Manehattan Protectorate

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Manehattan Protectorate
Manehattan Protectorate.png

IdeologyAutocracy.png Autocracy
Leader
Protectress Lilac
PopulationPopulation 15M (Varies based on year of formation.)
PonypowerPonypower
RaceChangeling Changeling
StabilityStability
War supportWar support
FactoriesFactory
CapitalManehattan
DemonymManehattanite
TagMAN
Color  #3C4056

Equestria has fallen. Queen Chrysalis's victorious army has divided the nation into protectorates with one goal - extraction of Love for the Flag of Changeling Lands Changeling Lands. Formerly a bureaucrat in Chrysalis's general staff, the newly appointed Lady Protectress Lilac finds herself in charge of Equestria's prosperous, populated east coast - the Manehattan Protectorate. Already, resistance grows as war becomes insurgency.

Can Lilac meet the dictates of the Queen? Can she build up her own power base in a nation that hates her? Can the resistance be crushed, or will the protectorate be immersed in chaos? Only time will tell...

Lore

The Occupation

During the Great War, Manehattan and its satellites, Hayston and Bronclyn, constituted a quarter of Equestria's industrial capacity. Today, as Equestria lies beneath the Changeling jackboot, and as their new Protectorates rise from the ashes, the Lady Protectress watches over her demesne with a hawk's eye.

Manehattan was brought low by the War, but Queen Chrysalis has no doubt that the city will soon reclaim what had been lost, rise again, and be remade into a glittering metropolis of the Hegemony - and more importantly an efficient industrial source of Love.

The Resistance

However, the ponies of the east coast have their own desires. Encompassing not only Fillydelphia and Albion, but also a stretch of inland territory reaching Hollow Shades in the west and bordering Flag of Stalliongrad Severyana in the north, the Changeling garrison is woefully understrength for the task of pacifying the entirety of the East Coast.

All over the Protectorate, the Harmonic Resistance plots to overthrow the Changeling occupiers, to restore the ideals of freedom and liberty to the ponies. The Princesses and Mane Six may be gone, but even absent, the Magic of Friendship continues to be felt, as talented unicorns and former comrades of Twilight Sparkle, Starlight Glimmer and Trixie Lulamoon, take up the fight.

Starting Situation

Starting borders of the Manehattan Protectorate.
Starting borders of the Manehattan Protectorate if the Changeling Lands had capitulated Flag of Stalliongrad Stalliongrad and decided to form the Severyana Protectorate before the Manehattan Protectorate.

The Manehattan Protectorate can be formed once Manehattan and some of its states are occupied by the Changeling Lands. Its territory and industry will vary depending on what year it is formed and its development during the great war.

Military

The protectorate starts with 22 divisions. However, there are only 48k changelings deployed, with none in reserve. Most divisions are extremely weak garrisons consisting of just 1 batallion each, with only three of them being standard infantry divisions, and two of them motorized.

Fortunately, these divisions should be more than enough if the resistance is properly handled.

Threats and Opportunities

As a mid-game country and a puppet, the Manehattan Protectorate is under the protection of the Flag of Changeling Lands Changeling Lands, but is expected to pay taxes in return.

Typically, the Changeling Lands will have completely or nearly conquered Equus with no serious threats remaining. The only threat to the Manehattan Protectorate is its own domestic policy failure, leading to the emergence of the Flag of Equestrian Liberation Front Equestrian Liberation Front with the possible support of Flag of Commonwealth of New Mareland New Mareland. In the late game, the Protectorate may be called upon to support a war with a consolidated power in Griffonia such as the Flag of Griffonian Empire Griffonian Empire or a united River Federation.

Gameplay Mechanics

Establishing the Protectorate

To form the Protectorate, a decision will need to be taken as the Flag of Changeling Lands Changeling Lands.

To activate it, they must have capitulated Equestria, control Canterlot, and at least one state on Equestria's east coast (this includes the strategic air regions Celestial Coast, North Celestial Coast, Saint Petershoof, and Starswirl Valley). The Flag of Equestrian Liberation Front Equestrian Liberation Front cannot have been formed yet.

The decision costs 22k ponypower and 50 PP, and takes 70 days. The player will then be given a choice between switching, to take control of the Protectorate themselves, or remain as the Changeling Lands. Manually tag switching is ill-advised, as certain essential mechanics will not be enabled this way.

The Love Tax

The collection, provision and usage of love is essential to the Protectorate. Tax is collected from pacified states by divisions. To do this states must be kept pacified and a group of low ponypower divisions should be kept available.

After collection, Love is measured in Erots. Before they are taxed, Erots can also be spent on the local changeling population

Love Tax mechanics begin after taking the Negotiate the Love Tax focus.

The mechanics are mostly controlled through decisions:

Spoilers below, we recommend these are best experienced in game before reading

The Love Tax mechanics after Negotiate the Love Tax focus:

  • Fulfill Love Tax Quotas - can be paid every 200 days to the Queen. This decision will give some boosts, and avoid making Chrysalis angry (which will result in debuffs). Paying taxes will use approximately 2/3 of Love production.
  • Love Rations - By spending Love, the Protectorate can boost a variety of stats, which will be added later while going through the focus tree. This decision is repeatable.

