Federated Parishes of Sicameon

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Federated Parishes of Sicameon
The Classical Griffonian Republic
Federated Parishes of Sicameon.png

SIC map.png

IdeologyHarmonic Republicanism.png Harmonic Republicanism
Leader
Alexis de Sicameon
Ruling partyPartido de la Independcia Sicameon - Moderados (47%)
PopulationPopulation 4,525,583
PonypowerPonypower 94,343
RaceGriffon Griffon
StabilityStability 67%
War supportWar support 45%
FactoriesFactory 17
  • 3 Military factory
  • 6 Naval dockyard
  • 8 Civilian factory
CapitalMidoria
ContinentSouthern Griffonia
DemonymSicameon
TagSIC
Color  #D1496C

The Parishes of Sicameon are a long standing unique anomaly within Griffonia, a proto-Syndicalist, federal republic that has never truly been subjugated by the Griffonian Empire nor its splinter kingdoms. Sicameon sits nestled snugly on the Makomo Peninsula and guarded by the Arahno and Snowtop Mountains, a geography that has lent itself to the individualistic minded nation’s defense.

The country itself is named for the Griffonian sea goddess Sycaecia, and thusly Sicameon boasts a great seafaring culture, greatly valuing sea bound commerce and maintaining a strong navy, but as a consequence of its relatively laissez-faire economic policy, pirates such as the homegrown Freeholders’ Syndicate have managed to take root in the cracks.

While Sicameon is comparatively very stable, prosperous, and educated as compared to its neighbors, not suffering from economic crisis, famine, brain drain, or a high degree of illiteracy, the Dux and the federal legislature are at a tumultuous crossroads.

With the rest of the continent falling into chaos and wars already beginning to ignite, the rather politically weak government of the peasant republic must reach for new power it has never handled before, while managing the legislature’s two main factions: the peaceful, defensive, and harmonic traditionalists; and the more radical elements demanding revenge on their monarchist neighbors, moving into the future.

Lore

Formation Of The Federated Parishes

Before it was unified as federated parishes, Sicameon was a region filled with squabbling, independent parishes, which each had surprisingly democratic traditions. This all changed when the aging Emperor of the Flag of Griffonian Empire Griffonian Empire, Grover I, led a small task force into the parishes. The decentralized parishes united under the common banner of the Federated Parishes of Sicameon, and adopted guerrilla, defensive tactics to continue to drive back Grover's scouting forces.

Grover's War

26 years after Grover I first attacked Sicameon, the Griffonian Empire once again attacked the Federated Parishes, but this time, instead of small scouting forces, they brought a vast army under command of the new, warlike emperor, Grover II. Grover II, desiring eastern supply routes to Cyanolisia and Minotauria, crushed the parishes and established a new Grand Duchy in its place. The democratic traditions of the parishes were crushed by Griffonian might, and the first republic created on the Griffonian continent was ended. Did this mean the end of the democratic dream for the Sicameonese people?

Revolutionary Guerrilla Warfare

The people of Sicameon were not welcoming to their Griffonian invaders. For decades, they launched revolutions in cities, destroyed Griffonian armories, and assassinated powerful knights and administrators. Even the Grand Dukes themselves were not safe, and when a particularly violent revolution began in Sicameon, Grover III, who had just been crowned months earlier, knew his father's mistake had to be corrected. Just as the Sicameonese were about to take the capital and proclaim the Federated Parishes once more, Grover III announced that the Grand Duchy was officially abolished, and the parishes would be restored. Democracy had come again to Sicameon, but the democracy Grover III had in mind for Sicameon was much more militant. The commander in chief had striking executive powers, and the country was much less decentralized.

National Focus and Events

Sicameon Focus Tree


Leve/Midoria Plan

The Sicameonese focus tree starts with you choosing either the Midoria Plan or the Leve Plan, which will choose if you become a more centralized republic, or a traditional, decentralized federation of parishes. While these do not directly choose your ideology, the communist and harmonic bonuses you get from each plan will determine who wins the elections.

The Midoria Plan is a plan dedicated to centralization, and will bring the Federated Parishes closer to the PIS-R, the radical faction of the Sicameonese Independence Party, which supports socialist economics and a more centralized government. In general, The Midoria Plan will focus on centralization, giving the player bonuses to communist support and strengthening the executive.

The Leve Plan is a traditional and harmonic plan. It asserts that the Sicamonese political system is fine as it is, and it does not need major changes to the balance of power. This plan is closely aligned with the values of the moderate faction of the Sicameonese Independence Party, the PIS-M, which is also the current ruling party of Sicameon.

