Solar Empire

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Solar Empire
IdeologyAutocracy.png Autocracy
Leader
Daybreaker
Ruling partyHoly Sun Reign (50%)*
PopulationPopulation 50,153,990*
PonypowerPonypower 301,430*
RacePony Pony
StabilityStability 100%*
War supportWar support 0%*
FactoriesFactory 91*
CapitalCanterlot
ContinentSouthern Equus
DemonymSolar
TagEQS
Color  #FFE081

It is our darkest hour. The enemies of Equestria, the scourge of ponykind, these beast-like insectoids have invaded our homeland, burned down our cities and have slaughtered thousands upon thousands of innocents. They will not stop until every last foal has perished from this world. I have tried, desperately, to hold them back, but the lines are failing. My ponies are losing hope. With every day, the Changelings take another step towards Canterlot.

But I am not done yet. Through every means necessary, I will push these abominable monsters back to their hellish tundra. No longer will we lose our soil to the enemy! No longer will our foals be slaughtered! No longer shall the Glory of the Sun shine down upon these insectoid scum! Ponies of Equestria, take up your banners, rise in the glory of a new day, and push the enemy back! Forward! Forward unto Dawn!

Lore

Daybreaker's Origin - The Great War

Celestia is back, new and improved ~ Artist - Light262

After Luna´s redemption and the defeat of Queen Chrysalis during the Canterlot incursion, Equestria believed that peace had been restored at last. However, disasters continued. Tirek destroyed swathes of the Equestrian countryside in a cataclysmic conflict with Twilight Sparkle. War intensified amongst the Griffons, Flag of Kingdom of Olenia Olenia fell to a tyrant king, and Flag of Changeling Lands Changeling incursions on the border grew bolder as Queen Chrysalis planned her revenge.

Ponies began to demand action, and Celestia pushed herself for her failures to protect her ponies. The outbreak of full-blown war signaled a complete failure of past leadership. New decisions, hard decisions, had to be made in order to win this war. Not surprisingly many opposed these decisions, but many more ponies flocked to those who promised tough measures.

Solar Empire Propaganda Poster ~ Artist the-Orator

Those close to the Princess worried she might be turning into something worse. Princess Luna grew concerned and tried to help, but Celestia refused. As the situation on the frontlines became critical and the Changeling war machine rampaged through northern Equestria, Princess Celestia broke. Unleashing all her power and announcing a new militaristic turn, she faced Equestria as Daybreaker. Her new power stopped the changeling army in its track and turned the tides of war. Opposition to her radical policies faltered as she delivered victory after victory. Those who advocated moderation began to be attacked as traitors who sought defeat.

With the front stabilized, Daybreaker returned to her throne and prepared her reign over a new Equestria. An Equestria that would never be threatened again.

Daybreaker's Origin (Alternate) - The Civil War

Celestia's hard choices against the Changelings brought victory and many supporters. Celestia grew distant from her previous friends, ever more obsessed with victory and future threats to Equestria, both from without and within. A confrontation with Luna over Celestia's choices exploded as a furious Celestia rejected Luna's authority, transformed into Daybreaker and crowned herself sole Empress. The resulting battle forced Luna to withdraw, fleeing with her moderate supporters to Manehatten. A new war started just shortly after one ended - the Civil War. The Flag of Crystal Empire Crystal Empire, Flag of Commonwealth of New Mareland New Mareland, and the far-flung reaches of Equestria were torn apart - would they stay loyal to the new Empire or would they join Luna in her rebellion for harmony?

Gameplay Mechanics

Forming the Solar Empire

Celestia must ascend to Daybreaker to form the Solar Empire. Please see Equestria Secrets#Daybreaker and The Solar Empire.

Starting Situation

The Solar Empire starts with Daybreaker's ascension. All the standard maluses, including Stagnation of Harmony and Magic of Friendship, are removed. Buffs such as Alicorn Sisters and Home of Ponykind also get removed. Other buffs acquired from the focus tree are generally kept.

This triggers a number of changes - some advisors will become unavailable under a Solar government, as well as generals, departing in protest. Depending on Daybreaker's ascension path, Solar Empire may be at peace or war. Typically Daybreaker will ascend during a Civil War with the Lunar Empire or the War against the Changelings.

All military units will be inherited unless it is in a civil war.

Peacetime Ascension - Shocked by the sudden ascension, harmonists will band together to launch a civil war - under Luna if she remains, or under Republicans if she does not. The relative strength of the two sides will depend on Daybreaker's Supremacy support. All puppets or faction members will receive options on who to support or to stay neutral (New Mareland cannot remain neutral). Daybreaker will receive Harmonic resistance immediately.

Wartime Ascension (Against Lunar Empire) - Faced with yet another authoritarian alicorn, nations will receive a new opportunity to pick sides - Daybreaker, neutrality, or Nightmare Moon, even if they were already fighting for one side (New Mareland cannot remain neutral). When the war ends, all nations will get another opportunity to break away, and Daybreaker will be plagued with Harmonic Resistance.