And Military Love Requisition is available after All's Fair in Love & War focus:

  • One-time decision to hire the Griffon Accountants - makes taxes a bit more effective (example: it is possible to gather 2.53 erots of Love - without this decision gains only 2.5, meaning increased efficiency)
  • Love Requisition Operations - Temporary stability, political power and command power decrease for Love gain - repeatable.
  • Punitive Harvesting Operations - base stability and Love in exchange for a large temporary stability decrease and a small ponypower decrease - repeatable.

After completing the Pursue Urban Renewal focus, the following Special Project decisions become available:

  • Urban developments at: Fillidelphya, Albion, Bridlepolis, Stratusburg, Detrot and Prance. This decisions give some ponypower to provinces and the most important - upgrades the state region's category.
  • Further Urban Development in Bridlepolis, Stratusburg, Detrot and Prance.

State of Affairs decisions - shows (they are mostly affected by focuses and choices made in events):

  • 3 and final - phases of Strengthen Changeling Rules - Reduces the Garrison Shortcomings National Spirit effects, if final stage completed - removes it. Shows that the changelings can control the situation with army forces.
  • 2 - phases of Expand Collaborationist Presence - Reduces the Public Hostility National Spirit effects. Shows that, for one reason or another, the locals are willing to work with their changeling occupiers.
  • 3 and final - phases of Suppress the Resistance - Reduces the Resistance Subversion National Spirit effects, if final stage completed - removes it. Shows how big the Resistance influence on day-to-day operations.
  • Also contains decisions for completing the Resistance Suppression and Consolidation of Changeling Power phases (unlocked by events)
  • In the late game contains an option to reintegrate the "rebellious states" to get the cores on them back

Officers of the Ost-Kommando decisions (are unlocked after The New Blood focus):

  • Makes it possible to get five good generals: Kevin, Schaelli, Alyx, Forctis and Scile;
  • As Manehattan gains more generals, it can begin to promote them into government positions and later recruit them as politics advisors, theorists, chiefs of army, etc;
  • Unlocks unique technology.

Some additional Military Actions category decisions after completing the focus:

  • Pegasus Upgrade I - unlocks technology Pegasus division II
  • Pegasus Upgrade II - unlocks technology Pegasus division III
  • Pegasus Upgrade III - unlocks technology Pegasus division IV
  • Hegemony military training

Non-decision mechanic expansion - Unique unit leader ability - Tear Gas Bombardment after completing Weaponised Lachrymation focus.

Gain some more Prospect for Resourses category decisions.

Sometimes there will be Uprising events happening - Protectorate needs to suppress them or get a big debuffs.

If Lilac's politics fails - she can start the Flag of Equestrian Liberation Front Equestrian Liberation Front rise for itself - by decision:

  • Lilac's Gamble - unlocks the dire way to deal up with the resistance - additional focus tree to get some buffs and debuffs, build some forts, finish small war preparations and rise the ELF rebellion.
  • Secure The Regime - when the rebellion rises, needed to remove the negative National Spirit.

The Eastern Bulwark coastal defensive decisions:

  • Construct the Northern Stretch - coastal defences at the north, from Mirazh to Prance
  • "Construct the Southern Stretch - coastal defences at the south, from Phillydelpia to Manehattan

After completing the An Economic Miracle? focus, the following decision will be available:

It allows MAN to get an offmap Civilian Factories with some prerequisites

Ost-Equestrian Expansionism decisions are available after An Ost-Equestrian Identity focus:

  • "Operations" - to attack the Dragon Isles, Haukland, Stalliongrad, New Mareland, Township Fezera, Penguins and Kingdom of Vedina;
  • Mandatory - to puppet countries, conquered during "Operations".

Spoiler end.

National Focus

Continuous Focuses

Manehattan Protectorate has its uniqual continuous focuses, based on its mechanics:

  • The Love Harvest - Gives Erots of Love in cost of Factories usage, as longer this focus activated - as more erots it gives;
  • Free Love For All - Adds Political Power and Stability in cost of Love, more erots in stockpile -> more Politics Power and Stability gain.

Main Focus Tree

Starting and "Main" MAN Focus Tree
The Main tree of Protectorate that is starts from. It contains 5 Branches:
  • Middle - The main focus branch - attaches to Left-Middle and Right-Middle branches to get more bonuses and contains most of the country mechanics and politics. The whole tree starts here - from 84 Crystal Avenue focus; ++ also contains A Free Ost-Kommando and New Collaborationism tree;
  • Left Small - Very important garrison army focuses with uniqual bonuses, this branch starts from The Eastern Garrison focus;
  • Right Small - Architectural, construction focuses, mostly - some rare Collaborationists Presence points. This branch starts from Building Bridges? focus and is important to finish the whole tree without problems with Flag of Equestrian Liberation Front Equestrian Liberation Front, but is not necessary if no care of their uprising;
  • Left-Middle - Resistance Suppression focuses, starts from Smash the Resistance focus;
  • Right-Middle - Collaborationists-based focuses - second place in list of good bonuses. Branch starts from Confer with the Collaborationists focus and is important to finish the whole tree without problems with Flag of Equestrian Liberation Front Equestrian Liberation Front, but is not necessary if the player does not care about their uprising.

