User:ATeaAddict/Coltva
Notes
- Multiple ways the country can appear (structure page accordingly):
- Each section should identify the similarities and differences between the different ways (e.g. different army, focus trees, politics, etc.)
Article
Coltvan Republic | |
---|---|
Ideology | Agrarian Socialism |
Leader | Zeshmunazash Zeirutid |
Ruling party | Liberation Army of the East |
Population | TBA |
Ponypower | TBA |
Race | Zebra |
Stability | TBA |
War support | TBA |
Factories | TBA |
Capital | TBA |
Continent | Northern Zebrica |
Diplomacy | TBA |
Demonym | Coltvan |
Tag | CVA |
Color | TBA |
INTRODUCTION
Appearance
Explain the different ways Coltva can appear as a country:
- Playable: Normal rebellion (Zesh v. Zarca/Const.) or 2nd Civil War (Zarishat v. Const.)
- Non-playable: 3rd Civil War (Ozid; generic focus tree)
Lore
Geography
- Geography of just Coltva (natural landscape, borders, etc.)
National focus
- Main article: Coltvan Republic/National focus tree
- Starting tree (The Coltvan Revolution)
- Implement Land Reform branch
- The Liberation Army Of The East branch
- The End Of the Revolutionary Junta branch (post-revolution OR Harmonic autonomy)
- Look To The Sea branch (post-revolution)
- Zesh's trees (consolidation & main)
- Zarishat's trees (consolidation & main)
- Monzano's tree (3rd civil war)
Technology
Coltva inherits its starting technology from Colthage. The below table lists Colthage's starting technology, which may have added to depending on the player's research choices prior to the Coltvan uprising.
Army | Naval | Air | Tech / Industry |
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With No Step Back:
Without No Step Back:
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With Man the Guns:
Without Man the Guns:
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With By Blood Alone:
Without By Blood Alone:
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Doctrine | Racial | ||
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Designers, concerns and theorists
- Tank Designers
- Ship Designers
- Aircraft Designers
- Material Designers
- Industrial Concerns
- Theorists
Technology cosmetics
Unique technology cosmetics used by Coltva.
Politics
National spirits
Both Zeshmunazash's and Zarishat's rebellions start with roughly the same national spirits. The following three national spirits are identical for both:
- Political Power Gain: -5%
- Resource Gain Efficiency: -15.00%
- Consumer Goods Factories: 10.0%
- Division Organization: -5.0%
- Recruitable Population: 1.00%
- Division Recovery Rate: +5.0%
- Planning Speed: -10.0%
- Resistance Growth Speed in our states occupied by the enemy: +10%
- Unable to train new units, disband units, or edit unit templates
The only starting national spirit difference is the description for the The War of Independence, as shown below. Zeshmunazash's version focuses on opposing the Zarcids, while Zarishat's focuses on the Constitutionalists. It should be noted that even if Zeshmunazash leads Coltva in revolt against the Constitutionalists, the spirit nonetheless keeps its anti-Zarcid description.
- War Penalty Stability Modifier: +30.00%
- Surrender Limit: +5.00%
- ( Colthaginian Republic) Attack bonus against country: +10.0%
- ( Colthaginian Republic) Defense bonus against country: +10.0%
Parties
Political parties | |||||
---|---|---|---|---|---|
Name | Ideology | Leader | Popularity | ||
LAE Liberation Army of the East |
Agrarian Socialism Communism |
58% | |||
Harmonites | Harmonic Socialism Harmony |
Zenarvo Ozid | 42% | ||
Zarcids | Supremacy | Generic leader | 0% | ||
Gerzids | Non-Aligned | Generic leader | 0% |
Leaders
Zesh and Zarishat first, followed by starting leaders of other ideologies
- Post-start includes all other potential leaders (playable and not)
Starting leaders | |||||||
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Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
The Lion of Coltva
|
Born: 5th of January, 964 in Kizil-Zeb
Born to a family of well-off farmers, Zeshmunazash Zeirutid seemed to many to be destined for greatness. A highly intelligent and charismatic young zebra, he excelled in school and could have risen high, maybe even raise the Zeirutid family up among the patricians. It could have happened, were it not for his persistent and uncompromising need for fairness. His parents had instilled in him a belief in helping your neighbours, and when local landlords began to seize the farmlands in the region, Zeshmunazash were among those who protested the seizures. As 'legal' as they might be, all he saw was a distant senate who did not listen to its people, and let greedy landowners run roughshod over them. As it turned out, the landowners had enough power to not only have the protests violently dispersed, but also brand the organisers as criminals. At eighteen years of age, Zeshmunazash became an outlaw, and fled into the wilds. Harsh action provokes a strong reaction, however, and Zeshmunazash became determined to bring down the corrupt landlords with whatever means necessary. Though there may be strong similarities between him and figures like Steel Stallion and Filip Redglad, Zeshmunazash has never quite bought into the mainstream socialist ideas, and instead has created his own brand of the revolution. He still believes Colthage can be saved, but not as long as the Zarcids hold sway, and not as long as the elites are allowed to do as they please. He did not want to become an outlaw, and he did not want to be a leader, but that is the price to pay so that his fellow farmers can grow their crops without fear of being driven from their homes, then he'll happily pay it. Portrait by: Sesek |
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Depressed Alcoholic
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Born: 8th of April, 966 in Kizil-Zeb
