Dawnclaw Heresy

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April Fool's Day Content
This article describes content that appeared in the modification as an April Fool's Day joke, so the material in this article is not canon.
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Dawnclaw Heresy
Dawnclaw Heresy.png

FAT map.png

IdeologyMaar Worship.png Maar Worship
LeaderWarmaster Dawnclaw
Ruling partyDawnclaw's Heretical Maarite Cult (7%)*
PopulationPopulation 6,060,326*
PonypowerPonypower 57,811*
RaceGriffon Griffon
StabilityStability 13%*
War supportWar support 0%*
FactoriesFactory 17
CapitalCloudbury
ContinentNorthern Griffonia
DemonymMaarite
TagFAT_AF
Color  #880808

Lore

Starting Situation

Military

National Focus

FAT AP heresy focus tree.png

Technology

Dawnclaw Heresy inherits all technologies from Flag of Griffonian Republic Griffonian Republic

Politics

National Spirits

Republican Struggle icon
Republican Struggle
  • Recruitable Population Factor: 5%
  • War Support: +10.00%
  • Division Attack on Core Terrority: +10.0%
  • Division Defense on Core Terrority: +10.0%
  • Flag of Imperium of Griffonkind Imperium of Griffonkind Attack bonus against country: +5.0%
  • Flag of Imperium of Griffonkind Imperium of Griffonkind Defense bonus against country: +10.0%
Despite many setbacks in our young nation's history, many still believe in the Republican Dream, and many more would gladly die to see the tricolour flowing over Griffenheim again.
The Language Issue icon
The Language Issue
  • Daily Political Power Gain: -0.05
  • Division Orgaisation: -8.5%
  • Recruitable Population Factor: -12%
  • Stability: -7.50%
The NRP, which is mostly made up of Herzlanders, has a major linguistic and cultural divide with the native populace. Some of this divide is even ideological, with much of the native populace supporting a return to the Duchy of Cloudbury and antagonizing the Republicans, who they believe are occupying their rightful territory. Most government positions are held by foreigners, with Kemerskai himself a Herzlander. Sometimes Republican tax collectors and officials cannot even understand Cloudburian, hindering government efficiency in Northern areas, where native communities are widespread.
Banditry icon
Banditry
  • Resource Gain Efficiency: -30.00%
  • Consumer Goods Factories: 10%
  • Stability: -10.00%
  • Infrastructure Construction Speed: -20.00
After our Republic was defeated by the treacherous Imperials, we were forced to march all the way north where the overstretched Empire could not reach us. While we were able to alleviate the chaos that occured after our takeover, bandit armies still patrol the countyside, and our government is powerless to stop them.
Unruly Army icon
Unruly Army
  • Political Power Gain: -15%
  • Division Organisation: -30.0%
  • Recruitable Population Factor: -15%
  • Supply Consumption: +20.0%
  • War Support: -50.00%
  • Cannot train units, disband units or edit unit templates
The army we have inherited is the remnant of the old republic, along with the hopefuls, idealists and outcasts from the old Empire.

However, due to our previous inaction the army’s morale has plummeted and some units have resorted to plundering and mutiny. This completely destroys our ability to wage any sort of military campaign and hurts the respect the citizens have for our government. The soldiers and their opportunist generals must be brought back in line before the army completely disintegrates, leaving the country defenceless.

Risk of Famine icon
Risk of Famine
With our current state of affairs, we might soon run out of food to eat.

