Solar Empire
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Solar Empire | |
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Ideology | ![]() |
Leader | |
Ruling party | Holy Sun Reign (50%)* |
Population | ![]() |
Ponypower | ![]() |
Race | ![]() |
Stability | ![]() |
War support | ![]() |
Factories | ![]() |
Capital | Canterlot |
Continent | Southern Equus |
Demonym | Solar |
Tag | EQS |
Color | #FFE081 |
It is our darkest hour. The enemies of Equestria, the scourge of ponykind, these beast-like insectoids have invaded our homeland, burned down our cities and have slaughtered thousands upon thousands of innocents. They will not stop until every last foal has perished from this world. I have tried, desperately, to hold them back, but the lines are failing. My ponies are losing hope. With every day, the Changelings take another step towards Canterlot.
But I am not done yet. Through every means necessary, I will push these abominable monsters back to their hellish tundra. No longer will we lose our soil to the enemy! No longer will our foals be slaughtered! No longer shall the Glory of the Sun shine down upon these insectoid scum! Ponies of Equestria, take up your banners, rise in the glory of a new day, and push the enemy back! Forward! Forward unto Dawn!
Lore
Daybreaker's Origin - The Great War

After Luna´s redemption and the defeat of Queen Chrysalis during the Canterlot incursion, Equestria believed that peace had been restored at last. However, disasters continued. Tirek destroyed swathes of the Equestrian countryside in a cataclysmic conflict with Twilight Sparkle. War intensified amongst the Griffons, Olenia fell to a tyrant king, and
Changeling incursions on the border grew bolder as Queen Chrysalis planned her revenge.
Ponies began to demand action, and Celestia pushed herself for her failures to protect her ponies. The outbreak of full-blown war signaled a complete failure of past leadership. New decisions, hard decisions, had to be made in order to win this war. Not surprisingly many opposed these decisions, but many more ponies flocked to those who promised tough measures.

Those close to the Princess worried she might be turning into something worse. Princess Luna grew concerned and tried to help, but Celestia refused. As the situation on the frontlines became critical and the Changeling war machine rampaged through northern Equestria, Princess Celestia broke. Unleashing all her power and announcing a new militaristic turn, she faced Equestria as Daybreaker. Her new power stopped the changeling army in its track and turned the tides of war. Opposition to her radical policies faltered as she delivered victory after victory. Those who advocated moderation began to be attacked as traitors who sought defeat.
With the front stabilized, Daybreaker returned to her throne and prepared her reign over a new Equestria. An Equestria that would never be threatened again.
Daybreaker's Origin (Alternate) - The Civil War
Celestia's hard choices against the Changelings brought victory and many supporters. Celestia grew distant from her previous friends, ever more obsessed with victory and future threats to Equestria, both from without and within. A confrontation with Luna over Celestia's choices exploded as a furious Celestia rejected Luna's authority, transformed into Daybreaker and crowned herself sole Empress. The resulting battle forced Luna to withdraw, fleeing with her moderate supporters to Manehatten. A new war started just shortly after one ended - the Civil War. The Crystal Empire,
New Mareland, and the far-flung reaches of Equestria were torn apart - would they stay loyal to the new Empire or would they join Luna in her rebellion for harmony?
Gameplay Mechanics
Forming the Solar Empire
Celestia must ascend to Daybreaker to form the Solar Empire. Please see Equestria Secrets#Daybreaker and The Solar Empire.
Starting Situation
The Solar Empire starts with Daybreaker's ascension. All the standard maluses, including Stagnation of Harmony and Magic of Friendship, are removed. Buffs such as Alicorn Sisters and Home of Ponykind also get removed. Other buffs acquired from the focus tree are generally kept.
This triggers a number of changes - some advisors will become unavailable under a Solar government, as well as generals, departing in protest. Depending on Daybreaker's ascension path, Solar Empire may be at peace or war. Typically Daybreaker will ascend during a Civil War with the Lunar Empire or the War against the Changelings.
All military units will be inherited unless it is in a civil war.
Peacetime Ascension - Shocked by the sudden ascension, harmonists will band together to launch a civil war - under Luna if she remains, or under Republicans if she does not. The relative strength of the two sides will depend on Daybreaker's Supremacy support. All puppets or faction members will receive options on who to support or to stay neutral (New Mareland cannot remain neutral). Daybreaker will receive Harmonic resistance immediately.
