is Harmony
Not current ruler |
|
150 |
Florina | Communist Revolutionary | Rulling party is not Supremacy |
|
150 |
Sweetie "Bon Bon" Drops | Agent of S.M.I.L.E. | Ruling Party is Harmony |
|
150 |
Padlock | Cult Leader | Is Solar Empire |
|
150 |
Dotted Line | Armaments Organiser | Celestia / Daybreaker is leader |
|
150 |
Sunrise Sparkle | Lady Inquisitor | Is Solar Empire
Daybreaker is ruler Twilight Sparkle Has Ascended |
|
150 |
Tank Designer
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Mustang Developments | Mobile Tank Designer |
|
150 | |
Stallion Company | Medium Tank Designer |
|
150 | |
Sirius Metal Works | Heavy Tank Designer |
|
150 |
Ship Designer
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Baltimare Designs | Celestial Sea Fleet Designer | Owns Baltimare |
|
150 |
Seaward Shoals | Lunar Ocean Fleet Designer | Owns Vanhoover |
|
150 |
Mustangia Shipyards | Escort Fleet Designer |
|
150 |
Aircraft Designer
Name | Traits | Prereqs | Effect | Cost |
---|---|---|---|---|
Wonderbolt Aircraft Research | Light Aircraft Designer |
|
150 | |
Cloudsdale Airtech | Medium Aircraft Designer |
|
150 | |
"Northern" Development Bureau | Heavy Aircraft Designer |
|
150 | |
Ultramarine | Naval Aircraft Designer |
|
150 | |
Stratus Company | CAS Designer |
|
150 |
Materiel Designer
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Star Energy | Artillery Designer |
|
150 | |
McIntosh Factory | Infantry Equipment Designer |
|
150 | |
Fillydelphia Motors | Motorized Equipment Designer |
|
150 |
Industrial Concern
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Cloudsdale Weather Factory | Industrial Concern |
|
150 | |
Manehatten Science Institute | Electronics Concern |
|
150 |
Theorist
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Granny Smith | Military Theorist | Focus - Urgent War Committee
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Spitfire | Air Warfare Theorist | Focus - Urgent War Committee
Not: Harmonist Commanders left Not: High Command purged |
| |
Fluttershy | Nuclear Scientist | Focus - Equestrian Weapons of Mass Destruction
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Flocke Von Schnee | Rocket Scientist | Focus - Equestrian Weapons of Mass Destruction |
|
150 |
Wind Rider | Air Warfare Theorist | Country is Solar Empire
Focus - Imperial Air Force |
|
150 |
Arcane Nova | Military Theorist | Country is Solar Empire
Focus - Military Reorganisation |
|
150 |
Chief of Army
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Nimbus Dash | Army Defence (Expert) | Focus - New High Command or New Blood
Not: High Command purged |
|
150 |
Grimhoof | Army Offence (Specialist) | Focus - New High Command or New Blood |
|
150 |
Copper Top | Army Maneuver (Expert) | Focus - New High Command
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Maud Pie | Entrenchment (Expert) | Focus - New High Command
Rock Union Does Not Exist Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Shadow Scope | Army Organisation (Expert) | Country is Solar Empire
Focus - New Blood |
|
150 |
Sunset Shimmer | Army Reform (Genius) | Country is Solar Empire
Focus - New Blood |
|
150 |
Chief of Navy
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Cynosura | Decisive Battle (Expert) | Focus - New High Command |
|
150 |
Wild Little | Naval Aviation (Expert) | Focus - New High Command |
|
150 |
Chief of Air Force
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Rainbow Dash | Ground Support
Element of Loyalty |
Focus - New High Command
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Kitty Hawk | Air Reformer (Specialist) | Focus - New High Command or New Blood |
|
150 |
Blaze "Bomber" Firehooves | Strategic Bombing (Genius) | Country is Solar Empire
Focus - Imperial Air Force |
|
150 |
Thunderlane | Tactical Bombing (Expert) | Country is Solar Empire
Focus - Imperial Air Force |
|
150 |
Military High Command
Name | Trait | Prereqs | Effect | Cost |
---|---|---|---|---|
Limestone Pie | Infantry (Specialist) | Focus - New High Command or New Blood
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Zecora | Armor (Expert) | Focus - New High Command
Not: Harmonist Commanders left Not: High Command purged |
|
150 |
Rarity | Uniform Designer | Not: Harmonist Commanders left
Not: High Command purged |
|
150 |
Wonderbolt Academy | Air Combat Academy | Focus - New High Command or Imperial Air Force |
|
150 |
Thunderbolt Sentinel | Army Regrouping (Specialist) | Focus - New High Command |
|
150 |
Fizzlepop Berrytwist | Army Maneuver (Specialist) | Focus - New High Command |
|
150 |
Benevelle | Army Regrouping (Expert) | Country is Solar Empire
Focus - New Blood |
|
150 |
Summer Sweet | Airborne Assault (Expert) | Country is Solar Empire
Focus - New Blood |
|
150 |
Morning Light | Commando (Specialist) | Country is Solar Empire
Focus - New Blood |
|
150 |
Sunny Flare | Artillery (Expert) | Country is Solar Empire
Focus - New Blood |
|
150 |
Military Leaders
Initially, all military leaders are inherited from Equestria. Some of them, however, will eventually resign.
Economy
All laws, economic ideas, factories, resources etc are inherited from Equestria