The Upcoming Elections

The Sicameonese elections are on the horizon, and there are three paths available for these elections: the PIS-M, PIS-R, or the elections can be rigged by the nefarious Freeholder corsairs...

Communist Path (The Red Cascades)

The communist path is focused on reforming the nation into a syndicalist and socialist society. The first four focuses are choices, allowing the player to choose how they will guide Sicameonese syndicalism into the future. How to Handle the Harmonists allows you to choose between striking the harmonists or allying with them. The Divine Issue allows you to pick how you want to organize religion - will the head of state have the power, or the pontiffs? Codify Sicameonese Syndicalism and Officialize The Syndicates allow you to either separate syndicates from parishes, or replace the parishes with a syndical legislature, to cast away the system of the Federated Parishes. Flushing Out the Wharf Rats allows you to root out Supremacism, destroying both internal and external enemies.

Once you have done all that, you can then industrialize and expand the nation. A Resurgent Republic focuses on building up a socialist army and industry, and Beyond The Snowtops deals with expansion. You can fight Flag of County of Cyanolisia Cyanolisia, Flag of Falcor Principality Falcor, and even Flag of Kingdom of Griffonstone Griffonstone in your quest to rule the South.

Harmonic Path (Tradition Triumphs)

The harmonic path is focused on maintaining the traditional structure of the federated parishes and embracing democratic government. There are two main branches in the focus tree:

More Than A Peasant's Republic focuses on building a new, better, Sicameon. You can gain political power and stability by discrediting and attacking Communists and Supremacists, or you can ally with them for a beneficial national spirit at the cost of said political power and stability.

Looking Outward is about diplomacy, though unlike the communist tree, there is much more peaceful cooperation with allies. If Flag of Republic of Asterion Asterion forms their democratic faction, you can help them by developing their country and yours at the same time. Jojo's Bizzare Situation deals with the Flag of Falcor Principality Falcor Principality's claim on the Sicameonese state of Jojo. You can reconcile with Falcor by giving the province to them and gain an alliance, but this focus does not give you a war goal under any circumstance, so don't be mean to Falcor! You can also defeat Supremacist nations such as Blackrock and Cyanolisia, and forge trade and military pacts with the Griffonian Republic and Skyfall. However, you cannot create a faction by yourself.

Supremacist Path (Like Winning a Rigged Lottery)

The supremacist path has two options: The Suit and The Scoundrel that change the temporary bonuses, permanent bonuses, diplomacy and factions you can receive. Both receive a puppet war goal against Asterion, both start with a national spirit debuffs to political power gain, stability and war support, and both can take the same focuses regarding slavery (which will be covered later in this article)

The Suit

This path focuses on entrenching the illegals businesses of the Don deep into the state, giving temporary debuffs to stability in exchange for temporary buffs in supremacy support, daily supremacy support, subversive activities efficiency and ideology drift defense while giving a permanent buff to your economy by boosting resource gain, production efficiency growth, production efficiency base and lowering your resources to market. Eventually you will get rid all buffs and debuffs (except the ones to your economy) gathered by the previous focuses while unlocking the slavery and foreign policy focuses (including the war goal on Asterion)

The foreign policy focuses include free political power, an annex war goal on Kasa, a chance to get a free general and a guarantee on Blackrock, free stability, a faction (which Blackrock will join should the Don marry Blackrock's supremacist leader) and unlocking Criminal Ambitions decisions

The Scoundrel

This path focuses on appeasing the people and gives you greater buffs to stability and daily supremacy support along with a buff to your economy in the form of Production efficiency retention, production efficiency cap, conversion speed bonus and trade deal opinion factor. Eventually you will get rid of the stability and daily supremacy support buffs along with the starting debuffs to stability, war support and political power gain. After that, you unlock foreign policy which gives you the chance to puppet Blackrock, a puppet war goal on Kasa, free political power, free stability, a faction which your puppets will join and unlocks Naval Raid decisions

Slavery

Slavery has 3 different options: No Guarantees being the most radical with the largest buffs to Factory Output, Dockyard Output, Factory Repair Speed and Free Repair while having the largest amount of consumer factories and the worst debuffs to daily political power gain and stability. Citizen Immunity is the least radical with the smallest buffs and debuffs to the previously mentioned affects. Indentured Servitude sits as a nice middle ground to both, Which ones you can choose depend on your choice for the stance on slavery, with No Guarantees and Indentured Servitude requiring you choose to have no restrictions and take a stability hit while Citizen Immunity requires you restrict it to non citizens only, giving you free political power and stability

After this initial choice is made, there is a second option between Homegrown 'Stock' and Foreign 'Stock' with homegrown stock only being available if you take No Guarantees or Indentured Servitude and Foreign 'Stock' requiring Citizen Immunity.