Wartime Ascension (Against Lunar Empire) - Faced with yet another authoritarian alicorn, nations will receive a new opportunity to pick sides - Daybreaker, neutrality, or Nightmare Moon, even if they were already fighting for one side (New Mareland cannot remain neutral). When the war ends, all nations will get another opportunity to break away, and Daybreaker will be plagued with Harmonic Resistance.
Wartime Ascension (Not against Lunar Empire) - Although her ascension will trouble many, countries on the Solar Empire's side will not act, preferring to fight until the war is over. Luna will flee Equestria. Once it is done, all countries will get options to break free and Daybreaker will be plagued with Harmonic Resistance.
Field Marshal Daybreaker
If the Solar Empire starts at war, Daybreaker will become a field marshal for 140 days if losing badly, or 80 days if not so. Daybreaker has the Supernova trait, which gives absurd bonuses to military strength and the player should make the best use possible of this, especially if they had previously been on the defensive.
- Supernova
- Experience Gain: -66%
- Army Attack: +50%
- Army Defence: +50%
- Army Organisational Recovery Rate: +25%
- Army Speed: +20%
- Reinforce Rate: +15%
- Heat Attrition: -40%
- Supply Consumption: -20%
End of the Civil War
If Solar Empire was in a civil empire against either the Harmonists or the Lunar Empire, they may take the End of the Civil War focus - this will give the opportunity to demand the return of all prior subjects. Unite Equestria will then gain war goals anyone holding Equestrian cores.
Harmonic Resistance
If Daybreaker ascended whilst at war with an external foe, Harmonic Resistance will appear after the war ends. Otherwise, Harmonic Resistance will appear immediately.
Harmonic Resistance has 3 levels, and will worsen over time. Once level 3 is reached, and Democratic support is >30%, a civil war will be triggered after 240 days.
Description | Time to Worsen* | Removal Cost | ||
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Level 1
Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night... |
~120 days | 100PP
70 days | ||
Level 2
The resistance is becoming more and more organized, and bolder. |
~210 days | 70PP
70 days | ||
Level 3
The resistance is dangerously powerful. They are set to strike! |
240 days | 140PP
70 days |
*The times given below are indicative, as they are mean time to happen. Picking the extreme God-Empress path will speed up the rate at which resistance grows. Picking the kinder Empress Protector branch will slow it.
To remove Harmonic Resistance takes several steps
- Complete the relevant focus in the political tree. This will take different lengths of time depending on the path. Extreme paths are faster - Freedom from Fear (469d) / Firm but Fair (399d) / Imperial Inquisition (273d)
- This will unlock Infiltrate the resistance, a decision that costs 70PP and takes 70 days.
- This will unlock decisions to reduce resistance. The final level of reduction will remove the Harmonic Resistance permanently.
National Focus
The Solar Empire inherits most of its industrial tree from Equestria, with bonuses preserved. However, there are several new trees. Many Solar focuses, events and bonuses are gated behind the new political tree, which requires the player to choose what kind of leader Daybreaker shall be.
New Political Tree
The political path offers 3 choices for Daybreaker's rule -
- Empress-Protector - The "good" option - Daybreaker rules to protect Equestria - Peace through Strength and Conquest.
- Empress-Mother - The "neutral" option - The Ponies of Equestria are like children. They must be protected, disciplined and always watched over. Daybreaker is their loving mother, maternal and stern. Note the 2 sets of focuses on the sides of this path are mutually exclusive to one another.
- God-Empress - The "evil" option - Daybreaker is a God, to be worshipped. The Empire exists to serve her and the glory of the Sun. Sacrifices must be made for her protection.
After the completion of one of the 3 paths, the focuses to gain annex war goals on every other nation on the Equestrian continent become available, allowing you to hold a complete hegemony over all Equus.
The complete bonuses for each path are listed below.
The Ascension of Twilight Sparkle
With the ascension of Daybreaker, Twilight Sparkle (if she is not ruling the Crystal Empire) will attempt to flee to a Harmonic Equestria (if it exists), then the Crystal Empire. She will almost always fail, though success is far more likely if Daybreaker ascends at peace.
When Twilight is captured she may be converted into a loyal follower of Daybreaker by the Ascension focus.