Wartime Ascension (Not against Lunar Empire) - Although her ascension will trouble many, countries on the Solar Empire's side will not act, preferring to fight until the war is over. Luna will flee Equestria. Once it is done, all countries will get options to break free and Daybreaker will be plagued with Harmonic Resistance.

Field Marshal Daybreaker

If the Solar Empire starts at war, Daybreaker will become a field marshal for 140 days if losing badly, or 80 days if not so. Daybreaker has the Supernova trait, which gives absurd bonuses to military strength and the player should make the best use possible of this, especially if they had previously been on the defensive.

Supernova
Experience Gain: -66%
Army Attack: +50%
Army Defence: +50%
Army Organisational Recovery Rate: +25%
Army Speed: +20%
Reinforce Rate: +15%
Heat Attrition: -40%
Supply Consumption: -20%

End of the Civil War

If Solar Empire was in a civil empire against either the Harmonists or the Lunar Empire, they may take the End of the Civil War focus - this will give the opportunity to demand the return of all prior subjects. Unite Equestria will then gain war goals anyone holding Equestrian cores.

Harmonic Resistance

If Daybreaker ascended whilst at war with an external foe, Harmonic Resistance will appear after the war ends. Otherwise, Harmonic Resistance will appear immediately.

Harmonic Resistance has 3 levels, and will worsen over time. Once level 3 is reached, and Democratic support is >30%, a civil war will be triggered after 240 days.

Description Time to Worsen* Removal Cost

Level 1

  • Division Recovery Rate: -3.0%
  • Daily Democracy Support: +0.02
  • Stability: -10%
  • Daily Political Power Cost: +0.10

Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night...

~120 days 100PP

70 days

Level 2

  • Division Recovery Rate: -5.0%
  • Daily Democracy Support: +0.05
  • Stability: -15%
  • War Support: -10%
  • Recruitable Population Factor: -10%
  • Factory Repair Rate: -15%
  • Production Efficiency Cap: -5%
  • Construction Speed: -10%
  • Daily Political Power Cost: +0.15

The resistance is becoming more and more organized, and bolder.

~210 days 70PP

70 days

Level 3

  • Division Recovery Rate: -10.0%
  • Daily Democracy Support: +0.08
  • Stability: -20%
  • War Support: -20%
  • Recruitable Population Factor: -15%
  • Factory Repair Rate: -15%
  • Production Efficiency Cap: -5%
  • Construction Speed: -10%
  • Daily Political Power Cost: +0.2

The resistance is dangerously powerful. They are set to strike!

240 days 140PP

70 days

*The times given below are indicative, as they are mean time to happen. Picking the extreme God-Empress path will speed up the rate at which resistance grows. Picking the kinder Empress Protector branch will slow it.

To remove Harmonic Resistance takes several steps

  • Complete the relevant focus in the political tree. This will take different lengths of time depending on the path. Extreme paths are faster - Freedom from Fear (469d) / Firm but Fair (399d) / Imperial Inquisition (273d)
  • This will unlock Infiltrate the resistance, a decision that costs 70PP and takes 70 days.
  • This will unlock decisions to reduce resistance. The final level of reduction will remove the Harmonic Resistance permanently.

National Focus

SolarEmpireFocus.png

The Solar Empire inherits most of its industrial tree from Equestria, with bonuses preserved. However, there are several new trees. Many Solar focuses, events and bonuses are gated behind the new political tree, which requires the player to choose what kind of leader Daybreaker shall be.

New Political Tree

The political path offers 3 choices for Daybreaker's rule -

  • Empress-Protector - The "good" option - Daybreaker rules to protect Equestria - Peace through Strength and Conquest.
  • Empress-Mother - The "neutral" option - The Ponies of Equestria are like children. They must be protected, disciplined and always watched over. Daybreaker is their loving mother, maternal and stern. Note the 2 sets of focuses on the sides of this path are mutually exclusive to one another.
  • God-Empress - The "evil" option - Daybreaker is a God, to be worshipped. The Empire exists to serve her and the glory of the Sun. Sacrifices must be made for her protection.

After the completion of one of the 3 paths, the focuses to gain annex war goals on every other nation on the Equestrian continent become available, allowing you to hold a complete hegemony over all Equus.

The complete bonuses for each path are listed below.