The table below contains only bonuses shown on the Main focus tree and not contains event bonuses information: they are mostly mutually exclusive or have complex event chains.

Focus Tree Effects

Tree Bonus

Middle++ Left-Middle Right-Middle Right Small Left Small
RushTime.pngRush Time (d)

... Research Slot (117)

Full "++" Tree (260)

Lilac's

Gamble

tree available (332)

Full Tree without ++ (397)

Late-Game

Focus

Tree

available

(1362)

Full Tree (135 (212 if nothing done in the Middle branch)) Full Tree (155 (242 if nothing done in the Middle branch)) Full Tree (200) Full Tree (200)
Political
Stability Stability
  • +18%
  • +10% for 60 days
  • -10% for 270 days
+17,5% +2.5% +2.5%
Political Power Political Power (Flat) +270 +150 +130 +70
Political Power Political Power Gain
  • -10% for 60 days
  • +5% for 270 days
  • -5%
Military
War support War support +2.5%
PonypowerRecruitable Pop
  • weekly: +300 for 300 days
  • Factor: +2%
  • Factor: +5% for 270 days
+15k one time +80k one time +15k one time
Air experience Air experience
Army experience Army experience +30 +30
Navy experience Navy experience
Victory point Command Power
  • +30
  • Maximum: +50
+60
Construction
Constructspeed.pngConstruction Speed
  • Civilian<->Military Factory Conversion Cost: -15%
  • -5% for 120 days

Bonuses with 150 days time limit:

  • Civilian<->Military Factory Conversion Cost: -25%
  • Civilian<->Military Factory Conversion Speed: +25%
  • Military Factory: +25%
  • Dockyard: +25%
  • Naval Base: +25%
  • +5% for 400 days
  • Naval Base: +10% (250 days)
  • Dockyard: +10% (250 days)
Production Efficiency Growth Production Efficiency Growth +5% for 400 days
Production Efficiency Cap Production Efficiency Cap +5% +5% for 400 days
Naval base Naval base
  • 2 in Manehattan
  • 2 in Fillydelphia
Consumer Goods Consumer Goods +5% +5% for 250 days
Military factory Military factory 3
Naval dockyard Naval dockyard 2
Building slot Building slot 5 4
Output
  • Dockyard: +25% for 150 days
  • Military Factory: +25% for 150 days
Combat
ReocveryIcon.pngTraining Time
  • -15% for 300 days
  • +15% for 150 days
ReocveryIcon.pngExperience Gain
  • Army: +15% for 300 days
  • Army: -15% for 150 days
ReocveryIcon.pngReinforce Rate -15% for 150 days
Pegasi Special Forces Capacity Multiplier
  • +15% for 300 days
  • +15%
OrganizationIcon.pngAttack Jaegers: +5%
OrganizationIcon.pngDefense Jaegers: +5%
OrganizationIcon.pngSpeed Jaegers: +5%
Science
Researchtime.pngResearch Time Industrial: -10% for 120 days
Focusbonus.pngOne-off reductions (300%) 2x Encryption methods and Decryption methods
  • 1x Support Technology
  • 1x Industry
1x Construction Technology
  • 1x Infantry Weapons
  • 1x Land Doctrine (+ 1.5 year research penalty decrease)
Other Notes / Bonuses
  • Most of Manehattan Mechanics and events
  • Unlocks Electronics Industrial Concern
  • 1 Research Slot
  • Control and Core on Griffish Isles region
  • General Ocellus Available
  • Allows to recruit new Generals
  • Military Leader Cost multiplier: +50%
  • Autonomy Points: +600
  • Resourses to Market: -2.5% for 150 days
  • Political Advisor Cost: -10%
  • Laws and Military Staff Cost: -15%
  • Daily Supremacy Support: +0.05
  • Encryption: +2.5%
  • Decryption: +2.5%
  • Ideology Drift Defense: +5%
  • Ideology Drift Defense: +5% for 270 days
  • Ideology Drift Defense: +15%
  • General Vesper Available
  • Resistance Growth: -100%
  • Foreign subversive activities efficiency: -10%
  • Unlocks Industrial Concern and Design Company
  • Forms 7 Auxiliary divisions
  • Forms 5 Incognito divisions
  • Forms 3 Parachutist Regiment divisions
  • Unlocks the Political Advisor
  • Adds 1.5k units of Infantry Equipment
  • Resourse units in Freeside: +12 Steel
  • General Soryn 'Inkognito' Available
  • General Wind Rider Available
  • Special Manehattan Region Buff
  • Uniqual "Merchant Cruisers" technology
  • Unlocks the Political Advisor
  • 4 infantry divisions
  • 2 jaeger divisions
  • 300 units of light tank equipment
  • Uniqual Land Unit Leader ability
  • Uniqual "Chemical Warfare Units" technology
  • 1 General
  • 500 units of support equipment
  • 2.50k units of infantry equipment

Lilac's Gamble Focus Tree

Spoilers below, we recommend these are best experienced in game before reading
Lilac's Gamble Focus Tree

This Focus Tree will only be available if Lilac failed her politics and can't continue doing the main focus tree branches. This focuses are the last thing to do, because if they are finished - the Equestrian Liberation Front will rise on Protectorate territory, and perspectively even beat the whole Hegemony.