Leaders

Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Warmaster Dawnclaw
Maar Worship.png
Maar Worship
Supremacy

Maarite Cult
Dawnclaw's Heretical Maarite Cult
None
None



Parties

Political parties
Name Ideology Leader Popularity
Maarite Cult
Dawnclaw's Heretical Maarite Cult
Maar Worship.png Maar Worship
Supremacy
Warmaster Dawnclaw 7%
NRP-C
National Republican Party - Centre Wing
Harmonic Republicanism.png Harmonic Republicanism
Harmony
Generic Leader 36%
NRP-L
National Republican Party - Left Wing
Democratic Socialism.png Democratic Socialism
Communism
Generic Leader 17%
NRP-R
National Republican Party - Right Wing
Republicanism.png Republicanism
Non-Aligned
Generic Leader 40%

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
Reinhard Suntail
Reinhard Suntail
Prince of Terror
  • Reinhard Suntail is not the current country leader
  • Non-Core Ponypower: +2%
  • Foreign subversive activities efficiency: −30%
  • Damage to Garrisons: −25%

See description:
Described by many as the "second most powerful griffon in the republic", Reinhard Suntail was one of Kemerskai's most trusted generals during the Griffonian Revolution. A brutal griffon, Suntail's ideology is driven by vengeance and hatred towards the Griffonian Empire and its political system, which he calls "decadent" and "oligarchic". Suntail's relationship with Kemerskai was broken when Kemerskai banned the Griffonian National Revolutionary Front, an organization Suntail was a member of, which advocated for ultranationalism and pan-Griffonian politics. For years, Suntail has led an autonomous army in the countryside, beginning a campaign of banditry against armouries, towns, and farms in the region, contributing to the unruly army that threatens the republic. With enough concessions, however, the most dangerous griffon in the Republic could eventually become one of Kemerskai's most trusted associates, willing to die for the Revolution.
Political Power 150
Tobias Sivenhof
Tobias Sivenhof
Inoffensive Centrist
  • Tobias Sivenhof is not the current country leader
  • Daily Political Power Gain: −0.1
  • Stability: +10%

See description:
Tobias Sivenhof was not originally a member of Kemerskai's movement. He was a prominent civil servant in the city of Kloborg during the reign of Otto II. When the Republicans began the long march north, one of the first towns they came upon was Kloborg. Sivenhof persuaded the mayor of the city, Karl Svens-Rinner, to support the Republican movement. Kloborg began to be used as one of the most important Republican strongholds, and for his support in the Long March, Sivenhof became the first senator of Doendejord. Sivenhof's policies were built on compromise, and he became a very popular figurehead in the Republic.
Political Power 150
Stefano Arivelli
Stefano Arivelli
Depressive Bussinessgriff
  • Stefano Arivelli is not the current country leader
  • Consumer Goods Factories factor: −10%
  • Stability: −5%

See description:
Stefano Arivelli hails from the city of Karthin, in Wingbardy. After the death of King Gumberto in 972 ALB, his family moved to the Empire, where they were not welcome due to hostile attitudes toward Wingbardians. Stefano joined the army, but was consistently mocked for his Wingbardian upbringing, and found solace in the Republican, pan-griffonian movement developing in the region. Stefano would eventually participate in the Revolution and the Long March. However, he was unable to speak Cloduburian and only knew a small amount of the Herzlander dialect. While a banking expert from his time in the Wingbardian School of Economics, he has begun to drink and waste himself, fed up with his inability to interact with most of the Republic's people.

The only thing keeping him with the Republic is his fanatic loyalty to the revolution and to his greatest friend, Heinrich Kingfeather, a fellow academic. As Kingfeather's de-facto second-in-command, Arivelli has pushed through pragmatic reform and business encouragement in accordance with the principles of Prosperity and Liberty.
Political Power 150
Claus Rosewing
Claus Rosewing
Quartermaster General
Old Guard
  • Claus Rosewing is not the current country leader
  • Maximum Command Power Increase: +10
  • Air Base construction speed: +15%
  • Naval base construction speed: +15%
  • Rocket Site construction speed: +15%
  • Radar Station construction speed: +15%
  • Nuclear Reactor construction speed: +15%

See description:
Claus Rosewing was once Kemerskai's most trusted friend in the battle against the Griffonian monarchy. Rosewing was born in 941 in the city of Griffing, Angriver, perhaps the most backward imperial province. From an early age, he witnessed the poverty common in that area of the Empire, and wondered why it occurred.