Political Tree - From Imperium Solem to Freedom from Fear / Empress Knows Best / She Who Raises the Sun
Tree Bonus Empress-Protector Empress-Mother God-Empress
RushTime.pngRush Time (d) 469 469 469
CompleteTime.pngComplete Time (d) 609 749 609
Political
Stability Stability 60% 50% (+15% 2R) 60%
Political Power Political Power (Flat) 470 550 (+150 2R) 500
Political Power Political Power (%) 10% 10% 10%
Military
War support War support 15% 15% 30%
PonypowerRecruitable Pop 2%
PopulationRecruitable Pop Factor 5% (+5% 1R) 15%
TrainingIcon.pngTraining Time -10% -5%
Construction
Consumergoods.pngConsumer Goods +2% -3%
Production
Factoryout.pngFactory Output +5% +5% (+5% 1L)
Naval Dockyard.pngDockyard Output +5% +5% (+5% 1L)
Science
Researchtime.pngResearch Time (all) (-1.00% 1R) +10.00%
Focusbonus.pngOne-off reductions (50%)
  • 2x 25% Industry
  • 2x (25% 1L) Industry
  • 1x (50% 1R) Magical Technology
  • 1x 50% Magical Technology
Combat
AttackIcon.pngAttack (All) / (Core) / (Inf) 0% / +5% / 0% 0% / 0% / 0% +10% / 0% / 0%
DefenceIcon.pngDefence (All) / (Core) / (Inf) 0% / +5% / 0% +5% / 0% / 0% +5% / 0% / 0%
OrganizationIcon.pngOrganization +5%
ReocveryIcon.pngRecovery Rate +5% +7% +5%
AttritionIcon.pngAttrition Reduction -20% heat attrition
SupplyIcon.pngSupply Consumption -5%
Other Notes / Bonuses
Economic / political bonuses
  • +10% Civilian Factory construction speed
  • +10% Military Factory construction speed
  • +20% Infrastructure construction speed
  • +30% Justify war goal time
  • (+10% 1L) Civilian Factory construction speed
  • +10% (+10% 1L) Military Factory construction speed
  • (+20% 2L) Infrastructure construction speed
  • -25% Justify war goal time
Military bonuses
  • Reinforce rate: +2%
  • Reinforce rate: +5%
  • Encryption: +7%
  • Decryption: +5%
  • Encryption: +5%
Other
  • unlocks harmonic resistance decisions the slowest
  • unlocks harmonic resistance decisions slightly earlier
  • unlocks harmonic resistance decisions the quickest
  • can use tactic: Berserker Charge and Kamikaze Strike

The Ascension of Twilight Sparkle

With the ascension of Daybreaker, Twilight Sparkle (if she is not ruling the Crystal Empire) will attempt to flee to a Harmonic Equestria (if it exists), then the Crystal Empire. She will almost always fail, though success is far more likely if Daybreaker ascends at peace.

When Twilight is captured she may be converted into a loyal follower of Daybreaker by the Ascension focus.

She provides many bonuses as an advisor and can be appointed to rule the Crystal Empire if it is conquered by Daybreaker. Such an appointment will give the Crystal Empire a new Solar tree.

Industrial Branch

Remains relatively unchanged save for cosmetic differences. However an extra research slot is available at the end of the magical technology branch.

A Harmonic Crystal Empire will gain the option to break away from Equestria. If this occurs it will unlock a new focus Subjugate Crystal Ponies. This will send a diplomatic demand to the Crystal Empire. The events will be significantly different depending on the current status of Twilight Sparkle.

Military Branches

Army - the land forces branch is locked until Daybreaker can determine the loyalty of her generals. Choosing to redeem them costs 400 PP but allows you to keep everyone, while doing a purge will give 150 PP and remove a general from the roster. Afterward new generals and military high command will be unlocked, most notably field marshal Sunset Shimmer. Standard bonuses to specific land doctrines and equipment follow, but the Mage Army branch is notable for giving a smaller bonus to land doctrine research, however it gives an edge in magical research and production of magical infantry equipment.

Naval - offers a choice between focusing on battleships and Fleet in Being doctrine or carriers and Base Strike doctrine. Imperial Marines gives a bonus to marine research and transport models.

Aviation - gives the option between focusing on air superiority or strategic bombing. Finishes with bonuses to jet technology, rocketry and nuclear research.

Politics

National Spirits

Harmonic Resistance
Harmonic Resistance
  • Division Recovery Rate: -3.0%
  • Daily Democracy Support: +0.02
  • Stability: -10%
  • Daily Political Power Cost: +0.10

Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night...

Civil War*
Civil War*
  • Division Training Time: +10.00%
  • Division Recovery Time: -10.00%
  • Factory Output: -25.00%
  • Production efficiency Cap: -10.00%
  • Construction Speed: -30.00%
  • Can't join factions
*Only appears if Daybreaker ascended at peace.

Leaders


Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Daybreaker

See alternate portraits:
Empress Protector

God-Empress
Autocracy.png
Autocracy
Supremacy

Holy Sun Reign

Other traits:

Princess of Ponies

  • Daily Political Power Gain: +0.2
  • Stability: +10%
Born: Time Immemorial

Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history.

For over a thousand years, Princess Celestia has safeguarded her ponies, and the land of Equestria. Doing it solely from the goodness of her own heart, she didn't ask for any compensation, nor demanded their absolute loyalty. Everything the Princess wished was for her little ponies to be protected. Contemporary times, however, are not kind to the ideals of friendship and harmony, with the onslaught of a merciless war leaving very little room for pleasantries.