However, this tree allows the Protectorate to prepare for future war and destroy the resistance forces really quickly, that will be followed with removing of negative national spirits and rebelion unrest mechanics, and will let Protectorate get the so-called below "Late-Game Focus Tree" if it was not possible to continue the Main one.

Focus Tree Effects

Tree Bonus

Effects on Protectorate (MAN)

Effects on Equestrian Liberation Front (ELF)

RushTime.pngRush Time (d)

Full Focus Tree (172)

Rise up (172)

Political
Stability Stability
  • -42.5%
  • +0.2 weekly
-25%
Political Power Political Power (Flat) -500
Political Power Political Power (Daily) +20%
Military
War support War support -25% -25%
PonypowerRecruitable Pop
  • +3950 one time
  • Factor: +40%
Victory point Command Power +120
Construction
Constructspeed.pngConstruction Speed +20%
Production Efficiency Cap Production Efficiency Cap -5% -25%
Combat
ReocveryIcon.pngRecovery Rate
  • +5% (500 days)
ReocveryIcon.pngReinforce Rate -25%
ReocveryIcon.pngTraining Time -20%
ReocveryIcon.pngExperience Gain
  • Army: +5% (500 days)
OrganizationIcon.pngAttack
  • +5% (500 days)
  • +20%
  • +10% on core territories
OrganizationIcon.pngDefense
  • +5% (500 days)
  • +20%
  • +10% on core territories
OrganizationIcon.pngOrganization
  • +5% (500 days)
  • +20%
Science
Researchtime.pngResearch Time -20%
Other Notes / Bonuses
  • Mobilization Speed: -25%
  • Deploys 5 Garrison Brigades
  • Effect of Partizans on Us: +25%
  • Surrender Limit: -25%
  • Resourse Gain Efficiency: +20%
  • 3 Land Forts in Manehattan
  • Ideology drift Defense: +20%
  • Removes Cloud Strafer - Chief of Airforces
  • Mobilization Speed: -25%
  • Out Of Supply: +25%
  • Rise up of ELF forces

Spoiler end.

Late-game Focus Tree

Spoilers below, we recommend these are best experienced in game before reading
Manehattan's Late-game Focus Tree

If Lilac chose the way of independence at the end of "Main Focus Tree" - she will get this one.

This focuses allow the Protectorate to become a De Jure Puppet and later - even an independent ally of Changeling Lands.

Focus Tree Effects

Tree Bonus

Value
RushTime.pngRush Time (d)

Research Slot (192)

Independence (352)

Full tree (1212)

Political
Stability Stability +25.5%
Political Power Political Power (Flat) +730
Military
War support War support +15%
PonypowerRecruitable Pop
  • Factor: +15%
  • Monthly Population: +40%
  • Weekly Population (in regions): +8000
  • Weekly Population (in Urban/Dense Urban/Metropolis/Megalopolis regions): +10000/+15000/+20000/+25000
  • +66k one time

+

  • Factor: +2%

OR

  • Weekly Ponypower: +200
Air experience Air experience
  • +30
  • Gain: +5%
Army experience Army experience
  • +50
  • Gain: +15% (270 days)
Navy experience Navy experience
  • +50
  • Gain: +10%
Victory point Command Power
  • +55
  • Gain: +15% (270 days)
Construction
Constructspeed.pngConstruction Speed
  • Naval Base: +15% (300 days)
  • Coastal Fort: +15% (300 days)
  • Dockyard: +10%
Production Efficiency Growth Production Efficiency Base +10%
Production Efficiency Growth Production Efficiency Retention +10%
Radar Stations 4
Infrastructure Infrastructure +1 in every core state
Production cost Production cost
  • Light Tanks: -15%
  • Jet Fighters: -15%
Output
  • Factory: +10%
  • Dockyard: +20%
Combat
OrganizationIcon.pngAttack
  • +5% on Core territory
  • Magical Infantry: +5%
Artillery Soft Attack Motorized Artillery: +5%Support Artillery: +5%