At the age of 24, he joined the Imperial Army, a couple years before Alexander Kemerskai. When Kemerskai joined the army, they developed a fast friendship, and began to discuss Republican and harmonic ideals. Rosewing, ever the pragmatist, disagreed with the regime of Grover V moreso than the concept of monarchy. He believed that in the right situation, a monarchy could possibly be reformed to suit harmonic ideals. They marched together on the Imperial Palace, and when Kemerskai assumed power, he appointed Rosewing as his second-in-command.

Rosewing eventually fled north with Kemerskai, and the two suffered many disagreements about Republican rhetoric and ideals, including Rosewing's sympathy for monarchy, leading Rosewing to be cast out as head general in favor of the ambitious Reinhard Suntail, who had ties to outright fascist groups. Rosewing, disilluisoned, took his army brigades and went North.

Eventually, Reinhard Suntail joined him, in an alliance of pure chance against the regime of Kemerskai. Rosewing's doubts about the Republican ideal manifested into full hatred, and he eventually abandoned the ideals of harmony altogether, idolizing military dictatorships and bandit states. Rosewing, however, never stooped to the level of Suntail's raiders, and always distributed raided wealth among his troops. He preferred to raid armouries, and warned his soldiers against attacking towns, pronouncing the death penalty for any Republican officer who would do such a thing. Rosewing's style of banditry became popular among his soldiers, but whenever he looted the lands he once fought for, he turned sour, and he always thought back to the times he spent with Kemerskai.
Political Power 150
Chiron Stormfeather
Chiron Stormfeather
Suntail's Little Bird
  • Current ruling party is not CommunismCommunist.
  • Daily Political Power Gain: +0.1
  • Damage to Garrisons: −25%
  • Acceptance of Supremacist Diplomacy: +20

See description:
Chiron Stormfeather, called "Suntail's Little Bird" behind his back, is a general of the Republic with suspicious ties to ultranationalist groups. In addition, he has close ties with Reinhard Suntail, a power-hungry and ambitious general who has not responded to any contacts by the republic in years, percieved to have gone rogue and become a warlord. Chiron denies these claims, and claims that Suntail is a perfectly honest and good griffon, and many suspect that Chiron is working with Suntail and assissting his warlordism.

Chiron was born in Griffonstone, and at the age of 13, joined up with the Republican revolution against his father and mother's wishes, joining the brigade of Reinhard Suntail and participating in the Sack of Crona along with the rest of Suntail's forces. Stormfeather quickly became Suntail's apprentice, and Suntail brought Stormfeather with him on all of his missions, teaching him the art of war and vengeance.

Now, Chiron's loyalties lie in question... who is he really supporting - the Republic, or the roving warlord Reinhard Suntail?
Political Power 150
Erich Kreiger
Erich Kreiger
War Industrialist
  • Current ruling party is not CommunismCommunist.
  • Military Factory construction speed: +10%
  • Dockyard construction speed: +10%
  • Fuel Silo construction speed: +10%

See description:
Erich Kreiger, born in the Peasant's Republic of Greifenmarschen, was always attracted to republican ideals and rhetoric. He found the peasant's republic, however, severely lacking, as it was a puppet to the monarchists in Griffenheim, and was too weak to get anything substantial done. He joined the Republicans soon after. His experiences in Greifenmarschen have given him skepticism for a decentralized state. Because of this, he joined the right wing of the NRP, believing that a strong government would solve the problems of banditry. Krieger's experience allowed him to become the minister of armaments and war, but he has been criticized by natives for his inability to speak Cloudburian.
Political Power 150
Olaf Restjen
Olaf Restjen
Civil Servant
None
  • Stability: +15%
  • War Support: −5%