Foreign 'Stock' gives buffs to non-core ponypower and division training time while giving debuffs to daily political power gain, damage to garrisons and foreign subversive activities efficiency while Homegrown 'Stock' gives buffs to monthly population and minimum training level while decreasing recruitable population and giving steep debuffs to daily political power gain and stability

Economic / Modernization Focuses

Sicameon's Economic section largely focuses on building up your industry and resource base. You can decide to spread your new industry or around your lands or centralize it within your capitol. You will receive free civilian factories and building slots, tech bonuses to extraction and industry, buffs to Construction Speed, economy laws cost, trade laws cost, factory repair and free factory repair along with extra steel and chromium

The Modernization path is focused around the choice to maintain religious temple schools or modernize to more modern, secular teachings with buffs to research speed and electronics out of the gate along with bonuses to production efficiency growth, production efficiency base, electronics research, magical research and tech research buffs for electronics, computing and magic tech if the starting industry and modernization paths are taken and middle tree is focused on. Secular and Religious both end with a second extra research slot

Secular Schooling

This option gets rid of the research debuff from the temple schools while giving a minor buff to war support and a -0.03 daily support for non-aligned.

Religious Schooling

This option gives negative consumer goods factories, a slight buff to war support, slightly increases non-aligned support and keeps a minus 5% research debuff.

Once both the economic and the modernization paths are complete, the focus Public Research Grants will move you to Developed Science Base while The Modern Peasant will give you Modern Society.

Military Focuses

Militia Dependency

The biggest issue facing your military is your militia dependency which greatly lowers your division org and effective ponypower while greatly increasing cost for military high command. It has 5 levels, with the debuffs waning with each progression. Examining the Parish Militias will unlock a decision akin to reforming the Chinese army to reduce the debuff. Enact Defense Reforms cost 50 army XP and will get rid one of level of the debuff each time. Going The Midoria Plan will give two focuses (Pursuing Aggressive Foreign Policy, Integrate the Parish Militias) which will eliminate a level each while Standardizing the Militias and Expanding the National Guard will also get rid of one level each. So 50 army XP will be required to get rid of the debuff entirely.

Army

The tree is split into equipment acquirement and doctrine/ specialized divisions. The equipment acquirement will provide 3 military factories, a material manufacturer, research buffs to motorized, armor, artillery and infantry weapons along with a national spirit giving war support, a decrease to training time and buffs to factory conversion speed.

The doctrine/ specialized division branch will give either a bonus to Superior Firepower or Grand Batteplan Doctrines, give a research bonus to army doctrine, give research bonuses to mountaineers, engineer support companies, marines, radio and signal companies and knights (Retiarii) technologies. It will also either give a small minus to attrition taken, a buff to max entrenchment and to entrenchment speed or a greater minus to attrition taken and a buff to infantry movement speed.

Navy

Focuses on modernizing and increasing the relatively large fleet that Sicameon starts with with the New Naval Infrastructure path giving temporary buff to dockyard build speed, a total of 10 dockyards and either a permanent minus to dockyard construction cost, submarine, destroyer, light cruiser and heavy cruiser (at the cost of increased battle cruiser, carrier and battleship build cost) or a small minus to all ship build cost. The New Millennium Naval Review branch gives research bonuses to all ships types, torpedoes, mines, naval training, minuses to trade convoy production cost, a buff to escort efficiency and unlocks a Naval Designer. The Modernize the Command Structure branch gives research bonuses to either fleet in being or base strike doctrine, research bonuses to naval doctrine and a buff to naval experience gain while lowering military leader cost.

Airforce

Gives air experience, builds air fields and gives research bonuses to fighters, bombers, air doctrine, naval doctrine, CAS doctrine, CAS, Radar technology, technology, and carrier models along with a buff to ace generation chance and a decrease to bad weather penalty

Technology

Army Naval Air Tech / Industry
  • Weapon 989 (Fusil Md. 71)
  • Marines I
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Artillery I (Cañón de 70/22)
  • 990 Destroyer
  • 990 Cruiser
  • 990 Early Ship
  • 990 Submarine
  • None
  • None
Doctrine Racial
  • None
  • None
  • None
  • Retearii Division I
  • We Can Fly?!

Politics

National Spirits

G.P.Q.S. icon
G.P.Q.S.