Thus came the ascension of Daybreaker. Infuriated by the gall of her enemies, the former Princess, now Empress, wasted little time in reorganising the state to something far more totalitarian. Many ponies protest in the face of sudden, radical changes, but Daybreaker cares little for the complaints of a minority: all she needs is a devoted herd ready to give their all to protect Equestria.

Portraits by: Twotail, kelKessel

Alicorn Rule.png
Alicorn Rule
Harmony

Equestrian Congress
The Congress and President of Equestria
Starlight Glimmer
Equalism.png
Equalism
Communism

PCP
Ponies' Communist Party
None


Prince Blueblood
Despotism.png
Despotism
Non-Aligned

Three Tribes Supporters
A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.



Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Prince Blueblood
Prince Blueblood
Prince of Terror
  • Current ruling party is not CommunismCommunist.
  • One of the following must be true:
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%

See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh.
Political Power 150
Sunrise Sparkle
Sunrise Sparkle
Lady Inquisitor
  • Country is Flag of Solar Empire Solar Empire
  • Daybreaker is the current country leader
  • Twilight Sparkle has ascended.
  • Magic Research Speed: +10%
  • Political Power Gain: +10%
  • Division Recovery Rate: +2%
  • Research Speed: +2.5%
  • Foreign subversive activities efficiency: −10%
  • Ideology drift defense: +10%
  • AI Modifier: Focus on Military Advancements: +10%
  • Stability: +5%
  • Damage to Garrisons: −20%
Political Power 150
Coco Pommel
Coco Pommel
Captain of Industry
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
Coco Pommel began her career as a humble assistant and dressmaker, before being hired by Rarity to help her run her chain of boutiques. She has now worked at Manehattan's "Rarity For You" store for years and has grown quite skilled at managing a business. While she's too meek to admit it herself, her talent could be useful for Equestria as a whole.
Political Power 150
Flim and Flam
Flim and Flam
War Industrialists
  • Flag of Las Pegasus Las Pegasus: One of the following must be true:
    • Does not exist
    • Current ruling party is CommunismCommunist.
  • All of the following must be true:
  • AI Modifier: Focus on War Production: +10%
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%

See description:
Well you've got opportunity

In this very community

He's Flim

He's Flam

We're the world famous Flim Flam Brothers

And our guns will blow your brains oooout!
Political Power 150
Raven Inkwell
Raven Inkwell
Silent Workpony
  • Daybreaker is the current country leader
  • Political Power Gain: +15%

See description:
Raven Inkwell is Princess Celestia's personal assistant and helps her with administrative tasks and tedious paperwork, such as organizing celebrations and signing peace treaties. She is a reliable pony, but doesn't talk much and focuses on her duty.
Political Power 150
Fancy Pants
Fancy Pants
Compassionate Grandee
  • Current ruling party is HarmonyHarmonic.
  • Fancy Pants is not the current country leader
  • Improve relations opinion: +20%
  • Resistance Target: −5%
  • Compliance Growth Speed: +2%

See description:
Fancy Pants is an aristocrat and a member of Canterlot's upper class. He's regarded as the most important pony in the capital alongside the Princesses, and indeed wields considerable influence. The Princesses often entrust him with vital tasks, but he does not abuse his position and is a true gentlecolt, treating both the poor and the rich with equal politeness. It is rumoured he is in a romantic relationship with the famed supermodel Fleur de Lis, but he claims they are purely platonic friends.
Political Power 150
Filthy Rich
Filthy Rich
Smooth-Talking Charmer
  • Current ruling party is HarmonyHarmonic.
  • Filthy Rich is not the current country leader
  • Political Power Gain: +5%
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%

See description:
A wealthy businesspony, Filthy Rich has a monopoly on selling the delicious zap-apple jam which is produced only in Ponyville. He owns many other smaller businesses as well and is always seeking to make new deals with new ponies. While typically capitalists like him are regarded as mean and greedy, Filthy Rich is an amicable and kind pony.
Political Power 150
Sweetie "Bon Bon" Drops
Sweetie "Bon Bon" Drops
Agent of S.M.I.L.E.
  • Has created an Intelligence Agency
  • Current ruling party is HarmonyHarmonic.
With La Résistance La Résistance DLC:
  • Operative slots: +1
  • Own operative detection chance factor: −10%
  • Enemy operative detection chance factor: +10%
  • Agency upgrade time: −5%

Without La Résistance La Résistance DLC:

  • Encryption: +0.5
  • Decryption: +0.5
  • Subversive activities cost: −15%
  • Foreign subversive activities efficiency: −15%
  • Ideology drift defense: +20%