See description:
Olaf, a native of Cloudbury and ever the pacifist, joined the Republic during the Long March. He was a prolific artist, and his art often carried pacifist and republican themes. When the NRP took over the Duchy, Olaf Restjen joined them, and became a popular figurehead for the Republic. He founded the Lostgate Academy of Art, and after that, was elevated to the first Senator of Lostgate. After 2 successful terms under the Harmonist wing of the NRP, he distanced himself from factionalism, disliking the current NRP-Centre leader, Schnabel Sunglider, who advocated for militant expansionism and armaments manufacturing to strike at the Empire. Olaf resigned from his position as senator and resigned to return to his life of painting. He was given the Medal of Honor from President-Marshal Kemerskai for his work in art, and continued to serve the Republican cause through his work.
Political Power 150
Generic Advisor
Generic Advisor
Illusive Gentlebeing
  • Operative slots: +1
  • Agency upgrade time: −15%
Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
Squark Tank Factory
Squark Tank Factory
Mobile Tank Designer
  • Owns state Squark (582)
  • If the DLC La Résistance La Resistance is enabled
    • Has not hired the Materiel Designer FAT squark tank factory.png “Squark Tank Factory”
  • Armor Research Speed: +18%
  • Armor technology:
    • Max Speed: +5%
    • Reliability: +10%
  • Armored Car:
    • Max Speed: +5%
    • Reliability: +10%
Political Power 150
Cockade Factory
Cockade Factory
Medium Tank Designer
  • Owns state Cloudbury (485)
  • Armor Research Speed: +15%
  • Armor technology:
    • Soft attack: +5%
    • Reliability: +5%
  • Armored Car:
    • Soft attack: +5%
    • Reliability: +5%
Political Power 150
Ring Motors
Ring Motors
Heavy Tank Designer
  • Owns state Cloudbury (485)
  • Armor Research Speed: +15%
  • Armor technology:
    • Hard attack: +5%
    • Armor: +5%
  • Armored Car:
    • Hard attack: +5%
    • Armor: +5%
Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
Republican Shipbuilding Union
Republican Shipbuilding Union
Celestial Sea Fleet Designer
None
  • Naval Research Speed: +15%
  • Carrier:
    • HP: +10%
    • Armor: +50%
  • Capital Ships:
    • Armor: +10%
    • Heavy Attack: +10%
Political Power 150
River Boats of Bleakspire
River Boats of Bleakspire
Escort Fleet Designer
  • Owns state Bleakspire (449)
  • Owns state Winghagen (432)
  • Naval Research Speed: +15%
  • Screens:
    • Sub detection: +10%
    • Production cost.png Production Cost: +10%
    • Max Speed: +10%
    • Max Range: +30%
Political Power 150
Shipyards of Winghagen
Shipyards of Winghagen
Battlefleet Designer
  • Owns state Winghagen (432)
  • Naval Research Speed: +15%
  • Capital Ships:
    • Armor: +15%
    • Heavy Attack: +15%
  • Screens:
    • Sub detection: −25%
    • Torpedo attack: +25%
Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
Squark Birds of Steel
