User:SkyHighFloof97

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Wiki Wizard role.pngEquestria at War Wiki Wizard since January 13, 2023
Harmonic Libertarianism.png "Tails" SkyHighFloof
Daring Do.png
Other namesTails / Floof
Linkshttps://discord.gg/equestriaatwar


Hi there! I'm SkyHighFloof, "the FloofyFloof", one of the Equestria at War Wiki Wizard role.pngWiki Wizards.

Since January 2022, the mod opened my fascination to the world of HarmonyMy Little Pony and the game mechanics of Hearts of Iron IVHeart of Iron IV. I became formally part of the fandom in late March of that year. My contributions to the Equestria at War Wiki started in October 2022. With a hardworking mentality and an adaptable mindset, my contributions landed me a position as a Wiki Wizard role.pngWiki Wizard in January 2023. If you find our wiki really helpful, I personally ask that you put some time into helping our wiki grow by volunteering. As they say, "The smallest steps make the biggest difference."

Nonetheless, I hope you are having a great and wonderful day!

I can be reached primarily at the #wiki-discussions channel on the Equestria at War Discord: https://discord.gg/equestriaatwar

Information

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Primary Wiki Wizard Coordinators

Other Shortcuts

Installation Guide for Equestria at War

    1. Make sure launcher settings are set to the correct version of the mod 
    2. Right-click on Hearts of Iron 4 and select Properties
    3. Select **Betas** and select the version compatible with the mod
    4. Restart the Hearts of Iron 4 launcher and make sure you have Equestria At War in your selected playlist
    5. All set!

Wiki Do

Spoilers below, we recommend these are best experienced in game before reading

Grover

Colthage National Focus section

Starting focus tree

Main article: Colthaginian national focus tree
Colthaginian Republic Focus Tree

The Colthaginian Republic's initial focus tree is split into two branches, a post-civil war economic/industrial tree on the left and Zalathiel Zarca's political tree on the right. At the start, only Zalathiel's poltiical tree is available which splits into 5 different sub-branches: a political branch, a Zonician unification branch, a fortification branch, and two separate branches dealing with the Consitutionalist rebellion and the Coltva uprising. The political and unification subbranches are only available after winning or averting the Colthaginian civil war.

Starting off the tree, the political branch focuses on cementing Zalathiel Zarca's rule as Sufrit. To deal with the constitutionalist supporters, Zalathiel enacts several policies from his late father and former Sufrit, Zamilcar Zarca, reintroducing Zamilcar's "Bread or Stick" patronage system, reinstating political chiefs, and reshuffling the western border garrisons to crack down on Zanno Mzelqatid's movement.

  • Lean On The Zarcid Legacy.png"Lean On The Zarcid Legacy" - Triggers the event Zarca's Crossroad, which adds +125 Political Powerpolitical power.
  • Breadfocus.png"Bread Or Stick Politics" - Adds +10.0% base stability.
  • Goal generic political pressure.png"Reintroduce Political Chiefs" - Adds "Political Chiefs" national spirit, which gives +0.15 Political Powerdaily political power gain, -15% foreign subversive activities efficiency, +15.0% ideology drift defense, and -15.0% resistance activity chance. Decreases the potential strength of Mzelqatid's revolt.
  • Goal generic position armies.png"Reshuffle The Western Garrisons" - Decreases the potential strength of Mzelqatid's revolt.
  • Goal generic more territorial claims.png"Crackdown On Western Bandits" - Unlocks decisions to crackdown the movement in Tefemanei, Alaudid Range, and Zalihli. There must be 6 divisions in a specified region to crackdown. All three states must be secured to reduce the strength of the rebels.

Should you successfully crackdown the movement entirely, the event "Zanno Mzelqatid's Arrest" will trigger, which gives +5.00 base stability and +100 Political Powerpolitical power, reduces Consitutionalist Power, and removes Consitutionalist generals.