See description:
Agent Sweetie Drops, whose undercover alias is Bon Bon, who recently rejoined the monster-hunting agency of S.M.I.L.E. The agency was originally dissolved when a bugbear managed to escape from Tartarus, but has now been re-established in these uncertain times. As before, Agent Drops is ready to do her duty in the name of Equestria.
Political Power 200
Padlock
Padlock
Cult Leader
  • Political Power Gain: +10%
  • Ideology drift defense: +10%
  • Stability: +5%
Political Power 150
Dotted Line
Dotted Line
Armaments Organizer
  • Civilian to Military Factory conversion cost: −20%
  • Supply Hub construction speed: +10%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Mustang Developments
Mustang Developments
Mobile Tank Designer
None
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Stallion Company
Stallion Company
Medium Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Sirius Metal Works
Sirius Metal Works
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Baltimare Designs
Baltimare Designs
Celestial Sea Fleet Designer
  • Owns state Baltimare (13)
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Seaward Shoals Dockyard
Seaward Shoals Dockyard
Lunar Ocean Fleet Designer
  • Owns state Tall Tale (59)
  • Naval Research Speed: +15%
  • Carrier:
    • Max Range: +25%
    • Armor: −15%
    • Deck size: +100%
  • Capital Ships:
    • Max Range: +25%
  • Screens:
    • Max Range: +25%
  • Submarine:
    • Max Range: +25%
Political Power 150
Mustangia Shipyards
Mustangia Shipyards
Escort Fleet Designer
None
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Ichthys Dockyards
Ichthys Dockyards
Raiding Fleet Designer
  • Owns state Fillydelphia (12)
  • Naval Research Speed: +15%
  • Dockyard construction speed: +5%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Wonderbolt Aircraft Research
Wonderbolt Aircraft Research
Light Aircraft Designer
None
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Cloudsdale Airtech
Cloudsdale Airtech
Medium Aircraft Designer
None
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
"Northern" Development Bureau
"Northern" Development Bureau
Heavy Aircraft Designer
None
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Ultramarine
Ultramarine
Naval Aircraft Designer
None
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Stratus Company
Stratus Company
CAS Designer
None
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Star Energy
Star Energy
Artillery Designer
None
  • Artillery Research Speed: +15%
Political Power 150
Macintosh Factory
Macintosh Factory
Infantry Equipment Designer
None
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Fillydelphia Motors
Fillydelphia Motors
Motorized Equipment Designer
  • Owns state Fillydelphia (12)
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Cloudsdale Weather Factory
Cloudsdale Weather Factory
Industrial Concern
  • Owns state Cloudsdale (68)
  • Industrial Research Speed: +15%
Political Power 150
Manehattan Science Institute
Manehattan Science Institute
Electronics Concern
  • Owns state Manehattan (75)
  • Electronics Research Speed: +15%
Political Power 150
Sweet Apple Acres
Sweet Apple Acres
Agricultural Concern
  • Owns state Ponyville (2)
  • Resources to Market: −5%
  • Monthly Population: +10%
Political Power 150
Friendship Express
Friendship Express
Railway Company
None
  • Trains and Railways Research Speed: +15%
  • Railway construction speed: +15%
  • Supply Hub construction speed: +15%
  • Train:
    • Production cost.png Production Cost: −25%
    • Reliability: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Granny Smith
Granny Smith
Military Theorist
  • Has completed focus Equestrian Royal Army 1.png Urgent War Committee
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Land Doctrine Cost: −10%

See description:
Granny Smith is the oldest living member of the vast Apple family. She has lived in Ponyville her entire life and is the grandmother of Applejack, the Element of Honesty. She is cranky, but no one can deny her wisdom that old age has given her. Living near the Everfree Forest has made her learn many tricks about how to deal with timberwolves and other monsters, and she believes those tricks could be used in conventional warfare as well.
Political Power 100
Spitfire
Spitfire
Wonderbolts Captain
  • Has completed focus Equestrian Royal Army 1.png Urgent War Committee
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Air Superiority Mission Efficiency: +15%
  • Air Doctrine Cost: −10%

See description:
Spitfire is the captain of the Wonderbolts, a famous group of flight experts. She has a fierce, dominant temper and ensures cadet ponies under her command master the art of flying. Her own talent is almost unsurpassed, and she has many ideas about improving our doctrine of aerial warfare.
Political Power 100
Fluttershy
Fluttershy
Nuclear Scientist
  • Has completed focus Focus wonderweapons.png Equestrian Weapon of Mass Destruction
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia. (?)
  • Nuclear Research Speed: +15%

See description:
Fluttershy is the Element of Kindness and a caretaker of animals. She is known for her shyness, but also her beauty and hidden assertiveness that is revealed whenever her friends are threatened. Now she is interested in heading a research department for developing healing megaspells, though some scientists in the group are curious about the more... aggressive implementation of such magic.
Political Power 100
Flocke von Schnee
Flocke von Schnee
Rocket Scientist
  • Has completed focus Focus wonderweapons.png Equestrian Weapon of Mass Destruction
  • One of the following must be true
  • Rocket Research Speed: +15%
Political Power 100
Wind Rider
Wind Rider
Air Warfare Theorist
  • Country is Flag of Solar Empire Solar Empire
  • Has completed focus Goal generic build airforce.png Imperial Air Force
  • Air Doctrine Cost: −10%