Squark Birds of Steel
Light Aircraft Designer
  • Owns state Squark (582)
  • Air Research Speed: +15%
  • Small Airframe:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter Airframe:
    • Agility: +10%
    • Max Speed: +10%
Political Power 150
Blue and White
Blue and White
Medium Aircraft Designer
  • Owns state Cloudbury (485)
  • Air Research Speed: +15%
  • Heavy Fighter Airframe:
    • Reliability: +20%
  • Medium Airframe:
    • Reliability: +20%
  • Scout Plane Airframe:
    • Reliability: +20%
Political Power 150
Whitestar Aircraft
Whitestar Aircraft
Heavy Aircraft Designer
  • Owns state Cloudbury (485)
  • Air Research Speed: +15%
  • Large Airframe:
    • Strat. Bombing: +10%
  • Transport Plane:
    • Range: +10%
Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
Cloudbury Arsenal
Cloudbury Arsenal
Infantry Equipment Designer
  • Owns state Cloudbury (485)
  • Weapons and Equipment Research Speed: +15%
Political Power 150
Broby Armaments
Broby Armaments
Artillery Designer
  • Owns state Blåland (548)
  • Artillery Research Speed: +15%
Political Power 150
Ignis Car Factory
Ignis Car Factory
Motorized Equipment Designer
None
  • Motorization Research Speed: +15%
Political Power 150
Squark Tank Factory
Squark Tank Factory
Motorized Equipment Designer
  • DLC La Résistance La Resistance is enabled
  • Owns state Squark (582)
  • Has not hired the Tank Designer FAT squark tank factory.png “Squark Tank Factory”
  • Armor Research Speed: +18%
  • Armored Car:
    • Soft attack: +5%
    • Hard attack: +5%
    • Max Speed: +5%
Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
Cloudburi Industrial Union
Cloudburi Industrial Union
Industrial Concern
None
  • Industrial Research Speed: +15%
Political Power 150
Republican Radio Network
Republican Radio Network
Electronics Concern
None
  • Electronics Research Speed: +15%
Political Power 150
Republican Railroads
Republican Railroads
Railway Company
None
  • Trains and Railways Research Speed: +20%
  • Railway construction speed: +15%
  • Supply Hub construction speed: +15%
  • Train:
    • Production cost.png Production Cost: −25%
    • Reliability: +10%
Political Power 100
Windford Mines
Windford Mines
Industrial Concern
  • Owns state Windford (480)
  • Industrial Research Speed: +12%
  • Resource Gain Efficiency: +10.00%
Political Power 150
Bob The Builder
Bob The Builder
Construction Company
  • Owns state Cloudbury (485)
  • Industrial Research Speed: +12%
  • Infrastructure construction speed: +10%
  • Railway construction speed: +10%
Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
Jansen Fryshatter
Jansen Fryshatter
Military Theorist
None
  • Land Doctrine Cost: −10%
Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
Chiron Stormfeather
Chiron Stormfeather
Army Offense (Expert)
  • Current ruling party is not CommunismCommunist.
  • Army Experience Gain: +0.30
  • Division Attack: +10%
  • AI Modifier: Focus on Offense: +15%