  • Goal generic position armies.png"Reinforce The Eastern Garrisons" - Unlocks decisions to crackdown the bandits in Kizil-Zeb, Qatrain, and Goatlestan. Each decision costs 25 Political Powerpolitical power. There must be 2 divisions in a specified region to crackdown. Having more than 5 divisions in a state increases the chances of success, while having more than 30% compliance decreases the chance of failure. All three states must be secured to reduce the strength of the rebels.
  • Invite Foreign Military Advisors.png"Appoint The Commander Of The East" - Triggers the event "The New Commander of The East", in which the player has the option to appoint Bezelshazzar Zerutra, Jebzel Zoblos, or Ziliad Annizalid as Commander of The East. Each will take on their approach to secure and restore order in Coltva. Events will trigger following every decision several days after.
    • Appointing Bezelshazzar: Triggers the event "Bezelshazzar Imposes Martial Law In Coltva" - Bezelshazzar arrives in Coltva with a contingent of troops and imposes martial law. Bezelshazzar intends to establish his headquarters in the historical Metzudah quarter of Kizil-Zeb and intentionally gives time for the rebels to respond to his challenge. At the same time, his troops secure other strategic locations. Resistance in Coltvan states will reduce by -5.0%. In the following event "The Kizil-Zeb Gambit", Bezelshazzar looks out from his headquarters atop a hill over the city skeptical of the rebel's intentions, yet confident in his troops' ability to take the city. There is a 50% chance for Zerutra to win (triggering the event "Bezelshazzar's Triumph") or lose the battle (triggering the event "Battle of Kizil-Zeb").
      • "Battle of Kizil-Zeb" - The rebels in the city fight back against Bezelshazzar's troops. Bezelshazzar's adjutant arrives and reports that Zeirutid is in the city, but cannot be reached. Bezelshazzar is desensitized, suffering from migraines and headaches. In a split notice, Bezelshazzar orders the use of the howitzers against the rebels. However soon enough, Bezelshazzar comes to his senses and orders a ceasefire, but the damage has been done. Fires break out and engulf the historic city center. This act alone galvanizes the Coltvan resistance. (Colthage loses -2500 Ponypowerponypower. The state of Kizil-Zeb loses -1500 Ponypowerponypower. Military factoryMilitary and Civilian factoryCivilian factories in the state receive -1 level of damage, while state Infrastructureinfrastructure receives -2 levels of damage. This leads to the event "The Word Spreads".)
      • "Bezelshazzar's Triumph" - The rebels in the city flee and Bezelshazzar's troops take over the city without incident. In the following event "A Cache Of Booze", Bezelshazzar in his new office receives a letter signed by Zeshmunazash Zeirutid smuggled in a booze delivery. Zeirutid gives thanks to Bezelshazzar for taking the city without bloodshed. Zeirutid's terms were reasonable in that "Colthage would retain sovereignty over Coltva, but the locals would be allowed a great deal of autonomy". The player may accept or reject the terms, with the latter leading to the event "The Word Spreads". Should the player accept the terms
    • Appointing Jebzel: Jebzel will set up checkpoints and siege Coltvan cities and towns. Compliance in Coltvan states will increase by +5.0%, but will increase resistance by +5.0%.
    • Appointing Ziliad: Ziliad will reform the police
    • Note: Decisions that lead to the event "The Word Spreads" will then be followed by the event "On the Brink of War" 7-10 days later. Resistance in all Coltvan states will increase by +10.0% and increase Coltvan unrest.
  • Goal generic dangerous deal pony pony.png"Reassure The Landlords" Mutually Exclusive Generic land reform.png"Token Land Reforms"
    • Reassuring the Landlords will increase Landowners Loyalty by +10%. Adds "Dominant Landowners" state modifier, which gives +15.00% Resource Efficiency Gain and +2 Max Factories in State, with a -0.01 Daily Compliance Gain.
    • Token Land Reforms will reduce Landowners Loyalty by -10%. Adds "Token Land Reforms" state modifier, which gives -10.00% Resource Efficiency Gain and -1 Max Factories in State, with a +0.02 Daily Compliance Gain.
  • Take out zeirutid.png""Negotiate" with Zeirutid" -
  • HON peace in our time.png"Restore Order In Coltva" -

Chosing a Co-Sufrit

The first sub-branch of Mutually Exclusivemutually exclusive focuses has the player choosing a Co-Sufrit for Zalathiel between the Scientifid Appoint zakbar.pngBaltazar Zakbar, the Militarist Appoint zaryes.pngBatrun Zaryes, or the middle ground Appoint zorrel.pngZaron Zorrel. Appointing a Co-Sufit replaces the “No Co-Sufrit” Political Advisor slot and reduces the maluses taken from the Generic disjointed gov.png"Political Instability" national spirit. Appointing Zakbar or Zaryes will eventually lead to a coup from either the Scientific Clique or the Military respectively. Each focui taken after appointing Zakbar or Zaryes will increase the Power of the Scientific Clique or the Military, and if at Very High Power, adds -10% to faction loyalty to the respective faction. Going down Zorrel will continue Zarcid rule over Colthage.