Zarishat could have had it all, had it not been for her older brother's need to try to save the world. As a talented student with a knack for building useful connections, she had arranged everything for her career in Colthage where she would work for a member of the Zarcid family. It would have been her springboard to wealth and recognition, had not Zeshmunazash ruined everything with his need to challenge authority. After Zeshmunazash became an outlaw, Zarishat's future fell apart before her eyes, and it was not long before the authorities came looking for her as well. Though her brother bailed her out, Zarishat never forgave him, nor did she ever forget what she lost thanks to him. As part of the Liberation Army of the East, Zarishat's ambition found some distractions as she refused to not get involved, but though she earned her place, she ended drinking heavily when she realized she would likely never become anything more than a simple criminal stuck in her brother's delusional crusade. Zeshmunazash dying was the only good thing her brother had ever done for her, as she found herself in a position to seize control over the LAE and finally, for the first time in many years, turn the path of her life the way she wanted it to go. Zarishat could have had it all, and with her brother out of the way, she may have it yet. |
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Champion Of The People
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TBA | ||||||
Post-start leaders [may contain spoilers] | |||||||
Leader | Leader | Ideology and party | Traits | Description | Comes to power by | ||
The Lion of Coltva
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Same as start
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Complete focus The Accidental Revolution | |||||
Hedonist
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Same as start
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Complete focus Evolve The Revolution | |||||
TBA
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Political advisors
- Note: Check advisors if autonomy is given to Coltva
Regardless of who leads the Revolution, Coltva will have the same set of starting advisors. After defeating Colthage, Zeshmunazash's Coltva gains a set of unique advisors, replacing its starting advisors, while Zarishat's Coltva keeps its starting set, with focuses and events adding new advisors. For both paths' post-start advisors, see Zeshmunazash's and Zarishat's path sections below.
Political Advisors | ||||
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Name | Trait | Requirement | Effect | Cost |
Silent Workpony |
|
150 | ||
Grassroots Populist |
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150 | ||
Propaganda Master |
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150 | ||
Friendly Preacher |
|
150 | ||
War Industrialist |
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150 | ||
Captain of Industry |
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150 | ||
Illusive Gentlebeing |
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150 |
Economy and industry
Laws and development
- Starting situation table; summary of practical effects on gameplay
- Potential changes (focus trees)
Industry and resources
Military Factories |
Naval Dockyards |
Civilian Factories |
Fuel Silos |
Synthetic Refineries |
---|---|---|---|---|
2 | 0 | 2 | 0 | 0 |
Oil |
Aluminum |
Rubber |
Tungsten |
Steel |
Chromium |
Crystal |
---|---|---|---|---|---|---|
0 | 6 (-3) | 9 (-4) | 0 | 0 | 0 | 0 |
- Potential changes (focus trees, decisions; Horizontal Economic Planning)
Military
Army
- Zesh:
Type | No. | |
---|---|---|
1 | ||
9 | ||
Total divisions | 10 | |
Ponypower used | 43,300 |
- Zarishat:
Coltva starts without a navy or air force, nor any dockyards and airbases, though these can be gained through annexing Colthage.
Military staff
- Chief of Army
- Chief of Navy
- Chief of Air Force
- Military High Command
Strategies and guides
Starting situation
Threats and opportunities
- Colthage (main and immediate opponent during the uprising)
- Chiropterra
- Hippogriffia
- Asterion (Zarishat, wargoal (Operation: Black Bull); only wargoal if a separate country, will bypass if not; cores are still required for colonisation focus (Settle The Thousand Isles))
- Macawia and Uusi Hirvimaa (wargoals: The Macawian Threat, Operation: Cockatoo; war-focuses for Macawia: Rule The Skies, Dominate The Seas; colonisation focus for Macawia: Settle The Thousand Isles)
- Quaggatai (both paths; war started through focus)
- Llambet (both paths; demand Kar-Alpaka; instant war if refused)
- Kása (Zarishat wargoal)
Gameplay walkthrough
- First focus tree: Coltvan revolution
- Replaced, if Coltva annexes Colthage
- Coltvan Uprising (70% resistance)/2nd Civil War (1st Civil War coup; violent response)
- Federation: The Levers of Power mechanic (focus comparisons; list of advisors)
- Stick To The Plan (event: The Plan Of Kizil-Zeb):
- Option 1 (no change): -3 Evolutionary
- Option 2 (change): +3 evolutionary
- Stick To The Plan (event: The Plan Of Kizil-Zeb):
Comparison | |||
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Evolutionary | Orthodox | Pragmatist | |
Stick To The Plan (focus and event) |
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- Confederation: Changing/developing national spirits, Horizontal Economic Planning, League of Liberty & foreign relations.
- Advisors:
- 2nd Civil War (1st Civil War coup; negotiation response)
- Federation in Flames mechanic (potential 3rd civil war)
- The Red Sufrit (politics, trade, military and foreign policy branches)
- Collapse of Zarishat's government, replacement by Monzano's government (independent, but not playable, Coltva)
- Potential tag switch to Hippone (Star Father) or Trotkat (Gerza), or sticking with Monzano (incomplete path, with focus tree only for the civil war).
In-depth guides
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Cosmetics
Awards
Notes and references
See also
- Coltvan decisions
- Coltvan events