  • Resource Gain Efficiency: +10.00%
  • Recruitable Population: 2.00%
  • Efficiency texticon.png Production Efficiency Growth: +5.00%
  • Division Attack on Core Territory: +5.0%
  • Division Defense on Core Territory: +5.0%
  • Defensive War Penalty Stability Modifier: +50.00%
  • Resistance Target in our states occupied by the enemy: +10%
  • Political Advisor Cost: +25%
  • Economy Laws Cost: +25%
  • Trade Laws Cost: +25%
  • Conscription Laws Cost: +25%
Standing for 'Los Grifos y Parroquias de Sicameon', or more simply defined as Sicameonese federalism, this abbreviation simply refers to our uniquely democratic and egalitarian style of governance in contrast to our largely monarchist neighbors. We have maintained these republican traditions first laid out by the Five Founding Cities for over 700 years, longer than even the existence of the Empire, and we have no intention of giving them up now.
Sycaecian Temple Schooling icon
Sycaecian Temple Schooling

  • Research Speed: -15.00%
Public schooling has historically been an alien concept in Griffonia, and the lack of it can easily be seen in the illiterate masses of the former Imperial nations. This has not been the case in Sicameon, where we have taught our youth to read, write, and count within Her holy temples for centuries, however it is becoming apparent that this system is becoming dated, and debates have sprung up over the importance of religious teachings in an increasingly scientific world.
Armed Merchant Marine icon
Armed Merchant Marine

  • Screen Attack: +5.00%
  • Screen Defense: +5.00%
While many other nations have either made armed merchant ships illegal or otherwise fall out of favor, we have maintained the old traditions of the East Hindiagriff. While they are certainly no longer a match for modern battlefleets, they are enough to ward off would be pirates and disguised raiders, and provide a ready base of partially trained sailors for our navy.
Extreme Millitia Dependance icon
Extreme Millitia Dependance

  • Division Organization: -25.0%
  • Recruitable Population Factor: -25%
  • Foreign Subversive Activities Efficiency: -50%
  • Damage to Garrisons: +50.00%
  • High Command Cost: +50%
  • Army Chief Cost: +50%
  • Air Chief Cost: +50%
  • Navy Chief Cost: +50%
Our military has traditionally been based on a mandatory levy system on the part of the parishes, groups of minutegriffs ready to defend their homes, but always with a rather loose connection to national authority as mandated by our Federal Charter. As a result we have rarely had a true standing military other than at the actual outbreak of war or during times of tension, which in this new age of warfare greatly limits our ability to effectively defend against a built up and rapidly advancing invader.
Constitutionalized Decentralization icon
Constitutionalized Decentralization

  • Political Power gain: -50%
  • Economy Laws Cost: +50%
  • Trade Laws Cost: +50%
  • Conscription Laws Cost: +50%
  • Political Advisor Cost: +50%
From the earliest notions of a unified Sicameon to the signing of the original Federal Charter of 773, there has always been a fear that a strong central authority would be able to overtake our republic from within, and so through a series of clauses the federal government was severely limited and instead vested in the parishes. So far this has worked soundly for us, and only Grover II's invasion in 799 has prompted increases in federal power. But with the once again growing ambitions in our neighbors, there are new concerns that such a weak authority may not be responsive enough to counter modern threats.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Alexis de Sicameon
Harmonic Republicanism.png
Harmonic Republicanism
Harmony

PIS-M
Partido de la Independencia Sicameon - Moderado
None
Alexis de Sicameon, whose name was Alexis Tórtola-Paloma before he became the Dux of Sicameon, comes from the nation's traditional political elite which consists of merchants and communal leaders of inland parishes. He rose to power in the customary manner, rising through the ranks and holding increasingly prestigious offices before finally reaching the top. This custom has its roots in the Karthinian period, having changed little over the centuries.

Alexis is a pragmatist, caring less about ideals and more about what is practical and useful to his agenda. As such, he is flexible and willing to cooperate with his political enemies if necessary. Both his opponents and supporters would say he brought a feminine touch to his administration, preferring to resolve disputes in a delicate, empathic fashion. He is a humble and gentle person, popular across all strata of Sicameonese society, and simply wishes for peace and prosperity. Yet there are some who say he is too soft and too compromising, and that Sicameon needs radical solutions to its problems in these uncertain times.


Remige Plumar
Syndicalism.png
Syndicalism
Communism

PIS-R
Partido de la Independencia Sicameon - Radical
None
Growing up in the countryside, Remige Plumar experienced cultural shock as he moved to a coastal city, becoming exposed to a diverse influx of ideas brought to Sicameonese ports from abroad. He changed from a peasant to a lover of culture, but also realized that Sicameon was just one nation among many. Thus, he became a visionary, believing Sicameon should be strong to retain its independence, yet also take part in international affairs. He soon joined the main radical party of Sicameon, revitalizing it and shaking up the establishment with his unorthodox views.