She provides many bonuses as an advisor and can be appointed to rule the Crystal Empire if it is conquered by Daybreaker. Such an appointment will give the Crystal Empire a new Solar tree.
Industrial Branch
Remains relatively unchanged save for cosmetic differences. However an extra research slot is available at the end of the magical technology branch.
A Harmonic Crystal Empire will gain the option to break away from Equestria. If this occurs it will unlock a new focus Subjugate Crystal Ponies. This will send a diplomatic demand to the Crystal Empire. The events will be significantly different depending on the current status of Twilight Sparkle.
Military Branches
Army - the land forces branch is locked until Daybreaker can determine the loyalty of her generals. Choosing to redeem them costs 400 PP but allows you to keep everyone, while doing a purge will give 150 PP and remove a general from the roster. Afterward new generals and military high command will be unlocked, most notably field marshal Sunset Shimmer. Standard bonuses to specific land doctrines and equipment follow, but the Mage Army branch is notable for giving a smaller bonus to land doctrine research, however it gives an edge in magical research and production of magical infantry equipment.
Naval - offers a choice between focusing on battleships and Fleet in Being doctrine or carriers and Base Strike doctrine. Imperial Marines gives a bonus to marine research and transport models.
Aviation - gives the option between focusing on air superiority or strategic bombing. Finishes with bonuses to jet technology, rocketry and nuclear research.
Politics
National Spirits
Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night... | |
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*Only appears if Daybreaker ascended at peace. |
Leaders
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
Other traits: Princess of Ponies
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Born: Time Immemorial
Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history. For over a thousand years, Princess Celestia has safeguarded her ponies, and the land of Equestria. Doing it solely from the goodness of her own heart, she didn't ask for any compensation, nor demanded their absolute loyalty. Everything the Princess wished was for her little ponies to be protected. Contemporary times, however, are not kind to the ideals of friendship and harmony, with the onslaught of a merciless war leaving very little room for pleasantries. Thus came the ascension of Daybreaker. Infuriated by the gall of her enemies, the former Princess, now Empress, wasted little time in reorganising the state to something far more totalitarian. Many ponies protest in the face of sudden, radical changes, but Daybreaker cares little for the complaints of a minority: all she needs is a devoted herd ready to give their all to protect Equestria. Portraits by: Twotail, kelKessel |
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A well educated and accomplished general from the Equestrian military, Prince Blueblood rode his popularity as a hero of Equestria and his traditionally inherited power as a prince through the elections and into his new role as the executive of the nation. His tactics as a general were strict, disciplined, and conservative, not to mention highly effective, and he carries those methodologies into his administration. Though not necessarily the most humble politician, Blueblood knows how, when, and what to say what the public wants to hear, knows what the public wants, and has the intellect to carry out their will efficiently. Finally, his knowledge as a general gives his pragmatic administration great insight into the military and the defensive needs of the nation, essential in the torn and chaotic modern world.
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Staff and Designers
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
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Name | Trait | Requirement | Effect | Cost |
Prince of Terror |
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See description:
Prince Blueblood is a distant nephew of Princess Celestia and thus belongs to the royal family. He is widely known to be an arrogant and lazy snob, which is why it was a great surprise when he volunteered to join the officer corps of the Equestrian Army. No one knows his exact motivation, but he is already proving to be surprisingly competent, if a bit harsh. |
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Lady Inquisitor |
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Captain of Industry |
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See description:
Coco Pommel began her career as a humble assistant and dressmaker, before being hired by Rarity to help her run her chain of boutiques. She has now worked at Manehattan's "Rarity For You" store for years and has grown quite skilled at managing a business. While she's too meek to admit it herself, her talent could be useful for Equestria as a whole. |
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War Industrialists |
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See description:
Well you've got opportunity In this very community |
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Silent Workpony |
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See description:
Raven Inkwell is Princess Celestia's personal assistant and helps her with administrative tasks and tedious paperwork, such as organizing celebrations and signing peace treaties. She is a reliable pony, but doesn't talk much and focuses on her duty. |
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Compassionate Grandee |
See description:
Fancy Pants is an aristocrat and a member of Canterlot's upper class. He's regarded as the most important pony in the capital alongside the Princesses, and indeed wields considerable influence. The Princesses often entrust him with vital tasks, but he does not abuse his position and is a true gentlecolt, treating both the poor and the rich with equal politeness. It is rumoured he is in a romantic relationship with the famed supermodel Fleur de Lis, but he claims they are purely platonic friends. |