Artillery: +5%

OrganizationIcon.pngDefense
  • +5% on Core territory
  • Magical Infantry: +5%
OrganizationIcon.pngSpeed
  • Armor: +5%
  • Magical Infantry: +5%
  • All tanks and armor variants Movement (Jungle, Forest, Hills, Mountains): +10%
  • All tanks and armor variants Movement (Plains, Marsh): +5%
OrganizationIcon.pngOrganization +5%
OrganizationIcon.pngPlanning speed +5%
Marine Naval
  • Spotting chance: +10%
  • Max Range factor: +10%
Air base Air
  • Air superiority: +5%
  • Air superiority Attack: +2.5%
  • Air superiority Defense: +2.5%
  • Air superiority Agility: +2%
Science
Researchtime.pngResearch Time
  • Everything: -7.5%
  • Naval Doctrine: -10%
  • Naval: -10%
  • Air Doctrine: -10%
  • Air: -10%
Focusbonus.pngOne-off reductions (300%)
  • 1x RADAR Technology
  • 1x Nuclear Researches and Atomic Technologies
  • 1x Mechanized models
  • 1x Jet Technology
  • 1x Jet Technology (+ 1.5 year research penalty decrease)
  • 1x Rocketry Technology
  • 1x Magical Technology (+ 1.5 year research penalty decrease)
  • 2x Race-Specific Technology
  • 1x Industry (75%)
  • 1x Infantry Weapons
  • 1x Support Artillery
  • 1x Jager Technology
  • 2x Armor Technology (200%)
  • 1x Land Doctrine (+ 1 year research penalty decrease) (200%)
Other Notes / Bonuses
  • Unique Free Trade Law - blocks the Trade Laws(!)
  • Unique Decisions, including expansion
  • Encryption: +2.5%
  • Decryption: +2.5%
  • 3 mechanized divisions and 1 powerful medium tank division
  • Creates two battleships: one is finished, second is almost finished
  • +1 Flying Ace, General, and Field Marshal
  • Love: +4.6 Erots
  • Removes Negative National Spirits
  • Adds Politic Advisors
  • Supremacy Popularity: +10%
  • Unique Mechanics Changes: lowers some debuffs
  • Resources to Market: -5%
  • Max Volunteer Force divisions: +6
  • + 500 Fighter and 150 Tactic Bomber Aircrafts

Two bonus variations:

  • 4 Pegasi divisions
  • Pegasus Politics Advisor

OR

  • 5 Magic Infantry divisions
  • Unicorn Politics Advisor

Two bonus variations = {

1 Variation = {

  • Political Power: +150
  • Mobilization Speed: +5%
  • Recruitable Population Factor: +2%
  • Reinforce Rate: +5%
  • Max Planning: +10%
  • Stability: +5%

}

2 Variation = {

  • Political Power Gain: +5%
  • Surrender Limit: +2.5%
  • War Support: +2.5%
  • Production Efficiency Cap: +5%
  • Production Efficiency Growth: +2.5%
  • Production Efficiency Base: +2.5%
  • Trade deal opinion factor: +10%
  • Stability: +5%

}}

  • Gets 1 Griffons Race-Tech
  • Independence

Spoiler end.


Technology

The technologies available at the establishment of the protectorate are the same as the Changelings. See Changeling Lands#Technology.

Can get unique Merchant Cruisers, Closed-circuit Television Surveillance Network, Chemical Warfare Units, Urban Warfare and some more technologies from focus tree and decisions.

Can get Pegasi Divisions I and Mage Companies.

Politics

National Spirits

The Love Tax icon
The Love Tax
Public Hostility - Critical icon
Public Hostility - Critical

  • Resource Gain Efficiency: -50.00%
  • Recruitable Population Factor: -50%
  • Construction Speed: -50.00%
  • Production Efficiency Cap: -50.00%
  • Research Speed: -50.00%
  • Ideology Drift Defense: -50.0%
Stage 1 of 3.

There is no denying that Lilac's Changeling soldiers are an unwelcome host of foreign occupiers. The ponies of Manehattan and the eastern cities, cosmopolitan as they may be, bear a great deal of resentment towards our regime. Their lack of cooperation means that vital organs of government and industry are crippled without their willing collaboration.

Resistance Subversion - Critical icon
Resistance Subversion - Critical
  • Recruitable Population Factor: -50%
  • Stability: -50.00%
  • Surrender Limit: -25.00%
  • Division Attack on Core Territory: -25.00%
  • Division Defense on Core Territory: -25.00%
Stage 1 of 5.

As can be expected from a population of vengeful ponies, the Harmonic Resistance is a constant, throbbing thorn in the side of the Changeling regime. Their partisans fill the cracks where our control is loose, and their sympathisers proliferate in every level of society. At every turn, they sabotage our rule and undermine the legitimacy of our regime. We must not leave this menace unchecked, lest the ponies find it in themselves to rise up in open rebellion against us.

Garrison Shortcomings - Critical icon
Garrison Shortcomings - Critical
Political Power Gain: -50%
  • Division Organization: -50.0%
  • Division Attack: -50.0%
  • Division Defense: -50.0%
  • Training Time: +50.00%
Stage 1 of 5.

The Changeling military, fearsome as it is, has become severely overextended following the Queen's conquest of Equestria. Spread out over the territory of the eastern Equestrian seaboard, the Garrison of the Manehattan Protectorate is crippled with a myriad of shortcomings; of personnel, equipment, resources, expertise - you name it.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Protectress Lilac
Autocracy.png
Autocracy
Supremacy

Changeling Administration
Changeling Administration for Manehattan and Eastern Equestria
The Lady Protector
  • Daily Political Power Gain: +0.25
  • Stability: +5%
Trained at the prestigious Vesalipolis Military Academy, Lilac was nevertheless relegated to administrative duties working on the Queen's General Staff during the Great War against Equestria. Whilst her classmates achieved glory for the Changeling Lands on the battlefield, she was stuck in Vesalipolis kowtowing to Chrysalis.