His ideology, Sicameonese syndicalism, is a mix of both domestic and foreign ideas. He is a proponent of trade unions, strike actions and internationalism, yet also a devout member of Sycaecia's cult, a populist leader and an advocate of democracy. His ideas have spread widely among the working class of Sicameon, but have also made him an enemy of the merchants who have traditionally held much power in the country. Not only that, but he often finds himself in conflict with foreign socialists, making his aspirations of internationalism difficult to fulfill.


Don Espadarte
Kleptocracy.png
Kleptocracy
Supremacy

Los Corsarios Libres
None
How can a person like Don Espadarte be summarized in a few paragraphs? His personality is as colourful as it is diverse, and popular rumours about him muddle the truth. To some, he is a hero of the common folk, who steals from the rich and gives to the poor. To others, he is a criminal, a pirate, a true scoundrel. Griffons hate him or love him, and either interpretation can be the reason for such strong feelings.

In public, Don Espedarte is suave, a womanizer and a skilled negotiator, able to make difficult deals with others. Yet in private, he is a conflicted person, divided between being a true hero or taking advantage of others; common good against personal greed. His real name is known only to him, and his past is a well-kept secret. He is the son of a disgraced merchant, who was imprisoned for his acts of crime during the desperate times, when the Griffonian Empire collapsed and the continental economy was in tatters. As such, he was introduced to a life of crime at a young age, and has been arrested by Sicameonese authorities multiple times, yet has always managed to get released with only mild punishments. He became a big player in Sicameon's criminal underworld, forming many connections with mafia bosses and corsairs.

Now, he is taking the gamble of his life, using questionable means to become the leader of Sicameon. Whether he simply seeks to exploit the populace or genuinely improve their lives remains to be seen, as his loyalty to his nation and his duty is faltering at best.