See description:
Chiron Stormfeather, called "Suntail's Little Bird" behind his back, is a general of the Republic with suspicious ties to ultranationalist groups. In addition, he has close ties with Reinhard Suntail, a power-hungry and ambitious general who has not responded to any contacts by the republic in years, percieved to have gone rogue and become a warlord. Chiron denies these claims, and claims that Suntail is a perfectly honest and good griffon, and many suspect that Chiron is working with Suntail and assissting his warlordism.

Chiron was born in Griffonstone, and at the age of 13, joined up with the Republican revolution against his father and mother's wishes, joining the brigade of Reinhard Suntail and participating in the Sack of Crona along with the rest of Suntail's forces. Stormfeather quickly became Suntail's apprentice, and Suntail brought Stormfeather with him on all of his missions, teaching him the art of war and vengeance.

Now, Chiron's loyalties lie in question... who is he really supporting - the Republic, or the roving warlord Reinhard Suntail?
Political Power 100
Command power 20
Max Whitefeather
Max Whitefeather
Army Defense (Expert)
  • Current ruling party is not CommunismCommunist.
  • Army Experience Gain: +0.30
  • Division Defense: +10%
  • AI Modifier: Focus on Defense: +15%
Political Power 100
Command power 20
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
Otto Saxhagen-Plumenjar
Otto Saxhagen-Plumenjar
Decisive Battle (Specialist)
None
  • Naval Experience Gain: +0.20
  • Capital Ship Attack: +5%
  • Capital Ship Armor: +5%
  • Screen Attack: +5%
  • Screen Defense: +5%
Political Power 50
Command power 30
Hermann Hassentelf
Hermann Hassentelf
Commerce Raiding (Genius)
None
  • Naval Experience Gain: +0.40
  • Convoy Raiding Efficiency: +20%
Political Power 200
Command power 10
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
Waldemar Deshrecht
Waldemar Deshrecht
All-Weather (Expert)
None
  • Air Experience Gain: +0.30
  • Bad Weather Penalty: −20%
Political Power 100
Command power 20
Theodor Kemmerich
Theodor Kemmerich
Air Reformer (Genius)
None
  • Air Experience Gain: +0.40
  • Air Experience Gain: +15%
  • AI Modifier: Focus on Aviation: +10%
Political Power 200
Command power 10
Gustav Rivstal
Gustav Rivstal
Air Safety (Specialist)
None
  • Air Accidents Chance: −5%
  • Air Experience Gain: +0.20
Political Power 50
Command power 30
Select high command.png Military High Command
Name Trait Requirement Effect Cost
Otto Gremmersen
Otto Gremmersen
Armor (Expert)
None
  • Armor Division Attack: +10%
  • Armor Division Defense: +10%
Political Power 100
Command power 20
Walter Emerich
Walter Emerich
Army Logistics (Specialist)
None
  • Division Attrition: −4%
Political Power 50
Command power 30
Simon Rigstag
Simon Rigstag
Concealment (Genius)
None
  • Enemy Air Support: −15%
Political Power 200
Command power 10
Barth Sievert
Barth Sievert
Infantry (Specialist)
None
  • Infantry Division Attack: +5%
  • Infantry Division Defense: +10%
Political Power 50
Command power 30
Karl Vettericht
Karl Vettericht
Army Regrouping (Specialist)
None
  • Division Recovery Rate: +4%
Political Power 50
Command power 30

Economy

Laws and Development

Laws and Development
Conscription Law Trade Law Economy Law
Limited Conscription Limited Conscription
  • Recruitable Population: 2.50%
Export Focus Export Focus
  • Construction Speed: +10.00%
  • Research Speed: +5.00%
  • Factory Output: +10.00%
  • Dockyard Output: +10.00%
  • Resources to Market: +50%
  • Civilian intelligence to others: +20.0%
  • Navy intelligence to others: +10.0%
Early Mobilization Early Mobilization
  • Industrial Research Speed: +2%
  • Consumer Goods Factories: 30.0%
  • Fuel Gain per Oil: -25.00%
  • Infrastructure construction speed: +5.00%
  • Military Factory construction speed: -10.00%
  • Civilian Factory construction speed: -10.00%
Scientific Development Society Development Illiteracy
Substantial Science Base Substantial Science Base
  • Daily Political Power Gain: +0.10
  • Research Speed: -30.00%
Newly Industrialized Society Newly Industrialized Society
  • Resource Gain Efficiency: -10.00%
  • Construction Speed: -10.00%
  • Research Speed: -10.00%
  • Factory Output: -10.00%
  • Dockyard Output: -10.00%
Broad Illiteracy Broad Illiteracy
  • Construction Speed: -15.00%
  • Research Speed: -45.00%
Poverty Race
Moderate Poverty Moderate Poverty
  • Monthly Population: -12.0%
  • Consumer Goods Factories: 10.0%
  • Construction Speed: -15.00%
  • Research Speed: -5.00%
Griffon Griffon Race
  • Uses Griffon Racial Tree

Industry and Resources

Factories
Military factory
Military Factories
Naval dockyard
Naval Dockyards
Civilian factory
Civilian Factories
Fuel silo
Fuel Silos
Synthetic refinery
Synthetic Refineries
6 2 9 (-6) 0 0

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up.

Resources
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel icon.png
Steel
Chromium.png
Chromium
MagCrystal.png
Crystal
0 2 0 2 10 3 7

Numbers in red indicate how many resources are reserved for export due to trade laws.