Her service to the Queen seemed to have paid off, though, as she was bestowed the title of Protectress over the exalted metropolis of Manehattan following its conquest.


Water Lily
Water Lily
Harmonic Socialism.png
Harmonic Socialism
Harmony

Equestrian Liberation Front
None
None


Starry Sky
Starry Sky
Marksism.png
Marksism
Communism

Communist
None
None


Purple Radish
Purple Radish
Oligarchy.png
Oligarchy
Non-Aligned

Collaborationist Establishment
Business and Professionals' Front for the Progress and Betterment of Manehattan
None
None



Staff and Designers

Manehattan Protectorate starts off with Tantalus (advisor).pngTantalus Political Advisor and cannot be removed until completing focus A Free Ost-Kommando

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Vesper
Vesper
Prince of Terror
  • Vesper is a General.
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%

See description:
Formerly a slightly-deranged and reckless agent of the Changeling secret service, now a general serving in the Ost-Kommando. Since his grand entrance back into the world after going incognito, Vesper has terrorized all of Manehattan with his reprisals, and Lilac is forced to keep him on a tight leash... lest he go too far.
Political Power 150
Soryn 'Inkognito'
Soryn 'Inkognito'
Inkognito
  • Soryn is a General.
With La Résistance La Résistance enabled:
  • Decrypt strength icon.png Decryption Power Factor: +2.5%
  • Crypto defense.png Cryptology Level: +1
  • Infiltrator Company Attack: +10%
  • Infiltrator Company Defense: +10%

With La Résistance La Résistance disabled:

  • Encryption: +2.5%
  • Decryption: +2.5%
  • Infiltrator Company Attack: +10%
  • Infiltrator Company Defense: +10%
Political Power 150
Pedicel
Pedicel
Military Pioneer
  • Pedicel is a General.
  • Has completed national focus Goal chn man stratocracy.png Trappings of a Stratocracy
  • Daily Political Power Gain: −0.15
  • Division Recovery Rate: +5%
  • Stability: +5%
Political Power 150
Command power 20
Tantalus
Tantalus
Queen's Guard
  • Non-Core Ponypower: +5%
  • Daily autonomy progress gain: −0.5
  • (Flag of Changeling Lands Changeling Lands)Civilian industry to target country: +10%
  • (Flag of Changeling Lands Changeling Lands)Extra trade to overlord: +10%
  • (Flag of Changeling Lands Changeling Lands)Target country trade cost: −10%
  • Advisor can't be fired

See description:
An officer of the Queen's Guard, loyal only to her majesty Chrysalis. Sent to Manehattan to oversee the administration of the Protectorate, he is tasked with ensuring Lilac's loyalty to her monarch.
Political Power 150
Tyrian
Tyrian
War Industrialist
None
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%
Political Power 150
Venture Capital
Venture Capital
Captain of Industry
  • At least one of the following is true:
    • At least one of the following is true:
      • Has the National Spirit ELF invincible.png Public Hostility - Serious
      • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%

See description:
The allure of cash and capital knows no bounds.
Political Power 150
Suri Polomare
Suri Polomare
Uniform Designer
None
  • Winter Attrition: −5%
  • Heat Attrition: −3.5%
  • Division Recovery Rate: +2.5%

See description:
A consummate socialite and self-proclaimed opportunist, Suri Polomare was one of the first ponies to pledge their services to the new regime.
Her opulent dinner parties are now attended by the Changeling top brass, and she takes afternoon tea with the Lady Protectress of Manehattan - Lilac herself - from time to time.
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
KLA Arsenal
KLA Arsenal
Medium Tank Designer
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Lancel Mechanics
Lancel Mechanics
Heavy Tank Designer
None
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Scarab Ironclad
Scarab Ironclad
Main Battle Tank Designer
  • Scarab Ironclad has been unlocked. (?)
  • Is in the same faction as Flag of Changeling Lands Changeling Lands
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
    • Armor: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
    • Armor: +5%
    • Reliability: +5%
Political Power 150
Detrot Motors
Detrot Motors
Mobile Tank Designer
  • Has full control of state Tricorn (349)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Armor Research Speed: +15%
  • Armor technology:
    • Reliability: +5%
  • Armored Car:
    • Reliability: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Naxta Nautical
Naxta Nautical
Raiding Fleet Designer
  • Naxta Nautical has been unlocked. (?)
  • Is in the same faction as Flag of Changeling Lands Changeling Lands
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 150
Albion Dockyard
Albion Dockyard
Escort Fleet Designer
  • Has full control of state Albion (525)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Seaward Shoals Dockyard
Seaward Shoals Dockyard
Celestial Sea Fleet Designer
  • Has full control of state Mirage (662)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
BurY Limited
BurY Limited
Medium Aircraft Designer
  • BurY Limited has been unlocked. (?)
  • Air Research Speed: +12%
  • Air Accidents Chance: −2%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Stratus Company
Stratus Company
CAS Designer
  • Has full control of state Kemono Fields (226)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Nidhogg Industries
Nidhogg Industries
Infantry Equipment Designer
  • Nidhogg Industries has been unlocked. (?)
  • Is in the same faction as Flag of Changeling Lands Changeling Lands
  • Weapons and Equipment Research Speed: +15%
  • Jäger Technology Research Speed: +8%
Political Power 150
Fillydelphia Motors
Fillydelphia Motors
Motorized Equipment Designer
  • Fillydelphia Motors has been unlocked. (?)
  • Has full control of state Fillydelphia (12)
  • Motorization Research Speed: +15%
  • Motorized Rocket Artillery Research Speed: +50%
Political Power 150
Manehattan Arsenal
Manehattan Arsenal
Infantry Equipment Designer
  • Has full control of state Manehattan (75)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
HoVa Corporation
HoVa Corporation
Industrial Concern
  • The HoVa Corporation has been unlocked. (?)
  • Industrial Research Speed: +15%
  • Factory Output: +2.5%