Father Jose
Father Jose
Theocracy.png
Theocracy
Non-Aligned

Los Verdaderos Creyentes
None
None



Parties

Political parties
Name Ideology Leader Popularity
PIS-M
Partido de la Independencia Sicameon - Moderados
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Alexis de Sicameon 47%
PIS-R
Partido de la Independencia Sicameon - Radicales
Syndicalism.png Syndicalism
Communism
Remige Plumar 32%
Los Corsarios Libres Kleptocracy.png Kleptocracy
Supremacy
Don Espadarte 19%
Los Verdaderos Creyentes Theocracy.png Theocracy
Non-Aligned
Father Jose 2%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Carlos de Midoria
Carlos de Midoria
Deal Broker
None
  • Trade Laws Cost: −25%
  • Conscription Laws Cost: −25%
  • Economy Laws Cost: −25%
Political Power 150
Asunción Cola Infernal
Asunción Cola Infernal
Propaganda Master
None
  • War Support: +10%
Political Power 150
Ana Pluma de Hierro
Ana Pluma de Hierro
Collaborating Press Chief
None
  • Daily Political Power Gain: +0.1
  • Damage to Garrisons: −25%
Political Power 150
Federico Plumanegra
Federico Plumanegra
Smooth-Talking Charmer
None
  • Trade deal opinion factor: +10%
  • Improve relations maintain cost: −50%
Political Power 150
Camilo Nidoalto
Camilo Nidoalto
Fortification Engineer
None
  • Land Fort construction speed: +20%
  • Coastal Fort construction speed: +20%
  • Anti Air construction speed: +20%
Political Power 150
Jacinto Picorroble
Jacinto Picorroble
Captain of Industry
None
  • Civilian Factory construction speed: +10%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
  • Refinery construction speed: +10%
Political Power 150
Santiago Ramón Garra de la Tormenta
Santiago Ramón Garra de la Tormenta
Social Reformer
  • Current ruling party is HarmonyHarmonic
  • Stability: +15%
  • Daily Harmony Support: +0.1
Political Power 150
Jorge Orellana
Jorge Orellana
Socialist Novelist
  • Current ruling party is CommunismCommunist
  • War Support: +10%
  • Daily Communism Support: +0.1
Political Power 150
Pedro Crestazul
Pedro Crestazul
Corporatist Industrialist
  • Current ruling party is SupremacySupremacist
  • Consumer Goods Factories factor: −6%
  • Daily Supremacy Support: +0.1
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Arahno Vehiculos Especiales
Arahno Vehiculos Especiales
Mobile Tank Designer
  • Owns state Arahno Ridge (518)
  • Armor Research Speed: +15%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Compania de Tractores Agricolas
Compania de Tractores Agricolas
Medium Tank Designer
  • Owns state Midoria (445)
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 125
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Astilleros y Talleres de Queruscos
Astilleros y Talleres de Queruscos
Escort Fleet Designer
  • Owns state Queruscos (444)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Eritonaval
Eritonaval
Coastal Defense Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Capital Ships:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
    • Armor: −20%
    • Heavy Attack: −20%
  • Screens:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
  • Submarine:
    • Production cost.png Production Cost: −25%
    • Max Range: −50%
Political Power 150
Comité de Acorazado Rápido
Comité de Acorazado Rápido
Raiding Fleet Designer
  • Owns state Midoria (445)
  • Has completed national focus Goal generic navy doctrines tactics.png The Fast Battleship Committee
  • Naval Research Speed: +15%
  • Carrier:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Capital Ships:
    • Surface Visibility: −10%
    • Max Speed: +10%
    • Heavy Attack: −10%
  • Screens:
    • Surface Visibility: −10%
    • Max Speed: +10%
  • Submarine:
    • Surface Visibility: −10%
    • Sub Visibility: −10%
    • Max Speed: +10%
Political Power 125
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
CAEA
CAEA
Light Aircraft Designer
  • Owns state South Scarlet (394)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Ala-Vuelo
Ala-Vuelo
CAS Designer
  • Owns state Midoria (445)
  • Air Research Speed: +15%
  • Close Air Support Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
  • Carrier CAS Airframe:
    • Ground Attack: +10%
    • Reliability: +10%
Political Power 150
Grupo Aviones Keowen
Grupo Aviones Keowen
Naval Aircraft Designer
  • Owns state Keowen (528)
  • Air Research Speed: +15%
  • Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Naval Bomber Airframe:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter Airframe:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS Airframe:
    • Range: +10%
    • Naval Attack: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Bandits Black Market
Bandits Black Market
Infantry Equipment Designer
  • Current ruling party is SupremacySupremacist
  • Weapons and Equipment Research Speed: +15%
  • Infantry Equipment:
    • Production cost.png Production Cost: −20%
Political Power 100
Arsenal Nacional Sycamore
Arsenal Nacional Sycamore
None
  • Has completed national focus Goal munitions factories.png Founding the Sycamore National Armory
  • Artillery Research Speed: +8%
  • Weapons and Equipment Research Speed: +15%
  • Support Artillery:
    • Production cost.png Production Cost: −5%
    • Reliability: +2.5%
  • Infantry Equipment:
    • Production cost.png Production Cost: −5%
    • Reliability: +2.5%
Political Power 100
Estrella
Estrella
Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Motores Makomo
Motores Makomo
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
FOCS
FOCS
Industrial Concern
  • Owns state Midoria (445)
  • Industrial Research Speed: +15%
Political Power 150
Laboratorio de Isla Escarlata
Laboratorio de Isla Escarlata
Electronics Concern
  • Owns state South Scarlet (394)
  • Has completed national focus Goal tfv generic tech sharing.png Found the Laboratorio de Isla Escarlata
  • Electronics Research Speed: +15%
  • Magic Research Speed: +8%
Political Power 125
Nacional de Electricidad Midoria
Nacional de Electricidad Midoria
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Lucía Pico de Fuego
Lucía Pico de Fuego
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
José Plumarroja
José Plumarroja
Naval Theorist
None
  • Naval Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Miguel Alarroja
Miguel Alarroja
Army Defense (Expert)
None
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Ricardo Alacero
Ricardo Alacero
Entrenchment (Genius)
None
  • Army Experience Gain: +0.40
  • Entrenchment speed: +24%
Political Power 200
Manuel Colacero
Manuel Colacero
Army Reformer (Expert)
None
  • Army Experience Gain: +0.30
  • Army Experience Gain: +10%
  • AI Modifier: Focus on Military Advancements: +10%
Political Power 100
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Garcilaso Alaviento
Garcilaso Alaviento
Decisive Battle (Expert)
None
  • Naval Experience Gain: +0.30
  • Capital Ship Attack: +10%
  • Capital Ship Armor: +10%
  • Screen Attack: +10%
  • Screen Defense: +10%
Political Power 100
Command power 20
Ángel Picorroca
Ángel Picorroca
Commerce Raiding (Genius)
None
  • Naval Experience Gain: +0.40
  • Convoy Raiding Efficiency: +20%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Rosa Garraoscura
Rosa Garraoscura
Ground Support (Expert)
None
  • Air Experience Gain: +0.30
  • Air Superiority: +10%
Political Power 100
Command power 20
Federico Plumagris
Federico Plumagris
Naval Strike (Genius)
None
  • Naval Bombing: +5%
  • Naval Targeting: +5%
  • Naval Agility: +5%
  • Air Experience Gain: +0.40
Political Power 200
Command power 10
Select high command.png Military High Command
Name Trait Requirement Effect Cost
María del Carmen Alarrosa
María del Carmen Alarrosa
Commando (Specialist)
None
  • Special forces Attack: +5%
  • Special Forces Cap: 3
Political Power 50
Command power 30
Juan de la Garra
Juan de la Garra
Motorized (Expert)
None
  • Motorized Attack: +10%
  • Motorized Defense: +10%
  • Mechanized Attack: +10%
  • Mechanized Defense: +10%
Political Power 100
Command power 20
Rafael Colarroja
Rafael Colarroja
Army Regrouping (Expert)
None
  • Division Recovery Rate: +8%
Political Power 100
Command power 20
Iñaki Garralarga
Iñaki Garralarga
Concealment (Genius)
None
  • Enemy Air Support: −15%
Political Power 200
Command power 10
Francisco Garranegra
Francisco Garranegra
Artillery (Specialist)
None
  • Artillery Attack: +10%
  • Artillery Defense: +5%
Political Power 50
Command power 30
Victoria Plumaluz
Victoria Plumaluz
Army Maneuver (Expert)
None
  • Division Speed: +10%
Political Power 100
Command power 20