  • Appoint zakbar.png"Co-Sufrit Baltazar Zakbar" - Appoints Baltazar Zakbar, who adds -5.00% consumer goods factor, +5.00% research speed, and a +25.00% trade deal opinion factor. Adds -10% to Military faction loyalty.
    • Zebra judge.png"Anti-Corruption Initiative" -
  • Appoint zorrel.png"Co-Sufrit Zaron Zorrel" - Appoints Zaron Zorrel, who adds +0.10 daily political power gain and +25.0% ideology drift defense. Adds -10% to both Scientifid and Military faction loyalty.
  • Appoint zaryes.png"Co-Sufrit Batrun Zaryes" - Appoints Batrun Zaryes, who adds +15.0% mobilization speed, +5.0% war support, and +25 maximum command power increase. Adds -10% to Scientifid faction loyalty.
    • Zebra Muskets.png"Re-Armament" -

After winning or averting the civil war, Zebra question.png"The Zarcid Constitution" foci is unlocked.

The second sub-branch under Goal generic alliance.png"Dream Of An United Zonicia" focuses on forming a united Pan-Zonician nation.

Should you win or prevent the civil war,

EASY Staff and Designers Copypaste

Staff and Designers

Select advisor.png Political Advisors
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Idea slot tank manufacturer.png Tank Designers
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Idea slot naval manufacturer.png Ship Designers
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Idea slot aircraft manufacturer.png Aircraft Designers
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Idea slot materiel manufacturer.png Materiel Designers
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Idea slot industrial concern.png Industrial Concerns
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 150
Select theorist.png Theorists
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
Select army chief.png Chiefs of Army
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
Select navy chief.png Chiefs of Navy
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
Command power 20
Select air chief.png Chiefs of Airforce
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
Command power 20
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
Command power 20
Select high command.png Military High Command
Name Trait Requirement Effect Cost
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 50
Command power 30
NAME
TRAIT
None
(unrecognized string "trait" for Template:Countrytrait in Module:Trait/countrytrait_data) Political Power 100
Command power 20

FM(s)/Generals/Admirals table

Field Marshal
Field Marshal Traits Description Skills Race
Starlight Glimmer
Field Marshal
Starlight Glimmer
Trait defensive doctrine.png Defensive Doctrine
Especially skilled in fighting on the Defensive.
  • Max Entrenchment: +30%
Trait inspirational leader.png Charismatic
A natural leader. Soldiers will face their worst fears when backed by a powerful leader.
  • Division Recovery Rate: +10%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 3
Planning.pngPlanning: 2
Logistics.pngLogistics: 2
Griffon.png
Griffon
General
General Traits Description Skills Race
Hendrik Sabel
General
Hendrik Sabel
Hendrik Sabel (advisor).png
Trait panzer leader.png Panzer Leader
A natural with Tanks and Mechanized forces.
  • Armor speed: +5%
  • Armor Division Attack: +16%
None
Level 3
Attack.pngAttack: 3
Defense.pngDefense: 1
Planning.pngPlanning: 2
Logistics.pngLogistics: 4
Griffon.png
Griffon
Admirals
Admiral Traits Description Skills Race
Karel Doorzetter
Admiral
Karel Doorzetter
Generic Griffon Admiral 5 (advisor).png
Trait ironside.png Ironside
Determined to defend our home waters with the most powerful ships our navy can muster.
  • Capital Ship Armor: +10%
None
Level 4
Attack.pngAttack: 3
Defense.pngDefense: 4
Maneuvering.pngManeuvering: 1
Coordination.pngCoordination: 1
Griffon.png
Griffon

National Spirits

NAME icon
NAME
EFFECTS
DESC
NAME icon
NAME
EFFECTS
DESC

STL Lore

In Our Town, Starlight Glimmer brought everyone together in a true equal, cutie mark-less society; at least, that's how it seemed. In 1004 Twilight Sparkle and the Elements of Harmony came to Our Town and outed Starlight Glimmer as a fraud. While she preached true equality, she refused to embrace it herself and remove her own cutie mark.