See description:
Wind Rider is a former Wonderbolt who had several flying records under his name, before Rainbow Dash broke them. He attempted to frame her for a crime she didn't commit in return, but his plot was discovered. He was dishonorably discharged from the Wonderbolts as a result. Nevertheless, he still is a pony of many talents despite his age.
Political Power 50
Arcane Nova
Arcane Nova
Military Theorist
  • Country is Flag of Solar Empire Solar Empire
  • Has completed focus Focus generic little entente.png Military Reorganisation
  • Any country with the same original tag as Flag of Commonwealth of New Mareland Commonwealth of New Mareland
    • Arcane Nova is not the current country leader
  • Any country with the same original tag as Flag of Crystal Empire Crystal Empire
    • Arcane Nova is not the current country leader
  • Land Doctrine Cost: −10%
Political Power 50
Select army chief.png Chief of Army
Name Trait Requirement Effect Cost
Rockhoof
Rockhoof
Entrenchment (Genius)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Army Experience Gain: +0.40
  • Entrenchment speed: +24%

Max. Command Power increase (Command power icon.png ): +30


See description:
A Pillar of Old Equestria who recently returned from Limbo, Rockhoof is a stout warrior and a former member of the Mighty Helm, an elite unit of guards from his ancient home village. He wields nothing more than a shovel, but is a master at using it to dig trenches. While he had trouble adapting to modern society, he was given the title Keeper of Tales by Princess Twilight. Now that war is on our doorstep, perhaps we can give him a more serious duty to fulfill.
Political Power 200
Grimhoof
Grimhoof
Army Offense (Specialist)
  • One of the following must be true
    • Has completed focus Goal military mission pony.png New High Command
    • Has completed focus Goal eqs military cooperation.png"New Blood"
  • One of the following must be true
  • Army Experience Gain: +0.20
  • Division Attack: +5%
  • AI Modifier: Focus on Offense: +15%

Max. Command Power increase (Command power icon.png ): +10


See description:
Grimhoof is a high-ranking member of the Cloudsdale Royal Legion. As a determined warrior, he advocates relentless and decisive attacks to crush the resistance of the enemy.
Political Power 50
Copper Top
Copper Top
Army Maneuver (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Division Speed: +10%
  • Army Experience Gain: +0.30

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Flash Magnus
Flash Magnus
Army Drill (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Army Experience Gain: +0.30
  • Division training time: −10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Flash Magnus is a legendary member of the Cloudsdale Royal Legion and a Pillar of Old Equestria who only recently returned from Limbo. He wields the fire-proof shield Netitus and is an expert in dealing with dragons. Currently he is the drill sergeant of the Canterlot Royal Guard, but there is no reason why his responsibilities couldn't be expanded further.
Political Power 100
Shadow Scope
Shadow Scope
Army Organization (Expert)
  • Army Experience Gain: +0.30
  • Division Organization: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 50
Select navy chief.png Chief of Navy
Name Trait Requirement Effect Cost
Cynosura
Cynosura
Decisive Battle (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
    • Is not Solar
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Morning Storm
Morning Storm
Naval Aviation (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
  • Naval Experience Gain: +0.30
  • Naval Air Attacks from Carriers: +6%
  • Naval Air Targeting from Carriers: +7%
  • Naval Air Agility from Carriers: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Select air chief.png Chief of Airforce
Name Trait Requirement Effect Cost
Rainbow Dash
Rainbow Dash
Element of Loyalty
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia.
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
  • Foreign subversive activities efficiency: −15%

Max. Command Power increase (Command power icon.png ): +30


See description:
Rainbow Dash is the Element of Loyalty and a full member of the Wonderbolts, a team of flight experts. She has been called the best flier in all of Equestria and her large ego is only inflated further by this. She is brash, competitive and very talented, being the only pegasus capable of creating a Sonic Rainboom. However it is rumoured she has some confidence issues which she hides from others.
Political Power 50
Kitty Hawk
Kitty Hawk
Air Reformer (Specialist)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
  • Air Experience Gain: +0.20
  • Air Experience Gain: +5%
  • AI Modifier: Focus on Aviation: +10%