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Smooth-Talking Charmer |
See description:
A wealthy businesspony, Filthy Rich has a monopoly on selling the delicious zap-apple jam which is produced only in Ponyville. He owns many other smaller businesses as well and is always seeking to make new deals with new ponies. While typically capitalists like him are regarded as mean and greedy, Filthy Rich is an amicable and kind pony. |
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Agent of S.M.I.L.E. | With ![]()
Without
See description:
Agent Sweetie Drops, whose undercover alias is Bon Bon, who recently rejoined the monster-hunting agency of S.M.I.L.E. The agency was originally dissolved when a bugbear managed to escape from Tartarus, but has now been re-established in these uncertain times. As before, Agent Drops is ready to do her duty in the name of Equestria. |
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Cult Leader |
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Armaments Organizer |
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Name | Trait | Requirement | Effect | Cost |
Military Theorist |
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See description:
Granny Smith is the oldest living member of the vast Apple family. She has lived in Ponyville her entire life and is the grandmother of Applejack, the Element of Honesty. She is cranky, but no one can deny her wisdom that old age has given her. Living near the Everfree Forest has made her learn many tricks about how to deal with timberwolves and other monsters, and she believes those tricks could be used in conventional warfare as well. |
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Wonderbolts Captain |
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See description:
Spitfire is the captain of the Wonderbolts, a famous group of flight experts. She has a fierce, dominant temper and ensures cadet ponies under her command master the art of flying. Her own talent is almost unsurpassed, and she has many ideas about improving our doctrine of aerial warfare. |
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Nuclear Scientist |
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See description:
Fluttershy is the Element of Kindness and a caretaker of animals. She is known for her shyness, but also her beauty and hidden assertiveness that is revealed whenever her friends are threatened. Now she is interested in heading a research department for developing healing megaspells, though some scientists in the group are curious about the more... aggressive implementation of such magic. |
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Rocket Scientist |
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Air Warfare Theorist |
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See description:
Wind Rider is a former Wonderbolt who had several flying records under his name, before Rainbow Dash broke them. He attempted to frame her for a crime she didn't commit in return, but his plot was discovered. He was dishonorably discharged from the Wonderbolts as a result. Nevertheless, he still is a pony of many talents despite his age. |
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Military Theorist |
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Name | Trait | Requirement | Effect | Cost |
Entrenchment (Genius) |
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Max. Command Power increase ( See description:
A Pillar of Old Equestria who recently returned from Limbo, Rockhoof is a stout warrior and a former member of the Mighty Helm, an elite unit of guards from his ancient home village. He wields nothing more than a shovel, but is a master at using it to dig trenches. While he had trouble adapting to modern society, he was given the title Keeper of Tales by Princess Twilight. Now that war is on our doorstep, perhaps we can give him a more serious duty to fulfill. |
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Army Offense (Specialist) |
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Max. Command Power increase ( See description:
Grimhoof is a high-ranking member of the Cloudsdale Royal Legion. As a determined warrior, he advocates relentless and decisive attacks to crush the resistance of the enemy. |
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Army Maneuver (Expert) |
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Army Drill (Expert) |
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Max. Command Power increase ( See description:
Flash Magnus is a legendary member of the Cloudsdale Royal Legion and a Pillar of Old Equestria who only recently returned from Limbo. He wields the fire-proof shield Netitus and is an expert in dealing with dragons. Currently he is the drill sergeant of the Canterlot Royal Guard, but there is no reason why his responsibilities couldn't be expanded further. |
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Army Organization (Expert) |
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Name | Trait | Requirement | Effect | Cost |
Decisive Battle (Expert) |
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Naval Aviation (Expert) |
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Name | Trait | Requirement | Effect | Cost |
Element of Loyalty |
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Max. Command Power increase ( See description:
Rainbow Dash is the Element of Loyalty and a full member of the Wonderbolts, a team of flight experts. She has been called the best flier in all of Equestria and her large ego is only inflated further by this. She is brash, competitive and very talented, being the only pegasus capable of creating a Sonic Rainboom. However it is rumoured she has some confidence issues which she hides from others. |
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Air Reformer (Specialist) |
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Strategic Bombing (Genius) |
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Tactical Bombing (Expert) |
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Max. Command Power increase ( See description:
Thunderlane is a member of the Wonderbolts and a capable and resilient flier. He has a steely focus and never shies away from a challenge. Despite his duties he still doesn't neglect his little brother Rumble. |