Military Leaders

Field Marshal
Field Marshal Traits Description Skills Race
Carlos Kartino de Valle
Field Marshal
Carlos Kartino de Valle
Carlos Kartino de Valle (advisor).png
Trait war hero.png War Hero
Hailed as a hero from their actions in war.
  • Promotion Cost: −50%
  • Army reassignment duration: +50%
Trait urban assault specialist.png Urban Assault Specialist
An expert in Fighting In Someone's House and Causing Havoc In People's Streets.
  • Urban:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
Trait unyielding defender.png Unyielding Defender
Retreat is not an option.
  • Defense: +10%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 4
Planning.pngPlanning: 3
Logistics.pngLogistics: 2
Griffon.png
Griffon
Generals
General Traits Description Skills Race
Mika Volarman de Etchebehere
General
Mika Volarman de Etchebehere
Mika Volarman de Etchebehere (advisor).png
Trait politically connected.png Politically Connected
This leader has political connections which has smoothed the way for his career. Perhaps too quickly.
  • Leader Experience Gain: −10%
  • Promotion Cost: −50%
Trait guerilla fighter.png Guerilla Fighter
The skilled guerilla fighter is an expert at using natural terrain and obstacles to their advantage.
  • Entrenchment speed: +50%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 2
Planning.pngPlanning: 2
Logistics.pngLogistics: 1
Griffon.png
Griffon
Cipriano Garra
General
Cipriano Garra
Cipriano Garra (advisor).png
Trait cautious.png Cautious
Takes their time and plans carefully.
  • Planning Speed: −20%
  • Chance to get wounded in combat: −50%
Trait jungle rat.png Jungle Rat
Undeterred by rodents of unusual size, and skilled in Jungle warfare.
  • Jungle:
    • Movement: +5%
    • Attack: +10%
    • Defense: +10%
None
Level 2
Attack.pngAttack: 1
Defense.pngDefense: 3
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon
Valentin 'El Campesino' Glacialez
General
Valentin 'El Campesino' Glacialez
Valentin 'El Campesino' Glacialez (advisor).png
Trait reckless.png Reckless
A good officer needs to lead from the front.
  • Planning Speed: +20%
  • Chance to get wounded in combat: +50%
Trait harsh leader.png Harsh Leader
Discipline is necessary to lead an army, but some leaders take it a bit too far.
  • Division Recovery Rate: −10%
  • Attack: +1
None
Level 2
Attack.pngAttack: 4
Defense.pngDefense: 1
Planning.pngPlanning: 1
Logistics.pngLogistics: 2
Griffon.png
Griffon
Admirals
Admiral Traits Description Skills Race
Antonio Azarola y Grifón
Admiral
Antonio Azarola y Grifón
Antonio Azarola y Grifón (advisor).png
Trait old guard.png Old Guard
While not the most brilliant officer, he is unlikely to cause trouble.
  • Leader Experience Gain: −25%
Trait naval lineage.png Naval Lineage
It takes 3 years to build a ship. It takes 300 years to build a tradition.
  • Number of ships in the first contact: +25%
  • Retreat Decision Chance: −25%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Juana Pluma Garraz de Mendoza
Admiral
Juana Pluma Garraz de Mendoza
Juana Pluma Garraz de Mendoza (advisor).png
Trait bold.png Bold
The difference between a bold attack and a stupid attack is that the bold attack succeeds.
  • Naval Speed: +10%
  • Naval Damage: +5%
Trait admiral screening master.png Fleet Protector
An expert in keeping small ships away from the big ships.
  • Screening Efficiency: +20%
None
Level 3
Attack.pngAttack: 1
Defense.pngDefense: 3
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon
Miguel Vuelo Fernandez Pajaro
Admiral
Miguel Vuelo Fernandez Pajaro
Miguel Vuelo Fernandez Pajaro (advisor).png
Trait career officer.png Career Officer
Dedicated to the life as an officer, with ambitions to match.
  • Leader Experience Gain: +10%
Trait caustic personality.png Caustic Personality
This officer is a bit more salty than most people.
  • Number of ships in the first contact: −25%
Trait fly swatter.png Fly Swatter
Realizing the danger posed to even our most powerful ships by airplanes, the Fly Swatter swiftly disposes of anything that flies.
  • Naval AA attack: +10%
None
Level 2
Attack.pngAttack: 2
Defense.pngDefense: 1
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