Max. Command Power increase (Command power icon.png ): +10

Political Power 50
Blaze "Bomber" Firehooves
Blaze "Bomber" Firehooves
Strategic Bombing (Genius)
  • Country is Flag of Solar Empire Solar Empire
  • Has completed focus Goal generic build airforce.png Imperial Air Force
  • Strategic Bombing: +9%
  • Bomber defense: +3%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Thunderlane
Thunderlane
Tactical Bombing (Expert)
  • Country is Flag of Solar Empire Solar Empire
  • Has completed focus Goal generic build airforce.png Imperial Air Force
  • Ground support: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Thunderlane is a member of the Wonderbolts and a capable and resilient flier. He has a steely focus and never shies away from a challenge. Despite his duties he still doesn't neglect his little brother Rumble.
Political Power 50
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Maud Pie
Maud Pie
Army Defense (Expert)
  • One of the following must be true
    • Has completed focus Goal military mission pony.png New High Command
    • Has completed focus Goal eqs military cooperation.png"New Blood"
  • One of the following must be true
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%

Max. Command Power increase (Command power icon.png ): +20


See description:
Maud Pie, full name Maudileena Daisy Pie, is Pinkie Pie's elder sibling. Several years ago she earned a rocktorate in rock science and is an unparalleled expert on rocks. She never shows her emotions and has a dry, monotone demeanour, yet is protective of her family. Her knowledge on rocks means she knows very well how to use terrain to our advantage.
Political Power 100
Limestone Pie
Limestone Pie
Infantry (Specialist)
  • One of the following must be true
    • Has completed focus Goal military mission pony.png New High Command
    • Has completed focus Goal eqs military cooperation.png"New Blood"
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +10


See description:
A member of the Pie family, Limestone is Pinkie Pie's older sister. She has an angry, commanding persona, but is also very protective of her younger siblings. Now that war has come, she has joined the army to defend her home and family and quickly climbed through the ranks.
Political Power 50
Rarity
Rarity
Uniform Designer
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Not: We have sent the Element Bearers to Flag of Hippogriffia Hippogriffia.
  • Winter Attrition: −10%
  • Heat Attrition: −5%
  • Division Recovery Rate: +5%

See description:
Rarity is the Element of Generosity. She owns a chain of fashion boutiques and is a well-known entrepreneur and clothing designer. While she lives in rural Ponyville, she admires the urban elite of Canterlot and emulates them whenever possible, but never forgets her roots. It's well known that she happily gives out her expensive dresses for free, and is indeed happy to work for the greater good of Equestria if necessary.
Political Power 50
Zecora
Zecora
Armor (Expert)
  • Has completed focus Goal military mission pony.png New High Command
  • One of the following must be true
    • All of the following must be true:
      • Country is Flag of Solar Empire Solar Empire
      • Not:Harmonist Commanders left!
      • Not:High Command purged!
    • Country is Flag of Equestria Equestria
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%

Max. Command Power increase (Command power icon.png ): +20


See description:
Little is known about Zecora. She is the sole inhabitant of the monster-filled Everfree Forest and is a skilled brewer of potions who speaks solely in rhymes. She lives as a hermit, keeping to her zebra traditions. But now that war threatens Equestria, she is willing to step forth and aid the ponies who have accepted her. It seems she knows much about the rapid warfare tactics used by her kind in Zebrica, and can teach much to our mobile units.
Political Power 100
Wonderbolt Academy
Wonderbolt Academy
Air Combat Academy
  • One of the following must be true
    • Has completed focus Goal military mission pony.png New High Command
    • Has completed focus Goal generic build airforce.png Imperial Air Force
  • One of the following must be true
  • Ace generation chance: +15%

Max. Command Power increase (Command power icon.png ): +30

Political Power 200
Thunderbolt Sentinel
Thunderbolt Sentinel
Army Regrouping (Specialist)
  • Has unit leader: Thunderbolt Sentinel
  • Division Recovery Rate: +4%

Max. Command Power increase (Command power icon.png ): +10


See description:
One of Equestria's foremost experts on trenches, Thunderbolt Sentinel knows how to hold the line.
Political Power 50
Fizzlepop Berrytwist
Fizzlepop Berrytwist
Army Maneuver (Specialist)
  • Has unit leader: Fizzlepop Berrytwist
  • Division Speed: +5%

Max. Command Power increase (Command power icon.png ): +10


See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so.

While Storm King was preparing his ambitious invasion of Equestria, Fizzlepop managed to capture Princess Twilight Sparkle while she was on Mount Aris. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact.

Now she has returned to Equestria and embraced her former name, traveling the land and aiding fellow ponies. Her military experience is great and she is more than happy to aid us.
Political Power 50
Benevelle
Benevelle
Army Regrouping (Expert)
  • Division Recovery Rate: +8%

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Summer Sweet
Summer Sweet
Airborne Assault (Expert)
  • Air Experience Gain: +0.30
  • paradrop_organization_factor = 1.5
  • paratrooper_aa_defense = 0.15

Max. Command Power increase (Command power icon.png ): +20

Political Power 100
Morning Light
Morning Light
Commando (Specialist)
  • Army Experience Gain: +0.30
  • Special forces Attack: +15%
  • Special forces Defense: +15%

Max. Command Power increase (Command power icon.png ): +20

Political Power 50
Sunny Flare
Sunny Flare
Artillery (Expert)
  • Army Experience Gain: +0.30
  • Artillery Attack: +15%
  • Artillery Defense: +10%

Max. Command Power increase (Command power icon.png ): +20

Political Power 50

Military Leaders

Initially, all military leaders are inherited from Flag of Equestria Equestria. Some of them, however, will eventually resign.