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Name | Trait | Requirement | Effect | Cost |
Army Defense (Expert) |
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Max. Command Power increase ( See description:
Maud Pie, full name Maudileena Daisy Pie, is Pinkie Pie's elder sibling. Several years ago she earned a rocktorate in rock science and is an unparalleled expert on rocks. She never shows her emotions and has a dry, monotone demeanour, yet is protective of her family. Her knowledge on rocks means she knows very well how to use terrain to our advantage. |
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Infantry (Specialist) |
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Max. Command Power increase ( See description:
A member of the Pie family, Limestone is Pinkie Pie's older sister. She has an angry, commanding persona, but is also very protective of her younger siblings. Now that war has come, she has joined the army to defend her home and family and quickly climbed through the ranks. |
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Uniform Designer |
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See description:
Rarity is the Element of Generosity. She owns a chain of fashion boutiques and is a well-known entrepreneur and clothing designer. While she lives in rural Ponyville, she admires the urban elite of Canterlot and emulates them whenever possible, but never forgets her roots. It's well known that she happily gives out her expensive dresses for free, and is indeed happy to work for the greater good of Equestria if necessary. |
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Armor (Expert) |
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Max. Command Power increase ( See description:
Little is known about Zecora. She is the sole inhabitant of the monster-filled Everfree Forest and is a skilled brewer of potions who speaks solely in rhymes. She lives as a hermit, keeping to her zebra traditions. But now that war threatens Equestria, she is willing to step forth and aid the ponies who have accepted her. It seems she knows much about the rapid warfare tactics used by her kind in Zebrica, and can teach much to our mobile units. |
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Air Combat Academy |
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Army Regrouping (Specialist) |
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Max. Command Power increase ( See description:
One of Equestria's foremost experts on trenches, Thunderbolt Sentinel knows how to hold the line. |
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Army Maneuver (Specialist) |
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Max. Command Power increase ( See description:
Formerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so. While Storm King was preparing his ambitious invasion of Equestria, Fizzlepop managed to capture Princess Twilight Sparkle while she was on Mount Aris. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact. |
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Army Regrouping (Expert) |
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Airborne Assault (Expert) |
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Commando (Specialist) |
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Artillery (Expert) |
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Military Leaders
Initially, all military leaders are inherited from Equestria. Some of them, however, will eventually resign.
"New Blood": Completing this focus grants the Solar Empire several new army generals and unlocks new Military High Command.
Generals | ||||
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General | Traits | Description | Skills | Race |
Midwinter Halo |
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August Fon Eisenstadt |
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Stormchaser |
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Shining Star |
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Scroup Whitemares |
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Aurora Shinespark |
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Comet Trail |
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Capsaicin |
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Comm Rush |
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Red Rocket |
See description:
Those who dwell in the fringes found themselves closer to truth and self-betterment, no matter the cost. Red Rocket should know: the self-proclaimed autodidact bided her time in the eccentric shadows, perfecting her knowledge of explosive magics beyond her own spell-casting abilities. Meant to enroll into Celestia's School for Gifted Unicorns, Red's foalhood in unicorn-majority Canterlot shielded her from the less capable tribes. The self-discovery of her talent in magical pyrotechnics would fill her with plans to do away with such tribes and even fellow unicorns who wouldn't apply themselves to rigorous study. For somepony so enamoured with heavy ordinance both conventional and otherwise, the military academy was the perfect next step in her life, which soon dissipated when, after her graduation, Equestria did not need such confident, intelligent, and assertive personalities like her spearheading ponykind's progress, not to mention her hobby of experimenting with her namesake, wargaming ways on how to use them in an inevitable fight for Equus. Daybreaker's ascension, however, changed her fortunes. While Rocket herself was no master tactician, she was set aside as a hard-working example to every pony that wished to study under the Empress's generals, with her little hobby showing dedication to the cause. Her unicorn supremacy discreetly ignored for future Daybreaker to deal with, Red Rocket has been reborn with the blessing of the sun, taken from the fringes to new light. |
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Flags
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Flag | Information |
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Economy
All laws, economic ideas, factories, resources etc are inherited from Equestria