Since then, Our Town has recovered and even flourished. But trapped between Flag of Stalliongrad Stalliongrad and Flag of Nova Griffonia Nova Griffonia, Our Town finds itself cut off from the world. Under pressure from Stalliongrad, Our Town formalized a communist-leaning government in an attempt to appease their southern neighbor. Led by Double Diamond, Starlight Glimmer's former second-in-command, the commune continues to strive for an equal and harmonious life.

Our Town, disconnected from the rest of the world, must rely on Stalliongrad for help and support. But that may soon change, as Stalliongrad may seek to re-integrate the province that was formerly theirs...

FLAGS

Cosmetics

Cosmetics
Name Flag Colours Conditions
Anseruk
Anseruk.png
  #367588 (map and UI) Non-Aligned.png Non-Aligned
Anseruk Republic   #367588 (map and UI) Harmony.png Harmonic
Socialist Republic of Anseruk   #367588 (map and UI) Communism.png Communist
Anseruk Military Governate   #367588 (map and UI) Supremacy.png Supremacist

Cosmetics2

Cosmetics
Name Flag Colours Conditions
Aestlonia
Aestlonia.png
  #533295 (map and UI) Harmony.png Harmonic
Aestlonia
Aestlonia (Communist).png
  #533295 (map and UI) Communism.png Communist
Aestlonia
Aestlonia (Supremacist).png
  #533295 (map and UI) Supremacy.png Supremacist
Aestlonia
Aestlonia (Non-Aligned).png
  #533295 (map and UI) Non-Aligned.png Non-Aligned

STL TEST

Cosmetics
Name Flag Colours Conditions
Our Town
Our Town.png
  #533295 (map and UI) Communism.png Communist
Starlight Town
Starlight Town.png
  #533295 (map and UI) Harmony.png Harmonic
Non-Aligned.png Non-Aligned
My Town
My Town.png
  #533295 (map and UI) Supremacy.png Supremacist
Our Country
Our Country.png
  #533295 (map and UI) Elected Double Diamond.pngDouble Diamond
Our Stalliongrad
Our Stalliongrad.png
  #533295 (map and UI) Formed Our Stalliongrad
Our Equestria
Our Equestria.png
  #533295 (map and UI) Formed Our Equestria
Townsville
Townsville.png
  #533295 (map and UI) Elected Feather Bangs.pngFeather Bangs

Spoiler end.

Personal

Completed World Conquests



Starting leaders
Leader Leader Ideology and party Traits Description Comes to power by
Starlight Glimmer
Equalism.png
Equalism
Communism

Equalist Party of Equestria
Dictator
  • Political Power Gain: +25%
  • AI Modifier: Desired Divisions Factor: +20%
  • Weekly War Support (Combat Casualties): +0.1%
Glim Glam Glim Glim Glam


Starlight Glimmer
Starlight Glimmer
Harmonic Socialism.png
Harmonic Socialism
Harmony

Equestrian Congress
The Congress and President of Equestria
Redeemed Tyrant
  • Political Power Gain: −10%
  • Supply Consumption: −5%
  • Consumer Goods Factories factor: 10%
  • Research Speed: +5%
  • Max planning: +10%
  • Weekly Stability: −0.1%
  • Attack against major countries: +5%
Glim Glam Glim Glim Glam


Completed World Conquests 2022 [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
Nestor Lunin
Equestrian Socialism.png
Equestrian Socialism
Communism

SCP
Stalliongradian Communist Party
Flag of Stalliongrad Stalliongrad
  • Completed July 30, 2022
  • Pre-Zebrica Version
None


King Sombra
Tyrannical Magocracy.png
Tyrannical Magocracy
Supremacy

Sombra's Rule
Flag of Crystal Empire Crystal Empire
  • Completion Date N/A
  • Pre-Zebrica Version
None


Daybreaker
Autocracy.png
Autocracy
Supremacy

Holy Sun Reign
Flag of Solar Empire Solar Empire
  • Completed August 31, 2022
None


Posada
Posada

See alternate portraits:
Starry Eyes
Marksism.png
Marksism
Communism

RWP
Revolutionary Workers' Party
Flag of Hippogriffia Hippogriffia
  • Completed September 7, 2022
None


Hira Ramachan
Hira Ramachan
Surveillance State.png
Surveillance State
Supremacy

Ramachan's Axis
Flag of Yarildom of Chital Yarildom of Chital
  • Completed September 26, 2022
None