  • Goal eqs military cooperation.png"New Blood": Completing this focus grants the Solar Empire several new army generals and unlocks new Military High Command.
Generals
General Traits Description Skills Race
Midwinter Halo
General
Midwinter Halo
Midwinter Halo (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait commando.png Commando
Skilled in Amphibious operations, Air Assaults, and Cold weather conditions - the Commando is a man of many talents.
  • Non-Combat Out of Supply Penalties: −25%
None
Level 4
Attack.pngAttack: 4
Defense.pngDefense: 3
Planning.pngPlanning: 4
Logistics.pngLogistics: 3
Pony.png
Pony
August Fon Eisenstadt
General
August Fon Eisenstadt
August Fon Eisenstadt (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Promotion Cost: −25%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Stormchaser
General
Stormchaser
Stormchaser (advisor).png
Trait stormchaser.png Solar Determination
This pony insists on sticking with the old school of combat, even in modern times of tank warfare.
  • Org Loss when Moving: +15%
  • Max Entrenchment: +2
None
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 4
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Pony.png
Pony
Shining Star
General
Shining Star
SOL Shining Star (advisor).png
Trait arrow.png Passionate
Inspires their troops to follow them anywhere and often leads the charge personally.
  • Division Speed: +5%
  • Division Attack: +3%
  • Chance to get wounded in combat: +50%
Trait unpredictable.png Unpredictable
Favors exotic and unconventional strategies. All warfare is based on deception.
  • Division Organization: −7.5%
  • Division Attack: +15%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 2
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony
Scroup Whitemares
General
Scroup Whitemares
Scroup Whitemares (advisor).png
Trait scroup raspberry.png Raspberry
Berrys yummy ... munch ... munch ...
  • Supply Consumption: −2%
  • Division Recovery Rate: +10%
  • Division Attack: −5%
  • Division Defense: +10%
  • General Max Army Size: −10
  • Defense: +1
  • Logistics: +1
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Aurora Shinespark
General
Aurora Shinespark
Aurora Shinespark (advisor).png
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
Trait promising general.png Promising Leader
This leader has proven to be a quick learner.
  • Leader Experience Gain: +25%
None
Level 2
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Comet Trail
General
Comet Trail
Trait logistics wizard.png Supply Raider
This general somehow always manages to scavenge, steal or find enough supplies to keep their troops well-provisioned.
  • Equipment Capture Ratio Gain: +3%
  • Non-Combat Out of Supply Penalties: −20%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 3
Pony.png
Pony
Capsaicin
General
Capsaicin
Capsaicin (advisor).png
Trait urban assault specialist.png Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
  • Urban:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Pony.png
Pony
Comm Rush
General
Comm Rush
Comm Rush (advisor).png
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Pony.png
Pony
Red Rocket
General
Red Rocket
Red Rocket (advisor).png
Trait artillery officer.png Artillery Officer
Trained as an artillery officer.
  • Artillery Leader experience factor: +100%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
See description:
Those who dwell in the fringes found themselves closer to truth and self-betterment, no matter the cost. Red Rocket should know: the self-proclaimed autodidact bided her time in the eccentric shadows, perfecting her knowledge of explosive magics beyond her own spell-casting abilities.

Meant to enroll into Celestia's School for Gifted Unicorns, Red's foalhood in unicorn-majority Canterlot shielded her from the less capable tribes. The self-discovery of her talent in magical pyrotechnics would fill her with plans to do away with such tribes and even fellow unicorns who wouldn't apply themselves to rigorous study. For somepony so enamoured with heavy ordinance both conventional and otherwise, the military academy was the perfect next step in her life, which soon dissipated when, after her graduation, Equestria did not need such confident, intelligent, and assertive personalities like her spearheading ponykind's progress, not to mention her hobby of experimenting with her namesake, wargaming ways on how to use them in an inevitable fight for Equus.

Daybreaker's ascension, however, changed her fortunes. While Rocket herself was no master tactician, she was set aside as a hard-working example to every pony that wished to study under the Empress's generals, with her little hobby showing dedication to the cause. Her unicorn supremacy discreetly ignored for future Daybreaker to deal with, Red Rocket has been reborn with the blessing of the sun, taken from the fringes to new light.
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 1
Pony.png
Pony

Flags

Flags
Flag Information
Solar Empire.png
Solar Empire

Autocracy.png
EQS SOL democratic.png
Equestria

Alicorn Rule.png
EQS SOL communism.png
Socialist Republic of Equestria

Equalism.png
Equestria.png
Equestria

Despotism.png

Economy

All laws, economic ideas, factories, resources etc are inherited from Flag of Equestria Equestria