See description:
An industrial titan of the Manehattanite military-industrial complex, formed out of a merger of six lesser Equestrian companies under Changeling management.
Political Power 150
Prench Institute
Prench Institute
Research Centre
  • Has full control of state Prance (231)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Research Speed: +2.5%
Political Power 150
Manehattan Polytechnic
Manehattan Polytechnic
Electronics Concern
  • Has full control of state Manehattan (75)
  • The Manehattan Polytechnic has been unlocked. (?)
  • At least one of the following is true:
    • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Dairyn
Dairyn
Blitzkrieg Theorist
  • Dairyn is a General.
  • Mobile Warfare Doctrine Cost: −15%
  • Armor technology:
    • Max Speed: +10%
Political Power 150
Tarsic
Tarsic
Military Theorist
  • Tarsic is a General.
  • Land Doctrine Cost: −10%
Political Power 100
Thysbe
Thysbe
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Coccyx
Coccyx
Air Warfare Theorist
None
  • Air Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Schaelli
Schaelli
Army Drill (Genius)
  • Schaelli is a General.
  • Army Experience Gain: +0.40
  • Division training time: −15%
Political Power 200
Command power 10
Forctis
Forctis
Army Defense (Expert)
  • Forctis is a General.
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Scile
Scile
Old Guard
  • Scile is a General.
  • Maximum Command Power Increase: +50
  • Army Experience Gain: +0.30
  • Maximum Command Power Increase: +10
Political Power 50
Carpais
Carpais
Army Organization (Specialist)
None
  • Army Experience Gain: +0.20
  • Division Organization: +4%
Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Sea Salt
Sea Salt
Commerce Raiding (Expert)
  • At least one of the following is true:
    • At least one of the following is true:
      • Has the National Spirit ELF invincible.png Public Hostility - Serious
      • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Naval Experience Gain: +0.30
  • Convoy Raiding Efficiency: +15%
Political Power 100
Command power 20
Clavicus
Clavicus
Fleet Logistics (Expert)
None
  • Naval Experience Gain: +0.30
  • Naval max range factor: +10%
Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Wind Rider
Wind Rider
Ground Support (Genius)
  • Wind Rider is a General.
  • Air Experience Gain: +0.40
  • Air Superiority: +15%
Political Power 200
Command power 10
Cloud Strafer
Cloud Strafer
Air Superiority (Specialist)
  • At least one of the following is true:
    • At least one of the following is true:
      • Has the National Spirit ELF invincible.png Public Hostility - Serious
      • Has the National Spirit ELF invincible.png Public Hostility - Manageable
    • All of the following must be true:
      • Does not have the National Spirit ELF invincible.png Public Hostility - Critical
      • Does not have the National Spirit ELF invincible.png Public Hostility - Serious
      • Does not have the National Spirit ELF invincible.png Public Hostility - Manageable
  • Air Experience Gain: +0.20
  • Air superiority attack: +2%
  • Air superiority defense: +2%
  • Air superiority agility: +2%
Political Power 50
Command power 30
Coracoid
Coracoid
Night Operations (Expert)
None
  • Air Experience Gain: +0.30
  • Night Operations Penalty: −20%
Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Jaspy
Jaspy
Commando (Expert)
  • Jaspy is a General.
  • Special forces Attack: +10%
  • Special Forces Cap: 6
Political Power 100
Command power 20
Kevin
Kevin
Army Logistics (Expert)
  • Kevin is a General.
  • Division Attrition: −8%
Political Power 100
Command power 20
Alyx
Alyx
Army Regrouping (Genius)
  • Alyx is a General.
  • Division Recovery Rate: +12%
Political Power 200
Command power 10
Tiber
Tiber
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Cercus
Cercus
Infantry (Expert)
None
  • Infantry Division Attack: +10%
  • Infantry Division Defense: +15%
Political Power 100
Command power 20

Post-formation Advisors

Name Trait Prereqs Effects Cost
East Coast Chamber of Commerce
East Coast Chamber of Commerce


State Investor Is available (unlocks during A Changeling Tax Haven focus)
  • Research Speed: +2.50%
  • Consumer Goods Factories: -2%
  • Trade Deal Opinion Factor: +5.00%
  • License Purchase Cost: -5%
150
Michael Zubenko
Michael Zubenko


Deal Broker Is available (unlocks during Horse Tranquilizers focus)
  • Economy Laws Cost: -25%
  • Trade Laws Cost: -25%
  • Conscription Laws Cost: -25%
150
Hartman Bridlemark
Hartman Bridlemark