Flags

Flags
Flag Information
Federated Parishes of Sicameon.png
Federated Parishes of Sicameon

Harmonic Republicanism.png
Federated Parishes of Sicameon (Communism).png
Federated Parishes of Sicameon

Syndicalism.png
Freeholder Corsairs.png
Freeholder Corsairs

Kleptocracy.png
Blessed Parishes of Sicameon.png
Blessed Parishes of Sicameon

Theocracy.png
Republic of Sicameon.png
Republic of Sicameon

Flag of Commonwealth of New Mareland New Marelander puppet

Despotism.png
Republic of Sicameon (Supremacy).png
Republic of Sicameon

Flag of Commonwealth of New Mareland New Marelander puppet

Fascism.png
Territory of Sicameon.png
Territory of Sicameon

Flag of Commonwealth of New Mareland Lunar New Marelander puppet

Fascism.png

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Free Trade Free Trade
  • Construction Speed: +15.00%
  • Research Speed: +10.00%
  • Factory Output: +15.00%
  • Dockyard Output: +15.00%
  • Resources to Market: +80%
  • Trade deal opinion factor: +30.00%
  • Civilian intelligence to others: +40.0%
  • Navy intelligence to others: +20.0%
Civilian Economy Civilian Economy
  • Industrial Research Speed: +3%
  • Electronics Research Speed: +2%
  • Consumer Goods Factories: 35.0%
  • Military to Civilian Factory conversion cost: +30.00%
  • Civilian to Military Factory conversion cost: +30.00%
  • Fuel Gain per Oil: -40.00%
  • Fuel Capacity: -25.00%
  • Infrastructure construction speed: +10.00%
  • Military Factory construction speed: -30.00%
  • Civilian Factory construction speed: -30.00%
  • Refinery construction speed: +5.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Negligible Illiteracy Negligible Illiteracy
  • No penalties
Poverty Race
Negligible Poverty Negligible Poverty
  • No penalties
Griffon Griffon
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
3 6 8 (-3) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
10 (-8) 6 (-5) 20 (-16) 29 (-23) 41 (-33) 0 52 (-42)

Numbers in red indicate how many resources are reserved for export due to trade laws.

Military

Sicameon's navy is decently-sized compared to its neighbours, consisting of 17 Destroyers, 5 Heavy Cruisers, 11 Light Cruisers, 4 Monitors and 5 Submarines.

Strategies and guides

Starting situation

Threats and opportunities

Sicameon faces threats from the north, with the eventual expansion of Flag of Griffon Liberation Army Prywhen, and from the west, with Supremacy Flag of Falcor Principality Falcor Principality or Supremacy / Neutral Flag of Kingdom of Wingbardy Kingdom of Wingbardy, and eventually of course the inheritor of the Flag of Griffonian Empire Griffonian Empire's claims. However, in the immediate early game, there are no major threats, and if Sicameon stays out of the Cyanolisia-Asterion conflict, they will have an easy time to develop peacefully.

If they are Supremacy, the Flag of Blackrock Bandits Blackrock Bandits may also make occasional raids and may demand tribute.

Guides

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