Léonard Rodier
Ultranationalism.png
Ultranationalism
Supremacy

MPA
Mouvement Patriote d'Aquileia
Flag of Kingdom of Aquileia Kingdom of Aquileia
  • Completed October 02, 2022
None


Double Diamond
Equalism.png
Equalism
Communism

NEP
New Equality Party
Flag of Our Town Our Town
  • Completed October 11, 2022
None


Rockfeller
Plutocracy.png
Plutocracy
Supremacy

Rockfeller's Faction
Rockfeller's Faction of the Coltlumbia Party
Flag of Confederation of Southern States Confederation of Southern States
  • Completed October 26, 2022
None


Ranger Sutton
Fascism.png
Fascism
Supremacy

Military Junta
Flag of New Californian Expedition New Californian Expedition
  • Completed December 21, 2022
None


Andris Dóry
Fascism.png
Fascism
Supremacy

Fasistikí Paliá Frourá
Flag of Republic of Asterion Republic of Asterion
  • Completed December 29, 2022
None


Completed World Conquests 2023 [may contain spoilers]
Leader Leader Ideology and party Traits Description Comes to power by
J.D. Neighvis
Centrism.png
Centrism
Non-Aligned

Coltlumbia Party
Coltlumbia Party of Appleloosa
Flag of Confederation of Southern States Confederation of Southern States
  • Completed February 20, 2023
  • Version: "Shores of Zebrica" 2.0.1.3
None


Emperor Grover VI

See alternate portraits:
Archon Eros VII
Democratic Monarchism.png
Democratic Monarchism
Harmony

GVF
Griffonische Volksfront
Flag of Griffonian Empire Griffonian Empire
  • Completed February 27, 2023
  • Version: "Shores of Zebrica" 2.0.1.4
None
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Kaiserpartei
Griffonische Kaiserpartei
Giulio Beakolini
Giulio Beakolini
Fascism.png
Fascism
Supremacy

PNF
Partito Nazionale Fascista
Flag of Kingdom of Wingbardy Kingdom of Wingbardy
  • Completed March 8, 2023
  • Version: "Shores of Zebrica" 2.0.1.4
None


Sinister Serov
Revolutionary Dictatorship.png
Revolutionary Dictatorship
Communism

SCP
Stalliongradian Communist Party
Flag of Stalliongrad Stalliongrad
  • Completed March 20, 2023
  • Version: "Shores of Zebrica" 2.0.1.4
None


Ahuizotl
Ahuizotl
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

HTC-L
The Huey Tlatoani's Court - Loyalists
Flag of Children of Ahuizotl Children of Ahuizotl
  • Completed March 26, 2023
  • Version: "Shores of Zebrica" 2.0.1.4 - 2.0.1.5
None


Grand Cru

See alternate portraits:
Victor Allard
Democratic Socialism.png
Democratic Socialism
Communism

PAT-M
Partie des Aquileian Travailleurs - Modéré
Flag of Kingdom of Aquileia Kingdom of Aquileia
  • Completed April 16, 2023
  • Version: "Shores of Zebrica" 2.0.1.2 - 2.0.1.7
None
Marksism.png
Marksism
Communism

PAT-M
Partie des Aquileian Travailleurs - Modéré
Nightmare Moon
Autocracy.png
Autocracy
Supremacy

LIC-H
Lunar Imperial Court - Hardliners
Flag of Lunar Empire Lunar Empire
  • Completed April 30, 2023
  • Version: "Shores of Zebrica" 2.0.1.8
None


Heavenly Snow
Autocracy.png
Autocracy
Supremacy

Prince Faction
Princely Restoration and National Renewal Faction
Flag of Lake City Lake City
  • Completed May 6, 2023
  • Version: "Shores of Zebrica" 2.0.1.8
None


Vivienne Discret
Vivienne Discret

See alternate portraits:
King Moriset Discret
Despotism.png
Despotism
Non-Aligned

Dynastie des Discrets
Flag of Kingdom of Aquileia Kingdom of Aquileia
  • Completed May 11, 2023
  • Version: "Shores of Zebrica" 2.0.1.8
None


The Emperor of Griffonkind
Authoritarian Theocracy.png
Authoritarian Theocracy
Supremacy

Imperial Cult
The Imperial Cult
Flag of Imperium of Griffonkind Imperium of Griffonkind
  • Completed May 20, 2023
  • Version: "Shores of Zebrica" 2.0.1.8
None