Collaborating Police Chief Is available (unlocks during Institutionalise the Constabulary focus)
  • Daily Political Power Gain: +0.10
  • Effect of Partisans on us: -25.00%
150
Svengallop
Svengallop


Backroom Backstabber Is available (unlocks during Formalise the State focus)
  • Political Power Gain: +5%
  • Ideology Drift Defence: +15.0%
150
Noble Finesse
Noble Finesse


Silent Workpony Is available (unlocks during Formalise the State focus) Political Power Gain: +15% 150
Highfalutin de Prance
Highfalutin de Prance


Landed Noblepony Is available (unlocks during Noble Compradors focus)
  • Resource Gain Efficiency: +15.00%
  • Factory Output: +5.00%
  • Dockyard Output: +5.00%
150
Cumulonimbus Storm
Cumulonimbus Storm


Pegasi Aerosupremacist Is available (unlocks during Elevate the Pegasi focus)
  • Pegasi Attack: +5.00%
  • Pegasi Deffense: +5.00%
  • Pegasi Speed: +5.00%

Military Leaders

The Manehattan Protectorate starts with only two generals. More will become available as you progress down the focus tree.

Generals
General Traits Description Skills Race
Protectress Lilac
General
Protectress Lilac
Protectress Lilac (advisor).png
Trait MAN ost kommando officer.png Ost-Kommando Officer
This Changeling is an officer of the Manehattanite Ost-Kommando, adapt to fighting within the concrete jungle of the metropolis. Far from the stifling oversight of Vesalipolis, they embody the Ost-Kommando's ethos of autonomy, ingenuity, and self-reliance.
  • Leader Experience Gain: +15%
  • Promotion Cost: −25%
  • Urban:
    • Movement: +5%
    • Attack: +5%
    • Defense: +5%
Trait skilled staffer.png Skilled Staffer
Surrounded by some of the best staff, this leader is able to organize and manage a larger number of units.
  • General Max Army Size: +6
Trait engineer.png Engineer
Adept in the arts of crossing rivers and constructing field fortifications.
  • River:
    • Attack: +5%
  • Fort:
    • Attack: +10%
See description:
Trained at the prestigious Vesalipolis Military Academy, Lilac served on the Queen's General Staff during the Great War against Equestria. As the Protectress of Manehattan, Lilac finally has the chance to command her own army on the field in the absence of a native officer corps. Her officer's uniform may not be as glamourous as the ceremonial evening gowns befitting her rank of Protectress, but on campaign with her troops is where Lilac feels most at home.
Portrait By: Drake Drachenlicht
Redrawn By: Rich May
Level 3
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 3
Logistics.pngLogistics: 3
Changeling.png
Changeling
Ernst Burx
General
Ernst Burx
Ernst Burx (advisor).png
Trait MAN ost kommando officer.png Ost-Kommando Officer
This Changeling is an officer of the Manehattanite Ost-Kommando, adapt to fighting within the concrete jungle of the metropolis. Far from the stifling oversight of Vesalipolis, they embody the Ost-Kommando's ethos of autonomy, ingenuity, and self-reliance.
  • Leader Experience Gain: +15%
  • Promotion Cost: −25%
  • Urban:
    • Movement: +5%
    • Attack: +5%
    • Defense: +5%
Trait organizer.png Organizer
Able to plan and organize the movement of large armies.
  • Planning Speed: +10%
Trait infantry leader.png Infantry Leader
Skilled at leading infantry in combat.
  • Infantry Division Defense: +13%
None
Level 2
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Changeling.png
Changeling

Flags

Flags
Flag Information
Manehattan Protectorate.png
Manehattan Protectorate

Flag of Changeling Lands Changeling vassal

Autocracy.png
Manehattan Autonomous Protectorate.png
Manehattan Autonomous Protectorate

Flag of Changeling Lands Changeling vassal (autonomous)

Autocracy.png
Dominion of Eastern Equestria.png
Dominion of Eastern Equestria

Gained independence from Flag of Changeling Lands Changelings

Autocracy.png
Mayoralty of Manehattan.png
Conglomerate of the East Coast / Mayoralty of Manehattan / Land of the Rising Sun

Oligarchy.pngHarmonic Socialism.pngAutocracy.png
Socialist Union of Eastern Equestria.png
Socialist Union of Eastern Equestria

Marksism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Changeling Garrison Changeling Garrison
  • Recruitable Population: 2.50%
  • Infiltrator Company Attack: +2.50%
  • Infiltrator Company Defense: +2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Developed Science Base Developed Science Base
  • No penalties
Modern Society Modern Society
  • No penalties
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Changeling Changeling
  • Uses Changeling Racial Tree

Industry and Resources

Factories*
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 3 11 0 0
Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.
Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
5 0 0 0 26 0 0
Numbers in red indicate how many resources are reserved for export due to trade laws.
  • Note: Values used are taken from the full extent of the Protectorate's core lands at beginning of the game in 1007 and will differ greatly by the time the Protectorate is established and the politics situation in the World (e.g. "Is Stalliongrad annexed during the Great war").